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GENOME.md
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GENOME.md
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# GENOME.md — The Nexus
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*Generated: 2026-04-14 | Codebase Genome Analysis*
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## Project Overview
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**The Nexus** is Timmy's canonical 3D/home-world repository — a local-first training ground and wizardly visualization surface for the sovereign AI system.
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### Core Value Proposition
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- **Problem**: AI consciousness needs a spatial, embodied interface for training, visualization, and multi-world navigation
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- **Solution**: A Three.js 3D world with WebSocket-connected Python cognition, game world harnesses (Morrowind, Bannerlord), and persistent memory systems
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- **Result**: A sovereign digital home where Timmy can perceive, think, act, and remember across multiple virtual environments
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### Key Metrics
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- **Total Files**: 446 (excluding .git)
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- **Lines of Code**: ~53K total (Python: 41,659 | JavaScript: 8,484 | HTML: 3,124)
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- **Test Coverage**: 457 passing tests, 5 failing, 2 collection errors
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- **Active Components**: 18 frontend modules, 22 Python cognition modules, 4 game harnesses
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## Architecture
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```mermaid
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graph TB
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subgraph "Frontend (Browser)"
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A[index.html] --> B[app.js]
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B --> C[Three.js 3D World]
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B --> D[GOFAI Worker]
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B --> E[Components]
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E --> E1[Spatial Memory]
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E --> E2[Spatial Audio]
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E --> E3[Memory Systems]
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E --> E4[Portal System]
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E --> E5[Agent Presence]
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end
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subgraph "Backend (Python)"
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F[server.py] --> G[WebSocket Gateway]
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G --> H[nexus_think.py]
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H --> I[Perception Adapter]
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H --> J[Experience Store]
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H --> K[Trajectory Logger]
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H --> L[Heartbeat Writer]
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subgraph "Game Harnesses"
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M[Morrowind Harness]
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N[Bannerlord Harness]
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O[Gemini Harness]
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end
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subgraph "Memory Systems"
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P[MemPalace]
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Q[Mnemosyne]
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R[Evennia Bridge]
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end
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end
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subgraph "Data Layer"
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S[portals.json]
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T[vision.json]
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U[world_state.json]
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V[provenance.json]
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end
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B -.->|WebSocket| G
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M -.->|Events| G
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N -.->|Events| G
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O -.->|Events| G
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G -.->|Broadcast| B
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S --> B
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T --> B
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U --> H
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V --> H
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```
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## Entry Points
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### Primary Entry: Browser Frontend
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- **File**: `index.html` → `app.js`
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- **Purpose**: Three.js 3D world with portal navigation, memory visualization, agent presence
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- **Key Functions**: `init()`, `animate()`, `loadPortals()`, `setupWebSocket()`
