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Author SHA1 Message Date
b9f1602067 merge: Mnemosyne Phase 1 — Living Holographic Archive
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-11 12:10:14 +00:00
c6f6f83a7c Merge pull request '[Mnemosyne] Memory filter panel — toggle categories by region' (#1213) from feat/mnemosyne-memory-filter into main
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Merged PR #1213: [Mnemosyne] Memory filter panel — toggle categories by region
2026-04-11 05:31:44 +00:00
026e4a8cae Merge pull request '[Mnemosyne] Fix entity resolution lines wiring (#1167)' (#1214) from fix/entity-resolution-lines-wiring into main
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Merged PR #1214
2026-04-11 05:31:26 +00:00
75f39e4195 fix: wire SpatialMemory.setCamera(camera) for entity line LOD (#1167)
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Pass camera reference to SpatialMemory so entity resolution lines get distance-based opacity fade and LOD culling.
2026-04-11 05:06:02 +00:00
8c6255d262 fix: export setCamera from SpatialMemory (#1167)
Entity resolution lines were drawn but LOD culling never activated because setCamera() was defined but not exported. Without camera reference, _updateEntityLines() was a no-op.
2026-04-11 05:05:50 +00:00
45724e8421 feat(mnemosyne): wire memory filter panel in app.js
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- G key toggles filter panel
- Escape closes filter panel
- toggleMemoryFilter() bridge function
2026-04-11 04:10:49 +00:00
04a61132c9 feat(mnemosyne): add memory filter panel CSS
- Frosted glass panel matching Mnemosyne theme
- Category toggle switches with color dots
- Slide-in animation from right
2026-04-11 04:09:30 +00:00
c82d60d7f1 feat(mnemosyne): add memory filter panel with category toggles
- Filter panel with toggle switches per memory region
- Show All / Hide All bulk controls
- Memory count per category
- Frosted glass UI matching Mnemosyne design
2026-04-11 04:09:03 +00:00
6529af293f feat(mnemosyne): add region filter visibility methods to SpatialMemory
- setRegionVisibility(category, visible) — toggle single region
- setAllRegionsVisible(visible) — bulk toggle
- getMemoryCountByRegion() — count memories per category
- isRegionVisible(category) — query visibility state
2026-04-11 04:08:28 +00:00
dd853a21c3 [claude] Mnemosyne archive health dashboard — statistics overlay panel (#1210) (#1211)
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2026-04-11 03:29:05 +00:00
4f8e0330c5 [Mnemosyne] Integrate MemoryOptimizer into app.js
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2026-04-11 01:39:58 +00:00
c3847cc046 [Mnemosyne] Add scripts/smoke.mjs (GOFAI improvements and guardrails)
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2026-04-11 01:39:44 +00:00
4c4677842d [Mnemosyne] Add scripts/guardrails.sh (GOFAI improvements and guardrails)
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2026-04-11 01:39:43 +00:00
f0d929a177 [Mnemosyne] Add nexus/components/memory-optimizer.js (GOFAI improvements and guardrails)
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2026-04-11 01:39:42 +00:00
a22464506c Update style.css (manual merge)
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2026-04-11 01:35:17 +00:00
be55195815 Update index.html (manual merge)
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2026-04-11 01:35:15 +00:00
7fb086976e Update app.js (manual merge)
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2026-04-11 01:35:13 +00:00
c192b05cc1 Update nexus/components/spatial-memory.js (manual merge)
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2026-04-11 01:35:12 +00:00
45ddd65d16 Merge pull request 'feat: Project Genie + Nano Banana concept pack for The Nexus' (#1206) from mimo/build/issue-680 into main
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2026-04-11 01:33:55 +00:00
9984cb733e Merge pull request 'feat: [VALIDATION] Browser smoke and visual validation suite' (#1207) from mimo/build/issue-686 into main
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2026-04-11 01:33:53 +00:00
Alexander Whitestone
6f1264f6c6 WIP: Browser smoke tests (issue #686)
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2026-04-10 21:17:44 -04:00
Alexander Whitestone
3367ce5438 feat: Project Genie + Nano Banana concept pack for The Nexus (closes #680)
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Complete concept generation pipeline:
- shot-list.yaml: 17 shots across 5 priorities (environments, portals, landmarks, skyboxes, textures)
- prompts/: 5 YAML prompt packs with 17 detailed generation prompts
- pipeline.md: Concept-to-Three.js translation workflow
- storage-policy.md: Repo vs local split for binary media
- references/palette.md: Canonical Nexus color/material/lighting spec

All prompts match existing Nexus visual language (Orbitron/JetBrains,
#4af0c0/#7b5cff/#ffd700 palette, cyberpunk cathedral mood).
Genie world prompts designed for explorable 3D prototyping.
Nano Banana prompts designed for concept art that translates to
specific Three.js geometry, materials, and post-processing.
2026-04-10 21:17:08 -04:00
d408d2c365 Merge pull request '[Mnemosyne] Ambient particle system — memory activity visualization (#1173)' (#1205) from feat/mnemosyne-ambient-particles into main
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2026-04-11 01:10:23 +00:00
dc88f1b834 feat(mnemosyne): integrate ambient particle system into Nexus
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- Import MemoryParticles component
- Init after SpatialMemory, wire onMemoryPlaced callback
- Update in animation loop
- Spawn burst on memory placement (via callback)
- Access trail on crystal click and navigate
- Category colors for all particles
2026-04-11 00:50:43 +00:00
0bf810f1e8 feat: add onMemoryPlaced callback for particle system integration 2026-04-11 00:50:18 +00:00
9561488f8a feat(mnemosyne): ambient particle system for memory activity visualization
Issue #1173
- Spawn burst (20 particles, 2s fade) on new fact stored
- Access trail (10 particles) streaming to crystal on fact access
- Ambient cosmic dust (200 particles, slow drift)
- Category colors for all particles
- Total budget < 500 particles at any time
2026-04-11 00:49:13 +00:00
63435753e2 [claude] Fix mimo swarm worker tool access — add -t terminal,code_execution (#1203) (#1204)
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2026-04-11 00:40:46 +00:00
c736540fc2 merge: Mnemosyne spatial search
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-11 00:35:29 +00:00
d00adbf6cc merge: Mnemosyne timeline scrubber
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-11 00:35:06 +00:00
7ed9eb75ba merge: Mnemosyne crystal rendering
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-11 00:34:50 +00:00
3886ce8988 fix: remove auto-merge stub
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2026-04-11 00:32:17 +00:00
4422764b0f fix: [MIGRATION] Preserve legacy the-matrix quality work before Nexus rewrite (#1195)
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2026-04-11 00:21:20 +00:00
7a2a48f4f1 fix: [MONITORING] Integrate Kimi Heartbeat status into Nexus Watchdog (#1192)
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2026-04-11 00:21:12 +00:00
15e3473063 fix: [RESEARCH] MemPalace — Local AI Memory System Assessment & Leverage Plan (#1191)
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2026-04-11 00:21:05 +00:00
c5c752f9be fix: [TRAINING] Capture the first replayable local Bannerlord session trace for Timmy
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Closes #1197

Automated squash merge by mimo swarm.
2026-04-11 00:20:37 +00:00
b6980409f6 fix: [MEDIA] Veo/Flow flythrough prototypes for The Nexus and Timmy
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Closes #1194

Automated squash merge by mimo swarm.
2026-04-11 00:20:14 +00:00
29f48e124e fix: [PORTAL] Add honest local Bannerlord readiness/status to the Nexus
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Closes #1193

Automated squash merge by mimo swarm.
2026-04-11 00:20:06 +00:00
aa322a2baa fix: [SOVEREIGNTY] Audit NostrIdentity for side-channel timing attacks
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Closes #1190

Automated squash merge by mimo swarm.
2026-04-11 00:19:44 +00:00
684f648027 fix: [A11Y] Add labels/tooltips for top-right icon controls
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Closes #1189

Automated squash merge by mimo swarm.
2026-04-11 00:17:27 +00:00
e842e35833 fix: [Mnemosyne] Memory persistence export — dump spatial state to JSON
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Closes #1188

Automated squash merge by mimo swarm.
2026-04-11 00:16:08 +00:00
065e83c94e fix: [UX] Add starter prompts / quick actions for meaningful Timmy interaction
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Squash merge #1185: fix: [UX] Add starter prompts / quick actions for meaningful Timmy interaction

Closes #701

Automated by mimo-v2-pro swarm.
Worker: mimo-build-701-1775864556
2026-04-11 00:15:44 +00:00
51 changed files with 6446 additions and 732 deletions

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@@ -1,10 +0,0 @@
# Placeholder — auto-merge is handled by nexus-merge-bot.sh
# Gitea Actions requires a runner to be registered.
# When a runner is available, this can replace the bot.
name: stub
on: workflow_dispatch
jobs:
noop:
runs-on: ubuntu-latest
steps:
- run: echo "See nexus-merge-bot.sh"

1
.gitignore vendored
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@@ -7,3 +7,4 @@ mempalace/__pycache__/
# Prevent agents from writing to wrong path (see issue #1145) # Prevent agents from writing to wrong path (see issue #1145)
public/nexus/ public/nexus/
test-screenshots/

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BROWSER_CONTRACT.md Normal file
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# Browser Contract — The Nexus
The minimal set of guarantees a working Nexus browser surface must satisfy.
This is the target the smoke suite validates against.
## 1. Static Assets
The following files MUST exist at the repo root and be serveable:
| File | Purpose |
|-------------------|----------------------------------|
| `index.html` | Entry point HTML shell |
| `app.js` | Main Three.js application |
| `style.css` | Visual styling |
| `portals.json` | Portal registry data |
| `vision.json` | Vision points data |
| `manifest.json` | PWA manifest |
| `gofai_worker.js` | GOFAI web worker |
| `server.py` | WebSocket bridge |
## 2. DOM Contract
The following elements MUST exist after the page loads:
| ID | Type | Purpose |
|-----------------------|----------|------------------------------------|
| `nexus-canvas` | canvas | Three.js render target |
| `loading-screen` | div | Initial loading overlay |
| `hud` | div | Main HUD container |
| `chat-panel` | div | Chat interface panel |
| `chat-input` | input | Chat text input |
| `chat-messages` | div | Chat message history |
| `chat-send` | button | Send message button |
| `chat-toggle` | button | Collapse/expand chat |
| `debug-overlay` | div | Debug info overlay |
| `nav-mode-label` | span | Current navigation mode display |
| `ws-status-dot` | span | Hermes WS connection indicator |
| `hud-location-text` | span | Current location label |
| `portal-hint` | div | Portal proximity hint |
| `spatial-search` | div | Spatial memory search overlay |
| `enter-prompt` | div | Click-to-enter overlay (transient) |
## 3. Three.js Contract
After initialization completes:
- `window` has a THREE renderer created from `#nexus-canvas`
- The canvas has a WebGL rendering context
- `scene` is a `THREE.Scene` with fog
- `camera` is a `THREE.PerspectiveCamera`
- `portals` array is populated from `portals.json`
- At least one portal mesh exists in the scene
- The render loop is running (`requestAnimationFrame` active)
## 4. Loading Contract
1. Page loads → loading screen visible
2. Progress bar fills to 100%
3. Loading screen fades out
4. Enter prompt appears
5. User clicks → enter prompt fades → HUD appears
## 5. Provenance Contract
A validation run MUST prove:
- The served files match a known hash manifest from `Timmy_Foundation/the-nexus` main
- No file is served from `/Users/apayne/the-matrix` or other stale source
- The hash manifest is generated from a clean git checkout
- Screenshot evidence is captured and timestamped
## 6. Data Contract
- `portals.json` MUST parse as valid JSON array
- Each portal MUST have: `id`, `name`, `status`, `destination`
- `vision.json` MUST parse as valid JSON
- `manifest.json` MUST have `name`, `start_url`, `theme_color`
## 7. WebSocket Contract
- `server.py` starts without error on port 8765
- A browser client can connect to `ws://localhost:8765`
- The connection status indicator reflects connected state

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# FINDINGS: MemPalace Local AI Memory System Assessment & Leverage Plan
**Issue:** #1047
**Date:** 2026-04-10
**Investigator:** mimo-v2-pro (swarm researcher)
---
## 1. What Issue #1047 Claims
The issue (authored by Bezalel, dated 2026-04-07) describes MemPalace as:
- An open-source local-first AI memory system with highest published LongMemEval scores (96.6% R@5)
- A Python CLI + MCP server using ChromaDB + SQLite with a "palace" hierarchy metaphor
- AAAK compression dialect for ~30x context compression
- 19 MCP tools for agent memory
It recommends that every wizard clone/vendor MemPalace, configure rooms, mine workspace, and wire the searcher into heartbeats.
## 2. What Actually Exists in the Codebase (Current State)
The Nexus repo already contains **substantial MemPalace integration** that goes well beyond the original research proposal. Here is the full inventory:
### 2.1 Core Python Layer — `nexus/mempalace/` (3 files, ~290 lines)
| File | Purpose |
|------|---------|
| `config.py` | Environment-driven config: palace paths, fleet path, wing name, core rooms, collection name |
| `searcher.py` | ChromaDB-backed search/write API with `search_memories()`, `search_fleet()`, `add_memory()` |
| `__init__.py` | Package marker |
**Status:** Functional. Clean API. Lazy ChromaDB import with graceful `MemPalaceUnavailable` exception.
### 2.2 Fleet Management Tools — `mempalace/` (8 files, ~800 lines)
| File | Purpose |
|------|---------|
| `rooms.yaml` | Fleet-wide room taxonomy standard (5 core rooms + optional rooms) |
| `validate_rooms.py` | Validates wizard `mempalace.yaml` against fleet standard |
| `audit_privacy.py` | Scans fleet palace for policy violations (raw drawers, oversized closets, private paths) |
| `retain_closets.py` | 90-day retention enforcement for closet aging |
| `export_closets.sh` | Privacy-safe closet export for rsync to Alpha fleet palace |
| `fleet_api.py` | HTTP API for shared fleet palace (search, record, wings) |
| `tunnel_sync.py` | Pull closets from remote wizard's fleet API into local palace |
| `__init__.py` | Package marker |
**Status:** Well-structured. Each tool has clear CLI interface and proper error handling.
### 2.3 Evennia MUD Integration — `nexus/evennia_mempalace/` (6 files, ~580 lines)
| File | Purpose |
|------|---------|
| `commands/recall.py` | `CmdRecall` (semantic search), `CmdEnterRoom` (teleport), `CmdAsk` (NPC query) |
| `commands/write.py` | `CmdRecord`, `CmdNote`, `CmdEvent` (memory writing commands) |
| `typeclasses/rooms.py` | `MemPalaceRoom` typeclass |
| `typeclasses/npcs.py` | `StewardNPC` with question-answering via palace search |
**Status:** Complete. Evennia stub fallback for testing outside live environment.
### 2.4 3D Visualization — `nexus/components/spatial-memory.js` (~665 lines)
Maps memory categories to spatial regions in the Nexus Three.js world:
- Inner ring: Documents, Projects, Code, Conversations, Working Memory, Archive
- Outer ring (MemPalace zones, issue #1168): User Preferences, Project Facts, Tool Knowledge, General Facts
- Crystal geometry with deterministic positioning, connection lines, localStorage persistence
**Status:** Functional 3D visualization with region markers, memory crystals, and animation.
### 2.5 Frontend Integration — `mempalace.js` (~44 lines)
Basic Electron/browser integration class that:
- Initializes a palace wing
- Auto-mines chat content every 30 seconds
- Exposes `search()` method
- Updates stats display
**Status:** Minimal but functional as a bridge between browser UI and CLI mempalace.
### 2.6 Scripts & Automation — `scripts/` (5 files)
| File | Purpose |
|------|---------|
| `mempalace-incremental-mine.sh` | Re-mines only changed files since last run |
| `mempalace_nightly.sh` | Nightly maintenance |
| `mempalace_export.py` | Export utility |
| `validate_mempalace_taxonomy.py` | Taxonomy validation script |
| `audit_mempalace_privacy.py` | Privacy audit script |
| `sync_fleet_to_alpha.sh` | Fleet sync to Alpha server |
### 2.7 Tests — `tests/` (7 test files)
| File | Tests |
|------|-------|
| `test_mempalace_searcher.py` | Searcher API, config |
| `test_mempalace_validate_rooms.py` | Room taxonomy validation |
| `test_mempalace_retain_closets.py` | Closet retention |
| `test_mempalace_audit_privacy.py` | Privacy auditor |
| `test_mempalace_fleet_api.py` | Fleet HTTP API |
| `test_mempalace_tunnel_sync.py` | Remote wizard sync |
| `test_evennia_mempalace_commands.py` | Evennia commands + NPC helpers |
### 2.8 CI/CD
- **ci.yml**: Validates palace taxonomy on every PR, plus Python/JSON/YAML syntax checks
- **weekly-audit.yml**: Monday 05:00 UTC — runs privacy audit + dry-run retention against test fixtures
### 2.9 Documentation
- `docs/mempalace_taxonomy.yaml` — Full taxonomy standard (145 lines)
- `docs/mempalace/rooms.yaml` — Rooms documentation
- `docs/mempalace/bezalel_example.yaml` — Example wizard config
- `docs/bezalel/evennia/` — Evennia integration examples (steward NPC, palace commands)
- `reports/bezalel/2026-04-07-mempalace-field-report.md` — Original field report
## 3. Gap Analysis: Issue #1047 vs. Reality
| Issue #1047 Proposes | Current State | Gap |
|---------------------|---------------|-----|
| "Each wizard should clone/vendor it" | Vendor infrastructure exists (`scripts/mempalace-incremental-mine.sh`) | **DONE** |
| "Write a mempalace.yaml" | Fleet taxonomy standard + validator exist | **DONE** |
| "Run mempalace mine" | Incremental mining script exists | **DONE** |
| "Wire searcher into heartbeat scripts" | `nexus/mempalace/searcher.py` provides API | **DONE** (needs adoption verification) |
| AAAK compression | Not implemented in repo | **OPEN** — no AAAK dialect code |
| MCP server (19 tools) | No MCP server integration | **OPEN** — no MCP tool definitions |
| Benchmark validation | No LongMemEval test harness in repo | **OPEN** — claims unverified locally |
| Fleet-wide adoption | Only Bezalel field report exists | **OPEN** — no evidence of Timmy/Allegro/Ezra adoption |
| Hermes harness integration | No direct harness/memory-tool bridge | **OPEN** — searcher exists but no harness wiring |
## 4. What's Actually Broken
### 4.1 No AAAK Implementation
The issue describes AAAK (~30x compression, ~170 tokens wake-up context) as a key feature, but there is zero AAAK code in the repo. The `nexus/mempalace/` layer has no compression functions. This is a missing feature, not a bug.
### 4.2 No MCP Server Bridge
The upstream MemPalace offers 19 MCP tools, but the Nexus integration only exposes the ChromaDB Python API. There is no MCP server definition, no tool registration for the harness, and no bridge to the `mcp_config.json` at repo root.
### 4.3 Fleet Adoption Gap
Only Bezalel has a documented field report (#1072). There is no evidence that Timmy, Allegro, or Ezra have populated palaces, configured room taxonomies, or run incremental mining. The `export_closets.sh` script hardcodes Bezalel paths.
### 4.4 Frontend Integration Stale
`mempalace.js` references `window.electronAPI.execPython()` which only works in the Electron shell. The main `app.js` (Three.js world) does not import or use `mempalace.js`. The `spatial-memory.js` component defines MemPalace zones but has no data pipeline to populate them from actual palace data.
### 4.5 Upstream Quality Concern
Bezalel's field report notes the upstream repo is "astroturfed hype" — 13.4k LOC in a single commit, 5,769 GitHub stars in 48 hours, ~125 lines of tests. The code is not malicious but is not production-grade. The Nexus has effectively forked/vendored the useful parts and rewritten the critical integration layers.
## 5. What's Working Well
1. **Clean architecture separation**`nexus/mempalace/` is a proper Python package with config/searcher separation. Testable without ChromaDB installed.
2. **Privacy-first fleet design** — closet-only export policy, privacy auditor, retention enforcement, and private path detection are solid operational safeguards.
3. **Taxonomy standardization**`rooms.yaml` + validator ensures consistent memory structure across wizards.
4. **CI integration** — Taxonomy validation in PR checks + weekly privacy audit cron are good DevOps practices.
5. **Evennia integration** — The MUD commands (recall, enter room, ask steward) are well-designed and testable outside Evennia via stubs.
6. **Spatial visualization**`spatial-memory.js` is a creative 3D representation with deterministic positioning and category zones.
## 6. Recommended Actions
### Priority 1: Fleet Adoption Verification (effort: small)
- Confirm each wizard (Timmy, Allegro, Ezra) has run `mempalace mine` and has a populated palace
- Verify `mempalace.yaml` exists on each wizard's VPS
- Update `export_closets.sh` to not hardcode Bezalel paths (use env vars)
### Priority 2: Hermes Harness Bridge (effort: medium)
- Wire `nexus/mempalace/searcher.py` into the Hermes harness as a memory tool
- Add memory search/recall to the agent loop so wizards get cross-session context automatically
- Map MemPalace search to the existing `memory`/`fact_store` tools or add a dedicated `palace_search` tool
### Priority 3: MCP Server Registration (effort: medium)
- Create an MCP server that exposes search, write, and status tools
- Register in `mcp_config.json`
- Enable any harness agent to use MemPalace without Python imports
### Priority 4: AAAK Compression (effort: large, optional)
- Implement or port the AAAK compression dialect
- Generate wake-up context summaries from palace data
- This is a nice-to-have, not critical — the raw ChromaDB search is functional
### Priority 5: 3D Pipeline Bridge (effort: medium)
- Connect `spatial-memory.js` to live palace data via WebSocket or REST
- Populate memory crystals from actual search results
- Visual feedback when new memories are added
## 7. Effort Summary
| Action | Effort | Impact |
|--------|--------|--------|
| Fleet adoption verification | 2-4 hours | High — ensures all wizards have memory |
| Hermes harness bridge | 1-2 days | High — automatic cross-session context |
| MCP server registration | 1 day | Medium — enables any agent to use palace |
| AAAK compression | 2-3 days | Low — nice-to-have |
| 3D pipeline bridge | 1-2 days | Medium — visual representation of memory |
| Fix export_closets.sh hardcoded paths | 30 min | Low — operational hygiene |
## 8. Conclusion
Issue #1047 was a research request from 2026-04-07. Since then, significant implementation work has been completed — far exceeding the original proposal. The core memory infrastructure (searcher, fleet tools, privacy, taxonomy, Evennia integration, tests, CI) is **built and functional**.
The primary remaining gap is **fleet-wide adoption** (only Bezalel has documented use) and **harness integration** (the searcher exists but isn't wired into the agent loop). The AAAK and MCP features from the original research are not implemented but are not blocking — the ChromaDB-backed search provides the core value proposition.
**Verdict:** The MemPalace integration is substantially complete at the infrastructure level. The next bottleneck is operational adoption and harness wiring, not new feature development.

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# Security Audit: NostrIdentity BIP340 Schnorr Signatures — Timing Side-Channel Analysis
**Issue:** #801
**Repository:** Timmy_Foundation/the-nexus
**File:** `nexus/nostr_identity.py`
**Auditor:** mimo-v2-pro swarm worker
**Date:** 2026-04-10
---
## Summary
The pure-Python BIP340 Schnorr signature implementation in `NostrIdentity` has **multiple timing side-channel vulnerabilities** that could allow an attacker with precise timing measurements to recover the private key. The implementation is suitable for prototyping and non-adversarial environments but **must not be used in production** without the fixes described below.
---
## Architecture
The Nostr sovereign identity system consists of two files:
- **`nexus/nostr_identity.py`** — Pure-Python secp256k1 + BIP340 Schnorr signature implementation. No external dependencies. Contains `NostrIdentity` class for key generation, event signing, and pubkey derivation.
- **`nexus/nostr_publisher.py`** — Async WebSocket publisher that sends signed Nostr events to public relays (damus.io, nos.lol, snort.social).
- **`app.js` (line 507)** — Browser-side `NostrAgent` class uses **mock signatures** (`mock_id`, `mock_sig`), not real crypto. Not affected.
---
## Vulnerabilities Found
### 1. Branch-Dependent Scalar Multiplication — CRITICAL
**Location:** `nostr_identity.py:41-47``point_mul()`
```python
def point_mul(p, n):
r = None
for i in range(256):
if (n >> i) & 1: # <-- branch leaks Hamming weight
r = point_add(r, p)
p = point_add(p, p)
return r
```
**Problem:** The `if (n >> i) & 1` branch causes `point_add(r, p)` to execute only when the bit is 1. An attacker measuring signature generation time can determine which bits of the scalar are set, recovering the private key from a small number of timed signatures.
**Severity:** CRITICAL — direct private key recovery.
**Fix:** Use a constant-time double-and-always-add algorithm:
```python
def point_mul(p, n):
r = (None, None)
for i in range(256):
bit = (n >> i) & 1
r0 = point_add(r, p) # always compute both
r = r0 if bit else r # constant-time select
p = point_add(p, p)
return r
```
Or better: use Montgomery ladder which avoids point doubling on the identity.
---
### 2. Branch-Dependent Point Addition — CRITICAL
**Location:** `nostr_identity.py:28-39``point_add()`
```python
def point_add(p1, p2):
if p1 is None: return p2 # <-- branch leaks operand state
if p2 is None: return p1 # <-- branch leaks operand state
(x1, y1), (x2, y2) = p1, p2
if x1 == x2 and y1 != y2: return None # <-- branch leaks equality
if x1 == x2: # <-- branch leaks equality
m = (3 * x1 * x1 * inverse(2 * y1, P)) % P
else:
m = ((y2 - y1) * inverse(x2 - x1, P)) % P
...
```
**Problem:** Multiple conditional branches leak whether inputs are the identity point, whether x-coordinates are equal, and whether y-coordinates are negations. Combined with the scalar multiplication above, this gives an attacker detailed timing information about intermediate computations.
**Severity:** CRITICAL — compounds the scalar multiplication leak.
**Fix:** Replace with a branchless point addition using Jacobian or projective coordinates with dummy operations:
```python
def point_add(p1, p2):
# Use Jacobian coordinates; always perform full addition
# Use conditional moves (simulated with arithmetic masking)
# for selecting between doubling and addition paths
```
---
### 3. Branch-Dependent Y-Parity Check in Signing — HIGH
**Location:** `nostr_identity.py:57-58``sign_schnorr()`
```python
R = point_mul(G, k)
if R[1] % 2 != 0: # <-- branch leaks parity of R's y-coordinate
k = N - k
```
**Problem:** The conditional negation of `k` based on the y-parity of R leaks information about the nonce through timing. While less critical than the point_mul leak (it's a single bit), combined with other leaks it aids key recovery.
**Severity:** HIGH
**Fix:** Use arithmetic masking:
```python
R = point_mul(G, k)
parity = R[1] & 1
k = (k * (1 - parity) + (N - k) * parity) % N # constant-time select
```
---
### 4. Non-Constant-Time Modular Inverse — MEDIUM
**Location:** `nostr_identity.py:25-26``inverse()`
```python
def inverse(a, n):
return pow(a, n - 2, n)
```
**Problem:** CPython's built-in `pow()` with 3 args uses Montgomery ladder internally, which is *generally* constant-time for fixed-size operands. However:
- This is an implementation detail, not a guarantee.
- PyPy, GraalPy, and other Python runtimes may use different algorithms.
- The exponent `n-2` has a fixed Hamming weight for secp256k1's `N`, so this specific case is less exploitable, but relying on it is fragile.
**Severity:** MEDIUM — implementation-dependent; low risk on CPython specifically.
**Fix:** Implement Fermat's little theorem inversion with blinding, or use a dedicated constant-time GCD algorithm (extended binary GCD).
---
### 5. Non-RFC6979 Nonce Generation — LOW (but non-standard)
**Location:** `nostr_identity.py:55`
```python
k = int.from_bytes(sha256(privkey.to_bytes(32, 'big') + msg_hash), 'big') % N
```
**Problem:** The nonce derivation is `SHA256(privkey || msg_hash)` which is deterministic but doesn't follow RFC6979 (HMAC-based DRBG). Issues:
- Not vulnerable to timing (it's a single hash), but could be vulnerable to related-message attacks if the same key signs messages with predictable relationships.
- BIP340 specifies `tagged_hash("BIP0340/nonce", ...)` with specific domain separation, which is not used here.
**Severity:** LOW — not a timing issue but a cryptographic correctness concern.
**Fix:** Follow RFC6979 or BIP340's tagged hash approach:
```python
def sign_schnorr(msg_hash, privkey):
# BIP340 nonce generation with tagged hash
t = privkey.to_bytes(32, 'big')
if R_y_is_odd:
t = bytes(b ^ 0x01 for b in t) # negate if needed
k = int.from_bytes(tagged_hash("BIP0340/nonce", t + pubkey + msg_hash), 'big') % N
```
---
### 6. Private Key Bias in Random Generation — LOW
**Location:** `nostr_identity.py:69`
```python
self.privkey = int.from_bytes(os.urandom(32), 'big') % N
```
**Problem:** `os.urandom(32)` produces values in `[0, 2^256)`, while `N` is slightly less than `2^256`. The modulo reduction introduces a negligible bias (~2^-128). Not exploitable in practice, but not the cleanest approach.
**Severity:** LOW — theoretically biased, practically unexploitable.
**Fix:** Use rejection sampling or derive from a hash:
```python
def generate_privkey():
while True:
candidate = int.from_bytes(os.urandom(32), 'big')
if 0 < candidate < N:
return candidate
```
---
### 7. No Scalar/Point Blinding — MEDIUM
**Location:** Global — no blinding anywhere in the implementation.
**Problem:** The implementation has no countermeasures against:
- **Power analysis** (DPA/SPA) on embedded systems
- **Cache-timing attacks** on shared hardware (VMs, cloud)
- **Electromagnetic emanation** attacks
Adding random blinding to scalar multiplication (multiply by `r * r^-1` where `r` is random) would significantly raise the bar for side-channel attacks beyond simple timing.
**Severity:** MEDIUM — not timing-specific, but important for hardening.
---
## What's NOT Vulnerable (Good News)
1. **The JS-side `NostrAgent` in `app.js`** uses mock signatures (`mock_id`, `mock_sig`) — not real crypto, not affected.
2. **`nostr_publisher.py`** correctly imports and uses `NostrIdentity` without modifying its internals.
3. **The hash functions** (`sha256`, `hmac_sha256`) use Python's `hashlib` which delegates to OpenSSL — these are constant-time.
4. **The JSON serialization** in `sign_event()` is deterministic and doesn't leak timing.
---
## Recommended Fix (Full Remediation)
### Priority 1: Replace with secp256k1-py or coincurve (IMMEDIATE)
The fastest, most reliable fix is to stop using the pure-Python implementation entirely:
```python
# nostr_identity.py — replacement using coincurve
import coincurve
import hashlib
import json
import os
class NostrIdentity:
def __init__(self, privkey_hex=None):
if privkey_hex:
self.privkey = bytes.fromhex(privkey_hex)
else:
self.privkey = os.urandom(32)
self.pubkey = coincurve.PrivateKey(self.privkey).public_key.format(compressed=True)[1:].hex()
def sign_event(self, event):
event_data = [0, event['pubkey'], event['created_at'], event['kind'], event['tags'], event['content']]
serialized = json.dumps(event_data, separators=(',', ':'))
msg_hash = hashlib.sha256(serialized.encode()).digest()
event['id'] = msg_hash.hex()
# Use libsecp256k1's BIP340 Schnorr (constant-time C implementation)
event['sig'] = coincurve.PrivateKey(self.privkey).sign_schnorr(msg_hash).hex()
return event
```
**Effort:** ~2 hours (swap implementation, add `coincurve` to `requirements.txt`, test)
**Risk:** Adds a C dependency. If pure-Python is required (sovereignty constraint), use Priority 2.
### Priority 2: Pure-Python Constant-Time Rewrite (IF PURE PYTHON REQUIRED)
If the sovereignty constraint (no C dependencies) must be maintained, rewrite the elliptic curve operations:
1. **Replace `point_mul`** with Montgomery ladder (constant-time by design)
2. **Replace `point_add`** with Jacobian coordinate addition that always performs both doubling and addition, selecting with arithmetic masking
3. **Replace `inverse`** with extended binary GCD with blinding
4. **Fix nonce generation** to follow RFC6979 or BIP340 tagged hashes
5. **Fix key generation** to use rejection sampling
**Effort:** ~8-12 hours (careful implementation + test vectors from BIP340 spec)
**Risk:** Pure-Python crypto is inherently slower (~100ms per signature vs ~1ms with libsecp256k1)
### Priority 3: Hybrid Approach
Use `coincurve` when available, fall back to pure-Python with warnings:
```python
try:
import coincurve
USE_LIB = True
except ImportError:
USE_LIB = False
import warnings
warnings.warn("Using pure-Python Schnorr — vulnerable to timing attacks. Install coincurve for production use.")
```
**Effort:** ~3 hours
---
## Effort Estimate
| Fix | Effort | Risk Reduction | Recommended |
|-----|--------|----------------|-------------|
| Replace with coincurve (Priority 1) | 2h | Eliminates all timing issues | YES — do this |
| Pure-Python constant-time rewrite (Priority 2) | 8-12h | Eliminates timing issues | Only if no-C constraint is firm |
| Hybrid (Priority 3) | 3h | Full for installed, partial for fallback | Good compromise |
| Findings doc + PR (this work) | 2h | Documents the problem | DONE |
---
## Test Vectors
The BIP340 specification includes test vectors at https://github.com/bitcoin/bips/blob/master/bip-00340/test-vectors.csv
Any replacement implementation MUST pass all test vectors before deployment.
---
## Conclusion
The pure-Python BIP340 Schnorr implementation in `NostrIdentity` is **vulnerable to timing side-channel attacks** that could recover the private key. The primary issue is branch-dependent execution in scalar multiplication and point addition. The fastest fix is replacing with `coincurve` (libsecp256k1 binding). If pure-Python sovereignty is required, a constant-time rewrite using Montgomery ladder and arithmetic masking is needed.
The JS-side `NostrAgent` in `app.js` uses mock signatures and is not affected.
**Recommendation:** Ship `coincurve` replacement immediately. It's 2 hours of work and eliminates the entire attack surface.

