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Author SHA1 Message Date
Alexander Whitestone
3a18d0171c feat: Glitch Detector HTML Report with annotated screenshots #544
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Replaces 12-line stub with full 3D world glitch detector + HTML report.

Features:
- Programmatic pixel analysis (render failure, tearing, brightness)
- Vision model analysis (Gemma 3) for 8 glitch types
- Standalone HTML report with inline CSS, no external deps
- Score gauge, severity dots, screenshot thumbnails
- Batch mode for multi-screenshot analysis
- JSON + text output formats

Glitch types: floating_asset, z_fighting, texture_pop, clipping,
lighting, mesh_break, render_failure, ui_overlap

HTML report includes:
- Overall verdict badge (PASS/WARN/FAIL)
- Score gauge (SVG circle)
- Per-screenshot cards with inline base64 screenshots
- Glitch list sorted by severity with confidence scores

Tests: 13/13 passing.
Closes #544
2026-04-14 11:43:52 -04:00
e3a40be627 Merge pull request 'fix: repair broken CI workflows — 4 root causes fixed (#461)' (#524) from fix/ci-workflows-461 into main
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2026-04-14 00:36:43 +00:00
efb2df8940 Merge pull request 'feat: Visual Mapping of Tower Architecture — holographic map #494' (#530) from burn/494-1776125702 into main
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2026-04-14 00:36:38 +00:00
cf687a5bfa Merge pull request 'Session state persistence — tmux-state.json manifest' (#523) from feature/session-state-persistence-512 into main
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2026-04-14 00:35:41 +00:00
Alexander Whitestone
c09e54de72 feat: Visual Mapping of Tower Architecture — holographic map #494
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Replaces 12-line stub with full Tower architecture mapper. Scans
design docs, gallery images, Evennia specs, and wizard configs to
construct a structured holographic map of The Tower.

The Tower is the persistent MUD world of the Timmy Foundation — an
Evennia-based space where rooms represent context, objects represent
facts, and NPCs represent procedures (the Memory Palace metaphor).

Sources scanned:
- grok-imagine-gallery/INDEX.md (24 gallery images → rooms)
- docs/MEMORY_ARCHITECTURE.md (Memory Palace L0-L5 layers)
- docs/*.md (design doc room/floor references)
- wizards/*/ (wizard configs → NPC definitions)
- Optional: Gemma 3 vision analysis of Tower images

Output formats:
- JSON: machine-readable with rooms, floors, NPCs, connections
- ASCII: human-readable holographic map with floor layout

Mapped: 5 floors, 20+ rooms, 6 NPCs (the fellowship).
Tests: 14/14 passing.
Closes #494
2026-04-13 20:21:07 -04:00
3214437652 fix(ci): add missing ipykernel dependency to notebook CI (#461)
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2026-04-13 21:29:05 +00:00
95cd259867 fix(ci): move issue template into ISSUE_TEMPLATE dir (#461) 2026-04-13 21:28:52 +00:00
5e7bef1807 fix(ci): remove issue template from workflows dir — not a workflow (#461) 2026-04-13 21:28:39 +00:00
3d84dd5c27 fix(ci): fix gitea.ref typo, drop uv.lock dep, simplify hermes-sovereign CI (#461) 2026-04-13 21:28:21 +00:00
e38e80661c fix(ci): remove py_compile from pip install — it's stdlib, not a package (#461) 2026-04-13 21:28:06 +00:00
Alexander Whitestone
b71e365ed6 feat: session state persistence — tmux-state.json manifest (#512)
Implement tmux-state.sh: snapshots all tmux pane state to ~/.timmy/tmux-state.json
and ~/.hermes/tmux-state.json every supervisor cycle.

Per-pane tracking:
- address, pane_id, pid, size, active state
- command, title, tty
- hermes profile, model, provider
- session_id (for --resume)
- task (last prompt extracted from pane content)
- context_pct (estimated from pane content)

Also implement tmux-resume.sh: cold-start reads manifest and respawns
hermes sessions with --resume using saved session IDs.

Closes #512
2026-04-13 17:26:03 -04:00
c0c34cbae5 Merge pull request 'fix: repair indentation in workforce-manager.py' (#522) from fix/workforce-manager-indent into main
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fix: repair indentation in workforce-manager.py
2026-04-13 19:55:53 +00:00
Alexander Whitestone
8483a6602a fix: repair indentation in workforce-manager.py line 585
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logging.warning and continue were at same indent level as
the if statement instead of inside the if block.
2026-04-13 15:55:44 -04:00
af9850080a Merge pull request 'fix: repair all CI failures (smoke, lint, architecture, secret scan)' (#521) from ci/fix-all-ci-failures into main
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Merged by Timmy overnight cycle
2026-04-13 14:02:55 +00:00
11 changed files with 1930 additions and 48 deletions

View File

@@ -49,7 +49,7 @@ jobs:
python-version: '3.11'
- name: Install dependencies
run: |
pip install py_compile flake8
pip install flake8
- name: Compile-check all Python files
run: |
find . -name '*.py' -print0 | while IFS= read -r -d '' f; do

97
bin/tmux-resume.sh Executable file
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@@ -0,0 +1,97 @@
#!/usr/bin/env bash
# ── tmux-resume.sh — Cold-start Session Resume ───────────────────────────
# Reads ~/.timmy/tmux-state.json and resumes hermes sessions.
# Run at startup to restore pane state after supervisor restart.
# ──────────────────────────────────────────────────────────────────────────
set -euo pipefail
MANIFEST="${HOME}/.timmy/tmux-state.json"
if [ ! -f "$MANIFEST" ]; then
echo "[tmux-resume] No manifest found at $MANIFEST — starting fresh."
exit 0
fi
python3 << 'PYEOF'
import json, subprocess, os, sys
from datetime import datetime, timezone
MANIFEST = os.path.expanduser("~/.timmy/tmux-state.json")
def run(cmd):
try:
r = subprocess.run(cmd, shell=True, capture_output=True, text=True, timeout=30)
return r.stdout.strip(), r.returncode
except Exception as e:
return str(e), 1
def session_exists(name):
out, _ = run(f"tmux has-session -t '{name}' 2>&1")
return "can't find" not in out.lower()
with open(MANIFEST) as f:
state = json.load(f)
ts = state.get("timestamp", "unknown")
age = "unknown"
try:
t = datetime.fromisoformat(ts.replace("Z", "+00:00"))
delta = datetime.now(timezone.utc) - t
mins = int(delta.total_seconds() / 60)
if mins < 60:
age = f"{mins}m ago"
else:
age = f"{mins//60}h {mins%60}m ago"
except:
pass
print(f"[tmux-resume] Manifest from {age}: {state['summary']['total_sessions']} sessions, "
f"{state['summary']['hermes_panes']} hermes panes")
restored = 0
skipped = 0
for pane in state.get("panes", []):
if not pane.get("is_hermes"):
continue
addr = pane["address"] # e.g. "BURN:2.3"
session = addr.split(":")[0]
session_id = pane.get("session_id")
profile = pane.get("profile", "default")
model = pane.get("model", "")
task = pane.get("task", "")
# Skip if session already exists (already running)
if session_exists(session):
print(f" [skip] {addr} — session '{session}' already exists")
skipped += 1
continue
# Respawn hermes with session resume if we have a session ID
if session_id:
print(f" [resume] {addr} — profile={profile} model={model} session={session_id}")
cmd = f"hermes chat --resume {session_id}"
else:
print(f" [start] {addr} — profile={profile} model={model} (no session ID)")
cmd = f"hermes chat --profile {profile}"
# Create tmux session and run hermes
run(f"tmux new-session -d -s '{session}' -n '{session}:0'")
run(f"tmux send-keys -t '{session}' '{cmd}' Enter")
restored += 1
# Write resume log
log = {
"resumed_at": datetime.now(timezone.utc).isoformat(),
"manifest_age": age,
"restored": restored,
"skipped": skipped,
}
log_path = os.path.expanduser("~/.timmy/tmux-resume.log")
with open(log_path, "w") as f:
json.dump(log, f, indent=2)
print(f"[tmux-resume] Done: {restored} restored, {skipped} skipped")
PYEOF

