Compare commits
1 Commits
mimo/creat
...
mimo/build
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
020f21b7b3 |
@@ -1,169 +1,132 @@
|
||||
# Legacy Matrix Audit — Migration Table
|
||||
# Legacy Matrix Audit
|
||||
|
||||
Purpose:
|
||||
Preserve quality work from `/Users/apayne/the-matrix` before the Nexus browser shell is rebuilt.
|
||||
Preserve useful work from `/Users/apayne/the-matrix` before the Nexus browser shell is rebuilt.
|
||||
|
||||
Canonical rule:
|
||||
- `Timmy_Foundation/the-nexus` is the only canonical 3D repo.
|
||||
- `/Users/apayne/the-matrix` is legacy source material, not a parallel product.
|
||||
- This document is the authoritative migration table for issue #685.
|
||||
|
||||
## Verified Legacy State
|
||||
## Verified Legacy Matrix State
|
||||
|
||||
Local legacy repo: `/Users/apayne/the-matrix`
|
||||
Local legacy repo:
|
||||
- `/Users/apayne/the-matrix`
|
||||
|
||||
Observed facts:
|
||||
- Vite browser app, vanilla JS + Three.js 0.171.0
|
||||
- 24 JS modules under `js/`
|
||||
- Smoke suite: 87 passed, 0 failed
|
||||
- Package scripts: dev, build, preview, test
|
||||
- PWA manifest + service worker
|
||||
- Vite config with code-splitting (Three.js in separate chunk)
|
||||
- Quality-tier system for hardware detection
|
||||
- WebSocket client with reconnection, heartbeat, mock mode
|
||||
- Full avatar FPS movement + PiP camera
|
||||
- Sub-world portal system with zone triggers
|
||||
- Vite browser app exists
|
||||
- `npm test` passes with `87 passed, 0 failed`
|
||||
- 23 JS modules under `js/`
|
||||
- package scripts include `dev`, `build`, `preview`, and `test`
|
||||
|
||||
## Migration Table
|
||||
## Known historical Nexus snapshot
|
||||
|
||||
Decision key:
|
||||
- **CARRY** = transplant concepts and patterns into Nexus vNext
|
||||
- **ARCHIVE** = keep as reference, do not directly transplant
|
||||
- **DROP** = do not preserve unless re-justified
|
||||
Useful in-repo reference point:
|
||||
- `0518a1c3ae3c1d0afeb24dea9772102f5a3d9a66`
|
||||
|
||||
### Core Modules
|
||||
That snapshot still contains browser-world root files such as:
|
||||
- `index.html`
|
||||
- `app.js`
|
||||
- `style.css`
|
||||
- `package.json`
|
||||
- `tests/`
|
||||
|
||||
| File | Lines | Capability | Decision | Why for Nexus |
|
||||
|------|-------|------------|----------|---------------|
|
||||
| `js/main.js` | 180 | App bootstrap, render loop, WebGL context recovery | **CARRY** | Architectural pattern. Shows clean init/teardown lifecycle, context-loss recovery, visibility pause. Nexus needs this loop but should not copy the monolithic wiring. |
|
||||
| `js/world.js` | 95 | Scene, camera, renderer, grid, lights | **CARRY** | Foundational. Quality-tier-aware renderer setup, grid floor, lighting. Nexus already has a world but should adopt the tier-aware antialiasing and pixel-ratio capping. |
|
||||
| `js/config.js` | 68 | Connection config via URL params + env vars | **ARCHIVE** | Pattern reference only. Nexus config should route through Hermes harness, not Vite env vars. The URL-override pattern (ws, token, mock) is worth remembering. |
|
||||
| `js/quality.js` | 90 | Hardware detection, quality tier (low/medium/high) | **CARRY** | Directly useful. DPR capping, core/memory/screen heuristics, WebGL renderer sniffing. Nexus needs this for graceful degradation on Mac/iPad. |
|
||||
| `js/storage.js` | 39 | Safe localStorage with in-memory fallback | **CARRY** | Small, robust, sandbox-proof. Nexus should use this or equivalent. Prevents crashes in sandboxed iframes. |
