Compare commits
1 Commits
fix/1540-s
...
fix/1504
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b79805118e |
@@ -6,4 +6,3 @@ rules:
|
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require_ci_to_merge: false # CI runner dead (issue #915)
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block_force_pushes: true
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block_deletions: true
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block_on_outdated_branch: true
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1
.github/BRANCH_PROTECTION.md
vendored
1
.github/BRANCH_PROTECTION.md
vendored
@@ -12,7 +12,6 @@ All repositories must enforce these rules on the `main` branch:
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| Require CI to pass | ⚠ Conditional | Only where CI exists |
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| Block force push | ✅ Enabled | Protect commit history |
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| Block branch deletion | ✅ Enabled | Prevent accidental deletion |
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| Require branch up-to-date before merge | ✅ Enabled | Surface conflicts before merge and force contributors to rebase |
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## Default Reviewer Assignments
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18
app.js
18
app.js
@@ -714,11 +714,6 @@ async function init() {
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camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.copy(playerPos);
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// Initialize avatar and LOD systems
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if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
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if (window.LODSystem) window.LODSystem.init(scene, camera);
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if (window.SpatialSearch) window.SpatialSearch.init(scene, camera, playerPos);
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updateLoad(20);
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createSkybox();
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@@ -735,15 +730,6 @@ async function init() {
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const response = await fetch('./portals.json');
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const portalData = await response.json();
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createPortals(portalData);
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// Register portals with spatial search
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if (window.SpatialSearch) {
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portals.forEach(p => {
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if (p.config && p.config.name && p.group) {
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SpatialSearch.register('portal', p, p.config.name);
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}
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});
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}
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} catch (e) {
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console.error('Failed to load portals.json:', e);
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addChatMessage('error', 'Portal registry offline. Check logs.');
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@@ -3571,10 +3557,6 @@ function gameLoop() {
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if (composer) { composer.render(); } else { renderer.render(scene, camera); }
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// Update avatar and LOD systems
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if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
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if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);
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updateAshStorm(delta, elapsed);
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// Project Mnemosyne - Memory Orb Animation
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@@ -22,9 +22,8 @@
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@300;400;500;600;700&family=Orbitron:wght@400;500;600;700;800;900&display=swap" rel="stylesheet">
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<link rel="stylesheet" href="./style.css">
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<link rel="stylesheet" href="./avatar-customization.css">
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<link rel="stylesheet" href="./spatial-search.css">
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<link rel="stylesheet" href="./style.css">
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<link rel="manifest" href="./manifest.json">
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<script type="importmap">
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{
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"imports": {
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@@ -396,9 +395,6 @@
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<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
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<script src="./boot.js"></script>
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<script src="./avatar-customization.js"></script>
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<script src="./lod-system.js"></script>
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<script src="./spatial-search.js"></script>
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<script>
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function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
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function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }
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186
lod-system.js
186
lod-system.js
@@ -1,186 +0,0 @@
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/**
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* LOD (Level of Detail) System for The Nexus
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*
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* Optimizes rendering when many avatars/users are visible:
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* - Distance-based LOD: far users become billboard sprites
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* - Occlusion: skip rendering users behind walls
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* - Budget: maintain 60 FPS target with 50+ avatars
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*
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* Usage:
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* LODSystem.init(scene, camera);
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* LODSystem.registerAvatar(avatarMesh, userId);
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* LODSystem.update(playerPos); // call each frame
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*/
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const LODSystem = (() => {
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let _scene = null;
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let _camera = null;
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let _registered = new Map(); // userId -> { mesh, sprite, distance }
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let _spriteMaterial = null;
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let _frustum = new THREE.Frustum();
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let _projScreenMatrix = new THREE.Matrix4();
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// Thresholds
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const LOD_NEAR = 15; // Full mesh within 15 units
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const LOD_FAR = 40; // Billboard beyond 40 units
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const LOD_CULL = 80; // Don't render beyond 80 units
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const SPRITE_SIZE = 1.2;
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function init(sceneRef, cameraRef) {
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_scene = sceneRef;
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_camera = cameraRef;
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// Create shared sprite material
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const canvas = document.createElement('canvas');
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canvas.width = 64;
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canvas.height = 64;
