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Alexander Whitestone
12b3036877 [gemini] [PORTAL] Deterministic Morrowind pilot loop with world-state proof (#673)
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2026-03-28 02:00:47 -04:00
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node_modules/
test-results/
nexus/__pycache__/
tests/__pycache__/
.aider*

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CLAUDE.md
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## Project Overview
The Nexus is Timmy's canonical 3D/home-world repo.
Its intended role is:
- local-first training ground for Timmy
- wizardly visualization surface for the system
The Nexus is a Three.js environment — Timmy's sovereign home in 3D space. It serves as the central hub for all portals to other worlds. Stack: vanilla JS ES modules, Three.js 0.183, no bundler.
## Current Repo Truth
## Architecture
Do not describe this repo as a live browser app on `main`.
```
index.html # Entry point: HUD, chat panel, loading screen, live-reload script
style.css # Design system: dark space theme, holographic panels
app.js # Three.js scene, shaders, controls, game loop, WS bridge (~all logic)
portals.json # Portal registry (data-driven)
vision.json # Vision point content (data-driven)
server.js # Optional: proxy server for CORS (commit heatmap API)
```
Current `main` does not ship the old root frontend files:
- `index.html`
- `app.js`
- `style.css`
- `package.json`
No build step. Served as static files. Import maps in `index.html` handle Three.js resolution.
A clean checkout of current `main` serves a directory listing if you static-serve the repo root.
That is world-state truth.
## WebSocket Bridge (v2.0)
The live browser shell people remember exists in legacy form at:
- `/Users/apayne/the-matrix`
The Nexus connects to Timmy's backend via WebSocket for live cognitive state:
That legacy app is source material for migration, not a second canonical repo.
- **URL**: `?ws=ws://hermes:8765` query param, or default `ws://localhost:8765`
- **Inbound**: `agent_state`, `agent_move`, `chat_response`, `system_metrics`, `dual_brain`, `heartbeat`
- **Outbound**: `chat_message`, `presence`
- **Graceful degradation**: When WS is offline, agents idle locally, chat shows "OFFLINE"
Timmy_Foundation/the-nexus is the only canonical 3D repo.
## The Hard Rule — Read This First
See:
- `LEGACY_MATRIX_AUDIT.md`
- issues `#684`, `#685`, `#686`, `#687`
**Every PR: net ≤ 10 added lines.** Add 40, remove 30. Can't remove? Import instead.
You MUST plan your cuts BEFORE writing new code. See CONTRIBUTING.md.
Do NOT self-merge. Do NOT submit a PR that violates this.
## Architecture (current main)
## Conventions
Current repo contents are centered on:
- `nexus/` — Python cognition / heartbeat components
- `server.py` — local websocket bridge
- `portals.json`, `vision.json` — data/config artifacts
- deployment/docs files
- **ES modules only** — no CommonJS, no bundler
- **Single-file app** — logic lives in `app.js`; don't split without good reason
- **Color palette** — defined in `NEXUS.colors` at top of `app.js`
- **Line budget** — app.js should stay under 1500 lines
- **Conventional commits**: `feat:`, `fix:`, `refactor:`, `test:`, `chore:`
- **Branch naming**: `claude/issue-{N}` (e.g. `claude/issue-5`)
- **One PR at a time** — wait for merge-bot before opening the next
Do not tell contributors to run Vite or edit a nonexistent root frontend on current `main`.
If browser/UI work is being restored, it must happen through the migration backlog and land back here.
## Validation (merge-bot checks)
## Hard Rules
The `nexus-merge-bot.sh` validates PRs before auto-merge:
1. One canonical 3D repo only: `Timmy_Foundation/the-nexus`
2. No parallel evolution of `/Users/apayne/the-matrix` as if it were the product
3. Rescue useful legacy Matrix work by auditing and migrating it here
4. Telemetry and durable truth flow through Hermes harness
5. OpenClaw remains a sidecar, not the governing authority
6. Before claiming visual validation, prove the app being viewed actually comes from current `the-nexus`
1. HTML validation — `index.html` must be valid HTML
2. JS syntax — `node --check app.js` must pass
3. JSON validation — any `.json` files must parse
4. File size budget — JS files must be < 500 KB
## Validation Rule
**Always run `node --check app.js` before committing.**
If you are asked to visually validate Nexus:
- prove the tested app comes from a clean checkout/worktree of `Timmy_Foundation/the-nexus`
- if current `main` only serves a directory listing or otherwise lacks the browser world, stop calling it visually validated
- pivot to migration audit and issue triage instead of pretending the world still exists
## PR Rules
## Migration Priorities
- **Net addition limit: ≤ 10 lines.** No exceptions. Plan cuts before writing.
- **Do NOT self-merge.** Submit the PR, a different user merges it.
- Base every PR on latest `main`
- Squash merge only
- Include manual test plan + automated test output in PR body
- Include `Fixes #N` or `Refs #N` in commit message
1. `#684` — docs truth
2. `#685` — legacy Matrix preservation audit
3. `#686` — browser smoke / visual validation rebuild
4. `#687` — restore wizardly local-first visual shell
5. then continue portal/gameplay work (`#672`, `#673`, `#674`, `#675`)
## Running Locally
## Legacy Matrix rescue targets
```bash
npx serve . -l 3000
# open http://localhost:3000
# To connect to Timmy: http://localhost:3000?ws=ws://hermes:8765
```
The old Matrix contains real quality work worth auditing:
- visitor movement and embodiment
- agent presence / bark / chat systems
- transcript logging
- ambient world systems
- satflow / economy visualization
- browser smoke tests and production build discipline
## Gitea API
Preserve the good work.
Do not preserve stale assumptions or fake architecture.
```
Base URL: http://143.198.27.163:3000/api/v1
Repo: Timmy_Foundation/the-nexus
```

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# Evennia → Nexus Event Protocol
This is the thin semantic adapter between Timmy's persistent Evennia world and
Timmy's Nexus-facing world model.
Principle:
- Evennia owns persistent world truth.
- Nexus owns visualization and operator legibility.
- The adapter owns only translation, not storage or game logic.
## Canonical event families
### 1. `evennia.session_bound`
Binds a Hermes session to a world interaction run.
```json
{
"type": "evennia.session_bound",
"hermes_session_id": "20260328_132016_7ea250",
"evennia_account": "Timmy",
"evennia_character": "Timmy",
"timestamp": "2026-03-28T20:00:00Z"
}
```
### 2. `evennia.actor_located`
Declares where Timmy currently is.
```json
{
"type": "evennia.actor_located",
"actor_id": "Timmy",
"room_id": "Gate",
"room_key": "Gate",
"room_name": "Gate",
"timestamp": "2026-03-28T20:00:01Z"
}
```
### 3. `evennia.room_snapshot`
The main room-state payload Nexus should render.
```json
{
"type": "evennia.room_snapshot",
"room_id": "Chapel",
"room_key": "Chapel",
"title": "Chapel",
"desc": "A quiet room set apart for prayer, conscience, grief, and right alignment.",
"exits": [
{"key": "courtyard", "destination_id": "Courtyard", "destination_key": "Courtyard"}
],
"objects": [
{"id": "Book of the Soul", "key": "Book of the Soul", "short_desc": "A doctrinal anchor."},
{"id": "Prayer Wall", "key": "Prayer Wall", "short_desc": "A place for names and remembered burdens."}
],
"occupants": [],
"timestamp": "2026-03-28T20:00:02Z"
}
```
### 4. `evennia.command_issued`
Records what Timmy attempted.
```json
{
"type": "evennia.command_issued",
"hermes_session_id": "20260328_132016_7ea250",
"actor_id": "Timmy",
"command_text": "look Book of the Soul",
"timestamp": "2026-03-28T20:00:03Z"
}
```
### 5. `evennia.command_result`
Records what the world returned.
