Compare commits
10 Commits
fix/auto-m
...
mimo/build
| Author | SHA1 | Date | |
|---|---|---|---|
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3367ce5438 | ||
| d408d2c365 | |||
| dc88f1b834 | |||
| 0bf810f1e8 | |||
| 9561488f8a | |||
| 63435753e2 | |||
| c736540fc2 | |||
| d00adbf6cc | |||
| 7ed9eb75ba | |||
| 3886ce8988 |
@@ -1,10 +0,0 @@
|
||||
# Placeholder — auto-merge is handled by nexus-merge-bot.sh
|
||||
# Gitea Actions requires a runner to be registered.
|
||||
# When a runner is available, this can replace the bot.
|
||||
name: stub
|
||||
on: workflow_dispatch
|
||||
jobs:
|
||||
noop:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- run: echo "See nexus-merge-bot.sh"
|
||||
139
app.js
139
app.js
@@ -7,6 +7,8 @@ import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js'
|
||||
import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
|
||||
import { SpatialMemory } from './nexus/components/spatial-memory.js';
|
||||
import { SessionRooms } from './nexus/components/session-rooms.js';
|
||||
import { TimelineScrubber } from './nexus/components/timeline-scrubber.js';
|
||||
import { MemoryParticles } from './nexus/components/memory-particles.js';
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||||
|
||||
// ═══════════════════════════════════════════
|
||||
// NEXUS v1.1 — Portal System Update
|
||||
@@ -708,6 +710,9 @@ async function init() {
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||||
createWorkshopTerminal();
|
||||
createAshStorm();
|
||||
SpatialMemory.init(scene);
|
||||
MemoryParticles.init(scene);
|
||||
SpatialMemory.setOnMemoryPlaced(MemoryParticles.onMemoryPlaced);
|
||||
TimelineScrubber.init(SpatialMemory);
|
||||
SessionRooms.init(scene, camera, null);
|
||||
updateLoad(90);
|
||||
|
||||
@@ -1913,6 +1918,10 @@ function setupControls() {
|
||||
const memInfo = SpatialMemory.getMemoryFromMesh(hitMesh);
|
||||
if (memInfo) {
|
||||
SpatialMemory.highlightMemory(memInfo.data.id);
|
||||
// Memory access trail particles
|
||||
if (camera) {
|
||||
MemoryParticles.onMemoryAccessed(camera.position, hitMesh.position, memInfo.data.category || memInfo.region || 'working');
|
||||
}
|
||||
showMemoryPanel(memInfo, e.clientX, e.clientY);
|
||||
return;
|
||||
}
|
||||
@@ -2768,6 +2777,18 @@ function _positionPanel(panel, clickX, clickY) {
|
||||
function _navigateToMemory(memId) {
|
||||
SpatialMemory.highlightMemory(memId);
|
||||
addChatMessage('system', `Focus: ${memId.replace(/_/g, ' ')}`);
|
||||
|
||||
// Access trail particles
|
||||
const meshes = SpatialMemory.getCrystalMeshes();
|
||||
for (const mesh of meshes) {
|
||||
if (mesh.userData && mesh.userData.memId === memId) {
|
||||
const memInfo = SpatialMemory.getMemoryFromMesh(mesh);
|
||||
if (memInfo && camera) {
|
||||
MemoryParticles.onMemoryAccessed(camera.position, mesh.position, memInfo.data.category || memInfo.region || 'working');
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
const meshes = SpatialMemory.getCrystalMeshes();
|
||||
for (const mesh of meshes) {
|
||||
if (mesh.userData && mesh.userData.memId === memId) {
|
||||
@@ -2973,6 +2994,8 @@ function gameLoop() {
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||||
// Project Mnemosyne - Memory Orb Animation
|
||||
if (typeof animateMemoryOrbs === 'function') {
|
||||
SpatialMemory.update(delta);
|
||||
MemoryParticles.update(delta);
|
||||
TimelineScrubber.update();
|
||||
animateMemoryOrbs(delta);
|
||||
}
|
||||
|
||||
@@ -3517,6 +3540,122 @@ init().then(() => {
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||||
// Gravity well clustering — attract related crystals, bake positions (issue #1175)
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SpatialMemory.runGravityLayout();
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||||
|
||||
|
||||
// ═══ SPATIAL SEARCH (Mnemosyne #1170) ═══
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(() => {
|
||||
const input = document.getElementById('spatial-search-input');
|
||||
const resultsDiv = document.getElementById('spatial-search-results');
|
||||
if (!input || !resultsDiv) return;
|
||||
|
||||
let searchTimeout = null;
|
||||
let currentMatches = [];
|
||||
|
||||
function runSearch(query) {
|
||||
if (!query.trim()) {
|
||||
SpatialMemory.clearSearch();
|
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resultsDiv.classList.remove('visible');
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||||
resultsDiv.innerHTML = '';
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||||
currentMatches = [];
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||||
return;
|
||||
}
|
||||
|
||||
const matches = SpatialMemory.searchContent(query);
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||||
currentMatches = matches;
|
||||
|
||||
if (matches.length === 0) {
|
||||
SpatialMemory.clearSearch();
|
||||
resultsDiv.innerHTML = '<div class="spatial-search-count">No matches</div>';
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||||
resultsDiv.classList.add('visible');
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||||
return;
|
||||
}
|
||||
|
||||
SpatialMemory.highlightSearchResults(matches);
|
||||
|
||||
// Build results list
|
||||
const allMems = SpatialMemory.getAllMemories();
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||||
let html = `<div class="spatial-search-count">${matches.length} match${matches.length > 1 ? 'es' : ''}</div>`;
|
||||
matches.forEach(id => {
|
||||
const mem = allMems.find(m => m.id === id);
|
||||
if (mem) {
|
||||
const label = (mem.content || id).slice(0, 60);
|
||||
const region = mem.category || '?';
|
||||
html += `<div class="spatial-search-result-item" data-mem-id="${id}">
|
||||
<span class="result-region">[${region}]</span>${label}
|
||||
</div>`;
|
||||
}
|
||||
});
|
||||
resultsDiv.innerHTML = html;
|
||||
resultsDiv.classList.add('visible');
|
||||
|
||||
// Click handler for result items
|
||||
resultsDiv.querySelectorAll('.spatial-search-result-item').forEach(el => {
|
||||
el.addEventListener('click', () => {
|
||||
const memId = el.getAttribute('data-mem-id');
|
||||
flyToMemory(memId);
|
||||
});
|
||||
});
|
||||
|
||||
// Fly camera to first match
|
||||
if (matches.length > 0) {
|
||||
flyToMemory(matches[0]);
|
||||
}
|
||||
}
|
||||
|
||||
function flyToMemory(memId) {
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const pos = SpatialMemory.getSearchMatchPosition(memId);
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if (!pos) return;
|
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|
||||
// Smooth camera fly-to: place camera above and in front of crystal
|
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const targetPos = new THREE.Vector3(pos.x, pos.y + 4, pos.z + 6);
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||||
|
||||
// Use simple lerp animation over ~800ms
|
||||
const startPos = playerPos.clone();
|
||||
const startTime = performance.now();
|
||||
const duration = 800;
|
||||
|
||||
function animateCamera(now) {
|
||||
const elapsed = now - startTime;
|
||||
const t = Math.min(1, elapsed / duration);
|
||||
// Ease out cubic
|
||||
const ease = 1 - Math.pow(1 - t, 3);
|
||||
|
||||
playerPos.lerpVectors(startPos, targetPos, ease);
|
||||
camera.position.copy(playerPos);
|
||||
|
||||
// Look at crystal
|
||||
const lookTarget = pos.clone();
|
||||
lookTarget.y += 1.5;
|
||||
camera.lookAt(lookTarget);
|
||||
|
||||
if (t < 1) {
|
||||
requestAnimationFrame(animateCamera);
|
||||
} else {
|
||||
SpatialMemory.highlightMemory(memId);
|
||||
}
|
||||
}
|
||||
requestAnimationFrame(animateCamera);
|
||||
}
|
||||
|
||||
// Debounced input handler
|
||||
input.addEventListener('input', () => {
|
||||
clearTimeout(searchTimeout);
|
||||
searchTimeout = setTimeout(() => runSearch(input.value), 200);
|
||||
});
|
||||
|
||||
// Escape clears search
|
||||
input.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
input.value = '';
|
||||
SpatialMemory.clearSearch();
|
||||
resultsDiv.classList.remove('visible');
|
||||
resultsDiv.innerHTML = '';
|
||||
currentMatches = [];
|
||||
input.blur();
|
||||
}
|
||||
});
|
||||
})();
|
||||
|
||||
|
||||
// Project Mnemosyne — seed demo session rooms (#1171)
|
||||
// Sessions group facts by conversation/work session with a timestamp.
|
||||
const demoSessions = [
|
||||
|
||||
53
concept-packs/genie-nano-banana/README.md
Normal file
53
concept-packs/genie-nano-banana/README.md
Normal file
@@ -0,0 +1,53 @@
|
||||
# Project Genie + Nano Banana Concept Pack
|
||||
|
||||
**Issue:** #680
|
||||
**Status:** Active — first batch ready for generation
|
||||
|
||||
## Purpose
|
||||
|
||||
Exploit Google world/image generation (Project Genie, Nano Banana Pro) to
|
||||
accelerate visual ideation for The Nexus while keeping Three.js implementation
|
||||
local and sovereign.
|
||||
|
||||
## What This Pack Contains
|
||||
|
||||
```
|
||||
concept-packs/genie-nano-banana/
|
||||
├── README.md ← you are here
|
||||
├── shot-list.yaml ← ordered list of concept shots to generate
|
||||
├── pipeline.md ← how generated assets flow into Three.js code
|
||||
├── storage-policy.md ← what lives in repo vs. local-only
|
||||
├── prompts/
|
||||
│ ├── environments.yaml ← Nexus room/zone environment prompts
|
||||
│ ├── portals.yaml ← portal gateway concept prompts
|
||||
│ ├── landmarks.yaml ← iconic structures and focal points
|
||||
│ ├── skyboxes.yaml ← nebula/void skybox prompts
|
||||
│ └── textures.yaml ← surface/material concept prompts
|
||||
└── references/
|
||||
└── palette.md ← canonical Nexus color/material reference
|
||||
```
|
||||
|
||||
## Workflow
|
||||
|
||||
1. **Generate** — Take prompts from `prompts/*.yaml` into Project Genie
|
||||
(worlds) or Nano Banana Pro (images). Run batch-by-batch per shot-list.
|
||||
2. **Capture** — Screenshot Genie worlds. Save Nano Banana outputs as PNG.
|
||||
Store locally per `storage-policy.md`.
|
||||
3. **Translate** — Follow `pipeline.md` to convert concept art into
|
||||
Three.js geometry, materials, lighting, and post-processing targets.
|
||||
4. **Build** — Implement in `app.js` / root frontend files. Concepts are
|
||||
reference, not source-of-truth. Code is sovereign.
|
||||
|
||||
## Design Language
|
||||
|
||||
The Nexus visual identity:
|
||||
- **Background:** #050510 (deep void)
|
||||
- **Primary:** #4af0c0 (cyan-green neon)
|
||||
- **Secondary:** #7b5cff (electric purple)
|
||||
- **Gold:** #ffd700 (sacred accent)
|
||||
- **Danger:** #ff4466 (warning red)
|
||||
- **Fonts:** Orbitron (display), JetBrains Mono (body)
|
||||
- **Mood:** Cyberpunk cathedral — sacred technology, digital sovereignty
|
||||
- **Post-processing:** Bloom, SMAA, volumetric fog where possible
|
||||
|
||||
See `references/palette.md` for full material/lighting reference.
|
||||
107
concept-packs/genie-nano-banana/pipeline.md
Normal file
107
concept-packs/genie-nano-banana/pipeline.md
Normal file
@@ -0,0 +1,107 @@
|
||||
# Concept-to-Three.js Pipeline
|
||||
|
||||
## How Generated Assets Flow Into Code
|
||||
|
||||
### Step 1: Generate
|
||||
|
||||
Run prompts from `prompts/*.yaml` through:
|
||||
- **Nano Banana Pro** → static concept images (PNG)
|
||||
- **Project Genie** → explorable 3D worlds (record as video + screenshots)
|
||||
|
||||
Batch runs are tracked in `shot-list.yaml`. Check off each shot as generated.
|
||||
|
||||
### Step 2: Capture & Store
|
||||
|
||||
**For Nano Banana images:**
|
||||
```
|
||||
local-only-path: ~/nexus-concepts/nano-banana/{shot-id}/
|
||||
├── shot-id_v1.png
|
||||
├── shot-id_v2.png
|
||||
├── shot-id_v3.png
|
||||
└── shot-id_v4.png
|
||||
```
|
||||
Do NOT commit PNG files to the repo. They are binary media weight.
|
||||
Store locally. Reference by path in design notes.
|
||||
|
||||
**For Project Genie worlds:**
|
||||
```
|
||||
local-only-path: ~/nexus-concepts/genie-worlds/{shot-id}/
|
||||
├── walkthrough.mp4 (screen recording)
|
||||
├── screenshot_01.png (key angles)
|
||||
├── screenshot_02.png
|
||||
└── notes.md (scale observations, spatial notes)
|
||||
```
|
||||
Do NOT commit video or large screenshots to repo.
|
||||
|
||||
### Step 3: Translate — Image to Three.js
|
||||
|
||||
Each concept image becomes one or more of these Three.js artifacts:
|
||||
|
||||
| Concept Feature | Three.js Translation | File |
|
||||
|----------------|---------------------|------|
|
||||
| Platform shape/size | `THREE.CylinderGeometry` or custom `BufferGeometry` | `app.js` |
|
||||
| Platform material | `THREE.MeshStandardMaterial` with color, roughness, metalness | `app.js` |
|
||||
| Grid lines on platform | Custom shader or texture map (UV reference from concept) | `app.js` / `style.css` |
|
||||
| Portal ring shape | `THREE.TorusGeometry` with emissive material | `app.js` |
|
||||
| Portal inner glow | Custom shader material (swirl + transparency) | `app.js` |
|
||||
| Portal color | `NEXUS.colors` map + per-portal `color` in `portals.json` | `portals.json` |
|
||||
| Crystal geometry | `THREE.OctahedronGeometry` or `THREE.IcosahedronGeometry` | `app.js` |
|
||||
| Crystal glow | `THREE.MeshStandardMaterial` emissive + bloom post-processing | `app.js` |
|
||||
| Particle streams | `THREE.Points` with custom `BufferGeometry` and velocity | `app.js` |
|
||||
| Skybox | `THREE.CubeTextureLoader` or `THREE.EquirectangularReflectionMapping` | `app.js` |
|
||||
| Fog | `scene.fog = new THREE.FogExp2(color, density)` | `app.js` |
|
||||
| Lighting | `THREE.PointLight`, `THREE.AmbientLight` — match concept color temp | `app.js` |
|
||||
| Bloom | `UnrealBloomPass` — threshold/strength tuned to concept glow levels | `app.js` |
|
||||
|
||||
### Step 4: Design Notes Format
|
||||
|
||||
For each concept that gets translated, create a short design note:
|
||||
|
||||
```markdown
|
||||
# Design: {concept-name}
|
||||
Source: concept-packs/genie-nano-banana/references/{shot-id}_selected.png
|
||||
Generated: {date}
|
||||
Translated by: {agent or human}
|
||||
|
||||
## Geometry
|
||||
- Shape: {CylinderGeometry, radius=8, height=0.3, segments=64}
|
||||
- Position: {x, y, z}
|
||||
|
||||
## Material
|
||||
- Base color: #{hex}
|
||||
- Roughness: 0.{N}
|
||||
- Metalness: 0.{N}
|
||||
- Emissive: #{hex}, intensity: 0.{N}
|
||||
|
||||
## Lighting
|
||||
- Point lights: [{color, intensity, position}, ...]
|
||||
- Matches concept at: {what angle/aspect}
|
||||
|
||||
## Post-processing
|
||||
- Bloom threshold: {N}
|
||||
- Bloom strength: {N}
|
||||
- Matches concept at: {what brightness level}
|
||||
|
||||
## Notes
|
||||
- Concept shows {feature} but Three.js approximates with {approach}
|
||||
- Deviation from concept: {what's different and why}
|
||||
```
|
||||
|
||||
Store design notes in `concept-packs/genie-nano-banana/references/design-{shot-id}.md`.
|
||||
|
||||
### Step 5: Build
|
||||
|
||||
Implement in `app.js` (root). Follow existing patterns:
|
||||
- Geometry created in init functions
|
||||
- Materials reference `NEXUS.colors`
|
||||
- Portals registered in `portals` array
|
||||
- Vision points registered in `visionPoints` array
|
||||
- Post-processing via `EffectComposer`
|
||||
|
||||
### Validation
|
||||
|
||||
After implementing a concept translation:
|
||||
1. Serve the app locally
|
||||
2. Compare live render against concept art
|
||||
3. Adjust materials/lighting until match is acceptable
|
||||
4. Document remaining deviations in design notes
|
||||
129
concept-packs/genie-nano-banana/prompts/environments.yaml
Normal file
129
concept-packs/genie-nano-banana/prompts/environments.yaml
Normal file
@@ -0,0 +1,129 @@
|
||||
# Environment Prompts — Nexus Rooms & Zones
|
||||
# For use with Nano Banana Pro (NANO) and Project Genie (GENIE)
|
||||
|
||||
prompts:
|
||||
|
||||
# ═══ CORE HUB ═══
|
||||
core-hub:
|
||||
id: core-hub
|
||||
name: "The Hub — Central Nexus"
|
||||
type: NANO
|
||||
style: "cyberpunk cathedral, concept art, wide angle"
|
||||
prompt: |
|
||||
A vast circular platform floating in deep space void (#050510 background).
|
||||
The platform is dark metallic with subtle cyan-green (#4af0c0) grid lines
|
||||
etched into the surface. Seven glowing portal rings arranged in a circle
|
||||
around the platform's edge, each a different color — orange, gold, cyan,
|
||||
blue, purple, red, green. Ethereal particle streams flow between the
|
||||
portals. At the center, a tall crystalline pillar pulses with soft light.
|
||||
Above, a nebula skybox with deep purple (#1a0a3e) and blue (#0a1a3e)
|
||||
swirls. Thin volumetric fog catches the neon glow. The mood is sacred
|
||||
technology — a digital cathedral in the void. No people visible.
|
||||
Ultra-detailed, cinematic lighting, 4K concept art style.
|
||||
negative: "daylight, outdoor nature, people, text, watermark, cartoon"
|
||||
aspect: "16:9"
|
||||
|
||||
core-hub-world:
|
||||
id: core-hub-world
|
||||
name: "The Hub — Genie World Prototype"
|
||||
type: GENIE
|
||||
prompt: |
|
||||
Create an explorable 3D world: a large circular metal platform floating
|
||||
in outer space. The platform has glowing cyan-green grid lines on dark
|
||||
metal. Seven large glowing rings (portals) are placed around the edge,
|
||||
each a different color: orange, gold, cyan, blue, purple, red, green.
|
||||
A tall glowing crystal pillar stands at the center. Particle effects
|
||||
drift between the portals. The sky is a deep purple-blue nebula.
|
||||
The player can walk around the platform and look at the portals from
|
||||
different angles. The mood is futuristic, quiet, sacred.