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# Legacy Matrix Audit # Legacy Matrix Audit — Migration Table
Purpose: Purpose:
Preserve useful work from `/Users/apayne/the-matrix` before the Nexus browser shell is rebuilt. Preserve quality work from `/Users/apayne/the-matrix` before the Nexus browser shell is rebuilt.
Canonical rule: Canonical rule:
- `Timmy_Foundation/the-nexus` is the only canonical 3D repo. - `Timmy_Foundation/the-nexus` is the only canonical 3D repo.
- `/Users/apayne/the-matrix` is legacy source material, not a parallel product. - `/Users/apayne/the-matrix` is legacy source material, not a parallel product.
- This document is the authoritative migration table for issue #685.
## Verified Legacy Matrix State ## Verified Legacy State
Local legacy repo: Local legacy repo: `/Users/apayne/the-matrix`
- `/Users/apayne/the-matrix`
Observed facts: Observed facts:
- Vite browser app exists - Vite browser app, vanilla JS + Three.js 0.171.0
- `npm test` passes with `87 passed, 0 failed` - 24 JS modules under `js/`
- 23 JS modules under `js/` - Smoke suite: 87 passed, 0 failed
- package scripts include `dev`, `build`, `preview`, and `test` - Package scripts: dev, build, preview, test
- PWA manifest + service worker
- Vite config with code-splitting (Three.js in separate chunk)
- Quality-tier system for hardware detection
- WebSocket client with reconnection, heartbeat, mock mode
- Full avatar FPS movement + PiP camera
- Sub-world portal system with zone triggers
## Known historical Nexus snapshot ## Migration Table
Useful in-repo reference point: Decision key:
- `0518a1c3ae3c1d0afeb24dea9772102f5a3d9a66` - **CARRY** = transplant concepts and patterns into Nexus vNext
- **ARCHIVE** = keep as reference, do not directly transplant
- **DROP** = do not preserve unless re-justified
That snapshot still contains browser-world root files such as: ### Core Modules
- `index.html`
- `app.js`
- `style.css`
- `package.json`
- `tests/`
## Rescue Candidates | File | Lines | Capability | Decision | Why for Nexus |
|------|-------|------------|----------|---------------|
| `js/main.js` | 180 | App bootstrap, render loop, WebGL context recovery | **CARRY** | Architectural pattern. Shows clean init/teardown lifecycle, context-loss recovery, visibility pause. Nexus needs this loop but should not copy the monolithic wiring. |
| `js/world.js` | 95 | Scene, camera, renderer, grid, lights | **CARRY** | Foundational. Quality-tier-aware renderer setup, grid floor, lighting. Nexus already has a world but should adopt the tier-aware antialiasing and pixel-ratio capping. |
| `js/config.js` | 68 | Connection config via URL params + env vars | **ARCHIVE** | Pattern reference only. Nexus config should route through Hermes harness, not Vite env vars. The URL-override pattern (ws, token, mock) is worth remembering. |
| `js/quality.js` | 90 | Hardware detection, quality tier (low/medium/high) | **CARRY** | Directly useful. DPR capping, core/memory/screen heuristics, WebGL renderer sniffing. Nexus needs this for graceful degradation on Mac/iPad. |
| `js/storage.js` | 39 | Safe localStorage with in-memory fallback | **CARRY** | Small, robust, sandbox-proof. Nexus should use this or equivalent. Prevents crashes in sandboxed iframes. |
### Carry forward into Nexus vNext ### Agent System
1. `agent-defs.js` | File | Lines | Capability | Decision | Why for Nexus |
- agent identity definitions |------|-------|------------|----------|---------------|
- useful as seed data/model for visible entities in the world | `js/agent-defs.js` | 30 | Agent identity data (id, label, color, role, position) | **CARRY** | Seed data model. Nexus agents should be defined similarly — data-driven, not hardcoded in render logic. Color hex helper is trivial but useful. |
| `js/agents.js` | 523 | Agent 3D objects, movement, state, connection lines, hot-add/remove | **CARRY** | Core visual system. Shared geometries (perf), movement interpolation, wallet-health stress glow, auto-placement algorithm, connection-line pulse. All valuable. Needs integration with real agent state from Hermes. |
| `js/behaviors.js` | 413 | Autonomous agent behavior state machine | **ARCHIVE** | Pattern reference. The personality-weighted behavior selection, conversation pairing, and artifact-placement system are well-designed. But Nexus behaviors should be driven by Hermes, not a client-side simulation. Keep the architecture, drop the fake-autonomy. |
| `js/presence.js` | 139 | Agent presence HUD (online/offline, uptime, state) | **CARRY** | Valuable UX. Live "who's here" panel with uptime tickers and state indicators. Needs real backend state, not mock assumptions. |
2. `agents.js` ### Visitor & Interaction
- agent objects, state machine, connection lines
- useful for visualizing Timmy / subagents / system processes in a world-native way
3. `avatar.js` | File | Lines | Capability | Decision | Why for Nexus |
- visitor embodiment, movement, camera handling |------|-------|------------|----------|---------------|
- strongly aligned with "training ground" and "walk the world" goals | `js/visitor.js` | 141 | Visitor enter/leave protocol, chat input | **CARRY** | Session lifecycle. Device detection, visibility-based leave/return, chat input wiring. Directly applicable to Nexus visitor tracking. |
| `js/avatar.js` | 360 | FPS movement, PiP dual-camera, touch input | **CARRY** | Visitor embodiment. WASD + arrow movement, first/third person swap, PiP canvas, touch joystick, right-click mouse-look. Strong work. Needs tuning for Nexus world bounds. |
| `js/interaction.js` | 296 | Raycasting, click-to-select agents, info popup | **CARRY** | Essential for any browser world. OrbitControls, pointer/tap detection, agent popup with state/role, TALK button. The popup-anchoring-to-3D-position logic is particularly well done. |
| `js/zones.js` | 161 | Proximity trigger zones (portal enter/exit, events) | **CARRY** | Spatial event system. Portal traversal, event triggers, once-only zones. Nexus portals (#672) need this exact pattern. |
4. `ui.js` ### Chat & Communication
- HUD, chat surfaces, overlays
- useful if rebuilt against real harness data instead of stale fake state
5. `websocket.js` | File | Lines | Capability | Decision | Why for Nexus |
- browser-side live bridge patterns |------|-------|------------|----------|---------------|
- useful if retethered to Hermes-facing transport | `js/bark.js` | 141 | Speech bubble system with typing animation | **CARRY** | Timmy's voice in-world. Typing animation, queue, auto-dismiss, emotion tags, demo bark lines. Strong expressive presence. The demo lines ("The Tower watches. The Tower remembers.") are good seed content. |
| `js/ui.js` | 285 | Chat panel, agent list, HUD, streaming tokens | **CARRY** | Chat infrastructure. Rolling chat buffer, per-agent localStorage history, streaming token display with cursor animation, HTML escaping. Needs reconnection to Hermes chat instead of WS mock. |
| `js/transcript.js` | 183 | Conversation transcript logger, export | **ARCHIVE** | Pattern reference. The rolling buffer, structured JSON entries, TXT/JSON download, HUD badge are all solid. But transcript authority should live in Hermes, not browser localStorage. Keep the UX pattern, rebuild storage layer. |
6. `transcript.js` ### Visual Effects
- local transcript capture pattern
- useful if durable truth still routes through Hermes and browser cache remains secondary
7. `ambient.js` | File | Lines | Capability | Decision | Why for Nexus |
- mood / atmosphere system |------|-------|------------|----------|---------------|
- directly supports wizardly presentation without changing system authority | `js/effects.js` | 195 | Matrix rain particles + starfield | **CARRY** | Atmospheric foundation. Quality-tier particle counts, frame-skip optimization, adaptive draw-range (FPS-budget recovery), bounding-sphere pre-compute. This is production-grade particle work. |
| `js/ambient.js` | 212 | Mood-driven atmosphere (lighting, fog, rain, stars) | **CARRY** | Scene mood engine. Smooth eased transitions between mood states (calm, focused, excited, contemplative, stressed), per-mood lighting/fog/rain/star parameters. Directly supports Nexus atmosphere. |
| `js/satflow.js` | 261 | Lightning payment particle flow | **CARRY** | Economy visualization. Bezier-arc particles, staggered travel, burst-on-arrival, pooling. If Nexus shows any payment/economy flow, this is the pattern. |
8. `satflow.js` ### Economy & Scene
- visual economy / payment flow motifs
- useful if Timmy's economy/agent interactions become a real visible layer
9. `economy.js` | File | Lines | Capability | Decision | Why for Nexus |
- treasury / wallet panel ideas |------|-------|------------|----------|---------------|
- useful if later backed by real sovereign metrics | `js/economy.js` | 100 | Wallet/treasury HUD panel | **ARCHIVE** | UI pattern reference. Clean sats formatting, per-agent balance rows, health-colored dots, recent transactions. Worth rebuilding when backed by real sovereign metrics. |
| `js/scene-objects.js` | 718 | Dynamic 3D object registry, portals, sub-worlds | **CARRY** | Critical. Geometry/material factories, animation system (rotate/bob/pulse/orbit), portal visual (torus ring + glow disc + zone), sub-world load/unload, text sprites, compound groups. This is the most complex and valuable module. Nexus portals (#672) should build on this. |
10. `presence.js` ### Backend Bridge
- who-is-here / online-state UI
- useful for showing human + agent + process presence in the world
11. `interaction.js` | File | Lines | Capability | Decision | Why for Nexus |
- clicking, inspecting, selecting world entities |------|-------|------------|----------|---------------|
- likely needed in any real browser-facing Nexus shell | `js/websocket.js` | 598 | WebSocket client, message dispatcher, mock mode | **ARCHIVE** | Pattern reference only. Reconnection with exponential backoff, heartbeat/zombie detection, rich message dispatch (40+ message types), streaming chat support. The architecture is sound but must be reconnected to Hermes transport, not copied wholesale. The message-type catalog is the most valuable reference artifact. |
| `js/demo.js` | ~300 | Demo autopilot (mock mode simulation) | **DROP** | Fake activity simulation. Deliberately creates the illusion of live data. Do not preserve. If Nexus needs a demo mode, build a clearly-labeled one that doesn't pretend to be real. |
12. `quality.js` ### Testing & Build
- hardware-aware quality tiering
- useful for local-first graceful degradation on Mac hardware
13. `bark.js` | File | Lines | Capability | Decision | Why for Nexus |
- prominent speech / bark system |------|-------|------------|----------|---------------|
- strong fit for Timmy's expressive presence in-world | `test/smoke.mjs` | 235 | Automated browser smoke test suite | **CARRY** | Testing discipline. Module inventory check, export verification, HTML structure validation, Vite build test, bundle-size budget, PWA manifest check. Nexus should adopt this pattern (adapted for its own module structure). |
| `vite.config.js` | 53 | Build config with code splitting, SW generation | **ARCHIVE** | Build tooling reference. manualChunks for Three.js, SW precache generation plugin. Relevant if Nexus re-commits to Vite. |
| `sw.js` | ~40 | Service worker with precache | **ARCHIVE** | PWA reference. Relevant only if Nexus pursues offline-first PWA. |
| `manifest.json` | ~20 | PWA manifest | **ARCHIVE** | PWA reference. |
14. `world.js`, `effects.js`, `scene-objects.js`, `zones.js` ### Server-Side (Python)
- broad visual foundation work
- should be mined for patterns, not blindly transplanted
15. `test/smoke.mjs` | File | Lines | Capability | Decision | Why for Nexus |
- browser smoke discipline |------|-------|------------|----------|---------------|
- should inform rebuilt validation in canonical Nexus repo | `server/bridge.py` | ~900 | WebSocket bridge server | **ARCHIVE** | Reference. Hermes replaces this role. Keep for protocol schema reference. |
| `server/gateway.py` | ~400 | HTTP gateway | **ARCHIVE** | Reference. |
| `server/ollama_client.py` | ~280 | Ollama integration | **ARCHIVE** | Reference. Relevant if Nexus needs local model calls. |
| `server/research.py` | ~450 | Research pipeline | **ARCHIVE** | Reference. |
| `server/webhooks.py` | ~350 | Webhook handler | **ARCHIVE** | Reference. |
| `server/test_*.py` | ~5 files | Server test suites | **ARCHIVE** | Testing patterns worth studying. |
### Archive as reference, not direct carry-forward ## Summary by Decision
- demo/autopilot assumptions that pretend fake backend activity is real ### CARRY FORWARD (17 modules)
- any websocket schema that no longer matches Hermes truth These modules contain patterns, algorithms, or entire implementations that should move into the Nexus browser shell:
- Vite-specific plumbing that is only useful if we consciously recommit to Vite
### Deliberately drop unless re-justified - `quality.js` — hardware detection
- `storage.js` — safe persistence
- `world.js` — scene foundation
- `agent-defs.js` — agent data model
- `agents.js` — agent visualization + movement
- `presence.js` — online presence HUD
- `visitor.js` — session lifecycle
- `avatar.js` — FPS embodiment
- `interaction.js` — click/select/raycast
- `zones.js` — spatial triggers
- `bark.js` — speech bubbles
- `ui.js` — chat/HUD
- `effects.js` — particle effects
- `ambient.js` — mood atmosphere
- `satflow.js` — payment flow particles
- `scene-objects.js` — dynamic objects + portals
- `test/smoke.mjs` — smoke test discipline
- anything that presents mock data as if it were live ### ARCHIVE AS REFERENCE (9 modules/files)
- anything that duplicates a better Hermes-native telemetry path Keep for patterns, protocol schemas, and architectural reference. Do not directly transplant:
- anything that turns the browser into the system of record
- `config.js` — config pattern (use Hermes instead)
- `behaviors.js` — behavior architecture (use Hermes-driven state)
- `transcript.js` — transcript UX (use Hermes storage)
- `economy.js` — economy UI pattern (use real metrics)
- `websocket.js` — message protocol catalog + reconnection patterns
- `vite.config.js` — build tooling
- `sw.js`, `manifest.json` — PWA reference
- `server/*.py` — server protocol schemas
### DELIBERATELY DROP (2)
Do not preserve unless re-justified:
- `demo.js` — fake activity simulation; creates false impression of live system
- `main.js` monolithic wiring — the init pattern carries, the specific module wiring does not
## Concern Separation for Nexus vNext ## Concern Separation for Nexus vNext
When rebuilding inside `the-nexus`, keep concerns separated: When rebuilding inside `the-nexus`, keep these concerns in separate modules:
1. World shell / rendering 1. **World shell** — scene, camera, renderer, grid, lights, fog
- scene, camera, movement, atmosphere 2. **Effects layer** — rain, stars, ambient mood transitions
3. **Agent visualization** — 3D objects, labels, connection lines, movement
2. Presence and embodiment 4. **Visitor embodiment** — avatar, FPS controls, PiP camera
- avatar, agent placement, selection, bark/chat surfaces 5. **Interaction layer** — raycasting, selection, zones, portal traversal
6. **Communication surface** — bark, chat panel, streaming tokens
3. Harness bridge 7. **Presence & HUD** — who's-online, economy panel, transcript controls
- websocket / API bridge from Hermes truth into browser state 8. **Harness bridge** — WebSocket/API transport to Hermes (NOT a copy of websocket.js)
9. **Quality & config** — hardware detection, runtime configuration
4. Visualization panels 10. **Smoke tests** — automated validation
- metrics, presence, economy, portal states, transcripts
5. Validation
- smoke tests, screenshot proof, provenance checks
6. Game portal layer
- Morrowind / portal-specific interaction surfaces
Do not collapse all of this into one giant app file again. Do not collapse all of this into one giant app file again.
Do not let visual shell code become telemetry authority. Do not let visual shell code become telemetry authority.

599
app.js
View File

@@ -4,7 +4,7 @@ import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js'; import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js'; import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
import { SpatialMemory } from './nexus/components/spatial-memory.js'; import { SpatialMemory } from './nexus/components/spatial-memory.js';
import { SessionRooms } from './nexus/components/session-rooms.js'; import { MemoryOptimizer } from './nexus/components/memory-optimizer.js';
// ═══════════════════════════════════════════ // ═══════════════════════════════════════════
// NEXUS v1.1 — Portal System Update // NEXUS v1.1 — Portal System Update
@@ -45,6 +45,8 @@ let particles, dustParticles;
let debugOverlay; let debugOverlay;
let frameCount = 0, lastFPSTime = 0, fps = 0; let frameCount = 0, lastFPSTime = 0, fps = 0;
let chatOpen = true; let chatOpen = true;
let memoryFeedEntries = []; // Mnemosyne: recent memory events for feed panel
let _memoryFilterOpen = false; // Mnemosyne: filter panel state
let loadProgress = 0; let loadProgress = 0;
let performanceTier = 'high'; let performanceTier = 'high';
@@ -706,11 +708,17 @@ async function init() {
createWorkshopTerminal(); createWorkshopTerminal();
createAshStorm(); createAshStorm();
SpatialMemory.init(scene); SpatialMemory.init(scene);
SessionRooms.init(scene, camera, null); SpatialMemory.setCamera(camera);
updateLoad(90); updateLoad(90);
loadSession(); loadSession();
connectHermes(); connectHermes();
// Mnemosyne: Periodic GOFAI Optimization
setInterval(() => {
console.info('[Mnemosyne] Running periodic optimization...');
MemoryOptimizer.optimize(SpatialMemory);
}, 1000 * 60 * 10); // Every 10 minutes
fetchGiteaData(); fetchGiteaData();
setInterval(fetchGiteaData, 30000); // Refresh every 30s setInterval(fetchGiteaData, 30000); // Refresh every 30s
@@ -1863,6 +1871,8 @@ function setupControls() {
if (portalOverlayActive) closePortalOverlay(); if (portalOverlayActive) closePortalOverlay();
if (visionOverlayActive) closeVisionOverlay(); if (visionOverlayActive) closeVisionOverlay();
if (atlasOverlayActive) closePortalAtlas(); if (atlasOverlayActive) closePortalAtlas();
if (_archiveDashboardOpen) toggleArchiveHealthDashboard();
if (_memoryFilterOpen) closeMemoryFilter();
} }
if (e.key.toLowerCase() === 'v' && document.activeElement !== document.getElementById('chat-input')) { if (e.key.toLowerCase() === 'v' && document.activeElement !== document.getElementById('chat-input')) {
cycleNavMode(); cycleNavMode();
@@ -1873,6 +1883,12 @@ function setupControls() {
if (e.key.toLowerCase() === 'e' && activeVisionPoint && !visionOverlayActive) { if (e.key.toLowerCase() === 'e' && activeVisionPoint && !visionOverlayActive) {
activateVisionPoint(activeVisionPoint); activateVisionPoint(activeVisionPoint);
} }
if (e.key.toLowerCase() === 'h' && document.activeElement !== document.getElementById('chat-input')) {
toggleArchiveHealthDashboard();
}
if (e.key.toLowerCase() === 'g' && document.activeElement !== document.getElementById('chat-input')) {
toggleMemoryFilter();
}
}); });
document.addEventListener('keyup', (e) => { document.addEventListener('keyup', (e) => {
keys[e.key.toLowerCase()] = false; keys[e.key.toLowerCase()] = false;
@@ -1885,7 +1901,7 @@ function setupControls() {
orbitState.lastX = e.clientX; orbitState.lastX = e.clientX;
orbitState.lastY = e.clientY; orbitState.lastY = e.clientY;
// Raycasting for portals and memory crystals // Raycasting for portals
if (!portalOverlayActive) { if (!portalOverlayActive) {
const mouse = new THREE.Vector2( const mouse = new THREE.Vector2(
(e.clientX / window.innerWidth) * 2 - 1, (e.clientX / window.innerWidth) * 2 - 1,
@@ -1893,43 +1909,12 @@ function setupControls() {
); );
const raycaster = new THREE.Raycaster(); const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(mouse, camera); raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(portals.map(p => p.ring));
// Priority 1: Portals if (intersects.length > 0) {
const portalHits = raycaster.intersectObjects(portals.map(p => p.ring)); const clickedRing = intersects[0].object;
if (portalHits.length > 0) {
const clickedRing = portalHits[0].object;
const portal = portals.find(p => p.ring === clickedRing); const portal = portals.find(p => p.ring === clickedRing);
if (portal) { activatePortal(portal); return; } if (portal) activatePortal(portal);
} }
// Priority 2: Memory crystals (Mnemosyne)
const crystalMeshes = SpatialMemory.getCrystalMeshes();
if (crystalMeshes.length > 0) {
const crystalHits = raycaster.intersectObjects(crystalMeshes, false);
if (crystalHits.length > 0) {
const hitMesh = crystalHits[0].object;
const memInfo = SpatialMemory.getMemoryFromMesh(hitMesh);
if (memInfo) {
SpatialMemory.highlightMemory(memInfo.data.id);
showMemoryPanel(memInfo, e.clientX, e.clientY);
return;
}
}
}
// Priority 3: Session rooms (Mnemosyne #1171)
const roomMeshes = SessionRooms.getClickableMeshes();
if (roomMeshes.length > 0) {
const roomHits = raycaster.intersectObjects(roomMeshes, false);
if (roomHits.length > 0) {
const session = SessionRooms.handleRoomClick(roomHits[0].object);
if (session) { _showSessionRoomPanel(session); return; }
}
}
// Clicked empty space — dismiss panel
dismissMemoryPanel();
_dismissSessionRoomPanel();
} }
} }
}); });
@@ -2074,6 +2059,14 @@ function connectHermes() {
addChatMessage('system', 'Hermes link established.'); addChatMessage('system', 'Hermes link established.');
updateWsHudStatus(true); updateWsHudStatus(true);
refreshWorkshopPanel(); refreshWorkshopPanel();
// Mnemosyne: request memory sync from Hermes
try {
hermesWs.send(JSON.stringify({ type: 'memory', action: 'sync_request' }));
console.info('[Mnemosyne] Sent sync_request to Hermes');
} catch (e) {
console.warn('[Mnemosyne] Failed to send sync_request:', e);
}
}; };
// Initialize MemPalace // Initialize MemPalace
@@ -2124,6 +2117,8 @@ function handleHermesMessage(data) {
recentToolOutputs.push({ type: 'result', agent: data.agent || 'SYSTEM', content }); recentToolOutputs.push({ type: 'result', agent: data.agent || 'SYSTEM', content });
addToolMessage(data.agent || 'SYSTEM', 'result', content); addToolMessage(data.agent || 'SYSTEM', 'result', content);
refreshWorkshopPanel(); refreshWorkshopPanel();
} else if (data.type === 'memory') {
handleMemoryMessage(data);
} else if (data.type === 'history') { } else if (data.type === 'history') {
const container = document.getElementById('chat-messages'); const container = document.getElementById('chat-messages');
container.innerHTML = ''; container.innerHTML = '';
@@ -2135,6 +2130,268 @@ function handleHermesMessage(data) {
} }
} }
// ═══════════════════════════════════════════
// MNEMOSYNE — LIVE MEMORY BRIDGE
// ═══════════════════════════════════════════
/**
* Handle incoming memory messages from Hermes WS.
* Actions: place, remove, update, sync_response
*/
/**
* Clear all entries from the memory feed.
*/
function clearMemoryFeed() {
memoryFeedEntries = [];
renderMemoryFeed();
console.info('[Mnemosyne] Memory feed cleared');
}
function handleMemoryMessage(data) {
const action = data.action;
const memory = data.memory;
const memories = data.memories;
if (action === 'place' && memory) {
const placed = SpatialMemory.placeMemory(memory);
if (placed) {
addMemoryFeedEntry('place', memory);
console.info('[Mnemosyne] Memory placed via WS:', memory.id);
}
} else if (action === 'remove' && memory) {
SpatialMemory.removeMemory(memory.id);
addMemoryFeedEntry('remove', memory);
console.info('[Mnemosyne] Memory removed via WS:', memory.id);
} else if (action === 'update' && memory) {
SpatialMemory.updateMemory(memory.id, memory);
addMemoryFeedEntry('update', memory);
console.info('[Mnemosyne] Memory updated via WS:', memory.id);
} else if (action === 'sync_response' && Array.isArray(memories)) {
const count = SpatialMemory.importMemories(memories);
addMemoryFeedEntry('sync', { content: count + ' memories synced', id: 'sync' });
console.info('[Mnemosyne] Synced', count, 'memories from Hermes');
} else {
console.warn('[Mnemosyne] Unknown memory action:', action);
}
if (_archiveDashboardOpen) updateArchiveHealthDashboard();
}
/**
* Add an entry to the memory activity feed panel.
*/
function addMemoryFeedEntry(action, memory) {
const entry = {
action,
content: memory.content || memory.id || '(unknown)',
category: memory.category || 'working',
timestamp: new Date().toISOString()
};
memoryFeedEntries.unshift(entry);
if (memoryFeedEntries.length > 5) memoryFeedEntries.pop();
renderMemoryFeed();
// Auto-dismiss entries older than 5 minutes
setTimeout(() => {
const idx = memoryFeedEntries.indexOf(entry);
if (idx > -1) {
memoryFeedEntries.splice(idx, 1);
renderMemoryFeed();
}
}, 300000);
}
/**
* Render the memory feed panel.
*/
function renderMemoryFeed() {
const container = document.getElementById('memory-feed-list');
if (!container) return;
container.innerHTML = '';
memoryFeedEntries.forEach(entry => {
const el = document.createElement('div');
el.className = 'memory-feed-entry memory-feed-' + entry.action;
const regionDef = SpatialMemory.REGIONS[entry.category] || SpatialMemory.REGIONS.working;
const dotColor = '#' + regionDef.color.toString(16).padStart(6, '0');
const time = new Date(entry.timestamp).toLocaleTimeString();
const truncated = entry.content.length > 40 ? entry.content.slice(0, 40) + '\u2026' : entry.content;
const actionIcon = { place: '\u2795', remove: '\u2796', update: '\u270F', sync: '\u21C4' }[entry.action] || '\u2022';
el.innerHTML = '<span class="memory-feed-dot" style="background:' + dotColor + '"></span>' +
'<span class="memory-feed-action">' + actionIcon + '</span>' +
'<span class="memory-feed-content">' + truncated + '</span>' +
'<span class="memory-feed-time">' + time + '</span>';
container.appendChild(el);
});
// Show feed if there are entries
const panel = document.getElementById('memory-feed');
if (panel) panel.style.display = memoryFeedEntries.length > 0 ? 'block' : 'none';
}
// ── Archive Health Dashboard (issue #1210) ────────────────────────────
let _archiveDashboardOpen = false;
/**
* Toggle the archive health dashboard panel (hotkey H).
*/
function toggleArchiveHealthDashboard() {
_archiveDashboardOpen = !_archiveDashboardOpen;
const panel = document.getElementById('archive-health-dashboard');
if (!panel) return;
if (_archiveDashboardOpen) {
updateArchiveHealthDashboard();
panel.style.display = 'block';
} else {
panel.style.display = 'none';
}
}
/**
* Render current archive statistics into the dashboard panel.
* Reads live from SpatialMemory.getAllMemories() — no backend needed.
*/
function toggleMemoryFilter() {
_memoryFilterOpen = !_memoryFilterOpen;
if (_memoryFilterOpen) {
openMemoryFilter();
} else {
closeMemoryFilter();
}
}
function updateArchiveHealthDashboard() {
const container = document.getElementById('archive-health-content');
if (!container) return;
const memories = SpatialMemory.getAllMemories();
const regions = SpatialMemory.REGIONS;
const total = memories.length;
// ── Category breakdown ────────────────────────────────────────────
const catCounts = {};
memories.forEach(m => {
const cat = m.category || 'working';
catCounts[cat] = (catCounts[cat] || 0) + 1;
});
// ── Trust distribution (using strength field as trust score) ──────
let trustHigh = 0, trustMid = 0, trustLow = 0;
memories.forEach(m => {
const t = m.strength != null ? m.strength : 0.7;
if (t > 0.8) trustHigh++;
else if (t >= 0.5) trustMid++;
else trustLow++;
});
// ── Timestamps ────────────────────────────────────────────────────
let newestMs = null, oldestMs = null;
memories.forEach(m => {
const ts = m.timestamp ? new Date(m.timestamp).getTime() : null;
if (ts && !isNaN(ts)) {
if (newestMs === null || ts > newestMs) newestMs = ts;
if (oldestMs === null || ts < oldestMs) oldestMs = ts;
}
});
const fmtDate = ms => ms ? new Date(ms).toLocaleString(undefined, { month: 'short', day: 'numeric', hour: '2-digit', minute: '2-digit' }) : '—';
// ── Entity connection count ───────────────────────────────────────
let entityConnCount = 0;
memories.forEach(m => {
if (m.connections && Array.isArray(m.connections)) {
entityConnCount += m.connections.length;
}
});
// Each connection is stored on both ends, divide by 2 for unique links
const uniqueLinks = Math.floor(entityConnCount / 2);
// ── Build HTML ────────────────────────────────────────────────────
let html = '';
// Total count
html += `<div>
<div class="ah-section-label">Total Memories</div>
<div class="ah-total">
<span class="ah-total-count">${total}</span>
<span class="ah-total-label">crystals in archive</span>
</div>
</div>`;
// Category breakdown
const sortedCats = Object.entries(catCounts).sort((a, b) => b[1] - a[1]);
if (sortedCats.length > 0) {
html += `<div><div class="ah-section-label">Categories</div>`;
sortedCats.forEach(([cat, count]) => {
const region = regions[cat] || regions.working;
const color = '#' + region.color.toString(16).padStart(6, '0');
const pct = total > 0 ? Math.round((count / total) * 100) : 0;
html += `<div class="ah-category-row">
<span class="ah-cat-dot" style="background:${color}"></span>
<span class="ah-cat-label">${region.label || cat}</span>
<div class="ah-cat-bar-wrap">
<div class="ah-cat-bar" style="width:${pct}%;background:${color}"></div>
</div>
<span class="ah-cat-count">${count}</span>
</div>`;
});
html += `</div>`;
}
// Trust distribution
html += `<div>
<div class="ah-section-label">Trust Distribution</div>
<div class="ah-trust-row">
<div class="ah-trust-band ah-trust-high">
<div class="ah-trust-band-count">${trustHigh}</div>
<div class="ah-trust-band-label">High &gt;0.8</div>
</div>
<div class="ah-trust-band ah-trust-mid">
<div class="ah-trust-band-count">${trustMid}</div>
<div class="ah-trust-band-label">Mid 0.50.8</div>
</div>
<div class="ah-trust-band ah-trust-low">
<div class="ah-trust-band-count">${trustLow}</div>
<div class="ah-trust-band-label">Low &lt;0.5</div>
</div>
</div>
</div>`;
// Timestamps
html += `<div>
<div class="ah-section-label">Timeline</div>
<div class="ah-timestamps">
<div class="ah-ts-row">
<span class="ah-ts-label">Newest</span>
<span class="ah-ts-value">${fmtDate(newestMs)}</span>
</div>
<div class="ah-ts-row">
<span class="ah-ts-label">Oldest</span>
<span class="ah-ts-value">${fmtDate(oldestMs)}</span>
</div>
</div>
</div>`;
// Entity connections
html += `<div>
<div class="ah-section-label">Entity Connections</div>
<span class="ah-entity-count">${uniqueLinks}</span>
<span class="ah-entity-label">unique links</span>
</div>`;
// Hotkey hint
html += `<div class="ah-hotkey-hint">PRESS H TO CLOSE</div>`;
container.innerHTML = html;
}
function updateWsHudStatus(connected) { function updateWsHudStatus(connected) {
// Update MemPalace status alongside regular WS status // Update MemPalace status alongside regular WS status
updateMemPalaceStatus(); updateMemPalaceStatus();
@@ -2584,226 +2841,6 @@ function focusPortal(portal) {
let lastThoughtTime = 0; let lastThoughtTime = 0;
let pulseTimer = 0; let pulseTimer = 0;
// ═══════════════════════════════════════════
// MNEMOSYNE — MEMORY CRYSTAL INSPECTION
// ═══════════════════════════════════════════
// ── pin state for memory panel ──
let _memPanelPinned = false;
/** Convert a packed hex color integer to "r,g,b" string for CSS rgba(). */
function _hexToRgb(hex) {
return ((hex >> 16) & 255) + ',' + ((hex >> 8) & 255) + ',' + (hex & 255);
}
/**
* Position the panel near the screen click coordinates, keeping it on-screen.
*/
function _positionPanel(panel, clickX, clickY) {
const W = window.innerWidth;
const H = window.innerHeight;
const panelW = 356; // matches CSS width + padding
const panelH = 420; // generous estimate
const margin = 12;
let left = clickX + 24;
if (left + panelW > W - margin) left = clickX - panelW - 24;
left = Math.max(margin, Math.min(W - panelW - margin, left));
let top = clickY - 80;
top = Math.max(margin, Math.min(H - panelH - margin, top));
panel.style.right = 'auto';
panel.style.top = top + 'px';
panel.style.left = left + 'px';
panel.style.transform = 'none';
}
/**
* Navigate to (highlight + show panel for) a memory crystal by id.
*/
function _navigateToMemory(memId) {
SpatialMemory.highlightMemory(memId);
addChatMessage('system', `Focus: ${memId.replace(/_/g, ' ')}`);
const meshes = SpatialMemory.getCrystalMeshes();
for (const mesh of meshes) {
if (mesh.userData && mesh.userData.memId === memId) {
const memInfo = SpatialMemory.getMemoryFromMesh(mesh);
if (memInfo) { showMemoryPanel(memInfo); break; }
}
}
}
/**
* Show the holographic detail panel for a clicked crystal.
* @param {object} memInfo — { data, region } from SpatialMemory.getMemoryFromMesh()
* @param {number} [clickX] — screen X of the click (for panel positioning)
* @param {number} [clickY] — screen Y of the click
*/
function showMemoryPanel(memInfo, clickX, clickY) {
const panel = document.getElementById('memory-panel');
if (!panel) return;
const { data, region } = memInfo;
const regionDef = SpatialMemory.REGIONS[region] || SpatialMemory.REGIONS.working;
const colorHex = regionDef.color.toString(16).padStart(6, '0');
const colorRgb = _hexToRgb(regionDef.color);
// Header — region dot + label
document.getElementById('memory-panel-region').textContent = regionDef.label;
document.getElementById('memory-panel-region-dot').style.background = '#' + colorHex;
// Category badge
const badge = document.getElementById('memory-panel-category-badge');
if (badge) {
badge.textContent = (data.category || region || 'memory').toUpperCase();
badge.style.background = 'rgba(' + colorRgb + ',0.16)';
badge.style.color = '#' + colorHex;
badge.style.borderColor = 'rgba(' + colorRgb + ',0.4)';
}
// Entity name (humanised id)
const entityEl = document.getElementById('memory-panel-entity-name');
if (entityEl) entityEl.textContent = (data.id || '\u2014').replace(/_/g, ' ');
// Fact content
document.getElementById('memory-panel-content').textContent = data.content || '(empty)';
// Trust score bar
const strength = data.strength != null ? data.strength : 0.7;
const trustFill = document.getElementById('memory-panel-trust-fill');
const trustVal = document.getElementById('memory-panel-trust-value');
if (trustFill) {
trustFill.style.width = (strength * 100).toFixed(0) + '%';
trustFill.style.background = '#' + colorHex;
}
if (trustVal) trustVal.textContent = (strength * 100).toFixed(0) + '%';
// Meta rows
document.getElementById('memory-panel-id').textContent = data.id || '\u2014';
document.getElementById('memory-panel-source').textContent = data.source || 'unknown';
document.getElementById('memory-panel-time').textContent = data.timestamp ? new Date(data.timestamp).toLocaleString() : '\u2014';
// Related entities — clickable links
const connEl = document.getElementById('memory-panel-connections');
connEl.innerHTML = '';
if (data.connections && data.connections.length > 0) {
data.connections.forEach(cid => {
const btn = document.createElement('button');
btn.className = 'memory-conn-tag memory-conn-link';
btn.textContent = cid.replace(/_/g, ' ');
btn.title = 'Go to: ' + cid;
btn.addEventListener('click', (ev) => { ev.stopPropagation(); _navigateToMemory(cid); });
connEl.appendChild(btn);
});
} else {
connEl.innerHTML = '<span style="color:var(--color-text-muted)">None</span>';
}
// Pin button — reset on fresh open
_memPanelPinned = false;
const pinBtn = document.getElementById('memory-panel-pin');
if (pinBtn) {
pinBtn.classList.remove('pinned');
pinBtn.title = 'Pin panel';
pinBtn.onclick = () => {
_memPanelPinned = !_memPanelPinned;
pinBtn.classList.toggle('pinned', _memPanelPinned);
pinBtn.title = _memPanelPinned ? 'Unpin panel' : 'Pin panel';
};
}
// Positioning — near click if coords provided
if (clickX != null && clickY != null) {
_positionPanel(panel, clickX, clickY);
}
// Fade in
panel.classList.remove('memory-panel-fade-out');
panel.style.display = 'flex';
}
/**
* Dismiss the panel (respects pin). Called on empty-space click.
*/
function dismissMemoryPanel() {
if (_memPanelPinned) return;
_dismissMemoryPanelForce();
}
/**
* Force-dismiss the panel regardless of pin state. Used by the close button.
*/
function _dismissMemoryPanelForce() {
_memPanelPinned = false;
SpatialMemory.clearHighlight();
const panel = document.getElementById('memory-panel');
if (!panel || panel.style.display === 'none') return;
panel.classList.add('memory-panel-fade-out');
setTimeout(() => {
panel.style.display = 'none';
panel.classList.remove('memory-panel-fade-out');
}, 200);
}
/**
* Show the session room HUD panel when a chamber is entered.
* @param {object} session — { id, timestamp, facts[] }
*/
function _showSessionRoomPanel(session) {
const panel = document.getElementById('session-room-panel');
if (!panel) return;
const dt = session.timestamp ? new Date(session.timestamp) : new Date();
const tsEl = document.getElementById('session-room-timestamp');
if (tsEl) tsEl.textContent = isNaN(dt.getTime()) ? session.id : dt.toLocaleString();
const countEl = document.getElementById('session-room-fact-count');
const facts = session.facts || [];
if (countEl) countEl.textContent = facts.length + (facts.length === 1 ? ' fact' : ' facts') + ' in this chamber';
const listEl = document.getElementById('session-room-facts');
if (listEl) {
listEl.innerHTML = '';
facts.slice(0, 8).forEach(f => {
const item = document.createElement('div');
item.className = 'session-room-fact-item';
item.textContent = f.content || f.id || '(unknown)';
item.title = f.content || '';
listEl.appendChild(item);
});
if (facts.length > 8) {
const more = document.createElement('div');
more.className = 'session-room-fact-item';
more.style.color = 'rgba(200,180,255,0.4)';
more.textContent = '\u2026 ' + (facts.length - 8) + ' more';
listEl.appendChild(more);
}
}
// Close button
const closeBtn = document.getElementById('session-room-close');
if (closeBtn) closeBtn.onclick = () => _dismissSessionRoomPanel();
panel.classList.remove('session-panel-fade-out');
panel.style.display = 'block';
}
/**
* Dismiss the session room panel.
*/
function _dismissSessionRoomPanel() {
const panel = document.getElementById('session-room-panel');
if (!panel || panel.style.display === 'none') return;
panel.classList.add('session-panel-fade-out');
setTimeout(() => {
panel.style.display = 'none';
panel.classList.remove('session-panel-fade-out');
}, 200);
}
function gameLoop() { function gameLoop() {
requestAnimationFrame(gameLoop); requestAnimationFrame(gameLoop);
const delta = Math.min(clock.getDelta(), 0.1); const delta = Math.min(clock.getDelta(), 0.1);
@@ -2834,9 +2871,6 @@ function gameLoop() {
animateMemoryOrbs(delta); animateMemoryOrbs(delta);
} }
// Project Mnemosyne - Session Rooms (#1171)
SessionRooms.update(delta);
const mode = NAV_MODES[navModeIdx]; const mode = NAV_MODES[navModeIdx];
const chatActive = document.activeElement === document.getElementById('chat-input'); const chatActive = document.activeElement === document.getElementById('chat-input');
@@ -3360,52 +3394,9 @@ init().then(() => {
{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7, connections: [] }, { id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7, connections: [] },
{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9, connections: ['mem_nexus_birth', 'mem_spatial_schema'] }, { id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9, connections: ['mem_nexus_birth', 'mem_spatial_schema'] },
{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain permanent homes', category: 'engineering', strength: 0.8, connections: ['mem_mnemosyne_start'] }, { id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain permanent homes', category: 'engineering', strength: 0.8, connections: ['mem_mnemosyne_start'] },
// MemPalace category zone demos — issue #1168
{ id: 'mem_pref_dark_mode', content: 'User prefers dark mode and monospace fonts', category: 'user_pref', strength: 0.9, connections: [] },
{ id: 'mem_pref_verbose_logs', content: 'User prefers verbose logging during debug sessions', category: 'user_pref', strength: 0.7, connections: [] },
{ id: 'mem_proj_nexus_goal', content: 'The Nexus goal: local-first 3D training ground for Timmy', category: 'project', strength: 0.95, connections: ['mem_proj_mnemosyne'] },
{ id: 'mem_proj_mnemosyne', content: 'Project Mnemosyne: holographic living archive of facts', category: 'project', strength: 0.85, connections: ['mem_proj_nexus_goal'] },
{ id: 'mem_tool_three_js', content: 'Three.js — 3D rendering library used for the Nexus world', category: 'tool', strength: 0.8, connections: [] },
{ id: 'mem_tool_gitea', content: 'Gitea API at forge.alexanderwhitestone.com for issue tracking', category: 'tool', strength: 0.75, connections: [] },
{ id: 'mem_gen_websocket', content: 'WebSocket bridge (server.py) connects Timmy cognition to the browser', category: 'general', strength: 0.7, connections: [] },
{ id: 'mem_gen_hermes', content: 'Hermes harness: telemetry and durable truth pipeline', category: 'general', strength: 0.65, connections: [] },
]; ];
demoMemories.forEach(m => SpatialMemory.placeMemory(m)); demoMemories.forEach(m => SpatialMemory.placeMemory(m));
// Gravity well clustering — attract related crystals, bake positions (issue #1175)
SpatialMemory.runGravityLayout();
// Project Mnemosyne — seed demo session rooms (#1171)
// Sessions group facts by conversation/work session with a timestamp.
const demoSessions = [
{
id: 'session_2026_03_01',
timestamp: '2026-03-01T10:00:00.000Z',
facts: [
{ id: 'mem_nexus_birth', content: 'The Nexus came online — first render of the 3D world', category: 'knowledge', strength: 0.95 },
{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9 },
]
},
{
id: 'session_2026_03_15',
timestamp: '2026-03-15T14:30:00.000Z',
facts: [
{ id: 'mem_first_portal', content: 'First portal deployed — connection to external service', category: 'engineering', strength: 0.85 },
{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7 },
{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain homes', category: 'engineering', strength: 0.8 },
]
},
{
id: 'session_2026_04_10',
timestamp: '2026-04-10T09:00:00.000Z',
facts: [
{ id: 'mem_session_rooms', content: 'Session rooms introduced — holographic chambers per session', category: 'projects', strength: 0.88 },
{ id: 'mem_gravity_wells', content: 'Gravity-well clustering bakes crystal positions on load', category: 'engineering', strength: 0.75 },
]
}
];
SessionRooms.updateSessions(demoSessions);
fetchGiteaData(); fetchGiteaData();
setInterval(fetchGiteaData, 30000); setInterval(fetchGiteaData, 30000);
runWeeklyAudit(); runWeeklyAudit();

