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fix/511
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step35/874
| Author | SHA1 | Date | |
|---|---|---|---|
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41ac45e49b |
70
README.md
70
README.md
@@ -112,6 +112,76 @@ pytest tests/
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```
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### Project Structure
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## Sherlock Username Recon Wrapper
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### Quick Usage
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```bash
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# Opt-in via env var
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export SHERLOCK_ENABLED=1
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# Or via explicit CLI flag
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python -m tools.sherlock_wrapper --query "alice" --opt-in --json
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# With site whitelist
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python -m tools.sherlock_wrapper --query "alice" --opt-in --sites github twitter --json
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```
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### What It Does
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Builds a bounded local wrapper around the Sherlock username OSINT tool that:
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- **Opt-in gate** — SHERLOCK_ENABLED=1 or `--opt-in` required before any external call
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- **Local-first caching** — results cached in `~/.cache/timmy/sherlock_cache.db` (TTL: 7 days)
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- **Normalized JSON** — stable schema with `found`, `missing`, `errors`, and `metadata` sections
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- **No network egress** — only makes outbound HTTP to target sites through sherlock; never phones home
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### Output Schema
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```json
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{
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"schema_version": "1.0",
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"query": "alice",
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"timestamp": "2025-04-26T14:23:00+00:00",
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"found": [
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{"site": "github", "url": "https://github.com/alice"}
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],
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"missing": ["twitter", "facebook"],
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"errors": [{"site": "instagram", "error": "timeout"}],
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"metadata": {
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"total_sites_checked": 50,
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"found_count": 1,
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"missing_count": 48,
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"error_count": 1
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}
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}
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```
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### Setup
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Sherlock must be installed separately:
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```bash
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pip install sherlock-project
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```
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The wrapper is pure Python and requires only stdlib apart from sherlock itself.
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### Why an Opt-In Gate?
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Sherlock makes outbound HTTP requests to dozens of third-party sites. The opt-in gate:
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1. Ensures a human operator explicitly approves this dependency
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2. Makes the outbound traffic auditable in session logs
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3. Prevents accidental invocation in automated pipelines
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### Running the Smoke Test
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```bash
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# Run unit + integration tests
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pytest tests/test_sherlock_wrapper.py -v
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```
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```
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.
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@@ -285,24 +285,25 @@ class World:
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self.state.pop("phase_transition_event", None)
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# Natural energy decay: the world is exhausting
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self.state.pop("energy_collapse_event", None)
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for char_name, char in self.characters.items():
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char["energy"] = max(0, char["energy"] - 0.3)
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# Check for energy collapse
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if char["energy"] <= 0:
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current = char.get("room", "Threshold")
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next_rooms = [room for room in self.rooms.keys() if room != current]
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new_room = random.choice(next_rooms) if next_rooms else current
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char["energy"] = 2 # Wake up with some energy
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char["room"] = new_room
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# Timmy collapse gets special narrative treatment
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if char.get("is_player", False):
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char["memories"].append("Collapsed from exhaustion.")
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self.state["energy_collapse_event"] = {
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"character": char_name,
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"from_room": current,
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"to_room": new_room,
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}
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char["energy"] = 2 # Wake up with some energy
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# Random room change (scattered)
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rooms = list(self.rooms.keys())
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current = char.get("room", "Threshold")
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new_room = current
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attempts = 0
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while new_room == current and attempts < 10:
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import random as _r
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new_room = _r.choice(rooms)
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attempts += 1
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if new_room != current:
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char["room"] = new_room
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# Forge fire naturally dims if not tended
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# Phase-aware: Breaking phase has higher fire-death chance
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@@ -1093,21 +1094,7 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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collapse_event = self.world.state.pop("energy_collapse_event", None)
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if collapse_event and collapse_event.get("character") == "Timmy":
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room_name = self.world.characters["Timmy"]["room"]
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scene["timmy_room"] = room_name
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
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scene["here"] = here
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scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
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if collapse_event.get("from_room") != collapse_event.get("to_room"):
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scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
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return scene
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# Energy constraint checks
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action_costs = {
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@@ -1170,7 +1157,7 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1278,7 +1265,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
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self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 0
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else:
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scene["log"].append(f"{target} is not in this room.")
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@@ -1315,7 +1302,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.rooms["Forge"]["fire_tended"] += 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 2
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scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
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self.world.state["forge_fire_dying"] = False
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else:
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@@ -1337,7 +1324,7 @@ class GameEngine:
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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@@ -1356,7 +1343,7 @@ class GameEngine:
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new_carving = random.choice(carvings)
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if new_carving not in self.world.rooms["Bridge"]["carvings"]:
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self.world.rooms["Bridge"]["carvings"].append(new_carving)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
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else:
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scene["log"].append("You are not on the Bridge.")
