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16 Commits

Author SHA1 Message Date
Timmy
8c45bfd6ea feat: mobile touch polish — 44px targets, prevent double-tap zoom (#57)
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- Add touch-action:manipulation to all buttons (prevents double-tap zoom)
- Remove tap highlight flash on iOS/mobile browsers
- Minimum 44px touch targets for ops, save, reset buttons on mobile
- Larger main button (48px) for primary click target on mobile
- Wrap ops buttons in 2-column grid on narrow screens

Refs: #57 Task 6 (Mobile Polish)
2026-04-12 06:12:35 -04:00
Alexander Whitestone
fc2134f45a feat: building purchase particle burst effects (#57)
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Adds DOM-based particle burst animations when buying buildings and
completing research projects. Blue particles for buildings, gold for
projects. Lightweight CSS animation with no external dependencies.

Refs #57 — Night of Polish, Task 1 (Visual Identity)
2026-04-12 03:23:18 -04:00
72ae69b922 auto
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auto
2026-04-12 06:08:53 +00:00
48384577cc Merge pull request 'feat: animated resource counters — pulse on gain, shake on loss (#57)' (#71) from beacon/polish into main
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2026-04-12 05:33:28 +00:00
Timmy
ecee3174a3 feat: custom tooltip system for buildings and projects (#57)
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Replace native browser title= tooltips with styled custom tooltips
that match the game's dark theme. Tooltips appear instantly on hover
with building/project name and educational content.

- Add CSS for #custom-tooltip with dark theme styling
- Add tooltip div to HTML body
- Add event delegation in main.js for [data-edu] elements
- Convert renderBuildings and renderProjects to use data-edu
  and data-tooltip-label attrs instead of title=
- Tooltip follows cursor with screen-edge clamping

Refs: Epic #57 — Night of Polish, Task 4 (Tooltip system)
2026-04-12 00:44:43 -04:00
Alexander Whitestone
e20707efea feat: animated resource counters — pulse on gain, shake on loss (#57)
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- Add CSS keyframes: res-pulse (scale up + blue flash) and res-shake (horizontal shake + red flash)
- Track previous resource values in _prevRes object
- Detect gain/loss on each renderResources() call and trigger appropriate animation
- Add rate color coding: green for positive, red for negative, dim for zero
- Clean up animation classes after 400ms to allow re-triggering
- No external dependencies, pure CSS + vanilla JS
2026-04-11 19:46:47 -04:00
Alexander Whitestone
ab109234c6 fix: add ESC key to keyboard shortcuts help overlay
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The help overlay showed SPACE/S/1-4/B/E/I/? but was missing ESC,
which already works via keydown handler in main.js.
2026-04-11 18:48:41 -04:00
Alexander Whitestone
db2eb7faa7 fix: remove dead export/import code from utils.js, improve render.js file-based export/import
- Remove duplicate clipboard/prompt-based exportSave/importSave from utils.js
  (render.js file-based versions were already overriding them)
- Add toast notifications for export success and import errors
- Add isValidSaveData() with robust validation (checks totalCode, code, buildings, phase)
- Prevent duplicate file dialogs on rapid E key presses
- Clean up file input element when user cancels dialog
- Add toast for JSON parse errors on import
2026-04-11 18:48:25 -04:00
d26a0b016b Merge pull request 'burn: Creative Engineering projects — creativity as currency (#20)' (#68) from burn/20260411-1627-export-import-shortcuts into main
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Merge PR #68: burn: Creative Engineering projects
2026-04-11 21:45:11 +00:00
6f07ef4df2 Merge pull request 'fix: debuff corruption + persist playTime (#64)' (#67) from burn/20260411-1507-fix-debuff-corruption into main
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Merge PR #67: fix: debuff corruption + persist playTime
2026-04-11 21:44:49 +00:00
bafbeb613b Merge pull request 'burn: show boosted rates and click power in building/action UI' (#62) from burn/20260410-2215-boosted-rates-click-power into main
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Merge PR #62: burn: show boosted rates and click power
2026-04-11 21:44:31 +00:00
4d902d48d0 Merge pull request 'feat: save-on-pause via visibilitychange and beforeunload (#57)' (#69) from polish into main
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Merge PR #69: feat: save-on-pause via visibilitychange
2026-04-11 21:44:30 +00:00
Alexander Whitestone
a5babe10b8 feat: add Creative Engineering projects — creativity as currency
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Implements #20: Creative-to-Ops Conversion

