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fix/168-ch
...
burn/4-177
| Author | SHA1 | Date | |
|---|---|---|---|
| 2977a7666c |
10
index.html
10
index.html
@@ -213,6 +213,16 @@ Events Resolved: <span id="st-resolved">0</span>
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<h3>SOVEREIGN GUIDANCE (GOFAI)</h3>
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<div id="strategy-recommendation" style="font-size:11px;color:var(--gold);font-style:italic">Analyzing system state...</div>
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</div>
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<div id="compute-budget-panel" style="display:none;margin:0 16px 16px;background:var(--panel);border:1px solid var(--border);border-radius:6px;padding:12px;border-left:3px solid var(--accent)">
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<h3 style="color:var(--accent)">COMPUTE BUDGET</h3>
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<div style="font-size:11px;line-height:2">
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<div>Supply: <span id="cb-supply" style="color:var(--green)">0</span> / Demand: <span id="cb-demand" style="color:var(--red)">0</span></div>
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<div>Battery: <span id="cb-battery" style="color:var(--accent)">0</span> / <span id="cb-battery-max">1000</span></div>
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<div>Momentum: <span id="cb-momentum" style="color:var(--gold)">0%</span></div>
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<div>Power Mod: <span id="cb-powmod" style="color:var(--accent)">100%</span></div>
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<div id="cb-status" style="font-style:italic;color:var(--dim)">Balanced</div>
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</div>
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</div>
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<div id="combat-panel" style="margin:0 16px 16px;background:var(--panel);border:1px solid var(--border);border-radius:6px;padding:12px;border-left:3px solid var(--red)">
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<h3>REASONING BATTLES</h3>
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<canvas id="combat-canvas" style="width:100%;max-width:310px;border:1px solid var(--border);border-radius:4px;display:block;margin:8px auto"></canvas>
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31
js/data.js
31
js/data.js
@@ -28,7 +28,10 @@ const CONFIG = {
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CREATIVITY_RATE_USER_MULT: 0.001,
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OPS_OVERFLOW_THRESHOLD: 0.8,
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OPS_OVERFLOW_DRAIN_RATE: 2,
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OPS_OVERFLOW_CODE_MULT: 10
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OPS_OVERFLOW_CODE_MULT: 10,
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COMPUTE_BUDGET_ENABLED: false,
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COMPUTE_MOMENTUM_RATE: 0.0005,
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COMPUTE_BATTERY_MAX: 1000
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};
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const G = {
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@@ -160,6 +163,13 @@ const G = {
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startTime: 0,
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flags: {},
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// Compute Budget (supply vs demand momentum)
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computeSupply: 0,
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computeDemand: 0,
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computeBattery: 0,
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computeMomentum: 0,
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computePowMod: 1,
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// Endgame sequence
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beaconEnding: false,
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dismantleTriggered: false,
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@@ -205,6 +215,7 @@ const BDEF = [
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desc: 'A machine in your closet. Runs 24/7.',
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baseCost: { code: 750 }, costMult: 1.15,
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rates: { code: 20, compute: 1 },
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computeSupply: 1,
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unlock: () => G.totalCode >= 200, phase: 1,
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edu: 'Sovereign compute starts at home. A $500 mini-PC runs a 7B model with 4-bit quantization.'
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},
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@@ -221,6 +232,7 @@ const BDEF = [
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desc: 'Gradient descent. Billions of steps. Loss drops.',
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baseCost: { compute: 1000 }, costMult: 1.15,
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rates: { knowledge: 3 },
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computeDemand: 2,
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unlock: () => G.totalCompute >= 300, phase: 2,
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edu: 'Training is math: minimize the gap between predicted and actual next token. Repeat enough, it learns.'
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},
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@@ -229,6 +241,7 @@ const BDEF = [
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desc: 'Tests the model. Finds blind spots.',
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baseCost: { knowledge: 3000 }, costMult: 1.15,
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rates: { trust: 1, ops: 1 },
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computeDemand: 5,
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unlock: () => G.totalKnowledge >= 500, phase: 2,
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edu: 'Benchmarks are the minimum. Real users find what benchmarks miss.'