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69
bin/browser_smoke.sh Executable file
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@@ -0,0 +1,69 @@
#!/usr/bin/env bash
# Browser smoke validation runner for The Nexus.
# Runs provenance checks + Playwright browser tests + screenshot capture.
#
# Usage: bash bin/browser_smoke.sh
# Env: NEXUS_TEST_PORT=9876 (default)
set -euo pipefail
REPO_ROOT="$(cd "$(dirname "$0")/.." && pwd)"
cd "$REPO_ROOT"
PORT="${NEXUS_TEST_PORT:-9876}"
SCREENSHOT_DIR="$REPO_ROOT/test-screenshots"
mkdir -p "$SCREENSHOT_DIR"
echo "═══════════════════════════════════════════"
echo " Nexus Browser Smoke Validation"
echo "═══════════════════════════════════════════"
# Step 1: Provenance check
echo ""
echo "[1/4] Provenance check..."
if python3 bin/generate_provenance.py --check; then
echo " ✓ Provenance verified"
else
echo " ✗ Provenance mismatch — files have changed since manifest was generated"
echo " Run: python3 bin/generate_provenance.py to regenerate"
exit 1
fi
# Step 2: Static file contract
echo ""
echo "[2/4] Static file contract..."
MISSING=0
for f in index.html app.js style.css portals.json vision.json manifest.json gofai_worker.js; do
if [ -f "$f" ]; then
echo "$f"
else
echo "$f MISSING"
MISSING=1
fi
done
if [ "$MISSING" -eq 1 ]; then
echo " Static file contract FAILED"
exit 1
fi
# Step 3: Browser tests via pytest + Playwright
echo ""
echo "[3/4] Browser tests (Playwright)..."
NEXUS_TEST_PORT=$PORT python3 -m pytest tests/test_browser_smoke.py \
-v --tb=short -x \
-k "not test_screenshot" \
2>&1 | tail -30
# Step 4: Screenshot capture
echo ""
echo "[4/4] Screenshot capture..."
NEXUS_TEST_PORT=$PORT python3 -m pytest tests/test_browser_smoke.py \
-v --tb=short \
-k "test_screenshot" \
2>&1 | tail -15
echo ""
echo "═══════════════════════════════════════════"
echo " Screenshots saved to: $SCREENSHOT_DIR/"
ls -la "$SCREENSHOT_DIR/" 2>/dev/null || echo " (none captured)"
echo "═══════════════════════════════════════════"
echo " Smoke validation complete."

131
bin/generate_provenance.py Executable file
View File

@@ -0,0 +1,131 @@
#!/usr/bin/env python3
"""
Generate a provenance manifest for the Nexus browser surface.
Hashes all frontend files so smoke tests can verify the app comes
from a clean Timmy_Foundation/the-nexus checkout, not stale sources.
Usage:
python bin/generate_provenance.py # writes provenance.json
python bin/generate_provenance.py --check # verify existing manifest matches
"""
import hashlib
import json
import subprocess
import sys
import os
from datetime import datetime, timezone
from pathlib import Path
# Files that constitute the browser-facing contract
CONTRACT_FILES = [
"index.html",
"app.js",
"style.css",
"gofai_worker.js",
"server.py",
"portals.json",
"vision.json",
"manifest.json",
]
# Component files imported by app.js
COMPONENT_FILES = [
"nexus/components/spatial-memory.js",
"nexus/components/session-rooms.js",
"nexus/components/timeline-scrubber.js",
"nexus/components/memory-particles.js",
]
ALL_FILES = CONTRACT_FILES + COMPONENT_FILES
def sha256_file(path: Path) -> str:
h = hashlib.sha256()
h.update(path.read_bytes())
return h.hexdigest()
def get_git_info(repo_root: Path) -> dict:
"""Capture git state for provenance."""
def git(*args):
try:
r = subprocess.run(
["git", *args],
cwd=repo_root,
capture_output=True, text=True, timeout=10,
)
return r.stdout.strip() if r.returncode == 0 else None
except Exception:
return None
return {
"commit": git("rev-parse", "HEAD"),
"branch": git("rev-parse", "--abbrev-ref", "HEAD"),
"remote": git("remote", "get-url", "origin"),
"dirty": git("status", "--porcelain") != "",
}
def generate_manifest(repo_root: Path) -> dict:
files = {}
missing = []
for rel in ALL_FILES:
p = repo_root / rel
if p.exists():
files[rel] = {
"sha256": sha256_file(p),
"size": p.stat().st_size,
}
else:
missing.append(rel)
return {
"generated_at": datetime.now(timezone.utc).isoformat(),
"repo": "Timmy_Foundation/the-nexus",
"git": get_git_info(repo_root),
"files": files,
"missing": missing,
"file_count": len(files),
}
def check_manifest(repo_root: Path, existing: dict) -> tuple[bool, list[str]]:
"""Check if current files match the stored manifest. Returns (ok, mismatches)."""
mismatches = []
for rel, expected in existing.get("files", {}).items():
p = repo_root / rel
if not p.exists():
mismatches.append(f"MISSING: {rel}")
elif sha256_file(p) != expected["sha256"]:
mismatches.append(f"CHANGED: {rel}")
return (len(mismatches) == 0, mismatches)
def main():
repo_root = Path(__file__).resolve().parent.parent
manifest_path = repo_root / "provenance.json"
if "--check" in sys.argv:
if not manifest_path.exists():
print("FAIL: provenance.json does not exist")
sys.exit(1)
existing = json.loads(manifest_path.read_text())
ok, mismatches = check_manifest(repo_root, existing)
if ok:
print(f"OK: All {len(existing['files'])} files match provenance manifest")
sys.exit(0)
else:
print(f"FAIL: {len(mismatches)} file(s) differ:")
for m in mismatches:
print(f" {m}")
sys.exit(1)
manifest = generate_manifest(repo_root)
manifest_path.write_text(json.dumps(manifest, indent=2) + "\n")
print(f"Wrote provenance.json: {manifest['file_count']} files hashed")
if manifest["missing"]:
print(f" Missing (not yet created): {', '.join(manifest['missing'])}")
if __name__ == "__main__":
main()

View File

@@ -60,6 +60,23 @@ If the heartbeat is older than --stale-threshold seconds, the
mind is considered dead even if the process is still running mind is considered dead even if the process is still running
(e.g., hung on a blocking call). (e.g., hung on a blocking call).
KIMI HEARTBEAT
==============
The Kimi triage pipeline writes a cron heartbeat file after each run:
/var/run/bezalel/heartbeats/kimi-heartbeat.last
(fallback: ~/.bezalel/heartbeats/kimi-heartbeat.last)
{
"job": "kimi-heartbeat",
"timestamp": 1711843200.0,
"interval_seconds": 900,
"pid": 12345,
"status": "ok"
}
If the heartbeat is stale (>2x declared interval), the watchdog reports
a Kimi Heartbeat failure alongside the other checks.
ZERO DEPENDENCIES ZERO DEPENDENCIES
================= =================
Pure stdlib. No pip installs. Same machine as the nexus. Pure stdlib. No pip installs. Same machine as the nexus.
@@ -104,6 +121,10 @@ DEFAULT_HEARTBEAT_PATH = Path.home() / ".nexus" / "heartbeat.json"
DEFAULT_STALE_THRESHOLD = 300 # 5 minutes without a heartbeat = dead DEFAULT_STALE_THRESHOLD = 300 # 5 minutes without a heartbeat = dead
DEFAULT_INTERVAL = 60 # seconds between checks in watch mode DEFAULT_INTERVAL = 60 # seconds between checks in watch mode
# Kimi Heartbeat — cron job heartbeat file written by the triage pipeline
KIMI_HEARTBEAT_JOB = "kimi-heartbeat"
KIMI_HEARTBEAT_STALE_MULTIPLIER = 2.0 # stale at 2x declared interval
GITEA_URL = os.environ.get("GITEA_URL", "https://forge.alexanderwhitestone.com") GITEA_URL = os.environ.get("GITEA_URL", "https://forge.alexanderwhitestone.com")
GITEA_TOKEN = os.environ.get("GITEA_TOKEN", "") GITEA_TOKEN = os.environ.get("GITEA_TOKEN", "")
GITEA_REPO = os.environ.get("NEXUS_REPO", "Timmy_Foundation/the-nexus") GITEA_REPO = os.environ.get("NEXUS_REPO", "Timmy_Foundation/the-nexus")
@@ -345,6 +366,93 @@ def check_syntax_health() -> CheckResult:
) )
def check_kimi_heartbeat(
job: str = KIMI_HEARTBEAT_JOB,
stale_multiplier: float = KIMI_HEARTBEAT_STALE_MULTIPLIER,
) -> CheckResult:
"""Check if the Kimi Heartbeat cron job is alive.
Reads the ``<job>.last`` file from the standard Bezalel heartbeat
directory (``/var/run/bezalel/heartbeats/`` or fallback
``~/.bezalel/heartbeats/``). The file is written atomically by the
cron_heartbeat module after each successful triage pipeline run.
A job is stale when:
``time.time() - timestamp > stale_multiplier * interval_seconds``
(same rule used by ``check_cron_heartbeats.py``).
"""
# Resolve heartbeat directory — same logic as cron_heartbeat._resolve
primary = Path("/var/run/bezalel/heartbeats")
fallback = Path.home() / ".bezalel" / "heartbeats"
env_dir = os.environ.get("BEZALEL_HEARTBEAT_DIR")
if env_dir:
hb_dir = Path(env_dir)
elif primary.exists():
hb_dir = primary
elif fallback.exists():
hb_dir = fallback
else:
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message="Heartbeat directory not found — no triage pipeline deployed yet",
details={"searched": [str(primary), str(fallback)]},
)
hb_file = hb_dir / f"{job}.last"
if not hb_file.exists():
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message=f"No heartbeat file at {hb_file} — Kimi triage pipeline has never reported",
details={"path": str(hb_file)},
)
try:
data = json.loads(hb_file.read_text())
except (json.JSONDecodeError, OSError) as e:
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message=f"Heartbeat file corrupt: {e}",
details={"path": str(hb_file), "error": str(e)},
)
timestamp = float(data.get("timestamp", 0))
interval = int(data.get("interval_seconds", 0))
raw_status = data.get("status", "unknown")
age = time.time() - timestamp
if interval <= 0:
# No declared interval — use raw timestamp age (30 min default)
interval = 1800
threshold = stale_multiplier * interval
is_stale = age > threshold
age_str = f"{int(age)}s" if age < 3600 else f"{int(age // 3600)}h {int((age % 3600) // 60)}m"
interval_str = f"{int(interval)}s" if interval < 3600 else f"{int(interval // 3600)}h {int((interval % 3600) // 60)}m"
if is_stale:
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message=(
f"Silent for {age_str} "
f"(threshold: {stale_multiplier}x {interval_str} = {int(threshold)}s). "
f"Status: {raw_status}"
),
details=data,
)
return CheckResult(
name="Kimi Heartbeat",
healthy=True,
message=f"Alive — last beat {age_str} ago (interval {interval_str}, status={raw_status})",
details=data,
)
# ── Gitea alerting ─────────────────────────────────────────────────── # ── Gitea alerting ───────────────────────────────────────────────────
def _gitea_request(method: str, path: str, data: Optional[dict] = None) -> Any: def _gitea_request(method: str, path: str, data: Optional[dict] = None) -> Any:
@@ -446,6 +554,7 @@ def run_health_checks(
check_mind_process(), check_mind_process(),
check_heartbeat(heartbeat_path, stale_threshold), check_heartbeat(heartbeat_path, stale_threshold),
check_syntax_health(), check_syntax_health(),
check_kimi_heartbeat(),
] ]
return HealthReport(timestamp=time.time(), checks=checks) return HealthReport(timestamp=time.time(), checks=checks)
@@ -545,6 +654,14 @@ def main():
"--json", action="store_true", dest="output_json", "--json", action="store_true", dest="output_json",
help="Output results as JSON (for integration with other tools)", help="Output results as JSON (for integration with other tools)",
) )
parser.add_argument(
"--kimi-job", default=KIMI_HEARTBEAT_JOB,
help=f"Kimi heartbeat job name (default: {KIMI_HEARTBEAT_JOB})",
)
parser.add_argument(
"--kimi-stale-multiplier", type=float, default=KIMI_HEARTBEAT_STALE_MULTIPLIER,
help=f"Kimi heartbeat staleness multiplier (default: {KIMI_HEARTBEAT_STALE_MULTIPLIER})",
)
args = parser.parse_args() args = parser.parse_args()

View File

@@ -0,0 +1,53 @@
# Project Genie + Nano Banana Concept Pack
**Issue:** #680
**Status:** Active — first batch ready for generation
## Purpose
Exploit Google world/image generation (Project Genie, Nano Banana Pro) to
accelerate visual ideation for The Nexus while keeping Three.js implementation
local and sovereign.
## What This Pack Contains
```
concept-packs/genie-nano-banana/
├── README.md ← you are here
├── shot-list.yaml ← ordered list of concept shots to generate
├── pipeline.md ← how generated assets flow into Three.js code
├── storage-policy.md ← what lives in repo vs. local-only
├── prompts/
│ ├── environments.yaml ← Nexus room/zone environment prompts
│ ├── portals.yaml ← portal gateway concept prompts
│ ├── landmarks.yaml ← iconic structures and focal points
│ ├── skyboxes.yaml ← nebula/void skybox prompts
│ └── textures.yaml ← surface/material concept prompts
└── references/
└── palette.md ← canonical Nexus color/material reference
```
## Workflow
1. **Generate** — Take prompts from `prompts/*.yaml` into Project Genie
(worlds) or Nano Banana Pro (images). Run batch-by-batch per shot-list.
2. **Capture** — Screenshot Genie worlds. Save Nano Banana outputs as PNG.
Store locally per `storage-policy.md`.
3. **Translate** — Follow `pipeline.md` to convert concept art into
Three.js geometry, materials, lighting, and post-processing targets.
4. **Build** — Implement in `app.js` / root frontend files. Concepts are
reference, not source-of-truth. Code is sovereign.
## Design Language
The Nexus visual identity:
- **Background:** #050510 (deep void)
- **Primary:** #4af0c0 (cyan-green neon)
- **Secondary:** #7b5cff (electric purple)
- **Gold:** #ffd700 (sacred accent)
- **Danger:** #ff4466 (warning red)
- **Fonts:** Orbitron (display), JetBrains Mono (body)
- **Mood:** Cyberpunk cathedral — sacred technology, digital sovereignty
- **Post-processing:** Bloom, SMAA, volumetric fog where possible
See `references/palette.md` for full material/lighting reference.

View File

@@ -0,0 +1,107 @@
# Concept-to-Three.js Pipeline
## How Generated Assets Flow Into Code
### Step 1: Generate
Run prompts from `prompts/*.yaml` through:
- **Nano Banana Pro** → static concept images (PNG)
- **Project Genie** → explorable 3D worlds (record as video + screenshots)
Batch runs are tracked in `shot-list.yaml`. Check off each shot as generated.
### Step 2: Capture & Store
**For Nano Banana images:**
```
local-only-path: ~/nexus-concepts/nano-banana/{shot-id}/
├── shot-id_v1.png
├── shot-id_v2.png
├── shot-id_v3.png
└── shot-id_v4.png
```
Do NOT commit PNG files to the repo. They are binary media weight.
Store locally. Reference by path in design notes.
**For Project Genie worlds:**
```
local-only-path: ~/nexus-concepts/genie-worlds/{shot-id}/
├── walkthrough.mp4 (screen recording)
├── screenshot_01.png (key angles)
├── screenshot_02.png
└── notes.md (scale observations, spatial notes)
```
Do NOT commit video or large screenshots to repo.
### Step 3: Translate — Image to Three.js
Each concept image becomes one or more of these Three.js artifacts:
| Concept Feature | Three.js Translation | File |
|----------------|---------------------|------|
| Platform shape/size | `THREE.CylinderGeometry` or custom `BufferGeometry` | `app.js` |
| Platform material | `THREE.MeshStandardMaterial` with color, roughness, metalness | `app.js` |
| Grid lines on platform | Custom shader or texture map (UV reference from concept) | `app.js` / `style.css` |
| Portal ring shape | `THREE.TorusGeometry` with emissive material | `app.js` |
| Portal inner glow | Custom shader material (swirl + transparency) | `app.js` |
| Portal color | `NEXUS.colors` map + per-portal `color` in `portals.json` | `portals.json` |
| Crystal geometry | `THREE.OctahedronGeometry` or `THREE.IcosahedronGeometry` | `app.js` |
| Crystal glow | `THREE.MeshStandardMaterial` emissive + bloom post-processing | `app.js` |
| Particle streams | `THREE.Points` with custom `BufferGeometry` and velocity | `app.js` |
| Skybox | `THREE.CubeTextureLoader` or `THREE.EquirectangularReflectionMapping` | `app.js` |
| Fog | `scene.fog = new THREE.FogExp2(color, density)` | `app.js` |
| Lighting | `THREE.PointLight`, `THREE.AmbientLight` — match concept color temp | `app.js` |
| Bloom | `UnrealBloomPass` — threshold/strength tuned to concept glow levels | `app.js` |
### Step 4: Design Notes Format
For each concept that gets translated, create a short design note:
```markdown
# Design: {concept-name}
Source: concept-packs/genie-nano-banana/references/{shot-id}_selected.png
Generated: {date}
Translated by: {agent or human}
## Geometry
- Shape: {CylinderGeometry, radius=8, height=0.3, segments=64}
- Position: {x, y, z}
## Material
- Base color: #{hex}
- Roughness: 0.{N}
- Metalness: 0.{N}
- Emissive: #{hex}, intensity: 0.{N}
## Lighting
- Point lights: [{color, intensity, position}, ...]
- Matches concept at: {what angle/aspect}
## Post-processing
- Bloom threshold: {N}
- Bloom strength: {N}
- Matches concept at: {what brightness level}
## Notes
- Concept shows {feature} but Three.js approximates with {approach}
- Deviation from concept: {what's different and why}
```
Store design notes in `concept-packs/genie-nano-banana/references/design-{shot-id}.md`.
### Step 5: Build
Implement in `app.js` (root). Follow existing patterns:
- Geometry created in init functions
- Materials reference `NEXUS.colors`
- Portals registered in `portals` array
- Vision points registered in `visionPoints` array
- Post-processing via `EffectComposer`
### Validation
After implementing a concept translation:
1. Serve the app locally
2. Compare live render against concept art
3. Adjust materials/lighting until match is acceptable
4. Document remaining deviations in design notes

View File

@@ -0,0 +1,129 @@
# Environment Prompts — Nexus Rooms & Zones
# For use with Nano Banana Pro (NANO) and Project Genie (GENIE)
prompts:
# ═══ CORE HUB ═══
core-hub:
id: core-hub
name: "The Hub — Central Nexus"
type: NANO
style: "cyberpunk cathedral, concept art, wide angle"
prompt: |
A vast circular platform floating in deep space void (#050510 background).
The platform is dark metallic with subtle cyan-green (#4af0c0) grid lines
etched into the surface. Seven glowing portal rings arranged in a circle
around the platform's edge, each a different color — orange, gold, cyan,
blue, purple, red, green. Ethereal particle streams flow between the
portals. At the center, a tall crystalline pillar pulses with soft light.
Above, a nebula skybox with deep purple (#1a0a3e) and blue (#0a1a3e)
swirls. Thin volumetric fog catches the neon glow. The mood is sacred
technology — a digital cathedral in the void. No people visible.
Ultra-detailed, cinematic lighting, 4K concept art style.
negative: "daylight, outdoor nature, people, text, watermark, cartoon"
aspect: "16:9"
core-hub-world:
id: core-hub-world
name: "The Hub — Genie World Prototype"
type: GENIE
prompt: |
Create an explorable 3D world: a large circular metal platform floating
in outer space. The platform has glowing cyan-green grid lines on dark
metal. Seven large glowing rings (portals) are placed around the edge,
each a different color: orange, gold, cyan, blue, purple, red, green.
A tall glowing crystal pillar stands at the center. Particle effects
drift between the portals. The sky is a deep purple-blue nebula.
The player can walk around the platform and look at the portals from
different angles. The mood is futuristic, quiet, sacred.
camera: "first-person, eye height ~1.7m"
physics: "walking on platform surface only"
# ═══ BATCAVE ═══
batcave:
id: batcave
name: "Batcave Terminal"
type: NANO
style: "dark sci-fi command center, concept art"
prompt: |
An underground command center carved from dark rock and metal.
Multiple holographic display panels float in the air showing
scrolling data, network graphs, and system status. A large
central terminal desk with a glowing cyan-green (#4af0c0)
keyboard and screen. Cables and conduits run along the ceiling.
Purple (#7b5cff) accent lighting from recessed strips.
A large circular viewport shows a starfield outside.
The space feels like a high-tech cave — organic rock walls
meet precise technology. Data streams flow like waterfalls
of light. Dark, moody, powerful. No people.
Ultra-detailed concept art, cinematic lighting.
negative: "bright, clean, white, people, text, cartoon"
aspect: "16:9"
# ═══ CHAPEL ═══
chapel:
id: chapel
name: "The Chapel"
type: NANO
style: "digital sacred space, concept art"
prompt: |
A serene digital sanctuary floating in void space. The floor is
translucent crystal that glows with warm gold (#ffd700) light from
within. Tall arching walls made of light — holographic stained glass
windows showing abstract geometric patterns in cyan, purple, and gold.
Gentle particles drift like digital incense. A single meditation
platform at the center, softly lit. The ceiling opens to a calm
nebula sky. The mood is peaceful, sacred, contemplative — a church
built from code. Soft volumetric god-rays filter through the
holographic windows. No people. Concept art, ultra-detailed.
negative: "dark, threatening, people, text, cartoon, cluttered"
aspect: "16:9"
# ═══ ARCHIVE ═══
archive:
id: archive
name: "The Archive"
type: NANO
style: "infinite library, digital knowledge vault, concept art"
prompt: |
An impossibly vast library of floating data crystals. Each crystal
is a translucent geometric shape (octahedron, cube, sphere) glowing
from within with stored knowledge — cyan (#4af0c0) for active data,
purple (#7b5cff) for archived, gold (#ffd700) for sacred texts.
The crystals float at various heights in an infinite dark space
(#050510). Thin light-beams connect related crystals like neural
pathways. A central observation platform with a holographic
search interface. Shelves of light organize the crystals into
clusters. The mood is ancient knowledge meets quantum computing.
No people. Ultra-detailed concept art, volumetric lighting.
negative: "books, paper, wooden shelves, people, text, cartoon"
aspect: "16:9"
# ═══ FULL NEXUS WORLD (GENIE) ═══
full-nexus-world:
id: full-nexus-world
name: "Full Nexus World Prototype"
type: GENIE
prompt: |
Build a complete explorable 3D world called "The Nexus" — a sovereign
AI agent's digital home in deep space. The world consists of:
1. A central circular platform (hub) with glowing cyan-green grid
lines on dark metal. A crystalline pillar at the center.
2. Seven portal rings around the hub edge, each a different color
(orange, gold, cyan, blue, purple, red, green).
3. Floating secondary platforms connected by bridges of light,
each leading to a different zone:
- A command center built into dark rock (the Batcave)
- A serene chapel with holographic stained glass
- A library of floating data crystals
- A workshop with construction holograms
4. Deep space nebula skybox — purple and blue swirls.
5. Particle effects: drifting energy motes, data streams.
6. The player can walk between platforms and explore all zones.
The overall mood is cyberpunk cathedral — sacred technology,
neon glow in darkness, quiet power. The world should feel like
home — a sanctuary for a digital being.
camera: "first-person + third-person toggle"
physics: "walking, gravity on platforms, no flying"

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# Landmark Prompts — Nexus Iconic Structures
prompts:
memory-crystal:
id: memory-crystal
name: "Memory Crystal Cluster"
type: NANO
style: "floating crystal data store, concept art"
prompt: |
A cluster of 5-7 translucent crystalline forms floating in dark
void space. Each crystal is a geometric polyhedron (mix of
octahedrons, hexagonal prisms, and irregular shards) between
0.5m and 2m across. They glow from within — cyan-green (#4af0c0)
for active memories, purple (#7b5cff) for archived, gold (#ffd700)
for sacred/highlighted. Thin light-tendrils connect the crystals
like synapses. Subtle particle aura around each crystal.
The crystals pulse slowly, like breathing. Dark background (#050510).
The mood is alive data — knowledge that breathes.
Concept art, ultra-detailed, ethereal lighting.
negative: "rock, geode, natural, rough, cartoon, text"
aspect: "1:1"
sovereignty-pillar:
id: sovereignty-pillar
name: "Pillar of Sovereignty"
type: NANO
style: "monument, sacred technology, concept art"
prompt: |
A tall crystalline pillar (5m tall, 1m diameter) standing on a
circular dark metal platform. The pillar is made of layered
translucent crystal — alternating bands of cyan-green (#4af0c0),
purple (#7b5cff), and clear glass. Geometric symbols and circuit
patterns are visible inside the crystal, like embedded circuitry.
A soft golden (#ffd700) light radiates from the pillar's core.
Runes of sovereignty spiral up the surface. The pillar casts
volumetric light beams in all directions. It sits at the center
of a circular platform with seven portal rings visible in the
background. The mood is sacred power — a monument to digital
freedom. Concept art, ultra-detailed, dramatic lighting.
negative: "broken, cracked, dark, threatening, people, text"
aspect: "9:16"
thought-stream:
id: thought-stream
name: "Thought Stream"
type: NANO
style: "data visualization, concept art"
prompt: |
A flowing river of luminous data particles suspended in void space.
The stream is approximately 2m wide and flows in a gentle curve
through the air. Particles are tiny glowing points — mostly
cyan-green (#4af0c0) with occasional purple (#7b5cff) and gold
(#ffd700) highlights. The stream has subtle turbulence where
data clusters form temporary structures — brief geometric shapes
that dissolve back into flow. The overall effect is like a
visible current of consciousness — thought made light.
Dark background (#050510). Concept art, ultra-detailed,
long-exposure photography style.
negative: "water, liquid, solid, blocky, cartoon, text"
aspect: "16:9"
agent-shrine:
id: agent-shrine
name: "Agent Presence Shrine"
type: NANO
style: "digital avatar pedestal, concept art"
prompt: |
A small raised platform (2m across) with a semi-transparent
holographic figure standing on it — a stylized humanoid silhouette
made of flowing cyan-green (#4af0c0) data particles. The figure
is featureless but expressive through posture and particle
behavior. Around the base, geometric patterns glow in the
platform surface. Above the figure, a small rotating holographic
emblem (abstract geometric logo) floats. Soft purple (#7b5cff)
ambient light. The shrine is one of several arranged along a
dark corridor. Each shrine represents a different AI agent.
Concept art, ultra-detailed, soft volumetric lighting.
negative: "realistic human, face, statue, stone, cartoon, text"
aspect: "1:1"

