Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b3359e1bae |
81
docs/BEZALEL_EVENNIA_WORLD.md
Normal file
81
docs/BEZALEL_EVENNIA_WORLD.md
Normal file
@@ -0,0 +1,81 @@
|
||||
# Bezalel Evennia World
|
||||
|
||||
Issue: `timmy-home#536`
|
||||
|
||||
This is the themed-room world plan and build scaffold for Bezalel, the forge-and-testbed wizard.
|
||||
|
||||
## Rooms
|
||||
|
||||
| Room | Description focus | Core connections |
|
||||
|------|-------------------|------------------|
|
||||
| Limbo | the threshold between houses | Gatehouse |
|
||||
| Gatehouse | guarded entry, travel runes, proof before trust | Limbo, Great Hall, The Portal Room |
|
||||
| Great Hall | three-house maps, reports, shared table | Gatehouse, The Library of Bezalel, The Observatory, The Workshop |
|
||||
| The Library of Bezalel | manuals, bridge schematics, technical memory | Great Hall |
|
||||
| The Observatory | long-range signals toward Mac, VPS, and the wider net | Great Hall |
|
||||
| The Workshop | forge + workbench, plans turned into working form | Great Hall, The Server Room, The Garden of Code |
|
||||
| The Server Room | humming racks, heartbeat of the house | The Workshop |
|
||||
| The Garden of Code | contemplative grove where ideas root before implementation | The Workshop |
|
||||
| The Portal Room | three shimmering doorways aimed at Mac, VPS, and the net | Gatehouse |
|
||||
|
||||
## Characters
|
||||
|
||||
| Character | Role | Starting room |
|
||||
|-----------|------|---------------|
|
||||
| Timmy | quiet builder and observer | Gatehouse |
|
||||
| Bezalel | forge-and-testbed wizard | The Workshop |
|
||||
| Marcus | old man with kind eyes, human warmth in the system | The Garden of Code |
|
||||
| Kimi | scholar of context and meaning | The Library of Bezalel |
|
||||
|
||||
## Themed items
|
||||
|
||||
At least one durable item is placed in every major room, including:
|
||||
- Threshold Ledger
|
||||
- Three-House Map
|
||||
- Bridge Schematics
|
||||
- Compiler Manuals
|
||||
- Tri-Axis Telescope
|
||||
- Forge Anvil
|
||||
- Bridge Workbench
|
||||
- Heartbeat Console
|
||||
- Server Racks
|
||||
- Code Orchard
|
||||
- Stone Bench
|
||||
- Mac/VPS/Net portal markers
|
||||
|
||||
## Portal travel commands
|
||||
|
||||
The Portal Room reserves three live command names:
|
||||
- `mac`
|
||||
- `vps`
|
||||
- `net`
|
||||
|
||||
Current behavior in the build scaffold:
|
||||
- each command is created as a real Evennia exit command
|
||||
- each command preserves explicit target metadata (`Mac house`, `VPS house`, `Wider net`)
|
||||
- until cross-world transport is wired, each portal routes through `Limbo`, the inter-world threshold room
|
||||
|
||||
This keeps the command surface real now while leaving honest room for later world-to-world linking.
|
||||
|
||||
## Build script
|
||||
|
||||
```bash
|
||||
python3 scripts/evennia/build_bezalel_world.py --plan
|
||||
```
|
||||
|
||||
Inside an Evennia shell / runtime with the repo on `PYTHONPATH`, the same script can build the world idempotently:
|
||||
|
||||
```bash
|
||||
python3 scripts/evennia/build_bezalel_world.py --password bezalel-world-dev
|
||||
```
|
||||
|
||||
What it does:
|
||||
- creates or updates all 9 rooms
|
||||
- creates the exit graph
|
||||
- creates themed objects
|
||||
- creates or rehomes account-backed characters
|
||||
- creates the portal command exits with target metadata
|
||||
|
||||
## Persistence note
|
||||
|
||||
The scaffold is written to be idempotent: rerunning the builder updates descriptions, destinations, and locations rather than creating duplicate world entities. That is the repo-side prerequisite for persistence across Evennia restarts.