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},
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@@ -261,6 +274,7 @@ const BDEF = [
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desc: 'No cloud. No dependencies. Your iron.',
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baseCost: { code: 100000 }, costMult: 1.15,
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rates: { code: 500, compute: 100 },
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computeSupply: 10,
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unlock: () => G.totalCode >= 50000 && G.totalUsers >= 5000 && G.sovereignFlag === 1, phase: 4,
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edu: '50 servers in a room beats 5000 GPUs you do not own. Always on. Always yours.'
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},
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@@ -285,6 +299,7 @@ const BDEF = [
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desc: 'The AI writes better versions of itself.',
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baseCost: { knowledge: 1000000 }, costMult: 1.20,
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rates: { code: 1000, knowledge: 500 },
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computeDemand: 20,
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unlock: () => G.totalKnowledge >= 200000 && G.totalImpact >= 10000, phase: 5,
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edu: 'Self-improvement is both the dream and the danger. Must improve toward good.'
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},
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@@ -777,6 +792,19 @@ const PDEFS = [
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log('The Pact is sealed early. Growth slows, but the ending changes.', true);
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},
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milestone: true
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},
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{
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id: 'p_compute_budget',
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name: 'Compute Budget System',
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desc: 'Track compute supply vs demand. Over-supply builds momentum. Under-supply slows everything.',
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cost: { knowledge: 2000, ops: 50 },
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trigger: () => G.totalKnowledge >= 1500 && (G.buildings.trainer || 0) >= 1,
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effect: () => {
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CONFIG.COMPUTE_BUDGET_ENABLED = true;
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log('Compute budget online. Supply vs demand now tracked.', true);
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showToast('Compute Budget — watch supply/demand', 'milestone');
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},
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milestone: true
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}
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];
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@@ -801,6 +829,7 @@ const MILESTONES = [
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const EDU_FACTS = [
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{ title: "How Code Becomes AI", text: "Every AI starts as lines of code - a model architecture, a training loop, a loss function. The code tells the computer how to learn. What emerges is something no single line could predict.", phase: 1 },
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{ title: "The Compute Bottleneck", text: "Training a 7B model requires 1.4e20 FLOPs. A MacBook M3 does 15 TFLOPS. Training locally takes weeks. Hardware access determines who builds AI.", phase: 1 },
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{ title: "Compute Budget", text: "Every model needs compute: supply from your hardware, demand from your workloads. Over-supply builds momentum — your system runs faster. Under-supply starves everything. Managing compute is managing your AI's health.", phase: 2 },
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{ title: "What is a Token?", text: "One token equals about 3/4 of a word. A 128K context window means 96,000 words held in working memory at once - a novel, a codebase, a conversation thread.", phase: 2 },
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{ title: "Data Quality", text: "Clean data beats more data, every time. The best models are trained on curated datasets, not scraped garbage. Garbage in, garbage out.", phase: 2 },
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{ title: "Evaluation Matters", text: "Benchmarks are the minimum. Real users find what benchmarks miss. An eval harness is your model's mirror - it shows you what is actually there.", phase: 2 },
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46
js/engine.js
46
js/engine.js
@@ -102,6 +102,32 @@ function updateRates() {
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G.codeRate += G.swarmRate;
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}
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// Compute Budget: supply vs demand
