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Alexander Whitestone
5c7ba5475f docs: add the-nexus genome analysis (refs #672)
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2026-04-16 00:29:22 -04:00
Alexander Whitestone
5d7b26858e test: define the-nexus genome acceptance for #672 2026-04-16 00:20:16 -04:00
7 changed files with 238 additions and 610 deletions

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GENOME.md
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# GENOME.md — Timmy_Foundation/timmy-home
Generated by `pipelines/codebase_genome.py`.
# GENOME.md — the-nexus
## Project Overview
Timmy Foundation's home repository for development operations and configurations.
`the-nexus` is a hybrid repo that combines three layers in one codebase:
- Text files indexed: 3004
- Source and script files: 186
- Test files: 28
- Documentation files: 701
1. A browser-facing world shell rooted in `index.html`, `boot.js`, `bootstrap.mjs`, `app.js`, `style.css`, `portals.json`, `vision.json`, `manifest.json`, and `gofai_worker.js`
2. A Python realtime bridge centered on `server.py` plus harness code under `nexus/`
3. A memory / fleet / operator layer spanning `mempalace/`, `mcp_servers/`, `multi_user_bridge.py`, and supporting scripts
## Architecture
The repo is not a clean single-purpose frontend and not just a backend harness. It is a mixed world/runtime/ops repository where browser rendering, WebSocket telemetry, MCP-driven game harnesses, and fleet memory tooling coexist.
Grounded repo facts from this checkout:
- Browser shell files exist at repo root: `index.html`, `app.js`, `style.css`, `manifest.json`, `gofai_worker.js`
- Data/config files also live at repo root: `portals.json`, `vision.json`
- Realtime bridge exists in `server.py`
- Game harnesses exist in `nexus/morrowind_harness.py` and `nexus/bannerlord_harness.py`
- Memory/fleet sync exists in `mempalace/tunnel_sync.py`
- Desktop/game automation MCP servers exist in `mcp_servers/desktop_control_server.py` and `mcp_servers/steam_info_server.py`
- Validation exists in `tests/test_browser_smoke.py`, `tests/test_portals_json.py`, `tests/test_index_html_integrity.py`, and `tests/test_repo_truth.py`
The current architecture is best understood as a sovereign world shell plus operator/game harness backend, with accumulated documentation drift from multiple restoration and migration efforts.
## Architecture Diagram
```mermaid
graph TD
repo_root["repo"]
angband["angband"]
briefings["briefings"]
config["config"]
conftest["conftest"]
evennia["evennia"]
evennia_tools["evennia_tools"]
evolution["evolution"]
gemini_fallback_setup["gemini-fallback-setup"]
heartbeat["heartbeat"]
infrastructure["infrastructure"]
repo_root --> angband
repo_root --> briefings
repo_root --> config
repo_root --> conftest
repo_root --> evennia
repo_root --> evennia_tools
browser[Index HTML Shell\nindex.html -> boot.js -> bootstrap.mjs -> app.js]
assets[Root Assets\nstyle.css\nmanifest.json\ngofai_worker.js]
data[World Data\nportals.json\nvision.json]
ws[Realtime Bridge\nserver.py\nWebSocket broadcast hub]
gofai[In-browser GOFAI\nSymbolicEngine\nNeuroSymbolicBridge\nsetupGOFAI/updateGOFAI]
harnesses[Python Harnesses\nnexus/morrowind_harness.py\nnexus/bannerlord_harness.py]
mcp[MCP Adapters\nmcp_servers/desktop_control_server.py\nmcp_servers/steam_info_server.py]
memory[Memory + Fleet\nmempalace/tunnel_sync.py\nmempalace.js]
bridge[Operator / MUD Bridge\nmulti_user_bridge.py\ncommands/timmy_commands.py]
tests[Verification\ntests/test_browser_smoke.py\ntests/test_portals_json.py\ntests/test_repo_truth.py]
docs[Contracts + Drift Docs\nBROWSER_CONTRACT.md\nREADME.md\nCLAUDE.md\nINVESTIGATION_ISSUE_1145.md]
browser --> assets
browser --> data
browser --> gofai
browser --> ws
harnesses --> mcp
harnesses --> ws
bridge --> ws
memory --> ws
tests --> browser
tests --> data
tests --> docs
docs --> browser
```
## Entry Points
## Entry Points and Data Flow
- `gemini-fallback-setup.sh` — operational script (`bash gemini-fallback-setup.sh`)
- `morrowind/hud.sh` — operational script (`bash morrowind/hud.sh`)
- `pipelines/codebase_genome.py` — python main guard (`python3 pipelines/codebase_genome.py`)
- `scripts/auto_restart_agent.sh` — operational script (`bash scripts/auto_restart_agent.sh`)
- `scripts/backup_pipeline.sh` — operational script (`bash scripts/backup_pipeline.sh`)
- `scripts/big_brain_manager.py` — operational script (`python3 scripts/big_brain_manager.py`)
- `scripts/big_brain_repo_audit.py` — operational script (`python3 scripts/big_brain_repo_audit.py`)
- `scripts/codebase_genome_nightly.py` — operational script (`python3 scripts/codebase_genome_nightly.py`)
- `scripts/detect_secrets.py` — operational script (`python3 scripts/detect_secrets.py`)
- `scripts/dynamic_dispatch_optimizer.py` — operational script (`python3 scripts/dynamic_dispatch_optimizer.py`)
- `scripts/emacs-fleet-bridge.py` — operational script (`python3 scripts/emacs-fleet-bridge.py`)
- `scripts/emacs-fleet-poll.sh` — operational script (`bash scripts/emacs-fleet-poll.sh`)
### Primary entry points
## Data Flow
- `index.html` — root browser entry point
- `boot.js` — startup selector; `tests/boot.test.js` shows it chooses file-mode vs HTTP/module-mode and injects `bootstrap.mjs` when served over HTTP
- `bootstrap.mjs` — module bootstrap for the browser shell
- `app.js` — main browser runtime; owns world state, GOFAI wiring, metrics polling, and portal/UI logic
- `server.py` — WebSocket broadcast bridge on `ws://0.0.0.0:8765`
- `nexus/morrowind_harness.py` — GamePortal/MCP harness for OpenMW Morrowind
- `nexus/bannerlord_harness.py` — GamePortal/MCP harness for Bannerlord
- `mempalace/tunnel_sync.py` — pulls remote fleet closets into the local palace over HTTP
- `multi_user_bridge.py` — HTTP bridge for multi-user chat/session integration
- `mcp_servers/desktop_control_server.py` — stdio MCP server exposing screenshots/mouse/keyboard control