```json
{
"type": "evennia.command_result",
"hermes_session_id": "20260328_132016_7ea250",
"actor_id": "Timmy",
"command_text": "look Book of the Soul",
"output_text": "Book of the Soul. A doctrinal anchor. It is not decorative; it is a reference point.",
"success": true,
"timestamp": "2026-03-28T20:00:04Z"
}
```
## What Nexus should care about
For first renderability, Nexus only needs:
- current room title/description
- exits
- visible objects
- actor location
- latest command/result
It does *not* need raw telnet noise or internal Evennia database structure.
## Ownership boundary
Do not build a second world model in Nexus.
Do not make Nexus authoritative over persistent state.
Do not make Evennia care about Three.js internals.
Own only this translation layer.

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# First Light Report — Evennia to Nexus Bridge
Issue:
- #727 Feed Evennia room/command events into the Nexus websocket bridge
What was implemented:
- `nexus/evennia_ws_bridge.py` — reads Evennia telemetry JSONL and publishes normalized Evennia→Nexus events into the local websocket bridge
- `EVENNIA_NEXUS_EVENT_PROTOCOL.md` — canonical event family contract
- `nexus/evennia_event_adapter.py` — normalization helpers (already merged in #725)
- `nexus/perception_adapter.py` support for `evennia.actor_located`, `evennia.room_snapshot`, and `evennia.command_result`
- tests locking the bridge parsing and event contract
Proof method:
1. Start local Nexus websocket bridge on `ws://127.0.0.1:8765`
2. Open a websocket listener
3. Replay a real committed Evennia example trace from `timmy-home`
4. Confirm normalized events are received over the websocket
Observed received messages (excerpt):
```json
[
{
"type": "evennia.session_bound",
"hermes_session_id": "world-basics-trace.example",
"evennia_account": "Timmy",
"evennia_character": "Timmy"
},
{
"type": "evennia.command_issued",
"actor_id": "timmy",
"command_text": "look"
},
{
"type": "evennia.command_result",
"actor_id": "timmy",
"command_text": "look",
"output_text": "Chapel A quiet room set apart for prayer, conscience, grief, and right alignment...",
"success": true
}
]
```
Interpretation:
- Evennia world telemetry can now be published into the Nexus websocket bridge without inventing a second world model.
- The bridge is thin: it translates and forwards.
- Nexus-side perception code can now consume these events as part of Timmy's sensorium.
Why this matters:
This is the first live seam where Timmy's persistent Evennia place can begin to appear inside the Nexus-facing world model.

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"name": "New Game",
"description": "What this portal is.",
"status": "offline",
"portal_type": "game-world",
"world_category": "rpg",
"environment": "staging",
"access_mode": "operator",
"readiness_state": "prototype",
"telemetry_source": "hermes-harness:new-game-bridge",
"owner": "Timmy",
"app_id": 12345,
"window_title": "New Game Window Title",
"destination": {
"type": "harness",
"action_label": "Enter New Game",
"params": { "world": "new-world" }
}
}
```
Required metadata fields:
- `portal_type` — high-level kind (`game-world`, `operator-room`, `research-space`, `experiment`)
- `world_category` — subtype for navigation and grouping (`rpg`, `workspace`, `sim`, etc.)
- `environment``production`, `staging`, or `local`
- `access_mode``public`, `operator`, or `local-only`
- `readiness_state``playable`, `active`, `prototype`, `rebuilding`, `blocked`, `offline`
- `telemetry_source` — where truth/status comes from
- `owner` — who currently owns the world or integration lane
- `destination.action_label` — human-facing action text for UI cards/directories
2. **No mandatory game-specific code changes.** The heartbeat loop reads `portals.json`,
uses metadata for grouping/status/visibility, and can still use fields like
`app_id` and `window_title` for screenshot targeting where relevant. The MCP tools remain game-agnostic.
2. **No code changes.** The heartbeat loop reads `portals.json`,
uses `app_id` for Steam API calls and `window_title` for
screenshot targeting. The MCP tools are game-agnostic.
3. **Game-specific prompts** go in `training/data/prompts_*.yaml`
to teach the model what the game looks like and how to play it.
4. **Migration from legacy portal definitions**
- old portal entries with only `id`, `name`, `description`, `status`, and `destination`
should be upgraded in place
- preserve visual fields like `color`, `position`, and `rotation`
- add the new metadata fields so the same registry can drive future atlas, status wall,
preview cards, and many-portal navigation without inventing parallel registries
## Portal: Bannerlord (Primary)
**Steam App ID:** `261550`

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# Legacy Matrix Audit
Purpose:
Preserve useful work from `/Users/apayne/the-matrix` before the Nexus browser shell is rebuilt.
Canonical rule:
- `Timmy_Foundation/the-nexus` is the only canonical 3D repo.
- `/Users/apayne/the-matrix` is legacy source material, not a parallel product.
## Verified Legacy Matrix State
Local legacy repo:
- `/Users/apayne/the-matrix`
Observed facts:
- Vite browser app exists
- `npm test` passes with `87 passed, 0 failed`
- 23 JS modules under `js/`
- package scripts include `dev`, `build`, `preview`, and `test`
## Known historical Nexus snapshot
Useful in-repo reference point:
- `0518a1c3ae3c1d0afeb24dea9772102f5a3d9a66`
That snapshot still contains browser-world root files such as:
- `index.html`
- `app.js`
- `style.css`
- `package.json`
- `tests/`
## Rescue Candidates
### Carry forward into Nexus vNext
1. `agent-defs.js`
- agent identity definitions
- useful as seed data/model for visible entities in the world
2. `agents.js`
- agent objects, state machine, connection lines
- useful for visualizing Timmy / subagents / system processes in a world-native way
3. `avatar.js`
- visitor embodiment, movement, camera handling
- strongly aligned with "training ground" and "walk the world" goals
4. `ui.js`
- HUD, chat surfaces, overlays
- useful if rebuilt against real harness data instead of stale fake state
5. `websocket.js`
- browser-side live bridge patterns
- useful if retethered to Hermes-facing transport
6. `transcript.js`
- local transcript capture pattern
- useful if durable truth still routes through Hermes and browser cache remains secondary
7. `ambient.js`
- mood / atmosphere system
- directly supports wizardly presentation without changing system authority
8. `satflow.js`
- visual economy / payment flow motifs
- useful if Timmy's economy/agent interactions become a real visible layer
9. `economy.js`
- treasury / wallet panel ideas
- useful if later backed by real sovereign metrics
10. `presence.js`
- who-is-here / online-state UI
- useful for showing human + agent + process presence in the world
11. `interaction.js`
- clicking, inspecting, selecting world entities
- likely needed in any real browser-facing Nexus shell
12. `quality.js`
- hardware-aware quality tiering
- useful for local-first graceful degradation on Mac hardware
13. `bark.js`
- prominent speech / bark system
- strong fit for Timmy's expressive presence in-world
14. `world.js`, `effects.js`, `scene-objects.js`, `zones.js`
- broad visual foundation work
- should be mined for patterns, not blindly transplanted
15. `test/smoke.mjs`
- browser smoke discipline
- should inform rebuilt validation in canonical Nexus repo
### Archive as reference, not direct carry-forward
- demo/autopilot assumptions that pretend fake backend activity is real
- any websocket schema that no longer matches Hermes truth
- Vite-specific plumbing that is only useful if we consciously recommit to Vite
### Deliberately drop unless re-justified
- anything that presents mock data as if it were live
- anything that duplicates a better Hermes-native telemetry path
- anything that turns the browser into the system of record
## Concern Separation for Nexus vNext
When rebuilding inside `the-nexus`, keep concerns separated:
1. World shell / rendering
- scene, camera, movement, atmosphere
2. Presence and embodiment
- avatar, agent placement, selection, bark/chat surfaces
3. Harness bridge
- websocket / API bridge from Hermes truth into browser state
4. Visualization panels
- metrics, presence, economy, portal states, transcripts
5. Validation
- smoke tests, screenshot proof, provenance checks
6. Game portal layer
- Morrowind / portal-specific interaction surfaces
Do not collapse all of this into one giant app file again.