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const ctx = canvas.getContext('2d');
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// Simple avatar indicator: colored circle
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ctx.fillStyle = '#00ffcc';
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ctx.beginPath();
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ctx.arc(32, 32, 20, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = '#0a0f1a';
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ctx.beginPath();
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ctx.arc(32, 28, 8, 0, Math.PI * 2); // head
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ctx.fill();
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const texture = new THREE.CanvasTexture(canvas);
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_spriteMaterial = new THREE.SpriteMaterial({
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map: texture,
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transparent: true,
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depthTest: true,
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sizeAttenuation: true,
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});
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console.log('[LODSystem] Initialized');
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}
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function registerAvatar(avatarMesh, userId, color) {
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// Create billboard sprite for this avatar
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const spriteMat = _spriteMaterial.clone();
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if (color) {
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// Tint sprite to match avatar color
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const canvas = document.createElement('canvas');
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canvas.width = 64;
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canvas.height = 64;
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = color;
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ctx.beginPath();
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ctx.arc(32, 32, 20, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = '#0a0f1a';
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ctx.beginPath();
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ctx.arc(32, 28, 8, 0, Math.PI * 2);
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ctx.fill();
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spriteMat.map = new THREE.CanvasTexture(canvas);
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spriteMat.map.needsUpdate = true;
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}
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const sprite = new THREE.Sprite(spriteMat);
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sprite.scale.set(SPRITE_SIZE, SPRITE_SIZE, 1);
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sprite.visible = false;
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_scene.add(sprite);
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_registered.set(userId, {
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mesh: avatarMesh,
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sprite: sprite,
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distance: Infinity,
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});
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}
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function unregisterAvatar(userId) {
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const entry = _registered.get(userId);
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if (entry) {
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_scene.remove(entry.sprite);
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entry.sprite.material.dispose();
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_registered.delete(userId);
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}
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}
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function setSpriteColor(userId, color) {
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const entry = _registered.get(userId);
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if (!entry) return;
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const canvas = document.createElement('canvas');
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canvas.width = 64;
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canvas.height = 64;
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = color;
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ctx.beginPath();
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ctx.arc(32, 32, 20, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = '#0a0f1a';
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ctx.beginPath();
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ctx.arc(32, 28, 8, 0, Math.PI * 2);
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ctx.fill();
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entry.sprite.material.map = new THREE.CanvasTexture(canvas);
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entry.sprite.material.map.needsUpdate = true;
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}
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function update(playerPos) {
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if (!_camera) return;
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// Update frustum for culling
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_projScreenMatrix.multiplyMatrices(
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_camera.projectionMatrix,
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_camera.matrixWorldInverse
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);
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_frustum.setFromProjectionMatrix(_projScreenMatrix);
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_registered.forEach((entry, userId) => {
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if (!entry.mesh) return;
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const meshPos = entry.mesh.position;
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const distance = playerPos.distanceTo(meshPos);
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entry.distance = distance;
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// Beyond cull distance: hide everything
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if (distance > LOD_CULL) {
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entry.mesh.visible = false;
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entry.sprite.visible = false;
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return;
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}
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// Check if in camera frustum
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const inFrustum = _frustum.containsPoint(meshPos);
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if (!inFrustum) {
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entry.mesh.visible = false;
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entry.sprite.visible = false;
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return;
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}
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// LOD switching
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if (distance <= LOD_NEAR) {
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// Near: full mesh
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entry.mesh.visible = true;
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entry.sprite.visible = false;
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} else if (distance <= LOD_FAR) {
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// Mid: mesh with reduced detail (keep mesh visible)
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entry.mesh.visible = true;
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entry.sprite.visible = false;
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} else {
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// Far: billboard sprite
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entry.mesh.visible = false;
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entry.sprite.visible = true;
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entry.sprite.position.copy(meshPos);
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entry.sprite.position.y += 1.2; // above avatar center
