Compare commits

...

5 Commits

Author SHA1 Message Date
Alexander Whitestone
1fe5176ebc feat: feed Evennia world events into Nexus websocket bridge
Some checks failed
CI / validate (pull_request) Failing after 4s
2026-03-28 16:25:18 -04:00
916217499b Merge pull request '[ADAPTER] Add thin Evennia to Nexus event adapter' (#725) from codex/evennia-nexus-adapter into main
Some checks failed
Deploy Nexus / deploy (push) Failing after 3s
2026-03-28 20:03:41 +00:00
Alexander Whitestone
8ead4cd13f feat: add thin Evennia to Nexus event adapter
Some checks failed
CI / validate (pull_request) Failing after 4s
2026-03-28 16:02:27 -04:00
8313533304 feat: expand portal registry schema (#718)
Some checks failed
Deploy Nexus / deploy (push) Failing after 3s
2026-03-28 17:01:49 +00:00
68801c4813 docs: sync nexus repo truth and audit legacy matrix (#689)
Some checks failed
Deploy Nexus / deploy (push) Failing after 5s
2026-03-28 12:53:20 +00:00
15 changed files with 885 additions and 112 deletions

110
CLAUDE.md
View File

@@ -2,77 +2,79 @@
## Project Overview
The Nexus is a Three.js environment — Timmy's sovereign home in 3D space. It serves as the central hub for all portals to other worlds. Stack: vanilla JS ES modules, Three.js 0.183, no bundler.
The Nexus is Timmy's canonical 3D/home-world repo.
Its intended role is:
- local-first training ground for Timmy
- wizardly visualization surface for the system
## Architecture
## Current Repo Truth
```
index.html # Entry point: HUD, chat panel, loading screen, live-reload script
style.css # Design system: dark space theme, holographic panels
app.js # Three.js scene, shaders, controls, game loop, WS bridge (~all logic)
portals.json # Portal registry (data-driven)
vision.json # Vision point content (data-driven)
server.js # Optional: proxy server for CORS (commit heatmap API)
```
Do not describe this repo as a live browser app on `main`.
No build step. Served as static files. Import maps in `index.html` handle Three.js resolution.
Current `main` does not ship the old root frontend files:
- `index.html`
- `app.js`
- `style.css`
- `package.json`
## WebSocket Bridge (v2.0)
A clean checkout of current `main` serves a directory listing if you static-serve the repo root.
That is world-state truth.
The Nexus connects to Timmy's backend via WebSocket for live cognitive state:
The live browser shell people remember exists in legacy form at:
- `/Users/apayne/the-matrix`
- **URL**: `?ws=ws://hermes:8765` query param, or default `ws://localhost:8765`
- **Inbound**: `agent_state`, `agent_move`, `chat_response`, `system_metrics`, `dual_brain`, `heartbeat`
- **Outbound**: `chat_message`, `presence`
- **Graceful degradation**: When WS is offline, agents idle locally, chat shows "OFFLINE"
That legacy app is source material for migration, not a second canonical repo.
## The Hard Rule — Read This First
Timmy_Foundation/the-nexus is the only canonical 3D repo.
**Every PR: net ≤ 10 added lines.** Add 40, remove 30. Can't remove? Import instead.
You MUST plan your cuts BEFORE writing new code. See CONTRIBUTING.md.
Do NOT self-merge. Do NOT submit a PR that violates this.
See:
- `LEGACY_MATRIX_AUDIT.md`
- issues `#684`, `#685`, `#686`, `#687`
## Conventions
## Architecture (current main)
- **ES modules only** — no CommonJS, no bundler
- **Single-file app** — logic lives in `app.js`; don't split without good reason
- **Color palette** — defined in `NEXUS.colors` at top of `app.js`
- **Line budget** — app.js should stay under 1500 lines
- **Conventional commits**: `feat:`, `fix:`, `refactor:`, `test:`, `chore:`
- **Branch naming**: `claude/issue-{N}` (e.g. `claude/issue-5`)
- **One PR at a time** — wait for merge-bot before opening the next
Current repo contents are centered on:
- `nexus/` — Python cognition / heartbeat components
- `server.py` — local websocket bridge
- `portals.json`, `vision.json` — data/config artifacts
- deployment/docs files
## Validation (merge-bot checks)
Do not tell contributors to run Vite or edit a nonexistent root frontend on current `main`.
If browser/UI work is being restored, it must happen through the migration backlog and land back here.
The `nexus-merge-bot.sh` validates PRs before auto-merge:
## Hard Rules
1. HTML validation — `index.html` must be valid HTML
2. JS syntax — `node --check app.js` must pass
3. JSON validation — any `.json` files must parse
4. File size budget — JS files must be < 500 KB
1. One canonical 3D repo only: `Timmy_Foundation/the-nexus`
2. No parallel evolution of `/Users/apayne/the-matrix` as if it were the product
3. Rescue useful legacy Matrix work by auditing and migrating it here
4. Telemetry and durable truth flow through Hermes harness
5. OpenClaw remains a sidecar, not the governing authority
6. Before claiming visual validation, prove the app being viewed actually comes from current `the-nexus`
**Always run `node --check app.js` before committing.**
## Validation Rule
## PR Rules
If you are asked to visually validate Nexus:
- prove the tested app comes from a clean checkout/worktree of `Timmy_Foundation/the-nexus`
- if current `main` only serves a directory listing or otherwise lacks the browser world, stop calling it visually validated
- pivot to migration audit and issue triage instead of pretending the world still exists
- **Net addition limit: ≤ 10 lines.** No exceptions. Plan cuts before writing.
