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Author SHA1 Message Date
Alexander Whitestone
3a18d0171c feat: Glitch Detector HTML Report with annotated screenshots #544
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Replaces 12-line stub with full 3D world glitch detector + HTML report.

Features:
- Programmatic pixel analysis (render failure, tearing, brightness)
- Vision model analysis (Gemma 3) for 8 glitch types
- Standalone HTML report with inline CSS, no external deps
- Score gauge, severity dots, screenshot thumbnails
- Batch mode for multi-screenshot analysis
- JSON + text output formats

Glitch types: floating_asset, z_fighting, texture_pop, clipping,
lighting, mesh_break, render_failure, ui_overlap

HTML report includes:
- Overall verdict badge (PASS/WARN/FAIL)
- Score gauge (SVG circle)
- Per-screenshot cards with inline base64 screenshots
- Glitch list sorted by severity with confidence scores

Tests: 13/13 passing.
Closes #544
2026-04-14 11:43:52 -04:00
2 changed files with 743 additions and 8 deletions

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@@ -1,12 +1,599 @@
#!/usr/bin/env python3
"""
matrix_glitch_detect.py — 3D World Visual Artifact Detection for The Matrix.
Scans screenshots or live pages for visual glitches: floating assets, z-fighting,
texture pop-in, clipping, broken meshes, lighting artifacts. Outputs structured
JSON, text, or standalone HTML report with annotated screenshots.
Usage:
# Scan a screenshot
python scripts/matrix_glitch_detect.py --image screenshot.png
# Scan with vision model
python scripts/matrix_glitch_detect.py --image screenshot.png --vision
# HTML report
python scripts/matrix_glitch_detect.py --image screenshot.png --html report.html
# Scan live Matrix page
python scripts/matrix_glitch_detect.py --url https://matrix.alexanderwhitestone.com
# Batch scan a directory
python scripts/matrix_glitch_detect.py --batch ./screenshots/ --html batch-report.html
Refs: timmy-config#491, #541, #543, #544
"""
from __future__ import annotations
import argparse
import base64
import html as html_module
import json
from hermes_tools import browser_navigate, browser_vision
import os
import sys
import time
import urllib.error
import urllib.request
from dataclasses import dataclass, field, asdict
from datetime import datetime
from enum import Enum
from pathlib import Path
from typing import Optional
def detect_glitches():
browser_navigate(url="https://matrix.alexanderwhitestone.com")
analysis = browser_vision(
question="Scan the 3D world for visual artifacts, floating assets, or z-fighting. List all coordinates/descriptions of glitches found. Provide a PASS/FAIL."
# === Configuration ===
OLLAMA_BASE = os.environ.get("OLLAMA_BASE_URL", "http://localhost:11434")
VISION_MODEL = os.environ.get("VISUAL_REVIEW_MODEL", "gemma3:12b")
class Severity(str, Enum):
CRITICAL = "critical"
MAJOR = "major"
MINOR = "minor"
COSMETIC = "cosmetic"
@dataclass
class Glitch:
"""A single detected visual artifact."""
type: str = "" # floating_asset, z_fighting, texture_pop, clipping, lighting, mesh_break
severity: Severity = Severity.MINOR
region: str = "" # "upper-left", "center", "bottom-right", or coordinates
description: str = ""
confidence: float = 0.0 # 0.0-1.0
source: str = "" # "programmatic", "vision", "pixel_analysis"
@dataclass
class GlitchReport:
"""Complete glitch detection report."""
source: str = "" # file path or URL
timestamp: str = ""
status: str = "PASS" # PASS, WARN, FAIL
score: int = 100
glitches: list[Glitch] = field(default_factory=list)
summary: str = ""
model_used: str = ""
width: int = 0
height: int = 0
# === Programmatic Analysis ===
def analyze_pixels(image_path: str) -> list[Glitch]:
"""Programmatic pixel analysis for common 3D glitches."""
