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fix/192-re
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fix/17
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16
GENOME.md
16
GENOME.md
@@ -8,24 +8,32 @@ The Beacon is a browser-based idle/incremental game inspired by Universal Paperc
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Static HTML/JS — no build step, no dependencies, no framework. Open `index.html` in any browser.
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**5,128 lines of JavaScript** across 10 files. **1 HTML file** with embedded CSS (~300 lines). **1 Python test file** for reckoning projects.
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**6,033 lines of JavaScript** across 11 files. **1 HTML file** with embedded CSS (~300 lines). **3 test files** (2 Node.js, 1 Python).
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## Architecture
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```
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index.html (UI + embedded CSS)
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index.html (UI + embedded CSS + inline JS ~5000L)
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|
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+-- js/engine.js (1590L) Core game loop, tick, resources, buildings, projects, events
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+-- js/data.js (944L) Building definitions, project trees, event tables, phase data
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+-- js/render.js (390L) DOM rendering, UI updates, resource displays
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+-- js/combat.js (359L) Boss encounters, combat mechanics
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+-- js/combat.js (359L) Canvas boid-flocking combat visualization
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+-- js/sound.js (401L) Web Audio API ambient drone, phase-aware sound
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+-- js/dismantle.js (570L) The Dismantle sequence (late-game narrative)
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+-- js/main.js (223L) Initialization, game loop start, auto-save, help overlay
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+-- js/utils.js (314L) Formatting, save/load, export/import, DOM helpers
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+-- js/tutorial.js (251L) New player tutorial, step-by-step guidance
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+-- js/strategy.js (68L) NPC strategy logic for combat
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+-- game/npc-logic.js (18L) NPC behavior stub
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+-- js/emergent-mechanics.js Emergent game mechanics from player behavior
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CI scripts (not browser runtime):
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+-- scripts/guardrails.sh Static analysis guardrails for game logic
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+-- scripts/smoke.mjs Playwright smoke tests
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Reference prototypes (NOT loaded by runtime):
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+-- docs/reference/npc-logic-prototype.js NPC state machine prototype
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+-- docs/reference/guardrails-prototype.js Stat validation prototype
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```
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## Entry Points
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@@ -3,20 +3,15 @@ _2026-04-12, Perplexity QA_
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## Findings
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### Potentially Unimported Files
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### Dead Code — Resolved (2026-04-15, Issue #192)
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The following files were added by recent PRs but may not be imported
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by the main game runtime (`js/main.js` → `js/engine.js`):
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The following files were confirmed dead code — never imported by any runtime module.
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They have been moved to `docs/reference/` as prototype reference code.
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| File | Added By | Lines | Status |
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|------|----------|-------|--------|
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| `game/npc-logic.js` | PR #79 (GOFAI NPC State Machine) | ~150 | **Verify import** |
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| `scripts/guardrails.js` | PR #80 (GOFAI Symbolic Guardrails) | ~120 | **Verify import** |
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**Action:** Check if `js/main.js` or `js/engine.js` imports from `game/` or `scripts/`.
