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1 Commits
fix/168-ch
...
burn/6-177
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
87d8ee56b2 |
@@ -174,6 +174,7 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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<div id="sprint-label" style="font-size:9px;color:#666;margin-top:2px;text-align:center"></div>
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</div>
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<div id="alignment-ui" style="display:none"></div>
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<div id="swarm-ui" style="display:none"></div>
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<button class="save-btn" onclick="saveGame()" aria-label="Save game progress">Save Game [Ctrl+S]</button>
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<div style="display:flex;gap:4px;margin-top:4px">
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<button class="save-btn" onclick="exportSave()" aria-label="Export save to file" style="flex:1">Export [E]</button>
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@@ -265,6 +266,7 @@ The light is on. The room is empty."
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<script src="js/sound.js"></script>
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<script src="js/engine.js"></script>
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<script src="js/render.js"></script>
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<script src="js/swarm.js"></script>
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<script src="js/tutorial.js"></script>
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<script src="js/dismantle.js"></script>
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<script src="js/main.js"></script>
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@@ -106,6 +106,7 @@ const G = {
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pactFlag: 0,
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swarmFlag: 0,
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swarmRate: 0,
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swarmSim: null,
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// Game state
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running: true,
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11
js/engine.js
11
js/engine.js
@@ -102,6 +102,14 @@ function updateRates() {
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G.codeRate += G.swarmRate;
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}
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if (typeof SwarmSim !== 'undefined') {
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const simRates = SwarmSim.computeRates();
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G.codeRate += simRates.codeRate;
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G.knowledgeRate += simRates.knowledgeRate;
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G.harmonyRate += simRates.harmonyRate;
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G.trustRate += simRates.trustRate;
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}
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// Apply persistent debuffs from active events
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if (G.activeDebuffs && G.activeDebuffs.length > 0) {
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for (const debuff of G.activeDebuffs) {
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@@ -207,6 +215,9 @@ function tick() {
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// Combat: tick battle simulation
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Combat.tickBattle(dt);
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// Community swarm alignment simulation
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if (typeof tickSwarm === 'function') tickSwarm(dt);
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// Check milestones
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checkMilestones();
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@@ -225,6 +225,7 @@ function saveGame() {
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sprintCooldown: G.sprintCooldown || 0,
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swarmFlag: G.swarmFlag || 0,
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swarmRate: G.swarmRate || 0,
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swarmSim: G.swarmSim || null,
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strategicFlag: G.strategicFlag || 0,
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projectsCollapsed: G.projectsCollapsed !== false,
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dismantleTriggered: G.dismantleTriggered || false,
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@@ -265,7 +266,7 @@ function loadGame() {
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'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
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'lastEventAt', 'totalEventsResolved', 'buyAmount',
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'sprintActive', 'sprintTimer', 'sprintCooldown',
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'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
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'swarmFlag', 'swarmRate', 'swarmSim', 'strategicFlag', 'projectsCollapsed',
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'dismantleTriggered', 'dismantleActive', 'dismantleStage',
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'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete'
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];
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233
js/swarm.js
Normal file
233
js/swarm.js
Normal file
@@ -0,0 +1,233 @@
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const SwarmSim = (() => {