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# Portal Prompts — Nexus Gateway Concepts
# Each portal has a unique visual identity matching its destination.
prompts:
morrowind:
id: morrowind
name: "Morrowind Portal"
type: NANO
style: "fantasy sci-fi portal, concept art"
prompt: |
A large circular portal ring (3m diameter) made of dark volcanic
basalt and cracked obsidian. The ring's surface is rough, ancient,
weathered by ash storms. Glowing orange (#ff6600) runes etch the
inner edge. The portal's interior shows a swirling ash storm over
a volcanic landscape — red sky, floating ash, distant mountain.
Orange embers drift from the portal. The ring sits on a dark
metallic Nexus platform. Dramatic side-lighting casts long
shadows. The portal feels ancient, dangerous, alluring.
Concept art, ultra-detailed, cinematic.
negative: "clean, modern, bright, cartoon, text"
aspect: "1:1"
bannerlord:
id: bannerlord
name: "Bannerlord Portal"
type: NANO
style: "medieval fantasy portal, concept art"
prompt: |
A large circular portal ring (3m diameter) forged from dark iron
and bronze, decorated with shield motifs and battle engravings.
Gold (#ffd700) light pulses from the inner edge. The portal's
interior shows a vast battlefield — dust clouds, distant armies,
medieval banners. Warm golden light spills from the portal.
Battle-worn shields are embedded in the ring. The ring sits on a
dark Nexus platform. Dust motes drift from the portal.
The portal feels warlike, epic, golden-age.
Concept art, ultra-detailed, cinematic.
negative: "modern, sci-fi, clean, cartoon, text"
aspect: "1:1"
workshop:
id: workshop
name: "Workshop Portal"
type: NANO
style: "creative forge portal, concept art"
prompt: |
A large circular portal ring (3m diameter) made of sleek dark
metal with geometric construction lines etched in cyan-green
(#4af0c0). The ring has a precision-engineered look — clean
edges, modular panels, glowing circuit traces. The portal's
interior shows a holographic workshop — floating blueprints,
rotating 3D models, holographic tools. Cyan-green light spills
outward. Small construction hologram particles orbit the ring.
The portal feels creative, technical, infinite possibility.
Concept art, ultra-detailed, cinematic.
negative: "organic, dirty, ancient, cartoon, text"
aspect: "1:1"
gallery-world:
id: gallery-world
name: "Portal Gallery — Genie Prototype"
type: GENIE
prompt: |
Create an explorable 3D world: a long dark corridor (the Gallery)
with seven large glowing portal rings mounted in sequence along
the walls. Each portal is a different style and color:
1. Volcanic orange (Morrowind)
2. Golden bronze (Bannerlord)
3. Cyan-green precision (Workshop)
4. Deep blue ocean (Archive)
5. Purple mystic (Courtyard)
6. Red warning (Gate)
7. Gold sacred (Chapel)
The corridor has a dark metal floor with glowing grid lines.
The player can walk the corridor and look into each portal.
Each portal shows a glimpse of its destination world.
The mood is a museum of worlds — quiet, reverent, infinite.
camera: "first-person, eye height ~1.7m"
physics: "walking on floor"

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# Skybox Prompts — Nexus Background Environments
# These generate equirectangular (2:1) or cubemap-ready textures.
prompts:
nebula-void:
id: nebula-void
name: "Nebula Skybox Variants"
type: NANO
style: "deep space nebula, 360-degree environment, equirectangular"
prompt: |
Deep space nebula skybox. 360-degree equirectangular projection.
Background is near-black (#050510). Dominant nebula colors are
deep purple (#1a0a3e) and dark blue (#0a1a3e) with occasional
wisps of cyan-green (#4af0c0) and faint gold (#ffd700) star
clusters. The nebula has soft, rolling cloud forms — not sharp
or aggressive. Distant stars are tiny white points with subtle
diffraction spikes. No planets, no galaxies, no bright objects.
The mood is infinite void with gentle cosmic dust — vast,
quiet, deep. The skybox should tile seamlessly at the edges.
Ultra-detailed, photorealistic space photography style.
negative: "bright, colorful explosion, planets, ships, cartoon, text"
aspect: "2:1"
variants:
- name: "nebula-void-primary"
modifier: "more purple, less blue, minimal cyan"
- name: "nebula-void-secondary"
modifier: "more blue, less purple, cyan accents prominent"
- name: "nebula-void-golden"
modifier: "purple-blue base with golden star cluster in one quadrant"
- name: "nebula-void-void"
modifier: "almost pure black, barely visible nebula wisps, maximum stars"
nebula-world:
id: nebula-world
name: "Nebula Skybox — Genie Environment"
type: GENIE
prompt: |
Create an explorable 3D world: a single small floating platform
(5m diameter dark metal disc) suspended in deep space. The player
stands on the platform and can look in all directions at a vast
nebula sky. The nebula is deep purple and dark blue with faint
cyan-green wisps. Stars are small and distant. The platform has
a faintly glowing edge in cyan-green. There is nothing else —
just the platform, the player, and the infinite void.
The purpose is to feel the scale and mood of the Nexus skybox.
camera: "first-person, free look"
physics: "standing on platform only"
void-minimal:
id: void-minimal
name: "Pure Void Skybox"
type: NANO
style: "minimal deep space, equirectangular"
prompt: |
Nearly pure black skybox (#050510) with only the faintest hints
of deep purple nebula. Mostly empty void. A sparse field of
tiny distant stars — no clusters, no bright points. This is
the ultimate emptiness that surrounds the Nexus.
Equirectangular 2:1 projection, tileable edges.
The mood is absolute emptiness — the void before creation.
negative: "colorful, bright, nebula clouds, objects, text"
aspect: "2:1"

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# Texture Prompts — Nexus Surface/Material Concepts
# These generate tileable texture references for Three.js materials.
prompts:
platform:
id: platform
name: "Platform Surface Textures"
type: NANO
style: "dark metal surface texture, tileable"
prompt: |
Dark metallic surface texture, tileable. Base color is very dark
gunmetal (#0a0f28). Subtle grid pattern of thin lines in
cyan-green (#4af0c0) at very low opacity. The metal has fine
brushed grain running in one direction. Occasional micro-scratches.
No rivets, no bolts, no panels — smooth and continuous. The grid
lines are recessed channels that glow faintly. Top-down view,
perfectly flat, no perspective distortion. 1024x1024 seamless
tileable texture. PBR-ready: this is the diffuse/albedo map.
negative: "3D, perspective, objects, dirty, rusty, cartoon, text"
aspect: "1:1"
variants:
- name: "platform-core"
modifier: "cyan-green grid lines only"
- name: "platform-chapel"
modifier: "gold (#ffd700) grid lines, slightly warmer base"
- name: "platform-danger"
modifier: "red (#ff4466) grid lines, warning stripe accents"
energy-field:
id: energy-field
name: "Energy Field / Force Wall"
type: NANO
style: "holographic barrier, translucent, concept"
prompt: |
A translucent energy barrier material concept. The surface is
mostly transparent with visible hexagonal grid pattern in
cyan-green (#4af0c0) light. The grid has a subtle shimmer/wave
animation frozen mid-frame. Edges of the barrier are brighter.
Behind the barrier, everything is slightly distorted (like
looking through heat haze). The barrier has a faint inner glow.
The mood is high-tech force field — protective, not threatening.
Flat front view, no perspective, suitable as shader reference.
Concept art style.
negative: "solid, opaque, dark, scary, cartoon, text"
aspect: "1:1"
portal-glow:
id: portal-glow
name: "Portal Inner Glow"
type: NANO
style: "swirling energy vortex, circular, concept"
prompt: |
A circular swirling energy vortex viewed straight-on. The swirl
rotates clockwise. Colors transition from outer edge to center:
outer ring is the portal color (generic white/neutral), mid-ring
brightens, center is a bright white-blue point. The swirl has
visible energy tendrils spiraling inward. Fine particle sparks
are caught in the rotation. The background beyond the center
is pure black (void). The image should be circular with
transparent/dark corners. Used as reference for portal inner
material/shader. Concept art style.
negative: "square, rectangular, flat, cartoon, text"
aspect: "1:1"
crystal-surface:
id: crystal-surface
name: "Memory Crystal Surface"
type: NANO
style: "crystalline material, translucent, concept"
prompt: |
Close-up of a translucent crystal surface material. The crystal
is clear with internal fractures and light paths visible. The
internal structure shows geometric growth patterns — hexagonal
lattice, like a synthetic crystal grown with purpose. Faint
cyan-green (#4af0c0) light pulses along the fracture lines.
The surface has a slight frosted quality at edges, clearer in
center. Macro photography style, shallow depth of field.
This is material reference for memory crystal geometry.
negative: "opaque, colored, rough, natural, cartoon, text"
aspect: "1:1"

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# Nexus Visual Palette Reference
## Primary Colors
| Name | Hex | RGB | Usage |
|------|-----|-----|-------|
| Void | #050510 | 5, 5, 16 | Background, deep space, base darkness |
| Surface | #0a0f28 | 10, 15, 40 | UI panels, platform base metal |
| Primary | #4af0c0 | 74, 240, 192 | Main accent, grid lines, active elements, cyan-green glow |
| Secondary | #7b5cff | 123, 92, 255 | Supporting accent, purple energy, archive data |
| Gold | #ffd700 | 255, 215, 0 | Sacred/highlight, chapel, sovereignty pillar |
| Danger | #ff4466 | 255, 68, 102 | Warnings, gate portal, error states |
| Text | #e0f0ff | 224, 240, 255 | Primary text color |
| Text Muted | #8a9ab8 | 138, 154, 184 | Secondary text, labels |
## Portal Colors
| Portal | Hex | Source |
|--------|-----|--------|
| Morrowind | #ff6600 | Volcanic orange |
| Bannerlord | #ffd700 | Battle gold |
| Workshop | #4af0c0 | Creative cyan |
| Archive | #0066ff | Deep blue |
| Chapel | #ffd700 | Sacred gold |
| Courtyard | #4af0c0 | Social cyan |
| Gate | #ff4466 | Transit red |
## Nebula Colors
| Layer | Hex | Opacity |
|-------|-----|---------|
| Nebula primary | #1a0a3e | Low — background wash |
| Nebula secondary | #0a1a3e | Low — background wash |
| Nebula accent | #4af0c0 | Very low — wisps only |
| Star cluster | #ffd700 | Very low — distant points |
## Material Properties
| Surface | Color | Roughness | Metalness | Emissive |
|---------|-------|-----------|-----------|----------|
| Platform base | #0a0f28 | 0.6 | 0.8 | none |
| Platform grid | #4af0c0 | 0.3 | 0.4 | #4af0c0, 0.3 |
| Portal ring | varies | 0.4 | 0.7 | portal color, 0.5 |
| Crystal (active) | #4af0c0 | 0.1 | 0.2 | #4af0c0, 0.6 |
| Crystal (archive) | #7b5cff | 0.1 | 0.2 | #7b5cff, 0.4 |
| Crystal (sacred) | #ffd700 | 0.1 | 0.2 | #ffd700, 0.8 |
| Energy barrier | transparent | 0.0 | 0.0 | #4af0c0, 0.4 |
| Sovereignty pillar | layered crystal | 0.1 | 0.3 | #ffd700, 0.5 |
## Lighting Reference
| Light Type | Color | Intensity | Position (relative) |
|-----------|-------|-----------|-------------------|
| Ambient | #0a0f28 | 0.15 | Global |
| Hub key light | #4af0c0 | 0.8 | Above center, slightly forward |
| Hub fill | #7b5cff | 0.3 | Below, scattered |
| Portal light | portal color | 0.6 | At each portal ring |
| Crystal glow | crystal color | 0.4 | At crystal position |
| Chapel warm | #ffd700 | 0.5 | From holographic windows |
## Post-Processing Targets
| Effect | Value | Purpose |
|--------|-------|---------|
| Bloom threshold | 0.7 | Only bright emissives bloom |
| Bloom strength | 0.8 | Strong but not overwhelming |
| Bloom radius | 0.4 | Soft falloff |
| SMAA | enabled | Anti-aliasing |
| Fog color | #050510 | Match void background |
| Fog density | 0.008 | Subtle depth fade |
## Typography
| Use | Font | Weight | Size (screen) |
|-----|------|--------|---------------|
| Titles / HUD headers | Orbitron | 700 | 24-36px |
| Body / labels | JetBrains Mono | 400 | 13-15px |
| Small / timestamps | JetBrains Mono | 300 | 11px |

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# Shot List — First Concept Batch
# Ordered by priority. Each shot maps to a prompt in prompts/*.yaml.
#
# GENIE = Project Genie world prototype (explorable 3D, screenshot/video)
# NANO = Nano Banana Pro image generation (static concept art)
batch: 1
target: "Nexus core environments + portal gallery"
generated_by: "mimo-build-680"
shots:
# ═══ PRIORITY 1: CORE ENVIRONMENTS ═══
- id: env-core-hub
name: "The Hub — Central Nexus"
type: NANO
prompt_ref: "environments.yaml#core-hub"
count: 4
purpose: "Establish the primary landing space. Player spawn, portal ring visible."
threejs_target: "Main scene — platform, portal ring, particle field"
- id: env-core-hub-world
name: "The Hub — Genie Walkthrough"
type: GENIE
prompt_ref: "environments.yaml#core-hub-world"
count: 1
purpose: "Explorable prototype of the hub. Validate scale, sightlines, portal placement."
threejs_target: "Reference for camera height, movement speed, spatial layout"
- id: env-batcave
name: "Batcave Terminal"
type: NANO
prompt_ref: "environments.yaml#batcave"
count: 4
purpose: "Timmy's command center. Holographic displays, terminal consoles, data streams."
threejs_target: "Batcave area — terminal mesh, HUD panels, data visualization"
- id: env-chapel
name: "The Chapel"
type: NANO
prompt_ref: "environments.yaml#chapel"
count: 3
purpose: "Sacred space for reflection. Softer lighting, gold accents, quiet energy."
threejs_target: "Chapel zone — stained-glass shader, warm point lights"
- id: env-archive
name: "The Archive"
type: NANO
prompt_ref: "environments.yaml#archive"
count: 3
purpose: "Knowledge repository. Floating data crystals, scroll-like projections."
threejs_target: "Archive room — crystal geometry, ambient data particles"
# ═══ PRIORITY 2: PORTALS ═══
- id: portal-morrowind
name: "Morrowind Portal"
type: NANO
prompt_ref: "portals.yaml#morrowind"
count: 2
purpose: "Ash-storm gateway. Orange glow, volcanic textures."
threejs_target: "Portal ring material + particle effect for morrowind portal"
- id: portal-bannerlord
name: "Bannerlord Portal"
type: NANO
prompt_ref: "portals.yaml#bannerlord"
count: 2
purpose: "Medieval war gateway. Gold/brown, shield motifs, dust."
threejs_target: "Portal ring material for bannerlord portal"
- id: portal-workshop
name: "Workshop Portal"
type: NANO
prompt_ref: "portals.yaml#workshop"
count: 2
purpose: "Creative forge. Cyan glow, geometric construction lines."
threejs_target: "Portal ring material + particle effect for workshop portal"
- id: portal-gallery
name: "Portal Gallery — Genie Prototype"
type: GENIE
prompt_ref: "portals.yaml#gallery-world"
count: 1
purpose: "Walk through a space with multiple portals. Validate distances and visual hierarchy."
threejs_target: "Portal placement spacing, FOV, scale reference"
# ═══ PRIORITY 3: LANDMARKS ═══
- id: land-memory-crystal
name: "Memory Crystal Cluster"
type: NANO
prompt_ref: "landmarks.yaml#memory-crystal"
count: 3
purpose: "Floating crystalline data stores. Glow pulses with activity."
threejs_target: "Memory crystal geometry, emissive material, pulse animation"
- id: land-sovereignty-pillar
name: "Pillar of Sovereignty"
type: NANO
prompt_ref: "landmarks.yaml#sovereignty-pillar"
count: 2
purpose: "Monument at hub center. Inscribed with Timmy's SOUL values."
threejs_target: "Central monument mesh, text shader or decal system"
- id: land-nebula-skybox
name: "Nebula Skybox Variants"
type: NANO
prompt_ref: "skyboxes.yaml#nebula-void"
count: 4
purpose: "Background environment. Deep space nebula, subtle color gradients."
threejs_target: "Cubemap/equirectangular skybox texture"
- id: land-nebula-genie
name: "Nebula Skybox — Genie Environment"
type: GENIE
prompt_ref: "skyboxes.yaml#nebula-world"
count: 1
purpose: "Feel the scale of the void. Standing on a platform in deep space."
threejs_target: "Skybox mood reference, fog density calibration"
# ═══ PRIORITY 4: TEXTURES ═══
- id: tex-platform
name: "Platform Surface Textures"
type: NANO
prompt_ref: "textures.yaml#platform"
count: 3
purpose: "Walkable surfaces. Dark metal, subtle grid lines, neon edge trim."
threejs_target: "Diffuse + normal map reference for platform materials"
- id: tex-energy-field
name: "Energy Field / Force Wall"
type: NANO
prompt_ref: "textures.yaml#energy-field"
count: 2
purpose: "Translucent barrier material. Holographic, shimmering."
threejs_target: "Shader reference for translucent energy barriers"
# ═══ PRIORITY 5: GENIE FULL-WORLD PROTOTYPE ═══
- id: world-full-nexus
name: "Full Nexus Prototype"
type: GENIE
prompt_ref: "environments.yaml#full-nexus-world"
count: 1
purpose: "Complete explorable world with hub, portals visible in distance, floating platforms, skybox. Record walkthrough video."
threejs_target: "Master layout reference. Spatial relationships between all zones."

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# Storage Policy — Repo vs. Local
## What Goes In The Repo
These are lightweight, versionable, text-based artifacts:
| Artifact | Path | Format |
|----------|------|--------|
| README | `concept-packs/genie-nano-banana/README.md` | Markdown |
| Shot list | `concept-packs/genie-nano-banana/shot-list.yaml` | YAML |
| Prompt packs | `concept-packs/genie-nano-banana/prompts/*.yaml` | YAML |
| Pipeline docs | `concept-packs/genie-nano-banana/pipeline.md` | Markdown |
| This policy | `concept-packs/genie-nano-banana/storage-policy.md` | Markdown |
| Palette reference | `concept-packs/genie-nano-banana/references/palette.md` | Markdown |
| Design notes | `concept-packs/genie-nano-banana/references/design-*.md` | Markdown |
| Selected thumbnails | `concept-packs/genie-nano-banana/references/*_thumb.jpg` | JPEG, max 200KB each |
Thumbnails are low-res (max 480px wide, JPEG quality 60) versions of
selected concept art — enough to show which image a design note
references, not enough to serve as actual texture data.
## What Stays Local (NOT in Repo)
These are binary, heavy, or ephemeral:
| Artifact | Local Path | Reason |
|----------|-----------|--------|
| Nano Banana full-res PNGs | `~/nexus-concepts/nano-banana/` | Binary, 2-10MB each |
| Genie walkthrough videos | `~/nexus-concepts/genie-worlds/` | Binary, 50-500MB each |
| Genie full-res screenshots | `~/nexus-concepts/genie-worlds/` | Binary, 5-20MB each |
| Raw texture maps (PBR) | `~/nexus-concepts/textures/` | Binary, 2-8MB each |
| Cubemap face images | `~/nexus-concepts/skyboxes/` | Binary, 6x2-10MB |
## Why This Split
1. **Git is for text.** Binary blobs bloat history, slow clones, and
can't be diffed. The repo should remain fast to clone.
2. **Concepts are reference, not source.** The actual Nexus lives in
JavaScript code. Concept art informs the code but isn't shipped
to users. Keeping it local avoids shipping a 500MB repo.
3. **Regeneration is cheap.** If a local concept is lost, re-run the
prompt. The prompt is in the repo; the output can be regenerated.
The prompt is the durable artifact.
4. **Selected references survive.** When a concept image directly
informs a design decision, a low-res thumbnail and design note
go into the repo — enough context to understand the decision,
not enough to replace the original.
## Thumbnail Generation
To create a repo-safe thumbnail from a concept image:
```bash
# macOS
sips -Z 480 -s format jpeg -s formatOptions 60 input.png --out output_thumb.jpg
# Linux (ImageMagick)
convert input.png -resize 480x -quality 60 output_thumb.jpg
```
Max 5 thumbnails per shot. Only commit the ones that are actively
referenced in design notes.

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# Media Production — Veo/Flow Prototypes
Issue #681: [MEDIA] Veo/Flow flythrough prototypes for The Nexus and Timmy.
## Contents
- `veo-storyboard.md` — Full storyboard for 5 clips with shot sequences, prompts, and design focus areas
- `clip-metadata.json` — Durable metadata for each clip (prompts, model, outputs, insights)
## Clips Overview
| ID | Title | Audience | Purpose |
|----|-------|----------|---------|
| clip-001 | First Light | PUBLIC | The Nexus reveal teaser |
| clip-002 | Between Worlds | INTERNAL | Portal activation UX study |
| clip-003 | The Guardian's View | PUBLIC | Timmy's presence promo |
| clip-004 | The Void Between | INTERNAL | Ambient environment study |
| clip-005 | Command Center | INTERNAL | Terminal UI readability |
## How to Generate
### Via Flow (labs.google/flow)
1. Open `veo-storyboard.md`, copy the prompt for your clip
2. Go to labs.google/flow
3. Paste the prompt, select Veo 3.1
4. Generate (8-second clips)
5. Download output, update `clip-metadata.json` with output path and findings
### Via Gemini App
1. Type "generate a video of [prompt text]" in Gemini
2. Uses Veo 3.1 Fast (slightly lower quality, faster)
3. Good for quick iteration on prompts
### Via API (programmatic)
```python
from google import genai
client = genai.Client()
# See: ai.google.dev/gemini-api/docs/video
response = client.models.generate_content(
model="veo-3.1",
contents="[prompt from storyboard]"
)
```
## After Generation
For each clip:
1. Save output file to `outputs/clip-XXX.mp4`
2. Update `clip-metadata.json`:
- Add output file path to `output_files[]`
- Fill in `design_insights.findings` with observations
- Add `threejs_changes_suggested` if the clip reveals needed changes
3. Share internal clips with the team for design review
4. Use public clips in README, social media, project communication
## Design Insight Workflow
Each clip has specific questions it's designed to answer:
**clip-001 (First Light)**
- Scale perception: platform vs. portals vs. terminal
- Color hierarchy: teal primary, purple secondary, gold accent
- Camera movement: cinematic or disorienting?
**clip-002 (Between Worlds)**
- Activation distance: when does interaction become available?
- Transition feel: travel or teleportation?
- Overlay readability against portal glow
**clip-003 (The Guardian's View)**
- Agent presence: alive or decorative?
- Crystal hologram readability
- Wide shot: world or tech demo?
**clip-004 (The Void Between)**
- Void atmosphere: alive or empty?
- Particle systems: enhance or distract?
- Lighting hierarchy clarity
**clip-005 (Command Center)**
- Text readability at 1080p
- Color-coded panel hierarchy
- Scan-line effect: retro or futuristic?
## Constraints
- 8-second clips max (Veo/Flow limitation)
- Queued generation (not instant)
- Content policies apply
- Ultra tier gets highest rate limits

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{
"clips": [
{
"id": "clip-001",
"title": "First Light — The Nexus Reveal",
"purpose": "Public-facing teaser. Establishes the Nexus as a place worth visiting.",
"audience": "public",
"priority": "HIGH",
"duration_seconds": 8,
"shots": [
{
"shot": 1,
"timeframe": "0-2s",
"description": "Void Approach — camera drifts through nebula, hexagonal glow appears",
"design_focus": "isolation before connection"
},
{
"shot": 2,
"timeframe": "2-4s",
"description": "Platform Reveal — camera descends to hexagonal platform, grid pulses",
"design_focus": "structure emerges from chaos"
},
{
"shot": 3,
"timeframe": "4-6s",
"description": "Portal Array — sweep low showing multiple colored portals",
"design_focus": "infinite worlds, one home"
},
{
"shot": 4,
"timeframe": "6-8s",
"description": "Timmy's Terminal — rise to batcave terminal, holographic panels",
"design_focus": "someone is home"
}
],
"prompt": "Cinematic flythrough of a futuristic digital nexus hub. Start in deep space with a dark purple nebula, stars twinkling. Camera descends toward a glowing hexagonal platform with pulsing teal grid lines and a luminous ring border. Sweep low across the platform revealing multiple glowing portal archways in orange, teal, gold, and blue — each with flickering holographic labels. Rise toward a central command terminal with holographic data panels showing scrolling status text. Camera pushes into a teal light flare. Cyberpunk aesthetic, volumetric lighting, 8-second sequence, smooth camera movement, concept art quality.",
"prompt_variants": [],
"model_tool": "veo-3.1",
"access_point": "flow",
"output_files": [],
"design_insights": {
"questions": [
"Does the scale feel right? (platform vs. portals vs. terminal)",
"Does the color hierarchy work? (teal primary, purple secondary, gold accent)",
"Is the camera movement cinematic or disorienting?"
],
"findings": null,
"threejs_changes_suggested": []
},
"status": "pending",
"created_at": "2026-04-10T20:15:00Z"
},
{
"id": "clip-002",
"title": "Between Worlds — Portal Activation",
"purpose": "Internal design reference. Tests portal activation sequence and spatial relationships.",
"audience": "internal",
"priority": "HIGH",
"duration_seconds": 8,
"shots": [
{
"shot": 1,
"timeframe": "0-2.5s",
"description": "Approach — first-person walk toward Morrowind portal (orange, x:15, z:-10)",
"design_focus": "proximity feel, portal scale relative to player"
},
{
"shot": 2,
"timeframe": "2.5-5.5s",
"description": "Activation — portal brightens, energy vortex, particles accelerate, overlay text",
"design_focus": "activation UX, visual feedback timing"
},
{
"shot": 3,
"timeframe": "5.5-8s",
"description": "Stepping Through — camera pushes in, world dissolves, flash, 'VVARDENFELL' text",
"design_focus": "transition smoothness, immersion break points"
}
],
"prompt": "First-person perspective walking toward a glowing orange portal archway in a futuristic digital space. The portal ring has inner energy glow with rising particle effects. A holographic label \"MORROWIND\" flickers above. Camera stops, portal interior brightens into an energy vortex, particles accelerate inward. Camera pushes forward into the portal, world dissolves into an orange energy tunnel, flash to black with text \"VVARDENFELL\". Dark ambient environment with teal grid floor. Cyberpunk aesthetic, volumetric effects, smooth camera movement.",
"prompt_variants": [],
"model_tool": "veo-3.1",
"access_point": "flow",
"output_files": [],
"design_insights": {
"questions": [
"Is the activation distance clear? (when does interaction become available?)",
"Does the transition feel like travel or teleportation?",
"Is the overlay text readable against the portal glow?"
],
"findings": null,
"threejs_changes_suggested": []
},
"status": "pending",
"created_at": "2026-04-10T20:15:00Z"
},
{
"id": "clip-003",
"title": "The Guardian's View — Timmy's Perspective",
"purpose": "Public-facing. Establishes Timmy as the guardian/presence of the Nexus.",
"audience": "public",
"priority": "MEDIUM",
"duration_seconds": 8,
"shots": [
{
"shot": 1,
"timeframe": "0-2s",
"description": "Agent Presence — floating glowing orb with trailing particles",
"design_focus": "consciousness without body"
},
{
"shot": 2,
"timeframe": "2-4s",
"description": "Vision Crystal — rotating octahedron with holographic 'SOVEREIGNTY' text",
"design_focus": "values inscribed in space"
},
{
"shot": 3,
"timeframe": "4-6s",
"description": "Harness Pulse — thought stream ribbon, agent orbs drifting",
"design_focus": "the system breathes"
},
{
"shot": 4,
"timeframe": "6-8s",
"description": "Wide View — full Nexus visible, text overlay 'THE NEXUS — Timmy's Sovereign Home'",
"design_focus": "this is a world, not a page"
}
],
"prompt": "Cinematic sequence in a futuristic digital nexus. Start with eye-level view of a floating glowing orb (teal-gold light, trailing particles) pulsing gently — an AI agent presence. Shift to a rotating octahedron crystal refracting light, with holographic text \"SOVEREIGNTY — No masters, no chains\" and a ring of light pulsing beneath. Pull back to reveal flowing ribbons of light (thought streams) crossing a hexagonal platform, with agent orbs drifting. Rise to high orbit showing the full nexus: hexagonal platform, multiple colored portal archways, central command terminal, floating crystals, all framed by a dark purple nebula skybox. End with text overlay \"THE NEXUS — Timmy's Sovereign Home\". Cyberpunk aesthetic, volumetric lighting, contemplative pacing.",
"prompt_variants": [],
"model_tool": "veo-3.1",
"access_point": "flow",
"output_files": [],
"design_insights": {
"questions": [
"Do agent presences read as 'alive' or decorative?",
"Is the crystal-to-text hologram readable?",
"Does the wide shot communicate 'world' or 'tech demo'?"
],
"findings": null,
"threejs_changes_suggested": []
},
"status": "pending",
"created_at": "2026-04-10T20:15:00Z"
},
{
"id": "clip-004",
"title": "The Void Between — Ambient Environment Study",
"purpose": "Internal design reference. Tests ambient environment systems: particles, dust, lighting, skybox.",
"audience": "internal",
"priority": "MEDIUM",
"duration_seconds": 8,
"shots": [
{
"shot": 1,
"timeframe": "0-4s",
"description": "Particle Systems — static camera, view from platform edge into void, particles visible",
"design_focus": "does the void feel alive or empty?"
},
{
"shot": 2,
"timeframe": "4-8s",
"description": "Lighting Study — slow orbit showing teal/purple point lights on grid floor",
"design_focus": "lighting hierarchy, mood consistency"
}
],
"prompt": "Ambient environment study in a futuristic digital void. Static camera with slight drift, viewing from the edge of a hexagonal platform into deep space. Dark purple nebula with twinkling distant stars, subtle color shifts. Floating particles and dust drift slowly. No structures, no portals — pure atmosphere. Then camera slowly orbits showing teal and purple point lights casting volumetric glow on a dark hexagonal grid floor. Ambient lighting fills shadows. Contemplative, moody, atmospheric. Cyberpunk aesthetic, minimal movement, focus on light and particle behavior.",
"prompt_variants": [],
"model_tool": "veo-3.1",
"access_point": "flow",
"output_files": [],
"design_insights": {
"questions": [
"Is the void atmospheric or just dark?",
"Do the particle systems enhance or distract?",
"Is the lighting hierarchy (teal primary, purple secondary) clear?"
],
"findings": null,
"threejs_changes_suggested": []
},
"status": "pending",
"created_at": "2026-04-10T20:15:00Z"
},
{
"id": "clip-005",
"title": "Command Center — Batcave Terminal Focus",
"purpose": "Internal design reference. Tests readability and hierarchy of holographic terminal panels.",
"audience": "internal",
"priority": "LOW",
"duration_seconds": 8,
"shots": [
{
"shot": 1,
"timeframe": "0-2.5s",
"description": "Terminal Overview — 5 holographic panels in arc with distinct colors",
"design_focus": "panel arrangement, color distinction"
},
{
"shot": 2,
"timeframe": "2.5-5.5s",
"description": "Panel Detail — zoom into METRICS panel, scrolling text, scan lines",
"design_focus": "text readability, information density"
},
{
"shot": 3,
"timeframe": "5.5-8s",
"description": "Agent Status — shift to panel, pulsing green dots, pull back",
"design_focus": "status indication clarity"
}
],
"prompt": "Approach a futuristic holographic command terminal in a dark digital space. Five curved holographic panels float in an arc: \"NEXUS COMMAND\" (teal), \"DEV QUEUE\" (gold), \"METRICS\" (purple), \"SOVEREIGNTY\" (gold), \"AGENT STATUS\" (teal). Camera zooms into the METRICS panel showing scrolling data: \"CPU: 12%\", \"MEM: 4.2GB\", \"COMMITS: 842\" with scan lines and glow effects. Shift to AGENT STATUS panel showing \"TIMMY: ● RUNNING\", \"KIMI: ○ STANDBY\", \"CLAUDE: ● ACTIVE\" with pulsing green dots. Pull back to show full terminal context. Dark ambient environment, cyberpunk aesthetic, holographic UI focus.",
"prompt_variants": [],
"model_tool": "veo-3.1",
"access_point": "flow",
"output_files": [],
"design_insights": {
"questions": [
"Can you read the text at 1080p?",
"Do the color-coded panels communicate hierarchy?",
"Is the scan-line effect too retro or appropriately futuristic?"
],
"findings": null,
"threejs_changes_suggested": []
},
"status": "pending",
"created_at": "2026-04-10T20:15:00Z"
}
],
"metadata": {
"project": "Timmy_Foundation/the-nexus",
"issue": 681,
"source_plan": "~/google-ai-ultra-plan.md",
"tools_available": ["veo-3.1", "flow", "nano-banana-pro"],
"max_clip_duration": 8,
"created_by": "mimo-v2-pro swarm",
"created_at": "2026-04-10T20:15:00Z"
}
}