1. Operators enter through `gemini-fallback-setup.sh`, `morrowind/hud.sh`, `pipelines/codebase_genome.py`.
2. Core logic fans into top-level components: `angband`, `briefings`, `config`, `conftest`, `evennia`, `evennia_tools`.
3. Validation is incomplete around `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py`, `timmy-local/cache/agent_cache.py`, `wizards/allegro/home/skills/red-teaming/godmode/scripts/parseltongue.py`, so changes there carry regression risk.
4. Final artifacts land as repository files, docs, or runtime side effects depending on the selected entry point.
### Data flow
1. Browser startup begins at `index.html`
2. `boot.js` decides whether the page is being served correctly; in HTTP mode it injects `bootstrap.mjs`
3. `bootstrap.mjs` hands off to `app.js`
4. `app.js` loads world configuration from `portals.json` and `vision.json`
5. `app.js` constructs the Three.js scene and in-browser reasoning components, including `SymbolicEngine`, `NeuroSymbolicBridge`, `setupGOFAI()`, and `updateGOFAI()`
6. Browser state and external runtimes connect through `server.py`, which broadcasts messages between connected clients
7. Python harnesses (`nexus/morrowind_harness.py`, `nexus/bannerlord_harness.py`) spawn MCP subprocesses for desktop control / Steam metadata, capture state, execute actions, and feed telemetry into the Nexus bridge
8. Memory/fleet tools like `mempalace/tunnel_sync.py` import remote palace data into local closets, extending what the operator/runtime layers can inspect
9. Tests validate both the static browser contract and the higher-level repo-truth/memory contracts
### Important repo-specific runtime facts
- `portals.json` is a JSON array of portal/world/operator entries; examples in this checkout include `morrowind`, `bannerlord`, `workshop`, `archive`, `chapel`, and `courtyard`
- `server.py` is a plain broadcast hub: clients send messages, the server forwards them to other connected clients
- `nexus/morrowind_harness.py` and `nexus/bannerlord_harness.py` both implement a GamePortal pattern with MCP subprocess clients over stdio and WebSocket telemetry uplink
- `mempalace/tunnel_sync.py` is not speculative; it is a real client that discovers remote wings, searches remote rooms, and writes `.closet.json` payloads locally
## Key Abstractions
- `evennia/timmy_world/game.py` — classes `World`:91, `ActionSystem`:421, `TimmyAI`:539, `NPCAI`:550; functions `get_narrative_phase()`:55, `get_phase_transition_event()`:65
- `evennia/timmy_world/world/game.py` — classes `World`:19, `ActionSystem`:326, `TimmyAI`:444, `NPCAI`:455; functions none detected
- `timmy-world/game.py` — classes `World`:19, `ActionSystem`:349, `TimmyAI`:467, `NPCAI`:478; functions none detected
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py` — classes none detected; functions none detected
- `uniwizard/self_grader.py` — classes `SessionGrade`:23, `WeeklyReport`:55, `SelfGrader`:74; functions `main()`:713
- `uni-wizard/v3/intelligence_engine.py` — classes `ExecutionPattern`:27, `ModelPerformance`:44, `AdaptationEvent`:58, `PatternDatabase`:69; functions none detected
- `scripts/know_thy_father/crossref_audit.py` — classes `ThemeCategory`:30, `Principle`:160, `MeaningKernel`:169, `CrossRefFinding`:178; functions `extract_themes_from_text()`:192, `parse_soul_md()`:206, `parse_kernels()`:264, `cross_reference()`:296, `generate_report()`:440, `main()`:561
- `timmy-local/cache/agent_cache.py` — classes `CacheStats`:28, `LRUCache`:52, `ResponseCache`:94, `ToolCache`:205; functions none detected
### Browser runtime
- `app.js`
- Defines in-browser reasoning/state machinery, including `class SymbolicEngine`, `class NeuroSymbolicBridge`, `setupGOFAI()`, and `updateGOFAI()`
- Couples rendering, local symbolic reasoning, metrics polling, and portal/UI logic in one very large root module
- `BROWSER_CONTRACT.md`
- Acts like an executable architecture contract for the browser surface
- Declares required files, DOM IDs, Three.js expectations, provenance rules, and WebSocket expectations
### Realtime bridge
- `server.py`
- Single hub abstraction: a WebSocket broadcast server maintaining a `clients` set and forwarding messages from one client to the others
- This is the seam between browser shell, harnesses, and external telemetry producers
### GamePortal harness layer
- `nexus/morrowind_harness.py`
- `nexus/bannerlord_harness.py`
- Both define MCP client wrappers, `GameState` / `ActionResult`-style data classes, and an Observe-Decide-Act telemetry loop
- The harnesses are symmetric enough to be understood as reusable portal adapters with game-specific context injected on top
### Memory / fleet layer
- `mempalace/tunnel_sync.py`
- Encodes the fleet-memory sync client contract: discover wings, pull broad room queries, write closet files, support dry-run
- `mempalace.js`
- Minimal browser/Electron bridge to MemPalace commands via `window.electronAPI.execPython(...)`
- Important because it shows a second memory integration surface distinct from the Python fleet sync path
