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fix/605
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whip/491-1
| Author | SHA1 | Date | |
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6be215d3f5 |
297
bin/glitch_patterns.py
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297
bin/glitch_patterns.py
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"""
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Glitch pattern definitions for 3D world anomaly detection.
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Defines known visual artifact categories commonly found in 3D web worlds,
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particularly The Matrix environments. Each pattern includes detection
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heuristics and severity ratings.
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"""
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from dataclasses import dataclass, field
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from enum import Enum
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from typing import Optional
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class GlitchSeverity(Enum):
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CRITICAL = "critical"
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HIGH = "high"
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MEDIUM = "medium"
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LOW = "low"
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INFO = "info"
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class GlitchCategory(Enum):
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FLOATING_ASSETS = "floating_assets"
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Z_FIGHTING = "z_fighting"
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MISSING_TEXTURES = "missing_textures"
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CLIPPING = "clipping"
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BROKEN_NORMALS = "broken_normals"
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SHADOW_ARTIFACTS = "shadow_artifacts"
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LIGHTMAP_ERRORS = "lightmap_errors"
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LOD_POPPING = "lod_popping"
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WATER_REFLECTION = "water_reflection"
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SKYBOX_SEAM = "skybox_seam"
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@dataclass
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class GlitchPattern:
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"""Definition of a known glitch pattern with detection parameters."""
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category: GlitchCategory
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name: str
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description: str
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severity: GlitchSeverity
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detection_prompts: list[str]
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visual_indicators: list[str]
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confidence_threshold: float = 0.6
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def to_dict(self) -> dict:
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return {
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"category": self.category.value,
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"name": self.name,
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"description": self.description,
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"severity": self.severity.value,
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"detection_prompts": self.detection_prompts,
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"visual_indicators": self.visual_indicators,
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"confidence_threshold": self.confidence_threshold,
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}
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# Known glitch patterns for Matrix 3D world scanning
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MATRIX_GLITCH_PATTERNS: list[GlitchPattern] = [
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GlitchPattern(
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category=GlitchCategory.FLOATING_ASSETS,
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name="Floating Object",
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description="Object not properly grounded or anchored to the scene geometry. "
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"Common in procedurally placed assets or after physics desync.",
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severity=GlitchSeverity.HIGH,
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detection_prompts=[
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"Identify any objects that appear to float above the ground without support.",
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"Look for furniture, props, or geometry suspended in mid-air with no visible attachment.",
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"Check for objects whose shadows do not align with the surface below them.",
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],
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visual_indicators=[
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"gap between object base and surface",
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"shadow detached from object",
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"object hovering with no structural support",
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],
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confidence_threshold=0.65,
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),
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GlitchPattern(
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category=GlitchCategory.Z_FIGHTING,
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name="Z-Fighting Flicker",
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description="Two coplanar surfaces competing for depth priority, causing "
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"visible flickering or shimmering textures.",
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severity=GlitchSeverity.MEDIUM,
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detection_prompts=[
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"Look for surfaces that appear to shimmer, flicker, or show mixed textures.",
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"Identify areas where two textures seem to overlap and compete for visibility.",
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"Check walls, floors, or objects for surface noise or pattern interference.",
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],
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visual_indicators=[
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"shimmering surface",
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"texture flicker between two patterns",
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"noisy flat surfaces",
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"moire-like patterns on planar geometry",
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],
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confidence_threshold=0.55,
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),
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GlitchPattern(
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category=GlitchCategory.MISSING_TEXTURES,
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name="Missing or Placeholder Texture",
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description="A surface rendered with a fallback checkerboard, solid magenta, "
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"or the default engine placeholder texture.",
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severity=GlitchSeverity.CRITICAL,
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detection_prompts=[
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"Look for bright magenta, checkerboard, or solid-color surfaces that look out of place.",
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"Identify any surfaces that appear as flat untextured colors inconsistent with the scene.",
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"Check for black, white, or magenta patches where detailed textures should be.",
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],
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visual_indicators=[
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"magenta/pink solid color surface",
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"checkerboard pattern",
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"flat single-color geometry",
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"UV-debug texture visible",
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],
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confidence_threshold=0.7,
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),
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GlitchPattern(
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category=GlitchCategory.CLIPPING,
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name="Geometry Clipping",
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description="Objects passing through each other or intersecting in physically "
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"impossible ways due to collision mesh errors.",
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severity=GlitchSeverity.HIGH,
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detection_prompts=[
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"Look for objects that visibly pass through other objects (walls, floors, furniture).",
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"Identify characters or props embedded inside geometry where they should not be.",
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"Check for intersecting meshes where solid objects overlap unnaturally.",
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],
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visual_indicators=[
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"object passing through wall or floor",
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"embedded geometry",
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"overlapping solid meshes",
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"character limb inside furniture",
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],
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confidence_threshold=0.6,
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),
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GlitchPattern(
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category=GlitchCategory.BROKEN_NORMALS,
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name="Broken Surface Normals",
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description="Inverted or incorrect surface normals causing faces to appear "
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"inside-out, invisible from certain angles, or lit incorrectly.",
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severity=GlitchSeverity.MEDIUM,
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detection_prompts=[
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"Look for surfaces that appear dark or black on one side while lit on the other.",
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"Identify objects that seem to vanish when viewed from certain angles.",
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"Check for inverted shading where lit areas should be in shadow.",
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],
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visual_indicators=[
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"dark/unlit face on otherwise lit model",
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"invisible surface from one direction",
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"inverted shadow gradient",
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"inside-out appearance",
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],
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confidence_threshold=0.5,
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),
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GlitchPattern(
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category=GlitchCategory.SHADOW_ARTIFACTS,
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name="Shadow Artifact",
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description="Broken, detached, or incorrectly rendered shadows that do not "
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"match the casting geometry or scene lighting.",
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severity=GlitchSeverity.LOW,
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detection_prompts=[
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"Look for shadows that do not match the shape of nearby objects.",
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"Identify shadow acne: banding or striped patterns on surfaces.",
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"Check for floating shadows detached from any visible caster.",
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],
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visual_indicators=[
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"shadow shape mismatch",
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"shadow acne bands",
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"detached floating shadow",
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"Peter Panning (shadow offset from base)",
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],
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confidence_threshold=0.5,
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),
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GlitchPattern(
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category=GlitchCategory.LOD_POPPING,
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name="LOD Transition Pop",
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description="Visible pop-in when level-of-detail models switch abruptly, "
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"causing geometry or textures to change suddenly.",
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severity=GlitchSeverity.LOW,
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detection_prompts=[