Do not let visual shell code become telemetry authority.
## Migration Rule
Rescue knowledge first.
Then rescue modules.
Then rebuild the browser shell inside `the-nexus`.
No more ghost worlds.
No more parallel 3D repos.

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README.md
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# ◈ The Nexus — Timmy's Sovereign Home
The Nexus is Timmy's canonical 3D/home-world repo.
A Three.js environment serving as Timmy's sovereign space — like Dr. Strange's Sanctum Sanctorum, existing outside time. The Nexus is the central hub from which all worlds are accessed through portals.
It is meant to become two things at once:
- a local-first training ground for Timmy
- a wizardly visualization surface for the living system
## Features
## Current Truth
- **Procedural Nebula Skybox** — animated stars, twinkling, layered nebula clouds
- **Batcave Terminal** — 5 holographic display panels arranged in an arc showing:
- Nexus Command (system status, harness state, agent loops)
- Dev Queue (live Gitea issue references)
- Metrics (uptime, commits, CPU/MEM)
- Thought Stream (Timmy's current thoughts)
- Agent Status (all agent states)
- **Morrowind Portal** — glowing torus with animated swirl shader, ready for world connection
- **Admin Chat (Timmy Terminal)** — real-time message interface, ready for Hermes WebSocket
- **Nexus Core** — floating crystalline icosahedron on pedestal
- **Ambient Environment** — crystal formations, floating runestones, energy particles, atmospheric fog
- **WASD + Mouse Navigation** — first-person exploration of the space
- **Post-Processing** — Unreal Bloom + SMAA antialiasing
As of current `main`, this repo does **not** ship a browser 3D world.
In plain language: current `main` does not ship a browser 3D world.
## Architecture
A clean checkout of `Timmy_Foundation/the-nexus` on `main` currently contains:
- Python heartbeat / cognition files under `nexus/`
- `server.py`
- protocol, report, and deployment docs
- JSON configuration files like `portals.json` and `vision.json`
It does **not** currently contain an active root frontend such as:
- `index.html`
- `app.js`
- `style.css`
- `package.json`
Serving the repo root today shows a directory listing, not a rendered world.
## One Canonical 3D Repo
`Timmy_Foundation/the-nexus` is the only canonical 3D repo.
In plain language: Timmy_Foundation/the-nexus is the only canonical 3D repo.
The old local browser app at:
- `/Users/apayne/the-matrix`
is legacy source material, not a second repo to keep evolving in parallel.
Useful work from it must be audited and migrated here.
See:
- `LEGACY_MATRIX_AUDIT.md`
## Why this matters
We do not want to lose real quality work.
We also do not want to keep two drifting 3D repos alive by accident.
The rule is:
- rescue good work from legacy Matrix
- rebuild inside `the-nexus`
- keep telemetry and durable truth flowing through the Hermes harness
- keep OpenClaw as a sidecar, not the authority
## Verified historical browser-world snapshot
The commit the user pointed at:
- `0518a1c3ae3c1d0afeb24dea9772102f5a3d9a66`
still contains the old root browser files (`index.html`, `app.js`, `style.css`, `package.json`, tests/), so it is a useful in-repo reference point for what existed before the later deletions.
## Active migration backlog
- `#684` sync docs to repo truth
- `#685` preserve legacy Matrix quality work before rewrite
- `#686` rebuild browser smoke / visual validation for the real Nexus repo
- `#687` restore a wizardly local-first visual shell from audited Matrix components
- `#672` rebuild the portal stack as Timmy → Reflex → Pilot
- `#673` deterministic Morrowind pilot loop with world-state proof
- `#674` reflex tactical layer and semantic trajectory logging
- `#675` deterministic context compaction for long local sessions
## What gets preserved from legacy Matrix
High-value candidates include:
- visitor movement / embodiment
- chat, bark, and presence systems
- transcript logging
- ambient / visual atmosphere systems
- economy / satflow visualizations
- smoke and browser validation discipline
Those pieces should be carried forward only if they serve the mission and are re-tethered to real local system state.
```
the-nexus/
├── index.html # Entry point with HUD overlay, chat panel, loading screen
├── style.css # Nexus design system (dark space theme, holographic panels)
└── app.js # Three.js scene, shaders, controls, game loop
```
## Running Locally
### Current repo truth
```bash
npx serve . -l 3000
# Open http://localhost:3000
```
There is no root browser app on current `main`.
Do not tell people to static-serve the repo root and expect a world.
## Roadmap
### What you can run now
- [ ] Wire chat to Hermes WebSocket (`/api/world/ws`)
- [ ] Pull live data into terminal panels from Timmy's actual state
- [ ] Portal walk-through interaction to load destination worlds
- [ ] Timmy's avatar (lizard wizard body he designs himself)
- [ ] Connect to AlexanderWhitestone.com as public entry point
- [ ] Integrate existing Replit timmy-tower world code
- `python3 server.py` for the local websocket bridge
- Python modules under `nexus/` for heartbeat / cognition work
## Related
### Browser world restoration path
- **Gitea Issue**: [#1090 — EPIC: Nexus v1](http://143.198.27.163:3000/rockachopa/Timmy-time-dashboard/issues/1090)
- **Live Demo**: Deployed via Perplexity Computer
The browser-facing Nexus must be rebuilt deliberately through the migration backlog above, using audited Matrix components and truthful validation.
## Groq Worker
The Groq worker is a dedicated worker for the Groq API. It is designed to be used by the Nexus Mind to offload the thinking process to the Groq API.
### Usage
To use the Groq worker, you need to set the `GROQ_API_KEY` environment variable. You can then run the `nexus_think.py` script with the `--groq-model` argument:
```bash
export GROQ_API_KEY="your-api-key"
python -m nexus.nexus_think --groq-model "groq/llama3-8b-8192"
```
### Recommendations
Groq has fast inference, which makes it a good candidate for tasks like PR reviews. You can use the Groq worker to review PRs by a Gitea webhook.
---
*One 3D repo. One migration path. No more ghost worlds.*
*Part of [The Timmy Foundation](http://143.198.27.163:3000/Timmy_Foundation)*

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# Google AI Ultra Integration Plan
> Master tracking document for integrating all Google AI Ultra products into
> Project Timmy (Sovereign AI Agent) and The Nexus (3D World).
