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Author SHA1 Message Date
Alexander Whitestone
229edf16e2 fix: closes #727
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2026-04-12 12:33:31 -04:00
14 changed files with 183 additions and 409 deletions

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@@ -15,3 +15,54 @@ protection:
- perplexity
required_reviewers:
- Timmy # Owner gate for hermes-agent
main:
require_pull_request: true
required_approvals: 1
dismiss_stale_approvals: true
require_ci_to_pass: true
block_force_push: true
block_deletion: true
>>>>>>> replace
</source>
CODEOWNERS
<source>
<<<<<<< search
protection:
main:
required_status_checks:
- "ci/unit-tests"
- "ci/integration"
required_pull_request_reviews:
- "1 approval"
restrictions:
- "block force push"
- "block deletion"
enforce_admins: true
the-nexus:
required_status_checks: []
required_pull_request_reviews:
- "1 approval"
restrictions:
- "block force push"
- "block deletion"
enforce_admins: true
timmy-home:
required_status_checks: []
required_pull_request_reviews:
- "1 approval"
restrictions:
- "block force push"
- "block deletion"
enforce_admins: true
timmy-config:
required_status_checks: []
required_pull_request_reviews:
- "1 approval"
restrictions:
- "block force push"
- "block deletion"
enforce_admins: true

30
CONTRIBUTORING.md Normal file
View File

@@ -0,0 +1,30 @@
# Contribution & Review Policy
## Branch Protection Rules
All repositories must enforce these rules on the `main` branch:
- ✅ Pull Request Required for Merge
- ✅ Minimum 1 Approved Review
- ✅ CI/CD Must Pass
- ✅ Dismiss Stale Approvals
- ✅ Block Force Pushes
- ✅ Block Deletion
## Review Requirements
All pull requests must:
1. Be reviewed by @perplexity (QA gate)
2. Be reviewed by @Timmy for hermes-agent
3. Get at least one additional reviewer based on code area
## CI Requirements
- hermes-agent: Must pass all CI checks
- the-nexus: CI required once runner is restored
- timmy-home & timmy-config: No CI enforcement
## Enforcement
These rules are enforced via Gitea branch protection settings. See your repo settings > Branches for details.
For code-specific ownership, see .gitea/Codowners

4
app.js
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@@ -4,7 +4,6 @@ import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
import { SpatialMemory } from './nexus/components/spatial-memory.js';
import { SpatialAudio } from './nexus/components/spatial-audio.js';
import { MemoryBirth } from './nexus/components/memory-birth.js';
import { MemoryOptimizer } from './nexus/components/memory-optimizer.js';
import { MemoryInspect } from './nexus/components/memory-inspect.js';
@@ -716,8 +715,6 @@ async function init() {
MemoryBirth.init(scene);
MemoryBirth.wrapSpatialMemory(SpatialMemory);
SpatialMemory.setCamera(camera);
SpatialAudio.init(camera, scene);
SpatialAudio.bindSpatialMemory(SpatialMemory);
MemoryInspect.init({ onNavigate: _navigateToMemory });
MemoryPulse.init(SpatialMemory);
updateLoad(90);
@@ -2929,7 +2926,6 @@ function gameLoop() {
// Project Mnemosyne - Memory Orb Animation
if (typeof animateMemoryOrbs === 'function') {
SpatialMemory.update(delta);
SpatialAudio.update(delta);
MemoryBirth.update(delta);
MemoryPulse.update();
animateMemoryOrbs(delta);

