cbfacdfe19f50d9d77927327f19242cbf0653376
app.js: 5416 → 528 lines (entry point, animation loop, event wiring) modules/state.js: shared mutable state object modules/constants.js: color palette modules/matrix-rain.js: matrix rain canvas effect modules/scene-setup.js: scene, camera, renderer, lighting, stars modules/platform.js: glass platform, perlin noise, floating island, clouds modules/heatmap.js: commit heatmap modules/sigil.js: Timmy sigil modules/controls.js: mouse, overview, zoom, photo mode modules/effects.js: energy beam, sovereignty meter, rune ring modules/earth.js: holographic earth modules/warp.js: warp tunnel, crystals, lightning modules/dual-brain.js: dual-brain holographic panel modules/audio.js: Web Audio, spatial, portal hums modules/debug.js: debug mode, websocket, session export modules/celebrations.js: easter egg, shockwave, fireworks modules/portals.js: portal loading modules/bookshelves.js: floating bookshelves, spine textures modules/oath.js: The Oath interactive SOUL.md modules/panels.js: agent status board, LoRA panel modules/weather.js: weather system, portal health modules/extras.js: gravity zones, speech, timelapse, bitcoin Largest file: 528 lines (app.js). No file exceeds 1000. All files pass node --check. No refactoring — mechanical split only.
◈ The Nexus — Timmy's Sovereign Home
Staging Environment
🚀 The Nexus Staging Environment
A Three.js environment serving as Timmy's sovereign space — like Dr. Strange's Sanctum Sanctorum, existing outside time. The Nexus is the central hub from which all worlds are accessed through portals.
Features
- Procedural Nebula Skybox — animated stars, twinkling, layered nebula clouds
- Batcave Terminal — 5 holographic display panels arranged in an arc showing:
- Nexus Command (system status, harness state, agent loops)
- Dev Queue (live Gitea issue references)
- Metrics (uptime, commits, CPU/MEM)
- Thought Stream (Timmy's current thoughts)
- Agent Status (all agent states)
- Morrowind Portal — glowing torus with animated swirl shader, ready for world connection
- Admin Chat (Timmy Terminal) — real-time message interface, ready for Hermes WebSocket
- Nexus Core — floating crystalline icosahedron on pedestal
- Ambient Environment — crystal formations, floating runestones, energy particles, atmospheric fog
- WASD + Mouse Navigation — first-person exploration of the space
- Post-Processing — Unreal Bloom + SMAA antialiasing
Architecture
the-nexus/
├── index.html # Entry point with HUD overlay, chat panel, loading screen
├── style.css # Nexus design system (dark space theme, holographic panels)
└── app.js # Three.js scene, shaders, controls, game loop
Running Locally
npx serve . -l 3000
# Open http://localhost:3000
Roadmap
- Wire chat to Hermes WebSocket (
/api/world/ws) - Pull live data into terminal panels from Timmy's actual state
- Portal walk-through interaction to load destination worlds
- Timmy's avatar (lizard wizard body he designs himself)
- Connect to AlexanderWhitestone.com as public entry point
- Integrate existing Replit timmy-tower world code
Related
- Gitea Issue: #1090 — EPIC: Nexus v1
- Live Demo: Deployed via Perplexity Computer
Part of The Timmy Foundation
Description
Timmy's Sovereign Home — Three.js environment with Batcave terminal, portal architecture, and admin chat. The central hub from which all worlds are accessed.
Readme
15 MiB
Languages
Python
71.7%
JavaScript
14.9%
HTML
8.2%
CSS
3.9%
Shell
0.7%
Other
0.6%