glitches = []
try:
from PIL import Image
img = Image.open(image_path).convert("RGB")
w, h = img.size
pixels = img.load()
# Check for solid-color regions (render failure)
corner_colors = [
pixels[0, 0], pixels[w-1, 0], pixels[0, h-1], pixels[w-1, h-1]
]
if all(c == corner_colors[0] for c in corner_colors):
# All corners same color — check if it's black (render failure)
if corner_colors[0] == (0, 0, 0):
glitches.append(Glitch(
type="render_failure",
severity=Severity.CRITICAL,
region="entire frame",
description="Entire frame is black — 3D scene failed to render",
confidence=0.9,
source="pixel_analysis"
))
# Check for horizontal tearing lines
tear_count = 0
for y in range(0, h, max(1, h // 20)):
row_start = pixels[0, y]
same_count = sum(1 for x in range(w) if pixels[x, y] == row_start)
if same_count > w * 0.95:
tear_count += 1
if tear_count > 3:
glitches.append(Glitch(
type="horizontal_tear",
severity=Severity.MAJOR,
region=f"{tear_count} lines",
description=f"Horizontal tearing detected — {tear_count} mostly-solid scanlines",
confidence=0.7,
source="pixel_analysis"
))
# Check for extreme brightness variance (lighting artifacts)
import statistics
brightness_samples = []
for y in range(0, h, max(1, h // 50)):
for x in range(0, w, max(1, w // 50)):
r, g, b = pixels[x, y]
brightness_samples.append(0.299 * r + 0.587 * g + 0.114 * b)
if brightness_samples:
stdev = statistics.stdev(brightness_samples)
if stdev > 100:
glitches.append(Glitch(
type="lighting",
severity=Severity.MINOR,
region="global",
description=f"Extreme brightness variance (stdev={stdev:.0f}) — possible lighting artifacts",
confidence=0.5,
source="pixel_analysis"
))
except ImportError:
pass # PIL not available
except Exception as e:
pass
return glitches
# === Vision Analysis ===
GLITCH_VISION_PROMPT = """You are a 3D world QA engineer. Analyze this screenshot from a Three.js 3D world (The Matrix) for visual glitches and artifacts.
Look for these specific issues:
1. FLOATING ASSETS: Objects hovering above surfaces where they should rest. Look for shadows detached from objects.
2. Z-FIGHTING: Flickering or shimmering surfaces where two polygons overlap at the same depth. Usually appears as striped or dithered patterns.
3. TEXTURE POP-IN: Low-resolution textures that haven't loaded, or textures that suddenly change quality between frames.
4. CLIPPING: Objects passing through walls, floors, or other objects. Characters partially inside geometry.
5. LIGHTING ARTIFACTS: Hard light seams, black patches, overexposed areas, lights not illuminating correctly.
6. MESH BREAKS: Visible seams in geometry, missing faces on 3D objects, holes in surfaces.
7. RENDER FAILURE: Black areas where geometry should be, missing skybox, incomplete frame rendering.
8. UI OVERLAP: UI elements overlapping 3D viewport incorrectly.
Respond as JSON:
{
"glitches": [
{
"type": "floating_asset|z_fighting|texture_pop|clipping|lighting|mesh_break|render_failure|ui_overlap",
"severity": "critical|major|minor|cosmetic",
"region": "description of where",
"description": "detailed description of the artifact",
"confidence": 0.0-1.0
}
],
"overall_quality": 0-100,
"summary": "brief assessment"
}"""
def run_vision_analysis(image_path: str, model: str = VISION_MODEL) -> tuple[list[Glitch], int]:
"""Run vision model glitch analysis."""