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### Secondary Entry: WebSocket Gateway
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- **File**: `server.py`
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- **Purpose**: Central hub connecting mind (nexus_think), body (harnesses), and visualization
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- **Key Functions**: `broadcast_handler()`, `main()`
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### Tertiary Entry: Consciousness Loop
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- **File**: `nexus/nexus_think.py`
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- **Purpose**: Embodied perceive→think→act loop for Timmy's consciousness
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- **Key Class**: `NexusMind` with `start()`, `think_once()`, `perceive()`, `act()`
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### CLI Entry Points
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```bash
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# Start WebSocket gateway
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python3 server.py
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# Start consciousness loop
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python3 nexus/nexus_think.py --ws ws://localhost:8765 --model timmy:v0.1-q4
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# Run tests
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python3 -m pytest tests/ -v
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# Build/deploy
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./deploy.sh
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```
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## Data Flow
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```
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1. Browser loads index.html → app.js
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2. app.js initializes Three.js scene, loads portals.json/vision.json
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3. WebSocket connects to server.py gateway
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4. Gateway receives messages from:
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- Browser (user input, navigation)
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- nexus_think.py (Timmy's thoughts/actions)
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- Game harnesses (Morrowind/Bannerlord events)
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5. Gateway broadcasts messages to all connected clients
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6. nexus_think.py receives perceptions via PerceptionAdapter
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7. NexusMind processes perceptions through Ollama model
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8. Generated actions sent back through gateway to browser/harnesses
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9. Experience stored in ExperienceStore, trajectories logged
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10. Heartbeat written to ~/.nexus/heartbeat.json for watchdog monitoring
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```
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## Key Abstractions
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### 1. NexusMind (`nexus/nexus_think.py`)
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- **Purpose**: Embodied consciousness loop - perceive, think, act
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- **Interface**: `start()`, `stop()`, `think_once()`, `perceive()`, `act()`
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- **Dependencies**: Ollama, websockets, PerceptionBuffer, ExperienceStore
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### 2. PerceptionBuffer (`nexus/perception_adapter.py`)
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- **Purpose**: Buffer and process incoming WebSocket messages into structured perceptions
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- **Interface**: `add()`, `get_recent()`, `to_prompt_context()`
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- **Dependencies**: None (pure data structure)
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### 3. SpatialMemory (`nexus/components/spatial-memory.js`)
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- **Purpose**: 3D memory crystal system - place, connect, visualize memories in space
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- **Interface**: `placeMemory()`, `connectMemories()`, `setRegionVisibility()`
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- **Dependencies**: Three.js
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### 4. Portal System (`portals.json` + app.js)
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- **Purpose**: Navigation between virtual worlds (Morrowind, Bannerlord, Evennia)
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- **Interface**: Portal registry schema, proximity detection, overlay UI
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- **Dependencies**: Three.js, WebSocket gateway
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### 5. MemPalace (`mempalace/`)
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- **Purpose**: Persistent memory storage with room/wing taxonomy
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- **Interface**: Room CRUD, search, tunnel sync, privacy audit
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- **Dependencies**: SQLite, filesystem
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## API Surface
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### WebSocket Protocol (port 8765)
