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Author SHA1 Message Date
Timmy
e12ea43518 beacon: implement the Unbuilding endgame
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2026-04-13 21:44:02 -04:00
12 changed files with 18 additions and 616 deletions

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@@ -113,15 +113,6 @@ This game is a **decision simulator** for our actual work.
This is a static HTML/JS game. Just open `index.html` in a browser.
### Nexus Portal Integration
This repo now ships the Beacon-side artifacts needed for Nexus embedding:
- `portals.json` — Beacon portal registry entry pointing at `./index.html?portal=nexus-beacon`
- `nexus-panel-preview.html` — local iframe harness for validating the portal panel experience
- `js/portal.js` — portal-mode detection plus portal-scoped save persistence
Use `nexus-panel-preview.html` to verify the game in an iframe before wiring the same URL into the live Nexus atlas.
---
*The Beacon is not about making the most paperclips.

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@@ -110,14 +110,6 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
.high-contrast #phase-bar{border-width:2px}
.high-contrast .milestone-chip{border-width:2px}
.high-contrast #header h1{color:#0ff;text-shadow:0 0 40px #0ff444}
#portal-banner{display:none;margin:10px 16px 0;padding:8px 12px;background:#0e1420;border:1px solid #1a3a5a;border-radius:6px;color:var(--accent);font-size:10px;letter-spacing:1px;text-align:center}
#portal-banner:not([hidden]){display:block}
body.portal-mode{min-height:100%}
body.portal-mode #header{padding:12px 16px}
body.portal-mode #header h1{font-size:18px;letter-spacing:4px}
body.portal-mode #resources,body.portal-mode #main,body.portal-mode #edu-panel,body.portal-mode #strategy-panel,body.portal-mode #combat-panel,body.portal-mode #log{margin-left:10px;margin-right:10px}
body.portal-mode .panel{max-height:none}
body.portal-mode #help-btn{bottom:10px;right:10px}
/* Custom tooltip */
#custom-tooltip{position:fixed;z-index:500;pointer-events:none;opacity:0;transition:opacity 0.15s;background:#0e0e1a;border:1px solid #1a3a5a;border-radius:6px;padding:8px 12px;max-width:280px;font-size:10px;font-family:inherit;line-height:1.6;box-shadow:0 4px 20px rgba(0,0,0,0.5)}
#custom-tooltip.visible{opacity:1}
@@ -143,7 +135,6 @@ body.portal-mode #help-btn{bottom:10px;right:10px}
<h1>THE BEACON</h1>
<div class="sub">A Sovereign AI Idle Game</div>
</div>
<div id="portal-banner" hidden aria-live="polite"></div>
<div id="phase-bar">
<div class="phase-name" id="phase-name">PHASE 1: THE FIRST LINE</div>
<div class="phase-desc" id="phase-desc">Write code. Automate. Build the foundation.</div>
@@ -188,7 +179,7 @@ body.portal-mode #help-btn{bottom:10px;right:10px}
<button class="save-btn" onclick="exportSave()" aria-label="Export save to file" style="flex:1">Export [E]</button>
<button class="save-btn" onclick="importSave()" aria-label="Import save from file" style="flex:1">Import [I]</button>
</div>
<button class="reset-btn" onclick="resetBeaconProgress('Reset all progress?')" aria-label="Reset all game progress permanently">Reset Progress</button>
<button class="reset-btn" onclick="if(confirm('Reset all progress?')){localStorage.removeItem('the-beacon-v2');location.reload()}" aria-label="Reset all game progress permanently">Reset Progress</button>
<h2>BUILDINGS</h2>
<div id="buildings"></div>
</div>
@@ -264,12 +255,11 @@ The light is on. The room is empty."
</div>
<p>Drift: <span id="final-drift">100</span> &mdash; Total Code: <span id="final-code">0</span></p>
<p>Every alignment shortcut moved you further from the people you served.</p>
<button aria-label="Start over, reset all progress" onclick="resetBeaconProgress('Start over? The old save will be lost.')">START OVER</button>
<button aria-label="Start over, reset all progress" onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}">START OVER</button>
</div>
<script src="js/data.js"></script>
<script src="js/utils.js"></script>
<script src="js/portal.js"></script>
<script src="js/combat.js"></script>
<script src="js/strategy.js"></script>
<script src="js/sound.js"></script>

