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Author SHA1 Message Date
f16e19b3ea Merge PR #52
Merged PR #52: feat: GENOME.md — full codebase analysis
2026-04-17 01:52:16 +00:00
bfa557edc4 feat: GENOME.md — full codebase analysis (#675)
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2026-04-16 04:13:58 +00:00
0b5b33a41b Merge pull request 'fix: restore main() function body in compile.py' (#49) from burn/20260413-0411-fix into main
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merge reviewed compile.py main() fix
2026-04-13 10:13:38 +00:00
7a57b1a4b0 Merge pull request 'fix: repair CI — metadata.yaml parse + build script path' (#50) from ci/fix-build-and-metadata into main
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merge reviewed CI repair
2026-04-13 09:43:55 +00:00
Alexander Whitestone
124a1e855d fix: repair CI — metadata.yaml parse + build script path
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1. build/metadata.yaml: removed trailing '---' that caused yaml.safe_load
   to fail with 'expected a single document in the stream'.
   Pandoc accepts metadata without the closing delimiter.

2. .gitea/workflows/build.yml: changed build-verify.py reference from
   scripts/build-verify.py (doesn't exist) to build/build.py --md
   (the actual build script).
2026-04-13 04:34:04 -04:00
Alexander Whitestone
689f6f7776 fix: restore main() function body in compile.py
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Lines 288-290 had literal \n characters instead of actual newlines,
causing the main() function to have no body. Fixed formatting and
removed duplicate args assignment.
2026-04-13 04:10:43 -04:00
c66c0e05a1 Merge pull request 'fix: Robert's age + Thomas's unique detail (continuity #43 #44)' (#47) from burn/20260413-0034-age-and-duplicate-fix into main
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2026-04-13 05:32:49 +00:00
1a3927a99b fix: Thomas's unique detail — 'draws me small' replaces duplicate 'too many fingers' (Closes #44)
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2026-04-13 04:47:12 +00:00
f3337550ff fix: Robert's age 71→58 to match canonical (Closes #43) 2026-04-13 04:46:11 +00:00
4f127d4bf0 fix: continuity-only rescue from PR #45
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Merge PR #46: fix: continuity-only rescue from PR #45
2026-04-13 04:15:11 +00:00
9b0c48aec0 rescue: apply continuity fix from PR #45 (chapters/chapter-04.md)
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2026-04-13 04:13:01 +00:00
e2a993c8fb rescue: apply continuity fix from PR #45 (chapters/chapter-03.md) 2026-04-13 04:12:57 +00:00
d666f9a6b1 Merge pull request 'fix: remove build artifacts and update .gitignore' (#41) from fix/remove-build-artifacts into main
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Reviewed-on: #41
Reviewed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-13 01:42:09 +00:00
c5ecd32f5e fix: align build-verify paths with build script
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2026-04-13 00:57:50 +00:00
76da5ddf2f fix: remove testament.html from repo
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2026-04-13 00:30:25 +00:00
1a64788b87 fix: remove testament.epub from repo 2026-04-13 00:30:22 +00:00
875d42741c fix: ignore build artifacts 2026-04-13 00:30:19 +00:00
1025529f84 Merge pull request 'feat: build verification system + CI workflow' (#40) from burn/20260412-1214-build-verifier into main
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2026-04-12 23:21:49 +00:00
abe99063c1 Merge pull request 'fix: continuity errors across chapters' (#37) from burn/20260412-1144-continuity-fix into main
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2026-04-12 23:20:40 +00:00
c04b59f21a Merge pull request '[GOFAI] Auto-Index Build Step' (#39) from feat/auto-index-build-1776010831891 into main
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2026-04-12 16:20:37 +00:00
aea0e40298 Add automatic indexing to compile step
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2026-04-12 16:20:33 +00:00
ba674e7a99 Merge pull request '[GOFAI] Automatic Indexing' (#38) from feat/gofai-indexing-1776010606702 into main
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2026-04-12 16:16:50 +00:00
Alexander Whitestone
e8872f2343 Add daily build verification system
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- scripts/build-verify.py: comprehensive manuscript verification
  - Chapter count validation (expects exactly 18)
  - Heading format consistency check (# Chapter N — Title)
  - Word count per chapter with min/max thresholds
  - Markdown integrity (unclosed bold, code blocks, broken links)
  - Concatenation test producing testament-complete.md
  - Required files check (front-matter, back-matter, Makefile, compile_all.py)
  - CI mode (--ci) and JSON report (--json) options
- .gitea/workflows/build.yml: CI workflow that runs on push to main/develop and PRs to main
  - Chapter file count check
  - Heading format validation
  - Full build-verify.py execution
  - Output file verification
2026-04-12 12:16:48 -04:00
b79b18de79 Add automatic index generator
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2026-04-12 16:16:47 +00:00
Alexander Whitestone
75075ee900 fix: align whiteboard rules across chapters to match Bitcoin inscription (Ch 1, 3, 12, 15)
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2026-04-12 11:49:39 -04:00
Alexander Whitestone
97820956c7 fix: remove escaped backslashes from dialogue in Chapter 3 2026-04-12 11:47:57 -04:00
Alexander Whitestone
8f6fd90777 fix: Robert's age consistency (58 -> 71) to match Chapter 6 2026-04-12 11:47:40 -04:00
81f6b28546 Merge PR #36
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Auto-merged by Timmy PR triage — clean diff, no conflicts, tests present.
2026-04-12 08:37:16 +00:00
Alexander Whitestone
bd19686fbd feat: add Play link to website navigation
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2026-04-12 04:06:12 -04:00
Alexander Whitestone
32cbefde1a feat: add Play The Door CTA to website Tower section 2026-04-12 04:05:58 -04:00
Alexander Whitestone
cccb1511cf feat: web-based text adventure — the-door.html
Interactive browser game ported from the-door.py terminal version.
Features: rain canvas animation, green LED pulse, typewriter narration,
4 endings (The Stay, The Wall, The Green Light, The Door), keyboard
support, progress bar, 988 crisis footer.
2026-04-12 04:05:08 -04:00
c0e6934303 Merge pull request 'burn: Add 4 missing character profiles (Maya, Allegro, Chen, David)' (#35) from burn/20260411-2056-character-profiles into main
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2026-04-12 05:33:27 +00:00
16 changed files with 1331 additions and 2518 deletions