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"Look for areas where mesh detail changes abruptly at visible boundaries.",
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"Identify objects that appear to morph or shift geometry suddenly.",
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"Check for texture resolution changes that create visible seams.",
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],
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visual_indicators=[
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"visible mesh simplification boundary",
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"texture resolution jump",
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"geometry pop-in artifacts",
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],
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confidence_threshold=0.45,
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),
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GlitchPattern(
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category=GlitchCategory.LIGHTMAP_ERRORS,
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name="Lightmap Baking Error",
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description="Incorrect or missing baked lighting causing dark spots, light "
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"leaks, or mismatched illumination on static geometry.",
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severity=GlitchSeverity.MEDIUM,
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detection_prompts=[
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"Look for unusually dark patches on walls or ceilings that should be lit.",
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"Identify bright light leaks through solid geometry seams.",
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"Check for mismatched lighting between adjacent surfaces.",
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],
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visual_indicators=[
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"dark splotch on lit surface",
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"bright line at geometry seam",
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"lighting discontinuity between adjacent faces",
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],
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confidence_threshold=0.5,
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),
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GlitchPattern(
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category=GlitchCategory.WATER_REFLECTION,
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name="Water/Reflection Error",
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description="Incorrect reflections, missing water surfaces, or broken "
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"reflection probe assignments.",
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severity=GlitchSeverity.MEDIUM,
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detection_prompts=[
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"Look for reflections that do not match the surrounding environment.",
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"Identify water surfaces that appear solid or incorrectly rendered.",
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"Check for mirror surfaces showing wrong scene geometry.",
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],
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visual_indicators=[
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"reflection mismatch",
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"solid water surface",
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"incorrect environment map",
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],
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confidence_threshold=0.5,
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),
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GlitchPattern(
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category=GlitchCategory.SKYBOX_SEAM,
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name="Skybox Seam",
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description="Visible seams or color mismatches at the edges of skybox cubemap faces.",
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severity=GlitchSeverity.LOW,
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detection_prompts=[
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"Look at the edges of the sky for visible seams or color shifts.",
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"Identify discontinuities where skybox faces meet.",
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"Check for texture stretching at skybox corners.",
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],
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visual_indicators=[
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"visible line in sky",
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"color discontinuity at sky edge",
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"sky texture seam",
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],
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confidence_threshold=0.45,
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),
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]
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def get_patterns_by_severity(min_severity: GlitchSeverity) -> list[GlitchPattern]:
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"""Return patterns at or above the given severity level."""
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severity_order = [
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GlitchSeverity.INFO,
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GlitchSeverity.LOW,
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GlitchSeverity.MEDIUM,
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GlitchSeverity.HIGH,
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GlitchSeverity.CRITICAL,
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]
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min_idx = severity_order.index(min_severity)
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return [p for p in MATRIX_GLITCH_PATTERNS if severity_order.index(p.severity) >= min_idx]
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def get_pattern_by_category(category: GlitchCategory) -> Optional[GlitchPattern]:
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"""Return the pattern definition for a specific category."""
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for p in MATRIX_GLITCH_PATTERNS:
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if p.category == category:
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return p
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return None
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def build_vision_prompt(patterns: list[GlitchPattern] | None = None) -> str:
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"""Build a composite vision analysis prompt from pattern definitions."""
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if patterns is None:
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patterns = MATRIX_GLITCH_PATTERNS
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sections = []
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for p in patterns:
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prompt_text = " ".join(p.detection_prompts)
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indicators = ", ".join(p.visual_indicators)
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sections.append(
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f"[{p.category.value.upper()}] {p.name} (severity: {p.severity.value})\n"
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f" {p.description}\n"
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f" Look for: {prompt_text}\n"
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f" Visual indicators: {indicators}"
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)
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return (
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"Analyze this 3D world screenshot for visual glitches and artifacts. "
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"For each detected issue, report the category, description of what you see, "
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"approximate location in the image (x%, y%), and confidence (0.0-1.0).\n\n"
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"Known glitch patterns to check:\n\n" + "\n\n".join(sections)
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)
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if __name__ == "__main__":
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import json
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print(f"Loaded {len(MATRIX_GLITCH_PATTERNS)} glitch patterns:\n")
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for p in MATRIX_GLITCH_PATTERNS:
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print(f" [{p.severity.value:8s}] {p.category.value}: {p.name}")
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print(f"\nVision prompt preview:\n{build_vision_prompt()[:500]}...")
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549
bin/matrix_glitch_detector.py
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549
bin/matrix_glitch_detector.py
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@@ -0,0 +1,549 @@
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#!/usr/bin/env python3
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"""
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Matrix 3D World Glitch Detector
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Scans a 3D web world for visual artifacts using browser automation
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and vision AI analysis. Produces structured glitch reports.
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Usage:
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python matrix_glitch_detector.py <url> [--angles 4] [--output report.json]
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python matrix_glitch_detector.py --demo # Run with synthetic test data
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Ref: timmy-config#491
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"""
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import argparse
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import base64
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import json
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import os
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import sys
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import time
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import uuid
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from dataclasses import dataclass, field, asdict
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from datetime import datetime, timezone
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from pathlib import Path
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from typing import Optional
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# Add parent for glitch_patterns import
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sys.path.insert(0, str(Path(__file__).resolve().parent))
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from glitch_patterns import (
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GlitchCategory,
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GlitchPattern,
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GlitchSeverity,
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MATRIX_GLITCH_PATTERNS,
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build_vision_prompt,
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get_patterns_by_severity,
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)
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@dataclass
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class DetectedGlitch:
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"""A single detected glitch with metadata."""
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id: str
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category: str
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name: str
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description: str
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severity: str
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confidence: float
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location_x: Optional[float] = None # percentage across image
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location_y: Optional[float] = None # percentage down image
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screenshot_index: int = 0
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screenshot_angle: str = "front"
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timestamp: str = ""
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def __post_init__(self):
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if not self.timestamp:
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self.timestamp = datetime.now(timezone.utc).isoformat()
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@dataclass
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class ScanResult:
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"""Complete scan result for a 3D world URL."""
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scan_id: str
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url: str
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timestamp: str
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total_screenshots: int
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angles_captured: list[str]
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glitches: list[dict] = field(default_factory=list)
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summary: dict = field(default_factory=dict)
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metadata: dict = field(default_factory=dict)
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def to_json(self, indent: int = 2) -> str:
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return json.dumps(asdict(self), indent=indent)
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def generate_scan_angles(num_angles: int) -> list[dict]:
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"""Generate camera angle configurations for multi-angle scanning.
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Returns a list of dicts with yaw/pitch/label for browser camera control.
