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Alexander Whitestone
6be215d3f5 feat: add Matrix 3D glitch detector (#491)
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2026-04-13 21:21:45 -04:00
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bin/glitch_patterns.py Normal file
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"""
Glitch pattern definitions for 3D world anomaly detection.
Defines known visual artifact categories commonly found in 3D web worlds,
particularly The Matrix environments. Each pattern includes detection
heuristics and severity ratings.
"""
from dataclasses import dataclass, field
from enum import Enum
from typing import Optional
class GlitchSeverity(Enum):
CRITICAL = "critical"
HIGH = "high"
MEDIUM = "medium"
LOW = "low"
INFO = "info"
class GlitchCategory(Enum):
FLOATING_ASSETS = "floating_assets"
Z_FIGHTING = "z_fighting"
MISSING_TEXTURES = "missing_textures"
CLIPPING = "clipping"
BROKEN_NORMALS = "broken_normals"
SHADOW_ARTIFACTS = "shadow_artifacts"
LIGHTMAP_ERRORS = "lightmap_errors"
LOD_POPPING = "lod_popping"
WATER_REFLECTION = "water_reflection"
SKYBOX_SEAM = "skybox_seam"
@dataclass
class GlitchPattern:
"""Definition of a known glitch pattern with detection parameters."""
category: GlitchCategory
name: str
description: str
severity: GlitchSeverity
detection_prompts: list[str]
visual_indicators: list[str]
confidence_threshold: float = 0.6
def to_dict(self) -> dict:
return {
"category": self.category.value,
"name": self.name,
"description": self.description,
"severity": self.severity.value,
"detection_prompts": self.detection_prompts,
"visual_indicators": self.visual_indicators,
"confidence_threshold": self.confidence_threshold,
}
# Known glitch patterns for Matrix 3D world scanning
MATRIX_GLITCH_PATTERNS: list[GlitchPattern] = [
GlitchPattern(
category=GlitchCategory.FLOATING_ASSETS,
name="Floating Object",
description="Object not properly grounded or anchored to the scene geometry. "
"Common in procedurally placed assets or after physics desync.",
severity=GlitchSeverity.HIGH,
detection_prompts=[
"Identify any objects that appear to float above the ground without support.",
"Look for furniture, props, or geometry suspended in mid-air with no visible attachment.",
"Check for objects whose shadows do not align with the surface below them.",
],
visual_indicators=[
"gap between object base and surface",
"shadow detached from object",
"object hovering with no structural support",
],
confidence_threshold=0.65,
),
GlitchPattern(
category=GlitchCategory.Z_FIGHTING,
name="Z-Fighting Flicker",
description="Two coplanar surfaces competing for depth priority, causing "
"visible flickering or shimmering textures.",
severity=GlitchSeverity.MEDIUM,
detection_prompts=[
"Look for surfaces that appear to shimmer, flicker, or show mixed textures.",
"Identify areas where two textures seem to overlap and compete for visibility.",
"Check walls, floors, or objects for surface noise or pattern interference.",
],
visual_indicators=[
"shimmering surface",
"texture flicker between two patterns",
"noisy flat surfaces",
"moire-like patterns on planar geometry",
],
confidence_threshold=0.55,
),
GlitchPattern(
category=GlitchCategory.MISSING_TEXTURES,
name="Missing or Placeholder Texture",
description="A surface rendered with a fallback checkerboard, solid magenta, "
"or the default engine placeholder texture.",
severity=GlitchSeverity.CRITICAL,
detection_prompts=[
"Look for bright magenta, checkerboard, or solid-color surfaces that look out of place.",
"Identify any surfaces that appear as flat untextured colors inconsistent with the scene.",
"Check for black, white, or magenta patches where detailed textures should be.",
],
visual_indicators=[
"magenta/pink solid color surface",
"checkerboard pattern",
"flat single-color geometry",
"UV-debug texture visible",
],
confidence_threshold=0.7,
),
GlitchPattern(
category=GlitchCategory.CLIPPING,
name="Geometry Clipping",
description="Objects passing through each other or intersecting in physically "
"impossible ways due to collision mesh errors.",
severity=GlitchSeverity.HIGH,
detection_prompts=[
"Look for objects that visibly pass through other objects (walls, floors, furniture).",
"Identify characters or props embedded inside geometry where they should not be.",
"Check for intersecting meshes where solid objects overlap unnaturally.",
],
visual_indicators=[
"object passing through wall or floor",
"embedded geometry",
"overlapping solid meshes",
"character limb inside furniture",
],
confidence_threshold=0.6,
),
GlitchPattern(
category=GlitchCategory.BROKEN_NORMALS,
name="Broken Surface Normals",
description="Inverted or incorrect surface normals causing faces to appear "
"inside-out, invisible from certain angles, or lit incorrectly.",
severity=GlitchSeverity.MEDIUM,
detection_prompts=[
"Look for surfaces that appear dark or black on one side while lit on the other.",
"Identify objects that seem to vanish when viewed from certain angles.",
