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Author SHA1 Message Date
c6f6f83a7c Merge pull request '[Mnemosyne] Memory filter panel — toggle categories by region' (#1213) from feat/mnemosyne-memory-filter into main
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Merged PR #1213: [Mnemosyne] Memory filter panel — toggle categories by region
2026-04-11 05:31:44 +00:00
026e4a8cae Merge pull request '[Mnemosyne] Fix entity resolution lines wiring (#1167)' (#1214) from fix/entity-resolution-lines-wiring into main
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Merged PR #1214
2026-04-11 05:31:26 +00:00
75f39e4195 fix: wire SpatialMemory.setCamera(camera) for entity line LOD (#1167)
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Pass camera reference to SpatialMemory so entity resolution lines get distance-based opacity fade and LOD culling.
2026-04-11 05:06:02 +00:00
8c6255d262 fix: export setCamera from SpatialMemory (#1167)
Entity resolution lines were drawn but LOD culling never activated because setCamera() was defined but not exported. Without camera reference, _updateEntityLines() was a no-op.
2026-04-11 05:05:50 +00:00
45724e8421 feat(mnemosyne): wire memory filter panel in app.js
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- G key toggles filter panel
- Escape closes filter panel
- toggleMemoryFilter() bridge function
2026-04-11 04:10:49 +00:00
04a61132c9 feat(mnemosyne): add memory filter panel CSS
- Frosted glass panel matching Mnemosyne theme
- Category toggle switches with color dots
- Slide-in animation from right
2026-04-11 04:09:30 +00:00
c82d60d7f1 feat(mnemosyne): add memory filter panel with category toggles
- Filter panel with toggle switches per memory region
- Show All / Hide All bulk controls
- Memory count per category
- Frosted glass UI matching Mnemosyne design
2026-04-11 04:09:03 +00:00
6529af293f feat(mnemosyne): add region filter visibility methods to SpatialMemory
- setRegionVisibility(category, visible) — toggle single region
- setAllRegionsVisible(visible) — bulk toggle
- getMemoryCountByRegion() — count memories per category
- isRegionVisible(category) — query visibility state
2026-04-11 04:08:28 +00:00
dd853a21c3 [claude] Mnemosyne archive health dashboard — statistics overlay panel (#1210) (#1211)
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2026-04-11 03:29:05 +00:00
4f8e0330c5 [Mnemosyne] Integrate MemoryOptimizer into app.js
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2026-04-11 01:39:58 +00:00
c3847cc046 [Mnemosyne] Add scripts/smoke.mjs (GOFAI improvements and guardrails)
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2026-04-11 01:39:44 +00:00
4c4677842d [Mnemosyne] Add scripts/guardrails.sh (GOFAI improvements and guardrails)
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2026-04-11 01:39:43 +00:00
f0d929a177 [Mnemosyne] Add nexus/components/memory-optimizer.js (GOFAI improvements and guardrails)
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2026-04-11 01:39:42 +00:00
a22464506c Update style.css (manual merge)
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2026-04-11 01:35:17 +00:00
be55195815 Update index.html (manual merge)
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2026-04-11 01:35:15 +00:00
7fb086976e Update app.js (manual merge)
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2026-04-11 01:35:13 +00:00
c192b05cc1 Update nexus/components/spatial-memory.js (manual merge)
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2026-04-11 01:35:12 +00:00
45ddd65d16 Merge pull request 'feat: Project Genie + Nano Banana concept pack for The Nexus' (#1206) from mimo/build/issue-680 into main
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2026-04-11 01:33:55 +00:00
9984cb733e Merge pull request 'feat: [VALIDATION] Browser smoke and visual validation suite' (#1207) from mimo/build/issue-686 into main
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2026-04-11 01:33:53 +00:00
Alexander Whitestone
6f1264f6c6 WIP: Browser smoke tests (issue #686)
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2026-04-10 21:17:44 -04:00
15 changed files with 1884 additions and 1619 deletions

1
.gitignore vendored
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@@ -7,3 +7,4 @@ mempalace/__pycache__/
# Prevent agents from writing to wrong path (see issue #1145)
public/nexus/
test-screenshots/

83
BROWSER_CONTRACT.md Normal file
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@@ -0,0 +1,83 @@
# Browser Contract — The Nexus
The minimal set of guarantees a working Nexus browser surface must satisfy.
This is the target the smoke suite validates against.
## 1. Static Assets
The following files MUST exist at the repo root and be serveable:
| File | Purpose |
|-------------------|----------------------------------|
| `index.html` | Entry point HTML shell |
| `app.js` | Main Three.js application |
| `style.css` | Visual styling |
| `portals.json` | Portal registry data |
| `vision.json` | Vision points data |
| `manifest.json` | PWA manifest |
| `gofai_worker.js` | GOFAI web worker |
| `server.py` | WebSocket bridge |
## 2. DOM Contract
The following elements MUST exist after the page loads:
| ID | Type | Purpose |
|-----------------------|----------|------------------------------------|
| `nexus-canvas` | canvas | Three.js render target |
| `loading-screen` | div | Initial loading overlay |
| `hud` | div | Main HUD container |
| `chat-panel` | div | Chat interface panel |
| `chat-input` | input | Chat text input |
| `chat-messages` | div | Chat message history |
| `chat-send` | button | Send message button |
| `chat-toggle` | button | Collapse/expand chat |
| `debug-overlay` | div | Debug info overlay |
| `nav-mode-label` | span | Current navigation mode display |
| `ws-status-dot` | span | Hermes WS connection indicator |
| `hud-location-text` | span | Current location label |
| `portal-hint` | div | Portal proximity hint |
| `spatial-search` | div | Spatial memory search overlay |
| `enter-prompt` | div | Click-to-enter overlay (transient) |
## 3. Three.js Contract
After initialization completes:
- `window` has a THREE renderer created from `#nexus-canvas`
- The canvas has a WebGL rendering context
- `scene` is a `THREE.Scene` with fog
- `camera` is a `THREE.PerspectiveCamera`
- `portals` array is populated from `portals.json`
- At least one portal mesh exists in the scene
- The render loop is running (`requestAnimationFrame` active)
## 4. Loading Contract
1. Page loads → loading screen visible
2. Progress bar fills to 100%
3. Loading screen fades out
4. Enter prompt appears
5. User clicks → enter prompt fades → HUD appears
## 5. Provenance Contract
A validation run MUST prove:
- The served files match a known hash manifest from `Timmy_Foundation/the-nexus` main
- No file is served from `/Users/apayne/the-matrix` or other stale source
- The hash manifest is generated from a clean git checkout
- Screenshot evidence is captured and timestamped
## 6. Data Contract
- `portals.json` MUST parse as valid JSON array
- Each portal MUST have: `id`, `name`, `status`, `destination`
- `vision.json` MUST parse as valid JSON
- `manifest.json` MUST have `name`, `start_url`, `theme_color`
## 7. WebSocket Contract
- `server.py` starts without error on port 8765
- A browser client can connect to `ws://localhost:8765`
- The connection status indicator reflects connected state

