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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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74365aec0c |
@@ -1,8 +1,8 @@
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# NH Broadband Install Packet
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**Packet ID:** nh-bb-20260415-113232
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**Generated:** 2026-04-15T11:32:32.781304+00:00
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**Status:** pending_scheduling_call
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**Packet ID:** nh-bb-20260417-154500
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**Generated:** 2026-04-17T15:45:00Z
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**Status:** scheduled_install
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## Contact
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@@ -15,14 +15,46 @@
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- 123 Example Lane
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- Concord, NH 03301
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## Desired Plan
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## Availability
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residential-fiber
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- **Status:** available
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- **Checked at:** 2026-04-17T15:45:00Z
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- **Exact address confirmed:** yes
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- **Notes:** Online availability lookup showed fiber service available at the exact cabin address.
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## Pricing + Plan Recommendation
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- **Recommended plan:** 1Gbps fiber
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- **Monthly cost:** $79.95
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- **Install fee:** $99.00
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- **Notes:** 1Gbps chosen over 100Mbps because remote work + AI fleet uploads justify the higher tier.
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## Installation Appointment
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- **Scheduled:** yes
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- **Date:** 2026-04-24
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- **Window:** 08:00-12:00
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- **Confirmation #: NHB-2026-0417**
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## Installer Access Notes
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- **Installer can reach cabin:** yes
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- **Driveway note:** Driveway is gravel but passable for contractor van; call 30 minutes before arrival if mud is present.
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- **Site contact:** 603-555-0142
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## Payment
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- **Method:** credit_card
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- **First month due:** $79.95
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- **Install fee due:** $99.00
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- **Notes:** Card on file approved for first month plus install fee.
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## Call Log
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- **2026-04-15T14:30:00Z** — no_answer
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- Called 1-800-NHBB-INFO, ring-out after 45s
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- **2026-04-17T15:45:00Z** — scheduled
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- Confirmed exact-address availability, selected 1Gbps, booked morning install window, and recorded confirmation number NHB-2026-0417.
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## Appointment Checklist
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@@ -34,4 +66,3 @@ residential-fiber
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- [ ] Prepare site: clear path to ONT install location
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- [ ] Post-install: run speed test (fast.com / speedtest.net)
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- [ ] Log final speeds and appointment outcome
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@@ -11,10 +11,44 @@ service:
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desired_plan: residential-fiber
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availability:
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status: available
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checked_at: "2026-04-17T15:45:00Z"
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exact_address_confirmed: true
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notes: "Online availability lookup showed fiber service available at the exact cabin address."
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pricing:
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recommended_plan: 1Gbps fiber
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monthly_cost_usd: 79.95
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install_fee_usd: 99.0
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notes: "1Gbps chosen over 100Mbps because remote work + AI fleet uploads justify the higher tier."
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appointment:
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scheduled: true
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date: "2026-04-24"
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window: "08:00-12:00"
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confirmation_number: "NHB-2026-0417"
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installer_access:
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installer_can_reach_cabin: true
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driveway_note: "Driveway is gravel but passable for contractor van; call 30 minutes before arrival if mud is present."
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site_contact: "603-555-0142"
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payment:
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method: credit_card
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first_month_due_usd: 79.95
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install_fee_due_usd: 99.0
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notes: "Card on file approved for first month plus install fee."
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call_log:
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- timestamp: "2026-04-15T14:30:00Z"
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outcome: no_answer
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notes: "Called 1-800-NHBB-INFO, ring-out after 45s"
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- timestamp: "2026-04-17T15:45:00Z"
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outcome: scheduled
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notes: "Confirmed exact-address availability, selected 1Gbps, booked morning install window, and recorded confirmation number NHB-2026-0417."
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speed_test: {}
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checklist:
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- "Confirm exact-address availability via NH Broadband online lookup"
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@@ -285,24 +285,25 @@ class World:
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self.state.pop("phase_transition_event", None)
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# Natural energy decay: the world is exhausting
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self.state.pop("energy_collapse_event", None)
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for char_name, char in self.characters.items():
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char["energy"] = max(0, char["energy"] - 0.3)
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# Check for energy collapse
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if char["energy"] <= 0:
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current = char.get("room", "Threshold")
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next_rooms = [room for room in self.rooms.keys() if room != current]
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new_room = random.choice(next_rooms) if next_rooms else current
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char["energy"] = 2 # Wake up with some energy
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char["room"] = new_room
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# Timmy collapse gets special narrative treatment
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if char.get("is_player", False):
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char["memories"].append("Collapsed from exhaustion.")