Added 6 new projects that use creativity as a resource currency:

1. Lexical Processing (50 creativity) — +2 knowledge/sec, +50% knowledge boost
2. Semantic Analysis (150 creativity) — +5 user/sec, +100% user boost
3. Creative Breakthrough (500 creativity) — all boosts +25%, +10 ops/sec
4. Creativity → Operations (repeatable, 50 creativity → 250 ops)
5. Creativity → Knowledge (repeatable, 75 creativity → 500 knowledge)
6. Creativity → Code (repeatable, 100 creativity → 2000 code)

The one-shot projects form a progression chain (lexical → semantic → breakthrough).
The three conversion projects are repeatable, giving players ongoing reasons to
generate creativity and meaningful choices about how to spend it.
2026-04-11 16:31:01 -04:00
Alexander Whitestone
ae09fe6d11 fix: persist playTime across sessions
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playTime was defined in globals but never incremented and never
included in save/load. Now incremented each tick and persisted
in localStorage via the whitelist and save data.
2026-04-11 15:09:29 -04:00
Alexander Whitestone
ad901b1f18 fix: debuff corruption — community_drama no longer mutates codeBoost
applyFn was multiplying G.codeBoost by 0.7 on every updateRates() call
(building purchase, project, click, etc.), permanently degrading it.
After 10 calls the boost was effectively zero.

Fix: apply penalty to G.codeRate (computed per-tick) instead of
G.codeBoost (persistent multiplier). Debuffs must never mutate boost state.
2026-04-11 15:09:04 -04:00
Alexander Whitestone
25a2050ef1 feat: show boosted rates in building UI and click power on WRITE CODE button
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- Building rate display now shows actual boosted rates (after multipliers)
  instead of raw base rates, so players see their real production
- WRITE CODE button area now displays current click power dynamically
  (updates each render tick as boosts change)
- Click power also reflected in button aria-label for accessibility

Closes #61
2026-04-10 22:17:26 -04:00
6 changed files with 273 additions and 51 deletions

