Alexander Whitestone 0408ceb5bc
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feat: add effects modules — matrix rain, lightning, beam, runes, gravity, shockwave
Phase 4 of app.js modularization. Extracts all visual effects into self-contained
ES modules under modules/effects/ following the init(scene,state,theme)/update(elapsed,delta)
contract defined in CLAUDE.md.

Modules created:
- matrix-rain.js  — commit-density-driven 2D canvas rain (DATA-TETHERED AESTHETIC)
- lightning.js    — floating crystals + lightning arcs (DATA-TETHERED AESTHETIC)
- energy-beam.js  — Batcave terminal beam (DATA-TETHERED AESTHETIC)
- rune-ring.js    — portal-tethered orbiting rune sprites (DATA-TETHERED AESTHETIC)
- gravity-zones.js — portal-position rising particle zones (DATA-TETHERED AESTHETIC)
- shockwave.js    — shockwave ripple, fireworks, merge flash (DATA-TETHERED AESTHETIC)

All modules read data tethers from the state bus (state.zoneIntensity,
state.portals, state.activeAgentCount, state.commitHashes). No mocked data.
app.js unchanged — final wiring happens in Phase 5 slim-down.

Refs #423

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 14:18:42 -04:00
2026-03-23 18:50:22 +00:00

◈ The Nexus — Timmy's Sovereign Home

A Three.js environment serving as Timmy's sovereign space — like Dr. Strange's Sanctum Sanctorum, existing outside time. The Nexus is the central hub from which all worlds are accessed through portals.

Features

  • Procedural Nebula Skybox — animated stars, twinkling, layered nebula clouds
  • Batcave Terminal — 5 holographic display panels arranged in an arc showing:
    • Nexus Command (system status, harness state, agent loops)
    • Dev Queue (live Gitea issue references)
    • Metrics (uptime, commits, CPU/MEM)
    • Thought Stream (Timmy's current thoughts)
    • Agent Status (all agent states)
  • Morrowind Portal — glowing torus with animated swirl shader, ready for world connection
  • Admin Chat (Timmy Terminal) — real-time message interface, ready for Hermes WebSocket
  • Nexus Core — floating crystalline icosahedron on pedestal
  • Ambient Environment — crystal formations, floating runestones, energy particles, atmospheric fog
  • WASD + Mouse Navigation — first-person exploration of the space
  • Post-Processing — Unreal Bloom + SMAA antialiasing

Architecture

the-nexus/
├── index.html    # Entry point with HUD overlay, chat panel, loading screen
├── style.css     # Nexus design system (dark space theme, holographic panels)
└── app.js        # Three.js scene, shaders, controls, game loop

Running Locally

npx serve . -l 3000
# Open http://localhost:3000

Roadmap

  • Wire chat to Hermes WebSocket (/api/world/ws)
  • Pull live data into terminal panels from Timmy's actual state
  • Portal walk-through interaction to load destination worlds
  • Timmy's avatar (lizard wizard body he designs himself)
  • Connect to AlexanderWhitestone.com as public entry point
  • Integrate existing Replit timmy-tower world code

Part of The Timmy Foundation

Description
Timmy's Sovereign Home — Three.js environment with Batcave terminal, portal architecture, and admin chat. The central hub from which all worlds are accessed.
Readme 15 MiB
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JavaScript 14.1%
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