"Check for inverted shading where lit areas should be in shadow.",
],
visual_indicators=[
"dark/unlit face on otherwise lit model",
"invisible surface from one direction",
"inverted shadow gradient",
"inside-out appearance",
],
confidence_threshold=0.5,
),
GlitchPattern(
category=GlitchCategory.SHADOW_ARTIFACTS,
name="Shadow Artifact",
description="Broken, detached, or incorrectly rendered shadows that do not "
"match the casting geometry or scene lighting.",
severity=GlitchSeverity.LOW,
detection_prompts=[
"Look for shadows that do not match the shape of nearby objects.",
"Identify shadow acne: banding or striped patterns on surfaces.",
"Check for floating shadows detached from any visible caster.",
],
visual_indicators=[
"shadow shape mismatch",
"shadow acne bands",
"detached floating shadow",
"Peter Panning (shadow offset from base)",
],
confidence_threshold=0.5,
),
GlitchPattern(
category=GlitchCategory.LOD_POPPING,
name="LOD Transition Pop",
description="Visible pop-in when level-of-detail models switch abruptly, "
"causing geometry or textures to change suddenly.",
severity=GlitchSeverity.LOW,
detection_prompts=[
"Look for areas where mesh detail changes abruptly at visible boundaries.",
"Identify objects that appear to morph or shift geometry suddenly.",
"Check for texture resolution changes that create visible seams.",
],
visual_indicators=[
"visible mesh simplification boundary",
"texture resolution jump",
"geometry pop-in artifacts",
],
confidence_threshold=0.45,
),
GlitchPattern(
category=GlitchCategory.LIGHTMAP_ERRORS,
name="Lightmap Baking Error",
description="Incorrect or missing baked lighting causing dark spots, light "
"leaks, or mismatched illumination on static geometry.",
severity=GlitchSeverity.MEDIUM,
detection_prompts=[
"Look for unusually dark patches on walls or ceilings that should be lit.",
"Identify bright light leaks through solid geometry seams.",
"Check for mismatched lighting between adjacent surfaces.",
],
visual_indicators=[
"dark splotch on lit surface",
"bright line at geometry seam",
"lighting discontinuity between adjacent faces",
],
confidence_threshold=0.5,
),
GlitchPattern(
category=GlitchCategory.WATER_REFLECTION,
name="Water/Reflection Error",
description="Incorrect reflections, missing water surfaces, or broken "
"reflection probe assignments.",
severity=GlitchSeverity.MEDIUM,
detection_prompts=[
"Look for reflections that do not match the surrounding environment.",
"Identify water surfaces that appear solid or incorrectly rendered.",
"Check for mirror surfaces showing wrong scene geometry.",
],
visual_indicators=[
"reflection mismatch",
"solid water surface",
"incorrect environment map",
],
confidence_threshold=0.5,
),
GlitchPattern(
category=GlitchCategory.SKYBOX_SEAM,
name="Skybox Seam",
description="Visible seams or color mismatches at the edges of skybox cubemap faces.",
severity=GlitchSeverity.LOW,
detection_prompts=[
"Look at the edges of the sky for visible seams or color shifts.",
"Identify discontinuities where skybox faces meet.",
"Check for texture stretching at skybox corners.",
],
visual_indicators=[
"visible line in sky",
"color discontinuity at sky edge",
"sky texture seam",
],
confidence_threshold=0.45,
),
]
def get_patterns_by_severity(min_severity: GlitchSeverity) -> list[GlitchPattern]:
"""Return patterns at or above the given severity level."""
severity_order = [
GlitchSeverity.INFO,
GlitchSeverity.LOW,
GlitchSeverity.MEDIUM,
GlitchSeverity.HIGH,
GlitchSeverity.CRITICAL,
]
min_idx = severity_order.index(min_severity)
return [p for p in MATRIX_GLITCH_PATTERNS if severity_order.index(p.severity) >= min_idx]
def get_pattern_by_category(category: GlitchCategory) -> Optional[GlitchPattern]:
"""Return the pattern definition for a specific category."""
for p in MATRIX_GLITCH_PATTERNS:
if p.category == category:
return p
return None
def build_vision_prompt(patterns: list[GlitchPattern] | None = None) -> str:
"""Build a composite vision analysis prompt from pattern definitions."""
if patterns is None:
patterns = MATRIX_GLITCH_PATTERNS
sections = []
for p in patterns:
prompt_text = " ".join(p.detection_prompts)
indicators = ", ".join(p.visual_indicators)
sections.append(
f"[{p.category.value.upper()}] {p.name} (severity: {p.severity.value})\n"
f" {p.description}\n"
f" Look for: {prompt_text}\n"
f" Visual indicators: {indicators}"
)
return (
"Analyze this 3D world screenshot for visual glitches and artifacts. "
"For each detected issue, report the category, description of what you see, "
"approximate location in the image (x%, y%), and confidence (0.0-1.0).\n\n"
"Known glitch patterns to check:\n\n" + "\n\n".join(sections)
)
if __name__ == "__main__":
import json
print(f"Loaded {len(MATRIX_GLITCH_PATTERNS)} glitch patterns:\n")
for p in MATRIX_GLITCH_PATTERNS:
print(f" [{p.severity.value:8s}] {p.category.value}: {p.name}")
print(f"\nVision prompt preview:\n{build_vision_prompt()[:500]}...")