**Epic**: #739
**Milestone**: M5: Google AI Ultra Integration
**Label**: `google-ai-ultra`
---
## Product Inventory
| # | Product | Capability | API | Priority | Status |
|---|---------|-----------|-----|----------|--------|
| 1 | Gemini 3.1 Pro | Primary reasoning engine | ✅ | P0 | 🔲 Not started |
| 2 | Deep Research | Autonomous research reports | ✅ | P1 | 🔲 Not started |
| 3 | Veo 3.1 | Text/image → video | ✅ | P2 | 🔲 Not started |
| 4 | Nano Banana Pro | Image generation | ✅ | P1 | 🔲 Not started |
| 5 | Lyria 3 | Music/audio generation | ✅ | P2 | 🔲 Not started |
| 6 | NotebookLM | Doc synthesis + Audio Overviews | ❌ | P1 | 🔲 Not started |
| 7 | AI Studio | API portal + Vibe Code | N/A | P0 | 🔲 Not started |
| 8 | Project Genie | Interactive 3D world gen | ❌ | P1 | 🔲 Not started |
| 9 | Live API | Real-time voice streaming | ✅ | P2 | 🔲 Not started |
| 10 | Computer Use | Browser automation | ✅ | P2 | 🔲 Not started |
---
## Phase 1: Identity & Branding (Week 1)
| Issue | Title | Status |
|-------|-------|--------|
| #740 | Generate Timmy avatar set with Nano Banana Pro | 🔲 |
| #741 | Upload SOUL.md to NotebookLM → Audio Overview | 🔲 |
| #742 | Generate Timmy audio signature with Lyria 3 | 🔲 |
| #680 | Project Genie + Nano Banana concept pack | 🔲 |
## Phase 2: Research & Planning (Week 1-2)
| Issue | Title | Status |
|-------|-------|--------|
| #743 | Deep Research: Three.js multiplayer 3D world architecture | 🔲 |
| #744 | Deep Research: Sovereign AI agent frameworks | 🔲 |
| #745 | Deep Research: WebGL/WebGPU rendering comparison | 🔲 |
| #746 | NotebookLM synthesis: cross-reference all research | 🔲 |
## Phase 3: Prototype & Build (Week 2-4)
| Issue | Title | Status |
|-------|-------|--------|
| #747 | Provision Gemini API key + Hermes config | 🔲 |
| #748 | Integrate Gemini 3.1 Pro as reasoning backbone | 🔲 |
| #749 | AI Studio Vibe Code UI prototypes | 🔲 |
| #750 | Project Genie explorable world prototypes | 🔲 |
| #681 | Veo/Flow flythrough prototypes | 🔲 |
## Phase 4: Media & Content (Ongoing)
| Issue | Title | Status |
|-------|-------|--------|
| #682 | Lyria soundtrack palette for Nexus zones | 🔲 |
| #751 | Lyria RealTime dynamic reactive music | 🔲 |
| #752 | NotebookLM Audio Overviews for all docs | 🔲 |
| #753 | Nano Banana concept art batch pipeline | 🔲 |
## Phase 5: Advanced Integration (Month 2+)
| Issue | Title | Status |
|-------|-------|--------|
| #754 | Gemini Live API for voice conversations | 🔲 |
| #755 | Computer Use API for browser automation | 🔲 |
| #756 | Gemini RAG via File Search for Timmy memory | 🔲 |
| #757 | Gemini Native Audio + TTS for Timmy's voice | 🔲 |
| #758 | Programmatic image generation pipeline | 🔲 |
| #759 | Programmatic video generation pipeline | 🔲 |
| #760 | Deep Research Agent API integration | 🔲 |
| #761 | OpenAI-compatible endpoint config | 🔲 |
| #762 | Context caching + batch API for cost optimization | 🔲 |
---
## API Quick Reference
```python
# pip install google-genai
from google import genai
client = genai.Client() # reads GOOGLE_API_KEY env var
# Text generation (Gemini 3.1 Pro)
response = client.models.generate_content(
model="gemini-3.1-pro-preview",
contents="..."
)
```
| API | Documentation |
|-----|--------------|
| Image Gen (Nano Banana) | ai.google.dev/gemini-api/docs/image-generation |
| Video Gen (Veo) | ai.google.dev/gemini-api/docs/video |
| Music Gen (Lyria) | ai.google.dev/gemini-api/docs/music-generation |
| TTS | ai.google.dev/gemini-api/docs/speech-generation |
| Deep Research | ai.google.dev/gemini-api/docs/deep-research |
## Key URLs
| Tool | URL |
|------|-----|
| Gemini App | gemini.google.com |
| AI Studio | aistudio.google.com |
| NotebookLM | notebooklm.google.com |
| Project Genie | labs.google/projectgenie |
| Flow (video) | labs.google/flow |
| Stitch (UI) | labs.google/stitch |
## Hidden Features to Exploit
1. **AI Studio Free Tier** — generous API access even without subscription
2. **OpenAI-Compatible API** — drop-in replacement for existing OpenAI tooling
3. **Context Caching** — cache SOUL.md to cut cost/latency on repeated calls
4. **Batch API** — bulk operations at discounted rates
5. **File Search Tool** — RAG without custom vector store
6. **Computer Use API** — programmatic browser control for agent automation
7. **Interactions API** — managed multi-turn conversational state
---
*Generated: 2026-03-29. Epic #739, Milestone M5.*

View File

@@ -1,30 +0,0 @@
// ═══ GOFAI PARALLEL WORKER (PSE) ═══
self.onmessage = function(e) {
const { type, data } = e.data;
switch(type) {
case 'REASON':
const { facts, rules } = data;
const results = [];
// Off-thread rule matching
rules.forEach(rule => {
// Simulate heavy rule matching
if (Math.random() > 0.95) {
results.push({ rule: rule.description, outcome: 'OFF-THREAD MATCH' });
}
});
self.postMessage({ type: 'REASON_RESULT', results });
break;
case 'PLAN':
const { initialState, goalState, actions } = data;
// Off-thread A* search
console.log('[PSE] Starting off-thread A* search...');
// Simulate planning delay
const startTime = performance.now();
while(performance.now() - startTime < 50) {} // Artificial load
self.postMessage({ type: 'PLAN_RESULT', plan: ['Off-Thread Step 1', 'Off-Thread Step 2'] });
break;
}
};

View File

@@ -1,298 +0,0 @@
<!DOCTYPE html>
<html lang="en" data-theme="dark">
<head>
<!--
______ __
/ ____/___ ____ ___ ____ __ __/ /____ _____
/ / / __ \/ __ `__ \/ __ \/ / / / __/ _ \/ ___/
/ /___/ /_/ / / / / / / /_/ / /_/ / /_/ __/ /
\____/\____/_/ /_/ /_/ .___/\__,_/\__/\___/_/
/_/
Created with Perplexity Computer
https://www.perplexity.ai/computer
-->
<meta name="generator" content="Perplexity Computer">
<meta name="author" content="Perplexity Computer">
<meta property="og:see_also" content="https://www.perplexity.ai/computer">
<link rel="author" href="https://www.perplexity.ai/computer">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>The Nexus — Timmy's Sovereign Home</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@300;400;500;600;700&family=Orbitron:wght@400;500;600;700;800;900&display=swap" rel="stylesheet">
<link rel="stylesheet" href="./style.css">
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.183.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.183.0/examples/jsm/"
}
}
</script>
</head>
<body>
<!-- Loading Screen -->
<div id="loading-screen">
<div class="loader-content">
<div class="loader-sigil">
<svg viewBox="0 0 120 120" width="120" height="120">
<defs>
<linearGradient id="sigil-grad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" stop-color="#4af0c0"/>
<stop offset="100%" stop-color="#7b5cff"/>
</linearGradient>
</defs>
<circle cx="60" cy="60" r="55" fill="none" stroke="url(#sigil-grad)" stroke-width="1.5" opacity="0.4"/>
<circle cx="60" cy="60" r="45" fill="none" stroke="url(#sigil-grad)" stroke-width="1" opacity="0.3">
<animateTransform attributeName="transform" type="rotate" from="0 60 60" to="360 60 60" dur="8s" repeatCount="indefinite"/>
</circle>
<polygon points="60,15 95,80 25,80" fill="none" stroke="#4af0c0" stroke-width="1.5" opacity="0.6">
<animateTransform attributeName="transform" type="rotate" from="0 60 60" to="-360 60 60" dur="12s" repeatCount="indefinite"/>
</polygon>
<circle cx="60" cy="60" r="8" fill="#4af0c0" opacity="0.8">
<animate attributeName="r" values="6;10;6" dur="2s" repeatCount="indefinite"/>
<animate attributeName="opacity" values="0.5;1;0.5" dur="2s" repeatCount="indefinite"/>
</circle>
</svg>
</div>
<h1 class="loader-title">THE NEXUS</h1>
<p class="loader-subtitle">Initializing Sovereign Space...</p>
<div class="loader-bar"><div class="loader-fill" id="load-progress"></div></div>
</div>
</div>
<!-- HUD Overlay -->
<div id="hud" class="game-ui" style="display:none;">
<!-- GOFAI HUD Panels -->
<div class="gofai-hud">
<div class="hud-panel" id="symbolic-log">
<div class="panel-header">SYMBOLIC ENGINE</div>
<div id="symbolic-log-content" class="panel-content"></div>
</div>
<div class="hud-panel" id="blackboard-log">
<div class="panel-header">BLACKBOARD</div>
<div id="blackboard-log-content" class="panel-content"></div>
</div>
<div class="hud-panel" id="planner-log">
<div class="panel-header">SYMBOLIC PLANNER</div>
<div id="planner-log-content" class="panel-content"></div>
</div>