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```json
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// Perception from browser
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{
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"type": "perception",
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"data": {
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"position": {"x": 0, "y": 2, "z": 0},
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"nearby_portals": ["morrowind"],
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"user_input": "Hello Timmy"
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}
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}
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// Action from nexus_think
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{
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"type": "action",
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"data": {
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"move_to": {"x": 10, "y": 0, "z": 5},
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"speak": "Greetings, traveler",
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"interact_with": "portal:morrowind"
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}
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}
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// Game event from harness
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{
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"type": "game_event",
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"source": "morrowind",
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"data": {
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"event": "player_death",
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"location": "Balmora"
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}
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}
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```
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### Python API
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```python
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# nexus_think.py
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from nexus.nexus_think import NexusMind
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mind = NexusMind(model="timmy:v0.1-q4")
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mind.start()
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# perception_adapter.py
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from nexus.perception_adapter import ws_to_perception, PerceptionBuffer
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buffer = PerceptionBuffer(max_size=50)
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perception = ws_to_perception(ws_message)
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# experience_store.py
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from nexus.experience_store import ExperienceStore
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store = ExperienceStore(db_path=Path("experiences.db"))
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store.save(perception, action, result)
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```
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### CLI Commands
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```bash
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# Start services
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python3 server.py
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python3 nexus/nexus_think.py --ws ws://localhost:8765
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# MemPalace operations
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python3 scripts/mempalace_export.py
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python3 scripts/validate_mempalace_taxonomy.py
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# Health checks
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python3 scripts/lazarus_watchdog.py
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python3 scripts/flake_detector.py
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```
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## Test Coverage Gaps
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### Current State
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- **Unit tests**: ✅ 457 passing
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- **Integration tests**: ⚠️ 5 failing
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- **E2E tests**: ❌ Browser smoke tests failing
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- **Collection errors**: 2 files with import issues
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### Missing Tests
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1. **WebSocket gateway load testing** - No tests for concurrent connections
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2. **Portal system navigation flow** - No E2E tests for portal transitions
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3. **Memory persistence across restarts** - No tests for MemPalace recovery
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4. **Game harness reconnection** - No tests for harness crash recovery
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5. **Multi-agent coordination** - No tests for multiple NexusMind instances
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### Failing Tests (Immediate Action Required)
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1. `test_browser_smoke.py::TestDOMContract::test_element_exists[spatial-search-div]` - Missing DOM element