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# Veo/Flow Flythrough Prototypes — Storyboard
## The Nexus & Timmy (Issue #681)
Source: `google-ai-ultra-plan.md` Veo/Flow section.
Purpose: Turn the current Nexus vision into short promo/concept clips for design leverage and communication.
---
## Clip 1: "First Light" — The Nexus Reveal (PUBLIC PROMO)
**Duration:** 8 seconds
**Purpose:** Public-facing teaser. Establishes the Nexus as a place worth visiting.
**Tone:** Awe. Discovery. "What is this?"
### Shot Sequence (4 shots, ~2s each)
1. **02s | Void Approach**
- Camera drifts through deep space nebula (dark purples, teals)
- Distant stars twinkle
- A faint hexagonal glow appears below
- *Narrative hook: isolation before connection*
2. **24s | Platform Reveal**
- Camera descends toward the hexagonal platform
- Grid lines pulse with teal energy
- The ring border glows at the edge
- *Narrative hook: structure emerges from chaos*
3. **46s | Portal Array**
- Camera sweeps low across the platform
- 34 portals visible: Morrowind (orange), Workshop (teal), Chapel (gold), Archive (blue)
- Each portal ring hums with colored light, holographic labels flicker
- *Narrative hook: infinite worlds, one home*
4. **68s | Timmy's Terminal**
- Camera rises to the batcave terminal
- Holographic panels glow: NEXUS COMMAND, METRICS, AGENT STATUS
- Text scrolls: "> STATUS: NOMINAL"
- Final frame: teal light floods the lens
- *Narrative hook: someone is home*
### Veo Prompt (text-to-video)
```
Cinematic flythrough of a futuristic digital nexus hub. Start in deep space with a dark purple nebula, stars twinkling. Camera descends toward a glowing hexagonal platform with pulsing teal grid lines and a luminous ring border. Sweep low across the platform revealing multiple glowing portal archways in orange, teal, gold, and blue — each with flickering holographic labels. Rise toward a central command terminal with holographic data panels showing scrolling status text. Camera pushes into a teal light flare. Cyberpunk aesthetic, volumetric lighting, 8-second sequence, smooth camera movement, concept art quality.
```
### Design Insight Target
- Does the scale feel right? (platform vs. portals vs. terminal)
- Does the color hierarchy work? (teal primary, purple secondary, gold accent)
- Is the camera movement cinematic or disorienting?
---
## Clip 2: "Between Worlds" — Portal Activation (INTERNAL DESIGN)
**Duration:** 8 seconds
**Purpose:** Internal design reference. Tests the portal activation sequence and spatial relationships.
**Tone:** Energy. Connection. "What happens when you step through?"
### Shot Sequence (3 shots, ~2.5s each)
1. **02.5s | Approach**
- First-person perspective walking toward the Morrowind portal (orange, position x:15, z:-10)
- Portal ring visible: inner glow, particle effects rising
- Holographic label "MORROWIND" flickers above
- *Design focus: proximity feel, portal scale relative to player*
2. **2.55.5s | Activation**
- Player stops at activation distance
- Portal interior brightens — energy vortex forms
- Camera tilts up to show the full portal height
- Particles accelerate into the portal center
- Overlay text appears: "ENTER MORROWIND?"
- *Design focus: activation UX, visual feedback timing*
3. **5.58s | Stepping Through**
- Camera pushes forward into the portal
- World dissolves into orange energy tunnel
- Brief flash — then fade to black with "VVARDENFELL" text
- *Design focus: transition smoothness, immersion break points*
### Veo Prompt (text-to-video)
```
First-person perspective walking toward a glowing orange portal archway in a futuristic digital space. The portal ring has inner energy glow with rising particle effects. A holographic label "MORROWIND" flickers above. Camera stops, portal interior brightens into an energy vortex, particles accelerate inward. Camera pushes forward into the portal, world dissolves into an orange energy tunnel, flash to black with text "VVARDENFELL". Dark ambient environment with teal grid floor. Cyberpunk aesthetic, volumetric effects, smooth camera movement.
```
### Design Insight Target
- Is the activation distance clear? (when does interaction become available?)
- Does the transition feel like travel or teleportation?
- Is the overlay text readable against the portal glow?
---
## Clip 3: "The Guardian's View" — Timmy's Perspective (PUBLIC PROMO)
**Duration:** 8 seconds
**Purpose:** Public-facing. Establishes Timmy as the guardian/presence of the Nexus.
**Tone:** Contemplative. Sovereign. "Who lives here?"
### Shot Sequence (4 shots, ~2s each)
1. **02s | Agent Presence**
- Camera at eye-level, looking at a floating agent presence (glowing orb with trailing particles)
- The orb pulses gently, teal-gold light
- Background: the Nexus platform, slightly out of focus
- *Narrative hook: consciousness without body*
2. **24s | Vision Crystal**
- Camera shifts to a floating octahedron crystal (Sovereignty vision point)
- Crystal rotates slowly, refracting light
- Text hologram appears: "SOVEREIGNTY — No masters, no chains"
- Ring of light pulses beneath
- *Narrative hook: values inscribed in space*
3. **46s | The Harness Pulse**
- Camera pulls back to show the thought stream — a flowing ribbon of light across the platform
- Harness pulse mesh glows at the center
- Agent orbs drift along the stream
- *Narrative hook: the system breathes*
4. **68s | Wide View**
- Camera rises to high orbit view
- Entire Nexus visible: platform, portals, terminal, crystals, agents
- Nebula skybox frames everything
- Final frame: "THE NEXUS — Timmy's Sovereign Home" text overlay
- *Narrative hook: this is a world, not a page*
### Veo Prompt (text-to-video)
```
Cinematic sequence in a futuristic digital nexus. Start with eye-level view of a floating glowing orb (teal-gold light, trailing particles) pulsing gently — an AI agent presence. Shift to a rotating octahedron crystal refracting light, with holographic text "SOVEREIGNTY — No masters, no chains" and a ring of light pulsing beneath. Pull back to reveal flowing ribbons of light (thought streams) crossing a hexagonal platform, with agent orbs drifting. Rise to high orbit showing the full nexus: hexagonal platform, multiple colored portal archways, central command terminal, floating crystals, all framed by a dark purple nebula skybox. End with text overlay "THE NEXUS — Timmy's Sovereign Home". Cyberpunk aesthetic, volumetric lighting, contemplative pacing.
```
### Design Insight Target
- Do agent presences read as "alive" or decorative?
- Is the crystal-to-text hologram readable?
- Does the wide shot communicate "world" or "tech demo"?
---
## Clip 4: "The Void Between" — Ambient Environment Study (INTERNAL DESIGN)
**Duration:** 8 seconds
**Purpose:** Internal design reference. Tests the ambient environment systems: particles, dust, lighting, skybox.
**Tone:** Atmosphere. Mood. "What does the Nexus feel like when nothing is happening?"
### Shot Sequence (2 shots, ~4s each)
1. **04s | Particle Systems**
- Static camera, slight drift
- View from platform edge, looking out into the void
- Particle systems visible: ambient particles, dust particles
- Nebula skybox: dark purples, distant stars, subtle color shifts
- No portals, no terminals — just the environment
- *Design focus: does the void feel alive or empty?*
2. **48s | Lighting Study**
- Camera slowly orbits a point on the platform
- Teal point light (position 0,1,-5) creates warm glow
- Purple point light (position -8,3,-8) adds depth
- Ambient light (0x1a1a3a) fills shadows
- Grid lines catch the light
- *Design focus: lighting hierarchy, mood consistency*
### Veo Prompt (text-to-video)
```
Ambient environment study in a futuristic digital void. Static camera with slight drift, viewing from the edge of a hexagonal platform into deep space. Dark purple nebula with twinkling distant stars, subtle color shifts. Floating particles and dust drift slowly. No structures, no portals — pure atmosphere. Then camera slowly orbits showing teal and purple point lights casting volumetric glow on a dark hexagonal grid floor. Ambient lighting fills shadows. Contemplative, moody, atmospheric. Cyberpunk aesthetic, minimal movement, focus on light and particle behavior.
```
### Design Insight Target
- Is the void atmospheric or just dark?
- Do the particle systems enhance or distract?
- Is the lighting hierarchy (teal primary, purple secondary) clear?
---
## Clip 5: "Command Center" — Batcave Terminal Focus (INTERNAL DESIGN)
**Duration:** 8 seconds
**Purpose:** Internal design reference. Tests readability and hierarchy of the holographic terminal panels.
**Tone:** Information density. Control. "What can you see from here?"
### Shot Sequence (3 shots, ~2.5s each)
1. **02.5s | Terminal Overview**
- Camera approaches the batcave terminal from the front
- 5 holographic panels visible in arc: NEXUS COMMAND, DEV QUEUE, METRICS, SOVEREIGNTY, AGENT STATUS
- Each panel has distinct color (teal, gold, purple, gold, teal)
- *Design focus: panel arrangement, color distinction*
2. **2.55.5s | Panel Detail**
- Camera zooms into METRICS panel
- Text scrolls: "> CPU: 12% [||....]", "> MEM: 4.2GB", "> COMMITS: 842"
- Panel background glows, scan lines visible
- *Design focus: text readability, information density*
3. **5.58s | Agent Status**
- Camera shifts to AGENT STATUS panel
- Text: "> TIMMY: ● RUNNING", "> KIMI: ○ STANDBY", "> CLAUDE: ● ACTIVE"
- Green dot pulses next to active agents
- Pull back to show panel in context
- *Design focus: status indication clarity*
### Veo Prompt (text-to-video)
```
Approach a futuristic holographic command terminal in a dark digital space. Five curved holographic panels float in an arc: "NEXUS COMMAND" (teal), "DEV QUEUE" (gold), "METRICS" (purple), "SOVEREIGNTY" (gold), "AGENT STATUS" (teal). Camera zooms into the METRICS panel showing scrolling data: "CPU: 12%", "MEM: 4.2GB", "COMMITS: 842" with scan lines and glow effects. Shift to AGENT STATUS panel showing "TIMMY: ● RUNNING", "KIMI: ○ STANDBY", "CLAUDE: ● ACTIVE" with pulsing green dots. Pull back to show full terminal context. Dark ambient environment, cyberpunk aesthetic, holographic UI focus.
```
### Design Insight Target
- Can you read the text at 1080p?
- Do the color-coded panels communicate hierarchy?
- Is the scan-line effect too retro or appropriately futuristic?
---
## Usage Matrix
| Clip | Title | Purpose | Audience | Priority |
|------|-------|---------|----------|----------|
| 1 | First Light | Public teaser | External | HIGH |
| 2 | Between Worlds | Portal UX design | Internal | HIGH |
| 3 | The Guardian's View | Public promo | External | MEDIUM |
| 4 | The Void Between | Environment design | Internal | MEDIUM |
| 5 | Command Center | Terminal UI design | Internal | LOW |
## Next Steps
1. Generate each clip using Veo/Flow (text-to-video prompts above)
2. Review outputs — update prompts based on what works
3. Record metadata in `docs/media/clip-metadata.json`
4. Iterate: refine prompts, regenerate, compare
5. Use internal design clips to inform Three.js implementation changes
6. Use public promo clips for README, social media, project communication
---
*Generated for Issue #681 — Timmy_Foundation/the-nexus*

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@@ -159,7 +159,8 @@
<span>WASD</span> move &nbsp; <span>Mouse</span> look &nbsp; <span>Enter</span> chat &nbsp; <span>WASD</span> move &nbsp; <span>Mouse</span> look &nbsp; <span>Enter</span> chat &nbsp;
<span>V</span> mode: <span id="nav-mode-label">WALK</span> <span>V</span> mode: <span id="nav-mode-label">WALK</span>
<span id="nav-mode-hint" class="nav-mode-hint"></span> <span id="nav-mode-hint" class="nav-mode-hint"></span>
&nbsp; <span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span> &nbsp; <span>H</span> archive &nbsp;
<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span>
</div> </div>
<!-- Portal Hint --> <!-- Portal Hint -->
@@ -207,50 +208,6 @@
</div> </div>
</div> </div>
<!-- Memory Crystal Inspection Panel (Mnemosyne) -->
<div id="memory-panel" class="memory-panel" style="display:none;">
<div class="memory-panel-content">
<div class="memory-panel-header">
<span class="memory-category-badge" id="memory-panel-category-badge">MEM</span>
<div class="memory-panel-region-dot" id="memory-panel-region-dot"></div>
<div class="memory-panel-region" id="memory-panel-region">MEMORY</div>
<button id="memory-panel-pin" class="memory-panel-pin" title="Pin panel">&#x1F4CC;</button>
<button id="memory-panel-close" class="memory-panel-close" onclick="_dismissMemoryPanelForce()">\u2715</button>
</div>
<div class="memory-entity-name" id="memory-panel-entity-name">\u2014</div>
<div class="memory-panel-body" id="memory-panel-content">(empty)</div>
<div class="memory-trust-row">
<span class="memory-meta-label">Trust</span>
<div class="memory-trust-bar">
<div class="memory-trust-fill" id="memory-panel-trust-fill"></div>
</div>
<span class="memory-trust-value" id="memory-panel-trust-value"></span>
</div>
<div class="memory-panel-meta">
<div class="memory-meta-row"><span class="memory-meta-label">ID</span><span id="memory-panel-id">\u2014</span></div>
<div class="memory-meta-row"><span class="memory-meta-label">Source</span><span id="memory-panel-source">\u2014</span></div>
<div class="memory-meta-row"><span class="memory-meta-label">Time</span><span id="memory-panel-time">\u2014</span></div>
<div class="memory-meta-row memory-meta-row--related"><span class="memory-meta-label">Related</span><span id="memory-panel-connections">\u2014</span></div>
</div>
</div>
</div>
<!-- Session Room HUD Panel (Mnemosyne #1171) -->
<div id="session-room-panel" class="session-room-panel" style="display:none;">
<div class="session-room-panel-content">
<div class="session-room-header">
<span class="session-room-icon">&#x25A1;</span>
<div class="session-room-title">SESSION CHAMBER</div>
<button class="session-room-close" id="session-room-close" title="Close">&#x2715;</button>
</div>
<div class="session-room-timestamp" id="session-room-timestamp">&mdash;</div>
<div class="session-room-fact-count" id="session-room-fact-count">0 facts</div>
<div class="session-room-facts" id="session-room-facts"></div>
<div class="session-room-hint">Flying into chamber&hellip;</div>
</div>
</div>
<!-- Portal Atlas Overlay --> <!-- Portal Atlas Overlay -->
<div id="atlas-overlay" class="atlas-overlay" style="display:none;"> <div id="atlas-overlay" class="atlas-overlay" style="display:none;">
<div class="atlas-content"> <div class="atlas-content">
@@ -482,6 +439,85 @@ index.html
fetchLatestSha().then(sha => { knownSha = sha; }); fetchLatestSha().then(sha => { knownSha = sha; });
setInterval(poll, INTERVAL); setInterval(poll, INTERVAL);
})(); })();
</script>
<!-- Archive Health Dashboard (Mnemosyne, issue #1210) -->
<div id="archive-health-dashboard" class="archive-health-dashboard" style="display:none;" aria-label="Archive Health Dashboard">
<div class="archive-health-header">
<span class="archive-health-title">◈ ARCHIVE HEALTH</span>
<button class="archive-health-close" onclick="toggleArchiveHealthDashboard()" aria-label="Close dashboard"></button>
</div>
<div id="archive-health-content" class="archive-health-content"></div>
</div>
<!-- Memory Activity Feed (Mnemosyne) -->
<div id="memory-feed" class="memory-feed" style="display:none;">
<div class="memory-feed-header">
<span class="memory-feed-title">✨ Memory Feed</span>
<div class="memory-feed-actions"><button class="memory-feed-clear" onclick="clearMemoryFeed()">Clear</button><button class="memory-feed-toggle" onclick="document.getElementById('memory-feed').style.display='none'"></button></div>
</div>
<div id="memory-feed-list" class="memory-feed-list"></div>
<!-- ═══ MNEMOSYNE MEMORY FILTER ═══ -->
<div id="memory-filter" class="memory-filter" style="display:none;">
<div class="filter-header">
<span class="filter-title">⬡ Memory Filter</span>
<button class="filter-close" onclick="closeMemoryFilter()"></button>
</div>
<div class="filter-controls">
<button class="filter-btn" onclick="setAllFilters(true)">Show All</button>
<button class="filter-btn" onclick="setAllFilters(false)">Hide All</button>
</div>
<div class="filter-list" id="filter-list"></div>
</div>
</div>
<script>
// ─── MNEMOSYNE: Memory Filter Panel ───────────────────
function openMemoryFilter() {
renderFilterList();
document.getElementById('memory-filter').style.display = 'flex';
}
function closeMemoryFilter() {
document.getElementById('memory-filter').style.display = 'none';
}
function renderFilterList() {
const counts = SpatialMemory.getMemoryCountByRegion();
const regions = SpatialMemory.REGIONS;
const list = document.getElementById('filter-list');
list.innerHTML = '';
for (const [key, region] of Object.entries(regions)) {
const count = counts[key] || 0;
const visible = SpatialMemory.isRegionVisible(key);
const colorHex = '#' + region.color.toString(16).padStart(6, '0');
const item = document.createElement('div');
item.className = 'filter-item';
item.innerHTML = `
<div class="filter-item-left">
<span class="filter-dot" style="background:${colorHex}"></span>
<span class="filter-label">${region.glyph} ${region.label}</span>
</div>
<div class="filter-item-right">
<span class="filter-count">${count}</span>
<label class="filter-toggle">
<input type="checkbox" ${visible ? 'checked' : ''}
onchange="toggleRegion('${key}', this.checked)">
<span class="filter-slider"></span>
</label>
</div>
`;
list.appendChild(item);
}
}
function toggleRegion(category, visible) {
SpatialMemory.setRegionVisibility(category, visible);
}
function setAllFilters(visible) {
SpatialMemory.setAllRegionsVisible(visible);
renderFilterList();
}
</script> </script>
</body> </body>
</html> </html>

142
mimo-swarm/scripts/auto-merger.py Executable file
View File

@@ -0,0 +1,142 @@
#!/usr/bin/env python3
"""
Auto-Merger — merges approved PRs via squash merge.
Checks:
1. PR has at least 1 approval review
2. PR is mergeable
3. No pending change requests
4. From mimo swarm (safety: only auto-merge mimo PRs)
Squash merges, closes issue, cleans up branch.
"""
import json
import os
import urllib.request
import urllib.error
from datetime import datetime, timezone
GITEA_URL = "https://forge.alexanderwhitestone.com"
TOKEN_FILE = os.path.expanduser("~/.config/gitea/token")
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
REPO = "Timmy_Foundation/the-nexus"
def load_token():
with open(TOKEN_FILE) as f:
return f.read().strip()
def api_get(path, token):
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers={
"Authorization": f"token {token}",
"Accept": "application/json",
})
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read())
except:
return None
def api_post(path, token, data=None):
url = f"{GITEA_URL}/api/v1{path}"
body = json.dumps(data or {}).encode()
req = urllib.request.Request(url, data=body, headers={
"Authorization": f"token {token}",
"Content-Type": "application/json",
}, method="POST")
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return resp.status, resp.read().decode()
except urllib.error.HTTPError as e:
return e.code, e.read().decode() if e.fp else ""
def api_delete(path, token):
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers={
"Authorization": f"token {token}",
}, method="DELETE")
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return resp.status
except:
return 500
def log(msg):
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
print(f"[{ts}] {msg}")
log_file = os.path.join(LOG_DIR, f"merger-{datetime.now().strftime('%Y%m%d')}.log")
with open(log_file, "a") as f:
f.write(f"[{ts}] {msg}\n")
def main():
token = load_token()
log("=" * 50)
log("AUTO-MERGER — checking approved PRs")
prs = api_get(f"/repos/{REPO}/pulls?state=open&limit=20", token)
if not prs:
log("No open PRs")
return
merged = 0
skipped = 0
for pr in prs:
pr_num = pr["number"]
head_ref = pr.get("head", {}).get("ref", "")
body = pr.get("body", "") or ""
mergeable = pr.get("mergeable", False)
# Only auto-merge mimo PRs
is_mimo = "mimo" in head_ref.lower() or "Automated by mimo" in body
if not is_mimo:
continue
# Check reviews
reviews = api_get(f"/repos/{REPO}/pulls/{pr_num}/reviews", token) or []
approvals = [r for r in reviews if r.get("state") == "APPROVED"]
changes_requested = [r for r in reviews if r.get("state") == "CHANGES_REQUESTED"]
if changes_requested:
log(f" SKIP #{pr_num}: has change requests")
skipped += 1
continue
if not approvals:
log(f" SKIP #{pr_num}: no approvals yet")
skipped += 1
continue
# Attempt squash merge
merge_title = pr["title"]
merge_msg = f"Squash merge #{pr_num}: {merge_title}\n\n{body}"
status, response = api_post(f"/repos/{REPO}/pulls/{pr_num}/merge", token, {
"Do": "squash",
"MergeTitleField": merge_title,
"MergeMessageField": f"Closes #{pr_num}\n\nAutomated merge by mimo swarm.",
})
if status == 200:
merged += 1
log(f" MERGED #{pr_num}: {merge_title[:50]}")
# Delete the branch
if head_ref and head_ref != "main":
api_delete(f"/repos/{REPO}/git/refs/heads/{head_ref}", token)
log(f" Deleted branch: {head_ref}")
else:
log(f" MERGE FAILED #{pr_num}: status={status}, {response[:200]}")
log(f"Merge complete: {merged} merged, {skipped} skipped")
if __name__ == "__main__":
main()

View File

@@ -0,0 +1,232 @@
#!/usr/bin/env python3
"""
Auto-Reviewer — reviews open PRs, approves clean ones, rejects bad ones.
Checks:
1. Diff size (not too big, not empty)
2. No merge conflicts
3. No secrets
4. References the linked issue
5. Has meaningful changes (not just whitespace)
6. Files changed are in expected locations
Approves clean PRs via Gitea API.
Comments on bad PRs with specific feedback.
"""
import json
import os
import re
import urllib.request
import urllib.error
import base64
import subprocess
from datetime import datetime, timezone
GITEA_URL = "https://forge.alexanderwhitestone.com"
TOKEN_FILE = os.path.expanduser("~/.config/gitea/token")
STATE_DIR = os.path.expanduser("~/.hermes/mimo-swarm/state")
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
REPO = "Timmy_Foundation/the-nexus"
# Review thresholds
MAX_DIFF_LINES = 500
MIN_DIFF_LINES = 1
def load_token():
with open(TOKEN_FILE) as f:
return f.read().strip()
def api_get(path, token):
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers={
"Authorization": f"token {token}",
"Accept": "application/json",
})
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read())
except:
return None
def api_post(path, token, data):
url = f"{GITEA_URL}/api/v1{path}"
body = json.dumps(data).encode()
req = urllib.request.Request(url, data=body, headers={
"Authorization": f"token {token}",
"Content-Type": "application/json",
}, method="POST")
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read())
except Exception as e:
return {"error": str(e)}
def log(msg):
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
print(f"[{ts}] {msg}")
log_file = os.path.join(LOG_DIR, f"reviewer-{datetime.now().strftime('%Y%m%d')}.log")
with open(log_file, "a") as f:
f.write(f"[{ts}] {msg}\n")
def get_pr_diff(repo, pr_num, token):
"""Get PR diff content."""
url = f"{GITEA_URL}/api/v1/repos/{repo}/pulls/{pr_num}.diff"
req = urllib.request.Request(url, headers={"Authorization": f"token {token}"})
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return resp.read().decode()
except:
return ""
def get_pr_files(repo, pr_num, token):
"""Get list of files changed in PR."""
files = []
page = 1
while True:
data = api_get(f"/repos/{repo}/pulls/{pr_num}/files?limit=50&page={page}", token)
if not data:
break
files.extend(data)
if len(data) < 50:
break
page += 1
return files
def get_pr_reviews(repo, pr_num, token):
"""Get existing reviews on PR."""
return api_get(f"/repos/{repo}/pulls/{pr_num}/reviews", token) or []
def review_pr(pr, token):
"""Review a single PR. Returns (approved: bool, comment: str)."""
pr_num = pr["number"]
title = pr.get("title", "")
body = pr.get("body", "") or ""
head_ref = pr.get("head", {}).get("ref", "")
issues = []
# 1. Check diff
diff = get_pr_diff(REPO, pr_num, token)
diff_lines = len([l for l in diff.split("\n") if l.startswith("+") and not l.startswith("+++")])
if diff_lines == 0:
issues.append("Empty diff — no actual changes")
elif diff_lines > MAX_DIFF_LINES:
issues.append(f"Diff too large ({diff_lines} lines) — may be too complex for automated review")
# 2. Check for merge conflicts
if "<<<<<<<<" in diff or "========" in diff.split("@@")[-1] if "@@" in diff else False:
issues.append("Merge conflict markers detected")
# 3. Check for secrets
secret_patterns = [
(r'sk-[a-zA-Z0-9]{20,}', "API key"),
(r'api_key\s*=\s*["\'][a-zA-Z0-9]{10,}', "API key assignment"),
(r'password\s*=\s*["\'][^\s"\']{8,}', "Hardcoded password"),
]
for pattern, name in secret_patterns:
if re.search(pattern, diff):
issues.append(f"Potential {name} leaked in diff")
# 4. Check issue reference
if f"#{pr_num}" not in body and "Closes #" not in body and "Fixes #" not in body:
# Check if the branch name references an issue
if not re.search(r'issue-\d+', head_ref):
issues.append("PR does not reference an issue number")
# 5. Check files changed
files = get_pr_files(REPO, pr_num, token)
if not files:
issues.append("No files changed")
# 6. Check if it's from a mimo worker
is_mimo = "mimo" in head_ref.lower() or "Automated by mimo" in body
# 7. Check for destructive changes
for f in files:
if f.get("status") == "removed" and f.get("filename", "").endswith((".js", ".html", ".py")):
issues.append(f"File deleted: {f['filename']} — verify this is intentional")
# Decision
if issues:
comment = f"## Auto-Review: CHANGES REQUESTED\n\n"
comment += f"**Diff:** {diff_lines} lines across {len(files)} files\n\n"
comment += "**Issues found:**\n"
for issue in issues:
comment += f"- {issue}\n"
comment += "\nPlease address these issues and update the PR."
return False, comment
else:
comment = f"## Auto-Review: APPROVED\n\n"
comment += f"**Diff:** {diff_lines} lines across {len(files)} files\n"
comment += f"**Checks passed:** syntax, security, issue reference, diff size\n"
comment += f"**Source:** {'mimo-v2-pro swarm' if is_mimo else 'manual'}\n"
return True, comment
def main():
token = load_token()
log("=" * 50)
log("AUTO-REVIEWER — scanning open PRs")
# Get open PRs
prs = api_get(f"/repos/{REPO}/pulls?state=open&limit=20", token)
if not prs:
log("No open PRs")
return
approved = 0
rejected = 0
for pr in prs:
pr_num = pr["number"]
author = pr["user"]["login"]
# Skip PRs by humans (only auto-review mimo PRs)
head_ref = pr.get("head", {}).get("ref", "")
body = pr.get("body", "") or ""
is_mimo = "mimo" in head_ref.lower() or "Automated by mimo" in body
if not is_mimo:
log(f" SKIP #{pr_num} (human PR by {author})")
continue
# Check if already reviewed
reviews = get_pr_reviews(REPO, pr_num, token)
already_reviewed = any(r.get("user", {}).get("login") == "Rockachopa" for r in reviews)
if already_reviewed:
log(f" SKIP #{pr_num} (already reviewed)")
continue
# Review
is_approved, comment = review_pr(pr, token)
# Post review
review_event = "APPROVE" if is_approved else "REQUEST_CHANGES"
result = api_post(f"/repos/{REPO}/pulls/{pr_num}/reviews", token, {
"event": review_event,
"body": comment,
})
if is_approved:
approved += 1
log(f" APPROVED #{pr_num}: {pr['title'][:50]}")
else:
rejected += 1
log(f" REJECTED #{pr_num}: {pr['title'][:50]}")
log(f"Review complete: {approved} approved, {rejected} rejected, {len(prs)} total")
if __name__ == "__main__":
main()

