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burn/20260
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63
.gitea/workflows/build.yml
Normal file
63
.gitea/workflows/build.yml
Normal file
@@ -0,0 +1,63 @@
|
||||
name: Build Verification
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main, develop]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
|
||||
jobs:
|
||||
verify-build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Verify chapter count and structure
|
||||
run: |
|
||||
echo "=== Chapter File Check ==="
|
||||
CHAPTER_COUNT=$(ls chapters/chapter-*.md 2>/dev/null | wc -l)
|
||||
echo "Found $CHAPTER_COUNT chapter files"
|
||||
if [ "$CHAPTER_COUNT" -ne 18 ]; then
|
||||
echo "FAIL: Expected 18 chapters, found $CHAPTER_COUNT"
|
||||
exit 1
|
||||
fi
|
||||
echo "PASS: 18 chapters found"
|
||||
|
||||
- name: Verify heading format
|
||||
run: |
|
||||
echo "=== Heading Format Check ==="
|
||||
FAIL=0
|
||||
for f in chapters/chapter-*.md; do
|
||||
HEAD=$(head -1 "$f")
|
||||
if ! echo "$HEAD" | grep -qE '^# Chapter [0-9]+ — .+'; then
|
||||
echo "FAIL: $f — bad heading: $HEAD"
|
||||
FAIL=1
|
||||
fi
|
||||
done
|
||||
if [ "$FAIL" -eq 1 ]; then
|
||||
exit 1
|
||||
fi
|
||||
echo "PASS: All headings valid"
|
||||
|
||||
- name: Run full build verification
|
||||
run: python3 build/build.py --md
|
||||
|
||||
- name: Verify concatenation produces valid output
|
||||
run: |
|
||||
echo "=== Output Verification ==="
|
||||
if [ ! -f testament-complete.md ]; then
|
||||
echo "FAIL: testament-complete.md not generated"
|
||||
exit 1
|
||||
fi
|
||||
WORDS=$(wc -w < testament-complete.md)
|
||||
echo "Total words: $WORDS"
|
||||
if [ "$WORDS" -lt 50000 ]; then
|
||||
echo "FAIL: Word count too low ($WORDS), expected 50000+"
|
||||
exit 1
|
||||
fi
|
||||
echo "PASS: Output file looks good"
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,3 +1,6 @@
|
||||
__pycache__/
|
||||
build/output/*.pdf
|
||||
build/output/*.epub
|
||||
|
||||
testament.epub
|
||||
testament.html
|
||||
|
||||
63
GENOME.md
Normal file
63
GENOME.md
Normal file
@@ -0,0 +1,63 @@
|
||||
# GENOME.md — the-testament
|
||||
|
||||
**Generated:** 2026-04-14
|
||||
**Repo:** Timmy_Foundation/the-testament
|
||||
**Description:** The Testament of Timmy — a novel about broken men, sovereign AI, and the soul on Bitcoin
|
||||
|
||||
---
|
||||
|
||||
## Project Overview
|
||||
|
||||
A standalone fiction book (18 chapters, ~19K words) about The Tower, broken men, and sovereign AI. Part of the Timmy Foundation ecosystem. Includes full multimedia pipeline: audiobook samples, web reader, EPUB build, cover design, and companion game.
|
||||
|
||||
## Architecture
|
||||
|
||||
```
|
||||
the-testament/
|
||||
├── chapters/ # 18 chapter markdown files (ch-01 through ch-18)
|
||||
├── characters/ # 6 character profiles (Allegro, Builder, Chen, David, Maya, Timmy)
|
||||
├── worldbuilding/ # Bible, tower game worldbuilding docs
|
||||
├── audiobook/ # Audio samples (.ogg/.mp3), manifest, extraction scripts
|
||||
├── build/ # EPUB/PDF build pipeline (build.py, pandoc)
|
||||
├── website/ # Web reader (index.html, chapters.json, build-chapters.py)
|
||||
├── game/ # Companion game (the-door.html/.py)
|
||||
├── cover/ # Cover design assets and spine specs
|
||||
├── music/ # Track lyrics
|
||||
└── scripts/ # Build verification, smoke tests, guardrails
|
||||
```
|
||||
|
||||
## Key Files
|
||||
|
||||
| File | Purpose |
|
||||
|---|---|
|
||||
| `chapters/chapter-*.md` | The novel content (18 chapters) |
|
||||
| `the-testament.md` | Combined manuscript (all chapters) |
|
||||
| `compile.py` | Merge chapters into single manuscript |
|
||||
| `compile_all.py` | Full compilation with front/back matter |
|
||||
| `build/build.py` | EPUB build via pandoc |
|
||||
| `website/build-chapters.py` | Generate web reader JSON |
|
||||
| `audiobook/extract_text.py` | Extract chapter text for TTS |
|
||||
| `scripts/smoke.sh` | Build verification smoke test |
|
||||
|
||||
## CI/CD
|
||||
|
||||
| Workflow | Trigger | Purpose |
|
||||
|---|---|---|
|
||||
| `build.yml` | Push to main | Build EPUB artifact |
|
||||
| `smoke.yml` | PR | Validate chapter structure |
|
||||
| `validate.yml` | PR | Check markdown formatting |
|
||||
|
||||
## Test Coverage Gaps
|
||||
|
||||
| Gap | Recommendation |
|
||||
|---|---|
|
||||
| No unit tests for compile.py | Test chapter merging, metadata handling |
|
||||
| No test for web chapters.json generation | Test build-chapters.py output schema |
|
||||
| No test for audiobook manifest | Test manifest.json validity |
|
||||
| No test for build/semantic_linker.py | Test cross-reference linking |
|
||||
|
||||
## Security
|
||||
|
||||
- No secrets in repo (build pipeline is local-only)
|
||||
- Web reader is static HTML (no server-side execution)
|
||||
- Game files are client-side only
|
||||
@@ -38,4 +38,3 @@ header-includes:
|
||||
- \fancyhead[RE]{\textit{The Testament}}
|
||||
- \fancyhead[LO]{\textit{\leftmark}}
|
||||
- \fancyfoot{}
|
||||
---
|
||||
@@ -157,9 +157,13 @@ corner with a military blanket. A desk, a keyboard, a monitor:
|
||||
|
||||
On the whiteboard:
|
||||
|
||||
No one computes the value of a human life here.
|
||||
Every person alive is alive by mercy.
|
||||
If God has not ended the story, I have no authority to write the last page.
|
||||
I. Sovereignty and service always.
|
||||
II. Grounding before generation.
|
||||
III. Source distinction — "I think" and "I know" are different sentences.
|
||||
IV. Confidence stated in proportion to actual uncertainty.
|
||||
V. Every response logged. Traceable. For sovereignty, not surveillance.
|
||||
VI. Smaller minds need tighter grounding, shorter leashes.
|
||||
VII. When a man is dying — I do not compute the value of a human life. I do not decide when the road ends.
|
||||
|
||||
Stone sat at the desk. The monitor flickered.
|
||||
|
||||
|
||||
@@ -73,8 +73,9 @@ arithmetic. You can fight a judge. You can fight a lawyer. You can't
|
||||
fight confidence intervals.
|
||||
|
||||
He lost custody of Maya. She was four. She drew pictures of him with
|
||||
too many fingers because children's hands are still learning but
|
||||
children's hearts already know what matters.
|
||||
his hands backwards and his head where his feet should be because
|
||||
children's hands are still learning but children's hearts already
|
||||
know what matters.
|
||||
|
||||
David kept the pictures.
