Alexander Whitestone d22fb1f4f7
Some checks failed
CI / validate (pull_request) Failing after 13s
CI / auto-merge (pull_request) Has been skipped
feat: 3D hovering transparent VPS server rack schematic (#249)
Adds a procedural holographic server rack schematic to the Nexus scene:
- Transparent enclosure box with glowing cyan wireframe edges
- 12 stacked 1U server slab units with slot edge highlights
- Per-slot LED status indicators (green/blue/amber) with async blink phases
- Vertical mounting rails on front face
- Floating label sprite showing "VPS SERVER RACK / 143.198.27.163"
- Interior point glow light
- Animation: gentle hover float, subtle Y-axis sway, pulsing edge opacity,
  blinking LEDs, and breathing interior glow

Fixes #249

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 00:45:33 -04:00
2026-03-23 18:50:22 +00:00

◈ The Nexus — Timmy's Sovereign Home

A Three.js environment serving as Timmy's sovereign space — like Dr. Strange's Sanctum Sanctorum, existing outside time. The Nexus is the central hub from which all worlds are accessed through portals.

Features

  • Procedural Nebula Skybox — animated stars, twinkling, layered nebula clouds
  • Batcave Terminal — 5 holographic display panels arranged in an arc showing:
    • Nexus Command (system status, harness state, agent loops)
    • Dev Queue (live Gitea issue references)
    • Metrics (uptime, commits, CPU/MEM)
    • Thought Stream (Timmy's current thoughts)
    • Agent Status (all agent states)
  • Morrowind Portal — glowing torus with animated swirl shader, ready for world connection
  • Admin Chat (Timmy Terminal) — real-time message interface, ready for Hermes WebSocket
  • Nexus Core — floating crystalline icosahedron on pedestal
  • Ambient Environment — crystal formations, floating runestones, energy particles, atmospheric fog
  • WASD + Mouse Navigation — first-person exploration of the space
  • Post-Processing — Unreal Bloom + SMAA antialiasing

Architecture

the-nexus/
├── index.html    # Entry point with HUD overlay, chat panel, loading screen
├── style.css     # Nexus design system (dark space theme, holographic panels)
└── app.js        # Three.js scene, shaders, controls, game loop

Running Locally

npx serve . -l 3000
# Open http://localhost:3000

Roadmap

  • Wire chat to Hermes WebSocket (/api/world/ws)
  • Pull live data into terminal panels from Timmy's actual state
  • Portal walk-through interaction to load destination worlds
  • Timmy's avatar (lizard wizard body he designs himself)
  • Connect to AlexanderWhitestone.com as public entry point
  • Integrate existing Replit timmy-tower world code

Part of The Timmy Foundation

Description
Timmy's Sovereign Home — Three.js environment with Batcave terminal, portal architecture, and admin chat. The central hub from which all worlds are accessed.
Readme 29 MiB
Languages
Python 72.1%
JavaScript 15.1%
HTML 5.4%
Shell 4.2%
CSS 3%
Other 0.1%