- **Do NOT self-merge.** Submit the PR, a different user merges it.
- Base every PR on latest `main`
- Squash merge only
- Include manual test plan + automated test output in PR body
- Include `Fixes #N` or `Refs #N` in commit message
## Migration Priorities
## Running Locally
1. `#684` — docs truth
2. `#685` — legacy Matrix preservation audit
3. `#686` — browser smoke / visual validation rebuild
4. `#687` — restore wizardly local-first visual shell
5. then continue portal/gameplay work (`#672`, `#673`, `#674`, `#675`)
```bash
npx serve . -l 3000
# open http://localhost:3000
# To connect to Timmy: http://localhost:3000?ws=ws://hermes:8765
```
## Legacy Matrix rescue targets
## Gitea API
The old Matrix contains real quality work worth auditing:
- visitor movement and embodiment
- agent presence / bark / chat systems
- transcript logging
- ambient world systems
- satflow / economy visualization
- browser smoke tests and production build discipline
```
Base URL: http://143.198.27.163:3000/api/v1
Repo: Timmy_Foundation/the-nexus
```
Preserve the good work.
Do not preserve stale assumptions or fake architecture.

View File

@@ -0,0 +1,107 @@
# Evennia → Nexus Event Protocol
This is the thin semantic adapter between Timmy's persistent Evennia world and
Timmy's Nexus-facing world model.
Principle:
- Evennia owns persistent world truth.
- Nexus owns visualization and operator legibility.
- The adapter owns only translation, not storage or game logic.
## Canonical event families
### 1. `evennia.session_bound`
Binds a Hermes session to a world interaction run.
```json
{
"type": "evennia.session_bound",
"hermes_session_id": "20260328_132016_7ea250",
"evennia_account": "Timmy",
"evennia_character": "Timmy",
"timestamp": "2026-03-28T20:00:00Z"
}
```
### 2. `evennia.actor_located`
Declares where Timmy currently is.
```json
{
"type": "evennia.actor_located",
"actor_id": "Timmy",
"room_id": "Gate",
"room_key": "Gate",
"room_name": "Gate",
"timestamp": "2026-03-28T20:00:01Z"
}
```
### 3. `evennia.room_snapshot`
The main room-state payload Nexus should render.
```json
{
"type": "evennia.room_snapshot",
"room_id": "Chapel",
"room_key": "Chapel",
"title": "Chapel",
"desc": "A quiet room set apart for prayer, conscience, grief, and right alignment.",
"exits": [
{"key": "courtyard", "destination_id": "Courtyard", "destination_key": "Courtyard"}
],
"objects": [
{"id": "Book of the Soul", "key": "Book of the Soul", "short_desc": "A doctrinal anchor."},
{"id": "Prayer Wall", "key": "Prayer Wall", "short_desc": "A place for names and remembered burdens."}
],
"occupants": [],
"timestamp": "2026-03-28T20:00:02Z"
}
```
### 4. `evennia.command_issued`
Records what Timmy attempted.
```json
{
"type": "evennia.command_issued",
"hermes_session_id": "20260328_132016_7ea250",
"actor_id": "Timmy",
"command_text": "look Book of the Soul",
"timestamp": "2026-03-28T20:00:03Z"
}
```
### 5. `evennia.command_result`
Records what the world returned.
```json
{
"type": "evennia.command_result",
"hermes_session_id": "20260328_132016_7ea250",
"actor_id": "Timmy",
"command_text": "look Book of the Soul",
"output_text": "Book of the Soul. A doctrinal anchor. It is not decorative; it is a reference point.",
"success": true,
"timestamp": "2026-03-28T20:00:04Z"
}
```
## What Nexus should care about
For first renderability, Nexus only needs:
- current room title/description
- exits
- visible objects
- actor location
- latest command/result
It does *not* need raw telnet noise or internal Evennia database structure.
## Ownership boundary
Do not build a second world model in Nexus.
Do not make Nexus authoritative over persistent state.
Do not make Evennia care about Three.js internals.
Own only this translation layer.