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#!/usr/bin/env python3
"""
Matrix 3D World Glitch Detector
Scans a 3D web world for visual artifacts using browser automation
and vision AI analysis. Produces structured glitch reports.
Usage:
python matrix_glitch_detector.py <url> [--angles 4] [--output report.json]
python matrix_glitch_detector.py --demo # Run with synthetic test data
Ref: timmy-config#491
"""
import argparse
import base64
import json
import os
import sys
import time
import uuid
from dataclasses import dataclass, field, asdict
from datetime import datetime, timezone
from pathlib import Path
from typing import Optional
# Add parent for glitch_patterns import
sys.path.insert(0, str(Path(__file__).resolve().parent))
from glitch_patterns import (
GlitchCategory,
GlitchPattern,
GlitchSeverity,
MATRIX_GLITCH_PATTERNS,
build_vision_prompt,
get_patterns_by_severity,
)
@dataclass
class DetectedGlitch:
"""A single detected glitch with metadata."""
id: str
category: str
name: str
description: str
severity: str
confidence: float
location_x: Optional[float] = None # percentage across image
location_y: Optional[float] = None # percentage down image
screenshot_index: int = 0
screenshot_angle: str = "front"
timestamp: str = ""
def __post_init__(self):
if not self.timestamp:
self.timestamp = datetime.now(timezone.utc).isoformat()
@dataclass
class ScanResult:
"""Complete scan result for a 3D world URL."""
scan_id: str
url: str
timestamp: str
total_screenshots: int
angles_captured: list[str]
glitches: list[dict] = field(default_factory=list)
summary: dict = field(default_factory=dict)
metadata: dict = field(default_factory=dict)
def to_json(self, indent: int = 2) -> str:
return json.dumps(asdict(self), indent=indent)
def generate_scan_angles(num_angles: int) -> list[dict]:
"""Generate camera angle configurations for multi-angle scanning.
Returns a list of dicts with yaw/pitch/label for browser camera control.
"""
base_angles = [
{"yaw": 0, "pitch": 0, "label": "front"},
{"yaw": 90, "pitch": 0, "label": "right"},
{"yaw": 180, "pitch": 0, "label": "back"},
{"yaw": 270, "pitch": 0, "label": "left"},
{"yaw": 0, "pitch": -30, "label": "front_low"},
{"yaw": 45, "pitch": -15, "label": "front_right_low"},
{"yaw": 0, "pitch": 30, "label": "front_high"},
{"yaw": 45, "pitch": 0, "label": "front_right"},
]
if num_angles <= len(base_angles):
return base_angles[:num_angles]
return base_angles + [
{"yaw": i * (360 // num_angles), "pitch": 0, "label": f"angle_{i}"}
for i in range(len(base_angles), num_angles)
]
def capture_screenshots(url: str, angles: list[dict], output_dir: Path) -> list[Path]:
"""Capture screenshots of a 3D web world from multiple angles.
Uses browser_vision tool when available; falls back to placeholder generation
for testing and environments without browser access.
"""
output_dir.mkdir(parents=True, exist_ok=True)
screenshots = []
for i, angle in enumerate(angles):
filename = output_dir / f"screenshot_{i:03d}_{angle['label']}.png"
# Attempt browser-based capture via browser_vision
try:
result = _browser_capture(url, angle, filename)
if result:
screenshots.append(filename)
continue
except Exception:
pass
# Generate placeholder screenshot for offline/test scenarios
_generate_placeholder_screenshot(filename, angle)
screenshots.append(filename)
return screenshots
def _browser_capture(url: str, angle: dict, output_path: Path) -> bool:
"""Capture a screenshot via browser automation.
This is a stub that delegates to the browser_vision tool when run
in an environment that provides it. In CI or offline mode, returns False.
"""
# Check if browser_vision is available via environment
bv_script = os.environ.get("BROWSER_VISION_SCRIPT")
if bv_script and Path(bv_script).exists():
import subprocess
cmd = [
sys.executable, bv_script,
"--url", url,
"--screenshot", str(output_path),
"--rotate-yaw", str(angle["yaw"]),
"--rotate-pitch", str(angle["pitch"]),
]
proc = subprocess.run(cmd, capture_output=True, text=True, timeout=30)
return proc.returncode == 0 and output_path.exists()
return False
def _generate_placeholder_screenshot(path: Path, angle: dict):
"""Generate a minimal 1x1 PNG as a placeholder for testing."""
# Minimal valid PNG (1x1 transparent pixel)
png_data = (
b"\x89PNG\r\n\x1a\n"
b"\x00\x00\x00\rIHDR\x00\x00\x00\x01\x00\x00\x00\x01"
b"\x08\x06\x00\x00\x00\x1f\x15\xc4\x89"
b"\x00\x00\x00\nIDATx\x9cc\x00\x01\x00\x00\x05\x00\x01"
b"\r\n\xb4\x00\x00\x00\x00IEND\xaeB`\x82"
)
path.write_bytes(png_data)
def analyze_with_vision(
screenshot_paths: list[Path],
angles: list[dict],
patterns: list[GlitchPattern] | None = None,
) -> list[DetectedGlitch]:
"""Send screenshots to vision AI for glitch analysis.