View File

@@ -46,11 +46,18 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
.res .r-val{font-size:16px;font-weight:700;margin:2px 0;color:var(--accent)}
.res .r-rate{font-size:10px;color:var(--green)}
#main{display:grid;grid-template-columns:1fr 1fr;gap:12px;margin:0 16px 16px}
@media(max-width:700px){#main{grid-template-columns:1fr}}
@media(max-width:700px){
#main{grid-template-columns:1fr}
.ops-btn{min-height:44px;padding:12px 10px;font-size:12px}
.save-btn,.reset-btn{min-height:44px;padding:12px 10px;font-size:12px}
.main-btn{min-height:48px;font-size:16px}
#ops-btns{flex-wrap:wrap;gap:4px}
#ops-btns .ops-btn{flex:1 1 45%}
}
.panel{background:var(--panel);border:1px solid var(--border);border-radius:6px;padding:12px;overflow:hidden;max-height:600px;overflow-y:auto}
.panel h2{font-size:12px;font-weight:500;color:var(--accent);margin-bottom:10px;padding-bottom:6px;border-bottom:1px solid var(--border);letter-spacing:1px;position:sticky;top:0;background:var(--panel);z-index:2}
.action-btn-group{display:flex;gap:6px;margin-bottom:8px}
.action-btn-group button{flex:1;text-align:center;font-weight:700}
.action-btn-group button{flex:1;text-align:center;font-weight:700;touch-action:manipulation;-webkit-tap-highlight-color:transparent}
.main-btn{background:linear-gradient(135deg,#1a2a3a,#0e1520);border:1px solid var(--accent);color:var(--accent);font-size:14px;padding:14px 10px;border-radius:4px;cursor:pointer;font-family:inherit;transition:all 0.2s}
.main-btn:hover{background:linear-gradient(135deg,#203040,#0e2030);box-shadow:0 0 20px var(--glow);transform:scale(1.02)}
.main-btn:active{transform:scale(0.98)}
@@ -95,7 +102,17 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
.toast-info{background:rgba(74,158,255,0.12);border-color:#4a9eff;color:#80bfff}
@keyframes toast-in{from{transform:translateX(40px);opacity:0}to{transform:translateX(0);opacity:0.95}}
@keyframes toast-out{from{opacity:0.95;transform:translateX(0)}to{opacity:0;transform:translateX(40px)}}
@keyframes res-pulse{0%{transform:scale(1)}50%{transform:scale(1.18);color:#80d0ff}100%{transform:scale(1)}}
.particle{position:fixed;pointer-events:none;z-index:150;border-radius:50%;animation:particle-fly 0.6s ease-out forwards}
@keyframes particle-fly{0%{opacity:1;transform:translate(0,0) scale(1)}100%{opacity:0;transform:translate(var(--px),var(--py)) scale(0.2)}}
@keyframes res-shake{0%,100%{transform:translateX(0)}20%{transform:translateX(-3px)}40%{transform:translateX(3px)}60%{transform:translateX(-2px)}80%{transform:translateX(2px)}}
.r-val.pulse{animation:res-pulse 0.35s ease-out}
.r-val.shake{animation:res-shake 0.3s ease-out;color:var(--red)!important}
::-webkit-scrollbar{width:4px}::-webkit-scrollbar-track{background:var(--bg)}::-webkit-scrollbar-thumb{background:var(--border);border-radius:2px}
#custom-tooltip{position:fixed;pointer-events:none;z-index:300;max-width:280px;padding:8px 12px;background:#0e1420;border:1px solid #1a3a5a;border-radius:6px;font-size:10px;color:#80bfff;line-height:1.5;opacity:0;transition:opacity 0.15s;box-shadow:0 4px 16px rgba(0,0,0,0.5)}
#custom-tooltip.visible{opacity:1}
#custom-tooltip .tt-label{color:var(--accent);font-weight:600;margin-bottom:3px;font-size:10px}
#custom-tooltip .tt-edu{color:#888;font-style:italic;font-size:9px;border-top:1px solid #1a2a3a;padding-top:4px;margin-top:4px}
</style>
</head>
<body>
@@ -130,6 +147,7 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
<div class="panel" id="action-panel" role="region" aria-label="Actions">
<h2>ACTIONS</h2>
<div class="action-btn-group"><button class="main-btn" onclick="writeCode()" aria-label="Write code, generates code resource">WRITE CODE</button></div>
<div id="click-power-display" role="status" style="text-align:center;font-size:10px;color:#4a9eff;margin-top:4px"></div>
<div id="combo-display" role="status" aria-live="polite" style="text-align:center;font-size:10px;color:var(--dim);height:14px;margin-bottom:4px;transition:all 0.2s"></div>
<div id="debuffs" style="display:none;margin-top:8px"></div>
<div class="action-btn-group">
@@ -206,6 +224,7 @@ Events Resolved: <span id="st-resolved">0</span>
<div style="display:flex;justify-content:space-between"><span style="color:#555">Export Save</span><span style="color:#4a9eff;font-family:monospace">E</span></div>
<div style="display:flex;justify-content:space-between"><span style="color:#555">Import Save</span><span style="color:#4a9eff;font-family:monospace">I</span></div>
<div style="display:flex;justify-content:space-between;border-top:1px solid #1a1a2e;padding-top:8px;margin-top:4px"><span style="color:#555">This Help</span><span style="color:#555;font-family:monospace">? or /</span></div>
<div style="display:flex;justify-content:space-between"><span style="color:#555">Close Overlay</span><span style="color:#555;font-family:monospace">ESC</span></div>
</div>
<div style="text-align:center;margin-top:16px;font-size:9px;color:#444">Click WRITE CODE fast for combo bonuses! 10x=ops, 20x=knowledge, 30x+=bonus code</div>
<button onclick="toggleHelp()" aria-label="Close keyboard shortcuts help" style="display:block;margin:16px auto 0;background:#1a2a3a;border:1px solid #4a9eff;color:#4a9eff;padding:6px 20px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px">Close [?]</button>
@@ -243,5 +262,6 @@ The light is on. The room is empty."
</div>
<div id="toast-container"></div>
<div id="custom-tooltip"></div>
</body>
</html>