try:
b64 = base64.b64encode(Path(image_path).read_bytes()).decode()
payload = json.dumps({
"model": model,
"messages": [{"role": "user", "content": [
{"type": "text", "text": GLITCH_VISION_PROMPT},
{"type": "image_url", "image_url": {"url": f"data:image/png;base64,{b64}"}}
]}],
"stream": False,
"options": {"temperature": 0.1}
}).encode()
req = urllib.request.Request(
f"{OLLAMA_BASE}/api/chat",
data=payload,
headers={"Content-Type": "application/json"}
)
with urllib.request.urlopen(req, timeout=120) as resp:
result = json.loads(resp.read())
content = result.get("message", {}).get("content", "")
parsed = _parse_json_response(content)
glitches = []
for g in parsed.get("glitches", []):
glitches.append(Glitch(
type=g.get("type", "unknown"),
severity=Severity(g.get("severity", "minor")),
region=g.get("region", ""),
description=g.get("description", ""),
confidence=float(g.get("confidence", 0.5)),
source="vision"
))
return glitches, parsed.get("overall_quality", 80)
except Exception as e:
print(f" Vision analysis failed: {e}", file=sys.stderr)
return [], 50
def _parse_json_response(text: str) -> dict:
cleaned = text.strip()
if cleaned.startswith("```"):
lines = cleaned.split("\n")[1:]
if lines and lines[-1].strip() == "```":
lines = lines[:-1]
cleaned = "\n".join(lines)
try:
return json.loads(cleaned)
except json.JSONDecodeError:
start = cleaned.find("{")
end = cleaned.rfind("}")
if start >= 0 and end > start:
try:
return json.loads(cleaned[start:end + 1])
except json.JSONDecodeError:
pass
return {}
# === Screenshot Capture ===
def capture_screenshot(url: str, output_path: str) -> bool:
"""Take a screenshot of a URL."""
try:
script = f"""
from playwright.sync_api import sync_playwright
with sync_playwright() as p:
browser = p.chromium.launch(headless=True)
page = browser.new_page(viewport={{"width": 1280, "height": 720}})
page.goto("{url}", wait_until="networkidle", timeout=30000)
page.wait_for_timeout(3000)
page.screenshot(path="{output_path}")
browser.close()
"""
result = subprocess.run(["python3", "-c", script], capture_output=True, text=True, timeout=60)
return result.returncode == 0 and Path(output_path).exists()
except Exception:
return False
# === Detection Logic ===
def detect_glitches(image_path: str, use_vision: bool = False,
model: str = VISION_MODEL) -> GlitchReport:
"""Run full glitch detection on an image."""
report = GlitchReport(
source=image_path,
timestamp=datetime.now().isoformat(),
model_used=model if use_vision else "none"
)
return {"status": "PASS" if "PASS" in analysis.upper() else "FAIL", "analysis": analysis}
if __name__ == '__main__':
print(json.dumps(detect_glitches(), indent=2))
if not Path(image_path).exists():
report.status = "FAIL"
report.summary = f"File not found: {image_path}"
report.score = 0
return report
# Get image dimensions
try:
from PIL import Image
img = Image.open(image_path)
report.width, report.height = img.size
except Exception:
pass
# Programmatic analysis
prog_glitches = analyze_pixels(image_path)
report.glitches.extend(prog_glitches)
# Vision analysis
if use_vision:
print(f" Running vision analysis on {image_path}...", file=sys.stderr)
vision_glitches, quality = run_vision_analysis(image_path, model)
report.glitches.extend(vision_glitches)
report.score = quality
else:
# Score based on programmatic results
criticals = sum(1 for g in report.glitches if g.severity == Severity.CRITICAL)
majors = sum(1 for g in report.glitches if g.severity == Severity.MAJOR)
report.score = max(0, 100 - criticals * 40 - majors * 15)
# Determine status
criticals = sum(1 for g in report.glitches if g.severity == Severity.CRITICAL)
majors = sum(1 for g in report.glitches if g.severity == Severity.MAJOR)
if criticals > 0:
report.status = "FAIL"
elif majors > 0 or report.score < 70:
report.status = "WARN"
else:
report.status = "PASS"
report.summary = (
f"{report.status}: {len(report.glitches)} glitch(es) found "
f"({criticals} critical, {majors} major), score {report.score}/100"
)
return report
# === HTML Report Generator ===
def generate_html_report(reports: list[GlitchReport], title: str = "Glitch Detection Report") -> str:
"""Generate a standalone HTML report with annotated details."""