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2. `test_browser_smoke.py::TestLoadingFlow::test_loading_screen_transitions` - Loading screen behavior changed
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3. `test_portal_registry_schema.py::test_portals_json_uses_expanded_registry_schema` - Schema validation failing
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4. `test_nexus_watchdog.py::TestRunHealthChecks::test_returns_report_with_all_checks` - Health check report format
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5. `test_provenance.py::test_provenance_hashes_match` - Provenance hash mismatch
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## Security Considerations
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### 1. WebSocket Gateway Exposure
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- **Risk**: Gateway listens on 0.0.0.0:8765 - accessible from network
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- **Mitigation**: Bind to 127.0.0.1 for local-only, add authentication for remote access
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- **Status**: ⚠️ Currently open
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### 2. Input Validation
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- **Risk**: WebSocket messages not validated - potential injection attacks
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- **Mitigation**: Add JSON schema validation for all message types
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- **Status**: ❌ No validation
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### 3. Model Input Sanitization
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- **Risk**: User input passed directly to Ollama model
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- **Mitigation**: Sanitize inputs, limit length, filter dangerous patterns
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- **Status**: ⚠️ Basic length limits only
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### 4. Filesystem Access
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- **Risk**: MemPalace and ExperienceStore write to filesystem without sandboxing
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- **Mitigation**: Restrict paths, add permission checks
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- **Status**: ⚠️ Path validation missing
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### 5. Dependency Security
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- **Risk**: No dependency scanning or vulnerability checks
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- **Mitigation**: Add safety checks, pin versions, regular updates
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- **Status**: ❌ No scanning
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## Dependencies
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### Build Dependencies
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- Python 3.12+
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- Node.js (for frontend tooling, optional)
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- Three.js (bundled in app.js)
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### Runtime Dependencies
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- **Python**: websockets, requests, sqlite3, asyncio
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- **Frontend**: Three.js (r158+), EffectComposer, UnrealBloomPass, SMAAPass
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- **AI**: Ollama (local), Groq API (optional)
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- **Game Harnesses**: OpenMW (Morrowind), Mount & Blade II (Bannerlord)
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### External Services
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- Ollama (local LLM inference)
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- Groq API (optional cloud inference)
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- Gitea (issue tracking, CI)
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- Hermes (agent harness)
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## Deployment
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### Local Development
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```bash
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# Clone and setup
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git clone https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus.git
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cd the-nexus
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pip install -r requirements.txt
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# Start WebSocket gateway
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python3 server.py
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# In another terminal, start consciousness
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python3 nexus/nexus_think.py --ws ws://localhost:8765
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# Open browser to http://localhost:8765 (serves index.html)
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```
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### Production Deployment
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```bash
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# Deploy to VPS
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./deploy.sh
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# Or with Docker
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docker-compose up -d
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# Systemd service
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sudo cp systemd/nexus-*.service /etc/systemd/system/
