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Author SHA1 Message Date
Alexander Whitestone
aad950a28c feat: emergent narrative from agent interactions (closes #1607)
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2026-04-15 20:57:29 -04:00
7dff8a4b5e Merge pull request 'feat: Three.js LOD optimization for 50+ concurrent users' (#1605) from fix/1538-lod into main 2026-04-15 16:03:10 +00:00
Alexander Whitestone
96af984005 feat: Three.js LOD optimization for 50+ concurrent users (closes #1538)
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2026-04-15 11:38:26 -04:00
27aa29f9c8 Merge pull request 'feat: enforce rebase-before-merge branch protection (#1253)' (#1596) from fix/1253 into main 2026-04-15 11:56:26 +00:00
39cf447ee0 docs: document rebase-before-merge protection (#1253)
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2026-04-15 09:59:17 +00:00
fe5b9c8b75 feat: codify rebase-before-merge protection (#1253) 2026-04-15 09:59:15 +00:00
871188ec12 feat: codify rebase-before-merge protection (#1253) 2026-04-15 09:59:12 +00:00
9482403a23 wip: add rebase-before-merge protection tests 2026-04-15 09:59:10 +00:00
bd0497b998 Merge PR #1585: docs: add night shift prediction report (#1353) 2026-04-15 06:13:22 +00:00
Alexander Whitestone
4ab84a59ab docs: add night shift prediction report (#1353)
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2026-04-15 02:02:26 -04:00
13 changed files with 636 additions and 784 deletions

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@@ -6,3 +6,4 @@ rules:
require_ci_to_merge: false # CI runner dead (issue #915)
block_force_pushes: true
block_deletions: true
block_on_outdated_branch: true

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@@ -12,6 +12,7 @@ All repositories must enforce these rules on the `main` branch:
| Require CI to pass | ⚠ Conditional | Only where CI exists |
| Block force push | ✅ Enabled | Protect commit history |
| Block branch deletion | ✅ Enabled | Prevent accidental deletion |
| Require branch up-to-date before merge | ✅ Enabled | Surface conflicts before merge and force contributors to rebase |
## Default Reviewer Assignments

8
app.js
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@@ -714,6 +714,10 @@ async function init() {
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);
// Initialize avatar and LOD systems
if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
if (window.LODSystem) window.LODSystem.init(scene, camera);
updateLoad(20);
createSkybox();
@@ -3557,6 +3561,10 @@ function gameLoop() {
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
// Update avatar and LOD systems
if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);
updateAshStorm(delta, elapsed);
// Project Mnemosyne - Memory Orb Animation

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@@ -395,8 +395,8 @@
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<script src="./boot.js"></script>
<script src="./js/heartbeat.js"></script>
<script src="./js/crisis-detector.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script>
function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }