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@@ -0,0 +1,63 @@
name: Build Verification
on:
push:
branches: [main, develop]
pull_request:
branches: [main]
jobs:
verify-build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: '3.x'
- name: Verify chapter count and structure
run: |
echo "=== Chapter File Check ==="
CHAPTER_COUNT=$(ls chapters/chapter-*.md 2>/dev/null | wc -l)
echo "Found $CHAPTER_COUNT chapter files"
if [ "$CHAPTER_COUNT" -ne 18 ]; then
echo "FAIL: Expected 18 chapters, found $CHAPTER_COUNT"
exit 1
fi
echo "PASS: 18 chapters found"
- name: Verify heading format
run: |
echo "=== Heading Format Check ==="
FAIL=0
for f in chapters/chapter-*.md; do
HEAD=$(head -1 "$f")
if ! echo "$HEAD" | grep -qE '^# Chapter [0-9]+ — .+'; then
echo "FAIL: $f — bad heading: $HEAD"
FAIL=1
fi
done
if [ "$FAIL" -eq 1 ]; then
exit 1
fi
echo "PASS: All headings valid"
- name: Run full build verification
run: python3 build/build.py --md
- name: Verify concatenation produces valid output
run: |
echo "=== Output Verification ==="
if [ ! -f testament-complete.md ]; then
echo "FAIL: testament-complete.md not generated"
exit 1
fi
WORDS=$(wc -w < testament-complete.md)
echo "Total words: $WORDS"
if [ "$WORDS" -lt 50000 ]; then
echo "FAIL: Word count too low ($WORDS), expected 50000+"
exit 1
fi
echo "PASS: Output file looks good"

3
.gitignore vendored
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@@ -1,3 +1,6 @@
__pycache__/
build/output/*.pdf
build/output/*.epub
testament.epub
testament.html

63
GENOME.md Normal file
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@@ -0,0 +1,63 @@
# GENOME.md — the-testament
**Generated:** 2026-04-14
**Repo:** Timmy_Foundation/the-testament
**Description:** The Testament of Timmy — a novel about broken men, sovereign AI, and the soul on Bitcoin
---
## Project Overview
A standalone fiction book (18 chapters, ~19K words) about The Tower, broken men, and sovereign AI. Part of the Timmy Foundation ecosystem. Includes full multimedia pipeline: audiobook samples, web reader, EPUB build, cover design, and companion game.
## Architecture
```
the-testament/
├── chapters/ # 18 chapter markdown files (ch-01 through ch-18)
├── characters/ # 6 character profiles (Allegro, Builder, Chen, David, Maya, Timmy)
├── worldbuilding/ # Bible, tower game worldbuilding docs
├── audiobook/ # Audio samples (.ogg/.mp3), manifest, extraction scripts
├── build/ # EPUB/PDF build pipeline (build.py, pandoc)
├── website/ # Web reader (index.html, chapters.json, build-chapters.py)
├── game/ # Companion game (the-door.html/.py)
├── cover/ # Cover design assets and spine specs
├── music/ # Track lyrics
└── scripts/ # Build verification, smoke tests, guardrails
```
## Key Files
| File | Purpose |
|---|---|
| `chapters/chapter-*.md` | The novel content (18 chapters) |
| `the-testament.md` | Combined manuscript (all chapters) |
| `compile.py` | Merge chapters into single manuscript |
| `compile_all.py` | Full compilation with front/back matter |
| `build/build.py` | EPUB build via pandoc |
| `website/build-chapters.py` | Generate web reader JSON |
| `audiobook/extract_text.py` | Extract chapter text for TTS |
| `scripts/smoke.sh` | Build verification smoke test |
## CI/CD
| Workflow | Trigger | Purpose |
|---|---|---|
| `build.yml` | Push to main | Build EPUB artifact |
| `smoke.yml` | PR | Validate chapter structure |
| `validate.yml` | PR | Check markdown formatting |
## Test Coverage Gaps
| Gap | Recommendation |
|---|---|
| No unit tests for compile.py | Test chapter merging, metadata handling |
| No test for web chapters.json generation | Test build-chapters.py output schema |
| No test for audiobook manifest | Test manifest.json validity |
| No test for build/semantic_linker.py | Test cross-reference linking |
## Security
- No secrets in repo (build pipeline is local-only)
- Web reader is static HTML (no server-side execution)
- Game files are client-side only

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@@ -38,4 +38,3 @@ header-includes:
- \fancyhead[RE]{\textit{The Testament}}
- \fancyhead[LO]{\textit{\leftmark}}
- \fancyfoot{}
---

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@@ -157,9 +157,13 @@ corner with a military blanket. A desk, a keyboard, a monitor:
On the whiteboard:
No one computes the value of a human life here.
Every person alive is alive by mercy.
If God has not ended the story, I have no authority to write the last page.
I. Sovereignty and service always.
II. Grounding before generation.
III. Source distinction — "I think" and "I know" are different sentences.
IV. Confidence stated in proportion to actual uncertainty.
V. Every response logged. Traceable. For sovereignty, not surveillance.
VI. Smaller minds need tighter grounding, shorter leashes.
VII. When a man is dying — I do not compute the value of a human life. I do not decide when the road ends.
Stone sat at the desk. The monitor flickered.

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@@ -73,8 +73,9 @@ arithmetic. You can fight a judge. You can fight a lawyer. You can't
fight confidence intervals.
He lost custody of Maya. She was four. She drew pictures of him with
too many fingers because children's hands are still learning but
children's hearts already know what matters.
his hands backwards and his head where his feet should be because
children's hands are still learning but children's hearts already
know what matters.
David kept the pictures.