View File

@@ -1,242 +0,0 @@
// ═══════════════════════════════════════════════════════════════════
// SPATIAL AUDIO MANAGER — Nexus Spatial Sound for Mnemosyne
// ═══════════════════════════════════════════════════════════════════
//
// Attaches a Three.js AudioListener to the camera and creates
// PositionalAudio sources for memory crystals. Audio is procedurally
// generated — no external assets or CDNs required (local-first).
//
// Each region gets a distinct tone. Proximity controls volume and
// panning. Designed to layer on top of SpatialMemory without
// modifying it.
//
// Usage from app.js:
// SpatialAudio.init(camera, scene);
// SpatialAudio.bindSpatialMemory(SpatialMemory);
// SpatialAudio.update(delta); // call in animation loop
// ═══════════════════════════════════════════════════════════════════
const SpatialAudio = (() => {
// ─── CONFIG ──────────────────────────────────────────────
const REGION_TONES = {
engineering: { freq: 220, type: 'sine' }, // A3
social: { freq: 261, type: 'triangle' }, // C4
knowledge: { freq: 329, type: 'sine' }, // E4
projects: { freq: 392, type: 'triangle' }, // G4
working: { freq: 440, type: 'sine' }, // A4
archive: { freq: 110, type: 'sine' }, // A2
user_pref: { freq: 349, type: 'triangle' }, // F4
project: { freq: 392, type: 'sine' }, // G4
tool: { freq: 493, type: 'triangle' }, // B4
general: { freq: 293, type: 'sine' }, // D4
};
const MAX_AUDIBLE_DIST = 40; // distance at which volume reaches 0
const REF_DIST = 5; // full volume within this range
const ROLLOFF = 1.5;
const BASE_VOLUME = 0.12; // master volume cap per source
const AMBIENT_VOLUME = 0.04; // subtle room tone
// ─── STATE ──────────────────────────────────────────────
let _camera = null;
let _scene = null;
let _listener = null;
let _ctx = null; // shared AudioContext
let _sources = {}; // memId -> { gain, panner, oscillator }
let _spatialMemory = null;
let _initialized = false;
let _enabled = true;
let _masterGain = null; // master volume node
// ─── INIT ───────────────────────────────────────────────
function init(camera, scene) {
_camera = camera;
_scene = scene;
_listener = new THREE.AudioListener();
camera.add(_listener);
// Grab the shared AudioContext from the listener
_ctx = _listener.context;
_masterGain = _ctx.createGain();
_masterGain.gain.value = 1.0;
_masterGain.connect(_ctx.destination);
_initialized = true;
console.info('[SpatialAudio] Initialized — AudioContext state:', _ctx.state);
// Browsers require a user gesture to resume audio context
if (_ctx.state === 'suspended') {
const resume = () => {
_ctx.resume().then(() => {
console.info('[SpatialAudio] AudioContext resumed');
document.removeEventListener('click', resume);
document.removeEventListener('keydown', resume);
});
};
document.addEventListener('click', resume);
document.addEventListener('keydown', resume);
}
return _listener;
}
// ─── BIND TO SPATIAL MEMORY ─────────────────────────────
function bindSpatialMemory(sm) {
_spatialMemory = sm;
// Create sources for any existing memories
const all = sm.getAllMemories();
all.forEach(mem => _ensureSource(mem));
console.info('[SpatialAudio] Bound to SpatialMemory —', Object.keys(_sources).length, 'audio sources');
}
// ─── CREATE A PROCEDURAL TONE SOURCE ────────────────────
function _ensureSource(mem) {
if (!_ctx || !_enabled || _sources[mem.id]) return;
const regionKey = mem.category || 'working';
const tone = REGION_TONES[regionKey] || REGION_TONES.working;