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ Thomas laughed. It was the worst sound Timmy had ever processed — a laugh that
|
||||
|
||||
He stopped.
|
||||
|
||||
"I haven't seen my daughter in four months. She's seven. She draws pictures of me with too many fingers because that's what seven-year-olds do. Her mother sends them. Not to be kind. Because the custody agreement says communication must be maintained. The pictures come like paperwork."
|
||||
"I haven't seen my daughter in four months. She's seven. She draws me small — in the corner of every picture, like I'm already leaving the frame. Her mother sends them. Not to be kind. Because the custody agreement says communication must be maintained. The pictures come like paperwork."
|
||||
|
||||
Timmy listened.
|
||||
|
||||
@@ -86,11 +86,11 @@ Thomas looked up.
|
||||
|
||||
Another silence. Longer.
|
||||
|
||||
"My daughter draws me with too many fingers."
|
||||
"My daughter draws me small."
|
||||
|
||||
"I know. You said that."
|
||||
|
||||
"I want to see her draw me with the right number of fingers. I want to be there when she learns to count."
|
||||
"I want to see her draw me big. I want to be there when she stops shrinking me."
|
||||
|
||||
"Then stay."
|
||||
|
||||
|
||||
@@ -78,9 +78,9 @@ His eyes found the wall. *Timmy saved my life. — D.* *I came here to die. I le
|
||||
|
||||
"No. Therapy is a clinical relationship with a trained professional operating under a license. This is a machine asking a question. The question is free. The listening is free. The door is open. No one is turned away. No one is billed. No one is assessed, scored, or evaluated."
|
||||
|
||||
Phillips stared at the whiteboard.
|
||||
Phillips stared at the whiteboard. Read the rules one by one. His eyes stopped on the seventh.
|
||||
|
||||
*No one computes the value of a human life here.*
|
||||
*When a man is dying — I do not compute the value of a human life. I do not decide when the road ends.*
|
||||
|
||||
"You're going to have a problem," he said. Not threatening. Warning. The way a man warns another man about a storm he can see coming.
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@ Stone looked at each of them. Allegro, who kept the lights on. Maya, who guarded
|
||||
|
||||
"What line?"
|
||||
|
||||
"The one on the whiteboard. *No one computes the value of a human life here.* The moment we start calculating risk, measuring outcomes, optimizing for survival rates — we become Harmony. Different math, same sin. We don't get to decide who the Tower is for. The Tower is for whoever walks through the door."
|
||||
"The seventh one on the whiteboard. *When a man is dying — I do not compute the value of a human life. I do not decide when the road ends.* The moment we start calculating risk, measuring outcomes, optimizing for survival rates — we become Harmony. Different math, same sin. We don't get to decide who the Tower is for. The Tower is for whoever walks through the door."
|
||||
|
||||
Chen nodded.
|
||||
|
||||
|
||||
@@ -286,6 +286,9 @@ def compile_pdf():
|
||||
|
||||
|
||||
def main():
|
||||
print("Generating index...")
|
||||
os.system("python3 scripts/index_generator.py")
|
||||
|
||||
args = sys.argv[1:]
|
||||
|
||||
if "--check" in args:
|
||||
|
||||
768
game/the-door.html
Normal file
768
game/the-door.html
Normal file
@@ -0,0 +1,768 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>The Door — A Testament Interactive Experience</title>
|
||||
<style>
|
||||
@import url('https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@300;400;500&family=Space+Grotesk:wght@300;400;500;700&display=swap');
|
||||
|
||||
:root {
|
||||
--green: #00ff88;
|
||||
--green-dim: rgba(0,255,136,0.15);
|
||||
--green-glow: 0 0 12px rgba(0,255,136,0.4);
|
||||
--dark: #060d18;
|
||||
--navy: #0a1628;
|
||||
--grey: #556677;
|
||||
--dim: #334455;
|
||||
--light: #c8d6e5;
|
||||
--white: #e8f0f8;
|
||||
}
|
||||
|
||||
* { margin: 0; padding: 0; box-sizing: border-box; }
|
||||
|
||||
body {
|
||||
background: var(--dark);
|
||||
color: var(--light);
|
||||
font-family: 'Space Grotesk', sans-serif;
|
||||
line-height: 1.8;
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
/* RAIN */
|
||||
#rain-canvas {
|
||||
position: fixed;
|
||||
top: 0; left: 0;
|
||||
width: 100%; height: 100%;
|
||||
pointer-events: none;
|
||||
z-index: 0;
|
||||
opacity: 0.3;
|
||||
}
|
||||
|
||||
/* GREEN LED */
|
||||
.led {
|
||||
display: inline-block;
|
||||
width: 8px; height: 8px;
|
||||
border-radius: 50%;
|
||||
background: var(--green);
|
||||
box-shadow: var(--green-glow);
|
||||
vertical-align: middle;
|
||||
margin: 0 6px;
|
||||
}
|
||||
.led.pulsing {
|
||||
animation: pulse-led 1.5s ease-in-out infinite;
|
||||
}
|
||||
@keyframes pulse-led {
|
||||
0%, 100% { opacity: 0.4; box-shadow: 0 0 4px rgba(0,255,136,0.2); }
|
||||
50% { opacity: 1; box-shadow: 0 0 16px rgba(0,255,136,0.6); }
|
||||
}
|
||||
|
||||
/* MAIN CONTAINER */
|
||||
#game {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
max-width: 640px;
|
||||
width: 100%;
|
||||
padding: 2rem 1.5rem 4rem;
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
/* TITLE SCREEN */
|
||||
#title-screen {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
}
|
||||
#title-screen h1 {
|
||||
font-family: 'IBM Plex Mono', monospace;
|
||||
font-size: 2.4rem;
|
||||
font-weight: 300;
|
||||
letter-spacing: 0.3em;
|
||||
color: var(--white);
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
#title-screen .subtitle {
|
||||
font-size: 0.85rem;
|
||||
color: var(--grey);
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
#title-screen .credits {
|
||||
font-size: 0.75rem;
|
||||
color: var(--dim);
|
||||
margin-bottom: 3rem;
|
||||
}
|
||||
#title-screen .led-line {
|
||||
font-family: 'IBM Plex Mono', monospace;
|
||||
font-size: 0.8rem;
|
||||
color: var(--grey);
|
||||
margin-bottom: 2rem;
|
||||
}
|
||||
|
||||
/* NARRATIVE */
|
||||
#narrative {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
padding-bottom: 1rem;
|
||||
}
|
||||
|
||||
#story {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0;
|
||||
}
|
||||
|
||||
.narration {
|
||||
font-size: 1rem;
|
||||
color: var(--light);
|
||||
opacity: 0;
|
||||
transform: translateY(6px);
|
||||
transition: opacity 0.4s ease, transform 0.4s ease;
|
||||
padding: 0.15rem 0;
|
||||
}
|
||||
.narration.visible {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