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"""
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base_angles = [
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{"yaw": 0, "pitch": 0, "label": "front"},
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{"yaw": 90, "pitch": 0, "label": "right"},
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{"yaw": 180, "pitch": 0, "label": "back"},
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{"yaw": 270, "pitch": 0, "label": "left"},
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{"yaw": 0, "pitch": -30, "label": "front_low"},
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{"yaw": 45, "pitch": -15, "label": "front_right_low"},
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{"yaw": 0, "pitch": 30, "label": "front_high"},
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{"yaw": 45, "pitch": 0, "label": "front_right"},
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]
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if num_angles <= len(base_angles):
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return base_angles[:num_angles]
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return base_angles + [
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{"yaw": i * (360 // num_angles), "pitch": 0, "label": f"angle_{i}"}
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for i in range(len(base_angles), num_angles)
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]
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def capture_screenshots(url: str, angles: list[dict], output_dir: Path) -> list[Path]:
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"""Capture screenshots of a 3D web world from multiple angles.
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Uses browser_vision tool when available; falls back to placeholder generation
|
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for testing and environments without browser access.
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"""
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output_dir.mkdir(parents=True, exist_ok=True)
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screenshots = []
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for i, angle in enumerate(angles):
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filename = output_dir / f"screenshot_{i:03d}_{angle['label']}.png"
|
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|
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# Attempt browser-based capture via browser_vision
|
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try:
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result = _browser_capture(url, angle, filename)
|
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if result:
|
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screenshots.append(filename)
|
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continue
|
||||
except Exception:
|
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pass
|
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|
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# Generate placeholder screenshot for offline/test scenarios
|
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_generate_placeholder_screenshot(filename, angle)
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screenshots.append(filename)
|
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|
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return screenshots
|
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|
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|
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def _browser_capture(url: str, angle: dict, output_path: Path) -> bool:
|
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"""Capture a screenshot via browser automation.
|
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|
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This is a stub that delegates to the browser_vision tool when run
|
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in an environment that provides it. In CI or offline mode, returns False.
|
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"""
|
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# Check if browser_vision is available via environment
|
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bv_script = os.environ.get("BROWSER_VISION_SCRIPT")
|
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if bv_script and Path(bv_script).exists():
|
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import subprocess
|
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cmd = [
|
||||
sys.executable, bv_script,
|
||||
"--url", url,
|
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"--screenshot", str(output_path),
|
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"--rotate-yaw", str(angle["yaw"]),
|
||||
"--rotate-pitch", str(angle["pitch"]),
|
||||
]
|
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proc = subprocess.run(cmd, capture_output=True, text=True, timeout=30)
|
||||
return proc.returncode == 0 and output_path.exists()
|
||||
return False
|
||||
|
||||
|
||||
def _generate_placeholder_screenshot(path: Path, angle: dict):
|
||||
"""Generate a minimal 1x1 PNG as a placeholder for testing."""
|
||||
# Minimal valid PNG (1x1 transparent pixel)
|
||||
png_data = (
|
||||
b"\x89PNG\r\n\x1a\n"
|
||||
b"\x00\x00\x00\rIHDR\x00\x00\x00\x01\x00\x00\x00\x01"
|
||||
b"\x08\x06\x00\x00\x00\x1f\x15\xc4\x89"
|
||||
b"\x00\x00\x00\nIDATx\x9cc\x00\x01\x00\x00\x05\x00\x01"
|
||||
b"\r\n\xb4\x00\x00\x00\x00IEND\xaeB`\x82"
|
||||
)
|
||||
path.write_bytes(png_data)
|
||||
|
||||
|
||||
def analyze_with_vision(
|
||||
screenshot_paths: list[Path],
|
||||
angles: list[dict],
|
||||
patterns: list[GlitchPattern] | None = None,
|
||||
) -> list[DetectedGlitch]:
|
||||
"""Send screenshots to vision AI for glitch analysis.
|
||||
|
||||
In environments with a vision model available, sends each screenshot
|
||||
with the composite detection prompt. Otherwise returns simulated results.
|
||||
"""
|
||||
if patterns is None:
|
||||
patterns = MATRIX_GLITCH_PATTERNS
|
||||
|
||||
prompt = build_vision_prompt(patterns)
|
||||
glitches = []
|
||||
|
||||
for i, (path, angle) in enumerate(zip(screenshot_paths, angles)):
|
||||
# Attempt vision analysis
|
||||
detected = _vision_analyze_image(path, prompt, i, angle["label"])
|
||||
glitches.extend(detected)
|
||||
|
||||
return glitches
|
||||
|
||||
|
||||
def _vision_analyze_image(
|
||||
image_path: Path,
|
||||
prompt: str,
|
||||
screenshot_index: int,
|
||||
angle_label: str,
|
||||
) -> list[DetectedGlitch]:
|
||||
"""Analyze a single screenshot with vision AI.
|
||||
|
||||
Uses the vision_analyze tool when available; returns empty list otherwise.
|
||||
"""
|
||||
# Check for vision API configuration
|
||||
api_key = os.environ.get("VISION_API_KEY") or os.environ.get("OPENAI_API_KEY")
|
||||
api_base = os.environ.get("VISION_API_BASE", "https://api.openai.com/v1")
|
||||
|
||||
if api_key:
|
||||
try:
|
||||
return _call_vision_api(
|
||||
image_path, prompt, screenshot_index, angle_label, api_key, api_base
|
||||
)
|
||||
except Exception as e:
|
||||
print(f" [!] Vision API error for {image_path.name}: {e}", file=sys.stderr)
|
||||
|
||||
# No vision backend available
|
||||
return []
|
||||
|
||||
|
||||
def _call_vision_api(
|
||||
image_path: Path,
|
||||
prompt: str,
|
||||
screenshot_index: int,
|
||||
angle_label: str,
|
||||
api_key: str,
|
||||
api_base: str,
|
||||
) -> list[DetectedGlitch]:
|
||||
"""Call a vision API (OpenAI-compatible) for image analysis."""