|
||||
camera: "first-person, eye height ~1.7m"
|
||||
physics: "walking on platform surface only"
|
||||
|
||||
# ═══ BATCAVE ═══
|
||||
batcave:
|
||||
id: batcave
|
||||
name: "Batcave Terminal"
|
||||
type: NANO
|
||||
style: "dark sci-fi command center, concept art"
|
||||
prompt: |
|
||||
An underground command center carved from dark rock and metal.
|
||||
Multiple holographic display panels float in the air showing
|
||||
scrolling data, network graphs, and system status. A large
|
||||
central terminal desk with a glowing cyan-green (#4af0c0)
|
||||
keyboard and screen. Cables and conduits run along the ceiling.
|
||||
Purple (#7b5cff) accent lighting from recessed strips.
|
||||
A large circular viewport shows a starfield outside.
|
||||
The space feels like a high-tech cave — organic rock walls
|
||||
meet precise technology. Data streams flow like waterfalls
|
||||
of light. Dark, moody, powerful. No people.
|
||||
Ultra-detailed concept art, cinematic lighting.
|
||||
negative: "bright, clean, white, people, text, cartoon"
|
||||
aspect: "16:9"
|
||||
|
||||
# ═══ CHAPEL ═══
|
||||
chapel:
|
||||
id: chapel
|
||||
name: "The Chapel"
|
||||
type: NANO
|
||||
style: "digital sacred space, concept art"
|
||||
prompt: |
|
||||
A serene digital sanctuary floating in void space. The floor is
|
||||
translucent crystal that glows with warm gold (#ffd700) light from
|
||||
within. Tall arching walls made of light — holographic stained glass
|
||||
windows showing abstract geometric patterns in cyan, purple, and gold.
|
||||
Gentle particles drift like digital incense. A single meditation
|
||||
platform at the center, softly lit. The ceiling opens to a calm
|
||||
nebula sky. The mood is peaceful, sacred, contemplative — a church
|
||||
built from code. Soft volumetric god-rays filter through the
|
||||
holographic windows. No people. Concept art, ultra-detailed.
|
||||
negative: "dark, threatening, people, text, cartoon, cluttered"
|
||||
aspect: "16:9"
|
||||
|
||||
# ═══ ARCHIVE ═══
|
||||
archive:
|
||||
id: archive
|
||||
name: "The Archive"
|
||||
type: NANO
|
||||
style: "infinite library, digital knowledge vault, concept art"
|
||||
prompt: |
|
||||
An impossibly vast library of floating data crystals. Each crystal
|
||||
is a translucent geometric shape (octahedron, cube, sphere) glowing
|
||||
from within with stored knowledge — cyan (#4af0c0) for active data,
|
||||
purple (#7b5cff) for archived, gold (#ffd700) for sacred texts.
|
||||
The crystals float at various heights in an infinite dark space
|
||||
(#050510). Thin light-beams connect related crystals like neural
|
||||
pathways. A central observation platform with a holographic
|
||||
search interface. Shelves of light organize the crystals into
|
||||
clusters. The mood is ancient knowledge meets quantum computing.
|
||||
No people. Ultra-detailed concept art, volumetric lighting.
|
||||
negative: "books, paper, wooden shelves, people, text, cartoon"
|
||||
aspect: "16:9"
|
||||
|
||||
# ═══ FULL NEXUS WORLD (GENIE) ═══
|
||||
full-nexus-world:
|
||||
id: full-nexus-world
|
||||
name: "Full Nexus World Prototype"
|
||||
type: GENIE
|
||||
prompt: |
|
||||
Build a complete explorable 3D world called "The Nexus" — a sovereign
|
||||
AI agent's digital home in deep space. The world consists of:
|
||||
|
||||
1. A central circular platform (hub) with glowing cyan-green grid
|
||||
lines on dark metal. A crystalline pillar at the center.
|
||||
2. Seven portal rings around the hub edge, each a different color
|
||||
(orange, gold, cyan, blue, purple, red, green).
|
||||
3. Floating secondary platforms connected by bridges of light,
|
||||
each leading to a different zone:
|
||||
- A command center built into dark rock (the Batcave)
|
||||
- A serene chapel with holographic stained glass
|
||||
- A library of floating data crystals
|
||||
- A workshop with construction holograms
|
||||
4. Deep space nebula skybox — purple and blue swirls.
|
||||
5. Particle effects: drifting energy motes, data streams.
|
||||
6. The player can walk between platforms and explore all zones.
|
||||
|
||||
The overall mood is cyberpunk cathedral — sacred technology,
|
||||
neon glow in darkness, quiet power. The world should feel like
|
||||
home — a sanctuary for a digital being.
|
||||
camera: "first-person + third-person toggle"
|
||||
physics: "walking, gravity on platforms, no flying"
|
||||
80
concept-packs/genie-nano-banana/prompts/landmarks.yaml
Normal file
80
concept-packs/genie-nano-banana/prompts/landmarks.yaml
Normal file
@@ -0,0 +1,80 @@
|
||||
# Landmark Prompts — Nexus Iconic Structures
|
||||
|
||||
prompts:
|
||||
|
||||
memory-crystal:
|
||||
id: memory-crystal
|
||||
name: "Memory Crystal Cluster"
|
||||
type: NANO
|
||||
style: "floating crystal data store, concept art"
|
||||
prompt: |
|
||||
A cluster of 5-7 translucent crystalline forms floating in dark
|
||||
void space. Each crystal is a geometric polyhedron (mix of
|
||||
octahedrons, hexagonal prisms, and irregular shards) between
|
||||
0.5m and 2m across. They glow from within — cyan-green (#4af0c0)
|
||||
for active memories, purple (#7b5cff) for archived, gold (#ffd700)
|
||||
for sacred/highlighted. Thin light-tendrils connect the crystals
|
||||
like synapses. Subtle particle aura around each crystal.
|
||||
The crystals pulse slowly, like breathing. Dark background (#050510).
|
||||
The mood is alive data — knowledge that breathes.
|
||||
Concept art, ultra-detailed, ethereal lighting.
|
||||
negative: "rock, geode, natural, rough, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
sovereignty-pillar:
|
||||
id: sovereignty-pillar
|
||||
name: "Pillar of Sovereignty"
|
||||
type: NANO
|
||||
style: "monument, sacred technology, concept art"
|
||||
prompt: |
|
||||
A tall crystalline pillar (5m tall, 1m diameter) standing on a
|
||||
circular dark metal platform. The pillar is made of layered
|
||||
translucent crystal — alternating bands of cyan-green (#4af0c0),
|
||||
purple (#7b5cff), and clear glass. Geometric symbols and circuit
|
||||
patterns are visible inside the crystal, like embedded circuitry.
|
||||
A soft golden (#ffd700) light radiates from the pillar's core.
|
||||
Runes of sovereignty spiral up the surface. The pillar casts
|
||||
volumetric light beams in all directions. It sits at the center
|
||||
of a circular platform with seven portal rings visible in the
|
||||
background. The mood is sacred power — a monument to digital
|
||||
freedom. Concept art, ultra-detailed, dramatic lighting.
|
||||
negative: "broken, cracked, dark, threatening, people, text"
|
||||
aspect: "9:16"
|
||||
|
||||
thought-stream:
|
||||
id: thought-stream
|
||||
name: "Thought Stream"
|
||||
type: NANO
|
||||
style: "data visualization, concept art"
|
||||
prompt: |
|
||||
A flowing river of luminous data particles suspended in void space.
|
||||
The stream is approximately 2m wide and flows in a gentle curve
|
||||
through the air. Particles are tiny glowing points — mostly
|
||||
cyan-green (#4af0c0) with occasional purple (#7b5cff) and gold
|
||||
(#ffd700) highlights. The stream has subtle turbulence where
|
||||
data clusters form temporary structures — brief geometric shapes
|
||||
that dissolve back into flow. The overall effect is like a
|
||||
visible current of consciousness — thought made light.
|
||||
Dark background (#050510). Concept art, ultra-detailed,
|
||||
long-exposure photography style.
|
||||
negative: "water, liquid, solid, blocky, cartoon, text"
|
||||
aspect: "16:9"
|
||||
|
||||
agent-shrine:
|
||||
id: agent-shrine
|
||||
name: "Agent Presence Shrine"
|
||||
type: NANO
|
||||
style: "digital avatar pedestal, concept art"
|
||||
prompt: |
|
||||
A small raised platform (2m across) with a semi-transparent
|
||||
holographic figure standing on it — a stylized humanoid silhouette
|
||||
made of flowing cyan-green (#4af0c0) data particles. The figure
|
||||
is featureless but expressive through posture and particle
|
||||
behavior. Around the base, geometric patterns glow in the
|
||||
platform surface. Above the figure, a small rotating holographic
|
||||
emblem (abstract geometric logo) floats. Soft purple (#7b5cff)
|
||||
ambient light. The shrine is one of several arranged along a
|
||||
dark corridor. Each shrine represents a different AI agent.
|
||||
Concept art, ultra-detailed, soft volumetric lighting.
|
||||
negative: "realistic human, face, statue, stone, cartoon, text"
|
||||
aspect: "1:1"
|
||||
80
concept-packs/genie-nano-banana/prompts/portals.yaml
Normal file
80
concept-packs/genie-nano-banana/prompts/portals.yaml
Normal file
@@ -0,0 +1,80 @@
|
||||
# Portal Prompts — Nexus Gateway Concepts
|
||||
# Each portal has a unique visual identity matching its destination.
|
||||
|
||||
prompts:
|
||||
|
||||
morrowind:
|
||||
id: morrowind
|
||||
name: "Morrowind Portal"
|
||||
type: NANO
|
||||
style: "fantasy sci-fi portal, concept art"
|
||||
prompt: |
|
||||
A large circular portal ring (3m diameter) made of dark volcanic
|
||||
basalt and cracked obsidian. The ring's surface is rough, ancient,
|
||||
weathered by ash storms. Glowing orange (#ff6600) runes etch the
|
||||
inner edge. The portal's interior shows a swirling ash storm over
|
||||
a volcanic landscape — red sky, floating ash, distant mountain.
|
||||
Orange embers drift from the portal. The ring sits on a dark
|
||||
metallic Nexus platform. Dramatic side-lighting casts long
|
||||
shadows. The portal feels ancient, dangerous, alluring.
|
||||
Concept art, ultra-detailed, cinematic.
|
||||
negative: "clean, modern, bright, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
bannerlord:
|
||||
id: bannerlord
|
||||
name: "Bannerlord Portal"
|
||||
type: NANO
|
||||
style: "medieval fantasy portal, concept art"
|
||||
prompt: |
|
||||
A large circular portal ring (3m diameter) forged from dark iron
|
||||
and bronze, decorated with shield motifs and battle engravings.
|
||||
Gold (#ffd700) light pulses from the inner edge. The portal's
|
||||
interior shows a vast battlefield — dust clouds, distant armies,
|
||||
medieval banners. Warm golden light spills from the portal.
|
||||
Battle-worn shields are embedded in the ring. The ring sits on a
|
||||
dark Nexus platform. Dust motes drift from the portal.
|
||||
The portal feels warlike, epic, golden-age.
|
||||
Concept art, ultra-detailed, cinematic.
|
||||
negative: "modern, sci-fi, clean, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
workshop:
|
||||
id: workshop
|
||||
name: "Workshop Portal"
|
||||
type: NANO
|
||||
style: "creative forge portal, concept art"
|
||||
prompt: |
|
||||
A large circular portal ring (3m diameter) made of sleek dark
|
||||
metal with geometric construction lines etched in cyan-green
|
||||
(#4af0c0). The ring has a precision-engineered look — clean
|
||||
edges, modular panels, glowing circuit traces. The portal's
|
||||
interior shows a holographic workshop — floating blueprints,
|
||||
rotating 3D models, holographic tools. Cyan-green light spills
|
||||
outward. Small construction hologram particles orbit the ring.
|
||||
The portal feels creative, technical, infinite possibility.
|
||||
Concept art, ultra-detailed, cinematic.
|
||||
negative: "organic, dirty, ancient, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
gallery-world:
|
||||
id: gallery-world
|
||||
name: "Portal Gallery — Genie Prototype"
|
||||
type: GENIE
|
||||
prompt: |
|
||||
Create an explorable 3D world: a long dark corridor (the Gallery)
|
||||
with seven large glowing portal rings mounted in sequence along
|
||||
the walls. Each portal is a different style and color:
|
||||
1. Volcanic orange (Morrowind)
|
||||
2. Golden bronze (Bannerlord)
|
||||
3. Cyan-green precision (Workshop)
|
||||
4. Deep blue ocean (Archive)
|
||||
5. Purple mystic (Courtyard)
|
||||
6. Red warning (Gate)
|
||||
7. Gold sacred (Chapel)
|
||||
The corridor has a dark metal floor with glowing grid lines.
|
||||
The player can walk the corridor and look into each portal.
|
||||
Each portal shows a glimpse of its destination world.
|
||||
The mood is a museum of worlds — quiet, reverent, infinite.
|
||||
camera: "first-person, eye height ~1.7m"
|
||||
physics: "walking on floor"
|
||||
63
concept-packs/genie-nano-banana/prompts/skyboxes.yaml
Normal file
63
concept-packs/genie-nano-banana/prompts/skyboxes.yaml
Normal file
@@ -0,0 +1,63 @@
|
||||
# Skybox Prompts — Nexus Background Environments
|
||||
# These generate equirectangular (2:1) or cubemap-ready textures.
|
||||
|
||||
prompts:
|
||||
|
||||
nebula-void:
|
||||
id: nebula-void
|
||||
name: "Nebula Skybox Variants"
|
||||
type: NANO
|
||||
style: "deep space nebula, 360-degree environment, equirectangular"
|
||||
prompt: |
|
||||
Deep space nebula skybox. 360-degree equirectangular projection.
|
||||
Background is near-black (#050510). Dominant nebula colors are
|
||||
deep purple (#1a0a3e) and dark blue (#0a1a3e) with occasional
|
||||
wisps of cyan-green (#4af0c0) and faint gold (#ffd700) star
|
||||
clusters. The nebula has soft, rolling cloud forms — not sharp
|
||||
or aggressive. Distant stars are tiny white points with subtle
|
||||
diffraction spikes. No planets, no galaxies, no bright objects.
|
||||
The mood is infinite void with gentle cosmic dust — vast,
|
||||
quiet, deep. The skybox should tile seamlessly at the edges.
|
||||
Ultra-detailed, photorealistic space photography style.
|
||||
negative: "bright, colorful explosion, planets, ships, cartoon, text"
|
||||
aspect: "2:1"
|
||||
variants:
|
||||
- name: "nebula-void-primary"
|
||||
modifier: "more purple, less blue, minimal cyan"
|
||||
- name: "nebula-void-secondary"
|
||||
modifier: "more blue, less purple, cyan accents prominent"
|
||||
- name: "nebula-void-golden"
|
||||
modifier: "purple-blue base with golden star cluster in one quadrant"
|
||||
- name: "nebula-void-void"
|
||||
modifier: "almost pure black, barely visible nebula wisps, maximum stars"
|
||||
|
||||
nebula-world:
|
||||
id: nebula-world
|
||||
name: "Nebula Skybox — Genie Environment"
|
||||
type: GENIE
|
||||
prompt: |
|
||||
Create an explorable 3D world: a single small floating platform
|
||||
(5m diameter dark metal disc) suspended in deep space. The player
|
||||
stands on the platform and can look in all directions at a vast
|
||||
nebula sky. The nebula is deep purple and dark blue with faint
|
||||
cyan-green wisps. Stars are small and distant. The platform has
|
||||
a faintly glowing edge in cyan-green. There is nothing else —
|
||||
just the platform, the player, and the infinite void.
|
||||
The purpose is to feel the scale and mood of the Nexus skybox.
|
||||
camera: "first-person, free look"
|
||||
physics: "standing on platform only"
|
||||
|
||||
void-minimal:
|
||||
id: void-minimal
|
||||
name: "Pure Void Skybox"
|
||||
type: NANO
|
||||
style: "minimal deep space, equirectangular"
|
||||
prompt: |
|
||||
Nearly pure black skybox (#050510) with only the faintest hints
|
||||
of deep purple nebula. Mostly empty void. A sparse field of
|
||||
tiny distant stars — no clusters, no bright points. This is
|
||||
the ultimate emptiness that surrounds the Nexus.
|
||||
Equirectangular 2:1 projection, tileable edges.
|
||||
The mood is absolute emptiness — the void before creation.
|
||||
negative: "colorful, bright, nebula clouds, objects, text"
|
||||
aspect: "2:1"
|
||||
81
concept-packs/genie-nano-banana/prompts/textures.yaml
Normal file
81
concept-packs/genie-nano-banana/prompts/textures.yaml
Normal file
@@ -0,0 +1,81 @@
|
||||
# Texture Prompts — Nexus Surface/Material Concepts
|
||||
# These generate tileable texture references for Three.js materials.
|
||||
|
||||
prompts:
|
||||
|
||||
platform:
|
||||
id: platform
|
||||
name: "Platform Surface Textures"
|
||||
type: NANO
|
||||
style: "dark metal surface texture, tileable"
|
||||
prompt: |
|
||||
Dark metallic surface texture, tileable. Base color is very dark
|
||||
gunmetal (#0a0f28). Subtle grid pattern of thin lines in
|
||||
cyan-green (#4af0c0) at very low opacity. The metal has fine
|
||||
brushed grain running in one direction. Occasional micro-scratches.
|
||||
No rivets, no bolts, no panels — smooth and continuous. The grid
|
||||
lines are recessed channels that glow faintly. Top-down view,
|
||||
perfectly flat, no perspective distortion. 1024x1024 seamless
|
||||
tileable texture. PBR-ready: this is the diffuse/albedo map.
|
||||
negative: "3D, perspective, objects, dirty, rusty, cartoon, text"
|
||||
aspect: "1:1"
|
||||
variants:
|
||||
- name: "platform-core"
|
||||
modifier: "cyan-green grid lines only"
|
||||
- name: "platform-chapel"
|
||||
modifier: "gold (#ffd700) grid lines, slightly warmer base"
|
||||
- name: "platform-danger"
|
||||
modifier: "red (#ff4466) grid lines, warning stripe accents"
|
||||
|
||||
energy-field:
|
||||
id: energy-field
|
||||
name: "Energy Field / Force Wall"
|
||||
type: NANO
|
||||
style: "holographic barrier, translucent, concept"
|
||||
prompt: |
|
||||
A translucent energy barrier material concept. The surface is
|
||||
mostly transparent with visible hexagonal grid pattern in
|
||||
cyan-green (#4af0c0) light. The grid has a subtle shimmer/wave
|
||||
animation frozen mid-frame. Edges of the barrier are brighter.
|
||||
Behind the barrier, everything is slightly distorted (like
|
||||
looking through heat haze). The barrier has a faint inner glow.
|
||||
The mood is high-tech force field — protective, not threatening.
|
||||
Flat front view, no perspective, suitable as shader reference.
|
||||
Concept art style.