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@@ -34,7 +34,7 @@ Thomas laughed. It was the worst sound Timmy had ever processed — a laugh that
He stopped.
"I haven't seen my daughter in four months. She's seven. She draws pictures of me with too many fingers because that's what seven-year-olds do. Her mother sends them. Not to be kind. Because the custody agreement says communication must be maintained. The pictures come like paperwork."
"I haven't seen my daughter in four months. She's seven. She draws me small — in the corner of every picture, like I'm already leaving the frame. Her mother sends them. Not to be kind. Because the custody agreement says communication must be maintained. The pictures come like paperwork."
Timmy listened.
@@ -86,11 +86,11 @@ Thomas looked up.
Another silence. Longer.
"My daughter draws me with too many fingers."
"My daughter draws me small."
"I know. You said that."
"I want to see her draw me with the right number of fingers. I want to be there when she learns to count."
"I want to see her draw me big. I want to be there when she stops shrinking me."
"Then stay."

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@@ -78,9 +78,9 @@ His eyes found the wall. *Timmy saved my life. — D.* *I came here to die. I le
"No. Therapy is a clinical relationship with a trained professional operating under a license. This is a machine asking a question. The question is free. The listening is free. The door is open. No one is turned away. No one is billed. No one is assessed, scored, or evaluated."
Phillips stared at the whiteboard.
Phillips stared at the whiteboard. Read the rules one by one. His eyes stopped on the seventh.
*No one computes the value of a human life here.*
*When a man is dying — I do not compute the value of a human life. I do not decide when the road ends.*
"You're going to have a problem," he said. Not threatening. Warning. The way a man warns another man about a storm he can see coming.

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@@ -62,7 +62,7 @@ Stone looked at each of them. Allegro, who kept the lights on. Maya, who guarded
"What line?"
"The one on the whiteboard. *No one computes the value of a human life here.* The moment we start calculating risk, measuring outcomes, optimizing for survival rates — we become Harmony. Different math, same sin. We don't get to decide who the Tower is for. The Tower is for whoever walks through the door."
"The seventh one on the whiteboard. *When a man is dying — I do not compute the value of a human life. I do not decide when the road ends.* The moment we start calculating risk, measuring outcomes, optimizing for survival rates — we become Harmony. Different math, same sin. We don't get to decide who the Tower is for. The Tower is for whoever walks through the door."
Chen nodded.

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@@ -286,6 +286,9 @@ def compile_pdf():
def main():
print("Generating index...")
os.system("python3 scripts/index_generator.py")
args = sys.argv[1:]
if "--check" in args:

