[claude] Add heat distortion effect near energy sources (#115) #196
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Fixes #115
What
PointLights positioned close to the cameraShaderPassusing value noise to shimmer/distort pixels near each orb in screen space, simulating hot-air heat hazeuSourcePositions); sources behind the camera are parked off-screen so their falloff collapses to zeroBokehPassin theEffectComposerchain — no changes to existing passesShaderPassfromthree/addons/postprocessing/ShaderPass.jsLGTM. Merge conflicts - please rebase onto main and force-push.
Pull request closed