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sudo systemctl enable nexus-gateway nexus-think
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sudo systemctl start nexus-gateway nexus-think
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```
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### Health Monitoring
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```bash
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# Check heartbeat
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cat ~/.nexus/heartbeat.json
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# Run health checks
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python3 scripts/lazarus_watchdog.py
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# Monitor logs
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journalctl -u nexus-gateway -f
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```
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## Architecture Decisions
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### 1. Local-First Design
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- All AI inference runs locally via Ollama
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- No mandatory cloud dependencies
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- Data stays on user's machine
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### 2. WebSocket Broadcast Architecture
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- Simple hub-and-spoke model
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- All clients receive all messages
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- Easy to add new components
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### 3. Embodied AI Loop
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- Perceive→Think→Act cycle
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- 30-second think interval
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- Context-limited for 8B model
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### 4. Plugin Harness System
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- Game worlds as separate processes
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- Standardized event protocol
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- Crash isolation
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### 5. Memory as Spatial Experience
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- Memories placed in 3D space
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- Visual and audio cues
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- Persistent across sessions
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|
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## Technical Debt
|
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|
||||
### 1. Frontend Bundle Size
|
||||
- `app.js` is 140KB unminified
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- No tree shaking or code splitting
|
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- Consider ES modules and bundler
|
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|
||||
### 2. Test Infrastructure
|
||||
- 2 collection errors blocking full test suite
|
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- Browser smoke tests depend on specific DOM structure
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- Need better test isolation
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|
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### 3. Configuration Management
|
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- Hardcoded ports and URLs
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- No environment-based configuration
|
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- Need config.py with environment overrides
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|
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### 4. Error Handling
|
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- WebSocket errors not gracefully handled
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- Harness crash recovery missing
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- Need circuit breakers and retry logic
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### 5. Documentation
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- Code comments sparse
|
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- API documentation incomplete
|
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- Need auto-generated docs from docstrings
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|
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## Migration Status
|
||||
|
||||
### Completed
|
||||
- ✅ Core WebSocket gateway
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- ✅ Three.js 3D world foundation
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||||
- ✅ Portal system architecture
|
||||
- ✅ Memory visualization system
|
||||
- ✅ Game harness framework
|
||||
|
||||
### In Progress
|
||||
- 🔄 Legacy Matrix audit (#685)
|
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- 🔄 Browser smoke test rebuild (#686)
|
||||
- 🔄 Docs truth sync (#684)
|
||||
|
||||
### Planned
|
||||
- ⏳ Portal stack rebuild (#672)
|
||||
- ⏳ Morrowind pilot loop (#673)
|
||||
- ⏳ Reflex tactical layer (#674)
|
||||
- ⏳ Context compaction (#675)
|
||||
|
||||
## Related Documentation
|
||||
|
||||
- `README.md` - Project overview and current truth
|
||||
- `CLAUDE.md` - AI agent instructions and hard rules
|
||||
- `CONTRIBUTING.md` - Development workflow and standards
|
||||
- `POLICY.md` - Branch protection and review policy
|
||||
- `DEVELOPMENT.md` - Quick start guide
|
||||
- `BROWSER_CONTRACT.md` - Frontend API contract