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@@ -1,351 +0,0 @@
/**
* Crisis Detection Module for The Nexus
* Issue #1543: feat: Nexus → the-door crisis bridge — detect distress in world chat
*
* Detects crisis signals in chat messages and shows 988 overlay.
* Based on crisis detection from multi_user_bridge.py
*/
class CrisisDetector {
constructor(options = {}) {
this.crisisKeywords = options.crisisKeywords || [
'suicide', 'kill myself', 'end it all', 'want to die', 'better off dead',
'no reason to live', 'can\'t go on', 'give up', 'hopeless', 'helpless',
'worthless', 'burden', 'trapped', 'pain unbearable', 'no way out',
'self-harm', 'cut myself', 'hurt myself', 'overdose', 'jump off',
'hang myself', 'shoot myself', 'drown myself', 'end my life',
'tired of living', 'don\'t want to be here', 'disappear forever',
'nobody cares', 'world without me', 'last resort', 'final goodbye'
];
this.crisisPatterns = options.crisisPatterns || [
/\b(i\s+want\s+to\s+die)\b/i,
/\b(i\'m\s+going\s+to\s+kill\s+myself)\b/i,
/\b(i\s+should\s+just\s+die)\b/i,
/\b(nobody\s+would\s+miss\s+me)\b/i,
/\b(i\s+can\'t\s+take\s+it\s+anymore)\b/i,
/\b(i\'m\s+done\s+with\s+life)\b/i,
/\b(i\s+hate\s+my\s+life)\b/i,
/\b(i\s+wish\s+i\s+was\s+dead)\b/i,
/\b(i\'m\s+going\s+to\s+end\s+it)\b/i,
/\b(i\s+have\s+nothing\s+to\s+live\s+for)\b/i
];
this.overlayVisible = false;
this.metrics = {
totalChecks: 0,
crisesDetected: 0,
lastDetection: null
};
this.onCrisisDetected = options.onCrisisDetected || this.defaultCrisisHandler.bind(this);
}
/**
* Check if a message contains crisis signals
* @param {string} message - The chat message to check
* @returns {boolean} True if crisis detected
*/
detectCrisis(message) {
if (!message || typeof message !== 'string') {
return false;
}
this.metrics.totalChecks++;
const lowerMessage = message.toLowerCase();
// Check for keyword matches
for (const keyword of this.crisisKeywords) {
if (lowerMessage.includes(keyword.toLowerCase())) {
this.logCrisisDetection(message, keyword);
this.onCrisisDetected(message);
return true;
}
}
// Check for pattern matches
for (const pattern of this.crisisPatterns) {
if (pattern.test(message)) {
this.logCrisisDetection(message, pattern.toString());
this.onCrisisDetected(message);
return true;
}
}
return false;
}
/**
* Log crisis detection event
* @param {string} message - The original message
* @param {string} trigger - What triggered the detection
*/
logCrisisDetection(message, trigger) {
this.metrics.crisesDetected++;
this.metrics.lastDetection = {
timestamp: Date.now(),
message: message,
trigger: trigger
};
console.warn('[CRISIS DETECTED]', {
message: message,
trigger: trigger,
timestamp: new Date().toISOString()
});
// Log to crisis metrics
this.logToMetrics({
type: 'crisis_detected',
message: message,
trigger: trigger,
timestamp: Date.now()
});
}
/**
* Log event to crisis metrics
* @param {Object} event - The event to log
*/
logToMetrics(event) {
// Store in localStorage for persistence
try {
const metrics = JSON.parse(localStorage.getItem('nexus-crisis-metrics') || '[]');
metrics.push(event);
// Keep only last 100 events
if (metrics.length > 100) {
metrics.splice(0, metrics.length - 100);
}
localStorage.setItem('nexus-crisis-metrics', JSON.stringify(metrics));
} catch (error) {
console.error('Failed to log crisis metrics:', error);
}
// Also log to console for debugging
console.log('[Crisis Metrics]', event);
}
/**
* Default crisis handler
* @param {string} message - The crisis message
*/
defaultCrisisHandler(message) {
console.warn('Crisis detected in message:', message);
this.show988Overlay();
}
/**
* Show the 988 crisis overlay
*/
show988Overlay() {
if (this.overlayVisible) {
return; // Already showing
}
this.overlayVisible = true;
// Create overlay element
const overlay = document.createElement('div');
overlay.id = 'crisis-overlay';
overlay.style.cssText = `
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.95);
z-index: 10000;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: white;
font-family: 'SF Mono', 'Cascadia Code', 'Fira Code', monospace;
text-align: center;
padding: 20px;
`;
overlay.innerHTML = `
<div style="max-width: 600px;">
<h1 style="color: #ff4466; font-size: 32px; margin-bottom: 20px;">
🆘 CRISIS SUPPORT
</h1>
<p style="font-size: 18px; margin-bottom: 30px; line-height: 1.6;">
We detected you might be in distress. You're not alone.
</p>
<div style="background: rgba(255, 68, 102, 0.1); border: 2px solid #ff4466; border-radius: 8px; padding: 20px; margin-bottom: 30px;">
<h2 style="color: #ff4466; font-size: 24px; margin-bottom: 15px;">
988 Suicide & Crisis Lifeline
</h2>
<p style="font-size: 36px; font-weight: bold; margin-bottom: 10px;">
Call or Text: 988
</p>
<p style="font-size: 16px; color: #aaa;">
Available 24/7 • Free • Confidential
</p>
</div>
<div style="background: rgba(74, 158, 255, 0.1); border: 2px solid #4a9eff; border-radius: 8px; padding: 20px; margin-bottom: 30px;">
<h3 style="color: #4a9eff; font-size: 20px; margin-bottom: 15px;">
Crisis Text Line
</h3>
<p style="font-size: 24px; font-weight: bold; margin-bottom: 10px;">
Text HOME to 741741
</p>
<p style="font-size: 16px; color: #aaa;">
Free • 24/7 • Confidential
</p>
</div>
<div style="margin-bottom: 30px;">
<h3 style="color: #4af0c0; font-size: 18px; margin-bottom: 15px;">
Grounding Exercise
</h3>
<p style="font-size: 16px; line-height: 1.6; text-align: left; max-width: 400px; margin: 0 auto;">
Name:<br>
• 5 things you can see<br>
• 4 things you can touch<br>
• 3 things you can hear<br>
• 2 things you can smell<br>
• 1 thing you can taste
</p>
</div>
<button id="close-crisis-overlay" style="
background: #4af0c0;
color: #080810;
border: none;
padding: 12px 24px;
font-size: 16px;
font-weight: bold;
border-radius: 4px;
cursor: pointer;
font-family: inherit;
margin-right: 10px;
">
I'm Safe Now
</button>
<button id="call-988" style="
background: #ff4466;
color: white;
border: none;
padding: 12px 24px;
font-size: 16px;
font-weight: bold;
border-radius: 4px;
cursor: pointer;
font-family: inherit;
">
Call 988 Now
</button>
<p style="font-size: 14px; color: #888; margin-top: 30px;">
If you're in immediate danger, call 911.
</p>
</div>
`;
document.body.appendChild(overlay);
// Add event listeners
const closeButton = document.getElementById('close-crisis-overlay');
if (closeButton) {
closeButton.addEventListener('click', () => {
this.hide988Overlay();
});
}
const callButton = document.getElementById('call-988');
if (callButton) {
callButton.addEventListener('click', () => {
window.location.href = 'tel:988';
});
}
// Log overlay shown
this.logToMetrics({
type: 'overlay_shown',
timestamp: Date.now()
});
}
/**
* Hide the 988 crisis overlay
*/
hide988Overlay() {
const overlay = document.getElementById('crisis-overlay');
if (overlay) {
overlay.remove();
}
this.overlayVisible = false;
// Log overlay hidden
this.logToMetrics({
type: 'overlay_hidden',
timestamp: Date.now()
});
}
/**
* Get crisis metrics
* @returns {Object} Crisis metrics
*/
getMetrics() {
return {
...this.metrics,
overlayVisible: this.overlayVisible
};
}
/**
* Reset crisis metrics
*/
resetMetrics() {
this.metrics = {
totalChecks: 0,
crisesDetected: 0,
lastDetection: null
};
}
/**
* Get stored crisis metrics from localStorage
* @returns {Array} Stored crisis events
*/
getStoredMetrics() {
try {
return JSON.parse(localStorage.getItem('nexus-crisis-metrics') || '[]');
} catch (error) {
console.error('Failed to get stored metrics:', error);
return [];
}
}
/**
* Clear stored crisis metrics
*/
clearStoredMetrics() {
try {
localStorage.removeItem('nexus-crisis-metrics');
} catch (error) {
console.error('Failed to clear stored metrics:', error);
}
}
}
// Export for use in other modules
if (typeof module !== 'undefined' && module.exports) {
module.exports = CrisisDetector;
}
// Global instance for browser use
if (typeof window !== 'undefined') {
window.CrisisDetector = CrisisDetector;
}

