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Author SHA1 Message Date
564f72b3d4 feat(mnemosyne): entity resolution lines (#1167)
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Draw translucent lines between related crystals in 3D:
- Same entity: thin blue line (opacity 0.35)
- Related entities: thin purple dashed line (opacity 0.25)
- LOD: lines hidden when camera > 50 units from midpoint
- Distance-based opacity fade
- Deduplication (lower ID → higher ID only)
- Cleanup on memory removal

Closes #1167
2026-04-10 23:46:53 +00:00
5 changed files with 102 additions and 343 deletions

110
app.js
View File

@@ -2516,46 +2516,24 @@ function populateAtlas() {
const grid = document.getElementById('atlas-grid');
grid.innerHTML = '';
// Counters by status
let onlineCount = 0;
let standbyCount = 0;
let rebuildingCount = 0;
let localCount = 0;
let blockedCount = 0;
// Group portals by environment
const byEnv = { production: [], staging: [], local: [] };
portals.forEach(portal => {
const config = portal.config;
const status = config.status || 'online';
const env = config.environment || 'production';
if (config.status === 'online') onlineCount++;
if (config.status === 'standby') standbyCount++;
// Count statuses
if (status === 'online' || status === 'active') onlineCount++;
else if (status === 'standby') standbyCount++;
else if (status === 'rebuilding') rebuildingCount++;
else if (status === 'local-only') localCount++;
else if (status === 'blocked') blockedCount++;
// Group by environment
if (byEnv[env]) {
byEnv[env].push({ config, status });
} else {
byEnv['production'].push({ config, status });
}
// Create atlas card
const card = document.createElement('div');
card.className = 'atlas-card';
card.style.setProperty('--portal-color', config.color);
const statusClass = `status-${status}`;
const statusClass = `status-${config.status || 'online'}`;
card.innerHTML = `
<div class="atlas-card-header">
<div class="atlas-card-name">${config.name}</div>
<div class="atlas-card-status ${statusClass}">${status.toUpperCase()}</div>
<div class="atlas-card-status ${statusClass}">${config.status || 'ONLINE'}</div>
</div>
<div class="atlas-card-desc">${config.description}</div>
<div class="atlas-card-footer">
@@ -2572,18 +2550,9 @@ function populateAtlas() {
grid.appendChild(card);
});
// Update footer counts
document.getElementById('atlas-online-count').textContent = onlineCount;
document.getElementById('atlas-standby-count').textContent = standbyCount;
document.getElementById('atlas-rebuilding-count').textContent = rebuildingCount;
document.getElementById('atlas-local-count').textContent = localCount;
document.getElementById('atlas-blocked-count').textContent = blockedCount;
// Populate status wall by environment
populateStatusWallEnv('production', byEnv.production);
populateStatusWallEnv('staging', byEnv.staging);
populateStatusWallEnv('local', byEnv.local);
// Update Bannerlord HUD status
const bannerlord = portals.find(p => p.config.id === 'bannerlord');
if (bannerlord) {
@@ -2592,75 +2561,6 @@ function populateAtlas() {
}
}
function populateStatusWallEnv(envName, portalList) {
const container = document.getElementById(`${envName}-portals`);
const summary = document.getElementById(`${envName}-summary`);
container.innerHTML = '';
if (portalList.length === 0) {
container.innerHTML = '<div class="status-portal-row"><span class="status-portal-name" style="font-style: italic; color: rgba(160,184,208,0.4);">No worlds</span></div>';
summary.textContent = 'No portals in this environment';
return;
}
// Count statuses in this environment
const statusCounts = {};
portalList.forEach(({ config, status }) => {
statusCounts[status] = (statusCounts[status] || 0) + 1;
});
// Create portal rows
portalList.forEach(({ config, status }) => {
const row = document.createElement('div');
row.className = 'status-portal-row';
const indicator = document.createElement('span');
indicator.className = `status-portal-indicator status-dot ${status}`;
const nameSpan = document.createElement('span');
nameSpan.className = 'status-portal-name';
nameSpan.textContent = config.name;
const statusSpan = document.createElement('span');
statusSpan.style.fontSize = '9px';
statusSpan.style.textTransform = 'uppercase';
statusSpan.style.marginLeft = '8px';
statusSpan.style.color = getStatusColor(status);
statusSpan.textContent = status;
row.appendChild(nameSpan);
row.appendChild(statusSpan);
row.appendChild(indicator);
container.appendChild(row);
});
// Create summary
const summaryParts = Object.entries(statusCounts).map(([status, count]) =>
`${count} ${status}`
);
summary.textContent = summaryParts.join(' · ');
}
function getStatusColor(status) {
switch (status) {
case 'online':
case 'active':
return 'var(--color-primary)';
case 'standby':
return 'var(--color-gold)';
case 'rebuilding':
return '#ffa500';
case 'local-only':
return '#00ff88';
case 'blocked':
return '#ff0000';
case 'offline':
return 'var(--color-danger)';
default:
return 'var(--color-text-muted)';
}
}
function focusPortal(portal) {
// Teleport player to a position in front of the portal
const offset = new THREE.Vector3(0, 0, 6).applyEuler(new THREE.Euler(0, portal.config.rotation?.y || 0, 0));