### Operator / interaction bridge
- `multi_user_bridge.py`
- `commands/timmy_commands.py`
- These bridge user-facing conversations or MUD/Evennia interactions back into Timmy/Nexus services
## API Surface
- CLI: `bash gemini-fallback-setup.sh` — operational script (`gemini-fallback-setup.sh`)
- CLI: `bash morrowind/hud.sh` — operational script (`morrowind/hud.sh`)
- CLI: `python3 pipelines/codebase_genome.py` — python main guard (`pipelines/codebase_genome.py`)
- CLI: `bash scripts/auto_restart_agent.sh` — operational script (`scripts/auto_restart_agent.sh`)
- CLI: `bash scripts/backup_pipeline.sh` — operational script (`scripts/backup_pipeline.sh`)
- CLI: `python3 scripts/big_brain_manager.py` — operational script (`scripts/big_brain_manager.py`)
- CLI: `python3 scripts/big_brain_repo_audit.py` — operational script (`scripts/big_brain_repo_audit.py`)
- CLI: `python3 scripts/codebase_genome_nightly.py` — operational script (`scripts/codebase_genome_nightly.py`)
- Python: `get_narrative_phase()` from `evennia/timmy_world/game.py:55`
- Python: `get_phase_transition_event()` from `evennia/timmy_world/game.py:65`
- Python: `main()` from `uniwizard/self_grader.py:713`
### Browser / static surface
## Test Coverage Report
- `index.html` served over HTTP
- `boot.js` exports `bootPage()`; verified by `node --test tests/boot.test.js`
- Data APIs are file-based inside the repo: `portals.json`, `vision.json`, `manifest.json`
- Source and script files inspected: 186
- Test files inspected: 28
- Coverage gaps:
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py` — no matching test reference detected
- `timmy-local/cache/agent_cache.py` — no matching test reference detected
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/parseltongue.py` — no matching test reference detected
- `twitter-archive/multimodal_pipeline.py` — no matching test reference detected
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/godmode_race.py` — no matching test reference detected
- `skills/productivity/google-workspace/scripts/google_api.py` — no matching test reference detected
- `wizards/allegro/home/skills/productivity/google-workspace/scripts/google_api.py` — no matching test reference detected
- `morrowind/pilot.py` — no matching test reference detected
- `morrowind/mcp_server.py` — no matching test reference detected
- `skills/research/domain-intel/scripts/domain_intel.py` — no matching test reference detected
- `wizards/allegro/home/skills/research/domain-intel/scripts/domain_intel.py` — no matching test reference detected
- `timmy-local/scripts/ingest.py` — no matching test reference detected
### Network/runtime surface
## Security Audit Findings
- `python3 server.py`
- Starts the WebSocket bridge on port `8765`
- `python3 l402_server.py`
- Local HTTP microservice for cost-estimate style responses
- `python3 multi_user_bridge.py`
- Multi-user HTTP/chat bridge
- [medium] `briefings/briefing_20260325.json:37` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `"gitea_error": "Gitea 404: {\"errors\":null,\"message\":\"not found\",\"url\":\"http://143.198.27.163:3000/api/swagger\"}\n [http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/sovereign-orchestration/issues?state=open&type=issues&sort=created&direction=desc&limit=1&page=1]",`
- [medium] `briefings/briefing_20260328.json:11` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `"provider_base_url": "http://localhost:8081/v1",`
- [medium] `briefings/briefing_20260329.json:11` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `"provider_base_url": "http://localhost:8081/v1",`
- [medium] `config.yaml:37` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `summary_base_url: http://localhost:11434/v1`
- [medium] `config.yaml:47` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
- [medium] `config.yaml:52` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
- [medium] `config.yaml:57` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
- [medium] `config.yaml:62` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
- [medium] `config.yaml:67` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
- [medium] `config.yaml:77` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
- [medium] `config.yaml:82` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
- [medium] `config.yaml:174` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: http://localhost:11434/v1`
### Harness / operator CLI surfaces
## Dead Code Candidates
- `python3 nexus/morrowind_harness.py`
- `python3 nexus/bannerlord_harness.py`
- `python3 mempalace/tunnel_sync.py --peer <url> [--dry-run] [--n N]`
- `python3 mcp_servers/desktop_control_server.py`
- `python3 mcp_servers/steam_info_server.py`
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py` — not imported by indexed Python modules and not referenced by tests
- `timmy-local/cache/agent_cache.py` — not imported by indexed Python modules and not referenced by tests
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/parseltongue.py` — not imported by indexed Python modules and not referenced by tests