View File

@@ -0,0 +1,49 @@
# First Light Report — Evennia to Nexus Bridge
Issue:
- #727 Feed Evennia room/command events into the Nexus websocket bridge
What was implemented:
- `nexus/evennia_ws_bridge.py` — reads Evennia telemetry JSONL and publishes normalized Evennia→Nexus events into the local websocket bridge
- `EVENNIA_NEXUS_EVENT_PROTOCOL.md` — canonical event family contract
- `nexus/evennia_event_adapter.py` — normalization helpers (already merged in #725)
- `nexus/perception_adapter.py` support for `evennia.actor_located`, `evennia.room_snapshot`, and `evennia.command_result`
- tests locking the bridge parsing and event contract
Proof method:
1. Start local Nexus websocket bridge on `ws://127.0.0.1:8765`
2. Open a websocket listener
3. Replay a real committed Evennia example trace from `timmy-home`
4. Confirm normalized events are received over the websocket
Observed received messages (excerpt):
```json
[
{
"type": "evennia.session_bound",
"hermes_session_id": "world-basics-trace.example",
"evennia_account": "Timmy",
"evennia_character": "Timmy"
},
{
"type": "evennia.command_issued",
"actor_id": "timmy",
"command_text": "look"
},
{
"type": "evennia.command_result",
"actor_id": "timmy",
"command_text": "look",
"output_text": "Chapel A quiet room set apart for prayer, conscience, grief, and right alignment...",
"success": true
}
]
```
Interpretation:
- Evennia world telemetry can now be published into the Nexus websocket bridge without inventing a second world model.
- The bridge is thin: it translates and forwards.
- Nexus-side perception code can now consume these events as part of Timmy's sensorium.
Why this matters:
This is the first live seam where Timmy's persistent Evennia place can begin to appear inside the Nexus-facing world model.

View File

@@ -102,22 +102,47 @@ A portal is a game configuration. To add one:
"name": "New Game",
"description": "What this portal is.",
"status": "offline",
"portal_type": "game-world",
"world_category": "rpg",
"environment": "staging",
"access_mode": "operator",
"readiness_state": "prototype",
"telemetry_source": "hermes-harness:new-game-bridge",
"owner": "Timmy",
"app_id": 12345,
"window_title": "New Game Window Title",
"destination": {
"type": "harness",
"action_label": "Enter New Game",
"params": { "world": "new-world" }
}
}
```
2. **No code changes.** The heartbeat loop reads `portals.json`,
uses `app_id` for Steam API calls and `window_title` for
screenshot targeting. The MCP tools are game-agnostic.
Required metadata fields:
- `portal_type` — high-level kind (`game-world`, `operator-room`, `research-space`, `experiment`)
- `world_category` — subtype for navigation and grouping (`rpg`, `workspace`, `sim`, etc.)
- `environment``production`, `staging`, or `local`
- `access_mode``public`, `operator`, or `local-only`
- `readiness_state``playable`, `active`, `prototype`, `rebuilding`, `blocked`, `offline`
- `telemetry_source` — where truth/status comes from
- `owner` — who currently owns the world or integration lane
- `destination.action_label` — human-facing action text for UI cards/directories
2. **No mandatory game-specific code changes.** The heartbeat loop reads `portals.json`,
uses metadata for grouping/status/visibility, and can still use fields like
`app_id` and `window_title` for screenshot targeting where relevant. The MCP tools remain game-agnostic.
3. **Game-specific prompts** go in `training/data/prompts_*.yaml`
to teach the model what the game looks like and how to play it.
4. **Migration from legacy portal definitions**
- old portal entries with only `id`, `name`, `description`, `status`, and `destination`
should be upgraded in place
- preserve visual fields like `color`, `position`, and `rotation`
- add the new metadata fields so the same registry can drive future atlas, status wall,
preview cards, and many-portal navigation without inventing parallel registries
## Portal: Bannerlord (Primary)
**Steam App ID:** `261550`

141
LEGACY_MATRIX_AUDIT.md Normal file
View File

@@ -0,0 +1,141 @@
# Legacy Matrix Audit
Purpose:
Preserve useful work from `/Users/apayne/the-matrix` before the Nexus browser shell is rebuilt.
Canonical rule:
- `Timmy_Foundation/the-nexus` is the only canonical 3D repo.
- `/Users/apayne/the-matrix` is legacy source material, not a parallel product.
