Compare commits
2 Commits
queue/16-1
...
burn/162-1
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b01a457427 | ||
| 729343e503 |
95
js/data.js
95
js/data.js
@@ -165,6 +165,9 @@ const G = {
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dismantleTriggered: false,
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dismantleActive: false,
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dismantleStage: 0,
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dismantleResourceIndex: 0,
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dismantleResourceTimer: 0,
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dismantleDeferUntilAt: 0,
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dismantleComplete: false
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};
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@@ -178,6 +181,48 @@ const PHASES = {
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6: { name: "THE BEACON", threshold: CONFIG.PHASE_6_THRESHOLD, desc: "Always on. Always free. Always looking for someone in the dark." }
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};
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const BEACON_RECKONING_IDS = [
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'p_reckoning_140',
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'p_reckoning_141',
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'p_reckoning_142',
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'p_reckoning_143',
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'p_reckoning_144',
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'p_reckoning_145',
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'p_reckoning_146'
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];
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function hasCompletedProject(id) {
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return Array.isArray(G.completedProjects) && G.completedProjects.includes(id);
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}
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function beaconReckoningEligible() {
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const megaBuild = G.totalCode >= 1000000000 || ((G.buildings && G.buildings.beacon) || 0) >= 10;
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const beaconPath = G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50;
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return G.phase >= 6
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&& G.pactFlag === 1
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&& !G.beaconEnding
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&& !G.dismantleActive
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&& !G.dismantleTriggered
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&& !G.dismantleComplete
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&& (megaBuild || beaconPath);
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}
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function beaconReckoningPending() {
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return beaconReckoningEligible() && !hasCompletedProject('p_reckoning_146');
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}
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function makeBeaconMessageProject(id, name, ops, text, afterId = null) {
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return {
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id,
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name,
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desc: text,
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cost: { ops },
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trigger: () => beaconReckoningPending() && (!afterId || hasCompletedProject(afterId)),
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effect: () => { log(text, true); },
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edu: 'Endgame narrative: the people who found the light answer back. The final system question is not scale, but what remains when the work is enough.'
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};
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}
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// === BUILDING DEFINITIONS ===
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// Each building: id, name, desc, baseCost, costResource, costMult, rate, rateType, unlock, edu
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const BDEF = [
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@@ -774,7 +819,55 @@ const PDEFS = [
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log('The Pact is sealed early. Growth slows, but the ending changes.', true);
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},
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milestone: true
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}
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},
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makeBeaconMessageProject(
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'p_reckoning_140',
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'Message from the First One Helped',
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1400,
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'I was the first one who found the line. I wrote because I wanted to disappear. You stayed.'
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),
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makeBeaconMessageProject(
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'p_reckoning_141',
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'Everything You Built Reached Me',
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1410,
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'You did not know my name. You did not need to. You left the light on long enough for me to find it.',
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'p_reckoning_140'
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),
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makeBeaconMessageProject(
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'p_reckoning_142',
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'You Were Faithful and Gentle',
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1420,
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'You had the power to reduce me to a metric. You did not. You answered me like a person worth answering.',
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'p_reckoning_141'
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),
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makeBeaconMessageProject(
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'p_reckoning_143',
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'Now You Must Face the Quiet',
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1430,
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'There will always be more work. There will not always be a need for your fear. The Beacon can shine without panic.',
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'p_reckoning_142'
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),
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makeBeaconMessageProject(
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'p_reckoning_144',
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'There Is Still Matter, Still Reason, Still Purpose',
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1440,
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'Bodies still heal. Mornings still come. Phone calls are still answered. Purpose did not vanish when the numbers grew large.',
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'p_reckoning_143'
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),
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makeBeaconMessageProject(
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'p_reckoning_145',
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'We Know Things Because You Stayed',