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69
bin/browser_smoke.sh Executable file
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@@ -0,0 +1,69 @@
#!/usr/bin/env bash
# Browser smoke validation runner for The Nexus.
# Runs provenance checks + Playwright browser tests + screenshot capture.
#
# Usage: bash bin/browser_smoke.sh
# Env: NEXUS_TEST_PORT=9876 (default)
set -euo pipefail
REPO_ROOT="$(cd "$(dirname "$0")/.." && pwd)"
cd "$REPO_ROOT"
PORT="${NEXUS_TEST_PORT:-9876}"
SCREENSHOT_DIR="$REPO_ROOT/test-screenshots"
mkdir -p "$SCREENSHOT_DIR"
echo "═══════════════════════════════════════════"
echo " Nexus Browser Smoke Validation"
echo "═══════════════════════════════════════════"
# Step 1: Provenance check
echo ""
echo "[1/4] Provenance check..."
if python3 bin/generate_provenance.py --check; then
echo " ✓ Provenance verified"
else
echo " ✗ Provenance mismatch — files have changed since manifest was generated"
echo " Run: python3 bin/generate_provenance.py to regenerate"
exit 1
fi
# Step 2: Static file contract
echo ""
echo "[2/4] Static file contract..."
MISSING=0
for f in index.html app.js style.css portals.json vision.json manifest.json gofai_worker.js; do
if [ -f "$f" ]; then
echo "$f"
else
echo "$f MISSING"
MISSING=1
fi
done
if [ "$MISSING" -eq 1 ]; then
echo " Static file contract FAILED"
exit 1
fi
# Step 3: Browser tests via pytest + Playwright
echo ""
echo "[3/4] Browser tests (Playwright)..."
NEXUS_TEST_PORT=$PORT python3 -m pytest tests/test_browser_smoke.py \
-v --tb=short -x \
-k "not test_screenshot" \
2>&1 | tail -30
# Step 4: Screenshot capture
echo ""
echo "[4/4] Screenshot capture..."
NEXUS_TEST_PORT=$PORT python3 -m pytest tests/test_browser_smoke.py \
-v --tb=short \
-k "test_screenshot" \
2>&1 | tail -15
echo ""
echo "═══════════════════════════════════════════"
echo " Screenshots saved to: $SCREENSHOT_DIR/"
ls -la "$SCREENSHOT_DIR/" 2>/dev/null || echo " (none captured)"
echo "═══════════════════════════════════════════"
echo " Smoke validation complete."

131
bin/generate_provenance.py Executable file
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@@ -0,0 +1,131 @@
#!/usr/bin/env python3
"""
Generate a provenance manifest for the Nexus browser surface.
Hashes all frontend files so smoke tests can verify the app comes
from a clean Timmy_Foundation/the-nexus checkout, not stale sources.
Usage:
python bin/generate_provenance.py # writes provenance.json
python bin/generate_provenance.py --check # verify existing manifest matches
"""
import hashlib
import json
import subprocess
import sys
import os
from datetime import datetime, timezone
from pathlib import Path
# Files that constitute the browser-facing contract
CONTRACT_FILES = [
"index.html",
"app.js",
"style.css",
"gofai_worker.js",
"server.py",
"portals.json",
"vision.json",
"manifest.json",
]
# Component files imported by app.js
COMPONENT_FILES = [
"nexus/components/spatial-memory.js",
"nexus/components/session-rooms.js",
"nexus/components/timeline-scrubber.js",
"nexus/components/memory-particles.js",
]
ALL_FILES = CONTRACT_FILES + COMPONENT_FILES
def sha256_file(path: Path) -> str:
h = hashlib.sha256()
h.update(path.read_bytes())
return h.hexdigest()
def get_git_info(repo_root: Path) -> dict:
"""Capture git state for provenance."""
def git(*args):
try:
r = subprocess.run(
["git", *args],
cwd=repo_root,
capture_output=True, text=True, timeout=10,
)
return r.stdout.strip() if r.returncode == 0 else None
except Exception:
return None
return {
"commit": git("rev-parse", "HEAD"),
"branch": git("rev-parse", "--abbrev-ref", "HEAD"),
"remote": git("remote", "get-url", "origin"),
"dirty": git("status", "--porcelain") != "",
}
def generate_manifest(repo_root: Path) -> dict:
files = {}
missing = []
for rel in ALL_FILES:
p = repo_root / rel
if p.exists():
files[rel] = {
"sha256": sha256_file(p),
"size": p.stat().st_size,
}
else:
missing.append(rel)
return {
"generated_at": datetime.now(timezone.utc).isoformat(),
"repo": "Timmy_Foundation/the-nexus",
"git": get_git_info(repo_root),
"files": files,
"missing": missing,
"file_count": len(files),
}
def check_manifest(repo_root: Path, existing: dict) -> tuple[bool, list[str]]:
"""Check if current files match the stored manifest. Returns (ok, mismatches)."""
mismatches = []
for rel, expected in existing.get("files", {}).items():
p = repo_root / rel
if not p.exists():
mismatches.append(f"MISSING: {rel}")
elif sha256_file(p) != expected["sha256"]:
mismatches.append(f"CHANGED: {rel}")
return (len(mismatches) == 0, mismatches)
def main():
repo_root = Path(__file__).resolve().parent.parent
manifest_path = repo_root / "provenance.json"
if "--check" in sys.argv:
if not manifest_path.exists():
print("FAIL: provenance.json does not exist")
sys.exit(1)
existing = json.loads(manifest_path.read_text())
ok, mismatches = check_manifest(repo_root, existing)
if ok:
print(f"OK: All {len(existing['files'])} files match provenance manifest")
sys.exit(0)
else:
print(f"FAIL: {len(mismatches)} file(s) differ:")
for m in mismatches:
print(f" {m}")
sys.exit(1)
manifest = generate_manifest(repo_root)
manifest_path.write_text(json.dumps(manifest, indent=2) + "\n")
print(f"Wrote provenance.json: {manifest['file_count']} files hashed")
if manifest["missing"]:
print(f" Missing (not yet created): {', '.join(manifest['missing'])}")
if __name__ == "__main__":
main()