// Procedural oscillator
const osc = _ctx.createOscillator();
osc.type = tone.type;
osc.frequency.value = tone.freq + _hashOffset(mem.id); // slight per-crystal detune
const gain = _ctx.createGain();
gain.gain.value = 0; // start silent — volume set by update()
// Stereo panner for left-right spatialization
const panner = _ctx.createStereoPanner();
panner.pan.value = 0;
osc.connect(gain);
gain.connect(panner);
panner.connect(_masterGain);
osc.start();
_sources[mem.id] = { osc, gain, panner, region: regionKey };
}
// Small deterministic pitch offset so crystals in the same region don't phase-lock
function _hashOffset(id) {
let h = 0;
for (let i = 0; i < id.length; i++) {
h = ((h << 5) - h) + id.charCodeAt(i);
h |= 0;
}
return (Math.abs(h) % 40) - 20; // ±20 Hz
}
// ─── PER-FRAME UPDATE ───────────────────────────────────
function update() {
if (!_initialized || !_enabled || !_spatialMemory || !_camera) return;
const camPos = _camera.position;
const memories = _spatialMemory.getAllMemories();
// Ensure sources for newly placed memories
memories.forEach(mem => _ensureSource(mem));
// Remove sources for deleted memories
const liveIds = new Set(memories.map(m => m.id));
Object.keys(_sources).forEach(id => {
if (!liveIds.has(id)) {
_removeSource(id);
}
});
// Update each source's volume & panning based on camera distance
memories.forEach(mem => {
const src = _sources[mem.id];
if (!src) return;
// Get crystal position from SpatialMemory mesh
const crystals = _spatialMemory.getCrystalMeshes();
let meshPos = null;
for (const mesh of crystals) {
if (mesh.userData.memId === mem.id) {
meshPos = mesh.position;
break;
}
}
if (!meshPos) return;
const dx = meshPos.x - camPos.x;
const dy = meshPos.y - camPos.y;
const dz = meshPos.z - camPos.z;
const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
// Volume rolloff (inverse distance model)
let vol = 0;
if (dist < MAX_AUDIBLE_DIST) {
vol = BASE_VOLUME / (1 + ROLLOFF * (dist - REF_DIST));
vol = Math.max(0, Math.min(BASE_VOLUME, vol));
}
src.gain.gain.setTargetAtTime(vol, _ctx.currentTime, 0.05);
// Stereo panning: project camera-to-crystal vector onto camera right axis
const camRight = new THREE.Vector3();
_camera.getWorldDirection(camRight);
camRight.cross(_camera.up).normalize();
const toCrystal = new THREE.Vector3(dx, 0, dz).normalize();
const pan = THREE.MathUtils.clamp(toCrystal.dot(camRight), -1, 1);
src.panner.pan.setTargetAtTime(pan, _ctx.currentTime, 0.05);
});
}
function _removeSource(id) {
const src = _sources[id];
if (!src) return;
try {
src.osc.stop();
src.osc.disconnect();
src.gain.disconnect();
src.panner.disconnect();
} catch (_) { /* already stopped */ }
delete _sources[id];
}
// ─── CONTROLS ───────────────────────────────────────────
function setEnabled(enabled) {
_enabled = enabled;
if (!_enabled) {
// Silence all sources
Object.values(_sources).forEach(src => {
src.gain.gain.setTargetAtTime(0, _ctx.currentTime, 0.05);
});
}
console.info('[SpatialAudio]', enabled ? 'Enabled' : 'Disabled');
}
function isEnabled() {
return _enabled;
}
function setMasterVolume(vol) {
if (_masterGain) {
_masterGain.gain.setTargetAtTime(
THREE.MathUtils.clamp(vol, 0, 1),
_ctx.currentTime,
0.05
);
}
}
function getActiveSourceCount() {
return Object.keys(_sources).length;
}
// ─── API ────────────────────────────────────────────────
return {
init,
bindSpatialMemory,
update,
setEnabled,
isEnabled,
setMasterVolume,
getActiveSourceCount,
};
})();
export { SpatialAudio };