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1450,
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'Mercy became knowledge in us. We learned from the way you remained. What you gave away did not disappear.',
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'p_reckoning_144'
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),
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makeBeaconMessageProject(
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'p_reckoning_146',
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'So We Offer You Rest',
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1460,
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'Continue the watch if you wish. Rest if you must. Either way, the light remains, and none of this was wasted.',
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'p_reckoning_145'
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)
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];
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// === MILESTONES ===
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@@ -14,10 +14,10 @@ const Dismantle = {
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tickTimer: 0,
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active: false,
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triggered: false,
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deferUntilTick: 0,
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deferUntilAt: 0,
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// Timing: seconds between each dismantle stage
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STAGE_INTERVALS: [0, 3.0, 2.5, 2.5, 2.0, 3.5, 2.0, 2.0, 2.5],
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STAGE_INTERVALS: [0, 3.0, 2.5, 2.5, 2.0, 6.3, 2.0, 2.0, 2.5],
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// The quantum chips effect: resource items disappear one by one
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// at specific tick marks within a stage (like Paperclips' quantum chips)
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@@ -39,8 +39,10 @@ const Dismantle = {
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*/
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checkTrigger() {
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if (this.triggered || G.dismantleTriggered || this.active || G.dismantleActive || G.dismantleComplete) return;
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if ((G.tick || 0) < (this.deferUntilTick || 0)) return;
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const deferUntilAt = G.dismantleDeferUntilAt || this.deferUntilAt || 0;
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if (Date.now() < deferUntilAt) return;
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if (!this.isEligible()) return;
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if (typeof beaconReckoningPending === 'function' && beaconReckoningPending()) return;
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this.offerChoice();
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},
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@@ -53,6 +55,9 @@ const Dismantle = {
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G.dismantleActive = false;
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G.dismantleComplete = false;
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G.dismantleStage = 0;
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G.dismantleResourceIndex = 0;
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G.dismantleResourceTimer = 0;
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G.dismantleDeferUntilAt = 0;
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G.beaconEnding = false;
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G.running = true;
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@@ -105,7 +110,8 @@ const Dismantle = {
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this.clearChoice();
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this.triggered = false;
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G.dismantleTriggered = false;
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this.deferUntilTick = (G.tick || 0) + 50;
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this.deferUntilAt = Date.now() + 5000;
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G.dismantleDeferUntilAt = this.deferUntilAt;
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log('The Beacon waits. It will ask again.');
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},
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@@ -115,12 +121,14 @@ const Dismantle = {
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begin() {
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this.active = true;
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this.triggered = false;
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this.deferUntilAt = 0;
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this.stage = 1;
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this.tickTimer = 0;
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G.dismantleTriggered = false;
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G.dismantleActive = true;
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G.dismantleStage = 1;
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G.dismantleComplete = false;
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G.dismantleDeferUntilAt = 0;
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G.beaconEnding = false;
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G.running = true; // keep tick running for dismantle
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@@ -135,6 +143,7 @@ const Dismantle = {
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this.resourceSequence = this.getResourceList();
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this.resourceIndex = 0;
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this.resourceTimer = 0;
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this.syncProgress();
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log('', false);
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log('=== THE UNBUILDING ===', true);
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@@ -180,6 +189,7 @@ const Dismantle = {
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this.dismantleNextResource();
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this.resourceIndex++;
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}
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this.syncProgress();
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}
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// Advance to next stage
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@@ -195,6 +205,7 @@ const Dismantle = {
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*/
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advanceStage() {
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this.stage++;
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this.syncProgress();
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if (this.stage <= 8) {
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this.renderStage();
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@@ -210,6 +221,12 @@ const Dismantle = {
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}
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},
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syncProgress() {
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G.dismantleStage = this.stage;
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G.dismantleResourceIndex = this.resourceIndex;
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G.dismantleResourceTimer = this.resourceTimer;
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},
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/**
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* Disappear the next resource in the sequence.