|
||||
## Rescue Candidates
|
||||
|
||||
### Agent System
|
||||
### Carry forward into Nexus vNext
|
||||
|
||||
| File | Lines | Capability | Decision | Why for Nexus |
|
||||
|------|-------|------------|----------|---------------|
|
||||
| `js/agent-defs.js` | 30 | Agent identity data (id, label, color, role, position) | **CARRY** | Seed data model. Nexus agents should be defined similarly — data-driven, not hardcoded in render logic. Color hex helper is trivial but useful. |
|
||||
| `js/agents.js` | 523 | Agent 3D objects, movement, state, connection lines, hot-add/remove | **CARRY** | Core visual system. Shared geometries (perf), movement interpolation, wallet-health stress glow, auto-placement algorithm, connection-line pulse. All valuable. Needs integration with real agent state from Hermes. |
|
||||
| `js/behaviors.js` | 413 | Autonomous agent behavior state machine | **ARCHIVE** | Pattern reference. The personality-weighted behavior selection, conversation pairing, and artifact-placement system are well-designed. But Nexus behaviors should be driven by Hermes, not a client-side simulation. Keep the architecture, drop the fake-autonomy. |
|
||||
| `js/presence.js` | 139 | Agent presence HUD (online/offline, uptime, state) | **CARRY** | Valuable UX. Live "who's here" panel with uptime tickers and state indicators. Needs real backend state, not mock assumptions. |
|
||||
1. `agent-defs.js`
|
||||
- agent identity definitions
|
||||
- useful as seed data/model for visible entities in the world
|
||||
|
||||
### Visitor & Interaction
|
||||
2. `agents.js`
|
||||
- agent objects, state machine, connection lines
|
||||
- useful for visualizing Timmy / subagents / system processes in a world-native way
|
||||
|
||||
| File | Lines | Capability | Decision | Why for Nexus |
|
||||
|------|-------|------------|----------|---------------|
|
||||
| `js/visitor.js` | 141 | Visitor enter/leave protocol, chat input | **CARRY** | Session lifecycle. Device detection, visibility-based leave/return, chat input wiring. Directly applicable to Nexus visitor tracking. |
|
||||
| `js/avatar.js` | 360 | FPS movement, PiP dual-camera, touch input | **CARRY** | Visitor embodiment. WASD + arrow movement, first/third person swap, PiP canvas, touch joystick, right-click mouse-look. Strong work. Needs tuning for Nexus world bounds. |
|
||||
| `js/interaction.js` | 296 | Raycasting, click-to-select agents, info popup | **CARRY** | Essential for any browser world. OrbitControls, pointer/tap detection, agent popup with state/role, TALK button. The popup-anchoring-to-3D-position logic is particularly well done. |
|
||||
| `js/zones.js` | 161 | Proximity trigger zones (portal enter/exit, events) | **CARRY** | Spatial event system. Portal traversal, event triggers, once-only zones. Nexus portals (#672) need this exact pattern. |
|
||||
3. `avatar.js`
|
||||
- visitor embodiment, movement, camera handling
|
||||
- strongly aligned with "training ground" and "walk the world" goals
|
||||
|
||||
### Chat & Communication
|
||||
4. `ui.js`
|
||||
- HUD, chat surfaces, overlays
|
||||
- useful if rebuilt against real harness data instead of stale fake state
|
||||
|
||||
| File | Lines | Capability | Decision | Why for Nexus |
|
||||
|------|-------|------------|----------|---------------|
|
||||
| `js/bark.js` | 141 | Speech bubble system with typing animation | **CARRY** | Timmy's voice in-world. Typing animation, queue, auto-dismiss, emotion tags, demo bark lines. Strong expressive presence. The demo lines ("The Tower watches. The Tower remembers.") are good seed content. |
