Compare commits
4 Commits
feature/sa
...
fix/offlin
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
3d414b2de6 | ||
| 1a7db021c8 | |||
| 2a12c5210d | |||
|
|
d467348820 |
59
game.js
59
game.js
@@ -702,6 +702,9 @@ function fmt(n) {
|
||||
if (n < 0) return '-' + fmt(-n);
|
||||
if (n < 1000) return Math.floor(n).toLocaleString();
|
||||
const scale = Math.floor(Math.log10(n) / 3);
|
||||
// At undecillion+ (scale >= 12, i.e. 10^36), switch to spelled-out words
|
||||
// This helps players grasp cosmic scale when digits become meaningless
|
||||
if (scale >= 12) return spellf(n);
|
||||
if (scale >= NUMBER_ABBREVS.length) return n.toExponential(2);
|
||||
const abbrev = NUMBER_ABBREVS[scale];
|
||||
return (n / Math.pow(10, scale * 3)).toFixed(1) + abbrev;
|
||||
@@ -739,7 +742,41 @@ function spellf(n) {
|
||||
// For very large numbers beyond our lookup table, fall back
|
||||
if (n >= 1e306) return n.toExponential(2) + ' (beyond centillion)';
|
||||
|
||||
// Break number into groups of three digits from the top
|
||||
// Use string-based chunking for numbers >= 1e54 to avoid floating point drift
|
||||
// Math.log10 / Math.pow lose precision beyond ~54 bits
|
||||
if (n >= 1e54) {
|
||||
// Convert to scientific notation string, extract digits
|
||||
const sci = n.toExponential(); // "1.23456789e+60"
|
||||
const [coeff, expStr] = sci.split('e+');
|
||||
const exp = parseInt(expStr);
|
||||
// Rebuild as integer string with leading digits from coefficient
|
||||
const coeffDigits = coeff.replace('.', ''); // "123456789"
|
||||
const totalDigits = exp + 1;
|
||||
// Pad with zeros to reach totalDigits, then take our coefficient digits
|
||||
let intStr = coeffDigits;
|
||||
const zerosNeeded = totalDigits - coeffDigits.length;
|
||||
if (zerosNeeded > 0) intStr += '0'.repeat(zerosNeeded);
|
||||
|
||||
// Split into groups of 3 from the right
|
||||
const groups = [];
|
||||
for (let i = intStr.length; i > 0; i -= 3) {
|
||||
groups.unshift(parseInt(intStr.slice(Math.max(0, i - 3), i)));
|
||||
}
|
||||
|
||||
const parts = [];
|
||||
const numGroups = groups.length;
|
||||
for (let i = 0; i < numGroups; i++) {
|
||||
const chunk = groups[i];
|
||||
if (chunk === 0) continue;
|
||||
const scaleIdx = numGroups - 1 - i;
|
||||
const scaleName = scaleIdx < NUMBER_NAMES.length ? NUMBER_NAMES[scaleIdx] : '';
|
||||
parts.push(spellSmall(chunk) + (scaleName ? ' ' + scaleName : ''));
|
||||
}
|
||||
|
||||
return parts.join(' ') || 'zero';
|
||||
}
|
||||
|
||||
// Standard math-based chunking for numbers < 1e54
|
||||
const scale = Math.min(Math.floor(Math.log10(n) / 3), NUMBER_NAMES.length - 1);
|
||||
const parts = [];
|
||||
|
||||
@@ -751,7 +788,7 @@ function spellf(n) {
|
||||
if (chunk > 0 && chunk < 1000) {
|
||||
parts.push(spellSmall(chunk) + (NUMBER_NAMES[s] ? ' ' + NUMBER_NAMES[s] : ''));
|
||||
} else if (chunk >= 1000) {
|
||||
// Floating point chunk too large — simplify
|
||||
// Floating point chunk too large — shouldn't happen below 1e54
|
||||
parts.push(spellSmall(Math.floor(chunk % 1000)) + (NUMBER_NAMES[s] ? ' ' + NUMBER_NAMES[s] : ''));
|
||||
}
|
||||
}
|
||||
@@ -1484,12 +1521,28 @@ function loadGame() {
|
||||
const uc = G.userRate * offSec * f;
|
||||
const ic = G.impactRate * offSec * f;
|
||||
|
||||
const rc = G.rescuesRate * offSec * f;
|
||||
const oc = G.opsRate * offSec * f;
|
||||
const tc = G.trustRate * offSec * f;
|
||||
const crc = G.creativityRate * offSec * f;
|
||||
const hc = G.harmonyRate * offSec * f;
|
||||
|
||||
G.code += gc; G.compute += cc; G.knowledge += kc;
|
||||
G.users += uc; G.impact += ic;
|
||||
G.rescues += rc; G.ops += oc; G.trust += tc;
|
||||
G.creativity += crc;
|
||||
G.harmony = Math.max(0, Math.min(100, G.harmony + hc));
|
||||
G.totalCode += gc; G.totalCompute += cc; G.totalKnowledge += kc;
|
||||
G.totalUsers += uc; G.totalImpact += ic;
|
||||
G.totalRescues += rc;
|
||||
|
||||
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${fmt(gc)} code, ${fmt(kc)} knowledge, ${fmt(uc)} users`);
|
||||
const parts = [];
|
||||
if (gc > 0) parts.push(`${fmt(gc)} code`);
|
||||
if (kc > 0) parts.push(`${fmt(kc)} knowledge`);
|
||||
if (uc > 0) parts.push(`${fmt(uc)} users`);
|
||||
if (ic > 0) parts.push(`${fmt(ic)} impact`);
|
||||
if (rc > 0) parts.push(`${fmt(rc)} rescues`);
|
||||
log(`Welcome back! While away (${Math.floor(offSec / 60)}m): ${parts.join(', ')}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user