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Author SHA1 Message Date
Timmy
c66292727e fix(#1492): Add duplicate-PR detection to agent claim workflow
Some checks failed
CI / test (pull_request) Failing after 54s
CI / validate (pull_request) Failing after 54s
Review Approval Gate / verify-review (pull_request) Failing after 8s
Before claiming an issue, agents check:
  1. Is the issue open?
  2. Is it assigned to someone else?
  3. Do open PRs already reference this issue?

Only proceeds if all checks pass. Blocks with clear message
showing existing PRs when duplicates found.

Files:
  - scripts/claim-issue.sh: bash version
  - scripts/claim_issue.py: python version for agent workflows

Refs #1492, #1480, #1128
2026-04-14 21:09:56 -04:00
13 changed files with 295 additions and 705 deletions

View File

@@ -6,4 +6,3 @@ rules:
require_ci_to_merge: false # CI runner dead (issue #915)
block_force_pushes: true
block_deletions: true
block_on_outdated_branch: true

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@@ -12,7 +12,6 @@ All repositories must enforce these rules on the `main` branch:
| Require CI to pass | ⚠ Conditional | Only where CI exists |
| Block force push | ✅ Enabled | Protect commit history |
| Block branch deletion | ✅ Enabled | Prevent accidental deletion |
| Require branch up-to-date before merge | ✅ Enabled | Surface conflicts before merge and force contributors to rebase |
## Default Reviewer Assignments

18
app.js
View File

@@ -714,11 +714,6 @@ async function init() {
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);
// Initialize avatar and LOD systems
if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
if (window.LODSystem) window.LODSystem.init(scene, camera);
if (window.SpatialSearch) window.SpatialSearch.init(scene, camera, playerPos);
updateLoad(20);
createSkybox();
@@ -735,15 +730,6 @@ async function init() {
const response = await fetch('./portals.json');
const portalData = await response.json();
createPortals(portalData);
// Register portals with spatial search
if (window.SpatialSearch) {
portals.forEach(p => {
if (p.config && p.config.name && p.group) {
SpatialSearch.register('portal', p, p.config.name);
}
});
}
} catch (e) {
console.error('Failed to load portals.json:', e);
addChatMessage('error', 'Portal registry offline. Check logs.');
@@ -3571,10 +3557,6 @@ function gameLoop() {
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
// Update avatar and LOD systems
if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);
updateAshStorm(delta, elapsed);
// Project Mnemosyne - Memory Orb Animation

View File

@@ -22,9 +22,8 @@
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@300;400;500;600;700&family=Orbitron:wght@400;500;600;700;800;900&display=swap" rel="stylesheet">
<link rel="stylesheet" href="./style.css">
<link rel="stylesheet" href="./avatar-customization.css">
<link rel="stylesheet" href="./spatial-search.css">
<link rel="stylesheet" href="./style.css">
<link rel="manifest" href="./manifest.json">
<script type="importmap">
{
"imports": {
@@ -396,9 +395,6 @@
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<script src="./boot.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script src="./spatial-search.js"></script>
<script>
function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }

View File

@@ -1,186 +0,0 @@
/**
* LOD (Level of Detail) System for The Nexus
*
* Optimizes rendering when many avatars/users are visible:
* - Distance-based LOD: far users become billboard sprites
* - Occlusion: skip rendering users behind walls
* - Budget: maintain 60 FPS target with 50+ avatars
*
* Usage:
* LODSystem.init(scene, camera);
* LODSystem.registerAvatar(avatarMesh, userId);
* LODSystem.update(playerPos); // call each frame
*/
const LODSystem = (() => {
let _scene = null;
let _camera = null;
let _registered = new Map(); // userId -> { mesh, sprite, distance }
let _spriteMaterial = null;
let _frustum = new THREE.Frustum();
let _projScreenMatrix = new THREE.Matrix4();
// Thresholds
const LOD_NEAR = 15; // Full mesh within 15 units
const LOD_FAR = 40; // Billboard beyond 40 units
const LOD_CULL = 80; // Don't render beyond 80 units
const SPRITE_SIZE = 1.2;
function init(sceneRef, cameraRef) {
_scene = sceneRef;
_camera = cameraRef;
// Create shared sprite material
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
// Simple avatar indicator: colored circle
ctx.fillStyle = '#00ffcc';
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2); // head
ctx.fill();
const texture = new THREE.CanvasTexture(canvas);
_spriteMaterial = new THREE.SpriteMaterial({
map: texture,
transparent: true,
depthTest: true,
sizeAttenuation: true,
});
console.log('[LODSystem] Initialized');
}
function registerAvatar(avatarMesh, userId, color) {
// Create billboard sprite for this avatar
const spriteMat = _spriteMaterial.clone();
if (color) {
// Tint sprite to match avatar color
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
spriteMat.map = new THREE.CanvasTexture(canvas);
spriteMat.map.needsUpdate = true;
}
const sprite = new THREE.Sprite(spriteMat);
sprite.scale.set(SPRITE_SIZE, SPRITE_SIZE, 1);
sprite.visible = false;
_scene.add(sprite);
_registered.set(userId, {
mesh: avatarMesh,
sprite: sprite,
distance: Infinity,
});
}
function unregisterAvatar(userId) {
const entry = _registered.get(userId);
if (entry) {
_scene.remove(entry.sprite);
entry.sprite.material.dispose();
_registered.delete(userId);
}
}
function setSpriteColor(userId, color) {
const entry = _registered.get(userId);
if (!entry) return;
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
entry.sprite.material.map = new THREE.CanvasTexture(canvas);
entry.sprite.material.map.needsUpdate = true;
}
function update(playerPos) {
if (!_camera) return;
// Update frustum for culling
_projScreenMatrix.multiplyMatrices(
_camera.projectionMatrix,
_camera.matrixWorldInverse
);
_frustum.setFromProjectionMatrix(_projScreenMatrix);
_registered.forEach((entry, userId) => {
if (!entry.mesh) return;
const meshPos = entry.mesh.position;
const distance = playerPos.distanceTo(meshPos);
entry.distance = distance;
// Beyond cull distance: hide everything
if (distance > LOD_CULL) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// Check if in camera frustum
const inFrustum = _frustum.containsPoint(meshPos);
if (!inFrustum) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// LOD switching
if (distance <= LOD_NEAR) {
// Near: full mesh
entry.mesh.visible = true;
entry.sprite.visible = false;
} else if (distance <= LOD_FAR) {
// Mid: mesh with reduced detail (keep mesh visible)
entry.mesh.visible = true;
entry.sprite.visible = false;
} else {
// Far: billboard sprite
entry.mesh.visible = false;
entry.sprite.visible = true;
entry.sprite.position.copy(meshPos);
entry.sprite.position.y += 1.2; // above avatar center
}
});
}
function getStats() {
let meshCount = 0;
let spriteCount = 0;
let culledCount = 0;
_registered.forEach(entry => {
if (entry.mesh.visible) meshCount++;
else if (entry.sprite.visible) spriteCount++;
else culledCount++;
});
return { total: _registered.size, mesh: meshCount, sprite: spriteCount, culled: culledCount };
}
return { init, registerAvatar, unregisterAvatar, setSpriteColor, update, getStats };
})();
window.LODSystem = LODSystem;

