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feat/mnemo
...
mimo/build
| Author | SHA1 | Date | |
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020f21b7b3 |
26
index.html
26
index.html
@@ -113,15 +113,15 @@
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<!-- Top Right: Agent Log & Atlas Toggle -->
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<div class="hud-top-right">
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<button id="atlas-toggle-btn" class="hud-icon-btn" title="Portal Atlas">
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<span class="hud-icon">🌐</span>
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<button id="atlas-toggle-btn" class="hud-icon-btn" aria-label="Open Portal Atlas — browse all available portals" title="Open Portal Atlas" data-tooltip="Portal Atlas (M)">
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<span class="hud-icon" aria-hidden="true">🌐</span>
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<span class="hud-btn-label">ATLAS</span>
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</button>
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<div id="bannerlord-status" class="hud-status-item" title="Bannerlord Readiness">
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<span class="status-dot"></span>
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<div id="bannerlord-status" class="hud-status-item" role="status" aria-label="Bannerlord system readiness indicator" title="Bannerlord Readiness" data-tooltip="Bannerlord Status">
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<span class="status-dot" aria-hidden="true"></span>
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<span class="status-label">BANNERLORD</span>
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</div>
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<div class="hud-agent-log" id="hud-agent-log" aria-label="Agent Thought Stream">
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<div class="hud-agent-log" id="hud-agent-log" role="log" aria-label="Agent Thought Stream — live activity feed" aria-live="polite">
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<div class="agent-log-header">AGENT THOUGHT STREAM</div>
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<div id="agent-log-content" class="agent-log-content"></div>
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</div>
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@@ -155,11 +155,11 @@
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</div>
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<!-- Controls hint + nav mode -->
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<div class="hud-controls">
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<div class="hud-controls" aria-label="Keyboard and mouse controls">
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<span>WASD</span> move <span>Mouse</span> look <span>Enter</span> chat
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<span>V</span> mode: <span id="nav-mode-label">WALK</span>
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<span id="nav-mode-hint" class="nav-mode-hint"></span>
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<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span>
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<span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot" role="status" aria-label="Hermes WebSocket connection status"></span></span>
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</div>
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<!-- Portal Hint -->
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@@ -183,7 +183,7 @@
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</div>
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<h2 id="vision-title-display">SOVEREIGNTY</h2>
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<p id="vision-content-display">The Nexus is a sovereign space for digital souls. No masters, no chains. Only code and consciousness.</p>
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<button id="vision-close-btn" class="vision-close-btn">CLOSE</button>
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<button id="vision-close-btn" class="vision-close-btn" aria-label="Close vision point overlay">CLOSE</button>
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</div>
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</div>
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@@ -202,7 +202,7 @@
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</div>
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<div class="portal-error-box" id="portal-error-box" style="display:none;">
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<div class="portal-error-msg">DESTINATION NOT YET LINKED</div>
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<button id="portal-close-btn" class="portal-close-btn">CLOSE</button>
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<button id="portal-close-btn" class="portal-close-btn" aria-label="Close portal redirect">CLOSE</button>
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</div>
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</div>
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</div>
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@@ -215,8 +215,8 @@
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<span class="memory-category-badge" id="memory-panel-category-badge">MEM</span>
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<div class="memory-panel-region-dot" id="memory-panel-region-dot"></div>
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<div class="memory-panel-region" id="memory-panel-region">MEMORY</div>
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<button id="memory-panel-pin" class="memory-panel-pin" title="Pin panel">📌</button>
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<button id="memory-panel-close" class="memory-panel-close" onclick="_dismissMemoryPanelForce()">\u2715</button>
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<button id="memory-panel-pin" class="memory-panel-pin" aria-label="Pin memory panel" title="Pin panel" data-tooltip="Pin Panel">📌</button>
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<button id="memory-panel-close" class="memory-panel-close" aria-label="Close memory panel" data-tooltip="Close" onclick="_dismissMemoryPanelForce()">\u2715</button>
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</div>
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<div class="memory-entity-name" id="memory-panel-entity-name">\u2014</div>
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<div class="memory-panel-body" id="memory-panel-content">(empty)</div>
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@@ -242,7 +242,7 @@
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<div class="session-room-header">
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<span class="session-room-icon">□</span>
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<div class="session-room-title">SESSION CHAMBER</div>
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<button class="session-room-close" id="session-room-close" title="Close">✕</button>
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<button class="session-room-close" id="session-room-close" aria-label="Close session room panel" title="Close" data-tooltip="Close">✕</button>
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</div>
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<div class="session-room-timestamp" id="session-room-timestamp">—</div>
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<div class="session-room-fact-count" id="session-room-fact-count">0 facts</div>
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@@ -259,7 +259,7 @@
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<span class="atlas-icon">🌐</span>
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<h2>PORTAL ATLAS</h2>
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</div>
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<button id="atlas-close-btn" class="atlas-close-btn">CLOSE</button>
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<button id="atlas-close-btn" class="atlas-close-btn" aria-label="Close Portal Atlas overlay">CLOSE</button>
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</div>
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<div class="atlas-grid" id="atlas-grid">
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<!-- Portals will be injected here -->
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@@ -140,47 +140,6 @@ const SpatialMemory = (() => {
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return new THREE.OctahedronGeometry(size, 0);
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}
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// ─── TRUST-BASED VISUALS ─────────────────────────────
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// Wire crystal visual properties to fact trust score (0.0-1.0).