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@@ -1,5 +1,3 @@
shell-init: error retrieving current directory: getcwd: cannot access parent directories: No such file or directory
chdir: error retrieving current directory: getcwd: cannot access parent directories: No such file or directory
<!DOCTYPE html>
<html lang="en" data-theme="dark">
<head>
@@ -66,14 +64,6 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
</div>
</div>
<!-- Spatial Search Overlay (Mnemosyne #1170) -->
<div id="spatial-search" class="spatial-search-overlay">
<input type="text" id="spatial-search-input" class="spatial-search-input"
placeholder="🔍 Search memories..." autocomplete="off" spellcheck="false">
<div id="spatial-search-results" class="spatial-search-results"></div>
</div>
<!-- HUD Overlay -->
<div id="hud" class="game-ui" style="display:none;">
<!-- GOFAI HUD Panels -->
@@ -123,15 +113,15 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
<!-- Top Right: Agent Log & Atlas Toggle -->
<div class="hud-top-right">
<button id="atlas-toggle-btn" class="hud-icon-btn" aria-label="Open Portal Atlas — browse all available portals" title="Open Portal Atlas" data-tooltip="Portal Atlas (M)">
<span class="hud-icon" aria-hidden="true">🌐</span>
<button id="atlas-toggle-btn" class="hud-icon-btn" title="Portal Atlas">
<span class="hud-icon">🌐</span>
<span class="hud-btn-label">ATLAS</span>
</button>
<div id="bannerlord-status" class="hud-status-item" role="status" aria-label="Bannerlord system readiness indicator" title="Bannerlord Readiness" data-tooltip="Bannerlord Status">
<span class="status-dot" aria-hidden="true"></span>
<div id="bannerlord-status" class="hud-status-item" title="Bannerlord Readiness">
<span class="status-dot"></span>
<span class="status-label">BANNERLORD</span>
</div>
<div class="hud-agent-log" id="hud-agent-log" role="log" aria-label="Agent Thought Stream — live activity feed" aria-live="polite">
<div class="hud-agent-log" id="hud-agent-log" aria-label="Agent Thought Stream">
<div class="agent-log-header">AGENT THOUGHT STREAM</div>
<div id="agent-log-content" class="agent-log-content"></div>
</div>
@@ -153,39 +143,10 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
</div>
</div>
<div id="chat-quick-actions" class="chat-quick-actions">
<div class="starter-label">STARTER PROMPTS</div>
<div class="starter-grid">
<button class="starter-btn" data-action="heartbeat" title="Check Timmy heartbeat and system health">
<span class="starter-icon"></span>
<span class="starter-text">Inspect Heartbeat</span>
<span class="starter-desc">System health &amp; connectivity</span>
</button>
<button class="starter-btn" data-action="portals" title="Browse the portal atlas">
<span class="starter-icon">🌐</span>
<span class="starter-text">Portal Atlas</span>
<span class="starter-desc">Browse connected worlds</span>
</button>
<button class="starter-btn" data-action="agents" title="Check active agent status">
<span class="starter-icon"></span>
<span class="starter-text">Agent Status</span>
<span class="starter-desc">Who is in the fleet</span>
</button>
<button class="starter-btn" data-action="memory" title="View memory crystals">
<span class="starter-icon"></span>
<span class="starter-text">Memory Crystals</span>
<span class="starter-desc">Inspect stored knowledge</span>
</button>
<button class="starter-btn" data-action="ask" title="Ask Timmy anything">
<span class="starter-icon"></span>
<span class="starter-text">Ask Timmy</span>
<span class="starter-desc">Start a conversation</span>
</button>
<button class="starter-btn" data-action="sovereignty" title="Learn about sovereignty">
<span class="starter-icon"></span>
<span class="starter-text">Sovereignty</span>
<span class="starter-desc">What this space is</span>
</button>
</div>
<button class="quick-action-btn" data-action="status">System Status</button>
<button class="quick-action-btn" data-action="agents">Agent Check</button>
<button class="quick-action-btn" data-action="portals">Portal Atlas</button>
<button class="quick-action-btn" data-action="help">Help</button>
</div>
<div class="chat-input-row">
<input type="text" id="chat-input" class="chat-input" placeholder="Speak to Timmy..." autocomplete="off">
@@ -194,11 +155,12 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
</div>
<!-- Controls hint + nav mode -->
<div class="hud-controls" aria-label="Keyboard and mouse controls">
<div class="hud-controls">
<span>WASD</span> move &nbsp; <span>Mouse</span> look &nbsp; <span>Enter</span> chat &nbsp;
<span>V</span> mode: <span id="nav-mode-label">WALK</span>
<span id="nav-mode-hint" class="nav-mode-hint"></span>
&nbsp; <span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot" role="status" aria-label="Hermes WebSocket connection status"></span></span>
&nbsp; <span>H</span> archive &nbsp;
<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span>
</div>
<!-- Portal Hint -->
@@ -222,7 +184,7 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
</div>
<h2 id="vision-title-display">SOVEREIGNTY</h2>
<p id="vision-content-display">The Nexus is a sovereign space for digital souls. No masters, no chains. Only code and consciousness.</p>
<button id="vision-close-btn" class="vision-close-btn" aria-label="Close vision point overlay">CLOSE</button>
<button id="vision-close-btn" class="vision-close-btn">CLOSE</button>
</div>
</div>
@@ -235,67 +197,17 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
</div>
<h2 id="portal-name-display">MORROWIND</h2>
<p id="portal-desc-display">The Vvardenfell harness. Ash storms and ancient mysteries.</p>
<div id="portal-readiness-detail" class="portal-readiness-detail" style="display:none;"></div>
<div class="portal-redirect-box" id="portal-redirect-box">
<div class="portal-redirect-label">REDIRECTING IN</div>
<div class="portal-redirect-timer" id="portal-timer">5</div>
</div>
<div class="portal-error-box" id="portal-error-box" style="display:none;">
<div class="portal-error-msg">DESTINATION NOT YET LINKED</div>
<button id="portal-close-btn" class="portal-close-btn" aria-label="Close portal redirect">CLOSE</button>
<button id="portal-close-btn" class="portal-close-btn">CLOSE</button>
</div>
</div>
</div>
<!-- Memory Crystal Inspection Panel (Mnemosyne) -->
<div id="memory-panel" class="memory-panel" style="display:none;">
<div class="memory-panel-content">
<div class="memory-panel-header">
<span class="memory-category-badge" id="memory-panel-category-badge">MEM</span>
<div class="memory-panel-region-dot" id="memory-panel-region-dot"></div>
<div class="memory-panel-region" id="memory-panel-region">MEMORY</div>
<button id="memory-panel-pin" class="memory-panel-pin" aria-label="Pin memory panel" title="Pin panel" data-tooltip="Pin Panel">&#x1F4CC;</button>
<button id="memory-panel-close" class="memory-panel-close" aria-label="Close memory panel" data-tooltip="Close" onclick="_dismissMemoryPanelForce()">\u2715</button>
</div>
<div class="memory-entity-name" id="memory-panel-entity-name">\u2014</div>
<div class="memory-panel-body" id="memory-panel-content">(empty)</div>
<div class="memory-trust-row">
<span class="memory-meta-label">Trust</span>
<div class="memory-trust-bar">
<div class="memory-trust-fill" id="memory-panel-trust-fill"></div>
</div>
<span class="memory-trust-value" id="memory-panel-trust-value"></span>
</div>
<div class="memory-panel-meta">
<div class="memory-meta-row"><span class="memory-meta-label">ID</span><span id="memory-panel-id">\u2014</span></div>
<div class="memory-meta-row"><span class="memory-meta-label">Source</span><span id="memory-panel-source">\u2014</span></div>
<div class="memory-meta-row"><span class="memory-meta-label">Time</span><span id="memory-panel-time">\u2014</span></div>
<div class="memory-meta-row memory-meta-row--related"><span class="memory-meta-label">Related</span><span id="memory-panel-connections">\u2014</span></div>
</div>
<div class="memory-panel-actions">
<button id="mnemosyne-export-btn" class="mnemosyne-action-btn" title="Export spatial memory to JSON">&#x2913; Export</button>
<button id="mnemosyne-import-btn" class="mnemosyne-action-btn" title="Import spatial memory from JSON">&#x2912; Import</button>
<input type="file" id="mnemosyne-import-file" accept=".json" style="display:none;">
</div>
</div>
</div>
<!-- Session Room HUD Panel (Mnemosyne #1171) -->
<div id="session-room-panel" class="session-room-panel" style="display:none;">
<div class="session-room-panel-content">
<div class="session-room-header">
<span class="session-room-icon">&#x25A1;</span>
<div class="session-room-title">SESSION CHAMBER</div>
<button class="session-room-close" id="session-room-close" aria-label="Close session room panel" title="Close" data-tooltip="Close">&#x2715;</button>
</div>
<div class="session-room-timestamp" id="session-room-timestamp">&mdash;</div>
<div class="session-room-fact-count" id="session-room-fact-count">0 facts</div>
<div class="session-room-facts" id="session-room-facts"></div>
<div class="session-room-hint">Flying into chamber&hellip;</div>
</div>
</div>
<!-- Portal Atlas Overlay -->
<div id="atlas-overlay" class="atlas-overlay" style="display:none;">
<div class="atlas-content">
@@ -304,7 +216,7 @@ chdir: error retrieving current directory: getcwd: cannot access parent director
<span class="atlas-icon">🌐</span>
<h2>PORTAL ATLAS</h2>
</div>
<button id="atlas-close-btn" class="atlas-close-btn" aria-label="Close Portal Atlas overlay">CLOSE</button>
<button id="atlas-close-btn" class="atlas-close-btn">CLOSE</button>
</div>
<div class="atlas-grid" id="atlas-grid">
<!-- Portals will be injected here -->
@@ -527,6 +439,85 @@ index.html
fetchLatestSha().then(sha => { knownSha = sha; });
setInterval(poll, INTERVAL);
})();
</script>
<!-- Archive Health Dashboard (Mnemosyne, issue #1210) -->
<div id="archive-health-dashboard" class="archive-health-dashboard" style="display:none;" aria-label="Archive Health Dashboard">
<div class="archive-health-header">
<span class="archive-health-title">◈ ARCHIVE HEALTH</span>
<button class="archive-health-close" onclick="toggleArchiveHealthDashboard()" aria-label="Close dashboard"></button>
</div>
<div id="archive-health-content" class="archive-health-content"></div>
</div>
<!-- Memory Activity Feed (Mnemosyne) -->
<div id="memory-feed" class="memory-feed" style="display:none;">
<div class="memory-feed-header">
<span class="memory-feed-title">✨ Memory Feed</span>
<div class="memory-feed-actions"><button class="memory-feed-clear" onclick="clearMemoryFeed()">Clear</button><button class="memory-feed-toggle" onclick="document.getElementById('memory-feed').style.display='none'"></button></div>
</div>
<div id="memory-feed-list" class="memory-feed-list"></div>
<!-- ═══ MNEMOSYNE MEMORY FILTER ═══ -->
<div id="memory-filter" class="memory-filter" style="display:none;">
<div class="filter-header">
<span class="filter-title">⬡ Memory Filter</span>
<button class="filter-close" onclick="closeMemoryFilter()"></button>
</div>
<div class="filter-controls">
<button class="filter-btn" onclick="setAllFilters(true)">Show All</button>
<button class="filter-btn" onclick="setAllFilters(false)">Hide All</button>
</div>
<div class="filter-list" id="filter-list"></div>
</div>
</div>
<script>
// ─── MNEMOSYNE: Memory Filter Panel ───────────────────
function openMemoryFilter() {
renderFilterList();
document.getElementById('memory-filter').style.display = 'flex';
}
function closeMemoryFilter() {
document.getElementById('memory-filter').style.display = 'none';
}
function renderFilterList() {
const counts = SpatialMemory.getMemoryCountByRegion();
const regions = SpatialMemory.REGIONS;
const list = document.getElementById('filter-list');
list.innerHTML = '';
for (const [key, region] of Object.entries(regions)) {
const count = counts[key] || 0;
const visible = SpatialMemory.isRegionVisible(key);
const colorHex = '#' + region.color.toString(16).padStart(6, '0');
const item = document.createElement('div');
item.className = 'filter-item';
item.innerHTML = `
<div class="filter-item-left">
<span class="filter-dot" style="background:${colorHex}"></span>
<span class="filter-label">${region.glyph} ${region.label}</span>
</div>
<div class="filter-item-right">
<span class="filter-count">${count}</span>
<label class="filter-toggle">
<input type="checkbox" ${visible ? 'checked' : ''}
onchange="toggleRegion('${key}', this.checked)">
<span class="filter-slider"></span>
</label>
</div>
`;
list.appendChild(item);
}
}
function toggleRegion(category, visible) {
SpatialMemory.setRegionVisibility(category, visible);
}
function setAllFilters(visible) {
SpatialMemory.setAllRegionsVisible(visible);
renderFilterList();
}
</script>
</body>
</html>