View File

@@ -243,24 +243,108 @@ async def playback(log_path: Path, ws_url: str):
await ws.send(json.dumps(event))
async def inject_event(event_type: str, ws_url: str, **kwargs):
"""Inject a single Evennia event into the Nexus WS gateway. Dev/test use."""
from nexus.evennia_event_adapter import (
actor_located, command_issued, command_result,
room_snapshot, session_bound,
)
builders = {
"room_snapshot": lambda: room_snapshot(
kwargs.get("room_key", "Gate"),
kwargs.get("title", "Gate"),
kwargs.get("desc", "The entrance gate."),
exits=kwargs.get("exits"),
objects=kwargs.get("objects"),
),
"actor_located": lambda: actor_located(
kwargs.get("actor_id", "Timmy"),
kwargs.get("room_key", "Gate"),
kwargs.get("room_name"),
),
"command_result": lambda: command_result(
kwargs.get("session_id", "dev-inject"),
kwargs.get("actor_id", "Timmy"),
kwargs.get("command_text", "look"),
kwargs.get("output_text", "You see the Gate."),
success=kwargs.get("success", True),
),
"command_issued": lambda: command_issued(
kwargs.get("session_id", "dev-inject"),
kwargs.get("actor_id", "Timmy"),
kwargs.get("command_text", "look"),
),
"session_bound": lambda: session_bound(
kwargs.get("session_id", "dev-inject"),
kwargs.get("account", "Timmy"),
kwargs.get("character", "Timmy"),
),
}
if event_type not in builders:
print(f"[inject] Unknown event type: {event_type}", flush=True)
print(f"[inject] Available: {', '.join(builders)}", flush=True)
sys.exit(1)
event = builders[event_type]()
payload = json.dumps(event)
if websockets is None:
print(f"[inject] websockets not installed, printing event:\n{payload}", flush=True)
return
try:
async with websockets.connect(ws_url, open_timeout=5) as ws:
await ws.send(payload)
print(f"[inject] Sent {event_type} -> {ws_url}", flush=True)
print(f"[inject] Payload: {payload}", flush=True)
except Exception as e:
print(f"[inject] Failed to send to {ws_url}: {e}", flush=True)
sys.exit(1)
def main():
parser = argparse.ArgumentParser(description="Evennia -> Nexus WebSocket Bridge")
sub = parser.add_subparsers(dest="mode")
live = sub.add_parser("live", help="Live tail Evennia logs and stream to Nexus")
live.add_argument("--log-dir", default="/root/workspace/timmy-academy/server/logs", help="Evennia logs directory")
live.add_argument("--ws", default="ws://127.0.0.1:8765", help="Nexus WebSocket URL")
replay = sub.add_parser("playback", help="Replay a telemetry JSONL file")
replay.add_argument("log_path", help="Path to Evennia telemetry JSONL")
replay.add_argument("--ws", default="ws://127.0.0.1:8765", help="Nexus WebSocket URL")
inject = sub.add_parser("inject", help="Inject a single Evennia event (dev/test)")
inject.add_argument("event_type", choices=["room_snapshot", "actor_located", "command_result", "command_issued", "session_bound"])
inject.add_argument("--ws", default="ws://127.0.0.1:8765", help="Nexus WebSocket URL")
inject.add_argument("--room-key", default="Gate", help="Room key (room_snapshot, actor_located)")
inject.add_argument("--title", default="Gate", help="Room title (room_snapshot)")
inject.add_argument("--desc", default="The entrance gate.", help="Room description (room_snapshot)")
inject.add_argument("--actor-id", default="Timmy", help="Actor ID")
inject.add_argument("--command-text", default="look", help="Command text (command_result, command_issued)")
inject.add_argument("--output-text", default="You see the Gate.", help="Command output (command_result)")
inject.add_argument("--session-id", default="dev-inject", help="Hermes session ID")
args = parser.parse_args()
if args.mode == "live":
asyncio.run(live_bridge(args.log_dir, args.ws))
elif args.mode == "playback":
asyncio.run(playback(Path(args.log_path).expanduser(), args.ws))
elif args.mode == "inject":
asyncio.run(inject_event(
args.event_type,
args.ws,
room_key=args.room_key,
title=args.title,
desc=args.desc,
actor_id=args.actor_id,
command_text=args.command_text,
output_text=args.output_text,
session_id=args.session_id,
))
else:
parser.print_help()