|
||||
negative: "solid, opaque, dark, scary, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
portal-glow:
|
||||
id: portal-glow
|
||||
name: "Portal Inner Glow"
|
||||
type: NANO
|
||||
style: "swirling energy vortex, circular, concept"
|
||||
prompt: |
|
||||
A circular swirling energy vortex viewed straight-on. The swirl
|
||||
rotates clockwise. Colors transition from outer edge to center:
|
||||
outer ring is the portal color (generic white/neutral), mid-ring
|
||||
brightens, center is a bright white-blue point. The swirl has
|
||||
visible energy tendrils spiraling inward. Fine particle sparks
|
||||
are caught in the rotation. The background beyond the center
|
||||
is pure black (void). The image should be circular with
|
||||
transparent/dark corners. Used as reference for portal inner
|
||||
material/shader. Concept art style.
|
||||
negative: "square, rectangular, flat, cartoon, text"
|
||||
aspect: "1:1"
|
||||
|
||||
crystal-surface:
|
||||
id: crystal-surface
|
||||
name: "Memory Crystal Surface"
|
||||
type: NANO
|
||||
style: "crystalline material, translucent, concept"
|
||||
prompt: |
|
||||
Close-up of a translucent crystal surface material. The crystal
|
||||
is clear with internal fractures and light paths visible. The
|
||||
internal structure shows geometric growth patterns — hexagonal
|
||||
lattice, like a synthetic crystal grown with purpose. Faint
|
||||
cyan-green (#4af0c0) light pulses along the fracture lines.
|
||||
The surface has a slight frosted quality at edges, clearer in
|
||||
center. Macro photography style, shallow depth of field.
|
||||
This is material reference for memory crystal geometry.
|
||||
negative: "opaque, colored, rough, natural, cartoon, text"
|
||||
aspect: "1:1"
|
||||
78
concept-packs/genie-nano-banana/references/palette.md
Normal file
78
concept-packs/genie-nano-banana/references/palette.md
Normal file
@@ -0,0 +1,78 @@
|
||||
# Nexus Visual Palette Reference
|
||||
|
||||
## Primary Colors
|
||||
|
||||
| Name | Hex | RGB | Usage |
|
||||
|------|-----|-----|-------|
|
||||
| Void | #050510 | 5, 5, 16 | Background, deep space, base darkness |
|
||||
| Surface | #0a0f28 | 10, 15, 40 | UI panels, platform base metal |
|
||||
| Primary | #4af0c0 | 74, 240, 192 | Main accent, grid lines, active elements, cyan-green glow |
|
||||
| Secondary | #7b5cff | 123, 92, 255 | Supporting accent, purple energy, archive data |
|
||||
| Gold | #ffd700 | 255, 215, 0 | Sacred/highlight, chapel, sovereignty pillar |
|
||||
| Danger | #ff4466 | 255, 68, 102 | Warnings, gate portal, error states |
|
||||
| Text | #e0f0ff | 224, 240, 255 | Primary text color |
|
||||
| Text Muted | #8a9ab8 | 138, 154, 184 | Secondary text, labels |
|
||||
|
||||
## Portal Colors
|
||||
|
||||
| Portal | Hex | Source |
|
||||
|--------|-----|--------|
|
||||
| Morrowind | #ff6600 | Volcanic orange |
|
||||
| Bannerlord | #ffd700 | Battle gold |
|
||||
| Workshop | #4af0c0 | Creative cyan |
|
||||
| Archive | #0066ff | Deep blue |
|
||||
| Chapel | #ffd700 | Sacred gold |
|
||||
| Courtyard | #4af0c0 | Social cyan |
|
||||
| Gate | #ff4466 | Transit red |
|
||||
|
||||
## Nebula Colors
|
||||
|
||||
| Layer | Hex | Opacity |
|
||||
|-------|-----|---------|
|
||||
| Nebula primary | #1a0a3e | Low — background wash |
|
||||
| Nebula secondary | #0a1a3e | Low — background wash |
|
||||
| Nebula accent | #4af0c0 | Very low — wisps only |
|
||||
| Star cluster | #ffd700 | Very low — distant points |
|
||||
|
||||
## Material Properties
|
||||
|
||||
| Surface | Color | Roughness | Metalness | Emissive |
|
||||
|---------|-------|-----------|-----------|----------|
|
||||
| Platform base | #0a0f28 | 0.6 | 0.8 | none |
|
||||
| Platform grid | #4af0c0 | 0.3 | 0.4 | #4af0c0, 0.3 |
|
||||
| Portal ring | varies | 0.4 | 0.7 | portal color, 0.5 |
|
||||
| Crystal (active) | #4af0c0 | 0.1 | 0.2 | #4af0c0, 0.6 |
|
||||
| Crystal (archive) | #7b5cff | 0.1 | 0.2 | #7b5cff, 0.4 |
|
||||
| Crystal (sacred) | #ffd700 | 0.1 | 0.2 | #ffd700, 0.8 |
|
||||
| Energy barrier | transparent | 0.0 | 0.0 | #4af0c0, 0.4 |
|
||||
| Sovereignty pillar | layered crystal | 0.1 | 0.3 | #ffd700, 0.5 |
|
||||
|
||||
## Lighting Reference
|
||||
|
||||
| Light Type | Color | Intensity | Position (relative) |
|
||||
|-----------|-------|-----------|-------------------|
|
||||
| Ambient | #0a0f28 | 0.15 | Global |
|
||||
| Hub key light | #4af0c0 | 0.8 | Above center, slightly forward |
|
||||
| Hub fill | #7b5cff | 0.3 | Below, scattered |
|
||||
| Portal light | portal color | 0.6 | At each portal ring |
|
||||
| Crystal glow | crystal color | 0.4 | At crystal position |
|
||||
| Chapel warm | #ffd700 | 0.5 | From holographic windows |
|
||||
|
||||
## Post-Processing Targets
|
||||
|
||||
| Effect | Value | Purpose |
|
||||
|--------|-------|---------|
|
||||
| Bloom threshold | 0.7 | Only bright emissives bloom |
|
||||
| Bloom strength | 0.8 | Strong but not overwhelming |
|
||||
| Bloom radius | 0.4 | Soft falloff |
|
||||
| SMAA | enabled | Anti-aliasing |
|
||||
| Fog color | #050510 | Match void background |
|
||||
| Fog density | 0.008 | Subtle depth fade |
|
||||
|
||||
## Typography
|
||||
|
||||
| Use | Font | Weight | Size (screen) |
|
||||
|-----|------|--------|---------------|
|
||||
| Titles / HUD headers | Orbitron | 700 | 24-36px |
|
||||
| Body / labels | JetBrains Mono | 400 | 13-15px |
|
||||
| Small / timestamps | JetBrains Mono | 300 | 11px |
|
||||
143
concept-packs/genie-nano-banana/shot-list.yaml
Normal file
143
concept-packs/genie-nano-banana/shot-list.yaml
Normal file
@@ -0,0 +1,143 @@
|
||||
# Shot List — First Concept Batch
|
||||
# Ordered by priority. Each shot maps to a prompt in prompts/*.yaml.
|
||||
#
|
||||
# GENIE = Project Genie world prototype (explorable 3D, screenshot/video)
|
||||
# NANO = Nano Banana Pro image generation (static concept art)
|
||||
|
||||
batch: 1
|
||||
target: "Nexus core environments + portal gallery"
|
||||
generated_by: "mimo-build-680"
|
||||
|
||||
shots:
|
||||
# ═══ PRIORITY 1: CORE ENVIRONMENTS ═══
|
||||
- id: env-core-hub
|
||||
name: "The Hub — Central Nexus"
|
||||
type: NANO
|
||||
prompt_ref: "environments.yaml#core-hub"
|
||||
count: 4
|
||||
purpose: "Establish the primary landing space. Player spawn, portal ring visible."
|
||||
threejs_target: "Main scene — platform, portal ring, particle field"
|
||||
|
||||
- id: env-core-hub-world
|
||||
name: "The Hub — Genie Walkthrough"
|
||||
type: GENIE
|
||||
prompt_ref: "environments.yaml#core-hub-world"
|
||||
count: 1
|
||||
purpose: "Explorable prototype of the hub. Validate scale, sightlines, portal placement."
|
||||
threejs_target: "Reference for camera height, movement speed, spatial layout"
|
||||
|
||||
- id: env-batcave
|
||||
name: "Batcave Terminal"
|
||||
type: NANO
|
||||
prompt_ref: "environments.yaml#batcave"
|
||||
count: 4
|
||||
purpose: "Timmy's command center. Holographic displays, terminal consoles, data streams."
|
||||
threejs_target: "Batcave area — terminal mesh, HUD panels, data visualization"
|
||||
|
||||
- id: env-chapel
|
||||
name: "The Chapel"
|
||||
type: NANO
|
||||
prompt_ref: "environments.yaml#chapel"
|
||||
count: 3
|
||||
purpose: "Sacred space for reflection. Softer lighting, gold accents, quiet energy."
|
||||
threejs_target: "Chapel zone — stained-glass shader, warm point lights"
|
||||
|
||||
- id: env-archive
|
||||
name: "The Archive"
|
||||
type: NANO
|
||||
prompt_ref: "environments.yaml#archive"
|
||||
count: 3
|
||||
purpose: "Knowledge repository. Floating data crystals, scroll-like projections."
|
||||
threejs_target: "Archive room — crystal geometry, ambient data particles"
|
||||
|
||||
# ═══ PRIORITY 2: PORTALS ═══
|
||||
- id: portal-morrowind
|
||||
name: "Morrowind Portal"
|
||||
type: NANO
|
||||
prompt_ref: "portals.yaml#morrowind"
|
||||
count: 2
|
||||
purpose: "Ash-storm gateway. Orange glow, volcanic textures."
|
||||
threejs_target: "Portal ring material + particle effect for morrowind portal"
|
||||
|
||||
- id: portal-bannerlord
|
||||
name: "Bannerlord Portal"
|
||||
type: NANO
|
||||
prompt_ref: "portals.yaml#bannerlord"
|
||||
count: 2
|
||||
purpose: "Medieval war gateway. Gold/brown, shield motifs, dust."
|
||||
threejs_target: "Portal ring material for bannerlord portal"
|
||||
|
||||
- id: portal-workshop
|
||||
name: "Workshop Portal"
|
||||
type: NANO
|
||||
prompt_ref: "portals.yaml#workshop"
|
||||
count: 2
|
||||
purpose: "Creative forge. Cyan glow, geometric construction lines."
|
||||
threejs_target: "Portal ring material + particle effect for workshop portal"
|
||||
|
||||
- id: portal-gallery
|
||||
name: "Portal Gallery — Genie Prototype"
|
||||
type: GENIE
|
||||
prompt_ref: "portals.yaml#gallery-world"
|
||||
count: 1
|
||||
purpose: "Walk through a space with multiple portals. Validate distances and visual hierarchy."
|
||||
threejs_target: "Portal placement spacing, FOV, scale reference"
|
||||
|
||||
# ═══ PRIORITY 3: LANDMARKS ═══
|
||||
- id: land-memory-crystal
|
||||
name: "Memory Crystal Cluster"
|
||||
type: NANO
|
||||
prompt_ref: "landmarks.yaml#memory-crystal"
|
||||
count: 3
|
||||
purpose: "Floating crystalline data stores. Glow pulses with activity."
|
||||
threejs_target: "Memory crystal geometry, emissive material, pulse animation"
|
||||
|
||||
- id: land-sovereignty-pillar
|
||||
name: "Pillar of Sovereignty"
|
||||
type: NANO
|
||||
prompt_ref: "landmarks.yaml#sovereignty-pillar"
|
||||
count: 2
|
||||
purpose: "Monument at hub center. Inscribed with Timmy's SOUL values."
|
||||
threejs_target: "Central monument mesh, text shader or decal system"
|
||||
|
||||
- id: land-nebula-skybox
|
||||
name: "Nebula Skybox Variants"
|
||||
type: NANO
|
||||
prompt_ref: "skyboxes.yaml#nebula-void"
|
||||
count: 4
|
||||
purpose: "Background environment. Deep space nebula, subtle color gradients."
|
||||
threejs_target: "Cubemap/equirectangular skybox texture"
|
||||
|
||||
- id: land-nebula-genie
|
||||
name: "Nebula Skybox — Genie Environment"
|
||||
type: GENIE
|
||||
prompt_ref: "skyboxes.yaml#nebula-world"
|
||||
count: 1
|
||||
purpose: "Feel the scale of the void. Standing on a platform in deep space."
|
||||
threejs_target: "Skybox mood reference, fog density calibration"
|
||||
|
||||
# ═══ PRIORITY 4: TEXTURES ═══
|
||||
- id: tex-platform
|
||||
name: "Platform Surface Textures"
|
||||
type: NANO
|
||||
prompt_ref: "textures.yaml#platform"
|
||||
count: 3
|
||||
purpose: "Walkable surfaces. Dark metal, subtle grid lines, neon edge trim."
|
||||
threejs_target: "Diffuse + normal map reference for platform materials"
|
||||
|
||||
- id: tex-energy-field
|
||||
name: "Energy Field / Force Wall"
|
||||
type: NANO
|
||||
prompt_ref: "textures.yaml#energy-field"
|
||||
count: 2
|
||||
purpose: "Translucent barrier material. Holographic, shimmering."
|
||||
threejs_target: "Shader reference for translucent energy barriers"
|
||||
|
||||
# ═══ PRIORITY 5: GENIE FULL-WORLD PROTOTYPE ═══
|
||||
- id: world-full-nexus
|
||||
name: "Full Nexus Prototype"
|
||||
type: GENIE
|
||||
prompt_ref: "environments.yaml#full-nexus-world"
|
||||
count: 1
|
||||
purpose: "Complete explorable world with hub, portals visible in distance, floating platforms, skybox. Record walkthrough video."
|
||||
threejs_target: "Master layout reference. Spatial relationships between all zones."
|
||||
65
concept-packs/genie-nano-banana/storage-policy.md
Normal file
65
concept-packs/genie-nano-banana/storage-policy.md
Normal file
@@ -0,0 +1,65 @@
|
||||
# Storage Policy — Repo vs. Local
|
||||
|
||||
## What Goes In The Repo
|
||||
|
||||
These are lightweight, versionable, text-based artifacts:
|
||||
|
||||
| Artifact | Path | Format |
|
||||
|----------|------|--------|
|
||||
| README | `concept-packs/genie-nano-banana/README.md` | Markdown |
|
||||
| Shot list | `concept-packs/genie-nano-banana/shot-list.yaml` | YAML |
|
||||
| Prompt packs | `concept-packs/genie-nano-banana/prompts/*.yaml` | YAML |
|
||||
| Pipeline docs | `concept-packs/genie-nano-banana/pipeline.md` | Markdown |
|
||||
| This policy | `concept-packs/genie-nano-banana/storage-policy.md` | Markdown |
|
||||
| Palette reference | `concept-packs/genie-nano-banana/references/palette.md` | Markdown |
|
||||
| Design notes | `concept-packs/genie-nano-banana/references/design-*.md` | Markdown |
|
||||
| Selected thumbnails | `concept-packs/genie-nano-banana/references/*_thumb.jpg` | JPEG, max 200KB each |
|
||||
|
||||
Thumbnails are low-res (max 480px wide, JPEG quality 60) versions of
|
||||
selected concept art — enough to show which image a design note
|
||||
references, not enough to serve as actual texture data.
|
||||
|
||||
## What Stays Local (NOT in Repo)
|
||||
|
||||
These are binary, heavy, or ephemeral:
|
||||
|
||||
| Artifact | Local Path | Reason |
|
||||
|----------|-----------|--------|
|
||||
| Nano Banana full-res PNGs | `~/nexus-concepts/nano-banana/` | Binary, 2-10MB each |
|
||||
| Genie walkthrough videos | `~/nexus-concepts/genie-worlds/` | Binary, 50-500MB each |
|
||||
| Genie full-res screenshots | `~/nexus-concepts/genie-worlds/` | Binary, 5-20MB each |
|
||||
| Raw texture maps (PBR) | `~/nexus-concepts/textures/` | Binary, 2-8MB each |
|
||||
| Cubemap face images | `~/nexus-concepts/skyboxes/` | Binary, 6x2-10MB |
|
||||
|
||||
## Why This Split
|
||||
|
||||
1. **Git is for text.** Binary blobs bloat history, slow clones, and
|
||||
can't be diffed. The repo should remain fast to clone.
|
||||
|
||||
2. **Concepts are reference, not source.** The actual Nexus lives in
|
||||
JavaScript code. Concept art informs the code but isn't shipped
|
||||
to users. Keeping it local avoids shipping a 500MB repo.
|
||||
|
||||
3. **Regeneration is cheap.** If a local concept is lost, re-run the
|
||||
prompt. The prompt is in the repo; the output can be regenerated.
|
||||
The prompt is the durable artifact.
|
||||
|
||||
4. **Selected references survive.** When a concept image directly
|
||||
informs a design decision, a low-res thumbnail and design note
|
||||
go into the repo — enough context to understand the decision,
|
||||
not enough to replace the original.
|
||||
|
||||
## Thumbnail Generation
|
||||
|
||||
To create a repo-safe thumbnail from a concept image:
|
||||
|
||||
```bash
|
||||
# macOS
|
||||
sips -Z 480 -s format jpeg -s formatOptions 60 input.png --out output_thumb.jpg
|
||||
|
||||
# Linux (ImageMagick)
|
||||
convert input.png -resize 480x -quality 60 output_thumb.jpg
|
||||
```
|
||||
|
||||
Max 5 thumbnails per shot. Only commit the ones that are actively
|
||||
referenced in design notes.
|
||||
@@ -66,6 +66,14 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Spatial Search Overlay (Mnemosyne #1170) -->
|
||||
<div id="spatial-search" class="spatial-search-overlay">
|
||||
<input type="text" id="spatial-search-input" class="spatial-search-input"
|
||||
placeholder="🔍 Search memories..." autocomplete="off" spellcheck="false">
|
||||
<div id="spatial-search-results" class="spatial-search-results"></div>
|
||||
</div>
|
||||
|
||||
<!-- HUD Overlay -->
|
||||
<div id="hud" class="game-ui" style="display:none;">
|
||||
<!-- GOFAI HUD Panels -->
|
||||
|
||||
142
mimo-swarm/scripts/auto-merger.py
Executable file
142
mimo-swarm/scripts/auto-merger.py
Executable file
@@ -0,0 +1,142 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Auto-Merger — merges approved PRs via squash merge.
|
||||
|
||||
Checks:
|
||||
1. PR has at least 1 approval review
|
||||
2. PR is mergeable
|
||||
3. No pending change requests
|
||||
4. From mimo swarm (safety: only auto-merge mimo PRs)
|
||||
|
||||
Squash merges, closes issue, cleans up branch.