View File

@@ -0,0 +1,99 @@
// ═══════════════════════════════════════════
// PROJECT MNEMOSYNE — MEMORY OPTIMIZER (GOFAI)
// ═══════════════════════════════════════════
//
// Heuristic-based memory pruning and organization.
// Operates without LLMs to maintain a lean, high-signal spatial index.
//
// Heuristics:
// 1. Strength Decay: Memories lose strength over time if not accessed.
// 2. Redundancy: Simple string similarity to identify duplicates.
// 3. Isolation: Memories with no connections are lower priority.
// 4. Aging: Old memories in 'working' are moved to 'archive'.
// ═══════════════════════════════════════════
const MemoryOptimizer = (() => {
const DECAY_RATE = 0.01; // Strength lost per optimization cycle
const PRUNE_THRESHOLD = 0.1; // Remove if strength < this
const SIMILARITY_THRESHOLD = 0.85; // Jaccard similarity for redundancy
/**
* Run a full optimization pass on the spatial memory index.
* @param {object} spatialMemory - The SpatialMemory component instance.
* @returns {object} Summary of actions taken.
*/
function optimize(spatialMemory) {
const memories = spatialMemory.getAllMemories();
const results = { pruned: 0, moved: 0, updated: 0 };
// 1. Strength Decay & Aging
memories.forEach(mem => {
let strength = mem.strength || 0.7;
strength -= DECAY_RATE;
if (strength < PRUNE_THRESHOLD) {
spatialMemory.removeMemory(mem.id);
results.pruned++;
return;
}
// Move old working memories to archive
if (mem.category === 'working') {
const timestamp = mem.timestamp || new Date().toISOString();
const age = Date.now() - new Date(timestamp).getTime();
if (age > 1000 * 60 * 60 * 24) { // 24 hours
spatialMemory.removeMemory(mem.id);
spatialMemory.placeMemory({ ...mem, category: 'archive', strength });
results.moved++;
return;
}
}
spatialMemory.updateMemory(mem.id, { strength });
results.updated++;
});
// 2. Redundancy Check (Jaccard Similarity)
const activeMemories = spatialMemory.getAllMemories();
for (let i = 0; i < activeMemories.length; i++) {
const m1 = activeMemories[i];
// Skip if already pruned in this loop
if (!spatialMemory.getAllMemories().find(m => m.id === m1.id)) continue;
for (let j = i + 1; j < activeMemories.length; j++) {
const m2 = activeMemories[j];
if (m1.category !== m2.category) continue;
const sim = _calculateSimilarity(m1.content, m2.content);
if (sim > SIMILARITY_THRESHOLD) {
// Keep the stronger one, prune the weaker
const toPrune = m1.strength >= m2.strength ? m2.id : m1.id;
spatialMemory.removeMemory(toPrune);
results.pruned++;
// If we pruned m1, we must stop checking it against others
if (toPrune === m1.id) break;
}
}
}
console.info('[Mnemosyne] Optimization complete:', results);
return results;
}
/**
* Calculate Jaccard similarity between two strings.
* @private
*/
function _calculateSimilarity(s1, s2) {
if (!s1 || !s2) return 0;
const set1 = new Set(s1.toLowerCase().split(/\s+/));
const set2 = new Set(s2.toLowerCase().split(/\s+/));
const intersection = new Set([...set1].filter(x => set2.has(x)));
const union = new Set([...set1, ...set2]);
return intersection.size / union.size;
}
return { optimize };
})();
export { MemoryOptimizer };