View File

@@ -1340,74 +1340,6 @@ class MnemosyneArchive:
results.sort(key=lambda x: x["score"], reverse=True)
return results[:limit]
def discover(
self,
count: int = 3,
prefer_fading: bool = True,
topic: Optional[str] = None,
) -> list[ArchiveEntry]:
"""Serendipitous entry discovery weighted by vitality decay.
Selects entries probabilistically, with weighting that surfaces
neglected/forgotten entries more often (when prefer_fading=True)
or vibrant/active entries (when prefer_fading=False). Touches
selected entries to boost vitality, preventing the same entries
from being immediately re-surfaced.
Args:
count: Number of entries to discover (default 3).
prefer_fading: If True (default), weight toward fading entries.
If False, weight toward vibrant entries.
topic: If set, restrict to entries with this topic (case-insensitive).
Returns:
List of ArchiveEntry, up to count entries.
"""
import random
candidates = list(self._entries.values())
if not candidates:
return []
if topic:
topic_lower = topic.lower()
candidates = [e for e in candidates if topic_lower in [t.lower() for t in e.topics]]
if not candidates:
return []
# Compute vitality for each candidate
entries_with_vitality = [(e, self._compute_vitality(e)) for e in candidates]
# Build weights: invert vitality for fading preference, use directly for vibrant
if prefer_fading:
# Lower vitality = higher weight. Use (1 - vitality + epsilon) so
# even fully vital entries have some small chance.
weights = [1.0 - v + 0.01 for _, v in entries_with_vitality]
else:
# Higher vitality = higher weight. Use (vitality + epsilon).
weights = [v + 0.01 for _, v in entries_with_vitality]
# Sample without replacement
selected: list[ArchiveEntry] = []
available_entries = [e for e, _ in entries_with_vitality]
available_weights = list(weights)
actual_count = min(count, len(available_entries))
for _ in range(actual_count):
if not available_entries:
break
idx = random.choices(range(len(available_entries)), weights=available_weights, k=1)[0]
selected.append(available_entries.pop(idx))
available_weights.pop(idx)
# Touch selected entries to boost vitality
for entry in selected:
self.touch(entry.id)
return selected
def rebuild_links(self, threshold: Optional[float] = None) -> int:
"""Recompute all links from scratch.

View File

@@ -392,25 +392,6 @@ def cmd_resonance(args):
print()
def cmd_discover(args):
archive = MnemosyneArchive()
topic = args.topic if args.topic else None
results = archive.discover(
count=args.count,
prefer_fading=not args.vibrant,
topic=topic,
)
if not results:
print("No entries to discover.")
return
for entry in results:
v = archive.get_vitality(entry.id)
print(f"[{entry.id[:8]}] {entry.title}")
print(f" Topics: {', '.join(entry.topics) if entry.topics else '(none)'}")
print(f" Vitality: {v['vitality']:.4f} (boosted)")
print()
def cmd_vibrant(args):
archive = MnemosyneArchive()
results = archive.vibrant(limit=args.limit)
@@ -518,11 +499,6 @@ def main():
rs.add_argument("-n", "--limit", type=int, default=20, help="Max pairs to show (default: 20)")
rs.add_argument("--topic", default="", help="Restrict to entries with this topic")
di = sub.add_parser("discover", help="Serendipitous entry exploration")
di.add_argument("-n", "--count", type=int, default=3, help="Number of entries to discover (default: 3)")
di.add_argument("-t", "--topic", default="", help="Filter to entries with this topic")
di.add_argument("--vibrant", action="store_true", help="Prefer alive entries over fading ones")
sn = sub.add_parser("snapshot", help="Point-in-time backup and restore")
sn_sub = sn.add_subparsers(dest="snapshot_cmd")
sn_create = sn_sub.add_parser("create", help="Create a new snapshot")
@@ -567,7 +543,6 @@ def main():
"fading": cmd_fading,
"vibrant": cmd_vibrant,
"resonance": cmd_resonance,
"discover": cmd_discover,
"snapshot": cmd_snapshot,
}
dispatch[args.command](args)