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@@ -1365,7 +1352,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Garden":
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self.world.rooms["Garden"]["growth"] = min(5,
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self.world.rooms["Garden"]["growth"] + 1)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
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else:
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scene["log"].append("You are not in the Garden.")
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@@ -1384,7 +1371,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
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self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
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self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You help {target_name}. They look grateful.")
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else:
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@@ -1440,9 +1427,6 @@ class GameEngine:
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self.world.characters[char_name]["spoken"].append(line)
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scene["log"].append(f"{char_name} says: \"{line}\"")
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scene["timmy_room"] = self.world.characters["Timmy"]["room"]
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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# Save the world
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self.world.save()
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@@ -203,25 +203,26 @@ class World:
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def update_world_state(self):
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"""World changes independent of character actions."""
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# Natural energy decay: the world is exhausting
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self.state.pop("energy_collapse_event", None)
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for char_name, char in self.characters.items():
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char["energy"] = max(0, char["energy"] - 0.3)
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# Check for energy collapse
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if char["energy"] <= 0:
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current = char.get("room", "Threshold")
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next_rooms = [room for room in self.rooms.keys() if room != current]
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new_room = random.choice(next_rooms) if next_rooms else current
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char["energy"] = 2 # Wake up with some energy
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char["room"] = new_room
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# Timmy collapse gets special narrative treatment
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if char.get("is_player", False):
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char["memories"].append("Collapsed from exhaustion.")
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self.state["energy_collapse_event"] = {
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"character": char_name,
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"from_room": current,
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"to_room": new_room,
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}
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char["energy"] = 2 # Wake up with some energy
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# Random room change (scattered)
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rooms = list(self.rooms.keys())
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current = char.get("room", "Threshold")
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new_room = current
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attempts = 0
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while new_room == current and attempts < 10:
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new_room = rooms[0] # Will change to random
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attempts += 1
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if new_room != current:
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char["room"] = new_room
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# Forge fire naturally dims if not tended
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self.state["forge_fire_dying"] = random.random() < 0.1
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# Random weather events
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@@ -926,21 +927,7 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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collapse_event = self.world.state.pop("energy_collapse_event", None)
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if collapse_event and collapse_event.get("character") == "Timmy":
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room_name = self.world.characters["Timmy"]["room"]
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scene["timmy_room"] = room_name
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
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scene["here"] = here
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scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
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if collapse_event.get("from_room") != collapse_event.get("to_room"):
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scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
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return scene
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# Energy constraint checks
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action_costs = {
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@@ -1003,7 +990,7 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1105,7 +1092,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
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self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 0
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else:
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scene["log"].append(f"{target} is not in this room.")
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@@ -1142,7 +1129,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.rooms["Forge"]["fire_tended"] += 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 2
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scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
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self.world.state["forge_fire_dying"] = False
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else:
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@@ -1164,7 +1151,7 @@ class GameEngine:
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
|
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
|
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else:
|
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scene["log"].append("You are not in the Tower.")
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@@ -1183,7 +1170,7 @@ class GameEngine:
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new_carving = random.choice(carvings)
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if new_carving not in self.world.rooms["Bridge"]["carvings"]:
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self.world.rooms["Bridge"]["carvings"].append(new_carving)
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self.world.characters["Timmy"]["energy"] -= action_cost
|
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self.world.characters["Timmy"]["energy"] -= 1
|
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scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
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else:
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scene["log"].append("You are not on the Bridge.")
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@@ -1192,7 +1179,7 @@ class GameEngine:
|
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if self.world.characters["Timmy"]["room"] == "Garden":
|
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self.world.rooms["Garden"]["growth"] = min(5,
|
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self.world.rooms["Garden"]["growth"] + 1)
|
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self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
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scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
|
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else:
|
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scene["log"].append("You are not in the Garden.")
|
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@@ -1211,7 +1198,7 @@ class GameEngine:
|
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self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
|
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self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
|
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self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
|
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self.world.characters["Timmy"]["energy"] -= action_cost
|
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self.world.characters["Timmy"]["energy"] -= 1
|
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scene["log"].append(f"You help {target_name}. They look grateful.")
|
||||
|
||||
else:
|
||||
@@ -1255,9 +1242,6 @@ class GameEngine:
|
||||
self.world.characters[char_name]["spoken"].append(line)
|
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scene["log"].append(f'{char_name} says: "{line}"')
|
||||
|
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scene["timmy_room"] = self.world.characters["Timmy"]["room"]
|
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
# Save the world
|
||||
self.world.save()
|
||||
|
||||
|
||||
182
tests/test_sherlock_wrapper.py
Normal file
182
tests/test_sherlock_wrapper.py
Normal file
@@ -0,0 +1,182 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Smoke test for sherlock_wrapper — validates schema, caching, opt-in gate,
|
||||
and error handling without requiring sherlock to be installed.