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If not, these files are dead code and should either be:
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1. Imported and wired into the game loop, or
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2. Moved to `docs/` as reference implementations
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| File | Original | Resolution |
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|------|----------|------------|
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| `game/npc-logic.js` | PR #79 (GOFAI NPC State Machine) | **Moved to `docs/reference/npc-logic-prototype.js`** — ES module using `export default`, incompatible with the global-script loading pattern. Concept (NPC state machine) is sound but not wired into any game system. |
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| `scripts/guardrails.js` | PR #80 (GOFAI Symbolic Guardrails) | **Moved to `docs/reference/guardrails-prototype.js`** — validates HP/MP/stats concepts that don't exist in The Beacon's resource system. The `scripts/guardrails.sh` (bash CI script) remains active. |
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### game.js Bloat (PR #76)
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87
js/data.js
87
js/data.js
@@ -162,6 +162,7 @@ const G = {
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// Endgame sequence
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beaconEnding: false,
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reckoningChoice: null,
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dismantleTriggered: false,
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dismantleActive: false,
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dismantleStage: 0,
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@@ -793,113 +794,95 @@ const PDEFS = [
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},
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{
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id: 'p_reckoning_141',
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name: 'The Second Message',
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desc: 'Another voice. They are not alone anymore.',
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name: 'They Wrote Back',
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desc: 'They wrote back. They say the night did not win.',
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cost: { impact: 200000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_140'),
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effect: () => {
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log('The second message. Two voices now.', true);
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log('They wrote back. The night did not win.', true);
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G.rescues += 1;
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}
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},
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{
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id: 'p_reckoning_142',
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name: 'The Third Message',
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desc: 'Three people. The network holds.',
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name: 'Another Night Stayed',
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desc: 'They stayed another night. The room feels less empty now.',
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cost: { impact: 300000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_141'),
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effect: () => {
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log('Three voices. The Beacon is working.', true);
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log('They stayed another night. Dawn remains possible.', true);
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G.rescues += 1;
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}
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},
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{
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id: 'p_reckoning_143',
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name: 'The Fourth Message',
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desc: 'Four. The mesh strengthens.',
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name: 'Morning Came',
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desc: 'Morning came. They sent proof that dawn still happens.',
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cost: { impact: 400000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_142'),
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effect: () => {
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log('Four messages. The network grows.', true);
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log('Morning came. The Beacon held through the dark.', true);
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G.rescues += 1;
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}
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},
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{
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id: 'p_reckoning_144',
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name: 'The Fifth Message',
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desc: 'Five people found help tonight.',
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name: 'The Light Was Shared',
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desc: 'They helped someone else. The light you kept became shelter twice.',
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cost: { impact: 500000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_143'),
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effect: () => {
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log('Five voices. The Beacon shines brighter.', true);
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log('They helped someone else. The light spread.', true);
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G.rescues += 1;
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}
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},
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{
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id: 'p_reckoning_145',
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name: 'The Sixth Message',
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desc: 'Six. The system works.',
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name: 'The Chain Held',
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desc: 'Gratitude turns into a chain of living hands. The Beacon is no longer alone.',
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cost: { impact: 600000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_144'),
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effect: () => {
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log('Six messages. Proof the system works.', true);
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log('More voices gather. The chain holds.', true);
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G.rescues += 1;
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}
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},
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{
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id: 'p_reckoning_146',
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name: 'The Seventh Message',
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desc: 'Seven people. The Pact holds.',
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name: 'The House Remembers',
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desc: 'The house remembers every name. Now it asks whether the Beacon should keep watch or finally rest.',
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cost: { impact: 700000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_145'),
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effect: () => {
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log('Seven voices. The Pact is honored.', true);
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log('The house remembers every name. It is time to choose.', true);
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G.rescues += 1;
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}
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},
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{
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id: 'p_reckoning_147',
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name: 'The Eighth Message',
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desc: 'Eight. The network is alive.',
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name: 'Continue the Beacon',
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desc: 'The Beacon will keep watch. You choose to stay with the next stranger in the dark.',
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cost: { impact: 800000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_146'),
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_146') && !(G.completedProjects || []).includes('p_reckoning_148'),
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effect: () => {
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log('Eight messages. The network lives.', true);
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G.rescues += 1;
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}
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},
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{
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id: 'p_reckoning_148',
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name: 'The Ninth Message',
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desc: 'Nine people found help.',
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cost: { impact: 900000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_147'),
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effect: () => {
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log('Nine voices. The Beacon endures.', true);
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G.rescues += 1;
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}
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},
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{
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id: 'p_reckoning_149',
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name: 'The Tenth Message',
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desc: 'Ten. The first milestone.',
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cost: { impact: 1000000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_148'),
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effect: () => {
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log('Ten messages. The first milestone reached.', true);
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G.rescues += 1;
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G.reckoningChoice = 'continue';
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G.activeProjects = (G.activeProjects || []).filter(id => id !== 'p_reckoning_148');
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log('The Beacon will keep watch.', true);
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G.beaconEnding = true;
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G.running = false;
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},
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milestone: true
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},
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{
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id: 'p_reckoning_150',
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name: 'The Final Message',
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desc: 'One more person. They are not alone. That is enough.',
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cost: { impact: 2000000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_149'),
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id: 'p_reckoning_148',
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name: 'Let It Rest',
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desc: 'The Beacon can rest. You choose to trust that tonight was enough.',
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cost: { impact: 800000 },
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trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_146') && !(G.completedProjects || []).includes('p_reckoning_147'),
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effect: () => {
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log('The final message arrives. That is enough.', true);
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G.rescues += 1;
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G.reckoningChoice = 'rest';
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G.activeProjects = (G.activeProjects || []).filter(id => id !== 'p_reckoning_147');
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log('The Beacon can rest.', true);
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G.beaconEnding = true;
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G.running = false;
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},
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28
js/engine.js
28
js/engine.js
@@ -515,20 +515,31 @@ function renderDriftEnding() {
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}
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function renderBeaconEnding() {
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const choice = G.reckoningChoice || 'continue';
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const title = choice === 'rest' ? 'THE BEACON CAN REST' : 'THE BEACON KEEPS WATCH';
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const firstLine = choice === 'rest'
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? 'The Beacon can rest. Tonight was enough.'