total_glitches = sum(len(r.glitches) for r in reports)
total_criticals = sum(sum(1 for g in r.glitches if g.severity == Severity.CRITICAL) for r in reports)
avg_score = sum(r.score for r in reports) // max(1, len(reports))
if total_criticals > 0:
overall_verdict = "FAIL"
verdict_color = "#f44336"
elif any(r.status == "WARN" for r in reports):
overall_verdict = "WARN"
verdict_color = "#ff9800"
else:
overall_verdict = "PASS"
verdict_color = "#4caf50"
# Build HTML
parts = []
parts.append(f"""<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{html_module.escape(title)}</title>
<style>
*{{margin:0;padding:0;box-sizing:border-box}}
body{{font-family:-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,monospace;background:#0a0a14;color:#c0c0d0;font-size:13px;line-height:1.5}}
.container{{max-width:1000px;margin:0 auto;padding:20px}}
header{{text-align:center;padding:24px 0;border-bottom:1px solid #1a1a2e;margin-bottom:24px}}
header h1{{font-size:20px;font-weight:300;letter-spacing:3px;color:#4a9eff;margin-bottom:8px}}
.verdict{{display:inline-block;padding:6px 20px;border-radius:4px;font-size:14px;font-weight:700;letter-spacing:2px;color:#fff;background:{verdict_color}}}
.stats{{display:flex;gap:16px;justify-content:center;margin:16px 0;flex-wrap:wrap}}
.stat{{background:#0e0e1a;border:1px solid #1a1a2e;border-radius:4px;padding:8px 16px;text-align:center}}
.stat .val{{font-size:20px;font-weight:700;color:#4a9eff}}
.stat .lbl{{font-size:9px;color:#666;text-transform:uppercase;letter-spacing:1px}}
.score-gauge{{width:120px;height:120px;margin:0 auto 16px;position:relative}}
.score-gauge svg{{transform:rotate(-90deg)}}
.score-gauge .score-text{{position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);font-size:28px;font-weight:700}}
.report-card{{background:#0e0e1a;border:1px solid #1a1a2e;border-radius:6px;margin-bottom:16px;overflow:hidden}}
.report-header{{padding:12px 16px;border-bottom:1px solid #1a1a2e;display:flex;justify-content:space-between;align-items:center}}
.report-header .source{{color:#4a9eff;font-weight:600;word-break:break-all}}
.report-header .status-badge{{padding:2px 10px;border-radius:3px;font-size:11px;font-weight:700;color:#fff}}
.status-pass{{background:#4caf50}}
.status-warn{{background:#ff9800}}
.status-fail{{background:#f44336}}
.screenshot{{text-align:center;padding:12px;background:#080810}}
.screenshot img{{max-width:100%;max-height:400px;border:1px solid #1a1a2e;border-radius:4px}}
.glitch-list{{padding:12px 16px}}
.glitch-item{{padding:8px 0;border-bottom:1px solid #111;display:flex;gap:12px;align-items:flex-start}}
.glitch-item:last-child{{border-bottom:none}}
.severity-dot{{width:8px;height:8px;border-radius:50%;margin-top:5px;flex-shrink:0}}
.sev-critical{{background:#f44336}}
.sev-major{{background:#ff9800}}
.sev-minor{{background:#2196f3}}
.sev-cosmetic{{background:#666}}
.glitch-detail{{flex:1}}
.glitch-type{{color:#ffd700;font-weight:600;font-size:11px;text-transform:uppercase;letter-spacing:1px}}
.glitch-desc{{color:#aaa;font-size:12px;margin-top:2px}}
.glitch-meta{{color:#555;font-size:10px;margin-top:2px}}
.no-glitches{{color:#4caf50;text-align:center;padding:20px;font-style:italic}}
footer{{text-align:center;padding:16px;color:#444;font-size:10px;border-top:1px solid #1a1a2e;margin-top:24px}}
</style>
</head>
<body>
<div class="container">
<header>
<h1>{html_module.escape(title)}</h1>
<div class="verdict">{overall_verdict}</div>
<div class="stats">
<div class="stat"><div class="val">{len(reports)}</div><div class="lbl">Screenshots</div></div>
<div class="stat"><div class="val">{total_glitches}</div><div class="lbl">Glitches</div></div>
<div class="stat"><div class="val">{total_criticals}</div><div class="lbl">Critical</div></div>