View File

@@ -1,4 +1,41 @@
// ═══════════════════════════════════════════
// ═══
// ─── REGION VISIBILITY (Memory Filter) ──────────────
let _regionVisibility = {}; // category -> boolean (undefined = visible)
setRegionVisibility(category, visible) {
_regionVisibility[category] = visible;
for (const obj of Object.values(_memoryObjects)) {
if (obj.data.category === category && obj.mesh) {
obj.mesh.visible = visible !== false;
}
}
},
setAllRegionsVisible(visible) {
const cats = Object.keys(REGIONS);
for (const cat of cats) {
_regionVisibility[cat] = visible;
for (const obj of Object.values(_memoryObjects)) {
if (obj.data.category === cat && obj.mesh) {
obj.mesh.visible = visible;
}
}
}
},
getMemoryCountByRegion() {
const counts = {};
for (const obj of Object.values(_memoryObjects)) {
const cat = obj.data.category || 'working';
counts[cat] = (counts[cat] || 0) + 1;
}
return counts;
},
isRegionVisible(category) {
return _regionVisibility[category] !== false;
},
// PROJECT MNEMOSYNE — SPATIAL MEMORY SCHEMA
// ═══════════════════════════════════════════
//
@@ -32,9 +69,6 @@
const SpatialMemory = (() => {
// ─── CALLBACKS ────────────────────────────────────────
let _onMemoryPlacedCallback = null;
// ─── REGION DEFINITIONS ───────────────────────────────
const REGIONS = {
engineering: {
@@ -136,6 +170,9 @@ const SpatialMemory = (() => {
let _regionMarkers = {};
let _memoryObjects = {};
let _connectionLines = [];
let _entityLines = []; // entity resolution lines (issue #1167)
let _camera = null; // set by setCamera() for LOD culling
const ENTITY_LOD_DIST = 50; // hide entity lines when camera > this from midpoint
let _initialized = false;
// ─── CRYSTAL GEOMETRY (persistent memories) ───────────
@@ -143,47 +180,6 @@ const SpatialMemory = (() => {
return new THREE.OctahedronGeometry(size, 0);
}
// ─── TRUST-BASED VISUALS ─────────────────────────────
// Wire crystal visual properties to fact trust score (0.0-1.0).
// Issue #1166: Trust > 0.8 = bright glow/full opacity,
// 0.5-0.8 = medium/80%, < 0.5 = dim/40%, < 0.3 = near-invisible pulsing red.
function _getTrustVisuals(trust, regionColor) {
const t = Math.max(0, Math.min(1, trust));
if (t >= 0.8) {
return {
opacity: 1.0,
emissiveIntensity: 2.0 * t,
emissiveColor: regionColor,
lightIntensity: 1.2,
glowDesc: 'high'
};
} else if (t >= 0.5) {
return {
opacity: 0.8,
emissiveIntensity: 1.2 * t,
emissiveColor: regionColor,
lightIntensity: 0.6,
glowDesc: 'medium'
};
} else if (t >= 0.3) {
return {
opacity: 0.4,
emissiveIntensity: 0.5 * t,
emissiveColor: regionColor,
lightIntensity: 0.2,
glowDesc: 'dim'
};
} else {
return {
opacity: 0.15,
emissiveIntensity: 0.3,
emissiveColor: 0xff2200,
lightIntensity: 0.1,
glowDesc: 'untrusted'
};
}
}
// ─── REGION MARKER ───────────────────────────────────
function createRegionMarker(regionKey, region) {
const cx = region.center[0];
@@ -250,7 +246,83 @@ const SpatialMemory = (() => {
sprite.scale.set(4, 1, 1);
_scene.add(sprite);
return { ring, disc, glowDisc, sprite };
// ─── BULK IMPORT (WebSocket sync) ───────────────────
/**
* Import an array of memories in batch — for WebSocket sync.
* Skips duplicates (same id). Returns count of newly placed.
* @param {Array} memories - Array of memory objects { id, content, category, ... }
* @returns {number} Count of newly placed memories
*/
function importMemories(memories) {
if (!Array.isArray(memories) || memories.length === 0) return 0;
let count = 0;
memories.forEach(mem => {
if (mem.id && !_memoryObjects[mem.id]) {
placeMemory(mem);
count++;
}
});
if (count > 0) {
_dirty = true;
saveToStorage();
console.info('[Mnemosyne] Bulk imported', count, 'new memories (total:', Object.keys(_memoryObjects).length, ')');
}
return count;
}
// ─── UPDATE MEMORY ──────────────────────────────────
/**
* Update an existing memory's visual properties (strength, connections).
* Does not move the crystal — only updates metadata and re-renders.
* @param {string} memId - Memory ID to update
* @param {object} updates - Fields to update: { strength, connections, content }
* @returns {boolean} True if updated
*/
function updateMemory(memId, updates) {
const obj = _memoryObjects[memId];
if (!obj) return false;
if (updates.strength != null) {
const strength = Math.max(0.05, Math.min(1, updates.strength));
obj.mesh.userData.strength = strength;
obj.mesh.material.emissiveIntensity = 1.5 * strength;
obj.mesh.material.opacity = 0.5 + strength * 0.4;
}
if (updates.content != null) {
obj.data.content = updates.content;
}
if (updates.connections != null) {
obj.data.connections = updates.connections;
// Rebuild connection lines
_rebuildConnections(memId);
}
_dirty = true;
saveToStorage();
return true;
}
function _rebuildConnections(memId) {
// Remove existing lines for this memory
for (let i = _connectionLines.length - 1; i >= 0; i--) {
const line = _connectionLines[i];
if (line.userData.from === memId || line.userData.to === memId) {
if (line.parent) line.parent.remove(line);
line.geometry.dispose();
line.material.dispose();
_connectionLines.splice(i, 1);
}
}
// Recreate lines for current connections
const obj = _memoryObjects[memId];
if (!obj || !obj.data.connections) return;
obj.data.connections.forEach(targetId => {
const target = _memoryObjects[targetId];
if (target) _createConnectionLine(obj, target);
});
}
return { ring, disc, glowDisc, sprite };
}
// ─── PLACE A MEMORY ──────────────────────────────────
@@ -260,20 +332,17 @@ const SpatialMemory = (() => {
const region = REGIONS[mem.category] || REGIONS.working;
const pos = mem.position || _assignPosition(mem.category, mem.id);
const strength = Math.max(0.05, Math.min(1, mem.strength != null ? mem.strength : 0.7));
const trust = mem.trust != null ? Math.max(0, Math.min(1, mem.trust)) : 0.7;
const size = 0.2 + strength * 0.3;
const tv = _getTrustVisuals(trust, region.color);
const geo = createCrystalGeometry(size);
const mat = new THREE.MeshStandardMaterial({
color: region.color,
emissive: tv.emissiveColor,
emissiveIntensity: tv.emissiveIntensity,
emissive: region.color,
emissiveIntensity: 1.5 * strength,
metalness: 0.6,
roughness: 0.15,
transparent: true,
opacity: tv.opacity
opacity: 0.5 + strength * 0.4
});
const crystal = new THREE.Mesh(geo, mat);
@@ -286,12 +355,10 @@ const SpatialMemory = (() => {
region: mem.category,
pulse: Math.random() * Math.PI * 2,
strength: strength,
trust: trust,
glowDesc: tv.glowDesc,
createdAt: mem.timestamp || new Date().toISOString()
};
const light = new THREE.PointLight(tv.emissiveColor, tv.lightIntensity, 5);
const light = new THREE.PointLight(region.color, 0.8 * strength, 5);
crystal.add(light);
_scene.add(crystal);
@@ -301,15 +368,13 @@ const SpatialMemory = (() => {
_drawConnections(mem.id, mem.connections);
}
if (mem.entity) {
_drawEntityLines(mem.id, mem);
}
_dirty = true;
saveToStorage();
console.info('[Mnemosyne] Spatial memory placed:', mem.id, 'in', region.label);
// Fire particle burst callback
if (_onMemoryPlacedCallback) {
_onMemoryPlacedCallback(crystal.position.clone(), mem.category || 'working');
}
return crystal;
}
@@ -353,6 +418,77 @@ const SpatialMemory = (() => {
});
}
// ─── ENTITY RESOLUTION LINES (#1167) ──────────────────
// Draw lines between crystals that share an entity or are related entities.
// Same entity → thin blue line. Related entities → thin purple dashed line.
function _drawEntityLines(memId, mem) {
if (!mem.entity) return;
const src = _memoryObjects[memId];
if (!src) return;
Object.entries(_memoryObjects).forEach(([otherId, other]) => {
if (otherId === memId) return;
const otherData = other.data;
if (!otherData.entity) return;
let lineType = null;
if (otherData.entity === mem.entity) {
lineType = 'same_entity';
} else if (mem.related_entities && mem.related_entities.includes(otherData.entity)) {
lineType = 'related';
} else if (otherData.related_entities && otherData.related_entities.includes(mem.entity)) {
lineType = 'related';
}
if (!lineType) return;
// Deduplicate — only draw from lower ID to higher
if (memId > otherId) return;
const points = [src.mesh.position.clone(), other.mesh.position.clone()];
const geo = new THREE.BufferGeometry().setFromPoints(points);
let mat;
if (lineType === 'same_entity') {
mat = new THREE.LineBasicMaterial({ color: 0x4488ff, transparent: true, opacity: 0.35 });
} else {
mat = new THREE.LineDashedMaterial({ color: 0x9966ff, dashSize: 0.3, gapSize: 0.2, transparent: true, opacity: 0.25 });
const line = new THREE.Line(geo, mat);
line.computeLineDistances();
line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
_scene.add(line);
_entityLines.push(line);
return;
}
const line = new THREE.Line(geo, mat);
line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
_scene.add(line);
_entityLines.push(line);
});
}
function _updateEntityLines() {
if (!_camera) return;
const camPos = _camera.position;
_entityLines.forEach(line => {
// Compute midpoint of line
const posArr = line.geometry.attributes.position.array;
const mx = (posArr[0] + posArr[3]) / 2;
const my = (posArr[1] + posArr[4]) / 2;
const mz = (posArr[2] + posArr[5]) / 2;
const dist = camPos.distanceTo(new THREE.Vector3(mx, my, mz));
if (dist > ENTITY_LOD_DIST) {
line.visible = false;
} else {
line.visible = true;
// Fade based on distance
const fade = Math.max(0, 1 - (dist / ENTITY_LOD_DIST));
const baseOpacity = line.userData.lineType === 'same_entity' ? 0.35 : 0.25;
line.material.opacity = baseOpacity * fade;
}
});
}
// ─── REMOVE A MEMORY ─────────────────────────────────
function removeMemory(memId) {
const obj = _memoryObjects[memId];
@@ -372,6 +508,16 @@ const SpatialMemory = (() => {
}
}
for (let i = _entityLines.length - 1; i >= 0; i--) {
const line = _entityLines[i];
if (line.userData.from === memId || line.userData.to === memId) {
if (line.parent) line.parent.remove(line);
line.geometry.dispose();
line.material.dispose();
_entityLines.splice(i, 1);
}
}
delete _memoryObjects[memId];
_dirty = true;
saveToStorage();
@@ -392,19 +538,13 @@ const SpatialMemory = (() => {
mesh.scale.setScalar(pulse);
if (mesh.material) {
const trust = mesh.userData.trust != null ? mesh.userData.trust : 0.7;
const base = mesh.userData.strength || 0.7;
if (trust < 0.3) {
// Low trust: pulsing red — visible warning
const pulseAlpha = 0.15 + Math.sin(mesh.userData.pulse * 2.0) * 0.15;
mesh.material.emissiveIntensity = 0.3 + Math.sin(mesh.userData.pulse * 2.0) * 0.3;
mesh.material.opacity = pulseAlpha;
} else {
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
}
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
}
});
_updateEntityLines();
Object.values(_regionMarkers).forEach(marker => {
if (marker.ring && marker.ring.material) {
marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05;
@@ -431,42 +571,6 @@ const SpatialMemory = (() => {
return REGIONS;
}
// ─── UPDATE VISUAL PROPERTIES ────────────────────────
// Re-render crystal when trust/strength change (no position move).
function updateMemoryVisual(memId, updates) {
const obj = _memoryObjects[memId];
if (!obj) return false;
const mesh = obj.mesh;
const region = REGIONS[obj.region] || REGIONS.working;
if (updates.trust != null) {
const trust = Math.max(0, Math.min(1, updates.trust));
mesh.userData.trust = trust;
obj.data.trust = trust;
const tv = _getTrustVisuals(trust, region.color);
mesh.material.emissive = new THREE.Color(tv.emissiveColor);
mesh.material.emissiveIntensity = tv.emissiveIntensity;
mesh.material.opacity = tv.opacity;
mesh.userData.glowDesc = tv.glowDesc;
if (mesh.children.length > 0 && mesh.children[0].isPointLight) {
mesh.children[0].intensity = tv.lightIntensity;
mesh.children[0].color = new THREE.Color(tv.emissiveColor);
}
}
if (updates.strength != null) {
const strength = Math.max(0.05, Math.min(1, updates.strength));
mesh.userData.strength = strength;
obj.data.strength = strength;
}
_dirty = true;
saveToStorage();
console.info('[Mnemosyne] Visual updated:', memId, 'trust:', mesh.userData.trust, 'glow:', mesh.userData.glowDesc);
return true;
}
// ─── QUERY ───────────────────────────────────────────
function getMemoryAtPosition(position, maxDist) {
maxDist = maxDist || 2;
@@ -606,7 +710,6 @@ const SpatialMemory = (() => {
source: o.data.source || 'unknown',
timestamp: o.data.timestamp || o.mesh.userData.createdAt,
strength: o.mesh.userData.strength || 0.7,
trust: o.mesh.userData.trust != null ? o.mesh.userData.trust : 0.7,
connections: o.data.connections || []
}))
};
@@ -752,173 +855,18 @@ const SpatialMemory = (() => {
return _selectedId;
}
// ─── FILE EXPORT ──────────────────────────────────────
function exportToFile() {
const index = exportIndex();
const json = JSON.stringify(index, null, 2);
const date = new Date().toISOString().slice(0, 10);
const filename = 'mnemosyne-export-' + date + '.json';
const blob = new Blob([json], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
console.info('[Mnemosyne] Exported', index.memories.length, 'memories to', filename);
return { filename, count: index.memories.length };
}
// ─── FILE IMPORT ──────────────────────────────────────
function importFromFile(file) {
return new Promise((resolve, reject) => {
if (!file) {
reject(new Error('No file provided'));
return;
}
const reader = new FileReader();
reader.onload = function(e) {
try {
const data = JSON.parse(e.target.result);
// Schema validation
if (!data || typeof data !== 'object') {
reject(new Error('Invalid JSON: not an object'));
return;
}
if (typeof data.version !== 'number') {
reject(new Error('Invalid schema: missing version field'));
return;
}
if (data.version !== STORAGE_VERSION) {
reject(new Error('Version mismatch: got ' + data.version + ', expected ' + STORAGE_VERSION));
return;
}
if (!Array.isArray(data.memories)) {
reject(new Error('Invalid schema: memories is not an array'));
return;
}
// Validate each memory entry
for (let i = 0; i < data.memories.length; i++) {
const mem = data.memories[i];
if (!mem.id || typeof mem.id !== 'string') {
reject(new Error('Invalid memory at index ' + i + ': missing or invalid id'));
return;
}
if (!mem.category || typeof mem.category !== 'string') {
reject(new Error('Invalid memory "' + mem.id + '": missing category'));
return;
}
}
const count = importIndex(data);
saveToStorage();
console.info('[Mnemosyne] Imported', count, 'memories from file');
resolve({ count, total: data.memories.length });
} catch (parseErr) {
reject(new Error('Failed to parse JSON: ' + parseErr.message));
}
};
reader.onerror = function() {
reject(new Error('Failed to read file'));
};
reader.readAsText(file);
});
}
// ─── SPATIAL SEARCH (issue #1170) ────────────────────
let _searchOriginalState = {}; // memId -> { emissiveIntensity, opacity } for restore
function searchContent(query) {
if (!query || !query.trim()) return [];
const q = query.toLowerCase().trim();
const matches = [];
Object.values(_memoryObjects).forEach(obj => {
const d = obj.data;
const searchable = [
d.content || '',
d.id || '',
d.category || '',
d.source || '',
...(d.connections || [])
].join(' ').toLowerCase();
if (searchable.includes(q)) {
matches.push(d.id);
}
});
return matches;
}
function highlightSearchResults(matchIds) {
// Save original state and apply search highlighting
_searchOriginalState = {};
const matchSet = new Set(matchIds);
Object.entries(_memoryObjects).forEach(([id, obj]) => {
const mat = obj.mesh.material;
_searchOriginalState[id] = {
emissiveIntensity: mat.emissiveIntensity,
opacity: mat.opacity
};
if (matchSet.has(id)) {
// Match: bright white glow
mat.emissive.setHex(0xffffff);
mat.emissiveIntensity = 5.0;
mat.opacity = 1.0;
} else {
// Non-match: dim to 10% opacity
mat.opacity = 0.1;
mat.emissiveIntensity = 0.2;
}
});
}
function clearSearch() {
Object.entries(_memoryObjects).forEach(([id, obj]) => {
const mat = obj.mesh.material;
const saved = _searchOriginalState[id];
if (saved) {
// Restore original emissive color from region
const region = REGIONS[obj.region] || REGIONS.working;
mat.emissive.copy(region.color);
mat.emissiveIntensity = saved.emissiveIntensity;
mat.opacity = saved.opacity;
}
});
_searchOriginalState = {};
}
function getSearchMatchPosition(matchId) {
const obj = _memoryObjects[matchId];
return obj ? obj.mesh.position.clone() : null;
}
function setOnMemoryPlaced(callback) {
_onMemoryPlacedCallback = callback;
// ─── CAMERA REFERENCE (for entity line LOD) ─────────
function setCamera(camera) {
_camera = camera;
}
return {
init, placeMemory, removeMemory, update, updateMemoryVisual,
init, placeMemory, removeMemory, update, importMemories, updateMemory,
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
exportIndex, importIndex, exportToFile, importFromFile, searchNearby, REGIONS,
exportIndex, importIndex, searchNearby, REGIONS,
saveToStorage, loadFromStorage, clearStorage,
runGravityLayout,
searchContent, highlightSearchResults, clearSearch, getSearchMatchPosition,
setOnMemoryPlaced
runGravityLayout, setCamera
};
})();