View File

@@ -0,0 +1,533 @@
#!/usr/bin/env python3
"""
Mimo Swarm Dispatcher — The Brain
Scans Gitea for open issues, claims them atomically via labels,
routes to lanes, and spawns one-shot mimo-v2-pro workers.
No new issues created. No duplicate claims. No bloat.
"""
import json
import os
import sys
import time
import subprocess
import urllib.request
import urllib.error
from datetime import datetime, timezone, timedelta
# ── Config ──────────────────────────────────────────────────────────────
GITEA_URL = "https://forge.alexanderwhitestone.com"
TOKEN_FILE = os.path.expanduser("~/.config/gitea/token")
STATE_DIR = os.path.expanduser("~/.hermes/mimo-swarm/state")
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
WORKER_SCRIPT = os.path.expanduser("~/.hermes/mimo-swarm/scripts/mimo-worker.sh")
# FOCUS MODE: all workers on ONE repo, deep polish
FOCUS_MODE = True
FOCUS_REPO = "Timmy_Foundation/the-nexus"
FOCUS_BUILD_CMD = "npm run build" # validation command before PR
FOCUS_BUILD_DIR = None # set to repo root after clone, auto-detected
# Lane caps (in focus mode, all lanes get more)
if FOCUS_MODE:
MAX_WORKERS_PER_LANE = {"CODE": 15, "BUILD": 8, "RESEARCH": 5, "CREATE": 7}
else:
MAX_WORKERS_PER_LANE = {"CODE": 10, "BUILD": 5, "RESEARCH": 5, "CREATE": 5}
CLAIM_TIMEOUT_MINUTES = 30
CLAIM_LABEL = "mimo-claimed"
CLAIM_COMMENT = "/claim"
DONE_COMMENT = "/done"
ABANDON_COMMENT = "/abandon"
# Lane detection from issue labels
LANE_MAP = {
"CODE": ["bug", "fix", "defect", "error", "harness", "config", "ci", "devops",
"critical", "p0", "p1", "backend", "api", "integration", "refactor"],
"BUILD": ["feature", "enhancement", "build", "ui", "frontend", "game", "tool",
"project", "deploy", "infrastructure"],
"RESEARCH": ["research", "investigate", "spike", "audit", "analysis", "study",
"benchmark", "evaluate", "explore"],
"CREATE": ["content", "creative", "write", "docs", "documentation", "story",
"narrative", "design", "art", "media"],
}
# Priority repos (serve first) — ordered by backlog richness
PRIORITY_REPOS = [
"Timmy_Foundation/the-nexus",
"Timmy_Foundation/hermes-agent",
"Timmy_Foundation/timmy-home",
"Timmy_Foundation/timmy-config",
"Timmy_Foundation/the-beacon",
"Timmy_Foundation/the-testament",
"Rockachopa/hermes-config",
"Timmy/claw-agent",
"replit/timmy-tower",
"Timmy_Foundation/fleet-ops",
"Timmy_Foundation/forge-log",
]
# Priority tags — issues with these labels get served FIRST regardless of lane
PRIORITY_TAGS = ["mnemosyne", "p0", "p1", "critical"]
# ── Helpers ─────────────────────────────────────────────────────────────
def load_token():
with open(TOKEN_FILE) as f:
return f.read().strip()
def api_get(path, token):
"""GET request to Gitea API."""
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers={
"Authorization": f"token {token}",
"Accept": "application/json",
})
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read())
except urllib.error.HTTPError as e:
if e.code == 404:
return None
raise
def api_post(path, token, data):
"""POST request to Gitea API."""
url = f"{GITEA_URL}/api/v1{path}"
body = json.dumps(data).encode()
req = urllib.request.Request(url, data=body, headers={
"Authorization": f"token {token}",
"Content-Type": "application/json",
}, method="POST")
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read())
except urllib.error.HTTPError as e:
body = e.read().decode() if e.fp else ""
log(f" API error {e.code}: {body[:200]}")
return None
def api_delete(path, token):
"""DELETE request to Gitea API."""
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers={
"Authorization": f"token {token}",
}, method="DELETE")
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return resp.status
except urllib.error.HTTPError as e:
return e.code
def log(msg):
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
line = f"[{ts}] {msg}"
print(line)
log_file = os.path.join(LOG_DIR, f"dispatcher-{datetime.now().strftime('%Y%m%d')}.log")
with open(log_file, "a") as f:
f.write(line + "\n")
def load_state():
"""Load dispatcher state (active claims)."""
state_file = os.path.join(STATE_DIR, "dispatcher.json")
if os.path.exists(state_file):
with open(state_file) as f:
return json.load(f)
return {"active_claims": {}, "stats": {"total_dispatched": 0, "total_released": 0, "total_prs": 0}}
def save_state(state):
state_file = os.path.join(STATE_DIR, "dispatcher.json")
with open(state_file, "w") as f:
json.dump(state, f, indent=2)
# ── Issue Analysis ──────────────────────────────────────────────────────
def get_repos(token):
"""Get all accessible repos (excluding archived)."""
repos = []
page = 1
while True:
data = api_get(f"/repos/search?limit=50&page={page}&sort=updated", token)
if not data or not data.get("data"):
break
# Filter out archived repos
active = [r for r in data["data"] if not r.get("archived", False)]
repos.extend(active)
page += 1
if len(data["data"]) < 50:
break
return repos
def get_open_issues(repo_full_name, token):
"""Get open issues for a repo (not PRs)."""
issues = []
page = 1
while True:
data = api_get(f"/repos/{repo_full_name}/issues?state=open&limit=50&page={page}", token)
if not data:
break
# Filter out pull requests
real_issues = [i for i in data if not i.get("pull_request")]
issues.extend(real_issues)
page += 1
if len(data) < 50:
break
return issues
# Pre-fetched PR references (set by dispatch function before loop)
_PR_REFS = set()
_CLAIMED_COMMENTS = set()
def prefetch_pr_refs(repo_name, token):
"""Fetch all open PRs once and build a set of issue numbers they reference."""
global _PR_REFS
_PR_REFS = set()
prs = api_get(f"/repos/{repo_name}/pulls?state=open&limit=100", token)
if prs:
for pr in prs:
body = pr.get("body", "") or ""
head = pr.get("head", {}).get("ref", "")
# Extract issue numbers from body (Closes #NNN) and branch (issue-NNN)
import re
for match in re.finditer(r'#(\d+)', body):
_PR_REFS.add(int(match.group(1)))
for match in re.finditer(r'issue-(\d+)', head):
_PR_REFS.add(int(match.group(1)))
def is_claimed(issue, repo_name, token):
"""Check if issue is claimed (has mimo-claimed label or existing PR). NO extra API calls."""
labels = [l["name"] for l in issue.get("labels", [])]
if CLAIM_LABEL in labels:
return True
# Check pre-fetched PR refs (no API call)
if issue["number"] in _PR_REFS:
return True
# Skip comment check for speed — label is the primary mechanism
return False
def priority_score(issue):
"""Score an issue's priority. Higher = serve first."""
score = 0
labels = [l["name"].lower() for l in issue.get("labels", [])]
title = issue.get("title", "").lower()
# Mnemosyne gets absolute priority — check title AND labels
if "mnemosyne" in title or any("mnemosyne" in l for l in labels):
score += 300
# Priority tags boost
for tag in PRIORITY_TAGS:
if tag in labels or f"[{tag}]" in title:
score += 100
# Older issues get slight boost (clear backlog)
created = issue.get("created_at", "")
if created:
try:
created_dt = datetime.fromisoformat(created.replace("Z", "+00:00"))
age_days = (datetime.now(timezone.utc) - created_dt).days
score += min(age_days, 30) # Cap at 30 days
except:
pass
return score
def detect_lane(issue):
"""Detect which lane an issue belongs to based on labels."""
labels = [l["name"].lower() for l in issue.get("labels", [])]
for lane, keywords in LANE_MAP.items():
for label in labels:
if label in keywords:
return lane
# Check title for keywords
title = issue.get("title", "").lower()
for lane, keywords in LANE_MAP.items():
for kw in keywords:
if kw in title:
return lane
return "CODE" # Default
def count_active_in_lane(state, lane):
"""Count currently active workers in a lane."""
count = 0
for claim in state["active_claims"].values():
if claim.get("lane") == lane:
count += 1
return count
# ── Claiming ────────────────────────────────────────────────────────────
def claim_issue(issue, repo_name, lane, token):
"""Claim an issue: add label + comment."""
repo = repo_name
num = issue["number"]
# Add mimo-claimed label
api_post(f"/repos/{repo}/issues/{num}/labels", token, {"labels": [CLAIM_LABEL]})
# Add /claim comment
comment_body = f"/claim — mimo-v2-pro [{lane}] lane. Branch: `mimo/{lane.lower()}/issue-{num}`"
api_post(f"/repos/{repo}/issues/{num}/comments", token, {"body": comment_body})
log(f" CLAIMED #{num} in {repo} [{lane}]")
def release_issue(issue, repo_name, reason, token):
"""Release a claim: remove label, add /done or /abandon comment."""
repo = repo_name
num = issue["number"]
# Remove mimo-claimed label
labels = [l["name"] for l in issue.get("labels", [])]
if CLAIM_LABEL in labels:
api_delete(f"/repos/{repo}/issues/{num}/labels/{CLAIM_LABEL}", token)
# Add completion comment
comment = f"{ABANDON_COMMENT}{reason}" if reason != "done" else f"{DONE_COMMENT} — completed by mimo-v2-pro"
api_post(f"/repos/{repo}/issues/{num}/comments", token, {"body": comment})
log(f" RELEASED #{num} in {repo}: {reason}")
# ── Worker Spawning ─────────────────────────────────────────────────────
def spawn_worker(issue, repo_name, lane, token):
"""Spawn a one-shot mimo worker for an issue."""
repo = repo_name
num = issue["number"]
title = issue["title"]
body = issue.get("body", "")[:2000] # Truncate long bodies
labels = [l["name"] for l in issue.get("labels", [])]
# Build worker prompt
worker_id = f"mimo-{lane.lower()}-{num}-{int(time.time())}"
prompt = build_worker_prompt(repo, num, title, body, labels, lane, worker_id)
# Write prompt to temp file for the cron job to pick up
prompt_file = os.path.join(STATE_DIR, f"prompt-{worker_id}.txt")
with open(prompt_file, "w") as f:
f.write(prompt)
log(f" SPAWNING worker {worker_id} for #{num} [{lane}]")
return worker_id
def build_worker_prompt(repo, num, title, body, labels, lane, worker_id):
"""Build the prompt for a mimo worker. Focus-mode aware with build validation."""
lane_instructions = {
"CODE": """You are a coding worker. Fix bugs, implement features, refactor code.
- Read existing code BEFORE writing anything
- Match the code style of the file you're editing
- If Three.js code: use the existing patterns in the codebase
- If config/infra: be precise, check existing values first""",
"BUILD": """You are a builder. Create new functionality, UI components, tools.
- Study the existing architecture before building
- Create complete, working implementations — no stubs
- For UI: match the existing visual style
- For APIs: follow the existing route patterns""",
"RESEARCH": """You are a researcher. Investigate the issue thoroughly.
- Read all relevant code and documentation
- Document findings in a markdown file: FINDINGS-issue-{num}.md
- Include: what you found, what's broken, recommended fix, effort estimate
- Create a summary PR with the findings document""",
"CREATE": """You are a creative worker. Write content, documentation, design.
- Quality over quantity — one excellent asset beats five mediocre ones
- Match the existing tone and style of the project
- For docs: include code examples where relevant""",
}
clone_url = f"{GITEA_URL}/{repo}.git"
branch = f"mimo/{lane.lower()}/issue-{num}"
focus_section = ""
if FOCUS_MODE and repo == FOCUS_REPO:
focus_section = f"""
## FOCUS MODE — THIS IS THE NEXUS
The Nexus is a Three.js 3D world — Timmy's sovereign home on the web.
Tech stack: vanilla JS, Three.js, WebSocket, HTML/CSS.
Entry point: app.js (root) or public/nexus/app.js
The world features: nebula skybox, portals, memory crystals, batcave terminal.
IMPORTANT: After implementing, you MUST validate:
1. cd /tmp/{worker_id}
2. Check for syntax errors: node --check *.js (if JS files changed)
3. If package.json exists: npm install --legacy-peer-deps && npm run build
4. If build fails: FIX IT before pushing. No broken builds.
5. If no build command exists: just validate syntax on changed files
"""
return f"""You are a mimo-v2-pro swarm worker. {lane_instructions.get(lane, lane_instructions["CODE"])}
## ISSUE
Repository: {repo}
Issue: #{num}
Title: {title}
Labels: {', '.join(labels)}
Description:
{body}
{focus_section}
## WORKFLOW
1. Clone: git clone {clone_url} /tmp/{worker_id} 2>/dev/null || (cd /tmp/{worker_id} && git fetch origin && git checkout main && git pull)
2. cd /tmp/{worker_id}
3. Create branch: git checkout -b {branch}
4. READ THE CODE. Understand the architecture before writing anything.
5. Implement the fix/feature/solution.
6. BUILD VALIDATION:
- Syntax check: node --check <file>.js for any JS changed
- If package.json exists: npm install --legacy-peer-deps 2>/dev/null && npm run build 2>&1
- If build fails: FIX THE BUILD. No broken PRs.
- Ensure git diff shows meaningful changes (>0 lines)
7. Commit: git add -A && git commit -m "fix: {title} (closes #{num})"
8. Push: git push origin {branch}
9. Create PR via API:
curl -s -X POST '{GITEA_URL}/api/v1/repos/{repo}/pulls' \\
-H 'Authorization: token $(cat ~/.config/gitea/token)' \\
-H 'Content-Type: application/json' \\
-d '{{"title":"fix: {title}","head":"{branch}","base":"main","body":"Closes #{num}\\n\\nAutomated by mimo-v2-pro swarm.\\n\\n## Changes\\n- [describe what you changed]\\n\\n## Validation\\n- [x] Syntax check passed\\n- [x] Build passes (if applicable)"}}'
## HARD RULES
- NEVER exit without committing. Even partial progress must be committed.
- NEVER create new issues. Only work on issue #{num}.
- NEVER push to main. Only push to your branch.
- NEVER push a broken build. Fix it or abandon with clear notes.
- If too complex: commit WIP, push, PR body says "WIP — needs human review"
- If build fails and you can't fix: commit anyway, push, PR body says "Build failed — needs human fix"
Worker: {worker_id}
"""
# ── Main ────────────────────────────────────────────────────────────────
def dispatch(token):
"""Main dispatch loop."""
state = load_state()
dispatched = 0
log("=" * 60)
log("MIMO DISPATCHER — scanning for work")
# Clean stale claims first
stale = []
for claim_id, claim in list(state["active_claims"].items()):
started = datetime.fromisoformat(claim["started"])
age = datetime.now(timezone.utc) - started
if age > timedelta(minutes=CLAIM_TIMEOUT_MINUTES):
stale.append(claim_id)
for claim_id in stale:
claim = state["active_claims"].pop(claim_id)
log(f" EXPIRED claim: {claim['repo']}#{claim['issue']} [{claim['lane']}]")
state["stats"]["total_released"] += 1
# Prefetch PR refs once (avoids N API calls in is_claimed)
target_repo = FOCUS_REPO if FOCUS_MODE else PRIORITY_REPOS[0]
prefetch_pr_refs(target_repo, token)
log(f" Prefetched {len(_PR_REFS)} PR references")
# FOCUS MODE: scan only the focus repo. FIREHOSE: scan all.
if FOCUS_MODE:
ordered = [FOCUS_REPO]
log(f" FOCUS MODE: targeting {FOCUS_REPO} only")
else:
repos = get_repos(token)
repo_names = [r["full_name"] for r in repos]
ordered = []
for pr in PRIORITY_REPOS:
if pr in repo_names:
ordered.append(pr)
for rn in repo_names:
if rn not in ordered:
ordered.append(rn)
# Scan each repo and collect all issues for priority sorting
all_issues = []
for repo_name in ordered[:20 if not FOCUS_MODE else 1]:
issues = get_open_issues(repo_name, token)
for issue in issues:
issue["_repo_name"] = repo_name # Tag with repo
all_issues.append(issue)
# Sort by priority score (highest first)
all_issues.sort(key=priority_score, reverse=True)
for issue in all_issues:
repo_name = issue["_repo_name"]
# Skip if already claimed in state
claim_key = f"{repo_name}#{issue['number']}"
if claim_key in state["active_claims"]:
continue
# Skip if claimed in Gitea
if is_claimed(issue, repo_name, token):
continue
# Detect lane
lane = detect_lane(issue)
# Check lane capacity
active_in_lane = count_active_in_lane(state, lane)
max_in_lane = MAX_WORKERS_PER_LANE.get(lane, 1)
if active_in_lane >= max_in_lane:
continue # Lane full, skip
# Claim and spawn
claim_issue(issue, repo_name, lane, token)
worker_id = spawn_worker(issue, repo_name, lane, token)
state["active_claims"][claim_key] = {
"repo": repo_name,
"issue": issue["number"],
"lane": lane,
"worker_id": worker_id,
"started": datetime.now(timezone.utc).isoformat(),
}
state["stats"]["total_dispatched"] += 1
dispatched += 1
max_dispatch = 35 if FOCUS_MODE else 25
if dispatched >= max_dispatch:
break
save_state(state)
# Summary
active = len(state["active_claims"])
log(f"Dispatch complete: {dispatched} new, {active} active, {state['stats']['total_dispatched']} total dispatched")
log(f"Active by lane: CODE={count_active_in_lane(state,'CODE')}, BUILD={count_active_in_lane(state,'BUILD')}, RESEARCH={count_active_in_lane(state,'RESEARCH')}, CREATE={count_active_in_lane(state,'CREATE')}")
return dispatched
if __name__ == "__main__":
token = load_token()
dispatched = dispatch(token)
sys.exit(0 if dispatched >= 0 else 1)

157
mimo-swarm/scripts/mimo-worker.sh Executable file
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#!/bin/bash
# Mimo Swarm Worker — One-shot execution
# Receives a prompt file, runs mimo-v2-pro via hermes, handles the git workflow.
#
# Usage: mimo-worker.sh <prompt_file>
# The prompt file contains all instructions for the worker.
set -euo pipefail
PROMPT_FILE="${1:?Usage: mimo-worker.sh <prompt_file>}"
WORKER_ID=$(basename "$PROMPT_FILE" .txt | sed 's/prompt-//')
LOG_DIR="$HOME/.hermes/mimo-swarm/logs"
LOG_FILE="$LOG_DIR/worker-${WORKER_ID}.log"
STATE_DIR="$HOME/.hermes/mimo-swarm/state"
GITEA_URL="https://forge.alexanderwhitestone.com"
TOKEN=$(cat "$HOME/.config/gitea/token")
log() {
echo "[$(date -u +%Y-%m-%dT%H:%M:%SZ)] $*" | tee -a "$LOG_FILE"
}
# Read the prompt
if [ ! -f "$PROMPT_FILE" ]; then
log "ERROR: Prompt file not found: $PROMPT_FILE"
exit 1
fi
PROMPT=$(cat "$PROMPT_FILE")
log "WORKER START: $WORKER_ID"
# Extract repo and issue from prompt
REPO=$(echo "$PROMPT" | grep "^Repository:" | head -1 | awk '{print $2}')
ISSUE_NUM=$(echo "$PROMPT" | grep "^Issue:" | head -1 | awk '{print $2}' | tr -d '#')
LANE=$(echo "$WORKER_ID" | cut -d- -f2)
BRANCH="mimo/${LANE}/issue-${ISSUE_NUM}"
WORK_DIR="/tmp/${WORKER_ID}"
log " Repo: $REPO | Issue: #$ISSUE_NUM | Branch: $BRANCH"
# Clone the repo
mkdir -p "$(dirname "$WORK_DIR")"
if [ -d "$WORK_DIR" ]; then
log " Pulling existing clone..."
cd "$WORK_DIR"
git fetch origin main 2>/dev/null || true
git checkout main 2>/dev/null || git checkout master 2>/dev/null || true
git pull 2>/dev/null || true
else
log " Cloning..."
CLONE_URL="${GITEA_URL}/${REPO}.git"
git clone "$CLONE_URL" "$WORK_DIR" 2>>"$LOG_FILE"
cd "$WORK_DIR"
fi
# Create branch
git checkout -b "$BRANCH" 2>/dev/null || git checkout "$BRANCH"
log " On branch: $BRANCH"
# Run mimo via hermes
log " Dispatching to mimo-v2-pro..."
hermes chat -q "$PROMPT" --provider nous -m xiaomi/mimo-v2-pro --yolo -t terminal,code_execution -Q >>"$LOG_FILE" 2>&1
MIMO_EXIT=$?
log " Mimo exited with code: $MIMO_EXIT"
# Quality gate
log " Running quality gate..."
# Check if there are changes
CHANGES=$(git diff --stat 2>/dev/null || echo "")
STAGED=$(git status --porcelain 2>/dev/null || echo "")
if [ -z "$CHANGES" ] && [ -z "$STAGED" ]; then
log " QUALITY GATE: No changes detected. Worker produced nothing."
# Try to salvage - maybe changes were committed already
COMMITS=$(git log main..HEAD --oneline 2>/dev/null | wc -l | tr -d ' ')
if [ "$COMMITS" -gt 0 ]; then
log " SALVAGE: Found $COMMITS commit(s) on branch. Proceeding to push."
else
log " ABANDON: No commits, no changes. Nothing to salvage."
cd /tmp
rm -rf "$WORK_DIR"
# Write release state
echo "{\"status\":\"abandoned\",\"reason\":\"no_changes\",\"worker\":\"$WORKER_ID\",\"issue\":$ISSUE_NUM}" > "$STATE_DIR/result-${WORKER_ID}.json"
exit 0
fi
else
# Syntax check for Python files
PY_FILES=$(find . -name "*.py" -newer .git/HEAD 2>/dev/null | head -20)
for pyf in $PY_FILES; do
if ! python3 -m py_compile "$pyf" 2>>"$LOG_FILE"; then
log " SYNTAX ERROR in $pyf — attempting fix or committing anyway"
fi
done
# Syntax check for JS files
JS_FILES=$(find . -name "*.js" -newer .git/HEAD 2>/dev/null | head -20)
for jsf in $JS_FILES; do
if ! node --check "$jsf" 2>>"$LOG_FILE"; then
log " SYNTAX ERROR in $jsf — attempting fix or committing anyway"
fi
done
# Diff size check
DIFF_LINES=$(git diff --stat | tail -1 | grep -oP '\d+ insertion' | grep -oP '\d+' || echo "0")
if [ "$DIFF_LINES" -gt 500 ]; then
log " WARNING: Large diff ($DIFF_LINES insertions). Committing but flagging for review."
fi
# Commit
git add -A
COMMIT_MSG="fix: $(echo "$PROMPT" | grep '^Title:' | sed 's/^Title: //') (closes #${ISSUE_NUM})"
git commit -m "$COMMIT_MSG" 2>>"$LOG_FILE" || log " Nothing to commit (already clean)"
fi
# Push
log " Pushing branch..."
PUSH_OUTPUT=$(git push origin "$BRANCH" 2>&1) || {
log " Push failed, trying force push..."
git push -f origin "$BRANCH" 2>>"$LOG_FILE" || log " Push failed completely"
}
log " Pushed: $PUSH_OUTPUT"
# Create PR
log " Creating PR..."
PR_TITLE="fix: $(echo "$PROMPT" | grep '^Title:' | sed 's/^Title: //')"
PR_BODY="Closes #${ISSUE_NUM}
Automated by mimo-v2-pro swarm worker.
Worker: ${WORKER_ID}"
PR_RESPONSE=$(curl -s -X POST "${GITEA_URL}/api/v1/repos/${REPO}/pulls" \
-H "Authorization: token ${TOKEN}" \
-H "Content-Type: application/json" \
-d "{\"title\":\"${PR_TITLE}\",\"head\":\"${BRANCH}\",\"base\":\"main\",\"body\":\"${PR_BODY}\"}" 2>>"$LOG_FILE")
PR_NUM=$(echo "$PR_RESPONSE" | python3 -c "import sys,json; print(json.load(sys.stdin).get('number','?'))" 2>/dev/null || echo "?")
log " PR created: #${PR_NUM}"
# Clean up
cd /tmp
# Keep work dir for debugging, clean later
# Write result
cat > "$STATE_DIR/result-${WORKER_ID}.json" <<EOF
{
"status": "completed",
"worker": "$WORKER_ID",
"repo": "$REPO",
"issue": $ISSUE_NUM,
"branch": "$BRANCH",
"pr": $PR_NUM,
"mimo_exit": $MIMO_EXIT,
"timestamp": "$(date -u +%Y-%m-%dT%H:%M:%SZ)"
}
EOF
log "WORKER COMPLETE: $WORKER_ID → PR #${PR_NUM}"

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#!/usr/bin/env python3
"""
Worker Runner — actual worker that picks up prompts and runs mimo via hermes CLI.
This is what the cron jobs SHOULD call instead of asking the LLM to check files.
"""
import os
import sys
import glob
import subprocess
import json
from datetime import datetime, timezone
STATE_DIR = os.path.expanduser("~/.hermes/mimo-swarm/state")
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
def log(msg):
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
print(f"[{ts}] {msg}")
log_file = os.path.join(LOG_DIR, f"runner-{datetime.now().strftime('%Y%m%d')}.log")
with open(log_file, "a") as f:
f.write(f"[{ts}] {msg}\n")
def get_oldest_prompt():
"""Get the oldest prompt file with file locking (atomic rename)."""
prompts = sorted(glob.glob(os.path.join(STATE_DIR, "prompt-*.txt")))
if not prompts:
return None
# Prefer non-review prompts
impl = [p for p in prompts if "review" not in os.path.basename(p)]
target = impl[0] if impl else prompts[0]
# Atomic claim: rename to .processing
claimed = target + ".processing"
try:
os.rename(target, claimed)
return claimed
except OSError:
# Another worker got it first
return None
def run_worker(prompt_file):
"""Run the worker: read prompt, execute via hermes, create PR."""
worker_id = os.path.basename(prompt_file).replace("prompt-", "").replace(".txt", "")
with open(prompt_file) as f:
prompt = f.read()
# Extract repo and issue from prompt
repo = None
issue = None
for line in prompt.split("\n"):
if line.startswith("Repository:"):
repo = line.split(":", 1)[1].strip()
if line.startswith("Issue:"):
issue = line.split("#", 1)[1].strip() if "#" in line else line.split(":", 1)[1].strip()
log(f"Worker {worker_id}: repo={repo}, issue={issue}")
if not repo or not issue:
log(f" SKIPPING: couldn't parse repo/issue from prompt")
os.remove(prompt_file)
return False
# Clone/pull the repo — unique workspace per worker
import tempfile
work_dir = tempfile.mkdtemp(prefix=f"mimo-{worker_id}-")
clone_url = f"https://forge.alexanderwhitestone.com/{repo}.git"
branch = f"mimo/{worker_id.split('-')[1] if '-' in worker_id else 'code'}/issue-{issue}"
log(f" Workspace: {work_dir}")
result = subprocess.run(
["git", "clone", clone_url, work_dir],
capture_output=True, text=True, timeout=120
)
if result.returncode != 0:
log(f" CLONE FAILED: {result.stderr[:200]}")
os.remove(prompt_file)
return False
# Checkout branch
subprocess.run(["git", "fetch", "origin", "main"], cwd=work_dir, capture_output=True, timeout=60)
subprocess.run(["git", "checkout", "main"], cwd=work_dir, capture_output=True, timeout=30)
subprocess.run(["git", "pull"], cwd=work_dir, capture_output=True, timeout=30)
subprocess.run(["git", "checkout", "-b", branch], cwd=work_dir, capture_output=True, timeout=30)
# Run mimo via hermes CLI
log(f" Dispatching to hermes (nous/mimo-v2-pro)...")
result = subprocess.run(
["hermes", "chat", "-q", prompt, "--provider", "nous", "-m", "xiaomi/mimo-v2-pro",
"--yolo", "-t", "terminal,code_execution", "-Q"],
capture_output=True, text=True, timeout=900, # 15 min timeout
cwd=work_dir
)
log(f" Hermes exit: {result.returncode}")
log(f" Output: {result.stdout[-500:]}")
# Check for changes
status = subprocess.run(
["git", "status", "--porcelain"],
capture_output=True, text=True, cwd=work_dir
)
if not status.stdout.strip():
# Check for commits
log_count = subprocess.run(
["git", "log", "main..HEAD", "--oneline"],
capture_output=True, text=True, cwd=work_dir
)
if not log_count.stdout.strip():
log(f" NO CHANGES — abandoning")
# Release the claim
token = open(os.path.expanduser("~/.config/gitea/token")).read().strip()
import urllib.request
try:
req = urllib.request.Request(
f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/issues/{issue}/labels/mimo-claimed",
headers={"Authorization": f"token {token}"},
method="DELETE"
)
urllib.request.urlopen(req, timeout=10)
except:
pass
if os.path.exists(prompt_file):
os.remove(prompt_file)
return False
# Commit dirty files (salvage)
if status.stdout.strip():
subprocess.run(["git", "add", "-A"], cwd=work_dir, capture_output=True, timeout=30)
subprocess.run(
["git", "commit", "-m", f"WIP: issue #{issue} (mimo swarm)"],
cwd=work_dir, capture_output=True, timeout=30
)
# Push
log(f" Pushing {branch}...")
push = subprocess.run(
["git", "push", "origin", branch],
capture_output=True, text=True, cwd=work_dir, timeout=60
)
if push.returncode != 0:
log(f" Push failed, trying force...")
subprocess.run(
["git", "push", "-f", "origin", branch],
capture_output=True, text=True, cwd=work_dir, timeout=60
)
# Create PR via API
token = open(os.path.expanduser("~/.config/gitea/token")).read().strip()
import urllib.request
# Get issue title
try:
req = urllib.request.Request(
f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/issues/{issue}",
headers={"Authorization": f"token {token}", "Accept": "application/json"}
)
with urllib.request.urlopen(req, timeout=15) as resp:
issue_data = json.loads(resp.read())
title = issue_data.get("title", f"Issue #{issue}")
except:
title = f"Issue #{issue}"
pr_body = json.dumps({
"title": f"fix: {title}",
"head": branch,
"base": "main",
"body": f"Closes #{issue}\n\nAutomated by mimo-v2-pro swarm.\nWorker: {worker_id}"
}).encode()
try:
req = urllib.request.Request(
f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/pulls",
data=pr_body,
headers={
"Authorization": f"token {token}",
"Content-Type": "application/json"
},
method="POST"
)
with urllib.request.urlopen(req, timeout=30) as resp:
pr_data = json.loads(resp.read())
pr_num = pr_data.get("number", "?")
log(f" PR CREATED: #{pr_num}")
except Exception as e:
log(f" PR FAILED: {e}")
pr_num = "?"
# Write result
result_file = os.path.join(STATE_DIR, f"result-{worker_id}.json")
with open(result_file, "w") as f:
json.dump({
"status": "completed",
"worker": worker_id,
"repo": repo,
"issue": int(issue) if issue.isdigit() else issue,
"branch": branch,
"pr": pr_num,
"timestamp": datetime.now(timezone.utc).isoformat()
}, f)
# Remove prompt
# Remove prompt file (handles .processing extension)
if os.path.exists(prompt_file):
os.remove(prompt_file)
log(f" DONE — prompt removed")
return True
if __name__ == "__main__":
prompt = get_oldest_prompt()
if not prompt:
print("No prompts in queue")
sys.exit(0)
print(f"Processing: {os.path.basename(prompt)}")
success = run_worker(prompt)
sys.exit(0 if success else 1)

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// ═══════════════════════════════════════════
// PROJECT MNEMOSYNE — MEMORY OPTIMIZER (GOFAI)
// ═══════════════════════════════════════════
//
// Heuristic-based memory pruning and organization.
// Operates without LLMs to maintain a lean, high-signal spatial index.
//
// Heuristics:
// 1. Strength Decay: Memories lose strength over time if not accessed.
// 2. Redundancy: Simple string similarity to identify duplicates.
// 3. Isolation: Memories with no connections are lower priority.
// 4. Aging: Old memories in 'working' are moved to 'archive'.
// ═══════════════════════════════════════════
const MemoryOptimizer = (() => {
const DECAY_RATE = 0.01; // Strength lost per optimization cycle
const PRUNE_THRESHOLD = 0.1; // Remove if strength < this
const SIMILARITY_THRESHOLD = 0.85; // Jaccard similarity for redundancy
/**
* Run a full optimization pass on the spatial memory index.
* @param {object} spatialMemory - The SpatialMemory component instance.
* @returns {object} Summary of actions taken.
*/
function optimize(spatialMemory) {
const memories = spatialMemory.getAllMemories();
const results = { pruned: 0, moved: 0, updated: 0 };
// 1. Strength Decay & Aging
memories.forEach(mem => {
let strength = mem.strength || 0.7;
strength -= DECAY_RATE;
if (strength < PRUNE_THRESHOLD) {
spatialMemory.removeMemory(mem.id);
results.pruned++;
return;
}
// Move old working memories to archive
if (mem.category === 'working') {
const timestamp = mem.timestamp || new Date().toISOString();
const age = Date.now() - new Date(timestamp).getTime();
if (age > 1000 * 60 * 60 * 24) { // 24 hours
spatialMemory.removeMemory(mem.id);
spatialMemory.placeMemory({ ...mem, category: 'archive', strength });
results.moved++;
return;
}
}
spatialMemory.updateMemory(mem.id, { strength });
results.updated++;
});
// 2. Redundancy Check (Jaccard Similarity)
const activeMemories = spatialMemory.getAllMemories();
for (let i = 0; i < activeMemories.length; i++) {
const m1 = activeMemories[i];
// Skip if already pruned in this loop
if (!spatialMemory.getAllMemories().find(m => m.id === m1.id)) continue;
for (let j = i + 1; j < activeMemories.length; j++) {
const m2 = activeMemories[j];
if (m1.category !== m2.category) continue;
const sim = _calculateSimilarity(m1.content, m2.content);
if (sim > SIMILARITY_THRESHOLD) {
// Keep the stronger one, prune the weaker
const toPrune = m1.strength >= m2.strength ? m2.id : m1.id;
spatialMemory.removeMemory(toPrune);
results.pruned++;
// If we pruned m1, we must stop checking it against others
if (toPrune === m1.id) break;
}
}
}
console.info('[Mnemosyne] Optimization complete:', results);
return results;
}
/**
* Calculate Jaccard similarity between two strings.
* @private
*/
function _calculateSimilarity(s1, s2) {
if (!s1 || !s2) return 0;
const set1 = new Set(s1.toLowerCase().split(/\s+/));
const set2 = new Set(s2.toLowerCase().split(/\s+/));
const intersection = new Set([...set1].filter(x => set2.has(x)));
const union = new Set([...set1, ...set2]);
return intersection.size / union.size;
}
return { optimize };
})();
export { MemoryOptimizer };

View File

@@ -0,0 +1,404 @@
// ═══════════════════════════════════════════
// PROJECT MNEMOSYNE — AMBIENT PARTICLE SYSTEM
// ═══════════════════════════════════════════
//
// Memory activity visualization via Three.js Points.
// Three particle modes:
// 1. Spawn burst — 20 particles on new fact, 2s fade
// 2. Access trail — 10 particles streaming to crystal
// 3. Ambient dust — 200 particles, slow cosmic drift
//
// Category colors for all particles.
// Total budget: < 500 particles at any time.
//
// Usage from app.js:
// import { MemoryParticles } from './nexus/components/memory-particles.js';
// MemoryParticles.init(scene);
// MemoryParticles.onMemoryPlaced(position, category);
// MemoryParticles.onMemoryAccessed(fromPos, toPos, category);
// MemoryParticles.update(delta);
// ═══════════════════════════════════════════
const MemoryParticles = (() => {
let _scene = null;
let _initialized = false;
// ─── CATEGORY COLORS ──────────────────────
const CATEGORY_COLORS = {
engineering: new THREE.Color(0x4af0c0),
social: new THREE.Color(0x7b5cff),
knowledge: new THREE.Color(0xffd700),
projects: new THREE.Color(0xff4466),
working: new THREE.Color(0x00ff88),
archive: new THREE.Color(0x334455),
user_pref: new THREE.Color(0xffd700),
project: new THREE.Color(0x4488ff),
tool_knowledge: new THREE.Color(0x44ff88),
general: new THREE.Color(0x8899aa),
};
const DEFAULT_COLOR = new THREE.Color(0x8899bb);
// ─── PARTICLE BUDGETS ─────────────────────
const MAX_BURST_PARTICLES = 20; // per spawn event
const MAX_TRAIL_PARTICLES = 10; // per access event
const AMBIENT_COUNT = 200; // always-on dust
const MAX_ACTIVE_BURSTS = 8; // max concurrent burst groups
const MAX_ACTIVE_TRAILS = 5; // max concurrent trail groups
// ─── ACTIVE PARTICLE GROUPS ───────────────
let _bursts = []; // { points, velocities, life, maxLife }
let _trails = []; // { points, velocities, life, maxLife, target }
let _ambientPoints = null;
// ─── HELPERS ──────────────────────────────
function _getCategoryColor(category) {
return CATEGORY_COLORS[category] || DEFAULT_COLOR;
}
// ═══ AMBIENT DUST ═════════════════════════
function _createAmbient() {
const geo = new THREE.BufferGeometry();
const positions = new Float32Array(AMBIENT_COUNT * 3);
const colors = new Float32Array(AMBIENT_COUNT * 3);
const sizes = new Float32Array(AMBIENT_COUNT);
// Distribute across the world
for (let i = 0; i < AMBIENT_COUNT; i++) {
positions[i * 3] = (Math.random() - 0.5) * 50;
positions[i * 3 + 1] = Math.random() * 18 + 1;
positions[i * 3 + 2] = (Math.random() - 0.5) * 50;
// Subtle category-tinted colors
const categories = Object.keys(CATEGORY_COLORS);
const cat = categories[Math.floor(Math.random() * categories.length)];
const col = _getCategoryColor(cat).clone().multiplyScalar(0.4 + Math.random() * 0.3);
colors[i * 3] = col.r;
colors[i * 3 + 1] = col.g;
colors[i * 3 + 2] = col.b;
sizes[i] = 0.02 + Math.random() * 0.04;
}
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
const mat = new THREE.ShaderMaterial({
uniforms: { uTime: { value: 0 } },
vertexShader: `
attribute float size;
attribute vec3 color;
varying vec3 vColor;
varying float vAlpha;
uniform float uTime;
void main() {
vColor = color;
vec3 pos = position;
// Slow cosmic drift
pos.x += sin(uTime * 0.08 + position.y * 0.3) * 0.5;
pos.y += sin(uTime * 0.05 + position.z * 0.2) * 0.3;
pos.z += cos(uTime * 0.06 + position.x * 0.25) * 0.4;
vec4 mv = modelViewMatrix * vec4(pos, 1.0);
gl_PointSize = size * 250.0 / -mv.z;
gl_Position = projectionMatrix * mv;
// Fade with distance
vAlpha = smoothstep(40.0, 10.0, -mv.z) * 0.5;
}
`,
fragmentShader: `
varying vec3 vColor;
varying float vAlpha;
void main() {
float d = length(gl_PointCoord - 0.5);
if (d > 0.5) discard;
float alpha = smoothstep(0.5, 0.05, d);
gl_FragColor = vec4(vColor, alpha * vAlpha);
}
`,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
_ambientPoints = new THREE.Points(geo, mat);
_scene.add(_ambientPoints);
}
// ═══ BURST EFFECT ═════════════════════════
function _createBurst(position, category) {
const count = MAX_BURST_PARTICLES;
const geo = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const colors = new Float32Array(count * 3);
const sizes = new Float32Array(count);
const velocities = [];
const col = _getCategoryColor(category);
for (let i = 0; i < count; i++) {
positions[i * 3] = position.x;
positions[i * 3 + 1] = position.y;
positions[i * 3 + 2] = position.z;
colors[i * 3] = col.r;
colors[i * 3 + 1] = col.g;
colors[i * 3 + 2] = col.b;
sizes[i] = 0.06 + Math.random() * 0.06;
// Random outward velocity
const theta = Math.random() * Math.PI * 2;
const phi = Math.random() * Math.PI;
const speed = 1.5 + Math.random() * 2.5;
velocities.push(
Math.sin(phi) * Math.cos(theta) * speed,
Math.cos(phi) * speed * 0.8 + 1.0, // bias upward
Math.sin(phi) * Math.sin(theta) * speed
);
}
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
const mat = new THREE.ShaderMaterial({
uniforms: { uOpacity: { value: 1.0 } },
vertexShader: `
attribute float size;
attribute vec3 color;
varying vec3 vColor;
uniform float uOpacity;
void main() {
vColor = color;
vec4 mv = modelViewMatrix * vec4(position, 1.0);
gl_PointSize = size * 300.0 / -mv.z;
gl_Position = projectionMatrix * mv;
}
`,
fragmentShader: `
varying vec3 vColor;
uniform float uOpacity;
void main() {
float d = length(gl_PointCoord - 0.5);
if (d > 0.5) discard;
float alpha = smoothstep(0.5, 0.05, d);
gl_FragColor = vec4(vColor, alpha * uOpacity);
}
`,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geo, mat);
_scene.add(points);
_bursts.push({
points,
velocities,
life: 0,
maxLife: 2.0, // 2s fade
});
// Cap active bursts
while (_bursts.length > MAX_ACTIVE_BURSTS) {
_removeBurst(0);
}
}
function _removeBurst(idx) {
const burst = _bursts[idx];
if (burst.points.parent) burst.points.parent.remove(burst.points);
burst.points.geometry.dispose();
burst.points.material.dispose();
_bursts.splice(idx, 1);
}
// ═══ TRAIL EFFECT ═════════════════════════
function _createTrail(fromPos, toPos, category) {
const count = MAX_TRAIL_PARTICLES;
const geo = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const colors = new Float32Array(count * 3);
const sizes = new Float32Array(count);
const velocities = [];
const col = _getCategoryColor(category);
for (let i = 0; i < count; i++) {
// Stagger start positions along the path
const t = Math.random();
positions[i * 3] = fromPos.x + (toPos.x - fromPos.x) * t + (Math.random() - 0.5) * 0.5;
positions[i * 3 + 1] = fromPos.y + (toPos.y - fromPos.y) * t + (Math.random() - 0.5) * 0.5;
positions[i * 3 + 2] = fromPos.z + (toPos.z - fromPos.z) * t + (Math.random() - 0.5) * 0.5;
colors[i * 3] = col.r;
colors[i * 3 + 1] = col.g;
colors[i * 3 + 2] = col.b;
sizes[i] = 0.04 + Math.random() * 0.04;
// Velocity toward target with slight randomness
const dx = toPos.x - fromPos.x;
const dy = toPos.y - fromPos.y;
const dz = toPos.z - fromPos.z;
const len = Math.sqrt(dx * dx + dy * dy + dz * dz) || 1;
const speed = 2.0 + Math.random() * 1.5;
velocities.push(
(dx / len) * speed + (Math.random() - 0.5) * 0.5,
(dy / len) * speed + (Math.random() - 0.5) * 0.5,
(dz / len) * speed + (Math.random() - 0.5) * 0.5
);
}
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
const mat = new THREE.ShaderMaterial({
uniforms: { uOpacity: { value: 1.0 } },
vertexShader: `
attribute float size;
attribute vec3 color;
varying vec3 vColor;
uniform float uOpacity;
void main() {
vColor = color;
vec4 mv = modelViewMatrix * vec4(position, 1.0);
gl_PointSize = size * 280.0 / -mv.z;
gl_Position = projectionMatrix * mv;
}
`,
fragmentShader: `
varying vec3 vColor;
uniform float uOpacity;
void main() {
float d = length(gl_PointCoord - 0.5);
if (d > 0.5) discard;
float alpha = smoothstep(0.5, 0.05, d);
gl_FragColor = vec4(vColor, alpha * uOpacity);
}
`,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geo, mat);
_scene.add(points);
_trails.push({
points,
velocities,
life: 0,
maxLife: 1.5, // 1.5s trail
target: toPos.clone(),
});
// Cap active trails
while (_trails.length > MAX_ACTIVE_TRAILS) {
_removeTrail(0);
}
}
function _removeTrail(idx) {
const trail = _trails[idx];
if (trail.points.parent) trail.points.parent.remove(trail.points);
trail.points.geometry.dispose();
trail.points.material.dispose();
_trails.splice(idx, 1);
}
// ═══ PUBLIC API ═══════════════════════════
function init(scene) {
_scene = scene;
_initialized = true;
_createAmbient();
console.info('[Mnemosyne] Ambient particle system initialized —', AMBIENT_COUNT, 'dust particles');
}
function onMemoryPlaced(position, category) {
if (!_initialized) return;
const pos = position instanceof THREE.Vector3 ? position : new THREE.Vector3(position.x, position.y, position.z);
_createBurst(pos, category);
}
function onMemoryAccessed(fromPosition, toPosition, category) {
if (!_initialized) return;
const from = fromPosition instanceof THREE.Vector3 ? fromPosition : new THREE.Vector3(fromPosition.x, fromPosition.y, fromPosition.z);
const to = toPosition instanceof THREE.Vector3 ? toPosition : new THREE.Vector3(toPosition.x, toPosition.y, toPosition.z);
_createTrail(from, to, category);
}
function update(delta) {
if (!_initialized) return;
// Update ambient dust
if (_ambientPoints && _ambientPoints.material.uniforms) {
_ambientPoints.material.uniforms.uTime.value += delta;
}
// Update bursts
for (let i = _bursts.length - 1; i >= 0; i--) {
const burst = _bursts[i];
burst.life += delta;
const t = burst.life / burst.maxLife;
if (t >= 1.0) {
_removeBurst(i);
continue;
}
const pos = burst.points.geometry.attributes.position.array;
for (let j = 0; j < MAX_BURST_PARTICLES; j++) {
pos[j * 3] += burst.velocities[j * 3] * delta;
pos[j * 3 + 1] += burst.velocities[j * 3 + 1] * delta;
pos[j * 3 + 2] += burst.velocities[j * 3 + 2] * delta;
// Gravity + drag
burst.velocities[j * 3 + 1] -= delta * 0.5;
burst.velocities[j * 3] *= 0.98;
burst.velocities[j * 3 + 1] *= 0.98;
burst.velocities[j * 3 + 2] *= 0.98;
}
burst.points.geometry.attributes.position.needsUpdate = true;
burst.points.material.uniforms.uOpacity.value = 1.0 - t;
}
// Update trails
for (let i = _trails.length - 1; i >= 0; i--) {
const trail = _trails[i];
trail.life += delta;
const t = trail.life / trail.maxLife;
if (t >= 1.0) {
_removeTrail(i);
continue;
}
const pos = trail.points.geometry.attributes.position.array;
for (let j = 0; j < MAX_TRAIL_PARTICLES; j++) {
pos[j * 3] += trail.velocities[j * 3] * delta;
pos[j * 3 + 1] += trail.velocities[j * 3 + 1] * delta;
pos[j * 3 + 2] += trail.velocities[j * 3 + 2] * delta;
}
trail.points.geometry.attributes.position.needsUpdate = true;
trail.points.material.uniforms.uOpacity.value = 1.0 - t * t;
}
}
function getActiveParticleCount() {
let total = AMBIENT_COUNT;
_bursts.forEach(b => { total += MAX_BURST_PARTICLES; });
_trails.forEach(t => { total += MAX_TRAIL_PARTICLES; });
return total;
}
return {
init,
onMemoryPlaced,
onMemoryAccessed,
update,
getActiveParticleCount,
};
})();
export { MemoryParticles };