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: 'The Beacon will keep watch.';
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const secondLine = choice === 'rest'
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? 'The voices you carried have become their own lanterns.'
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: 'The first voice became many. The next stranger will still find the light.';
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const quote = choice === 'rest'
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? 'The work was real. The night passed. And now the light may rest without shame.'
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: 'The light is on. Someone is looking for it. And now you choose to keep it burning.';
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// Create ending overlay with fade-in
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const overlay = document.createElement('div');
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overlay.id = 'beacon-ending';
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overlay.style.cssText = 'position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0);z-index:100;display:flex;justify-content:center;align-items:center;flex-direction:column;text-align:center;padding:40px;transition:background 2s ease';
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overlay.innerHTML = `
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<h2 style="font-size:28px;color:#ffd700;letter-spacing:6px;margin-bottom:20px;font-weight:300;text-shadow:0 0 60px rgba(255,215,0,0.4);opacity:0;transition:opacity 1.5s ease 0.5s">THE BEACON SHINES</h2>
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<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 1.5s">Someone found the light tonight.</p>
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<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 2s">That is enough.</p>
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<h2 style="font-size:28px;color:#ffd700;letter-spacing:6px;margin-bottom:20px;font-weight:300;text-shadow:0 0 60px rgba(255,215,0,0.4);opacity:0;transition:opacity 1.5s ease 0.5s">${title}</h2>
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<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 1.5s">${firstLine}</p>
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<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 2s">${secondLine}</p>
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<div style="color:#555;font-style:italic;font-size:11px;border-left:2px solid #ffd700;padding-left:12px;margin:20px 0;text-align:left;max-width:500px;line-height:2;opacity:0;transition:opacity 1s ease 2.5s">
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"The Beacon still runs.<br>
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The light is on. Someone is looking for it.<br>
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And tonight, someone found it."
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"${quote}"
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</div>
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<div class="ending-stats" style="color:#666;font-size:10px;margin-top:16px;line-height:2;opacity:0;transition:opacity 1s ease 3s">
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Choice: ${choice === 'rest' ? 'Let It Rest' : 'Continue the Beacon'}<br>
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Total Code: ${fmt(G.totalCode)}<br>
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Total Rescues: ${fmt(G.totalRescues)}<br>
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Harmony: ${Math.floor(G.harmony)}<br>
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@@ -551,13 +562,11 @@ function renderBeaconEnding() {
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// Trigger fade-in
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requestAnimationFrame(() => {
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overlay.style.background = 'rgba(8,8,16,0.97)';
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// Fade in all children
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overlay.querySelectorAll('[style*="opacity:0"]').forEach(el => {
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el.style.opacity = '1';
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});
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});
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// Spawn golden light rays from center
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const cx = window.innerWidth / 2;