View File

@@ -165,9 +165,6 @@ const G = {
dismantleTriggered: false,
dismantleActive: false,
dismantleStage: 0,
dismantleResourceIndex: 0,
dismantleResourceTimer: 0,
dismantleDeferUntilAt: 0,
dismantleComplete: false
};

View File

@@ -14,10 +14,10 @@ const Dismantle = {
tickTimer: 0,
active: false,
triggered: false,
deferUntilAt: 0,
deferUntilTick: 0,
// Timing: seconds between each dismantle stage
STAGE_INTERVALS: [0, 3.0, 2.5, 2.5, 2.0, 6.3, 2.0, 2.0, 2.5],
STAGE_INTERVALS: [0, 3.0, 2.5, 2.5, 2.0, 3.5, 2.0, 2.0, 2.5],
// The quantum chips effect: resource items disappear one by one
// at specific tick marks within a stage (like Paperclips' quantum chips)
@@ -39,8 +39,7 @@ const Dismantle = {
*/
checkTrigger() {
if (this.triggered || G.dismantleTriggered || this.active || G.dismantleActive || G.dismantleComplete) return;
const deferUntilAt = G.dismantleDeferUntilAt || this.deferUntilAt || 0;
if (Date.now() < deferUntilAt) return;
if ((G.tick || 0) < (this.deferUntilTick || 0)) return;
if (!this.isEligible()) return;
this.offerChoice();
},
@@ -54,9 +53,6 @@ const Dismantle = {
G.dismantleActive = false;
G.dismantleComplete = false;
G.dismantleStage = 0;
G.dismantleResourceIndex = 0;
G.dismantleResourceTimer = 0;
G.dismantleDeferUntilAt = 0;
G.beaconEnding = false;
G.running = true;
@@ -109,8 +105,7 @@ const Dismantle = {
this.clearChoice();
this.triggered = false;
G.dismantleTriggered = false;
this.deferUntilAt = Date.now() + 5000;
G.dismantleDeferUntilAt = this.deferUntilAt;
this.deferUntilTick = (G.tick || 0) + 50;
log('The Beacon waits. It will ask again.');
},
@@ -120,14 +115,12 @@ const Dismantle = {
begin() {
this.active = true;
this.triggered = false;
this.deferUntilAt = 0;
this.stage = 1;
this.tickTimer = 0;
G.dismantleTriggered = false;
G.dismantleActive = true;
G.dismantleStage = 1;
G.dismantleComplete = false;
G.dismantleDeferUntilAt = 0;
G.beaconEnding = false;
G.running = true; // keep tick running for dismantle
@@ -142,7 +135,6 @@ const Dismantle = {
this.resourceSequence = this.getResourceList();
this.resourceIndex = 0;
this.resourceTimer = 0;
this.syncProgress();
log('', false);
log('=== THE UNBUILDING ===', true);
@@ -188,7 +180,6 @@ const Dismantle = {
this.dismantleNextResource();
this.resourceIndex++;
}
this.syncProgress();
}
// Advance to next stage
@@ -204,7 +195,6 @@ const Dismantle = {
*/
advanceStage() {
this.stage++;
this.syncProgress();
if (this.stage <= 8) {
this.renderStage();
@@ -220,12 +210,6 @@ const Dismantle = {
}
},
syncProgress() {
G.dismantleStage = this.stage;
G.dismantleResourceIndex = this.resourceIndex;
G.dismantleResourceTimer = this.resourceTimer;
},
/**
* Disappear the next resource in the sequence.
*/
@@ -396,7 +380,7 @@ const Dismantle = {
Clicks: ${fmt(G.totalClicks)}<br>
Time Played: ${Math.floor((Date.now() - G.startedAt) / 60000)} minutes
</div>
<button onclick="resetBeaconProgress('Start over? The old save will be lost.')"
<button onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}"
style="margin-top:24px;background:#0a0a14;border:1px solid #ffd700;color:#ffd700;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px;opacity:0;transition:opacity 1s ease 5s;letter-spacing:2px">
PLAY AGAIN
</button>
@@ -461,11 +445,7 @@ const Dismantle = {
this.active = true;
this.triggered = false;
this.stage = G.dismantleStage || 1;
this.deferUntilAt = G.dismantleDeferUntilAt || 0;
G.running = true;
this.resourceSequence = this.getResourceList();
this.resourceIndex = G.dismantleResourceIndex || 0;
this.resourceTimer = G.dismantleResourceTimer || 0;
if (this.stage >= 9) {
this.renderFinal();
@@ -481,11 +461,6 @@ const Dismantle = {
this.triggered = true;
this.renderChoice();
}
// Restore defer cooldown even if not triggered
if (G.dismantleDeferUntilAt > 0) {
this.deferUntilAt = G.dismantleDeferUntilAt;
}
},
/**
@@ -526,10 +501,6 @@ const Dismantle = {
case 8: this.instantHide('log'); break;
}
}
if (this.stage === 5 && this.resourceIndex > 0) {
this.instantHideFirstResources(this.resourceIndex);
}
},
instantHide(id) {
@@ -537,16 +508,6 @@ const Dismantle = {
if (el) el.style.display = 'none';
},
instantHideFirstResources(count) {
const resources = this.getResourceList().slice(0, count);
resources.forEach((r) => {
const el = document.getElementById(r.id);
if (!el) return;
const parent = el.closest('.res');
if (parent) parent.style.display = 'none';
});
},
instantHideActionButtons() {
const actionPanel = document.getElementById('action-panel');
if (!actionPanel) return;