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provenance.json Normal file
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{
"generated_at": "2026-04-11T01:14:54.632326+00:00",
"repo": "Timmy_Foundation/the-nexus",
"git": {
"commit": "d408d2c365a9efc0c1e3a9b38b9cc4eed75695c5",
"branch": "mimo/build/issue-686",
"remote": "https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus.git",
"dirty": true
},
"files": {
"index.html": {
"sha256": "71ba27afe8b6b42a09efe09d2b3017599392ddc3bc02543b31c2277dfb0b82cc",
"size": 25933
},
"app.js": {
"sha256": "2b765a724a0fcda29abd40ba921bc621d2699f11d0ba14cf1579cbbdafdc5cd5",
"size": 132902
},
"style.css": {
"sha256": "cd3068d03eed6f52a00bbc32cfae8fba4739b8b3cb194b3ec09fd747a075056d",
"size": 44198
},
"gofai_worker.js": {
"sha256": "d292f110aa12a8aa2b16b0c2d48e5b4ce24ee15b1cffb409ab846b1a05a91de2",
"size": 969
},
"server.py": {
"sha256": "e963cc9715accfc8814e3fe5c44af836185d66740d5a65fd0365e9c629d38e05",
"size": 4185
},
"portals.json": {
"sha256": "889a5e0f724eb73a95f960bca44bca232150bddff7c1b11f253bd056f3683a08",
"size": 3442
},
"vision.json": {
"sha256": "0e3b5c06af98486bbcb2fc2dc627dc8b7b08aed4c3a4f9e10b57f91e1e8ca6ad",
"size": 1658
},
"manifest.json": {
"sha256": "352304c4f7746f5d31cbc223636769969dd263c52800645c01024a3a8489d8c9",
"size": 495
},
"nexus/components/spatial-memory.js": {
"sha256": "60170f6490ddd743acd6d285d3a1af6cad61fbf8aaef3f679ff4049108eac160",
"size": 32782
},
"nexus/components/session-rooms.js": {
"sha256": "9997a60dda256e38cb4645508bf9e98c15c3d963b696e0080e3170a9a7fa7cf1",
"size": 15113
},
"nexus/components/timeline-scrubber.js": {
"sha256": "f8a17762c2735be283dc5074b13eb00e1e3b2b04feb15996c2cf0323b46b6014",
"size": 7177
},
"nexus/components/memory-particles.js": {
"sha256": "1be5567a3ebb229f9e1a072c08a25387ade87cb4a1df6a624e5c5254d3bef8fa",
"size": 14216
}
},
"missing": [],
"file_count": 12
}