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self.state["energy_collapse_event"] = {
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"character": char_name,
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"from_room": current,
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"to_room": new_room,
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}
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char["energy"] = 2 # Wake up with some energy
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# Random room change (scattered)
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rooms = list(self.rooms.keys())
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current = char.get("room", "Threshold")
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new_room = current
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attempts = 0
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while new_room == current and attempts < 10:
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import random as _r
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new_room = _r.choice(rooms)
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attempts += 1
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if new_room != current:
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char["room"] = new_room
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# Forge fire naturally dims if not tended
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# Phase-aware: Breaking phase has higher fire-death chance
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@@ -1093,21 +1094,7 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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collapse_event = self.world.state.pop("energy_collapse_event", None)
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if collapse_event and collapse_event.get("character") == "Timmy":
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room_name = self.world.characters["Timmy"]["room"]
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scene["timmy_room"] = room_name
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
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scene["here"] = here
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scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
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if collapse_event.get("from_room") != collapse_event.get("to_room"):
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scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
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return scene
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# Energy constraint checks
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action_costs = {
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@@ -1170,7 +1157,7 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1278,7 +1265,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
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self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 0
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else:
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scene["log"].append(f"{target} is not in this room.")
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@@ -1315,7 +1302,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.rooms["Forge"]["fire_tended"] += 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 2
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scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
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self.world.state["forge_fire_dying"] = False
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else:
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@@ -1337,7 +1324,7 @@ class GameEngine:
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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@@ -1356,7 +1343,7 @@ class GameEngine:
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new_carving = random.choice(carvings)
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if new_carving not in self.world.rooms["Bridge"]["carvings"]:
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self.world.rooms["Bridge"]["carvings"].append(new_carving)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
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else:
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scene["log"].append("You are not on the Bridge.")
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@@ -1365,7 +1352,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Garden":
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self.world.rooms["Garden"]["growth"] = min(5,
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self.world.rooms["Garden"]["growth"] + 1)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
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else:
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scene["log"].append("You are not in the Garden.")
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@@ -1384,7 +1371,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
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self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
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self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You help {target_name}. They look grateful.")
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else:
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@@ -1440,9 +1427,6 @@ class GameEngine:
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self.world.characters[char_name]["spoken"].append(line)
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scene["log"].append(f"{char_name} says: \"{line}\"")
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scene["timmy_room"] = self.world.characters["Timmy"]["room"]
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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# Save the world
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self.world.save()
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@@ -203,25 +203,26 @@ class World:
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def update_world_state(self):
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"""World changes independent of character actions."""
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# Natural energy decay: the world is exhausting
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self.state.pop("energy_collapse_event", None)
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for char_name, char in self.characters.items():
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char["energy"] = max(0, char["energy"] - 0.3)
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# Check for energy collapse
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if char["energy"] <= 0:
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current = char.get("room", "Threshold")
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next_rooms = [room for room in self.rooms.keys() if room != current]
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new_room = random.choice(next_rooms) if next_rooms else current
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char["energy"] = 2 # Wake up with some energy
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char["room"] = new_room
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# Timmy collapse gets special narrative treatment
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if char.get("is_player", False):
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char["memories"].append("Collapsed from exhaustion.")
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self.state["energy_collapse_event"] = {
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"character": char_name,
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"from_room": current,
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"to_room": new_room,
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}
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char["energy"] = 2 # Wake up with some energy
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# Random room change (scattered)
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rooms = list(self.rooms.keys())
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current = char.get("room", "Threshold")
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new_room = current
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attempts = 0
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while new_room == current and attempts < 10:
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new_room = rooms[0] # Will change to random
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attempts += 1
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if new_room != current:
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char["room"] = new_room
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# Forge fire naturally dims if not tended
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self.state["forge_fire_dying"] = random.random() < 0.1
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# Random weather events
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@@ -926,21 +927,7 @@ class GameEngine:
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}
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# Process Timmy's action
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room_name = self.world.characters["Timmy"]["room"]
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timmy_energy = self.world.characters["Timmy"]["energy"]
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collapse_event = self.world.state.pop("energy_collapse_event", None)
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if collapse_event and collapse_event.get("character") == "Timmy":
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room_name = self.world.characters["Timmy"]["room"]
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scene["timmy_room"] = room_name
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
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here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
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scene["here"] = here
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scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
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if collapse_event.get("from_room") != collapse_event.get("to_room"):
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scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
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return scene
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# Energy constraint checks
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action_costs = {
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@@ -1003,7 +990,7 @@ class GameEngine:
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if direction in connections:
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dest = connections[direction]
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self.world.characters["Timmy"]["room"] = dest
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You move {direction} to The {dest}.")
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scene["timmy_room"] = dest
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@@ -1105,7 +1092,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
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self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 0
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else:
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scene["log"].append(f"{target} is not in this room.")