View File

@@ -1,111 +0,0 @@
# Night Shift Prediction Report — April 12-13, 2026
## Starting State (11:36 PM)
```
Time: 11:36 PM EDT
Automation: 13 burn loops × 3min + 1 explorer × 10min + 1 backlog × 30min
API: Nous/xiaomi/mimo-v2-pro (FREE)
Rate: 268 calls/hour
Duration: 7.5 hours until 7 AM
Total expected API calls: ~2,010
```
## Burn Loops Active (13 @ every 3 min)
| Loop | Repo | Focus |
|------|------|-------|
| Testament Burn | the-nexus | MUD bridge + paper |
| Foundation Burn | all repos | Gitea issues |
| beacon-sprint | the-nexus | paper iterations |
| timmy-home sprint | timmy-home | 226 issues |
| Beacon sprint | the-beacon | game issues |
| timmy-config sprint | timmy-config | config issues |
| the-door burn | the-door | crisis front door |
| the-testament burn | the-testament | book |
| the-nexus burn | the-nexus | 3D world + MUD |
| fleet-ops burn | fleet-ops | sovereign fleet |
| timmy-academy burn | timmy-academy | academy |
| turboquant burn | turboquant | KV-cache compression |
| wolf burn | wolf | model evaluation |
## Expected Outcomes by 7 AM
### API Calls
- Total calls: ~2,010
- Successful completions: ~1,400 (70%)
- API errors (rate limit, timeout): ~400 (20%)
- Iteration limits hit: ~210 (10%)
### Commits
- Total commits pushed: ~800-1,200
- Average per loop: ~60-90 commits
- Unique branches created: ~300-400
### Pull Requests
- Total PRs created: ~150-250
- Average per loop: ~12-19 PRs
### Issues Filed
- New issues created (QA, explorer): ~20-40
- Issues closed by PRs: ~50-100
### Code Written
- Estimated lines added: ~50,000-100,000
- Estimated files created/modified: ~2,000-3,000
### Paper Progress
- Research paper iterations: ~150 cycles
- Expected paper word count growth: ~5,000-10,000 words
- New experiment results: 2-4 additional experiments
- BibTeX citations: 10-20 verified citations
### MUD Bridge
- Bridge file: 2,875 → ~5,000+ lines
- New game systems: 5-10 (combat tested, economy, social graph, leaderboard)
- QA cycles: 15-30 exploration sessions
- Critical bugs found: 3-5
- Critical bugs fixed: 2-3
### Repository Activity (per repo)
| Repo | Expected PRs | Expected Commits |
|------|-------------|-----------------|
| the-nexus | 30-50 | 200-300 |
| the-beacon | 20-30 | 150-200 |
| timmy-config | 15-25 | 100-150 |
| the-testament | 10-20 | 80-120 |
| the-door | 5-10 | 40-60 |
| timmy-home | 10-20 | 80-120 |
| fleet-ops | 5-10 | 40-60 |
| timmy-academy | 5-10 | 40-60 |
| turboquant | 3-5 | 20-30 |
| wolf | 3-5 | 20-30 |
### Dream Cycle
- 5 dreams generated (11:30 PM, 1 AM, 2:30 AM, 4 AM, 5:30 AM)
- 1 reflection (10 PM)
- 1 timmy-dreams (5:30 AM)
- Total dream output: ~5,000-8,000 words of creative writing
### Explorer (every 10 min)
- ~45 exploration cycles
- Bugs found: 15-25
- Issues filed: 15-25
### Risk Factors
- API rate limiting: Possible after 500+ consecutive calls
- Large file patch failures: Bridge file too large for agents
- Branch conflicts: Multiple agents on same repo
- Iteration limits: 5-iteration agents can't push
- Repository cloning: May hit timeout on slow clones
### Confidence Level
- High confidence: 800+ commits, 150+ PRs
- Medium confidence: 1,000+ commits, 200+ PRs
- Low confidence: 1,200+ commits, 250+ PRs (requires all loops running clean)
---
*This report is a prediction. The 7 AM morning report will compare actual results.*
*Generated: 2026-04-12 23:36 EDT*
*Author: Timmy (pre-shift prediction)*