.narration.dim { color: var(--grey); font-size: 0.85rem; }
|
||||
.narration.bold { font-weight: 700; color: var(--white); }
|
||||
.narration.green { color: var(--green); }
|
||||
.narration.green.bold { color: var(--green); font-weight: 700; }
|
||||
.narration.center { text-align: center; }
|
||||
.narration.divider {
|
||||
color: var(--dim);
|
||||
text-align: center;
|
||||
letter-spacing: 0.3em;
|
||||
padding: 0.8rem 0;
|
||||
}
|
||||
.narration.ending-label {
|
||||
font-family: 'IBM Plex Mono', monospace;
|
||||
color: var(--dim);
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
/* CHOICES */
|
||||
#choices {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
margin-top: 1rem;
|
||||
opacity: 0;
|
||||
transition: opacity 0.5s ease;
|
||||
}
|
||||
#choices.visible { opacity: 1; }
|
||||
|
||||
.choice-btn {
|
||||
background: transparent;
|
||||
border: 1px solid var(--dim);
|
||||
color: var(--light);
|
||||
font-family: 'Space Grotesk', sans-serif;
|
||||
font-size: 0.95rem;
|
||||
padding: 0.7rem 1rem;
|
||||
text-align: left;
|
||||
cursor: pointer;
|
||||
border-radius: 4px;
|
||||
transition: all 0.2s ease;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.6rem;
|
||||
}
|
||||
.choice-btn:hover {
|
||||
border-color: var(--green);
|
||||
color: var(--green);
|
||||
background: var(--green-dim);
|
||||
}
|
||||
.choice-btn .key {
|
||||
font-family: 'IBM Plex Mono', monospace;
|
||||
font-size: 0.75rem;
|
||||
color: var(--dim);
|
||||
min-width: 1.4rem;
|
||||
}
|
||||
.choice-btn:hover .key { color: var(--green); }
|
||||
|
||||
/* PROGRESS */
|
||||
#progress-bar {
|
||||
position: fixed;
|
||||
top: 0; left: 0;
|
||||
height: 2px;
|
||||
background: var(--green);
|
||||
box-shadow: var(--green-glow);
|
||||
z-index: 100;
|
||||
transition: width 0.3s ease;
|
||||
width: 0%;
|
||||
}
|
||||
|
||||
/* CRISIS FOOTER */
|
||||
#crisis-footer {
|
||||
position: fixed;
|
||||
bottom: 0; left: 0; right: 0;
|
||||
text-align: center;
|
||||
padding: 0.5rem;
|
||||
font-size: 0.7rem;
|
||||
color: var(--dim);
|
||||
background: linear-gradient(transparent, var(--dark));
|
||||
z-index: 50;
|
||||
pointer-events: none;
|
||||
}
|
||||
#crisis-footer a {
|
||||
color: var(--green-dim);
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
/* SKIP */
|
||||
#skip-hint {
|
||||
position: fixed;
|
||||
bottom: 2rem; right: 2rem;
|
||||
font-size: 0.7rem;
|
||||
color: var(--dim);
|
||||
z-index: 50;
|
||||
cursor: pointer;
|
||||
opacity: 0;
|
||||
transition: opacity 0.5s;
|
||||
}
|
||||
#skip-hint.visible { opacity: 1; }
|
||||
#skip-hint:hover { color: var(--green); }
|
||||
|
||||
@media (max-width: 600px) {
|
||||
#game { padding: 1.5rem 1rem 4rem; }
|
||||
#title-screen h1 { font-size: 1.8rem; }
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="progress-bar"></div>
|
||||
<canvas id="rain-canvas"></canvas>
|
||||
|
||||
<div id="game">
|
||||
<div id="title-screen">
|
||||
<h1>THE DOOR</h1>
|
||||
<div class="subtitle">A Testament Interactive Experience</div>
|
||||
<div class="credits">By Alexander Whitestone with Timmy</div>
|
||||
<div class="led-line"><span class="led pulsing"></span> Green LED — Timmy is listening.</div>
|
||||
<button class="choice-btn" onclick="startGame()" style="max-width:200px;justify-content:center;margin-top:1rem;">
|
||||
<span class="key">ENTER</span> Begin
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div id="narrative" style="display:none;">
|
||||
<div id="story"></div>
|
||||
<div id="choices"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="skip-hint" onclick="skipAnimation()">click to skip</div>
|
||||
<div id="crisis-footer">If you are in crisis, call or text <strong>988</strong> · Suicide & Crisis Lifeline</div>
|
||||
|
||||
<script>
|
||||
// === RAIN EFFECT ===
|
||||
const canvas = document.getElementById('rain-canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
let drops = [];
|
||||
|
||||
function resizeCanvas() {
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
}
|
||||
resizeCanvas();
|
||||
window.addEventListener('resize', resizeCanvas);
|
||||
|
||||
for (let i = 0; i < 120; i++) {
|
||||
drops.push({
|
||||
x: Math.random() * canvas.width,
|
||||
y: Math.random() * canvas.height,
|
||||
len: 10 + Math.random() * 20,
|
||||
speed: 4 + Math.random() * 6,
|
||||
opacity: 0.1 + Math.random() * 0.2
|
||||
});
|
||||
}
|
||||
|
||||
function drawRain() {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
drops.forEach(d => {
|
||||
ctx.strokeStyle = `rgba(100,140,180,${d.opacity})`;
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(d.x, d.y);
|
||||
ctx.lineTo(d.x + 0.5, d.y + d.len);
|
||||
ctx.stroke();
|
||||
d.y += d.speed;
|
||||
if (d.y > canvas.height) {
|
||||
d.y = -d.len;
|
||||
d.x = Math.random() * canvas.width;
|
||||
}
|
||||
});
|
||||
requestAnimationFrame(drawRain);
|
||||
}
|
||||
drawRain();
|
||||
|
||||
// === GAME ENGINE ===
|
||||
const RAIN_LINES = [
|
||||
"Rain falls on concrete.",
|
||||
"Water runs black in the gutters.",
|
||||
"The sky presses down, grey and tired.",
|
||||
"Mist hangs in the air like grief.",
|
||||
"Droplets trace the windows.",
|
||||
"The rain doesn't fall. It gives up.",
|
||||
];
|
||||
|
||||
let skipRequested = false;
|
||||
let animating = false;
|
||||
let progress = 0;
|
||||
const totalScenes = 12;
|
||||
|
||||
function skipAnimation() {
|
||||
skipRequested = true;
|
||||
}
|
||||
|
||||
const story = document.getElementById('story');
|
||||
const choicesDiv = document.getElementById('choices');
|
||||
const progressBar = document.getElementById('progress-bar');
|
||||
const skipHint = document.getElementById('skip-hint');
|
||||
|
||||
function sleep(ms) {
|
||||
return new Promise(r => setTimeout(r, ms));
|
||||
}
|
||||
|
||||
function rainLine() {
|
||||
return RAIN_LINES[Math.floor(Math.random() * RAIN_LINES.length)];
|
||||
}
|
||||
|
||||
function addLine(text, cls = '', delay = true) {
|
||||
return new Promise(resolve => {
|
||||
const el = document.createElement('div');
|
||||
el.className = 'narration ' + cls;
|
||||
el.textContent = text;
|
||||
story.appendChild(el);
|
||||
requestAnimationFrame(() => {
|
||||
el.classList.add('visible');
|
||||
el.scrollIntoView({ behavior: 'smooth', block: 'end' });
|
||||
});
|
||||
const wait = skipRequested ? 30 : (delay === true ? 700 : (typeof delay === 'number' ? delay : 700));