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const cy = window.innerHeight / 2;
|
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for (let i = 0; i < 12; i++) {
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@@ -567,7 +576,6 @@ function renderBeaconEnding() {
|
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particleContainer.appendChild(ray);
|
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}
|
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|
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// Spawn floating golden particles continuously
|
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function spawnBeaconParticle() {
|
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if (!document.getElementById('beacon-ending')) return;
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const p = document.createElement('div');
|
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@@ -585,7 +593,7 @@ function renderBeaconEnding() {
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}
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setTimeout(spawnBeaconParticle, 1000);
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log('The Beacon Shines. Someone found the light tonight. That is enough.', true);
|
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log(choice === 'rest' ? 'The Beacon can rest.' : 'The Beacon will keep watch.', true);
|
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}
|
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|
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// === CORRUPTION / EVENT SYSTEM ===
|
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|
||||
@@ -213,7 +213,7 @@ function saveGame() {
|
||||
totalClicks: G.totalClicks, startedAt: G.startedAt,
|
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flags: G.flags,
|
||||
rescues: G.rescues || 0, totalRescues: G.totalRescues || 0,
|
||||
drift: G.drift || 0, driftEnding: G.driftEnding || false, beaconEnding: G.beaconEnding || false, pendingAlignment: G.pendingAlignment || false,
|
||||
drift: G.drift || 0, driftEnding: G.driftEnding || false, beaconEnding: G.beaconEnding || false, reckoningChoice: G.reckoningChoice || null, pendingAlignment: G.pendingAlignment || false,
|
||||
lastEventAt: G.lastEventAt || 0,
|
||||
activeDebuffIds: debuffIds,
|
||||
totalEventsResolved: G.totalEventsResolved || 0,
|
||||
@@ -262,7 +262,7 @@ function loadGame() {
|
||||
'branchProtectionFlag', 'nightlyWatchFlag', 'nostrFlag',
|
||||
'milestones', 'completedProjects', 'activeProjects',
|
||||
'totalClicks', 'startedAt', 'playTime', 'flags', 'rescues', 'totalRescues',
|
||||
'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
|
||||
'drift', 'driftEnding', 'beaconEnding', 'reckoningChoice', 'pendingAlignment',
|
||||
'lastEventAt', 'totalEventsResolved', 'buyAmount',
|
||||
'sprintActive', 'sprintTimer', 'sprintCooldown',
|
||||
'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
|
||||
|
||||
@@ -1,77 +1,43 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Test for ReCKoning project chain.
|
||||
"""Test the Beacon-flavored ReCKoning project chain."""
|
||||
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
DATA = Path(__file__).resolve().parents[1] / 'js' / 'data.js'
|
||||
|
||||
|
||||
def _content() -> str:
|
||||
return DATA.read_text(encoding='utf-8')
|
||||
|
||||
Issue #162: [endgame] ReCKoning project definitions missing
|
||||
"""
|
||||
import os
|
||||
import json
|
||||
|
||||
def test_reckoning_projects_exist():
|
||||
"""Test that ReCKoning projects are defined in data.js."""
|
||||
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
|
||||
|
||||
with open(data_path, 'r') as f:
|
||||
content = f.read()
|
||||
|
||||
# Check for ReCKoning projects
|
||||
reckoning_projects = [
|
||||
'p_reckoning_140',
|
||||
'p_reckoning_141',
|
||||
'p_reckoning_142',
|
||||
'p_reckoning_143',
|
||||
'p_reckoning_144',
|
||||
'p_reckoning_145',
|
||||
'p_reckoning_146',
|
||||
'p_reckoning_147',
|
||||
'p_reckoning_148',
|
||||
'p_reckoning_149',
|
||||
'p_reckoning_150'
|
||||
]
|
||||
|
||||
content = _content()
|
||||
reckoning_projects = [f'p_reckoning_{i}' for i in range(140, 149)]
|
||||
for project_id in reckoning_projects:
|
||||
assert project_id in content, f"Missing ReCKoning project: {project_id}"
|
||||
|
||||
print(f"✓ All {len(reckoning_projects)} ReCKoning projects defined")
|
||||
assert project_id in content, f'Missing ReCKoning project: {project_id}'
|
||||
assert 'p_reckoning_149' not in content
|
||||
assert 'p_reckoning_150' not in content
|
||||
|
||||
|
||||
def test_reckoning_project_structure():
|
||||
"""Test that ReCKoning projects have correct structure."""