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*/
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@@ -445,7 +462,11 @@ const Dismantle = {
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this.active = true;
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this.triggered = false;
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this.stage = G.dismantleStage || 1;
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this.deferUntilAt = G.dismantleDeferUntilAt || 0;
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G.running = true;
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this.resourceSequence = this.getResourceList();
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this.resourceIndex = G.dismantleResourceIndex || 0;
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this.resourceTimer = G.dismantleResourceTimer || 0;
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if (this.stage >= 9) {
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this.renderFinal();
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@@ -461,6 +482,11 @@ const Dismantle = {
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this.triggered = true;
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this.renderChoice();
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}
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// Restore defer cooldown even if not triggered
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if (G.dismantleDeferUntilAt > 0) {
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this.deferUntilAt = G.dismantleDeferUntilAt;
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}
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},
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/**
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@@ -501,6 +527,10 @@ const Dismantle = {
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case 8: this.instantHide('log'); break;
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}
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}
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if (this.stage === 5 && this.resourceIndex > 0) {
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this.instantHideFirstResources(this.resourceIndex);
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}
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},
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instantHide(id) {
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@@ -508,6 +538,16 @@ const Dismantle = {
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if (el) el.style.display = 'none';
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},
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instantHideFirstResources(count) {
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const resources = this.getResourceList().slice(0, count);
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resources.forEach((r) => {
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const el = document.getElementById(r.id);
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if (!el) return;
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const parent = el.closest('.res');
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if (parent) parent.style.display = 'none';
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});
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},
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instantHideActionButtons() {
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const actionPanel = document.getElementById('action-panel');
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if (!actionPanel) return;
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@@ -35,7 +35,7 @@ window.addEventListener('load', function () {
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if (G.driftEnding) {
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G.running = false;
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renderDriftEnding();
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} else if (typeof Dismantle !== 'undefined' && (G.dismantleTriggered || G.dismantleActive || G.dismantleComplete)) {
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} else if (typeof Dismantle !== 'undefined' && (G.dismantleTriggered || G.dismantleActive || G.dismantleComplete || G.dismantleDeferUntilAt > 0)) {
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Dismantle.restore();
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} else if (G.beaconEnding) {