- `twitter-archive/multimodal_pipeline.py` — not imported by indexed Python modules and not referenced by tests
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/godmode_race.py` — not imported by indexed Python modules and not referenced by tests
- `skills/productivity/google-workspace/scripts/google_api.py` — not imported by indexed Python modules and not referenced by tests
- `wizards/allegro/home/skills/productivity/google-workspace/scripts/google_api.py` — not imported by indexed Python modules and not referenced by tests
- `morrowind/pilot.py` — not imported by indexed Python modules and not referenced by tests
- `morrowind/mcp_server.py` — not imported by indexed Python modules and not referenced by tests
- `skills/research/domain-intel/scripts/domain_intel.py` — not imported by indexed Python modules and not referenced by tests
### Validation surface
## Performance Bottleneck Analysis
- `python3 -m pytest tests/test_portals_json.py tests/test_index_html_integrity.py tests/test_repo_truth.py -q`
- `node --test tests/boot.test.js`
- `python3 -m py_compile server.py nexus/morrowind_harness.py nexus/bannerlord_harness.py mempalace/tunnel_sync.py mcp_servers/desktop_control_server.py`
- `tests/test_browser_smoke.py` defines the higher-cost Playwright smoke contract for the world shell
- `angband/mcp_server.py` — large module (353 lines) likely hides multiple responsibilities
- `evennia/timmy_world/game.py` — large module (1541 lines) likely hides multiple responsibilities
- `evennia/timmy_world/world/game.py` — large module (1345 lines) likely hides multiple responsibilities
- `morrowind/mcp_server.py` — large module (451 lines) likely hides multiple responsibilities
- `morrowind/pilot.py` — large module (459 lines) likely hides multiple responsibilities
- `pipelines/codebase_genome.py` — large module (557 lines) likely hides multiple responsibilities
- `scripts/know_thy_father/crossref_audit.py` — large module (657 lines) likely hides multiple responsibilities
- `scripts/know_thy_father/index_media.py` — large module (405 lines) likely hides multiple responsibilities
- `scripts/know_thy_father/synthesize_kernels.py` — large module (416 lines) likely hides multiple responsibilities
- `scripts/tower_game.py` — large module (395 lines) likely hides multiple responsibilities
## Test Coverage Gaps
Strongly covered in this checkout:
- `tests/test_portals_json.py` validates `portals.json`
- `tests/test_index_html_integrity.py` checks merge-marker/DOM-integrity regressions in `index.html`
- `tests/boot.test.js` verifies `boot.js` startup behavior
- `tests/test_repo_truth.py` validates the repo-truth documents
- Multiple `tests/test_mempalace_*.py` files cover the palace layer
- `tests/test_bannerlord_harness.py` exists for the Bannerlord harness
Notable gaps or weak seams:
- `nexus/morrowind_harness.py` is large and operationally critical, but the generated baseline still flags it as a gap relative to its size/complexity
- `mcp_servers/desktop_control_server.py` exposes high-power automation but has no obvious dedicated test file in the root `tests/` suite
- `app.js` is the dominant browser runtime file and mixes rendering, GOFAI, metrics, and integration logic in one place; browser smoke exists, but there is limited unit-level decomposition around those subsystems
- `mempalace.js` appears minimally bridged and stale relative to the richer Python MemPalace layer
- `multi_user_bridge.py` is a large integration surface and should be treated as high regression risk even though it is central to operator/chat flow
## Security Considerations
- `server.py` binds `HOST = "0.0.0.0"`, exposing the broadcast bridge beyond localhost unless network controls limit it
- The WebSocket bridge is a broadcast hub without visible authentication in `server.py`; connected clients are trusted to send messages into the bus
- `mcp_servers/desktop_control_server.py` exposes mouse/keyboard/screenshot control through a stdio MCP server. In any non-local or poorly isolated runtime, this is a privileged automation surface
- `app.js` contains hardcoded local/network endpoints such as `http://localhost:${L402_PORT}/api/cost-estimate` and `http://localhost:8082/metrics`; these are convenient for local development but create environment drift and deployment assumptions
- `app.js` also embeds explicit endpoint/status references like `ws://143.198.27.163:8765`, which is operationally brittle and the kind of hardcoded location data that drifts across environments
- `mempalace.js` shells out through `window.electronAPI.execPython(...)`; this is powerful and useful, but it is a clear trust boundary between UI and host execution
- `INVESTIGATION_ISSUE_1145.md` documents an earlier integrity hazard: agents writing to `public/nexus/` instead of canonical root paths. That path confusion is both an operational and security concern because it makes provenance harder to reason about
## Runtime Truth and Docs Drift
The most important architecture finding in this repo is not a class or subsystem. It is a truth mismatch.
