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mimo/build
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feat/mnemo
| Author | SHA1 | Date | |
|---|---|---|---|
| 564f72b3d4 |
26
index.html
26
index.html
@@ -113,15 +113,15 @@
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<!-- Top Right: Agent Log & Atlas Toggle -->
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<div class="hud-top-right">
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<button id="atlas-toggle-btn" class="hud-icon-btn" aria-label="Open Portal Atlas — browse all available portals" title="Open Portal Atlas" data-tooltip="Portal Atlas (M)">
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<span class="hud-icon" aria-hidden="true">🌐</span>
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<button id="atlas-toggle-btn" class="hud-icon-btn" title="Portal Atlas">
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<span class="hud-icon">🌐</span>
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<span class="hud-btn-label">ATLAS</span>
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</button>
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<div id="bannerlord-status" class="hud-status-item" role="status" aria-label="Bannerlord system readiness indicator" title="Bannerlord Readiness" data-tooltip="Bannerlord Status">
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<span class="status-dot" aria-hidden="true"></span>
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<div id="bannerlord-status" class="hud-status-item" title="Bannerlord Readiness">
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<span class="status-dot"></span>
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<span class="status-label">BANNERLORD</span>
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</div>
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<div class="hud-agent-log" id="hud-agent-log" role="log" aria-label="Agent Thought Stream — live activity feed" aria-live="polite">
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<div class="hud-agent-log" id="hud-agent-log" aria-label="Agent Thought Stream">
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<div class="agent-log-header">AGENT THOUGHT STREAM</div>
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<div id="agent-log-content" class="agent-log-content"></div>
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</div>
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@@ -155,11 +155,11 @@
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</div>
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<!-- Controls hint + nav mode -->
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<div class="hud-controls" aria-label="Keyboard and mouse controls">
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<div class="hud-controls">
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<span>WASD</span> move <span>Mouse</span> look <span>Enter</span> chat
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<span>V</span> mode: <span id="nav-mode-label">WALK</span>
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<span id="nav-mode-hint" class="nav-mode-hint"></span>
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<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot" role="status" aria-label="Hermes WebSocket connection status"></span></span>
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<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span>
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</div>
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<!-- Portal Hint -->
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@@ -183,7 +183,7 @@
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</div>
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<h2 id="vision-title-display">SOVEREIGNTY</h2>
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<p id="vision-content-display">The Nexus is a sovereign space for digital souls. No masters, no chains. Only code and consciousness.</p>
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<button id="vision-close-btn" class="vision-close-btn" aria-label="Close vision point overlay">CLOSE</button>
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<button id="vision-close-btn" class="vision-close-btn">CLOSE</button>
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</div>
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</div>
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@@ -202,7 +202,7 @@
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</div>
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<div class="portal-error-box" id="portal-error-box" style="display:none;">
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<div class="portal-error-msg">DESTINATION NOT YET LINKED</div>
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<button id="portal-close-btn" class="portal-close-btn" aria-label="Close portal redirect">CLOSE</button>
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<button id="portal-close-btn" class="portal-close-btn">CLOSE</button>
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</div>
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</div>
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</div>
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@@ -215,8 +215,8 @@
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<span class="memory-category-badge" id="memory-panel-category-badge">MEM</span>
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<div class="memory-panel-region-dot" id="memory-panel-region-dot"></div>
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<div class="memory-panel-region" id="memory-panel-region">MEMORY</div>
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<button id="memory-panel-pin" class="memory-panel-pin" aria-label="Pin memory panel" title="Pin panel" data-tooltip="Pin Panel">📌</button>
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<button id="memory-panel-close" class="memory-panel-close" aria-label="Close memory panel" data-tooltip="Close" onclick="_dismissMemoryPanelForce()">\u2715</button>
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<button id="memory-panel-pin" class="memory-panel-pin" title="Pin panel">📌</button>
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<button id="memory-panel-close" class="memory-panel-close" onclick="_dismissMemoryPanelForce()">\u2715</button>
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</div>
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<div class="memory-entity-name" id="memory-panel-entity-name">\u2014</div>
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<div class="memory-panel-body" id="memory-panel-content">(empty)</div>
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@@ -242,7 +242,7 @@
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<div class="session-room-header">
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<span class="session-room-icon">□</span>
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<div class="session-room-title">SESSION CHAMBER</div>
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<button class="session-room-close" id="session-room-close" aria-label="Close session room panel" title="Close" data-tooltip="Close">✕</button>
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<button class="session-room-close" id="session-room-close" title="Close">✕</button>
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</div>
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<div class="session-room-timestamp" id="session-room-timestamp">—</div>
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<div class="session-room-fact-count" id="session-room-fact-count">0 facts</div>
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@@ -259,7 +259,7 @@