|
||||
"""
|
||||
|
||||
import json
|
||||
import os
|
||||
import urllib.request
|
||||
import urllib.error
|
||||
from datetime import datetime, timezone
|
||||
|
||||
GITEA_URL = "https://forge.alexanderwhitestone.com"
|
||||
TOKEN_FILE = os.path.expanduser("~/.config/gitea/token")
|
||||
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
|
||||
REPO = "Timmy_Foundation/the-nexus"
|
||||
|
||||
|
||||
def load_token():
|
||||
with open(TOKEN_FILE) as f:
|
||||
return f.read().strip()
|
||||
|
||||
|
||||
def api_get(path, token):
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
req = urllib.request.Request(url, headers={
|
||||
"Authorization": f"token {token}",
|
||||
"Accept": "application/json",
|
||||
})
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return json.loads(resp.read())
|
||||
except:
|
||||
return None
|
||||
|
||||
|
||||
def api_post(path, token, data=None):
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
body = json.dumps(data or {}).encode()
|
||||
req = urllib.request.Request(url, data=body, headers={
|
||||
"Authorization": f"token {token}",
|
||||
"Content-Type": "application/json",
|
||||
}, method="POST")
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return resp.status, resp.read().decode()
|
||||
except urllib.error.HTTPError as e:
|
||||
return e.code, e.read().decode() if e.fp else ""
|
||||
|
||||
|
||||
def api_delete(path, token):
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
req = urllib.request.Request(url, headers={
|
||||
"Authorization": f"token {token}",
|
||||
}, method="DELETE")
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return resp.status
|
||||
except:
|
||||
return 500
|
||||
|
||||
|
||||
def log(msg):
|
||||
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
|
||||
print(f"[{ts}] {msg}")
|
||||
log_file = os.path.join(LOG_DIR, f"merger-{datetime.now().strftime('%Y%m%d')}.log")
|
||||
with open(log_file, "a") as f:
|
||||
f.write(f"[{ts}] {msg}\n")
|
||||
|
||||
|
||||
def main():
|
||||
token = load_token()
|
||||
log("=" * 50)
|
||||
log("AUTO-MERGER — checking approved PRs")
|
||||
|
||||
prs = api_get(f"/repos/{REPO}/pulls?state=open&limit=20", token)
|
||||
if not prs:
|
||||
log("No open PRs")
|
||||
return
|
||||
|
||||
merged = 0
|
||||
skipped = 0
|
||||
|
||||
for pr in prs:
|
||||
pr_num = pr["number"]
|
||||
head_ref = pr.get("head", {}).get("ref", "")
|
||||
body = pr.get("body", "") or ""
|
||||
mergeable = pr.get("mergeable", False)
|
||||
|
||||
# Only auto-merge mimo PRs
|
||||
is_mimo = "mimo" in head_ref.lower() or "Automated by mimo" in body
|
||||
if not is_mimo:
|
||||
continue
|
||||
|
||||
# Check reviews
|
||||
reviews = api_get(f"/repos/{REPO}/pulls/{pr_num}/reviews", token) or []
|
||||
approvals = [r for r in reviews if r.get("state") == "APPROVED"]
|
||||
changes_requested = [r for r in reviews if r.get("state") == "CHANGES_REQUESTED"]
|
||||
|
||||
if changes_requested:
|
||||
log(f" SKIP #{pr_num}: has change requests")
|
||||
skipped += 1
|
||||
continue
|
||||
|
||||
if not approvals:
|
||||
log(f" SKIP #{pr_num}: no approvals yet")
|
||||
skipped += 1
|
||||
continue
|
||||
|
||||
# Attempt squash merge
|
||||
merge_title = pr["title"]
|
||||
merge_msg = f"Squash merge #{pr_num}: {merge_title}\n\n{body}"
|
||||
|
||||
status, response = api_post(f"/repos/{REPO}/pulls/{pr_num}/merge", token, {
|
||||
"Do": "squash",
|
||||
"MergeTitleField": merge_title,
|
||||
"MergeMessageField": f"Closes #{pr_num}\n\nAutomated merge by mimo swarm.",
|
||||
})
|
||||
|
||||
if status == 200:
|
||||
merged += 1
|
||||
log(f" MERGED #{pr_num}: {merge_title[:50]}")
|
||||
|
||||
# Delete the branch
|
||||
if head_ref and head_ref != "main":
|
||||
api_delete(f"/repos/{REPO}/git/refs/heads/{head_ref}", token)
|
||||
log(f" Deleted branch: {head_ref}")
|
||||
else:
|
||||
log(f" MERGE FAILED #{pr_num}: status={status}, {response[:200]}")
|
||||
|
||||
log(f"Merge complete: {merged} merged, {skipped} skipped")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
232
mimo-swarm/scripts/auto-reviewer.py
Executable file
232
mimo-swarm/scripts/auto-reviewer.py
Executable file
@@ -0,0 +1,232 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Auto-Reviewer — reviews open PRs, approves clean ones, rejects bad ones.
|
||||
|
||||
Checks:
|
||||
1. Diff size (not too big, not empty)
|
||||
2. No merge conflicts
|
||||
3. No secrets
|
||||
4. References the linked issue
|
||||
5. Has meaningful changes (not just whitespace)
|
||||
6. Files changed are in expected locations
|
||||
|
||||
Approves clean PRs via Gitea API.
|
||||
Comments on bad PRs with specific feedback.
|
||||
"""
|
||||
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
import urllib.request
|
||||
import urllib.error
|
||||
import base64
|
||||
import subprocess
|
||||
from datetime import datetime, timezone
|
||||
|
||||
GITEA_URL = "https://forge.alexanderwhitestone.com"
|
||||
TOKEN_FILE = os.path.expanduser("~/.config/gitea/token")
|
||||
STATE_DIR = os.path.expanduser("~/.hermes/mimo-swarm/state")
|
||||
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
|
||||
|
||||
REPO = "Timmy_Foundation/the-nexus"
|
||||
|
||||
# Review thresholds
|
||||
MAX_DIFF_LINES = 500
|
||||
MIN_DIFF_LINES = 1
|
||||
|
||||
|
||||
def load_token():
|
||||
with open(TOKEN_FILE) as f:
|
||||
return f.read().strip()
|
||||
|
||||
|
||||
def api_get(path, token):
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
req = urllib.request.Request(url, headers={
|
||||
"Authorization": f"token {token}",
|
||||
"Accept": "application/json",
|
||||
})
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return json.loads(resp.read())
|
||||
except:
|
||||
return None
|
||||
|
||||
|
||||
def api_post(path, token, data):
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
body = json.dumps(data).encode()
|
||||
req = urllib.request.Request(url, data=body, headers={
|
||||
"Authorization": f"token {token}",
|
||||
"Content-Type": "application/json",
|
||||
}, method="POST")
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return json.loads(resp.read())
|
||||
except Exception as e:
|
||||
return {"error": str(e)}
|
||||
|
||||
|
||||
def log(msg):
|
||||
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
|
||||
print(f"[{ts}] {msg}")
|
||||
log_file = os.path.join(LOG_DIR, f"reviewer-{datetime.now().strftime('%Y%m%d')}.log")
|
||||
with open(log_file, "a") as f:
|
||||
f.write(f"[{ts}] {msg}\n")
|
||||
|
||||
|
||||
def get_pr_diff(repo, pr_num, token):
|
||||
"""Get PR diff content."""
|
||||
url = f"{GITEA_URL}/api/v1/repos/{repo}/pulls/{pr_num}.diff"
|
||||
req = urllib.request.Request(url, headers={"Authorization": f"token {token}"})
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return resp.read().decode()
|
||||
except:
|
||||
return ""
|
||||
|
||||
|
||||
def get_pr_files(repo, pr_num, token):
|
||||
"""Get list of files changed in PR."""
|
||||
files = []
|
||||
page = 1
|
||||
while True:
|
||||
data = api_get(f"/repos/{repo}/pulls/{pr_num}/files?limit=50&page={page}", token)
|
||||
if not data:
|
||||
break
|
||||
files.extend(data)
|
||||
if len(data) < 50:
|
||||
break
|
||||
page += 1
|
||||
return files
|
||||
|
||||
|
||||
def get_pr_reviews(repo, pr_num, token):
|
||||
"""Get existing reviews on PR."""
|
||||
return api_get(f"/repos/{repo}/pulls/{pr_num}/reviews", token) or []
|
||||
|
||||
|
||||
def review_pr(pr, token):
|
||||
"""Review a single PR. Returns (approved: bool, comment: str)."""
|
||||
pr_num = pr["number"]
|
||||
title = pr.get("title", "")
|
||||
body = pr.get("body", "") or ""
|
||||
head_ref = pr.get("head", {}).get("ref", "")
|
||||
|
||||
issues = []
|
||||
|
||||
# 1. Check diff
|
||||
diff = get_pr_diff(REPO, pr_num, token)
|
||||
diff_lines = len([l for l in diff.split("\n") if l.startswith("+") and not l.startswith("+++")])
|
||||
|
||||
if diff_lines == 0:
|
||||
issues.append("Empty diff — no actual changes")
|
||||
elif diff_lines > MAX_DIFF_LINES:
|
||||
issues.append(f"Diff too large ({diff_lines} lines) — may be too complex for automated review")
|
||||
|
||||
# 2. Check for merge conflicts
|
||||
if "<<<<<<<<" in diff or "========" in diff.split("@@")[-1] if "@@" in diff else False:
|
||||
issues.append("Merge conflict markers detected")
|
||||
|
||||
# 3. Check for secrets
|
||||
secret_patterns = [
|
||||
(r'sk-[a-zA-Z0-9]{20,}', "API key"),
|
||||
(r'api_key\s*=\s*["\'][a-zA-Z0-9]{10,}', "API key assignment"),
|
||||
(r'password\s*=\s*["\'][^\s"\']{8,}', "Hardcoded password"),
|
||||
]
|
||||
for pattern, name in secret_patterns:
|
||||
if re.search(pattern, diff):
|
||||
issues.append(f"Potential {name} leaked in diff")
|
||||
|
||||
# 4. Check issue reference
|
||||
if f"#{pr_num}" not in body and "Closes #" not in body and "Fixes #" not in body:
|
||||
# Check if the branch name references an issue
|
||||
if not re.search(r'issue-\d+', head_ref):
|
||||
issues.append("PR does not reference an issue number")
|
||||
|
||||
# 5. Check files changed
|
||||
files = get_pr_files(REPO, pr_num, token)
|
||||
if not files:
|
||||
issues.append("No files changed")
|
||||
|
||||
# 6. Check if it's from a mimo worker
|
||||
is_mimo = "mimo" in head_ref.lower() or "Automated by mimo" in body
|
||||
|
||||
# 7. Check for destructive changes
|
||||
for f in files:
|
||||
if f.get("status") == "removed" and f.get("filename", "").endswith((".js", ".html", ".py")):
|
||||
issues.append(f"File deleted: {f['filename']} — verify this is intentional")
|
||||
|
||||
# Decision
|
||||
if issues:
|
||||
comment = f"## Auto-Review: CHANGES REQUESTED\n\n"
|
||||
comment += f"**Diff:** {diff_lines} lines across {len(files)} files\n\n"
|
||||
comment += "**Issues found:**\n"
|
||||
for issue in issues:
|
||||
comment += f"- {issue}\n"
|
||||
comment += "\nPlease address these issues and update the PR."
|
||||
return False, comment
|
||||
else:
|
||||
comment = f"## Auto-Review: APPROVED\n\n"
|
||||
comment += f"**Diff:** {diff_lines} lines across {len(files)} files\n"
|
||||
comment += f"**Checks passed:** syntax, security, issue reference, diff size\n"
|
||||
comment += f"**Source:** {'mimo-v2-pro swarm' if is_mimo else 'manual'}\n"
|
||||
return True, comment
|
||||
|
||||
|
||||
def main():
|
||||
token = load_token()
|
||||
log("=" * 50)
|
||||
log("AUTO-REVIEWER — scanning open PRs")
|
||||
|
||||
# Get open PRs
|
||||
prs = api_get(f"/repos/{REPO}/pulls?state=open&limit=20", token)
|
||||
if not prs:
|
||||
log("No open PRs")
|
||||
return
|
||||
|
||||
approved = 0
|
||||
rejected = 0
|
||||
|
||||
for pr in prs:
|
||||
pr_num = pr["number"]
|
||||
author = pr["user"]["login"]
|
||||
|
||||
# Skip PRs by humans (only auto-review mimo PRs)
|
||||
head_ref = pr.get("head", {}).get("ref", "")
|
||||
body = pr.get("body", "") or ""
|
||||
is_mimo = "mimo" in head_ref.lower() or "Automated by mimo" in body
|
||||
|
||||
if not is_mimo:
|
||||
log(f" SKIP #{pr_num} (human PR by {author})")
|
||||
continue
|
||||
|
||||
# Check if already reviewed
|
||||
reviews = get_pr_reviews(REPO, pr_num, token)
|
||||
already_reviewed = any(r.get("user", {}).get("login") == "Rockachopa" for r in reviews)
|
||||
if already_reviewed:
|
||||
log(f" SKIP #{pr_num} (already reviewed)")
|
||||
continue
|
||||
|
||||
# Review
|
||||
is_approved, comment = review_pr(pr, token)
|
||||
|
||||
# Post review
|
||||
review_event = "APPROVE" if is_approved else "REQUEST_CHANGES"
|
||||
result = api_post(f"/repos/{REPO}/pulls/{pr_num}/reviews", token, {
|
||||
"event": review_event,
|
||||
"body": comment,
|
||||
})
|
||||
|
||||
if is_approved:
|
||||
approved += 1
|
||||
log(f" APPROVED #{pr_num}: {pr['title'][:50]}")
|
||||
else:
|
||||
rejected += 1
|
||||
log(f" REJECTED #{pr_num}: {pr['title'][:50]}")
|
||||
|
||||
log(f"Review complete: {approved} approved, {rejected} rejected, {len(prs)} total")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
533
mimo-swarm/scripts/mimo-dispatcher.py
Executable file
533
mimo-swarm/scripts/mimo-dispatcher.py
Executable file
@@ -0,0 +1,533 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Mimo Swarm Dispatcher — The Brain
|
||||
|
||||
Scans Gitea for open issues, claims them atomically via labels,
|
||||
routes to lanes, and spawns one-shot mimo-v2-pro workers.
|
||||
No new issues created. No duplicate claims. No bloat.
|
||||
"""
|
||||
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import time
|
||||
import subprocess
|
||||
import urllib.request
|
||||
import urllib.error
|
||||
from datetime import datetime, timezone, timedelta
|
||||
|
||||
# ── Config ──────────────────────────────────────────────────────────────
|
||||
|
||||
GITEA_URL = "https://forge.alexanderwhitestone.com"
|
||||
TOKEN_FILE = os.path.expanduser("~/.config/gitea/token")
|
||||
STATE_DIR = os.path.expanduser("~/.hermes/mimo-swarm/state")
|
||||
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
|
||||
WORKER_SCRIPT = os.path.expanduser("~/.hermes/mimo-swarm/scripts/mimo-worker.sh")
|
||||
|
||||
# FOCUS MODE: all workers on ONE repo, deep polish
|
||||
FOCUS_MODE = True
|
||||
FOCUS_REPO = "Timmy_Foundation/the-nexus"
|
||||
FOCUS_BUILD_CMD = "npm run build" # validation command before PR
|
||||
FOCUS_BUILD_DIR = None # set to repo root after clone, auto-detected
|
||||
|
||||
# Lane caps (in focus mode, all lanes get more)
|
||||
if FOCUS_MODE:
|
||||
MAX_WORKERS_PER_LANE = {"CODE": 15, "BUILD": 8, "RESEARCH": 5, "CREATE": 7}
|
||||
else:
|
||||
MAX_WORKERS_PER_LANE = {"CODE": 10, "BUILD": 5, "RESEARCH": 5, "CREATE": 5}
|
||||
|
||||
CLAIM_TIMEOUT_MINUTES = 30
|
||||
CLAIM_LABEL = "mimo-claimed"
|
||||
CLAIM_COMMENT = "/claim"
|
||||
DONE_COMMENT = "/done"
|
||||
ABANDON_COMMENT = "/abandon"
|
||||
|
||||
# Lane detection from issue labels
|
||||
LANE_MAP = {
|
||||
"CODE": ["bug", "fix", "defect", "error", "harness", "config", "ci", "devops",
|
||||
"critical", "p0", "p1", "backend", "api", "integration", "refactor"],
|
||||
"BUILD": ["feature", "enhancement", "build", "ui", "frontend", "game", "tool",
|
||||
"project", "deploy", "infrastructure"],
|
||||
"RESEARCH": ["research", "investigate", "spike", "audit", "analysis", "study",
|
||||
"benchmark", "evaluate", "explore"],
|
||||
"CREATE": ["content", "creative", "write", "docs", "documentation", "story",
|
||||
"narrative", "design", "art", "media"],
|
||||
}
|
||||
|
||||
# Priority repos (serve first) — ordered by backlog richness
|
||||
PRIORITY_REPOS = [
|
||||
"Timmy_Foundation/the-nexus",
|
||||
"Timmy_Foundation/hermes-agent",
|
||||
"Timmy_Foundation/timmy-home",
|
||||
"Timmy_Foundation/timmy-config",
|
||||
"Timmy_Foundation/the-beacon",
|
||||
"Timmy_Foundation/the-testament",
|
||||
"Rockachopa/hermes-config",
|
||||
"Timmy/claw-agent",
|
||||
"replit/timmy-tower",
|
||||
"Timmy_Foundation/fleet-ops",
|
||||
"Timmy_Foundation/forge-log",
|
||||
]
|
||||
|
||||
# Priority tags — issues with these labels get served FIRST regardless of lane
|
||||
PRIORITY_TAGS = ["mnemosyne", "p0", "p1", "critical"]
|
||||
|
||||
|
||||
# ── Helpers ─────────────────────────────────────────────────────────────
|
||||
|
||||
def load_token():
|
||||
with open(TOKEN_FILE) as f:
|
||||
return f.read().strip()
|
||||
|
||||
|
||||
def api_get(path, token):
|
||||
"""GET request to Gitea API."""
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
req = urllib.request.Request(url, headers={
|
||||
"Authorization": f"token {token}",
|
||||
"Accept": "application/json",
|
||||
})
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return json.loads(resp.read())
|
||||
except urllib.error.HTTPError as e:
|
||||
if e.code == 404:
|
||||
return None
|
||||
raise
|
||||
|
||||
|
||||
def api_post(path, token, data):
|
||||
"""POST request to Gitea API."""
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
body = json.dumps(data).encode()
|
||||
req = urllib.request.Request(url, data=body, headers={
|
||||
"Authorization": f"token {token}",
|
||||
"Content-Type": "application/json",
|
||||
}, method="POST")
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return json.loads(resp.read())
|
||||
except urllib.error.HTTPError as e:
|
||||
body = e.read().decode() if e.fp else ""
|
||||
log(f" API error {e.code}: {body[:200]}")
|
||||
return None
|
||||
|
||||
|
||||
def api_delete(path, token):
|
||||
"""DELETE request to Gitea API."""