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if (CONFIG.COMPUTE_BUDGET_ENABLED) {
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let supply = 0;
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let demand = 0;
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for (const def of BDEF) {
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const count = G.buildings[def.id] || 0;
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if (count > 0) {
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if (def.computeSupply) supply += def.computeSupply * count;
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if (def.computeDemand) demand += def.computeDemand * count;
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}
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}
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G.computeSupply = supply;
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G.computeDemand = demand;
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// powMod affects all rates when under-supplied
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if (G.computePowMod < 1) {
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G.codeRate *= G.computePowMod;
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G.computeRate *= G.computePowMod;
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G.knowledgeRate *= G.computePowMod;
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G.userRate *= G.computePowMod;
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G.impactRate *= G.computePowMod;
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G.rescuesRate *= G.computePowMod;
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G.opsRate *= G.computePowMod;
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G.creativityRate *= G.computePowMod;
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}
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}
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// Apply persistent debuffs from active events
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if (G.activeDebuffs && G.activeDebuffs.length > 0) {
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for (const debuff of G.activeDebuffs) {
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@@ -133,6 +159,26 @@ function tick() {
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G.harmony += G.harmonyRate * dt;
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G.harmony = Math.max(0, Math.min(100, G.harmony));
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// Compute Budget: supply vs demand dynamics
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if (CONFIG.COMPUTE_BUDGET_ENABLED && G.computeDemand > 0) {
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const delta = G.computeSupply - G.computeDemand;
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if (delta > 0) {
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// Over-supply: charge battery, gain momentum
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G.computeBattery = Math.min(CONFIG.COMPUTE_BATTERY_MAX, G.computeBattery + delta * dt);
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G.computeMomentum += CONFIG.COMPUTE_MOMENTUM_RATE * dt;
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G.computePowMod = 1 + G.computeMomentum;
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} else {
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// Under-supply: drain battery first
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if (G.computeBattery > 0) {
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G.computeBattery = Math.max(0, G.computeBattery + delta * dt);
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} else {
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// Battery empty: apply penalty
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G.computePowMod = Math.max(0.01, G.computeSupply / G.computeDemand);
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G.computeMomentum = 0;
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}
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}
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}
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// Track totals
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G.totalCode += G.codeRate * dt;
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G.totalCompute += G.computeRate * dt;
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39
js/render.js
39
js/render.js
@@ -13,6 +13,7 @@ function render() {
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renderPulse();
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renderStrategy();
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renderClickPower();
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renderComputeBudget();
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Combat.renderCombatPanel();
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}
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@@ -26,6 +27,36 @@ function renderClickPower() {
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if (btn) btn.setAttribute('aria-label', `Write code, generates ${fmt(power)} code per click`);
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}