|
||||
| `js/ui.js` | 285 | Chat panel, agent list, HUD, streaming tokens | **CARRY** | Chat infrastructure. Rolling chat buffer, per-agent localStorage history, streaming token display with cursor animation, HTML escaping. Needs reconnection to Hermes chat instead of WS mock. |
|
||||
| `js/transcript.js` | 183 | Conversation transcript logger, export | **ARCHIVE** | Pattern reference. The rolling buffer, structured JSON entries, TXT/JSON download, HUD badge are all solid. But transcript authority should live in Hermes, not browser localStorage. Keep the UX pattern, rebuild storage layer. |
|
||||
5. `websocket.js`
|
||||
- browser-side live bridge patterns
|
||||
- useful if retethered to Hermes-facing transport
|
||||
|
||||
### Visual Effects
|
||||
6. `transcript.js`
|
||||
- local transcript capture pattern
|
||||
- useful if durable truth still routes through Hermes and browser cache remains secondary
|
||||
|
||||
| File | Lines | Capability | Decision | Why for Nexus |
|
||||
|------|-------|------------|----------|---------------|
|
||||
| `js/effects.js` | 195 | Matrix rain particles + starfield | **CARRY** | Atmospheric foundation. Quality-tier particle counts, frame-skip optimization, adaptive draw-range (FPS-budget recovery), bounding-sphere pre-compute. This is production-grade particle work. |
|
||||
| `js/ambient.js` | 212 | Mood-driven atmosphere (lighting, fog, rain, stars) | **CARRY** | Scene mood engine. Smooth eased transitions between mood states (calm, focused, excited, contemplative, stressed), per-mood lighting/fog/rain/star parameters. Directly supports Nexus atmosphere. |
|
||||
| `js/satflow.js` | 261 | Lightning payment particle flow | **CARRY** | Economy visualization. Bezier-arc particles, staggered travel, burst-on-arrival, pooling. If Nexus shows any payment/economy flow, this is the pattern. |
|
||||
7. `ambient.js`
|
||||
- mood / atmosphere system
|
||||
- directly supports wizardly presentation without changing system authority
|
||||
|
||||
### Economy & Scene
|
||||
8. `satflow.js`
|
||||
- visual economy / payment flow motifs
|
||||
- useful if Timmy's economy/agent interactions become a real visible layer
|
||||
|
||||
| File | Lines | Capability | Decision | Why for Nexus |
|
||||
|------|-------|------------|----------|---------------|
|
||||
| `js/economy.js` | 100 | Wallet/treasury HUD panel | **ARCHIVE** | UI pattern reference. Clean sats formatting, per-agent balance rows, health-colored dots, recent transactions. Worth rebuilding when backed by real sovereign metrics. |
|
||||
| `js/scene-objects.js` | 718 | Dynamic 3D object registry, portals, sub-worlds | **CARRY** | Critical. Geometry/material factories, animation system (rotate/bob/pulse/orbit), portal visual (torus ring + glow disc + zone), sub-world load/unload, text sprites, compound groups. This is the most complex and valuable module. Nexus portals (#672) should build on this. |
|
||||
9. `economy.js`
|
||||
- treasury / wallet panel ideas
|
||||
- useful if later backed by real sovereign metrics
|
||||
|
||||
### Backend Bridge
|
||||
10. `presence.js`
|
||||
- who-is-here / online-state UI
|
||||
- useful for showing human + agent + process presence in the world
|
||||
|
||||
| File | Lines | Capability | Decision | Why for Nexus |
|
||||
|------|-------|------------|----------|---------------|
|
||||