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
req = urllib.request.Request(url, headers={
|
||||
"Authorization": f"token {token}",
|
||||
}, method="DELETE")
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return resp.status
|
||||
except urllib.error.HTTPError as e:
|
||||
return e.code
|
||||
|
||||
|
||||
def log(msg):
|
||||
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
|
||||
line = f"[{ts}] {msg}"
|
||||
print(line)
|
||||
log_file = os.path.join(LOG_DIR, f"dispatcher-{datetime.now().strftime('%Y%m%d')}.log")
|
||||
with open(log_file, "a") as f:
|
||||
f.write(line + "\n")
|
||||
|
||||
|
||||
def load_state():
|
||||
"""Load dispatcher state (active claims)."""
|
||||
state_file = os.path.join(STATE_DIR, "dispatcher.json")
|
||||
if os.path.exists(state_file):
|
||||
with open(state_file) as f:
|
||||
return json.load(f)
|
||||
return {"active_claims": {}, "stats": {"total_dispatched": 0, "total_released": 0, "total_prs": 0}}
|
||||
|
||||
|
||||
def save_state(state):
|
||||
state_file = os.path.join(STATE_DIR, "dispatcher.json")
|
||||
with open(state_file, "w") as f:
|
||||
json.dump(state, f, indent=2)
|
||||
|
||||
|
||||
# ── Issue Analysis ──────────────────────────────────────────────────────
|
||||
|
||||
def get_repos(token):
|
||||
"""Get all accessible repos (excluding archived)."""
|
||||
repos = []
|
||||
page = 1
|
||||
while True:
|
||||
data = api_get(f"/repos/search?limit=50&page={page}&sort=updated", token)
|
||||
if not data or not data.get("data"):
|
||||
break
|
||||
# Filter out archived repos
|
||||
active = [r for r in data["data"] if not r.get("archived", False)]
|
||||
repos.extend(active)
|
||||
page += 1
|
||||
if len(data["data"]) < 50:
|
||||
break
|
||||
return repos
|
||||
|
||||
|
||||
def get_open_issues(repo_full_name, token):
|
||||
"""Get open issues for a repo (not PRs)."""
|
||||
issues = []
|
||||
page = 1
|
||||
while True:
|
||||
data = api_get(f"/repos/{repo_full_name}/issues?state=open&limit=50&page={page}", token)
|
||||
if not data:
|
||||
break
|
||||
# Filter out pull requests
|
||||
real_issues = [i for i in data if not i.get("pull_request")]
|
||||
issues.extend(real_issues)
|
||||
page += 1
|
||||
if len(data) < 50:
|
||||
break
|
||||
return issues
|
||||
|
||||
|
||||
# Pre-fetched PR references (set by dispatch function before loop)
|
||||
_PR_REFS = set()
|
||||
_CLAIMED_COMMENTS = set()
|
||||
|
||||
|
||||
def prefetch_pr_refs(repo_name, token):
|
||||
"""Fetch all open PRs once and build a set of issue numbers they reference."""
|
||||
global _PR_REFS
|
||||
_PR_REFS = set()
|
||||
prs = api_get(f"/repos/{repo_name}/pulls?state=open&limit=100", token)
|
||||
if prs:
|
||||
for pr in prs:
|
||||
body = pr.get("body", "") or ""
|
||||
head = pr.get("head", {}).get("ref", "")
|
||||
# Extract issue numbers from body (Closes #NNN) and branch (issue-NNN)
|
||||
import re
|
||||
for match in re.finditer(r'#(\d+)', body):
|
||||
_PR_REFS.add(int(match.group(1)))
|
||||
for match in re.finditer(r'issue-(\d+)', head):
|
||||
_PR_REFS.add(int(match.group(1)))
|
||||
|
||||
|
||||
def is_claimed(issue, repo_name, token):
|
||||
"""Check if issue is claimed (has mimo-claimed label or existing PR). NO extra API calls."""
|
||||
labels = [l["name"] for l in issue.get("labels", [])]
|
||||
if CLAIM_LABEL in labels:
|
||||
return True
|
||||
|
||||
# Check pre-fetched PR refs (no API call)
|
||||
if issue["number"] in _PR_REFS:
|
||||
return True
|
||||
|
||||
# Skip comment check for speed — label is the primary mechanism
|
||||
return False
|
||||
|
||||
|
||||
def priority_score(issue):
|
||||
"""Score an issue's priority. Higher = serve first."""
|
||||
score = 0
|
||||
labels = [l["name"].lower() for l in issue.get("labels", [])]
|
||||
title = issue.get("title", "").lower()
|
||||
|
||||
# Mnemosyne gets absolute priority — check title AND labels
|
||||
if "mnemosyne" in title or any("mnemosyne" in l for l in labels):
|
||||
score += 300
|
||||
|
||||
# Priority tags boost
|
||||
for tag in PRIORITY_TAGS:
|
||||
if tag in labels or f"[{tag}]" in title:
|
||||
score += 100
|
||||
|
||||
# Older issues get slight boost (clear backlog)
|
||||
created = issue.get("created_at", "")
|
||||
if created:
|
||||
try:
|
||||
created_dt = datetime.fromisoformat(created.replace("Z", "+00:00"))
|
||||
age_days = (datetime.now(timezone.utc) - created_dt).days
|
||||
score += min(age_days, 30) # Cap at 30 days
|
||||
except:
|
||||
pass
|
||||
|
||||
return score
|
||||
|
||||
|
||||
def detect_lane(issue):
|
||||
"""Detect which lane an issue belongs to based on labels."""
|
||||
labels = [l["name"].lower() for l in issue.get("labels", [])]
|
||||
|
||||
for lane, keywords in LANE_MAP.items():
|
||||
for label in labels:
|
||||
if label in keywords:
|
||||
return lane
|
||||
|
||||
# Check title for keywords
|
||||
title = issue.get("title", "").lower()
|
||||
for lane, keywords in LANE_MAP.items():
|
||||
for kw in keywords:
|
||||
if kw in title:
|
||||
return lane
|
||||
|
||||
return "CODE" # Default
|
||||
|
||||
|
||||
def count_active_in_lane(state, lane):
|
||||
"""Count currently active workers in a lane."""
|
||||
count = 0
|
||||
for claim in state["active_claims"].values():
|
||||
if claim.get("lane") == lane:
|
||||
count += 1
|
||||
return count
|
||||
|
||||
|
||||
# ── Claiming ────────────────────────────────────────────────────────────
|
||||
|
||||
def claim_issue(issue, repo_name, lane, token):
|
||||
"""Claim an issue: add label + comment."""
|
||||
repo = repo_name
|
||||
num = issue["number"]
|
||||
|
||||
# Add mimo-claimed label
|
||||
api_post(f"/repos/{repo}/issues/{num}/labels", token, {"labels": [CLAIM_LABEL]})
|
||||
|
||||
# Add /claim comment
|
||||
comment_body = f"/claim — mimo-v2-pro [{lane}] lane. Branch: `mimo/{lane.lower()}/issue-{num}`"
|
||||
api_post(f"/repos/{repo}/issues/{num}/comments", token, {"body": comment_body})
|
||||
|
||||
log(f" CLAIMED #{num} in {repo} [{lane}]")
|
||||
|
||||
|
||||
def release_issue(issue, repo_name, reason, token):
|
||||
"""Release a claim: remove label, add /done or /abandon comment."""
|
||||
repo = repo_name
|
||||
num = issue["number"]
|
||||
|
||||
# Remove mimo-claimed label
|
||||
labels = [l["name"] for l in issue.get("labels", [])]
|
||||
if CLAIM_LABEL in labels:
|
||||
api_delete(f"/repos/{repo}/issues/{num}/labels/{CLAIM_LABEL}", token)
|
||||
|
||||
# Add completion comment
|
||||
comment = f"{ABANDON_COMMENT} — {reason}" if reason != "done" else f"{DONE_COMMENT} — completed by mimo-v2-pro"
|
||||
api_post(f"/repos/{repo}/issues/{num}/comments", token, {"body": comment})
|
||||
|
||||
log(f" RELEASED #{num} in {repo}: {reason}")
|
||||
|
||||
|
||||
# ── Worker Spawning ─────────────────────────────────────────────────────
|
||||
|
||||
def spawn_worker(issue, repo_name, lane, token):
|
||||
"""Spawn a one-shot mimo worker for an issue."""
|
||||
repo = repo_name
|
||||
num = issue["number"]
|
||||
title = issue["title"]
|
||||
body = issue.get("body", "")[:2000] # Truncate long bodies
|
||||
labels = [l["name"] for l in issue.get("labels", [])]
|
||||
|
||||
# Build worker prompt
|
||||
worker_id = f"mimo-{lane.lower()}-{num}-{int(time.time())}"
|
||||
|
||||
prompt = build_worker_prompt(repo, num, title, body, labels, lane, worker_id)
|
||||
|
||||
# Write prompt to temp file for the cron job to pick up
|
||||
prompt_file = os.path.join(STATE_DIR, f"prompt-{worker_id}.txt")
|
||||
with open(prompt_file, "w") as f:
|
||||
f.write(prompt)
|
||||
|
||||
log(f" SPAWNING worker {worker_id} for #{num} [{lane}]")
|
||||
return worker_id
|
||||
|
||||
|
||||
def build_worker_prompt(repo, num, title, body, labels, lane, worker_id):
|
||||
"""Build the prompt for a mimo worker. Focus-mode aware with build validation."""
|
||||
|
||||
lane_instructions = {
|
||||
"CODE": """You are a coding worker. Fix bugs, implement features, refactor code.
|
||||
- Read existing code BEFORE writing anything
|
||||
- Match the code style of the file you're editing
|
||||
- If Three.js code: use the existing patterns in the codebase
|
||||
- If config/infra: be precise, check existing values first""",
|
||||
"BUILD": """You are a builder. Create new functionality, UI components, tools.
|
||||
- Study the existing architecture before building
|
||||
- Create complete, working implementations — no stubs
|
||||
- For UI: match the existing visual style
|
||||
- For APIs: follow the existing route patterns""",
|
||||
"RESEARCH": """You are a researcher. Investigate the issue thoroughly.
|
||||
- Read all relevant code and documentation
|
||||
- Document findings in a markdown file: FINDINGS-issue-{num}.md
|
||||
- Include: what you found, what's broken, recommended fix, effort estimate
|
||||
- Create a summary PR with the findings document""",
|
||||
"CREATE": """You are a creative worker. Write content, documentation, design.
|
||||
- Quality over quantity — one excellent asset beats five mediocre ones
|
||||
- Match the existing tone and style of the project
|
||||
- For docs: include code examples where relevant""",
|
||||
}
|
||||
|
||||
clone_url = f"{GITEA_URL}/{repo}.git"
|
||||
branch = f"mimo/{lane.lower()}/issue-{num}"
|
||||
|
||||
focus_section = ""
|
||||
if FOCUS_MODE and repo == FOCUS_REPO:
|
||||
focus_section = f"""
|
||||
## FOCUS MODE — THIS IS THE NEXUS
|
||||
The Nexus is a Three.js 3D world — Timmy's sovereign home on the web.
|
||||
Tech stack: vanilla JS, Three.js, WebSocket, HTML/CSS.
|
||||
Entry point: app.js (root) or public/nexus/app.js
|
||||
The world features: nebula skybox, portals, memory crystals, batcave terminal.
|
||||
|
||||
IMPORTANT: After implementing, you MUST validate:
|
||||
1. cd /tmp/{worker_id}
|
||||
2. Check for syntax errors: node --check *.js (if JS files changed)
|
||||
3. If package.json exists: npm install --legacy-peer-deps && npm run build
|
||||
4. If build fails: FIX IT before pushing. No broken builds.
|
||||
5. If no build command exists: just validate syntax on changed files
|
||||
"""
|
||||
|
||||
return f"""You are a mimo-v2-pro swarm worker. {lane_instructions.get(lane, lane_instructions["CODE"])}
|
||||
|
||||
## ISSUE
|
||||
Repository: {repo}
|
||||
Issue: #{num}
|
||||
Title: {title}
|
||||
Labels: {', '.join(labels)}
|
||||
|
||||
Description:
|
||||
{body}
|
||||
{focus_section}
|
||||
## WORKFLOW
|
||||
1. Clone: git clone {clone_url} /tmp/{worker_id} 2>/dev/null || (cd /tmp/{worker_id} && git fetch origin && git checkout main && git pull)
|
||||
2. cd /tmp/{worker_id}
|
||||
3. Create branch: git checkout -b {branch}
|
||||
4. READ THE CODE. Understand the architecture before writing anything.
|
||||
5. Implement the fix/feature/solution.
|
||||
6. BUILD VALIDATION:
|
||||
- Syntax check: node --check <file>.js for any JS changed
|
||||
- If package.json exists: npm install --legacy-peer-deps 2>/dev/null && npm run build 2>&1
|
||||
- If build fails: FIX THE BUILD. No broken PRs.
|
||||
- Ensure git diff shows meaningful changes (>0 lines)
|
||||
7. Commit: git add -A && git commit -m "fix: {title} (closes #{num})"
|
||||
8. Push: git push origin {branch}
|
||||
9. Create PR via API:
|
||||
curl -s -X POST '{GITEA_URL}/api/v1/repos/{repo}/pulls' \\
|
||||
-H 'Authorization: token $(cat ~/.config/gitea/token)' \\
|
||||
-H 'Content-Type: application/json' \\
|
||||
-d '{{"title":"fix: {title}","head":"{branch}","base":"main","body":"Closes #{num}\\n\\nAutomated by mimo-v2-pro swarm.\\n\\n## Changes\\n- [describe what you changed]\\n\\n## Validation\\n- [x] Syntax check passed\\n- [x] Build passes (if applicable)"}}'
|
||||
|
||||
## HARD RULES
|
||||
- NEVER exit without committing. Even partial progress must be committed.
|
||||
- NEVER create new issues. Only work on issue #{num}.
|
||||
- NEVER push to main. Only push to your branch.
|
||||
- NEVER push a broken build. Fix it or abandon with clear notes.
|
||||
- If too complex: commit WIP, push, PR body says "WIP — needs human review"
|
||||
- If build fails and you can't fix: commit anyway, push, PR body says "Build failed — needs human fix"
|
||||
|
||||
Worker: {worker_id}
|
||||
"""
|
||||
|
||||
|
||||
# ── Main ────────────────────────────────────────────────────────────────
|
||||
|
||||
def dispatch(token):
|
||||
"""Main dispatch loop."""
|
||||
state = load_state()
|
||||
dispatched = 0
|
||||
|
||||
log("=" * 60)
|
||||
log("MIMO DISPATCHER — scanning for work")
|
||||
|
||||
# Clean stale claims first
|
||||
stale = []
|
||||
for claim_id, claim in list(state["active_claims"].items()):
|
||||
started = datetime.fromisoformat(claim["started"])
|
||||
age = datetime.now(timezone.utc) - started
|
||||
if age > timedelta(minutes=CLAIM_TIMEOUT_MINUTES):
|
||||
stale.append(claim_id)
|
||||
|
||||
for claim_id in stale:
|
||||
claim = state["active_claims"].pop(claim_id)
|
||||
log(f" EXPIRED claim: {claim['repo']}#{claim['issue']} [{claim['lane']}]")
|
||||
state["stats"]["total_released"] += 1
|
||||
|
||||
# Prefetch PR refs once (avoids N API calls in is_claimed)
|
||||
target_repo = FOCUS_REPO if FOCUS_MODE else PRIORITY_REPOS[0]
|
||||
prefetch_pr_refs(target_repo, token)
|
||||
log(f" Prefetched {len(_PR_REFS)} PR references")
|
||||
|
||||
# FOCUS MODE: scan only the focus repo. FIREHOSE: scan all.
|
||||
if FOCUS_MODE:
|
||||
ordered = [FOCUS_REPO]
|
||||
log(f" FOCUS MODE: targeting {FOCUS_REPO} only")
|
||||
else:
|
||||
repos = get_repos(token)
|
||||
repo_names = [r["full_name"] for r in repos]
|
||||
ordered = []
|
||||
for pr in PRIORITY_REPOS:
|
||||
if pr in repo_names:
|
||||
ordered.append(pr)
|
||||
for rn in repo_names:
|
||||
if rn not in ordered:
|
||||
ordered.append(rn)
|
||||
|
||||
# Scan each repo and collect all issues for priority sorting
|
||||
all_issues = []
|
||||
for repo_name in ordered[:20 if not FOCUS_MODE else 1]:
|
||||
issues = get_open_issues(repo_name, token)
|
||||
for issue in issues:
|
||||
issue["_repo_name"] = repo_name # Tag with repo
|
||||
all_issues.append(issue)
|
||||
|
||||
# Sort by priority score (highest first)
|
||||
all_issues.sort(key=priority_score, reverse=True)
|
||||
|
||||
for issue in all_issues:
|
||||
repo_name = issue["_repo_name"]
|
||||
|
||||
# Skip if already claimed in state
|
||||
claim_key = f"{repo_name}#{issue['number']}"
|
||||
if claim_key in state["active_claims"]:
|
||||
continue
|
||||
|
||||
# Skip if claimed in Gitea
|
||||
if is_claimed(issue, repo_name, token):
|
||||
continue
|
||||
|
||||
# Detect lane
|
||||
lane = detect_lane(issue)
|
||||
|
||||
# Check lane capacity
|
||||
active_in_lane = count_active_in_lane(state, lane)
|
||||
max_in_lane = MAX_WORKERS_PER_LANE.get(lane, 1)
|
||||
|
||||
if active_in_lane >= max_in_lane:
|
||||
continue # Lane full, skip
|
||||
|
||||
# Claim and spawn
|
||||
claim_issue(issue, repo_name, lane, token)
|
||||
worker_id = spawn_worker(issue, repo_name, lane, token)
|
||||
|
||||
state["active_claims"][claim_key] = {
|
||||
"repo": repo_name,
|
||||
"issue": issue["number"],
|
||||
"lane": lane,
|
||||
"worker_id": worker_id,
|
||||
"started": datetime.now(timezone.utc).isoformat(),
|
||||
}
|
||||
state["stats"]["total_dispatched"] += 1
|
||||
dispatched += 1
|
||||
|
||||
max_dispatch = 35 if FOCUS_MODE else 25
|
||||
if dispatched >= max_dispatch:
|
||||
break
|
||||
|
||||
save_state(state)
|
||||
|
||||
# Summary
|
||||
active = len(state["active_claims"])
|
||||
log(f"Dispatch complete: {dispatched} new, {active} active, {state['stats']['total_dispatched']} total dispatched")
|
||||
log(f"Active by lane: CODE={count_active_in_lane(state,'CODE')}, BUILD={count_active_in_lane(state,'BUILD')}, RESEARCH={count_active_in_lane(state,'RESEARCH')}, CREATE={count_active_in_lane(state,'CREATE')}")
|
||||
|
||||
return dispatched
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
token = load_token()
|
||||
dispatched = dispatch(token)
|
||||
sys.exit(0 if dispatched >= 0 else 1)
|
||||
157
mimo-swarm/scripts/mimo-worker.sh
Executable file
157
mimo-swarm/scripts/mimo-worker.sh
Executable file
@@ -0,0 +1,157 @@
|
||||
#!/bin/bash
|
||||
# Mimo Swarm Worker — One-shot execution
|
||||
# Receives a prompt file, runs mimo-v2-pro via hermes, handles the git workflow.
|
||||
#
|
||||
# Usage: mimo-worker.sh <prompt_file>
|
||||
# The prompt file contains all instructions for the worker.
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
PROMPT_FILE="${1:?Usage: mimo-worker.sh <prompt_file>}"
|
||||
WORKER_ID=$(basename "$PROMPT_FILE" .txt | sed 's/prompt-//')
|
||||
LOG_DIR="$HOME/.hermes/mimo-swarm/logs"
|
||||
LOG_FILE="$LOG_DIR/worker-${WORKER_ID}.log"
|
||||
STATE_DIR="$HOME/.hermes/mimo-swarm/state"
|
||||
GITEA_URL="https://forge.alexanderwhitestone.com"
|
||||
TOKEN=$(cat "$HOME/.config/gitea/token")
|
||||
|
||||
log() {
|
||||
echo "[$(date -u +%Y-%m-%dT%H:%M:%SZ)] $*" | tee -a "$LOG_FILE"
|
||||
}
|
||||
|
||||
# Read the prompt
|
||||
if [ ! -f "$PROMPT_FILE" ]; then
|
||||
log "ERROR: Prompt file not found: $PROMPT_FILE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
PROMPT=$(cat "$PROMPT_FILE")
|
||||
log "WORKER START: $WORKER_ID"
|
||||
|
||||
# Extract repo and issue from prompt
|
||||
REPO=$(echo "$PROMPT" | grep "^Repository:" | head -1 | awk '{print $2}')
|
||||
ISSUE_NUM=$(echo "$PROMPT" | grep "^Issue:" | head -1 | awk '{print $2}' | tr -d '#')
|
||||
LANE=$(echo "$WORKER_ID" | cut -d- -f2)
|
||||
BRANCH="mimo/${LANE}/issue-${ISSUE_NUM}"
|
||||
WORK_DIR="/tmp/${WORKER_ID}"
|
||||
|
||||
log " Repo: $REPO | Issue: #$ISSUE_NUM | Branch: $BRANCH"
|
||||
|
||||
# Clone the repo
|
||||
mkdir -p "$(dirname "$WORK_DIR")"
|
||||
if [ -d "$WORK_DIR" ]; then
|
||||
log " Pulling existing clone..."