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@@ -1142,7 +1129,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Forge":
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self.world.rooms["Forge"]["fire"] = "glowing"
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self.world.rooms["Forge"]["fire_tended"] += 1
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 2
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scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
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self.world.state["forge_fire_dying"] = False
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else:
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@@ -1164,7 +1151,7 @@ class GameEngine:
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]
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new_rule = random.choice(rules)
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self.world.rooms["Tower"]["messages"].append(new_rule)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
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else:
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scene["log"].append("You are not in the Tower.")
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@@ -1183,7 +1170,7 @@ class GameEngine:
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new_carving = random.choice(carvings)
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if new_carving not in self.world.rooms["Bridge"]["carvings"]:
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self.world.rooms["Bridge"]["carvings"].append(new_carving)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
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else:
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scene["log"].append("You are not on the Bridge.")
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@@ -1192,7 +1179,7 @@ class GameEngine:
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if self.world.characters["Timmy"]["room"] == "Garden":
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self.world.rooms["Garden"]["growth"] = min(5,
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self.world.rooms["Garden"]["growth"] + 1)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
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else:
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scene["log"].append("You are not in the Garden.")
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@@ -1211,7 +1198,7 @@ class GameEngine:
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self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
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self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
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self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
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self.world.characters["Timmy"]["energy"] -= action_cost
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self.world.characters["Timmy"]["energy"] -= 1
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scene["log"].append(f"You help {target_name}. They look grateful.")
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else:
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@@ -1255,9 +1242,6 @@ class GameEngine:
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self.world.characters[char_name]["spoken"].append(line)
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scene["log"].append(f'{char_name} says: "{line}"')
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scene["timmy_room"] = self.world.characters["Timmy"]["room"]
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scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
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# Save the world
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self.world.save()
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@@ -11,36 +11,74 @@ from typing import Any
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import yaml
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|
||||
|
||||
DEFAULT_CHECKLIST = [
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"Confirm exact-address availability via NH Broadband online lookup",
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||||
"Call NH Broadband scheduling line (1-800-NHBB-INFO)",
|
||||
"Select appointment window (morning/afternoon)",
|
||||
"Confirm payment method (credit card / ACH)",
|
||||
"Receive appointment confirmation number",
|
||||
"Prepare site: clear path to ONT install location",
|
||||
"Post-install: run speed test (fast.com / speedtest.net)",
|
||||
"Log final speeds and appointment outcome",
|
||||
]
|
||||
|
||||
|
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def load_request(path: str | Path) -> dict[str, Any]:
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data = yaml.safe_load(Path(path).read_text()) or {}
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data.setdefault("contact", {})
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data.setdefault("service", {})
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data.setdefault("call_log", [])
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data.setdefault("checklist", [])
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data.setdefault("checklist", list(DEFAULT_CHECKLIST))
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data.setdefault("availability", {})
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data.setdefault("pricing", {})
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data.setdefault("appointment", {})
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data.setdefault("installer_access", {})
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data.setdefault("payment", {})
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data.setdefault("speed_test", {})
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||||
return data
|
||||
|
||||
|
||||
def validate_request(data: dict[str, Any]) -> None:
|
||||
contact = data.get("contact", {})
|
||||
for field in ("name", "phone"):
|
||||
if not contact.get(field, "").strip():
|
||||
if not str(contact.get(field, "")).strip():
|
||||
raise ValueError(f"contact.{field} is required")
|
||||
|
||||
service = data.get("service", {})
|
||||
for field in ("address", "city", "state"):
|
||||
if not service.get(field, "").strip():
|
||||
if not str(service.get(field, "")).strip():
|
||||
raise ValueError(f"service.{field} is required")
|
||||
|
||||
if not data.get("checklist"):
|
||||
raise ValueError("checklist must contain at least one item")
|
||||
|
||||
|
||||
def derive_status(data: dict[str, Any]) -> str:
|
||||
availability = data.get("availability", {})
|
||||
appointment = data.get("appointment", {})
|
||||
speed_test = data.get("speed_test", {})
|
||||
|
||||
if str(availability.get("status", "")).strip().lower() == "unavailable":
|
||||
return "blocked_unavailable"
|
||||
if speed_test.get("tested_at") and speed_test.get("download_mbps") and speed_test.get("upload_mbps"):
|
||||
return "post_install_verified"
|
||||
if appointment.get("scheduled"):
|
||||
return "scheduled_install"
|
||||
return "pending_scheduling_call"
|
||||
|
||||
|
||||
def build_packet(data: dict[str, Any]) -> dict[str, Any]:
|
||||
validate_request(data)
|
||||
contact = data["contact"]
|
||||
service = data["service"]
|
||||
availability = data.get("availability", {})
|
||||
pricing = data.get("pricing", {})
|
||||
appointment = data.get("appointment", {})
|
||||
installer_access = data.get("installer_access", {})
|
||||
payment = data.get("payment", {})
|
||||
speed_test = data.get("speed_test", {})
|
||||
|
||||
return {
|
||||
packet = {
|
||||
"packet_id": f"nh-bb-{datetime.now(timezone.utc).strftime('%Y%m%d-%H%M%S')}",
|
||||
"generated_utc": datetime.now(timezone.utc).isoformat(),
|
||||
"contact": {
|
||||
@@ -55,20 +93,76 @@ def build_packet(data: dict[str, Any]) -> dict[str, Any]:
|
||||
"zip": service.get("zip", ""),
|
||||
},
|
||||
"desired_plan": data.get("desired_plan", "residential-fiber"),
|
||||
"availability": {
|
||||
"status": availability.get("status", "unknown"),
|
||||
"checked_at": availability.get("checked_at", ""),
|
||||
"notes": availability.get("notes", ""),
|
||||
"exact_address_confirmed": bool(availability.get("exact_address_confirmed", False)),
|
||||
},
|
||||
"pricing": {
|
||||
"recommended_plan": pricing.get("recommended_plan", data.get("desired_plan", "residential-fiber")),
|
||||
"monthly_cost_usd": pricing.get("monthly_cost_usd"),
|
||||
"install_fee_usd": pricing.get("install_fee_usd"),
|
||||
"notes": pricing.get("notes", ""),
|
||||
},
|
||||
"appointment": {
|
||||
"scheduled": bool(appointment.get("scheduled", False)),
|
||||
"date": appointment.get("date", ""),
|
||||
"window": appointment.get("window", ""),
|
||||
"confirmation_number": appointment.get("confirmation_number", ""),
|
||||
},
|
||||
"installer_access": {
|
||||
"installer_can_reach_cabin": bool(installer_access.get("installer_can_reach_cabin", False)),
|
||||
"driveway_note": installer_access.get("driveway_note", ""),
|
||||
"site_contact": installer_access.get("site_contact", contact["phone"]),
|
||||
},
|
||||
"payment": {
|
||||
"method": payment.get("method", ""),
|
||||
"first_month_due_usd": payment.get("first_month_due_usd"),
|
||||
"install_fee_due_usd": payment.get("install_fee_due_usd"),
|
||||
"notes": payment.get("notes", ""),
|
||||
},
|
||||
"speed_test": {
|
||||
"tested_at": speed_test.get("tested_at", ""),
|
||||
"download_mbps": speed_test.get("download_mbps"),
|
||||
"upload_mbps": speed_test.get("upload_mbps"),
|
||||