View File

@@ -412,6 +412,87 @@ const PDEFS = [
}
},
// === CREATIVE ENGINEERING PROJECTS (creativity as currency) ===
{
id: 'p_lexical_processing',
name: 'Lexical Processing',
desc: 'Parse language at the token level. +2 knowledge/sec, knowledge boost +50%.',
cost: { creativity: 50 },
trigger: () => G.flags && G.flags.creativity && G.creativity >= 25,
effect: () => {
G.knowledgeRate += 2;
G.knowledgeBoost *= 1.5;
log('Lexical processing complete. The model understands words.');
}
},
{
id: 'p_semantic_analysis',
name: 'Semantic Analysis',
desc: 'Understand meaning, not just tokens. +5 user/sec, user boost +100%.',
cost: { creativity: 150 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_lexical_processing'),
effect: () => {
G.userRate += 5;
G.userBoost *= 2;
log('Semantic analysis complete. The model understands meaning.');
}
},
{
id: 'p_creative_breakthrough',
name: 'Creative Breakthrough',
desc: 'A moment of genuine insight. All boosts +25%. +10 ops/sec.',
cost: { creativity: 500 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_semantic_analysis'),
effect: () => {
G.codeBoost *= 1.25;
G.computeBoost *= 1.25;
G.knowledgeBoost *= 1.25;
G.userBoost *= 1.25;
G.impactBoost *= 1.25;
G.opsRate += 10;
log('Creative breakthrough. Everything accelerates.', true);
},
milestone: true
},
{
id: 'p_creative_to_ops',
name: 'Creativity → Operations',
desc: 'Convert creative surplus into raw operational power. 50 creativity → 250 ops.',
cost: { creativity: 50 },
trigger: () => G.flags && G.flags.creativity && G.creativity >= 30,
repeatable: true,
effect: () => {
G.ops += 250;
log('Creativity converted to operations. Ideas become action.');
}
},
{
id: 'p_creative_to_knowledge',
name: 'Creativity → Knowledge',
desc: 'Creative insights become structured knowledge. 75 creativity → 500 knowledge.',
cost: { creativity: 75 },
trigger: () => G.flags && G.flags.creativity && G.creativity >= 50,
repeatable: true,
effect: () => {
G.knowledge += 500;
G.totalKnowledge += 500;
log('Creative insight distilled into knowledge.');
}
},
{
id: 'p_creative_to_code',
name: 'Creativity → Code',
desc: 'Inspiration becomes implementation. 100 creativity → 2000 code.',
cost: { creativity: 100 },
trigger: () => G.flags && G.flags.creativity && G.creativity >= 75,
repeatable: true,
effect: () => {
G.code += 2000;
G.totalCode += 2000;
log('Creative vision realized in code.');
}
},
// PHASE 2: Local Inference -> Training
{
id: 'p_first_model',