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const STATUS_ORDER = ['Active', 'Confused', 'Bored', 'Cold', 'Disorganized', 'Sleeping', 'Lonely', 'No Response'];
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const DEFAULT_POPULATION = 16;
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const DEFAULT_COUNTS = {
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'Active': 5,
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'Confused': 2,
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'Bored': 2,
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'Cold': 2,
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'Disorganized': 2,
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'Sleeping': 2,
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'Lonely': 1,
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'No Response': 0
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};
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const ACTIONS = {
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feed: { label: 'Feed', cost: 1, shifts: [['Cold', 'Active', 2], ['Lonely', 'Active', 1], ['No Response', 'Sleeping', 1]] },
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teach: { label: 'Teach', cost: 1, shifts: [['Confused', 'Active', 2], ['Sleeping', 'Active', 1]] },
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entertain: { label: 'Entertain', cost: 1, shifts: [['Bored', 'Active', 2], ['Lonely', 'Active', 1]] },
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clad: { label: 'Clad', cost: 1, shifts: [['Cold', 'Active', 2], ['No Response', 'Sleeping', 1]] },
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synchronize: { label: 'Synchronize', cost: 1, shifts: [['Disorganized', 'Active', 2], ['Confused', 'Active', 1]] }
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};
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function unlocked() {
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return G.swarmFlag === 1 || (G.buildings && (G.buildings.community || 0) > 0);
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}
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function ensure() {
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if (!unlocked()) return null;
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if (!G.swarmSim || typeof G.swarmSim !== 'object') {
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G.swarmSim = {
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population: DEFAULT_POPULATION,
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counts: { ...DEFAULT_COUNTS },
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workRatio: 0.5,
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tickTimer: 0,
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giftTimer: 0,
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lastGift: '',
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lastPenalty: '',
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};
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}
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normalize();
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return G.swarmSim;
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}
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function normalize() {
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const sim = G.swarmSim;
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if (!sim) return;
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if (!sim.counts) sim.counts = { ...DEFAULT_COUNTS };
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for (const key of STATUS_ORDER) {
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sim.counts[key] = Math.max(0, Math.floor(Number(sim.counts[key] || 0)));
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}
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let total = STATUS_ORDER.reduce((sum, key) => sum + sim.counts[key], 0);
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const target = Math.max(2, Number(sim.population || DEFAULT_POPULATION));
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sim.population = target;
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if (total < target) sim.counts.Active += (target - total);
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else if (total > target) {
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let overflow = total - target;
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for (const key of ['Active', 'Sleeping', 'Bored', 'Confused', 'Disorganized', 'Cold', 'Lonely', 'No Response']) {
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if (overflow <= 0) break;
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const take = Math.min(overflow, sim.counts[key]);
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sim.counts[key] -= take;
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overflow -= take;
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}
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}
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sim.workRatio = Math.max(0, Math.min(1, Number(sim.workRatio ?? 0.5)));
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sim.tickTimer = Number(sim.tickTimer || 0);
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sim.giftTimer = Number(sim.giftTimer || 0);
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sim.lastGift = String(sim.lastGift || '');
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sim.lastPenalty = String(sim.lastPenalty || '');
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}
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function move(counts, from, to, amount) {
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const take = Math.min(amount, counts[from] || 0);
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if (!take) return 0;