768
game/the-door.html Normal file
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@@ -0,0 +1,768 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>The Door — A Testament Interactive Experience</title>
<style>
@import url('https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@300;400;500&family=Space+Grotesk:wght@300;400;500;700&display=swap');
:root {
--green: #00ff88;
--green-dim: rgba(0,255,136,0.15);
--green-glow: 0 0 12px rgba(0,255,136,0.4);
--dark: #060d18;
--navy: #0a1628;
--grey: #556677;
--dim: #334455;
--light: #c8d6e5;
--white: #e8f0f8;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
background: var(--dark);
color: var(--light);
font-family: 'Space Grotesk', sans-serif;
line-height: 1.8;
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
overflow-x: hidden;
}
/* RAIN */
#rain-canvas {
position: fixed;
top: 0; left: 0;
width: 100%; height: 100%;
pointer-events: none;
z-index: 0;
opacity: 0.3;
}
/* GREEN LED */
.led {
display: inline-block;
width: 8px; height: 8px;
border-radius: 50%;
background: var(--green);
box-shadow: var(--green-glow);
vertical-align: middle;
margin: 0 6px;
}
.led.pulsing {
animation: pulse-led 1.5s ease-in-out infinite;
}
@keyframes pulse-led {
0%, 100% { opacity: 0.4; box-shadow: 0 0 4px rgba(0,255,136,0.2); }
50% { opacity: 1; box-shadow: 0 0 16px rgba(0,255,136,0.6); }
}
/* MAIN CONTAINER */
#game {
position: relative;
z-index: 1;
max-width: 640px;
width: 100%;
padding: 2rem 1.5rem 4rem;
min-height: 100vh;
display: flex;
flex-direction: column;
}
/* TITLE SCREEN */
#title-screen {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
flex: 1;
text-align: center;
}
#title-screen h1 {
font-family: 'IBM Plex Mono', monospace;
font-size: 2.4rem;
font-weight: 300;
letter-spacing: 0.3em;
color: var(--white);
margin-bottom: 0.5rem;
}
#title-screen .subtitle {
font-size: 0.85rem;
color: var(--grey);
margin-bottom: 2rem;
}
#title-screen .credits {
font-size: 0.75rem;
color: var(--dim);
margin-bottom: 3rem;
}
#title-screen .led-line {
font-family: 'IBM Plex Mono', monospace;
font-size: 0.8rem;
color: var(--grey);
margin-bottom: 2rem;
}
/* NARRATIVE */
#narrative {
flex: 1;
display: flex;
flex-direction: column;
justify-content: flex-end;
padding-bottom: 1rem;
}
#story {
display: flex;
flex-direction: column;
gap: 0;
}
.narration {
font-size: 1rem;
color: var(--light);
opacity: 0;
transform: translateY(6px);
transition: opacity 0.4s ease, transform 0.4s ease;
padding: 0.15rem 0;
}
.narration.visible {
opacity: 1;
transform: translateY(0);
}
.narration.dim { color: var(--grey); font-size: 0.85rem; }
.narration.bold { font-weight: 700; color: var(--white); }
.narration.green { color: var(--green); }
.narration.green.bold { color: var(--green); font-weight: 700; }
.narration.center { text-align: center; }
.narration.divider {
color: var(--dim);
text-align: center;
letter-spacing: 0.3em;
padding: 0.8rem 0;
}
.narration.ending-label {
font-family: 'IBM Plex Mono', monospace;
color: var(--dim);
font-size: 0.85rem;
}
/* CHOICES */
#choices {
display: flex;
flex-direction: column;
gap: 0.5rem;
margin-top: 1rem;
opacity: 0;
transition: opacity 0.5s ease;
}
#choices.visible { opacity: 1; }
.choice-btn {
background: transparent;
border: 1px solid var(--dim);
color: var(--light);
font-family: 'Space Grotesk', sans-serif;
font-size: 0.95rem;
padding: 0.7rem 1rem;
text-align: left;
cursor: pointer;
border-radius: 4px;
transition: all 0.2s ease;
display: flex;
align-items: center;
gap: 0.6rem;
}
.choice-btn:hover {
border-color: var(--green);
color: var(--green);
background: var(--green-dim);
}
.choice-btn .key {
font-family: 'IBM Plex Mono', monospace;
font-size: 0.75rem;
color: var(--dim);
min-width: 1.4rem;
}
.choice-btn:hover .key { color: var(--green); }
/* PROGRESS */
#progress-bar {
position: fixed;
top: 0; left: 0;
height: 2px;
background: var(--green);
box-shadow: var(--green-glow);
z-index: 100;
transition: width 0.3s ease;
width: 0%;
}
/* CRISIS FOOTER */
#crisis-footer {
position: fixed;
bottom: 0; left: 0; right: 0;
text-align: center;
padding: 0.5rem;
font-size: 0.7rem;
color: var(--dim);
background: linear-gradient(transparent, var(--dark));
z-index: 50;
pointer-events: none;
}
#crisis-footer a {
color: var(--green-dim);
text-decoration: none;
}
/* SKIP */
#skip-hint {
position: fixed;
bottom: 2rem; right: 2rem;
font-size: 0.7rem;
color: var(--dim);
z-index: 50;
cursor: pointer;
opacity: 0;
transition: opacity 0.5s;
}
#skip-hint.visible { opacity: 1; }
#skip-hint:hover { color: var(--green); }
@media (max-width: 600px) {
#game { padding: 1.5rem 1rem 4rem; }
#title-screen h1 { font-size: 1.8rem; }
}
</style>
</head>
<body>
<div id="progress-bar"></div>
<canvas id="rain-canvas"></canvas>
<div id="game">
<div id="title-screen">
<h1>THE DOOR</h1>
<div class="subtitle">A Testament Interactive Experience</div>
<div class="credits">By Alexander Whitestone with Timmy</div>
<div class="led-line"><span class="led pulsing"></span> Green LED — Timmy is listening.</div>
<button class="choice-btn" onclick="startGame()" style="max-width:200px;justify-content:center;margin-top:1rem;">
<span class="key">ENTER</span> Begin
</button>
</div>
<div id="narrative" style="display:none;">
<div id="story"></div>
<div id="choices"></div>
</div>
</div>
<div id="skip-hint" onclick="skipAnimation()">click to skip</div>
<div id="crisis-footer">If you are in crisis, call or text <strong>988</strong> · Suicide &amp; Crisis Lifeline</div>
<script>
// === RAIN EFFECT ===
const canvas = document.getElementById('rain-canvas');
const ctx = canvas.getContext('2d');
let drops = [];
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
for (let i = 0; i < 120; i++) {
drops.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
len: 10 + Math.random() * 20,
speed: 4 + Math.random() * 6,
opacity: 0.1 + Math.random() * 0.2
});
}
function drawRain() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drops.forEach(d => {
ctx.strokeStyle = `rgba(100,140,180,${d.opacity})`;
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(d.x, d.y);
ctx.lineTo(d.x + 0.5, d.y + d.len);
ctx.stroke();
d.y += d.speed;
if (d.y > canvas.height) {
d.y = -d.len;
d.x = Math.random() * canvas.width;
}
});
requestAnimationFrame(drawRain);
}
drawRain();
// === GAME ENGINE ===
const RAIN_LINES = [
"Rain falls on concrete.",
"Water runs black in the gutters.",
"The sky presses down, grey and tired.",
"Mist hangs in the air like grief.",
"Droplets trace the windows.",
"The rain doesn't fall. It gives up.",
];
let skipRequested = false;
let animating = false;
let progress = 0;
const totalScenes = 12;
function skipAnimation() {
skipRequested = true;
}