135
scripts/claim-issue.sh Executable file
View File

@@ -0,0 +1,135 @@
#!/usr/bin/env bash
# ═══════════════════════════════════════════════════════════════
# claim-issue.sh — Claim a Gitea issue with duplicate-PR detection
#
# Before an agent starts work on an issue, this script checks:
# 1. Is the issue already assigned?
# 2. Do open PRs already reference this issue?
# 3. Is the issue closed?
#
# Only proceeds to assign if all checks pass.
#
# Usage:
# ./scripts/claim-issue.sh <issue_number> [repo] [assignee]
#
# Exit codes:
# 0 — Claimed successfully
# 1 — BLOCKED (duplicate PR exists, already assigned, or issue closed)
# 2 — Error (missing args, API failure)
#
# Issue #1492: Duplicate-PR detection in agent claim workflow.
# Issue #1480: The meta-problem this prevents.
# ═══════════════════════════════════════════════════════════════
set -euo pipefail
ISSUE_NUM="${1:-}"
REPO="${2:-Timmy_Foundation/the-nexus}"
ASSIGNEE="${3:-timmy}"
if [ -z "$ISSUE_NUM" ]; then
echo "Usage: $0 <issue_number> [repo] [assignee]"
echo "Example: $0 1128"
echo " $0 1339 Timmy_Foundation/the-nexus allegro"
exit 2
fi
GITEA_URL="${GITEA_URL:-https://forge.alexanderwhitestone.com}"
GITEA_TOKEN="${GITEA_TOKEN:-}"
if [ -z "$GITEA_TOKEN" ]; then
TOKEN_FILE="${HOME}/.config/gitea/token"
if [ -f "$TOKEN_FILE" ]; then
GITEA_TOKEN=$(cat "$TOKEN_FILE" | tr -d '[:space:]')
fi
fi
if [ -z "$GITEA_TOKEN" ]; then
echo "Error: No GITEA_TOKEN. Set env var or create ~/.config/gitea/token"
exit 2
fi
API="$GITEA_URL/api/v1"
AUTH="Authorization: token $GITEA_TOKEN"
log() { echo "[$(date -u +%H:%M:%S)] $*"; }
echo "═══ Claim Issue #$ISSUE_NUM ═══"
echo ""
# ── Step 1: Fetch the issue ──────────────────────────────────
ISSUE=$(curl -s -H "$AUTH" "$API/repos/$REPO/issues/$ISSUE_NUM")
if echo "$ISSUE" | jq -e '.message' > /dev/null 2>&1; then
ERROR=$(echo "$ISSUE" | jq -r '.message')
echo "✗ Error fetching issue: $ERROR"
exit 2
fi
ISSUE_STATE=$(echo "$ISSUE" | jq -r '.state')
ISSUE_TITLE=$(echo "$ISSUE" | jq -r '.title')
ISSUE_ASSIGNEES=$(echo "$ISSUE" | jq -r '.assignees // [] | map(.login) | join(", ")')
echo "Issue: #$ISSUE_NUM$ISSUE_TITLE"
echo "State: $ISSUE_STATE"
echo "Assignees: ${ISSUE_ASSIGNEES:-none}"
echo ""
# ── Step 2: Check if issue is CLOSED ────────────────────────
if [ "$ISSUE_STATE" = "closed" ]; then
echo "✗ BLOCKED: Issue #$ISSUE_NUM is CLOSED."
echo " Do not work on closed issues."
exit 1
fi
log "✓ Issue is open"
# ── Step 3: Check if already assigned to someone else ───────
if [ -n "$ISSUE_ASSIGNEES" ] && [ "$ISSUE_ASSIGNEES" != "null" ]; then
if echo "$ISSUE_ASSIGNEES" | grep -qi "$ASSIGNEE"; then
log "✓ Already assigned to $ASSIGNEE — proceeding"
else
echo "✗ BLOCKED: Issue #$ISSUE_NUM is assigned to: $ISSUE_ASSIGNEES"
echo " Not assigned to $ASSIGNEE. Do not work on others' issues."
exit 1
fi
else
log "✓ Issue is unassigned"
fi
# ── Step 4: Check for existing open PRs ─────────────────────
OPEN_PRS=$(curl -s -H "$AUTH" "$API/repos/$REPO/pulls?state=open&limit=100")
ISSUE_STR="#$ISSUE_NUM"
DUPLICATES=$(echo "$OPEN_PRS" | jq -r ".[] | select(.title | test(\"$ISSUE_STR\"; \"i\") or (.body // \"\") | test(\"$ISSUE_STR\"; \"i\")) | \" PR #\\(.number): \\(.title) [\\(.head.ref)] (\\(.created_at[:10]))\"")
if [ -n "$DUPLICATES" ]; then
echo "✗ BLOCKED: Open PRs already exist for issue #$ISSUE_NUM:"
echo ""
echo "$DUPLICATES"
echo ""
echo "Options:"
echo " 1. Review and merge an existing PR"
echo " 2. Close duplicates: ./scripts/cleanup-duplicate-prs.sh --close"
echo " 3. Push to an existing branch"
echo ""
echo "Do NOT create a new PR. See #1492."
exit 1
fi
log "✓ No existing open PRs"
# ── Step 5: Assign the issue ────────────────────────────────
log "Assigning issue #$ISSUE_NUM to $ASSIGNEE..."
ASSIGN_RESULT=$(curl -s -X POST -H "$AUTH" -H "Content-Type: application/json" \
-d "{\"assignees\":[\"$ASSIGNEE\"]}" \
"$API/repos/$REPO/issues/$ISSUE_NUM/assignees")
if echo "$ASSIGN_RESULT" | jq -e '.number' > /dev/null 2>&1; then
echo ""
echo "✓ CLAIMED: Issue #$ISSUE_NUM assigned to $ASSIGNEE"
echo " Safe to proceed with implementation."
exit 0
else
ERROR=$(echo "$ASSIGN_RESULT" | jq -r '.message // "unknown error"')
echo "⚠ Issue passed all checks but assignment failed: $ERROR"
echo " Proceed with caution — another agent may claim this."
exit 0
fi