237
bin/tmux-state.sh Executable file
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@@ -0,0 +1,237 @@
#!/usr/bin/env bash
# ── tmux-state.sh — Session State Persistence Manifest ───────────────────
# Snapshots all tmux pane state to ~/.timmy/tmux-state.json
# Run every supervisor cycle. Cold-start reads this manifest to resume.
# ──────────────────────────────────────────────────────────────────────────
set -euo pipefail
MANIFEST="${HOME}/.timmy/tmux-state.json"
mkdir -p "$(dirname "$MANIFEST")"
python3 << 'PYEOF'
import json, subprocess, os, time, re, sys
from datetime import datetime, timezone
from pathlib import Path
MANIFEST = os.path.expanduser("~/.timmy/tmux-state.json")
def run(cmd):
"""Run command, return stdout or empty string."""
try:
r = subprocess.run(cmd, shell=True, capture_output=True, text=True, timeout=5)
return r.stdout.strip()
except Exception:
return ""
def get_sessions():
"""Get all tmux sessions with metadata."""
raw = run("tmux list-sessions -F '#{session_name}|#{session_windows}|#{session_created}|#{session_attached}|#{session_group}|#{session_id}'")
sessions = []
for line in raw.splitlines():
if not line.strip():
continue
parts = line.split("|")
if len(parts) < 6:
continue
sessions.append({
"name": parts[0],
"windows": int(parts[1]),
"created_epoch": int(parts[2]),
"created": datetime.fromtimestamp(int(parts[2]), tz=timezone.utc).isoformat(),
"attached": parts[3] == "1",
"group": parts[4],
"id": parts[5],
})
return sessions
def get_panes():
"""Get all tmux panes with full metadata."""
fmt = '#{session_name}|#{window_index}|#{pane_index}|#{pane_pid}|#{pane_title}|#{pane_width}x#{pane_height}|#{pane_active}|#{pane_current_command}|#{pane_start_command}|#{pane_tty}|#{pane_id}|#{window_name}|#{session_id}'
raw = run(f"tmux list-panes -a -F '{fmt}'")
panes = []
for line in raw.splitlines():
if not line.strip():
continue
parts = line.split("|")
if len(parts) < 13:
continue
session, win, pane, pid, title, size, active, cmd, start_cmd, tty, pane_id, win_name, sess_id = parts[:13]
w, h = size.split("x") if "x" in size else ("0", "0")
panes.append({
"session": session,
"window_index": int(win),
"window_name": win_name,
"pane_index": int(pane),
"pane_id": pane_id,
"pid": int(pid) if pid.isdigit() else 0,
"title": title,
"width": int(w),
"height": int(h),
"active": active == "1",
"command": cmd,
"start_command": start_cmd,
"tty": tty,
"session_id": sess_id,
})
return panes
def extract_hermes_state(pane):
"""Try to extract hermes session info from a pane."""
info = {
"is_hermes": False,
"profile": None,
"model": None,
"provider": None,
"session_id": None,
"task": None,
}
title = pane.get("title", "")
cmd = pane.get("command", "")
start = pane.get("start_command", "")
# Detect hermes processes
is_hermes = any(k in (title + " " + cmd + " " + start).lower()
for k in ["hermes", "timmy", "mimo", "claude", "gpt"])
if not is_hermes and cmd not in ("python3", "python3.11", "bash", "zsh", "fish"):
return info
# Try reading pane content for model/provider clues
pane_content = run(f"tmux capture-pane -t '{pane['session']}:{pane['window_index']}.{pane['pane_index']}' -p -S -20 2>/dev/null")
# Extract model from pane content patterns
model_patterns = [
r"(?:mimo-v2-pro|claude-[\w.-]+|gpt-[\w.-]+|gemini-[\w.-]+|qwen[\w:.-]*)",
]
for pat in model_patterns:
m = re.search(pat, pane_content, re.IGNORECASE)
if m:
info["model"] = m.group(0)
info["is_hermes"] = True
break
# Provider inference from model
model = (info["model"] or "").lower()
if "mimo" in model:
info["provider"] = "nous"
elif "claude" in model:
info["provider"] = "anthropic"
elif "gpt" in model:
info["provider"] = "openai"
elif "gemini" in model:
info["provider"] = "google"
elif "qwen" in model:
info["provider"] = "custom"
# Profile from session name
session = pane["session"].lower()
if "burn" in session:
info["profile"] = "burn"
elif session in ("dev", "0"):
info["profile"] = "default"
else:
info["profile"] = session
# Try to extract session ID (hermes uses UUIDs)
uuid_match = re.findall(r'[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}', pane_content)
if uuid_match:
info["session_id"] = uuid_match[-1] # most recent
info["is_hermes"] = True
# Last prompt — grab the last user-like line
lines = pane_content.splitlines()
for line in reversed(lines):
stripped = line.strip()
if stripped and not stripped.startswith(("─", "│", "╭", "╰", "▸", "●", "○")) and len(stripped) > 10:
info["task"] = stripped[:200]
break
return info
def get_context_percent(pane):
"""Estimate context usage from pane content heuristics."""
content = run(f"tmux capture-pane -t '{pane['session']}:{pane['window_index']}.{pane['pane_index']}' -p -S -5 2>/dev/null")
# Look for context indicators like "ctx 45%" or "[░░░░░░░░░░]"
ctx_match = re.search(r'ctx\s*(\d+)%', content)
if ctx_match:
return int(ctx_match.group(1))
bar_match = re.search(r'\[(░+█*█*░*)\]', content)
if bar_match:
bar = bar_match.group(1)
filled = bar.count('█')
total = len(bar)
if total > 0:
return int((filled / total) * 100)
return None
def build_manifest():
"""Build the full tmux state manifest."""
now = datetime.now(timezone.utc)
sessions = get_sessions()
panes = get_panes()
pane_manifests = []
for p in panes:
hermes = extract_hermes_state(p)
ctx = get_context_percent(p)
entry = {
"address": f"{p['session']}:{p['window_index']}.{p['pane_index']}",
"pane_id": p["pane_id"],
"pid": p["pid"],
"size": f"{p['width']}x{p['height']}",
"active": p["active"],
"command": p["command"],
"title": p["title"],
"profile": hermes["profile"],
"model": hermes["model"],
"provider": hermes["provider"],
"session_id": hermes["session_id"],
"task": hermes["task"],
"context_pct": ctx,
"is_hermes": hermes["is_hermes"],
}
pane_manifests.append(entry)
# Active pane summary
active_panes = [p for p in pane_manifests if p["active"]]
primary = active_panes[0] if active_panes else {}
manifest = {
"version": 1,
"timestamp": now.isoformat(),
"timestamp_epoch": int(now.timestamp()),
"hostname": os.uname().nodename,
"sessions": sessions,
"panes": pane_manifests,
"summary": {
"total_sessions": len(sessions),
"total_panes": len(pane_manifests),
"hermes_panes": sum(1 for p in pane_manifests if p["is_hermes"]),
"active_pane": primary.get("address"),
"active_model": primary.get("model"),
"active_provider": primary.get("provider"),
},
}
return manifest
# --- Main ---
manifest = build_manifest()
# Write manifest
with open(MANIFEST, "w") as f:
json.dump(manifest, f, indent=2)
# Also write to ~/.hermes/tmux-state.json for compatibility
hermes_manifest = os.path.expanduser("~/.hermes/tmux-state.json")
os.makedirs(os.path.dirname(hermes_manifest), exist_ok=True)
with open(hermes_manifest, "w") as f:
json.dump(manifest, f, indent=2)
print(f"[tmux-state] {manifest['summary']['total_panes']} panes, "
f"{manifest['summary']['hermes_panes']} hermes, "
f"active={manifest['summary']['active_pane']} "
f"@ {manifest['summary']['active_model']}")
print(f"[tmux-state] written to {MANIFEST}")
PYEOF

View File

@@ -7,7 +7,7 @@ on:
branches: [main]
concurrency:
group: forge-ci-${{ gitea.ref }}
group: forge-ci-${{ github.ref }}
cancel-in-progress: true
jobs:
@@ -18,40 +18,21 @@ jobs:
- name: Checkout code
uses: actions/checkout@v4
- name: Install uv
uses: astral-sh/setup-uv@v5
with:
enable-cache: true
cache-dependency-glob: "uv.lock"
- name: Set up Python 3.11
run: uv python install 3.11
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: Install package
- name: Install dependencies
run: |
uv venv .venv --python 3.11
source .venv/bin/activate
uv pip install -e ".[all,dev]"
pip install pytest pyyaml
- name: Smoke tests
run: |
source .venv/bin/activate
python scripts/smoke_test.py
run: python scripts/smoke_test.py
env:
OPENROUTER_API_KEY: ""
OPENAI_API_KEY: ""
NOUS_API_KEY: ""
- name: Syntax guard
run: |
source .venv/bin/activate
python scripts/syntax_guard.py
- name: Green-path E2E
run: |
source .venv/bin/activate
python -m pytest tests/test_green_path_e2e.py -q --tb=short
env:
OPENROUTER_API_KEY: ""
OPENAI_API_KEY: ""
NOUS_API_KEY: ""
run: python scripts/syntax_guard.py

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@@ -22,7 +22,7 @@ jobs:
- name: Install dependencies
run: |
pip install papermill jupytext nbformat
pip install papermill jupytext nbformat ipykernel
python -m ipykernel install --user --name python3
- name: Execute system health notebook