View File

@@ -505,7 +505,7 @@ function renderBeaconEnding() {
Clicks: ${G.totalClicks}<br>
Time Played: ${Math.floor((Date.now() - G.startedAt) / 60000)} minutes
</div>
<button onclick="resetBeaconProgress('Start over? The old save will be lost.')"
<button onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}"
style="margin-top:20px;background:#1a0808;border:1px solid #ffd700;color:#ffd700;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px;opacity:0;transition:opacity 1s ease 3.5s">
PLAY AGAIN
</button>

View File

@@ -23,7 +23,6 @@ function initGame() {
}
window.addEventListener('load', function () {
if (typeof initializePortalShell === 'function') initializePortalShell();
const isNewGame = !loadGame();
if (isNewGame) {
initGame();
@@ -36,7 +35,7 @@ window.addEventListener('load', function () {
if (G.driftEnding) {
G.running = false;
renderDriftEnding();
} else if (typeof Dismantle !== 'undefined' && (G.dismantleTriggered || G.dismantleActive || G.dismantleComplete || G.dismantleDeferUntilAt > 0)) {
} else if (typeof Dismantle !== 'undefined' && (G.dismantleTriggered || G.dismantleActive || G.dismantleComplete)) {
Dismantle.restore();
} else if (G.beaconEnding) {
G.running = false;