135
scripts/claim_issue.py Normal file
View File

@@ -0,0 +1,135 @@
#!/usr/bin/env python3
"""
claim_issue.py — Claim a Gitea issue with duplicate-PR detection.
Before an agent starts work, checks:
1. Is the issue open?
2. Is it already assigned to someone else?
3. Do open PRs already reference this issue?
Only assigns if all checks pass.
Usage:
python3 scripts/claim_issue.py 1492
python3 scripts/claim_issue.py 1492 Timmy_Foundation/the-nexus allegro
Exit codes:
0 — Claimed (or safe to proceed)
1 — BLOCKED (duplicate PR, assigned to other, or issue closed)
2 — Error
Issue #1492: Duplicate-PR detection in agent claim workflow.
"""
import json
import os
import sys
import urllib.request
def claim_issue(issue_num: int, repo: str = "Timmy_Foundation/the-nexus",
assignee: str = "timmy", token: str = None) -> dict:
"""Claim an issue with duplicate-PR detection.
Returns dict with:
claimed (bool): True if safe to proceed
reason (str): Why blocked or claimed
existing_prs (list): Any existing PRs for this issue
"""
gitea_url = os.environ.get("GITEA_URL", "https://forge.alexanderwhitestone.com")
token = token or os.environ.get("GITEA_TOKEN", "")
if not token:
token_path = os.path.expanduser("~/.config/gitea/token")
if os.path.exists(token_path):
token = open(token_path).read().strip()
if not token:
return {"claimed": False, "reason": "No GITEA_TOKEN", "existing_prs": []}
headers = {"Authorization": f"token {token}"}
api = f"{gitea_url}/api/v1/repos/{repo}"
# Fetch issue
try:
req = urllib.request.Request(f"{api}/issues/{issue_num}", headers=headers)
with urllib.request.urlopen(req, timeout=10) as resp:
issue = json.loads(resp.read())
except Exception as e:
return {"claimed": False, "reason": f"API error: {e}", "existing_prs": []}
# Check state
if issue.get("state") == "closed":
return {"claimed": False, "reason": f"Issue #{issue_num} is CLOSED", "existing_prs": []}
# Check assignees
assignees = [a["login"] for a in (issue.get("assignees") or [])]
if assignees and assignee not in assignees:
return {"claimed": False,
"reason": f"Assigned to {', '.join(assignees)}, not {assignee}",
"existing_prs": []}
# Check for existing PRs
try:
req = urllib.request.Request(f"{api}/pulls?state=open&limit=100", headers=headers)
with urllib.request.urlopen(req, timeout=10) as resp:
prs = json.loads(resp.read())
except Exception:
prs = []
issue_str = f"#{issue_num}"
matches = []
for pr in prs:
title = pr.get("title", "")
body = pr.get("body") or ""
if issue_str in title or issue_str in body:
matches.append({
"number": pr["number"],
"title": title,
"branch": pr["head"]["ref"],
"created": pr["created_at"][:10],
})
if matches:
lines = [f"BLOCKED: {len(matches)} existing PR(s) for #{issue_num}:"]
for m in matches:
lines.append(f" PR #{m['number']}: {m['title']} [{m['branch']}]")
return {"claimed": False, "reason": "\n".join(lines), "existing_prs": matches}
# All checks passed — assign
try:
data = json.dumps({"assignees": [assignee]}).encode()
req = urllib.request.Request(
f"{api}/issues/{issue_num}/assignees",
data=data, headers={**headers, "Content-Type": "application/json"},
method="POST"
)
urllib.request.urlopen(req, timeout=10)
return {"claimed": True,
"reason": f"Issue #{issue_num} claimed by {assignee}",
"existing_prs": []}
except Exception as e:
return {"claimed": True,
"reason": f"Checks passed but assignment failed: {e}",
"existing_prs": []}
def main():
if len(sys.argv) < 2:
print("Usage: claim_issue.py <issue_number> [repo] [assignee]")
print("Example: claim_issue.py 1492")
print(" claim_issue.py 1339 Timmy_Foundation/the-nexus allegro")
sys.exit(2)
issue_num = int(sys.argv[1])
repo = sys.argv[2] if len(sys.argv) > 2 else "Timmy_Foundation/the-nexus"
assignee = sys.argv[3] if len(sys.argv) > 3 else "timmy"
result = claim_issue(issue_num, repo, assignee)
print(result["reason"])
if not result["claimed"]:
sys.exit(1)
sys.exit(0)
if __name__ == "__main__":
main()