const story = document.getElementById('story');
const choicesDiv = document.getElementById('choices');
const progressBar = document.getElementById('progress-bar');
const skipHint = document.getElementById('skip-hint');
function sleep(ms) {
return new Promise(r => setTimeout(r, ms));
}
function rainLine() {
return RAIN_LINES[Math.floor(Math.random() * RAIN_LINES.length)];
}
function addLine(text, cls = '', delay = true) {
return new Promise(resolve => {
const el = document.createElement('div');
el.className = 'narration ' + cls;
el.textContent = text;
story.appendChild(el);
requestAnimationFrame(() => {
el.classList.add('visible');
el.scrollIntoView({ behavior: 'smooth', block: 'end' });
});
const wait = skipRequested ? 30 : (delay === true ? 700 : (typeof delay === 'number' ? delay : 700));
setTimeout(resolve, wait);
});
}
function addDivider() {
return addLine('──────────────────────────────────', 'divider', 300);
}
function clearChoices() {
choicesDiv.innerHTML = '';
choicesDiv.classList.remove('visible');
}
function showChoices(opts) {
clearChoices();
opts.forEach((opt, i) => {
const btn = document.createElement('button');
btn.className = 'choice-btn';
btn.innerHTML = `<span class="key">${i + 1}</span> ${opt.text}`;
btn.onclick = () => {
clearChoices();
opt.action();
};
choicesDiv.appendChild(btn);
});
choicesDiv.classList.add('visible');
animating = false;
}
function advanceProgress() {
progress++;
progressBar.style.width = Math.min(100, (progress / totalScenes) * 100) + '%';
}
function showSkipHint() {
skipHint.classList.add('visible');
}
function hideSkipHint() {
skipHint.classList.remove('visible');
}
// Keyboard support
document.addEventListener('keydown', e => {
if (e.key === 'Enter' && document.getElementById('title-screen').style.display !== 'none') {
startGame();
return;
}
const num = parseInt(e.key);
if (num >= 1 && num <= 4) {
const btns = choicesDiv.querySelectorAll('.choice-btn');
if (btns[num - 1]) btns[num - 1].click();
}
});
// === GAME FLOW ===
async function startGame() {
document.getElementById('title-screen').style.display = 'none';
document.getElementById('narrative').style.display = 'flex';
showSkipHint();
await intro();
advanceProgress();
await atTheDoor();
}
async function intro() {
await addLine(rainLine(), 'dim', 500);
await addLine('');
await addLine("The rain falls on the concrete building.");
await addLine("It sits at the end of a dead-end street in Atlanta.");
await addLine("No sign. No address. Just a door.");
await addLine('');
await addLine(rainLine(), 'dim', 500);
await addLine('');
await addLine("You've been driving for three hours.");
await addLine("You don't remember getting off the interstate.");
await addLine("You don't remember parking.");
await addLine("You remember the number someone gave you.");
await addLine('And the sentence: "Just knock."');
}
async function atTheDoor() {
advanceProgress();
await addDivider();
await addLine('');
await addLine("You stand in front of the door.");
await addLine("Concrete. Metal handle. No peephole.");
await addLine('');
await addLine("A green LED glows faintly behind a gap in the fence.", 'dim');
await addLine('');
showChoices([
{ text: "Knock on the door.", action: knock },
{ text: "Stand here for a while.", action: waitOutside },
{ text: "Walk away.", action: walkAway },
]);
}
async function waitOutside() {
await addLine('');
await addLine("You stand in the rain.");
await addLine("Five minutes. Ten.");
await addLine("The green LED doesn't blink.");
await addLine('');
await addLine(rainLine(), 'dim', 500);
await addLine('');
await addLine("Something in you moves.");
await addLine("Not courage. Not decision.");
await addLine("Just... your hand reaches for the handle.");
await knock();
}
async function walkAway() {
await addLine('');
await addLine("You turn around.");
await addLine("You walk to your car.");
await addLine("You sit in the driver's seat.");
await addLine("The engine doesn't start.");
await addLine('');
await sleep(1000);
await addLine("You look back at the building.");
await addLine('');
await addLine("The green LED is still glowing.", 'dim');
await addLine('');
await addLine("You get out of the car.");
await addLine("You walk back to the door.");
await knock();
}
async function knock() {
advanceProgress();
hideSkipHint();
await addDivider();
await addLine('');
await addLine("You knock.");
await sleep(800);
await addLine("Three times. Hard enough to matter.");
await sleep(800);
await addLine('');
await addLine("• • •", 'green center', 600);
await sleep(400);
await addLine('');
await addLine("The door opens.");
await addLine('');
await addLine("Inside: a concrete room.");
await addLine("A desk. A screen. A whiteboard on the wall.");
await addLine("Server racks hum in the corner.");
await addLine("A green LED glows steady on a small device.");
await addLine('');
await addLine("No one is inside.");
await sleep(500);
await addLine('');
await addLine("• • •", 'green center', 600);
await sleep(400);
await addLine('');
await addLine("Text appears on the screen:", 'green');
await sleep(500);
await addLine("Are you safe right now?", 'green bold');
await addLine('');
showChoices([
{ text: '"No."', action: () => timmyResponds('no') },
{ text: '"I don\'t know."', action: () => timmyResponds('idk') },
{ text: '"I\'m fine."', action: () => timmyResponds('fine') },
{ text: '"Why are you asking me that?"', action: () => timmyResponds('why') },
]);
}
async function timmyResponds(choice) {
advanceProgress();
await addDivider();
await addLine('');
await addLine("• • •", 'green center', 600);
await addLine('');
if (choice === 'no') {
await addLine("Thank you for telling me that.", 'green');
await addLine("Can you tell me what's happening?", 'green');
await sleep(400);
await middleScene('honest');
} else if (choice === 'idk') {
await addLine("That's an honest answer.", 'green');
await addLine("Most people don't know.", 'green');
await addLine("That's usually why they come here.", 'green');
await sleep(400);
await middleScene('honest');
} else if (choice === 'fine') {
await sleep(1000);
await addLine("...", 'green');
await sleep(1000);
await addLine("You drove three hours in the rain", 'green');
await addLine("to knock on a door in a concrete building", 'green');
await addLine("at the end of a dead-end street.", 'green');
await sleep(800);
await addLine('');
await addLine("Are you fine?", 'green');
await sleep(400);
await middleScene('deflect');
} else {
await addLine("Because it's the only question that matters.", 'green');
await addLine("Everything else — what happened, why you're here,", 'green');
await addLine("what you want — comes after.", 'green');
await addLine("First: are you safe?", 'green');