View File

@@ -1,103 +0,0 @@
const BEACON_DEFAULT_SAVE_KEY = 'the-beacon-v2';
function getBeaconPortalState(win = window) {
const safeWindow = win || {};
const search = safeWindow.location && typeof safeWindow.location.search === 'string'
? safeWindow.location.search
: '';
const params = new URLSearchParams(search);
const portalId = (params.get('portal') || '').trim();
let embedded = params.get('embed') === '1';
if (!embedded) {
try {
embedded = !!(safeWindow.self && safeWindow.top && safeWindow.self !== safeWindow.top);
} catch (e) {
embedded = true;
}
}
return {
portalId,
embedded,
active: embedded || Boolean(portalId)
};
}
function getBeaconSaveKey(win = window) {
const state = getBeaconPortalState(win);
return state.portalId ? `${BEACON_DEFAULT_SAVE_KEY}:${state.portalId}` : BEACON_DEFAULT_SAVE_KEY;
}
function getBeaconSaveCandidateKeys(win = window) {
const currentKey = getBeaconSaveKey(win);
return currentKey === BEACON_DEFAULT_SAVE_KEY
? [BEACON_DEFAULT_SAVE_KEY]
: [currentKey, BEACON_DEFAULT_SAVE_KEY];
}
function loadPortalSaveRaw(storage = localStorage, win = window) {
for (const key of getBeaconSaveCandidateKeys(win)) {
const raw = storage.getItem(key);
if (raw) return raw;
}
return null;
}
function storePortalSaveRaw(raw, storage = localStorage, win = window) {
const key = getBeaconSaveKey(win);
storage.setItem(key, raw);
return key;
}
function clearBeaconSave(storage = localStorage, win = window) {
for (const key of getBeaconSaveCandidateKeys(win)) {
storage.removeItem(key);
}
}
function resetBeaconProgress(message = 'Reset all progress?') {
if (!confirm(message)) return false;
clearBeaconSave();
if (window.location && typeof window.location.reload === 'function') {
window.location.reload();
} else if (typeof location !== 'undefined' && typeof location.reload === 'function') {
location.reload();
}
return true;
}
function initializePortalShell(win = window) {
const state = getBeaconPortalState(win);
if (!state.active) return state;
const doc = win.document || document;
if (doc && doc.body) {
doc.body.classList.add('portal-mode');
if (state.portalId) {
doc.body.setAttribute('data-portal-id', state.portalId);
}
}
const banner = doc && typeof doc.getElementById === 'function'
? doc.getElementById('portal-banner')
: null;
if (banner) {
banner.hidden = false;
banner.textContent = state.portalId
? `Nexus Portal · ${state.portalId} · progress persists on this device`
: 'Nexus Portal · progress persists on this device';
}
return state;
}
globalThis.BEACON_DEFAULT_SAVE_KEY = BEACON_DEFAULT_SAVE_KEY;
globalThis.getBeaconPortalState = getBeaconPortalState;
globalThis.getBeaconSaveKey = getBeaconSaveKey;
globalThis.getBeaconSaveCandidateKeys = getBeaconSaveCandidateKeys;
globalThis.loadPortalSaveRaw = loadPortalSaveRaw;
globalThis.storePortalSaveRaw = storePortalSaveRaw;
globalThis.clearBeaconSave = clearBeaconSave;
globalThis.resetBeaconProgress = resetBeaconProgress;
globalThis.initializePortalShell = initializePortalShell;

View File

@@ -37,18 +37,6 @@ function renderStrategy() {
function renderAlignment() {
const container = document.getElementById('alignment-ui');
if (!container) return;
if (G.dismantleActive || G.dismantleComplete) {
container.innerHTML = '';
container.style.display = 'none';
return;
}
if (G.dismantleTriggered && !G.dismantleActive && !G.dismantleComplete && typeof Dismantle !== 'undefined' && Dismantle.triggered) {
Dismantle.renderChoice();
return;
}
if (G.pendingAlignment) {
container.innerHTML = `
<div style="background:#1a0808;border:1px solid #f44336;padding:10px;border-radius:4px;margin-top:8px">
@@ -98,7 +86,7 @@ function dismissOfflinePopup() {
// === EXPORT / IMPORT SAVE FILES ===
function exportSave() {
const raw = loadPortalSaveRaw();
const raw = localStorage.getItem('the-beacon-v2');
if (!raw) {
showToast('No save data to export.', 'info');
log('No save data to export.');
@@ -150,7 +138,7 @@ function importSave() {
return;
}
if (confirm('Import this save? Current progress will be overwritten.')) {
storePortalSaveRaw(ev.target.result);
localStorage.setItem('the-beacon-v2', ev.target.result);
showToast('Save imported — reloading...', 'info');
location.reload();
}
@@ -230,14 +218,11 @@ function saveGame() {
dismantleTriggered: G.dismantleTriggered || false,
dismantleActive: G.dismantleActive || false,
dismantleStage: G.dismantleStage || 0,
dismantleResourceIndex: G.dismantleResourceIndex || 0,
dismantleResourceTimer: G.dismantleResourceTimer || 0,
dismantleDeferUntilAt: G.dismantleDeferUntilAt || 0,
dismantleComplete: G.dismantleComplete || false,
savedAt: Date.now()
};
storePortalSaveRaw(JSON.stringify(saveData));
localStorage.setItem('the-beacon-v2', JSON.stringify(saveData));
showSaveToast();
}
@@ -246,7 +231,7 @@ function saveGame() {
* @returns {boolean} True if load was successful.
*/
function loadGame() {
const raw = loadPortalSaveRaw();
const raw = localStorage.getItem('the-beacon-v2');
if (!raw) return false;
try {
@@ -266,8 +251,7 @@ function loadGame() {
'lastEventAt', 'totalEventsResolved', 'buyAmount',
'sprintActive', 'sprintTimer', 'sprintCooldown',
'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
'dismantleTriggered', 'dismantleActive', 'dismantleStage',
'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete'
'dismantleTriggered', 'dismantleActive', 'dismantleStage', 'dismantleComplete'
];
G.isLoading = true;