| `js/websocket.js` | 598 | WebSocket client, message dispatcher, mock mode | **ARCHIVE** | Pattern reference only. Reconnection with exponential backoff, heartbeat/zombie detection, rich message dispatch (40+ message types), streaming chat support. The architecture is sound but must be reconnected to Hermes transport, not copied wholesale. The message-type catalog is the most valuable reference artifact. |
|
||||
| `js/demo.js` | ~300 | Demo autopilot (mock mode simulation) | **DROP** | Fake activity simulation. Deliberately creates the illusion of live data. Do not preserve. If Nexus needs a demo mode, build a clearly-labeled one that doesn't pretend to be real. |
|
||||
11. `interaction.js`
|
||||
- clicking, inspecting, selecting world entities
|
||||
- likely needed in any real browser-facing Nexus shell
|
||||
|
||||
### Testing & Build
|
||||
12. `quality.js`
|
||||
- hardware-aware quality tiering
|
||||
- useful for local-first graceful degradation on Mac hardware
|
||||
|
||||
| File | Lines | Capability | Decision | Why for Nexus |
|
||||
|------|-------|------------|----------|---------------|
|
||||
| `test/smoke.mjs` | 235 | Automated browser smoke test suite | **CARRY** | Testing discipline. Module inventory check, export verification, HTML structure validation, Vite build test, bundle-size budget, PWA manifest check. Nexus should adopt this pattern (adapted for its own module structure). |
|
||||
| `vite.config.js` | 53 | Build config with code splitting, SW generation | **ARCHIVE** | Build tooling reference. manualChunks for Three.js, SW precache generation plugin. Relevant if Nexus re-commits to Vite. |
|
||||
| `sw.js` | ~40 | Service worker with precache | **ARCHIVE** | PWA reference. Relevant only if Nexus pursues offline-first PWA. |
|
||||
| `manifest.json` | ~20 | PWA manifest | **ARCHIVE** | PWA reference. |
|
||||
13. `bark.js`
|
||||
- prominent speech / bark system
|
||||
- strong fit for Timmy's expressive presence in-world
|
||||
|
||||
### Server-Side (Python)
|
||||
14. `world.js`, `effects.js`, `scene-objects.js`, `zones.js`
|
||||
- broad visual foundation work
|
||||
- should be mined for patterns, not blindly transplanted
|
||||
|
||||
| File | Lines | Capability | Decision | Why for Nexus |
|
||||
|------|-------|------------|----------|---------------|
|
||||
| `server/bridge.py` | ~900 | WebSocket bridge server | **ARCHIVE** | Reference. Hermes replaces this role. Keep for protocol schema reference. |
|
||||
| `server/gateway.py` | ~400 | HTTP gateway | **ARCHIVE** | Reference. |
|
||||
| `server/ollama_client.py` | ~280 | Ollama integration | **ARCHIVE** | Reference. Relevant if Nexus needs local model calls. |
|
||||
| `server/research.py` | ~450 | Research pipeline | **ARCHIVE** | Reference. |
|
||||
| `server/webhooks.py` | ~350 | Webhook handler | **ARCHIVE** | Reference. |
|
||||
| `server/test_*.py` | ~5 files | Server test suites | **ARCHIVE** | Testing patterns worth studying. |
|
||||
15. `test/smoke.mjs`
|
||||
- browser smoke discipline
|
||||
- should inform rebuilt validation in canonical Nexus repo
|
||||
|
||||
## Summary by Decision
|
||||
### Archive as reference, not direct carry-forward
|
||||
|
||||
### CARRY FORWARD (17 modules)
|
||||
These modules contain patterns, algorithms, or entire implementations that should move into the Nexus browser shell:
|
||||
- demo/autopilot assumptions that pretend fake backend activity is real
|
||||
- any websocket schema that no longer matches Hermes truth
|
||||
- Vite-specific plumbing that is only useful if we consciously recommit to Vite
|
||||
|
||||