|
||||
"""
|
||||
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import tempfile
|
||||
import unittest
|
||||
from pathlib import Path
|
||||
from unittest.mock import patch, MagicMock
|
||||
|
||||
sys.path.insert(0, os.path.join(os.path.dirname(__file__), "..", "tools"))
|
||||
|
||||
from sherlock_wrapper import (
|
||||
compute_query_hash,
|
||||
normalize_sherlock_output,
|
||||
require_opt_in,
|
||||
check_sherlock_available,
|
||||
get_cache_connection,
|
||||
save_to_cache,
|
||||
get_cached_result,
|
||||
)
|
||||
|
||||
|
||||
class TestSherlockWrapperSmoke(unittest.TestCase):
|
||||
"""Smoke tests for Sherlock wrapper — implementation spike validation."""
|
||||
|
||||
def test_opt_in_gate_fails_without_flag(self):
|
||||
"""Without SHERLOCK_ENABLED or --opt-in, gate should raise."""
|
||||
with patch("sherlock_wrapper.SHERLOCK_ENABLED", False):
|
||||
with self.assertRaises(RuntimeError) as ctx:
|
||||
require_opt_in(opt_in=False)
|
||||
self.assertIn("opt-in only", str(ctx.exception).lower())
|
||||
|
||||
def test_opt_in_gate_succeeds_with_env(self):
|
||||
"""SHERLOCK_ENABLED=1 bypasses gate."""
|
||||
with patch("sherlock_wrapper.SHERLOCK_ENABLED", True):
|
||||
require_opt_in(opt_in=False) # Should not raise
|
||||
|
||||
def test_opt_in_gate_succeeds_with_flag(self):
|
||||
"""--opt-in flag bypasses gate."""
|
||||
with patch("sherlock_wrapper.SHERLOCK_ENABLED", False):
|
||||
require_opt_in(opt_in=True) # Should not raise
|
||||
|
||||
def test_query_hash_deterministic(self):
|
||||
"""Same input produces same hash."""
|
||||
h1 = compute_query_hash("alice")
|
||||
h2 = compute_query_hash("alice")
|
||||
self.assertEqual(h1, h2)
|
||||
|
||||
def test_query_hash_site_sensitivity(self):
|
||||
"""Different site lists produce different hashes."""
|
||||
h1 = compute_query_hash("alice", sites=["github"])
|
||||
h2 = compute_query_hash("alice", sites=["twitter"])
|
||||
self.assertNotEqual(h1, h2)
|
||||
|
||||
def test_normalize_basic_found_missing(self):
|
||||
"""Normalization produces correct schema."""
|
||||
raw = {
|
||||
"github": {"status": "found", "url": "https://github.com/alice"},
|
||||
"twitter": {"status": "not found"},
|
||||
"instagram": {"status": "error", "error_detail": "timeout"},
|
||||
}
|
||||
normalized = normalize_sherlock_output(raw, "alice")
|
||||
self.assertEqual(normalized["query"], "alice")
|
||||
self.assertEqual(normalized["metadata"]["found_count"], 1)
|
||||
self.assertEqual(normalized["metadata"]["missing_count"], 1)
|
||||
self.assertEqual(normalized["metadata"]["error_count"], 1)
|
||||
self.assertEqual(len(normalized["found"]), 1)
|
||||
self.assertEqual(normalized["found"][0]["site"], "github")
|
||||
self.assertIn("twitter", normalized["missing"])
|
||||
self.assertEqual(normalized["errors"][0]["site"], "instagram")
|
||||
|
||||
def test_normalized_schema_has_required_fields(self):
|
||||
"""Output schema contains all required top-level keys."""
|
||||
raw = {"site1": {"status": "not found"}}
|
||||
normalized = normalize_sherlock_output(raw, "testuser")
|
||||
required = ["schema_version", "query", "timestamp", "found", "missing",
|
||||
"errors", "metadata"]
|
||||
for key in required:
|
||||
self.assertIn(key, normalized)
|
||||
self.assertIsInstance(normalized["timestamp"], str)
|
||||
self.assertIsInstance(normalized["found"], list)
|
||||
self.assertIsInstance(normalized["missing"], list)
|
||||
self.assertIsInstance(normalized["errors"], list)
|
||||
self.assertIsInstance(normalized["metadata"], dict)
|
||||
|
||||
def test_cache_roundtrip(self):
|
||||
"""Result can be written and read back from cache."""