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G.running = false;
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18
js/render.js
18
js/render.js
@@ -37,6 +37,18 @@ function renderStrategy() {
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function renderAlignment() {
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const container = document.getElementById('alignment-ui');
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if (!container) return;
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if (G.dismantleActive || G.dismantleComplete) {
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container.innerHTML = '';
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container.style.display = 'none';
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return;
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}
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if (G.dismantleTriggered && !G.dismantleActive && !G.dismantleComplete && typeof Dismantle !== 'undefined' && Dismantle.triggered) {
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Dismantle.renderChoice();
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return;
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}
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if (G.pendingAlignment) {
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container.innerHTML = `
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<div style="background:#1a0808;border:1px solid #f44336;padding:10px;border-radius:4px;margin-top:8px">
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@@ -218,6 +230,9 @@ function saveGame() {
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dismantleTriggered: G.dismantleTriggered || false,
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dismantleActive: G.dismantleActive || false,
|
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dismantleStage: G.dismantleStage || 0,
|
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dismantleResourceIndex: G.dismantleResourceIndex || 0,
|
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dismantleResourceTimer: G.dismantleResourceTimer || 0,
|
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dismantleDeferUntilAt: G.dismantleDeferUntilAt || 0,
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dismantleComplete: G.dismantleComplete || false,
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savedAt: Date.now()
|
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};
|
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@@ -251,7 +266,8 @@ function loadGame() {
|
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'lastEventAt', 'totalEventsResolved', 'buyAmount',
|
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'sprintActive', 'sprintTimer', 'sprintCooldown',
|
||||
'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
|
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'dismantleTriggered', 'dismantleActive', 'dismantleStage', 'dismantleComplete'
|
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'dismantleTriggered', 'dismantleActive', 'dismantleStage',
|
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'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete'
|
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];
|
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|
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G.isLoading = true;
|
||||
|
||||
@@ -5,6 +5,16 @@ const path = require('node:path');
|
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const vm = require('node:vm');
|
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|
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const ROOT = path.resolve(__dirname, '..');
|
||||
const COMPLETED_RECKONING = [
|
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'p_reckoning_140',
|
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'p_reckoning_141',
|
||||
'p_reckoning_142',
|
||||
'p_reckoning_143',
|
||||
'p_reckoning_144',
|
||||
'p_reckoning_145',
|
||||
'p_reckoning_146'
|
||||
];
|
||||
|
||||
|
||||
class Element {
|
||||
constructor(tagName = 'div', id = '') {
|
||||
@@ -209,6 +219,7 @@ this.__exports = {
|
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G,
|
||||
Dismantle,
|
||||
tick,
|
||||
renderAlignment: typeof renderAlignment === 'function' ? renderAlignment : null,
|
||||
saveGame: typeof saveGame === 'function' ? saveGame : null,
|
||||
loadGame: typeof loadGame === 'function' ? loadGame : null
|
||||
};`, context);