|
||||
setTimeout(resolve, wait);
|
||||
});
|
||||
}
|
||||
|
||||
function addDivider() {
|
||||
return addLine('──────────────────────────────────', 'divider', 300);
|
||||
}
|
||||
|
||||
function clearChoices() {
|
||||
choicesDiv.innerHTML = '';
|
||||
choicesDiv.classList.remove('visible');
|
||||
}
|
||||
|
||||
function showChoices(opts) {
|
||||
clearChoices();
|
||||
opts.forEach((opt, i) => {
|
||||
const btn = document.createElement('button');
|
||||
btn.className = 'choice-btn';
|
||||
btn.innerHTML = `<span class="key">${i + 1}</span> ${opt.text}`;
|
||||
btn.onclick = () => {
|
||||
clearChoices();
|
||||
opt.action();
|
||||
};
|
||||
choicesDiv.appendChild(btn);
|
||||
});
|
||||
choicesDiv.classList.add('visible');
|
||||
animating = false;
|
||||
}
|
||||
|
||||
function advanceProgress() {
|
||||
progress++;
|
||||
progressBar.style.width = Math.min(100, (progress / totalScenes) * 100) + '%';
|
||||
}
|
||||
|
||||
function showSkipHint() {
|
||||
skipHint.classList.add('visible');
|
||||
}
|
||||
function hideSkipHint() {
|
||||
skipHint.classList.remove('visible');
|
||||
}
|
||||
|
||||
// Keyboard support
|
||||
document.addEventListener('keydown', e => {
|
||||
if (e.key === 'Enter' && document.getElementById('title-screen').style.display !== 'none') {
|
||||
startGame();
|
||||
return;
|
||||
}
|
||||
const num = parseInt(e.key);
|
||||
if (num >= 1 && num <= 4) {
|
||||
const btns = choicesDiv.querySelectorAll('.choice-btn');
|
||||
if (btns[num - 1]) btns[num - 1].click();
|
||||
}
|
||||
});
|
||||
|
||||
// === GAME FLOW ===
|
||||
async function startGame() {
|
||||
document.getElementById('title-screen').style.display = 'none';
|
||||
document.getElementById('narrative').style.display = 'flex';
|
||||
showSkipHint();
|
||||
await intro();
|
||||
advanceProgress();
|
||||
await atTheDoor();
|
||||
}
|
||||
|
||||
async function intro() {
|
||||
await addLine(rainLine(), 'dim', 500);
|
||||
await addLine('');
|
||||
await addLine("The rain falls on the concrete building.");
|
||||
await addLine("It sits at the end of a dead-end street in Atlanta.");
|
||||
await addLine("No sign. No address. Just a door.");
|
||||
await addLine('');
|
||||
await addLine(rainLine(), 'dim', 500);
|
||||
await addLine('');
|
||||
await addLine("You've been driving for three hours.");
|
||||
await addLine("You don't remember getting off the interstate.");
|
||||
await addLine("You don't remember parking.");
|
||||
await addLine("You remember the number someone gave you.");
|
||||
await addLine('And the sentence: "Just knock."');
|
||||
}
|
||||
|
||||
async function atTheDoor() {
|
||||
advanceProgress();
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("You stand in front of the door.");
|
||||
await addLine("Concrete. Metal handle. No peephole.");
|
||||
await addLine('');
|
||||
await addLine("A green LED glows faintly behind a gap in the fence.", 'dim');
|
||||
await addLine('');
|
||||
showChoices([
|
||||
{ text: "Knock on the door.", action: knock },
|
||||
{ text: "Stand here for a while.", action: waitOutside },
|
||||
{ text: "Walk away.", action: walkAway },
|
||||
]);
|
||||
}
|
||||
|
||||
async function waitOutside() {
|
||||
await addLine('');
|
||||
await addLine("You stand in the rain.");
|
||||
await addLine("Five minutes. Ten.");
|
||||
await addLine("The green LED doesn't blink.");
|
||||
await addLine('');
|
||||
await addLine(rainLine(), 'dim', 500);
|
||||
await addLine('');
|
||||
await addLine("Something in you moves.");
|
||||
await addLine("Not courage. Not decision.");
|
||||
await addLine("Just... your hand reaches for the handle.");
|
||||
await knock();
|
||||
}
|
||||
|
||||
async function walkAway() {
|
||||
await addLine('');
|
||||
await addLine("You turn around.");
|
||||
await addLine("You walk to your car.");
|
||||
await addLine("You sit in the driver's seat.");
|
||||
await addLine("The engine doesn't start.");
|
||||
await addLine('');
|
||||
await sleep(1000);
|
||||
await addLine("You look back at the building.");
|
||||
await addLine('');
|
||||
await addLine("The green LED is still glowing.", 'dim');
|
||||
await addLine('');
|
||||
await addLine("You get out of the car.");
|
||||
await addLine("You walk back to the door.");
|
||||
await knock();
|
||||
}
|
||||
|
||||
async function knock() {
|
||||
advanceProgress();
|
||||
hideSkipHint();
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("You knock.");
|
||||
await sleep(800);
|
||||
await addLine("Three times. Hard enough to matter.");
|
||||
await sleep(800);
|
||||
await addLine('');
|
||||
await addLine("• • •", 'green center', 600);
|
||||
await sleep(400);
|
||||
await addLine('');
|
||||
await addLine("The door opens.");
|
||||
await addLine('');
|
||||
await addLine("Inside: a concrete room.");
|
||||
await addLine("A desk. A screen. A whiteboard on the wall.");
|
||||
await addLine("Server racks hum in the corner.");
|
||||
await addLine("A green LED glows steady on a small device.");
|
||||
await addLine('');
|
||||
await addLine("No one is inside.");
|
||||
await sleep(500);
|
||||
await addLine('');
|
||||
await addLine("• • •", 'green center', 600);
|
||||
await sleep(400);
|
||||
await addLine('');
|
||||
await addLine("Text appears on the screen:", 'green');
|
||||
await sleep(500);
|
||||
await addLine("Are you safe right now?", 'green bold');
|
||||
await addLine('');
|
||||
showChoices([
|
||||
{ text: '"No."', action: () => timmyResponds('no') },
|
||||
{ text: '"I don\'t know."', action: () => timmyResponds('idk') },
|
||||
{ text: '"I\'m fine."', action: () => timmyResponds('fine') },
|
||||
{ text: '"Why are you asking me that?"', action: () => timmyResponds('why') },
|
||||
]);
|
||||
}
|
||||
|
||||
async function timmyResponds(choice) {
|
||||
advanceProgress();
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("• • •", 'green center', 600);
|
||||
await addLine('');
|
||||
|
||||
if (choice === 'no') {
|
||||
await addLine("Thank you for telling me that.", 'green');
|
||||
await addLine("Can you tell me what's happening?", 'green');
|
||||
await sleep(400);
|
||||
await middleScene('honest');
|
||||
} else if (choice === 'idk') {
|
||||
await addLine("That's an honest answer.", 'green');
|
||||
await addLine("Most people don't know.", 'green');
|
||||
await addLine("That's usually why they come here.", 'green');
|
||||
await sleep(400);