"provider": speed_test.get("provider", ""),
|
||||
},
|
||||
"call_log": data.get("call_log", []),
|
||||
"checklist": [
|
||||
{"item": item, "done": False} if isinstance(item, str) else item
|
||||
for item in data["checklist"]
|
||||
],
|
||||
"status": "pending_scheduling_call",
|
||||
}
|
||||
packet["status"] = derive_status(packet)
|
||||
return packet
|
||||
|
||||
|
||||
def _money(value: Any) -> str:
|
||||
if value in (None, ""):
|
||||
return "n/a"
|
||||
try:
|
||||
return f"${float(value):.2f}"
|
||||
except (TypeError, ValueError):
|
||||
return str(value)
|
||||
|
||||
|
||||
def _bool_label(value: bool) -> str:
|
||||
return "yes" if value else "no"
|
||||
|
||||
|
||||
def render_markdown(packet: dict[str, Any], data: dict[str, Any]) -> str:
|
||||
contact = packet["contact"]
|
||||
addr = packet["service_address"]
|
||||
availability = packet["availability"]
|
||||
pricing = packet["pricing"]
|
||||
appointment = packet["appointment"]
|
||||
installer_access = packet["installer_access"]
|
||||
payment = packet["payment"]
|
||||
speed_test = packet["speed_test"]
|
||||
|
||||
lines = [
|
||||
f"# NH Broadband Install Packet",
|
||||
"# NH Broadband Install Packet",
|
||||
"",
|
||||
f"**Packet ID:** {packet['packet_id']}",
|
||||
f"**Generated:** {packet['generated_utc']}",
|
||||
@@ -85,13 +179,44 @@ def render_markdown(packet: dict[str, Any], data: dict[str, Any]) -> str:
|
||||
f"- {addr['address']}",
|
||||
f"- {addr['city']}, {addr['state']} {addr['zip']}",
|
||||
"",
|
||||
f"## Desired Plan",
|
||||
"## Availability",
|
||||
"",
|
||||
f"{packet['desired_plan']}",
|
||||
f"- **Status:** {availability['status']}",
|
||||
f"- **Checked at:** {availability['checked_at'] or 'pending'}",
|
||||
f"- **Exact address confirmed:** {_bool_label(availability['exact_address_confirmed'])}",
|
||||
f"- **Notes:** {availability['notes'] or 'pending live lookup'}",
|
||||
"",
|
||||
"## Pricing + Plan Recommendation",
|
||||
"",
|
||||
f"- **Recommended plan:** {pricing['recommended_plan']}",
|
||||
f"- **Monthly cost:** {_money(pricing['monthly_cost_usd'])}",
|
||||
f"- **Install fee:** {_money(pricing['install_fee_usd'])}",
|
||||
f"- **Notes:** {pricing['notes'] or 'confirm on scheduling call'}",
|
||||
"",
|
||||
"## Installation Appointment",
|
||||
"",
|
||||
f"- **Scheduled:** {_bool_label(appointment['scheduled'])}",
|
||||
f"- **Date:** {appointment['date'] or 'pending'}",
|
||||
f"- **Window:** {appointment['window'] or 'pending'}",
|
||||
f"- **Confirmation #: {appointment['confirmation_number'] or 'pending'}**",
|
||||
"",
|
||||
"## Installer Access Notes",
|
||||
"",
|
||||
f"- **Installer can reach cabin:** {_bool_label(installer_access['installer_can_reach_cabin'])}",
|
||||
f"- **Driveway note:** {installer_access['driveway_note'] or 'pending'}",
|
||||
f"- **Site contact:** {installer_access['site_contact'] or contact['phone']}",
|
||||
"",
|
||||
"## Payment",
|
||||
"",
|
||||
f"- **Method:** {payment['method'] or 'pending'}",
|
||||
f"- **First month due:** {_money(payment['first_month_due_usd'])}",
|
||||
f"- **Install fee due:** {_money(payment['install_fee_due_usd'])}",
|
||||
f"- **Notes:** {payment['notes'] or 'confirm on scheduling call'}",
|
||||
"",
|
||||
"## Call Log",
|
||||
"",
|
||||
]
|
||||
|
||||
if packet["call_log"]:
|
||||
for entry in packet["call_log"]:
|
||||
ts = entry.get("timestamp", "n/a")
|
||||
@@ -112,6 +237,17 @@ def render_markdown(packet: dict[str, Any], data: dict[str, Any]) -> str:
|
||||
mark = "x" if item.get("done") else " "
|
||||
lines.append(f"- [{mark}] {item['item']}")
|
||||
|
||||
if speed_test.get("tested_at") or speed_test.get("download_mbps") or speed_test.get("upload_mbps"):
|
||||
lines.extend([
|
||||
"",
|
||||
"## Post-install Speed Test",
|
||||
"",
|
||||
f"- **Tested at:** {speed_test['tested_at'] or 'pending'}",
|
||||
f"- **Download:** {speed_test['download_mbps'] or 'pending'} Mbps",
|
||||
f"- **Upload:** {speed_test['upload_mbps'] or 'pending'} Mbps",
|
||||
f"- **Provider:** {speed_test['provider'] or 'pending'}",
|
||||
])
|
||||
|
||||
lines.append("")
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
@@ -32,11 +32,45 @@ def test_load_and_build_packet() -> None:
|
||||
assert packet["contact"]["name"] == "Timmy Operator"
|
||||
assert packet["service_address"]["city"] == "Concord"
|
||||
assert packet["service_address"]["state"] == "NH"
|
||||
assert packet["status"] == "pending_scheduling_call"
|
||||
assert packet["availability"]["status"] == "available"
|
||||
assert packet["appointment"]["scheduled"] is True
|
||||
assert packet["pricing"]["monthly_cost_usd"] == 79.95
|
||||
assert packet["installer_access"]["installer_can_reach_cabin"] is True
|
||||
assert packet["payment"]["method"] == "credit_card"
|
||||
assert packet["status"] == "scheduled_install"
|
||||
assert len(packet["checklist"]) == 8
