f0fe9d76b685b6eefcbe7de7e8bf9fbe468b735f
Create 6 panel modules under modules/panels/ plus supporting core infrastructure (state.js, theme.js, ticker.js). Each panel: - Exports init(scene, state, theme) and update(elapsed, delta) - Uses NEXUS.theme for all colors/fonts (no inline hex codes) - Reads from state.js (no direct API calls) - Subscribes to ticker for animation Panel modules: panels/heatmap.js — Commit heatmap floor overlay (DATA-TETHERED) panels/agent-board.js — Agent status holographic board (REAL) panels/dual-brain.js — Dual-brain panel (HONEST-OFFLINE) panels/lora-panel.js — LoRA adapter panel (HONEST-OFFLINE) panels/sovereignty.js — Sovereignty meter arc gauge (REAL manual) panels/earth.js — Holographic Earth, activity-tethered (DATA-TETHERED) Core infrastructure (consumed by panels): core/state.js — shared reactive data bus core/theme.js — NEXUS.theme design system core/ticker.js — single RAF loop + subscribe/unsubscribe API All files pass `node --check`. app.js unchanged. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
◈ The Nexus — Timmy's Sovereign Home
A Three.js environment serving as Timmy's sovereign space — like Dr. Strange's Sanctum Sanctorum, existing outside time. The Nexus is the central hub from which all worlds are accessed through portals.
Features
- Procedural Nebula Skybox — animated stars, twinkling, layered nebula clouds
- Batcave Terminal — 5 holographic display panels arranged in an arc showing:
- Nexus Command (system status, harness state, agent loops)
- Dev Queue (live Gitea issue references)
- Metrics (uptime, commits, CPU/MEM)
- Thought Stream (Timmy's current thoughts)
- Agent Status (all agent states)
- Morrowind Portal — glowing torus with animated swirl shader, ready for world connection
- Admin Chat (Timmy Terminal) — real-time message interface, ready for Hermes WebSocket
- Nexus Core — floating crystalline icosahedron on pedestal
- Ambient Environment — crystal formations, floating runestones, energy particles, atmospheric fog
- WASD + Mouse Navigation — first-person exploration of the space
- Post-Processing — Unreal Bloom + SMAA antialiasing
Architecture
the-nexus/
├── index.html # Entry point with HUD overlay, chat panel, loading screen
├── style.css # Nexus design system (dark space theme, holographic panels)
└── app.js # Three.js scene, shaders, controls, game loop
Running Locally
npx serve . -l 3000
# Open http://localhost:3000
Roadmap
- Wire chat to Hermes WebSocket (
/api/world/ws) - Pull live data into terminal panels from Timmy's actual state
- Portal walk-through interaction to load destination worlds
- Timmy's avatar (lizard wizard body he designs himself)
- Connect to AlexanderWhitestone.com as public entry point
- Integrate existing Replit timmy-tower world code
Related
- Gitea Issue: #1090 — EPIC: Nexus v1
- Live Demo: Deployed via Perplexity Computer
Part of The Timmy Foundation
Description
Timmy's Sovereign Home — Three.js environment with Batcave terminal, portal architecture, and admin chat. The central hub from which all worlds are accessed.
Readme
25 MiB
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Python
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JavaScript
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HTML
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