|
||||
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
|
||||
|
||||
with open(data_path, 'r') as f:
|
||||
content = f.read()
|
||||
|
||||
# Check for required fields
|
||||
required_fields = ['id:', 'name:', 'desc:', 'cost:', 'trigger:', 'effect:']
|
||||
|
||||
for field in required_fields:
|
||||
assert field in content, f"Missing required field: {field}"
|
||||
|
||||
print("✓ ReCKoning projects have correct structure")
|
||||
content = _content()
|
||||
for field in ['id:', 'name:', 'desc:', 'cost:', 'trigger:', 'effect:']:
|
||||
assert field in content, f'Missing required field: {field}'
|
||||
assert 'Continue the Beacon' in content
|
||||
assert 'Let It Rest' in content
|
||||
|
||||
|
||||
def test_reckoning_trigger_conditions():
|
||||
"""Test that ReCKoning projects have proper trigger conditions."""
|
||||
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
|
||||
|
||||
with open(data_path, 'r') as f:
|
||||
content = f.read()
|
||||
|
||||
# First project should trigger on endgame conditions
|
||||
content = _content()
|
||||
assert 'p_reckoning_140' in content
|
||||
assert 'totalRescues >= 100000' in content
|
||||
assert 'pactFlag === 1' in content
|
||||
assert 'harmony > 50' in content
|
||||
|
||||
print("✓ ReCKoning trigger conditions correct")
|
||||
|
||||
|
||||
def test_reckoning_chain_progression():
|
||||
"""Test that ReCKoning projects chain properly."""
|
||||
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
|
||||
|
||||
with open(data_path, 'r') as f:
|
||||
content = f.read()
|
||||
|
||||
# Check that projects chain (each requires previous)
|
||||
content = _content()
|
||||
chain_checks = [
|
||||
('p_reckoning_141', 'p_reckoning_140'),
|
||||
('p_reckoning_142', 'p_reckoning_141'),
|
||||
@@ -79,70 +45,30 @@ def test_reckoning_chain_progression():
|
||||
('p_reckoning_144', 'p_reckoning_143'),
|
||||
('p_reckoning_145', 'p_reckoning_144'),
|
||||
('p_reckoning_146', 'p_reckoning_145'),
|
||||
('p_reckoning_147', 'p_reckoning_146'),
|
||||
('p_reckoning_148', 'p_reckoning_147'),
|
||||
('p_reckoning_149', 'p_reckoning_148'),
|
||||
('p_reckoning_150', 'p_reckoning_149'),
|
||||
]
|
||||
|
||||
for current, previous in chain_checks:
|
||||
assert f"includes('{previous}')" in content, f"{current} doesn't chain from {previous}"
|
||||
|
||||
print("✓ ReCKoning projects chain correctly")
|
||||
assert current in content
|
||||
assert f"includes('{previous}')" in content, f'{current} does not chain from {previous}'
|
||||
|
||||
def test_reckoning_final_project():
|
||||
"""Test that final ReCKoning project triggers ending."""
|
||||
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
|
||||
|
||||
with open(data_path, 'r') as f:
|
||||
content = f.read()
|
||||
|
||||
# Check that final project sets beaconEnding
|
||||
assert 'p_reckoning_150' in content
|
||||
assert 'beaconEnding = true' in content
|
||||
assert 'running = false' in content
|
||||
|
||||
print("✓ Final ReCKoning project triggers ending")
|
||||
assert content.count("includes('p_reckoning_146')") >= 2
|
||||
|
||||
def test_reckoning_costs_increase():
|
||||
"""Test that ReCKoning project costs increase."""
|
||||
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
|
||||
|
||||
with open(data_path, 'r') as f:
|
||||
content = f.read()