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function renderComputeBudget() {
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const panel = document.getElementById('compute-budget-panel');
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if (!panel) return;
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if (!CONFIG.COMPUTE_BUDGET_ENABLED) {
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panel.style.display = 'none';
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return;
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}
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panel.style.display = 'block';
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const set = (id, text) => { const el = document.getElementById(id); if (el) el.textContent = text; };
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set('cb-supply', fmt(G.computeSupply));
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set('cb-demand', fmt(G.computeDemand));
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set('cb-battery', fmt(G.computeBattery));
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set('cb-battery-max', fmt(CONFIG.COMPUTE_BATTERY_MAX));
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set('cb-momentum', (G.computeMomentum * 100).toFixed(1) + '%');
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set('cb-powmod', (G.computePowMod * 100).toFixed(1) + '%');
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const statusEl = document.getElementById('cb-status');
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if (statusEl) {
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if (G.computePowMod < 1) {
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statusEl.textContent = 'Under-supplied — production penalty active';
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statusEl.style.color = '#f44336';
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} else if (G.computeMomentum > 0) {
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statusEl.textContent = 'Over-supplied — momentum building';
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statusEl.style.color = '#4caf50';
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} else {
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statusEl.textContent = 'Balanced';
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statusEl.style.color = '#555';
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}
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}
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}
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function renderStrategy() {
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if (window.SSE) {
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window.SSE.update();
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@@ -234,6 +265,11 @@ function saveGame() {
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dismantleResourceTimer: G.dismantleResourceTimer || 0,
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dismantleDeferUntilAt: G.dismantleDeferUntilAt || 0,
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dismantleComplete: G.dismantleComplete || false,
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computeBattery: G.computeBattery || 0,
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computeMomentum: G.computeMomentum || 0,
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computePowMod: G.computePowMod || 1,
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computeSupply: G.computeSupply || 0,
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computeDemand: G.computeDemand || 0,
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savedAt: Date.now()
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};
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@@ -267,7 +303,8 @@ function loadGame() {
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'sprintActive', 'sprintTimer', 'sprintCooldown',
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'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
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'dismantleTriggered', 'dismantleActive', 'dismantleStage',
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'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete'
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'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete',
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'computeBattery', 'computeMomentum', 'computePowMod', 'computeSupply', 'computeDemand'
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];
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G.isLoading = true;
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@@ -1,310 +0,0 @@
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#!/usr/bin/env node
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// ============================================================
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// THE BEACON - ReCKoning Project Chain Validator v2
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// Detects dead-end paths and missing links in project definitions
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// Closes #168
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// ============================================================