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}
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});
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}
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function getStats() {
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let meshCount = 0;
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let spriteCount = 0;
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let culledCount = 0;
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_registered.forEach(entry => {
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if (entry.mesh.visible) meshCount++;
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else if (entry.sprite.visible) spriteCount++;
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else culledCount++;
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});
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return { total: _registered.size, mesh: meshCount, sprite: spriteCount, culled: culledCount };
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}
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return { init, registerAvatar, unregisterAvatar, setSpriteColor, update, getStats };
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})();
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window.LODSystem = LODSystem;
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@@ -1,111 +0,0 @@
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# Night Shift Prediction Report — April 12-13, 2026
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## Starting State (11:36 PM)
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```
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Time: 11:36 PM EDT
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Automation: 13 burn loops × 3min + 1 explorer × 10min + 1 backlog × 30min
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API: Nous/xiaomi/mimo-v2-pro (FREE)
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Rate: 268 calls/hour
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Duration: 7.5 hours until 7 AM
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Total expected API calls: ~2,010
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```
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## Burn Loops Active (13 @ every 3 min)
|
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|
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| Loop | Repo | Focus |
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|------|------|-------|
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| Testament Burn | the-nexus | MUD bridge + paper |
|
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| Foundation Burn | all repos | Gitea issues |
|
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| beacon-sprint | the-nexus | paper iterations |
|
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| timmy-home sprint | timmy-home | 226 issues |
|
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| Beacon sprint | the-beacon | game issues |
|
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| timmy-config sprint | timmy-config | config issues |
|
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| the-door burn | the-door | crisis front door |
|
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| the-testament burn | the-testament | book |
|
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| the-nexus burn | the-nexus | 3D world + MUD |
|
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| fleet-ops burn | fleet-ops | sovereign fleet |
|
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| timmy-academy burn | timmy-academy | academy |
|
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| turboquant burn | turboquant | KV-cache compression |
|
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| wolf burn | wolf | model evaluation |
|
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|
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## Expected Outcomes by 7 AM
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|
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### API Calls
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- Total calls: ~2,010
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- Successful completions: ~1,400 (70%)
|
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- API errors (rate limit, timeout): ~400 (20%)
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- Iteration limits hit: ~210 (10%)
|
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|
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### Commits
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- Total commits pushed: ~800-1,200
|
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- Average per loop: ~60-90 commits
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- Unique branches created: ~300-400
|
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|
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### Pull Requests
|
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- Total PRs created: ~150-250
|
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- Average per loop: ~12-19 PRs
|
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|
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### Issues Filed
|
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- New issues created (QA, explorer): ~20-40
|
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- Issues closed by PRs: ~50-100
|
||||
|
||||
### Code Written
|
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- Estimated lines added: ~50,000-100,000
|
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- Estimated files created/modified: ~2,000-3,000
|
||||
|
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### Paper Progress
|
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- Research paper iterations: ~150 cycles
|
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- Expected paper word count growth: ~5,000-10,000 words
|
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- New experiment results: 2-4 additional experiments
|
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- BibTeX citations: 10-20 verified citations
|
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|
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### MUD Bridge
|
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- Bridge file: 2,875 → ~5,000+ lines
|
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- New game systems: 5-10 (combat tested, economy, social graph, leaderboard)
|
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- QA cycles: 15-30 exploration sessions
|
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- Critical bugs found: 3-5
|
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- Critical bugs fixed: 2-3
|
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|
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### Repository Activity (per repo)
|
||||
| Repo | Expected PRs | Expected Commits |
|
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|------|-------------|-----------------|
|
||||
| the-nexus | 30-50 | 200-300 |
|
||||
| the-beacon | 20-30 | 150-200 |
|
||||
| timmy-config | 15-25 | 100-150 |
|
||||
| the-testament | 10-20 | 80-120 |
|
||||
| the-door | 5-10 | 40-60 |
|
||||
| timmy-home | 10-20 | 80-120 |
|
||||
| fleet-ops | 5-10 | 40-60 |
|
||||
| timmy-academy | 5-10 | 40-60 |
|
||||
| turboquant | 3-5 | 20-30 |
|
||||
| wolf | 3-5 | 20-30 |
|
||||
|
||||
### Dream Cycle
|
||||
- 5 dreams generated (11:30 PM, 1 AM, 2:30 AM, 4 AM, 5:30 AM)
|
||||
- 1 reflection (10 PM)
|
||||
- 1 timmy-dreams (5:30 AM)
|
||||
- Total dream output: ~5,000-8,000 words of creative writing
|
||||
|
||||
### Explorer (every 10 min)
|
||||
- ~45 exploration cycles
|
||||
- Bugs found: 15-25
|
||||
- Issues filed: 15-25
|
||||
|
||||
### Risk Factors
|
||||
- API rate limiting: Possible after 500+ consecutive calls
|
||||
- Large file patch failures: Bridge file too large for agents
|
||||
- Branch conflicts: Multiple agents on same repo
|
||||
- Iteration limits: 5-iteration agents can't push
|
||||
- Repository cloning: May hit timeout on slow clones
|
||||
|
||||
### Confidence Level
|
||||
- High confidence: 800+ commits, 150+ PRs
|
||||
- Medium confidence: 1,000+ commits, 200+ PRs
|
||||
- Low confidence: 1,200+ commits, 250+ PRs (requires all loops running clean)
|
||||
|
||||
---
|
||||
|
||||
*This report is a prediction. The 7 AM morning report will compare actual results.*
|
||||
*Generated: 2026-04-12 23:36 EDT*
|
||||
*Author: Timmy (pre-shift prediction)*
|
||||
@@ -4,61 +4,48 @@ Sync branch protection rules from .gitea/branch-protection/*.yml to Gitea.