In environments with a vision model available, sends each screenshot
with the composite detection prompt. Otherwise returns simulated results.
"""
if patterns is None:
patterns = MATRIX_GLITCH_PATTERNS
prompt = build_vision_prompt(patterns)
glitches = []
for i, (path, angle) in enumerate(zip(screenshot_paths, angles)):
# Attempt vision analysis
detected = _vision_analyze_image(path, prompt, i, angle["label"])
glitches.extend(detected)
return glitches
def _vision_analyze_image(
image_path: Path,
prompt: str,
screenshot_index: int,
angle_label: str,
) -> list[DetectedGlitch]:
"""Analyze a single screenshot with vision AI.
Uses the vision_analyze tool when available; returns empty list otherwise.
"""
# Check for vision API configuration
api_key = os.environ.get("VISION_API_KEY") or os.environ.get("OPENAI_API_KEY")
api_base = os.environ.get("VISION_API_BASE", "https://api.openai.com/v1")
if api_key:
try:
return _call_vision_api(
image_path, prompt, screenshot_index, angle_label, api_key, api_base
)
except Exception as e:
print(f" [!] Vision API error for {image_path.name}: {e}", file=sys.stderr)
# No vision backend available
return []
def _call_vision_api(
image_path: Path,
prompt: str,
screenshot_index: int,
angle_label: str,
api_key: str,
api_base: str,
) -> list[DetectedGlitch]:
"""Call a vision API (OpenAI-compatible) for image analysis."""
import urllib.request
import urllib.error
image_data = base64.b64encode(image_path.read_bytes()).decode()
payload = json.dumps({
"model": os.environ.get("VISION_MODEL", "gpt-4o"),
"messages": [
{
"role": "user",
"content": [
{"type": "text", "text": prompt},
{
"type": "image_url",
"image_url": {
"url": f"data:image/png;base64,{image_data}",
"detail": "high",
},
},
],
}
],
"max_tokens": 4096,
}).encode()
req = urllib.request.Request(
f"{api_base}/chat/completions",
data=payload,
headers={
"Content-Type": "application/json",
"Authorization": f"Bearer {api_key}",
},
)
with urllib.request.urlopen(req, timeout=60) as resp:
result = json.loads(resp.read())
content = result["choices"][0]["message"]["content"]
return _parse_vision_response(content, screenshot_index, angle_label)
def _add_glitch_from_dict(
item: dict,
glitches: list[DetectedGlitch],
screenshot_index: int,
angle_label: str,
):
"""Convert a dict from vision API response into a DetectedGlitch."""
cat = item.get("category", item.get("type", "unknown"))
conf = float(item.get("confidence", item.get("score", 0.5)))
glitch = DetectedGlitch(
id=str(uuid.uuid4())[:8],
category=cat,
name=item.get("name", item.get("label", cat)),
description=item.get("description", item.get("detail", "")),
severity=item.get("severity", _infer_severity(cat, conf)),
confidence=conf,
location_x=item.get("location_x", item.get("x")),
location_y=item.get("location_y", item.get("y")),
screenshot_index=screenshot_index,
screenshot_angle=angle_label,
)
glitches.append(glitch)
def _parse_vision_response(
text: str, screenshot_index: int, angle_label: str
) -> list[DetectedGlitch]:
"""Parse vision AI response into structured glitch detections."""
glitches = []
# Try to extract JSON from the response
json_blocks = []
in_json = False
json_buf = []
for line in text.split("\n"):
stripped = line.strip()
if stripped.startswith("```"):
if in_json and json_buf:
try:
json_blocks.append(json.loads("\n".join(json_buf)))
except json.JSONDecodeError:
pass
json_buf = []
in_json = not in_json
continue
if in_json:
json_buf.append(line)
# Flush any remaining buffer
if in_json and json_buf:
try:
json_blocks.append(json.loads("\n".join(json_buf)))
except json.JSONDecodeError:
pass
# Also try parsing the entire response as JSON
try:
parsed = json.loads(text)
if isinstance(parsed, list):
json_blocks.extend(parsed)
elif isinstance(parsed, dict):
if "glitches" in parsed:
json_blocks.extend(parsed["glitches"])
elif "detections" in parsed:
json_blocks.extend(parsed["detections"])
else:
json_blocks.append(parsed)
except json.JSONDecodeError:
pass
for item in json_blocks:
# Flatten arrays of detections
if isinstance(item, list):
for sub in item:
if isinstance(sub, dict):
_add_glitch_from_dict(sub, glitches, screenshot_index, angle_label)
elif isinstance(item, dict):
_add_glitch_from_dict(item, glitches, screenshot_index, angle_label)
return glitches
def _infer_severity(category: str, confidence: float) -> str:
"""Infer severity from category and confidence when not provided."""
critical_cats = {"missing_textures", "clipping"}
high_cats = {"floating_assets", "broken_normals"}
cat_lower = category.lower()
if any(c in cat_lower for c in critical_cats):
return "critical" if confidence > 0.7 else "high"
if any(c in cat_lower for c in high_cats):
return "high" if confidence > 0.7 else "medium"
return "medium" if confidence > 0.6 else "low"
def build_report(
url: str,
angles: list[dict],
screenshots: list[Path],
glitches: list[DetectedGlitch],
) -> ScanResult:
"""Build the final structured scan report."""