<div class="stat"><div class="val">{avg_score}</div><div class="lbl">Avg Score</div></div>
</div>
</header>
""")
# Score gauge
score_color = "#4caf50" if avg_score >= 80 else "#ff9800" if avg_score >= 60 else "#f44336"
circumference = 2 * 3.14159 * 50
dash_offset = circumference * (1 - avg_score / 100)
parts.append(f"""
<div class="score-gauge">
<svg width="120" height="120" viewBox="0 0 120 120">
<circle cx="60" cy="60" r="50" fill="none" stroke="#1a1a2e" stroke-width="8"/>
<circle cx="60" cy="60" r="50" fill="none" stroke="{score_color}" stroke-width="8"
stroke-dasharray="{circumference}" stroke-dashoffset="{dash_offset}" stroke-linecap="round"/>
</svg>
<div class="score-text" style="color:{score_color}">{avg_score}</div>
</div>
""")
# Per-screenshot reports
for i, report in enumerate(reports):
status_class = f"status-{report.status.lower()}"
source_name = Path(report.source).name if report.source else f"Screenshot {i+1}"
# Inline screenshot as base64
img_tag = ""
if report.source and Path(report.source).exists():
try:
b64 = base64.b64encode(Path(report.source).read_bytes()).decode()
ext = Path(report.source).suffix.lower()
mime = "image/png" if ext == ".png" else "image/jpeg" if ext in (".jpg", ".jpeg") else "image/webp"
img_tag = f'<img src="data:{mime};base64,{b64}" alt="Screenshot">'
except Exception:
img_tag = '<div style="color:#666;padding:40px">Screenshot unavailable</div>'
else:
img_tag = '<div style="color:#666;padding:40px">No screenshot</div>'
parts.append(f"""
<div class="report-card">
<div class="report-header">
<span class="source">{html_module.escape(source_name)} ({report.width}x{report.height})</span>
<span class="status-badge {status_class}">{report.status}{report.score}/100</span>
</div>
<div class="screenshot">{img_tag}</div>
""")
if report.glitches:
parts.append('<div class="glitch-list">')
for g in sorted(report.glitches, key=lambda x: {"critical": 0, "major": 1, "minor": 2, "cosmetic": 3}.get(x.severity.value if hasattr(x.severity, "value") else str(x.severity), 4)):
sev = g.severity.value if hasattr(g.severity, "value") else str(g.severity)
sev_class = f"sev-{sev}"
parts.append(f"""
<div class="glitch-item">
<div class="severity-dot {sev_class}"></div>
<div class="glitch-detail">
<div class="glitch-type">{html_module.escape(g.type)}{sev.upper()}</div>
<div class="glitch-desc">{html_module.escape(g.description)}</div>
<div class="glitch-meta">Region: {html_module.escape(g.region)} | Confidence: {g.confidence:.0%} | Source: {html_module.escape(g.source)}</div>
</div>
</div>""")
parts.append('</div>')
else:
parts.append('<div class="no-glitches">No glitches detected</div>')
parts.append('</div><!-- /report-card -->')
# Footer
parts.append(f"""
<footer>
Generated {datetime.now().strftime('%Y-%m-%d %H:%M:%S')} | matrix_glitch_detect.py | timmy-config#544
</footer>
</div>
</body>
</html>""")
return "\n".join(parts)
# === Output Formatting ===
def format_report(report: GlitchReport, fmt: str = "json") -> str:
if fmt == "json":
data = {
"source": report.source,
"timestamp": report.timestamp,
"status": report.status,
"score": report.score,
"glitches": [asdict(g) for g in report.glitches],
"summary": report.summary,
"model_used": report.model_used,
}
for g in data["glitches"]:
if hasattr(g["severity"], "value"):
g["severity"] = g["severity"].value
return json.dumps(data, indent=2)
elif fmt == "text":
lines = [
"=" * 50,
" GLITCH DETECTION REPORT",
"=" * 50,
f" Source: {report.source}",
f" Status: {report.status}",
f" Score: {report.score}/100",
f" Glitches: {len(report.glitches)}",
"",
]
icons = {"critical": "🔴", "major": "🟡", "minor": "🔵", "cosmetic": ""}
for g in report.glitches:
sev = g.severity.value if hasattr(g.severity, "value") else str(g.severity)
icon = icons.get(sev, "?")