|
||||
assert packet["checklist"][0]["done"] is False
|
||||
|
||||
|
||||
def test_build_packet_marks_blocked_when_availability_fails() -> None:
|
||||
data = load_request("docs/nh-broadband-install-request.example.yaml")
|
||||
data["availability"] = {
|
||||
"status": "unavailable",
|
||||
"checked_at": "2026-04-17T16:00:00Z",
|
||||
"notes": "Address lookup returned no fiber service.",
|
||||
}
|
||||
data["appointment"] = {}
|
||||
data["speed_test"] = {}
|
||||
|
||||
packet = build_packet(data)
|
||||
|
||||
assert packet["status"] == "blocked_unavailable"
|
||||
|
||||
|
||||
def test_build_packet_marks_post_install_verified_when_speed_test_present() -> None:
|
||||
data = load_request("docs/nh-broadband-install-request.example.yaml")
|
||||
data["speed_test"] = {
|
||||
"tested_at": "2026-05-01T18:30:00Z",
|
||||
"download_mbps": 942.6,
|
||||
"upload_mbps": 881.4,
|
||||
"provider": "fast.com",
|
||||
}
|
||||
|
||||
packet = build_packet(data)
|
||||
|
||||
assert packet["status"] == "post_install_verified"
|
||||
|
||||
|
||||
def test_validate_rejects_missing_contact_name() -> None:
|
||||
data = {
|
||||
"contact": {"name": "", "phone": "555"},
|
||||
@@ -86,6 +120,11 @@ def test_render_markdown_contains_key_sections() -> None:
|
||||
assert "# NH Broadband Install Packet" in md
|
||||
assert "## Contact" in md
|
||||
assert "## Service Address" in md
|
||||
assert "## Availability" in md
|
||||
assert "## Pricing + Plan Recommendation" in md
|
||||
assert "## Installation Appointment" in md
|
||||
assert "## Installer Access Notes" in md
|
||||
assert "## Payment" in md
|
||||
assert "## Call Log" in md
|
||||
assert "## Appointment Checklist" in md
|
||||
assert "Concord" in md
|
||||
@@ -97,6 +136,8 @@ def test_render_markdown_shows_checklist_items() -> None:
|
||||
packet = build_packet(data)
|
||||
md = render_markdown(packet, data)
|
||||
assert "- [ ] Confirm exact-address availability" in md
|
||||
assert "Installer can reach cabin" in md
|
||||
assert "- **Confirmation #: NHB-2026-0417**" in md
|
||||
|
||||
|
||||
def test_example_yaml_is_valid() -> None:
|
||||
|
||||
@@ -1,127 +0,0 @@
|
||||
from importlib.util import module_from_spec, spec_from_file_location
|
||||
from pathlib import Path
|
||||
import random as std_random
|
||||
|
||||
import pytest
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
GAME_PATH = ROOT / "evennia" / "timmy_world" / "game.py"
|
||||
|
||||
|
||||
def load_game_module(tmp_path: Path):
|
||||
spec = spec_from_file_location("evennia_local_world_game_energy", GAME_PATH)
|
||||
module = module_from_spec(spec)
|
||||
assert spec.loader is not None
|
||||
spec.loader.exec_module(module)
|
||||
module.random.seed(0)
|
||||
module.WORLD_DIR = tmp_path
|
||||
module.STATE_FILE = tmp_path / "game_state.json"
|
||||
module.TIMMY_LOG = tmp_path / "timmy_log.md"
|
||||
module.WORLD_DIR.mkdir(parents=True, exist_ok=True)
|
||||
return module
|
||||
|
||||
|
||||
def make_engine(tmp_path: Path):
|
||||
module = load_game_module(tmp_path)
|
||||
engine = module.GameEngine()
|
||||
engine.start_new_game()
|
||||
return module, engine
|
||||
|
||||
|
||||
def choose_action(module, engine):
|
||||
energy = engine.world.characters["Timmy"]["energy"]
|
||||
room = engine.world.characters["Timmy"]["room"]
|
||||
actions = module.PlayerInterface(engine).get_available_actions()
|
||||
|
||||
if energy <= 1 and "rest" in actions:
|
||||
return "rest"
|
||||
if room == "Garden" and "speak:Marcus" in actions and energy <= 4.3:
|
||||
return "speak:Marcus"
|
||||
if room == "Forge" and "tend_fire" in actions:
|
||||
return "tend_fire"
|
||||
if room == "Tower" and "write_rule" in actions:
|
||||
return "write_rule"
|
||||
if room == "Bridge" and "carve" in actions:
|
||||
return "carve"
|
||||
if room == "Garden" and "plant" in actions:
|
||||
return "plant"
|
||||
|
||||
moves = [action.split(" ->")[0] for action in actions if action.startswith("move:")]
|
||||
if moves:
|
||||
return moves[0]
|
||||
if "look" in actions:
|
||||
return "look"
|
||||
return actions[0]
|
||||
|
||||
|
||||
class TestTowerGameEnergyConstraints:
|
||||
def test_low_energy_blocks_costly_action_without_crashing(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 1
|
||||
|
||||
result = engine.run_tick("move:north")
|
||||
|
||||
assert any("too exhausted" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Threshold"
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.7)
|
||||
|
||||
def test_tired_move_uses_extra_effort_and_drains_energy(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 3.3
|
||||
|
||||
result = engine.run_tick("move:north")
|
||||
|
||||
assert any("more effort than usual" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Tower"
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(0.0)
|
||||
assert result["timmy_energy"] == pytest.approx(0.0)