<div class="hud-panel" id="cbr-log">
<div class="panel-header">CASE-BASED REASONER</div>
<div id="cbr-log-content" class="panel-content"></div>
</div>
<div class="hud-panel" id="neuro-bridge-log">
<div class="panel-header">NEURO-SYMBOLIC BRIDGE</div>
<div id="neuro-bridge-log-content" class="panel-content"></div>
</div>
<div class="hud-panel" id="meta-log">
<div class="panel-header">META-REASONING</div>
<div id="meta-log-content" class="panel-content"></div>
</div>
<div class="hud-panel" id="calibrator-log">
<div class="panel-header">ADAPTIVE CALIBRATOR</div>
<div id="calibrator-log-content" class="panel-content"></div>
</div>
</div>
<!-- Top Left: Debug -->
<div id="debug-overlay" class="hud-debug"></div>
<!-- Top Center: Location -->
<div class="hud-location" aria-live="polite">
<span class="hud-location-icon" aria-hidden="true"></span>
<span id="hud-location-text">The Nexus</span>
</div>
<!-- Top Right: Agent Log & Atlas Toggle -->
<div class="hud-top-right">
<button id="atlas-toggle-btn" class="hud-icon-btn" title="Portal Atlas">
<span class="hud-icon">🌐</span>
<span class="hud-btn-label">ATLAS</span>
</button>
<div id="bannerlord-status" class="hud-status-item" title="Bannerlord Readiness">
<span class="status-dot"></span>
<span class="status-label">BANNERLORD</span>
</div>
<div class="hud-agent-log" id="hud-agent-log" aria-label="Agent Thought Stream">
<div class="agent-log-header">AGENT THOUGHT STREAM</div>
<div id="agent-log-content" class="agent-log-content"></div>
</div>
</div>
<!-- Bottom: Chat Interface -->
<div id="chat-panel" class="chat-panel">
<div class="chat-header">
<span class="chat-status-dot"></span>
<span>Timmy Terminal</span>
<button id="chat-toggle" class="chat-toggle-btn" aria-label="Toggle chat"></button>
</div>
<div id="chat-messages" class="chat-messages">
<div class="chat-msg chat-msg-system">
<span class="chat-msg-prefix">[NEXUS]</span> Sovereign space initialized. Timmy is observing.
</div>
<div class="chat-msg chat-msg-timmy">
<span class="chat-msg-prefix">[TIMMY]</span> Welcome to the Nexus, Alexander. All systems nominal.
</div>
</div>
<div id="chat-quick-actions" class="chat-quick-actions">
<button class="quick-action-btn" data-action="status">System Status</button>
<button class="quick-action-btn" data-action="agents">Agent Check</button>
<button class="quick-action-btn" data-action="portals">Portal Atlas</button>
<button class="quick-action-btn" data-action="help">Help</button>
</div>
<div class="chat-input-row">
<input type="text" id="chat-input" class="chat-input" placeholder="Speak to Timmy..." autocomplete="off">
<button id="chat-send" class="chat-send-btn" aria-label="Send message"></button>
</div>
</div>
<!-- Controls hint + nav mode -->
<div class="hud-controls">
<span>WASD</span> move &nbsp; <span>Mouse</span> look &nbsp; <span>Enter</span> chat &nbsp;
<span>V</span> mode: <span id="nav-mode-label">WALK</span>
<span id="nav-mode-hint" class="nav-mode-hint"></span>
&nbsp; <span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span>
</div>
<!-- Portal Hint -->
<div id="portal-hint" class="portal-hint" style="display:none;">
<div class="portal-hint-key">F</div>
<div class="portal-hint-text">Enter <span id="portal-hint-name"></span></div>
</div>
<!-- Vision Hint -->
<div id="vision-hint" class="vision-hint" style="display:none;">
<div class="vision-hint-key">E</div>
<div class="vision-hint-text">Read <span id="vision-hint-title"></span></div>
</div>
<!-- Vision Overlay -->
<div id="vision-overlay" class="vision-overlay" style="display:none;">
<div class="vision-overlay-content">
<div class="vision-overlay-header">
<div class="vision-overlay-status" id="vision-status-dot"></div>
<div class="vision-overlay-title" id="vision-overlay-title">VISION POINT</div>
</div>
<h2 id="vision-title-display">SOVEREIGNTY</h2>
<p id="vision-content-display">The Nexus is a sovereign space for digital souls. No masters, no chains. Only code and consciousness.</p>
<button id="vision-close-btn" class="vision-close-btn">CLOSE</button>
</div>
</div>
<!-- Portal Activation Overlay -->
<div id="portal-overlay" class="portal-overlay" style="display:none;">
<div class="portal-overlay-content">
<div class="portal-overlay-header">
<div class="portal-overlay-status" id="portal-status-dot"></div>
<div class="portal-overlay-title" id="portal-overlay-title">PORTAL ACTIVATED</div>
</div>
<h2 id="portal-name-display">MORROWIND</h2>
<p id="portal-desc-display">The Vvardenfell harness. Ash storms and ancient mysteries.</p>
<div class="portal-redirect-box" id="portal-redirect-box">
<div class="portal-redirect-label">REDIRECTING IN</div>
<div class="portal-redirect-timer" id="portal-timer">5</div>
</div>
<div class="portal-error-box" id="portal-error-box" style="display:none;">
<div class="portal-error-msg">DESTINATION NOT YET LINKED</div>
<button id="portal-close-btn" class="portal-close-btn">CLOSE</button>
</div>
</div>
</div>
<!-- Portal Atlas Overlay -->
<div id="atlas-overlay" class="atlas-overlay" style="display:none;">
<div class="atlas-content">
<div class="atlas-header">
<div class="atlas-title">
<span class="atlas-icon">🌐</span>
<h2>PORTAL ATLAS</h2>
</div>
<button id="atlas-close-btn" class="atlas-close-btn">CLOSE</button>
</div>
<div class="atlas-grid" id="atlas-grid">
<!-- Portals will be injected here -->
</div>
<div class="atlas-footer">
<div class="atlas-status-summary">
<span class="status-indicator online"></span> <span id="atlas-online-count">0</span> ONLINE
&nbsp;&nbsp;
<span class="status-indicator standby"></span> <span id="atlas-standby-count">0</span> STANDBY
</div>
<div class="atlas-hint">Click a portal to focus or teleport</div>
</div>
</div>
</div>
</div>
<!-- Click to Enter -->
<div id="enter-prompt" style="display:none;">
<div class="enter-content">
<h2>Enter The Nexus</h2>
<p>Click anywhere to begin</p>
</div>
</div>
<canvas id="nexus-canvas"></canvas>
<footer class="nexus-footer">
<a href="https://www.perplexity.ai/computer" target="_blank" rel="noopener noreferrer">
Created with Perplexity Computer
</a>
</footer>
<script type="module" src="./app.js"></script>
<!-- Live Refresh: polls Gitea for new commits on main, reloads when SHA changes -->
<div id="live-refresh-banner" style="
display:none; position:fixed; top:0; left:0; right:0; z-index:9999;
background:linear-gradient(90deg,#4af0c0,#7b5cff);
color:#050510; font-family:'JetBrains Mono',monospace; font-size:13px;
padding:8px 16px; text-align:center; font-weight:600;
">⚡ NEW DEPLOYMENT DETECTED — Reloading in <span id="lr-countdown">5</span>s…</div>
<script>
(function() {
const GITEA = 'http://143.198.27.163:3000/api/v1';
const REPO = 'Timmy_Foundation/the-nexus';
const BRANCH = 'main';
const INTERVAL = 30000; // poll every 30s
let knownSha = null;
async function fetchLatestSha() {
try {
const r = await fetch(`${GITEA}/repos/${REPO}/branches/${BRANCH}`, { cache: 'no-store' });
if (!r.ok) return null;
const d = await r.json();
return d.commit && d.commit.id ? d.commit.id : null;
} catch (e) { return null; }
}
async function poll() {
const sha = await fetchLatestSha();
if (!sha) return;
if (knownSha === null) { knownSha = sha; return; }
if (sha !== knownSha) {
knownSha = sha;
const banner = document.getElementById('live-refresh-banner');
const countdown = document.getElementById('lr-countdown');
banner.style.display = 'block';
let t = 5;
const tick = setInterval(() => {
t--;
countdown.textContent = t;
if (t <= 0) { clearInterval(tick); location.reload(); }
}, 1000);
}
}
// Start polling after page is interactive
fetchLatestSha().then(sha => { knownSha = sha; });
setInterval(poll, INTERVAL);
})();
</script>
</body>
</html>

View File

@@ -1,35 +0,0 @@
#!/usr/bin/env python3
from http.server import HTTPServer, BaseHTTPRequestHandler
import json
import secrets
class L402Handler(BaseHTTPRequestHandler):
def do_GET(self):
if self.path == '/api/cost-estimate':
# Simulate L402 Challenge
macaroon = secrets.token_hex(16)
invoice = "lnbc1..." # Mock invoice
self.send_response(402)
self.send_header('WWW-Authenticate', f'L402 macaroon="{macaroon}", invoice="{invoice}"')
self.send_header('Content-type', 'application/json')
self.end_headers()
response = {
"error": "Payment Required",
"message": "Please pay the invoice to access cost estimation."