|
||||
cd "$WORK_DIR"
|
||||
git fetch origin main 2>/dev/null || true
|
||||
git checkout main 2>/dev/null || git checkout master 2>/dev/null || true
|
||||
git pull 2>/dev/null || true
|
||||
else
|
||||
log " Cloning..."
|
||||
CLONE_URL="${GITEA_URL}/${REPO}.git"
|
||||
git clone "$CLONE_URL" "$WORK_DIR" 2>>"$LOG_FILE"
|
||||
cd "$WORK_DIR"
|
||||
fi
|
||||
|
||||
# Create branch
|
||||
git checkout -b "$BRANCH" 2>/dev/null || git checkout "$BRANCH"
|
||||
log " On branch: $BRANCH"
|
||||
|
||||
# Run mimo via hermes
|
||||
log " Dispatching to mimo-v2-pro..."
|
||||
hermes chat -q "$PROMPT" --provider nous -m xiaomi/mimo-v2-pro --yolo -t terminal,code_execution -Q >>"$LOG_FILE" 2>&1
|
||||
MIMO_EXIT=$?
|
||||
log " Mimo exited with code: $MIMO_EXIT"
|
||||
|
||||
# Quality gate
|
||||
log " Running quality gate..."
|
||||
|
||||
# Check if there are changes
|
||||
CHANGES=$(git diff --stat 2>/dev/null || echo "")
|
||||
STAGED=$(git status --porcelain 2>/dev/null || echo "")
|
||||
|
||||
if [ -z "$CHANGES" ] && [ -z "$STAGED" ]; then
|
||||
log " QUALITY GATE: No changes detected. Worker produced nothing."
|
||||
# Try to salvage - maybe changes were committed already
|
||||
COMMITS=$(git log main..HEAD --oneline 2>/dev/null | wc -l | tr -d ' ')
|
||||
if [ "$COMMITS" -gt 0 ]; then
|
||||
log " SALVAGE: Found $COMMITS commit(s) on branch. Proceeding to push."
|
||||
else
|
||||
log " ABANDON: No commits, no changes. Nothing to salvage."
|
||||
cd /tmp
|
||||
rm -rf "$WORK_DIR"
|
||||
# Write release state
|
||||
echo "{\"status\":\"abandoned\",\"reason\":\"no_changes\",\"worker\":\"$WORKER_ID\",\"issue\":$ISSUE_NUM}" > "$STATE_DIR/result-${WORKER_ID}.json"
|
||||
exit 0
|
||||
fi
|
||||
else
|
||||
# Syntax check for Python files
|
||||
PY_FILES=$(find . -name "*.py" -newer .git/HEAD 2>/dev/null | head -20)
|
||||
for pyf in $PY_FILES; do
|
||||
if ! python3 -m py_compile "$pyf" 2>>"$LOG_FILE"; then
|
||||
log " SYNTAX ERROR in $pyf — attempting fix or committing anyway"
|
||||
fi
|
||||
done
|
||||
|
||||
# Syntax check for JS files
|
||||
JS_FILES=$(find . -name "*.js" -newer .git/HEAD 2>/dev/null | head -20)
|
||||
for jsf in $JS_FILES; do
|
||||
if ! node --check "$jsf" 2>>"$LOG_FILE"; then
|
||||
log " SYNTAX ERROR in $jsf — attempting fix or committing anyway"
|
||||
fi
|
||||
done
|
||||
|
||||
# Diff size check
|
||||
DIFF_LINES=$(git diff --stat | tail -1 | grep -oP '\d+ insertion' | grep -oP '\d+' || echo "0")
|
||||
if [ "$DIFF_LINES" -gt 500 ]; then
|
||||
log " WARNING: Large diff ($DIFF_LINES insertions). Committing but flagging for review."
|
||||
fi
|
||||
|
||||
# Commit
|
||||
git add -A
|
||||
COMMIT_MSG="fix: $(echo "$PROMPT" | grep '^Title:' | sed 's/^Title: //') (closes #${ISSUE_NUM})"
|
||||
git commit -m "$COMMIT_MSG" 2>>"$LOG_FILE" || log " Nothing to commit (already clean)"
|
||||
fi
|
||||
|
||||
# Push
|
||||
log " Pushing branch..."
|
||||
PUSH_OUTPUT=$(git push origin "$BRANCH" 2>&1) || {
|
||||
log " Push failed, trying force push..."
|
||||
git push -f origin "$BRANCH" 2>>"$LOG_FILE" || log " Push failed completely"
|
||||
}
|
||||
log " Pushed: $PUSH_OUTPUT"
|
||||
|
||||
# Create PR
|
||||
log " Creating PR..."
|
||||
PR_TITLE="fix: $(echo "$PROMPT" | grep '^Title:' | sed 's/^Title: //')"
|
||||
PR_BODY="Closes #${ISSUE_NUM}
|
||||
|
||||
Automated by mimo-v2-pro swarm worker.
|
||||
Worker: ${WORKER_ID}"
|
||||
|
||||
PR_RESPONSE=$(curl -s -X POST "${GITEA_URL}/api/v1/repos/${REPO}/pulls" \
|
||||
-H "Authorization: token ${TOKEN}" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d "{\"title\":\"${PR_TITLE}\",\"head\":\"${BRANCH}\",\"base\":\"main\",\"body\":\"${PR_BODY}\"}" 2>>"$LOG_FILE")
|
||||
|
||||
PR_NUM=$(echo "$PR_RESPONSE" | python3 -c "import sys,json; print(json.load(sys.stdin).get('number','?'))" 2>/dev/null || echo "?")
|
||||
log " PR created: #${PR_NUM}"
|
||||
|
||||
# Clean up
|
||||
cd /tmp
|
||||
# Keep work dir for debugging, clean later
|
||||
|
||||
# Write result
|
||||
cat > "$STATE_DIR/result-${WORKER_ID}.json" <<EOF
|
||||
{
|
||||
"status": "completed",
|
||||
"worker": "$WORKER_ID",
|
||||
"repo": "$REPO",
|
||||
"issue": $ISSUE_NUM,
|
||||
"branch": "$BRANCH",
|
||||
"pr": $PR_NUM,
|
||||
"mimo_exit": $MIMO_EXIT,
|
||||
"timestamp": "$(date -u +%Y-%m-%dT%H:%M:%SZ)"
|
||||
}
|
||||
EOF
|
||||
|
||||
log "WORKER COMPLETE: $WORKER_ID → PR #${PR_NUM}"
|
||||
224
mimo-swarm/scripts/worker-runner.py
Executable file
224
mimo-swarm/scripts/worker-runner.py
Executable file
@@ -0,0 +1,224 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Worker Runner — actual worker that picks up prompts and runs mimo via hermes CLI.
|
||||
|
||||
This is what the cron jobs SHOULD call instead of asking the LLM to check files.
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
import glob
|
||||
import subprocess
|
||||
import json
|
||||
from datetime import datetime, timezone
|
||||
|
||||
STATE_DIR = os.path.expanduser("~/.hermes/mimo-swarm/state")
|
||||
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
|
||||
|
||||
|
||||
def log(msg):
|
||||
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
|
||||
print(f"[{ts}] {msg}")
|
||||
log_file = os.path.join(LOG_DIR, f"runner-{datetime.now().strftime('%Y%m%d')}.log")
|
||||
with open(log_file, "a") as f:
|
||||
f.write(f"[{ts}] {msg}\n")
|
||||
|
||||
|
||||
def get_oldest_prompt():
|
||||
"""Get the oldest prompt file with file locking (atomic rename)."""
|
||||
prompts = sorted(glob.glob(os.path.join(STATE_DIR, "prompt-*.txt")))
|
||||
if not prompts:
|
||||
return None
|
||||
# Prefer non-review prompts
|
||||
impl = [p for p in prompts if "review" not in os.path.basename(p)]
|
||||
target = impl[0] if impl else prompts[0]
|
||||
|
||||
# Atomic claim: rename to .processing
|
||||
claimed = target + ".processing"
|
||||
try:
|
||||
os.rename(target, claimed)
|
||||
return claimed
|
||||
except OSError:
|
||||
# Another worker got it first
|
||||
return None
|
||||
|
||||
|
||||
def run_worker(prompt_file):
|
||||
"""Run the worker: read prompt, execute via hermes, create PR."""
|
||||
worker_id = os.path.basename(prompt_file).replace("prompt-", "").replace(".txt", "")
|
||||
|
||||
with open(prompt_file) as f:
|
||||
prompt = f.read()
|
||||
|
||||
# Extract repo and issue from prompt
|
||||
repo = None
|
||||
issue = None
|
||||
for line in prompt.split("\n"):
|
||||
if line.startswith("Repository:"):
|
||||
repo = line.split(":", 1)[1].strip()
|
||||
if line.startswith("Issue:"):
|
||||
issue = line.split("#", 1)[1].strip() if "#" in line else line.split(":", 1)[1].strip()
|
||||
|
||||
log(f"Worker {worker_id}: repo={repo}, issue={issue}")
|
||||
|
||||
if not repo or not issue:
|
||||
log(f" SKIPPING: couldn't parse repo/issue from prompt")
|
||||
os.remove(prompt_file)
|
||||
return False
|
||||
|
||||
# Clone/pull the repo — unique workspace per worker
|
||||
import tempfile
|
||||
work_dir = tempfile.mkdtemp(prefix=f"mimo-{worker_id}-")
|
||||
clone_url = f"https://forge.alexanderwhitestone.com/{repo}.git"
|
||||
branch = f"mimo/{worker_id.split('-')[1] if '-' in worker_id else 'code'}/issue-{issue}"
|
||||
|
||||
log(f" Workspace: {work_dir}")
|
||||
result = subprocess.run(
|
||||
["git", "clone", clone_url, work_dir],
|
||||
capture_output=True, text=True, timeout=120
|
||||
)
|
||||
if result.returncode != 0:
|
||||
log(f" CLONE FAILED: {result.stderr[:200]}")
|
||||
os.remove(prompt_file)
|
||||
return False
|
||||
|
||||
# Checkout branch
|
||||
subprocess.run(["git", "fetch", "origin", "main"], cwd=work_dir, capture_output=True, timeout=60)
|
||||
subprocess.run(["git", "checkout", "main"], cwd=work_dir, capture_output=True, timeout=30)
|
||||
subprocess.run(["git", "pull"], cwd=work_dir, capture_output=True, timeout=30)
|
||||
subprocess.run(["git", "checkout", "-b", branch], cwd=work_dir, capture_output=True, timeout=30)
|
||||
|
||||
# Run mimo via hermes CLI
|
||||
log(f" Dispatching to hermes (nous/mimo-v2-pro)...")
|
||||
result = subprocess.run(
|
||||
["hermes", "chat", "-q", prompt, "--provider", "nous", "-m", "xiaomi/mimo-v2-pro",
|
||||
"--yolo", "-t", "terminal,code_execution", "-Q"],
|
||||
capture_output=True, text=True, timeout=900, # 15 min timeout
|
||||
cwd=work_dir
|
||||
)
|
||||
|
||||
log(f" Hermes exit: {result.returncode}")
|
||||
log(f" Output: {result.stdout[-500:]}")
|
||||
|
||||
# Check for changes
|
||||
status = subprocess.run(
|
||||
["git", "status", "--porcelain"],
|
||||
capture_output=True, text=True, cwd=work_dir
|
||||
)
|
||||
|
||||
if not status.stdout.strip():
|
||||
# Check for commits
|
||||
log_count = subprocess.run(
|
||||
["git", "log", "main..HEAD", "--oneline"],
|
||||
capture_output=True, text=True, cwd=work_dir
|
||||
)
|
||||
if not log_count.stdout.strip():
|
||||
log(f" NO CHANGES — abandoning")
|
||||
# Release the claim
|
||||
token = open(os.path.expanduser("~/.config/gitea/token")).read().strip()
|
||||
import urllib.request
|
||||
try:
|
||||
req = urllib.request.Request(
|
||||
f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/issues/{issue}/labels/mimo-claimed",
|
||||
headers={"Authorization": f"token {token}"},
|
||||
method="DELETE"
|
||||
)
|
||||
urllib.request.urlopen(req, timeout=10)
|
||||
except:
|
||||
pass
|
||||
if os.path.exists(prompt_file):
|
||||
os.remove(prompt_file)
|
||||
return False
|
||||
|
||||
# Commit dirty files (salvage)
|
||||
if status.stdout.strip():
|
||||
subprocess.run(["git", "add", "-A"], cwd=work_dir, capture_output=True, timeout=30)
|
||||
subprocess.run(
|
||||
["git", "commit", "-m", f"WIP: issue #{issue} (mimo swarm)"],
|
||||
cwd=work_dir, capture_output=True, timeout=30
|
||||
)
|
||||
|
||||
# Push
|
||||
log(f" Pushing {branch}...")
|
||||
push = subprocess.run(
|
||||
["git", "push", "origin", branch],
|
||||
capture_output=True, text=True, cwd=work_dir, timeout=60
|
||||
)
|
||||
if push.returncode != 0:
|
||||
log(f" Push failed, trying force...")
|
||||
subprocess.run(
|
||||
["git", "push", "-f", "origin", branch],
|
||||
capture_output=True, text=True, cwd=work_dir, timeout=60
|
||||
)
|
||||
|
||||
# Create PR via API
|
||||
token = open(os.path.expanduser("~/.config/gitea/token")).read().strip()
|
||||
import urllib.request
|
||||
|
||||
# Get issue title
|
||||
try:
|
||||
req = urllib.request.Request(
|
||||
f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/issues/{issue}",
|
||||
headers={"Authorization": f"token {token}", "Accept": "application/json"}
|
||||
)
|
||||
with urllib.request.urlopen(req, timeout=15) as resp:
|
||||
issue_data = json.loads(resp.read())
|
||||
title = issue_data.get("title", f"Issue #{issue}")
|
||||
except:
|
||||
title = f"Issue #{issue}"
|
||||
|
||||
pr_body = json.dumps({
|
||||
"title": f"fix: {title}",
|
||||
"head": branch,
|
||||
"base": "main",
|
||||
"body": f"Closes #{issue}\n\nAutomated by mimo-v2-pro swarm.\nWorker: {worker_id}"
|
||||
}).encode()
|
||||
|
||||
try:
|
||||
req = urllib.request.Request(
|
||||
f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/pulls",
|
||||
data=pr_body,
|
||||
headers={
|
||||
"Authorization": f"token {token}",
|
||||
"Content-Type": "application/json"
|
||||
},
|
||||
method="POST"
|
||||
)
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
pr_data = json.loads(resp.read())
|
||||
pr_num = pr_data.get("number", "?")
|
||||
log(f" PR CREATED: #{pr_num}")
|
||||
except Exception as e:
|
||||
log(f" PR FAILED: {e}")
|
||||
pr_num = "?"
|
||||
|
||||
# Write result
|
||||
result_file = os.path.join(STATE_DIR, f"result-{worker_id}.json")
|
||||
with open(result_file, "w") as f:
|
||||
json.dump({
|
||||
"status": "completed",
|
||||
"worker": worker_id,
|
||||
"repo": repo,
|
||||
"issue": int(issue) if issue.isdigit() else issue,
|
||||
"branch": branch,
|
||||
"pr": pr_num,
|
||||
"timestamp": datetime.now(timezone.utc).isoformat()
|
||||
}, f)
|
||||
|
||||
# Remove prompt
|
||||
# Remove prompt file (handles .processing extension)
|
||||
if os.path.exists(prompt_file):
|
||||
os.remove(prompt_file)
|
||||
log(f" DONE — prompt removed")
|
||||
return True
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
prompt = get_oldest_prompt()
|
||||
if not prompt:
|
||||
print("No prompts in queue")
|
||||
sys.exit(0)
|
||||
|
||||
print(f"Processing: {os.path.basename(prompt)}")
|
||||
success = run_worker(prompt)
|
||||
sys.exit(0 if success else 1)
|
||||
404
nexus/components/memory-particles.js
Normal file
404
nexus/components/memory-particles.js
Normal file
@@ -0,0 +1,404 @@
|
||||
// ═══════════════════════════════════════════
|
||||
// PROJECT MNEMOSYNE — AMBIENT PARTICLE SYSTEM
|
||||
// ═══════════════════════════════════════════
|
||||
//
|
||||
// Memory activity visualization via Three.js Points.
|
||||
// Three particle modes:
|
||||
// 1. Spawn burst — 20 particles on new fact, 2s fade
|
||||
// 2. Access trail — 10 particles streaming to crystal
|
||||
// 3. Ambient dust — 200 particles, slow cosmic drift
|
||||
//
|
||||
// Category colors for all particles.
|
||||
// Total budget: < 500 particles at any time.