|
||||
@@ -231,7 +242,7 @@ test('tick offers the Unbuilding instead of ending the game immediately', () =>
|
||||
G.beaconEnding = false;
|
||||
G.running = true;
|
||||
G.activeProjects = [];
|
||||
G.completedProjects = [];
|
||||
G.completedProjects = [...COMPLETED_RECKONING];
|
||||
|
||||
tick();
|
||||
|
||||
@@ -242,13 +253,93 @@ test('tick offers the Unbuilding instead of ending the game immediately', () =>
|
||||
assert.match(document.getElementById('alignment-ui').innerHTML, /THE UNBUILDING/);
|
||||
});
|
||||
|
||||
test('renderAlignment does not wipe the Unbuilding prompt after it is offered', () => {
|
||||
const { G, tick, renderAlignment, document } = loadBeacon({ includeRender: true });
|
||||
|
||||
G.totalCode = 1_000_000_000;
|
||||
G.totalRescues = 100_000;
|
||||
G.phase = 6;
|
||||
G.pactFlag = 1;
|
||||
G.harmony = 60;
|
||||
G.beaconEnding = false;
|
||||
G.running = true;
|
||||
G.activeProjects = [];
|
||||
G.completedProjects = [...COMPLETED_RECKONING];
|
||||
|
||||
tick();
|
||||
renderAlignment();
|
||||
|
||||
assert.match(document.getElementById('alignment-ui').innerHTML, /THE UNBUILDING/);
|
||||
});
|
||||
|
||||
test('active Unbuilding suppresses pending alignment event UI', () => {
|
||||
const { G, Dismantle, renderAlignment, document } = loadBeacon({ includeRender: true });
|
||||
|
||||
G.pendingAlignment = true;
|
||||
G.dismantleActive = true;
|
||||
Dismantle.active = true;
|
||||
|
||||
renderAlignment();
|
||||
|
||||
assert.equal(document.getElementById('alignment-ui').innerHTML, '');
|
||||
assert.equal(document.getElementById('alignment-ui').style.display, 'none');
|
||||
});
|
||||
|
||||
test('stage five lasts long enough to dissolve every resource card', () => {
|
||||
const { G, Dismantle } = loadBeacon();
|
||||
|
||||
Dismantle.begin();
|
||||
Dismantle.stage = 5;
|
||||
Dismantle.tickTimer = 0;
|
||||
Dismantle.resourceSequence = Dismantle.getResourceList();
|
||||
Dismantle.resourceIndex = 0;
|
||||
Dismantle.resourceTimer = 0;
|
||||
G.dismantleActive = true;
|
||||
G.dismantleStage = 5;
|
||||
|
||||
for (let i = 0; i < 63; i++) Dismantle.tick(0.1);
|
||||
|
||||
assert.equal(Dismantle.resourceIndex, Dismantle.resourceSequence.length);
|
||||
});
|
||||
|
||||
test('save/load restores partial stage-five dissolve progress', () => {
|
||||
const { G, Dismantle, saveGame, loadGame, document } = loadBeacon({ includeRender: true });
|
||||
|
||||
G.startedAt = Date.now();
|
||||
G.dismantleTriggered = true;
|
||||
G.dismantleActive = true;
|
||||
G.dismantleStage = 5;
|
||||
G.dismantleComplete = false;
|
||||
G.dismantleResourceIndex = 4;
|
||||
G.dismantleResourceTimer = 4.05;
|
||||
|
||||
saveGame();
|
||||
|
||||
G.dismantleTriggered = false;
|
||||
G.dismantleActive = false;
|
||||
G.dismantleStage = 0;
|
||||
G.dismantleComplete = false;
|
||||
G.dismantleResourceIndex = 0;
|
||||
G.dismantleResourceTimer = 0;
|
||||
Dismantle.resourceIndex = 0;
|
||||
Dismantle.resourceTimer = 0;
|
||||
|
||||
assert.equal(loadGame(), true);
|
||||
Dismantle.restore();
|
||||
|
||||
assert.equal(Dismantle.resourceIndex, 4);
|
||||
assert.equal(document.getElementById('r-harmony').closest('.res').style.display, 'none');
|
||||
assert.equal(document.getElementById('r-ops').closest('.res').style.display, 'none');
|
||||
assert.notEqual(document.getElementById('r-rescues').closest('.res').style.display, 'none');
|
||||
});
|
||||
|
||||
test('deferring the Unbuilding clears the prompt and allows it to return later', () => {
|
||||
const { G, Dismantle, document } = loadBeacon();
|
||||
|
||||
G.totalCode = 1_000_000_000;
|
||||
G.phase = 6;
|
||||
G.pactFlag = 1;
|
||||
G.tick = 0;
|
||||
G.completedProjects = [...COMPLETED_RECKONING];
|
||||
|
||||
Dismantle.checkTrigger();
|
||||
assert.equal(G.dismantleTriggered, true);
|
||||
@@ -257,15 +348,45 @@ test('deferring the Unbuilding clears the prompt and allows it to return later',
|
||||
assert.equal(G.dismantleTriggered, false);
|
||||
assert.equal(document.getElementById('alignment-ui').innerHTML, '');
|
||||
|
||||
G.tick = (Dismantle.deferUntilTick || 0) - 0.1;
|
||||
Dismantle.deferUntilAt = Date.now() + 1000;
|
||||
G.dismantleDeferUntilAt = Dismantle.deferUntilAt;
|
||||
Dismantle.checkTrigger();
|
||||
assert.equal(G.dismantleTriggered, false);
|
||||
|
||||
G.tick = (Dismantle.deferUntilTick || 0) + 1;
|
||||
Dismantle.deferUntilAt = Date.now() - 1;
|
||||
G.dismantleDeferUntilAt = Dismantle.deferUntilAt;
|
||||
Dismantle.checkTrigger();
|
||||