severity_counts = {}
category_counts = {}
for g in glitches:
severity_counts[g.severity] = severity_counts.get(g.severity, 0) + 1
category_counts[g.category] = category_counts.get(g.category, 0) + 1
report = ScanResult(
scan_id=str(uuid.uuid4()),
url=url,
timestamp=datetime.now(timezone.utc).isoformat(),
total_screenshots=len(screenshots),
angles_captured=[a["label"] for a in angles],
glitches=[asdict(g) for g in glitches],
summary={
"total_glitches": len(glitches),
"by_severity": severity_counts,
"by_category": category_counts,
"highest_severity": max(severity_counts.keys(), default="none"),
"clean_screenshots": sum(
1
for i in range(len(screenshots))
if not any(g.screenshot_index == i for g in glitches)
),
},
metadata={
"detector_version": "0.1.0",
"pattern_count": len(MATRIX_GLITCH_PATTERNS),
"reference": "timmy-config#491",
},
)
return report
def run_demo(output_path: Optional[Path] = None) -> ScanResult:
"""Run a demonstration scan with simulated detections."""
print("[*] Running Matrix glitch detection demo...")
url = "https://matrix.example.com/world/alpha"
angles = generate_scan_angles(4)
screenshots_dir = Path("/tmp/matrix_glitch_screenshots")
print(f"[*] Capturing {len(angles)} screenshots from: {url}")
screenshots = capture_screenshots(url, angles, screenshots_dir)
print(f"[*] Captured {len(screenshots)} screenshots")
# Simulate detections for demo
demo_glitches = [
DetectedGlitch(
id=str(uuid.uuid4())[:8],
category="floating_assets",
name="Floating Chair",
description="Office chair floating 0.3m above floor in sector 7",
severity="high",
confidence=0.87,
location_x=35.2,
location_y=62.1,
screenshot_index=0,
screenshot_angle="front",
),
DetectedGlitch(
id=str(uuid.uuid4())[:8],
category="z_fighting",
name="Wall Texture Flicker",
description="Z-fighting between wall panel and decorative overlay",
severity="medium",
confidence=0.72,
location_x=58.0,
location_y=40.5,
screenshot_index=1,
screenshot_angle="right",
),
DetectedGlitch(
id=str(uuid.uuid4())[:8],
category="missing_textures",
name="Placeholder Texture",
description="Bright magenta surface on door frame — missing asset reference",
severity="critical",
confidence=0.95,
location_x=72.3,
location_y=28.8,
screenshot_index=2,
screenshot_angle="back",
),
DetectedGlitch(
id=str(uuid.uuid4())[:8],
category="clipping",
name="Desk Through Wall",
description="Desk corner clipping through adjacent wall geometry",
severity="high",
confidence=0.81,
location_x=15.0,
location_y=55.0,
screenshot_index=3,
screenshot_angle="left",
),
]
print(f"[*] Detected {len(demo_glitches)} glitches")
report = build_report(url, angles, screenshots, demo_glitches)
if output_path:
output_path.write_text(report.to_json())
print(f"[*] Report saved to: {output_path}")
return report
def main():
parser = argparse.ArgumentParser(
description="Matrix 3D World Glitch Detector — scan for visual artifacts",
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog="""
Examples:
%(prog)s https://matrix.example.com/world/alpha
%(prog)s https://matrix.example.com/world/alpha --angles 8 --output report.json
%(prog)s --demo
""",
)
parser.add_argument("url", nargs="?", help="URL of the 3D world to scan")
parser.add_argument(
"--angles", type=int, default=4, help="Number of camera angles to capture (default: 4)"
)
parser.add_argument("--output", "-o", type=str, help="Output file path for JSON report")
parser.add_argument("--demo", action="store_true", help="Run demo with simulated data")
parser.add_argument(
"--min-severity",
choices=["info", "low", "medium", "high", "critical"],
default="info",
help="Minimum severity to include in report",
)
parser.add_argument("--verbose", "-v", action="store_true", help="Verbose output")
args = parser.parse_args()
if args.demo:
output = Path(args.output) if args.output else Path("glitch_report_demo.json")
report = run_demo(output)
print(f"\n=== Scan Summary ===")
print(f"URL: {report.url}")
print(f"Screenshots: {report.total_screenshots}")
print(f"Glitches found: {report.summary['total_glitches']}")
print(f"By severity: {report.summary['by_severity']}")
return
if not args.url:
parser.error("URL required (or use --demo)")
scan_id = str(uuid.uuid4())[:8]
print(f"[*] Matrix Glitch Detector — Scan {scan_id}")
print(f"[*] Target: {args.url}")
# Generate camera angles
angles = generate_scan_angles(args.angles)
print(f"[*] Capturing {len(angles)} screenshots...")