|
||||
import urllib.request
|
||||
import urllib.error
|
||||
|
||||
image_data = base64.b64encode(image_path.read_bytes()).decode()
|
||||
|
||||
payload = json.dumps({
|
||||
"model": os.environ.get("VISION_MODEL", "gpt-4o"),
|
||||
"messages": [
|
||||
{
|
||||
"role": "user",
|
||||
"content": [
|
||||
{"type": "text", "text": prompt},
|
||||
{
|
||||
"type": "image_url",
|
||||
"image_url": {
|
||||
"url": f"data:image/png;base64,{image_data}",
|
||||
"detail": "high",
|
||||
},
|
||||
},
|
||||
],
|
||||
}
|
||||
],
|
||||
"max_tokens": 4096,
|
||||
}).encode()
|
||||
|
||||
req = urllib.request.Request(
|
||||
f"{api_base}/chat/completions",
|
||||
data=payload,
|
||||
headers={
|
||||
"Content-Type": "application/json",
|
||||
"Authorization": f"Bearer {api_key}",
|
||||
},
|
||||
)
|
||||
|
||||
with urllib.request.urlopen(req, timeout=60) as resp:
|
||||
result = json.loads(resp.read())
|
||||
|
||||
content = result["choices"][0]["message"]["content"]
|
||||
return _parse_vision_response(content, screenshot_index, angle_label)
|
||||
|
||||
|
||||
def _add_glitch_from_dict(
|
||||
item: dict,
|
||||
glitches: list[DetectedGlitch],
|
||||
screenshot_index: int,
|
||||
angle_label: str,
|
||||
):
|
||||
"""Convert a dict from vision API response into a DetectedGlitch."""
|
||||
cat = item.get("category", item.get("type", "unknown"))
|
||||
conf = float(item.get("confidence", item.get("score", 0.5)))
|
||||
|
||||
glitch = DetectedGlitch(
|
||||
id=str(uuid.uuid4())[:8],
|
||||
category=cat,
|
||||
name=item.get("name", item.get("label", cat)),
|
||||
description=item.get("description", item.get("detail", "")),
|
||||
severity=item.get("severity", _infer_severity(cat, conf)),
|
||||
confidence=conf,
|
||||
location_x=item.get("location_x", item.get("x")),
|
||||
location_y=item.get("location_y", item.get("y")),
|
||||
screenshot_index=screenshot_index,
|
||||
screenshot_angle=angle_label,
|
||||
)
|
||||
glitches.append(glitch)
|
||||
|
||||
|
||||
def _parse_vision_response(
|
||||
text: str, screenshot_index: int, angle_label: str
|
||||
) -> list[DetectedGlitch]:
|
||||
"""Parse vision AI response into structured glitch detections."""
|
||||
glitches = []
|
||||
|
||||
# Try to extract JSON from the response
|
||||
json_blocks = []
|
||||
in_json = False
|
||||
json_buf = []
|
||||
|
||||
for line in text.split("\n"):
|
||||
stripped = line.strip()
|
||||
if stripped.startswith("```"):
|
||||
if in_json and json_buf:
|
||||
try:
|
||||
json_blocks.append(json.loads("\n".join(json_buf)))
|
||||
except json.JSONDecodeError:
|
||||
pass
|
||||
json_buf = []
|
||||
in_json = not in_json
|
||||
continue
|
||||
if in_json:
|
||||
json_buf.append(line)
|
||||
|
||||
# Flush any remaining buffer
|
||||
if in_json and json_buf:
|
||||
try:
|
||||
json_blocks.append(json.loads("\n".join(json_buf)))
|
||||
except json.JSONDecodeError:
|
||||
pass
|
||||
|
||||
# Also try parsing the entire response as JSON
|
||||
try:
|
||||
parsed = json.loads(text)
|
||||
if isinstance(parsed, list):
|
||||
json_blocks.extend(parsed)
|
||||
elif isinstance(parsed, dict):
|
||||
if "glitches" in parsed:
|
||||
json_blocks.extend(parsed["glitches"])
|
||||
elif "detections" in parsed:
|
||||
json_blocks.extend(parsed["detections"])
|
||||
else:
|
||||
json_blocks.append(parsed)
|
||||
except json.JSONDecodeError:
|
||||
pass
|
||||
|
||||
for item in json_blocks:
|
||||
# Flatten arrays of detections
|
||||
if isinstance(item, list):
|
||||
for sub in item:
|
||||
if isinstance(sub, dict):
|
||||
_add_glitch_from_dict(sub, glitches, screenshot_index, angle_label)
|
||||
elif isinstance(item, dict):
|
||||
_add_glitch_from_dict(item, glitches, screenshot_index, angle_label)
|
||||
|
||||
return glitches
|
||||
|
||||
|
||||
def _infer_severity(category: str, confidence: float) -> str:
|
||||
"""Infer severity from category and confidence when not provided."""
|
||||
critical_cats = {"missing_textures", "clipping"}
|
||||
high_cats = {"floating_assets", "broken_normals"}
|
||||
|
||||
cat_lower = category.lower()
|
||||
if any(c in cat_lower for c in critical_cats):
|
||||
return "critical" if confidence > 0.7 else "high"
|
||||
if any(c in cat_lower for c in high_cats):
|
||||
return "high" if confidence > 0.7 else "medium"
|
||||
return "medium" if confidence > 0.6 else "low"
|
||||
|
||||
|
||||
def build_report(
|
||||
url: str,
|
||||
angles: list[dict],
|
||||
screenshots: list[Path],
|
||||
glitches: list[DetectedGlitch],
|
||||
) -> ScanResult:
|
||||
"""Build the final structured scan report."""
|
||||
severity_counts = {}
|
||||
category_counts = {}
|
||||
|
||||
for g in glitches:
|
||||
severity_counts[g.severity] = severity_counts.get(g.severity, 0) + 1
|
||||
category_counts[g.category] = category_counts.get(g.category, 0) + 1
|
||||
|
||||
report = ScanResult(
|
||||
scan_id=str(uuid.uuid4()),
|
||||
url=url,
|
||||
timestamp=datetime.now(timezone.utc).isoformat(),
|
||||
total_screenshots=len(screenshots),
|
||||
angles_captured=[a["label"] for a in angles],
|
||||
glitches=[asdict(g) for g in glitches],
|
||||
summary={
|
||||
"total_glitches": len(glitches),
|
||||
"by_severity": severity_counts,
|
||||
"by_category": category_counts,
|
||||
"highest_severity": max(severity_counts.keys(), default="none"),
|
||||
"clean_screenshots": sum(
|
||||
1
|
||||
for i in range(len(screenshots))
|
||||
if not any(g.screenshot_index == i for g in glitches)
|
||||
),
|
||||
},
|
||||
metadata={
|
||||
"detector_version": "0.1.0",
|
||||
"pattern_count": len(MATRIX_GLITCH_PATTERNS),
|
||||
"reference": "timmy-config#491",
|
||||
},
|
||||
)
|
||||
|
||||
return report
|
||||
|
||||
|
||||
def run_demo(output_path: Optional[Path] = None) -> ScanResult:
|
||||
"""Run a demonstration scan with simulated detections."""
|
||||
print("[*] Running Matrix glitch detection demo...")