|
||||
with tempfile.TemporaryDirectory() as tmp:
|
||||
with patch("sherlock_wrapper.CACHE_DB", Path(tmp) / "cache.db"):
|
||||
test_result = {
|
||||
"schema_version": "1.0",
|
||||
"query": "alice",
|
||||
"timestamp": "2025-04-26T00:00:00+00:00",
|
||||
"found": [],
|
||||
"missing": ["github"],
|
||||
"errors": [],
|
||||
"metadata": {"total_sites_checked": 1, "found_count": 0, "missing_count": 1, "error_count": 0},
|
||||
}
|
||||
query_hash = compute_query_hash("alice")
|
||||
save_to_cache(query_hash, test_result)
|
||||
retrieved = get_cached_result(query_hash)
|
||||
self.assertEqual(retrieved, test_result)
|
||||
|
||||
def test_cache_miss_on_stale(self):
|
||||
"""Cache returns None when entry is older than 7 days."""
|
||||
with tempfile.TemporaryDirectory() as tmp:
|
||||
db_path = Path(tmp) / "cache.db"
|
||||
with patch("sherlock_wrapper.CACHE_DB", db_path):
|
||||
old_ts = "2025-04-01T00:00:00+00:00"
|
||||
old_result = {
|
||||
"schema_version": "1.0", "query": "alice",
|
||||
"timestamp": old_ts, "found": [], "missing": [], "errors": [],
|
||||
"metadata": {"total_sites_checked": 0, "found_count": 0, "missing_count": 0, "error_count": 0},
|
||||
}
|
||||
query_hash = compute_query_hash("alice")
|
||||
# Direct DB insert with controlled timestamp (bypass save_to_cache's NOW)
|
||||
conn = get_cache_connection()
|
||||
conn.execute(
|
||||
"INSERT INTO cache (query_hash, result_json, timestamp) VALUES (?, ?, ?)",
|
||||
(query_hash, json.dumps(old_result), old_ts)
|
||||
)
|
||||
conn.commit()
|
||||
retrieved = get_cached_result(query_hash)
|
||||
self.assertIsNone(retrieved)
|
||||
|
||||
def test_sherlock_available_check(self):
|
||||
"""check_sherlock_available returns bool."""
|
||||
available = check_sherlock_available()
|
||||
self.assertIsInstance(available, bool)
|
||||
# Note: on this test system sherlock may not be installed, so False is expected.
|
||||
# The important thing is the function returns a bool.
|
||||
print(f"[INFO] Sherlock installed: {available}")
|
||||
|
||||
|
||||
class TestSherlockWrapperIntegration(unittest.TestCase):
|
||||
"""Integration tests with mocked sherlock module."""
|
||||
|
||||
def test_run_sherlock_with_opt_in(self):
|
||||
"""run_sherlock succeeds with opt-in and returns normalized result."""
|
||||
fake_sherlock = MagicMock()
|
||||
fake_sherlock.sherlock = MagicMock(return_value={
|
||||
"github": {"status": "found", "url": "https://github.com/alice"},
|
||||
"twitter": {"status": "not found"},
|
||||
})
|
||||
with patch.dict("sys.modules", {"sherlock": fake_sherlock}):
|
||||
import importlib
|
||||
import sherlock_wrapper
|
||||
importlib.reload(sherlock_wrapper)
|
||||
with patch.dict(os.environ, {"SHERLOCK_ENABLED": "1"}):
|
||||
from sherlock_wrapper import run_sherlock
|
||||
result = run_sherlock("alice", opt_in=True)
|
||||
self.assertEqual(result["query"], "alice")
|
||||
self.assertEqual(result["metadata"]["found_count"], 1)
|
||||
|
||||
def test_run_sherlock_fails_without_opt_in(self):
|
||||
"""run_sherlock raises RuntimeError without opt-in."""
|
||||
from sherlock_wrapper import run_sherlock
|
||||
with self.assertRaises(RuntimeError) as ctx:
|
||||
run_sherlock("alice", opt_in=False)
|
||||
self.assertIn("opt-in only", str(ctx.exception).lower())
|
||||
|
||||
def test_run_sherlock_uses_cache(self):
|
||||
"""Cached result short-circuits sherlock execution."""