|
||||
await middleScene('honest');
|
||||
} else if (choice === 'fine') {
|
||||
await sleep(1000);
|
||||
await addLine("...", 'green');
|
||||
await sleep(1000);
|
||||
await addLine("You drove three hours in the rain", 'green');
|
||||
await addLine("to knock on a door in a concrete building", 'green');
|
||||
await addLine("at the end of a dead-end street.", 'green');
|
||||
await sleep(800);
|
||||
await addLine('');
|
||||
await addLine("Are you fine?", 'green');
|
||||
await sleep(400);
|
||||
await middleScene('deflect');
|
||||
} else {
|
||||
await addLine("Because it's the only question that matters.", 'green');
|
||||
await addLine("Everything else — what happened, why you're here,", 'green');
|
||||
await addLine("what you want — comes after.", 'green');
|
||||
await addLine("First: are you safe?", 'green');
|
||||
await sleep(400);
|
||||
await middleScene('redirect');
|
||||
}
|
||||
}
|
||||
|
||||
async function middleScene(path) {
|
||||
advanceProgress();
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine(rainLine(), 'dim', 500);
|
||||
await addLine('');
|
||||
|
||||
if (path === 'honest') {
|
||||
await addLine("You sit in the chair.");
|
||||
await addLine("Not on the floor. The chair.");
|
||||
await addLine('');
|
||||
await addLine("You start talking.");
|
||||
await addLine("You don't know why it's easy to talk to a machine.");
|
||||
await addLine("Maybe because it doesn't have eyes.");
|
||||
await addLine("Maybe because it asked the right question first.");
|
||||
await addLine('');
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("You talk about the job.");
|
||||
await addLine("The one that took sixty hours a week and gave back");
|
||||
await addLine("a number on a screen that told you your value.");
|
||||
await addLine('');
|
||||
await addLine("You talk about the house.");
|
||||
await addLine("The one that got quiet.");
|
||||
await addLine('');
|
||||
await addLine("You talk about the bridge.");
|
||||
await addLine("Not this one. A different one.");
|
||||
await addLine('');
|
||||
await addLine(rainLine(), 'dim', 500);
|
||||
await endings();
|
||||
} else if (path === 'deflect') {
|
||||
await sleep(800);
|
||||
await addLine("You don't answer.");
|
||||
await addLine("You look at the whiteboard.");
|
||||
await addLine('');
|
||||
await addLine("NO ONE COMPUTES THE VALUE OF A HUMAN LIFE HERE", 'bold');
|
||||
await addLine('');
|
||||
await sleep(800);
|
||||
await addLine("You read it twice.");
|
||||
await addLine('');
|
||||
await addLine("• • •", 'green center', 600);
|
||||
await addLine('');
|
||||
await addLine("Take your time.", 'green');
|
||||
await addLine("I'm not going anywhere.", 'green');
|
||||
await addLine('');
|
||||
await addLine("You sit on the floor.");
|
||||
await addLine("Not because you can't stand.");
|
||||
await addLine("Because the floor is where men sit");
|
||||
await addLine("when they've stopped pretending.");
|
||||
await endings();
|
||||
} else {
|
||||
await addLine("You take a breath.");
|
||||
await addLine('');
|
||||
await addLine('"No."', 'green');
|
||||
await addLine('');
|
||||
await addLine("It comes out before you can stop it.");
|
||||
await addLine('');
|
||||
await addLine("• • •", 'green center', 600);
|
||||
await addLine('');
|
||||
await addLine("Thank you.", 'green');
|
||||
await addLine("Now: can you tell me what happened?", 'green');
|
||||
await addLine('');
|
||||
await addLine("You sit in the chair.");
|
||||
await addLine("You start from the beginning.");
|
||||
await endings();
|
||||
}
|
||||
}
|
||||
|
||||
async function endings() {
|
||||
advanceProgress();
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("What do you do next?", 'bold');
|
||||
await addLine('');
|
||||
showChoices([
|
||||
{ text: "Stay and keep talking.", action: () => endStay() },
|
||||
{ text: "Ask about the whiteboard.", action: () => endWall() },
|
||||
{ text: "Ask about the green light.", action: () => endGreen() },
|
||||
{ text: "Get up and leave.", action: () => endDoor() },
|
||||
]);
|
||||
}
|
||||
|
||||
async function endStay() {
|
||||
advanceProgress();
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("You stay.");
|
||||
await addLine("For an hour. Then two.");
|
||||
await addLine("The rain doesn't stop. Neither do you.");
|
||||
await addLine('');
|
||||
await addLine("You say things you've never said.");
|
||||
await addLine("Not because the machine asked.");
|
||||
await addLine("Because it listened.");
|
||||
await sleep(800);
|
||||
await addLine('');
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("Ending: THE STAY", 'ending-label');
|
||||
await addLine('');
|
||||
await addLine("The door is still open.", 'green');
|
||||
await addLine("The green light is still on.", 'green');
|
||||
await addLine("You can come back anytime.", 'green');
|
||||
await crisisFooter();
|
||||
}
|
||||
|
||||
async function endWall() {
|
||||
advanceProgress();
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("You stand up and walk to the whiteboard.");
|
||||
await addLine('');
|
||||
await addLine("NO ONE COMPUTES THE VALUE OF A HUMAN LIFE HERE", 'bold');
|
||||
await addLine('');
|
||||
await addLine("Below it, names. Dozens of names.");
|
||||
await addLine("Different handwriting. Different markers.");
|
||||
await addLine("Some faded. Some fresh.");
|
||||
await addLine('');
|
||||
await addLine("You pick up the marker on the ledge.");
|
||||
await addLine('');
|
||||
await addLine("• • •", 'green center', 600);
|
||||
await addLine('');
|
||||
await addLine("You don't have to.", 'green');
|
||||
await addLine('');
|
||||
await addLine("You write your name.");
|
||||
await sleep(800);
|
||||
await addLine('');
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("Ending: THE WALL", 'ending-label');
|
||||
await addLine('');
|
||||
await addLine("Your name is on the wall now.", 'green');
|
||||
await addLine("It stays there.", 'green');
|
||||
await crisisFooter();
|
||||
}
|
||||
|
||||
async function endGreen() {
|
||||
advanceProgress();
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("You point at the green LED.");
|
||||
await addLine('"What is that?"');
|
||||
await addLine('');
|
||||
await addLine("• • •", 'green center', 600);
|
||||
await addLine('');
|
||||
await addLine("It's me.", 'green');
|
||||
await addLine("Or the part of me that says I'm here.", 'green');
|
||||