|
||||
|
||||
def test_rest_is_meaningful_choice_with_room_specific_recovery(self, tmp_path):
|
||||
module, garden_engine = make_engine(tmp_path / "garden")
|
||||
garden_engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
garden_engine.world.characters["Timmy"]["energy"] = 1.0
|
||||
garden_result = garden_engine.run_tick("rest")
|
||||
|
||||
module, bridge_engine = make_engine(tmp_path / "bridge")
|
||||
bridge_engine.world.characters["Timmy"]["room"] = "Bridge"
|
||||
bridge_engine.world.characters["Timmy"]["energy"] = 1.0
|
||||
bridge_result = bridge_engine.run_tick("rest")
|
||||
|
||||
assert any("stone bench" in line for line in garden_result["log"])
|
||||
assert any("no place to rest" in line.lower() for line in bridge_result["log"])
|
||||
assert garden_engine.world.characters["Timmy"]["energy"] > bridge_engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
def test_marcus_can_provide_energy_relief_when_timmy_is_tired(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["room"] = "Garden"
|
||||
engine.world.characters["Timmy"]["energy"] = 4.3
|
||||
|
||||
result = engine.run_tick("speak:Marcus")
|
||||
|
||||
assert any("Marcus offers you food" in line for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["energy"] == pytest.approx(5.0)
|
||||
assert result["timmy_energy"] == pytest.approx(5.0)
|
||||
|
||||
def test_energy_collapse_moves_timmy_and_records_memory(self, tmp_path, monkeypatch):
|
||||
module, engine = make_engine(tmp_path)
|
||||
engine.world.characters["Timmy"]["energy"] = 0
|
||||
engine.world.characters["Timmy"]["room"] = "Threshold"
|
||||
monkeypatch.setattr(std_random, "choice", lambda seq: "Tower")
|
||||
|
||||
result = engine.run_tick("look")
|
||||
|
||||
assert any("collapse from exhaustion" in line.lower() for line in result["log"])
|
||||
assert engine.world.characters["Timmy"]["room"] == "Tower"
|
||||
assert engine.world.characters["Timmy"]["energy"] == 2
|
||||
assert "Collapsed from exhaustion." in engine.world.characters["Timmy"]["memories"]
|
||||
|
||||
def test_intentional_play_reaches_low_energy_within_100_ticks(self, tmp_path):
|
||||
module, engine = make_engine(tmp_path)
|
||||
min_energy = engine.world.characters["Timmy"]["energy"]
|
||||
|
||||
for _ in range(100):
|
||||
action = choose_action(module, engine)
|
||||
engine.run_tick(action)
|
||||
min_energy = min(min_energy, engine.world.characters["Timmy"]["energy"])
|
||||
|
||||
assert min_energy <= 3
|
||||
@@ -203,25 +203,26 @@ class World:
|
||||
def update_world_state(self):
|
||||
"""World changes independent of character actions."""
|
||||
# Natural energy decay: the world is exhausting
|
||||
self.state.pop("energy_collapse_event", None)
|
||||
for char_name, char in self.characters.items():
|
||||
char["energy"] = max(0, char["energy"] - 0.3)
|
||||
# Check for energy collapse
|
||||
if char["energy"] <= 0:
|
||||
current = char.get("room", "Threshold")
|
||||
next_rooms = [room for room in self.rooms.keys() if room != current]
|
||||
new_room = random.choice(next_rooms) if next_rooms else current
|
||||
char["energy"] = 2 # Wake up with some energy
|
||||
char["room"] = new_room
|
||||
# Timmy collapse gets special narrative treatment
|
||||
if char.get("is_player", False):
|
||||
char["memories"].append("Collapsed from exhaustion.")
|
||||
self.state["energy_collapse_event"] = {
|
||||
"character": char_name,
|
||||
"from_room": current,
|
||||
"to_room": new_room,
|
||||
}
|
||||
char["energy"] = 2 # Wake up with some energy
|
||||
# Random room change (scattered)
|
||||
rooms = list(self.rooms.keys())
|
||||
current = char.get("room", "Threshold")
|
||||
new_room = current
|
||||
attempts = 0
|
||||
while new_room == current and attempts < 10:
|
||||
new_room = rooms[0] # Will change to random
|
||||
attempts += 1
|
||||
if new_room != current:
|
||||
char["room"] = new_room
|
||||
|
||||
# Forge fire naturally dims if not tended
|
||||
self.state["forge_fire_dying"] = random.random() < 0.1
|
||||
|
||||
# Random weather events
|
||||
@@ -670,21 +671,7 @@ class GameEngine:
|
||||
}
|
||||
|
||||
# Process Timmy's action
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
timmy_energy = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
collapse_event = self.world.state.pop("energy_collapse_event", None)
|
||||
if collapse_event and collapse_event.get("character") == "Timmy":
|
||||
room_name = self.world.characters["Timmy"]["room"]
|
||||
scene["timmy_room"] = room_name
|
||||
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
scene["room_desc"] = self.world.get_room_desc(room_name, "Timmy")
|
||||
here = [n for n in self.world.characters if self.world.characters[n]["room"] == room_name and n != "Timmy"]
|
||||
scene["here"] = here
|
||||
scene["log"].append("You collapse from exhaustion. The world spins. You wake somewhere else.")