|
||||
|
||||
url = "https://matrix.example.com/world/alpha"
|
||||
angles = generate_scan_angles(4)
|
||||
screenshots_dir = Path("/tmp/matrix_glitch_screenshots")
|
||||
|
||||
print(f"[*] Capturing {len(angles)} screenshots from: {url}")
|
||||
screenshots = capture_screenshots(url, angles, screenshots_dir)
|
||||
print(f"[*] Captured {len(screenshots)} screenshots")
|
||||
|
||||
# Simulate detections for demo
|
||||
demo_glitches = [
|
||||
DetectedGlitch(
|
||||
id=str(uuid.uuid4())[:8],
|
||||
category="floating_assets",
|
||||
name="Floating Chair",
|
||||
description="Office chair floating 0.3m above floor in sector 7",
|
||||
severity="high",
|
||||
confidence=0.87,
|
||||
location_x=35.2,
|
||||
location_y=62.1,
|
||||
screenshot_index=0,
|
||||
screenshot_angle="front",
|
||||
),
|
||||
DetectedGlitch(
|
||||
id=str(uuid.uuid4())[:8],
|
||||
category="z_fighting",
|
||||
name="Wall Texture Flicker",
|
||||
description="Z-fighting between wall panel and decorative overlay",
|
||||
severity="medium",
|
||||
confidence=0.72,
|
||||
location_x=58.0,
|
||||
location_y=40.5,
|
||||
screenshot_index=1,
|
||||
screenshot_angle="right",
|
||||
),
|
||||
DetectedGlitch(
|
||||
id=str(uuid.uuid4())[:8],
|
||||
category="missing_textures",
|
||||
name="Placeholder Texture",
|
||||
description="Bright magenta surface on door frame — missing asset reference",
|
||||
severity="critical",
|
||||
confidence=0.95,
|
||||
location_x=72.3,
|
||||
location_y=28.8,
|
||||
screenshot_index=2,
|
||||
screenshot_angle="back",
|
||||
),
|
||||
DetectedGlitch(
|
||||
id=str(uuid.uuid4())[:8],
|
||||
category="clipping",
|
||||
name="Desk Through Wall",
|
||||
description="Desk corner clipping through adjacent wall geometry",
|
||||
severity="high",
|
||||
confidence=0.81,
|
||||
location_x=15.0,
|
||||
location_y=55.0,
|
||||
screenshot_index=3,
|
||||
screenshot_angle="left",
|
||||
),
|
||||
]
|
||||
|
||||
print(f"[*] Detected {len(demo_glitches)} glitches")
|
||||
report = build_report(url, angles, screenshots, demo_glitches)
|
||||
|
||||
if output_path:
|
||||
output_path.write_text(report.to_json())
|
||||
print(f"[*] Report saved to: {output_path}")
|
||||
|
||||
return report
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Matrix 3D World Glitch Detector — scan for visual artifacts",
|
||||
formatter_class=argparse.RawDescriptionHelpFormatter,
|
||||
epilog="""
|
||||
Examples:
|
||||
%(prog)s https://matrix.example.com/world/alpha
|
||||
%(prog)s https://matrix.example.com/world/alpha --angles 8 --output report.json
|
||||
%(prog)s --demo
|
||||
""",
|
||||
)
|
||||
parser.add_argument("url", nargs="?", help="URL of the 3D world to scan")
|
||||
parser.add_argument(
|
||||
"--angles", type=int, default=4, help="Number of camera angles to capture (default: 4)"
|
||||
)
|
||||
parser.add_argument("--output", "-o", type=str, help="Output file path for JSON report")
|
||||
parser.add_argument("--demo", action="store_true", help="Run demo with simulated data")
|
||||
parser.add_argument(
|
||||
"--min-severity",
|
||||
choices=["info", "low", "medium", "high", "critical"],
|
||||
default="info",
|
||||
help="Minimum severity to include in report",
|
||||
)
|
||||
parser.add_argument("--verbose", "-v", action="store_true", help="Verbose output")
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.demo:
|
||||
output = Path(args.output) if args.output else Path("glitch_report_demo.json")
|
||||
report = run_demo(output)
|
||||
print(f"\n=== Scan Summary ===")
|
||||
print(f"URL: {report.url}")
|
||||
print(f"Screenshots: {report.total_screenshots}")
|
||||
print(f"Glitches found: {report.summary['total_glitches']}")
|
||||
print(f"By severity: {report.summary['by_severity']}")
|
||||
return
|
||||
|
||||
if not args.url:
|
||||
parser.error("URL required (or use --demo)")
|
||||
|
||||
scan_id = str(uuid.uuid4())[:8]
|
||||
print(f"[*] Matrix Glitch Detector — Scan {scan_id}")
|
||||
print(f"[*] Target: {args.url}")
|
||||
|
||||
# Generate camera angles
|
||||
angles = generate_scan_angles(args.angles)
|
||||
print(f"[*] Capturing {len(angles)} screenshots...")
|
||||
|
||||
# Capture screenshots
|
||||
screenshots_dir = Path(f"/tmp/matrix_glitch_{scan_id}")
|
||||
screenshots = capture_screenshots(args.url, angles, screenshots_dir)
|
||||
print(f"[*] Captured {len(screenshots)} screenshots")
|
||||
|
||||
# Filter patterns by severity
|
||||
min_sev = GlitchSeverity(args.min_severity)
|
||||
patterns = get_patterns_by_severity(min_sev)
|
||||
|
||||
# Analyze with vision AI
|
||||
print(f"[*] Analyzing with vision AI ({len(patterns)} patterns)...")
|
||||
glitches = analyze_with_vision(screenshots, angles, patterns)
|
||||
|
||||
# Build and save report
|
||||
report = build_report(args.url, angles, screenshots, glitches)
|
||||
|
||||
if args.output:
|
||||
Path(args.output).write_text(report.to_json())
|
||||
print(f"[*] Report saved: {args.output}")
|
||||
else:
|
||||
print(report.to_json())
|
||||
|
||||
print(f"\n[*] Done — {len(glitches)} glitches detected")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
179
docs/glitch-detection.md
Normal file
179
docs/glitch-detection.md
Normal file
@@ -0,0 +1,179 @@
|
||||
# 3D World Glitch Detection — Matrix Scanner
|
||||
|
||||
**Reference:** timmy-config#491
|
||||
**Label:** gemma-4-multimodal
|
||||
**Version:** 0.1.0
|
||||
|
||||
## Overview
|
||||
|
||||
The Matrix Glitch Detector scans 3D web worlds for visual artifacts and
|
||||
rendering anomalies. It uses browser automation to capture screenshots from
|
||||
multiple camera angles, then sends them to a vision AI model for analysis
|
||||
against a library of known glitch patterns.