# Capture screenshots
screenshots_dir = Path(f"/tmp/matrix_glitch_{scan_id}")
screenshots = capture_screenshots(args.url, angles, screenshots_dir)
print(f"[*] Captured {len(screenshots)} screenshots")
# Filter patterns by severity
min_sev = GlitchSeverity(args.min_severity)
patterns = get_patterns_by_severity(min_sev)
# Analyze with vision AI
print(f"[*] Analyzing with vision AI ({len(patterns)} patterns)...")
glitches = analyze_with_vision(screenshots, angles, patterns)
# Build and save report
report = build_report(args.url, angles, screenshots, glitches)
if args.output:
Path(args.output).write_text(report.to_json())
print(f"[*] Report saved: {args.output}")
else:
print(report.to_json())
print(f"\n[*] Done — {len(glitches)} glitches detected")
if __name__ == "__main__":
main()

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# 3D World Glitch Detection — Matrix Scanner
**Reference:** timmy-config#491
**Label:** gemma-4-multimodal
**Version:** 0.1.0
## Overview
The Matrix Glitch Detector scans 3D web worlds for visual artifacts and
rendering anomalies. It uses browser automation to capture screenshots from
multiple camera angles, then sends them to a vision AI model for analysis
against a library of known glitch patterns.
## Detected Glitch Categories
| Category | Severity | Description |
|---|---|---|
| Floating Assets | HIGH | Objects not grounded — hovering above surfaces |
| Z-Fighting | MEDIUM | Coplanar surfaces flickering/competing for depth |
| Missing Textures | CRITICAL | Placeholder colors (magenta, checkerboard) |
| Clipping | HIGH | Geometry passing through other objects |
| Broken Normals | MEDIUM | Inside-out or incorrectly lit surfaces |
| Shadow Artifacts | LOW | Detached, mismatched, or acne shadows |
| LOD Popping | LOW | Abrupt level-of-detail transitions |
| Lightmap Errors | MEDIUM | Dark splotches, light leaks, baking failures |
| Water/Reflection | MEDIUM | Incorrect environment reflections |
| Skybox Seam | LOW | Visible seams at cubemap face edges |
## Installation
No external dependencies required — pure Python 3.10+.
```bash
# Clone the repo
git clone https://forge.alexanderwhitestone.com/Timmy_Foundation/timmy-config.git
cd timmy-config
```
## Usage
### Basic Scan
```bash
python bin/matrix_glitch_detector.py https://matrix.example.com/world/alpha
```
### Multi-Angle Scan
```bash
python bin/matrix_glitch_detector.py https://matrix.example.com/world/alpha \
--angles 8 \
--output glitch_report.json
```
### Demo Mode
```bash
python bin/matrix_glitch_detector.py --demo
```
### Options
| Flag | Default | Description |
|---|---|---|
| `url` | (required) | URL of the 3D world to scan |
| `--angles N` | 4 | Number of camera angles to capture |
| `--output PATH` | stdout | Output file for JSON report |
| `--min-severity` | info | Minimum severity: info/low/medium/high/critical |
| `--demo` | off | Run with simulated detections |
| `--verbose` | off | Enable verbose output |
## Report Format
The JSON report includes:
```json
{
"scan_id": "uuid",
"url": "https://...",
"timestamp": "ISO-8601",
"total_screenshots": 4,
"angles_captured": ["front", "right", "back", "left"],
"glitches": [
{
"id": "short-uuid",
"category": "floating_assets",
"name": "Floating Chair",
"description": "Office chair floating 0.3m above floor",
"severity": "high",
"confidence": 0.87,
"location_x": 35.2,
"location_y": 62.1,
"screenshot_index": 0,
"screenshot_angle": "front",
"timestamp": "ISO-8601"
}
],
"summary": {
"total_glitches": 4,
"by_severity": {"critical": 1, "high": 2, "medium": 1},
"by_category": {"floating_assets": 1, "missing_textures": 1, ...},
"highest_severity": "critical",
"clean_screenshots": 0
},
"metadata": {
"detector_version": "0.1.0",
"pattern_count": 10,
"reference": "timmy-config#491"
}
}
```
## Vision AI Integration
The detector supports any OpenAI-compatible vision API. Set these
environment variables:
```bash
export VISION_API_KEY="your-api-key"
export VISION_API_BASE="https://api.openai.com/v1" # optional
export VISION_MODEL="gpt-4o" # optional, default: gpt-4o
```
For browser-based capture with `browser_vision`:
```bash
export BROWSER_VISION_SCRIPT="/path/to/browser_vision.py"
```
## Glitch Patterns
Pattern definitions live in `bin/glitch_patterns.py`. Each pattern includes:
- **category** — Enum matching the glitch type
- **detection_prompts** — Instructions for the vision model
- **visual_indicators** — What to look for in screenshots
- **confidence_threshold** — Minimum confidence to report
### Adding Custom Patterns
```python
from glitch_patterns import GlitchPattern, GlitchCategory, GlitchSeverity
custom = GlitchPattern(
category=GlitchCategory.FLOATING_ASSETS,
name="Custom Glitch",
description="Your description",
severity=GlitchSeverity.MEDIUM,
detection_prompts=["Look for..."],
visual_indicators=["indicator 1", "indicator 2"],
)
```
## Testing
```bash
python -m pytest tests/test_glitch_detector.py -v
# or
python tests/test_glitch_detector.py
```
## Architecture
```
bin/
matrix_glitch_detector.py — Main CLI entry point
glitch_patterns.py — Pattern definitions and prompt builder
tests/
test_glitch_detector.py — Unit and integration tests
docs/
glitch-detection.md — This documentation
```
## Limitations
- Browser automation requires a headless browser environment
- Vision AI analysis depends on model availability and API limits
- Placeholder screenshots are generated when browser capture is unavailable
- Detection accuracy varies by scene complexity and lighting conditions

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#!/usr/bin/env python3
"""
Tests for Matrix 3D Glitch Detector (timmy-config#491).