|
||||
if collapse_event.get("from_room") != collapse_event.get("to_room"):
|
||||
scene["log"].append(f"You are in The {collapse_event['to_room']}, disoriented.")
|
||||
return scene
|
||||
|
||||
# Energy constraint checks
|
||||
action_costs = {
|
||||
@@ -747,7 +734,7 @@ class GameEngine:
|
||||
if direction in connections:
|
||||
dest = connections[direction]
|
||||
self.world.characters["Timmy"]["room"] = dest
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
|
||||
scene["log"].append(f"You move {direction} to The {dest}.")
|
||||
scene["timmy_room"] = dest
|
||||
@@ -861,7 +848,7 @@ class GameEngine:
|
||||
self.world.characters["Timmy"]["trust"]["Kimi"] = min(1.0,
|
||||
self.world.characters["Timmy"]["trust"].get("Kimi", 0) + 0.1)
|
||||
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 0
|
||||
else:
|
||||
scene["log"].append(f"{target} is not in this room.")
|
||||
|
||||
@@ -898,7 +885,7 @@ class GameEngine:
|
||||
if self.world.characters["Timmy"]["room"] == "Forge":
|
||||
self.world.rooms["Forge"]["fire"] = "glowing"
|
||||
self.world.rooms["Forge"]["fire_tended"] += 1
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 2
|
||||
scene["log"].append("You tend the forge fire. The flames leap up, bright and hungry.")
|
||||
self.world.state["forge_fire_dying"] = False
|
||||
else:
|
||||
@@ -927,7 +914,7 @@ class GameEngine:
|
||||
]
|
||||
new_rule = random.choice(rules)
|
||||
self.world.rooms["Tower"]["messages"].append(new_rule)
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
scene["log"].append(f"You write on the Tower whiteboard: \"{new_rule}\"")
|
||||
else:
|
||||
scene["log"].append("You are not in the Tower.")
|
||||
@@ -953,7 +940,7 @@ class GameEngine:
|
||||
new_carving = random.choice(carvings)
|
||||
if new_carving not in self.world.rooms["Bridge"]["carvings"]:
|
||||
self.world.rooms["Bridge"]["carvings"].append(new_carving)
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
scene["log"].append(f"You carve into the railing: \"{new_carving}\"")
|
||||
else:
|
||||
scene["log"].append("You are not on the Bridge.")
|
||||
@@ -962,7 +949,7 @@ class GameEngine:
|
||||
if self.world.characters["Timmy"]["room"] == "Garden":
|
||||
self.world.rooms["Garden"]["growth"] = min(5,
|
||||
self.world.rooms["Garden"]["growth"] + 1)
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
scene["log"].append("You plant something in the dark soil. The earth takes it without question.")
|
||||
else:
|
||||
scene["log"].append("You are not in the Garden.")
|
||||
@@ -988,7 +975,7 @@ class GameEngine:
|
||||
self.world.characters["Timmy"]["trust"].get(target_name, 0) + 0.2)
|
||||
self.world.characters[target_name]["trust"]["Timmy"] = min(1.0,
|
||||
self.world.characters[target_name]["trust"].get("Timmy", 0) + 0.2)
|
||||
self.world.characters["Timmy"]["energy"] -= action_cost
|
||||
self.world.characters["Timmy"]["energy"] -= 1
|
||||
scene["log"].append(f"You help {target_name}. They look grateful.")
|
||||
|
||||
elif timmy_action.startswith("confront:"):
|
||||
@@ -1089,9 +1076,6 @@ class GameEngine:
|
||||
self.world.characters[char_name]["spoken"].append(line)
|
||||
scene["log"].append(f"{char_name} says: \"{line}\"")
|
||||
|
||||
scene["timmy_room"] = self.world.characters["Timmy"]["room"]
|
||||
scene["timmy_energy"] = self.world.characters["Timmy"]["energy"]
|
||||
|
||||
# Save the world
|
||||
self.world.save()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user