## Verified Legacy Matrix State
Local legacy repo:
- `/Users/apayne/the-matrix`
Observed facts:
- Vite browser app exists
- `npm test` passes with `87 passed, 0 failed`
- 23 JS modules under `js/`
- package scripts include `dev`, `build`, `preview`, and `test`
## Known historical Nexus snapshot
Useful in-repo reference point:
- `0518a1c3ae3c1d0afeb24dea9772102f5a3d9a66`
That snapshot still contains browser-world root files such as:
- `index.html`
- `app.js`
- `style.css`
- `package.json`
- `tests/`
## Rescue Candidates
### Carry forward into Nexus vNext
1. `agent-defs.js`
- agent identity definitions
- useful as seed data/model for visible entities in the world
2. `agents.js`
- agent objects, state machine, connection lines
- useful for visualizing Timmy / subagents / system processes in a world-native way
3. `avatar.js`
- visitor embodiment, movement, camera handling
- strongly aligned with "training ground" and "walk the world" goals
4. `ui.js`
- HUD, chat surfaces, overlays
- useful if rebuilt against real harness data instead of stale fake state
5. `websocket.js`
- browser-side live bridge patterns
- useful if retethered to Hermes-facing transport
6. `transcript.js`
- local transcript capture pattern
- useful if durable truth still routes through Hermes and browser cache remains secondary
7. `ambient.js`
- mood / atmosphere system
- directly supports wizardly presentation without changing system authority
8. `satflow.js`
- visual economy / payment flow motifs
- useful if Timmy's economy/agent interactions become a real visible layer
9. `economy.js`
- treasury / wallet panel ideas
- useful if later backed by real sovereign metrics
10. `presence.js`
- who-is-here / online-state UI
- useful for showing human + agent + process presence in the world
11. `interaction.js`
- clicking, inspecting, selecting world entities
- likely needed in any real browser-facing Nexus shell
12. `quality.js`
- hardware-aware quality tiering
- useful for local-first graceful degradation on Mac hardware
13. `bark.js`
- prominent speech / bark system
- strong fit for Timmy's expressive presence in-world
14. `world.js`, `effects.js`, `scene-objects.js`, `zones.js`
- broad visual foundation work
- should be mined for patterns, not blindly transplanted
15. `test/smoke.mjs`
- browser smoke discipline
- should inform rebuilt validation in canonical Nexus repo
### Archive as reference, not direct carry-forward
- demo/autopilot assumptions that pretend fake backend activity is real
- any websocket schema that no longer matches Hermes truth
- Vite-specific plumbing that is only useful if we consciously recommit to Vite
### Deliberately drop unless re-justified
- anything that presents mock data as if it were live
- anything that duplicates a better Hermes-native telemetry path
- anything that turns the browser into the system of record
## Concern Separation for Nexus vNext
When rebuilding inside `the-nexus`, keep concerns separated:
1. World shell / rendering
- scene, camera, movement, atmosphere
2. Presence and embodiment
- avatar, agent placement, selection, bark/chat surfaces
3. Harness bridge
- websocket / API bridge from Hermes truth into browser state
4. Visualization panels
- metrics, presence, economy, portal states, transcripts
5. Validation
- smoke tests, screenshot proof, provenance checks
6. Game portal layer
- Morrowind / portal-specific interaction surfaces
Do not collapse all of this into one giant app file again.
Do not let visual shell code become telemetry authority.
## Migration Rule
Rescue knowledge first.
Then rescue modules.
Then rebuild the browser shell inside `the-nexus`.
No more ghost worlds.
No more parallel 3D repos.

137
README.md
View File

@@ -1,70 +1,101 @@
# ◈ The Nexus — Timmy's Sovereign Home
A Three.js environment serving as Timmy's sovereign space — like Dr. Strange's Sanctum Sanctorum, existing outside time. The Nexus is the central hub from which all worlds are accessed through portals.
The Nexus is Timmy's canonical 3D/home-world repo.
## Features
It is meant to become two things at once:
- a local-first training ground for Timmy
- a wizardly visualization surface for the living system
- **Procedural Nebula Skybox** — animated stars, twinkling, layered nebula clouds
- **Batcave Terminal** — 5 holographic display panels arranged in an arc showing:
- Nexus Command (system status, harness state, agent loops)
- Dev Queue (live Gitea issue references)
- Metrics (uptime, commits, CPU/MEM)
- Thought Stream (Timmy's current thoughts)
- Agent Status (all agent states)
- **Morrowind Portal** — glowing torus with animated swirl shader, ready for world connection
- **Admin Chat (Timmy Terminal)** — real-time message interface, ready for Hermes WebSocket
- **Nexus Core** — floating crystalline icosahedron on pedestal
- **Ambient Environment** — crystal formations, floating runestones, energy particles, atmospheric fog
- **WASD + Mouse Navigation** — first-person exploration of the space
- **Post-Processing** — Unreal Bloom + SMAA antialiasing
## Current Truth
## Architecture
As of current `main`, this repo does **not** ship a browser 3D world.
In plain language: current `main` does not ship a browser 3D world.
```
the-nexus/
├── index.html # Entry point with HUD overlay, chat panel, loading screen
├── style.css # Nexus design system (dark space theme, holographic panels)
└── app.js # Three.js scene, shaders, controls, game loop
```
A clean checkout of `Timmy_Foundation/the-nexus` on `main` currently contains:
- Python heartbeat / cognition files under `nexus/`
- `server.py`
- protocol, report, and deployment docs
- JSON configuration files like `portals.json` and `vision.json`
It does **not** currently contain an active root frontend such as:
- `index.html`
- `app.js`
- `style.css`
- `package.json`
Serving the repo root today shows a directory listing, not a rendered world.
## One Canonical 3D Repo
`Timmy_Foundation/the-nexus` is the only canonical 3D repo.
In plain language: Timmy_Foundation/the-nexus is the only canonical 3D repo.
The old local browser app at:
- `/Users/apayne/the-matrix`
is legacy source material, not a second repo to keep evolving in parallel.
Useful work from it must be audited and migrated here.
See:
- `LEGACY_MATRIX_AUDIT.md`
## Why this matters
We do not want to lose real quality work.