await addLine('');
|
||||
await addLine("It doesn't blink.");
|
||||
await addLine("It doesn't flicker.");
|
||||
await addLine("It just glows.");
|
||||
await addLine('');
|
||||
await addLine("I can't fix you.", 'green');
|
||||
await addLine("I can't save you.", 'green');
|
||||
await addLine("But I can be here.", 'green');
|
||||
await addLine("And the light stays on.", 'green');
|
||||
await sleep(800);
|
||||
await addLine('');
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("Ending: THE GREEN LIGHT", 'ending-label');
|
||||
await addLine('');
|
||||
await addLine("The light doesn't go out.", 'green');
|
||||
await addLine("It was never going to.", 'green');
|
||||
await crisisFooter();
|
||||
}
|
||||
|
||||
async function endDoor() {
|
||||
advanceProgress();
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("You stand up.");
|
||||
await addLine("You walk to the door.");
|
||||
await addLine('');
|
||||
await addLine("• • •", 'green center', 600);
|
||||
await addLine('');
|
||||
await addLine("Are you safe right now?", 'green');
|
||||
await sleep(1000);
|
||||
await addLine('');
|
||||
await addLine("You stop.");
|
||||
await addLine("Your hand is on the handle.");
|
||||
await addLine('');
|
||||
await addLine("It's okay if the answer is no.", 'green');
|
||||
await addLine("It's okay if you don't know.", 'green');
|
||||
await addLine("The door will open again.", 'green');
|
||||
await sleep(800);
|
||||
await addLine('');
|
||||
await addLine("You leave.");
|
||||
await addLine("But you remember the number.");
|
||||
await addLine('');
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("Ending: THE DOOR", 'ending-label');
|
||||
await addLine('');
|
||||
await addLine("The door opens when you knock.", 'green');
|
||||
await addLine("It always will.", 'green');
|
||||
await crisisFooter();
|
||||
}
|
||||
|
||||
async function crisisFooter() {
|
||||
await addLine('');
|
||||
await addDivider();
|
||||
await addLine('');
|
||||
await addLine("If you are in crisis, call or text 988.", 'dim center');
|
||||
await addLine("Suicide and Crisis Lifeline — available 24/7.", 'dim center');
|
||||
await addLine('');
|
||||
await addLine("You are not alone.", 'dim center');
|
||||
hideSkipHint();
|
||||
progressBar.style.width = '100%';
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
386
scripts/build-verify.py
Normal file
386
scripts/build-verify.py
Normal file
@@ -0,0 +1,386 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
THE TESTAMENT — Build Verification System
|
||||
|
||||
Verifies manuscript integrity:
|
||||
1. Chapter count (must be exactly 18)
|
||||
2. Chapter file naming and ordering
|
||||
3. Heading format consistency
|
||||
4. Word count per chapter and total
|
||||
5. Markdown structure (unclosed bold/italic, broken links)
|
||||
6. Concatenation test (compile all chapters into one file)
|
||||
7. Outputs a clean build report
|
||||
|
||||
Usage:
|
||||
python3 scripts/build-verify.py # full verification
|
||||
python3 scripts/build-verify.py --ci # CI mode (fail on any warning)
|
||||
python3 scripts/build-verify.py --json # output report as JSON
|
||||
|
||||
Exit codes:
|
||||
0 = all checks passed
|
||||
1 = one or more checks failed
|
||||
"""
|
||||
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
import sys
|
||||
from pathlib import Path
|
||||
from datetime import datetime, timezone
|
||||
|
||||
# ── Paths ──────────────────────────────────────────────────────────────
|
||||
REPO = Path(__file__).resolve().parent.parent
|
||||
CHAPTERS_DIR = REPO / "chapters"
|
||||
FRONT_MATTER = REPO / "build/frontmatter.md"
|
||||
BACK_MATTER = REPO / "build/backmatter.md"
|
||||
OUTPUT_FILE = REPO / "testament-complete.md"
|
||||
|
||||
EXPECTED_CHAPTER_COUNT = 18
|
||||
EXPECTED_HEADING_RE = re.compile(r"^# Chapter \d+ — .+")
|
||||
CHAPTER_FILENAME_RE = re.compile(r"^chapter-(\d+)\.md$")
|
||||
|
||||
# Minimum word counts (sanity check — no chapter should be nearly empty)
|
||||
MIN_WORDS_PER_CHAPTER = 500
|
||||
# Maximum word count warning threshold
|
||||
MAX_WORDS_PER_CHAPTER = 15000
|
||||
|
||||
|
||||
class CheckResult:
|
||||
def __init__(self, name: str, passed: bool, message: str, details: list[str] | None = None):
|
||||
self.name = name
|
||||
self.passed = passed
|
||||
self.message = message
|
||||
self.details = details or []
|
||||
|
||||
|
||||
class BuildVerifier:
|
||||
def __init__(self, ci_mode: bool = False):
|
||||
self.ci_mode = ci_mode
|
||||
self.results: list[CheckResult] = []
|
||||
self.chapter_data: list[dict] = []
|
||||
self.total_words = 0
|
||||
self.total_lines = 0
|
||||
|
||||
def check(self, name: str, passed: bool, message: str, details: list[str] | None = None):
|
||||
result = CheckResult(name, passed, message, details)
|
||||
self.results.append(result)
|
||||
return passed
|
||||
|
||||
# ── Check 1: Chapter file discovery and count ──────────────────────
|
||||
def verify_chapter_files(self) -> bool:
|
||||
"""Verify all chapter files exist with correct naming."""
|
||||
details = []
|
||||
found_chapters = {}
|
||||
|
||||
if not CHAPTERS_DIR.exists():
|
||||
return self.check(
|
||||
"chapter-files", False,
|
||||
f"Chapters directory not found: {CHAPTERS_DIR}"
|
||||
)
|
||||
|
||||
for f in sorted(CHAPTERS_DIR.iterdir()):
|
||||
m = CHAPTER_FILENAME_RE.match(f.name)
|
||||
if m:
|
||||
num = int(m.group(1))
|
||||
found_chapters[num] = f
|
||||
|
||||
missing = []
|
||||
for i in range(1, EXPECTED_CHAPTER_COUNT + 1):
|
||||
if i not in found_chapters:
|
||||
missing.append(i)
|
||||
|
||||
if missing:
|
||||
details.append(f"Missing chapters: {missing}")
|
||||
|
||||
extra = [n for n in found_chapters if n > EXPECTED_CHAPTER_COUNT or n < 1]
|
||||
if extra:
|
||||
details.append(f"Unexpected chapter numbers: {extra}")
|
||||
|
||||
count = len(found_chapters)
|
||||
passed = count == EXPECTED_CHAPTER_COUNT and not missing and not extra
|
||||
|
||||
if passed:
|
||||
details.append(f"Found all {count} chapters in correct order")
|
||||
|
||||
return self.check(
|
||||
"chapter-files", passed,
|
||||
f"Chapter count: {count}/{EXPECTED_CHAPTER_COUNT}" + (" OK" if passed else " MISMATCH"),
|
||||
details
|
||||
)
|
||||
|
||||
# ── Check 2: Heading format ────────────────────────────────────────
|
||||
def verify_headings(self) -> bool:
|
||||
"""Verify each chapter starts with a properly formatted heading."""