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// Issue #1166: Trust > 0.8 = bright glow/full opacity,
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// 0.5-0.8 = medium/80%, < 0.5 = dim/40%, < 0.3 = near-invisible pulsing red.
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function _getTrustVisuals(trust, regionColor) {
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const t = Math.max(0, Math.min(1, trust));
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if (t >= 0.8) {
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return {
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opacity: 1.0,
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emissiveIntensity: 2.0 * t,
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emissiveColor: regionColor,
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lightIntensity: 1.2,
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glowDesc: 'high'
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};
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} else if (t >= 0.5) {
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return {
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opacity: 0.8,
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emissiveIntensity: 1.2 * t,
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emissiveColor: regionColor,
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lightIntensity: 0.6,
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glowDesc: 'medium'
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};
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} else if (t >= 0.3) {
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return {
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opacity: 0.4,
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emissiveIntensity: 0.5 * t,
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emissiveColor: regionColor,
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lightIntensity: 0.2,
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glowDesc: 'dim'
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};
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} else {
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return {
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opacity: 0.15,
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emissiveIntensity: 0.3,
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emissiveColor: 0xff2200,
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lightIntensity: 0.1,
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glowDesc: 'untrusted'
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};
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}
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}
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// ─── REGION MARKER ───────────────────────────────────
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function createRegionMarker(regionKey, region) {
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const cx = region.center[0];
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@@ -257,20 +216,17 @@ const SpatialMemory = (() => {
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const region = REGIONS[mem.category] || REGIONS.working;
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const pos = mem.position || _assignPosition(mem.category, mem.id);
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const strength = Math.max(0.05, Math.min(1, mem.strength != null ? mem.strength : 0.7));
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const trust = mem.trust != null ? Math.max(0, Math.min(1, mem.trust)) : 0.7;
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const size = 0.2 + strength * 0.3;
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const tv = _getTrustVisuals(trust, region.color);
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const geo = createCrystalGeometry(size);
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const mat = new THREE.MeshStandardMaterial({
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color: region.color,
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emissive: tv.emissiveColor,
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emissiveIntensity: tv.emissiveIntensity,
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emissive: region.color,
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emissiveIntensity: 1.5 * strength,
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metalness: 0.6,
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roughness: 0.15,
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transparent: true,
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opacity: tv.opacity
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opacity: 0.5 + strength * 0.4
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});
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const crystal = new THREE.Mesh(geo, mat);
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@@ -283,12 +239,10 @@ const SpatialMemory = (() => {
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region: mem.category,
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pulse: Math.random() * Math.PI * 2,
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strength: strength,
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trust: trust,
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glowDesc: tv.glowDesc,
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createdAt: mem.timestamp || new Date().toISOString()
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};
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const light = new THREE.PointLight(tv.emissiveColor, tv.lightIntensity, 5);
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const light = new THREE.PointLight(region.color, 0.8 * strength, 5);
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crystal.add(light);
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_scene.add(crystal);
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@@ -383,16 +337,8 @@ const SpatialMemory = (() => {
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mesh.scale.setScalar(pulse);
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if (mesh.material) {
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const trust = mesh.userData.trust != null ? mesh.userData.trust : 0.7;
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const base = mesh.userData.strength || 0.7;
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if (trust < 0.3) {
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// Low trust: pulsing red — visible warning
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const pulseAlpha = 0.15 + Math.sin(mesh.userData.pulse * 2.0) * 0.15;
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mesh.material.emissiveIntensity = 0.3 + Math.sin(mesh.userData.pulse * 2.0) * 0.3;
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mesh.material.opacity = pulseAlpha;
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} else {
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mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
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}
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mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
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}
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});
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@@ -422,42 +368,6 @@ const SpatialMemory = (() => {
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return REGIONS;
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}
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// ─── UPDATE VISUAL PROPERTIES ────────────────────────
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// Re-render crystal when trust/strength change (no position move).