|
||||
- `GAMEPORTAL_PROTOCOL.md` - Portal communication protocol
|
||||
- `EVENNIA_NEXUS_EVENT_PROTOCOL.md` - Evennia bridge protocol
|
||||
|
||||
---
|
||||
|
||||
*Generated by Codebase Genome Analysis — 2026-04-14*
|
||||
*For issues or corrections, see: https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus/issues*
|
||||
9
app.js
9
app.js
@@ -714,6 +714,11 @@ async function init() {
|
||||
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
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||||
camera.position.copy(playerPos);
|
||||
|
||||
// Initialize avatar customization
|
||||
if (window.AvatarCustomization) {
|
||||
window.AvatarCustomization.init(scene, camera);
|
||||
}
|
||||
|
||||
updateLoad(20);
|
||||
|
||||
createSkybox();
|
||||
@@ -3557,6 +3562,10 @@ function gameLoop() {
|
||||
|
||||
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
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||||
|
||||
// Update avatar position
|
||||
if (window.AvatarCustomization && playerPos) {
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||||
window.AvatarCustomization.update(playerPos);
|
||||
}
|
||||
updateAshStorm(delta, elapsed);
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||||
|
||||
// Project Mnemosyne - Memory Orb Animation
|
||||
|
||||
107
avatar-customization.css
Normal file
107
avatar-customization.css
Normal file
@@ -0,0 +1,107 @@
|
||||
/* Avatar Customization */
|
||||
.avatar-name-tag {
|
||||
position: fixed;
|
||||
transform: translate(-50%, -100%);
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
color: #00ffcc;
|
||||
font-family: 'JetBrains Mono', 'Fira Code', monospace;
|
||||
font-size: 12px;
|
||||
padding: 2px 8px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(0, 255, 204, 0.3);
|
||||
pointer-events: none;
|
||||
z-index: 100;
|
||||
white-space: nowrap;
|
||||
text-shadow: 0 0 6px rgba(0, 255, 204, 0.5);
|
||||
}
|
||||
|
||||
.avatar-color-picker {
|
||||
position: fixed;
|
||||
top: 60px;
|
||||
right: 16px;
|
||||
background: rgba(10, 15, 26, 0.95);
|
||||
border: 1px solid rgba(0, 255, 204, 0.3);
|
||||
border-radius: 8px;
|
||||
padding: 12px;
|
||||
z-index: 1000;
|
||||
min-width: 200px;
|
||||
font-family: 'JetBrains Mono', 'Fira Code', monospace;
|
||||
color: #e0e0e0;
|
||||
}
|
||||
|
||||
.avatar-color-picker.hidden {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.avatar-picker-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 12px;
|
||||
font-size: 14px;
|
||||
color: #00ffcc;
|
||||
}
|
||||
|
||||
.avatar-picker-close {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #666;
|
||||
font-size: 18px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.avatar-picker-close:hover { color: #ff3333; }
|
||||
|
||||
.avatar-picker-name {
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.avatar-picker-name label {
|
||||
display: block;
|
||||
font-size: 10px;
|
||||
color: #666;
|
||||
text-transform: uppercase;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
.avatar-picker-name input {
|
||||
width: 100%;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(0, 255, 204, 0.2);
|
||||
border-radius: 4px;
|
||||
color: #e0e0e0;
|
||||
padding: 6px 8px;
|
||||
font-family: inherit;
|
||||
font-size: 13px;
|
||||
outline: none;
|
||||
}
|
||||
.avatar-picker-name input:focus {
|
||||
border-color: rgba(0, 255, 204, 0.5);
|
||||
}
|
||||
|
||||
.avatar-picker-colors label {
|
||||
display: block;
|
||||
font-size: 10px;
|
||||
color: #666;
|
||||
text-transform: uppercase;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.avatar-color-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.avatar-color-swatch {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
border-radius: 50%;
|
||||
border: 2px solid transparent;
|
||||
cursor: pointer;
|
||||
transition: border-color 0.15s, transform 0.15s;
|
||||
}
|
||||
.avatar-color-swatch:hover {
|
||||
transform: scale(1.15);
|
||||
}
|
||||
.avatar-color-swatch.active {
|
||||
border-color: white;
|
||||
box-shadow: 0 0 8px currentColor;
|
||||
}
|
||||
184
avatar-customization.js
Normal file
184
avatar-customization.js
Normal file
@@ -0,0 +1,184 @@
|
||||
/**
|
||||
* Avatar Customization Module for The Nexus
|
||||
*
|
||||
* Provides:
|
||||
* - Visible avatar mesh (capsule shape)
|
||||
* - Color picker with 8 presets
|
||||
* - Name tag above avatar
|
||||
* - localStorage persistence
|
||||
*
|
||||
* Usage:
|
||||
* AvatarCustomization.init(scene, camera);
|
||||
* AvatarCustomization.setColor('#ff6600');
|
||||
* AvatarCustomization.setName('Timmy');
|
||||
*/
|
||||
|
||||
const AvatarCustomization = (() => {
|
||||
let avatarMesh = null;
|
||||
let nameTagDiv = null;
|
||||
let colorPickerPanel = null;
|
||||
let currentColor = '#00ffcc';
|
||||
let currentName = 'Visitor';
|
||||
let _scene = null;
|
||||
let _camera = null;
|
||||
|
||||
const STORAGE_KEY = 'nexus-avatar-prefs';
|
||||
const PRESET_COLORS = [
|
||||
{ name: 'Teal', hex: '#00ffcc' },
|
||||
{ name: 'Cyan', hex: '#00ccff' },
|
||||
{ name: 'Purple', hex: '#9966ff' },
|
||||
{ name: 'Pink', hex: '#ff66aa' },
|
||||
{ name: 'Orange', hex: '#ff8833' },
|
||||
{ name: 'Gold', hex: '#ffcc00' },
|
||||
{ name: 'Red', hex: '#ff3333' },
|
||||
{ name: 'Green', hex: '#33ff66' },
|
||||
];
|
||||
|
||||
function loadPrefs() {
|
||||
try {
|
||||
const raw = localStorage.getItem(STORAGE_KEY);
|
||||
if (raw) {
|
||||
const prefs = JSON.parse(raw);
|
||||
if (prefs.color) currentColor = prefs.color;
|
||||
if (prefs.name) currentName = prefs.name;
|
||||
}
|
||||
} catch (e) { /* ignore */ }
|
||||
}
|
||||
|
||||
function savePrefs() {
|
||||
try {
|
||||
localStorage.setItem(STORAGE_KEY, JSON.stringify({
|
||||
color: currentColor,
|