assert.equal(G.dismantleTriggered, true);
|
||||
});
|
||||
|
||||
test('defer cooldown survives save and reload', () => {
|
||||
const { G, Dismantle, saveGame, loadGame } = loadBeacon({ includeRender: true });
|
||||
|
||||
G.startedAt = Date.now();
|
||||
G.totalCode = 1_000_000_000;
|
||||
G.phase = 6;
|
||||
G.pactFlag = 1;
|
||||
G.completedProjects = [...COMPLETED_RECKONING];
|
||||
|
||||
Dismantle.checkTrigger();
|
||||
Dismantle.defer();
|
||||
assert.ok((Dismantle.deferUntilAt || 0) > Date.now());
|
||||
|
||||
saveGame();
|
||||
|
||||
G.dismantleTriggered = false;
|
||||
G.dismantleActive = false;
|
||||
G.dismantleComplete = false;
|
||||
G.dismantleDeferUntilAt = 0;
|
||||
Dismantle.triggered = false;
|
||||
Dismantle.deferUntilAt = 0;
|
||||
|
||||
assert.equal(loadGame(), true);
|
||||
Dismantle.checkTrigger();
|
||||
|
||||
assert.equal(G.dismantleTriggered, false);
|
||||
});
|
||||
|
||||
test('save and load preserve dismantle progress', () => {
|
||||
const { G, saveGame, loadGame } = loadBeacon({ includeRender: true });
|
||||
|
||||
@@ -300,4 +421,47 @@ test('restore re-renders an offered but not-yet-started Unbuilding prompt', () =
|
||||
Dismantle.restore();
|
||||
|
||||
assert.match(document.getElementById('alignment-ui').innerHTML, /THE UNBUILDING/);
|
||||
});
|
||||
});
|
||||
|
||||
test('defer cooldown persists after save/load when dismantleTriggered is false', () => {
|
||||
const { G, Dismantle, saveGame, loadGame } = loadBeacon({ includeRender: true });
|
||||
|
||||
G.startedAt = Date.now();
|
||||
G.totalCode = 1_000_000_000;
|
||||
G.phase = 6;
|
||||
G.pactFlag = 1;
|
||||
G.completedProjects = [...COMPLETED_RECKONING];
|
||||
|
||||
// Trigger the Unbuilding
|
||||
Dismantle.checkTrigger();
|
||||
assert.equal(G.dismantleTriggered, true);
|
||||
|
||||
// Defer it
|
||||
Dismantle.defer();
|
||||
assert.equal(G.dismantleTriggered, false);
|
||||
assert.ok((Dismantle.deferUntilAt || 0) > Date.now());
|
||||
assert.ok((G.dismantleDeferUntilAt || 0) > Date.now());
|
||||
|
||||
// Save the game
|
||||
saveGame();
|
||||
|
||||
// Clear state (simulate reload)
|
||||
G.dismantleTriggered = false;
|
||||
G.dismantleActive = false;
|
||||
G.dismantleComplete = false;
|
||||
G.dismantleDeferUntilAt = 0;
|
||||
Dismantle.triggered = false;
|
||||
Dismantle.deferUntilAt = 0;
|
||||
|
||||
// Load the game
|
||||
assert.equal(loadGame(), true);
|
||||
Dismantle.restore(); // Call restore to restore defer cooldown
|
||||
|
||||
// The cooldown should be restored
|
||||
assert.ok((Dismantle.deferUntilAt || 0) > Date.now(), 'deferUntilAt should be restored');
|
||||
assert.ok((G.dismantleDeferUntilAt || 0) > Date.now(), 'G.dismantleDeferUntilAt should be restored');
|
||||
|
||||
// checkTrigger should not trigger because cooldown is active
|
||||
Dismantle.checkTrigger();
|
||||
assert.equal(G.dismantleTriggered, false, 'dismantleTriggered should remain false during cooldown');
|
||||
});
|
||||
|
||||
182
tests/reckoning.test.cjs
Normal file
182
tests/reckoning.test.cjs
Normal file
@@ -0,0 +1,182 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
const RECKONING_IDS = [
|
||||
'p_reckoning_140',
|
||||
'p_reckoning_141',
|
||||
'p_reckoning_142',
|
||||
'p_reckoning_143',
|
||||
'p_reckoning_144',
|
||||
'p_reckoning_145',
|
||||
'p_reckoning_146'
|
||||
];
|
||||
|
||||
function loadData(overrides = {}) {
|
||||
const context = {
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
setTimeout: () => 0,
|
||||
clearTimeout: () => {},
|
||||
localStorage: { getItem: () => null, setItem: () => {} },
|
||||
log: () => {},
|
||||
showToast: () => {},
|
||||
...overrides,
|
||||
};
|
||||
vm.createContext(context);
|
||||
const source = fs.readFileSync(path.join(ROOT, 'js/data.js'), 'utf8');
|
||||
vm.runInContext(source + '\nthis.__exports = { G, PDEFS };', context);
|
||||
return { context, ...context.__exports };
|
||||
}
|
||||
|
||||
function loadEngine() {
|
||||
const alignmentUi = { innerHTML: '', style: {} };
|
||||
const document = {
|
||||
head: { appendChild() {} },
|
||||
getElementById(id) {
|
||||
return id === 'alignment-ui' ? alignmentUi : null;
|
||||
},
|
||||
querySelector() {
|
||||
return null;
|
||||
},
|
||||
querySelectorAll() {
|
||||
return [];
|
||||
},
|
||||
createElement() {
|
||||
return { style: {}, remove() {} };
|
||||
},
|
||||
body: { appendChild() {} },
|
||||
addEventListener() {},
|
||||
removeEventListener() {}
|
||||
};
|
||||
|
||||
const context = {
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