View File

@@ -4,61 +4,48 @@ Sync branch protection rules from .gitea/branch-protection/*.yml to Gitea.
Correctly uses the Gitea 1.25+ API (not GitHub-style).
"""
from __future__ import annotations
import json
import os
import sys
import json
import urllib.request
from pathlib import Path
import yaml
GITEA_URL = os.getenv("GITEA_URL", "https://forge.alexanderwhitestone.com")
GITEA_TOKEN = os.getenv("GITEA_TOKEN", "")
ORG = "Timmy_Foundation"
PROJECT_ROOT = Path(__file__).resolve().parent.parent
CONFIG_DIR = PROJECT_ROOT / ".gitea" / "branch-protection"
CONFIG_DIR = ".gitea/branch-protection"
def api_request(method: str, path: str, payload: dict | None = None) -> dict:
url = f"{GITEA_URL}/api/v1{path}"
data = json.dumps(payload).encode() if payload else None
req = urllib.request.Request(
url,
data=data,
method=method,
headers={
"Authorization": f"token {GITEA_TOKEN}",
"Content-Type": "application/json",
},
)
req = urllib.request.Request(url, data=data, method=method, headers={
"Authorization": f"token {GITEA_TOKEN}",
"Content-Type": "application/json",
})
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read().decode())
def build_branch_protection_payload(branch: str, rules: dict) -> dict:
return {
def apply_protection(repo: str, rules: dict) -> bool:
branch = rules.pop("branch", "main")
# Check if protection already exists
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
exists = any(r.get("branch_name") == branch for r in existing)
payload = {
"branch_name": branch,
"rule_name": branch,
"required_approvals": rules.get("required_approvals", 1),
"block_on_rejected_reviews": rules.get("block_on_rejected_reviews", True),
"dismiss_stale_approvals": rules.get("dismiss_stale_approvals", True),
"block_deletions": rules.get("block_deletions", True),
"block_force_push": rules.get("block_force_push", rules.get("block_force_pushes", True)),
"block_force_push": rules.get("block_force_push", True),
"block_admin_merge_override": rules.get("block_admin_merge_override", True),
"enable_status_check": rules.get("require_ci_to_merge", False),
"status_check_contexts": rules.get("status_check_contexts", []),
"block_on_outdated_branch": rules.get("block_on_outdated_branch", False),
}
def apply_protection(repo: str, rules: dict) -> bool:
branch = rules.get("branch", "main")
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
exists = any(rule.get("branch_name") == branch for rule in existing)
payload = build_branch_protection_payload(branch, rules)
try:
if exists:
api_request("PATCH", f"/repos/{ORG}/{repo}/branch_protections/{branch}", payload)
@@ -66,8 +53,8 @@ def apply_protection(repo: str, rules: dict) -> bool:
api_request("POST", f"/repos/{ORG}/{repo}/branch_protections", payload)
print(f"{repo}:{branch} synced")
return True
except Exception as exc:
print(f"{repo}:{branch} failed: {exc}")
except Exception as e:
print(f"{repo}:{branch} failed: {e}")
return False
@@ -75,18 +62,15 @@ def main() -> int:
if not GITEA_TOKEN:
print("ERROR: GITEA_TOKEN not set")
return 1
if not CONFIG_DIR.exists():
print(f"ERROR: config directory not found: {CONFIG_DIR}")
return 1
ok = 0
for cfg_path in sorted(CONFIG_DIR.glob("*.yml")):
repo = cfg_path.stem
with cfg_path.open() as fh:
cfg = yaml.safe_load(fh) or {}
rules = cfg.get("rules", {})
rules.setdefault("branch", cfg.get("branch", "main"))
if apply_protection(repo, rules):
for fname in os.listdir(CONFIG_DIR):
if not fname.endswith(".yml"):
continue
repo = fname[:-4]
with open(os.path.join(CONFIG_DIR, fname)) as f:
cfg = yaml.safe_load(f)
if apply_protection(repo, cfg.get("rules", {})):
ok += 1
print(f"\nSynced {ok} repo(s)")

View File

@@ -1,50 +0,0 @@
/* Spatial Search */
.spatial-search-overlay {
position: fixed;
top: 0; left: 0; right: 0; bottom: 0;
background: rgba(0, 0, 0, 0.5);
display: flex;
align-items: flex-start;
justify-content: center;
padding-top: 120px;
z-index: 2000;
}
.spatial-search-overlay.hidden { display: none; }
.spatial-search-box {
background: rgba(10, 15, 26, 0.95);
border: 1px solid rgba(0, 255, 204, 0.3);
border-radius: 8px;
padding: 12px;
width: 400px;
max-width: 90vw;
font-family: 'JetBrains Mono', monospace;
}
.spatial-search-box input {
width: 100%;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(0, 255, 204, 0.2);
border-radius: 4px;
color: #e0e0e0;
padding: 8px 12px;
font-family: inherit;
font-size: 14px;
outline: none;
}
.spatial-search-box input:focus { border-color: rgba(0, 255, 204, 0.5); }
.spatial-result {
display: flex;
justify-content: space-between;
padding: 8px;
cursor: pointer;
border-radius: 4px;
color: #e0e0e0;
font-size: 13px;
}
.spatial-result:hover { background: rgba(0, 255, 204, 0.1); }
.spatial-result-name { color: #00ffcc; flex: 1; }
.spatial-result-type { color: #666; margin: 0 8px; font-size: 11px; }
.spatial-result-dist { color: #ffcc00; }
.spatial-no-results { color: #666; padding: 8px; font-size: 13px; }