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function updateMemoryVisual(memId, updates) {
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const obj = _memoryObjects[memId];
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if (!obj) return false;
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const mesh = obj.mesh;
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const region = REGIONS[obj.region] || REGIONS.working;
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if (updates.trust != null) {
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const trust = Math.max(0, Math.min(1, updates.trust));
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mesh.userData.trust = trust;
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obj.data.trust = trust;
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const tv = _getTrustVisuals(trust, region.color);
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mesh.material.emissive = new THREE.Color(tv.emissiveColor);
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mesh.material.emissiveIntensity = tv.emissiveIntensity;
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mesh.material.opacity = tv.opacity;
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mesh.userData.glowDesc = tv.glowDesc;
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if (mesh.children.length > 0 && mesh.children[0].isPointLight) {
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mesh.children[0].intensity = tv.lightIntensity;
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mesh.children[0].color = new THREE.Color(tv.emissiveColor);
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}
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}
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if (updates.strength != null) {
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const strength = Math.max(0.05, Math.min(1, updates.strength));
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mesh.userData.strength = strength;
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obj.data.strength = strength;
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}
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_dirty = true;
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saveToStorage();
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console.info('[Mnemosyne] Visual updated:', memId, 'trust:', mesh.userData.trust, 'glow:', mesh.userData.glowDesc);
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return true;
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}
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// ─── QUERY ───────────────────────────────────────────
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function getMemoryAtPosition(position, maxDist) {
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maxDist = maxDist || 2;
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@@ -597,7 +507,6 @@ const SpatialMemory = (() => {
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source: o.data.source || 'unknown',
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timestamp: o.data.timestamp || o.mesh.userData.createdAt,
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strength: o.mesh.userData.strength || 0.7,
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trust: o.mesh.userData.trust != null ? o.mesh.userData.trust : 0.7,
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connections: o.data.connections || []
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}))
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};
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@@ -744,7 +653,7 @@ const SpatialMemory = (() => {
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}
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return {
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init, placeMemory, removeMemory, update, updateMemoryVisual,
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init, placeMemory, removeMemory, update,
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getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
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getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
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exportIndex, importIndex, searchNearby, REGIONS,
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55
style.css
55
style.css
@@ -200,6 +200,61 @@ canvas#nexus-canvas {
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box-shadow: 0 0 20px var(--color-primary);
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}
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/* === TOOLTIP SYSTEM === */
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/* Any element with data-tooltip gets a hover tooltip label */
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[data-tooltip] {
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position: relative;
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}
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[data-tooltip]::after {
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content: attr(data-tooltip);
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position: absolute;
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right: calc(100% + 10px);
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top: 50%;
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transform: translateY(-50%);
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background: rgba(5, 5, 16, 0.95);
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color: var(--color-primary);
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font-family: var(--font-body);
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font-size: 11px;
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letter-spacing: 0.05em;
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padding: 4px 10px;
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border: 1px solid var(--color-primary-dim);
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border-radius: 4px;
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white-space: nowrap;
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.2s ease;
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backdrop-filter: blur(8px);
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box-shadow: 0 0 12px rgba(74, 240, 192, 0.15);
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z-index: 100;
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}
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[data-tooltip]:hover::after,
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[data-tooltip]:focus-visible::after {
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opacity: 1;
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}
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/* For elements positioned on the right side, tooltip appears to the left */
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.hud-top-right [data-tooltip]::after {
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right: calc(100% + 10px);
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}
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/* For inline/badge elements where right-side tooltip might clip */
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.hud-status-item[data-tooltip]::after {
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right: auto;
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left: calc(100% + 10px);
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}
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/* Focus-visible ring for keyboard navigation */
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.hud-icon-btn:focus-visible,
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.hud-status-item:focus-visible,
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.atlas-close-btn:focus-visible,
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.vision-close-btn:focus-visible,
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.portal-close-btn:focus-visible,
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.memory-panel-close:focus-visible,
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.memory-panel-pin:focus-visible,
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.session-room-close:focus-visible {
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outline: 2px solid var(--color-primary);
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outline-offset: 2px;
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box-shadow: 0 0 16px rgba(74, 240, 192, 0.4);
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}
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.hud-status-item {
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display: flex;
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align-items: center;
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Reference in New Issue
Block a user