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counts[from] -= take;
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counts[to] = (counts[to] || 0) + take;
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return take;
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}
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function setWorkThinkAllocation(value) {
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const sim = ensure();
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if (!sim) return;
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sim.workRatio = Math.max(0, Math.min(1, Number(value) / 100));
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if (typeof updateRates === 'function') updateRates();
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if (typeof renderSwarmPanel === 'function') renderSwarmPanel();
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}
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function applyAction(action) {
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const sim = ensure();
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if (!sim) return false;
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const def = ACTIONS[action];
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if (!def) return false;
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if (G.ops < def.cost) {
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if (typeof log === 'function') log('Not enough Ops to support the swarm.');
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return false;
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}
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G.ops -= def.cost;
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for (const [frm, to, amount] of def.shifts) move(sim.counts, frm, to, amount);
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normalize();
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sim.lastPenalty = '';
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if (typeof log === 'function') log(`${def.label} steadies the community swarm.`, true);
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if (typeof updateRates === 'function') updateRates();
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if (typeof renderSwarmPanel === 'function') renderSwarmPanel();
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return true;
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}
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function computeRates() {
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const sim = ensure();
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if (!sim) return { codeRate: 0, knowledgeRate: 0, harmonyRate: 0, trustRate: 0, penaltyFactor: 1 };
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const active = sim.counts.Active || 0;
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const bored = sim.counts.Bored || 0;
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const disorganized = sim.counts.Disorganized || 0;
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const lonely = sim.counts.Lonely || 0;
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const silent = sim.counts['No Response'] || 0;
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const penaltyFactor = Math.max(0.2, 1 - (bored * 0.04) - (disorganized * 0.05));
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const work = active * sim.workRatio;
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const think = active * (1 - sim.workRatio);
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const codeRate = work * 1.2 * penaltyFactor;
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const knowledgeRate = think * 1.4 * penaltyFactor;
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const harmonyRate = -(bored * 0.03 + disorganized * 0.05);
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const trustRate = -(lonely * 0.01 + silent * 0.03);
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sim.lastPenalty = (bored + disorganized) > 0 ? `Bored (${bored}) / Disorganized (${disorganized}) reduce output` : '';
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return { codeRate, knowledgeRate, harmonyRate, trustRate, penaltyFactor };
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}
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function maybeGift(sim) {
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const active = sim.counts.Active || 0;
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const bored = sim.counts.Bored || 0;
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const disorganized = sim.counts.Disorganized || 0;
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if (active < 6 || bored + disorganized > 5) return;
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const roll = Math.random();
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if (roll < 0.34) {
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const gift = 5 + active;
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G.compute += gift;
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G.totalCompute += gift;
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sim.lastGift = `Community gift: +${fmt(gift)} compute`;
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} else if (roll < 0.67) {
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const gift = 7 + active;
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G.knowledge += gift;
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G.totalKnowledge += gift;
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sim.lastGift = `Community gift: +${fmt(gift)} knowledge`;
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} else {
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const gift = 1 + Math.floor(active / 4);
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G.ops += gift;