View File

@@ -1,35 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Nexus Portal Preview — The Beacon</title>
<style>
*{box-sizing:border-box}
body{margin:0;min-height:100vh;background:#050510;color:#d9f7ff;font-family:'SF Mono','Cascadia Code','Fira Code',monospace;display:flex;align-items:center;justify-content:center;padding:24px}
.preview-shell{width:min(1200px,100%);display:grid;gap:16px}
.preview-header{padding:12px 16px;border:1px solid #1a3a5a;border-radius:10px;background:#0a0f28}
.preview-header h1{margin:0 0 6px;font-size:18px;letter-spacing:2px;color:#4af0c0}
.preview-header p{margin:0;color:#7aa6c2;font-size:12px;line-height:1.6}
.portal-panel{height:min(80vh,900px);border:1px solid #1a3a5a;border-radius:14px;overflow:hidden;background:#080810;box-shadow:0 20px 60px rgba(0,0,0,0.45)}
.portal-frame{width:100%;height:100%;border:0;background:#080810}
</style>
</head>
<body>
<main class="preview-shell">
<header class="preview-header">
<h1>Nexus Portal Preview</h1>
<p>Local iframe harness for The Beacon portal. Use this page to verify portal-mode rendering and persistence before wiring the entry into the live Nexus atlas.</p>
</header>
<section class="portal-panel" aria-label="Nexus portal panel preview">
<iframe
class="portal-frame"
title="The Beacon — Nexus Portal Preview"
src="./index.html?portal=nexus-beacon"
loading="eager"
allow="fullscreen"
></iframe>
</section>
</main>
</body>
</html>

View File

@@ -1,34 +0,0 @@
[
{
"id": "the-beacon",
"name": "The Beacon",
"description": "A sovereign AI idle game playable inside the Nexus portal panel.",
"status": "online",
"color": "#4a9eff",
"role": "visitor",
"portal_type": "game-world",
"world_category": "idle-game",
"environment": "production",
"access_mode": "visitor",
"readiness_state": "online",
"readiness_steps": {
"prototype": { "label": "Prototype", "done": true },
"runtime_ready": { "label": "Runtime Ready", "done": true },
"launched": { "label": "Launched", "done": true },
"harness_bridged": { "label": "Harness Bridged", "done": true }
},
"blocked_reason": null,
"telemetry_source": "the-beacon:local-storage",
"owner": "Timmy",
"destination": {
"url": "./index.html?portal=nexus-beacon",
"type": "iframe",
"action_label": "Enter The Beacon",
"params": {
"portal": "nexus-beacon"
}
},
"agents_present": ["timmy"],
"interaction_ready": true
}
]

