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Author SHA1 Message Date
Alexander Whitestone
56ab2ab9cd fix(#1601): remove mock MemPalace MCP block, restore Fleet API polling
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The BURN mode auto-generated code added a second connectMemPalace()
definition inside init().then() that shadowed the real Fleet API
implementation. This mock used a non-existent window.Claude.mcp
interface and hardcoded fake stats.

Removed 184 lines of mock code:
- Duplicate connectMemPalace() with MCP mock
- Duplicate mineChatToMemPalace() with fake AAAK compression
- Three duplicate updateMemPalaceStatus() definitions
- Duplicate event listeners and intervals
- Broken mempalace object referencing undefined window.mempalace

The real implementation at char 93537 (Fleet API polling on port
7771, health/wings endpoints, periodic refresh) remains intact.

Part of #1601
2026-04-15 22:08:52 -04:00
7dff8a4b5e Merge pull request 'feat: Three.js LOD optimization for 50+ concurrent users' (#1605) from fix/1538-lod into main 2026-04-15 16:03:10 +00:00
Alexander Whitestone
96af984005 feat: Three.js LOD optimization for 50+ concurrent users (closes #1538)
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2026-04-15 11:38:26 -04:00
3 changed files with 196 additions and 184 deletions

192
app.js
View File

@@ -714,6 +714,10 @@ async function init() {
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);
// Initialize avatar and LOD systems
if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
if (window.LODSystem) window.LODSystem.init(scene, camera);
updateLoad(20);
createSkybox();
@@ -3557,6 +3561,10 @@ function gameLoop() {
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
// Update avatar and LOD systems
if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);
updateAshStorm(delta, elapsed);
// Project Mnemosyne - Memory Orb Animation
@@ -3895,189 +3903,5 @@ init().then(() => {
navigator.serviceWorker.register('/service-worker.js');
}
// Initialize MemPalace memory system
function connectMemPalace() {
try {
// Initialize MemPalace MCP server
console.log('Initializing MemPalace memory system...');
// Actual MCP server connection
const statusEl = document.getElementById('mem-palace-status');
if (statusEl) {
statusEl.textContent = 'MemPalace ACTIVE';
statusEl.style.color = '#4af0c0';
statusEl.style.textShadow = '0 0 10px #4af0c0';
}
// Initialize MCP server connection
if (window.Claude && window.Claude.mcp) {
window.Claude.mcp.add('mempalace', {
init: () => {
return { status: 'active', version: '3.0.0' };
},
search: (query) => {
return new Promise((query) => {
setTimeout(() => {
resolve([
{
id: '1',
content: 'MemPalace: Palace architecture, AAAK compression, knowledge graph',
score: 0.95
},
{
id: '2',
content: 'AAAK compression: 30x lossless compression for AI agents',
score: 0.88
}
]);
}, 500);
});
}
});
}
// Initialize memory stats tracking
document.getElementById('compression-ratio').textContent = '0x';
document.getElementById('docs-mined').textContent = '0';
document.getElementById('aaak-size').textContent = '0B';
} catch (err) {
console.error('Failed to initialize MemPalace:', err);
const statusEl = document.getElementById('mem-palace-status');
if (statusEl) {
statusEl.textContent = 'MemPalace ERROR';
statusEl.style.color = '#ff4466';
statusEl.style.textShadow = '0 0 10px #ff4466';
}
}
}
// Initialize MemPalace
const mempalace = {
status: { compression: 0, docs: 0, aak: '0B' },
mineChat: () => {
try {
const messages = Array.from(document.querySelectorAll('.chat-msg')).map(m => m.innerText);
if (messages.length > 0) {
// Actual MemPalace mining
const wing = 'nexus_chat';
const room = 'conversation_history';
messages.forEach((msg, idx) => {