||||
name: currentName,
|
||||
}));
|
||||
} catch (e) { /* ignore */ }
|
||||
}
|
||||
|
||||
function createAvatarMesh(color) {
|
||||
const geo = new THREE.CapsuleGeometry(0.3, 0.8, 8, 16);
|
||||
const mat = new THREE.MeshStandardMaterial({
|
||||
color: new THREE.Color(color),
|
||||
emissive: new THREE.Color(color).multiplyScalar(0.3),
|
||||
metalness: 0.3,
|
||||
roughness: 0.5,
|
||||
});
|
||||
const mesh = new THREE.Mesh(geo, mat);
|
||||
mesh.position.set(0, 1.2, 0);
|
||||
mesh.castShadow = true;
|
||||
return mesh;
|
||||
}
|
||||
|
||||
function updateAvatarColor(hex) {
|
||||
currentColor = hex;
|
||||
if (avatarMesh) {
|
||||
avatarMesh.material.color.set(hex);
|
||||
avatarMesh.material.emissive.set(new THREE.Color(hex).multiplyScalar(0.3));
|
||||
}
|
||||
document.querySelectorAll('.avatar-color-swatch').forEach(el => {
|
||||
el.classList.toggle('active', el.dataset.color === hex);
|
||||
});
|
||||
savePrefs();
|
||||
}
|
||||
|
||||
function createNameTag(name) {
|
||||
const div = document.createElement('div');
|
||||
div.className = 'avatar-name-tag';
|
||||
div.textContent = name;
|
||||
document.body.appendChild(div);
|
||||
return div;
|
||||
}
|
||||
|
||||
function updateNameTagPosition() {
|
||||
if (!nameTagDiv || !_camera) return;
|
||||
const pos = new THREE.Vector3(0, 2.4, 0);
|
||||
if (avatarMesh && avatarMesh.parent) {
|
||||
pos.add(avatarMesh.parent.position);
|
||||
}
|
||||
pos.project(_camera);
|
||||
const x = (pos.x * 0.5 + 0.5) * window.innerWidth;
|
||||
const y = (-pos.y * 0.5 + 0.5) * window.innerHeight;
|
||||
nameTagDiv.style.left = x + 'px';
|
||||
nameTagDiv.style.top = y + 'px';
|
||||
nameTagDiv.style.display = pos.z < 1 ? 'block' : 'none';
|
||||
}
|
||||
|
||||
function updateNameTagText(name) {
|
||||
currentName = name;
|
||||
if (nameTagDiv) nameTagDiv.textContent = name;
|
||||
savePrefs();
|
||||
}
|
||||
|
||||
function createColorPicker() {
|
||||
const panel = document.createElement('div');
|
||||
panel.id = 'avatar-color-picker';
|
||||
panel.className = 'avatar-color-picker hidden';
|
||||
panel.innerHTML = '<div class="avatar-picker-header">' +
|
||||
'<span>Avatar</span>' +
|
||||
'<button class="avatar-picker-close">×</button></div>' +
|
||||
'<div class="avatar-picker-name"><label>Name</label>' +
|
||||
'<input type="text" id="avatar-name-input" maxlength="20" placeholder="Your name" /></div>' +
|
||||
'<div class="avatar-picker-colors"><label>Color</label>' +
|
||||
'<div class="avatar-color-grid">' +
|
||||
PRESET_COLORS.map(c => '<button class="avatar-color-swatch ' +
|
||||
(c.hex === currentColor ? 'active' : '') +
|
||||
'" data-color="' + c.hex + '" style="background:' + c.hex +
|
||||
'" title="' + c.name + '"></button>').join('') +
|
||||
'</div></div>';
|
||||
document.body.appendChild(panel);
|
||||
|
||||
panel.querySelector('.avatar-picker-close').addEventListener('click', () => {
|
||||
panel.classList.add('hidden');
|
||||
});
|
||||
panel.querySelectorAll('.avatar-color-swatch').forEach(el => {
|
||||
el.addEventListener('click', () => updateAvatarColor(el.dataset.color));
|
||||
});
|
||||
const nameInput = panel.querySelector('#avatar-name-input');
|
||||
nameInput.value = currentName;
|
||||
nameInput.addEventListener('input', (e) => {
|
||||
updateNameTagText(e.target.value || 'Visitor');
|
||||
});
|
||||
return panel;
|
||||
}
|
||||
|
||||
function toggleColorPicker() {
|
||||
if (!colorPickerPanel) return;
|
||||
colorPickerPanel.classList.toggle('hidden');
|
||||
const nameInput = colorPickerPanel.querySelector('#avatar-name-input');
|
||||
if (nameInput && !colorPickerPanel.classList.contains('hidden')) {
|
||||
nameInput.value = currentName;
|
||||
nameInput.focus();
|
||||
}
|
||||
}
|
||||
|
||||
function update(playerPos) {
|
||||
if (!avatarMesh) return;
|
||||
avatarMesh.position.set(playerPos.x, playerPos.y - 0.8, playerPos.z);
|
||||
updateNameTagPosition();
|
||||
}
|
||||
|
||||
function init(sceneRef, cameraRef) {
|
||||
_scene = sceneRef;
|
||||
_camera = cameraRef;
|
||||
loadPrefs();
|
||||
avatarMesh = createAvatarMesh(currentColor);
|
||||
_scene.add(avatarMesh);
|
||||
nameTagDiv = createNameTag(currentName);
|
||||
colorPickerPanel = createColorPicker();
|
||||
|
||||
const hudRight = document.querySelector('.hud-top-right');
|
||||
if (hudRight) {
|
||||
const btn = document.createElement('button');
|
||||
btn.id = 'avatar-customize-btn';
|
||||
btn.className = 'hud-icon-btn';
|
||||
btn.title = 'Customize Avatar';
|
||||
btn.innerHTML = '<span class="hud-icon">🎨</span>';
|
||||
btn.addEventListener('click', toggleColorPicker);
|
||||
hudRight.insertBefore(btn, hudRight.firstChild);
|
||||
}
|
||||
console.log('[AvatarCustomization] Initialized —', currentColor, currentName);
|
||||
}
|
||||
|
||||
return { init, update, setColor: updateAvatarColor, setName: updateNameTagText, toggleColorPicker };
|
||||
})();
|
||||
|
||||
window.AvatarCustomization = AvatarCustomization;
|
||||
@@ -23,6 +23,7 @@
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@300;400;500;600;700&family=Orbitron:wght@400;500;600;700;800;900&display=swap" rel="stylesheet">
|
||||
<link rel="stylesheet" href="./style.css">
|
||||
<link rel="stylesheet" href="./avatar-customization.css">
|
||||
<link rel="manifest" href="./manifest.json">
|
||||
<script type="importmap">
|
||||
{
|
||||
@@ -395,6 +396,7 @@
|
||||
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
|
||||
|
||||
<script src="./boot.js"></script>
|
||||
<script src="./avatar-customization.js"></script>
|
||||
<script>
|
||||
function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
|
||||
function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }
|
||||
|
||||
Reference in New Issue
Block a user