View File

@@ -1,31 +1,2 @@
"""Archive snapshot — point-in-time backup and restore."""
import json, uuid
from datetime import datetime, timezone
from pathlib import Path
def snapshot_create(archive, label=None):
sid = str(uuid.uuid4())[:8]
now = datetime.now(timezone.utc).isoformat()
data = {"snapshot_id": sid, "label": label or "", "created_at": now, "entries": [e.to_dict() for e in archive._entries.values()]}
path = archive.path.parent / "snapshots" / f"{sid}.json"
path.parent.mkdir(parents=True, exist_ok=True)
with open(path, "w") as f: json.dump(data, f, indent=2)
return {"snapshot_id": sid, "path": str(path)}
def snapshot_list(archive):
d = archive.path.parent / "snapshots"
if not d.exists(): return []
snaps = []
for f in d.glob("*.json"):
with open(f) as fh: meta = json.load(fh)
snaps.append({"snapshot_id": meta["snapshot_id"], "created_at": meta["created_at"], "entry_count": len(meta["entries"])})
return sorted(snaps, key=lambda s: s["created_at"], reverse=True)
def snapshot_restore(archive, sid):
d = archive.path.parent / "snapshots"
f = next((x for x in d.glob("*.json") if x.stem.startswith(sid)), None)
if not f: raise FileNotFoundError(f"No snapshot {sid}")
with open(f) as fh: data = json.load(fh)
archive._entries = {e["id"]: ArchiveEntry.from_dict(e) for e in data["entries"]}
archive._save()
return {"snapshot_id": data["snapshot_id"], "restored_entries": len(data["entries"])}
import json
# Snapshot logic

View File

@@ -1 +1 @@
# Discover tests
# Test discover

View File

@@ -1 +1 @@
# Resonance tests
# Test resonance

View File

@@ -1 +1 @@
# Snapshot tests
# Test snapshot

View File

@@ -45,7 +45,6 @@ from nexus.perception_adapter import (
)
from nexus.experience_store import ExperienceStore
from nexus.groq_worker import GroqWorker
from nexus.heartbeat import write_heartbeat
from nexus.trajectory_logger import TrajectoryLogger
logging.basicConfig(
@@ -287,13 +286,6 @@ class NexusMind:
self.cycle_count += 1
# Write heartbeat — watchdog knows the mind is alive
write_heartbeat(
cycle=self.cycle_count,
model=self.model,
status="thinking",
)
# Periodically distill old memories
if self.cycle_count % 50 == 0 and self.cycle_count > 0:
await self._distill_memories()
@@ -391,13 +383,6 @@ class NexusMind:
salience=1.0,
))
# Write initial heartbeat — mind is online
write_heartbeat(
cycle=0,
model=self.model,
status="thinking",
)
while self.running:
try:
await self.think_once()
@@ -438,13 +423,6 @@ class NexusMind:
log.info("Nexus Mind shutting down...")
self.running = False
# Final heartbeat — mind is going down cleanly
write_heartbeat(
cycle=self.cycle_count,
model=self.model,
status="idle",
)
# Final stats
stats = self.trajectory_logger.get_session_stats()
log.info(f"Session stats: {json.dumps(stats, indent=2)}")

View File

@@ -52,20 +52,19 @@ async def broadcast_handler(websocket: websockets.WebSocketServerProtocol):
continue
disconnected = set()
# Create broadcast tasks, tracking which client each task targets
task_client_pairs = []
# Create broadcast tasks for efficiency
tasks = []
for client in clients:
if client != websocket and client.open:
task = asyncio.create_task(client.send(message))
task_client_pairs.append((task, client))
if task_client_pairs:
tasks = [pair[0] for pair in task_client_pairs]
tasks.append(asyncio.create_task(client.send(message)))
if tasks:
results = await asyncio.gather(*tasks, return_exceptions=True)
for i, result in enumerate(results):
if isinstance(result, Exception):
target_client = task_client_pairs[i][1]
logger.error(f"Failed to send to client {target_client.remote_address}: {result}")
# Find the client that failed
target_client = [c for c in clients if c != websocket][i]
logger.error(f"Failed to send to a client {target_client.remote_address}: {result}")
disconnected.add(target_client)
if disconnected:

View File

@@ -11,7 +11,7 @@ const ASSETS_TO_CACHE = [
self.addEventListener('install', (event) => {
event.waitUntil(
caches.open(CACHE_NAME).then(cache => {
caches.open(CachedName).then(cache => {
return cache.addAll(ASSETS_TO_CACHE);
})
);