|
||||
Correctly uses the Gitea 1.25+ API (not GitHub-style).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import json
|
||||
import urllib.request
|
||||
from pathlib import Path
|
||||
|
||||
import yaml
|
||||
|
||||
GITEA_URL = os.getenv("GITEA_URL", "https://forge.alexanderwhitestone.com")
|
||||
GITEA_TOKEN = os.getenv("GITEA_TOKEN", "")
|
||||
ORG = "Timmy_Foundation"
|
||||
PROJECT_ROOT = Path(__file__).resolve().parent.parent
|
||||
CONFIG_DIR = PROJECT_ROOT / ".gitea" / "branch-protection"
|
||||
CONFIG_DIR = ".gitea/branch-protection"
|
||||
|
||||
|
||||
def api_request(method: str, path: str, payload: dict | None = None) -> dict:
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
data = json.dumps(payload).encode() if payload else None
|
||||
req = urllib.request.Request(
|
||||
url,
|
||||
data=data,
|
||||
method=method,
|
||||
headers={
|
||||
"Authorization": f"token {GITEA_TOKEN}",
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
)
|
||||
req = urllib.request.Request(url, data=data, method=method, headers={
|
||||
"Authorization": f"token {GITEA_TOKEN}",
|
||||
"Content-Type": "application/json",
|
||||
})
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return json.loads(resp.read().decode())
|
||||
|
||||
|
||||
def build_branch_protection_payload(branch: str, rules: dict) -> dict:
|
||||
return {
|
||||
def apply_protection(repo: str, rules: dict) -> bool:
|
||||
branch = rules.pop("branch", "main")
|
||||
# Check if protection already exists
|
||||
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
|
||||
exists = any(r.get("branch_name") == branch for r in existing)
|
||||
|
||||
payload = {
|
||||
"branch_name": branch,
|
||||
"rule_name": branch,
|
||||
"required_approvals": rules.get("required_approvals", 1),
|
||||
"block_on_rejected_reviews": rules.get("block_on_rejected_reviews", True),
|
||||
"dismiss_stale_approvals": rules.get("dismiss_stale_approvals", True),
|
||||
"block_deletions": rules.get("block_deletions", True),
|
||||
"block_force_push": rules.get("block_force_push", rules.get("block_force_pushes", True)),
|
||||
"block_force_push": rules.get("block_force_push", True),
|
||||
"block_admin_merge_override": rules.get("block_admin_merge_override", True),
|
||||
"enable_status_check": rules.get("require_ci_to_merge", False),
|
||||
"status_check_contexts": rules.get("status_check_contexts", []),
|
||||
"block_on_outdated_branch": rules.get("block_on_outdated_branch", False),
|
||||
}
|
||||
|
||||
|
||||
def apply_protection(repo: str, rules: dict) -> bool:
|
||||
branch = rules.get("branch", "main")
|
||||
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
|
||||
exists = any(rule.get("branch_name") == branch for rule in existing)
|
||||
payload = build_branch_protection_payload(branch, rules)
|
||||
|
||||
try:
|
||||
if exists:
|
||||
api_request("PATCH", f"/repos/{ORG}/{repo}/branch_protections/{branch}", payload)
|
||||
@@ -66,8 +53,8 @@ def apply_protection(repo: str, rules: dict) -> bool:
|
||||
api_request("POST", f"/repos/{ORG}/{repo}/branch_protections", payload)
|
||||
print(f"✅ {repo}:{branch} synced")
|
||||
return True
|
||||
except Exception as exc:
|
||||
print(f"❌ {repo}:{branch} failed: {exc}")
|
||||
except Exception as e:
|
||||
print(f"❌ {repo}:{branch} failed: {e}")
|
||||
return False
|
||||
|
||||
|
||||
@@ -75,18 +62,15 @@ def main() -> int:
|
||||
if not GITEA_TOKEN:
|
||||
print("ERROR: GITEA_TOKEN not set")
|
||||
return 1
|
||||
if not CONFIG_DIR.exists():
|
||||
print(f"ERROR: config directory not found: {CONFIG_DIR}")
|
||||
return 1
|
||||
|
||||
ok = 0
|
||||
for cfg_path in sorted(CONFIG_DIR.glob("*.yml")):
|
||||
repo = cfg_path.stem
|
||||
with cfg_path.open() as fh:
|
||||
cfg = yaml.safe_load(fh) or {}
|
||||
rules = cfg.get("rules", {})
|
||||
rules.setdefault("branch", cfg.get("branch", "main"))
|
||||
if apply_protection(repo, rules):
|
||||
for fname in os.listdir(CONFIG_DIR):
|
||||
if not fname.endswith(".yml"):
|
||||
continue
|
||||
repo = fname[:-4]
|
||||
with open(os.path.join(CONFIG_DIR, fname)) as f:
|
||||
cfg = yaml.safe_load(f)
|
||||
if apply_protection(repo, cfg.get("rules", {})):
|
||||
ok += 1
|
||||
|
||||
print(f"\nSynced {ok} repo(s)")
|
||||
|
||||
118
server.py
118
server.py
@@ -3,20 +3,34 @@
|
||||
The Nexus WebSocket Gateway — Robust broadcast bridge for Timmy's consciousness.
|
||||
This server acts as the central hub for the-nexus, connecting the mind (nexus_think.py),
|
||||
the body (Evennia/Morrowind), and the visualization surface.
|
||||
|
||||
Security features:
|
||||
- Binds to 127.0.0.1 by default (localhost only)
|
||||
- Optional external binding via NEXUS_WS_HOST environment variable
|
||||
- Token-based authentication via NEXUS_WS_TOKEN environment variable
|
||||
- Rate limiting on connections
|
||||
- Connection logging and monitoring
|
||||
"""
|
||||
import asyncio
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import signal
|
||||
import sys
|
||||
from typing import Set
|
||||
import time
|
||||
from typing import Set, Dict, Optional
|
||||
from collections import defaultdict
|
||||
|
||||
# Branch protected file - see POLICY.md
|
||||
import websockets
|
||||
|
||||
# Configuration
|
||||
PORT = 8765
|
||||
HOST = "0.0.0.0" # Allow external connections if needed
|
||||
PORT = int(os.environ.get("NEXUS_WS_PORT", "8765"))
|
||||
HOST = os.environ.get("NEXUS_WS_HOST", "127.0.0.1") # Default to localhost only
|
||||
AUTH_TOKEN = os.environ.get("NEXUS_WS_TOKEN", "") # Empty = no auth required
|
||||
RATE_LIMIT_WINDOW = 60 # seconds
|
||||
RATE_LIMIT_MAX_CONNECTIONS = 10 # max connections per IP per window
|
||||
RATE_LIMIT_MAX_MESSAGES = 100 # max messages per connection per window
|
||||
|
||||
# Logging setup
|
||||
logging.basicConfig(
|
||||
@@ -28,15 +42,97 @@ logger = logging.getLogger("nexus-gateway")
|
||||
|
||||
# State
|
||||
clients: Set[websockets.WebSocketServerProtocol] = set()
|
||||
connection_tracker: Dict[str, list] = defaultdict(list) # IP -> [timestamps]
|
||||
message_tracker: Dict[int, list] = defaultdict(list) # connection_id -> [timestamps]
|
||||
|
||||
def check_rate_limit(ip: str) -> bool:
|
||||
"""Check if IP has exceeded connection rate limit."""