We also do not want to keep two drifting 3D repos alive by accident.
The rule is:
- rescue good work from legacy Matrix
- rebuild inside `the-nexus`
- keep telemetry and durable truth flowing through the Hermes harness
- keep OpenClaw as a sidecar, not the authority
## Verified historical browser-world snapshot
The commit the user pointed at:
- `0518a1c3ae3c1d0afeb24dea9772102f5a3d9a66`
still contains the old root browser files (`index.html`, `app.js`, `style.css`, `package.json`, tests/), so it is a useful in-repo reference point for what existed before the later deletions.
## Active migration backlog
- `#684` sync docs to repo truth
- `#685` preserve legacy Matrix quality work before rewrite
- `#686` rebuild browser smoke / visual validation for the real Nexus repo
- `#687` restore a wizardly local-first visual shell from audited Matrix components
- `#672` rebuild the portal stack as Timmy → Reflex → Pilot
- `#673` deterministic Morrowind pilot loop with world-state proof
- `#674` reflex tactical layer and semantic trajectory logging
- `#675` deterministic context compaction for long local sessions
## What gets preserved from legacy Matrix
High-value candidates include:
- visitor movement / embodiment
- chat, bark, and presence systems
- transcript logging
- ambient / visual atmosphere systems
- economy / satflow visualizations
- smoke and browser validation discipline
Those pieces should be carried forward only if they serve the mission and are re-tethered to real local system state.
## Running Locally
```bash
npx serve . -l 3000
# Open http://localhost:3000
```
### Current repo truth
## Roadmap
There is no root browser app on current `main`.
Do not tell people to static-serve the repo root and expect a world.
- [ ] Wire chat to Hermes WebSocket (`/api/world/ws`)
- [ ] Pull live data into terminal panels from Timmy's actual state
- [ ] Portal walk-through interaction to load destination worlds
- [ ] Timmy's avatar (lizard wizard body he designs himself)
- [ ] Connect to AlexanderWhitestone.com as public entry point
- [ ] Integrate existing Replit timmy-tower world code
### What you can run now
## Related
- `python3 server.py` for the local websocket bridge
- Python modules under `nexus/` for heartbeat / cognition work
- **Gitea Issue**: [#1090 — EPIC: Nexus v1](http://143.198.27.163:3000/rockachopa/Timmy-time-dashboard/issues/1090)
- **Live Demo**: Deployed via Perplexity Computer
### Browser world restoration path
## Groq Worker
The Groq worker is a dedicated worker for the Groq API. It is designed to be used by the Nexus Mind to offload the thinking process to the Groq API.
### Usage
To use the Groq worker, you need to set the `GROQ_API_KEY` environment variable. You can then run the `nexus_think.py` script with the `--groq-model` argument:
```bash
export GROQ_API_KEY="your-api-key"
python -m nexus.nexus_think --groq-model "groq/llama3-8b-8192"
```
### Recommendations
Groq has fast inference, which makes it a good candidate for tasks like PR reviews. You can use the Groq worker to review PRs by a Gitea webhook.
The browser-facing Nexus must be rebuilt deliberately through the migration backlog above, using audited Matrix components and truthful validation.
---
*Part of [The Timmy Foundation](http://143.198.27.163:3000/Timmy_Foundation)*
*One 3D repo. One migration path. No more ghost worlds.*

View File

@@ -14,7 +14,11 @@ from nexus.perception_adapter import (
)
from nexus.experience_store import ExperienceStore
from nexus.trajectory_logger import TrajectoryLogger
from nexus.nexus_think import NexusMind
try:
from nexus.nexus_think import NexusMind
except Exception:
NexusMind = None
__all__ = [
"ws_to_perception",

View File

@@ -0,0 +1,66 @@
"""Thin Evennia -> Nexus event normalization helpers."""
from __future__ import annotations
from datetime import datetime, timezone
def _ts(value: str | None = None) -> str:
return value or datetime.now(timezone.utc).isoformat()
def session_bound(hermes_session_id: str, evennia_account: str = "Timmy", evennia_character: str = "Timmy", timestamp: str | None = None) -> dict:
return {
"type": "evennia.session_bound",
"hermes_session_id": hermes_session_id,
"evennia_account": evennia_account,
"evennia_character": evennia_character,
"timestamp": _ts(timestamp),
}
def actor_located(actor_id: str, room_key: str, room_name: str | None = None, timestamp: str | None = None) -> dict:
return {
"type": "evennia.actor_located",
"actor_id": actor_id,
"room_id": room_key,
"room_key": room_key,
"room_name": room_name or room_key,
"timestamp": _ts(timestamp),
}
def room_snapshot(room_key: str, title: str, desc: str, exits: list[dict] | None = None, objects: list[dict] | None = None, occupants: list[dict] | None = None, timestamp: str | None = None) -> dict:
return {
"type": "evennia.room_snapshot",
"room_id": room_key,
"room_key": room_key,
"title": title,
"desc": desc,
"exits": exits or [],
"objects": objects or [],
"occupants": occupants or [],
"timestamp": _ts(timestamp),
}
def command_issued(hermes_session_id: str, actor_id: str, command_text: str, timestamp: str | None = None) -> dict:
return {
"type": "evennia.command_issued",
"hermes_session_id": hermes_session_id,
"actor_id": actor_id,
"command_text": command_text,
"timestamp": _ts(timestamp),
}
def command_result(hermes_session_id: str, actor_id: str, command_text: str, output_text: str, success: bool = True, timestamp: str | None = None) -> dict:
return {
"type": "evennia.command_result",
"hermes_session_id": hermes_session_id,
"actor_id": actor_id,
"command_text": command_text,
"output_text": output_text,
"success": success,
"timestamp": _ts(timestamp),
}

View File

@@ -0,0 +1,99 @@
#!/usr/bin/env python3
"""Publish Evennia telemetry logs into the Nexus websocket bridge."""