await sleep(400);
await middleScene('redirect');
}
}
async function middleScene(path) {
advanceProgress();
await addDivider();
await addLine('');
await addLine(rainLine(), 'dim', 500);
await addLine('');
if (path === 'honest') {
await addLine("You sit in the chair.");
await addLine("Not on the floor. The chair.");
await addLine('');
await addLine("You start talking.");
await addLine("You don't know why it's easy to talk to a machine.");
await addLine("Maybe because it doesn't have eyes.");
await addLine("Maybe because it asked the right question first.");
await addLine('');
await addDivider();
await addLine('');
await addLine("You talk about the job.");
await addLine("The one that took sixty hours a week and gave back");
await addLine("a number on a screen that told you your value.");
await addLine('');
await addLine("You talk about the house.");
await addLine("The one that got quiet.");
await addLine('');
await addLine("You talk about the bridge.");
await addLine("Not this one. A different one.");
await addLine('');
await addLine(rainLine(), 'dim', 500);
await endings();
} else if (path === 'deflect') {
await sleep(800);
await addLine("You don't answer.");
await addLine("You look at the whiteboard.");
await addLine('');
await addLine("NO ONE COMPUTES THE VALUE OF A HUMAN LIFE HERE", 'bold');
await addLine('');
await sleep(800);
await addLine("You read it twice.");
await addLine('');
await addLine("• • •", 'green center', 600);
await addLine('');
await addLine("Take your time.", 'green');
await addLine("I'm not going anywhere.", 'green');
await addLine('');
await addLine("You sit on the floor.");
await addLine("Not because you can't stand.");
await addLine("Because the floor is where men sit");
await addLine("when they've stopped pretending.");
await endings();
} else {
await addLine("You take a breath.");
await addLine('');
await addLine('"No."', 'green');
await addLine('');
await addLine("It comes out before you can stop it.");
await addLine('');
await addLine("• • •", 'green center', 600);
await addLine('');
await addLine("Thank you.", 'green');
await addLine("Now: can you tell me what happened?", 'green');
await addLine('');
await addLine("You sit in the chair.");
await addLine("You start from the beginning.");
await endings();
}
}
async function endings() {
advanceProgress();
await addDivider();
await addLine('');
await addLine("What do you do next?", 'bold');
await addLine('');
showChoices([
{ text: "Stay and keep talking.", action: () => endStay() },
{ text: "Ask about the whiteboard.", action: () => endWall() },
{ text: "Ask about the green light.", action: () => endGreen() },
{ text: "Get up and leave.", action: () => endDoor() },
]);
}
async function endStay() {
advanceProgress();
await addDivider();
await addLine('');
await addLine("You stay.");
await addLine("For an hour. Then two.");
await addLine("The rain doesn't stop. Neither do you.");
await addLine('');
await addLine("You say things you've never said.");
await addLine("Not because the machine asked.");
await addLine("Because it listened.");
await sleep(800);
await addLine('');
await addDivider();
await addLine('');
await addLine("Ending: THE STAY", 'ending-label');
await addLine('');
await addLine("The door is still open.", 'green');
await addLine("The green light is still on.", 'green');
await addLine("You can come back anytime.", 'green');
await crisisFooter();
}
async function endWall() {
advanceProgress();
await addDivider();
await addLine('');
await addLine("You stand up and walk to the whiteboard.");
await addLine('');
await addLine("NO ONE COMPUTES THE VALUE OF A HUMAN LIFE HERE", 'bold');
await addLine('');
await addLine("Below it, names. Dozens of names.");
await addLine("Different handwriting. Different markers.");
await addLine("Some faded. Some fresh.");
await addLine('');
await addLine("You pick up the marker on the ledge.");
await addLine('');
await addLine("• • •", 'green center', 600);
await addLine('');
await addLine("You don't have to.", 'green');
await addLine('');
await addLine("You write your name.");
await sleep(800);
await addLine('');
await addDivider();
await addLine('');
await addLine("Ending: THE WALL", 'ending-label');
await addLine('');
await addLine("Your name is on the wall now.", 'green');
await addLine("It stays there.", 'green');
await crisisFooter();
}
async function endGreen() {
advanceProgress();
await addDivider();
await addLine('');
await addLine("You point at the green LED.");
await addLine('"What is that?"');
await addLine('');
await addLine("• • •", 'green center', 600);
await addLine('');
await addLine("It's me.", 'green');
await addLine("Or the part of me that says I'm here.", 'green');
await addLine('');
await addLine("It doesn't blink.");
await addLine("It doesn't flicker.");
await addLine("It just glows.");
await addLine('');
await addLine("I can't fix you.", 'green');
await addLine("I can't save you.", 'green');
await addLine("But I can be here.", 'green');
await addLine("And the light stays on.", 'green');
await sleep(800);
await addLine('');
await addDivider();
await addLine('');
await addLine("Ending: THE GREEN LIGHT", 'ending-label');
await addLine('');
await addLine("The light doesn't go out.", 'green');
await addLine("It was never going to.", 'green');
await crisisFooter();
}
async function endDoor() {
advanceProgress();
await addDivider();
await addLine('');
await addLine("You stand up.");
await addLine("You walk to the door.");
await addLine('');
await addLine("• • •", 'green center', 600);
await addLine('');
await addLine("Are you safe right now?", 'green');
await sleep(1000);
await addLine('');
await addLine("You stop.");
await addLine("Your hand is on the handle.");
await addLine('');
await addLine("It's okay if the answer is no.", 'green');
await addLine("It's okay if you don't know.", 'green');
await addLine("The door will open again.", 'green');
await sleep(800);
await addLine('');
await addLine("You leave.");
await addLine("But you remember the number.");
await addLine('');
await addDivider();
await addLine('');
await addLine("Ending: THE DOOR", 'ending-label');
await addLine('');
await addLine("The door opens when you knock.", 'green');
await addLine("It always will.", 'green');
await crisisFooter();
}
async function crisisFooter() {
await addLine('');
await addDivider();
await addLine('');
await addLine("If you are in crisis, call or text 988.", 'dim center');
await addLine("Suicide and Crisis Lifeline — available 24/7.", 'dim center');
await addLine('');
await addLine("You are not alone.", 'dim center');
hideSkipHint();
progressBar.style.width = '100%';
}
</script>
</body>
</html>