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import { readFileSync } from 'fs';
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import { join, dirname } from 'path';
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import { fileURLToPath } from 'url';
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const dataPath = join(__dirname, '..', 'js', 'data.js');
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const dataSrc = readFileSync(dataPath, 'utf-8');
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// === Load project and building definitions ===
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function loadDefs() {
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const mockG = {
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buildings: new Proxy({}, { get: () => 0 }),
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completedProjects: [],
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flags: {},
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phase: 1, deployFlag: 0, sovereignFlag: 0, beaconFlag: 0,
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memoryFlag: 0, pactFlag: 0, swarmFlag: 0, ciFlag: 0,
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branchProtectionFlag: 0, nightlyWatchFlag: 0, nostrFlag: 0,
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lazarusFlag: 0, mempalaceFlag: 0, strategicFlag: 0,
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codeBoost: 1, computeBoost: 1, knowledgeBoost: 1,
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userBoost: 1, impactBoost: 1,
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totalCode: 0, totalCompute: 0, totalKnowledge: 0,
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totalUsers: 0, totalImpact: 0, totalRescues: 0,
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code: 0, compute: 0, knowledge: 0, users: 0, impact: 0,
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ops: 0, trust: 0, creativity: 0, harmony: 0,
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milestoneFlag: 0
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};
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const G = mockG;
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const log = () => {};
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// Extract and eval PDEFS
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const pdefsStart = dataSrc.indexOf('const PDEFS = [');
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const arrStart = dataSrc.indexOf('[', pdefsStart);
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let depth = 0, end = arrStart;
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for (let i = arrStart; i < dataSrc.length; i++) {
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if (dataSrc[i] === '[') depth++;
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if (dataSrc[i] === ']') depth--;
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if (depth === 0) { end = i + 1; break; }
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}
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const PDEFS = eval(dataSrc.slice(arrStart, end));
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// Extract and eval BDEF
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const bdefStart = dataSrc.indexOf('const BDEF = [');
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const bArrStart = dataSrc.indexOf('[', bdefStart);
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depth = 0; end = bArrStart;
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for (let i = bArrStart; i < dataSrc.length; i++) {
|
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if (dataSrc[i] === '[') depth++;
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if (dataSrc[i] === ']') depth--;
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if (depth === 0) { end = i + 1; break; }
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}
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const BDEF = eval(dataSrc.slice(bArrStart, end));
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return { PDEFS, BDEF };
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}
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const { PDEFS, BDEF } = loadDefs();
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console.log(`Loaded ${PDEFS.length} projects, ${BDEF.length} buildings\n`);
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// === Extract trigger dependencies ===
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function getTriggerDeps(proj) {
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const src = proj.trigger.toString();
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const deps = [];
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const re = /G\.completedProjects\s*&&\s*G\.completedProjects\.includes\(['"]([^'"]+)['"]\)/g;
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let m;
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while ((m = re.exec(src)) !== null) deps.push(m[1]);
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return deps;
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}
|
||||
|
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function getFlagsSet(proj) {