from __future__ import annotations
import argparse
import asyncio
import json
import re
from pathlib import Path
from typing import Iterable
import websockets
from nexus.evennia_event_adapter import actor_located, command_issued, command_result, room_snapshot, session_bound
ANSI_RE = re.compile(r"\x1b\[[0-9;]*[A-Za-z]")
def strip_ansi(text: str) -> str:
return ANSI_RE.sub("", text or "")
def clean_lines(text: str) -> list[str]:
text = strip_ansi(text).replace("\r", "")
return [line.strip() for line in text.split("\n") if line.strip()]
def parse_room_output(text: str):
lines = clean_lines(text)
if len(lines) < 2:
return None
title = lines[0]
desc = lines[1]
exits = []
objects = []
for line in lines[2:]:
if line.startswith("Exits:"):
raw = line.split(":", 1)[1].strip()
raw = raw.replace(" and ", ", ")
exits = [{"key": token.strip(), "destination_id": token.strip().title(), "destination_key": token.strip().title()} for token in raw.split(",") if token.strip()]
elif line.startswith("You see:"):
raw = line.split(":", 1)[1].strip()
raw = raw.replace(" and ", ", ")
parts = [token.strip() for token in raw.split(",") if token.strip()]
objects = [{"id": p.removeprefix('a ').removeprefix('an '), "key": p.removeprefix('a ').removeprefix('an '), "short_desc": p} for p in parts]
return {"title": title, "desc": desc, "exits": exits, "objects": objects}
def normalize_event(raw: dict, hermes_session_id: str) -> list[dict]:
out: list[dict] = []
event = raw.get("event")
actor = raw.get("actor", "Timmy")
timestamp = raw.get("timestamp")
if event == "connect":
out.append(session_bound(hermes_session_id, evennia_account=actor, evennia_character=actor, timestamp=timestamp))
parsed = parse_room_output(raw.get("output", ""))
if parsed:
out.append(actor_located(actor, parsed["title"], parsed["title"], timestamp=timestamp))
out.append(room_snapshot(parsed["title"], parsed["title"], parsed["desc"], exits=parsed["exits"], objects=parsed["objects"], timestamp=timestamp))
return out
if event == "command":
cmd = raw.get("command", "")
output = raw.get("output", "")
out.append(command_issued(hermes_session_id, actor, cmd, timestamp=timestamp))
success = not output.startswith("Command '") and not output.startswith("Could not find")
out.append(command_result(hermes_session_id, actor, cmd, strip_ansi(output), success=success, timestamp=timestamp))
parsed = parse_room_output(output)
if parsed:
out.append(actor_located(actor, parsed["title"], parsed["title"], timestamp=timestamp))
out.append(room_snapshot(parsed["title"], parsed["title"], parsed["desc"], exits=parsed["exits"], objects=parsed["objects"], timestamp=timestamp))
return out
return out
async def playback(log_path: Path, ws_url: str):
hermes_session_id = log_path.stem
async with websockets.connect(ws_url) as ws:
for line in log_path.read_text(encoding="utf-8").splitlines():
if not line.strip():
continue
raw = json.loads(line)
for event in normalize_event(raw, hermes_session_id):
await ws.send(json.dumps(event))
def main():
parser = argparse.ArgumentParser(description="Publish Evennia telemetry into the Nexus websocket bridge")
parser.add_argument("log_path", help="Path to Evennia telemetry JSONL")
parser.add_argument("--ws", default="ws://127.0.0.1:8765", help="Nexus websocket bridge URL")
args = parser.parse_args()
asyncio.run(playback(Path(args.log_path).expanduser(), args.ws))
if __name__ == "__main__":
main()

View File

@@ -199,6 +199,56 @@ def perceive_action_result(data: dict) -> Optional[Perception]:
)
def perceive_evennia_actor_located(data: dict) -> Optional[Perception]:
actor = data.get("actor_id", "Timmy")
room = data.get("room_name") or data.get("room_key") or data.get("room_id")
if not room:
return None
return Perception(
timestamp=time.time(),
raw_type="evennia.actor_located",
description=f"{actor} is now in {room}.",
salience=0.7,
)
def perceive_evennia_room_snapshot(data: dict) -> Optional[Perception]:
title = data.get("title") or data.get("room_key") or data.get("room_id")
desc = data.get("desc", "")
exits = ", ".join(exit.get("key", "") for exit in data.get("exits", []) if exit.get("key"))
objects = ", ".join(obj.get("key", "") for obj in data.get("objects", []) if obj.get("key"))
if not title:
return None
parts = [f"You are in {title}."]