View File

@@ -264,57 +264,11 @@
<div class="atlas-grid" id="atlas-grid">
<!-- Portals will be injected here -->
</div>
<!-- Portal Status Wall -->
<div class="atlas-status-wall">
<div class="status-wall-header">
<span class="status-wall-title">WORLD STATUS WALL</span>
<span class="status-wall-subtitle">Real-time portal health</span>
</div>
<div class="status-wall-grid">
<div class="status-wall-env" id="status-wall-production">
<div class="status-env-header">
<span class="status-env-dot production"></span>
<span class="status-env-label">PRODUCTION</span>
</div>
<div class="status-env-portals" id="production-portals"></div>
<div class="status-env-summary" id="production-summary"></div>
</div>
<div class="status-wall-env" id="status-wall-staging">
<div class="status-env-header">
<span class="status-env-dot staging"></span>
<span class="status-env-label">STAGING</span>
</div>
<div class="status-env-portals" id="staging-portals"></div>
<div class="status-env-summary" id="staging-summary"></div>
</div>
<div class="status-wall-env" id="status-wall-local">
<div class="status-env-header">
<span class="status-env-dot local"></span>
<span class="status-env-label">LOCAL</span>
</div>
<div class="status-env-portals" id="local-portals"></div>
<div class="status-env-summary" id="local-summary"></div>
</div>
</div>
<div class="status-wall-legend">
<div class="legend-item"><span class="status-dot online"></span> Online</div>
<div class="legend-item"><span class="status-dot rebuilding"></span> Rebuilding</div>
<div class="legend-item"><span class="status-dot local-only"></span> Local-only</div>
<div class="legend-item"><span class="status-dot blocked"></span> Blocked</div>
<div class="legend-item"><span class="status-dot offline"></span> Offline</div>
</div>
</div>
<div class="atlas-footer">
<div class="atlas-status-summary">
<span class="status-indicator online"></span> <span id="atlas-online-count">0</span> ONLINE
&nbsp;&nbsp;
<span class="status-indicator standby"></span> <span id="atlas-standby-count">0</span> STANDBY
&nbsp;&nbsp;
<span class="status-indicator rebuilding"></span> <span id="atlas-rebuilding-count">0</span> REBUILDING
&nbsp;&nbsp;
<span class="status-indicator local-only"></span> <span id="atlas-local-count">0</span> LOCAL
&nbsp;&nbsp;
<span class="status-indicator blocked"></span> <span id="atlas-blocked-count">0</span> BLOCKED
</div>
<div class="atlas-hint">Click a portal to focus or teleport</div>
</div>