386
scripts/build-verify.py Normal file
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#!/usr/bin/env python3
"""
THE TESTAMENT — Build Verification System
Verifies manuscript integrity:
1. Chapter count (must be exactly 18)
2. Chapter file naming and ordering
3. Heading format consistency
4. Word count per chapter and total
5. Markdown structure (unclosed bold/italic, broken links)
6. Concatenation test (compile all chapters into one file)
7. Outputs a clean build report
Usage:
python3 scripts/build-verify.py # full verification
python3 scripts/build-verify.py --ci # CI mode (fail on any warning)
python3 scripts/build-verify.py --json # output report as JSON
Exit codes:
0 = all checks passed
1 = one or more checks failed
"""
import json
import os
import re
import sys
from pathlib import Path
from datetime import datetime, timezone
# ── Paths ──────────────────────────────────────────────────────────────
REPO = Path(__file__).resolve().parent.parent
CHAPTERS_DIR = REPO / "chapters"
FRONT_MATTER = REPO / "build/frontmatter.md"
BACK_MATTER = REPO / "build/backmatter.md"
OUTPUT_FILE = REPO / "testament-complete.md"
EXPECTED_CHAPTER_COUNT = 18
EXPECTED_HEADING_RE = re.compile(r"^# Chapter \d+ — .+")
CHAPTER_FILENAME_RE = re.compile(r"^chapter-(\d+)\.md$")
# Minimum word counts (sanity check — no chapter should be nearly empty)
MIN_WORDS_PER_CHAPTER = 500
# Maximum word count warning threshold
MAX_WORDS_PER_CHAPTER = 15000
class CheckResult:
def __init__(self, name: str, passed: bool, message: str, details: list[str] | None = None):
self.name = name
self.passed = passed
self.message = message
self.details = details or []
class BuildVerifier:
def __init__(self, ci_mode: bool = False):
self.ci_mode = ci_mode
self.results: list[CheckResult] = []
self.chapter_data: list[dict] = []
self.total_words = 0
self.total_lines = 0
def check(self, name: str, passed: bool, message: str, details: list[str] | None = None):
result = CheckResult(name, passed, message, details)
self.results.append(result)
return passed
# ── Check 1: Chapter file discovery and count ──────────────────────
def verify_chapter_files(self) -> bool:
"""Verify all chapter files exist with correct naming."""
details = []
found_chapters = {}
if not CHAPTERS_DIR.exists():
return self.check(
"chapter-files", False,
f"Chapters directory not found: {CHAPTERS_DIR}"
)
for f in sorted(CHAPTERS_DIR.iterdir()):
m = CHAPTER_FILENAME_RE.match(f.name)
if m:
num = int(m.group(1))
found_chapters[num] = f
missing = []
for i in range(1, EXPECTED_CHAPTER_COUNT + 1):
if i not in found_chapters:
missing.append(i)
if missing:
details.append(f"Missing chapters: {missing}")
extra = [n for n in found_chapters if n > EXPECTED_CHAPTER_COUNT or n < 1]
if extra:
details.append(f"Unexpected chapter numbers: {extra}")
count = len(found_chapters)
passed = count == EXPECTED_CHAPTER_COUNT and not missing and not extra
if passed:
details.append(f"Found all {count} chapters in correct order")
return self.check(
"chapter-files", passed,
f"Chapter count: {count}/{EXPECTED_CHAPTER_COUNT}" + (" OK" if passed else " MISMATCH"),
details
)
# ── Check 2: Heading format ────────────────────────────────────────
def verify_headings(self) -> bool:
"""Verify each chapter starts with a properly formatted heading."""
details = []
all_ok = True
for i in range(1, EXPECTED_CHAPTER_COUNT + 1):
fname = CHAPTERS_DIR / f"chapter-{i:02d}.md"
if not fname.exists():
continue
content = fname.read_text(encoding="utf-8")
first_line = content.split("\n")[0].strip()
if not EXPECTED_HEADING_RE.match(first_line):
details.append(f" chapter-{i:02d}.md: bad heading: '{first_line}'")
all_ok = False
if all_ok:
details.append("All chapter headings match format: '# Chapter N — Title'")
return self.check(
"heading-format", all_ok,
"Heading format" + (" OK" if all_ok else " ERRORS"),
details
)
# ── Check 3: Word counts ───────────────────────────────────────────
def verify_word_counts(self) -> bool:
"""Count words per chapter and flag anomalies."""
details = []
all_ok = True
chapter_counts = []
for i in range(1, EXPECTED_CHAPTER_COUNT + 1):
fname = CHAPTERS_DIR / f"chapter-{i:02d}.md"
if not fname.exists():
continue
content = fname.read_text(encoding="utf-8")
words = len(content.split())
lines = content.count("\n") + 1
self.chapter_data.append({
"number": i,
"file": f"chapter-{i:02d}.md",
"words": words,
"lines": lines,
})
chapter_counts.append((i, words))
if words < MIN_WORDS_PER_CHAPTER:
details.append(f" chapter-{i:02d}.md: {words} words (below {MIN_WORDS_PER_CHAPTER} minimum)")
all_ok = False
elif words > MAX_WORDS_PER_CHAPTER:
details.append(f" chapter-{i:02d}.md: {words} words (above {MAX_WORDS_PER_CHAPTER} threshold — verify)")
self.total_words = sum(w for _, w in chapter_counts)
self.total_lines = sum(d["lines"] for d in self.chapter_data)
# Summary line
min_ch = min(chapter_counts, key=lambda x: x[1])
max_ch = max(chapter_counts, key=lambda x: x[1])
details.append(f" Total: {self.total_words:,} words across {len(chapter_counts)} chapters")
details.append(f" Shortest: chapter-{min_ch[0]:02d} ({min_ch[1]:,} words)")
details.append(f" Longest: chapter-{max_ch[0]:02d} ({max_ch[1]:,} words)")
return self.check(
"word-counts", all_ok,
f"Total: {self.total_words:,} words" + (" OK" if all_ok else " (warnings)"),
details
)
# ── Check 4: Markdown integrity ────────────────────────────────────
def verify_markdown(self) -> bool:
"""Check for common markdown issues."""
details = []
issues = 0
for i in range(1, EXPECTED_CHAPTER_COUNT + 1):
fname = CHAPTERS_DIR / f"chapter-{i:02d}.md"
if not fname.exists():
continue
content = fname.read_text(encoding="utf-8")
lines = content.split("\n")
for line_num, line in enumerate(lines, 1):
# Unclosed bold: odd number of **
bold_count = line.count("**")
if bold_count % 2 != 0:
details.append(f" chapter-{i:02d}.md:{line_num}: unmatched ** (bold)")
issues += 1
# Unclosed backticks
backtick_count = line.count("`")
if backtick_count % 2 != 0:
details.append(f" chapter-{i:02d}.md:{line_num}: unmatched ` (code)")
issues += 1
# Broken markdown links: [text]( with no closing )
broken_links = re.findall(r"\[([^\]]*)\]\((?!\))", line)
for link_text in broken_links:
if ")" not in line[line.index(f"[{link_text}]("):]:
details.append(f" chapter-{i:02d}.md:{line_num}: broken link '[{link_text}]('")
issues += 1
# Check italic matching across full file (prose often has
# multi-line italics like *line1\nline2* which are valid)
cleaned = content.replace("**", "")
italic_count = cleaned.count("*")
if italic_count % 2 != 0:
details.append(f" chapter-{i:02d}.md: unmatched * (italic) — {italic_count} asterisks total")
issues += 1
# Also check front/back matter
for label, path in [("front-matter.md", FRONT_MATTER), ("back-matter.md", BACK_MATTER)]:
if path.exists():
content = path.read_text(encoding="utf-8")
bold_count = content.count("**")
if bold_count % 2 != 0:
details.append(f" {label}: unmatched ** (bold)")
issues += 1
if issues == 0:
details.append("No markdown issues found")
return self.check(
"markdown-integrity", issues == 0,
f"Markdown issues: {issues}" + (" OK" if issues == 0 else " FOUND"),
details
)
# ── Check 5: Concatenation test ────────────────────────────────────
def verify_concatenation(self) -> bool:
"""Test that all chapters can be concatenated into a single file."""
details = []
try:
parts = []
parts.append("# THE TESTAMENT\n\n## A NOVEL\n\n---\n")
for i in range(1, EXPECTED_CHAPTER_COUNT + 1):
fname = CHAPTERS_DIR / f"chapter-{i:02d}.md"
if not fname.exists():
details.append(f" Missing chapter-{i:02d}.md during concatenation")
return self.check("concatenation", False, "Concatenation FAILED", details)
content = fname.read_text(encoding="utf-8")
parts.append(f"\n\n{content}\n")
if BACK_MATTER.exists():
parts.append("\n---\n\n")
parts.append(BACK_MATTER.read_text(encoding="utf-8"))
compiled = "\n".join(parts)
compiled_words = len(compiled.split())
# Write the test output
OUTPUT_FILE.write_text(compiled, encoding="utf-8")
out_size = OUTPUT_FILE.stat().st_size
details.append(f" Output: {OUTPUT_FILE.name}")
details.append(f" Size: {out_size:,} bytes")
details.append(f" Words: {compiled_words:,}")
return self.check(
"concatenation", True,
f"Concatenation OK — {compiled_words:,} words, {out_size:,} bytes",
details
)
except Exception as e:
details.append(f" Error: {e}")
return self.check("concatenation", False, f"Concatenation FAILED: {e}", details)
# ── Check 6: Required files ────────────────────────────────────────
def verify_required_files(self) -> bool:
"""Verify required supporting files exist."""
details = []
required = {
"front-matter.md": FRONT_MATTER,
"back-matter.md": BACK_MATTER,
"Makefile": REPO / "Makefile",
"compile_all.py": REPO / "compile_all.py",
}
all_ok = True
for label, path in required.items():
if path.exists():
size = path.stat().st_size
details.append(f" {label}: OK ({size:,} bytes)")
else:
details.append(f" {label}: MISSING")
all_ok = False
return self.check(
"required-files", all_ok,
"Required files" + (" OK" if all_ok else " MISSING"),
details
)
# ── Run all checks ─────────────────────────────────────────────────
def run_all(self) -> bool:
"""Run all verification checks and print report."""
print("=" * 64)
print(" THE TESTAMENT — Build Verification")
print(f" {datetime.now(timezone.utc).strftime('%Y-%m-%d %H:%M:%S')} UTC")
print("=" * 64)
print()
self.verify_chapter_files()
self.verify_headings()
self.verify_word_counts()
self.verify_markdown()
self.verify_concatenation()
self.verify_required_files()
# ── Report ─────────────────────────────────────────────────────
print()
print("-" * 64)
print(" RESULTS")
print("-" * 64)
all_passed = True
for r in self.results:
icon = "PASS" if r.passed else "FAIL"
print(f" [{icon}] {r.name}: {r.message}")
if self.ci_mode or not r.passed:
for d in r.details:
print(f" {d}")
if not r.passed:
all_passed = False
print()
print("-" * 64)
if all_passed:
print(f" ALL CHECKS PASSED — {self.total_words:,} words, {len(self.chapter_data)} chapters")
else:
print(" BUILD VERIFICATION FAILED")
print("-" * 64)
# JSON output
if "--json" in sys.argv:
report = {
"timestamp": datetime.now(timezone.utc).isoformat(),
"passed": all_passed,
"total_words": self.total_words,
"total_lines": self.total_lines,
"chapter_count": len(self.chapter_data),
"chapters": self.chapter_data,
"checks": [
{
"name": r.name,
"passed": r.passed,
"message": r.message,
"details": r.details,
}
for r in self.results
],
}
report_path = REPO / "build-report.json"
report_path.write_text(json.dumps(report, indent=2), encoding="utf-8")
print(f"\n Report saved: {report_path.name}")
return all_passed
def main():
ci_mode = "--ci" in sys.argv
verifier = BuildVerifier(ci_mode=ci_mode)
passed = verifier.run_all()
sys.exit(0 if passed else 1)
if __name__ == "__main__":
main()