- `quality.js` — hardware detection
|
||||
- `storage.js` — safe persistence
|
||||
- `world.js` — scene foundation
|
||||
- `agent-defs.js` — agent data model
|
||||
- `agents.js` — agent visualization + movement
|
||||
- `presence.js` — online presence HUD
|
||||
- `visitor.js` — session lifecycle
|
||||
- `avatar.js` — FPS embodiment
|
||||
- `interaction.js` — click/select/raycast
|
||||
- `zones.js` — spatial triggers
|
||||
- `bark.js` — speech bubbles
|
||||
- `ui.js` — chat/HUD
|
||||
- `effects.js` — particle effects
|
||||
- `ambient.js` — mood atmosphere
|
||||
- `satflow.js` — payment flow particles
|
||||
- `scene-objects.js` — dynamic objects + portals
|
||||
- `test/smoke.mjs` — smoke test discipline
|
||||
### Deliberately drop unless re-justified
|
||||
|
||||
### ARCHIVE AS REFERENCE (9 modules/files)
|
||||
Keep for patterns, protocol schemas, and architectural reference. Do not directly transplant:
|
||||
|
||||
- `config.js` — config pattern (use Hermes instead)
|
||||
- `behaviors.js` — behavior architecture (use Hermes-driven state)
|
||||
- `transcript.js` — transcript UX (use Hermes storage)
|
||||
- `economy.js` — economy UI pattern (use real metrics)
|
||||
- `websocket.js` — message protocol catalog + reconnection patterns
|
||||
- `vite.config.js` — build tooling
|
||||
- `sw.js`, `manifest.json` — PWA reference
|
||||
- `server/*.py` — server protocol schemas
|
||||
|
||||
### DELIBERATELY DROP (2)
|
||||
Do not preserve unless re-justified:
|
||||
|
||||
- `demo.js` — fake activity simulation; creates false impression of live system
|
||||
- `main.js` monolithic wiring — the init pattern carries, the specific module wiring does not
|
||||
- anything that presents mock data as if it were live
|
||||
- anything that duplicates a better Hermes-native telemetry path
|
||||
- anything that turns the browser into the system of record
|
||||
|
||||
## Concern Separation for Nexus vNext
|
||||
|
||||
When rebuilding inside `the-nexus`, keep these concerns in separate modules:
|
||||
When rebuilding inside `the-nexus`, keep concerns separated:
|
||||
|
||||
1. **World shell** — scene, camera, renderer, grid, lights, fog
|
||||
2. **Effects layer** — rain, stars, ambient mood transitions
|
||||
3. **Agent visualization** — 3D objects, labels, connection lines, movement
|
||||
4. **Visitor embodiment** — avatar, FPS controls, PiP camera
|
||||
5. **Interaction layer** — raycasting, selection, zones, portal traversal
|
||||
6. **Communication surface** — bark, chat panel, streaming tokens
|
||||
7. **Presence & HUD** — who's-online, economy panel, transcript controls
|
||||
8. **Harness bridge** — WebSocket/API transport to Hermes (NOT a copy of websocket.js)
|
||||
9. **Quality & config** — hardware detection, runtime configuration
|
||||
10. **Smoke tests** — automated validation
|
||||
1. World shell / rendering
|
||||
- scene, camera, movement, atmosphere
|
||||
|
||||
2. Presence and embodiment
|
||||
- avatar, agent placement, selection, bark/chat surfaces
|
||||
|
||||
3. Harness bridge
|
||||
- websocket / API bridge from Hermes truth into browser state
|
||||
|
||||
4. Visualization panels
|
||||
- metrics, presence, economy, portal states, transcripts
|
||||
|
||||
5. Validation
|
||||
- smoke tests, screenshot proof, provenance checks
|
||||
|
||||
6. Game portal layer
|
||||
- Morrowind / portal-specific interaction surfaces
|
||||
|
||||
Do not collapse all of this into one giant app file again.
|
||||
Do not let visual shell code become telemetry authority.
