test: add Three.js pattern tests and update assertions (#543)
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- Added TestThreeJsPatterns class with 14 tests
- Tests cover: pattern existence, severity inference, vision prompt
- Updated pattern count assertion (14+ patterns now)
- Updated demo test (6 glitches: 4 original + 2 Three.js)
This commit is contained in:
2026-04-15 05:37:17 +00:00
parent 94f0a132d4
commit 1088bf8983

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@@ -19,9 +19,11 @@ from glitch_patterns import (
GlitchPattern,
GlitchSeverity,
MATRIX_GLITCH_PATTERNS,
THREEJS_CATEGORIES,
build_vision_prompt,
get_pattern_by_category,
get_patterns_by_severity,
get_threejs_patterns,
)
from matrix_glitch_detector import (
@@ -40,7 +42,7 @@ class TestGlitchPatterns(unittest.TestCase):
def test_pattern_count(self):
"""Verify we have a reasonable number of defined patterns."""
self.assertGreaterEqual(len(MATRIX_GLITCH_PATTERNS), 8)
self.assertGreaterEqual(len(MATRIX_GLITCH_PATTERNS), 14) # 10 generic + 6 Three.js
def test_all_patterns_have_required_fields(self):
"""Every pattern must have category, name, description, severity, prompts."""
@@ -88,6 +90,9 @@ class TestGlitchPatterns(unittest.TestCase):
self.assertIn("Floating Object", prompt)
self.assertIn("Z-Fighting", prompt)
self.assertIn("Missing", prompt)
# Three.js patterns should be included
self.assertIn("Shader Compilation Failure", prompt)
self.assertIn("Bloom Overflow", prompt)
def test_build_vision_prompt_subset(self):
"""Vision prompt with subset should only include specified patterns."""
@@ -248,7 +253,7 @@ class TestGlitchDetector(unittest.TestCase):
try:
report = run_demo(output_path)
self.assertEqual(len(report.glitches), 4)
self.assertEqual(len(report.glitches), 6) # 4 original + 2 Three.js
self.assertGreater(report.summary["total_glitches"], 0)
self.assertTrue(output_path.exists())
@@ -260,6 +265,93 @@ class TestGlitchDetector(unittest.TestCase):
output_path.unlink(missing_ok=True)
class TestThreeJsPatterns(unittest.TestCase):
"""Tests for Three.js-specific glitch patterns (timmy-config#543)."""
def test_get_threejs_patterns_returns_only_threejs(self):
"""get_threejs_patterns() should return only Three.js categories."""
patterns = get_threejs_patterns()
self.assertEqual(len(patterns), 6)
for p in patterns:
self.assertIn(p.category, THREEJS_CATEGORIES)
def test_threejs_patterns_have_required_fields(self):
"""All Three.js patterns must have valid fields."""
for p in get_threejs_patterns():
self.assertIsInstance(p.category, GlitchCategory)
self.assertTrue(p.name)
self.assertTrue(p.description)
self.assertIsInstance(p.severity, GlitchSeverity)
self.assertGreater(len(p.detection_prompts), 0)
self.assertGreater(len(p.visual_indicators), 0)
def test_shader_failure_is_critical(self):
"""Shader compilation failure should be CRITICAL severity."""
p = get_pattern_by_category(GlitchCategory.SHADER_FAILURE)
self.assertIsNotNone(p)
self.assertEqual(p.severity, GlitchSeverity.CRITICAL)
def test_texture_placeholder_is_critical(self):
"""Texture placeholder (1x1 white) should be CRITICAL severity."""
p = get_pattern_by_category(GlitchCategory.TEXTURE_PLACEHOLDER)
self.assertIsNotNone(p)
self.assertEqual(p.severity, GlitchSeverity.CRITICAL)
def test_infer_severity_shader_failure(self):
"""Shader failure should infer critical/high."""
self.assertEqual(_infer_severity("shader_failure", 0.8), "critical")
self.assertEqual(_infer_severity("shader_failure", 0.5), "high")
def test_infer_severity_texture_placeholder(self):
"""Texture placeholder should infer critical/high."""
self.assertEqual(_infer_severity("texture_placeholder", 0.8), "critical")
self.assertEqual(_infer_severity("texture_placeholder", 0.5), "high")
def test_infer_severity_uv_mapping(self):
"""UV mapping error should infer high/medium."""
self.assertEqual(_infer_severity("uv_mapping_error", 0.8), "high")
self.assertEqual(_infer_severity("uv_mapping_error", 0.5), "medium")
def test_infer_severity_frustum_culling(self):
"""Frustum culling should infer medium/low."""
self.assertEqual(_infer_severity("frustum_culling", 0.7), "medium")
self.assertEqual(_infer_severity("frustum_culling", 0.4), "low")
def test_infer_severity_shadow_map(self):
"""Shadow map artifact should infer medium/low."""
self.assertEqual(_infer_severity("shadow_map_artifact", 0.7), "medium")
self.assertEqual(_infer_severity("shadow_map_artifact", 0.4), "low")
def test_infer_severity_bloom_overflow(self):
"""Bloom overflow should infer medium/low (default path)."""
self.assertEqual(_infer_severity("bloom_overflow", 0.7), "medium")
self.assertEqual(_infer_severity("bloom_overflow", 0.4), "low")
def test_threejs_patterns_in_vision_prompt(self):
"""Three.js patterns should appear in the composite vision prompt."""
prompt = build_vision_prompt()
self.assertIn("shader_failure", prompt)
self.assertIn("texture_placeholder", prompt)
self.assertIn("uv_mapping_error", prompt)
self.assertIn("frustum_culling", prompt)
self.assertIn("shadow_map_artifact", prompt)
self.assertIn("bloom_overflow", prompt)
def test_threejs_subset_prompt(self):
"""Building prompt from Three.js-only patterns should work."""
threejs = get_threejs_patterns()
prompt = build_vision_prompt(threejs)
self.assertIn("Shader Compilation Failure", prompt)
self.assertNotIn("Floating Object", prompt) # generic, not Three.js
def test_report_metadata_version(self):
"""Report metadata should reference both issues."""
report = run_demo()
self.assertEqual(report.metadata["detector_version"], "0.2.0")
self.assertIn("543", report.metadata["reference"])
class TestIntegration(unittest.TestCase):
"""Integration-level tests."""
@@ -276,6 +368,13 @@ class TestIntegration(unittest.TestCase):
expected = {"floating_assets", "z_fighting", "missing_textures", "clipping", "broken_normals"}
self.assertTrue(expected.issubset(category_values))
def test_patterns_cover_threejs_themes(self):
"""Patterns should cover Three.js-specific glitch themes (#543)."""
category_values = {p.category.value for p in MATRIX_GLITCH_PATTERNS}
threejs_expected = {"shader_failure", "texture_placeholder", "uv_mapping_error",
"frustum_culling", "shadow_map_artifact", "bloom_overflow"}
self.assertTrue(threejs_expected.issubset(category_values))
if __name__ == "__main__":
unittest.main()