|
||||
|
||||
## Detected Glitch Categories
|
||||
|
||||
| Category | Severity | Description |
|
||||
|---|---|---|
|
||||
| Floating Assets | HIGH | Objects not grounded — hovering above surfaces |
|
||||
| Z-Fighting | MEDIUM | Coplanar surfaces flickering/competing for depth |
|
||||
| Missing Textures | CRITICAL | Placeholder colors (magenta, checkerboard) |
|
||||
| Clipping | HIGH | Geometry passing through other objects |
|
||||
| Broken Normals | MEDIUM | Inside-out or incorrectly lit surfaces |
|
||||
| Shadow Artifacts | LOW | Detached, mismatched, or acne shadows |
|
||||
| LOD Popping | LOW | Abrupt level-of-detail transitions |
|
||||
| Lightmap Errors | MEDIUM | Dark splotches, light leaks, baking failures |
|
||||
| Water/Reflection | MEDIUM | Incorrect environment reflections |
|
||||
| Skybox Seam | LOW | Visible seams at cubemap face edges |
|
||||
|
||||
## Installation
|
||||
|
||||
No external dependencies required — pure Python 3.10+.
|
||||
|
||||
```bash
|
||||
# Clone the repo
|
||||
git clone https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-config.git
|
||||
cd timmy-config
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
### Basic Scan
|
||||
|
||||
```bash
|
||||
python bin/matrix_glitch_detector.py https://matrix.example.com/world/alpha
|
||||
```
|
||||
|
||||
### Multi-Angle Scan
|
||||
|
||||
```bash
|
||||
python bin/matrix_glitch_detector.py https://matrix.example.com/world/alpha \
|
||||
--angles 8 \
|
||||
--output glitch_report.json
|
||||
```
|
||||
|
||||
### Demo Mode
|
||||
|
||||
```bash
|
||||
python bin/matrix_glitch_detector.py --demo
|
||||
```
|
||||
|
||||
### Options
|
||||
|
||||
| Flag | Default | Description |
|
||||
|---|---|---|
|
||||
| `url` | (required) | URL of the 3D world to scan |
|
||||
| `--angles N` | 4 | Number of camera angles to capture |
|
||||
| `--output PATH` | stdout | Output file for JSON report |
|
||||
| `--min-severity` | info | Minimum severity: info/low/medium/high/critical |
|
||||
| `--demo` | off | Run with simulated detections |
|
||||
| `--verbose` | off | Enable verbose output |
|
||||
|
||||
## Report Format
|
||||
|
||||
The JSON report includes:
|
||||
|
||||
```json
|
||||
{
|
||||
"scan_id": "uuid",
|
||||
"url": "https://...",
|
||||
"timestamp": "ISO-8601",
|
||||
"total_screenshots": 4,
|
||||
"angles_captured": ["front", "right", "back", "left"],
|
||||
"glitches": [
|
||||
{
|
||||
"id": "short-uuid",
|
||||
"category": "floating_assets",
|
||||
"name": "Floating Chair",
|
||||
"description": "Office chair floating 0.3m above floor",
|
||||
"severity": "high",
|
||||
"confidence": 0.87,
|
||||
"location_x": 35.2,
|
||||
"location_y": 62.1,
|
||||
"screenshot_index": 0,
|
||||
"screenshot_angle": "front",
|
||||
"timestamp": "ISO-8601"
|
||||
}
|
||||
],
|
||||
"summary": {
|
||||
"total_glitches": 4,
|
||||
"by_severity": {"critical": 1, "high": 2, "medium": 1},
|
||||
"by_category": {"floating_assets": 1, "missing_textures": 1, ...},
|
||||
"highest_severity": "critical",
|
||||
"clean_screenshots": 0
|
||||
},
|
||||
"metadata": {
|
||||
"detector_version": "0.1.0",
|
||||
"pattern_count": 10,
|
||||
"reference": "timmy-config#491"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Vision AI Integration
|
||||
|
||||
The detector supports any OpenAI-compatible vision API. Set these
|
||||
environment variables:
|
||||
|
||||
```bash
|
||||
export VISION_API_KEY="your-api-key"
|
||||
export VISION_API_BASE="https://api.openai.com/v1" # optional
|
||||
export VISION_MODEL="gpt-4o" # optional, default: gpt-4o
|
||||
```
|
||||
|
||||
For browser-based capture with `browser_vision`:
|
||||
|
||||
```bash
|
||||
export BROWSER_VISION_SCRIPT="/path/to/browser_vision.py"
|
||||
```
|
||||
|
||||
## Glitch Patterns
|
||||
|
||||
Pattern definitions live in `bin/glitch_patterns.py`. Each pattern includes:
|
||||
|
||||
- **category** — Enum matching the glitch type
|
||||
- **detection_prompts** — Instructions for the vision model
|
||||
- **visual_indicators** — What to look for in screenshots
|
||||
- **confidence_threshold** — Minimum confidence to report
|
||||
|
||||
### Adding Custom Patterns
|
||||
|
||||
```python
|
||||
from glitch_patterns import GlitchPattern, GlitchCategory, GlitchSeverity
|
||||
|
||||
custom = GlitchPattern(
|
||||
category=GlitchCategory.FLOATING_ASSETS,
|
||||
name="Custom Glitch",
|
||||
description="Your description",
|
||||
severity=GlitchSeverity.MEDIUM,
|
||||
detection_prompts=["Look for..."],
|
||||
visual_indicators=["indicator 1", "indicator 2"],
|
||||
)
|
||||
```
|
||||
|
||||
## Testing
|
||||
|
||||
```bash
|
||||
python -m pytest tests/test_glitch_detector.py -v
|
||||
# or
|
||||
python tests/test_glitch_detector.py
|
||||
```
|
||||
|
||||
## Architecture
|
||||
|
||||
```
|
||||
bin/
|
||||
matrix_glitch_detector.py — Main CLI entry point
|
||||
glitch_patterns.py — Pattern definitions and prompt builder
|
||||
tests/
|
||||
test_glitch_detector.py — Unit and integration tests
|
||||
docs/
|
||||
glitch-detection.md — This documentation
|
||||
```
|
||||
|
||||
## Limitations
|
||||
|
||||
- Browser automation requires a headless browser environment
|
||||
- Vision AI analysis depends on model availability and API limits
|
||||
- Placeholder screenshots are generated when browser capture is unavailable
|
||||
- Detection accuracy varies by scene complexity and lighting conditions
|
||||
281
tests/test_glitch_detector.py
Normal file
281
tests/test_glitch_detector.py
Normal file
@@ -0,0 +1,281 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Tests for Matrix 3D Glitch Detector (timmy-config#491).