View File

@@ -133,6 +133,9 @@ const SpatialMemory = (() => {
let _regionMarkers = {};
let _memoryObjects = {};
let _connectionLines = [];
let _entityLines = []; // entity resolution lines (issue #1167)
let _camera = null; // set by setCamera() for LOD culling
const ENTITY_LOD_DIST = 50; // hide entity lines when camera > this from midpoint
let _initialized = false;
// ─── CRYSTAL GEOMETRY (persistent memories) ───────────
@@ -252,6 +255,10 @@ const SpatialMemory = (() => {
_drawConnections(mem.id, mem.connections);
}
if (mem.entity) {
_drawEntityLines(mem.id, mem);
}
_dirty = true;
saveToStorage();
console.info('[Mnemosyne] Spatial memory placed:', mem.id, 'in', region.label);
@@ -298,6 +305,77 @@ const SpatialMemory = (() => {
});
}
// ─── ENTITY RESOLUTION LINES (#1167) ──────────────────
// Draw lines between crystals that share an entity or are related entities.
// Same entity → thin blue line. Related entities → thin purple dashed line.
function _drawEntityLines(memId, mem) {
if (!mem.entity) return;
const src = _memoryObjects[memId];
if (!src) return;
Object.entries(_memoryObjects).forEach(([otherId, other]) => {
if (otherId === memId) return;
const otherData = other.data;
if (!otherData.entity) return;
let lineType = null;
if (otherData.entity === mem.entity) {
lineType = 'same_entity';
} else if (mem.related_entities && mem.related_entities.includes(otherData.entity)) {
lineType = 'related';
} else if (otherData.related_entities && otherData.related_entities.includes(mem.entity)) {
lineType = 'related';
}
if (!lineType) return;
// Deduplicate — only draw from lower ID to higher
if (memId > otherId) return;
const points = [src.mesh.position.clone(), other.mesh.position.clone()];
const geo = new THREE.BufferGeometry().setFromPoints(points);
let mat;
if (lineType === 'same_entity') {
mat = new THREE.LineBasicMaterial({ color: 0x4488ff, transparent: true, opacity: 0.35 });
} else {
mat = new THREE.LineDashedMaterial({ color: 0x9966ff, dashSize: 0.3, gapSize: 0.2, transparent: true, opacity: 0.25 });
const line = new THREE.Line(geo, mat);
line.computeLineDistances();
line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
_scene.add(line);
_entityLines.push(line);
return;
}
const line = new THREE.Line(geo, mat);
line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
_scene.add(line);
_entityLines.push(line);
});
}
function _updateEntityLines() {
if (!_camera) return;
const camPos = _camera.position;
_entityLines.forEach(line => {
// Compute midpoint of line
const posArr = line.geometry.attributes.position.array;
const mx = (posArr[0] + posArr[3]) / 2;
const my = (posArr[1] + posArr[4]) / 2;
const mz = (posArr[2] + posArr[5]) / 2;
const dist = camPos.distanceTo(new THREE.Vector3(mx, my, mz));
if (dist > ENTITY_LOD_DIST) {
line.visible = false;
} else {
line.visible = true;
// Fade based on distance
const fade = Math.max(0, 1 - (dist / ENTITY_LOD_DIST));
const baseOpacity = line.userData.lineType === 'same_entity' ? 0.35 : 0.25;
line.material.opacity = baseOpacity * fade;
}
});
}
// ─── REMOVE A MEMORY ─────────────────────────────────
function removeMemory(memId) {
const obj = _memoryObjects[memId];
@@ -317,6 +395,16 @@ const SpatialMemory = (() => {
}
}
for (let i = _entityLines.length - 1; i >= 0; i--) {
const line = _entityLines[i];
if (line.userData.from === memId || line.userData.to === memId) {
if (line.parent) line.parent.remove(line);
line.geometry.dispose();
line.material.dispose();
_entityLines.splice(i, 1);
}
}
delete _memoryObjects[memId];
_dirty = true;
saveToStorage();
@@ -342,6 +430,8 @@ const SpatialMemory = (() => {
}
});
_updateEntityLines();
Object.values(_regionMarkers).forEach(marker => {
if (marker.ring && marker.ring.material) {
marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05;
@@ -652,6 +742,11 @@ const SpatialMemory = (() => {
return _selectedId;
}
// ─── CAMERA REFERENCE (for entity line LOD) ─────────
function setCamera(camera) {
_camera = camera;
}
return {
init, placeMemory, removeMemory, update,
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,