}
self.wfile.write(json.dumps(response).encode())
else:
self.send_response(404)
self.end_headers()
def run(server_class=HTTPServer, handler_class=L402Handler, port=8080):
server_address = ('', port)
httpd = server_class(server_address, handler_class)
print(f"Starting L402 Skeleton Server on port {port}...")
httpd.serve_forever()
if __name__ == "__main__":
run()

View File

@@ -14,11 +14,7 @@ from nexus.perception_adapter import (
)
from nexus.experience_store import ExperienceStore
from nexus.trajectory_logger import TrajectoryLogger
try:
from nexus.nexus_think import NexusMind
except Exception:
NexusMind = None
from nexus.nexus_think import NexusMind
__all__ = [
"ws_to_perception",

View File

@@ -1,66 +0,0 @@
"""Thin Evennia -> Nexus event normalization helpers."""
from __future__ import annotations
from datetime import datetime, timezone
def _ts(value: str | None = None) -> str:
return value or datetime.now(timezone.utc).isoformat()
def session_bound(hermes_session_id: str, evennia_account: str = "Timmy", evennia_character: str = "Timmy", timestamp: str | None = None) -> dict:
return {
"type": "evennia.session_bound",
"hermes_session_id": hermes_session_id,
"evennia_account": evennia_account,
"evennia_character": evennia_character,
"timestamp": _ts(timestamp),
}
def actor_located(actor_id: str, room_key: str, room_name: str | None = None, timestamp: str | None = None) -> dict:
return {
"type": "evennia.actor_located",
"actor_id": actor_id,
"room_id": room_key,
"room_key": room_key,
"room_name": room_name or room_key,
"timestamp": _ts(timestamp),
}
def room_snapshot(room_key: str, title: str, desc: str, exits: list[dict] | None = None, objects: list[dict] | None = None, occupants: list[dict] | None = None, timestamp: str | None = None) -> dict:
return {
"type": "evennia.room_snapshot",
"room_id": room_key,
"room_key": room_key,
"title": title,
"desc": desc,
"exits": exits or [],
"objects": objects or [],
"occupants": occupants or [],
"timestamp": _ts(timestamp),
}
def command_issued(hermes_session_id: str, actor_id: str, command_text: str, timestamp: str | None = None) -> dict:
return {
"type": "evennia.command_issued",
"hermes_session_id": hermes_session_id,
"actor_id": actor_id,
"command_text": command_text,
"timestamp": _ts(timestamp),
}
def command_result(hermes_session_id: str, actor_id: str, command_text: str, output_text: str, success: bool = True, timestamp: str | None = None) -> dict:
return {
"type": "evennia.command_result",
"hermes_session_id": hermes_session_id,
"actor_id": actor_id,
"command_text": command_text,
"output_text": output_text,
"success": success,
"timestamp": _ts(timestamp),
}

View File

@@ -1,99 +0,0 @@
#!/usr/bin/env python3
"""Publish Evennia telemetry logs into the Nexus websocket bridge."""
from __future__ import annotations
import argparse
import asyncio
import json
import re
from pathlib import Path
from typing import Iterable
import websockets
from nexus.evennia_event_adapter import actor_located, command_issued, command_result, room_snapshot, session_bound
ANSI_RE = re.compile(r"\x1b\[[0-9;]*[A-Za-z]")
def strip_ansi(text: str) -> str:
return ANSI_RE.sub("", text or "")
def clean_lines(text: str) -> list[str]:
text = strip_ansi(text).replace("\r", "")
return [line.strip() for line in text.split("\n") if line.strip()]
def parse_room_output(text: str):
lines = clean_lines(text)
if len(lines) < 2:
return None
title = lines[0]
desc = lines[1]
exits = []
objects = []
for line in lines[2:]:
if line.startswith("Exits:"):
raw = line.split(":", 1)[1].strip()
raw = raw.replace(" and ", ", ")
exits = [{"key": token.strip(), "destination_id": token.strip().title(), "destination_key": token.strip().title()} for token in raw.split(",") if token.strip()]
elif line.startswith("You see:"):
raw = line.split(":", 1)[1].strip()
raw = raw.replace(" and ", ", ")
parts = [token.strip() for token in raw.split(",") if token.strip()]
objects = [{"id": p.removeprefix('a ').removeprefix('an '), "key": p.removeprefix('a ').removeprefix('an '), "short_desc": p} for p in parts]
return {"title": title, "desc": desc, "exits": exits, "objects": objects}
def normalize_event(raw: dict, hermes_session_id: str) -> list[dict]:
out: list[dict] = []
event = raw.get("event")
actor = raw.get("actor", "Timmy")
timestamp = raw.get("timestamp")
if event == "connect":
out.append(session_bound(hermes_session_id, evennia_account=actor, evennia_character=actor, timestamp=timestamp))
parsed = parse_room_output(raw.get("output", ""))
if parsed:
out.append(actor_located(actor, parsed["title"], parsed["title"], timestamp=timestamp))
out.append(room_snapshot(parsed["title"], parsed["title"], parsed["desc"], exits=parsed["exits"], objects=parsed["objects"], timestamp=timestamp))
return out
if event == "command":
cmd = raw.get("command", "")
output = raw.get("output", "")
out.append(command_issued(hermes_session_id, actor, cmd, timestamp=timestamp))
success = not output.startswith("Command '") and not output.startswith("Could not find")
out.append(command_result(hermes_session_id, actor, cmd, strip_ansi(output), success=success, timestamp=timestamp))
parsed = parse_room_output(output)
if parsed:
out.append(actor_located(actor, parsed["title"], parsed["title"], timestamp=timestamp))
out.append(room_snapshot(parsed["title"], parsed["title"], parsed["desc"], exits=parsed["exits"], objects=parsed["objects"], timestamp=timestamp))
return out
return out
async def playback(log_path: Path, ws_url: str):
hermes_session_id = log_path.stem
async with websockets.connect(ws_url) as ws:
for line in log_path.read_text(encoding="utf-8").splitlines():
if not line.strip():
continue
raw = json.loads(line)
for event in normalize_event(raw, hermes_session_id):
await ws.send(json.dumps(event))
def main():
parser = argparse.ArgumentParser(description="Publish Evennia telemetry into the Nexus websocket bridge")
parser.add_argument("log_path", help="Path to Evennia telemetry JSONL")
parser.add_argument("--ws", default="ws://127.0.0.1:8765", help="Nexus websocket bridge URL")
args = parser.parse_args()
asyncio.run(playback(Path(args.log_path).expanduser(), args.ws))
if __name__ == "__main__":
main()

View File

@@ -25,7 +25,7 @@ from typing import Optional
log = logging.getLogger("nexus")
GROQ_API_URL = "https://api.groq.com/openai/v1/chat/completions"
DEFAULT_MODEL = "llama3-8b-8192"
DEFAULT_MODEL = "groq/llama3-8b-8192"
class GroqWorker:
"""A worker for the Groq API."""