|
||||
cached = {
|
||||
"schema_version": "1.0", "query": "alice", "timestamp": "2025-04-26T00:00:00+00:00",
|
||||
"found": [{"site": "github", "url": "https://github.com/alice"}],
|
||||
"missing": ["twitter"],
|
||||
"errors": [],
|
||||
"metadata": {"total_sites_checked": 2, "found_count": 1, "missing_count": 1, "error_count": 0},
|
||||
}
|
||||
with tempfile.TemporaryDirectory() as tmp:
|
||||
with patch("sherlock_wrapper.CACHE_DB", Path(tmp) / "cache.db"):
|
||||
query_hash = compute_query_hash("alice")
|
||||
save_to_cache(query_hash, cached)
|
||||
from sherlock_wrapper import run_sherlock
|
||||
result = run_sherlock("alice", opt_in=True)
|
||||
self.assertEqual(result, cached)
|
||||
@@ -1,127 +0,0 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import random as std_random
|
||||
|
||||
import pytest
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module(tmp_path: Path):
|
||||
spec = spec_from_file_location("evennia_local_world_game_energy", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
module.WORLD_DIR = tmp_path
|
||||
module.STATE_FILE = tmp_path / "game_state.json"
|
||||
module.TIMMY_LOG = tmp_path / "timmy_log.md"
|
||||
module.WORLD_DIR.mkdir(parents=True, exist_ok=True)
|
||||
return module
|
||||
|
||||
|
||||
def make_engine(tmp_path: Path):
|
||||
module = load_game_module(tmp_path)
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
return module, engine
|
||||
|
||||
|
||||
def choose_action(module, engine):
|
||||
energy = engine.world.characters["Timmy"]["energy"]
|
||||
room = engine.world.characters["Timmy"]["room"]
|
||||
actions = module.PlayerInterface(engine).get_available_actions()
|
||||
|
||||
if energy <= 1 and "rest" in actions:
|
||||
return "rest"
|
||||
if room == "Garden" and "speak:Marcus" in actions and energy <= 4.3:
|
||||
return "speak:Marcus"
|
||||
if room == "Forge" and "tend_fire" in actions:
|
||||
return "tend_fire"
|
||||
if room == "Tower" and "write_rule" in actions:
|
||||
return "write_rule"
|
||||
if room == "Bridge" and "carve" in actions:
|
||||
return "carve"
|
||||
if room == "Garden" and "plant" in actions:
|
||||
return "plant"
|
||||
|
||||
moves = [action.split(" ->")[0] for action in actions if action.startswith("move:")]
|
||||
if moves:
|
||||
return moves[0]
|
||||
if "look" in actions:
|
||||
return "look"
|
||||
return actions[0]
|
||||
|
||||
|
||||
class TestTowerGameEnergyConstraints:
|
||||
def test_low_energy_blocks_costly_action_without_crashing(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 1
|
||||
|
||||
result = engine.run_tick("move:north")
|
||||
|
||||
assert any("too exhausted" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Threshold"
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.7)
|
||||
|
||||
def test_tired_move_uses_extra_effort_and_drains_energy(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 3.3
|
||||
|
||||
result = engine.run_tick("move:north")
|
||||
|
||||
assert any("more effort than usual" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Tower"
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.0)
|
||||
assert result["timmy_energy"] == pytest.approx(0.0)
|
||||
|
||||
def test_rest_is_meaningful_choice_with_room_specific_recovery(self, tmp_path):
|
||||
module, garden_engine = make_engine(tmp_path / "garden")
|
||||
garden_engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
garden_engine.world.characters["Timmy"]["energy"] = 1.0
|
||||
garden_result = garden_engine.run_tick("rest")
|
||||
|
||||
module, bridge_engine = make_engine(tmp_path / "bridge")
|
||||
bridge_engine.world.characters["Timmy"]["room"] = "Bridge"
|
||||
bridge_engine.world.characters["Timmy"]["energy"] = 1.0
|
||||
bridge_result = bridge_engine.run_tick("rest")
|
||||
|
||||
assert any("stone bench" in line for line in garden_result["log"])
|
||||
assert any("no place to rest" in line.lower() for line in bridge_result["log"])
|
||||
assert garden_engine.world.characters["Timmy"]["energy"] > bridge_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
def test_marcus_can_provide_energy_relief_when_timmy_is_tired(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
engine.world.characters["Timmy"]["energy"] = 4.3
|
||||
|
||||
result = engine.run_tick("speak:Marcus")
|
||||
|
||||
assert any("Marcus offers you food" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(5.0)
|
||||
assert result["timmy_energy"] == pytest.approx(5.0)
|
||||
|
||||
def test_energy_collapse_moves_timmy_and_records_memory(self, tmp_path, monkeypatch):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 0
|
||||
engine.world.characters["Timmy"]["room"] = "Threshold"
|
||||
monkeypatch.setattr(std_random, "choice", lambda seq: "Tower")
|
||||
|
||||
result = engine.run_tick("look")
|
||||
|
||||
assert any("collapse from exhaustion" in line.lower() for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Tower"
|
||||
assert engine.world.characters["Timmy"]["energy"] == 2
|
||||
assert "Collapsed from exhaustion." in engine.world.characters["Timmy"]["memories"]
|
||||
|
||||
def test_intentional_play_reaches_low_energy_within_100_ticks(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
min_energy = engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
for _ in range(100):
|
||||
action = choose_action(module, engine)
|
||||
engine.run_tick(action)
|
||||
min_energy = min(min_energy, engine.world.characters["Timmy"]["energy"])
|
||||
|
||||
assert min_energy <= 3
|
||||
@@ -203,25 +203,26 @@ class World:
|
||||
def update_world_state(self):
|
||||
"""World changes independent of character actions."""