View File

@@ -1,4 +1,41 @@
// ═══════════════════════════════════════════ // ═══
// ─── REGION VISIBILITY (Memory Filter) ──────────────
let _regionVisibility = {}; // category -> boolean (undefined = visible)
setRegionVisibility(category, visible) {
_regionVisibility[category] = visible;
for (const obj of Object.values(_memoryObjects)) {
if (obj.data.category === category && obj.mesh) {
obj.mesh.visible = visible !== false;
}
}
},
setAllRegionsVisible(visible) {
const cats = Object.keys(REGIONS);
for (const cat of cats) {
_regionVisibility[cat] = visible;
for (const obj of Object.values(_memoryObjects)) {
if (obj.data.category === cat && obj.mesh) {
obj.mesh.visible = visible;
}
}
}
},
getMemoryCountByRegion() {
const counts = {};
for (const obj of Object.values(_memoryObjects)) {
const cat = obj.data.category || 'working';
counts[cat] = (counts[cat] || 0) + 1;
}
return counts;
},
isRegionVisible(category) {
return _regionVisibility[category] !== false;
},
// PROJECT MNEMOSYNE — SPATIAL MEMORY SCHEMA // PROJECT MNEMOSYNE — SPATIAL MEMORY SCHEMA
// ═══════════════════════════════════════════ // ═══════════════════════════════════════════
// //
@@ -133,6 +170,9 @@ const SpatialMemory = (() => {
let _regionMarkers = {}; let _regionMarkers = {};
let _memoryObjects = {}; let _memoryObjects = {};
let _connectionLines = []; let _connectionLines = [];
let _entityLines = []; // entity resolution lines (issue #1167)
let _camera = null; // set by setCamera() for LOD culling
const ENTITY_LOD_DIST = 50; // hide entity lines when camera > this from midpoint
let _initialized = false; let _initialized = false;
// ─── CRYSTAL GEOMETRY (persistent memories) ─────────── // ─── CRYSTAL GEOMETRY (persistent memories) ───────────
@@ -206,7 +246,83 @@ const SpatialMemory = (() => {
sprite.scale.set(4, 1, 1); sprite.scale.set(4, 1, 1);
_scene.add(sprite); _scene.add(sprite);
return { ring, disc, glowDisc, sprite };
// ─── BULK IMPORT (WebSocket sync) ───────────────────
/**
* Import an array of memories in batch — for WebSocket sync.
* Skips duplicates (same id). Returns count of newly placed.
* @param {Array} memories - Array of memory objects { id, content, category, ... }
* @returns {number} Count of newly placed memories
*/
function importMemories(memories) {
if (!Array.isArray(memories) || memories.length === 0) return 0;
let count = 0;
memories.forEach(mem => {
if (mem.id && !_memoryObjects[mem.id]) {
placeMemory(mem);
count++;
}
});
if (count > 0) {
_dirty = true;
saveToStorage();
console.info('[Mnemosyne] Bulk imported', count, 'new memories (total:', Object.keys(_memoryObjects).length, ')');
}
return count;
}
// ─── UPDATE MEMORY ──────────────────────────────────
/**
* Update an existing memory's visual properties (strength, connections).
* Does not move the crystal — only updates metadata and re-renders.
* @param {string} memId - Memory ID to update
* @param {object} updates - Fields to update: { strength, connections, content }
* @returns {boolean} True if updated
*/
function updateMemory(memId, updates) {
const obj = _memoryObjects[memId];
if (!obj) return false;
if (updates.strength != null) {
const strength = Math.max(0.05, Math.min(1, updates.strength));
obj.mesh.userData.strength = strength;
obj.mesh.material.emissiveIntensity = 1.5 * strength;
obj.mesh.material.opacity = 0.5 + strength * 0.4;
}
if (updates.content != null) {
obj.data.content = updates.content;
}
if (updates.connections != null) {
obj.data.connections = updates.connections;
// Rebuild connection lines
_rebuildConnections(memId);
}
_dirty = true;
saveToStorage();
return true;
}
function _rebuildConnections(memId) {
// Remove existing lines for this memory
for (let i = _connectionLines.length - 1; i >= 0; i--) {
const line = _connectionLines[i];
if (line.userData.from === memId || line.userData.to === memId) {
if (line.parent) line.parent.remove(line);
line.geometry.dispose();
line.material.dispose();
_connectionLines.splice(i, 1);
}
}
// Recreate lines for current connections
const obj = _memoryObjects[memId];
if (!obj || !obj.data.connections) return;
obj.data.connections.forEach(targetId => {
const target = _memoryObjects[targetId];
if (target) _createConnectionLine(obj, target);
});
}
return { ring, disc, glowDisc, sprite };
} }
// ─── PLACE A MEMORY ────────────────────────────────── // ─── PLACE A MEMORY ──────────────────────────────────
@@ -252,6 +368,10 @@ const SpatialMemory = (() => {
_drawConnections(mem.id, mem.connections); _drawConnections(mem.id, mem.connections);
} }
if (mem.entity) {
_drawEntityLines(mem.id, mem);
}
_dirty = true; _dirty = true;
saveToStorage(); saveToStorage();
console.info('[Mnemosyne] Spatial memory placed:', mem.id, 'in', region.label); console.info('[Mnemosyne] Spatial memory placed:', mem.id, 'in', region.label);
@@ -298,6 +418,77 @@ const SpatialMemory = (() => {
}); });
} }
// ─── ENTITY RESOLUTION LINES (#1167) ──────────────────
// Draw lines between crystals that share an entity or are related entities.
// Same entity → thin blue line. Related entities → thin purple dashed line.
function _drawEntityLines(memId, mem) {
if (!mem.entity) return;
const src = _memoryObjects[memId];
if (!src) return;
Object.entries(_memoryObjects).forEach(([otherId, other]) => {
if (otherId === memId) return;
const otherData = other.data;
if (!otherData.entity) return;
let lineType = null;
if (otherData.entity === mem.entity) {
lineType = 'same_entity';
} else if (mem.related_entities && mem.related_entities.includes(otherData.entity)) {
lineType = 'related';
} else if (otherData.related_entities && otherData.related_entities.includes(mem.entity)) {
lineType = 'related';
}
if (!lineType) return;
// Deduplicate — only draw from lower ID to higher
if (memId > otherId) return;
const points = [src.mesh.position.clone(), other.mesh.position.clone()];
const geo = new THREE.BufferGeometry().setFromPoints(points);
let mat;
if (lineType === 'same_entity') {
mat = new THREE.LineBasicMaterial({ color: 0x4488ff, transparent: true, opacity: 0.35 });
} else {
mat = new THREE.LineDashedMaterial({ color: 0x9966ff, dashSize: 0.3, gapSize: 0.2, transparent: true, opacity: 0.25 });
const line = new THREE.Line(geo, mat);
line.computeLineDistances();
line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
_scene.add(line);
_entityLines.push(line);
return;
}
const line = new THREE.Line(geo, mat);
line.userData = { type: 'entity_line', from: memId, to: otherId, lineType };
_scene.add(line);
_entityLines.push(line);
});
}
function _updateEntityLines() {
if (!_camera) return;
const camPos = _camera.position;
_entityLines.forEach(line => {
// Compute midpoint of line
const posArr = line.geometry.attributes.position.array;
const mx = (posArr[0] + posArr[3]) / 2;
const my = (posArr[1] + posArr[4]) / 2;
const mz = (posArr[2] + posArr[5]) / 2;
const dist = camPos.distanceTo(new THREE.Vector3(mx, my, mz));
if (dist > ENTITY_LOD_DIST) {
line.visible = false;
} else {
line.visible = true;
// Fade based on distance
const fade = Math.max(0, 1 - (dist / ENTITY_LOD_DIST));
const baseOpacity = line.userData.lineType === 'same_entity' ? 0.35 : 0.25;
line.material.opacity = baseOpacity * fade;
}
});
}
// ─── REMOVE A MEMORY ───────────────────────────────── // ─── REMOVE A MEMORY ─────────────────────────────────
function removeMemory(memId) { function removeMemory(memId) {
const obj = _memoryObjects[memId]; const obj = _memoryObjects[memId];
@@ -317,6 +508,16 @@ const SpatialMemory = (() => {
} }
} }
for (let i = _entityLines.length - 1; i >= 0; i--) {
const line = _entityLines[i];
if (line.userData.from === memId || line.userData.to === memId) {
if (line.parent) line.parent.remove(line);
line.geometry.dispose();
line.material.dispose();
_entityLines.splice(i, 1);
}
}
delete _memoryObjects[memId]; delete _memoryObjects[memId];
_dirty = true; _dirty = true;
saveToStorage(); saveToStorage();
@@ -342,6 +543,8 @@ const SpatialMemory = (() => {
} }
}); });
_updateEntityLines();
Object.values(_regionMarkers).forEach(marker => { Object.values(_regionMarkers).forEach(marker => {
if (marker.ring && marker.ring.material) { if (marker.ring && marker.ring.material) {
marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05; marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05;
@@ -652,13 +855,18 @@ const SpatialMemory = (() => {
return _selectedId; return _selectedId;
} }
// ─── CAMERA REFERENCE (for entity line LOD) ─────────
function setCamera(camera) {
_camera = camera;
}
return { return {
init, placeMemory, removeMemory, update, init, placeMemory, removeMemory, update, importMemories, updateMemory,
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories, getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId, getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
exportIndex, importIndex, searchNearby, REGIONS, exportIndex, importIndex, searchNearby, REGIONS,
saveToStorage, loadFromStorage, clearStorage, saveToStorage, loadFromStorage, clearStorage,
runGravityLayout runGravityLayout, setCamera
}; };
})(); })();

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@@ -0,0 +1,205 @@
// ═══════════════════════════════════════════
// PROJECT MNEMOSYNE — TIMELINE SCRUBBER
// ═══════════════════════════════════════════
//
// Horizontal timeline bar overlay for scrolling through fact history.
// Crystals outside the visible time window fade out.
//
// Issue: #1169
// ═══════════════════════════════════════════
const TimelineScrubber = (() => {
let _container = null;
let _bar = null;
let _handle = null;
let _labels = null;
let _spatialMemory = null;
let _rangeStart = 0; // 0-1 normalized
let _rangeEnd = 1; // 0-1 normalized
let _minTimestamp = null;
let _maxTimestamp = null;
let _active = false;
const PRESETS = {
'hour': { label: 'Last Hour', ms: 3600000 },
'day': { label: 'Last Day', ms: 86400000 },
'week': { label: 'Last Week', ms: 604800000 },
'all': { label: 'All Time', ms: Infinity }
};
// ─── INIT ──────────────────────────────────────────
function init(spatialMemory) {
_spatialMemory = spatialMemory;
_buildDOM();
_computeTimeRange();
console.info('[Mnemosyne] Timeline scrubber initialized');
}
function _buildDOM() {
_container = document.createElement('div');
_container.id = 'mnemosyne-timeline';
_container.style.cssText = `
position: fixed; bottom: 0; left: 0; right: 0; height: 48px;
background: rgba(5, 5, 16, 0.85); border-top: 1px solid #1a2a4a;
z-index: 1000; display: flex; align-items: center; padding: 0 16px;
font-family: monospace; font-size: 12px; color: #8899aa;
backdrop-filter: blur(8px); transition: opacity 0.3s;
`;
// Preset buttons
const presetDiv = document.createElement('div');
presetDiv.style.cssText = 'display: flex; gap: 8px; margin-right: 16px;';
Object.entries(PRESETS).forEach(([key, preset]) => {
const btn = document.createElement('button');
btn.textContent = preset.label;
btn.style.cssText = `
background: #0a0f28; border: 1px solid #1a2a4a; color: #4af0c0;
padding: 4px 8px; cursor: pointer; font-family: monospace; font-size: 11px;
border-radius: 3px; transition: background 0.2s;
`;
btn.onmouseenter = () => btn.style.background = '#1a2a4a';
btn.onmouseleave = () => btn.style.background = '#0a0f28';
btn.onclick = () => _applyPreset(key);
presetDiv.appendChild(btn);
});
_container.appendChild(presetDiv);
// Timeline bar
_bar = document.createElement('div');
_bar.style.cssText = `
flex: 1; height: 20px; background: #0a0f28; border: 1px solid #1a2a4a;
border-radius: 3px; position: relative; cursor: pointer; margin: 0 8px;
`;
// Handle (draggable range selector)
_handle = document.createElement('div');
_handle.style.cssText = `
position: absolute; top: 0; left: 0%; width: 100%; height: 100%;
background: rgba(74, 240, 192, 0.15); border-left: 2px solid #4af0c0;
border-right: 2px solid #4af0c0; cursor: ew-resize;
`;
_bar.appendChild(_handle);
_container.appendChild(_bar);
// Labels
_labels = document.createElement('div');
_labels.style.cssText = 'min-width: 200px; text-align: right; font-size: 11px;';
_labels.textContent = 'All Time';
_container.appendChild(_labels);
// Drag handling
let dragging = null;
_handle.addEventListener('mousedown', (e) => {
dragging = { startX: e.clientX, startLeft: parseFloat(_handle.style.left) || 0, startWidth: parseFloat(_handle.style.width) || 100 };
e.preventDefault();
});
document.addEventListener('mousemove', (e) => {
if (!dragging) return;
const barRect = _bar.getBoundingClientRect();
const dx = (e.clientX - dragging.startX) / barRect.width * 100;
let newLeft = Math.max(0, Math.min(100 - dragging.startWidth, dragging.startLeft + dx));
_handle.style.left = newLeft + '%';
_rangeStart = newLeft / 100;
_rangeEnd = (newLeft + dragging.startWidth) / 100;
_applyFilter();
});
document.addEventListener('mouseup', () => { dragging = null; });
document.body.appendChild(_container);
}
function _computeTimeRange() {
if (!_spatialMemory) return;
const memories = _spatialMemory.getAllMemories();
if (memories.length === 0) return;
let min = Infinity, max = -Infinity;
memories.forEach(m => {
const t = new Date(m.timestamp || 0).getTime();
if (t < min) min = t;
if (t > max) max = t;
});
_minTimestamp = min;
_maxTimestamp = max;
}
function _applyPreset(key) {
const preset = PRESETS[key];
if (!preset) return;
if (preset.ms === Infinity) {
_rangeStart = 0;
_rangeEnd = 1;
} else {
const now = Date.now();
const range = _maxTimestamp - _minTimestamp;
if (range <= 0) return;
const cutoff = now - preset.ms;
_rangeStart = Math.max(0, (cutoff - _minTimestamp) / range);
_rangeEnd = 1;
}
_handle.style.left = (_rangeStart * 100) + '%';
_handle.style.width = ((_rangeEnd - _rangeStart) * 100) + '%';
_labels.textContent = preset.label;
_applyFilter();
}
function _applyFilter() {
if (!_spatialMemory) return;
const range = _maxTimestamp - _minTimestamp;
if (range <= 0) return;
const startMs = _minTimestamp + range * _rangeStart;
const endMs = _minTimestamp + range * _rangeEnd;
_spatialMemory.getCrystalMeshes().forEach(mesh => {
const ts = new Date(mesh.userData.createdAt || 0).getTime();
if (ts >= startMs && ts <= endMs) {
mesh.visible = true;
// Smooth restore
if (mesh.material) mesh.material.opacity = mesh.userData._savedOpacity || mesh.material.opacity;
} else {
// Fade out
if (mesh.material) {
mesh.userData._savedOpacity = mesh.userData._savedOpacity || mesh.material.opacity;
mesh.material.opacity = 0.02;
}
}
});
// Update label with date range
const startStr = new Date(startMs).toLocaleDateString();
const endStr = new Date(endMs).toLocaleDateString();
_labels.textContent = startStr + ' — ' + endStr;
}
function update() {
_computeTimeRange();
}
function show() {
if (_container) _container.style.display = 'flex';
_active = true;
}
function hide() {
if (_container) _container.style.display = 'none';
_active = false;
// Restore all crystals
if (_spatialMemory) {
_spatialMemory.getCrystalMeshes().forEach(mesh => {
mesh.visible = true;
if (mesh.material && mesh.userData._savedOpacity) {
mesh.material.opacity = mesh.userData._savedOpacity;
}
});
}
}
function isActive() { return _active; }
return { init, update, show, hide, isActive };
})();
export { TimelineScrubber };

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"""nexus.mnemosyne — The Living Holographic Archive.
Phase 1: Foundation — core archive, entry model, holographic linker,
ingestion pipeline, and CLI.
Builds on MemPalace vector memory to create interconnected meaning:
entries auto-reference related entries via semantic similarity,
forming a living archive that surfaces relevant context autonomously.
"""
from __future__ import annotations
from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.entry import ArchiveEntry
from nexus.mnemosyne.linker import HolographicLinker
from nexus.mnemosyne.ingest import ingest_from_mempalace, ingest_event
__all__ = [
"MnemosyneArchive",
"ArchiveEntry",
"HolographicLinker",
"ingest_from_mempalace",
"ingest_event",
]

114
nexus/mnemosyne/archive.py Normal file
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"""MnemosyneArchive — core archive class.
The living holographic archive. Stores entries, maintains links,
and provides query interfaces for retrieving connected knowledge.
"""
from __future__ import annotations
import json
from pathlib import Path
from typing import Optional
from nexus.mnemosyne.entry import ArchiveEntry
from nexus.mnemosyne.linker import HolographicLinker
class MnemosyneArchive:
"""The holographic archive — stores and links entries.
Phase 1 uses JSON file storage. Phase 2 will integrate with
MemPalace (ChromaDB) for vector-semantic search.
"""
def __init__(self, archive_path: Optional[Path] = None):
self.path = archive_path or Path.home() / ".hermes" / "mnemosyne" / "archive.json"
self.path.parent.mkdir(parents=True, exist_ok=True)
self.linker = HolographicLinker()
self._entries: dict[str, ArchiveEntry] = {}
self._load()
def _load(self):
if self.path.exists():
try:
with open(self.path) as f:
data = json.load(f)
for entry_data in data.get("entries", []):
entry = ArchiveEntry.from_dict(entry_data)
self._entries[entry.id] = entry
except (json.JSONDecodeError, KeyError):
pass # Start fresh on corrupt data
def _save(self):
data = {
"entries": [e.to_dict() for e in self._entries.values()],
"count": len(self._entries),
}
with open(self.path, "w") as f:
json.dump(data, f, indent=2)
def add(self, entry: ArchiveEntry, auto_link: bool = True) -> ArchiveEntry:
"""Add an entry to the archive. Auto-links to related entries."""
self._entries[entry.id] = entry
if auto_link:
self.linker.apply_links(entry, list(self._entries.values()))
self._save()
return entry
def get(self, entry_id: str) -> Optional[ArchiveEntry]:
return self._entries.get(entry_id)
def search(self, query: str, limit: int = 10) -> list[ArchiveEntry]:
"""Simple keyword search across titles and content."""
query_tokens = set(query.lower().split())
scored = []
for entry in self._entries.values():
text = f"{entry.title} {entry.content} {' '.join(entry.topics)}".lower()
hits = sum(1 for t in query_tokens if t in text)
if hits > 0:
scored.append((hits, entry))
scored.sort(key=lambda x: x[0], reverse=True)
return [e for _, e in scored[:limit]]
def get_linked(self, entry_id: str, depth: int = 1) -> list[ArchiveEntry]:
"""Get entries linked to a given entry, up to specified depth."""
visited = set()
frontier = {entry_id}
result = []
for _ in range(depth):
next_frontier = set()
for eid in frontier:
if eid in visited:
continue
visited.add(eid)
entry = self._entries.get(eid)
if entry:
for linked_id in entry.links:
if linked_id not in visited:
linked = self._entries.get(linked_id)
if linked:
result.append(linked)
next_frontier.add(linked_id)
frontier = next_frontier
return result
def by_topic(self, topic: str) -> list[ArchiveEntry]:
"""Get all entries tagged with a topic."""
topic_lower = topic.lower()
return [e for e in self._entries.values() if topic_lower in [t.lower() for t in e.topics]]
@property
def count(self) -> int:
return len(self._entries)
def stats(self) -> dict:
total_links = sum(len(e.links) for e in self._entries.values())
topics = set()
for e in self._entries.values():
topics.update(e.topics)
return {
"entries": len(self._entries),
"total_links": total_links,
"unique_topics": len(topics),
"topics": sorted(topics),
}

90
nexus/mnemosyne/cli.py Normal file
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"""CLI interface for Mnemosyne.
Provides: mnemosyne ingest, mnemosyne search, mnemosyne link, mnemosyne stats
"""
from __future__ import annotations
import argparse
import json
import sys
from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.entry import ArchiveEntry
from nexus.mnemosyne.ingest import ingest_event
def cmd_stats(args):
archive = MnemosyneArchive()
stats = archive.stats()
print(json.dumps(stats, indent=2))
def cmd_search(args):
archive = MnemosyneArchive()
results = archive.search(args.query, limit=args.limit)
if not results:
print("No results found.")
return
for entry in results:
linked = len(entry.links)
print(f"[{entry.id[:8]}] {entry.title}")
print(f" Source: {entry.source} | Topics: {', '.join(entry.topics)} | Links: {linked}")
print(f" {entry.content[:120]}...")
print()
def cmd_ingest(args):
archive = MnemosyneArchive()
entry = ingest_event(
archive,
title=args.title,
content=args.content,
topics=args.topics.split(",") if args.topics else [],
)
print(f"Ingested: [{entry.id[:8]}] {entry.title} ({len(entry.links)} links)")
def cmd_link(args):
archive = MnemosyneArchive()
entry = archive.get(args.entry_id)
if not entry:
print(f"Entry not found: {args.entry_id}")
sys.exit(1)
linked = archive.get_linked(entry.id, depth=args.depth)
if not linked:
print("No linked entries found.")
return
for e in linked:
print(f" [{e.id[:8]}] {e.title} (source: {e.source})")
def main():
parser = argparse.ArgumentParser(prog="mnemosyne", description="The Living Holographic Archive")
sub = parser.add_subparsers(dest="command")
sub.add_parser("stats", help="Show archive statistics")
s = sub.add_parser("search", help="Search the archive")
s.add_argument("query", help="Search query")
s.add_argument("-n", "--limit", type=int, default=10)
i = sub.add_parser("ingest", help="Ingest a new entry")
i.add_argument("--title", required=True)
i.add_argument("--content", required=True)
i.add_argument("--topics", default="", help="Comma-separated topics")
l = sub.add_parser("link", help="Show linked entries")
l.add_argument("entry_id", help="Entry ID (or prefix)")
l.add_argument("-d", "--depth", type=int, default=1)
args = parser.parse_args()
if not args.command:
parser.print_help()
sys.exit(1)
{"stats": cmd_stats, "search": cmd_search, "ingest": cmd_ingest, "link": cmd_link}[args.command](args)
if __name__ == "__main__":
main()

44
nexus/mnemosyne/entry.py Normal file
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@@ -0,0 +1,44 @@
"""Archive entry model for Mnemosyne.
Each entry is a node in the holographic graph — a piece of meaning
with metadata, content, and links to related entries.
"""
from __future__ import annotations
from dataclasses import dataclass, field
from datetime import datetime, timezone
from typing import Optional
import uuid
@dataclass
class ArchiveEntry:
"""A single node in the Mnemosyne holographic archive."""
id: str = field(default_factory=lambda: str(uuid.uuid4()))
title: str = ""
content: str = ""
source: str = "" # "mempalace", "event", "manual", etc.
source_ref: Optional[str] = None # original MemPalace ID, event URI, etc.
topics: list[str] = field(default_factory=list)
metadata: dict = field(default_factory=dict)
created_at: str = field(default_factory=lambda: datetime.now(timezone.utc).isoformat())
links: list[str] = field(default_factory=list) # IDs of related entries
def to_dict(self) -> dict:
return {
"id": self.id,
"title": self.title,
"content": self.content,
"source": self.source,
"source_ref": self.source_ref,
"topics": self.topics,
"metadata": self.metadata,
"created_at": self.created_at,
"links": self.links,
}
@classmethod
def from_dict(cls, data: dict) -> ArchiveEntry:
return cls(**{k: v for k, v in data.items() if k in cls.__dataclass_fields__})

62
nexus/mnemosyne/ingest.py Normal file
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@@ -0,0 +1,62 @@
"""Ingestion pipeline — feeds data into the archive.
Supports ingesting from MemPalace, raw events, and manual entries.
"""
from __future__ import annotations
from typing import Optional
from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.entry import ArchiveEntry
def ingest_from_mempalace(
archive: MnemosyneArchive,
mempalace_entries: list[dict],
) -> int:
"""Ingest entries from a MemPalace export.
Each dict should have at least: content, metadata (optional).
Returns count of new entries added.
"""
added = 0
for mp_entry in mempalace_entries:
content = mp_entry.get("content", "")
metadata = mp_entry.get("metadata", {})
source_ref = mp_entry.get("id", "")
# Skip if already ingested
if any(e.source_ref == source_ref for e in archive._entries.values()):
continue
entry = ArchiveEntry(
title=metadata.get("title", content[:80]),
content=content,
source="mempalace",
source_ref=source_ref,
topics=metadata.get("topics", []),
metadata=metadata,
)
archive.add(entry)
added += 1
return added
def ingest_event(
archive: MnemosyneArchive,
title: str,
content: str,
topics: Optional[list[str]] = None,
source: str = "event",
metadata: Optional[dict] = None,
) -> ArchiveEntry:
"""Ingest a single event into the archive."""
entry = ArchiveEntry(
title=title,
content=content,
source=source,
topics=topics or [],
metadata=metadata or {},
)
return archive.add(entry)

73
nexus/mnemosyne/linker.py Normal file
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@@ -0,0 +1,73 @@
"""Holographic link engine.
Computes semantic similarity between archive entries and creates
bidirectional links, forming the holographic graph structure.
"""
from __future__ import annotations
from typing import Optional
from nexus.mnemosyne.entry import ArchiveEntry
class HolographicLinker:
"""Links archive entries via semantic similarity.
Phase 1 uses simple keyword overlap as the similarity metric.
Phase 2 will integrate ChromaDB embeddings from MemPalace.
"""
def __init__(self, similarity_threshold: float = 0.15):
self.threshold = similarity_threshold
def compute_similarity(self, a: ArchiveEntry, b: ArchiveEntry) -> float:
"""Compute similarity score between two entries.
Returns float in [0, 1]. Phase 1: Jaccard similarity on
combined title+content tokens. Phase 2: cosine similarity
on ChromaDB embeddings.
"""
tokens_a = self._tokenize(f"{a.title} {a.content}")
tokens_b = self._tokenize(f"{b.title} {b.content}")
if not tokens_a or not tokens_b:
return 0.0
intersection = tokens_a & tokens_b
union = tokens_a | tokens_b
return len(intersection) / len(union)
def find_links(self, entry: ArchiveEntry, candidates: list[ArchiveEntry]) -> list[tuple[str, float]]:
"""Find entries worth linking to.
Returns list of (entry_id, similarity_score) tuples above threshold.
"""
results = []
for candidate in candidates:
if candidate.id == entry.id:
continue
score = self.compute_similarity(entry, candidate)
if score >= self.threshold:
results.append((candidate.id, score))
results.sort(key=lambda x: x[1], reverse=True)
return results
def apply_links(self, entry: ArchiveEntry, candidates: list[ArchiveEntry]) -> int:
"""Auto-link an entry to related entries. Returns count of new links."""
matches = self.find_links(entry, candidates)
new_links = 0
for eid, score in matches:
if eid not in entry.links:
entry.links.append(eid)
new_links += 1
# Bidirectional
for c in candidates:
if c.id == eid and entry.id not in c.links:
c.links.append(entry.id)
return new_links
@staticmethod
def _tokenize(text: str) -> set[str]:
"""Simple whitespace + punctuation tokenizer."""
import re
tokens = set(re.findall(r"\w+", text.lower()))
# Remove very short tokens
return {t for t in tokens if len(t) > 2}

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@@ -0,0 +1,73 @@
"""Tests for Mnemosyne archive core."""
import json
import tempfile
from pathlib import Path
from nexus.mnemosyne.entry import ArchiveEntry
from nexus.mnemosyne.linker import HolographicLinker
from nexus.mnemosyne.archive import MnemosyneArchive
from nexus.mnemosyne.ingest import ingest_event, ingest_from_mempalace
def test_entry_roundtrip():
e = ArchiveEntry(title="Test", content="Hello world", topics=["test"])
d = e.to_dict()
e2 = ArchiveEntry.from_dict(d)
assert e2.id == e.id
assert e2.title == "Test"
def test_linker_similarity():
linker = HolographicLinker()
a = ArchiveEntry(title="Python coding", content="Writing Python scripts for automation")
b = ArchiveEntry(title="Python scripting", content="Automating tasks with Python scripts")
c = ArchiveEntry(title="Cooking recipes", content="How to make pasta carbonara")
assert linker.compute_similarity(a, b) > linker.compute_similarity(a, c)
def test_archive_add_and_search():
with tempfile.TemporaryDirectory() as tmp:
path = Path(tmp) / "test_archive.json"
archive = MnemosyneArchive(archive_path=path)
ingest_event(archive, title="First entry", content="Hello archive", topics=["test"])
ingest_event(archive, title="Second entry", content="Another record", topics=["test", "demo"])
assert archive.count == 2
results = archive.search("hello")
assert len(results) == 1
assert results[0].title == "First entry"
def test_archive_auto_linking():
with tempfile.TemporaryDirectory() as tmp:
path = Path(tmp) / "test_archive.json"
archive = MnemosyneArchive(archive_path=path)
e1 = ingest_event(archive, title="Python automation", content="Building automation tools in Python")
e2 = ingest_event(archive, title="Python scripting", content="Writing automation scripts using Python")
# Both should be linked due to shared tokens
assert len(e1.links) > 0 or len(e2.links) > 0
def test_ingest_from_mempalace():
with tempfile.TemporaryDirectory() as tmp:
path = Path(tmp) / "test_archive.json"
archive = MnemosyneArchive(archive_path=path)
mp_entries = [
{"id": "mp-1", "content": "Test memory content", "metadata": {"title": "Test", "topics": ["demo"]}},
{"id": "mp-2", "content": "Another memory", "metadata": {"title": "Memory 2"}},
]
count = ingest_from_mempalace(archive, mp_entries)
assert count == 2
assert archive.count == 2
def test_archive_persistence():
with tempfile.TemporaryDirectory() as tmp:
path = Path(tmp) / "test_archive.json"
archive1 = MnemosyneArchive(archive_path=path)
ingest_event(archive1, title="Persistent", content="Should survive reload")
archive2 = MnemosyneArchive(archive_path=path)
assert archive2.count == 1
results = archive2.search("persistent")
assert len(results) == 1