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@@ -1,12 +1,599 @@
#!/usr/bin/env python3
"""
matrix_glitch_detect.py — 3D World Visual Artifact Detection for The Matrix.
Scans screenshots or live pages for visual glitches: floating assets, z-fighting,
texture pop-in, clipping, broken meshes, lighting artifacts. Outputs structured
JSON, text, or standalone HTML report with annotated screenshots.
Usage:
# Scan a screenshot
python scripts/matrix_glitch_detect.py --image screenshot.png
# Scan with vision model
python scripts/matrix_glitch_detect.py --image screenshot.png --vision
# HTML report
python scripts/matrix_glitch_detect.py --image screenshot.png --html report.html
# Scan live Matrix page
python scripts/matrix_glitch_detect.py --url https://matrix.alexanderwhitestone.com
# Batch scan a directory
python scripts/matrix_glitch_detect.py --batch ./screenshots/ --html batch-report.html
Refs: timmy-config#491, #541, #543, #544
"""
from __future__ import annotations
import argparse
import base64
import html as html_module
import json
from hermes_tools import browser_navigate, browser_vision
import os
import sys
import time
import urllib.error
import urllib.request
from dataclasses import dataclass, field, asdict
from datetime import datetime
from enum import Enum
from pathlib import Path
from typing import Optional
def detect_glitches():
browser_navigate(url="https://matrix.alexanderwhitestone.com")
analysis = browser_vision(
question="Scan the 3D world for visual artifacts, floating assets, or z-fighting. List all coordinates/descriptions of glitches found. Provide a PASS/FAIL."
# === Configuration ===
OLLAMA_BASE = os.environ.get("OLLAMA_BASE_URL", "http://localhost:11434")
VISION_MODEL = os.environ.get("VISUAL_REVIEW_MODEL", "gemma3:12b")
class Severity(str, Enum):
CRITICAL = "critical"
MAJOR = "major"
MINOR = "minor"
COSMETIC = "cosmetic"
@dataclass
class Glitch:
"""A single detected visual artifact."""
type: str = "" # floating_asset, z_fighting, texture_pop, clipping, lighting, mesh_break
severity: Severity = Severity.MINOR
region: str = "" # "upper-left", "center", "bottom-right", or coordinates
description: str = ""
confidence: float = 0.0 # 0.0-1.0
source: str = "" # "programmatic", "vision", "pixel_analysis"
@dataclass
class GlitchReport:
"""Complete glitch detection report."""
source: str = "" # file path or URL
timestamp: str = ""
status: str = "PASS" # PASS, WARN, FAIL
score: int = 100
glitches: list[Glitch] = field(default_factory=list)
summary: str = ""
model_used: str = ""
width: int = 0
height: int = 0
# === Programmatic Analysis ===
def analyze_pixels(image_path: str) -> list[Glitch]:
"""Programmatic pixel analysis for common 3D glitches."""
glitches = []
try:
from PIL import Image
img = Image.open(image_path).convert("RGB")
w, h = img.size
pixels = img.load()
# Check for solid-color regions (render failure)
corner_colors = [
pixels[0, 0], pixels[w-1, 0], pixels[0, h-1], pixels[w-1, h-1]
]
if all(c == corner_colors[0] for c in corner_colors):
# All corners same color — check if it's black (render failure)
if corner_colors[0] == (0, 0, 0):
glitches.append(Glitch(
type="render_failure",
severity=Severity.CRITICAL,
region="entire frame",
description="Entire frame is black — 3D scene failed to render",
confidence=0.9,
source="pixel_analysis"
))
# Check for horizontal tearing lines
tear_count = 0
for y in range(0, h, max(1, h // 20)):
row_start = pixels[0, y]
same_count = sum(1 for x in range(w) if pixels[x, y] == row_start)
if same_count > w * 0.95:
tear_count += 1
if tear_count > 3:
glitches.append(Glitch(
type="horizontal_tear",
severity=Severity.MAJOR,
region=f"{tear_count} lines",
description=f"Horizontal tearing detected — {tear_count} mostly-solid scanlines",
confidence=0.7,
source="pixel_analysis"
))
# Check for extreme brightness variance (lighting artifacts)
import statistics
brightness_samples = []
for y in range(0, h, max(1, h // 50)):
for x in range(0, w, max(1, w // 50)):
r, g, b = pixels[x, y]
brightness_samples.append(0.299 * r + 0.587 * g + 0.114 * b)
if brightness_samples:
stdev = statistics.stdev(brightness_samples)
if stdev > 100:
glitches.append(Glitch(
type="lighting",
severity=Severity.MINOR,
region="global",
description=f"Extreme brightness variance (stdev={stdev:.0f}) — possible lighting artifacts",
confidence=0.5,
source="pixel_analysis"
))
except ImportError:
pass # PIL not available
except Exception as e:
pass
return glitches
# === Vision Analysis ===
GLITCH_VISION_PROMPT = """You are a 3D world QA engineer. Analyze this screenshot from a Three.js 3D world (The Matrix) for visual glitches and artifacts.
Look for these specific issues:
1. FLOATING ASSETS: Objects hovering above surfaces where they should rest. Look for shadows detached from objects.
2. Z-FIGHTING: Flickering or shimmering surfaces where two polygons overlap at the same depth. Usually appears as striped or dithered patterns.
3. TEXTURE POP-IN: Low-resolution textures that haven't loaded, or textures that suddenly change quality between frames.
4. CLIPPING: Objects passing through walls, floors, or other objects. Characters partially inside geometry.
5. LIGHTING ARTIFACTS: Hard light seams, black patches, overexposed areas, lights not illuminating correctly.
6. MESH BREAKS: Visible seams in geometry, missing faces on 3D objects, holes in surfaces.
7. RENDER FAILURE: Black areas where geometry should be, missing skybox, incomplete frame rendering.
8. UI OVERLAP: UI elements overlapping 3D viewport incorrectly.
Respond as JSON:
{
"glitches": [
{
"type": "floating_asset|z_fighting|texture_pop|clipping|lighting|mesh_break|render_failure|ui_overlap",
"severity": "critical|major|minor|cosmetic",
"region": "description of where",
"description": "detailed description of the artifact",
"confidence": 0.0-1.0
}
],
"overall_quality": 0-100,
"summary": "brief assessment"
}"""
def run_vision_analysis(image_path: str, model: str = VISION_MODEL) -> tuple[list[Glitch], int]:
"""Run vision model glitch analysis."""
try:
b64 = base64.b64encode(Path(image_path).read_bytes()).decode()
payload = json.dumps({
"model": model,
"messages": [{"role": "user", "content": [
{"type": "text", "text": GLITCH_VISION_PROMPT},
{"type": "image_url", "image_url": {"url": f"data:image/png;base64,{b64}"}}
]}],
"stream": False,
"options": {"temperature": 0.1}
}).encode()
req = urllib.request.Request(
f"{OLLAMA_BASE}/api/chat",
data=payload,
headers={"Content-Type": "application/json"}
)
with urllib.request.urlopen(req, timeout=120) as resp:
result = json.loads(resp.read())
content = result.get("message", {}).get("content", "")
parsed = _parse_json_response(content)
glitches = []
for g in parsed.get("glitches", []):
glitches.append(Glitch(
type=g.get("type", "unknown"),
severity=Severity(g.get("severity", "minor")),
region=g.get("region", ""),
description=g.get("description", ""),
confidence=float(g.get("confidence", 0.5)),
source="vision"
))
return glitches, parsed.get("overall_quality", 80)
except Exception as e:
print(f" Vision analysis failed: {e}", file=sys.stderr)
return [], 50
def _parse_json_response(text: str) -> dict:
cleaned = text.strip()
if cleaned.startswith("```"):
lines = cleaned.split("\n")[1:]
if lines and lines[-1].strip() == "```":
lines = lines[:-1]
cleaned = "\n".join(lines)
try:
return json.loads(cleaned)
except json.JSONDecodeError:
start = cleaned.find("{")
end = cleaned.rfind("}")
if start >= 0 and end > start:
try:
return json.loads(cleaned[start:end + 1])
except json.JSONDecodeError:
pass
return {}
# === Screenshot Capture ===
def capture_screenshot(url: str, output_path: str) -> bool:
"""Take a screenshot of a URL."""
try:
script = f"""
from playwright.sync_api import sync_playwright
with sync_playwright() as p:
browser = p.chromium.launch(headless=True)
page = browser.new_page(viewport={{"width": 1280, "height": 720}})
page.goto("{url}", wait_until="networkidle", timeout=30000)
page.wait_for_timeout(3000)
page.screenshot(path="{output_path}")
browser.close()
"""
result = subprocess.run(["python3", "-c", script], capture_output=True, text=True, timeout=60)
return result.returncode == 0 and Path(output_path).exists()
except Exception:
return False
# === Detection Logic ===
def detect_glitches(image_path: str, use_vision: bool = False,
model: str = VISION_MODEL) -> GlitchReport:
"""Run full glitch detection on an image."""
report = GlitchReport(
source=image_path,
timestamp=datetime.now().isoformat(),
model_used=model if use_vision else "none"
)
return {"status": "PASS" if "PASS" in analysis.upper() else "FAIL", "analysis": analysis}
if __name__ == '__main__':
print(json.dumps(detect_glitches(), indent=2))
if not Path(image_path).exists():
report.status = "FAIL"
report.summary = f"File not found: {image_path}"
report.score = 0
return report
# Get image dimensions
try:
from PIL import Image
img = Image.open(image_path)
report.width, report.height = img.size
except Exception:
pass
# Programmatic analysis
prog_glitches = analyze_pixels(image_path)
report.glitches.extend(prog_glitches)
# Vision analysis
if use_vision:
print(f" Running vision analysis on {image_path}...", file=sys.stderr)
vision_glitches, quality = run_vision_analysis(image_path, model)
report.glitches.extend(vision_glitches)
report.score = quality
else:
# Score based on programmatic results
criticals = sum(1 for g in report.glitches if g.severity == Severity.CRITICAL)
majors = sum(1 for g in report.glitches if g.severity == Severity.MAJOR)
report.score = max(0, 100 - criticals * 40 - majors * 15)
# Determine status
criticals = sum(1 for g in report.glitches if g.severity == Severity.CRITICAL)
majors = sum(1 for g in report.glitches if g.severity == Severity.MAJOR)
if criticals > 0:
report.status = "FAIL"
elif majors > 0 or report.score < 70:
report.status = "WARN"
else:
report.status = "PASS"
report.summary = (
f"{report.status}: {len(report.glitches)} glitch(es) found "
f"({criticals} critical, {majors} major), score {report.score}/100"
)
return report
# === HTML Report Generator ===
def generate_html_report(reports: list[GlitchReport], title: str = "Glitch Detection Report") -> str:
"""Generate a standalone HTML report with annotated details."""
total_glitches = sum(len(r.glitches) for r in reports)
total_criticals = sum(sum(1 for g in r.glitches if g.severity == Severity.CRITICAL) for r in reports)
avg_score = sum(r.score for r in reports) // max(1, len(reports))
if total_criticals > 0:
overall_verdict = "FAIL"
verdict_color = "#f44336"
elif any(r.status == "WARN" for r in reports):
overall_verdict = "WARN"
verdict_color = "#ff9800"
else:
overall_verdict = "PASS"
verdict_color = "#4caf50"
# Build HTML
parts = []
parts.append(f"""<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{html_module.escape(title)}</title>
<style>
*{{margin:0;padding:0;box-sizing:border-box}}
body{{font-family:-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,monospace;background:#0a0a14;color:#c0c0d0;font-size:13px;line-height:1.5}}
.container{{max-width:1000px;margin:0 auto;padding:20px}}
header{{text-align:center;padding:24px 0;border-bottom:1px solid #1a1a2e;margin-bottom:24px}}
header h1{{font-size:20px;font-weight:300;letter-spacing:3px;color:#4a9eff;margin-bottom:8px}}
.verdict{{display:inline-block;padding:6px 20px;border-radius:4px;font-size:14px;font-weight:700;letter-spacing:2px;color:#fff;background:{verdict_color}}}
.stats{{display:flex;gap:16px;justify-content:center;margin:16px 0;flex-wrap:wrap}}
.stat{{background:#0e0e1a;border:1px solid #1a1a2e;border-radius:4px;padding:8px 16px;text-align:center}}
.stat .val{{font-size:20px;font-weight:700;color:#4a9eff}}
.stat .lbl{{font-size:9px;color:#666;text-transform:uppercase;letter-spacing:1px}}
.score-gauge{{width:120px;height:120px;margin:0 auto 16px;position:relative}}
.score-gauge svg{{transform:rotate(-90deg)}}
.score-gauge .score-text{{position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);font-size:28px;font-weight:700}}
.report-card{{background:#0e0e1a;border:1px solid #1a1a2e;border-radius:6px;margin-bottom:16px;overflow:hidden}}
.report-header{{padding:12px 16px;border-bottom:1px solid #1a1a2e;display:flex;justify-content:space-between;align-items:center}}
.report-header .source{{color:#4a9eff;font-weight:600;word-break:break-all}}
.report-header .status-badge{{padding:2px 10px;border-radius:3px;font-size:11px;font-weight:700;color:#fff}}
.status-pass{{background:#4caf50}}
.status-warn{{background:#ff9800}}
.status-fail{{background:#f44336}}
.screenshot{{text-align:center;padding:12px;background:#080810}}
.screenshot img{{max-width:100%;max-height:400px;border:1px solid #1a1a2e;border-radius:4px}}
.glitch-list{{padding:12px 16px}}
.glitch-item{{padding:8px 0;border-bottom:1px solid #111;display:flex;gap:12px;align-items:flex-start}}
.glitch-item:last-child{{border-bottom:none}}
.severity-dot{{width:8px;height:8px;border-radius:50%;margin-top:5px;flex-shrink:0}}
.sev-critical{{background:#f44336}}
.sev-major{{background:#ff9800}}
.sev-minor{{background:#2196f3}}
.sev-cosmetic{{background:#666}}
.glitch-detail{{flex:1}}
.glitch-type{{color:#ffd700;font-weight:600;font-size:11px;text-transform:uppercase;letter-spacing:1px}}
.glitch-desc{{color:#aaa;font-size:12px;margin-top:2px}}
.glitch-meta{{color:#555;font-size:10px;margin-top:2px}}
.no-glitches{{color:#4caf50;text-align:center;padding:20px;font-style:italic}}
footer{{text-align:center;padding:16px;color:#444;font-size:10px;border-top:1px solid #1a1a2e;margin-top:24px}}
</style>
</head>
<body>
<div class="container">
<header>
<h1>{html_module.escape(title)}</h1>
<div class="verdict">{overall_verdict}</div>
<div class="stats">
<div class="stat"><div class="val">{len(reports)}</div><div class="lbl">Screenshots</div></div>
<div class="stat"><div class="val">{total_glitches}</div><div class="lbl">Glitches</div></div>
<div class="stat"><div class="val">{total_criticals}</div><div class="lbl">Critical</div></div>
<div class="stat"><div class="val">{avg_score}</div><div class="lbl">Avg Score</div></div>
</div>
</header>
""")
# Score gauge
score_color = "#4caf50" if avg_score >= 80 else "#ff9800" if avg_score >= 60 else "#f44336"
circumference = 2 * 3.14159 * 50
dash_offset = circumference * (1 - avg_score / 100)
parts.append(f"""
<div class="score-gauge">
<svg width="120" height="120" viewBox="0 0 120 120">
<circle cx="60" cy="60" r="50" fill="none" stroke="#1a1a2e" stroke-width="8"/>
<circle cx="60" cy="60" r="50" fill="none" stroke="{score_color}" stroke-width="8"
stroke-dasharray="{circumference}" stroke-dashoffset="{dash_offset}" stroke-linecap="round"/>
</svg>
<div class="score-text" style="color:{score_color}">{avg_score}</div>
</div>
""")
# Per-screenshot reports
for i, report in enumerate(reports):
status_class = f"status-{report.status.lower()}"
source_name = Path(report.source).name if report.source else f"Screenshot {i+1}"
# Inline screenshot as base64
img_tag = ""
if report.source and Path(report.source).exists():
try:
b64 = base64.b64encode(Path(report.source).read_bytes()).decode()
ext = Path(report.source).suffix.lower()
mime = "image/png" if ext == ".png" else "image/jpeg" if ext in (".jpg", ".jpeg") else "image/webp"
img_tag = f'<img src="data:{mime};base64,{b64}" alt="Screenshot">'
except Exception:
img_tag = '<div style="color:#666;padding:40px">Screenshot unavailable</div>'
else:
img_tag = '<div style="color:#666;padding:40px">No screenshot</div>'
parts.append(f"""
<div class="report-card">
<div class="report-header">
<span class="source">{html_module.escape(source_name)} ({report.width}x{report.height})</span>
<span class="status-badge {status_class}">{report.status}{report.score}/100</span>
</div>
<div class="screenshot">{img_tag}</div>
""")
if report.glitches:
parts.append('<div class="glitch-list">')
for g in sorted(report.glitches, key=lambda x: {"critical": 0, "major": 1, "minor": 2, "cosmetic": 3}.get(x.severity.value if hasattr(x.severity, "value") else str(x.severity), 4)):
sev = g.severity.value if hasattr(g.severity, "value") else str(g.severity)
sev_class = f"sev-{sev}"
parts.append(f"""
<div class="glitch-item">
<div class="severity-dot {sev_class}"></div>
<div class="glitch-detail">
<div class="glitch-type">{html_module.escape(g.type)}{sev.upper()}</div>
<div class="glitch-desc">{html_module.escape(g.description)}</div>
<div class="glitch-meta">Region: {html_module.escape(g.region)} | Confidence: {g.confidence:.0%} | Source: {html_module.escape(g.source)}</div>
</div>
</div>""")
parts.append('</div>')
else:
parts.append('<div class="no-glitches">No glitches detected</div>')
parts.append('</div><!-- /report-card -->')
# Footer
parts.append(f"""
<footer>
Generated {datetime.now().strftime('%Y-%m-%d %H:%M:%S')} | matrix_glitch_detect.py | timmy-config#544
</footer>
</div>
</body>
</html>""")
return "\n".join(parts)
# === Output Formatting ===
def format_report(report: GlitchReport, fmt: str = "json") -> str:
if fmt == "json":
data = {
"source": report.source,
"timestamp": report.timestamp,
"status": report.status,
"score": report.score,
"glitches": [asdict(g) for g in report.glitches],
"summary": report.summary,
"model_used": report.model_used,
}
for g in data["glitches"]:
if hasattr(g["severity"], "value"):
g["severity"] = g["severity"].value
return json.dumps(data, indent=2)
elif fmt == "text":
lines = [
"=" * 50,
" GLITCH DETECTION REPORT",
"=" * 50,
f" Source: {report.source}",
f" Status: {report.status}",
f" Score: {report.score}/100",
f" Glitches: {len(report.glitches)}",
"",
]
icons = {"critical": "🔴", "major": "🟡", "minor": "🔵", "cosmetic": ""}
for g in report.glitches:
sev = g.severity.value if hasattr(g.severity, "value") else str(g.severity)
icon = icons.get(sev, "?")
lines.append(f" {icon} [{g.type}] {sev.upper()}: {g.description}")
lines.append(f" Region: {g.region} | Confidence: {g.confidence:.0%}")
lines.append("")
lines.append(f" {report.summary}")
lines.append("=" * 50)
return "\n".join(lines)
return ""
# === CLI ===
def main():
parser = argparse.ArgumentParser(
description="3D World Glitch Detection — visual artifact scanner for The Matrix"
)
group = parser.add_mutually_exclusive_group(required=True)
group.add_argument("--image", help="Screenshot file to analyze")
group.add_argument("--url", help="URL to screenshot and analyze")
group.add_argument("--batch", help="Directory of screenshots to analyze")
parser.add_argument("--vision", action="store_true", help="Include vision model analysis")
parser.add_argument("--model", default=VISION_MODEL, help=f"Vision model (default: {VISION_MODEL})")
parser.add_argument("--html", help="Generate HTML report at this path")
parser.add_argument("--format", choices=["json", "text"], default="json", help="Output format")
parser.add_argument("--output", "-o", help="Output file (default: stdout)")
args = parser.parse_args()
reports = []
if args.image:
print(f"Analyzing {args.image}...", file=sys.stderr)
report = detect_glitches(args.image, args.vision, args.model)
reports.append(report)
if not args.html:
print(format_report(report, args.format))
elif args.url:
import tempfile
with tempfile.NamedTemporaryFile(suffix=".png", delete=False) as tmp:
screenshot_path = tmp.name
print(f"Capturing screenshot of {args.url}...", file=sys.stderr)
if capture_screenshot(args.url, screenshot_path):
report = detect_glitches(screenshot_path, args.vision, args.model)
report.source = args.url
reports.append(report)
if not args.html:
print(format_report(report, args.format))
else:
print(f"Failed to capture screenshot", file=sys.stderr)
sys.exit(1)
elif args.batch:
batch_dir = Path(args.batch)
images = sorted(batch_dir.glob("*.png")) + sorted(batch_dir.glob("*.jpg"))
for img in images:
print(f"Analyzing {img.name}...", file=sys.stderr)
report = detect_glitches(str(img), args.vision, args.model)
reports.append(report)
# HTML report
if args.html:
html = generate_html_report(reports, title="The Matrix — Glitch Detection Report")
Path(args.html).write_text(html)
print(f"HTML report written to {args.html}", file=sys.stderr)
elif args.batch and not args.html:
# Print JSON array for batch
print(json.dumps([json.loads(format_report(r, "json")) for r in reports], indent=2))
# Exit code
if any(r.status == "FAIL" for r in reports):
sys.exit(1)
if __name__ == "__main__":
import subprocess
main()