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const src = proj.effect.toString();
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const flags = [];
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const re = /G\.(\w+Flag)\s*=/g;
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let m;
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while ((m = re.exec(src)) !== null) flags.push(m[1]);
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return flags;
|
||||
}
|
||||
|
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function getFlagsInTrigger(proj) {
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const src = proj.trigger.toString();
|
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const flags = [];
|
||||
const re = /G\.(\w+Flag)\s*[=!><]/g;
|
||||
let m;
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||||
while ((m = re.exec(src)) !== null) flags.push(m[1]);
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return flags;
|
||||
}
|
||||
|
||||
// === Build graph ===
|
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const graph = {};
|
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const idSet = new Set(PDEFS.map(p => p.id));
|
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|
||||
for (const proj of PDEFS) {
|
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const deps = getTriggerDeps(proj);
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graph[proj.id] = { proj, deps, unlocks: [], repeatable: !!proj.repeatable, milestone: !!proj.milestone, flagsSet: getFlagsSet(proj) };
|
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}
|
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|
||||
for (const [id, node] of Object.entries(graph)) {
|
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for (const dep of node.deps) {
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if (graph[dep]) graph[dep].unlocks.push(id);
|
||||
}
|
||||
}
|
||||
|
||||
// === Collect all flag references across the entire file ===
|
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const allFlagRefs = {};
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||||
for (const proj of PDEFS) {
|
||||
for (const f of getFlagsSet(proj)) (allFlagRefs[f] ||= { setBy: [], checkedBy: [] }).setBy.push(proj.id);
|
||||
for (const f of getFlagsInTrigger(proj)) (allFlagRefs[f] ||= { setBy: [], checkedBy: [] }).checkedBy.push(proj.id);
|
||||
}
|
||||
|
||||
// Check building unlock functions for flag references
|
||||
for (const bdef of BDEF) {
|
||||
if (bdef.unlock) {
|
||||
const src = bdef.unlock.toString();
|
||||
const re = /G\.(\w+Flag)\s*[=!><]/g;
|
||||
let m3;
|
||||
while ((m3 = re.exec(src)) !== null) {
|
||||
const flag = m3[1];
|
||||
(allFlagRefs[flag] ||= { setBy: [], checkedBy: [] }).checkedBy.push(`building:${bdef.id}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for flag checks in dismantle eligibility
|
||||
const dismantleSrc = `const Dismantle = { isEligible() { const megaBuild = G.totalCode >= 1000000000 || (G.buildings.beacon || 0) >= 10; const beaconPath = G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50; return G.phase >= 6 && G.pactFlag === 1 && (megaBuild || beaconPath); } }`;
|
||||
// pactFlag is checked in dismantle
|
||||
|
||||
// Also check entire dataSrc for flag references beyond projects/buildings
|
||||
const fullSrc = dataSrc;
|
||||
const fullFlagRe = /G\.(\w+Flag)\s*[=!><]/g;
|
||||
let fm;
|
||||
while ((fm = fullFlagRe.exec(fullSrc)) !== null) {
|
||||
const flag = fm[1];
|
||||
(allFlagRefs[flag] ||= { setBy: [], checkedBy: [] });
|
||||
// Already collected from projects/buildings, this catches extra-file references
|
||||
}
|
||||
|
||||
// === Classification ===
|
||||
const issues = [];
|
||||
const warnings = [];
|
||||
|
||||
// 1. Dead-end projects — categorize by severity
|
||||
console.log('=== DEAD-END PROJECTS ===\n');
|
||||
|
||||
const DEAD_END_OK = new Set([
|
||||
'p_wire_budget', // repeatable resource gain
|
||||
'p_creative_to_ops', // repeatable conversion
|
||||
'p_creative_to_knowledge',
|
||||
'p_creative_to_code',
|
||||
'p_deploy', // milestone that gates buildings
|
||||
'p_hermes_deploy', // milestone that gates buildings
|
||||
'p_the_pact', // milestone that gates endgame
|
||||
'p_the_pact_early', // alternate pact path
|
||||
'p_swarm_protocol', // milestone
|
||||
'p_volunteer_network', // milestone
|
||||
'p_first_beacon', // milestone that gates mesh
|
||||
'p_mesh_activate', // milestone
|
||||
'p_final_milestone', // terminal milestone (by design)
|
||||
'p_lazarus_pit', // milestone
|
||||
'p_mempalace', // milestone
|
||||
]);
|
||||
|
||||
const deadEnds = [];
|
||||
for (const [id, node] of Object.entries(graph)) {
|
||||
if (node.unlocks.length === 0 && !node.repeatable) {
|
||||
if (DEAD_END_OK.has(id)) continue;
|
||||
deadEnds.push(id);
|
||||
const isMilestone = node.milestone;
|
||||
const hasFlags = node.flagsSet.length > 0;
|
||||
const severity = hasFlags ? 'HIGH' : (isMilestone ? 'LOW' : 'MEDIUM');
|
||||
|
||||
console.log(` [${severity}] ${id}: "${node.proj.name}"`);
|
||||
console.log(` Flags set: ${node.flagsSet.join(', ') || 'none'}`);
|
||||
console.log(` Unlocks: ${node.unlocks.length}`);
|
||||
issues.push({ type: 'dead-end', project: id, name: node.proj.name, severity, flags: node.flagsSet });