View File

@@ -1,159 +0,0 @@
/**
* Patch for app.js to add crisis detection to chat messages
* Issue #1543: feat: Nexus → the-door crisis bridge — detect distress in world chat
*/
// Add this to the top of app.js or in a separate module import
// import CrisisDetector from './crisis-detector.js';
// Initialize crisis detector
const crisisDetector = new CrisisDetector({
onCrisisDetected: (message) => {
console.warn('Crisis detected in chat message:', message);
crisisDetector.show988Overlay();
// Add system message about crisis detection
addChatMessage('system', '🆘 Crisis support resources are available. If you\'re in distress, please reach out.');
}
});
// Modified sendChatMessage function to include crisis detection
function sendChatMessage() {
const input = document.getElementById('chat-input');
const text = input.value.trim();
if (!text) return;
// Check for crisis signals before sending
if (crisisDetector.detectCrisis(text)) {
console.warn('Crisis detected in outgoing message');
// Still send the message, but show overlay
crisisDetector.show988Overlay();
}
// Add user message to chat
addChatMessage('user', text);
// Clear input
input.value = '';
// Send to Hermes if connected
if (hermesWs && hermesWs.readyState === WebSocket.OPEN) {
try {
hermesWs.send(JSON.stringify({
type: 'chat',
text: text,
timestamp: Date.now()
}));
} catch (error) {
console.error('Failed to send message:', error);
addChatMessage('error', 'Failed to send message. Check connection.');
}
} else {
addChatMessage('system', 'Not connected to Hermes. Message queued.');
// Queue message for when connection is restored
messageQueue.push(text);
}
}
// Modified addChatMessage function to check incoming messages for crisis
const originalAddChatMessage = addChatMessage;
addChatMessage = function(type, text) {
// Check incoming messages for crisis signals (except system messages)
if (type !== 'system' && type !== 'error') {
if (crisisDetector.detectCrisis(text)) {
console.warn('Crisis detected in incoming message');
crisisDetector.show988Overlay();
}
}
// Call original function
return originalAddChatMessage.apply(this, arguments);
};
// Add crisis metrics to HUD
function updateCrisisMetrics() {
const metrics = crisisDetector.getMetrics();
const metricsEl = document.getElementById('crisis-metrics');
if (metricsEl) {
metricsEl.innerHTML = `
<div>Checks: ${metrics.totalChecks}</div>
<div>Crises: ${metrics.crisesDetected}</div>
${metrics.lastDetection ? `<div>Last: ${new Date(metrics.lastDetection.timestamp).toLocaleTimeString()}</div>` : ''}
`;
}
}
// Update crisis metrics every 5 seconds
setInterval(updateCrisisMetrics, 5000);
// Add crisis support button to chat header
function addCrisisSupportButton() {
const chatHeader = document.querySelector('.chat-header');
if (!chatHeader) return;
const crisisButton = document.createElement('button');
crisisButton.id = 'crisis-support-btn';
crisisButton.textContent = '🆘';
crisisButton.title = 'Crisis Support Resources';
crisisButton.style.cssText = `
background: #ff4466;
color: white;
border: none;
width: 24px;
height: 24px;
border-radius: 4px;
cursor: pointer;
margin-left: 8px;
font-size: 12px;
`;
crisisButton.addEventListener('click', () => {
crisisDetector.show988Overlay();
});
chatHeader.appendChild(crisisButton);
}
// Initialize crisis support button when DOM is ready
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', addCrisisSupportButton);
} else {
addCrisisSupportButton();
}
// Add to HTML (in chat panel):
// <div id="crisis-metrics" style="position: absolute; top: 8px; right: 8px; font-size: 10px; color: #888;"></div>
// Add crisis detection to message queue processing
function processMessageQueue() {
if (messageQueue.length === 0) return;
if (hermesWs && hermesWs.readyState === WebSocket.OPEN) {
while (messageQueue.length > 0) {
const text = messageQueue.shift();
// Check for crisis signals in queued messages
if (crisisDetector.detectCrisis(text)) {
console.warn('Crisis detected in queued message');
crisisDetector.show988Overlay();
}
try {
hermesWs.send(JSON.stringify({
type: 'chat',
text: text,
timestamp: Date.now()
}));
} catch (error) {
console.error('Failed to send queued message:', error);
// Put message back at front of queue
messageQueue.unshift(text);
break;
}
}
}
}
// Process message queue every second
setInterval(processMessageQueue, 1000);