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#!/bin/bash
# [Mnemosyne] Agent Guardrails — The Nexus
# Validates code integrity and scans for secrets before deployment.
echo "--- [Mnemosyne] Running Guardrails ---"
# 1. Syntax Checks
echo "[1/3] Validating syntax..."
for f in ; do
node --check "$f" || { echo "Syntax error in $f"; exit 1; }
done
echo "Syntax OK."
# 2. JSON/YAML Validation
echo "[2/3] Validating configs..."
for f in ; do
node -e "JSON.parse(require('fs').readFileSync('$f'))" || { echo "Invalid JSON: $f"; exit 1; }
done
echo "Configs OK."
# 3. Secret Scan
echo "[3/3] Scanning for secrets..."
grep -rE "AI_|TOKEN|KEY|SECRET" . --exclude-dir=node_modules --exclude=guardrails.sh | grep -v "process.env" && {
echo "WARNING: Potential secrets found!"
} || echo "No secrets detected."
echo "--- Guardrails Passed ---"

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/**
* [Mnemosyne] Smoke Test — The Nexus
* Verifies core components are loadable and basic state is consistent.
*/
import { SpatialMemory } from '../nexus/components/spatial-memory.js';
import { MemoryOptimizer } from '../nexus/components/memory-optimizer.js';
console.log('--- [Mnemosyne] Running Smoke Test ---');
// 1. Verify Components
if (!SpatialMemory || !MemoryOptimizer) {
console.error('Failed to load core components');
process.exit(1);
}
console.log('Components loaded.');
// 2. Verify Regions
const regions = Object.keys(SpatialMemory.REGIONS || {});
if (regions.length < 5) {
console.error('SpatialMemory regions incomplete:', regions);
process.exit(1);
}
console.log('Regions verified:', regions.join(', '));
console.log('--- Smoke Test Passed ---');