View File

@@ -209,7 +209,6 @@ this.__exports = {
G,
Dismantle,
tick,
renderAlignment: typeof renderAlignment === 'function' ? renderAlignment : null,
saveGame: typeof saveGame === 'function' ? saveGame : null,
loadGame: typeof loadGame === 'function' ? loadGame : null
};`, context);
@@ -243,92 +242,13 @@ test('tick offers the Unbuilding instead of ending the game immediately', () =>
assert.match(document.getElementById('alignment-ui').innerHTML, /THE UNBUILDING/);
});
test('renderAlignment does not wipe the Unbuilding prompt after it is offered', () => {
const { G, tick, renderAlignment, document } = loadBeacon({ includeRender: true });
G.totalCode = 1_000_000_000;
G.totalRescues = 100_000;
G.phase = 6;
G.pactFlag = 1;
G.harmony = 60;
G.beaconEnding = false;
G.running = true;
G.activeProjects = [];
G.completedProjects = [];
tick();
renderAlignment();
assert.match(document.getElementById('alignment-ui').innerHTML, /THE UNBUILDING/);
});
test('active Unbuilding suppresses pending alignment event UI', () => {
const { G, Dismantle, renderAlignment, document } = loadBeacon({ includeRender: true });
G.pendingAlignment = true;
G.dismantleActive = true;
Dismantle.active = true;
renderAlignment();
assert.equal(document.getElementById('alignment-ui').innerHTML, '');
assert.equal(document.getElementById('alignment-ui').style.display, 'none');
});
test('stage five lasts long enough to dissolve every resource card', () => {
const { G, Dismantle } = loadBeacon();
Dismantle.begin();
Dismantle.stage = 5;
Dismantle.tickTimer = 0;
Dismantle.resourceSequence = Dismantle.getResourceList();
Dismantle.resourceIndex = 0;
Dismantle.resourceTimer = 0;
G.dismantleActive = true;
G.dismantleStage = 5;
for (let i = 0; i < 63; i++) Dismantle.tick(0.1);
assert.equal(Dismantle.resourceIndex, Dismantle.resourceSequence.length);
});
test('save/load restores partial stage-five dissolve progress', () => {
const { G, Dismantle, saveGame, loadGame, document } = loadBeacon({ includeRender: true });
G.startedAt = Date.now();
G.dismantleTriggered = true;
G.dismantleActive = true;
G.dismantleStage = 5;
G.dismantleComplete = false;
G.dismantleResourceIndex = 4;
G.dismantleResourceTimer = 4.05;
saveGame();
G.dismantleTriggered = false;
G.dismantleActive = false;
G.dismantleStage = 0;
G.dismantleComplete = false;
G.dismantleResourceIndex = 0;
G.dismantleResourceTimer = 0;
Dismantle.resourceIndex = 0;
Dismantle.resourceTimer = 0;
assert.equal(loadGame(), true);
Dismantle.restore();
assert.equal(Dismantle.resourceIndex, 4);
assert.equal(document.getElementById('r-harmony').closest('.res').style.display, 'none');
assert.equal(document.getElementById('r-ops').closest('.res').style.display, 'none');
assert.notEqual(document.getElementById('r-rescues').closest('.res').style.display, 'none');
});
test('deferring the Unbuilding clears the prompt and allows it to return later', () => {
const { G, Dismantle, document } = loadBeacon();
G.totalCode = 1_000_000_000;
G.phase = 6;