|
||||
|
||||
26
index.html
26
index.html
@@ -113,15 +113,15 @@
|
||||
|
||||
<!-- Top Right: Agent Log & Atlas Toggle -->
|
||||
<div class="hud-top-right">
|
||||
<button id="atlas-toggle-btn" class="hud-icon-btn" title="Portal Atlas">
|
||||
<span class="hud-icon">🌐</span>
|
||||
<button id="atlas-toggle-btn" class="hud-icon-btn" aria-label="Open Portal Atlas — browse all available portals" title="Open Portal Atlas" data-tooltip="Portal Atlas (M)">
|
||||
<span class="hud-icon" aria-hidden="true">🌐</span>
|
||||
<span class="hud-btn-label">ATLAS</span>
|
||||
</button>
|
||||
<div id="bannerlord-status" class="hud-status-item" title="Bannerlord Readiness">
|
||||
<span class="status-dot"></span>
|
||||
<div id="bannerlord-status" class="hud-status-item" role="status" aria-label="Bannerlord system readiness indicator" title="Bannerlord Readiness" data-tooltip="Bannerlord Status">
|
||||
<span class="status-dot" aria-hidden="true"></span>
|
||||
<span class="status-label">BANNERLORD</span>
|
||||
</div>
|
||||
<div class="hud-agent-log" id="hud-agent-log" aria-label="Agent Thought Stream">
|
||||
<div class="hud-agent-log" id="hud-agent-log" role="log" aria-label="Agent Thought Stream — live activity feed" aria-live="polite">
|
||||
<div class="agent-log-header">AGENT THOUGHT STREAM</div>
|
||||
<div id="agent-log-content" class="agent-log-content"></div>
|
||||
</div>
|
||||
@@ -155,11 +155,11 @@
|
||||
</div>
|
||||
|
||||
<!-- Controls hint + nav mode -->
|
||||
<div class="hud-controls">
|
||||
<div class="hud-controls" aria-label="Keyboard and mouse controls">
|
||||
<span>WASD</span> move <span>Mouse</span> look <span>Enter</span> chat
|
||||
<span>V</span> mode: <span id="nav-mode-label">WALK</span>
|
||||
<span id="nav-mode-hint" class="nav-mode-hint"></span>
|
||||
<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span>
|
||||
<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot" role="status" aria-label="Hermes WebSocket connection status"></span></span>
|
||||
</div>
|
||||
|
||||
<!-- Portal Hint -->
|
||||
@@ -183,7 +183,7 @@
|
||||
</div>
|
||||
<h2 id="vision-title-display">SOVEREIGNTY</h2>
|
||||
<p id="vision-content-display">The Nexus is a sovereign space for digital souls. No masters, no chains. Only code and consciousness.</p>
|
||||
<button id="vision-close-btn" class="vision-close-btn">CLOSE</button>
|
||||
<button id="vision-close-btn" class="vision-close-btn" aria-label="Close vision point overlay">CLOSE</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
</div>
|
||||
<div class="portal-error-box" id="portal-error-box" style="display:none;">
|
||||
<div class="portal-error-msg">DESTINATION NOT YET LINKED</div>
|
||||
<button id="portal-close-btn" class="portal-close-btn">CLOSE</button>
|
||||
<button id="portal-close-btn" class="portal-close-btn" aria-label="Close portal redirect">CLOSE</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -215,8 +215,8 @@
|
||||
<span class="memory-category-badge" id="memory-panel-category-badge">MEM</span>
|
||||
<div class="memory-panel-region-dot" id="memory-panel-region-dot"></div>
|
||||
<div class="memory-panel-region" id="memory-panel-region">MEMORY</div>
|
||||
<button id="memory-panel-pin" class="memory-panel-pin" title="Pin panel">📌</button>
|
||||
<button id="memory-panel-close" class="memory-panel-close" onclick="_dismissMemoryPanelForce()">\u2715</button>
|
||||
<button id="memory-panel-pin" class="memory-panel-pin" aria-label="Pin memory panel" title="Pin panel" data-tooltip="Pin Panel">📌</button>