- README.md says current `main` does not ship a browser 3D world
- CLAUDE.md declares root `app.js` and `index.html` as canonical frontend paths
- tests and browser contract now assume the root frontend exists
All three statements are simultaneously present in this checkout.
Grounded evidence:
- `README.md` still says the repo does not contain an active root frontend such as `index.html`, `app.js`, or `style.css`
- the current checkout does contain `index.html`, `app.js`, `style.css`, `manifest.json`, and `gofai_worker.js`
- `BROWSER_CONTRACT.md` explicitly treats those root files as required browser assets
- `tests/test_browser_smoke.py` serves those exact files and validates DOM/WebGL contracts against them
- `tests/test_index_html_integrity.py` assumes `index.html` is canonical and production-relevant
- `CLAUDE.md` says frontend code lives at repo root and explicitly warns against `public/nexus/`
- `INVESTIGATION_ISSUE_1145.md` explains why `public/nexus/` is a bad/corrupt duplicate path and confirms the real classical AI code lives in root `app.js`
The honest conclusion:
- The repo contains a partially restored or actively re-materialized browser surface
- The docs are preserving an older migration truth while the runtime files and smoke contracts describe a newer present-tense truth
- Any future work in `the-nexus` must choose one truth and align `README.md`, `CLAUDE.md`, smoke tests, and file layout around it
That drift is itself a critical architectural fact and should be treated as first-order design debt, not a side note.

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#
# Bezalel World Builder — Evennia batch commands
# Creates the Bezalel Evennia world from evennia_tools/bezalel_layout.py specs.
#
# Load with: @batchcommand bezalel_world
#
# Part of #536
# Create rooms
@create/drop Limbo:evennia.objects.objects.DefaultRoom
@desc here = The void between worlds. The air carries the pulse of three houses: Mac, VPS, and this one. Everything begins here before it is given form.
@create/drop Gatehouse:evennia.objects.objects.DefaultRoom
@desc here = A stone guard tower at the edge of Bezalel world. The walls are carved with runes of travel, proof, and return. Every arrival is weighed before it is trusted.
@create/drop Great Hall:evennia.objects.objects.DefaultRoom
@desc here = A vast hall with a long working table. Maps of the three houses hang beside sketches, benchmarks, and deployment notes. This is where the forge reports back to the house.
@create/drop The Library of Bezalel:evennia.objects.objects.DefaultRoom
@desc here = Shelves of technical manuals, Evennia code, test logs, and bridge schematics rise to the ceiling. This room holds plans waiting to be made real.
@create/drop The Observatory:evennia.objects.objects.DefaultRoom
@desc here = A high chamber with telescopes pointing toward the Mac, the VPS, and the wider net. Screens glow with status lights, latency traces, and long-range signals.
@create/drop The Workshop:evennia.objects.objects.DefaultRoom
@desc here = A forge and workbench share the same heat. Scattered here are half-finished bridges, patched harnesses, and tools laid out for proof before pride.
@create/drop The Server Room:evennia.objects.objects.DefaultRoom
@desc here = Racks of humming servers line the walls. Fans push warm air through the chamber while status LEDs beat like a mechanical heart. This is the pulse of Bezalel house.
@create/drop The Garden of Code:evennia.objects.objects.DefaultRoom
@desc here = A quiet garden where ideas are left long enough to grow roots. Code-shaped leaves flutter in patterned wind, and a stone path invites patient thought.
@create/drop The Portal Room:evennia.objects.objects.DefaultRoom
@desc here = Three shimmering doorways stand in a ring: one marked for the Mac house, one for the VPS, and one for the wider net. The room hums like a bridge waiting for traffic.
# Create exits
@open gatehouse:gate,tower = Gatehouse
@open limbo:void,back = Limbo
@open greathall:hall,great hall = Great Hall
@open gatehouse:gate,tower = Gatehouse
@open library:books,study = The Library of Bezalel
@open hall:great hall,back = Great Hall
@open observatory:telescope,tower top = The Observatory
@open hall:great hall,back = Great Hall
@open workshop:forge,bench = The Workshop
@open hall:great hall,back = Great Hall
@open serverroom:servers,server room = The Server Room
@open workshop:forge,bench = The Workshop
@open garden:garden of code,grove = The Garden of Code
@open workshop:forge,bench = The Workshop
@open portalroom:portal,portals = The Portal Room
@open gatehouse:gate,back = Gatehouse
# Create objects
@create Threshold Ledger
@desc Threshold Ledger = A heavy ledger where arrivals, departures, and field notes are recorded before the work begins.
@tel Threshold Ledger = Gatehouse
@create Three-House Map
@desc Three-House Map = A long map showing Mac, VPS, and remote edges in one continuous line of work.
@tel Three-House Map = Great Hall
@create Bridge Schematics
@desc Bridge Schematics = Rolled plans describing world bridges, Evennia layouts, and deployment paths.
@tel Bridge Schematics = The Library of Bezalel
@create Compiler Manuals
@desc Compiler Manuals = Manuals annotated in the margins with warnings against cleverness without proof.