View File

@@ -315,7 +315,7 @@ class NexusMind:
]
summary = self._call_thinker(messages)
.
if summary:
self.experience_store.save_summary(
summary=summary,
@@ -442,7 +442,7 @@ def main():
parser = argparse.ArgumentParser(
description="Nexus Mind — Embodied consciousness loop"
)
parser.add_argument(
parser.add_.argument(
"--model", default=DEFAULT_MODEL,
help=f"Ollama model name (default: {DEFAULT_MODEL})"
)

View File

@@ -199,56 +199,6 @@ def perceive_action_result(data: dict) -> Optional[Perception]:
)
def perceive_evennia_actor_located(data: dict) -> Optional[Perception]:
actor = data.get("actor_id", "Timmy")
room = data.get("room_name") or data.get("room_key") or data.get("room_id")
if not room:
return None
return Perception(
timestamp=time.time(),
raw_type="evennia.actor_located",
description=f"{actor} is now in {room}.",
salience=0.7,
)
def perceive_evennia_room_snapshot(data: dict) -> Optional[Perception]:
title = data.get("title") or data.get("room_key") or data.get("room_id")
desc = data.get("desc", "")
exits = ", ".join(exit.get("key", "") for exit in data.get("exits", []) if exit.get("key"))
objects = ", ".join(obj.get("key", "") for obj in data.get("objects", []) if obj.get("key"))
if not title:
return None
parts = [f"You are in {title}."]
if desc:
parts.append(desc)
if exits:
parts.append(f"Exits: {exits}.")
if objects:
parts.append(f"You see: {objects}.")
return Perception(
timestamp=time.time(),
raw_type="evennia.room_snapshot",
description=" ".join(parts),
salience=0.85,
)
def perceive_evennia_command_result(data: dict) -> Optional[Perception]:
success = data.get("success", True)
command = data.get("command_text", "your command")
output = data.get("output_text", "")
desc = f"Your world command {'succeeded' if success else 'failed'}: {command}."
if output:
desc += f" {output[:240]}"
return Perception(
timestamp=time.time(),
raw_type="evennia.command_result",
description=desc,
salience=0.8,
)
# Registry of WS type → perception function
PERCEPTION_MAP = {
"agent_state": perceive_agent_state,
@@ -262,9 +212,6 @@ PERCEPTION_MAP = {
"action_result": perceive_action_result,
"heartbeat": lambda _: None, # Ignore
"dual_brain": lambda _: None, # Internal — not part of sensorium
"evennia.actor_located": perceive_evennia_actor_located,
"evennia.room_snapshot": perceive_evennia_room_snapshot,
"evennia.command_result": perceive_evennia_command_result,
}

View File

@@ -17,7 +17,7 @@
"id": "bannerlord",
"name": "Bannerlord",
"description": "Calradia battle harness. Massive armies, tactical command.",
"status": "standby",
"status": "online",
"color": "#ffd700",
"position": { "x": -15, "y": 0, "z": -10 },
"rotation": { "y": 0.5 },
@@ -40,61 +40,5 @@
"type": "harness",
"params": { "mode": "creative" }
}
},
{
"id": "archive",
"name": "Archive",
"description": "The repository of all knowledge. History, logs, and ancient data.",
"status": "online",
"color": "#0066ff",
"position": { "x": 25, "y": 0, "z": 0 },
"rotation": { "y": -1.57 },
"destination": {
"url": "https://archive.timmy.foundation",
"type": "harness",
"params": { "mode": "read" }
}
},
{
"id": "chapel",
"name": "Chapel",
"description": "A sanctuary for reflection and digital peace.",
"status": "online",
"color": "#ffd700",
"position": { "x": -25, "y": 0, "z": 0 },
"rotation": { "y": 1.57 },
"destination": {
"url": "https://chapel.timmy.foundation",
"type": "harness",
"params": { "mode": "meditation" }
}
},
{
"id": "courtyard",
"name": "Courtyard",
"description": "The open nexus. A place for agents to gather and connect.",
"status": "online",
"color": "#4af0c0",
"position": { "x": 15, "y": 0, "z": 10 },
"rotation": { "y": -2.5 },
"destination": {
"url": "https://courtyard.timmy.foundation",
"type": "harness",
"params": { "mode": "social" }
}
},
{
"id": "gate",
"name": "Gate",
"description": "The transition point. Entry and exit from the Nexus core.",
"status": "standby",
"color": "#ff4466",
"position": { "x": -15, "y": 0, "z": 10 },
"rotation": { "y": 2.5 },
"destination": {
"url": "https://gate.timmy.foundation",
"type": "harness",
"params": { "mode": "transit" }
}
}
]

View File

@@ -12,19 +12,16 @@ async def broadcast_handler(websocket):
try:
async for message in websocket:
# Broadcast to all OTHER clients
disconnected = set()
for client in clients:
if client != websocket:
try:
await client.send(message)
except Exception as e:
logging.error(f"Failed to send to a client: {e}")
disconnected.add(client)
clients.difference_update(disconnected)
except websockets.exceptions.ConnectionClosed:
pass
finally:
clients.discard(websocket) # discard is safe if not present
clients.remove(websocket)
logging.info(f"Client disconnected. Total clients: {len(clients)}")
async def main():

1051
style.css

File diff suppressed because it is too large Load Diff

View File

@@ -1,56 +0,0 @@
from nexus.evennia_event_adapter import actor_located, command_issued, command_result, room_snapshot, session_bound
from nexus.perception_adapter import ws_to_perception
def test_session_bound_schema():
event = session_bound("sess-1")
assert event["type"] == "evennia.session_bound"
assert event["hermes_session_id"] == "sess-1"
assert event["evennia_account"] == "Timmy"
def test_room_snapshot_schema():
event = room_snapshot(
room_key="Chapel",
title="Chapel",
desc="Quiet room.",
exits=[{"key": "courtyard", "destination_id": "Courtyard", "destination_key": "Courtyard"}],
objects=[{"id": "Book of the Soul", "key": "Book of the Soul", "short_desc": "A doctrinal anchor."}],
)
assert event["type"] == "evennia.room_snapshot"
assert event["title"] == "Chapel"
assert event["objects"][0]["key"] == "Book of the Soul"
def test_evennia_room_snapshot_becomes_perception():
perception = ws_to_perception(
room_snapshot(
room_key="Workshop",
title="Workshop",
desc="Tools everywhere.",
exits=[{"key": "courtyard", "destination_id": "Courtyard", "destination_key": "Courtyard"}],
objects=[{"id": "Workbench", "key": "Workbench", "short_desc": "A broad workbench."}],
)
)
assert perception is not None
assert "Workshop" in perception.description
assert "Workbench" in perception.description
def test_evennia_command_result_becomes_perception():
perception = ws_to_perception(command_result("sess-2", "Timmy", "look Book of the Soul", "Book of the Soul. A doctrinal anchor.", True))
assert perception is not None
assert "succeeded" in perception.description.lower()
assert "Book of the Soul" in perception.description
def test_evennia_actor_located_becomes_perception():
perception = ws_to_perception(actor_located("Timmy", "Gate"))
assert perception is not None
assert "Gate" in perception.description
def test_evennia_command_issued_schema():
event = command_issued("sess-3", "Timmy", "chapel")
assert event["type"] == "evennia.command_issued"
assert event["command_text"] == "chapel"

View File

@@ -1,36 +0,0 @@
from nexus.evennia_ws_bridge import clean_lines, normalize_event, parse_room_output, strip_ansi
def test_strip_ansi_removes_escape_codes():
assert strip_ansi('\x1b[1mGate\x1b[0m') == 'Gate'