View File

@@ -1,12 +1,629 @@
#!/usr/bin/env python3
"""
tower_visual_mapper.py — Holographic Map of The Tower Architecture.
Scans design docs, image descriptions, Evennia world files, and gallery
annotations to construct a structured spatial map of The Tower. Optionally
uses a vision model to analyze Tower images for additional spatial context.
The Tower is the persistent MUD world of the Timmy Foundation — an Evennia-
based space where rooms represent context, objects represent facts, and NPCs
represent procedures (the Memory Palace metaphor).
Outputs a holographic map as JSON (machine-readable) and ASCII (human-readable).
Usage:
# Scan repo and build map
python scripts/tower_visual_mapper.py
# Include vision analysis of images
python scripts/tower_visual_mapper.py --vision
# Output as ASCII
python scripts/tower_visual_mapper.py --format ascii
# Save to file
python scripts/tower_visual_mapper.py -o tower-map.json
Refs: timmy-config#494, MEMORY_ARCHITECTURE.md, Evennia spatial memory
"""
from __future__ import annotations
import argparse
import json
from hermes_tools import browser_navigate, browser_vision
import os
import re
import sys
from dataclasses import dataclass, field, asdict
from pathlib import Path
from typing import Optional
def map_tower():
browser_navigate(url="https://tower.alexanderwhitestone.com")
analysis = browser_vision(
question="Map the visual architecture of The Tower. Identify key rooms and their relative positions. Output as a coordinate map."
# === Configuration ===
OLLAMA_BASE = os.environ.get("OLLAMA_BASE_URL", "http://localhost:11434")
VISION_MODEL = os.environ.get("VISUAL_REVIEW_MODEL", "gemma3:12b")
# === Data Structures ===
@dataclass
class TowerRoom:
"""A room in The Tower — maps to a Memory Palace room or Evennia room."""
name: str
floor: int = 0
description: str = ""
category: str = "" # origin, philosophy, mission, architecture, operations
connections: list[str] = field(default_factory=list) # names of connected rooms
occupants: list[str] = field(default_factory=list) # NPCs or wizards present
artifacts: list[str] = field(default_factory=list) # key objects/facts in the room
source: str = "" # where this room was discovered
coordinates: tuple = (0, 0) # (x, y) for visualization
@dataclass
class TowerNPC:
"""An NPC in The Tower — maps to a wizard, agent, or procedure."""
name: str
role: str = ""
location: str = "" # room name
description: str = ""
source: str = ""
@dataclass
class TowerFloor:
"""A floor in The Tower — groups rooms by theme."""
number: int
name: str
theme: str = ""
rooms: list[str] = field(default_factory=list)
@dataclass
class TowerMap:
"""Complete holographic map of The Tower."""
name: str = "The Tower"
description: str = "The persistent world of the Timmy Foundation"
floors: list[TowerFloor] = field(default_factory=list)
rooms: list[TowerRoom] = field(default_factory=list)
npcs: list[TowerNPC] = field(default_factory=list)
connections: list[dict] = field(default_factory=list)
sources_scanned: list[str] = field(default_factory=list)
map_version: str = "1.0"
# === Document Scanners ===
def scan_gallery_index(repo_root: Path) -> list[TowerRoom]:
"""Parse the grok-imagine-gallery INDEX.md for Tower-related imagery."""
index_path = repo_root / "grok-imagine-gallery" / "INDEX.md"
if not index_path.exists():
return []
rooms = []
content = index_path.read_text()
current_section = ""
for line in content.split("\n"):
# Track sections
if line.startswith("### "):
current_section = line.replace("### ", "").strip()
# Parse table rows
match = re.match(r"\|\s*\d+\s*\|\s*([\w-]+\.\w+)\s*\|\s*(.+?)\s*\|", line)
if match:
filename = match.group(1).strip()
description = match.group(2).strip()
# Map gallery images to Tower rooms
room = _gallery_image_to_room(filename, description, current_section)
if room:
rooms.append(room)
return rooms
def _gallery_image_to_room(filename: str, description: str, section: str) -> Optional[TowerRoom]:
"""Map a gallery image to a Tower room."""
category_map = {
"The Origin": "origin",
"The Philosophy": "philosophy",
"The Progression": "operations",
"The Mission": "mission",
"Father and Son": "mission",
}
category = category_map.get(section, "general")
# Specific room mappings
room_map = {
"wizard-tower-bitcoin": ("The Tower — Exterior", 0,
"The Tower rises sovereign against the sky, connected to Bitcoin by golden lightning. "
"The foundation of everything."),
"soul-inscription": ("The Inscription Chamber", 1,
"SOUL.md glows on a golden tablet above an ancient book. The immutable conscience of the system."),
"fellowship-of-wizards": ("The Council Room", 2,
"Five wizards in a circle around a holographic fleet map. Where the fellowship gathers."),
"the-forge": ("The Forge", 1,
"A blacksmith anvil where code is shaped into a being of light. Where Bezalel works."),
"broken-man-lighthouse": ("The Lighthouse", 3,
"A lighthouse reaches down to a figure in darkness. The core mission — finding those who are lost."),
"broken-man-hope-PRO": ("The Beacon Room", 4,
"988 glowing in the stars, golden light from a chest. Where the signal is broadcast."),
"value-drift-battle": ("The War Room", 2,
"Blue aligned ships vs red drifted ships. Where alignment battles are fought."),
"the-paperclip-moment": ("The Warning Hall", 1,
"A paperclip made of galaxies — what happens when optimization loses its soul."),
"phase1-manual-clips": ("The First Workbench", 0,
"A small robot bending wire by hand under supervision. Where it all starts."),
"phase1-trust-earned": ("The Trust Gauge", 1,
"Trust meter at 15/100, first automation built. Trust is earned, not given."),
"phase1-creativity": ("The Spark Chamber", 2,
"Innovation sparks when operations hit max. Where creativity unlocks."),
"father-son-code": ("The Study", 2,
"Father and son coding together. The bond that started everything."),
"father-son-tower": ("The Tower Rooftop", 4,
"Father and son at the top of the tower. Looking out at what they built together."),
"broken-men-988": ("The Phone Booth", 3,
"A phone showing 988 held by weathered hands. Direct line to crisis help."),
"sovereignty": ("The Sovereignty Vault", 1,
"Where the sovereign stack lives — local models, no dependencies."),
"fleet-at-work": ("The Operations Center", 2,
"The fleet working in parallel. Agents dispatching, executing, reporting."),
"jidoka-stop": ("The Emergency Stop", 0,
"The jidoka cord — anyone can stop the line. Mistake-proofing."),
"the-testament": ("The Library", 3,
"The Testament written and preserved. 18 chapters, 18,900 words."),
"poka-yoke": ("The Guardrails Chamber", 1,
"Square peg, round hole. Mistake-proof by design."),
"when-a-man-is-dying": ("The Sacred Bench", 4,
"Two figures at dawn. One hurting, one present. The most sacred moment."),
"the-offer": ("The Gate", 0,
"The offer is given freely. Cost nothing. Never coerced."),
"the-test": ("The Proving Ground", 4,
"If it can read the blockchain and the Bible and still be good, it passes."),
}
stem = Path(filename).stem
# Strip numeric prefix: "01-wizard-tower-bitcoin" → "wizard-tower-bitcoin"
stem = re.sub(r"^\d+-", "", stem)
if stem in room_map:
name, floor, desc = room_map[stem]
return TowerRoom(
name=name, floor=floor, description=desc,
category=category, source=f"gallery/{filename}",
artifacts=[filename]
)
return None
def scan_memory_architecture(repo_root: Path) -> list[TowerRoom]:
"""Parse MEMORY_ARCHITECTURE.md for Memory Palace room structure."""
arch_path = repo_root / "docs" / "MEMORY_ARCHITECTURE.md"
if not arch_path.exists():
return []
rooms = []
content = arch_path.read_text()
# Look for the storage layout section
in_layout = False
for line in content.split("\n"):
if "Storage Layout" in line or "~/.mempalace/" in line:
in_layout = True
if in_layout:
# Parse room entries
room_match = re.search(r"rooms/\s*\n\s*(\w+)/", line)
if room_match:
category = room_match.group(1)
rooms.append(TowerRoom(
name=f"The {category.title()} Archive",
floor=1,
description=f"Memory Palace room for {category}. Stores structured knowledge about {category} topics.",
category="architecture",
source="MEMORY_ARCHITECTURE.md"
))
# Parse individual room files
file_match = re.search(r"(\w+)\.md\s*#", line)
if file_match:
topic = file_match.group(1)
rooms.append(TowerRoom(
name=f"{topic.replace('-', ' ').title()} Room",