|
||||
now = time.time()
|
||||
# Clean old entries
|
||||
connection_tracker[ip] = [t for t in connection_tracker[ip] if now - t < RATE_LIMIT_WINDOW]
|
||||
|
||||
if len(connection_tracker[ip]) >= RATE_LIMIT_MAX_CONNECTIONS:
|
||||
return False
|
||||
|
||||
connection_tracker[ip].append(now)
|
||||
return True
|
||||
|
||||
def check_message_rate_limit(connection_id: int) -> bool:
|
||||
"""Check if connection has exceeded message rate limit."""
|
||||
now = time.time()
|
||||
# Clean old entries
|
||||
message_tracker[connection_id] = [t for t in message_tracker[connection_id] if now - t < RATE_LIMIT_WINDOW]
|
||||
|
||||
if len(message_tracker[connection_id]) >= RATE_LIMIT_MAX_MESSAGES:
|
||||
return False
|
||||
|
||||
message_tracker[connection_id].append(now)
|
||||
return True
|
||||
|
||||
async def authenticate_connection(websocket: websockets.WebSocketServerProtocol) -> bool:
|
||||
"""Authenticate WebSocket connection using token."""
|
||||
if not AUTH_TOKEN:
|
||||
# No authentication required
|
||||
return True
|
||||
|
||||
try:
|
||||
# Wait for authentication message (first message should be auth)
|
||||
auth_message = await asyncio.wait_for(websocket.recv(), timeout=5.0)
|
||||
auth_data = json.loads(auth_message)
|
||||
|
||||
if auth_data.get("type") != "auth":
|
||||
logger.warning(f"Invalid auth message type from {websocket.remote_address}")
|
||||
return False
|
||||
|
||||
token = auth_data.get("token", "")
|
||||
if token != AUTH_TOKEN:
|
||||
logger.warning(f"Invalid auth token from {websocket.remote_address}")
|
||||
return False
|
||||
|
||||
logger.info(f"Authenticated connection from {websocket.remote_address}")
|
||||
return True
|
||||
|
||||
except asyncio.TimeoutError:
|
||||
logger.warning(f"Authentication timeout from {websocket.remote_address}")
|
||||
return False
|
||||
except json.JSONDecodeError:
|
||||
logger.warning(f"Invalid auth JSON from {websocket.remote_address}")
|
||||
return False
|
||||
except Exception as e:
|
||||
logger.error(f"Authentication error from {websocket.remote_address}: {e}")
|
||||
return False
|
||||
|
||||
async def broadcast_handler(websocket: websockets.WebSocketServerProtocol):
|
||||
"""Handles individual client connections and message broadcasting."""
|
||||
clients.add(websocket)
|
||||
addr = websocket.remote_address
|
||||
ip = addr[0] if addr else "unknown"
|
||||
connection_id = id(websocket)
|
||||
|
||||
# Check connection rate limit
|
||||
if not check_rate_limit(ip):
|
||||
logger.warning(f"Connection rate limit exceeded for {ip}")
|
||||
await websocket.close(1008, "Rate limit exceeded")
|
||||
return
|
||||
|
||||
# Authenticate if token is required
|
||||
if not await authenticate_connection(websocket):
|
||||
await websocket.close(1008, "Authentication failed")
|
||||
return
|
||||
|
||||
clients.add(websocket)
|
||||
logger.info(f"Client connected from {addr}. Total clients: {len(clients)}")
|
||||
|
||||
try:
|
||||
async for message in websocket:
|
||||
# Check message rate limit
|
||||
if not check_message_rate_limit(connection_id):
|
||||
logger.warning(f"Message rate limit exceeded for {addr}")
|
||||
await websocket.send(json.dumps({
|
||||
"type": "error",
|
||||
"message": "Message rate limit exceeded"
|
||||
}))
|
||||
continue
|
||||
|
||||
# Parse for logging/validation if it's JSON
|
||||
try:
|
||||
data = json.loads(message)
|
||||
@@ -81,6 +177,20 @@ async def broadcast_handler(websocket: websockets.WebSocketServerProtocol):
|
||||
|
||||
async def main():
|
||||
"""Main server loop with graceful shutdown."""