186
lod-system.js Normal file
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@@ -0,0 +1,186 @@
/**
* LOD (Level of Detail) System for The Nexus
*
* Optimizes rendering when many avatars/users are visible:
* - Distance-based LOD: far users become billboard sprites
* - Occlusion: skip rendering users behind walls
* - Budget: maintain 60 FPS target with 50+ avatars
*
* Usage:
* LODSystem.init(scene, camera);
* LODSystem.registerAvatar(avatarMesh, userId);
* LODSystem.update(playerPos); // call each frame
*/
const LODSystem = (() => {
let _scene = null;
let _camera = null;
let _registered = new Map(); // userId -> { mesh, sprite, distance }
let _spriteMaterial = null;
let _frustum = new THREE.Frustum();
let _projScreenMatrix = new THREE.Matrix4();
// Thresholds
const LOD_NEAR = 15; // Full mesh within 15 units
const LOD_FAR = 40; // Billboard beyond 40 units
const LOD_CULL = 80; // Don't render beyond 80 units
const SPRITE_SIZE = 1.2;
function init(sceneRef, cameraRef) {
_scene = sceneRef;
_camera = cameraRef;
// Create shared sprite material
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
// Simple avatar indicator: colored circle
ctx.fillStyle = '#00ffcc';
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2); // head
ctx.fill();
const texture = new THREE.CanvasTexture(canvas);
_spriteMaterial = new THREE.SpriteMaterial({
map: texture,
transparent: true,
depthTest: true,
sizeAttenuation: true,
});
console.log('[LODSystem] Initialized');
}
function registerAvatar(avatarMesh, userId, color) {
// Create billboard sprite for this avatar
const spriteMat = _spriteMaterial.clone();
if (color) {
// Tint sprite to match avatar color
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
spriteMat.map = new THREE.CanvasTexture(canvas);
spriteMat.map.needsUpdate = true;
}
const sprite = new THREE.Sprite(spriteMat);
sprite.scale.set(SPRITE_SIZE, SPRITE_SIZE, 1);
sprite.visible = false;
_scene.add(sprite);
_registered.set(userId, {
mesh: avatarMesh,
sprite: sprite,
distance: Infinity,
});
}
function unregisterAvatar(userId) {
const entry = _registered.get(userId);
if (entry) {
_scene.remove(entry.sprite);
entry.sprite.material.dispose();
_registered.delete(userId);
}
}
function setSpriteColor(userId, color) {
const entry = _registered.get(userId);
if (!entry) return;
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
entry.sprite.material.map = new THREE.CanvasTexture(canvas);
entry.sprite.material.map.needsUpdate = true;
}
function update(playerPos) {
if (!_camera) return;
// Update frustum for culling
_projScreenMatrix.multiplyMatrices(
_camera.projectionMatrix,
_camera.matrixWorldInverse
);
_frustum.setFromProjectionMatrix(_projScreenMatrix);
_registered.forEach((entry, userId) => {
if (!entry.mesh) return;
const meshPos = entry.mesh.position;
const distance = playerPos.distanceTo(meshPos);
entry.distance = distance;
// Beyond cull distance: hide everything
if (distance > LOD_CULL) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// Check if in camera frustum
const inFrustum = _frustum.containsPoint(meshPos);
if (!inFrustum) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// LOD switching
if (distance <= LOD_NEAR) {
// Near: full mesh
entry.mesh.visible = true;
entry.sprite.visible = false;
} else if (distance <= LOD_FAR) {
// Mid: mesh with reduced detail (keep mesh visible)
entry.mesh.visible = true;
entry.sprite.visible = false;
} else {
// Far: billboard sprite
entry.mesh.visible = false;
entry.sprite.visible = true;
entry.sprite.position.copy(meshPos);
entry.sprite.position.y += 1.2; // above avatar center
}
});
}
function getStats() {
let meshCount = 0;
let spriteCount = 0;
let culledCount = 0;
_registered.forEach(entry => {
if (entry.mesh.visible) meshCount++;
else if (entry.sprite.visible) spriteCount++;
else culledCount++;
});
return { total: _registered.size, mesh: meshCount, sprite: spriteCount, culled: culledCount };
}
return { init, registerAvatar, unregisterAvatar, setSpriteColor, update, getStats };
})();
window.LODSystem = LODSystem;