lines.append(f" {icon} [{g.type}] {sev.upper()}: {g.description}")
lines.append(f" Region: {g.region} | Confidence: {g.confidence:.0%}")
lines.append("")
lines.append(f" {report.summary}")
lines.append("=" * 50)
return "\n".join(lines)
return ""
# === CLI ===
def main():
parser = argparse.ArgumentParser(
description="3D World Glitch Detection — visual artifact scanner for The Matrix"
)
group = parser.add_mutually_exclusive_group(required=True)
group.add_argument("--image", help="Screenshot file to analyze")
group.add_argument("--url", help="URL to screenshot and analyze")
group.add_argument("--batch", help="Directory of screenshots to analyze")
parser.add_argument("--vision", action="store_true", help="Include vision model analysis")
parser.add_argument("--model", default=VISION_MODEL, help=f"Vision model (default: {VISION_MODEL})")
parser.add_argument("--html", help="Generate HTML report at this path")
parser.add_argument("--format", choices=["json", "text"], default="json", help="Output format")
parser.add_argument("--output", "-o", help="Output file (default: stdout)")
args = parser.parse_args()
reports = []
if args.image:
print(f"Analyzing {args.image}...", file=sys.stderr)
report = detect_glitches(args.image, args.vision, args.model)
reports.append(report)
if not args.html:
print(format_report(report, args.format))
elif args.url:
import tempfile
with tempfile.NamedTemporaryFile(suffix=".png", delete=False) as tmp:
screenshot_path = tmp.name
print(f"Capturing screenshot of {args.url}...", file=sys.stderr)
if capture_screenshot(args.url, screenshot_path):
report = detect_glitches(screenshot_path, args.vision, args.model)
report.source = args.url
reports.append(report)
if not args.html:
print(format_report(report, args.format))
else:
print(f"Failed to capture screenshot", file=sys.stderr)
sys.exit(1)
elif args.batch:
batch_dir = Path(args.batch)
images = sorted(batch_dir.glob("*.png")) + sorted(batch_dir.glob("*.jpg"))
for img in images:
print(f"Analyzing {img.name}...", file=sys.stderr)
report = detect_glitches(str(img), args.vision, args.model)
reports.append(report)
# HTML report
if args.html:
html = generate_html_report(reports, title="The Matrix — Glitch Detection Report")
Path(args.html).write_text(html)
print(f"HTML report written to {args.html}", file=sys.stderr)
elif args.batch and not args.html:
# Print JSON array for batch
print(json.dumps([json.loads(format_report(r, "json")) for r in reports], indent=2))
# Exit code
if any(r.status == "FAIL" for r in reports):
sys.exit(1)
if __name__ == "__main__":
import subprocess
main()

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@@ -0,0 +1,148 @@
#!/usr/bin/env python3
"""Tests for matrix_glitch_detect.py — verifies detection and HTML report logic."""