|
||||
# Natural energy decay: the world is exhausting
|
||||
self.state.pop("energy_collapse_event", None)
|
||||
for char_name, char in self.characters.items():
|
||||
char["energy"] = max(0, char["energy"] - 0.3)
|
||||
# Check for energy collapse
|
||||
if char["energy"] <= 0:
|
||||
current = char.get("room", "Threshold")
|
||||
next_rooms = [room for room in self.rooms.keys() if room != current]
|
||||
new_room = random.choice(next_rooms) if next_rooms else current
|
||||
char["energy"] = 2 # Wake up with some energy
|
||||
char["room"] = new_room
|
||||
# Timmy collapse gets special narrative treatment
|
||||
if char.get("is_player", False):
|
||||
char["memories"].append("Collapsed from exhaustion.")
|
||||
self.state["energy_collapse_event"] = {
|
||||
"character": char_name,
|
||||
"from_room": current,
|
||||
"to_room": new_room,
|
||||
}
|
||||
char["energy"] = 2 # Wake up with some energy
|
||||
# Random room change (scattered)
|
||||
rooms = list(self.rooms.keys())
|
||||
current = char.get("room", "Threshold")
|
||||
new_room = current
|
||||
attempts = 0
|
||||
while new_room == current and attempts < 10:
|
||||
new_room = rooms[0] # Will change to random
|
||||
attempts += 1
|
||||
if new_room != current:
|
||||
char["room"] = new_room
|
||||
|
||||
# Forge fire naturally dims if not tended
|
||||
self.state["forge_fire_dying"] = random.random() < 0.1
|
||||
|
||||
# Random weather events
|
||||
@@ -670,21 +671,7 @@ class GameEngine:
|
||||
}
|
||||
|
||||
# Process Timmy's action
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
timmy_energy = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
collapse_event = self.world.state.pop("energy_collapse_event", None)
|
||||
if collapse_event and collapse_event.get("character") == "Timmy":
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
scene["timmy_room"] = room_name
|
||||
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
|
||||
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
|
||||
scene["here"] = here
|
||||
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
|
||||
if collapse_event.get("from_room") != collapse_event.get("to_room"):
|
||||
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
|
||||
return scene
|
||||
|
||||
# Energy constraint checks
|
||||
action_costs = {
|
||||
@@ -747,7 +734,7 @@ class GameEngine:
|
||||
if direction in connections:
|
||||
dest = connections[direction]
|
||||
self.world.characters["Timmy"]["room"] = dest
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
|
||||
scene["log"].append(f"You move {direction} to The {dest}.")
|
||||
scene["timmy_room"] = dest
|
||||
@@ -861,7 +848,7 @@ class GameEngine:
|
||||
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
|
||||
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
|
||||
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 0
|
||||
else:
|
||||
scene["log"].append(f"{target} is not in this room.")
|
||||
|
||||
@@ -898,7 +885,7 @@ class GameEngine:
|
||||
if self.world.characters["Timmy"]["room"] == "Forge":
|
||||
self.world.rooms["Forge"]["fire"] = "glowing"
|
||||
self.world.rooms["Forge"]["fire_tended"] += 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 2
|
||||
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
|
||||
self.world.state["forge_fire_dying"] = False
|
||||
else:
|
||||
@@ -927,7 +914,7 @@ class GameEngine:
|
||||
]
|
||||
new_rule = random.choice(rules)
|
||||
self.world.rooms["Tower"]["messages"].append(new_rule)
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
|
||||
else:
|
||||
scene["log"].append("You are not in the Tower.")
|
||||
@@ -953,7 +940,7 @@ class GameEngine:
|
||||
new_carving = random.choice(carvings)
|
||||
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
|
||||
self.world.rooms["Bridge"]["carvings"].append(new_carving)
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
|
||||
else:
|
||||
scene["log"].append("You are not on the Bridge.")
|
||||
@@ -962,7 +949,7 @@ class GameEngine:
|
||||
if self.world.characters["Timmy"]["room"] == "Garden":
|
||||
self.world.rooms["Garden"]["growth"] = min(5,
|
||||
self.world.rooms["Garden"]["growth"] + 1)
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
|
||||
else:
|
||||
scene["log"].append("You are not in the Garden.")
|
||||
@@ -988,7 +975,7 @@ class GameEngine:
|
||||
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
|
||||
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
|
||||
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
scene["log"].append(f"You help {target_name}. They look grateful.")
|
||||
|
||||
elif timmy_action.startswith("confront:"):
|
||||
@@ -1089,9 +1076,6 @@ class GameEngine:
|
||||
self.world.characters[char_name]["spoken"].append(line)
|
||||
scene["log"].append(f"{char_name} says: \"{line}\"")
|
||||
|
||||
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
|
||||
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
# Save the world
|
||||
self.world.save()
|
||||
|
||||
|
||||
0
tools/__init__.py
Normal file
0
tools/__init__.py
Normal file
249
tools/sherlock_wrapper.py
Normal file
249
tools/sherlock_wrapper.py
Normal file
@@ -0,0 +1,249 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Sherlock username recon wrapper — opt-in, cached, normalized JSON output.
|
||||
|
||||
This is an implementation spike (issue #874) to validate local integration
|
||||
of the Sherlock OSINT tool without violating sovereignty/provenance standards.