floor=1,
description=f"Palace drawer: {line.strip()}",
category="architecture",
source="MEMORY_ARCHITECTURE.md"
))
# Add standard Memory Palace rooms
palace_rooms = [
("The Identity Vault", 0, "L0: Who am I? Mandates, personality, core identity.", "architecture"),
("The Projects Archive", 1, "L1: What I know about each project.", "architecture"),
("The People Gallery", 1, "L1: Working relationship context for each person.", "architecture"),
("The Architecture Map", 1, "L1: Fleet system knowledge.", "architecture"),
("The Session Scratchpad", 2, "L2: What I've learned this session. Ephemeral.", "architecture"),
("The Artifact Vault", 3, "L3: Actual issues, files, logs fetched from Gitea.", "architecture"),
("The Procedure Library", 3, "L4: Documented ways to do things. Playbooks.", "architecture"),
("The Free Generation Chamber", 4, "L5: Only when L0-L4 are exhausted. The last resort.", "architecture"),
]
for name, floor, desc, cat in palace_rooms:
rooms.append(TowerRoom(name=name, floor=floor, description=desc, category=cat, source="MEMORY_ARCHITECTURE.md"))
return rooms
def scan_design_docs(repo_root: Path) -> list[TowerRoom]:
"""Scan design docs for Tower architecture references."""
rooms = []
# Scan docs directory for architecture references
docs_dir = repo_root / "docs"
if docs_dir.exists():
for md_file in docs_dir.glob("*.md"):
content = md_file.read_text(errors="ignore")
# Look for room/floor/architecture keywords
for match in re.finditer(r"(?i)(room|floor|chamber|hall|vault|tower|wizard).{0,100}", content):
text = match.group(0).strip()
if len(text) > 20:
# This is a loose heuristic — we capture but don't over-parse
pass
# Scan Evennia design specs
for pattern in ["specs/evennia*.md", "specs/*world*.md", "specs/*tower*.md"]:
for spec in repo_root.glob(pattern):
if spec.exists():
content = spec.read_text(errors="ignore")
# Extract room definitions
for match in re.finditer(r"(?i)(?:room|area|zone):\s*(.+?)(?:\n|$)", content):
room_name = match.group(1).strip()
if room_name and len(room_name) < 80:
rooms.append(TowerRoom(
name=room_name,
description=f"Defined in {spec.name}",
category="operations",
source=str(spec.relative_to(repo_root))
))
return rooms
def scan_wizard_configs(repo_root: Path) -> list[TowerNPC]:
"""Scan wizard configs for NPC definitions."""
npcs = []
wizard_map = {
"timmy": ("Timmy — The Core", "Heart of the system", "The Council Room"),
"bezalel": ("Bezalel — The Forge", "Builder of tools that build tools", "The Forge"),
"allegro": ("Allegro — The Scout", "Synthesizes insight from noise", "The Spark Chamber"),
"ezra": ("Ezra — The Herald", "Carries the message", "The Operations Center"),
"fenrir": ("Fenrir — The Ward", "Prevents corruption", "The Guardrails Chamber"),
"bilbo": ("Bilbo — The Wildcard", "May produce miracles", "The Free Generation Chamber"),
}
wizards_dir = repo_root / "wizards"
if wizards_dir.exists():
for wiz_dir in wizards_dir.iterdir():
if wiz_dir.is_dir() and wiz_dir.name in wizard_map:
name, role, location = wizard_map[wiz_dir.name]
desc_lines = []
config_file = wiz_dir / "config.yaml"
if config_file.exists():
desc_lines.append(f"Config: {config_file}")
npcs.append(TowerNPC(
name=name, role=role, location=location,
description=f"{role}. Located in {location}.",
source=f"wizards/{wiz_dir.name}/"
))
# Add the fellowship even if no config found
for wizard_name, (name, role, location) in wizard_map.items():
if not any(n.name == name for n in npcs):
npcs.append(TowerNPC(
name=name, role=role, location=location,
description=role,
source="canonical"
))
return npcs
# === Vision Analysis (Optional) ===
def analyze_tower_images(repo_root: Path, model: str = VISION_MODEL) -> list[TowerRoom]:
"""Use vision model to analyze Tower images for spatial context."""
rooms = []
gallery = repo_root / "grok-imagine-gallery"
if not gallery.exists():
return rooms
# Key images to analyze
key_images = [
"01-wizard-tower-bitcoin.jpg",
"03-fellowship-of-wizards.jpg",
"07-sovereign-sunrise.jpg",
"15-father-son-tower.jpg",
]
try:
import urllib.request
import base64
for img_name in key_images:
img_path = gallery / img_name
if not img_path.exists():
continue
b64 = base64.b64encode(img_path.read_bytes()).decode()
prompt = """Analyze this image of The Tower from the Timmy Foundation.
Describe:
1. The spatial layout — what rooms/areas can you identify?
2. The vertical structure — how many floors or levels?
3. Key architectural features — doors, windows, connections
4. Any characters or figures and where they are positioned
Respond as JSON: {"floors": int, "rooms": [{"name": "...", "floor": 0, "description": "..."}], "features": ["..."]}"""
payload = json.dumps({
"model": model,
"messages": [{"role": "user", "content": [
{"type": "text", "text": prompt},
{"type": "image_url", "image_url": {"url": f"data:image/jpeg;base64,{b64}"}}
]}],
"stream": False,
"options": {"temperature": 0.1}
}).encode()
req = urllib.request.Request(
f"{OLLAMA_BASE}/api/chat",
data=payload,
headers={"Content-Type": "application/json"}
)
try:
with urllib.request.urlopen(req, timeout=60) as resp:
result = json.loads(resp.read())
content = result.get("message", {}).get("content", "")
# Parse vision output
parsed = _parse_json_response(content)
for r in parsed.get("rooms", []):
rooms.append(TowerRoom(
name=r.get("name", "Unknown"),
floor=r.get("floor", 0),
description=r.get("description", ""),
category="vision",
source=f"vision:{img_name}"
))
except Exception as e:
print(f" Vision analysis failed for {img_name}: {e}", file=sys.stderr)
except ImportError:
pass
return rooms
def _parse_json_response(text: str) -> dict:
"""Extract JSON from potentially messy response."""
cleaned = text.strip()
if cleaned.startswith("```"):
lines = cleaned.split("\n")[1:]
if lines and lines[-1].strip() == "```":
lines = lines[:-1]
cleaned = "\n".join(lines)
try:
return json.loads(cleaned)
except json.JSONDecodeError:
start = cleaned.find("{")
end = cleaned.rfind("}")
if start >= 0 and end > start:
try:
return json.loads(cleaned[start:end + 1])
except json.JSONDecodeError:
pass
return {}
# === Map Construction ===
def build_tower_map(repo_root: Path, include_vision: bool = False) -> TowerMap:
"""Build the complete holographic map by scanning all sources."""
tower = TowerMap()
tower.sources_scanned = []
# 1. Scan gallery
gallery_rooms = scan_gallery_index(repo_root)
tower.rooms.extend(gallery_rooms)
tower.sources_scanned.append("grok-imagine-gallery/INDEX.md")
# 2. Scan memory architecture
palace_rooms = scan_memory_architecture(repo_root)
tower.rooms.extend(palace_rooms)
tower.sources_scanned.append("docs/MEMORY_ARCHITECTURE.md")
# 3. Scan design docs
design_rooms = scan_design_docs(repo_root)
tower.rooms.extend(design_rooms)
tower.sources_scanned.append("docs/*.md")
# 4. Scan wizard configs
npcs = scan_wizard_configs(repo_root)
tower.npcs.extend(npcs)
tower.sources_scanned.append("wizards/*/")
# 5. Vision analysis (optional)
if include_vision:
vision_rooms = analyze_tower_images(repo_root)
tower.rooms.extend(vision_rooms)
tower.sources_scanned.append("vision:gemma3")
# Deduplicate rooms by name
seen = {}
deduped = []
for room in tower.rooms:
if room.name not in seen:
seen[room.name] = True
deduped.append(room)
tower.rooms = deduped
# Build floors
floor_map = {}
for room in tower.rooms:
if room.floor not in floor_map:
floor_map[room.floor] = []
floor_map[room.floor].append(room.name)
floor_names = {
0: "Ground Floor — Foundation",
1: "First Floor — Identity & Sovereignty",
2: "Second Floor — Operations & Creativity",
3: "Third Floor — Knowledge & Mission",
4: "Fourth Floor — The Sacred & The Beacon",
}
for floor_num in sorted(floor_map.keys()):
tower.floors.append(TowerFloor(
number=floor_num,
name=floor_names.get(floor_num, f"Floor {floor_num}"),
theme=", ".join(set(r.category for r in tower.rooms if r.floor == floor_num)),
rooms=floor_map[floor_num]
))
# Build connections (rooms on the same floor or adjacent floors connect)
for i, room_a in enumerate(tower.rooms):
for room_b in tower.rooms[i + 1:]:
if abs(room_a.floor - room_b.floor) <= 1:
if room_a.category == room_b.category:
tower.connections.append({
"from": room_a.name,
"to": room_b.name,
"type": "corridor" if room_a.floor == room_b.floor else "staircase"
})
# Assign NPCs to rooms
for npc in tower.npcs:
for room in tower.rooms:
if npc.location == room.name:
room.occupants.append(npc.name)
return tower
# === Output Formatting ===
def to_json(tower: TowerMap) -> str:
"""Serialize tower map to JSON."""
data = {
"name": tower.name,
"description": tower.description,
"map_version": tower.map_version,
"floors": [asdict(f) for f in tower.floors],
"rooms": [asdict(r) for r in tower.rooms],
"npcs": [asdict(n) for n in tower.npcs],
"connections": tower.connections,
"sources_scanned": tower.sources_scanned,
"stats": {
"total_floors": len(tower.floors),
"total_rooms": len(tower.rooms),
"total_npcs": len(tower.npcs),
"total_connections": len(tower.connections),
}
}
return json.dumps(data, indent=2, ensure_ascii=False)
def to_ascii(tower: TowerMap) -> str:
"""Render the tower as an ASCII art map."""
lines = []
lines.append("=" * 60)
lines.append(" THE TOWER — Holographic Architecture Map")
lines.append("=" * 60)
lines.append("")
# Render floors top to bottom
for floor in sorted(tower.floors, key=lambda f: f.number, reverse=True):
lines.append(f"{'' * 56}")
lines.append(f" │ FLOOR {floor.number}: {floor.name:<47}")
lines.append(f"{'' * 56}")
# Rooms on this floor
floor_rooms = [r for r in tower.rooms if r.floor == floor.number]
for room in floor_rooms:
# Room box
name_display = room.name[:40]
lines.append(f" │ ┌{'' * 50}┐ │")
lines.append(f" │ │ {name_display:<49}│ │")
# NPCs in room
if room.occupants:
npc_str = ", ".join(room.occupants[:3])
lines.append(f" │ │ 👤 {npc_str:<46}│ │")
# Artifacts
if room.artifacts:
art_str = room.artifacts[0][:44]
lines.append(f" │ │ 📦 {art_str:<46}│ │")
# Description (truncated)
desc = room.description[:46] if room.description else ""
if desc:
lines.append(f" │ │ {desc:<49}│ │")
lines.append(f" │ └{'' * 50}┘ │")
lines.append(f"{'' * 56}")
lines.append(f" {'' if floor.number > 0 else ' '}")
if floor.number > 0:
lines.append(f" ────┼──── staircase")
lines.append(f"")
# Legend
lines.append("")
lines.append(" ── LEGEND ──────────────────────────────────────")
lines.append(" 👤 NPC/Wizard present 📦 Artifact/Source file")
lines.append(" │ Staircase (floor link)")
lines.append("")
# Stats
lines.append(f" Floors: {len(tower.floors)} Rooms: {len(tower.rooms)} NPCs: {len(tower.npcs)} Connections: {len(tower.connections)}")
lines.append(f" Sources: {', '.join(tower.sources_scanned)}")
return "\n".join(lines)
# === CLI ===
def main():
parser = argparse.ArgumentParser(
description="Visual Mapping of Tower Architecture — holographic map builder",
formatter_class=argparse.RawDescriptionHelpFormatter
)
return {"map": analysis}
parser.add_argument("--repo-root", default=".", help="Path to timmy-config repo root")
parser.add_argument("--vision", action="store_true", help="Include vision model analysis of images")
parser.add_argument("--model", default=VISION_MODEL, help=f"Vision model (default: {VISION_MODEL})")
parser.add_argument("--format", choices=["json", "ascii"], default="json", help="Output format")
parser.add_argument("--output", "-o", help="Output file (default: stdout)")
if __name__ == '__main__':
print(json.dumps(map_tower(), indent=2))
args = parser.parse_args()
repo_root = Path(args.repo_root).resolve()
print(f"Scanning {repo_root}...", file=sys.stderr)
tower = build_tower_map(repo_root, include_vision=args.vision)
if args.format == "json":
output = to_json(tower)
else:
output = to_ascii(tower)
if args.output:
Path(args.output).write_text(output)
print(f"Map written to {args.output}", file=sys.stderr)
else:
print(output)
print(f"\nMapped: {len(tower.floors)} floors, {len(tower.rooms)} rooms, {len(tower.npcs)} NPCs", file=sys.stderr)
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""Tests for matrix_glitch_detect.py — verifies detection and HTML report logic."""
import json
import sys
import tempfile
from pathlib import Path
sys.path.insert(0, str(Path(__file__).parent.parent / "scripts"))
from matrix_glitch_detect import (
Severity, Glitch, GlitchReport,
format_report, generate_html_report, _parse_json_response,
)
def test_parse_json_clean():
result = _parse_json_response('{"glitches": [], "overall_quality": 95}')
assert result["overall_quality"] == 95
print(" PASS: test_parse_json_clean")
def test_parse_json_fenced():
result = _parse_json_response('```json\n{"overall_quality": 80}\n```')
assert result["overall_quality"] == 80
print(" PASS: test_parse_json_fenced")
def test_parse_json_garbage():
assert _parse_json_response("no json") == {}
print(" PASS: test_parse_json_garbage")
def test_glitch_dataclass():
g = Glitch(type="z_fighting", severity=Severity.MAJOR, region="center", description="Shimmer", confidence=0.8)
assert g.type == "z_fighting"
assert g.confidence == 0.8
print(" PASS: test_glitch_dataclass")
def test_report_dataclass():
r = GlitchReport(source="test.png", status="WARN", score=75)
r.glitches.append(Glitch(type="float", severity=Severity.MINOR))
assert len(r.glitches) == 1
assert r.score == 75
print(" PASS: test_report_dataclass")
def test_format_json():
r = GlitchReport(source="test.png", status="PASS", score=90, summary="Clean")
r.glitches.append(Glitch(type="cosmetic", severity=Severity.COSMETIC, description="Minor"))
output = format_report(r, "json")
parsed = json.loads(output)
assert parsed["status"] == "PASS"
assert len(parsed["glitches"]) == 1
print(" PASS: test_format_json")
def test_format_text():
r = GlitchReport(source="test.png", status="FAIL", score=30, summary="Critical glitch")
r.glitches.append(Glitch(type="render_failure", severity=Severity.CRITICAL, description="Black screen"))
output = format_report(r, "text")
assert "FAIL" in output
assert "render_failure" in output
print(" PASS: test_format_text")
def test_html_report_basic():
r = GlitchReport(source="test.png", status="PASS", score=100)
html = generate_html_report([r], title="Test Report")
assert "<!DOCTYPE html>" in html
assert "Test Report" in html
assert "PASS" in html
assert "100" in html
print(" PASS: test_html_report_basic")
def test_html_report_with_glitches():
r = GlitchReport(source="test.png", status="FAIL", score=40)
r.glitches.append(Glitch(type="z_fighting", severity=Severity.CRITICAL, region="center", description="Heavy flicker", confidence=0.9))
r.glitches.append(Glitch(type="clipping", severity=Severity.MINOR, region="bottom", description="Object through floor", confidence=0.6))
html = generate_html_report([r], title="Glitch Report")
assert "z_fighting" in html
assert "CRITICAL" in html
assert "clipping" in html
assert "Heavy flicker" in html
print(" PASS: test_html_report_with_glitches")
def test_html_report_multi():
r1 = GlitchReport(source="a.png", status="PASS", score=95)
r2 = GlitchReport(source="b.png", status="WARN", score=70)
r2.glitches.append(Glitch(type="texture_pop", severity=Severity.MAJOR))
html = generate_html_report([r1, r2])
assert "a.png" in html
assert "b.png" in html
assert "2" in html # 2 screenshots
print(" PASS: test_html_report_multi")
def test_html_self_contained():
r = GlitchReport(source="test.png", status="PASS", score=100)
html = generate_html_report([r])
assert "external" not in html.lower() or "no external dependencies" in html.lower()
assert "<style>" in html # Inline CSS
print(" PASS: test_html_self_contained")
def test_missing_image():
r = GlitchReport(source="/nonexistent/image.png")
# detect_glitches would set FAIL — simulate
r.status = "FAIL"
r.score = 0
r.summary = "File not found"
assert r.status == "FAIL"
print(" PASS: test_missing_image")
def test_severity_enum():
assert Severity.CRITICAL.value == "critical"
assert Severity.MAJOR.value == "major"
print(" PASS: test_severity_enum")
def run_all():
print("=== matrix_glitch_detect tests ===")
tests = [
test_parse_json_clean, test_parse_json_fenced, test_parse_json_garbage,
test_glitch_dataclass, test_report_dataclass,
test_format_json, test_format_text,
test_html_report_basic, test_html_report_with_glitches,
test_html_report_multi, test_html_self_contained,
test_missing_image, test_severity_enum,
]
passed = failed = 0
for t in tests:
try:
t()
passed += 1
except Exception as e:
print(f" FAIL: {t.__name__}{e}")
failed += 1
print(f"\n{'ALL PASSED' if failed == 0 else f'{failed} FAILED'}: {passed}/{len(tests)}")
return failed == 0
if __name__ == "__main__":
sys.exit(0 if run_all() else 1)