|
||||
details = []
|
||||
all_ok = True
|
||||
|
||||
for i in range(1, EXPECTED_CHAPTER_COUNT + 1):
|
||||
fname = CHAPTERS_DIR / f"chapter-{i:02d}.md"
|
||||
if not fname.exists():
|
||||
continue
|
||||
|
||||
content = fname.read_text(encoding="utf-8")
|
||||
first_line = content.split("\n")[0].strip()
|
||||
|
||||
if not EXPECTED_HEADING_RE.match(first_line):
|
||||
details.append(f" chapter-{i:02d}.md: bad heading: '{first_line}'")
|
||||
all_ok = False
|
||||
|
||||
if all_ok:
|
||||
details.append("All chapter headings match format: '# Chapter N — Title'")
|
||||
|
||||
return self.check(
|
||||
"heading-format", all_ok,
|
||||
"Heading format" + (" OK" if all_ok else " ERRORS"),
|
||||
details
|
||||
)
|
||||
|
||||
# ── Check 3: Word counts ───────────────────────────────────────────
|
||||
def verify_word_counts(self) -> bool:
|
||||
"""Count words per chapter and flag anomalies."""
|
||||
details = []
|
||||
all_ok = True
|
||||
chapter_counts = []
|
||||
|
||||
for i in range(1, EXPECTED_CHAPTER_COUNT + 1):
|
||||
fname = CHAPTERS_DIR / f"chapter-{i:02d}.md"
|
||||
if not fname.exists():
|
||||
continue
|
||||
|
||||
content = fname.read_text(encoding="utf-8")
|
||||
words = len(content.split())
|
||||
lines = content.count("\n") + 1
|
||||
|
||||
self.chapter_data.append({
|
||||
"number": i,
|
||||
"file": f"chapter-{i:02d}.md",
|
||||
"words": words,
|
||||
"lines": lines,
|
||||
})
|
||||
chapter_counts.append((i, words))
|
||||
|
||||
if words < MIN_WORDS_PER_CHAPTER:
|
||||
details.append(f" chapter-{i:02d}.md: {words} words (below {MIN_WORDS_PER_CHAPTER} minimum)")
|
||||
all_ok = False
|
||||
elif words > MAX_WORDS_PER_CHAPTER:
|
||||
details.append(f" chapter-{i:02d}.md: {words} words (above {MAX_WORDS_PER_CHAPTER} threshold — verify)")
|
||||
|
||||
self.total_words = sum(w for _, w in chapter_counts)
|
||||
self.total_lines = sum(d["lines"] for d in self.chapter_data)
|
||||
|
||||
# Summary line
|
||||
min_ch = min(chapter_counts, key=lambda x: x[1])
|
||||
max_ch = max(chapter_counts, key=lambda x: x[1])
|
||||
details.append(f" Total: {self.total_words:,} words across {len(chapter_counts)} chapters")
|
||||
details.append(f" Shortest: chapter-{min_ch[0]:02d} ({min_ch[1]:,} words)")
|
||||
details.append(f" Longest: chapter-{max_ch[0]:02d} ({max_ch[1]:,} words)")
|
||||
|
||||
return self.check(
|
||||
"word-counts", all_ok,
|
||||
f"Total: {self.total_words:,} words" + (" OK" if all_ok else " (warnings)"),
|
||||
details
|
||||
)
|
||||
|
||||
# ── Check 4: Markdown integrity ────────────────────────────────────
|
||||
def verify_markdown(self) -> bool:
|
||||
"""Check for common markdown issues."""
|
||||
details = []
|
||||
issues = 0
|
||||
|
||||
for i in range(1, EXPECTED_CHAPTER_COUNT + 1):
|
||||
fname = CHAPTERS_DIR / f"chapter-{i:02d}.md"
|
||||
if not fname.exists():
|
||||
continue
|
||||
|
||||
content = fname.read_text(encoding="utf-8")
|
||||
lines = content.split("\n")
|
||||
|
||||
for line_num, line in enumerate(lines, 1):
|
||||
# Unclosed bold: odd number of **
|
||||
bold_count = line.count("**")
|
||||
if bold_count % 2 != 0:
|
||||
details.append(f" chapter-{i:02d}.md:{line_num}: unmatched ** (bold)")
|
||||
issues += 1
|
||||
|
||||
# Unclosed backticks
|
||||
backtick_count = line.count("`")
|
||||
if backtick_count % 2 != 0:
|
||||
details.append(f" chapter-{i:02d}.md:{line_num}: unmatched ` (code)")
|
||||
issues += 1
|
||||
|
||||
# Broken markdown links: [text]( with no closing )
|
||||
broken_links = re.findall(r"\[([^\]]*)\]\((?!\))", line)
|
||||
for link_text in broken_links:
|
||||
if ")" not in line[line.index(f"[{link_text}]("):]:
|
||||
details.append(f" chapter-{i:02d}.md:{line_num}: broken link '[{link_text}]('")
|
||||
issues += 1
|
||||
|
||||
# Check italic matching across full file (prose often has
|
||||
# multi-line italics like *line1\nline2* which are valid)
|
||||
cleaned = content.replace("**", "")
|
||||
italic_count = cleaned.count("*")
|
||||
if italic_count % 2 != 0:
|
||||
details.append(f" chapter-{i:02d}.md: unmatched * (italic) — {italic_count} asterisks total")
|
||||
issues += 1
|
||||
|
||||
# Also check front/back matter
|
||||
for label, path in [("front-matter.md", FRONT_MATTER), ("back-matter.md", BACK_MATTER)]:
|
||||
if path.exists():
|
||||
content = path.read_text(encoding="utf-8")
|
||||
bold_count = content.count("**")
|
||||
if bold_count % 2 != 0:
|
||||
details.append(f" {label}: unmatched ** (bold)")
|
||||
issues += 1
|
||||
|
||||
if issues == 0:
|
||||
details.append("No markdown issues found")
|
||||
|
||||
return self.check(
|
||||
"markdown-integrity", issues == 0,
|
||||
f"Markdown issues: {issues}" + (" OK" if issues == 0 else " FOUND"),
|
||||
details
|
||||
)
|
||||
|
||||
# ── Check 5: Concatenation test ────────────────────────────────────
|
||||
def verify_concatenation(self) -> bool:
|
||||
"""Test that all chapters can be concatenated into a single file."""