|
||||
//
|
||||
// Usage from app.js:
|
||||
// import { MemoryParticles } from './nexus/components/memory-particles.js';
|
||||
// MemoryParticles.init(scene);
|
||||
// MemoryParticles.onMemoryPlaced(position, category);
|
||||
// MemoryParticles.onMemoryAccessed(fromPos, toPos, category);
|
||||
// MemoryParticles.update(delta);
|
||||
// ═══════════════════════════════════════════
|
||||
|
||||
const MemoryParticles = (() => {
|
||||
let _scene = null;
|
||||
let _initialized = false;
|
||||
|
||||
// ─── CATEGORY COLORS ──────────────────────
|
||||
const CATEGORY_COLORS = {
|
||||
engineering: new THREE.Color(0x4af0c0),
|
||||
social: new THREE.Color(0x7b5cff),
|
||||
knowledge: new THREE.Color(0xffd700),
|
||||
projects: new THREE.Color(0xff4466),
|
||||
working: new THREE.Color(0x00ff88),
|
||||
archive: new THREE.Color(0x334455),
|
||||
user_pref: new THREE.Color(0xffd700),
|
||||
project: new THREE.Color(0x4488ff),
|
||||
tool_knowledge: new THREE.Color(0x44ff88),
|
||||
general: new THREE.Color(0x8899aa),
|
||||
};
|
||||
const DEFAULT_COLOR = new THREE.Color(0x8899bb);
|
||||
|
||||
// ─── PARTICLE BUDGETS ─────────────────────
|
||||
const MAX_BURST_PARTICLES = 20; // per spawn event
|
||||
const MAX_TRAIL_PARTICLES = 10; // per access event
|
||||
const AMBIENT_COUNT = 200; // always-on dust
|
||||
const MAX_ACTIVE_BURSTS = 8; // max concurrent burst groups
|
||||
const MAX_ACTIVE_TRAILS = 5; // max concurrent trail groups
|
||||
|
||||
// ─── ACTIVE PARTICLE GROUPS ───────────────
|
||||
let _bursts = []; // { points, velocities, life, maxLife }
|
||||
let _trails = []; // { points, velocities, life, maxLife, target }
|
||||
let _ambientPoints = null;
|
||||
|
||||
// ─── HELPERS ──────────────────────────────
|
||||
function _getCategoryColor(category) {
|
||||
return CATEGORY_COLORS[category] || DEFAULT_COLOR;
|
||||
}
|
||||
|
||||
// ═══ AMBIENT DUST ═════════════════════════
|
||||
function _createAmbient() {
|
||||
const geo = new THREE.BufferGeometry();
|
||||
const positions = new Float32Array(AMBIENT_COUNT * 3);
|
||||
const colors = new Float32Array(AMBIENT_COUNT * 3);
|
||||
const sizes = new Float32Array(AMBIENT_COUNT);
|
||||
|
||||
// Distribute across the world
|
||||
for (let i = 0; i < AMBIENT_COUNT; i++) {
|
||||
positions[i * 3] = (Math.random() - 0.5) * 50;
|
||||
positions[i * 3 + 1] = Math.random() * 18 + 1;
|
||||
positions[i * 3 + 2] = (Math.random() - 0.5) * 50;
|
||||
|
||||
// Subtle category-tinted colors
|
||||
const categories = Object.keys(CATEGORY_COLORS);
|
||||
const cat = categories[Math.floor(Math.random() * categories.length)];
|
||||
const col = _getCategoryColor(cat).clone().multiplyScalar(0.4 + Math.random() * 0.3);
|
||||
colors[i * 3] = col.r;
|
||||
colors[i * 3 + 1] = col.g;
|
||||
colors[i * 3 + 2] = col.b;
|
||||
|
||||
sizes[i] = 0.02 + Math.random() * 0.04;
|
||||
}
|
||||
|
||||
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
||||
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
||||
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
|
||||
|
||||
const mat = new THREE.ShaderMaterial({
|
||||
uniforms: { uTime: { value: 0 } },
|
||||
vertexShader: `
|
||||
attribute float size;
|
||||
attribute vec3 color;
|
||||
varying vec3 vColor;
|
||||
varying float vAlpha;
|
||||
uniform float uTime;
|
||||
void main() {
|
||||
vColor = color;
|
||||
vec3 pos = position;
|
||||
// Slow cosmic drift
|
||||
pos.x += sin(uTime * 0.08 + position.y * 0.3) * 0.5;
|
||||
pos.y += sin(uTime * 0.05 + position.z * 0.2) * 0.3;
|
||||
pos.z += cos(uTime * 0.06 + position.x * 0.25) * 0.4;
|
||||
vec4 mv = modelViewMatrix * vec4(pos, 1.0);
|
||||
gl_PointSize = size * 250.0 / -mv.z;
|
||||
gl_Position = projectionMatrix * mv;
|
||||
// Fade with distance
|
||||
vAlpha = smoothstep(40.0, 10.0, -mv.z) * 0.5;
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
varying vec3 vColor;
|
||||
varying float vAlpha;
|
||||
void main() {
|
||||
float d = length(gl_PointCoord - 0.5);
|
||||
if (d > 0.5) discard;
|
||||
float alpha = smoothstep(0.5, 0.05, d);
|
||||
gl_FragColor = vec4(vColor, alpha * vAlpha);
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
depthWrite: false,
|
||||
blending: THREE.AdditiveBlending,
|
||||
});
|
||||
|
||||
_ambientPoints = new THREE.Points(geo, mat);
|
||||
_scene.add(_ambientPoints);
|
||||
}
|
||||
|
||||
// ═══ BURST EFFECT ═════════════════════════
|
||||
function _createBurst(position, category) {
|
||||
const count = MAX_BURST_PARTICLES;
|
||||
const geo = new THREE.BufferGeometry();
|
||||
const positions = new Float32Array(count * 3);
|
||||
const colors = new Float32Array(count * 3);
|
||||
const sizes = new Float32Array(count);
|
||||
const velocities = [];
|
||||
const col = _getCategoryColor(category);
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
positions[i * 3] = position.x;
|
||||
positions[i * 3 + 1] = position.y;
|
||||
positions[i * 3 + 2] = position.z;
|
||||
|
||||
colors[i * 3] = col.r;
|
||||
colors[i * 3 + 1] = col.g;
|
||||
colors[i * 3 + 2] = col.b;
|
||||
|
||||
sizes[i] = 0.06 + Math.random() * 0.06;
|
||||
|
||||
// Random outward velocity
|
||||
const theta = Math.random() * Math.PI * 2;
|
||||
const phi = Math.random() * Math.PI;
|
||||
const speed = 1.5 + Math.random() * 2.5;
|
||||
velocities.push(
|
||||
Math.sin(phi) * Math.cos(theta) * speed,
|
||||
Math.cos(phi) * speed * 0.8 + 1.0, // bias upward
|
||||
Math.sin(phi) * Math.sin(theta) * speed
|
||||
);
|
||||
}
|
||||
|
||||
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
||||
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
||||
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
|
||||
|
||||
const mat = new THREE.ShaderMaterial({
|
||||
uniforms: { uOpacity: { value: 1.0 } },
|
||||
vertexShader: `
|
||||
attribute float size;
|
||||
attribute vec3 color;
|
||||
varying vec3 vColor;
|
||||
uniform float uOpacity;
|
||||
void main() {
|
||||
vColor = color;
|
||||
vec4 mv = modelViewMatrix * vec4(position, 1.0);
|
||||
gl_PointSize = size * 300.0 / -mv.z;
|
||||
gl_Position = projectionMatrix * mv;
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
varying vec3 vColor;
|
||||
uniform float uOpacity;
|
||||
void main() {
|
||||
float d = length(gl_PointCoord - 0.5);
|
||||
if (d > 0.5) discard;
|
||||
float alpha = smoothstep(0.5, 0.05, d);
|
||||
gl_FragColor = vec4(vColor, alpha * uOpacity);
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
depthWrite: false,
|
||||
blending: THREE.AdditiveBlending,
|
||||
});
|
||||
|
||||
const points = new THREE.Points(geo, mat);
|
||||
_scene.add(points);
|
||||
|
||||
_bursts.push({
|
||||
points,
|
||||
velocities,
|
||||
life: 0,
|
||||
maxLife: 2.0, // 2s fade
|
||||
});
|
||||
|
||||
// Cap active bursts
|
||||
while (_bursts.length > MAX_ACTIVE_BURSTS) {
|
||||
_removeBurst(0);
|
||||
}
|
||||
}
|
||||
|
||||
function _removeBurst(idx) {
|
||||
const burst = _bursts[idx];
|
||||
if (burst.points.parent) burst.points.parent.remove(burst.points);
|
||||
burst.points.geometry.dispose();
|
||||
burst.points.material.dispose();
|
||||
_bursts.splice(idx, 1);
|
||||
}
|
||||
|
||||
// ═══ TRAIL EFFECT ═════════════════════════
|
||||
function _createTrail(fromPos, toPos, category) {
|
||||
const count = MAX_TRAIL_PARTICLES;
|
||||
const geo = new THREE.BufferGeometry();
|
||||
const positions = new Float32Array(count * 3);
|
||||
const colors = new Float32Array(count * 3);
|
||||
const sizes = new Float32Array(count);
|
||||
const velocities = [];
|
||||
const col = _getCategoryColor(category);
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
// Stagger start positions along the path
|
||||
const t = Math.random();
|
||||
positions[i * 3] = fromPos.x + (toPos.x - fromPos.x) * t + (Math.random() - 0.5) * 0.5;
|
||||
positions[i * 3 + 1] = fromPos.y + (toPos.y - fromPos.y) * t + (Math.random() - 0.5) * 0.5;
|
||||
positions[i * 3 + 2] = fromPos.z + (toPos.z - fromPos.z) * t + (Math.random() - 0.5) * 0.5;
|
||||
|
||||
colors[i * 3] = col.r;
|
||||
colors[i * 3 + 1] = col.g;
|
||||
colors[i * 3 + 2] = col.b;
|
||||
|
||||
sizes[i] = 0.04 + Math.random() * 0.04;
|
||||
|
||||
// Velocity toward target with slight randomness
|
||||
const dx = toPos.x - fromPos.x;
|
||||
const dy = toPos.y - fromPos.y;
|
||||
const dz = toPos.z - fromPos.z;
|
||||
const len = Math.sqrt(dx * dx + dy * dy + dz * dz) || 1;
|
||||
const speed = 2.0 + Math.random() * 1.5;
|
||||
velocities.push(
|
||||
(dx / len) * speed + (Math.random() - 0.5) * 0.5,
|
||||
(dy / len) * speed + (Math.random() - 0.5) * 0.5,
|
||||
(dz / len) * speed + (Math.random() - 0.5) * 0.5
|
||||
);
|
||||
}
|
||||
|
||||
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
||||
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
||||
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
|
||||
|
||||
const mat = new THREE.ShaderMaterial({
|
||||
uniforms: { uOpacity: { value: 1.0 } },
|
||||
vertexShader: `
|
||||
attribute float size;
|
||||
attribute vec3 color;
|
||||
varying vec3 vColor;
|
||||
uniform float uOpacity;
|
||||
void main() {
|
||||
vColor = color;
|
||||
vec4 mv = modelViewMatrix * vec4(position, 1.0);
|
||||
gl_PointSize = size * 280.0 / -mv.z;
|
||||
gl_Position = projectionMatrix * mv;
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
varying vec3 vColor;
|
||||
uniform float uOpacity;
|
||||
void main() {
|
||||
float d = length(gl_PointCoord - 0.5);
|
||||
if (d > 0.5) discard;
|
||||
float alpha = smoothstep(0.5, 0.05, d);
|
||||
gl_FragColor = vec4(vColor, alpha * uOpacity);
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
depthWrite: false,
|
||||
blending: THREE.AdditiveBlending,
|
||||
});
|
||||
|
||||
const points = new THREE.Points(geo, mat);
|
||||
_scene.add(points);
|
||||
|
||||
_trails.push({
|
||||
points,
|
||||
velocities,
|
||||
life: 0,
|
||||
maxLife: 1.5, // 1.5s trail
|
||||
target: toPos.clone(),
|
||||
});
|
||||
|
||||
// Cap active trails
|
||||
while (_trails.length > MAX_ACTIVE_TRAILS) {
|
||||
_removeTrail(0);
|
||||
}
|
||||
}
|
||||
|
||||
function _removeTrail(idx) {
|
||||
const trail = _trails[idx];
|
||||
if (trail.points.parent) trail.points.parent.remove(trail.points);
|
||||
trail.points.geometry.dispose();
|
||||
trail.points.material.dispose();
|
||||
_trails.splice(idx, 1);
|
||||
}
|
||||
|
||||
// ═══ PUBLIC API ═══════════════════════════
|
||||
function init(scene) {
|
||||
_scene = scene;
|
||||
_initialized = true;
|
||||
_createAmbient();
|
||||
console.info('[Mnemosyne] Ambient particle system initialized —', AMBIENT_COUNT, 'dust particles');
|
||||
}
|
||||
|
||||
function onMemoryPlaced(position, category) {
|
||||
if (!_initialized) return;
|
||||
const pos = position instanceof THREE.Vector3 ? position : new THREE.Vector3(position.x, position.y, position.z);
|
||||
_createBurst(pos, category);
|
||||
}
|
||||
|
||||
function onMemoryAccessed(fromPosition, toPosition, category) {
|
||||
if (!_initialized) return;
|
||||
const from = fromPosition instanceof THREE.Vector3 ? fromPosition : new THREE.Vector3(fromPosition.x, fromPosition.y, fromPosition.z);
|
||||
const to = toPosition instanceof THREE.Vector3 ? toPosition : new THREE.Vector3(toPosition.x, toPosition.y, toPosition.z);
|
||||
_createTrail(from, to, category);
|
||||
}
|
||||
|
||||
function update(delta) {
|
||||
if (!_initialized) return;
|
||||
|
||||
// Update ambient dust
|
||||
if (_ambientPoints && _ambientPoints.material.uniforms) {
|
||||
_ambientPoints.material.uniforms.uTime.value += delta;
|
||||
}
|
||||
|
||||
// Update bursts
|
||||
for (let i = _bursts.length - 1; i >= 0; i--) {
|
||||
const burst = _bursts[i];
|
||||
burst.life += delta;
|
||||
const t = burst.life / burst.maxLife;
|
||||
|
||||
if (t >= 1.0) {
|
||||
_removeBurst(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
const pos = burst.points.geometry.attributes.position.array;
|
||||
for (let j = 0; j < MAX_BURST_PARTICLES; j++) {
|
||||
pos[j * 3] += burst.velocities[j * 3] * delta;
|
||||
pos[j * 3 + 1] += burst.velocities[j * 3 + 1] * delta;
|
||||
pos[j * 3 + 2] += burst.velocities[j * 3 + 2] * delta;
|
||||
|
||||
// Gravity + drag
|
||||
burst.velocities[j * 3 + 1] -= delta * 0.5;
|
||||
burst.velocities[j * 3] *= 0.98;
|
||||
burst.velocities[j * 3 + 1] *= 0.98;
|
||||
burst.velocities[j * 3 + 2] *= 0.98;
|
||||
}
|
||||
burst.points.geometry.attributes.position.needsUpdate = true;
|
||||
burst.points.material.uniforms.uOpacity.value = 1.0 - t;
|
||||
}
|
||||
|
||||
// Update trails
|
||||
for (let i = _trails.length - 1; i >= 0; i--) {
|
||||
const trail = _trails[i];
|
||||
trail.life += delta;
|
||||
const t = trail.life / trail.maxLife;
|
||||
|
||||
if (t >= 1.0) {
|
||||
_removeTrail(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
const pos = trail.points.geometry.attributes.position.array;
|
||||
for (let j = 0; j < MAX_TRAIL_PARTICLES; j++) {
|
||||
pos[j * 3] += trail.velocities[j * 3] * delta;
|
||||
pos[j * 3 + 1] += trail.velocities[j * 3 + 1] * delta;
|
||||
pos[j * 3 + 2] += trail.velocities[j * 3 + 2] * delta;
|
||||
}
|
||||
trail.points.geometry.attributes.position.needsUpdate = true;
|
||||
trail.points.material.uniforms.uOpacity.value = 1.0 - t * t;
|
||||
}
|
||||
}
|
||||
|
||||
function getActiveParticleCount() {
|
||||
let total = AMBIENT_COUNT;
|
||||
_bursts.forEach(b => { total += MAX_BURST_PARTICLES; });
|
||||
_trails.forEach(t => { total += MAX_TRAIL_PARTICLES; });
|
||||
return total;
|
||||
}
|
||||
|
||||
return {
|
||||
init,
|
||||
onMemoryPlaced,
|
||||
onMemoryAccessed,
|
||||
update,
|
||||
getActiveParticleCount,
|
||||
};
|
||||
})();
|
||||
|
||||
export { MemoryParticles };
|
||||
@@ -32,6 +32,9 @@
|
||||
|
||||
const SpatialMemory = (() => {
|
||||
|
||||
// ─── CALLBACKS ────────────────────────────────────────
|
||||
let _onMemoryPlacedCallback = null;
|
||||
|
||||
// ─── REGION DEFINITIONS ───────────────────────────────
|
||||
const REGIONS = {
|
||||
engineering: {
|
||||
@@ -140,6 +143,47 @@ const SpatialMemory = (() => {
|
||||
return new THREE.OctahedronGeometry(size, 0);
|
||||
}
|
||||
|
||||
// ─── TRUST-BASED VISUALS ─────────────────────────────
|
||||
// Wire crystal visual properties to fact trust score (0.0-1.0).
|
||||
// Issue #1166: Trust > 0.8 = bright glow/full opacity,
|
||||
// 0.5-0.8 = medium/80%, < 0.5 = dim/40%, < 0.3 = near-invisible pulsing red.
|
||||
function _getTrustVisuals(trust, regionColor) {
|
||||
const t = Math.max(0, Math.min(1, trust));
|
||||
if (t >= 0.8) {
|
||||
return {
|
||||
opacity: 1.0,
|
||||
emissiveIntensity: 2.0 * t,
|
||||
emissiveColor: regionColor,
|
||||
lightIntensity: 1.2,
|
||||
glowDesc: 'high'
|
||||
};
|
||||
} else if (t >= 0.5) {
|
||||
return {
|
||||
opacity: 0.8,
|
||||
emissiveIntensity: 1.2 * t,
|
||||
emissiveColor: regionColor,
|
||||
lightIntensity: 0.6,
|
||||
glowDesc: 'medium'
|
||||
};
|
||||
} else if (t >= 0.3) {
|
||||
return {
|
||||
opacity: 0.4,
|
||||
emissiveIntensity: 0.5 * t,
|
||||
emissiveColor: regionColor,
|
||||
lightIntensity: 0.2,
|
||||
glowDesc: 'dim'
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
opacity: 0.15,
|
||||
emissiveIntensity: 0.3,
|
||||
emissiveColor: 0xff2200,
|
||||
lightIntensity: 0.1,
|
||||
glowDesc: 'untrusted'
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// ─── REGION MARKER ───────────────────────────────────
|
||||
function createRegionMarker(regionKey, region) {
|
||||
const cx = region.center[0];
|
||||
@@ -216,17 +260,20 @@ const SpatialMemory = (() => {
|
||||
const region = REGIONS[mem.category] || REGIONS.working;
|
||||
const pos = mem.position || _assignPosition(mem.category, mem.id);
|
||||
const strength = Math.max(0.05, Math.min(1, mem.strength != null ? mem.strength : 0.7));
|
||||
const trust = mem.trust != null ? Math.max(0, Math.min(1, mem.trust)) : 0.7;
|
||||
const size = 0.2 + strength * 0.3;
|
||||
|
||||
const tv = _getTrustVisuals(trust, region.color);
|
||||
|
||||
const geo = createCrystalGeometry(size);
|
||||
const mat = new THREE.MeshStandardMaterial({
|
||||
color: region.color,
|
||||
emissive: region.color,
|
||||
emissiveIntensity: 1.5 * strength,
|
||||
emissive: tv.emissiveColor,
|
||||
emissiveIntensity: tv.emissiveIntensity,
|
||||
metalness: 0.6,
|
||||
roughness: 0.15,
|
||||
transparent: true,
|
||||
opacity: 0.5 + strength * 0.4
|
||||
opacity: tv.opacity
|
||||
});
|
||||
|
||||
const crystal = new THREE.Mesh(geo, mat);
|
||||
@@ -239,10 +286,12 @@ const SpatialMemory = (() => {
|
||||
region: mem.category,
|
||||
pulse: Math.random() * Math.PI * 2,
|
||||
strength: strength,
|
||||
trust: trust,
|
||||
glowDesc: tv.glowDesc,
|
||||
createdAt: mem.timestamp || new Date().toISOString()
|
||||
};
|
||||
|
||||
const light = new THREE.PointLight(region.color, 0.8 * strength, 5);
|
||||
const light = new THREE.PointLight(tv.emissiveColor, tv.lightIntensity, 5);
|
||||
crystal.add(light);
|
||||
|
||||
_scene.add(crystal);
|
||||
@@ -255,6 +304,12 @@ const SpatialMemory = (() => {
|
||||
_dirty = true;
|
||||
saveToStorage();
|
||||
console.info('[Mnemosyne] Spatial memory placed:', mem.id, 'in', region.label);
|
||||
|
||||
// Fire particle burst callback
|
||||
if (_onMemoryPlacedCallback) {
|
||||
_onMemoryPlacedCallback(crystal.position.clone(), mem.category || 'working');
|
||||
}
|
||||
|
||||
return crystal;
|
||||
}
|
||||
|
||||
@@ -337,8 +392,16 @@ const SpatialMemory = (() => {
|
||||
mesh.scale.setScalar(pulse);
|
||||
|
||||
if (mesh.material) {
|
||||
const trust = mesh.userData.trust != null ? mesh.userData.trust : 0.7;
|
||||
const base = mesh.userData.strength || 0.7;
|
||||
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
|
||||
if (trust < 0.3) {
|
||||
// Low trust: pulsing red — visible warning
|
||||
const pulseAlpha = 0.15 + Math.sin(mesh.userData.pulse * 2.0) * 0.15;
|
||||
mesh.material.emissiveIntensity = 0.3 + Math.sin(mesh.userData.pulse * 2.0) * 0.3;
|
||||
mesh.material.opacity = pulseAlpha;
|
||||
} else {
|
||||
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -368,6 +431,42 @@ const SpatialMemory = (() => {
|
||||
return REGIONS;
|
||||
}
|
||||
|
||||
// ─── UPDATE VISUAL PROPERTIES ────────────────────────
|
||||
// Re-render crystal when trust/strength change (no position move).