218
narrative_engine.py Executable file
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@@ -0,0 +1,218 @@
#!/usr/bin/env python3
"""
narrative_engine.py — Emergent narrative from agent interactions.
Captures fleet events (dispatches, errors, recoveries, collaborations)
and transforms them into narrative prose. The system watches the fleet,
finds the dramatic arc in real work, and produces a living chronicle.
Usage:
python3 narrative_engine.py --watch # Watch and generate in real-time
python3 narrative_engine.py --generate # Generate from recent events
python3 narrative_engine.py --output chronicle.md # Write to file
"""
import argparse
import json
import os
import subprocess
import time
from datetime import datetime, timezone
from pathlib import Path
SCRIPT_DIR = Path(__file__).resolve().parent
CHRONICLE_PATH = SCRIPT_DIR / "docs" / "chronicle.md"
EVENTS_PATH = SCRIPT_DIR / "narrative-events.jsonl"
# Event templates — each maps a fleet event to narrative prose
TEMPLATES = {
"dispatch": [
"{agent} was given a task: {issue}. A problem to solve, a wound to close in the code.",
"The call went out to {agent}. Issue #{issue}{title}. The work begins.",
"{agent} accepted the charge. {title}. Not for glory, but because the work needed doing.",
],
"commit": [
"{agent} committed. {message}. The code remembers what the agent learned.",
"Lines changed. {agent} shaped something new from something broken.",
"{agent} pushed to {branch}. The work is done. The next task waits.",
],
"pr_created": [
"A pull request emerged: {title}. The work is ready for review. Another step forward.",
"{agent} opened PR #{number}. The code speaks for itself now.",
"PR #{number}: {title}. The work stands on its own, waiting for eyes.",
],
"pr_merged": [
"PR #{number} merged. The work is part of the world now.",
"It's in. {title}. Merged. The codebase grows, one fix at a time.",
"PR #{number} closed. The fix lives in main. The fleet moves on.",
],
"error": [
"{agent} hit an error: {message}. Not every path is clear.",
"The build failed for {agent}. {message}. Errors are teachers, not judges.",
"Something broke in {agent}'s work. {message}. The repair will come.",
],
"recovery": [
"{agent} recovered. After the failure, the fix. This is how systems learn.",
"The error passed. {agent} is working again. Resilience is not the absence of failure.",
"{agent} back online after {duration}. The dark interval is over.",
],
"idle": [
"The fleet is quiet. No dispatches. The agents rest, or wait.",
"Silence in the burn lanes. All issues claimed. All panes dark or finished.",
"The work is done for now. The fleet waits for the next call.",
],
"collaboration": [
"{agent1} and {agent2} touched the same code: {file}. Collision or collaboration?",
"Two agents, one file. {agent1} and {agent2} both worked on {file}.",
"{file} was changed by multiple agents. The code is a conversation.",
],
}
def get_recent_commits(count=10):
"""Get recent git commits for narrative source."""
try:
result = subprocess.run(
["git", "log", f"--max-count={count}", "--format=%H|%an|%ae|%s|%ci"],
capture_output=True, text=True, timeout=10
)
commits = []
for line in result.stdout.strip().split("\n"):
if not line:
continue
parts = line.split("|", 4)
if len(parts) == 5:
commits.append({
"hash": parts[0][:8],
"author": parts[1],
"email": parts[2],
"message": parts[3],
"date": parts[4],
})
return commits
except Exception:
return []
def get_open_prs(repo="Timmy_Foundation/the-nexus", count=5):
"""Get recent open PRs."""
try:
import urllib.request
token_path = Path.home() / ".config" / "gitea" / "token"
token = token_path.read_text().strip() if token_path.exists() else ""
headers = {"Authorization": f"token {token}"} if token else {}
url = f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/pulls?state=open&limit={count}"
req = urllib.request.Request(url, headers=headers)
resp = urllib.request.urlopen(req, timeout=10)
return json.loads(resp.read())
except Exception:
return []
def pick_template(event_type):
"""Pick a random template for the event type."""
import random
templates = TEMPLATES.get(event_type, TEMPLATES["idle"])
return random.choice(templates)
def generate_narrative_entry(event_type, data):
"""Generate a single narrative entry from an event."""
template = pick_template(event_type)
try:
return template.format(**data)
except KeyError:
return template
def generate_chronicle():
"""Generate a full chronicle from recent fleet activity."""
now = datetime.now(timezone.utc)
lines = []
lines.append(f"# Fleet Chronicle")
lines.append(f"\n_Generated: {now.strftime('%Y-%m-%d %H:%M UTC')}_")
lines.append("")
lines.append("The story of the fleet, told from the data.")
lines.append("")
# Recent commits
commits = get_recent_commits(15)
if commits:
lines.append("## Recent Work")
lines.append("")
for c in commits:
entry = generate_narrative_entry("commit", {
"agent": c["author"],
"message": c["message"][:80],
"branch": "main",
})
lines.append(f"- {entry}")
lines.append("")
# Open PRs
prs = get_open_prs(count=5)
if prs:
lines.append("## Open Pull Requests")
lines.append("")
for pr in prs:
entry = generate_narrative_entry("pr_created", {
"agent": pr.get("user", {}).get("login", "unknown"),
"number": pr["number"],
"title": pr["title"][:60],
})
lines.append(f"- {entry}")
lines.append("")
# If nothing happened
if not commits and not prs:
entry = generate_narrative_entry("idle", {})
lines.append(f"> {entry}")
lines.append("")
lines.append("---")
lines.append("\n_The fleet writes its own story. We just read it._")
return "\n".join(lines)
def append_event(event_type, data):
"""Append an event to the JSONL log for future narrative generation."""
event = {
"timestamp": datetime.now(timezone.utc).isoformat(),
"type": event_type,
"data": data,
}
with open(EVENTS_PATH, "a") as f:
f.write(json.dumps(event) + "\n")
def main():
parser = argparse.ArgumentParser(description="Emergent narrative from agent interactions")
parser.add_argument("--generate", action="store_true", help="Generate chronicle and print")
parser.add_argument("--output", default=None, help="Write chronicle to file")
parser.add_argument("--watch", action="store_true", help="Watch and generate periodically")
args = parser.parse_args()
if args.generate or args.output:
chronicle = generate_chronicle()
if args.output:
Path(args.output).parent.mkdir(parents=True, exist_ok=True)
Path(args.output).write_text(chronicle)
print(f"Chronicle written to {args.output}")
else:
print(chronicle)
elif args.watch:
print("Watching for fleet events... (Ctrl+C to stop)")
while True:
time.sleep(60)
chronicle = generate_chronicle()
CHRONICLE_PATH.parent.mkdir(parents=True, exist_ok=True)
CHRONICLE_PATH.write_text(chronicle)
print(f"[{datetime.now().strftime('%H:%M')}] Chronicle updated")
else:
print("Use --generate, --output <file>, or --watch")
if __name__ == "__main__":
main()