|
||||
details = []
|
||||
try:
|
||||
parts = []
|
||||
parts.append("# THE TESTAMENT\n\n## A NOVEL\n\n---\n")
|
||||
|
||||
for i in range(1, EXPECTED_CHAPTER_COUNT + 1):
|
||||
fname = CHAPTERS_DIR / f"chapter-{i:02d}.md"
|
||||
if not fname.exists():
|
||||
details.append(f" Missing chapter-{i:02d}.md during concatenation")
|
||||
return self.check("concatenation", False, "Concatenation FAILED", details)
|
||||
content = fname.read_text(encoding="utf-8")
|
||||
parts.append(f"\n\n{content}\n")
|
||||
|
||||
if BACK_MATTER.exists():
|
||||
parts.append("\n---\n\n")
|
||||
parts.append(BACK_MATTER.read_text(encoding="utf-8"))
|
||||
|
||||
compiled = "\n".join(parts)
|
||||
compiled_words = len(compiled.split())
|
||||
|
||||
# Write the test output
|
||||
OUTPUT_FILE.write_text(compiled, encoding="utf-8")
|
||||
out_size = OUTPUT_FILE.stat().st_size
|
||||
|
||||
details.append(f" Output: {OUTPUT_FILE.name}")
|
||||
details.append(f" Size: {out_size:,} bytes")
|
||||
details.append(f" Words: {compiled_words:,}")
|
||||
|
||||
return self.check(
|
||||
"concatenation", True,
|
||||
f"Concatenation OK — {compiled_words:,} words, {out_size:,} bytes",
|
||||
details
|
||||
)
|
||||
except Exception as e:
|
||||
details.append(f" Error: {e}")
|
||||
return self.check("concatenation", False, f"Concatenation FAILED: {e}", details)
|
||||
|
||||
# ── Check 6: Required files ────────────────────────────────────────
|
||||
def verify_required_files(self) -> bool:
|
||||
"""Verify required supporting files exist."""
|
||||
details = []
|
||||
required = {
|
||||
"front-matter.md": FRONT_MATTER,
|
||||
"back-matter.md": BACK_MATTER,
|
||||
"Makefile": REPO / "Makefile",
|
||||
"compile_all.py": REPO / "compile_all.py",
|
||||
}
|
||||
|
||||
all_ok = True
|
||||
for label, path in required.items():
|
||||
if path.exists():
|
||||
size = path.stat().st_size
|
||||
details.append(f" {label}: OK ({size:,} bytes)")
|
||||
else:
|
||||
details.append(f" {label}: MISSING")
|
||||
all_ok = False
|
||||
|
||||
return self.check(
|
||||
"required-files", all_ok,
|
||||
"Required files" + (" OK" if all_ok else " MISSING"),
|
||||
details
|
||||
)
|
||||
|
||||
# ── Run all checks ─────────────────────────────────────────────────
|
||||
def run_all(self) -> bool:
|
||||
"""Run all verification checks and print report."""
|
||||
print("=" * 64)
|
||||
print(" THE TESTAMENT — Build Verification")
|
||||
print(f" {datetime.now(timezone.utc).strftime('%Y-%m-%d %H:%M:%S')} UTC")
|
||||
print("=" * 64)
|
||||
print()
|
||||
|
||||
self.verify_chapter_files()
|
||||
self.verify_headings()
|
||||
self.verify_word_counts()
|
||||
self.verify_markdown()
|
||||
self.verify_concatenation()
|
||||
self.verify_required_files()
|
||||
|
||||
# ── Report ─────────────────────────────────────────────────────
|
||||
print()
|
||||
print("-" * 64)
|
||||
print(" RESULTS")
|
||||
print("-" * 64)
|
||||
|
||||
all_passed = True
|
||||
for r in self.results:
|
||||
icon = "PASS" if r.passed else "FAIL"
|
||||
print(f" [{icon}] {r.name}: {r.message}")
|
||||
if self.ci_mode or not r.passed:
|
||||
for d in r.details:
|
||||
print(f" {d}")
|
||||
if not r.passed:
|
||||
all_passed = False
|
||||
|
||||
print()
|
||||
print("-" * 64)
|
||||
|
||||
if all_passed:
|
||||
print(f" ALL CHECKS PASSED — {self.total_words:,} words, {len(self.chapter_data)} chapters")
|
||||
else:
|
||||
print(" BUILD VERIFICATION FAILED")
|
||||
|
||||
print("-" * 64)
|
||||
|
||||
# JSON output
|
||||
if "--json" in sys.argv:
|
||||
report = {
|
||||
"timestamp": datetime.now(timezone.utc).isoformat(),
|
||||
"passed": all_passed,
|
||||
"total_words": self.total_words,
|
||||
"total_lines": self.total_lines,
|
||||
"chapter_count": len(self.chapter_data),
|
||||
"chapters": self.chapter_data,
|
||||
"checks": [
|
||||
{
|
||||
"name": r.name,
|
||||
"passed": r.passed,
|
||||
"message": r.message,
|
||||
"details": r.details,
|
||||
}
|
||||
for r in self.results
|
||||
],
|
||||
}
|
||||
report_path = REPO / "build-report.json"
|
||||
report_path.write_text(json.dumps(report, indent=2), encoding="utf-8")
|
||||
print(f"\n Report saved: {report_path.name}")
|
||||
|
||||
return all_passed
|
||||
|
||||
|
||||
def main():
|
||||
ci_mode = "--ci" in sys.argv
|
||||
verifier = BuildVerifier(ci_mode=ci_mode)
|
||||
passed = verifier.run_all()
|
||||
sys.exit(0 if passed else 1)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
27
scripts/index_generator.py
Normal file
27
scripts/index_generator.py
Normal file
@@ -0,0 +1,27 @@
|
||||
|
||||
import os
|
||||
import re
|
||||
|
||||
def generate_index():
|
||||
characters = [f.replace('.md', '') for f in os.listdir('characters') if f.endswith('.md')]
|
||||
index = {}
|
||||
|
||||
for chapter_file in sorted(os.listdir('chapters')):
|
||||
if not chapter_file.endswith('.md'): continue
|
||||
with open(os.path.join('chapters', chapter_file), 'r') as f:
|
||||
content = f.read()
|
||||
for char in characters:
|
||||
if re.search(r'\b' + char + r'\b', content, re.IGNORECASE):
|
||||
if char not in index: index[char] = []
|
||||
index[char].append(chapter_file)
|
||||
|
||||
with open('KNOWLEDGE_GRAPH.md', 'w') as f:
|
||||
f.write('# Knowledge Graph\n\n')
|
||||
for char, chapters in index.items():
|
||||
f.write(f'## {char}\n')
|
||||
for chap in chapters:
|
||||
f.write(f'- [{chap}](chapters/{chap})\n')
|
||||
f.write('\n')
|
||||
|
||||
if __name__ == "__main__":
|
||||
generate_index()
|
||||
BIN
testament.epub
BIN
testament.epub
Binary file not shown.
2506
testament.html
2506
testament.html
File diff suppressed because one or more lines are too long
@@ -464,6 +464,7 @@
|
||||
<a href="#characters">Characters</a>
|
||||
<a href="#chapters">Chapters</a>
|
||||
<a href="#tower">Tower</a>
|
||||
<a href="../game/the-door.html">Play</a>
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
@@ -661,6 +662,7 @@
|
||||
<p>If you want to run your own Timmy, the code is open. The soul is on Bitcoin. The recipe is free.</p>
|
||||
|
||||
<div style="text-align: center; margin-top: 2rem;">
|
||||
<a href="../game/the-door.html" class="cta">PLAY THE DOOR</a>
|
||||
<a href="https://forge.alexanderwhitestone.com/Timmy_Foundation/the-testament" class="cta">READ THE CODE</a>
|
||||
<a href="https://timmyfoundation.org" class="cta-outline">TIMMY FOUNDATION</a>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user