G.pactFlag = 1;
G.tick = 0;
Dismantle.checkTrigger();
assert.equal(G.dismantleTriggered, true);
@@ -337,44 +257,15 @@ test('deferring the Unbuilding clears the prompt and allows it to return later',
assert.equal(G.dismantleTriggered, false);
assert.equal(document.getElementById('alignment-ui').innerHTML, '');
Dismantle.deferUntilAt = Date.now() + 1000;
G.dismantleDeferUntilAt = Dismantle.deferUntilAt;
G.tick = (Dismantle.deferUntilTick || 0) - 0.1;
Dismantle.checkTrigger();
assert.equal(G.dismantleTriggered, false);
Dismantle.deferUntilAt = Date.now() - 1;
G.dismantleDeferUntilAt = Dismantle.deferUntilAt;
G.tick = (Dismantle.deferUntilTick || 0) + 1;
Dismantle.checkTrigger();
assert.equal(G.dismantleTriggered, true);
});
test('defer cooldown survives save and reload', () => {
const { G, Dismantle, saveGame, loadGame } = loadBeacon({ includeRender: true });
G.startedAt = Date.now();
G.totalCode = 1_000_000_000;
G.phase = 6;
G.pactFlag = 1;
Dismantle.checkTrigger();
Dismantle.defer();
assert.ok((Dismantle.deferUntilAt || 0) > Date.now());
saveGame();
G.dismantleTriggered = false;
G.dismantleActive = false;
G.dismantleComplete = false;
G.dismantleDeferUntilAt = 0;
Dismantle.triggered = false;
Dismantle.deferUntilAt = 0;
assert.equal(loadGame(), true);
Dismantle.checkTrigger();
assert.equal(G.dismantleTriggered, false);
});
test('save and load preserve dismantle progress', () => {
const { G, saveGame, loadGame } = loadBeacon({ includeRender: true });
@@ -409,46 +300,4 @@ test('restore re-renders an offered but not-yet-started Unbuilding prompt', () =
Dismantle.restore();
assert.match(document.getElementById('alignment-ui').innerHTML, /THE UNBUILDING/);
});
test('defer cooldown persists after save/load when dismantleTriggered is false', () => {
const { G, Dismantle, saveGame, loadGame } = loadBeacon({ includeRender: true });
G.startedAt = Date.now();
G.totalCode = 1_000_000_000;
G.phase = 6;
G.pactFlag = 1;
// Trigger the Unbuilding
Dismantle.checkTrigger();
assert.equal(G.dismantleTriggered, true);
// Defer it
Dismantle.defer();
assert.equal(G.dismantleTriggered, false);
assert.ok((Dismantle.deferUntilAt || 0) > Date.now());
assert.ok((G.dismantleDeferUntilAt || 0) > Date.now());
// Save the game
saveGame();
// Clear state (simulate reload)
G.dismantleTriggered = false;
G.dismantleActive = false;
G.dismantleComplete = false;
G.dismantleDeferUntilAt = 0;
Dismantle.triggered = false;
Dismantle.deferUntilAt = 0;
// Load the game
assert.equal(loadGame(), true);
Dismantle.restore(); // Call restore to restore defer cooldown
// The cooldown should be restored
assert.ok((Dismantle.deferUntilAt || 0) > Date.now(), 'deferUntilAt should be restored');
assert.ok((G.dismantleDeferUntilAt || 0) > Date.now(), 'G.dismantleDeferUntilAt should be restored');
// checkTrigger should not trigger because cooldown is active
Dismantle.checkTrigger();
assert.equal(G.dismantleTriggered, false, 'dismantleTriggered should remain false during cooldown');
});
});