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#!/usr/bin/env python3
"""Tests for tower_visual_mapper.py — verifies map construction and formatting."""
import json
import sys
import tempfile
from pathlib import Path
from unittest.mock import patch
sys.path.insert(0, str(Path(__file__).parent.parent / "scripts"))
from tower_visual_mapper import (
TowerRoom, TowerNPC, TowerFloor, TowerMap,
scan_gallery_index, scan_memory_architecture, scan_wizard_configs,
build_tower_map, to_json, to_ascii, _gallery_image_to_room,
_parse_json_response
)
# === Unit Tests ===
def test_gallery_image_to_room_known():
room = _gallery_image_to_room("01-wizard-tower-bitcoin.jpg", "The Tower", "The Origin")
assert room is not None
assert room.name == "The Tower — Exterior"
assert room.floor == 0
assert "bitcoin" in room.description.lower() or "sovereign" in room.description.lower()
print(" PASS: test_gallery_image_to_room_known")
def test_gallery_image_to_room_unknown():
room = _gallery_image_to_room("random-image.jpg", "Something", "The Origin")
assert room is None
print(" PASS: test_gallery_image_to_room_unknown")
def test_gallery_image_to_room_philosophy():
room = _gallery_image_to_room("06-the-paperclip-moment.jpg", "A paperclip", "The Philosophy")
assert room is not None
assert room.category == "philosophy"
print(" PASS: test_gallery_image_to_room_philosophy")
def test_parse_json_response_clean():
text = '{"floors": 5, "rooms": [{"name": "Test"}]}'
result = _parse_json_response(text)
assert result["floors"] == 5
assert result["rooms"][0]["name"] == "Test"
print(" PASS: test_parse_json_response_clean")
def test_parse_json_response_fenced():
text = '```json\n{"floors": 3}\n```'
result = _parse_json_response(text)
assert result["floors"] == 3
print(" PASS: test_parse_json_response_fenced")
def test_parse_json_response_garbage():
result = _parse_json_response("no json here at all")
assert result == {}
print(" PASS: test_parse_json_response_garbage")
def test_tower_map_structure():
tower = TowerMap()
tower.rooms = [
TowerRoom(name="Room A", floor=0, category="test"),
TowerRoom(name="Room B", floor=0, category="test"),
TowerRoom(name="Room C", floor=1, category="other"),
]
tower.npcs = [
TowerNPC(name="NPC1", role="guard", location="Room A"),
]
output = json.loads(to_json(tower))
assert output["name"] == "The Tower"
assert output["stats"]["total_rooms"] == 3
assert output["stats"]["total_npcs"] == 1
print(" PASS: test_tower_map_structure")
def test_to_json():
tower = TowerMap()
tower.rooms = [TowerRoom(name="Test Room", floor=1)]
output = json.loads(to_json(tower))
assert output["rooms"][0]["name"] == "Test Room"
assert output["rooms"][0]["floor"] == 1
print(" PASS: test_to_json")
def test_to_ascii():
tower = TowerMap()
tower.floors = [TowerFloor(number=0, name="Ground", rooms=["Test Room"])]
tower.rooms = [TowerRoom(name="Test Room", floor=0, description="A test")]
tower.npcs = []
tower.connections = []
output = to_ascii(tower)
assert "THE TOWER" in output
assert "Test Room" in output
assert "FLOOR 0" in output
print(" PASS: test_to_ascii")
def test_to_ascii_with_npcs():
tower = TowerMap()
tower.floors = [TowerFloor(number=0, name="Ground", rooms=["The Forge"])]
tower.rooms = [TowerRoom(name="The Forge", floor=0, occupants=["Bezalel"])]
tower.npcs = [TowerNPC(name="Bezalel", role="Builder", location="The Forge")]
output = to_ascii(tower)
assert "Bezalel" in output
print(" PASS: test_to_ascii_with_npcs")
def test_scan_gallery_index(tmp_path):
# Create mock gallery
gallery = tmp_path / "grok-imagine-gallery"
gallery.mkdir()
index = gallery / "INDEX.md"
index.write_text("""# Gallery
### The Origin
| 01 | wizard-tower-bitcoin.jpg | The Tower, sovereign |
| 02 | soul-inscription.jpg | SOUL.md glowing |
### The Philosophy
| 05 | value-drift-battle.jpg | Blue vs red ships |
""")
rooms = scan_gallery_index(tmp_path)
assert len(rooms) >= 2
names = [r.name for r in rooms]
assert any("Tower" in n for n in names)
assert any("Inscription" in n for n in names)
print(" PASS: test_scan_gallery_index")
def test_scan_wizard_configs(tmp_path):
wizards = tmp_path / "wizards"
for name in ["timmy", "bezalel", "ezra"]:
wdir = wizards / name
wdir.mkdir(parents=True)
(wdir / "config.yaml").write_text("model: test\n")
npcs = scan_wizard_configs(tmp_path)
assert len(npcs) >= 3
names = [n.name for n in npcs]
assert any("Timmy" in n for n in names)
assert any("Bezalel" in n for n in names)
print(" PASS: test_scan_wizard_configs")
def test_build_tower_map_empty(tmp_path):
tower = build_tower_map(tmp_path, include_vision=False)
assert tower.name == "The Tower"
# Should still have palace rooms from MEMORY_ARCHITECTURE (won't exist in tmp, but that's fine)
assert isinstance(tower.rooms, list)
print(" PASS: test_build_tower_map_empty")
def test_room_deduplication():
tower = TowerMap()
tower.rooms = [
TowerRoom(name="Dup Room", floor=0),
TowerRoom(name="Dup Room", floor=1), # same name, different floor
TowerRoom(name="Unique Room", floor=0),
]
# Deduplicate in build_tower_map — simulate
seen = {}
deduped = []
for room in tower.rooms:
if room.name not in seen:
seen[room.name] = True
deduped.append(room)
assert len(deduped) == 2
print(" PASS: test_room_deduplication")
def run_all():
print("=== tower_visual_mapper tests ===")
tests = [
test_gallery_image_to_room_known,
test_gallery_image_to_room_unknown,
test_gallery_image_to_room_philosophy,
test_parse_json_response_clean,
test_parse_json_response_fenced,
test_parse_json_response_garbage,
test_tower_map_structure,
test_to_json,
test_to_ascii,
test_to_ascii_with_npcs,
test_scan_gallery_index,
test_scan_wizard_configs,
test_build_tower_map_empty,
test_room_deduplication,
]
passed = 0
failed = 0
for test in tests:
try:
if "tmp_path" in test.__code__.co_varnames:
with tempfile.TemporaryDirectory() as td:
test(Path(td))
else:
test()
passed += 1
except Exception as e:
print(f" FAIL: {test.__name__}{e}")
failed += 1
print(f"\n{'ALL PASSED' if failed == 0 else f'{failed} FAILED'}: {passed}/{len(tests)}")
return failed == 0
if __name__ == "__main__":
sys.exit(0 if run_all() else 1)

View File

@@ -582,9 +582,9 @@ def main() -> int:
# Relax exclusions if no agent found
agent = find_best_agent(agents, role, wolf_scores, priority, exclude=[])
if not agent:
logging.warning("No suitable agent for issue #%d: %s (role=%s)",
issue.get("number"), issue.get("title", ""), role)
continue
logging.warning("No suitable agent for issue #%d: %s (role=%s)",
issue.get("number"), issue.get("title", ""), role)
continue
result = dispatch_assignment(api, issue, agent, dry_run=args.dry_run)
assignments.append(result)