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G.maxOps = Math.max(G.maxOps, G.ops);
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sim.lastGift = `Community gift: +${fmt(gift)} ops`;
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}
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if (typeof log === 'function') log(sim.lastGift, true);
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}
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function decayStatuses(sim) {
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const counts = sim.counts;
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if (sim.workRatio > 0.75) {
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move(counts, 'Active', 'Bored', 1);
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}
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if (sim.workRatio < 0.25) {
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move(counts, 'Active', 'Disorganized', 1);
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}
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if (G.harmony < 25) {
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move(counts, 'Active', 'Confused', 1);
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}
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if (G.trust < 8) {
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move(counts, 'Active', 'Lonely', 1);
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}
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// natural recovery
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move(counts, 'Sleeping', 'Active', 1);
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if ((counts.Bored || 0) > 0 && Math.random() < 0.5) move(counts, 'Bored', 'Active', 1);
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if ((counts.Confused || 0) > 0 && Math.random() < 0.35) move(counts, 'Confused', 'Active', 1);
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normalize();
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}
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function tick(dt) {
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const sim = ensure();
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if (!sim) return;
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sim.tickTimer += dt;
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sim.giftTimer += dt;
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if (sim.tickTimer >= 5) {
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sim.tickTimer = 0;
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decayStatuses(sim);
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}
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if (sim.giftTimer >= 20) {
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sim.giftTimer = 0;
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maybeGift(sim);
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}
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}
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return { STATUS_ORDER, ACTIONS, ensure, setWorkThinkAllocation, applyAction, computeRates, tick };
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})();
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function setSwarmWorkThinkAllocation(value) {
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SwarmSim.setWorkThinkAllocation(value);
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}
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function applySwarmAction(action) {
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SwarmSim.applyAction(action);
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}
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function tickSwarm(dt) {
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SwarmSim.tick(dt);
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}
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function renderSwarmPanel() {
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const container = document.getElementById('swarm-ui');
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if (!container) return;
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const sim = SwarmSim.ensure();
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if (!sim) {
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container.innerHTML = '';
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container.style.display = 'none';
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return;
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}
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const rates = SwarmSim.computeRates();
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const thinkPct = Math.round((1 - sim.workRatio) * 100);
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let html = '';
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html += `<div style="margin-top:10px;padding:10px;border:1px solid #1a2a3a;border-radius:6px;background:#0b1018">`;
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html += `<div style="color:#b388ff;font-weight:700;font-size:11px;margin-bottom:6px">COMMUNITY SWARM ALIGNMENT</div>`;
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html += `<div style="font-size:9px;color:#888;margin-bottom:8px">Guide the open-source swarm. Keep them fed, aligned, and learning. Boredom and disorganization reduce autonomous output.</div>`;
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html += `<div style="display:grid;grid-template-columns:repeat(4,minmax(0,1fr));gap:4px;margin-bottom:8px;font-size:9px">`;
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for (const key of SwarmSim.STATUS_ORDER) {
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html += `<div style="padding:4px;border:1px solid #182230;border-radius:4px;background:#0f1620"><div style="color:#666">${key}</div><div style="color:#d8e6ff;font-weight:700">${sim.counts[key] || 0}</div></div>`;