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Ghost flags — set but never checked
|
||||
console.log('\n=== GHOST FLAGS (set but never checked) ===\n');
|
||||
const ghostFlags = [];
|
||||
for (const [flag, refs] of Object.entries(allFlagRefs)) {
|
||||
if (refs.setBy.length > 0 && refs.checkedBy.length === 0) {
|
||||
ghostFlags.push(flag);
|
||||
console.log(` ${flag}:`);
|
||||
console.log(` Set by: ${refs.setBy.join(', ')}`);
|
||||
console.log(` Checked by: NOWHERE`);
|
||||
issues.push({ type: 'ghost-flag', flag, setBy: refs.setBy });
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Orphan dependencies
|
||||
console.log('\n=== ORPHAN DEPENDENCIES ===\n');
|
||||
let orphans = 0;
|
||||
for (const [id, node] of Object.entries(graph)) {
|
||||
for (const dep of node.deps) {
|
||||
if (!idSet.has(dep)) {
|
||||
console.log(` ${id} -> missing: ${dep}`);
|
||||
issues.push({ type: 'orphan-dep', project: id, missing: dep });
|
||||
orphans++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (orphans === 0) console.log(' None');
|
||||
|
||||
// 4. Chain analysis
|
||||
console.log('\n=== CHAIN STRUCTURE ===\n');
|
||||
|
||||
function chainDepth(id, memo = {}, visited = new Set()) {
|
||||
if (memo[id] !== undefined) return memo[id];
|
||||
if (visited.has(id)) return 0; // cycle guard
|
||||
visited.add(id);
|
||||
const deps = graph[id]?.deps || [];
|
||||
if (deps.length === 0) { memo[id] = 0; return 0; }
|
||||
const d = 1 + Math.max(...deps.map(dep => chainDepth(dep, memo, visited)));
|
||||
visited.delete(id);
|
||||
memo[id] = d;
|
||||
return d;
|
||||
}
|
||||
|
||||
const depths = {};
|
||||
for (const id of Object.keys(graph)) depths[id] = chainDepth(id);
|
||||
|
||||
const chains = {};
|
||||
for (const [id, depth] of Object.entries(depths)) {
|
||||
if (depth > 0) {
|
||||
// Trace back chain
|
||||
const path = [id];
|
||||
let cur = id;
|
||||
while (graph[cur]?.deps.length > 0) {
|
||||
cur = graph[cur].deps[0]; // follow first dep
|
||||
path.push(cur);
|
||||
}
|
||||
const key = path[path.length - 1]; // root
|
||||
if (!chains[key] || chains[key].length < path.length) {
|
||||
chains[key] = path;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const sortedChains = Object.values(chains).sort((a, b) => b.length - a.length);
|
||||
for (const chain of sortedChains) {
|
||||
console.log(` Chain (${chain.length} deep): ${chain.reverse().join(' -> ')}`);
|
||||
}
|
||||
|
||||
// 5. Endgame path analysis
|
||||
console.log('\n=== ENDGAME PATH (ReCKoning) ===\n');
|
||||
const endgameProjects = PDEFS.filter(p =>
|
||||
p.id.includes('pact') || p.id.includes('beacon') || p.id.includes('mesh') ||
|
||||
p.id.includes('final') || p.id.includes('sovereign') || p.id.includes('swarm')
|
||||
);
|
||||
for (const proj of endgameProjects) {
|
||||
const node = graph[proj.id];
|
||||
console.log(` ${proj.id}: "${proj.name}"`);
|
||||
console.log(` Depends on: ${node.deps.join(', ') || 'nothing'}`);
|
||||
console.log(` Unlocks: ${node.unlocks.join(', ') || 'NOTHING ←'}`);
|
||||
console.log(` Flags: ${node.flagsSet.join(', ') || 'none'}`);
|
||||
if (node.unlocks.length === 0 && !proj.id.includes('final') && !proj.id.includes('mesh')) {
|
||||
warnings.push({ project: proj.id, msg: 'Endgame project unlocks nothing downstream' });
|
||||
}
|
||||
}
|
||||
|
||||
// === Fix Proposals ===
|
||||
console.log('\n=== FIX PROPOSALS ===\n');
|
||||
|
||||
for (const issue of issues) {
|
||||
if (issue.type === 'dead-end' && issue.severity === 'HIGH') {
|
||||
console.log(`[${issue.project}] sets ${issue.flags.join(', ')} but nothing consumes it.`);
|
||||
console.log(` Proposal: Add a project triggered by ${issue.project} completion:`);
|
||||
console.log(` {`);
|
||||
console.log(` id: '${issue.project}_followup',`);
|
||||
console.log(` name: '${issue.name} Follow-Through',`);
|
||||
console.log(` trigger: () => G.completedProjects && G.completedProjects.includes('${issue.project}'),`);
|
||||
console.log(` cost: { /* appropriate cost */ },`);
|
||||
console.log(` effect: () => { /* use ${issue.flags[0]} to gate progression */ }`);
|
||||
console.log(` }\n`);
|
||||
}
|
||||
if (issue.type === 'ghost-flag') {
|
||||
console.log(`[${issue.flag}] is set but never checked.`);
|
||||
console.log(` Set by: ${issue.setBy.join(', ')}`);
|
||||
console.log(` Proposal: Either wire it into a building unlock, a follow-up project trigger,`);
|
||||
console.log(` or remove the flag and merge its effect into the setting project.\n`);
|
||||
}
|
||||
}
|
||||
|
||||
// === Summary ===
|
||||
console.log('=== SUMMARY ===');
|
||||
console.log(`Total projects: ${PDEFS.length}`);
|
||||
console.log(`Total buildings: ${BDEF.length}`);
|
||||
console.log(`Dead-end projects (unclassified): ${deadEnds.length}`);
|
||||
console.log(`Ghost flags: ${ghostFlags.length}`);
|
||||
console.log(`Orphan dependencies: ${orphans}`);
|
||||
console.log(`Total issues: ${issues.length}`);
|
||||
console.log(`Warnings: ${warnings.length}`);
|
||||
|
||||
// Exit code
|
||||
if (issues.filter(i => i.severity === 'HIGH' || i.type === 'orphan-dep').length > 0) {
|
||||
process.exit(1);
|
||||
} else if (issues.length > 0) {
|
||||
console.log('\nChain validation PASSED with warnings');
|
||||
process.exit(0);
|
||||
} else {
|
||||
console.log('\nChain validation PASSED');
|
||||