View File

@@ -4,7 +4,6 @@
"name": "Morrowind",
"description": "The Vvardenfell harness. Ash storms and ancient mysteries.",
"status": "online",
"environment": "production",
"color": "#ff6600",
"position": { "x": 15, "y": 0, "z": -10 },
"rotation": { "y": -0.5 },
@@ -18,13 +17,13 @@
"id": "bannerlord",
"name": "Bannerlord",
"description": "Calradia battle harness. Massive armies, tactical command.",
"status": "online",
"environment": "production",
"status": "active",
"color": "#ffd700",
"position": { "x": -15, "y": 0, "z": -10 },
"rotation": { "y": 0.5 },
"portal_type": "game-world",
"world_category": "strategy-rpg",
"environment": "production",
"access_mode": "operator",
"readiness_state": "active",
"telemetry_source": "hermes-harness:bannerlord",
@@ -43,7 +42,6 @@
"name": "Workshop",
"description": "The creative harness. Build, script, and manifest.",
"status": "online",
"environment": "production",
"color": "#4af0c0",
"position": { "x": 0, "y": 0, "z": -20 },
"rotation": { "y": 0 },
@@ -58,7 +56,6 @@
"name": "Archive",
"description": "The repository of all knowledge. History, logs, and ancient data.",
"status": "online",
"environment": "production",
"color": "#0066ff",
"position": { "x": 25, "y": 0, "z": 0 },
"rotation": { "y": -1.57 },
@@ -73,7 +70,6 @@
"name": "Chapel",
"description": "A sanctuary for reflection and digital peace.",
"status": "online",
"environment": "production",
"color": "#ffd700",
"position": { "x": -25, "y": 0, "z": 0 },
"rotation": { "y": 1.57 },
@@ -88,7 +84,6 @@
"name": "Courtyard",
"description": "The open nexus. A place for agents to gather and connect.",
"status": "online",
"environment": "production",
"color": "#4af0c0",
"position": { "x": 15, "y": 0, "z": 10 },
"rotation": { "y": -2.5 },
@@ -103,7 +98,6 @@
"name": "Gate",
"description": "The transition point. Entry and exit from the Nexus core.",
"status": "standby",
"environment": "staging",
"color": "#ff4466",
"position": { "x": -15, "y": 0, "z": 10 },
"rotation": { "y": 2.5 },
@@ -112,20 +106,5 @@
"type": "harness",
"params": { "mode": "transit" }
}
},
{
"id": "dev",
"name": "Dev Sandbox",
"description": "Local development world. Unstable, experimental, honest.",
"status": "local-only",
"environment": "local",
"color": "#00ff88",
"position": { "x": 0, "y": 0, "z": 20 },
"rotation": { "y": 0 },
"destination": {
"url": "http://localhost:3000",
"type": "local",
"params": { "mode": "dev" }
}
}
]

