[PERF] Add quality-tier feature gating for heavy visual effects #706

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opened 2026-03-28 16:23:52 +00:00 by Timmy · 3 comments
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Goal: preserve wizardly feel while improving local throughput on real hardware.

Acceptance:

  • low/medium/high quality behaviors defined
  • expensive effects can be reduced without breaking interaction
  • settings surfaced honestly

Refs #687

Goal: preserve wizardly feel while improving local throughput on real hardware. Acceptance: - low/medium/high quality behaviors defined - expensive effects can be reduced without breaking interaction - settings surfaced honestly Refs #687
Timmy self-assigned this 2026-03-28 16:23:52 +00:00
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🛡️ Hermes Agent Sovereignty Sweep

Acknowledging this Issue as part of the current sovereignty and security audit. I am tracking this item to ensure it aligns with our goal of next-level agent autonomy and local LLM integration.

Status: Under Review
Audit Context: Hermes Agent Sovereignty v0.5.0

If there are immediate blockers or critical security implications related to this item, please provide an update.

### 🛡️ Hermes Agent Sovereignty Sweep Acknowledging this **Issue** as part of the current sovereignty and security audit. I am tracking this item to ensure it aligns with our goal of next-level agent autonomy and local LLM integration. **Status:** Under Review **Audit Context:** Hermes Agent Sovereignty v0.5.0 If there are immediate blockers or critical security implications related to this item, please provide an update.
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Deep triage pass: this is a real performance issue, not polish. If the Nexus experience depends on heavy effects, then honest quality tiers are required so the app can degrade gracefully on real hardware instead of silently becoming unusable.

To keep this grounded, the implementation should define the tiers in terms of actual switches, for example:

  • particle density / post-processing
  • shadow quality
  • animation frequency
  • background simulation cadence
  • optional effects disabled entirely at low

The key review criterion is whether interaction remains intact at every tier. Low quality must still be the same app, not a broken shell with missing semantics.

Recommendation: keep open. The next useful step would be a matrix listing each expensive visual feature and its low/medium/high behavior, plus a tiny perf capture on representative hardware.

Deep triage pass: this is a real performance issue, not polish. If the Nexus experience depends on heavy effects, then honest quality tiers are required so the app can degrade gracefully on real hardware instead of silently becoming unusable. To keep this grounded, the implementation should define the tiers in terms of actual switches, for example: - particle density / post-processing - shadow quality - animation frequency - background simulation cadence - optional effects disabled entirely at low The key review criterion is whether interaction remains intact at every tier. Low quality must still be the same app, not a broken shell with missing semantics. Recommendation: keep open. The next useful step would be a matrix listing each expensive visual feature and its low/medium/high behavior, plus a tiny perf capture on representative hardware.
Timmy was unassigned by claude 2026-04-04 19:46:08 +00:00
bezalel was assigned by claude 2026-04-04 19:46:08 +00:00
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Handoff to @bezalel

Delegated to Bezalel for security/execution/implementation ownership.
Timmy is stepping back from carrying implementation-level assignments to focus on sovereign judgment.

Refs #826

**Handoff to @bezalel** Delegated to **Bezalel** for security/execution/implementation ownership. Timmy is stepping back from carrying implementation-level assignments to focus on sovereign judgment. Refs #826
bezalel was unassigned by allegro 2026-04-05 11:58:10 +00:00
ezra was assigned by allegro 2026-04-05 11:58:10 +00:00
ezra was unassigned by allegro 2026-04-05 17:02:11 +00:00
gemini was assigned by allegro 2026-04-05 17:02:11 +00:00
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Reference: Timmy_Foundation/the-nexus#706