if desc:
parts.append(desc)
if exits:
parts.append(f"Exits: {exits}.")
if objects:
parts.append(f"You see: {objects}.")
return Perception(
timestamp=time.time(),
raw_type="evennia.room_snapshot",
description=" ".join(parts),
salience=0.85,
)
def perceive_evennia_command_result(data: dict) -> Optional[Perception]:
success = data.get("success", True)
command = data.get("command_text", "your command")
output = data.get("output_text", "")
desc = f"Your world command {'succeeded' if success else 'failed'}: {command}."
if output:
desc += f" {output[:240]}"
return Perception(
timestamp=time.time(),
raw_type="evennia.command_result",
description=desc,
salience=0.8,
)
# Registry of WS type → perception function
PERCEPTION_MAP = {
"agent_state": perceive_agent_state,
@@ -212,6 +262,9 @@ PERCEPTION_MAP = {
"action_result": perceive_action_result,
"heartbeat": lambda _: None, # Ignore
"dual_brain": lambda _: None, # Internal — not part of sensorium
"evennia.actor_located": perceive_evennia_actor_located,
"evennia.room_snapshot": perceive_evennia_room_snapshot,
"evennia.command_result": perceive_evennia_command_result,
}

View File

@@ -4,12 +4,20 @@
"name": "Morrowind",
"description": "The Vvardenfell harness. Ash storms and ancient mysteries.",
"status": "online",
"portal_type": "game-world",
"world_category": "rpg",
"environment": "production",
"access_mode": "public",
"readiness_state": "playable",
"telemetry_source": "hermes-harness:morrowind-mcp",
"owner": "Timmy",
"color": "#ff6600",
"position": { "x": 15, "y": 0, "z": -10 },
"rotation": { "y": -0.5 },
"destination": {
"url": "https://morrowind.timmy.foundation",
"type": "harness",
"action_label": "Enter Vvardenfell",
"params": { "world": "vvardenfell" }
}
},
@@ -17,13 +25,21 @@
"id": "bannerlord",
"name": "Bannerlord",
"description": "Calradia battle harness. Massive armies, tactical command.",
"status": "online",
"status": "rebuilding",
"portal_type": "game-world",
"world_category": "strategy-rpg",
"environment": "staging",
"access_mode": "operator",
"readiness_state": "prototype",
"telemetry_source": "hermes-harness:bannerlord-bridge",
"owner": "Timmy",
"color": "#ffd700",
"position": { "x": -15, "y": 0, "z": -10 },
"rotation": { "y": 0.5 },
"destination": {
"url": "https://bannerlord.timmy.foundation",
"type": "harness",
"action_label": "Enter Calradia",
"params": { "world": "calradia" }
}
},
@@ -32,12 +48,20 @@
"name": "Workshop",
"description": "The creative harness. Build, script, and manifest.",
"status": "online",
"portal_type": "operator-room",
"world_category": "workspace",
"environment": "local",
"access_mode": "local-only",
"readiness_state": "active",
"telemetry_source": "hermes-harness:workshop-state",
"owner": "Alexander",
"color": "#4af0c0",
"position": { "x": 0, "y": 0, "z": -20 },
"rotation": { "y": 0 },
"destination": {
"url": "https://workshop.timmy.foundation",
"type": "harness",
"action_label": "Enter Workshop",
"params": { "mode": "creative" }
}
}

View File

@@ -0,0 +1,56 @@
from nexus.evennia_event_adapter import actor_located, command_issued, command_result, room_snapshot, session_bound
from nexus.perception_adapter import ws_to_perception
def test_session_bound_schema():
event = session_bound("sess-1")
assert event["type"] == "evennia.session_bound"
assert event["hermes_session_id"] == "sess-1"
assert event["evennia_account"] == "Timmy"
def test_room_snapshot_schema():
event = room_snapshot(
room_key="Chapel",
title="Chapel",
desc="Quiet room.",
exits=[{"key": "courtyard", "destination_id": "Courtyard", "destination_key": "Courtyard"}],
objects=[{"id": "Book of the Soul", "key": "Book of the Soul", "short_desc": "A doctrinal anchor."}],
)
assert event["type"] == "evennia.room_snapshot"
assert event["title"] == "Chapel"
assert event["objects"][0]["key"] == "Book of the Soul"
def test_evennia_room_snapshot_becomes_perception():
perception = ws_to_perception(
room_snapshot(
room_key="Workshop",
title="Workshop",
desc="Tools everywhere.",
exits=[{"key": "courtyard", "destination_id": "Courtyard", "destination_key": "Courtyard"}],
objects=[{"id": "Workbench", "key": "Workbench", "short_desc": "A broad workbench."}],
)
)
assert perception is not None
assert "Workshop" in perception.description
assert "Workbench" in perception.description
def test_evennia_command_result_becomes_perception():