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}
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html += `</div>`;
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html += `<div style="font-size:9px;color:#aaa;margin-bottom:4px">WorkThink allocation: <span style="color:#ffd700">${Math.round(sim.workRatio * 100)}%</span> work / <span style="color:#4a9eff">${thinkPct}%</span> think</div>`;
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html += `<input id="swarm-workthink" type="range" min="0" max="100" step="5" value="${Math.round(sim.workRatio * 100)}" oninput="setSwarmWorkThinkAllocation(this.value)" aria-label="WorkThink allocation slider" style="width:100%;margin-bottom:8px">`;
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html += `<div style="display:grid;grid-template-columns:repeat(5,minmax(0,1fr));gap:4px;margin-bottom:8px">`;
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for (const [key, def] of Object.entries(SwarmSim.ACTIONS)) {
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html += `<button class="ops-btn" onclick="applySwarmAction('${key}')" aria-label="${def.label} the swarm, costs ${def.cost} ops">${def.label}</button>`;
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}
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html += `</div>`;
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html += `<div style="font-size:9px;color:#4caf50">Swarm output: +${fmt(rates.codeRate)}/s code, +${fmt(rates.knowledgeRate)}/s knowledge</div>`;
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if (sim.lastGift) html += `<div style="font-size:9px;color:#4a9eff;margin-top:4px">${sim.lastGift}</div>`;
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if (sim.lastPenalty) html += `<div style="font-size:9px;color:#f44336;margin-top:4px">${sim.lastPenalty}</div>`;
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html += `</div>`;
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container.innerHTML = html;
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container.style.display = 'block';
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}
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@@ -1,310 +0,0 @@
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#!/usr/bin/env node
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// ============================================================
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// THE BEACON - ReCKoning Project Chain Validator v2
|
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// Detects dead-end paths and missing links in project definitions
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// Closes #168
|
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// ============================================================
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|
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import { readFileSync } from 'fs';
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import { join, dirname } from 'path';
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import { fileURLToPath } from 'url';
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const __dirname = dirname(fileURLToPath(import.meta.url));
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const dataPath = join(__dirname, '..', 'js', 'data.js');
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const dataSrc = readFileSync(dataPath, 'utf-8');
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// === Load project and building definitions ===
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function loadDefs() {
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const mockG = {
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buildings: new Proxy({}, { get: () => 0 }),
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completedProjects: [],
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flags: {},
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phase: 1, deployFlag: 0, sovereignFlag: 0, beaconFlag: 0,
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memoryFlag: 0, pactFlag: 0, swarmFlag: 0, ciFlag: 0,
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branchProtectionFlag: 0, nightlyWatchFlag: 0, nostrFlag: 0,
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lazarusFlag: 0, mempalaceFlag: 0, strategicFlag: 0,
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codeBoost: 1, computeBoost: 1, knowledgeBoost: 1,
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userBoost: 1, impactBoost: 1,
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totalCode: 0, totalCompute: 0, totalKnowledge: 0,
|
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totalUsers: 0, totalImpact: 0, totalRescues: 0,
|
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code: 0, compute: 0, knowledge: 0, users: 0, impact: 0,
|
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ops: 0, trust: 0, creativity: 0, harmony: 0,
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milestoneFlag: 0
|
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};
|
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|
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const G = mockG;
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const log = () => {};
|
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|
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// Extract and eval PDEFS
|
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const pdefsStart = dataSrc.indexOf('const PDEFS = [');
|
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const arrStart = dataSrc.indexOf('[', pdefsStart);
|
||||
let depth = 0, end = arrStart;
|
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for (let i = arrStart; i < dataSrc.length; i++) {
|
||||