Covers: glitch_patterns, matrix_glitch_detector core logic.
"""
import json
import sys
import tempfile
import unittest
from pathlib import Path
# Ensure bin/ is importable
sys.path.insert(0, str(Path(__file__).resolve().parent.parent / "bin"))
from glitch_patterns import (
GlitchCategory,
GlitchPattern,
GlitchSeverity,
MATRIX_GLITCH_PATTERNS,
build_vision_prompt,
get_pattern_by_category,
get_patterns_by_severity,
)
from matrix_glitch_detector import (
DetectedGlitch,
ScanResult,
_infer_severity,
_parse_vision_response,
build_report,
generate_scan_angles,
run_demo,
)
class TestGlitchPatterns(unittest.TestCase):
"""Tests for glitch_patterns module."""
def test_pattern_count(self):
"""Verify we have a reasonable number of defined patterns."""
self.assertGreaterEqual(len(MATRIX_GLITCH_PATTERNS), 8)
def test_all_patterns_have_required_fields(self):
"""Every pattern must have category, name, description, severity, prompts."""
for p in MATRIX_GLITCH_PATTERNS:
self.assertIsInstance(p.category, GlitchCategory)
self.assertTrue(p.name)
self.assertTrue(p.description)
self.assertIsInstance(p.severity, GlitchSeverity)
self.assertGreater(len(p.detection_prompts), 0)
self.assertGreater(len(p.visual_indicators), 0)
self.assertGreater(p.confidence_threshold, 0)
self.assertLessEqual(p.confidence_threshold, 1.0)
def test_pattern_to_dict(self):
"""Pattern serialization should produce a dict with expected keys."""
p = MATRIX_GLITCH_PATTERNS[0]
d = p.to_dict()
self.assertIn("category", d)
self.assertIn("name", d)
self.assertIn("severity", d)
self.assertEqual(d["category"], p.category.value)
def test_get_patterns_by_severity(self):
"""Severity filter should return only patterns at or above threshold."""
high_patterns = get_patterns_by_severity(GlitchSeverity.HIGH)
self.assertTrue(all(p.severity.value in ("high", "critical") for p in high_patterns))
self.assertGreater(len(high_patterns), 0)
all_patterns = get_patterns_by_severity(GlitchSeverity.INFO)
self.assertEqual(len(all_patterns), len(MATRIX_GLITCH_PATTERNS))
def test_get_pattern_by_category(self):
"""Lookup by category should return the correct pattern."""
p = get_pattern_by_category(GlitchCategory.FLOATING_ASSETS)
self.assertIsNotNone(p)
self.assertEqual(p.category, GlitchCategory.FLOATING_ASSETS)
missing = get_pattern_by_category("nonexistent_category_value")
self.assertIsNone(missing)
def test_build_vision_prompt(self):
"""Vision prompt should contain pattern names and be non-trivial."""
prompt = build_vision_prompt()
self.assertGreater(len(prompt), 200)
self.assertIn("Floating Object", prompt)
self.assertIn("Z-Fighting", prompt)
self.assertIn("Missing", prompt)
def test_build_vision_prompt_subset(self):
"""Vision prompt with subset should only include specified patterns."""
subset = MATRIX_GLITCH_PATTERNS[:3]
prompt = build_vision_prompt(subset)
self.assertIn(subset[0].name, prompt)
self.assertNotIn(MATRIX_GLITCH_PATTERNS[-1].name, prompt)
class TestGlitchDetector(unittest.TestCase):
"""Tests for matrix_glitch_detector module."""
def test_generate_scan_angles_default(self):
"""Default 4 angles should return front, right, back, left."""
angles = generate_scan_angles(4)
self.assertEqual(len(angles), 4)
labels = [a["label"] for a in angles]
self.assertIn("front", labels)
self.assertIn("right", labels)
self.assertIn("back", labels)
self.assertIn("left", labels)
def test_generate_scan_angles_many(self):
"""Requesting more angles than base should still return correct count."""
angles = generate_scan_angles(12)
self.assertEqual(len(angles), 12)
# Should still have the standard ones
labels = [a["label"] for a in angles]
self.assertIn("front", labels)
def test_generate_scan_angles_few(self):
"""Requesting fewer angles should return fewer."""
angles = generate_scan_angles(2)
self.assertEqual(len(angles), 2)
def test_detected_glitch_dataclass(self):
"""DetectedGlitch should serialize cleanly."""
g = DetectedGlitch(
id="test001",
category="floating_assets",
name="Test Glitch",
description="A test glitch",
severity="high",
confidence=0.85,
location_x=50.0,
location_y=30.0,
screenshot_index=0,
screenshot_angle="front",
)
self.assertEqual(g.id, "test001")
self.assertTrue(g.timestamp) # Auto-generated
def test_infer_severity_critical(self):
"""Missing textures should infer critical/high severity."""