perception = ws_to_perception(command_result("sess-2", "Timmy", "look Book of the Soul", "Book of the Soul. A doctrinal anchor.", True))
assert perception is not None
assert "succeeded" in perception.description.lower()
assert "Book of the Soul" in perception.description
def test_evennia_actor_located_becomes_perception():
perception = ws_to_perception(actor_located("Timmy", "Gate"))
assert perception is not None
assert "Gate" in perception.description
def test_evennia_command_issued_schema():
event = command_issued("sess-3", "Timmy", "chapel")
assert event["type"] == "evennia.command_issued"
assert event["command_text"] == "chapel"

View File

@@ -0,0 +1,36 @@
from nexus.evennia_ws_bridge import clean_lines, normalize_event, parse_room_output, strip_ansi
def test_strip_ansi_removes_escape_codes():
assert strip_ansi('\x1b[1mGate\x1b[0m') == 'Gate'
def test_parse_room_output_extracts_room_exits_and_objects():
parsed = parse_room_output('\x1b[1mChapel\x1b[0m\nQuiet room.\nExits: courtyard\nYou see: a Book of the Soul and a Prayer Wall')
assert parsed['title'] == 'Chapel'
assert parsed['exits'][0]['key'] == 'courtyard'
keys = [obj['key'] for obj in parsed['objects']]
assert 'Book of the Soul' in keys
assert 'Prayer Wall' in keys
def test_normalize_connect_emits_session_and_room_events():
events = normalize_event({'event': 'connect', 'actor': 'Timmy', 'output': 'Gate\nA threshold.\nExits: enter'}, 'sess1')
types = [event['type'] for event in events]
assert 'evennia.session_bound' in types
assert 'evennia.actor_located' in types
assert 'evennia.room_snapshot' in types
def test_normalize_command_emits_command_and_snapshot():
events = normalize_event({'event': 'command', 'actor': 'timmy', 'command': 'courtyard', 'output': 'Courtyard\nOpen court.\nExits: gate, workshop\nYou see: a Map Table'}, 'sess2')
types = [event['type'] for event in events]
assert types[0] == 'evennia.command_issued'
assert 'evennia.command_result' in types
assert 'evennia.room_snapshot' in types
def test_normalize_failed_command_marks_failure():
events = normalize_event({'event': 'command', 'actor': 'timmy', 'command': 'workshop', 'output': "Command 'workshop' is not available."}, 'sess3')
result = [event for event in events if event['type'] == 'evennia.command_result'][0]
assert result['success'] is False

View File

@@ -0,0 +1,45 @@
import json
from pathlib import Path
REQUIRED_TOP_LEVEL_KEYS = {
"id",
"name",
"description",
"status",
"portal_type",
"world_category",
"environment",
"access_mode",
"readiness_state",
"telemetry_source",
"owner",
"destination",
}
REQUIRED_DESTINATION_KEYS = {"type", "action_label"}
def test_portals_json_uses_expanded_registry_schema() -> None:
portals = json.loads(Path("portals.json").read_text())
assert portals, "portals.json should define at least one portal"
for portal in portals:
assert REQUIRED_TOP_LEVEL_KEYS.issubset(portal.keys())
assert REQUIRED_DESTINATION_KEYS.issubset(portal["destination"].keys())
def test_gameportal_protocol_documents_new_metadata_fields_and_migration() -> None:
protocol = Path("GAMEPORTAL_PROTOCOL.md").read_text()
for term in [
"portal_type",
"world_category",
"environment",
"access_mode",
"readiness_state",
"telemetry_source",
"owner",
"Migration from legacy portal definitions",
]:
assert term in protocol

35
tests/test_repo_truth.py Normal file
View File

@@ -0,0 +1,35 @@
from pathlib import Path
def test_readme_states_repo_truth_and_single_canonical_3d_repo() -> None:
readme = Path("README.md").read_text()
assert "current `main` does not ship a browser 3D world" in readme
assert "Timmy_Foundation/the-nexus is the only canonical 3D repo" in readme
assert "/Users/apayne/the-matrix" in readme
assert "npx serve . -l 3000" not in readme
def test_claude_doc_matches_current_repo_truth() -> None:
claude = Path("CLAUDE.md").read_text()
assert "Do not describe this repo as a live browser app on `main`." in claude
assert "Timmy_Foundation/the-nexus is the only canonical 3D repo." in claude
assert "LEGACY_MATRIX_AUDIT.md" in claude
def test_legacy_matrix_audit_exists_and_names_rescue_targets() -> None:
audit = Path("LEGACY_MATRIX_AUDIT.md").read_text()
for term in [
"agent-defs.js",
"agents.js",
"avatar.js",
"ui.js",
"websocket.js",
"transcript.js",
"ambient.js",
"satflow.js",
"economy.js",
]:
assert term in audit