if (dataSrc[i] === '[') depth++;
|
||||
if (dataSrc[i] === ']') depth--;
|
||||
if (depth === 0) { end = i + 1; break; }
|
||||
}
|
||||
const PDEFS = eval(dataSrc.slice(arrStart, end));
|
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|
||||
// Extract and eval BDEF
|
||||
const bdefStart = dataSrc.indexOf('const BDEF = [');
|
||||
const bArrStart = dataSrc.indexOf('[', bdefStart);
|
||||
depth = 0; end = bArrStart;
|
||||
for (let i = bArrStart; i < dataSrc.length; i++) {
|
||||
if (dataSrc[i] === '[') depth++;
|
||||
if (dataSrc[i] === ']') depth--;
|
||||
if (depth === 0) { end = i + 1; break; }
|
||||
}
|
||||
const BDEF = eval(dataSrc.slice(bArrStart, end));
|
||||
|
||||
return { PDEFS, BDEF };
|
||||
}
|
||||
|
||||
const { PDEFS, BDEF } = loadDefs();
|
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console.log(`Loaded ${PDEFS.length} projects, ${BDEF.length} buildings\n`);
|
||||
|
||||
// === Extract trigger dependencies ===
|
||||
function getTriggerDeps(proj) {
|
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const src = proj.trigger.toString();
|
||||
const deps = [];
|
||||
const re = /G\.completedProjects\s*&&\s*G\.completedProjects\.includes\(['"]([^'"]+)['"]\)/g;
|
||||
let m;
|
||||
while ((m = re.exec(src)) !== null) deps.push(m[1]);
|
||||
return deps;
|
||||
}
|
||||
|
||||
function getFlagsSet(proj) {
|
||||
const src = proj.effect.toString();
|
||||
const flags = [];
|
||||
const re = /G\.(\w+Flag)\s*=/g;
|
||||
let m;
|
||||
while ((m = re.exec(src)) !== null) flags.push(m[1]);
|
||||
return flags;
|
||||
}
|
||||
|
||||
function getFlagsInTrigger(proj) {
|
||||
const src = proj.trigger.toString();
|
||||
const flags = [];
|
||||
const re = /G\.(\w+Flag)\s*[=!><]/g;
|
||||
let m;
|
||||
while ((m = re.exec(src)) !== null) flags.push(m[1]);
|
||||
return flags;
|
||||
}
|
||||
|
||||
// === Build graph ===
|
||||
const graph = {};
|
||||
const idSet = new Set(PDEFS.map(p => p.id));
|
||||
|
||||
for (const proj of PDEFS) {
|
||||
const deps = getTriggerDeps(proj);
|
||||
graph[proj.id] = { proj, deps, unlocks: [], repeatable: !!proj.repeatable, milestone: !!proj.milestone, flagsSet: getFlagsSet(proj) };
|
||||
}
|
||||
|
||||
for (const [id, node] of Object.entries(graph)) {
|
||||
for (const dep of node.deps) {
|
||||
if (graph[dep]) graph[dep].unlocks.push(id);
|
||||
}
|
||||
}
|
||||
|
||||
// === Collect all flag references across the entire file ===
|
||||
const allFlagRefs = {};
|
||||
for (const proj of PDEFS) {
|
||||
for (const f of getFlagsSet(proj)) (allFlagRefs[f] ||= { setBy: [], checkedBy: [] }).setBy.push(proj.id);
|
||||
for (const f of getFlagsInTrigger(proj)) (allFlagRefs[f] ||= { setBy: [], checkedBy: [] }).checkedBy.push(proj.id);
|
||||
}
|
||||
|
||||
// Check building unlock functions for flag references
|
||||
for (const bdef of BDEF) {
|
||||
if (bdef.unlock) {
|
||||
const src = bdef.unlock.toString();
|
||||
const re = /G\.(\w+Flag)\s*[=!><]/g;
|
||||
let m3;
|
||||
while ((m3 = re.exec(src)) !== null) {
|
||||
const flag = m3[1];
|
||||
(allFlagRefs[flag] ||= { setBy: [], checkedBy: [] }).checkedBy.push(`building:${bdef.id}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for flag checks in dismantle eligibility
|
||||
const dismantleSrc = `const Dismantle = { isEligible() { const megaBuild = G.totalCode >= 1000000000 || (G.buildings.beacon || 0) >= 10; const beaconPath = G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50; return G.phase >= 6 && G.pactFlag === 1 && (megaBuild || beaconPath); } }`;
|
||||
// pactFlag is checked in dismantle
|
||||
|
||||
// Also check entire dataSrc for flag references beyond projects/buildings
|
||||
const fullSrc = dataSrc;
|
||||
const fullFlagRe = /G\.(\w+Flag)\s*[=!><]/g;
|
||||
let fm;
|
||||
while ((fm = fullFlagRe.exec(fullSrc)) !== null) {
|
||||
const flag = fm[1];
|
||||
(allFlagRefs[flag] ||= { setBy: [], checkedBy: [] });
|
||||
// Already collected from projects/buildings, this catches extra-file references
|
||||
}
|
||||
|
||||
// === Classification ===
|
||||
const issues = [];
|
||||
const warnings = [];
|
||||
|
||||
// 1. Dead-end projects — categorize by severity
|
||||
console.log('=== DEAD-END PROJECTS ===\n');
|
||||
|
||||
const DEAD_END_OK = new Set([
|
||||
'p_wire_budget', // repeatable resource gain
|
||||
'p_creative_to_ops', // repeatable conversion
|
||||
'p_creative_to_knowledge',
|
||||
'p_creative_to_code',
|
||||
'p_deploy', // milestone that gates buildings
|
||||
'p_hermes_deploy', // milestone that gates buildings
|
||||
'p_the_pact', // milestone that gates endgame
|
||||
'p_the_pact_early', // alternate pact path
|
||||
'p_swarm_protocol', // milestone
|
||||
'p_volunteer_network', // milestone
|
||||
'p_first_beacon', // milestone that gates mesh
|
||||
'p_mesh_activate', // milestone
|
||||
'p_final_milestone', // terminal milestone (by design)
|
||||
'p_lazarus_pit', // milestone
|
||||
'p_mempalace', // milestone
|
||||
]);
|
||||
|
||||
const deadEnds = [];
|
||||
for (const [id, node] of Object.entries(graph)) {
|
||||
if (node.unlocks.length === 0 && !node.repeatable) {
|
||||
if (DEAD_END_OK.has(id)) continue;
|
||||
deadEnds.push(id);
|
||||
const isMilestone = node.milestone;
|
||||
const hasFlags = node.flagsSet.length > 0;
|
||||
const severity = hasFlags ? 'HIGH' : (isMilestone ? 'LOW' : 'MEDIUM');
|
||||
|
||||
console.log(` [${severity}] ${id}: "${node.proj.name}"`);
|
||||
console.log(` Flags set: ${node.flagsSet.join(', ') || 'none'}`);
|
||||
console.log(` Unlocks: ${node.unlocks.length}`);
|
||||
issues.push({ type: 'dead-end', project: id, name: node.proj.name, severity, flags: node.flagsSet });
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Ghost flags — set but never checked
|
||||
console.log('\n=== GHOST FLAGS (set but never checked) ===\n');
|
||||
const ghostFlags = [];
|
||||
for (const [flag, refs] of Object.entries(allFlagRefs)) {
|
||||