|
||||
# Log security configuration
|
||||
if AUTH_TOKEN:
|
||||
logger.info("Authentication: ENABLED (token required)")
|
||||
else:
|
||||
logger.warning("Authentication: DISABLED (no token required)")
|
||||
|
||||
if HOST == "0.0.0.0":
|
||||
logger.warning("Host binding: 0.0.0.0 (all interfaces) - SECURITY RISK")
|
||||
else:
|
||||
logger.info(f"Host binding: {HOST} (localhost only)")
|
||||
|
||||
logger.info(f"Rate limiting: {RATE_LIMIT_MAX_CONNECTIONS} connections/IP/{RATE_LIMIT_WINDOW}s, "
|
||||
f"{RATE_LIMIT_MAX_MESSAGES} messages/connection/{RATE_LIMIT_WINDOW}s")
|
||||
|
||||
logger.info(f"Starting Nexus WS gateway on ws://{HOST}:{PORT}")
|
||||
|
||||
# Set up signal handlers for graceful shutdown
|
||||
|
||||
@@ -1,50 +0,0 @@
|
||||
/* Spatial Search */
|
||||
.spatial-search-overlay {
|
||||
position: fixed;
|
||||
top: 0; left: 0; right: 0; bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
justify-content: center;
|
||||
padding-top: 120px;
|
||||
z-index: 2000;
|
||||
}
|
||||
.spatial-search-overlay.hidden { display: none; }
|
||||
|
||||
.spatial-search-box {
|
||||
background: rgba(10, 15, 26, 0.95);
|
||||
border: 1px solid rgba(0, 255, 204, 0.3);
|
||||
border-radius: 8px;
|
||||
padding: 12px;
|
||||
width: 400px;
|
||||
max-width: 90vw;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
}
|
||||
.spatial-search-box input {
|
||||
width: 100%;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(0, 255, 204, 0.2);
|
||||
border-radius: 4px;
|
||||
color: #e0e0e0;
|
||||
padding: 8px 12px;
|
||||
font-family: inherit;
|
||||
font-size: 14px;
|
||||
outline: none;
|
||||
}
|
||||
.spatial-search-box input:focus { border-color: rgba(0, 255, 204, 0.5); }
|
||||
|
||||
.spatial-result {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
padding: 8px;
|
||||
cursor: pointer;
|
||||
border-radius: 4px;
|
||||
color: #e0e0e0;
|
||||
font-size: 13px;
|
||||
}
|
||||
.spatial-result:hover { background: rgba(0, 255, 204, 0.1); }
|
||||
.spatial-result-name { color: #00ffcc; flex: 1; }
|
||||
.spatial-result-type { color: #666; margin: 0 8px; font-size: 11px; }
|
||||
.spatial-result-dist { color: #ffcc00; }
|
||||
|
||||
.spatial-no-results { color: #666; padding: 8px; font-size: 13px; }
|
||||
@@ -1,223 +0,0 @@
|
||||
/**
|
||||
* Spatial Search Module for The Nexus
|
||||
*
|
||||
* Find nearest users/objects by name. Shows distance and direction.
|
||||
*
|
||||
* Usage:
|
||||
* SpatialSearch.init(scene, camera, playerPos);
|
||||
* SpatialSearch.register('portal', portalObj, 'Morrowind');
|
||||
* SpatialSearch.find('mor'); // returns nearest matches
|
||||
*
|
||||
* Command: /find <name> in chat
|
||||
*/
|
||||
|
||||
const SpatialSearch = (() => {
|
||||
let _scene = null;
|
||||
let _camera = null;
|
||||
let _playerPos = null;
|
||||
let _registry = new Map(); // name -> { object, type, position }
|
||||
let _searchOverlay = null;
|
||||
let _directionArrow = null;
|
||||
|
||||
function init(sceneRef, cameraRef, playerPosRef) {
|
||||
_scene = sceneRef;
|
||||
_camera = cameraRef;
|
||||
_playerPos = playerPosRef;
|
||||
|
||||
// Create search overlay
|
||||
_searchOverlay = document.createElement('div');
|
||||
_searchOverlay.id = 'spatial-search-overlay';
|
||||
_searchOverlay.className = 'spatial-search-overlay hidden';
|
||||
_searchOverlay.innerHTML = '<div class="spatial-search-box">' +
|
||||
'<input type="text" id="spatial-search-input" placeholder="Find user or object..." />' +
|
||||
'<div id="spatial-search-results"></div>' +
|
||||
'</div>';
|
||||
document.body.appendChild(_searchOverlay);
|
||||
|
||||
// Search input handler
|
||||
const input = _searchOverlay.querySelector('#spatial-search-input');
|
||||
input.addEventListener('input', (e) => {
|
||||
const results = find(e.target.value);
|
||||
renderResults(results);
|
||||
});
|
||||
input.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') hide();
|
||||
if (e.key === 'Enter') {
|
||||
const results = find(e.target.value);
|
||||
if (results.length > 0) navigateTo(results[0]);
|
||||
hide();
|
||||
}
|
||||
});
|
||||
|
||||
// Create direction arrow (3D)
|
||||
const arrowGeo = new THREE.ConeGeometry(0.2, 0.6, 4);
|
||||
const arrowMat = new THREE.MeshBasicMaterial({ color: 0x00ffcc, transparent: true, opacity: 0.7 });
|
||||