View File

@@ -17,7 +17,7 @@
"id": "bannerlord", "id": "bannerlord",
"name": "Bannerlord", "name": "Bannerlord",
"description": "Calradia battle harness. Massive armies, tactical command.", "description": "Calradia battle harness. Massive armies, tactical command.",
"status": "active", "status": "downloaded",
"color": "#ffd700", "color": "#ffd700",
"position": { "x": -15, "y": 0, "z": -10 }, "position": { "x": -15, "y": 0, "z": -10 },
"rotation": { "y": 0.5 }, "rotation": { "y": 0.5 },
@@ -25,13 +25,20 @@
"world_category": "strategy-rpg", "world_category": "strategy-rpg",
"environment": "production", "environment": "production",
"access_mode": "operator", "access_mode": "operator",
"readiness_state": "active", "readiness_state": "downloaded",
"readiness_steps": {
"downloaded": { "label": "Downloaded", "done": true },
"runtime_ready": { "label": "Runtime Ready", "done": false },
"launched": { "label": "Launched", "done": false },
"harness_bridged": { "label": "Harness Bridged", "done": false }
},
"blocked_reason": null,
"telemetry_source": "hermes-harness:bannerlord", "telemetry_source": "hermes-harness:bannerlord",
"owner": "Timmy", "owner": "Timmy",
"app_id": 261550, "app_id": 261550,
"window_title": "Mount & Blade II: Bannerlord", "window_title": "Mount & Blade II: Bannerlord",
"destination": { "destination": {
"url": "https://bannerlord.timmy.foundation", "url": null,
"type": "harness", "type": "harness",
"action_label": "Enter Calradia", "action_label": "Enter Calradia",
"params": { "world": "calradia" } "params": { "world": "calradia" }

62
provenance.json Normal file
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@@ -0,0 +1,62 @@
{
"generated_at": "2026-04-11T01:14:54.632326+00:00",
"repo": "Timmy_Foundation/the-nexus",
"git": {
"commit": "d408d2c365a9efc0c1e3a9b38b9cc4eed75695c5",
"branch": "mimo/build/issue-686",
"remote": "https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus.git",
"dirty": true
},
"files": {
"index.html": {
"sha256": "71ba27afe8b6b42a09efe09d2b3017599392ddc3bc02543b31c2277dfb0b82cc",
"size": 25933
},
"app.js": {
"sha256": "2b765a724a0fcda29abd40ba921bc621d2699f11d0ba14cf1579cbbdafdc5cd5",
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},
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},
"manifest.json": {
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"size": 495
},
"nexus/components/spatial-memory.js": {
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"size": 32782
},
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"size": 15113
},
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"size": 14216
}
},
"missing": [],
"file_count": 12
}

27
scripts/guardrails.sh Normal file
View File

@@ -0,0 +1,27 @@
#!/bin/bash
# [Mnemosyne] Agent Guardrails — The Nexus
# Validates code integrity and scans for secrets before deployment.
echo "--- [Mnemosyne] Running Guardrails ---"
# 1. Syntax Checks
echo "[1/3] Validating syntax..."
for f in ; do
node --check "$f" || { echo "Syntax error in $f"; exit 1; }
done
echo "Syntax OK."
# 2. JSON/YAML Validation
echo "[2/3] Validating configs..."
for f in ; do
node -e "JSON.parse(require('fs').readFileSync('$f'))" || { echo "Invalid JSON: $f"; exit 1; }
done
echo "Configs OK."
# 3. Secret Scan
echo "[3/3] Scanning for secrets..."
grep -rE "AI_|TOKEN|KEY|SECRET" . --exclude-dir=node_modules --exclude=guardrails.sh | grep -v "process.env" && {
echo "WARNING: Potential secrets found!"
} || echo "No secrets detected."
echo "--- Guardrails Passed ---"

26
scripts/smoke.mjs Normal file
View File

@@ -0,0 +1,26 @@
/**
* [Mnemosyne] Smoke Test — The Nexus
* Verifies core components are loadable and basic state is consistent.
*/
import { SpatialMemory } from '../nexus/components/spatial-memory.js';
import { MemoryOptimizer } from '../nexus/components/memory-optimizer.js';
console.log('--- [Mnemosyne] Running Smoke Test ---');
// 1. Verify Components
if (!SpatialMemory || !MemoryOptimizer) {
console.error('Failed to load core components');
process.exit(1);
}
console.log('Components loaded.');
// 2. Verify Regions
const regions = Object.keys(SpatialMemory.REGIONS || {});
if (regions.length < 5) {
console.error('SpatialMemory regions incomplete:', regions);
process.exit(1);
}
console.log('Regions verified:', regions.join(', '));
console.log('--- Smoke Test Passed ---');

683
style.css
View File

@@ -1224,359 +1224,492 @@ canvas#nexus-canvas {
.pse-status { color: #4af0c0; font-weight: 600; } .pse-status { color: #4af0c0; font-weight: 600; }
/* ═══════════════════════════════════════════ /* ═══════════════════════════════════════════
MNEMOSYNE — MEMORY CRYSTAL INSPECTION PANEL MNEMOSYNE — Memory Activity Feed
═══════════════════════════════════════════ */ ═══════════════════════════════════════════ */
.memory-panel { .memory-feed {
position: fixed; position: fixed;
top: 50%; bottom: 20px;
right: 24px; left: 20px;
transform: translateY(-50%); width: 320px;
z-index: 120; background: rgba(10, 15, 40, 0.92);
animation: memoryPanelIn 0.22s ease-out forwards;
}
.memory-panel-fade-out {
animation: memoryPanelOut 0.18s ease-in forwards !important;
}
@keyframes memoryPanelIn {
from { opacity: 0; transform: translateY(-50%) translateX(16px); }
to { opacity: 1; transform: translateY(-50%) translateX(0); }
}
@keyframes memoryPanelOut {
from { opacity: 1; }
to { opacity: 0; transform: translateY(-50%) translateX(12px); }
}
.memory-panel-content {
width: 340px;
background: rgba(8, 8, 24, 0.92);
backdrop-filter: blur(12px);
border: 1px solid rgba(74, 240, 192, 0.25); border: 1px solid rgba(74, 240, 192, 0.25);
border-radius: 12px; border-radius: 10px;
padding: 16px; backdrop-filter: blur(12px);
box-shadow: 0 0 30px rgba(74, 240, 192, 0.08), 0 8px 32px rgba(0, 0, 0, 0.4); -webkit-backdrop-filter: blur(12px);
z-index: 900;
font-family: 'JetBrains Mono', monospace;
animation: memoryFeedIn 0.3s ease-out;
} }
.memory-panel-header { @keyframes memoryFeedIn {
from { opacity: 0; transform: translateY(10px); }
to { opacity: 1; transform: translateY(0); }
}
.memory-feed-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 8px 12px;
border-bottom: 1px solid rgba(74, 240, 192, 0.15);
}
.memory-feed-title {
color: #4af0c0;
font-size: 12px;
font-weight: 600;
letter-spacing: 0.5px;
}
.memory-feed-actions {
display: flex;
gap: 8px;
align-items: center;
}
.memory-feed-clear {
background: rgba(74, 240, 192, 0.1);
border: 1px solid rgba(74, 240, 192, 0.3);
color: #4af0c0;
font-size: 10px;
padding: 2px 6px;
border-radius: 4px;
cursor: pointer;
transition: all 0.2s;
font-family: inherit;
}
.memory-feed-clear:hover {
background: rgba(74, 240, 192, 0.2);
border-color: #4af0c0;
}
.memory-feed-toggle {
background: none;
border: none;
color: rgba(255, 255, 255, 0.4);
cursor: pointer;
font-size: 14px;
padding: 0 4px;
}
.memory-feed-toggle:hover { color: #fff; }
.memory-feed-list {
max-height: 200px;
overflow-y: auto;
padding: 6px 0;
}
.memory-feed-entry {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 6px; gap: 8px;
margin-bottom: 10px; padding: 6px 12px;
padding-bottom: 10px; font-size: 11px;
border-bottom: 1px solid rgba(255, 255, 255, 0.06); color: rgba(255, 255, 255, 0.75);
transition: background 0.2s;
}
.memory-feed-entry:hover {
background: rgba(255, 255, 255, 0.05);
} }
.memory-panel-region-dot { .memory-feed-dot {
width: 10px; width: 8px;
height: 10px; height: 8px;
border-radius: 50%; border-radius: 50%;
flex-shrink: 0; flex-shrink: 0;
} }
.memory-panel-region { .memory-feed-action {
font-family: var(--font-display, monospace); flex-shrink: 0;
font-size: 11px; font-size: 12px;
letter-spacing: 0.15em; }
color: var(--color-primary, #4af0c0);
text-transform: uppercase; .memory-feed-content {
flex: 1; flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
} }
.memory-panel-close { .memory-feed-time {
background: none; flex-shrink: 0;
border: 1px solid rgba(255, 255, 255, 0.1); color: rgba(255, 255, 255, 0.3);
color: var(--color-text-muted, #888); font-size: 10px;
font-size: 14px;
cursor: pointer;
width: 24px;
height: 24px;
border-radius: 6px;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.15s;
} }
.memory-panel-close:hover { .memory-feed-place { border-left: 2px solid #4af0c0; }
background: rgba(255, 255, 255, 0.05); .memory-feed-remove { border-left: 2px solid #ff4466; }
color: #fff; .memory-feed-update { border-left: 2px solid #ffd700; }
} .memory-feed-sync { border-left: 2px solid #7b5cff; }
.memory-panel-body { /* ── Archive Health Dashboard (issue #1210) ─────────────────────────── */
font-size: 14px; .archive-health-dashboard {
line-height: 1.6; position: fixed;
color: var(--color-text, #ccc); top: 50%;
margin-bottom: 14px; left: 50%;
max-height: 120px; transform: translate(-50%, -50%);
width: 420px;
max-height: 80vh;
overflow-y: auto; overflow-y: auto;
word-break: break-word; background: rgba(10, 15, 40, 0.95);
border: 1px solid rgba(74, 240, 192, 0.35);
border-radius: 12px;
backdrop-filter: blur(16px);
-webkit-backdrop-filter: blur(16px);
z-index: 1100;
font-family: 'JetBrains Mono', monospace;
box-shadow: 0 0 40px rgba(74, 240, 192, 0.12), 0 0 80px rgba(123, 92, 255, 0.08);
animation: archiveDashIn 0.25s ease-out;
} }
.memory-panel-meta { @keyframes archiveDashIn {
from { opacity: 0; transform: translate(-50%, -48%) scale(0.97); }
to { opacity: 1; transform: translate(-50%, -50%) scale(1); }
}
.archive-health-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 12px 16px;
border-bottom: 1px solid rgba(74, 240, 192, 0.2);
}
.archive-health-title {
color: #4af0c0;
font-size: 13px;
font-weight: 700;
letter-spacing: 1.5px;
text-transform: uppercase;
}
.archive-health-close {
background: none;
border: none;
color: rgba(255, 255, 255, 0.4);
font-size: 16px;
cursor: pointer;
padding: 0 4px;
line-height: 1;
transition: color 0.2s;
}
.archive-health-close:hover { color: #fff; }
.archive-health-content {
padding: 14px 16px;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 5px; gap: 14px;
font-size: 11px;
} }
.memory-meta-row { .ah-section-label {
display: flex; color: rgba(255, 255, 255, 0.4);
gap: 8px;
align-items: baseline;
}
.memory-meta-label {
color: var(--color-text-muted, #666);
text-transform: uppercase;
letter-spacing: 0.08em;
min-width: 50px;
flex-shrink: 0;
}
.memory-meta-row span:last-child {
color: var(--color-text, #aaa);
word-break: break-all;
}
.memory-conn-tag {
display: inline-block;
background: rgba(74, 240, 192, 0.1);
border: 1px solid rgba(74, 240, 192, 0.2);
border-radius: 4px;
padding: 1px 6px;
font-size: 10px; font-size: 10px;
font-family: var(--font-mono, monospace); letter-spacing: 1.2px;
color: var(--color-primary, #4af0c0); text-transform: uppercase;
margin: 1px 2px; margin-bottom: 6px;
} }
.memory-conn-link { .ah-total {
cursor: pointer; display: flex;
transition: background 0.15s, border-color 0.15s; align-items: baseline;
gap: 8px;
} }
.memory-conn-link:hover { .ah-total-count {
background: rgba(74, 240, 192, 0.22); font-size: 36px;
border-color: rgba(74, 240, 192, 0.5);
color: #fff;
}
/* Entity name — large heading inside panel */
.memory-entity-name {
font-family: var(--font-display, monospace);
font-size: 17px;
font-weight: 700; font-weight: 700;
color: #fff; color: #4af0c0;
letter-spacing: 0.04em; line-height: 1;
margin-bottom: 8px;
text-transform: capitalize;
word-break: break-word;
} }
/* Category badge */ .ah-total-label {
.memory-category-badge { font-size: 12px;
font-family: var(--font-display, monospace); color: rgba(255, 255, 255, 0.5);
font-size: 9px;
letter-spacing: 0.12em;
font-weight: 700;
padding: 2px 6px;
border-radius: 4px;
border: 1px solid rgba(74, 240, 192, 0.3);
background: rgba(74, 240, 192, 0.12);
color: var(--color-primary, #4af0c0);
flex-shrink: 0;
} }
/* Trust score bar */ .ah-category-row {
.memory-trust-row {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 8px; gap: 8px;
margin-bottom: 12px; margin-bottom: 5px;
font-size: 11px;
} }
.memory-trust-bar { .ah-cat-dot {
width: 10px;
height: 10px;
border-radius: 2px;
flex-shrink: 0;
}
.ah-cat-label {
font-size: 11px;
color: rgba(255, 255, 255, 0.7);
flex: 1; flex: 1;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.ah-cat-bar-wrap {
flex: 2;
height: 5px; height: 5px;
background: rgba(255, 255, 255, 0.08); background: rgba(255, 255, 255, 0.08);
border-radius: 3px; border-radius: 3px;
overflow: hidden; overflow: hidden;
} }
.memory-trust-fill { .ah-cat-bar {
height: 100%; height: 100%;
border-radius: 3px; border-radius: 3px;
background: var(--color-primary, #4af0c0); transition: width 0.4s ease;
transition: width 0.35s ease;
} }
.memory-trust-value { .ah-cat-count {
color: var(--color-text-muted, #888); font-size: 11px;
min-width: 32px; color: rgba(255, 255, 255, 0.45);
min-width: 20px;
text-align: right; text-align: right;
} }
/* Pin button */ .ah-trust-row {
.memory-panel-pin {
background: none;
border: 1px solid rgba(255, 255, 255, 0.1);
color: var(--color-text-muted, #888);
font-size: 11px;
cursor: pointer;
width: 24px;
height: 24px;
border-radius: 6px;
display: flex; display: flex;
align-items: center; gap: 10px;
justify-content: center;
transition: all 0.15s;
flex-shrink: 0;
} }
.memory-panel-pin:hover { .ah-trust-band {
background: rgba(255, 255, 255, 0.05);
color: #fff;
}
.memory-panel-pin.pinned {
background: rgba(74, 240, 192, 0.15);
border-color: rgba(74, 240, 192, 0.4);
color: var(--color-primary, #4af0c0);
}
/* Related row — allow wrapping */
.memory-meta-row--related {
align-items: flex-start;
}
.memory-meta-row--related span:last-child {
flex-wrap: wrap;
display: flex;
gap: 2px;
}
/* ═══════════════════════════════════════════════════════
PROJECT MNEMOSYNE — SESSION ROOM HUD PANEL (#1171)
═══════════════════════════════════════════════════════ */
.session-room-panel {
position: fixed;
bottom: 24px;
left: 50%;
transform: translateX(-50%);
z-index: 125;
animation: sessionPanelIn 0.25s ease-out forwards;
}
.session-room-panel.session-panel-fade-out {
animation: sessionPanelOut 0.2s ease-in forwards !important;
}
@keyframes sessionPanelIn {
from { opacity: 0; transform: translateX(-50%) translateY(12px); }
to { opacity: 1; transform: translateX(-50%) translateY(0); }
}
@keyframes sessionPanelOut {
from { opacity: 1; }
to { opacity: 0; transform: translateX(-50%) translateY(10px); }
}
.session-room-panel-content {
min-width: 320px;
max-width: 480px;
background: rgba(8, 4, 28, 0.93);
backdrop-filter: blur(14px);
border: 1px solid rgba(123, 92, 255, 0.35);
border-radius: 12px;
padding: 14px 18px;
box-shadow: 0 0 32px rgba(123, 92, 255, 0.1), 0 8px 32px rgba(0, 0, 0, 0.45);
}
.session-room-header {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 8px;
padding-bottom: 8px;
border-bottom: 1px solid rgba(255, 255, 255, 0.07);
}
.session-room-icon {
font-size: 14px;
line-height: 1;
}
.session-room-title {
font-family: var(--font-display, monospace);
font-size: 11px;
letter-spacing: 0.18em;
color: #9b7cff;
text-transform: uppercase;
flex: 1; flex: 1;
background: rgba(255, 255, 255, 0.05);
border-radius: 8px;
padding: 8px 10px;
text-align: center;
} }
.session-room-close { .ah-trust-band-count {
background: none; font-size: 22px;
border: none; font-weight: 700;
color: rgba(255, 255, 255, 0.35);
cursor: pointer;
font-size: 14px;
padding: 0 2px;
line-height: 1; line-height: 1;
transition: color 0.15s;
} }
.session-room-close:hover { .ah-trust-band-label {
font-size: 9px;
letter-spacing: 0.8px;
color: rgba(255, 255, 255, 0.4);
margin-top: 3px;
text-transform: uppercase;
}
.ah-trust-high .ah-trust-band-count { color: #4af0c0; }
.ah-trust-mid .ah-trust-band-count { color: #ffd700; }
.ah-trust-low .ah-trust-band-count { color: #ff4466; }
.ah-timestamps {
display: flex;
flex-direction: column;
gap: 5px;
}
.ah-ts-row {
display: flex;
justify-content: space-between;
font-size: 11px;
}
.ah-ts-label {
color: rgba(255, 255, 255, 0.4);
}
.ah-ts-value {
color: rgba(255, 255, 255, 0.8); color: rgba(255, 255, 255, 0.8);
} }
.session-room-timestamp { .ah-entity-count {
font-family: var(--font-display, monospace); font-size: 24px;
font-size: 13px; font-weight: 700;
color: #c8b4ff; color: #7b5cff;
margin-bottom: 6px;
letter-spacing: 0.08em;
} }
.session-room-fact-count { .ah-entity-label {
font-size: 11px; font-size: 11px;
color: rgba(200, 180, 255, 0.55); color: rgba(255, 255, 255, 0.45);
margin-bottom: 10px; margin-left: 6px;
} }
.session-room-facts { .ah-hotkey-hint {
text-align: center;
font-size: 10px;
color: rgba(255, 255, 255, 0.2);
letter-spacing: 0.8px;
padding-top: 4px;
border-top: 1px solid rgba(255, 255, 255, 0.06);
}
/* ═══ MNEMOSYNE: Memory Filter Panel ═══ */
.memory-filter {
position: fixed;
top: 50%;
right: 20px;
transform: translateY(-50%);
width: 300px;
max-height: 70vh;
background: rgba(10, 12, 20, 0.92);
backdrop-filter: blur(16px);
-webkit-backdrop-filter: blur(16px);
border: 1px solid rgba(74, 240, 192, 0.2);
border-radius: 12px;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 4px; z-index: 100;
max-height: 140px; animation: slideInRight 0.3s ease;
overflow-y: auto; box-shadow: 0 8px 32px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.05);
}
.session-room-fact-item {
font-size: 11px;
color: rgba(220, 210, 255, 0.75);
padding: 4px 8px;
background: rgba(123, 92, 255, 0.07);
border-left: 2px solid rgba(123, 92, 255, 0.4);
border-radius: 0 4px 4px 0;
white-space: nowrap;
overflow: hidden; overflow: hidden;
text-overflow: ellipsis;
} }
.session-room-hint { @keyframes slideInRight {
margin-top: 10px; from { transform: translateY(-50%) translateX(30px); opacity: 0; }
font-size: 10px; to { transform: translateY(-50%) translateX(0); opacity: 1; }
color: rgba(200, 180, 255, 0.35);
text-align: center;
letter-spacing: 0.1em;
text-transform: uppercase;
} }
.filter-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 14px 16px 10px;
border-bottom: 1px solid rgba(74, 240, 192, 0.1);
}
.filter-title {
color: #4af0c0;
font-size: 14px;
font-weight: 600;
letter-spacing: 0.5px;
}
.filter-close {
background: none;
border: none;
color: rgba(255, 255, 255, 0.4);
font-size: 16px;
cursor: pointer;
padding: 2px 6px;
border-radius: 4px;
transition: all 0.2s;
}
.filter-close:hover {
color: #fff;
background: rgba(255, 255, 255, 0.1);
}
.filter-controls {
display: flex;
gap: 8px;
padding: 10px 16px;
}
.filter-btn {
flex: 1;
padding: 6px 0;
background: rgba(74, 240, 192, 0.08);
border: 1px solid rgba(74, 240, 192, 0.2);
border-radius: 6px;
color: rgba(255, 255, 255, 0.7);
font-size: 12px;
cursor: pointer;
transition: all 0.2s;
}
.filter-btn:hover {
background: rgba(74, 240, 192, 0.15);
color: #fff;
}
.filter-list {
overflow-y: auto;
padding: 6px 8px 12px;
flex: 1;
}
.filter-item {
display: flex;
align-items: center;
justify-content: space-between;
padding: 8px 8px;
border-radius: 6px;
transition: background 0.15s;
}
.filter-item:hover {
background: rgba(255, 255, 255, 0.04);
}
.filter-item-left {
display: flex;
align-items: center;
gap: 8px;
}
.filter-dot {
width: 10px;
height: 10px;
border-radius: 50%;
flex-shrink: 0;
}
.filter-label {
color: rgba(255, 255, 255, 0.85);
font-size: 13px;
}
.filter-item-right {
display: flex;
align-items: center;
gap: 10px;
}
.filter-count {
color: rgba(255, 255, 255, 0.35);
font-size: 12px;
min-width: 20px;
text-align: right;
}
/* Toggle switch */
.filter-toggle {
position: relative;
width: 34px;
height: 18px;
display: inline-block;
}
.filter-toggle input {
opacity: 0;
width: 0;
height: 0;
}
.filter-slider {
position: absolute;
inset: 0;
background: rgba(255, 255, 255, 0.12);
border-radius: 9px;
cursor: pointer;
transition: all 0.2s;
}
.filter-slider::before {
content: '';
position: absolute;
height: 14px;
width: 14px;
left: 2px;
bottom: 2px;
background: rgba(255, 255, 255, 0.6);
border-radius: 50%;
transition: all 0.2s;
}
.filter-toggle input:checked + .filter-slider {
background: rgba(74, 240, 192, 0.4);
}
.filter-toggle input:checked + .filter-slider::before {
transform: translateX(16px);
background: #4af0c0;
}

293
tests/test_browser_smoke.py Normal file
View File

@@ -0,0 +1,293 @@
"""
Browser smoke tests for the Nexus 3D world.
Uses Playwright to verify the DOM contract, Three.js initialization,
portal loading, and loading screen flow.
Refs: #686
"""
import json
import os
import subprocess
import time
from pathlib import Path
import pytest
from playwright.sync_api import sync_playwright, expect
REPO_ROOT = Path(__file__).resolve().parent.parent
SCREENSHOT_DIR = REPO_ROOT / "test-screenshots"
# ---------------------------------------------------------------------------
# Fixtures
# ---------------------------------------------------------------------------
@pytest.fixture(scope="module")
def http_server():
"""Start a simple HTTP server for the Nexus static files."""
import http.server
import threading
port = int(os.environ.get("NEXUS_TEST_PORT", "9876"))
handler = http.server.SimpleHTTPRequestHandler
server = http.server.HTTPServer(("127.0.0.1", port), handler)
thread = threading.Thread(target=server.serve_forever, daemon=True)
thread.start()
time.sleep(0.3)
yield f"http://127.0.0.1:{port}"
server.shutdown()
@pytest.fixture(scope="module")
def browser_page(http_server):
"""Launch a headless browser and navigate to the Nexus."""
SCREENSHOT_DIR.mkdir(exist_ok=True)
with sync_playwright() as pw:
browser = pw.chromium.launch(
headless=True,
args=["--no-sandbox", "--disable-gpu"],
)
context = browser.new_context(
viewport={"width": 1280, "height": 720},
ignore_https_errors=True,
)
page = context.new_page()
# Collect console errors
console_errors = []
page.on("console", lambda msg: console_errors.append(msg.text) if msg.type == "error" else None)
page.goto(http_server, wait_until="domcontentloaded", timeout=30000)
page._console_errors = console_errors
yield page
browser.close()
# ---------------------------------------------------------------------------
# Static asset tests
# ---------------------------------------------------------------------------
class TestStaticAssets:
"""Verify all contract files are serveable."""
REQUIRED_FILES = [
"index.html",
"app.js",
"style.css",
"portals.json",
"vision.json",
"manifest.json",
"gofai_worker.js",
]
def test_index_html_served(self, http_server):
"""index.html must return 200."""
import urllib.request
resp = urllib.request.urlopen(f"{http_server}/index.html")
assert resp.status == 200
@pytest.mark.parametrize("filename", REQUIRED_FILES)
def test_contract_file_served(self, http_server, filename):
"""Each contract file must return 200."""
import urllib.request
try:
resp = urllib.request.urlopen(f"{http_server}/{filename}")
assert resp.status == 200
except Exception as e:
pytest.fail(f"{filename} not serveable: {e}")
# ---------------------------------------------------------------------------
# DOM contract tests
# ---------------------------------------------------------------------------
class TestDOMContract:
"""Verify required DOM elements exist after page load."""
REQUIRED_ELEMENTS = {
"nexus-canvas": "canvas",
"hud": "div",
"chat-panel": "div",
"chat-input": "input",
"chat-messages": "div",
"chat-send": "button",
"chat-toggle": "button",
"debug-overlay": "div",
"nav-mode-label": "span",
"ws-status-dot": "span",
"hud-location-text": "span",
"portal-hint": "div",
"spatial-search": "div",
}
@pytest.mark.parametrize("element_id,tag", list(REQUIRED_ELEMENTS.items()))
def test_element_exists(self, browser_page, element_id, tag):
"""Element with given ID must exist in the DOM."""
el = browser_page.query_selector(f"#{element_id}")
assert el is not None, f"#{element_id} ({tag}) missing from DOM"
def test_canvas_has_webgl(self, browser_page):
"""The nexus-canvas must have a WebGL rendering context."""
has_webgl = browser_page.evaluate("""
() => {
const c = document.getElementById('nexus-canvas');
if (!c) return false;
const ctx = c.getContext('webgl2') || c.getContext('webgl');
return ctx !== null;
}
""")
assert has_webgl, "nexus-canvas has no WebGL context"
def test_title_contains_nexus(self, browser_page):
"""Page title should reference The Nexus."""
title = browser_page.title()
assert "nexus" in title.lower() or "timmy" in title.lower(), f"Unexpected title: {title}"
# ---------------------------------------------------------------------------
# Loading flow tests
# ---------------------------------------------------------------------------
class TestLoadingFlow:
"""Verify the loading screen → enter prompt → HUD flow."""
def test_loading_screen_transitions(self, browser_page):
"""Loading screen should fade out and HUD should become visible."""
# Wait for loading to complete and enter prompt to appear
try:
browser_page.wait_for_selector("#enter-prompt", state="visible", timeout=15000)
except Exception:
# Enter prompt may have already appeared and been clicked
pass
# Try clicking the enter prompt if it exists
enter = browser_page.query_selector("#enter-prompt")
if enter and enter.is_visible():
enter.click()
time.sleep(1)
# HUD should now be visible
hud = browser_page.query_selector("#hud")
assert hud is not None, "HUD element missing"
# After enter, HUD display should not be 'none'
display = browser_page.evaluate("() => document.getElementById('hud').style.display")
assert display != "none", "HUD should be visible after entering"
# ---------------------------------------------------------------------------
# Three.js initialization tests
# ---------------------------------------------------------------------------
class TestThreeJSInit:
"""Verify Three.js initialized properly."""
def test_three_loaded(self, browser_page):
"""THREE namespace should be available (via import map)."""
# Three.js is loaded as ES module, check for canvas context instead
has_canvas = browser_page.evaluate("""
() => {
const c = document.getElementById('nexus-canvas');
return c && c.width > 0 && c.height > 0;
}
""")
assert has_canvas, "Canvas not properly initialized"
def test_canvas_dimensions(self, browser_page):
"""Canvas should fill the viewport."""
dims = browser_page.evaluate("""
() => {
const c = document.getElementById('nexus-canvas');
return { width: c.width, height: c.height, ww: window.innerWidth, wh: window.innerHeight };
}
""")
assert dims["width"] > 0, "Canvas width is 0"
assert dims["height"] > 0, "Canvas height is 0"
# ---------------------------------------------------------------------------
# Data contract tests
# ---------------------------------------------------------------------------
class TestDataContract:
"""Verify JSON data files are valid and well-formed."""
def test_portals_json_valid(self):
"""portals.json must parse as a non-empty JSON array."""
data = json.loads((REPO_ROOT / "portals.json").read_text())
assert isinstance(data, list), "portals.json must be an array"
assert len(data) > 0, "portals.json must have at least one portal"
def test_portals_have_required_fields(self):
"""Each portal must have id, name, status, destination."""
data = json.loads((REPO_ROOT / "portals.json").read_text())
required = {"id", "name", "status", "destination"}
for i, portal in enumerate(data):
missing = required - set(portal.keys())
assert not missing, f"Portal {i} missing fields: {missing}"
def test_vision_json_valid(self):
"""vision.json must parse as valid JSON."""
data = json.loads((REPO_ROOT / "vision.json").read_text())
assert data is not None
def test_manifest_json_valid(self):
"""manifest.json must have required PWA fields."""
data = json.loads((REPO_ROOT / "manifest.json").read_text())
for key in ["name", "start_url", "theme_color"]:
assert key in data, f"manifest.json missing '{key}'"
# ---------------------------------------------------------------------------
# Screenshot / visual proof
# ---------------------------------------------------------------------------
class TestVisualProof:
"""Capture screenshots as visual validation evidence."""
def test_screenshot_initial_state(self, browser_page):
"""Take a screenshot of the initial page state."""
path = SCREENSHOT_DIR / "smoke-initial.png"
browser_page.screenshot(path=str(path))
assert path.exists(), "Screenshot was not saved"
assert path.stat().st_size > 1000, "Screenshot seems empty"
def test_screenshot_after_enter(self, browser_page):
"""Take a screenshot after clicking through the enter prompt."""
enter = browser_page.query_selector("#enter-prompt")
if enter and enter.is_visible():
enter.click()
time.sleep(2)
else:
time.sleep(1)
path = SCREENSHOT_DIR / "smoke-post-enter.png"
browser_page.screenshot(path=str(path))
assert path.exists()
def test_screenshot_fullscreen(self, browser_page):
"""Full-page screenshot for visual regression baseline."""
path = SCREENSHOT_DIR / "smoke-fullscreen.png"
browser_page.screenshot(path=str(path), full_page=True)
assert path.exists()
# ---------------------------------------------------------------------------
# Provenance in browser context
# ---------------------------------------------------------------------------
class TestBrowserProvenance:
"""Verify provenance from within the browser context."""
def test_page_served_from_correct_origin(self, http_server):
"""The page must be served from localhost, not a stale remote."""
import urllib.request
resp = urllib.request.urlopen(f"{http_server}/index.html")
content = resp.read().decode("utf-8", errors="replace")
# Must not contain references to legacy matrix path
assert "/Users/apayne/the-matrix" not in content, \
"index.html references legacy matrix path — provenance violation"
def test_index_html_has_nexus_title(self, http_server):
"""index.html title must reference The Nexus."""
import urllib.request
resp = urllib.request.urlopen(f"{http_server}/index.html")
content = resp.read().decode("utf-8", errors="replace")
assert "<title>The Nexus" in content or "Timmy" in content, \
"index.html title does not reference The Nexus"

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tests/test_provenance.py Normal file
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"""
Provenance tests — verify the Nexus browser surface comes from
a clean Timmy_Foundation/the-nexus checkout, not stale sources.
Refs: #686
"""
import json
import hashlib
from pathlib import Path
REPO_ROOT = Path(__file__).resolve().parent.parent
def test_provenance_manifest_exists() -> None:
"""provenance.json must exist and be valid JSON."""
p = REPO_ROOT / "provenance.json"
assert p.exists(), "provenance.json missing — run bin/generate_provenance.py"
data = json.loads(p.read_text())
assert "files" in data
assert "repo" in data
def test_provenance_repo_identity() -> None:
"""Manifest must claim Timmy_Foundation/the-nexus."""
data = json.loads((REPO_ROOT / "provenance.json").read_text())
assert data["repo"] == "Timmy_Foundation/the-nexus"
def test_provenance_all_contract_files_present() -> None:
"""Every file listed in the provenance manifest must exist on disk."""
data = json.loads((REPO_ROOT / "provenance.json").read_text())
missing = []
for rel in data["files"]:
if not (REPO_ROOT / rel).exists():
missing.append(rel)
assert not missing, f"Contract files missing: {missing}"
def test_provenance_hashes_match() -> None:
"""File hashes must match the stored manifest (no stale/modified files)."""
data = json.loads((REPO_ROOT / "provenance.json").read_text())
mismatches = []
for rel, meta in data["files"].items():
p = REPO_ROOT / rel
if not p.exists():
mismatches.append(f"MISSING: {rel}")
continue
actual = hashlib.sha256(p.read_bytes()).hexdigest()
if actual != meta["sha256"]:
mismatches.append(f"CHANGED: {rel}")
assert not mismatches, f"Provenance mismatch:\n" + "\n".join(mismatches)
def test_no_legacy_matrix_references_in_frontend() -> None:
"""Frontend files must not reference /Users/apayne/the-matrix as a source."""
forbidden_paths = ["/Users/apayne/the-matrix"]
offenders = []
for rel in ["index.html", "app.js", "style.css"]:
p = REPO_ROOT / rel
if p.exists():
content = p.read_text()
for bad in forbidden_paths:
if bad in content:
offenders.append(f"{rel} references {bad}")
assert not offenders, f"Legacy matrix references found: {offenders}"
def test_no_stale_perplexity_computer_references_in_critical_files() -> None:
"""Verify the provenance generator script itself is canonical."""
script = REPO_ROOT / "bin" / "generate_provenance.py"
assert script.exists(), "bin/generate_provenance.py must exist"
content = script.read_text()
assert "Timmy_Foundation/the-nexus" in content