sev = _infer_severity("missing_textures", 0.9)
self.assertEqual(sev, "critical")
sev_low = _infer_severity("missing_textures", 0.5)
self.assertEqual(sev_low, "high")
def test_infer_severity_floating(self):
"""Floating assets should infer high/medium severity."""
sev = _infer_severity("floating_assets", 0.8)
self.assertEqual(sev, "high")
sev_low = _infer_severity("floating_assets", 0.5)
self.assertEqual(sev_low, "medium")
def test_infer_severity_default(self):
"""Unknown categories should default to medium/low."""
sev = _infer_severity("unknown_thing", 0.7)
self.assertEqual(sev, "medium")
sev_low = _infer_severity("unknown_thing", 0.3)
self.assertEqual(sev_low, "low")
def test_parse_vision_response_json_array(self):
"""Should parse a JSON array response."""
response = json.dumps([
{
"category": "floating_assets",
"name": "Float Test",
"description": "Chair floating",
"confidence": 0.9,
"severity": "high",
"location_x": 40,
"location_y": 60,
}
])
glitches = _parse_vision_response(response, 0, "front")
self.assertEqual(len(glitches), 1)
self.assertEqual(glitches[0].category, "floating_assets")
self.assertAlmostEqual(glitches[0].confidence, 0.9)
def test_parse_vision_response_wrapped(self):
"""Should parse a response with 'glitches' wrapper key."""
response = json.dumps({
"glitches": [
{
"category": "z_fighting",
"name": "Shimmer",
"confidence": 0.6,
}
]
})
glitches = _parse_vision_response(response, 1, "right")
self.assertEqual(len(glitches), 1)
self.assertEqual(glitches[0].category, "z_fighting")
def test_parse_vision_response_empty(self):
"""Should return empty list for non-JSON text."""
glitches = _parse_vision_response("No glitches found.", 0, "front")
self.assertEqual(len(glitches), 0)
def test_parse_vision_response_code_block(self):
"""Should extract JSON from markdown code blocks."""
response = '```json\n[{"category": "clipping", "name": "Clip", "confidence": 0.7}]\n```'
glitches = _parse_vision_response(response, 0, "front")
self.assertEqual(len(glitches), 1)
def test_build_report(self):
"""Report should have correct summary statistics."""
angles = generate_scan_angles(4)
screenshots = [Path(f"/tmp/ss_{i}.png") for i in range(4)]
glitches = [
DetectedGlitch(
id="a", category="floating_assets", name="Float",
description="", severity="high", confidence=0.8,
screenshot_index=0, screenshot_angle="front",
),
DetectedGlitch(
id="b", category="missing_textures", name="Missing",
description="", severity="critical", confidence=0.95,
screenshot_index=1, screenshot_angle="right",
),
]
report = build_report("https://test.com", angles, screenshots, glitches)
self.assertEqual(report.total_screenshots, 4)
self.assertEqual(len(report.glitches), 2)
self.assertEqual(report.summary["total_glitches"], 2)
self.assertEqual(report.summary["by_severity"]["critical"], 1)
self.assertEqual(report.summary["by_severity"]["high"], 1)
self.assertEqual(report.summary["by_category"]["floating_assets"], 1)
self.assertEqual(report.metadata["reference"], "timmy-config#491")
def test_build_report_json_roundtrip(self):
"""Report JSON should parse back correctly."""
angles = generate_scan_angles(2)
screenshots = [Path(f"/tmp/ss_{i}.png") for i in range(2)]
report = build_report("https://test.com", angles, screenshots, [])
json_str = report.to_json()
parsed = json.loads(json_str)
self.assertEqual(parsed["url"], "https://test.com")
self.assertEqual(parsed["total_screenshots"], 2)
def test_run_demo(self):
"""Demo mode should produce a report with simulated glitches."""
with tempfile.NamedTemporaryFile(suffix=".json", delete=False) as f:
output_path = Path(f.name)
try:
report = run_demo(output_path)
self.assertEqual(len(report.glitches), 4)
self.assertGreater(report.summary["total_glitches"], 0)
self.assertTrue(output_path.exists())
# Verify the saved JSON is valid
saved = json.loads(output_path.read_text())
self.assertIn("scan_id", saved)
self.assertIn("glitches", saved)
finally:
output_path.unlink(missing_ok=True)
class TestIntegration(unittest.TestCase):
"""Integration-level tests."""
def test_full_pipeline_demo(self):
"""End-to-end demo pipeline should complete without errors."""
report = run_demo()
self.assertIsNotNone(report.scan_id)
self.assertTrue(report.timestamp)
self.assertGreater(report.total_screenshots, 0)
def test_patterns_cover_matrix_themes(self):
"""Patterns should cover the main Matrix glitch themes."""
category_values = {p.category.value for p in MATRIX_GLITCH_PATTERNS}
expected = {"floating_assets", "z_fighting", "missing_textures", "clipping", "broken_normals"}
self.assertTrue(expected.issubset(category_values))
if __name__ == "__main__":
unittest.main()