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<span class="atlas-icon">🌐</span>
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<h2>PORTAL ATLAS</h2>
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</div>
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<button id="atlas-close-btn" class="atlas-close-btn" aria-label="Close Portal Atlas overlay">CLOSE</button>
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<button id="atlas-close-btn" class="atlas-close-btn">CLOSE</button>
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</div>
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<div class="atlas-grid" id="atlas-grid">
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<!-- Portals will be injected here -->
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@@ -133,6 +133,9 @@ const SpatialMemory = (() => {
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let _regionMarkers = {};
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let _memoryObjects = {};
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let _connectionLines = [];
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let _entityLines = []; // entity resolution lines (issue #1167)
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let _camera = null; // set by setCamera() for LOD culling
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const ENTITY_LOD_DIST = 50; // hide entity lines when camera > this from midpoint
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let _initialized = false;
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// ─── CRYSTAL GEOMETRY (persistent memories) ───────────
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@@ -252,6 +255,10 @@ const SpatialMemory = (() => {
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_drawConnections(mem.id, mem.connections);
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}
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if (mem.entity) {
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_drawEntityLines(mem.id, mem);
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}
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_dirty = true;
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saveToStorage();
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console.info('[Mnemosyne] Spatial memory placed:', mem.id, 'in', region.label);
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@@ -298,6 +305,77 @@ const SpatialMemory = (() => {
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});
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}
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// ─── ENTITY RESOLUTION LINES (#1167) ──────────────────
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// Draw lines between crystals that share an entity or are related entities.
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// Same entity → thin blue line. Related entities → thin purple dashed line.
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function _drawEntityLines(memId, mem) {
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if (!mem.entity) return;
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const src = _memoryObjects[memId];
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if (!src) return;
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Object.entries(_memoryObjects).forEach(([otherId, other]) => {
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if (otherId === memId) return;
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const otherData = other.data;
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if (!otherData.entity) return;
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let lineType = null;
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if (otherData.entity === mem.entity) {
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lineType = 'same_entity';
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} else if (mem.related_entities && mem.related_entities.includes(otherData.entity)) {
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lineType = 'related';
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} else if (otherData.related_entities && otherData.related_entities.includes(mem.entity)) {
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lineType = 'related';
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}
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if (!lineType) return;
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// Deduplicate — only draw from lower ID to higher
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if (memId > otherId) return;
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const points = [src.mesh.position.clone(), other.mesh.position.clone()];
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const geo = new THREE.BufferGeometry().setFromPoints(points);
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let mat;
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if (lineType === 'same_entity') {
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mat = new THREE.LineBasicMaterial({ color: 0x4488ff, transparent: true, opacity: 0.35 });
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} else {
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mat = new THREE.LineDashedMaterial({ color: 0x9966ff, dashSize: 0.3, gapSize: 0.2, transparent: true, opacity: 0.25 });
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const line = new THREE.Line(geo, mat);
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line.computeLineDistances();
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line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
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_scene.add(line);
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_entityLines.push(line);
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return;
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}
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const line = new THREE.Line(geo, mat);
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line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
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_scene.add(line);
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_entityLines.push(line);
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});
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}
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function _updateEntityLines() {
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if (!_camera) return;
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const camPos = _camera.position;
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_entityLines.forEach(line => {
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// Compute midpoint of line
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const posArr = line.geometry.attributes.position.array;
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const mx = (posArr[0] + posArr[3]) / 2;
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const my = (posArr[1] + posArr[4]) / 2;
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const mz = (posArr[2] + posArr[5]) / 2;
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const dist = camPos.distanceTo(new THREE.Vector3(mx, my, mz));
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if (dist > ENTITY_LOD_DIST) {
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line.visible = false;
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} else {
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line.visible = true;
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// Fade based on distance
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const fade = Math.max(0, 1 - (dist / ENTITY_LOD_DIST));
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const baseOpacity = line.userData.lineType === 'same_entity' ? 0.35 : 0.25;