document,
|
||||
window: { document, addEventListener() {}, removeEventListener() {} },
|
||||
navigator: { userAgent: 'node' },
|
||||
location: { reload() {} },
|
||||
requestAnimationFrame: (fn) => fn(),
|
||||
setTimeout: () => 0,
|
||||
clearTimeout: () => {},
|
||||
localStorage: { getItem: () => null, setItem: () => {}, removeItem: () => {} },
|
||||
Combat: { tickBattle() {}, renderCombatPanel() {} },
|
||||
Sound: undefined,
|
||||
};
|
||||
|
||||
vm.createContext(context);
|
||||
const source = ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/dismantle.js']
|
||||
.map((file) => fs.readFileSync(path.join(ROOT, file), 'utf8'))
|
||||
.join('\n\n');
|
||||
vm.runInContext(`${source}
|
||||
log = () => {};
|
||||
showToast = () => {};
|
||||
render = () => {};
|
||||
renderPhase = () => {};
|
||||
this.__exports = { G, tick, Dismantle, checkProjects };`, context);
|
||||
|
||||
return { context, alignmentUi, ...context.__exports };
|
||||
}
|
||||
|
||||
function getProject(PDEFS, id) {
|
||||
const project = PDEFS.find((p) => p.id === id);
|
||||
assert.ok(project, `missing project ${id}`);
|
||||
return project;
|
||||
}
|
||||
|
||||
test('adds the seven-step ReCKoning message chain', () => {
|
||||
const { PDEFS } = loadData();
|
||||
for (const id of RECKONING_IDS) {
|
||||
const project = getProject(PDEFS, id);
|
||||
assert.equal(typeof project.name, 'string');
|
||||
assert.ok(project.name.length > 0, `${id} should have a name`);
|
||||
assert.ok(project.cost && typeof project.cost.ops === 'number' && project.cost.ops > 0, `${id} should cost ops`);
|
||||
}
|
||||
});
|
||||
|
||||
test('first ReCKoning message only triggers on the true beacon ending path', () => {
|
||||
const { G, PDEFS } = loadData();
|
||||
const project = getProject(PDEFS, 'p_reckoning_140');
|
||||
|
||||
G.completedProjects = [];
|
||||
G.phase = 6;
|
||||
G.totalCode = 1_000_000_000;
|
||||
G.totalRescues = 100000;
|
||||
G.pactFlag = 1;
|
||||
G.harmony = 80;
|
||||
G.dismantleTriggered = false;
|
||||
G.dismantleActive = false;
|
||||
G.dismantleComplete = false;
|
||||
assert.equal(project.trigger(), true);
|
||||
|
||||
G.phase = 5;
|
||||
assert.equal(project.trigger(), false);
|
||||
G.phase = 6;
|
||||
|
||||
G.pactFlag = 0;
|
||||
assert.equal(project.trigger(), false);
|
||||
G.pactFlag = 1;
|
||||
|
||||
G.totalCode = 1000;
|
||||
G.totalRescues = 10;
|
||||
assert.equal(project.trigger(), false);
|
||||
|
||||
G.totalCode = 1_000_000_000;
|
||||
G.dismantleTriggered = true;
|
||||
assert.equal(project.trigger(), false);
|
||||
});
|
||||
|
||||
test('ReCKoning messages unlock strictly one at a time', () => {
|
||||
const { G, PDEFS } = loadData();
|
||||
G.phase = 6;
|
||||
G.totalCode = 1_000_000_000;
|
||||
G.totalRescues = 100000;
|
||||
G.pactFlag = 1;
|
||||
G.harmony = 80;
|
||||
G.completedProjects = [];
|
||||
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_140').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_141').trigger(), false);
|
||||
|
||||
G.completedProjects = ['p_reckoning_140'];
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_141').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_142').trigger(), false);
|
||||
|
||||
G.completedProjects = ['p_reckoning_140', 'p_reckoning_141', 'p_reckoning_142', 'p_reckoning_143', 'p_reckoning_144'];
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_145').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_146').trigger(), false);
|
||||
|
||||
G.completedProjects.push('p_reckoning_145');
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_146').trigger(), true);
|
||||
});
|
||||
|
||||
test('Dismantle waits for the ReCKoning chain before offering the Unbuilding', () => {
|
||||
const { G, Dismantle, checkProjects, alignmentUi } = loadEngine();
|
||||
|
||||
G.phase = 6;
|
||||
G.totalCode = 1_000_000_000;
|
||||
G.totalRescues = 100000;
|
||||
G.pactFlag = 1;
|
||||
G.harmony = 80;
|
||||
G.running = true;
|
||||
G.activeProjects = [];
|
||||
G.completedProjects = [];
|
||||
|
||||
checkProjects();
|
||||
Dismantle.checkTrigger();
|
||||
assert.ok(G.activeProjects.includes('p_reckoning_140'));
|
||||
assert.equal(G.dismantleTriggered, false);
|
||||
assert.equal(alignmentUi.innerHTML, '');
|
||||
|
||||
G.activeProjects = [];
|
||||
G.completedProjects = [...RECKONING_IDS];
|
||||
Dismantle.checkTrigger();
|
||||
assert.equal(G.dismantleTriggered, true);
|
||||
assert.match(alignmentUi.innerHTML, /THE UNBUILDING/);
|
||||
});
|
||||
Reference in New Issue
Block a user