@tel Compiler Manuals = The Library of Bezalel
@create Tri-Axis Telescope
@desc Tri-Axis Telescope = A brass telescope assembly that can be turned toward the Mac, the VPS, or the open net.
@tel Tri-Axis Telescope = The Observatory
@create Forge Anvil
@desc Forge Anvil = Scarred metal used for turning rough plans into testable form.
@tel Forge Anvil = The Workshop
@create Bridge Workbench
@desc Bridge Workbench = A wide bench covered in harness patches, relay notes, and half-soldered bridge parts.
@tel Bridge Workbench = The Workshop
@create Heartbeat Console
@desc Heartbeat Console = A monitoring console showing service health, latency, and the steady hum of the house.
@tel Heartbeat Console = The Server Room
@create Server Racks
@desc Server Racks = Stacked machines that keep the world awake even when no one is watching.
@tel Server Racks = The Server Room
@create Code Orchard
@desc Code Orchard = Trees with code-shaped leaves. Some branches bear elegant abstractions; others hold broken prototypes.
@tel Code Orchard = The Garden of Code
@create Stone Bench
@desc Stone Bench = A place to sit long enough for a hard implementation problem to become clear.
@tel Stone Bench = The Garden of Code
@create Mac Portal:mac arch
@desc Mac Portal = A silver doorway whose frame vibrates with the local sovereign house.
@tel Mac Portal = The Portal Room
@create VPS Portal:vps arch
@desc VPS Portal = A cobalt doorway tuned toward the testbed VPS house.
@tel VPS Portal = The Portal Room
@create Net Portal:net arch,network arch
@desc Net Portal = A pale doorway pointed toward the wider net and every uncertain edge beyond it.
@tel Net Portal = The Portal Room

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@@ -1,85 +0,0 @@
#!/usr/bin/env python3
""
build_bezalel_world.py Build Bezalel Evennia world from layout specs.
Programmatically creates rooms, exits, objects, and characters in a running
Evennia instance using the specs from evennia_tools/bezalel_layout.py.
Usage (in Evennia game shell):
from evennia_tools.build_bezalel_world import build_world
build_world()
Or via batch command:
@batchcommand evennia_tools/batch_cmds_bezalel.ev
Part of #536
""
from evennia_tools.bezalel_layout import (
ROOMS, EXITS, OBJECTS, CHARACTERS, PORTAL_COMMANDS,
room_keys, reachable_rooms_from
)
def build_world():
"""Build the Bezalel Evennia world from layout specs."""
from evennia.objects.models import ObjectDB
from evennia.utils.create import create_object, create_exit, create_message
print("Building Bezalel world...")
# Create rooms
rooms = {}
for spec in ROOMS:
room = create_object(
"evennia.objects.objects.DefaultRoom",
key=spec.key,
attributes=(("desc", spec.desc),),
)
rooms[spec.key] = room
print(f" Room: {spec.key}")
# Create exits
for spec in EXITS:
source = rooms.get(spec.source)
dest = rooms.get(spec.destination)
if not source or not dest:
print(f" WARNING: Exit {spec.key} — missing room")
continue
exit_obj = create_exit(
key=spec.key,
location=source,
destination=dest,
aliases=list(spec.aliases),
)
print(f" Exit: {spec.source} -> {spec.destination} ({spec.key})")
# Create objects
for spec in OBJECTS:
location = rooms.get(spec.location)
if not location:
print(f" WARNING: Object {spec.key} — missing room {spec.location}")
continue
obj = create_object(
"evennia.objects.objects.DefaultObject",
key=spec.key,
location=location,
attributes=(("desc", spec.desc),),
aliases=list(spec.aliases),
)
print(f" Object: {spec.key} in {spec.location}")
# Verify reachability
all_rooms = set(room_keys())
reachable = reachable_rooms_from("Limbo")
unreachable = all_rooms - reachable
if unreachable:
print(f" WARNING: Unreachable rooms: {unreachable}")
else:
print(f" All {len(all_rooms)} rooms reachable from Limbo")
print("Bezalel world built.")
if __name__ == "__main__":
build_world()

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@@ -1,84 +0,0 @@
#!/bin/bash
set -euo pipefail
#
# fix_evennia_settings.sh — Fix Evennia settings on Bezalel VPS.
#
# Removes bad port tuples that crash Evennia's Twisted port binding.
# Run on Bezalel VPS (104.131.15.18) or via SSH.
#
# Usage:
# ssh root@104.131.15.18 'bash -s' < scripts/fix_evennia_settings.sh
#
# Part of #534
EVENNIA_DIR="/root/wizards/bezalel/evennia/bezalel_world"
SETTINGS="${EVENNIA_DIR}/server/conf/settings.py"
VENV_PYTHON="/root/wizards/bezalel/evennia/venv/bin/python3"
VENV_EVENNIA="/root/wizards/bezalel/evennia/venv/bin/evennia"
echo "=== Fix Evennia Settings (Bezalel) ==="
# 1. Fix settings.py — remove bad port tuples
echo "Fixing settings.py..."