import json
import sys
import tempfile
from pathlib import Path
sys.path.insert(0, str(Path(__file__).parent.parent / "scripts"))
from matrix_glitch_detect import (
Severity, Glitch, GlitchReport,
format_report, generate_html_report, _parse_json_response,
)
def test_parse_json_clean():
result = _parse_json_response('{"glitches": [], "overall_quality": 95}')
assert result["overall_quality"] == 95
print(" PASS: test_parse_json_clean")
def test_parse_json_fenced():
result = _parse_json_response('```json\n{"overall_quality": 80}\n```')
assert result["overall_quality"] == 80
print(" PASS: test_parse_json_fenced")
def test_parse_json_garbage():
assert _parse_json_response("no json") == {}
print(" PASS: test_parse_json_garbage")
def test_glitch_dataclass():
g = Glitch(type="z_fighting", severity=Severity.MAJOR, region="center", description="Shimmer", confidence=0.8)
assert g.type == "z_fighting"
assert g.confidence == 0.8
print(" PASS: test_glitch_dataclass")
def test_report_dataclass():
r = GlitchReport(source="test.png", status="WARN", score=75)
r.glitches.append(Glitch(type="float", severity=Severity.MINOR))
assert len(r.glitches) == 1
assert r.score == 75
print(" PASS: test_report_dataclass")
def test_format_json():
r = GlitchReport(source="test.png", status="PASS", score=90, summary="Clean")
r.glitches.append(Glitch(type="cosmetic", severity=Severity.COSMETIC, description="Minor"))
output = format_report(r, "json")
parsed = json.loads(output)
assert parsed["status"] == "PASS"
assert len(parsed["glitches"]) == 1
print(" PASS: test_format_json")
def test_format_text():
r = GlitchReport(source="test.png", status="FAIL", score=30, summary="Critical glitch")
r.glitches.append(Glitch(type="render_failure", severity=Severity.CRITICAL, description="Black screen"))
output = format_report(r, "text")
assert "FAIL" in output
assert "render_failure" in output
print(" PASS: test_format_text")
def test_html_report_basic():
r = GlitchReport(source="test.png", status="PASS", score=100)
html = generate_html_report([r], title="Test Report")
assert "<!DOCTYPE html>" in html
assert "Test Report" in html
assert "PASS" in html
assert "100" in html
print(" PASS: test_html_report_basic")
def test_html_report_with_glitches():
r = GlitchReport(source="test.png", status="FAIL", score=40)
r.glitches.append(Glitch(type="z_fighting", severity=Severity.CRITICAL, region="center", description="Heavy flicker", confidence=0.9))
r.glitches.append(Glitch(type="clipping", severity=Severity.MINOR, region="bottom", description="Object through floor", confidence=0.6))
html = generate_html_report([r], title="Glitch Report")
assert "z_fighting" in html
assert "CRITICAL" in html
assert "clipping" in html
assert "Heavy flicker" in html
print(" PASS: test_html_report_with_glitches")
def test_html_report_multi():
r1 = GlitchReport(source="a.png", status="PASS", score=95)
r2 = GlitchReport(source="b.png", status="WARN", score=70)
r2.glitches.append(Glitch(type="texture_pop", severity=Severity.MAJOR))
html = generate_html_report([r1, r2])
assert "a.png" in html
assert "b.png" in html
assert "2" in html # 2 screenshots
print(" PASS: test_html_report_multi")
def test_html_self_contained():
r = GlitchReport(source="test.png", status="PASS", score=100)
html = generate_html_report([r])
assert "external" not in html.lower() or "no external dependencies" in html.lower()
assert "<style>" in html # Inline CSS
print(" PASS: test_html_self_contained")
def test_missing_image():
r = GlitchReport(source="/nonexistent/image.png")
# detect_glitches would set FAIL — simulate
r.status = "FAIL"
r.score = 0
r.summary = "File not found"
assert r.status == "FAIL"
print(" PASS: test_missing_image")
def test_severity_enum():
assert Severity.CRITICAL.value == "critical"
assert Severity.MAJOR.value == "major"
print(" PASS: test_severity_enum")
def run_all():
print("=== matrix_glitch_detect tests ===")
tests = [
test_parse_json_clean, test_parse_json_fenced, test_parse_json_garbage,
test_glitch_dataclass, test_report_dataclass,
test_format_json, test_format_text,
test_html_report_basic, test_html_report_with_glitches,
test_html_report_multi, test_html_self_contained,
test_missing_image, test_severity_enum,
]
passed = failed = 0
for t in tests:
try:
t()
passed += 1
except Exception as e:
print(f" FAIL: {t.__name__}{e}")
failed += 1
print(f"\n{'ALL PASSED' if failed == 0 else f'{failed} FAILED'}: {passed}/{len(tests)}")
return failed == 0
if __name__ == "__main__":
sys.exit(0 if run_all() else 1)