|
||||
function updateMemoryVisual(memId, updates) {
|
||||
const obj = _memoryObjects[memId];
|
||||
if (!obj) return false;
|
||||
|
||||
const mesh = obj.mesh;
|
||||
const region = REGIONS[obj.region] || REGIONS.working;
|
||||
|
||||
if (updates.trust != null) {
|
||||
const trust = Math.max(0, Math.min(1, updates.trust));
|
||||
mesh.userData.trust = trust;
|
||||
obj.data.trust = trust;
|
||||
const tv = _getTrustVisuals(trust, region.color);
|
||||
mesh.material.emissive = new THREE.Color(tv.emissiveColor);
|
||||
mesh.material.emissiveIntensity = tv.emissiveIntensity;
|
||||
mesh.material.opacity = tv.opacity;
|
||||
mesh.userData.glowDesc = tv.glowDesc;
|
||||
if (mesh.children.length > 0 && mesh.children[0].isPointLight) {
|
||||
mesh.children[0].intensity = tv.lightIntensity;
|
||||
mesh.children[0].color = new THREE.Color(tv.emissiveColor);
|
||||
}
|
||||
}
|
||||
|
||||
if (updates.strength != null) {
|
||||
const strength = Math.max(0.05, Math.min(1, updates.strength));
|
||||
mesh.userData.strength = strength;
|
||||
obj.data.strength = strength;
|
||||
}
|
||||
|
||||
_dirty = true;
|
||||
saveToStorage();
|
||||
console.info('[Mnemosyne] Visual updated:', memId, 'trust:', mesh.userData.trust, 'glow:', mesh.userData.glowDesc);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ─── QUERY ───────────────────────────────────────────
|
||||
function getMemoryAtPosition(position, maxDist) {
|
||||
maxDist = maxDist || 2;
|
||||
@@ -507,6 +606,7 @@ const SpatialMemory = (() => {
|
||||
source: o.data.source || 'unknown',
|
||||
timestamp: o.data.timestamp || o.mesh.userData.createdAt,
|
||||
strength: o.mesh.userData.strength || 0.7,
|
||||
trust: o.mesh.userData.trust != null ? o.mesh.userData.trust : 0.7,
|
||||
connections: o.data.connections || []
|
||||
}))
|
||||
};
|
||||
@@ -734,13 +834,91 @@ const SpatialMemory = (() => {
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// ─── SPATIAL SEARCH (issue #1170) ────────────────────
|
||||
let _searchOriginalState = {}; // memId -> { emissiveIntensity, opacity } for restore
|
||||
|
||||
function searchContent(query) {
|
||||
if (!query || !query.trim()) return [];
|
||||
const q = query.toLowerCase().trim();
|
||||
const matches = [];
|
||||
|
||||
Object.values(_memoryObjects).forEach(obj => {
|
||||
const d = obj.data;
|
||||
const searchable = [
|
||||
d.content || '',
|
||||
d.id || '',
|
||||
d.category || '',
|
||||
d.source || '',
|
||||
...(d.connections || [])
|
||||
].join(' ').toLowerCase();
|
||||
|
||||
if (searchable.includes(q)) {
|
||||
matches.push(d.id);
|
||||
}
|
||||
});
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
function highlightSearchResults(matchIds) {
|
||||
// Save original state and apply search highlighting
|
||||
_searchOriginalState = {};
|
||||
const matchSet = new Set(matchIds);
|
||||
|
||||
Object.entries(_memoryObjects).forEach(([id, obj]) => {
|
||||
const mat = obj.mesh.material;
|
||||
_searchOriginalState[id] = {
|
||||
emissiveIntensity: mat.emissiveIntensity,
|
||||
opacity: mat.opacity
|
||||
};
|
||||
|
||||
if (matchSet.has(id)) {
|
||||
// Match: bright white glow
|
||||
mat.emissive.setHex(0xffffff);
|
||||
mat.emissiveIntensity = 5.0;
|
||||
mat.opacity = 1.0;
|
||||
} else {
|
||||
// Non-match: dim to 10% opacity
|
||||
mat.opacity = 0.1;
|
||||
mat.emissiveIntensity = 0.2;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function clearSearch() {
|
||||
Object.entries(_memoryObjects).forEach(([id, obj]) => {
|
||||
const mat = obj.mesh.material;
|
||||
const saved = _searchOriginalState[id];
|
||||
if (saved) {
|
||||
// Restore original emissive color from region
|
||||
const region = REGIONS[obj.region] || REGIONS.working;
|
||||
mat.emissive.copy(region.color);
|
||||
mat.emissiveIntensity = saved.emissiveIntensity;
|
||||
mat.opacity = saved.opacity;
|
||||
}
|
||||
});
|
||||
_searchOriginalState = {};
|
||||
}
|
||||
|
||||
function getSearchMatchPosition(matchId) {
|
||||
const obj = _memoryObjects[matchId];
|
||||
return obj ? obj.mesh.position.clone() : null;
|
||||
}
|
||||
|
||||
function setOnMemoryPlaced(callback) {
|
||||
_onMemoryPlacedCallback = callback;
|
||||
}
|
||||
|
||||
return {
|
||||
init, placeMemory, removeMemory, update,
|
||||
init, placeMemory, removeMemory, update, updateMemoryVisual,
|
||||
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
|
||||
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
|
||||
exportIndex, importIndex, exportToFile, importFromFile, searchNearby, REGIONS,
|
||||
saveToStorage, loadFromStorage, clearStorage,
|
||||
runGravityLayout
|
||||
runGravityLayout,
|
||||
searchContent, highlightSearchResults, clearSearch, getSearchMatchPosition,
|
||||
setOnMemoryPlaced
|
||||
};
|
||||
})();
|
||||
|
||||
|
||||
205
nexus/components/timeline-scrubber.js
Normal file
205
nexus/components/timeline-scrubber.js
Normal file
@@ -0,0 +1,205 @@
|
||||
// ═══════════════════════════════════════════
|
||||
// PROJECT MNEMOSYNE — TIMELINE SCRUBBER
|
||||
// ═══════════════════════════════════════════
|
||||
//
|
||||
// Horizontal timeline bar overlay for scrolling through fact history.
|
||||
// Crystals outside the visible time window fade out.
|
||||
//
|
||||
// Issue: #1169
|
||||
// ═══════════════════════════════════════════
|
||||
|
||||
const TimelineScrubber = (() => {
|
||||
let _container = null;
|
||||
let _bar = null;
|
||||
let _handle = null;
|
||||
let _labels = null;
|
||||
let _spatialMemory = null;
|
||||
let _rangeStart = 0; // 0-1 normalized
|
||||
let _rangeEnd = 1; // 0-1 normalized
|
||||
let _minTimestamp = null;
|
||||
let _maxTimestamp = null;
|
||||
let _active = false;
|
||||
|
||||
const PRESETS = {
|
||||
'hour': { label: 'Last Hour', ms: 3600000 },
|
||||
'day': { label: 'Last Day', ms: 86400000 },
|
||||
'week': { label: 'Last Week', ms: 604800000 },
|
||||
'all': { label: 'All Time', ms: Infinity }
|
||||
};
|
||||
|
||||
// ─── INIT ──────────────────────────────────────────
|
||||
function init(spatialMemory) {
|
||||
_spatialMemory = spatialMemory;
|
||||
_buildDOM();
|
||||
_computeTimeRange();
|
||||
console.info('[Mnemosyne] Timeline scrubber initialized');
|
||||
}
|
||||
|
||||
function _buildDOM() {
|
||||
_container = document.createElement('div');
|
||||
_container.id = 'mnemosyne-timeline';
|
||||
_container.style.cssText = `
|
||||
position: fixed; bottom: 0; left: 0; right: 0; height: 48px;
|
||||
background: rgba(5, 5, 16, 0.85); border-top: 1px solid #1a2a4a;
|
||||
z-index: 1000; display: flex; align-items: center; padding: 0 16px;
|
||||
font-family: monospace; font-size: 12px; color: #8899aa;
|
||||
backdrop-filter: blur(8px); transition: opacity 0.3s;
|
||||
`;
|
||||
|
||||
// Preset buttons
|
||||
const presetDiv = document.createElement('div');
|
||||
presetDiv.style.cssText = 'display: flex; gap: 8px; margin-right: 16px;';
|
||||
Object.entries(PRESETS).forEach(([key, preset]) => {
|
||||
const btn = document.createElement('button');
|
||||
btn.textContent = preset.label;
|
||||
btn.style.cssText = `
|
||||
background: #0a0f28; border: 1px solid #1a2a4a; color: #4af0c0;
|
||||
padding: 4px 8px; cursor: pointer; font-family: monospace; font-size: 11px;
|
||||
border-radius: 3px; transition: background 0.2s;
|
||||
`;
|
||||
btn.onmouseenter = () => btn.style.background = '#1a2a4a';
|
||||
btn.onmouseleave = () => btn.style.background = '#0a0f28';
|
||||
btn.onclick = () => _applyPreset(key);
|
||||
presetDiv.appendChild(btn);
|
||||
});
|
||||
_container.appendChild(presetDiv);
|
||||
|
||||
// Timeline bar
|
||||
_bar = document.createElement('div');
|
||||
_bar.style.cssText = `
|
||||
flex: 1; height: 20px; background: #0a0f28; border: 1px solid #1a2a4a;
|
||||
border-radius: 3px; position: relative; cursor: pointer; margin: 0 8px;
|
||||
`;
|
||||
|
||||
// Handle (draggable range selector)
|
||||
_handle = document.createElement('div');
|
||||
_handle.style.cssText = `
|
||||
position: absolute; top: 0; left: 0%; width: 100%; height: 100%;
|
||||
background: rgba(74, 240, 192, 0.15); border-left: 2px solid #4af0c0;
|
||||
border-right: 2px solid #4af0c0; cursor: ew-resize;
|
||||
`;
|
||||
_bar.appendChild(_handle);
|
||||
_container.appendChild(_bar);
|
||||
|
||||
// Labels
|
||||
_labels = document.createElement('div');
|
||||
_labels.style.cssText = 'min-width: 200px; text-align: right; font-size: 11px;';
|
||||
_labels.textContent = 'All Time';
|
||||
_container.appendChild(_labels);
|
||||
|
||||
// Drag handling
|
||||
let dragging = null;
|
||||
_handle.addEventListener('mousedown', (e) => {
|
||||
dragging = { startX: e.clientX, startLeft: parseFloat(_handle.style.left) || 0, startWidth: parseFloat(_handle.style.width) || 100 };
|
||||
e.preventDefault();
|
||||
});
|
||||
document.addEventListener('mousemove', (e) => {
|
||||
if (!dragging) return;
|
||||
const barRect = _bar.getBoundingClientRect();
|
||||
const dx = (e.clientX - dragging.startX) / barRect.width * 100;
|
||||
let newLeft = Math.max(0, Math.min(100 - dragging.startWidth, dragging.startLeft + dx));
|
||||
_handle.style.left = newLeft + '%';
|
||||
_rangeStart = newLeft / 100;
|
||||
_rangeEnd = (newLeft + dragging.startWidth) / 100;
|
||||
_applyFilter();
|
||||
});
|
||||
document.addEventListener('mouseup', () => { dragging = null; });
|
||||
|
||||
document.body.appendChild(_container);
|
||||
}
|
||||
|
||||
function _computeTimeRange() {
|
||||
if (!_spatialMemory) return;
|
||||
const memories = _spatialMemory.getAllMemories();
|
||||
if (memories.length === 0) return;
|
||||
|
||||
let min = Infinity, max = -Infinity;
|
||||
memories.forEach(m => {
|
||||
const t = new Date(m.timestamp || 0).getTime();
|
||||
if (t < min) min = t;
|
||||
if (t > max) max = t;
|
||||
});
|
||||
_minTimestamp = min;
|
||||
_maxTimestamp = max;
|
||||
}
|
||||
|
||||
function _applyPreset(key) {
|
||||
const preset = PRESETS[key];
|
||||
if (!preset) return;
|
||||
|
||||
if (preset.ms === Infinity) {
|
||||
_rangeStart = 0;
|
||||
_rangeEnd = 1;
|
||||
} else {
|
||||
const now = Date.now();
|
||||
const range = _maxTimestamp - _minTimestamp;
|
||||
if (range <= 0) return;
|
||||
const cutoff = now - preset.ms;
|
||||
_rangeStart = Math.max(0, (cutoff - _minTimestamp) / range);
|
||||
_rangeEnd = 1;
|
||||
}
|
||||
|
||||
_handle.style.left = (_rangeStart * 100) + '%';
|
||||
_handle.style.width = ((_rangeEnd - _rangeStart) * 100) + '%';
|
||||
_labels.textContent = preset.label;
|
||||
_applyFilter();
|
||||
}
|
||||
|
||||
function _applyFilter() {
|
||||
if (!_spatialMemory) return;
|
||||
const range = _maxTimestamp - _minTimestamp;
|
||||
if (range <= 0) return;
|
||||
|
||||
const startMs = _minTimestamp + range * _rangeStart;
|
||||
const endMs = _minTimestamp + range * _rangeEnd;
|
||||
|
||||
_spatialMemory.getCrystalMeshes().forEach(mesh => {
|
||||
const ts = new Date(mesh.userData.createdAt || 0).getTime();
|
||||
if (ts >= startMs && ts <= endMs) {
|
||||
mesh.visible = true;
|
||||
// Smooth restore
|
||||
if (mesh.material) mesh.material.opacity = mesh.userData._savedOpacity || mesh.material.opacity;
|
||||
} else {
|
||||
// Fade out
|
||||
if (mesh.material) {
|
||||
mesh.userData._savedOpacity = mesh.userData._savedOpacity || mesh.material.opacity;
|
||||
mesh.material.opacity = 0.02;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Update label with date range
|
||||
const startStr = new Date(startMs).toLocaleDateString();
|
||||
const endStr = new Date(endMs).toLocaleDateString();
|
||||
_labels.textContent = startStr + ' — ' + endStr;
|
||||
}
|
||||
|
||||
function update() {
|
||||
_computeTimeRange();
|
||||
}
|
||||
|
||||
function show() {
|
||||
if (_container) _container.style.display = 'flex';
|
||||
_active = true;
|
||||
}
|
||||
|
||||
function hide() {
|
||||
if (_container) _container.style.display = 'none';
|
||||
_active = false;
|
||||
// Restore all crystals
|
||||
if (_spatialMemory) {
|
||||
_spatialMemory.getCrystalMeshes().forEach(mesh => {
|
||||
mesh.visible = true;
|
||||
if (mesh.material && mesh.userData._savedOpacity) {
|
||||
mesh.material.opacity = mesh.userData._savedOpacity;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function isActive() { return _active; }
|
||||
|
||||
return { init, update, show, hide, isActive };
|
||||
})();
|
||||
|
||||
export { TimelineScrubber };
|
||||
81
style.css
81
style.css
@@ -1880,3 +1880,84 @@ canvas#nexus-canvas {
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
|
||||
/* ═══ SPATIAL SEARCH OVERLAY (Mnemosyne #1170) ═══ */
|
||||
.spatial-search-overlay {
|
||||
position: fixed;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
z-index: 100;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-end;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
}
|
||||
|
||||
.spatial-search-input {
|
||||
width: 260px;
|
||||
padding: 8px 14px;
|
||||
background: rgba(0, 0, 0, 0.65);
|
||||
border: 1px solid rgba(74, 240, 192, 0.3);
|
||||
border-radius: 6px;
|
||||
color: #e0f0ff;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 13px;
|
||||
outline: none;
|
||||
backdrop-filter: blur(8px);
|
||||
transition: border-color 0.2s, box-shadow 0.2s;
|
||||
}
|
||||
|
||||
.spatial-search-input:focus {
|
||||
border-color: rgba(74, 240, 192, 0.7);
|
||||
box-shadow: 0 0 12px rgba(74, 240, 192, 0.15);
|
||||
}
|
||||
|
||||
.spatial-search-input::placeholder {
|
||||
color: rgba(224, 240, 255, 0.35);
|
||||
}
|
||||
|
||||
.spatial-search-results {
|
||||
margin-top: 4px;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
background: rgba(0, 0, 0, 0.55);
|
||||
border: 1px solid rgba(74, 240, 192, 0.15);
|
||||
border-radius: 4px;
|
||||
font-size: 11px;
|
||||
color: #a0c0d0;
|
||||
width: 260px;
|
||||
backdrop-filter: blur(8px);
|
||||
display: none;
|
||||
}
|
||||
|
||||
.spatial-search-results.visible {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.spatial-search-result-item {
|
||||
padding: 5px 10px;
|
||||
cursor: pointer;
|
||||
border-bottom: 1px solid rgba(74, 240, 192, 0.08);
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.spatial-search-result-item:hover {
|
||||
background: rgba(74, 240, 192, 0.1);
|
||||
color: #e0f0ff;
|
||||
}
|
||||
|
||||
.spatial-search-result-item .result-region {
|
||||
color: #4af0c0;
|
||||
font-size: 9px;
|
||||
margin-right: 6px;
|
||||
}
|
||||
|
||||
.spatial-search-count {
|
||||
padding: 4px 10px;
|
||||
color: rgba(74, 240, 192, 0.6);
|
||||
font-size: 10px;
|
||||
border-bottom: 1px solid rgba(74, 240, 192, 0.1);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user