|
||||
|
||||
Covers: glitch_patterns, matrix_glitch_detector core logic.
|
||||
"""
|
||||
|
||||
import json
|
||||
import sys
|
||||
import tempfile
|
||||
import unittest
|
||||
from pathlib import Path
|
||||
|
||||
# Ensure bin/ is importable
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parent.parent / "bin"))
|
||||
|
||||
from glitch_patterns import (
|
||||
GlitchCategory,
|
||||
GlitchPattern,
|
||||
GlitchSeverity,
|
||||
MATRIX_GLITCH_PATTERNS,
|
||||
build_vision_prompt,
|
||||
get_pattern_by_category,
|
||||
get_patterns_by_severity,
|
||||
)
|
||||
|
||||
from matrix_glitch_detector import (
|
||||
DetectedGlitch,
|
||||
ScanResult,
|
||||
_infer_severity,
|
||||
_parse_vision_response,
|
||||
build_report,
|
||||
generate_scan_angles,
|
||||
run_demo,
|
||||
)
|
||||
|
||||
|
||||
class TestGlitchPatterns(unittest.TestCase):
|
||||
"""Tests for glitch_patterns module."""
|
||||
|
||||
def test_pattern_count(self):
|
||||
"""Verify we have a reasonable number of defined patterns."""
|
||||
self.assertGreaterEqual(len(MATRIX_GLITCH_PATTERNS), 8)
|
||||
|
||||
def test_all_patterns_have_required_fields(self):
|
||||
"""Every pattern must have category, name, description, severity, prompts."""
|
||||
for p in MATRIX_GLITCH_PATTERNS:
|
||||
self.assertIsInstance(p.category, GlitchCategory)
|
||||
self.assertTrue(p.name)
|
||||
self.assertTrue(p.description)
|
||||
self.assertIsInstance(p.severity, GlitchSeverity)
|
||||
self.assertGreater(len(p.detection_prompts), 0)
|
||||
self.assertGreater(len(p.visual_indicators), 0)
|
||||
self.assertGreater(p.confidence_threshold, 0)
|
||||
self.assertLessEqual(p.confidence_threshold, 1.0)
|
||||
|
||||
def test_pattern_to_dict(self):
|
||||
"""Pattern serialization should produce a dict with expected keys."""
|
||||
p = MATRIX_GLITCH_PATTERNS[0]
|
||||
d = p.to_dict()
|
||||
self.assertIn("category", d)
|
||||
self.assertIn("name", d)
|
||||
self.assertIn("severity", d)
|
||||
self.assertEqual(d["category"], p.category.value)
|
||||
|
||||
def test_get_patterns_by_severity(self):
|
||||
"""Severity filter should return only patterns at or above threshold."""
|
||||
high_patterns = get_patterns_by_severity(GlitchSeverity.HIGH)
|
||||
self.assertTrue(all(p.severity.value in ("high", "critical") for p in high_patterns))
|
||||
self.assertGreater(len(high_patterns), 0)
|
||||
|
||||
all_patterns = get_patterns_by_severity(GlitchSeverity.INFO)
|
||||
self.assertEqual(len(all_patterns), len(MATRIX_GLITCH_PATTERNS))
|
||||
|
||||
def test_get_pattern_by_category(self):
|
||||
"""Lookup by category should return the correct pattern."""
|
||||
p = get_pattern_by_category(GlitchCategory.FLOATING_ASSETS)
|
||||
self.assertIsNotNone(p)
|
||||
self.assertEqual(p.category, GlitchCategory.FLOATING_ASSETS)
|
||||
|
||||
missing = get_pattern_by_category("nonexistent_category_value")
|
||||
self.assertIsNone(missing)
|
||||
|
||||
def test_build_vision_prompt(self):
|
||||
"""Vision prompt should contain pattern names and be non-trivial."""
|
||||
prompt = build_vision_prompt()
|
||||
self.assertGreater(len(prompt), 200)
|
||||
self.assertIn("Floating Object", prompt)
|
||||
self.assertIn("Z-Fighting", prompt)
|
||||
self.assertIn("Missing", prompt)
|
||||
|
||||
def test_build_vision_prompt_subset(self):
|
||||
"""Vision prompt with subset should only include specified patterns."""
|
||||
subset = MATRIX_GLITCH_PATTERNS[:3]
|
||||
prompt = build_vision_prompt(subset)
|
||||
self.assertIn(subset[0].name, prompt)
|
||||
self.assertNotIn(MATRIX_GLITCH_PATTERNS[-1].name, prompt)
|
||||
|
||||
|
||||
class TestGlitchDetector(unittest.TestCase):
|
||||
"""Tests for matrix_glitch_detector module."""
|
||||
|
||||
def test_generate_scan_angles_default(self):
|
||||
"""Default 4 angles should return front, right, back, left."""
|
||||
angles = generate_scan_angles(4)
|
||||
self.assertEqual(len(angles), 4)
|
||||
labels = [a["label"] for a in angles]
|
||||
self.assertIn("front", labels)
|
||||
self.assertIn("right", labels)
|
||||
self.assertIn("back", labels)
|
||||
self.assertIn("left", labels)
|
||||
|
||||
def test_generate_scan_angles_many(self):
|
||||
"""Requesting more angles than base should still return correct count."""
|
||||
angles = generate_scan_angles(12)
|
||||
self.assertEqual(len(angles), 12)
|
||||
# Should still have the standard ones
|
||||
labels = [a["label"] for a in angles]
|
||||
self.assertIn("front", labels)
|
||||
|
||||
def test_generate_scan_angles_few(self):
|
||||
"""Requesting fewer angles should return fewer."""
|
||||
angles = generate_scan_angles(2)
|
||||
self.assertEqual(len(angles), 2)
|
||||
|
||||
def test_detected_glitch_dataclass(self):
|
||||
"""DetectedGlitch should serialize cleanly."""
|
||||
g = DetectedGlitch(
|
||||
id="test001",
|
||||
category="floating_assets",
|
||||
name="Test Glitch",
|
||||
description="A test glitch",
|
||||
severity="high",
|
||||
confidence=0.85,
|
||||
location_x=50.0,
|
||||
location_y=30.0,
|
||||
screenshot_index=0,
|
||||
screenshot_angle="front",
|
||||
)
|
||||
self.assertEqual(g.id, "test001")
|
||||
self.assertTrue(g.timestamp) # Auto-generated
|
||||
|
||||
def test_infer_severity_critical(self):
|
||||
"""Missing textures should infer critical/high severity."""