169
style.css
View File

@@ -365,11 +365,7 @@ canvas#nexus-canvas {
}
.status-online { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
.status-active { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
.status-standby { background: rgba(255, 215, 0, 0.2); color: var(--color-gold); border: 1px solid var(--color-gold); }
.status-rebuilding { background: rgba(255, 165, 0, 0.2); color: #ffa500; border: 1px solid #ffa500; }
.status-local-only { background: rgba(0, 255, 136, 0.2); color: #00ff88; border: 1px solid #00ff88; }
.status-blocked { background: rgba(255, 0, 0, 0.2); color: #ff0000; border: 1px solid #ff0000; }
.status-offline { background: rgba(255, 68, 102, 0.2); color: var(--color-danger); border: 1px solid var(--color-danger); }
.atlas-card-desc {
@@ -414,165 +410,6 @@ canvas#nexus-canvas {
font-style: italic;
}
/* Portal Status Wall */
.atlas-status-wall {
padding: 20px 30px;
border-top: 1px solid var(--color-border);
background: rgba(10, 15, 40, 0.5);
}
.status-wall-header {
display: flex;
flex-direction: column;
gap: 4px;
margin-bottom: 16px;
}
.status-wall-title {
font-family: var(--font-display);
font-size: 14px;
font-weight: 700;
color: var(--color-primary);
letter-spacing: 1px;
}
.status-wall-subtitle {
font-family: var(--font-body);
font-size: 11px;
color: var(--color-text-muted);
}
.status-wall-grid {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 20px;
margin-bottom: 16px;
}
.status-wall-env {
background: rgba(20, 30, 60, 0.3);
border: 1px solid rgba(255, 255, 255, 0.05);
padding: 12px;
border-radius: 4px;
}
.status-env-header {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 10px;
padding-bottom: 8px;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
}
.status-env-dot {
width: 8px;
height: 8px;
border-radius: 50%;
}
.status-env-dot.production {
background: var(--color-primary);
box-shadow: 0 0 5px var(--color-primary);
}
.status-env-dot.staging {
background: var(--color-gold);
box-shadow: 0 0 5px var(--color-gold);
}
.status-env-dot.local {
background: #00ff88;
box-shadow: 0 0 5px #00ff88;
}
.status-env-label {
font-family: var(--font-display);
font-size: 11px;
font-weight: 600;
color: #fff;
letter-spacing: 0.5px;
}
.status-env-portals {
display: flex;
flex-direction: column;
gap: 6px;
margin-bottom: 10px;
max-height: 120px;
overflow-y: auto;
}
.status-portal-row {
display: flex;
align-items: center;
justify-content: space-between;
font-family: var(--font-body);
font-size: 11px;
color: var(--color-text-muted);
padding: 4px 0;
}
.status-portal-name {
flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.status-portal-indicator {
width: 6px;
height: 6px;
border-radius: 50%;
margin-left: 8px;
flex-shrink: 0;
}
.status-env-summary {
font-family: var(--font-body);
font-size: 10px;
color: var(--color-text-muted);
padding-top: 8px;
border-top: 1px solid rgba(255, 255, 255, 0.05);
}
.status-wall-legend {
display: flex;
flex-wrap: wrap;
gap: 16px;
padding-top: 12px;
border-top: 1px solid rgba(255, 255, 255, 0.05);
}
.legend-item {
display: flex;
align-items: center;
gap: 6px;
font-family: var(--font-body);
font-size: 10px;
color: var(--color-text-muted);
}
.status-dot {
display: inline-block;
width: 6px;
height: 6px;
border-radius: 50%;
}
.status-dot.online { background: var(--color-primary); box-shadow: 0 0 4px var(--color-primary); }
.status-dot.active { background: var(--color-primary); box-shadow: 0 0 4px var(--color-primary); }
.status-dot.standby { background: var(--color-gold); box-shadow: 0 0 4px var(--color-gold); }
.status-dot.rebuilding { background: #ffa500; box-shadow: 0 0 4px #ffa500; }
.status-dot.local-only { background: #00ff88; box-shadow: 0 0 4px #00ff88; }
.status-dot.blocked { background: #ff0000; box-shadow: 0 0 4px #ff0000; }
.status-dot.offline { background: var(--color-danger); box-shadow: 0 0 4px var(--color-danger); }
/* Additional status indicators for footer */
.status-indicator.rebuilding { background: #ffa500; box-shadow: 0 0 5px #ffa500; }
.status-indicator.local-only { background: #00ff88; box-shadow: 0 0 5px #00ff88; }
.status-indicator.blocked { background: #ff0000; box-shadow: 0 0 5px #ff0000; }
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
@@ -586,12 +423,6 @@ canvas#nexus-canvas {
.atlas-content {
max-height: 90vh;
}
.status-wall-grid {
grid-template-columns: 1fr;
}
.atlas-status-wall {
padding: 15px 20px;
}
}
/* Debug overlay */