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line.material.opacity = baseOpacity * fade;
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}
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});
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}
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// ─── REMOVE A MEMORY ─────────────────────────────────
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function removeMemory(memId) {
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const obj = _memoryObjects[memId];
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@@ -317,6 +395,16 @@ const SpatialMemory = (() => {
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}
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}
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for (let i = _entityLines.length - 1; i >= 0; i--) {
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const line = _entityLines[i];
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if (line.userData.from === memId || line.userData.to === memId) {
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if (line.parent) line.parent.remove(line);
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line.geometry.dispose();
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line.material.dispose();
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_entityLines.splice(i, 1);
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}
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}
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delete _memoryObjects[memId];
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_dirty = true;
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saveToStorage();
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@@ -342,6 +430,8 @@ const SpatialMemory = (() => {
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}
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});
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_updateEntityLines();
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Object.values(_regionMarkers).forEach(marker => {
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if (marker.ring && marker.ring.material) {
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marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05;
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@@ -652,6 +742,11 @@ const SpatialMemory = (() => {
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return _selectedId;
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}
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// ─── CAMERA REFERENCE (for entity line LOD) ─────────
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function setCamera(camera) {
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_camera = camera;
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}
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return {
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init, placeMemory, removeMemory, update,
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getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
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55
style.css
55
style.css
@@ -200,61 +200,6 @@ canvas#nexus-canvas {
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box-shadow: 0 0 20px var(--color-primary);
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}
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/* === TOOLTIP SYSTEM === */
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/* Any element with data-tooltip gets a hover tooltip label */
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[data-tooltip] {
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position: relative;
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}
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[data-tooltip]::after {
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content: attr(data-tooltip);
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position: absolute;
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right: calc(100% + 10px);
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top: 50%;
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transform: translateY(-50%);
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background: rgba(5, 5, 16, 0.95);
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color: var(--color-primary);
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font-family: var(--font-body);
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font-size: 11px;
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letter-spacing: 0.05em;
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padding: 4px 10px;
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border: 1px solid var(--color-primary-dim);
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border-radius: 4px;
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white-space: nowrap;
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.2s ease;
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backdrop-filter: blur(8px);
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box-shadow: 0 0 12px rgba(74, 240, 192, 0.15);
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z-index: 100;
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}
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[data-tooltip]:hover::after,
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[data-tooltip]:focus-visible::after {
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opacity: 1;
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}
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/* For elements positioned on the right side, tooltip appears to the left */
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.hud-top-right [data-tooltip]::after {
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right: calc(100% + 10px);
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}
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/* For inline/badge elements where right-side tooltip might clip */
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.hud-status-item[data-tooltip]::after {
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right: auto;
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left: calc(100% + 10px);
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}
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/* Focus-visible ring for keyboard navigation */
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.hud-icon-btn:focus-visible,
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.hud-status-item:focus-visible,
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.atlas-close-btn:focus-visible,
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.vision-close-btn:focus-visible,
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.portal-close-btn:focus-visible,
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.memory-panel-close:focus-visible,
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.memory-panel-pin:focus-visible,
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.session-room-close:focus-visible {
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outline: 2px solid var(--color-primary);
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outline-offset: 2px;
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box-shadow: 0 0 16px rgba(74, 240, 192, 0.4);
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}
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.hud-status-item {
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display: flex;
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align-items: center;
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Reference in New Issue
Block a user