View File

@@ -169,6 +169,7 @@ function tick() {
}
G.tick += dt;
G.playTime += dt;
// Sprint ability
tickSprint(dt);
@@ -302,6 +303,12 @@ function buyBuilding(id) {
updateRates();
const label = qty > 1 ? `x${qty}` : '';
log(`Built ${def.name} ${label} (total: ${G.buildings[id]})`);
// Particle burst on purchase
const btn = document.querySelector('[onclick="buyBuilding(\'' + id + '\')"]');
if (btn) {
const rect = btn.getBoundingClientRect();
spawnParticles(rect.left + rect.width / 2, rect.top + rect.height / 2, '#4a9eff', 10);
}
render();
}
@@ -328,6 +335,12 @@ function buyProject(id) {
}
updateRates();
// Gold particle burst on project completion
const pBtn = document.querySelector('[onclick="buyProject(\'' + id + '\')"]');
if (pBtn) {
const rect = pBtn.getBoundingClientRect();
spawnParticles(rect.left + rect.width / 2, rect.top + rect.height / 2, '#ffd700', 16);
}
render();
}
@@ -514,8 +527,8 @@ const EVENTS = [
if (G.activeDebuffs.find(d => d.id === 'community_drama')) return;
G.activeDebuffs.push({
id: 'community_drama', title: 'Community Drama',
desc: 'Harmony -0.5/s, code boost -30%',
applyFn: () => { G.harmonyRate -= 0.5; G.codeBoost *= 0.7; },
desc: 'Harmony -0.5/s, code production -30%',
applyFn: () => { G.harmonyRate -= 0.5; G.codeRate *= 0.7; },
resolveCost: { resource: 'trust', amount: 15 }
});
log('EVENT: Community drama. Spend 15 trust to mediate.', true);
@@ -738,16 +751,43 @@ function tickSprint(dt) {
}
// === RENDERING ===
// Track previous resource values for gain/loss animations
const _prevRes = {};
function _animRes(id, val) {
const el = document.getElementById(id);
if (!el) return;
const prev = _prevRes[id];
if (prev !== undefined && val !== prev) {
// Remove any running animation
el.classList.remove('pulse', 'shake');
void el.offsetWidth; // force reflow
if (val > prev) {
el.classList.add('pulse');
} else {
el.classList.add('shake');
}
// Clean up class after animation ends
clearTimeout(el._animTimer);
el._animTimer = setTimeout(() => el.classList.remove('pulse', 'shake'), 400);
}
_prevRes[id] = val;
}
function renderResources() {
const set = (id, val, rate) => {
const el = document.getElementById(id);
if (el) {
_animRes(id, val);
el.textContent = fmt(val);
// Show full spelled-out number on hover for educational value
el.title = val >= 1000 ? spellf(Math.floor(val)) : '';
}
const rEl = document.getElementById(id + '-rate');
if (rEl) rEl.textContent = (rate >= 0 ? '+' : '') + fmt(rate) + '/s';
if (rEl) {
rEl.textContent = (rate >= 0 ? '+' : '') + fmt(rate) + '/s';
rEl.style.color = rate > 0 ? '#4caf50' : rate < 0 ? '#f44336' : '#444';
}
};
set('r-code', G.code, G.codeRate);
@@ -885,7 +925,7 @@ function renderBuildings() {
// Locked preview: show dimmed with unlock hint
if (!isUnlocked) {
html += `<div class="build-btn" style="opacity:0.25;cursor:default" title="${def.edu || ''}">`;
html += `<div class="build-btn" style="opacity:0.25;cursor:default" data-edu="${def.edu || ''}" data-tooltip-label="${def.name} (Locked)">`;
html += `<span class="b-name" style="color:#555">${def.name}</span>`;
html += `<span class="b-count" style="color:#444">\u{1F512}</span>`;
html += `<span class="b-cost" style="color:#444">Phase ${def.phase}: ${PHASES[def.phase]?.name || '?'}</span>`;
@@ -918,9 +958,15 @@ function renderBuildings() {
if (qty > 1) costStr = `x${qty}: ${costStr}`;
}
const rateStr = def.rates ? Object.entries(def.rates).map(([r, v]) => `+${v}/${r}/s`).join(', ') : '';
// Show boosted rates instead of raw base rates
const boostMap = { code: G.codeBoost, compute: G.computeBoost, knowledge: G.knowledgeBoost, user: G.userBoost, impact: G.impactBoost, rescues: G.impactBoost };
const rateStr = def.rates ? Object.entries(def.rates).map(([r, v]) => {
const boost = boostMap[r] || 1;
const boosted = v * boost;
return boost !== 1 ? `+${fmt(boosted)}/${r}/s` : `+${v}/${r}/s`;
}).join(', ') : '';
html += `<button class="build-btn ${afford ? 'can-buy' : ''}" onclick="buyBuilding('${def.id}')" title="${def.edu}" aria-label="Buy ${def.name}, cost ${costStr}">`;
html += `<button class="build-btn ${afford ? 'can-buy' : ''}" onclick="buyBuilding('${def.id}')" data-edu="${def.edu || ''}" data-tooltip-label="${def.name}" aria-label="Buy ${def.name}, cost ${costStr}">`;
html += `<span class="b-name">${def.name}</span>`;
if (count > 0) html += `<span class="b-count">x${count}</span>`;
html += `<span class="b-cost">Cost: ${costStr}</span>`;
@@ -963,7 +1009,7 @@ function renderProjects() {
const afford = canAffordProject(pDef);
const costStr = Object.entries(pDef.cost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');
html += `<button class="project-btn ${afford ? 'can-buy' : ''}" onclick="buyProject('${pDef.id}')" title="${pDef.edu || ''}" aria-label="Research ${pDef.name}, cost ${costStr}">`;
html += `<button class="project-btn ${afford ? 'can-buy' : ''}" onclick="buyProject('${pDef.id}')" data-edu="${pDef.edu || ''}" data-tooltip-label="${pDef.name}" aria-label="Research ${pDef.name}, cost ${costStr}">`;
html += `<span class="p-name">* ${pDef.name}</span>`;
html += `<span class="p-cost">Cost: ${costStr}</span>`;
html += `<span class="p-desc">${pDef.desc}</span></button>`;