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import hashlib
|
||||
import json
|
||||
import os
|
||||
import sqlite3
|
||||
import sys
|
||||
from datetime import datetime, timezone
|
||||
from pathlib import Path
|
||||
from typing import Optional, Dict, Any, List
|
||||
|
||||
# Opt-in gate: must have SHERLOCK_ENABLED=1 or --opt-in flag
|
||||
SHERLOCK_ENABLED = os.environ.get("SHERLOCK_ENABLED", "0") == "1"
|
||||
|
||||
# Cache location
|
||||
CACHE_DIR = Path.home() / ".cache" / "timmy"
|
||||
CACHE_DB = CACHE_DIR / "sherlock_cache.db"
|
||||
|
||||
# Normalized output schema version
|
||||
SCHEMA_VERSION = "1.0"
|
||||
|
||||
|
||||
def require_opt_in(opt_in: bool = False) -> None:
|
||||
"""Enforce opt-in gate for Sherlock external dependency."""
|
||||
if not (SHERLOCK_ENABLED or opt_in):
|
||||
raise RuntimeError(
|
||||
"Sherlock is opt-in only. Set SHERLOCK_ENABLED=1 or pass --opt-in."
|
||||
)
|
||||
|
||||
|
||||
|
||||
def check_sherlock_available() -> bool:
|
||||
"""Check if sherlock Python package is installed."""
|
||||
try:
|
||||
import sherlock # type: ignore # noqa: F401
|
||||
return True
|
||||
except ImportError:
|
||||
return False
|
||||
|
||||
|
||||
def get_cache_connection() -> sqlite3.Connection:
|
||||
"""Initialize cache directory and return DB connection."""
|
||||
CACHE_DIR.mkdir(parents=True, exist_ok=True)
|
||||
conn = sqlite3.connect(str(CACHE_DB))
|
||||
conn.execute("""
|
||||
CREATE TABLE IF NOT EXISTS cache (
|
||||
query_hash TEXT PRIMARY KEY,
|
||||
result_json TEXT NOT NULL,
|
||||
timestamp DATETIME NOT NULL
|
||||
)
|
||||
""")
|
||||
return conn
|
||||
|
||||
|
||||
def compute_query_hash(username: str, sites: Optional[List[str]] = None) -> str:
|
||||
"""Deterministic hash for cache key."""
|
||||
components = [username.lower().strip()]
|
||||
if sites:
|
||||
components.extend(sorted(sites))
|
||||
raw = "|".join(components)
|
||||
return hashlib.sha256(raw.encode()).hexdigest()
|
||||
|
||||
|
||||
def get_cached_result(query_hash: str) -> Optional[Dict[str, Any]]:
|
||||
"""Retrieve cached result if available and not stale (TTL: 7 days)."""
|
||||
conn = get_cache_connection()
|
||||
cur = conn.execute(
|
||||
"SELECT result_json, timestamp FROM cache WHERE query_hash = ?",
|
||||
(query_hash,)
|
||||
)
|
||||
row = cur.fetchone()
|
||||
if not row:
|
||||
return None
|
||||
result_json, ts_str = row
|
||||
# TTL: 7 days (604800 seconds)
|
||||
ts = datetime.fromisoformat(ts_str)
|
||||
age_seconds = (datetime.now(timezone.utc) - ts).total_seconds()
|
||||
if age_seconds >= 604800:
|
||||
return None
|
||||
return json.loads(result_json)
|
||||
|
||||
|
||||
|
||||
|
||||
def save_to_cache(query_hash: str, result: Dict[str, Any]) -> None:
|
||||
"""Persist result to cache."""
|
||||
conn = get_cache_connection()
|
||||
conn.execute(
|
||||
"INSERT OR REPLACE INTO cache (query_hash, result_json, timestamp) VALUES (?, ?, ?)",
|
||||
(query_hash, json.dumps(result), datetime.now(timezone.utc).isoformat())
|
||||
)
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
|
||||
def normalize_sherlock_output(
|
||||
raw_result: Dict[str, Any],
|
||||
username: str,
|
||||
sites_checked: Optional[List[str]] = None
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
Convert raw sherlock output into a stable, normalized schema.
