feat: add energy beam to Batcave terminal
This commit is contained in:
22
app.js
22
app.js
@@ -1234,6 +1234,28 @@ window.addEventListener('resize', () => {
|
||||
|
||||
// === SOVEREIGNTY METER ===
|
||||
|
||||
// === BATCAVE TERMINAL ENERGY BEAM ===
|
||||
// Vertical energy beam from Batcave terminal area to the sky with animated opacity for a subtle pulse effect.
|
||||
const beamGeometry = new THREE.CylinderGeometry(0.2, 0.5, 50, 32);
|
||||
const beamMaterial = new THREE.MeshBasicMaterial({
|
||||
color: NEXUS.colors.energy,
|
||||
emissive: NEXUS.colors.energy,
|
||||
emissiveIntensity: 0.8,
|
||||
transparent: true,
|
||||
opacity: 0.6
|
||||
});
|
||||
const energyBeam = new THREE.Mesh(beamGeometry, beamMaterial);
|
||||
energyBeam.position.set(-10, 25, -10); // Positioned at Batcave terminal area
|
||||
energyBeam.rotation.x = Math.PI / 2;
|
||||
NEXUS.scene.add(energyBeam);
|
||||
|
||||
// Animate beam opacity for subtle pulse effect
|
||||
function animateBeam() {
|
||||
beamMaterial.opacity = 0.6 + 0.2 * Math.sin(Date.now() * 0.002);
|
||||
requestAnimationFrame(animateBeam);
|
||||
}
|
||||
animateBeam();
|
||||
|
||||
// === BATCAVE TERMINAL ENERGY BEAM ===
|
||||
// Vertical energy beam representing connection between Timmy and the outside world
|
||||
const beamGeometry = new THREE.CylinderGeometry(0.2, 0.5, 100, 32);
|
||||
|
||||
Reference in New Issue
Block a user