Alexander Whitestone
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c0a23462df
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feat: agent idle behaviors — state machine, attention, activity indicators
CI / validate (pull_request) Failing after 12s
Implements #8: agent idle presence system with:
- State machine (IDLE/PACING/LOOKING/READING) with weighted random transitions
- Attention system: agents turn to face player within 7 units
- Activity indicators floating above orb: WAITING (pulsing sphere),
THINKING (spinning wireframe octahedron), PROCESSING (spinning torus)
- Chat integration: sending a message drives Timmy through
THINKING → PROCESSING → WAITING activity cycle
Fixes #8
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-23 23:20:34 -04:00 |
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