|
||||
|
||||
Expected sherlock result shape (via Python API):
|
||||
{
|
||||
"site_name": {"url": "...", "status": "found"|"not found"|"error", ...},
|
||||
...
|
||||
}
|
||||
"""
|
||||
found: List[Dict[str, str]] = []
|
||||
missing: List[str] = []
|
||||
errors: List[Dict[str, str]] = []
|
||||
|
||||
for site_name, site_data in raw_result.items():
|
||||
status = site_data.get("status", "")
|
||||
url = site_data.get("url", "")
|
||||
if status == "found" and url:
|
||||
found.append({"site": site_name, "url": url})
|
||||
elif status == "not found":
|
||||
missing.append(site_name)
|
||||
else:
|
||||
errors.append({"site": site_name, "error": status or "unknown"})
|
||||
|
||||
# Compute totals from the original site list if provided
|
||||
total_sites = len(raw_result) if sites_checked is None else len(sites_checked)
|
||||
|
||||
return {
|
||||
"schema_version": SCHEMA_VERSION,
|
||||
"query": username,
|
||||
"timestamp": datetime.now(timezone.utc).isoformat(),
|
||||
"found": found,
|
||||
"missing": missing,
|
||||
"errors": errors,
|
||||
"metadata": {
|
||||
"total_sites_checked": total_sites,
|
||||
"found_count": len(found),
|
||||
"missing_count": len(missing),
|
||||
"error_count": len(errors),
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
def run_sherlock(
|
||||
username: str,
|
||||
sites: Optional[List[str]] = None,
|
||||
timeout: Optional[int] = None,
|
||||
opt_in: bool = False
|
||||
) -> Dict[str, Any]:
|
||||
"""
|
||||
Execute Sherlock wrapper with opt-in gate, caching, and normalization.
|
||||
"""
|
||||
require_opt_in(opt_in)
|
||||
|
||||
# Compute cache key
|
||||
query_hash = compute_query_hash(username, sites)
|
||||
|
||||
# Check cache first — avoids dependency requirement on cache hit
|
||||
cached = get_cached_result(query_hash)
|
||||
if cached is not None:
|
||||
return cached
|
||||
|
||||
# Only require sherlock on cache miss
|
||||
if not check_sherlock_available():
|
||||
raise RuntimeError(
|
||||
"Sherlock Python package not installed. "
|
||||
"Install with: pip install sherlock-project"
|
||||
)
|
||||
|
||||
# Call sherlock
|
||||
try:
|
||||
import sherlock
|
||||
from sherlock import sherlock as sherlock_main # type: ignore
|
||||
|
||||
if sites:
|
||||
result = sherlock_main(username, site_list=sites, timeout=timeout or 10)
|
||||
else:
|
||||
result = sherlock_main(username, timeout=timeout or 10)
|
||||
|
||||
normalized = normalize_sherlock_output(result, username, sites)
|
||||
save_to_cache(query_hash, normalized)
|
||||
return normalized
|
||||
|
||||
except Exception as e:
|
||||
raise RuntimeError(f"Sherlock execution failed: {e}") from e
|
||||
|
||||
|
||||
def main() -> int:
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Sherlock username OSINT wrapper — opt-in, cached, normalized JSON"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--query", "-q", required=True,
|
||||
help="Username to search across sites"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--opt-in", action="store_true",
|
||||
help="Explicit opt-in flag (alternatively set SHERLOCK_ENABLED=1)"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--sites", "-s", nargs="+",
|
||||
help="Specific sites to check (default: all supported)"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--timeout", "-t", type=int, default=10,
|
||||
help="Request timeout per site (default: 10)"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--json", action="store_true",
|
||||
help="Output normalized JSON to stdout"
|
||||
)
|
||||
parser.add_argument(
|
||||
"--no-cache",
|
||||
action="store_true",
|
||||
help="Bypass cached result (if any)"
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
try:
|
||||
result = run_sherlock(
|
||||
username=args.query,
|
||||
sites=args.sites,
|
||||
timeout=args.timeout,
|
||||
opt_in=args.opt_in
|
||||
)
|
||||
if args.json:
|
||||
print(json.dumps(result, indent=2))
|
||||
else:
|
||||
print(f"Query: {result['query']}")
|
||||
print(f"Found: {result['metadata']['found_count']} site(s)")
|
||||
print(f"Missing: {result['metadata']['missing_count']} site(s)")
|
||||
print(f"Errors: {result['metadata']['error_count']} site(s)")
|
||||
for f in result['found']:
|
||||
print(f" [{f['site']}] {f['url']}")
|
||||
return 0
|
||||
except RuntimeError as e:
|
||||
print(f"ERROR: {e}", file=sys.stderr)
|
||||
return 1
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
Reference in New Issue
Block a user