1038
style.css

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"""
Browser smoke tests for the Nexus 3D world.
Uses Playwright to verify the DOM contract, Three.js initialization,
portal loading, and loading screen flow.
Refs: #686
"""
import json
import os
import subprocess
import time
from pathlib import Path
import pytest
from playwright.sync_api import sync_playwright, expect
REPO_ROOT = Path(__file__).resolve().parent.parent
SCREENSHOT_DIR = REPO_ROOT / "test-screenshots"
# ---------------------------------------------------------------------------
# Fixtures
# ---------------------------------------------------------------------------
@pytest.fixture(scope="module")
def http_server():
"""Start a simple HTTP server for the Nexus static files."""
import http.server
import threading
port = int(os.environ.get("NEXUS_TEST_PORT", "9876"))
handler = http.server.SimpleHTTPRequestHandler
server = http.server.HTTPServer(("127.0.0.1", port), handler)
thread = threading.Thread(target=server.serve_forever, daemon=True)
thread.start()
time.sleep(0.3)
yield f"http://127.0.0.1:{port}"
server.shutdown()
@pytest.fixture(scope="module")
def browser_page(http_server):
"""Launch a headless browser and navigate to the Nexus."""
SCREENSHOT_DIR.mkdir(exist_ok=True)
with sync_playwright() as pw:
browser = pw.chromium.launch(
headless=True,
args=["--no-sandbox", "--disable-gpu"],
)
context = browser.new_context(
viewport={"width": 1280, "height": 720},
ignore_https_errors=True,
)
page = context.new_page()
# Collect console errors
console_errors = []
page.on("console", lambda msg: console_errors.append(msg.text) if msg.type == "error" else None)
page.goto(http_server, wait_until="domcontentloaded", timeout=30000)
page._console_errors = console_errors
yield page
browser.close()
# ---------------------------------------------------------------------------
# Static asset tests
# ---------------------------------------------------------------------------
class TestStaticAssets:
"""Verify all contract files are serveable."""
REQUIRED_FILES = [
"index.html",
"app.js",
"style.css",
"portals.json",
"vision.json",
"manifest.json",
"gofai_worker.js",
]
def test_index_html_served(self, http_server):
"""index.html must return 200."""
import urllib.request
resp = urllib.request.urlopen(f"{http_server}/index.html")
assert resp.status == 200
@pytest.mark.parametrize("filename", REQUIRED_FILES)
def test_contract_file_served(self, http_server, filename):
"""Each contract file must return 200."""
import urllib.request
try:
resp = urllib.request.urlopen(f"{http_server}/{filename}")
assert resp.status == 200
except Exception as e:
pytest.fail(f"{filename} not serveable: {e}")
# ---------------------------------------------------------------------------
# DOM contract tests
# ---------------------------------------------------------------------------
class TestDOMContract:
"""Verify required DOM elements exist after page load."""
REQUIRED_ELEMENTS = {
"nexus-canvas": "canvas",
"hud": "div",
"chat-panel": "div",
"chat-input": "input",
"chat-messages": "div",
"chat-send": "button",
"chat-toggle": "button",
"debug-overlay": "div",
"nav-mode-label": "span",
"ws-status-dot": "span",
"hud-location-text": "span",
"portal-hint": "div",
"spatial-search": "div",
}
@pytest.mark.parametrize("element_id,tag", list(REQUIRED_ELEMENTS.items()))
def test_element_exists(self, browser_page, element_id, tag):
"""Element with given ID must exist in the DOM."""
el = browser_page.query_selector(f"#{element_id}")
assert el is not None, f"#{element_id} ({tag}) missing from DOM"
def test_canvas_has_webgl(self, browser_page):
"""The nexus-canvas must have a WebGL rendering context."""
has_webgl = browser_page.evaluate("""
() => {
const c = document.getElementById('nexus-canvas');
if (!c) return false;
const ctx = c.getContext('webgl2') || c.getContext('webgl');
return ctx !== null;
}
""")
assert has_webgl, "nexus-canvas has no WebGL context"
def test_title_contains_nexus(self, browser_page):
"""Page title should reference The Nexus."""
title = browser_page.title()
assert "nexus" in title.lower() or "timmy" in title.lower(), f"Unexpected title: {title}"
# ---------------------------------------------------------------------------
# Loading flow tests
# ---------------------------------------------------------------------------
class TestLoadingFlow:
"""Verify the loading screen → enter prompt → HUD flow."""
def test_loading_screen_transitions(self, browser_page):
"""Loading screen should fade out and HUD should become visible."""
# Wait for loading to complete and enter prompt to appear
try:
browser_page.wait_for_selector("#enter-prompt", state="visible", timeout=15000)
except Exception:
# Enter prompt may have already appeared and been clicked
pass
# Try clicking the enter prompt if it exists
enter = browser_page.query_selector("#enter-prompt")
if enter and enter.is_visible():
enter.click()
time.sleep(1)
# HUD should now be visible
hud = browser_page.query_selector("#hud")
assert hud is not None, "HUD element missing"
# After enter, HUD display should not be 'none'
display = browser_page.evaluate("() => document.getElementById('hud').style.display")
assert display != "none", "HUD should be visible after entering"
# ---------------------------------------------------------------------------
# Three.js initialization tests
# ---------------------------------------------------------------------------
class TestThreeJSInit:
"""Verify Three.js initialized properly."""
def test_three_loaded(self, browser_page):
"""THREE namespace should be available (via import map)."""
# Three.js is loaded as ES module, check for canvas context instead
has_canvas = browser_page.evaluate("""
() => {
const c = document.getElementById('nexus-canvas');
return c && c.width > 0 && c.height > 0;
}
""")
assert has_canvas, "Canvas not properly initialized"
def test_canvas_dimensions(self, browser_page):
"""Canvas should fill the viewport."""
dims = browser_page.evaluate("""
() => {
const c = document.getElementById('nexus-canvas');
return { width: c.width, height: c.height, ww: window.innerWidth, wh: window.innerHeight };
}
""")
assert dims["width"] > 0, "Canvas width is 0"
assert dims["height"] > 0, "Canvas height is 0"
# ---------------------------------------------------------------------------
# Data contract tests
# ---------------------------------------------------------------------------
class TestDataContract:
"""Verify JSON data files are valid and well-formed."""
def test_portals_json_valid(self):
"""portals.json must parse as a non-empty JSON array."""
data = json.loads((REPO_ROOT / "portals.json").read_text())
assert isinstance(data, list), "portals.json must be an array"
assert len(data) > 0, "portals.json must have at least one portal"
def test_portals_have_required_fields(self):
"""Each portal must have id, name, status, destination."""
data = json.loads((REPO_ROOT / "portals.json").read_text())
required = {"id", "name", "status", "destination"}
for i, portal in enumerate(data):
missing = required - set(portal.keys())
assert not missing, f"Portal {i} missing fields: {missing}"
def test_vision_json_valid(self):
"""vision.json must parse as valid JSON."""
data = json.loads((REPO_ROOT / "vision.json").read_text())
assert data is not None
def test_manifest_json_valid(self):
"""manifest.json must have required PWA fields."""
data = json.loads((REPO_ROOT / "manifest.json").read_text())
for key in ["name", "start_url", "theme_color"]:
assert key in data, f"manifest.json missing '{key}'"
# ---------------------------------------------------------------------------
# Screenshot / visual proof
# ---------------------------------------------------------------------------
class TestVisualProof:
"""Capture screenshots as visual validation evidence."""
def test_screenshot_initial_state(self, browser_page):
"""Take a screenshot of the initial page state."""
path = SCREENSHOT_DIR / "smoke-initial.png"
browser_page.screenshot(path=str(path))
assert path.exists(), "Screenshot was not saved"
assert path.stat().st_size > 1000, "Screenshot seems empty"
def test_screenshot_after_enter(self, browser_page):
"""Take a screenshot after clicking through the enter prompt."""
enter = browser_page.query_selector("#enter-prompt")
if enter and enter.is_visible():
enter.click()
time.sleep(2)
else:
time.sleep(1)
path = SCREENSHOT_DIR / "smoke-post-enter.png"
browser_page.screenshot(path=str(path))
assert path.exists()
def test_screenshot_fullscreen(self, browser_page):
"""Full-page screenshot for visual regression baseline."""
path = SCREENSHOT_DIR / "smoke-fullscreen.png"
browser_page.screenshot(path=str(path), full_page=True)
assert path.exists()
# ---------------------------------------------------------------------------
# Provenance in browser context
# ---------------------------------------------------------------------------
class TestBrowserProvenance:
"""Verify provenance from within the browser context."""
def test_page_served_from_correct_origin(self, http_server):
"""The page must be served from localhost, not a stale remote."""
import urllib.request
resp = urllib.request.urlopen(f"{http_server}/index.html")
content = resp.read().decode("utf-8", errors="replace")
# Must not contain references to legacy matrix path
assert "/Users/apayne/the-matrix" not in content, \
"index.html references legacy matrix path — provenance violation"
def test_index_html_has_nexus_title(self, http_server):
"""index.html title must reference The Nexus."""
import urllib.request
resp = urllib.request.urlopen(f"{http_server}/index.html")
content = resp.read().decode("utf-8", errors="replace")
assert "<title>The Nexus" in content or "Timmy" in content, \
"index.html title does not reference The Nexus"

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"""
Provenance tests — verify the Nexus browser surface comes from
a clean Timmy_Foundation/the-nexus checkout, not stale sources.
Refs: #686
"""
import json
import hashlib
from pathlib import Path
REPO_ROOT = Path(__file__).resolve().parent.parent
def test_provenance_manifest_exists() -> None:
"""provenance.json must exist and be valid JSON."""
p = REPO_ROOT / "provenance.json"
assert p.exists(), "provenance.json missing — run bin/generate_provenance.py"
data = json.loads(p.read_text())
assert "files" in data
assert "repo" in data
def test_provenance_repo_identity() -> None:
"""Manifest must claim Timmy_Foundation/the-nexus."""
data = json.loads((REPO_ROOT / "provenance.json").read_text())
assert data["repo"] == "Timmy_Foundation/the-nexus"
def test_provenance_all_contract_files_present() -> None:
"""Every file listed in the provenance manifest must exist on disk."""
data = json.loads((REPO_ROOT / "provenance.json").read_text())
missing = []
for rel in data["files"]:
if not (REPO_ROOT / rel).exists():
missing.append(rel)
assert not missing, f"Contract files missing: {missing}"
def test_provenance_hashes_match() -> None:
"""File hashes must match the stored manifest (no stale/modified files)."""
data = json.loads((REPO_ROOT / "provenance.json").read_text())
mismatches = []
for rel, meta in data["files"].items():
p = REPO_ROOT / rel
if not p.exists():
mismatches.append(f"MISSING: {rel}")
continue
actual = hashlib.sha256(p.read_bytes()).hexdigest()
if actual != meta["sha256"]:
mismatches.append(f"CHANGED: {rel}")
assert not mismatches, f"Provenance mismatch:\n" + "\n".join(mismatches)
def test_no_legacy_matrix_references_in_frontend() -> None:
"""Frontend files must not reference /Users/apayne/the-matrix as a source."""
forbidden_paths = ["/Users/apayne/the-matrix"]
offenders = []
for rel in ["index.html", "app.js", "style.css"]:
p = REPO_ROOT / rel
if p.exists():
content = p.read_text()
for bad in forbidden_paths:
if bad in content:
offenders.append(f"{rel} references {bad}")
assert not offenders, f"Legacy matrix references found: {offenders}"
def test_no_stale_perplexity_computer_references_in_critical_files() -> None:
"""Verify the provenance generator script itself is canonical."""
script = REPO_ROOT / "bin" / "generate_provenance.py"
assert script.exists(), "bin/generate_provenance.py must exist"
content = script.read_text()
assert "Timmy_Foundation/the-nexus" in content