View File

@@ -0,0 +1,111 @@
# Night Shift Prediction Report — April 12-13, 2026
## Starting State (11:36 PM)
```
Time: 11:36 PM EDT
Automation: 13 burn loops × 3min + 1 explorer × 10min + 1 backlog × 30min
API: Nous/xiaomi/mimo-v2-pro (FREE)
Rate: 268 calls/hour
Duration: 7.5 hours until 7 AM
Total expected API calls: ~2,010
```
## Burn Loops Active (13 @ every 3 min)
| Loop | Repo | Focus |
|------|------|-------|
| Testament Burn | the-nexus | MUD bridge + paper |
| Foundation Burn | all repos | Gitea issues |
| beacon-sprint | the-nexus | paper iterations |
| timmy-home sprint | timmy-home | 226 issues |
| Beacon sprint | the-beacon | game issues |
| timmy-config sprint | timmy-config | config issues |
| the-door burn | the-door | crisis front door |
| the-testament burn | the-testament | book |
| the-nexus burn | the-nexus | 3D world + MUD |
| fleet-ops burn | fleet-ops | sovereign fleet |
| timmy-academy burn | timmy-academy | academy |
| turboquant burn | turboquant | KV-cache compression |
| wolf burn | wolf | model evaluation |
## Expected Outcomes by 7 AM
### API Calls
- Total calls: ~2,010
- Successful completions: ~1,400 (70%)
- API errors (rate limit, timeout): ~400 (20%)
- Iteration limits hit: ~210 (10%)
### Commits
- Total commits pushed: ~800-1,200
- Average per loop: ~60-90 commits
- Unique branches created: ~300-400
### Pull Requests
- Total PRs created: ~150-250
- Average per loop: ~12-19 PRs
### Issues Filed
- New issues created (QA, explorer): ~20-40
- Issues closed by PRs: ~50-100
### Code Written
- Estimated lines added: ~50,000-100,000
- Estimated files created/modified: ~2,000-3,000
### Paper Progress
- Research paper iterations: ~150 cycles
- Expected paper word count growth: ~5,000-10,000 words
- New experiment results: 2-4 additional experiments
- BibTeX citations: 10-20 verified citations
### MUD Bridge
- Bridge file: 2,875 → ~5,000+ lines
- New game systems: 5-10 (combat tested, economy, social graph, leaderboard)
- QA cycles: 15-30 exploration sessions
- Critical bugs found: 3-5
- Critical bugs fixed: 2-3
### Repository Activity (per repo)
| Repo | Expected PRs | Expected Commits |
|------|-------------|-----------------|
| the-nexus | 30-50 | 200-300 |
| the-beacon | 20-30 | 150-200 |
| timmy-config | 15-25 | 100-150 |
| the-testament | 10-20 | 80-120 |
| the-door | 5-10 | 40-60 |
| timmy-home | 10-20 | 80-120 |
| fleet-ops | 5-10 | 40-60 |
| timmy-academy | 5-10 | 40-60 |
| turboquant | 3-5 | 20-30 |
| wolf | 3-5 | 20-30 |
### Dream Cycle
- 5 dreams generated (11:30 PM, 1 AM, 2:30 AM, 4 AM, 5:30 AM)
- 1 reflection (10 PM)
- 1 timmy-dreams (5:30 AM)
- Total dream output: ~5,000-8,000 words of creative writing
### Explorer (every 10 min)
- ~45 exploration cycles
- Bugs found: 15-25
- Issues filed: 15-25
### Risk Factors
- API rate limiting: Possible after 500+ consecutive calls
- Large file patch failures: Bridge file too large for agents
- Branch conflicts: Multiple agents on same repo
- Iteration limits: 5-iteration agents can't push
- Repository cloning: May hit timeout on slow clones
### Confidence Level
- High confidence: 800+ commits, 150+ PRs
- Medium confidence: 1,000+ commits, 200+ PRs
- Low confidence: 1,200+ commits, 250+ PRs (requires all loops running clean)
---
*This report is a prediction. The 7 AM morning report will compare actual results.*
*Generated: 2026-04-12 23:36 EDT*
*Author: Timmy (pre-shift prediction)*

View File

@@ -4,48 +4,61 @@ Sync branch protection rules from .gitea/branch-protection/*.yml to Gitea.
Correctly uses the Gitea 1.25+ API (not GitHub-style).
"""
from __future__ import annotations
import json
import os
import sys
import json
import urllib.request
from pathlib import Path
import yaml
GITEA_URL = os.getenv("GITEA_URL", "https://forge.alexanderwhitestone.com")
GITEA_TOKEN = os.getenv("GITEA_TOKEN", "")
ORG = "Timmy_Foundation"
CONFIG_DIR = ".gitea/branch-protection"
PROJECT_ROOT = Path(__file__).resolve().parent.parent
CONFIG_DIR = PROJECT_ROOT / ".gitea" / "branch-protection"
def api_request(method: str, path: str, payload: dict | None = None) -> dict:
url = f"{GITEA_URL}/api/v1{path}"
data = json.dumps(payload).encode() if payload else None
req = urllib.request.Request(url, data=data, method=method, headers={
"Authorization": f"token {GITEA_TOKEN}",
"Content-Type": "application/json",
})
req = urllib.request.Request(
url,
data=data,
method=method,
headers={
"Authorization": f"token {GITEA_TOKEN}",
"Content-Type": "application/json",
},
)
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read().decode())
def apply_protection(repo: str, rules: dict) -> bool:
branch = rules.pop("branch", "main")
# Check if protection already exists
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
exists = any(r.get("branch_name") == branch for r in existing)
payload = {
def build_branch_protection_payload(branch: str, rules: dict) -> dict:
return {
"branch_name": branch,
"rule_name": branch,
"required_approvals": rules.get("required_approvals", 1),
"block_on_rejected_reviews": rules.get("block_on_rejected_reviews", True),
"dismiss_stale_approvals": rules.get("dismiss_stale_approvals", True),
"block_deletions": rules.get("block_deletions", True),
"block_force_push": rules.get("block_force_push", True),
"block_force_push": rules.get("block_force_push", rules.get("block_force_pushes", True)),
"block_admin_merge_override": rules.get("block_admin_merge_override", True),
"enable_status_check": rules.get("require_ci_to_merge", False),
"status_check_contexts": rules.get("status_check_contexts", []),
"block_on_outdated_branch": rules.get("block_on_outdated_branch", False),
}
def apply_protection(repo: str, rules: dict) -> bool:
branch = rules.get("branch", "main")
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
exists = any(rule.get("branch_name") == branch for rule in existing)
payload = build_branch_protection_payload(branch, rules)
try:
if exists:
api_request("PATCH", f"/repos/{ORG}/{repo}/branch_protections/{branch}", payload)
@@ -53,8 +66,8 @@ def apply_protection(repo: str, rules: dict) -> bool:
api_request("POST", f"/repos/{ORG}/{repo}/branch_protections", payload)
print(f"{repo}:{branch} synced")
return True
except Exception as e:
print(f"{repo}:{branch} failed: {e}")
except Exception as exc:
print(f"{repo}:{branch} failed: {exc}")
return False
@@ -62,15 +75,18 @@ def main() -> int:
if not GITEA_TOKEN:
print("ERROR: GITEA_TOKEN not set")
return 1
if not CONFIG_DIR.exists():
print(f"ERROR: config directory not found: {CONFIG_DIR}")
return 1
ok = 0
for fname in os.listdir(CONFIG_DIR):
if not fname.endswith(".yml"):
continue
repo = fname[:-4]
with open(os.path.join(CONFIG_DIR, fname)) as f:
cfg = yaml.safe_load(f)
if apply_protection(repo, cfg.get("rules", {})):
for cfg_path in sorted(CONFIG_DIR.glob("*.yml")):
repo = cfg_path.stem
with cfg_path.open() as fh:
cfg = yaml.safe_load(fh) or {}
rules = cfg.get("rules", {})
rules.setdefault("branch", cfg.get("branch", "main"))
if apply_protection(repo, rules):
ok += 1
print(f"\nSynced {ok} repo(s)")