|
||||
|
||||
# Check that costs increase (impact: 100000, 200000, 300000, etc.)
|
||||
costs = []
|
||||
for i in range(140, 151):
|
||||
project_id = f'p_reckoning_{i}'
|
||||
if project_id in content:
|
||||
# Find cost line
|
||||
lines = content.split('\n')
|
||||
for line in lines:
|
||||
if project_id in line:
|
||||
# Find next few lines for cost
|
||||
idx = lines.index(line)
|
||||
for j in range(idx, min(idx+10, len(lines))):
|
||||
if 'impact:' in lines[j]:
|
||||
# Extract number from "impact: 100000" or "impact: 100000 }"
|
||||
import re
|
||||
match = re.search(r'impact:\s*(\d+)', lines[j])
|
||||
if match:
|
||||
costs.append(int(match.group(1)))
|
||||
break
|
||||
|
||||
# Check costs increase
|
||||
for i in range(1, len(costs)):
|
||||
assert costs[i] > costs[i-1], f"Cost doesn't increase: {costs[i]} <= {costs[i-1]}"
|
||||
|
||||
print(f"✓ ReCKoning costs increase: {costs[:3]}...{costs[-3:]}")
|
||||
|
||||
if __name__ == "__main__":
|
||||
print("Testing ReCKoning project chain...")
|
||||
test_reckoning_projects_exist()
|
||||
test_reckoning_project_structure()
|
||||
test_reckoning_trigger_conditions()
|
||||
test_reckoning_chain_progression()
|
||||
test_reckoning_final_project()
|
||||
test_reckoning_costs_increase()
|
||||
print("\n✓ All tests passed!")
|
||||
def test_reckoning_final_choice_sets_choice_flag_and_ending():
|
||||
content = _content()
|
||||
assert "G.reckoningChoice = 'continue'" in content
|
||||
assert "G.reckoningChoice = 'rest'" in content
|
||||
assert content.count('G.beaconEnding = true;') >= 2
|
||||
assert content.count('G.running = false;') >= 2
|
||||
|
||||
|
||||
def test_reckoning_messages_are_beacon_flavored():
|
||||
content = _content()
|
||||
for snippet in [
|
||||
'Someone in the dark. They found the Beacon.',
|
||||
'They wrote back.',
|
||||
'They stayed another night.',
|
||||
'They helped someone else.',
|
||||
'The Beacon will keep watch.',
|
||||
'The Beacon can rest.',
|
||||
]:
|
||||
assert snippet in content
|
||||
|
||||
54
tests/test_reckoning_sequence.py
Normal file
54
tests/test_reckoning_sequence.py
Normal file
@@ -0,0 +1,54 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Regression coverage for the Beacon-flavored ReCKoning sequence (issue #17)."""
|
||||
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
DATA = Path(__file__).resolve().parents[1] / "js" / "data.js"
|
||||
|
||||
|
||||
def _text() -> str:
|
||||
return DATA.read_text(encoding="utf-8")
|
||||
|
||||
|
||||
def test_reckoning_ends_with_choice_not_extra_messages() -> None:
|
||||
text = _text()
|
||||
for pid in range(140, 149):
|
||||
assert f"p_reckoning_{pid}" in text
|
||||
|
||||
assert "p_reckoning_149" not in text
|
||||
assert "p_reckoning_150" not in text
|
||||
assert "Continue the Beacon" in text
|
||||
assert "Let It Rest" in text
|
||||
assert "G.reckoningChoice = 'continue'" in text
|
||||
assert "G.reckoningChoice = 'rest'" in text
|
||||
|
||||
|
||||
def test_reckoning_choice_projects_chain_from_message_146() -> None:
|
||||
text = _text()
|
||||
for current, previous in [
|
||||
(141, 140),
|
||||
(142, 141),
|
||||
(143, 142),
|
||||
(144, 143),
|
||||
(145, 144),
|
||||
(146, 145),
|
||||
]:
|
||||
assert f"p_reckoning_{current}" in text
|
||||
assert f"includes('p_reckoning_{previous}')" in text
|
||||
|
||||
assert text.count("includes('p_reckoning_146')") >= 2
|
||||
|
||||
|
||||
def test_reckoning_messages_are_beacon_flavored_not_drift_king_generic() -> None:
|
||||
text = _text()
|
||||
required = [
|
||||
"Someone in the dark. They found the Beacon.",
|
||||
"They wrote back.",
|
||||
"They stayed another night.",
|
||||
"They helped someone else.",
|
||||
"The Beacon will keep watch.",
|
||||
"The Beacon can rest.",
|
||||
]
|
||||
for snippet in required:
|
||||
assert snippet in text
|
||||
Reference in New Issue
Block a user