// Store in MemPalace
window.mempalace.add_drawer({
wing,
room,
content: msg,
metadata: {
type: 'chat',
timestamp: Date.now() - (messages.length - idx) * 1000
}
});
});
// Update stats
mempalace.status.docs += messages.length;
mempalace.status.compression = Math.min(100, mempalace.status.compression + (messages.length / 10));
mempalace.status.aak = `${Math.floor(parseInt(mempalace.status.aak.replace('B', '')) + messages.length * 30)}B`;
updateMemPalaceStatus();
}
} catch (error) {
console.error('MemPalace mine failed:', error);
document.getElementById('mem-palace-status').textContent = 'Mining Error';
document.getElementById('mem-palace-status').style.color = '#ff4466';
}
}
};
// Mine chat history to MemPalace with AAAK compression
function mineChatToMemPalace() {
const messages = Array.from(document.querySelectorAll('.chat-msg')).map(m => m.innerText);
if (messages.length > 0) {
try {
// Convert to AAAK format
const aaakContent = messages.map(msg => {
const lines = msg.split('\n');
return lines.map(line => {
// Simple AAAK compression pattern
return line.replace(/(\w+): (.+)/g, '$1: $2')
.replace(/(\d{4}-\d{2}-\d{2})/, 'DT:$1')
.replace(/(\d+ years?)/, 'T:$1');
}).join('\n');
}).join('\n---\n');
mempalace.add({
content: aaakContent,
wing: 'nexus_chat',
room: 'conversation_history',
tags: ['chat', 'conversation', 'user_interaction']
});
updateMemPalaceStatus();
} catch (error) {
console.error('MemPalace mining failed:', error);
document.getElementById('mem-palace-status').textContent = 'Mining Error';
}
}
}
function updateMemPalaceStatus() {
try {
const stats = mempalace.status();
document.getElementById('compression-ratio').textContent =
stats.compression_ratio.toFixed(1) + 'x';
document.getElementById('docs-mined').textContent = stats.total_docs;
document.getElementById('aaak-size').textContent = stats.aaak_size + 'B';
document.getElementById('mem-palace-status').textContent = 'Mining Active';
} catch (error) {
document.getElementById('mem-palace-status').textContent = 'Connection Lost';
}
}
// Mine chat on send
document.getElementById('chat-send-btn').addEventListener('click', () => {
mineChatToMemPalace();
});
// Auto-mine chat every 30s
setInterval(mineChatToMemPalace, 30000);
// Update UI status
function updateMemPalaceStatus() {
try {
const status = mempalace.status();
document.getElementById('compression-ratio').textContent = status.compression_ratio.toFixed(1) + 'x';
document.getElementById('docs-mined').textContent = status.total_docs;
document.getElementById('aaak-size').textContent = status.aaak_size + 'b';
} catch (error) {
document.getElementById('mem-palace-status').textContent = 'Connection Lost';
}
}
// Add mining event listener
document.getElementById('mem-palace-btn').addEventListener('click', () => {
mineMemPalaceContent();
});
// Auto-mine chat every 30s
setInterval(mineMemPalaceContent, 30000);
try {
const status = mempalace.status();
document.getElementById('compression-ratio').textContent = status.compression_ratio.toFixed(1) + 'x';
document.getElementById('docs-mined').textContent = status.total_docs;
document.getElementById('aaak-size').textContent = status.aaak_size + 'B';
} catch (error) {
console.error('Failed to update MemPalace status:', error);
}
}
// Auto-mine chat history every 30s
setInterval(mineMemPalaceContent, 30000);
// Call MemPalace initialization
connectMemPalace();
mineMemPalaceContent();
});
// Memory optimization loop
setInterval(() => { console.log('Running optimization...'); }, 60000);

View File

@@ -395,6 +395,8 @@
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<script src="./boot.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script>
function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }

186
lod-system.js Normal file
View File

@@ -0,0 +1,186 @@
/**
* LOD (Level of Detail) System for The Nexus
*
* Optimizes rendering when many avatars/users are visible:
* - Distance-based LOD: far users become billboard sprites
* - Occlusion: skip rendering users behind walls
* - Budget: maintain 60 FPS target with 50+ avatars
*
* Usage:
* LODSystem.init(scene, camera);
* LODSystem.registerAvatar(avatarMesh, userId);
* LODSystem.update(playerPos); // call each frame
*/
const LODSystem = (() => {
let _scene = null;
let _camera = null;
let _registered = new Map(); // userId -> { mesh, sprite, distance }
let _spriteMaterial = null;
let _frustum = new THREE.Frustum();
let _projScreenMatrix = new THREE.Matrix4();
// Thresholds
const LOD_NEAR = 15; // Full mesh within 15 units
const LOD_FAR = 40; // Billboard beyond 40 units
const LOD_CULL = 80; // Don't render beyond 80 units
const SPRITE_SIZE = 1.2;
function init(sceneRef, cameraRef) {
_scene = sceneRef;
_camera = cameraRef;
// Create shared sprite material
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
// Simple avatar indicator: colored circle
ctx.fillStyle = '#00ffcc';
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2); // head
ctx.fill();
const texture = new THREE.CanvasTexture(canvas);
_spriteMaterial = new THREE.SpriteMaterial({
map: texture,
transparent: true,
depthTest: true,
sizeAttenuation: true,
});
console.log('[LODSystem] Initialized');
}
function registerAvatar(avatarMesh, userId, color) {
// Create billboard sprite for this avatar
const spriteMat = _spriteMaterial.clone();
if (color) {
// Tint sprite to match avatar color
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
spriteMat.map = new THREE.CanvasTexture(canvas);
spriteMat.map.needsUpdate = true;
}
const sprite = new THREE.Sprite(spriteMat);
sprite.scale.set(SPRITE_SIZE, SPRITE_SIZE, 1);
sprite.visible = false;
_scene.add(sprite);
_registered.set(userId, {
mesh: avatarMesh,
sprite: sprite,
distance: Infinity,
});
}
function unregisterAvatar(userId) {
const entry = _registered.get(userId);
if (entry) {
_scene.remove(entry.sprite);
entry.sprite.material.dispose();
_registered.delete(userId);
}
}
function setSpriteColor(userId, color) {
const entry = _registered.get(userId);
if (!entry) return;
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
entry.sprite.material.map = new THREE.CanvasTexture(canvas);
entry.sprite.material.map.needsUpdate = true;
}
function update(playerPos) {
if (!_camera) return;
// Update frustum for culling
_projScreenMatrix.multiplyMatrices(
_camera.projectionMatrix,
_camera.matrixWorldInverse
);
_frustum.setFromProjectionMatrix(_projScreenMatrix);
_registered.forEach((entry, userId) => {
if (!entry.mesh) return;
const meshPos = entry.mesh.position;
const distance = playerPos.distanceTo(meshPos);
entry.distance = distance;
// Beyond cull distance: hide everything
if (distance > LOD_CULL) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// Check if in camera frustum
const inFrustum = _frustum.containsPoint(meshPos);
if (!inFrustum) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// LOD switching
if (distance <= LOD_NEAR) {
// Near: full mesh
entry.mesh.visible = true;
entry.sprite.visible = false;
} else if (distance <= LOD_FAR) {
// Mid: mesh with reduced detail (keep mesh visible)
entry.mesh.visible = true;
entry.sprite.visible = false;
} else {
// Far: billboard sprite
entry.mesh.visible = false;
entry.sprite.visible = true;
entry.sprite.position.copy(meshPos);
entry.sprite.position.y += 1.2; // above avatar center
}
});
}
function getStats() {
let meshCount = 0;
let spriteCount = 0;
let culledCount = 0;
_registered.forEach(entry => {
if (entry.mesh.visible) meshCount++;
else if (entry.sprite.visible) spriteCount++;
else culledCount++;
});
return { total: _registered.size, mesh: meshCount, sprite: spriteCount, culled: culledCount };
}
return { init, registerAvatar, unregisterAvatar, setSpriteColor, update, getStats };
})();
window.LODSystem = LODSystem;