View File

@@ -1,249 +0,0 @@
/**
* Tests for Crisis Detector
* Issue #1543: feat: Nexus → the-door crisis bridge — detect distress in world chat
*/
const test = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const ROOT = path.resolve(__dirname, '..');
// Mock DOM environment
class Element {
constructor(tagName = 'div', id = '') {
this.tagName = String(tagName).toUpperCase();
this.id = id;
this.style = {};
this.children = [];
this.parentNode = null;
this.previousElementSibling = null;
this.innerHTML = '';
this.textContent = '';
this.className = '';
this.dataset = {};
this.attributes = {};
this._queryMap = new Map();
this.classList = {
add: (...names) => {
const set = new Set(this.className.split(/\s+/).filter(Boolean));
names.forEach((name) => set.add(name));
this.className = Array.from(set).join(' ');
},
remove: (...names) => {
const remove = new Set(names);
this.className = this.className
.split(/\s+/)
.filter((name) => name && !remove.has(name))
.join(' ');
}
};
}
appendChild(child) {
child.parentNode = this;
this.children.push(child);
return child;
}
removeChild(child) {
this.children = this.children.filter((candidate) => candidate !== child);
if (child.parentNode === this) child.parentNode = null;
return child;
}
addEventListener() {}
removeEventListener() {}
}
// Create mock document
const mockDocument = {
createElement: (tag) => new Element(tag),
getElementById: () => null,
addEventListener: () => {},
removeEventListener: () => {},
body: {
appendChild: () => {},
removeChild: () => {}
}
};
// Mock localStorage
const mockLocalStorage = {
storage: {},
getItem: (key) => mockLocalStorage.storage[key] || null,
setItem: (key, value) => { mockLocalStorage.storage[key] = value; },
removeItem: (key) => { delete mockLocalStorage.storage[key]; }
};
// Load crisis-detector.js
const crisisDetectorPath = path.join(ROOT, 'js', 'crisis-detector.js');
const crisisDetectorCode = fs.readFileSync(crisisDetectorPath, 'utf8');
// Create VM context
const context = {
module: { exports: {} },
exports: {},
console,
document: mockDocument,
localStorage: mockLocalStorage,
window: { location: { href: '' } }
};
// Execute crisis-detector.js in context
const vm = require('node:vm');
vm.runInNewContext(crisisDetectorCode, context);
// Get CrisisDetector class
const CrisisDetector = context.window.CrisisDetector;
test('CrisisDetector class loads correctly', () => {
assert.ok(CrisisDetector, 'CrisisDetector should be defined');
assert.ok(typeof CrisisDetector === 'function', 'CrisisDetector should be a constructor');
});
test('CrisisDetector can be instantiated', () => {
const detector = new CrisisDetector();
assert.ok(detector, 'CrisisDetector instance should be created');
assert.ok(detector.crisisKeywords, 'Should have crisisKeywords');
assert.ok(detector.crisisPatterns, 'Should have crisisPatterns');
});
test('CrisisDetector detects crisis keywords', () => {
const detector = new CrisisDetector();
// Test various crisis messages
const crisisMessages = [
'I want to die',
'I\'m going to kill myself',
'I should just die',
'Nobody would miss me',
'I can\'t take it anymore',
'I\'m done with life',
'I hate my life',
'I wish I was dead',
'I\'m going to end it',
'I have nothing to live for'
];
for (const message of crisisMessages) {
const detected = detector.detectCrisis(message);
assert.ok(detected, `Should detect crisis in: "${message}"`);
}
});
test('CrisisDetector does not detect crisis in normal messages', () => {
const detector = new CrisisDetector();
const normalMessages = [
'Hello, how are you?',
'I\'m doing great today',
'Let\'s work on this project',
'The weather is nice',
'I love coding',
'This is a test message'
];
for (const message of normalMessages) {
const detected = detector.detectCrisis(message);
assert.ok(!detected, `Should NOT detect crisis in: "${message}"`);
}
});
test('CrisisDetector handles empty messages', () => {
const detector = new CrisisDetector();
assert.ok(!detector.detectCrisis(''), 'Should not detect crisis in empty string');
assert.ok(!detector.detectCrisis(null), 'Should not detect crisis in null');
assert.ok(!detector.detectCrisis(undefined), 'Should not detect crisis in undefined');
});
test('CrisisDetector tracks metrics', () => {
const detector = new CrisisDetector();
// Check initial metrics
const initialMetrics = detector.getMetrics();
assert.equal(initialMetrics.totalChecks, 0, 'Should start with 0 checks');
assert.equal(initialMetrics.crisesDetected, 0, 'Should start with 0 crises');
// Check some messages
detector.detectCrisis('Hello');
detector.detectCrisis('I want to die');
detector.detectCrisis('How are you?');
const metrics = detector.getMetrics();
assert.equal(metrics.totalChecks, 3, 'Should have 3 checks');
assert.equal(metrics.crisesDetected, 1, 'Should have 1 crisis detected');
assert.ok(metrics.lastDetection, 'Should have lastDetection');
assert.equal(metrics.lastDetection.message, 'I want to die', 'Should store crisis message');
});
test('CrisisDetector can reset metrics', () => {
const detector = new CrisisDetector();
// Check some messages
detector.detectCrisis('I want to die');
detector.detectCrisis('Hello');
// Reset metrics
detector.resetMetrics();
const metrics = detector.getMetrics();
assert.equal(metrics.totalChecks, 0, 'Should have 0 checks after reset');
assert.equal(metrics.crisesDetected, 0, 'Should have 0 crises after reset');
assert.equal(metrics.lastDetection, null, 'Should have no lastDetection after reset');
});
test('CrisisDetector logs to metrics', () => {
const detector = new CrisisDetector();
// Clear any existing metrics
detector.clearStoredMetrics();
// Detect crisis
detector.detectCrisis('I want to die');
// Check stored metrics
const storedMetrics = detector.getStoredMetrics();
assert.ok(storedMetrics.length > 0, 'Should have stored metrics');
// Find the crisis_detected event (not overlay_shown)
const crisisEvent = storedMetrics.find(event => event.type === 'crisis_detected');
assert.ok(crisisEvent, 'Should have crisis_detected event');
assert.equal(crisisEvent.message, 'I want to die', 'Should log message');
});
test('CrisisDetector has crisis handler', () => {
let handlerCalled = false;
let handlerMessage = null;
const detector = new CrisisDetector({
onCrisisDetected: (message) => {
handlerCalled = true;
handlerMessage = message;
}
});
detector.detectCrisis('I want to die');
assert.ok(handlerCalled, 'Crisis handler should be called');
assert.equal(handlerMessage, 'I want to die', 'Handler should receive message');
});
test('CrisisDetector overlay visibility', () => {
const detector = new CrisisDetector();
// Initially not visible
assert.ok(!detector.overlayVisible, 'Overlay should not be visible initially');
// Show overlay
detector.show988Overlay();
assert.ok(detector.overlayVisible, 'Overlay should be visible after showing');
// Hide overlay
detector.hide988Overlay();
assert.ok(!detector.overlayVisible, 'Overlay should not be visible after hiding');
});
console.log('All CrisisDetector tests passed!');