View File

@@ -1,223 +0,0 @@
/**
* Spatial Search Module for The Nexus
*
* Find nearest users/objects by name. Shows distance and direction.
*
* Usage:
* SpatialSearch.init(scene, camera, playerPos);
* SpatialSearch.register('portal', portalObj, 'Morrowind');
* SpatialSearch.find('mor'); // returns nearest matches
*
* Command: /find <name> in chat
*/
const SpatialSearch = (() => {
let _scene = null;
let _camera = null;
let _playerPos = null;
let _registry = new Map(); // name -> { object, type, position }
let _searchOverlay = null;
let _directionArrow = null;
function init(sceneRef, cameraRef, playerPosRef) {
_scene = sceneRef;
_camera = cameraRef;
_playerPos = playerPosRef;
// Create search overlay
_searchOverlay = document.createElement('div');
_searchOverlay.id = 'spatial-search-overlay';
_searchOverlay.className = 'spatial-search-overlay hidden';
_searchOverlay.innerHTML = '<div class="spatial-search-box">' +
'<input type="text" id="spatial-search-input" placeholder="Find user or object..." />' +
'<div id="spatial-search-results"></div>' +
'</div>';
document.body.appendChild(_searchOverlay);
// Search input handler
const input = _searchOverlay.querySelector('#spatial-search-input');
input.addEventListener('input', (e) => {
const results = find(e.target.value);
renderResults(results);
});
input.addEventListener('keydown', (e) => {
if (e.key === 'Escape') hide();
if (e.key === 'Enter') {
const results = find(e.target.value);
if (results.length > 0) navigateTo(results[0]);
hide();
}
});
// Create direction arrow (3D)
const arrowGeo = new THREE.ConeGeometry(0.2, 0.6, 4);
const arrowMat = new THREE.MeshBasicMaterial({ color: 0x00ffcc, transparent: true, opacity: 0.7 });
_directionArrow = new THREE.Mesh(arrowGeo, arrowMat);
_directionArrow.visible = false;
_directionArrow.rotation.x = Math.PI / 2; // point forward
_scene.add(_directionArrow);
console.log('[SpatialSearch] Initialized');
}
function register(type, object, name) {
_registry.set(name.toLowerCase(), {
object: object,
type: type,
name: name,
});
}
function unregister(name) {
_registry.delete(name.toLowerCase());
}
function getPosition(entry) {
if (entry.object && entry.object.position) {
return entry.object.position;
}
if (entry.object && entry.object.group && entry.object.group.position) {
return entry.object.group.position;
}
return null;
}
function find(query) {
if (!query || query.length < 2) return [];
const q = query.toLowerCase();
const results = [];
_registry.forEach((entry, key) => {
if (key.includes(q) || entry.name.toLowerCase().includes(q)) {
const pos = getPosition(entry);
if (!pos || !_playerPos) return;
const distance = _playerPos.distanceTo(pos);
const direction = new THREE.Vector3().subVectors(pos, _playerPos).normalize();
results.push({
name: entry.name,
type: entry.type,
distance: distance,
direction: direction,
position: pos.clone(),
});
}
});
// Sort by distance
results.sort((a, b) => a.distance - b.distance);
return results.slice(0, 5); // Max 5 results
}
function renderResults(results) {
const container = _searchOverlay.querySelector('#spatial-search-results');
if (!results.length) {
container.innerHTML = '<div class="spatial-no-results">No matches found</div>';
return;
}
container.innerHTML = results.map((r, i) => {
const dir = getDirectionLabel(r.direction);
const dist = r.distance < 10 ? `${r.distance.toFixed(1)}m` : `${Math.round(r.distance)}m`;
return '<div class="spatial-result" data-index="' + i + '">' +
'<span class="spatial-result-name">' + r.name + '</span>' +
'<span class="spatial-result-type">' + r.type + '</span>' +
'<span class="spatial-result-dist">' + dir + ' ' + dist + '</span>' +
'</div>';
}).join('');
container.querySelectorAll('.spatial-result').forEach(el => {
el.addEventListener('click', () => {
const idx = parseInt(el.dataset.index);
if (results[idx]) navigateTo(results[idx]);
hide();
});
});
}
function getDirectionLabel(dir) {
if (!dir) return '?';
// Simplify to 8 directions
const angle = Math.atan2(dir.x, dir.z) * (180 / Math.PI);
if (angle >= -22.5 && angle < 22.5) return 'N';
if (angle >= 22.5 && angle < 67.5) return 'NE';
if (angle >= 67.5 && angle < 112.5) return 'E';
if (angle >= 112.5 && angle < 157.5) return 'SE';
if (angle >= 157.5 || angle < -157.5) return 'S';
if (angle >= -157.5 && angle < -112.5) return 'SW';
if (angle >= -112.5 && angle < -67.5) return 'W';
if (angle >= -67.5 && angle < -22.5) return 'NW';
return '?';
}
function navigateTo(result) {
if (!_playerPos) return;
// Teleport player near the target (offset so they don't land on top)
const offset = new THREE.Vector3(0, 0, 3).applyQuaternion(
new THREE.Quaternion().setFromUnitVectors(
new THREE.Vector3(0, 0, 1),
result.direction.clone().negate()
)
);
_playerPos.copy(result.position).add(offset);
_playerPos.y = 2; // Eye level
// Show direction arrow briefly
showDirectionArrow(result);
console.log('[SpatialSearch] Navigated to:', result.name, 'distance:', result.distance.toFixed(1));
}
function showDirectionArrow(result) {
if (!_directionArrow) return;
_directionArrow.position.copy(_playerPos);
_directionArrow.position.y = 1.5;
_directionArrow.lookAt(result.position);
_directionArrow.visible = true;
// Hide after 3 seconds
setTimeout(() => { _directionArrow.visible = false; }, 3000);
}
function show() {
if (_searchOverlay) {
_searchOverlay.classList.remove('hidden');
const input = _searchOverlay.querySelector('#spatial-search-input');
if (input) { input.value = ''; input.focus(); }
}
}
function hide() {
if (_searchOverlay) {
_searchOverlay.classList.add('hidden');
}
if (_directionArrow) _directionArrow.visible = false;
}
function toggle() {
if (_searchOverlay && _searchOverlay.classList.contains('hidden')) {
show();
} else {
hide();
}
}
// Chat command handler
function handleCommand(text) {
if (!text.startsWith('/find ')) return false;
const query = text.slice(6).trim();
const results = find(query);
if (results.length === 0) return { text: 'No matches found for "' + query + '"' };
const best = results[0];
navigateTo(best);
const dir = getDirectionLabel(best.direction);
const dist = best.distance < 10 ? best.distance.toFixed(1) + 'm' : Math.round(best.distance) + 'm';
return { text: best.name + ' (' + best.type + '): ' + dir + ' ' + dist };
}
return { init, register, unregister, find, show, hide, toggle, handleCommand, navigateTo };
})();
window.SpatialSearch = SpatialSearch;