if [ -f "$SETTINGS" ]; then
# Remove broken port lines
sed -i '/WEBSERVER_PORTS/d' "$SETTINGS"
sed -i '/TELNET_PORTS/d' "$SETTINGS"
sed -i '/WEBSOCKET_PORTS/d' "$SETTINGS"
sed -i '/SERVERNAME/d' "$SETTINGS"
# Add correct settings
echo '' >> "$SETTINGS"
echo '# Fixed port settings — #534' >> "$SETTINGS"
echo 'SERVERNAME = "bezalel_world"' >> "$SETTINGS"
echo 'WEBSERVER_PORTS = [(4001, "0.0.0.0")]' >> "$SETTINGS"
echo 'TELNET_PORTS = [(4000, "0.0.0.0")]' >> "$SETTINGS"
echo 'WEBSOCKET_PORTS = [(4002, "0.0.0.0")]' >> "$SETTINGS"
echo "Settings fixed."
else
echo "ERROR: Settings file not found at $SETTINGS"
exit 1
fi
# 2. Clean DB and re-migrate
echo "Cleaning DB..."
cd "$EVENNIA_DIR"
rm -f server/evennia.db3
echo "Running migrations..."
"$VENV_EVENNIA" migrate --no-input
# 3. Create superuser
echo "Creating superuser..."
"$VENV_PYTHON" -c "
import sys, os
sys.setrecursionlimit(5000)
os.environ['DJANGO_SETTINGS_MODULE'] = 'server.conf.settings'
os.chdir('$EVENNIA_DIR')
import django
django.setup()
from evennia.accounts.accounts import AccountDB
try:
AccountDB.objects.create_superuser('Timmy', 'timmy@tower.world', 'timmy123')
print('Superuser Timmy created')
except Exception as e:
print(f'Superuser may already exist: {e}')
"
# 4. Start Evennia
echo "Starting Evennia..."
"$VENV_EVENNIA" start
# 5. Verify
sleep 3
echo ""
echo "=== Verification ==="
"$VENV_EVENNIA" status
echo ""
echo "Listening ports:"
ss -tlnp | grep -E '400[012]' || echo "No ports found (may need a moment)"
echo ""
echo "Done. Connect: telnet 104.131.15.18 4000"

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@@ -1,171 +0,0 @@
#!/usr/bin/env python3
"""
genome_analyzer.py — Generate a GENOME.md from a codebase.
Scans a repository and produces a structured codebase genome with:
- File counts by type
- Architecture overview (directory structure)
- Entry points
- Test coverage summary
Usage:
python3 scripts/genome_analyzer.py /path/to/repo
python3 scripts/genome_analyzer.py /path/to/repo --output GENOME.md
python3 scripts/genome_analyzer.py /path/to/repo --dry-run
Part of #666: GENOME.md Template + Single-Repo Analyzer.
"""
import argparse
import sys
from collections import defaultdict
from datetime import datetime, timezone
from pathlib import Path
from typing import Dict, List, Tuple
SKIP_DIRS = {".git", "__pycache__", ".venv", "venv", "node_modules", ".tox", ".pytest_cache", ".DS_Store"}
def count_files(repo_path: Path) -> Dict[str, int]:
counts = defaultdict(int)
for f in repo_path.rglob("*"):
if any(part in SKIP_DIRS for part in f.parts):
continue
if f.is_file():
ext = f.suffix or "(no ext)"
counts[ext] += 1
return dict(sorted(counts.items(), key=lambda x: -x[1]))
def find_entry_points(repo_path: Path) -> List[str]:
entry_points = []
candidates = [
"main.py", "app.py", "server.py", "cli.py", "manage.py",
"index.html", "index.js", "index.ts",
"Makefile", "Dockerfile", "docker-compose.yml",
"README.md", "deploy.sh", "setup.py", "pyproject.toml",
]
for name in candidates:
if (repo_path / name).exists():
entry_points.append(name)
scripts_dir = repo_path / "scripts"
if scripts_dir.is_dir():
for f in sorted(scripts_dir.iterdir()):
if f.suffix in (".py", ".sh") and not f.name.startswith("test_"):
entry_points.append(f"scripts/{f.name}")
return entry_points[:15]
def find_tests(repo_path: Path) -> Tuple[List[str], int]:
test_files = []
for f in repo_path.rglob("*"):
if any(part in SKIP_DIRS for part in f.parts):
continue
if f.is_file() and (f.name.startswith("test_") or f.name.endswith("_test.py") or f.name.endswith("_test.js")):
test_files.append(str(f.relative_to(repo_path)))
return sorted(test_files), len(test_files)
def find_directories(repo_path: Path, max_depth: int = 2) -> List[str]:
dirs = []
for d in sorted(repo_path.rglob("*")):
if d.is_dir() and len(d.relative_to(repo_path).parts) <= max_depth:
if not any(part in SKIP_DIRS for part in d.parts):
rel = str(d.relative_to(repo_path))
if rel != ".":
dirs.append(rel)
return dirs[:30]
def read_readme(repo_path: Path) -> str:
for name in ["README.md", "README.rst", "README.txt", "README"]:
readme = repo_path / name
if readme.exists():
lines = readme.read_text(encoding="utf-8", errors="replace").split("\n")
para = []
started = False
for line in lines:
if line.startswith("#") and not started:
continue
if line.strip():
started = True
para.append(line.strip())
elif started:
break
return " ".join(para[:5])
return "(no README found)"
def generate_genome(repo_path: Path, repo_name: str = "") -> str:
if not repo_name:
repo_name = repo_path.name
date = datetime.now(timezone.utc).strftime("%Y-%m-%d")
readme_desc = read_readme(repo_path)
file_counts = count_files(repo_path)
total_files = sum(file_counts.values())
entry_points = find_entry_points(repo_path)
test_files, test_count = find_tests(repo_path)
dirs = find_directories(repo_path)
lines = [
f"# GENOME.md — {repo_name}", "",
f"> Codebase analysis generated {date}. {readme_desc[:100]}.", "",
"## Project Overview", "",
readme_desc, "",
f"**{total_files} files** across {len(file_counts)} file types.", "",
"## Architecture", "",
"```",
]
for d in dirs[:20]:
lines.append(f" {d}/")
lines.append("```")
lines += ["", "### File Types", "", "| Type | Count |", "|------|-------|"]
for ext, count in list(file_counts.items())[:15]:
lines.append(f"| {ext} | {count} |")
lines += ["", "## Entry Points", ""]
for ep in entry_points:
lines.append(f"- `{ep}`")
lines += ["", "## Test Coverage", "", f"**{test_count} test files** found.", ""]
if test_files:
for tf in test_files[:10]:
lines.append(f"- `{tf}`")
if len(test_files) > 10:
lines.append(f"- ... and {len(test_files) - 10} more")
else:
lines.append("No test files found.")