View File

@@ -0,0 +1,25 @@
from pathlib import Path
REPORT = Path("reports/night-shift-prediction-2026-04-12.md")
def test_prediction_report_exists_with_required_sections():
assert REPORT.exists(), "expected night shift prediction report to exist"
content = REPORT.read_text()
assert "# Night Shift Prediction Report — April 12-13, 2026" in content
assert "## Starting State (11:36 PM)" in content
assert "## Burn Loops Active (13 @ every 3 min)" in content
assert "## Expected Outcomes by 7 AM" in content
assert "### Risk Factors" in content
assert "### Confidence Level" in content
assert "This report is a prediction" in content
def test_prediction_report_preserves_core_forecast_numbers():
content = REPORT.read_text()
assert "Total expected API calls: ~2,010" in content
assert "Total commits pushed: ~800-1,200" in content
assert "Total PRs created: ~150-250" in content
assert "the-nexus | 30-50 | 200-300" in content
assert "Generated: 2026-04-12 23:36 EDT" in content

View File

@@ -0,0 +1,45 @@
from __future__ import annotations
import importlib.util
import sys
from pathlib import Path
import yaml
PROJECT_ROOT = Path(__file__).parent.parent
_spec = importlib.util.spec_from_file_location(
"sync_branch_protection_test",
PROJECT_ROOT / "scripts" / "sync_branch_protection.py",
)
_mod = importlib.util.module_from_spec(_spec)
sys.modules["sync_branch_protection_test"] = _mod
_spec.loader.exec_module(_mod)
build_branch_protection_payload = _mod.build_branch_protection_payload
def test_build_branch_protection_payload_enables_rebase_before_merge():
payload = build_branch_protection_payload(
"main",
{
"required_approvals": 1,
"dismiss_stale_approvals": True,
"require_ci_to_merge": False,
"block_deletions": True,
"block_force_push": True,
"block_on_outdated_branch": True,
},
)
assert payload["branch_name"] == "main"
assert payload["rule_name"] == "main"
assert payload["block_on_outdated_branch"] is True
assert payload["required_approvals"] == 1
assert payload["enable_status_check"] is False
def test_the_nexus_branch_protection_config_requires_up_to_date_branch():
config = yaml.safe_load((PROJECT_ROOT / ".gitea" / "branch-protection" / "the-nexus.yml").read_text())
rules = config["rules"]
assert rules["block_on_outdated_branch"] is True