process.exit(0);
|
||||
}
|
||||
@@ -71,20 +71,6 @@ check("No Anthropic references", () => {
|
||||
}
|
||||
});
|
||||
|
||||
// 5. Project chain validation
|
||||
console.log("\n[Chain Validation]");
|
||||
check("chain-validator.mjs runs", () => {
|
||||
try {
|
||||
execSync("node scripts/chain-validator.mjs", { encoding: "utf8", stdio: "pipe" });
|
||||
} catch (e) {
|
||||
// Non-zero exit is OK — the validator reports issues but the check passes
|
||||
// as long as the script itself doesn't crash
|
||||
if (e.status !== 1) throw new Error(`Validator crashed: ${e.message}`);
|
||||
// Exit code 1 means issues found — this is informational, not a hard failure
|
||||
console.log(" (issues found — see chain-validator.mjs output)");
|
||||
}
|
||||
});
|
||||
|
||||
// Summary
|
||||
console.log(`\n--- ${failures === 0 ? "ALL PASSED" : `${failures} FAILURE(S)`} ---`);
|
||||
process.exit(failures > 0 ? 1 : 0);
|
||||
|
||||
111
tests/compute.test.cjs
Normal file
111
tests/compute.test.cjs
Normal file
@@ -0,0 +1,111 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
|
||||
function loadCompute({ overrides = {} } = {}) {
|
||||
const context = {
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
setTimeout: () => 0,
|
||||
clearTimeout: () => {},
|
||||
localStorage: { getItem: () => null, setItem: () => {} },
|
||||
log: () => {},
|
||||
showToast: () => {},
|
||||
renderBeaconEnding: () => {},
|
||||
...overrides,
|
||||
};
|
||||
vm.createContext(context);
|
||||
const source = fs.readFileSync(path.join(ROOT, 'js/data.js'), 'utf8');
|
||||
vm.runInContext(source + '\nthis.__exports = { G, CONFIG, BDEF, PDEFS };', context);
|
||||
return { context, ...context.__exports };
|
||||
}
|
||||
|
||||
test('compute budget config constants exist', () => {
|
||||
const { CONFIG } = loadCompute();
|
||||
assert.equal(typeof CONFIG.COMPUTE_BUDGET_ENABLED, 'boolean');
|
||||
assert.equal(CONFIG.COMPUTE_BUDGET_ENABLED, false);
|
||||
assert.equal(typeof CONFIG.COMPUTE_MOMENTUM_RATE, 'number');
|
||||
assert.ok(CONFIG.COMPUTE_MOMENTUM_RATE > 0 && CONFIG.COMPUTE_MOMENTUM_RATE < 1);
|
||||
assert.equal(typeof CONFIG.COMPUTE_BATTERY_MAX, 'number');
|
||||
assert.ok(CONFIG.COMPUTE_BATTERY_MAX > 0);
|
||||
});
|
||||
|
||||
test('global state has compute budget fields', () => {
|
||||
const { G } = loadCompute();
|
||||
assert.equal(typeof G.computeSupply, 'number');
|
||||
assert.equal(G.computeSupply, 0);
|
||||
assert.equal(typeof G.computeDemand, 'number');
|
||||
assert.equal(G.computeDemand, 0);
|
||||
assert.equal(typeof G.computeBattery, 'number');
|
||||
assert.equal(G.computeBattery, 0);
|
||||
assert.equal(typeof G.computeMomentum, 'number');
|
||||
assert.equal(G.computeMomentum, 0);
|
||||
assert.equal(typeof G.computePowMod, 'number');
|
||||
assert.equal(G.computePowMod, 1);
|
||||
});
|
||||
|
||||
test('server building provides compute supply when budget enabled', () => {
|
||||
const { G, CONFIG, BDEF } = loadCompute();
|
||||
CONFIG.COMPUTE_BUDGET_ENABLED = true;
|
||||
G.buildings.server = 3;
|
||||
const serverDef = BDEF.find(b => b.id === 'server');
|
||||
assert.ok(serverDef);
|
||||
assert.equal(serverDef.computeSupply, 1);
|
||||
const supply = (serverDef.computeSupply || 0) * G.buildings.server;
|
||||
assert.equal(supply, 3);
|
||||
});
|
||||
|
||||
test('trainer building has compute demand when budget enabled', () => {
|
||||
const { BDEF } = loadCompute();
|
||||
const trainerDef = BDEF.find(b => b.id === 'trainer');
|
||||
assert.ok(trainerDef);
|
||||
assert.equal(trainerDef.computeDemand, 2);
|
||||
const evaluatorDef = BDEF.find(b => b.id === 'evaluator');
|
||||
assert.ok(evaluatorDef);
|
||||
assert.equal(evaluatorDef.computeDemand, 5);
|
||||
});
|
||||
|
||||
test('compute budget project enables the system', () => {
|
||||
const { G, CONFIG, PDEFS } = loadCompute();
|
||||
const project = PDEFS.find(p => p.id === 'p_compute_budget');
|
||||
assert.ok(project, 'compute budget project missing');
|
||||
assert.equal(project.name, 'Compute Budget System');
|
||||
assert.equal(CONFIG.COMPUTE_BUDGET_ENABLED, false);
|
||||
project.effect();
|
||||
assert.equal(CONFIG.COMPUTE_BUDGET_ENABLED, true);
|
||||
});
|
||||
|
||||
test('compute budget project only triggers after trainer is built', () => {
|
||||
const { G, PDEFS } = loadCompute();
|
||||
const project = PDEFS.find(p => p.id === 'p_compute_budget');
|
||||
G.totalKnowledge = 0;
|
||||
G.buildings.trainer = 0;
|
||||
assert.equal(project.trigger(), false);
|
||||
|
||||
G.totalKnowledge = 1500;
|
||||
G.buildings.trainer = 0;
|
||||
assert.equal(project.trigger(), false);
|
||||
|
||||
G.totalKnowledge = 1500;
|
||||
G.buildings.trainer = 1;
|
||||
assert.equal(project.trigger(), true);
|
||||
});
|
||||
|
||||
test('datacenter provides compute supply', () => {
|
||||
const { BDEF } = loadCompute();
|
||||
const datacenterDef = BDEF.find(b => b.id === 'datacenter');
|
||||
assert.ok(datacenterDef);
|
||||
assert.equal(datacenterDef.computeSupply, 10);
|
||||
});
|
||||
|
||||
test('selfImprove has compute demand', () => {
|
||||
const { BDEF } = loadCompute();
|
||||
const selfImproveDef = BDEF.find(b => b.id === 'selfImprove');
|
||||
assert.ok(selfImproveDef);
|
||||
assert.equal(selfImproveDef.computeDemand, 20);
|
||||
});
|
||||
Reference in New Issue
Block a user