|
||||
sev = _infer_severity("missing_textures", 0.9)
|
||||
self.assertEqual(sev, "critical")
|
||||
sev_low = _infer_severity("missing_textures", 0.5)
|
||||
self.assertEqual(sev_low, "high")
|
||||
|
||||
def test_infer_severity_floating(self):
|
||||
"""Floating assets should infer high/medium severity."""
|
||||
sev = _infer_severity("floating_assets", 0.8)
|
||||
self.assertEqual(sev, "high")
|
||||
sev_low = _infer_severity("floating_assets", 0.5)
|
||||
self.assertEqual(sev_low, "medium")
|
||||
|
||||
def test_infer_severity_default(self):
|
||||
"""Unknown categories should default to medium/low."""
|
||||
sev = _infer_severity("unknown_thing", 0.7)
|
||||
self.assertEqual(sev, "medium")
|
||||
sev_low = _infer_severity("unknown_thing", 0.3)
|
||||
self.assertEqual(sev_low, "low")
|
||||
|
||||
def test_parse_vision_response_json_array(self):
|
||||
"""Should parse a JSON array response."""
|
||||
response = json.dumps([
|
||||
{
|
||||
"category": "floating_assets",
|
||||
"name": "Float Test",
|
||||
"description": "Chair floating",
|
||||
"confidence": 0.9,
|
||||
"severity": "high",
|
||||
"location_x": 40,
|
||||
"location_y": 60,
|
||||
}
|
||||
])
|
||||
glitches = _parse_vision_response(response, 0, "front")
|
||||
self.assertEqual(len(glitches), 1)
|
||||
self.assertEqual(glitches[0].category, "floating_assets")
|
||||
self.assertAlmostEqual(glitches[0].confidence, 0.9)
|
||||
|
||||
def test_parse_vision_response_wrapped(self):
|
||||
"""Should parse a response with 'glitches' wrapper key."""
|
||||
response = json.dumps({
|
||||
"glitches": [
|
||||
{
|
||||
"category": "z_fighting",
|
||||
"name": "Shimmer",
|
||||
"confidence": 0.6,
|
||||
}
|
||||
]
|
||||
})
|
||||
glitches = _parse_vision_response(response, 1, "right")
|
||||
self.assertEqual(len(glitches), 1)
|
||||
self.assertEqual(glitches[0].category, "z_fighting")
|
||||
|
||||
def test_parse_vision_response_empty(self):
|
||||
"""Should return empty list for non-JSON text."""
|
||||
glitches = _parse_vision_response("No glitches found.", 0, "front")
|
||||
self.assertEqual(len(glitches), 0)
|
||||
|
||||
def test_parse_vision_response_code_block(self):
|
||||
"""Should extract JSON from markdown code blocks."""
|
||||
response = '```json\n[{"category": "clipping", "name": "Clip", "confidence": 0.7}]\n```'
|
||||
glitches = _parse_vision_response(response, 0, "front")
|
||||
self.assertEqual(len(glitches), 1)
|
||||
|
||||
def test_build_report(self):
|
||||
"""Report should have correct summary statistics."""
|
||||
angles = generate_scan_angles(4)
|
||||
screenshots = [Path(f"/tmp/ss_{i}.png") for i in range(4)]
|
||||
glitches = [
|
||||
DetectedGlitch(
|
||||
id="a", category="floating_assets", name="Float",
|
||||
description="", severity="high", confidence=0.8,
|
||||
screenshot_index=0, screenshot_angle="front",
|
||||
),
|
||||
DetectedGlitch(
|
||||
id="b", category="missing_textures", name="Missing",
|
||||
description="", severity="critical", confidence=0.95,
|
||||
screenshot_index=1, screenshot_angle="right",
|
||||
),
|
||||
]
|
||||
report = build_report("https://test.com", angles, screenshots, glitches)
|
||||
|
||||
self.assertEqual(report.total_screenshots, 4)
|
||||
self.assertEqual(len(report.glitches), 2)
|
||||
self.assertEqual(report.summary["total_glitches"], 2)
|
||||
self.assertEqual(report.summary["by_severity"]["critical"], 1)
|
||||
self.assertEqual(report.summary["by_severity"]["high"], 1)
|
||||
self.assertEqual(report.summary["by_category"]["floating_assets"], 1)
|
||||
self.assertEqual(report.metadata["reference"], "timmy-config#491")
|
||||
|
||||
def test_build_report_json_roundtrip(self):
|
||||
"""Report JSON should parse back correctly."""
|
||||
angles = generate_scan_angles(2)
|
||||
screenshots = [Path(f"/tmp/ss_{i}.png") for i in range(2)]
|
||||
report = build_report("https://test.com", angles, screenshots, [])
|
||||
json_str = report.to_json()
|
||||
parsed = json.loads(json_str)
|
||||
self.assertEqual(parsed["url"], "https://test.com")
|
||||
self.assertEqual(parsed["total_screenshots"], 2)
|
||||
|
||||
def test_run_demo(self):
|
||||
"""Demo mode should produce a report with simulated glitches."""
|
||||
with tempfile.NamedTemporaryFile(suffix=".json", delete=False) as f:
|
||||
output_path = Path(f.name)
|
||||
|
||||
try:
|
||||
report = run_demo(output_path)
|
||||
self.assertEqual(len(report.glitches), 4)
|
||||
self.assertGreater(report.summary["total_glitches"], 0)
|
||||
self.assertTrue(output_path.exists())
|
||||
|
||||
# Verify the saved JSON is valid
|
||||
saved = json.loads(output_path.read_text())
|
||||
self.assertIn("scan_id", saved)
|
||||
self.assertIn("glitches", saved)
|
||||
finally:
|
||||
output_path.unlink(missing_ok=True)
|
||||
|
||||
|
||||
class TestIntegration(unittest.TestCase):
|
||||
"""Integration-level tests."""
|
||||
|
||||
def test_full_pipeline_demo(self):
|
||||
"""End-to-end demo pipeline should complete without errors."""
|
||||
report = run_demo()
|
||||
self.assertIsNotNone(report.scan_id)
|
||||
self.assertTrue(report.timestamp)
|
||||
self.assertGreater(report.total_screenshots, 0)
|
||||
|
||||
def test_patterns_cover_matrix_themes(self):
|
||||
"""Patterns should cover the main Matrix glitch themes."""
|
||||
category_values = {p.category.value for p in MATRIX_GLITCH_PATTERNS}
|
||||
expected = {"floating_assets", "z_fighting", "missing_textures", "clipping", "broken_normals"}
|
||||
self.assertTrue(expected.issubset(category_values))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user