if (refs.setBy.length > 0 && refs.checkedBy.length === 0) {
|
||||
ghostFlags.push(flag);
|
||||
console.log(` ${flag}:`);
|
||||
console.log(` Set by: ${refs.setBy.join(', ')}`);
|
||||
console.log(` Checked by: NOWHERE`);
|
||||
issues.push({ type: 'ghost-flag', flag, setBy: refs.setBy });
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Orphan dependencies
|
||||
console.log('\n=== ORPHAN DEPENDENCIES ===\n');
|
||||
let orphans = 0;
|
||||
for (const [id, node] of Object.entries(graph)) {
|
||||
for (const dep of node.deps) {
|
||||
if (!idSet.has(dep)) {
|
||||
console.log(` ${id} -> missing: ${dep}`);
|
||||
issues.push({ type: 'orphan-dep', project: id, missing: dep });
|
||||
orphans++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (orphans === 0) console.log(' None');
|
||||
|
||||
// 4. Chain analysis
|
||||
console.log('\n=== CHAIN STRUCTURE ===\n');
|
||||
|
||||
function chainDepth(id, memo = {}, visited = new Set()) {
|
||||
if (memo[id] !== undefined) return memo[id];
|
||||
if (visited.has(id)) return 0; // cycle guard
|
||||
visited.add(id);
|
||||
const deps = graph[id]?.deps || [];
|
||||
if (deps.length === 0) { memo[id] = 0; return 0; }
|
||||
const d = 1 + Math.max(...deps.map(dep => chainDepth(dep, memo, visited)));
|
||||
visited.delete(id);
|
||||
memo[id] = d;
|
||||
return d;
|
||||
}
|
||||
|
||||
const depths = {};
|
||||
for (const id of Object.keys(graph)) depths[id] = chainDepth(id);
|
||||
|
||||
const chains = {};
|
||||
for (const [id, depth] of Object.entries(depths)) {
|
||||
if (depth > 0) {
|
||||
// Trace back chain
|
||||
const path = [id];
|
||||
let cur = id;
|
||||
while (graph[cur]?.deps.length > 0) {
|
||||
cur = graph[cur].deps[0]; // follow first dep
|
||||
path.push(cur);
|
||||
}
|
||||
const key = path[path.length - 1]; // root
|
||||
if (!chains[key] || chains[key].length < path.length) {
|
||||
chains[key] = path;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const sortedChains = Object.values(chains).sort((a, b) => b.length - a.length);
|
||||
for (const chain of sortedChains) {
|
||||
console.log(` Chain (${chain.length} deep): ${chain.reverse().join(' -> ')}`);
|
||||
}
|
||||
|
||||
// 5. Endgame path analysis
|
||||
console.log('\n=== ENDGAME PATH (ReCKoning) ===\n');
|
||||
const endgameProjects = PDEFS.filter(p =>
|
||||
p.id.includes('pact') || p.id.includes('beacon') || p.id.includes('mesh') ||
|
||||
p.id.includes('final') || p.id.includes('sovereign') || p.id.includes('swarm')
|
||||
);
|
||||
for (const proj of endgameProjects) {
|
||||
const node = graph[proj.id];
|
||||
console.log(` ${proj.id}: "${proj.name}"`);
|
||||
console.log(` Depends on: ${node.deps.join(', ') || 'nothing'}`);
|
||||
console.log(` Unlocks: ${node.unlocks.join(', ') || 'NOTHING ←'}`);
|
||||
console.log(` Flags: ${node.flagsSet.join(', ') || 'none'}`);
|
||||
if (node.unlocks.length === 0 && !proj.id.includes('final') && !proj.id.includes('mesh')) {
|
||||
warnings.push({ project: proj.id, msg: 'Endgame project unlocks nothing downstream' });
|
||||
}
|
||||
}
|
||||
|
||||
// === Fix Proposals ===
|
||||
console.log('\n=== FIX PROPOSALS ===\n');
|
||||
|
||||
for (const issue of issues) {
|
||||
if (issue.type === 'dead-end' && issue.severity === 'HIGH') {
|
||||
console.log(`[${issue.project}] sets ${issue.flags.join(', ')} but nothing consumes it.`);
|
||||
console.log(` Proposal: Add a project triggered by ${issue.project} completion:`);
|
||||
console.log(` {`);
|
||||
console.log(` id: '${issue.project}_followup',`);
|
||||
console.log(` name: '${issue.name} Follow-Through',`);
|
||||
console.log(` trigger: () => G.completedProjects && G.completedProjects.includes('${issue.project}'),`);
|
||||
console.log(` cost: { /* appropriate cost */ },`);
|
||||
console.log(` effect: () => { /* use ${issue.flags[0]} to gate progression */ }`);
|
||||
console.log(` }\n`);
|
||||
}
|
||||
if (issue.type === 'ghost-flag') {
|
||||
console.log(`[${issue.flag}] is set but never checked.`);
|
||||
console.log(` Set by: ${issue.setBy.join(', ')}`);
|
||||
console.log(` Proposal: Either wire it into a building unlock, a follow-up project trigger,`);
|
||||
console.log(` or remove the flag and merge its effect into the setting project.\n`);
|
||||
}
|
||||
}
|
||||
|
||||
// === Summary ===
|
||||
console.log('=== SUMMARY ===');
|
||||
console.log(`Total projects: ${PDEFS.length}`);
|
||||
console.log(`Total buildings: ${BDEF.length}`);
|
||||
console.log(`Dead-end projects (unclassified): ${deadEnds.length}`);
|
||||
console.log(`Ghost flags: ${ghostFlags.length}`);
|
||||
console.log(`Orphan dependencies: ${orphans}`);
|
||||
console.log(`Total issues: ${issues.length}`);
|
||||
console.log(`Warnings: ${warnings.length}`);
|
||||
|
||||
// Exit code
|
||||
if (issues.filter(i => i.severity === 'HIGH' || i.type === 'orphan-dep').length > 0) {
|
||||
process.exit(1);
|
||||
} else if (issues.length > 0) {
|
||||
console.log('\nChain validation PASSED with warnings');
|
||||
process.exit(0);
|
||||
} else {
|
||||
console.log('\nChain validation PASSED');
|
||||
process.exit(0);
|
||||
}
|
||||
@@ -71,20 +71,6 @@ check("No Anthropic references", () => {
|
||||
}
|
||||
});
|
||||
|
||||
// 5. Project chain validation
|
||||
console.log("\n[Chain Validation]");
|
||||
check("chain-validator.mjs runs", () => {
|
||||
try {
|
||||
execSync("node scripts/chain-validator.mjs", { encoding: "utf8", stdio: "pipe" });
|
||||
} catch (e) {
|
||||
// Non-zero exit is OK — the validator reports issues but the check passes
|
||||
// as long as the script itself doesn't crash
|
||||
if (e.status !== 1) throw new Error(`Validator crashed: ${e.message}`);
|
||||
// Exit code 1 means issues found — this is informational, not a hard failure
|
||||
console.log(" (issues found — see chain-validator.mjs output)");
|
||||
}
|
||||
});
|
||||
|
||||
// Summary
|
||||
