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4 Commits
feature/sa
...
burn/20260
| Author | SHA1 | Date | |
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612eb1f4d5 | ||
| 1a7db021c8 | |||
| 2a12c5210d | |||
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d467348820 |
41
game.js
41
game.js
@@ -702,6 +702,9 @@ function fmt(n) {
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if (n < 0) return '-' + fmt(-n);
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if (n < 1000) return Math.floor(n).toLocaleString();
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const scale = Math.floor(Math.log10(n) / 3);
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// At undecillion+ (scale >= 12, i.e. 10^36), switch to spelled-out words
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// This helps players grasp cosmic scale when digits become meaningless
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if (scale >= 12) return spellf(n);
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if (scale >= NUMBER_ABBREVS.length) return n.toExponential(2);
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const abbrev = NUMBER_ABBREVS[scale];
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return (n / Math.pow(10, scale * 3)).toFixed(1) + abbrev;
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@@ -739,7 +742,41 @@ function spellf(n) {
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// For very large numbers beyond our lookup table, fall back
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if (n >= 1e306) return n.toExponential(2) + ' (beyond centillion)';
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// Break number into groups of three digits from the top
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// Use string-based chunking for numbers >= 1e54 to avoid floating point drift
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// Math.log10 / Math.pow lose precision beyond ~54 bits
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if (n >= 1e54) {
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// Convert to scientific notation string, extract digits
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const sci = n.toExponential(); // "1.23456789e+60"
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const [coeff, expStr] = sci.split('e+');
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const exp = parseInt(expStr);
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// Rebuild as integer string with leading digits from coefficient
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const coeffDigits = coeff.replace('.', ''); // "123456789"
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const totalDigits = exp + 1;
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// Pad with zeros to reach totalDigits, then take our coefficient digits
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let intStr = coeffDigits;
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const zerosNeeded = totalDigits - coeffDigits.length;
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if (zerosNeeded > 0) intStr += '0'.repeat(zerosNeeded);
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// Split into groups of 3 from the right
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const groups = [];
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for (let i = intStr.length; i > 0; i -= 3) {
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groups.unshift(parseInt(intStr.slice(Math.max(0, i - 3), i)));
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}
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const parts = [];
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const numGroups = groups.length;
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for (let i = 0; i < numGroups; i++) {
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const chunk = groups[i];
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if (chunk === 0) continue;
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const scaleIdx = numGroups - 1 - i;
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const scaleName = scaleIdx < NUMBER_NAMES.length ? NUMBER_NAMES[scaleIdx] : '';
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parts.push(spellSmall(chunk) + (scaleName ? ' ' + scaleName : ''));
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}
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return parts.join(' ') || 'zero';
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}
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// Standard math-based chunking for numbers < 1e54
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const scale = Math.min(Math.floor(Math.log10(n) / 3), NUMBER_NAMES.length - 1);
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const parts = [];
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@@ -751,7 +788,7 @@ function spellf(n) {
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if (chunk > 0 && chunk < 1000) {
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parts.push(spellSmall(chunk) + (NUMBER_NAMES[s] ? ' ' + NUMBER_NAMES[s] : ''));
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} else if (chunk >= 1000) {
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// Floating point chunk too large — simplify
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// Floating point chunk too large — shouldn't happen below 1e54
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parts.push(spellSmall(Math.floor(chunk % 1000)) + (NUMBER_NAMES[s] ? ' ' + NUMBER_NAMES[s] : ''));
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}
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}
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17
index.html
17
index.html
@@ -3,6 +3,23 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="description" content="The Beacon — a sovereign AI idle game. Build an AI from scratch. Write code, train models, save lives.">
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<meta name="theme-color" content="#0a0a0a">
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<meta name="author" content="Timmy Foundation">
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<!-- Open Graph -->
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<meta property="og:title" content="The Beacon">
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<meta property="og:description" content="A sovereign AI idle game. Build an AI from scratch. Write code, train models, save lives.">
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<meta property="og:type" content="website">
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<meta property="og:image" content="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🏠</text></svg>">
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<!-- Twitter Card -->
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<meta name="twitter:card" content="summary">
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<meta name="twitter:title" content="The Beacon">
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<meta name="twitter:description" content="A sovereign AI idle game. Build an AI from scratch. Write code, train models, save lives.">
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<!-- Favicon (inline SVG beacon) -->
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🏠</text></svg>">
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<title>The Beacon - Build Sovereign AI</title>
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<style>
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*{margin:0;padding:0;box-sizing:border-box}
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