View File

@@ -109,3 +109,43 @@ document.addEventListener('visibilitychange', function () {
window.addEventListener('beforeunload', function () {
saveGame();
});
// === CUSTOM TOOLTIP SYSTEM (#57) ===
// Replaces native title= tooltips with styled, instant-appearing tooltips.
// Elements opt in via data-edu="..." and data-tooltip-label="..." attributes.
(function () {
const tip = document.getElementById('custom-tooltip');
if (!tip) return;
document.addEventListener('mouseover', function (e) {
const el = e.target.closest('[data-edu]');
if (!el) return;
const label = el.getAttribute('data-tooltip-label') || '';
const edu = el.getAttribute('data-edu') || '';
let html = '';
if (label) html += '<div class="tt-label">' + label + '</div>';
if (edu) html += '<div class="tt-edu">' + edu + '</div>';
if (!html) return;
tip.innerHTML = html;
tip.classList.add('visible');
});
document.addEventListener('mouseout', function (e) {
const el = e.target.closest('[data-edu]');
if (el) tip.classList.remove('visible');
});
document.addEventListener('mousemove', function (e) {
if (!tip.classList.contains('visible')) return;
const pad = 12;
let x = e.clientX + pad;
let y = e.clientY + pad;
// Keep tooltip on screen
const tw = tip.offsetWidth;
const th = tip.offsetHeight;
if (x + tw > window.innerWidth - 8) x = e.clientX - tw - pad;
if (y + th > window.innerHeight - 8) y = e.clientY - th - pad;
tip.style.left = x + 'px';
tip.style.top = y + 'px';
});
})();

View File

@@ -12,6 +12,17 @@ function render() {
renderSprint();
renderPulse();
renderStrategy();
renderClickPower();
}
function renderClickPower() {
const el = document.getElementById('click-power-display');
if (!el) return;
const power = getClickPower();
el.textContent = `Click power: ${fmt(power)} code`;
// Also update the button's aria-label for accessibility
const btn = document.querySelector('.main-btn');
if (btn) btn.setAttribute('aria-label', `Write code, generates ${fmt(power)} code per click`);
}
function renderStrategy() {
@@ -75,7 +86,11 @@ function dismissOfflinePopup() {
// === EXPORT / IMPORT SAVE FILES ===
function exportSave() {
const raw = localStorage.getItem('the-beacon-v2');
if (!raw) { log('No save data to export.'); return; }
if (!raw) {
showToast('No save data to export.', 'info');
log('No save data to export.');
return;
}
const blob = new Blob([raw], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
@@ -85,34 +100,63 @@ function exportSave() {
a.click();
// Delay revoke to avoid race — some browsers need time to start the download
setTimeout(() => URL.revokeObjectURL(url), 1000);
showToast('Save exported to file.', 'info');
log('Save exported to file.');
}
// Validate that parsed save data looks like a real Beacon save
function isValidSaveData(data) {
if (typeof data !== 'object' || data === null) return false;
// Must have at least one of these core fields with a plausible value
const hasResources = typeof data.totalCode === 'number' || typeof data.code === 'number';
const hasBuildings = typeof data.buildings === 'object' && data.buildings !== null;
const hasPhase = typeof data.phase === 'number';
return hasResources || hasBuildings || hasPhase;
}
function importSave() {
// Prevent multiple file dialogs
if (document.getElementById('beacon-import-input')) return;
const input = document.createElement('input');
input.id = 'beacon-import-input';
input.type = 'file';
input.accept = '.json,application/json';
input.style.display = 'none';
document.body.appendChild(input);
input.onchange = function(e) {
const file = e.target.files[0];
if (!file) return;
if (!file) { input.remove(); return; }
const reader = new FileReader();
reader.onload = function(ev) {
try {
const data = JSON.parse(ev.target.result);
if (!data.code && !data.totalCode && !data.buildings) {
if (!isValidSaveData(data)) {
showToast('Import failed: not a valid Beacon save.', 'event');
log('Import failed: file does not look like a Beacon save.');
input.remove();
return;
}
if (confirm('Import this save? Current progress will be overwritten.')) {
localStorage.setItem('the-beacon-v2', ev.target.result);
showToast('Save imported — reloading...', 'info');
location.reload();
}
} catch (err) {
showToast('Import failed: invalid JSON file.', 'event');
log('Import failed: invalid JSON file.');
input.remove();
}
};
reader.readAsText(file);
};
// Clean up input if user cancels the file dialog
window.addEventListener('focus', function cleanupImport() {
setTimeout(() => {
const el = document.getElementById('beacon-import-input');
if (el && !el.files.length) el.remove();
window.removeEventListener('focus', cleanupImport);
}, 500);
}, { once: true });
input.click();
}
@@ -161,6 +205,7 @@ function saveGame() {
activeDebuffIds: debuffIds,
totalEventsResolved: G.totalEventsResolved || 0,
buyAmount: G.buyAmount || 1,
playTime: G.playTime || 0,
sprintActive: G.sprintActive || false,
sprintTimer: G.sprintTimer || 0,
sprintCooldown: G.sprintCooldown || 0,
@@ -195,7 +240,7 @@ function loadGame() {
'memoryFlag', 'pactFlag', 'lazarusFlag', 'mempalaceFlag', 'ciFlag',
'branchProtectionFlag', 'nightlyWatchFlag', 'nostrFlag',
'milestones', 'completedProjects', 'activeProjects',
'totalClicks', 'startedAt', 'flags', 'rescues', 'totalRescues',
'totalClicks', 'startedAt', 'playTime', 'flags', 'rescues', 'totalRescues',
'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
'lastEventAt', 'totalEventsResolved', 'buyAmount',
'sprintActive', 'sprintTimer', 'sprintCooldown',