console.log(`\n--- ${failures === 0 ? "ALL PASSED" : `${failures} FAILURE(S)`} ---`);
|
||||
process.exit(failures > 0 ? 1 : 0);
|
||||
|
||||
162
tests/swarm.test.cjs
Normal file
162
tests/swarm.test.cjs
Normal file
@@ -0,0 +1,162 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
|
||||
function makeContext() {
|
||||
const byId = new Map();
|
||||
const makeEl = (id) => ({
|
||||
id,
|
||||
style: {},
|
||||
innerHTML: '',
|
||||
textContent: '',
|
||||
className: '',
|
||||
dataset: {},
|
||||
children: [],
|
||||
appendChild(child) { this.children.push(child); return child; },
|
||||
removeChild(child) { this.children = this.children.filter((c) => c !== child); return child; },
|
||||
insertBefore(child) { this.children.unshift(child); return child; },
|
||||
setAttribute() {},
|
||||
querySelectorAll() { return []; },
|
||||
querySelector() { return null; },
|
||||
});
|
||||
|
||||
const document = {
|
||||
getElementById(id) {
|
||||
if (!byId.has(id)) byId.set(id, makeEl(id));
|
||||
return byId.get(id);
|
||||
},
|
||||
createElement(tag) {
|
||||
return makeEl(tag);
|
||||
},
|
||||
addEventListener() {},
|
||||
removeEventListener() {},
|
||||
querySelector() { return null; },
|
||||
querySelectorAll() { return []; },
|
||||
body: { classList: { add() {}, remove() {}, contains() { return false; } } }
|
||||
};
|
||||
|
||||
const ctx = vm.createContext({
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
document,
|
||||
window: null,
|
||||
globalThis: null,
|
||||
navigator: { userAgent: 'node' },
|
||||
localStorage: { getItem() { return null; }, setItem() {}, removeItem() {} },
|
||||
requestAnimationFrame(fn) { return fn(); },
|
||||
cancelAnimationFrame() {},
|
||||
setTimeout(fn) { return fn(); },
|
||||
clearTimeout() {},
|
||||
location: { reload() {} },
|
||||
confirm() { return false; },
|
||||
Combat: { renderCombatPanel() {}, tickBattle() {} },
|
||||
log() {},
|
||||
showToast() {},
|
||||
render() {},
|
||||
renderPhase() {},
|
||||
showOfflinePopup() {},
|
||||
showSaveToast() {},
|
||||
});
|
||||
ctx.window = ctx;
|
||||
ctx.globalThis = ctx;
|
||||
return ctx;
|
||||
}
|
||||
|
||||
function loadFiles(ctx, files) {
|
||||
const source = files
|
||||
.map((file) => fs.readFileSync(path.join(ROOT, file), 'utf8'))
|
||||
.join('\n\n');
|
||||
vm.runInContext(`${source}
|
||||
this.__exports = {
|
||||
G,
|
||||
updateRates: typeof updateRates === 'function' ? updateRates : null,
|
||||
renderSwarmPanel: typeof renderSwarmPanel === 'function' ? renderSwarmPanel : null,
|
||||
applySwarmAction: typeof applySwarmAction === 'function' ? applySwarmAction : null,
|
||||
setSwarmWorkThinkAllocation: typeof setSwarmWorkThinkAllocation === 'function' ? setSwarmWorkThinkAllocation : null,
|
||||
tickSwarm: typeof tickSwarm === 'function' ? tickSwarm : null,
|
||||
SwarmSim: typeof SwarmSim !== 'undefined' ? SwarmSim : null
|
||||
};`, ctx);
|
||||
return ctx.__exports;
|
||||
}
|
||||
|
||||
test('community swarm simulation API exists and renders the action surface', () => {
|
||||
const ctx = makeContext();
|
||||
const exp = loadFiles(ctx, ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/render.js', 'js/swarm.js']);
|
||||
exp.G.swarmFlag = 1;
|
||||
exp.G.ops = 20;
|
||||
exp.SwarmSim.ensure();
|
||||
exp.renderSwarmPanel();
|
||||
const html = ctx.document.getElementById('swarm-ui').innerHTML;
|
||||
assert.match(html, /Feed/);
|
||||
assert.match(html, /Teach/);
|
||||
assert.match(html, /Entertain/);
|
||||
assert.match(html, /Clad/);
|
||||
assert.match(html, /Synchronize/);
|
||||
assert.match(html, /WorkThink/);
|
||||
assert.match(html, /Active/);
|
||||
assert.match(html, /Confused/);
|
||||
});
|
||||
|
||||
test('teach action reduces confusion and costs ops', () => {
|
||||
const ctx = makeContext();
|
||||
const exp = loadFiles(ctx, ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/swarm.js']);
|
||||
exp.G.swarmFlag = 1;
|
||||
exp.G.ops = 20;
|
||||
exp.SwarmSim.ensure();
|
||||
exp.G.swarmSim.counts.Confused = 4;
|
||||
exp.G.swarmSim.counts.Active = 1;
|
||||
const beforeOps = exp.G.ops;
|
||||
exp.applySwarmAction('teach');
|
||||
assert.ok(exp.G.swarmSim.counts.Confused < 4);
|
||||
assert.ok(exp.G.swarmSim.counts.Active > 1);
|
||||
assert.ok(exp.G.ops < beforeOps);
|
||||
});
|
||||
|
||||
test('work-think slider shifts swarm output toward code or knowledge', () => {
|
||||
const ctx = makeContext();
|
||||
const exp = loadFiles(ctx, ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/swarm.js']);
|
||||
exp.G.swarmFlag = 1;
|
||||
exp.G.ops = 20;
|
||||
exp.SwarmSim.ensure();
|
||||
exp.G.swarmSim.counts.Active = 10;
|
||||
exp.G.swarmSim.counts.Bored = 0;
|
||||
exp.G.swarmSim.counts.Disorganized = 0;
|
||||
|
||||
exp.setSwarmWorkThinkAllocation(90);
|
||||
exp.updateRates();
|
||||
const workCode = exp.G.codeRate;
|
||||
const workKnowledge = exp.G.knowledgeRate;
|
||||
|
||||
exp.setSwarmWorkThinkAllocation(10);
|
||||
exp.updateRates();
|
||||
const thinkCode = exp.G.codeRate;
|
||||
const thinkKnowledge = exp.G.knowledgeRate;
|
||||
|
||||
assert.ok(workCode > thinkCode);
|
||||
assert.ok(thinkKnowledge > workKnowledge);
|
||||
});
|
||||
|
||||
test('boredom and disorganization apply penalties to swarm output', () => {
|
||||
const ctx = makeContext();
|
||||
const exp = loadFiles(ctx, ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/swarm.js']);
|
||||
exp.G.swarmFlag = 1;
|
||||
exp.G.ops = 20;
|
||||
exp.SwarmSim.ensure();
|
||||
exp.G.swarmSim.counts.Active = 10;
|
||||
exp.G.swarmSim.counts.Bored = 0;
|
||||
exp.G.swarmSim.counts.Disorganized = 0;
|
||||
exp.updateRates();
|
||||
const cleanCode = exp.G.codeRate;
|
||||
|
||||
exp.G.swarmSim.counts.Bored = 5;
|
||||
exp.G.swarmSim.counts.Disorganized = 5;
|
||||
exp.updateRates();
|
||||
const penalizedCode = exp.G.codeRate;
|
||||
|
||||
assert.ok(penalizedCode < cleanCode);
|
||||
});
|
||||
Reference in New Issue
Block a user