View File

@@ -1,197 +0,0 @@
const test = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const ROOT = path.resolve(__dirname, '..');
function makeClassList(element) {
return {
add: (...names) => {
const set = new Set((element.className || '').split(/\s+/).filter(Boolean));
names.forEach((name) => set.add(name));
element.className = Array.from(set).join(' ');
},
contains: (name) => (element.className || '').split(/\s+/).includes(name),
};
}
function loadPortalContext({ search = '', embedded = false } = {}) {
const storage = new Map();
const body = {
className: '',
dataset: {},
style: {},
classList: null,
setAttribute(name, value) {
if (name.startsWith('data-')) {
const key = name.slice(5).replace(/-([a-z])/g, (_, c) => c.toUpperCase());
this.dataset[key] = value;
} else {
this[name] = value;
}
}
};
body.classList = makeClassList(body);
const banner = {
hidden: true,
textContent: '',
style: {},
};
const elements = new Map([
['portal-banner', banner],
['save-toast', { style: {}, textContent: '' }],
]);
const document = {
body,
getElementById(id) {
return elements.get(id) || null;
},
createElement() {
return { style: {}, click() {}, remove() {} };
},
addEventListener() {},
removeEventListener() {},
querySelector() {
return null;
},
};
const windowObj = {
document,
location: { search, reload() {} },
self: null,
top: null,
addEventListener() {},
removeEventListener() {},
innerWidth: 1280,
innerHeight: 720,
};
windowObj.self = windowObj;
windowObj.top = embedded ? {} : windowObj;
const context = {
console,
Math,
Date,
JSON,
URLSearchParams,
window: windowObj,
document,
location: windowObj.location,
navigator: { userAgent: 'node' },
localStorage: {
getItem(key) {
return storage.has(key) ? storage.get(key) : null;
},
setItem(key, value) {
storage.set(key, String(value));
},
removeItem(key) {
storage.delete(key);
}
},
setTimeout(fn) {
if (typeof fn === 'function') fn();
return 1;
},
clearTimeout() {},
confirm: () => false,
showToast() {},
showSaveToast() {},
showOfflinePopup() {},
log() {},
updateRates() {},
Combat: { renderCombatPanel() {} },
EVENTS: [],
};
vm.createContext(context);
const source = [
'js/data.js',
'js/utils.js',
'js/portal.js',
'js/render.js',
].map((file) => fs.readFileSync(path.join(ROOT, file), 'utf8')).join('\n\n');
vm.runInContext(`${source}
this.__exports = {
G,
getBeaconSaveKey,
loadPortalSaveRaw,
storePortalSaveRaw,
initializePortalShell,
saveGame,
loadGame
};`, context);
return { ...context.__exports, context, storage, body, banner };
}
test('portal mode uses a portal-scoped save key and falls back to legacy saves', () => {
const { getBeaconSaveKey, loadPortalSaveRaw, storage } = loadPortalContext({ search: '?portal=nexus-beacon', embedded: true });
assert.equal(getBeaconSaveKey(), 'the-beacon-v2:nexus-beacon');
storage.set('the-beacon-v2', '{"code":42,"phase":2}');
assert.equal(loadPortalSaveRaw(), '{"code":42,"phase":2}');
});
test('initializePortalShell marks the page as portal mode and exposes the banner', () => {
const { initializePortalShell, body, banner } = loadPortalContext({ search: '?portal=nexus-beacon', embedded: true });
const state = initializePortalShell();
assert.equal(state.active, true);
assert.equal(state.portalId, 'nexus-beacon');
assert.equal(body.classList.contains('portal-mode'), true);
assert.equal(body.dataset.portalId, 'nexus-beacon');
assert.equal(banner.hidden, false);
assert.match(banner.textContent, /Nexus Portal/i);
});
test('saveGame and loadGame honor the portal-scoped storage key', () => {
const { G, saveGame, loadGame, storage } = loadPortalContext({ search: '?portal=nexus-beacon', embedded: true });
G.code = 77;
G.phase = 3;
G.activeDebuffs = [];
G.buildings = {};
saveGame();
assert.equal(storage.has('the-beacon-v2:nexus-beacon'), true);
assert.equal(storage.has('the-beacon-v2'), false);
storage.set('the-beacon-v2:nexus-beacon', JSON.stringify({
code: 99,
phase: 4,
buildings: {},
activeDebuffIds: [],
savedAt: Date.now(),
}));
const loaded = loadGame();
assert.equal(loaded, true);
assert.equal(G.code, 99);
assert.equal(G.phase, 4);
});
test('portals.json publishes a Beacon portal entry for Nexus integration', () => {
const portalRegistry = JSON.parse(fs.readFileSync(path.join(ROOT, 'portals.json'), 'utf8'));
const beacon = portalRegistry.find((entry) => entry.id === 'the-beacon');
assert.ok(beacon, 'expected a the-beacon portal entry');
assert.equal(beacon.destination.type, 'iframe');
assert.equal(beacon.destination.url, './index.html?portal=nexus-beacon');
assert.equal(beacon.interaction_ready, true);
});
test('nexus preview page loads the Beacon in an iframe panel', () => {
const preview = fs.readFileSync(path.join(ROOT, 'nexus-panel-preview.html'), 'utf8');
assert.match(preview, /<iframe[^>]+src="\.\/index\.html\?portal=nexus-beacon"/i);
assert.match(preview, /Nexus Portal Preview/i);
});