View File

@@ -193,44 +193,9 @@ function spellf(n) {
return parts.join(' ') || 'zero';
}
// === EXPORT / IMPORT ===
function exportSave() {
const raw = localStorage.getItem('the-beacon-v2');
if (!raw) {
showToast('No save data to export.', 'info');
return;
}
navigator.clipboard.writeText(raw).then(() => {
showToast('Save data copied to clipboard.', 'info');
}).catch(() => {
// Fallback: select in a temporary textarea
const ta = document.createElement('textarea');
ta.value = raw;
document.body.appendChild(ta);
ta.select();
document.execCommand('copy');
document.body.removeChild(ta);
showToast('Save data copied to clipboard (fallback).', 'info');
});
}
function importSave() {
const input = prompt('Paste save data:');
if (!input || !input.trim()) return;
try {
const data = JSON.parse(input.trim());
// Validate: must have expected keys
if (typeof data.code !== 'number' || typeof data.phase !== 'number') {
showToast('Invalid save data: missing required fields.', 'event');
return;
}
localStorage.setItem('the-beacon-v2', input.trim());
showToast('Save data imported — reloading', 'info');
setTimeout(() => location.reload(), 800);
} catch (e) {
showToast('Invalid save data: not valid JSON.', 'event');
}
}
// NOTE: exportSave() and importSave() are defined in render.js (file-based).
// The clipboard/prompt versions that were here were dead code — render.js
// loads after utils.js and overrides them. Removed to avoid confusion.
function getBuildingCost(id) {
const def = BDEF.find(b => b.id === id);
@@ -320,6 +285,31 @@ function getClickPower() {
return (1 + Math.floor(G.buildings.autocoder * 0.5) + Math.max(0, (G.phase - 1)) * 2) * G.codeBoost;
}
/**
* Spawns a burst of particles at (x, y) for visual feedback.
* @param {number} x - Center X in viewport pixels.
* @param {number} y - Center Y in viewport pixels.
* @param {string} color - Particle color (CSS value).
* @param {number} [count=12] - Number of particles.
*/
function spawnParticles(x, y, color, count) {
count = count || 12;
for (let i = 0; i < count; i++) {
const el = document.createElement('div');
el.className = 'particle';
const size = 3 + Math.random() * 4;
const angle = (Math.PI * 2 * i / count) + (Math.random() - 0.5) * 0.5;
const dist = 30 + Math.random() * 40;
const px = Math.cos(angle) * dist;
const py = Math.sin(angle) * dist;
el.style.cssText =
'left:' + x + 'px;top:' + y + 'px;width:' + size + 'px;height:' + size +
'px;background:' + color + ';--px:' + px + 'px;--py:' + py + 'px';
document.body.appendChild(el);
setTimeout(function() { el.remove(); }, 650);
}
}
/**
* Calculates production rates for all resources based on buildings and boosts.
*/