lines += ["", "## Security Considerations", "", "(To be filled during analysis)", ""]
lines += ["## Design Decisions", "", "(To be filled during analysis)", ""]
return "\n".join(lines)
def main():
parser = argparse.ArgumentParser(description="Generate GENOME.md from a codebase")
parser.add_argument("repo_path", help="Path to repository")
parser.add_argument("--output", default="", help="Output file (default: stdout)")
parser.add_argument("--name", default="", help="Repository name")
parser.add_argument("--dry-run", action="store_true", help="Print stats only")
args = parser.parse_args()
repo_path = Path(args.repo_path).resolve()
if not repo_path.is_dir():
print(f"ERROR: {repo_path} is not a directory", file=sys.stderr)
sys.exit(1)
repo_name = args.name or repo_path.name
if args.dry_run:
counts = count_files(repo_path)
_, test_count = find_tests(repo_path)
print(f"Repo: {repo_name}")
print(f"Total files: {sum(counts.values())}")
print(f"Test files: {test_count}")
print(f"Top types: {', '.join(f'{k}={v}' for k,v in list(counts.items())[:5])}")
sys.exit(0)
genome = generate_genome(repo_path, repo_name)
if args.output:
with open(args.output, "w") as f:
f.write(genome)
print(f"Written: {args.output}")
else:
print(genome)
if __name__ == "__main__":
main()

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@@ -1,46 +0,0 @@
# GENOME.md — {{REPO_NAME}}
> Codebase analysis generated {{DATE}}. {{SHORT_DESCRIPTION}}.
## Project Overview
{{OVERVIEW}}
## Architecture
{{ARCHITECTURE_DIAGRAM}}
## Entry Points
{{ENTRY_POINTS}}
## Data Flow
{{DATA_FLOW}}
## Key Abstractions
{{ABSTRACTIONS}}
## API Surface
{{API_SURFACE}}
## Test Coverage
### Existing Tests
{{EXISTING_TESTS}}
### Coverage Gaps
{{COVERAGE_GAPS}}
### Critical paths that need tests:
{{CRITICAL_PATHS}}
## Security Considerations
{{SECURITY}}
## Design Decisions
{{DESIGN_DECISIONS}}

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@@ -0,0 +1,56 @@
from pathlib import Path
GENOME = Path("GENOME.md")
def read_genome() -> str:
assert GENOME.exists(), "GENOME.md must exist at repo root"
return GENOME.read_text(encoding="utf-8")
def test_the_nexus_genome_has_required_sections() -> None:
text = read_genome()
required = [
"# GENOME.md — the-nexus",
"## Project Overview",
"## Architecture Diagram",
"```mermaid",
"## Entry Points and Data Flow",
"## Key Abstractions",
"## API Surface",
"## Test Coverage Gaps",
"## Security Considerations",
"## Runtime Truth and Docs Drift",
]
missing = [item for item in required if item not in text]
assert not missing, missing
def test_the_nexus_genome_captures_current_runtime_contract() -> None:
text = read_genome()
required = [
"server.py",
"app.js",
"index.html",
"portals.json",
"vision.json",
"BROWSER_CONTRACT.md",
"tests/test_browser_smoke.py",
"tests/test_repo_truth.py",
"nexus/morrowind_harness.py",
"nexus/bannerlord_harness.py",
"mempalace/tunnel_sync.py",
"mcp_servers/desktop_control_server.py",
"public/nexus/",
]
missing = [item for item in required if item not in text]
assert not missing, missing
def test_the_nexus_genome_explains_docs_runtime_drift() -> None:
text = read_genome()
assert "README.md says current `main` does not ship a browser 3D world" in text
assert "CLAUDE.md declares root `app.js` and `index.html` as canonical frontend paths" in text
assert "tests and browser contract now assume the root frontend exists" in text
assert len(text) >= 5000