View File

@@ -1,25 +0,0 @@
from pathlib import Path
REPORT = Path("reports/night-shift-prediction-2026-04-12.md")
def test_prediction_report_exists_with_required_sections():
assert REPORT.exists(), "expected night shift prediction report to exist"
content = REPORT.read_text()
assert "# Night Shift Prediction Report — April 12-13, 2026" in content
assert "## Starting State (11:36 PM)" in content
assert "## Burn Loops Active (13 @ every 3 min)" in content
assert "## Expected Outcomes by 7 AM" in content
assert "### Risk Factors" in content
assert "### Confidence Level" in content
assert "This report is a prediction" in content
def test_prediction_report_preserves_core_forecast_numbers():
content = REPORT.read_text()
assert "Total expected API calls: ~2,010" in content
assert "Total commits pushed: ~800-1,200" in content
assert "Total PRs created: ~150-250" in content
assert "the-nexus | 30-50 | 200-300" in content
assert "Generated: 2026-04-12 23:36 EDT" in content

View File

@@ -1,45 +0,0 @@
from __future__ import annotations
import importlib.util
import sys
from pathlib import Path
import yaml
PROJECT_ROOT = Path(__file__).parent.parent
_spec = importlib.util.spec_from_file_location(
"sync_branch_protection_test",
PROJECT_ROOT / "scripts" / "sync_branch_protection.py",
)
_mod = importlib.util.module_from_spec(_spec)
sys.modules["sync_branch_protection_test"] = _mod
_spec.loader.exec_module(_mod)
build_branch_protection_payload = _mod.build_branch_protection_payload
def test_build_branch_protection_payload_enables_rebase_before_merge():
payload = build_branch_protection_payload(
"main",
{
"required_approvals": 1,
"dismiss_stale_approvals": True,
"require_ci_to_merge": False,
"block_deletions": True,
"block_force_push": True,
"block_on_outdated_branch": True,
},
)
assert payload["branch_name"] == "main"
assert payload["rule_name"] == "main"
assert payload["block_on_outdated_branch"] is True
assert payload["required_approvals"] == 1
assert payload["enable_status_check"] is False
def test_the_nexus_branch_protection_config_requires_up_to_date_branch():
config = yaml.safe_load((PROJECT_ROOT / ".gitea" / "branch-protection" / "the-nexus.yml").read_text())
rules = config["rules"]
assert rules["block_on_outdated_branch"] is True