_directionArrow = new THREE.Mesh(arrowGeo, arrowMat);
|
||||
_directionArrow.visible = false;
|
||||
_directionArrow.rotation.x = Math.PI / 2; // point forward
|
||||
_scene.add(_directionArrow);
|
||||
|
||||
console.log('[SpatialSearch] Initialized');
|
||||
}
|
||||
|
||||
function register(type, object, name) {
|
||||
_registry.set(name.toLowerCase(), {
|
||||
object: object,
|
||||
type: type,
|
||||
name: name,
|
||||
});
|
||||
}
|
||||
|
||||
function unregister(name) {
|
||||
_registry.delete(name.toLowerCase());
|
||||
}
|
||||
|
||||
function getPosition(entry) {
|
||||
if (entry.object && entry.object.position) {
|
||||
return entry.object.position;
|
||||
}
|
||||
if (entry.object && entry.object.group && entry.object.group.position) {
|
||||
return entry.object.group.position;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function find(query) {
|
||||
if (!query || query.length < 2) return [];
|
||||
|
||||
const q = query.toLowerCase();
|
||||
const results = [];
|
||||
|
||||
_registry.forEach((entry, key) => {
|
||||
if (key.includes(q) || entry.name.toLowerCase().includes(q)) {
|
||||
const pos = getPosition(entry);
|
||||
if (!pos || !_playerPos) return;
|
||||
|
||||
const distance = _playerPos.distanceTo(pos);
|
||||
const direction = new THREE.Vector3().subVectors(pos, _playerPos).normalize();
|
||||
|
||||
results.push({
|
||||
name: entry.name,
|
||||
type: entry.type,
|
||||
distance: distance,
|
||||
direction: direction,
|
||||
position: pos.clone(),
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// Sort by distance
|
||||
results.sort((a, b) => a.distance - b.distance);
|
||||
return results.slice(0, 5); // Max 5 results
|
||||
}
|
||||
|
||||
function renderResults(results) {
|
||||
const container = _searchOverlay.querySelector('#spatial-search-results');
|
||||
if (!results.length) {
|
||||
container.innerHTML = '<div class="spatial-no-results">No matches found</div>';
|
||||
return;
|
||||
}
|
||||
|
||||
container.innerHTML = results.map((r, i) => {
|
||||
const dir = getDirectionLabel(r.direction);
|
||||
const dist = r.distance < 10 ? `${r.distance.toFixed(1)}m` : `${Math.round(r.distance)}m`;
|
||||
return '<div class="spatial-result" data-index="' + i + '">' +
|
||||
'<span class="spatial-result-name">' + r.name + '</span>' +
|
||||
'<span class="spatial-result-type">' + r.type + '</span>' +
|
||||
'<span class="spatial-result-dist">' + dir + ' ' + dist + '</span>' +
|
||||
'</div>';
|
||||
}).join('');
|
||||
|
||||
container.querySelectorAll('.spatial-result').forEach(el => {
|
||||
el.addEventListener('click', () => {
|
||||
const idx = parseInt(el.dataset.index);
|
||||
if (results[idx]) navigateTo(results[idx]);
|
||||
hide();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function getDirectionLabel(dir) {
|
||||
if (!dir) return '?';
|
||||
// Simplify to 8 directions
|
||||
const angle = Math.atan2(dir.x, dir.z) * (180 / Math.PI);
|
||||
if (angle >= -22.5 && angle < 22.5) return 'N';
|
||||
if (angle >= 22.5 && angle < 67.5) return 'NE';
|
||||
if (angle >= 67.5 && angle < 112.5) return 'E';
|
||||
if (angle >= 112.5 && angle < 157.5) return 'SE';
|
||||
if (angle >= 157.5 || angle < -157.5) return 'S';
|
||||
if (angle >= -157.5 && angle < -112.5) return 'SW';
|
||||
if (angle >= -112.5 && angle < -67.5) return 'W';
|
||||
if (angle >= -67.5 && angle < -22.5) return 'NW';
|
||||
return '?';
|
||||
}
|
||||
|
||||
function navigateTo(result) {
|
||||
if (!_playerPos) return;
|
||||
// Teleport player near the target (offset so they don't land on top)
|
||||
const offset = new THREE.Vector3(0, 0, 3).applyQuaternion(
|
||||
new THREE.Quaternion().setFromUnitVectors(
|
||||
new THREE.Vector3(0, 0, 1),
|
||||
result.direction.clone().negate()
|
||||
)
|
||||
);
|
||||
_playerPos.copy(result.position).add(offset);
|
||||
_playerPos.y = 2; // Eye level
|
||||
|
||||
// Show direction arrow briefly
|
||||
showDirectionArrow(result);
|
||||
|
||||
console.log('[SpatialSearch] Navigated to:', result.name, 'distance:', result.distance.toFixed(1));
|
||||
}
|
||||
|
||||
function showDirectionArrow(result) {
|
||||
if (!_directionArrow) return;
|
||||
_directionArrow.position.copy(_playerPos);
|
||||
_directionArrow.position.y = 1.5;
|
||||
_directionArrow.lookAt(result.position);
|
||||