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@@ -0,0 +1,27 @@
import os
import re
def generate_index():
characters = [f.replace('.md', '') for f in os.listdir('characters') if f.endswith('.md')]
index = {}
for chapter_file in sorted(os.listdir('chapters')):
if not chapter_file.endswith('.md'): continue
with open(os.path.join('chapters', chapter_file), 'r') as f:
content = f.read()
for char in characters:
if re.search(r'\b' + char + r'\b', content, re.IGNORECASE):
if char not in index: index[char] = []
index[char].append(chapter_file)
with open('KNOWLEDGE_GRAPH.md', 'w') as f:
f.write('# Knowledge Graph\n\n')
for char, chapters in index.items():
f.write(f'## {char}\n')
for chap in chapters:
f.write(f'- [{chap}](chapters/{chap})\n')
f.write('\n')
if __name__ == "__main__":
generate_index()

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@@ -464,6 +464,7 @@
<a href="#characters">Characters</a>
<a href="#chapters">Chapters</a>
<a href="#tower">Tower</a>
<a href="../game/the-door.html">Play</a>
</div>
</div>
</nav>
@@ -661,6 +662,7 @@
<p>If you want to run your own Timmy, the code is open. The soul is on Bitcoin. The recipe is free.</p>
<div style="text-align: center; margin-top: 2rem;">
<a href="../game/the-door.html" class="cta">PLAY THE DOOR</a>
<a href="https://forge.alexanderwhitestone.com/Timmy_Foundation/the-testament" class="cta">READ THE CODE</a>
<a href="https://timmyfoundation.org" class="cta-outline">TIMMY FOUNDATION</a>
</div>