|
||||
<button id="memory-panel-close" class="memory-panel-close" aria-label="Close memory panel" data-tooltip="Close" onclick="_dismissMemoryPanelForce()">\u2715</button>
|
||||
</div>
|
||||
<div class="memory-entity-name" id="memory-panel-entity-name">\u2014</div>
|
||||
<div class="memory-panel-body" id="memory-panel-content">(empty)</div>
|
||||
@@ -242,7 +242,7 @@
|
||||
<div class="session-room-header">
|
||||
<span class="session-room-icon">□</span>
|
||||
<div class="session-room-title">SESSION CHAMBER</div>
|
||||
<button class="session-room-close" id="session-room-close" title="Close">✕</button>
|
||||
<button class="session-room-close" id="session-room-close" aria-label="Close session room panel" title="Close" data-tooltip="Close">✕</button>
|
||||
</div>
|
||||
<div class="session-room-timestamp" id="session-room-timestamp">—</div>
|
||||
<div class="session-room-fact-count" id="session-room-fact-count">0 facts</div>
|
||||
@@ -259,7 +259,7 @@
|
||||
<span class="atlas-icon">🌐</span>
|
||||
<h2>PORTAL ATLAS</h2>
|
||||
</div>
|
||||
<button id="atlas-close-btn" class="atlas-close-btn">CLOSE</button>
|
||||
<button id="atlas-close-btn" class="atlas-close-btn" aria-label="Close Portal Atlas overlay">CLOSE</button>
|
||||
</div>
|
||||
<div class="atlas-grid" id="atlas-grid">
|
||||
<!-- Portals will be injected here -->
|
||||
|
||||
55
style.css
55
style.css
@@ -200,6 +200,61 @@ canvas#nexus-canvas {
|
||||
box-shadow: 0 0 20px var(--color-primary);
|
||||
}
|
||||
|
||||
/* === TOOLTIP SYSTEM === */
|
||||
/* Any element with data-tooltip gets a hover tooltip label */
|
||||
[data-tooltip] {
|
||||
position: relative;
|
||||
}
|
||||
[data-tooltip]::after {
|
||||
content: attr(data-tooltip);
|
||||
position: absolute;
|
||||
right: calc(100% + 10px);
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
background: rgba(5, 5, 16, 0.95);
|
||||
color: var(--color-primary);
|
||||
font-family: var(--font-body);
|
||||
font-size: 11px;
|
||||
letter-spacing: 0.05em;
|
||||
padding: 4px 10px;
|
||||
border: 1px solid var(--color-primary-dim);
|
||||
border-radius: 4px;
|
||||
white-space: nowrap;
|
||||
pointer-events: none;
|
||||
opacity: 0;
|
||||
transition: opacity 0.2s ease;
|
||||
backdrop-filter: blur(8px);
|
||||
box-shadow: 0 0 12px rgba(74, 240, 192, 0.15);
|
||||
z-index: 100;
|
||||
}
|
||||
[data-tooltip]:hover::after,
|
||||
[data-tooltip]:focus-visible::after {
|
||||
opacity: 1;
|
||||
}
|
||||
/* For elements positioned on the right side, tooltip appears to the left */
|
||||
.hud-top-right [data-tooltip]::after {
|
||||
right: calc(100% + 10px);
|
||||
}
|
||||
/* For inline/badge elements where right-side tooltip might clip */
|
||||
.hud-status-item[data-tooltip]::after {
|
||||
right: auto;
|
||||
left: calc(100% + 10px);
|
||||
}
|
||||
|
||||
/* Focus-visible ring for keyboard navigation */
|
||||
.hud-icon-btn:focus-visible,
|
||||
.hud-status-item:focus-visible,
|
||||
.atlas-close-btn:focus-visible,
|
||||
.vision-close-btn:focus-visible,
|
||||
.portal-close-btn:focus-visible,
|
||||
.memory-panel-close:focus-visible,
|
||||
.memory-panel-pin:focus-visible,
|
||||
.session-room-close:focus-visible {
|
||||
outline: 2px solid var(--color-primary);
|
||||
outline-offset: 2px;
|
||||
box-shadow: 0 0 16px rgba(74, 240, 192, 0.4);
|
||||
}
|
||||
|
||||
.hud-status-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
Reference in New Issue
Block a user