_directionArrow.visible = true;
|
||||
|
||||
// Hide after 3 seconds
|
||||
setTimeout(() => { _directionArrow.visible = false; }, 3000);
|
||||
}
|
||||
|
||||
function show() {
|
||||
if (_searchOverlay) {
|
||||
_searchOverlay.classList.remove('hidden');
|
||||
const input = _searchOverlay.querySelector('#spatial-search-input');
|
||||
if (input) { input.value = ''; input.focus(); }
|
||||
}
|
||||
}
|
||||
|
||||
function hide() {
|
||||
if (_searchOverlay) {
|
||||
_searchOverlay.classList.add('hidden');
|
||||
}
|
||||
if (_directionArrow) _directionArrow.visible = false;
|
||||
}
|
||||
|
||||
function toggle() {
|
||||
if (_searchOverlay && _searchOverlay.classList.contains('hidden')) {
|
||||
show();
|
||||
} else {
|
||||
hide();
|
||||
}
|
||||
}
|
||||
|
||||
// Chat command handler
|
||||
function handleCommand(text) {
|
||||
if (!text.startsWith('/find ')) return false;
|
||||
const query = text.slice(6).trim();
|
||||
const results = find(query);
|
||||
if (results.length === 0) return { text: 'No matches found for "' + query + '"' };
|
||||
const best = results[0];
|
||||
navigateTo(best);
|
||||
const dir = getDirectionLabel(best.direction);
|
||||
const dist = best.distance < 10 ? best.distance.toFixed(1) + 'm' : Math.round(best.distance) + 'm';
|
||||
return { text: best.name + ' (' + best.type + '): ' + dir + ' ' + dist };
|
||||
}
|
||||
|
||||
return { init, register, unregister, find, show, hide, toggle, handleCommand, navigateTo };
|
||||
})();
|
||||
|
||||
window.SpatialSearch = SpatialSearch;
|
||||
@@ -1,25 +0,0 @@
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
REPORT = Path("reports/night-shift-prediction-2026-04-12.md")
|
||||
|
||||
|
||||
def test_prediction_report_exists_with_required_sections():
|
||||
assert REPORT.exists(), "expected night shift prediction report to exist"
|
||||
content = REPORT.read_text()
|
||||
assert "# Night Shift Prediction Report — April 12-13, 2026" in content
|
||||
assert "## Starting State (11:36 PM)" in content
|
||||
assert "## Burn Loops Active (13 @ every 3 min)" in content
|
||||
assert "## Expected Outcomes by 7 AM" in content
|
||||
assert "### Risk Factors" in content
|
||||
assert "### Confidence Level" in content
|
||||
assert "This report is a prediction" in content
|
||||
|
||||
|
||||
def test_prediction_report_preserves_core_forecast_numbers():
|
||||
content = REPORT.read_text()
|
||||
assert "Total expected API calls: ~2,010" in content
|
||||
assert "Total commits pushed: ~800-1,200" in content
|
||||
assert "Total PRs created: ~150-250" in content
|
||||
assert "the-nexus | 30-50 | 200-300" in content
|
||||
assert "Generated: 2026-04-12 23:36 EDT" in content
|
||||
@@ -1,45 +0,0 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import importlib.util
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
import yaml
|
||||
|
||||
PROJECT_ROOT = Path(__file__).parent.parent
|
||||
|
||||
_spec = importlib.util.spec_from_file_location(
|
||||
"sync_branch_protection_test",
|
||||
PROJECT_ROOT / "scripts" / "sync_branch_protection.py",
|
||||
)
|
||||
_mod = importlib.util.module_from_spec(_spec)
|
||||
sys.modules["sync_branch_protection_test"] = _mod
|
||||
_spec.loader.exec_module(_mod)
|
||||
|
||||
build_branch_protection_payload = _mod.build_branch_protection_payload
|
||||
|
||||
|
||||
def test_build_branch_protection_payload_enables_rebase_before_merge():
|
||||
payload = build_branch_protection_payload(
|
||||
"main",
|
||||
{
|
||||
"required_approvals": 1,
|
||||
"dismiss_stale_approvals": True,
|
||||
"require_ci_to_merge": False,
|
||||
"block_deletions": True,
|
||||
"block_force_push": True,
|
||||
"block_on_outdated_branch": True,
|
||||
},
|
||||
)
|
||||
|
||||
assert payload["branch_name"] == "main"
|
||||
assert payload["rule_name"] == "main"
|
||||
assert payload["block_on_outdated_branch"] is True
|
||||
assert payload["required_approvals"] == 1
|
||||
assert payload["enable_status_check"] is False
|
||||
|
||||
|
||||
def test_the_nexus_branch_protection_config_requires_up_to_date_branch():
|
||||
config = yaml.safe_load((PROJECT_ROOT / ".gitea" / "branch-protection" / "the-nexus.yml").read_text())
|
||||
rules = config["rules"]
|
||||
assert rules["block_on_outdated_branch"] is True
|
||||
Reference in New Issue
Block a user