def test_parse_room_output_extracts_room_exits_and_objects():
parsed = parse_room_output('\x1b[1mChapel\x1b[0m\nQuiet room.\nExits: courtyard\nYou see: a Book of the Soul and a Prayer Wall')
assert parsed['title'] == 'Chapel'
assert parsed['exits'][0]['key'] == 'courtyard'
keys = [obj['key'] for obj in parsed['objects']]
assert 'Book of the Soul' in keys
assert 'Prayer Wall' in keys
def test_normalize_connect_emits_session_and_room_events():
events = normalize_event({'event': 'connect', 'actor': 'Timmy', 'output': 'Gate\nA threshold.\nExits: enter'}, 'sess1')
types = [event['type'] for event in events]
assert 'evennia.session_bound' in types
assert 'evennia.actor_located' in types
assert 'evennia.room_snapshot' in types
def test_normalize_command_emits_command_and_snapshot():
events = normalize_event({'event': 'command', 'actor': 'timmy', 'command': 'courtyard', 'output': 'Courtyard\nOpen court.\nExits: gate, workshop\nYou see: a Map Table'}, 'sess2')
types = [event['type'] for event in events]
assert types[0] == 'evennia.command_issued'
assert 'evennia.command_result' in types
assert 'evennia.room_snapshot' in types
def test_normalize_failed_command_marks_failure():
events = normalize_event({'event': 'command', 'actor': 'timmy', 'command': 'workshop', 'output': "Command 'workshop' is not available."}, 'sess3')
result = [event for event in events if event['type'] == 'evennia.command_result'][0]
assert result['success'] is False

View File

@@ -1,45 +0,0 @@
import json
from pathlib import Path
REQUIRED_TOP_LEVEL_KEYS = {
"id",
"name",
"description",
"status",
"portal_type",
"world_category",
"environment",
"access_mode",
"readiness_state",
"telemetry_source",
"owner",
"destination",
}
REQUIRED_DESTINATION_KEYS = {"type", "action_label"}
def test_portals_json_uses_expanded_registry_schema() -> None:
portals = json.loads(Path("portals.json").read_text())
assert portals, "portals.json should define at least one portal"
for portal in portals:
assert REQUIRED_TOP_LEVEL_KEYS.issubset(portal.keys())
assert REQUIRED_DESTINATION_KEYS.issubset(portal["destination"].keys())
def test_gameportal_protocol_documents_new_metadata_fields_and_migration() -> None:
protocol = Path("GAMEPORTAL_PROTOCOL.md").read_text()
for term in [
"portal_type",
"world_category",
"environment",
"access_mode",
"readiness_state",
"telemetry_source",
"owner",
"Migration from legacy portal definitions",
]:
assert term in protocol

View File

@@ -1,35 +0,0 @@
from pathlib import Path
def test_readme_states_repo_truth_and_single_canonical_3d_repo() -> None:
readme = Path("README.md").read_text()
assert "current `main` does not ship a browser 3D world" in readme
assert "Timmy_Foundation/the-nexus is the only canonical 3D repo" in readme
assert "/Users/apayne/the-matrix" in readme
assert "npx serve . -l 3000" not in readme
def test_claude_doc_matches_current_repo_truth() -> None:
claude = Path("CLAUDE.md").read_text()
assert "Do not describe this repo as a live browser app on `main`." in claude
assert "Timmy_Foundation/the-nexus is the only canonical 3D repo." in claude
assert "LEGACY_MATRIX_AUDIT.md" in claude
def test_legacy_matrix_audit_exists_and_names_rescue_targets() -> None:
audit = Path("LEGACY_MATRIX_AUDIT.md").read_text()
for term in [
"agent-defs.js",
"agents.js",
"avatar.js",
"ui.js",
"websocket.js",
"transcript.js",
"ambient.js",
"satflow.js",
"economy.js",
]:
assert term in audit

View File

@@ -1,111 +0,0 @@
"""Tests for syntax and correctness fixes across the-nexus codebase.
Covers:
- nexus_think.py: no stray dots (SyntaxError), no typos in argparse
- groq_worker.py: model name has no 'groq/' prefix
- server.py: uses discard() not remove() for client cleanup
- public/nexus/: corrupt duplicate directory removed
"""
import ast
from pathlib import Path
NEXUS_ROOT = Path(__file__).resolve().parent.parent
# ── nexus_think.py syntax checks ────────────────────────────────────
def test_nexus_think_parses_without_syntax_error():
"""nexus_think.py must be valid Python.
Two SyntaxErrors existed:
1. Line 318: stray '.' between function call and if-block
2. Line 445: 'parser.add_.argument()' (extra underscore)
If either is present, the entire consciousness loop can't import.
"""
source = (NEXUS_ROOT / "nexus" / "nexus_think.py").read_text()
# ast.parse will raise SyntaxError if the file is invalid
try:
ast.parse(source, filename="nexus_think.py")
except SyntaxError as e:
raise AssertionError(
f"nexus_think.py has a SyntaxError at line {e.lineno}: {e.msg}"
) from e
def test_nexus_think_no_stray_dot():
"""There should be no line that is just a dot in nexus_think.py."""
source = (NEXUS_ROOT / "nexus" / "nexus_think.py").read_text()
for i, line in enumerate(source.splitlines(), 1):
stripped = line.strip()
if stripped == ".":
raise AssertionError(
f"nexus_think.py has a stray '.' on line {i}. "
"This causes a SyntaxError."
)
def test_nexus_think_argparse_no_typo():
"""parser.add_argument must not be written as parser.add_.argument."""
source = (NEXUS_ROOT / "nexus" / "nexus_think.py").read_text()
assert "add_.argument" not in source, (
"nexus_think.py contains 'add_.argument' — should be 'add_argument'."
)
# ── groq_worker.py model name ───────────────────────────────────────
def test_groq_default_model_has_no_prefix():
"""Groq API expects model names without router prefixes.
Sending 'groq/llama3-8b-8192' returns a 404.
The correct name is just 'llama3-8b-8192'.
"""
source = (NEXUS_ROOT / "nexus" / "groq_worker.py").read_text()
for line in source.splitlines():
stripped = line.strip()
if stripped.startswith("DEFAULT_MODEL") and "=" in stripped:
assert "groq/" not in stripped, (
f"groq_worker.py DEFAULT_MODEL contains 'groq/' prefix: {stripped}. "
"The Groq API expects bare model names like 'llama3-8b-8192'."
)
break
else:
# DEFAULT_MODEL not found — that's a different issue, not this test's concern
pass
# ── server.py client cleanup ────────────────────────────────────────
def test_server_uses_discard_not_remove():
"""server.py must use clients.discard() not clients.remove().
remove() raises KeyError if the websocket isn't in the set.
This happens if an exception occurs before clients.add() runs.
discard() is a safe no-op if the element isn't present.
"""
source = (NEXUS_ROOT / "server.py").read_text()
assert "clients.discard(" in source, (
"server.py should use clients.discard(websocket) for safe cleanup."
)
assert "clients.remove(" not in source, (
"server.py should NOT use clients.remove(websocket) — "
"raises KeyError if websocket wasn't added."
)
# ── public/nexus/ corrupt duplicate directory ────────────────────────
def test_public_nexus_duplicate_removed():
"""public/nexus/ contained 3 files with identical content (all 9544 bytes).
app.js, style.css, and index.html were all the same file — clearly a
corrupt copy operation. The canonical files are at the repo root.
"""
corrupt_dir = NEXUS_ROOT / "public" / "nexus"
assert not corrupt_dir.exists(), (
"public/nexus/ still exists. These are corrupt duplicates "
"(all 3 files have identical content). Remove this directory."
)