|
||||
190
evennia_tools/bezalel_layout.py
Normal file
190
evennia_tools/bezalel_layout.py
Normal file
@@ -0,0 +1,190 @@
|
||||
from collections import deque
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class RoomSpec:
|
||||
key: str
|
||||
desc: str
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ExitSpec:
|
||||
source: str
|
||||
key: str
|
||||
destination: str
|
||||
aliases: tuple[str, ...] = ()
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ObjectSpec:
|
||||
key: str
|
||||
location: str
|
||||
desc: str
|
||||
aliases: tuple[str, ...] = ()
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class CharacterSpec:
|
||||
key: str
|
||||
desc: str
|
||||
starting_room: str
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class TravelCommandSpec:
|
||||
key: str
|
||||
aliases: tuple[str, ...]
|
||||
target_world: str
|
||||
fallback_room: str
|
||||
desc: str
|
||||
|
||||
|
||||
ROOMS = (
|
||||
RoomSpec(
|
||||
"Limbo",
|
||||
"The void between worlds. The air carries the pulse of three houses: Mac, VPS, and this one. "
|
||||
"Everything begins here before it is given form.",
|
||||
),
|
||||
RoomSpec(
|
||||
"Gatehouse",
|
||||
"A stone guard tower at the edge of Bezalel's world. The walls are carved with runes of travel, "
|
||||
"proof, and return. Every arrival is weighed before it is trusted.",
|
||||
),
|
||||
RoomSpec(
|
||||
"Great Hall",
|
||||
"A vast hall with a long working table. Maps of the three houses hang beside sketches, benchmarks, "
|
||||
"and deployment notes. This is where the forge reports back to the house.",
|
||||
),
|
||||
RoomSpec(
|
||||
"The Library of Bezalel",
|
||||
"Shelves of technical manuals, Evennia code, test logs, and bridge schematics rise to the ceiling. "
|
||||
"This room holds plans waiting to be made real.",
|
||||
),
|
||||
RoomSpec(
|
||||
"The Observatory",
|
||||
"A high chamber with telescopes pointing toward the Mac, the VPS, and the wider net. Screens glow with "
|
||||
"status lights, latency traces, and long-range signals.",
|
||||
),
|
||||
RoomSpec(
|
||||
"The Workshop",
|
||||
"A forge and workbench share the same heat. Scattered here are half-finished bridges, patched harnesses, "
|
||||
"and tools laid out for proof before pride.",
|
||||
),
|
||||
RoomSpec(
|
||||
"The Server Room",
|
||||
"Racks of humming servers line the walls. Fans push warm air through the chamber while status LEDs beat "
|
||||
"like a mechanical heart. This is the pulse of Bezalel's house.",
|
||||
),
|
||||
RoomSpec(
|
||||
"The Garden of Code",
|
||||
"A quiet garden where ideas are left long enough to grow roots. Code-shaped leaves flutter in patterned wind, "
|
||||
"and a stone path invites patient thought.",
|
||||
),
|
||||
RoomSpec(
|
||||
"The Portal Room",
|
||||
"Three shimmering doorways stand in a ring: one marked for the Mac house, one for the VPS, and one for the wider net. "
|
||||
"The room hums like a bridge waiting for traffic.",
|
||||
),
|
||||
)
|
||||
|
||||
EXITS = (
|
||||
ExitSpec("Limbo", "gatehouse", "Gatehouse", ("gate", "tower")),
|
||||
ExitSpec("Gatehouse", "limbo", "Limbo", ("void", "back")),
|
||||
ExitSpec("Gatehouse", "greathall", "Great Hall", ("hall", "great hall")),
|
||||
ExitSpec("Great Hall", "gatehouse", "Gatehouse", ("gate", "tower")),
|
||||
ExitSpec("Great Hall", "library", "The Library of Bezalel", ("books", "study")),
|
||||
ExitSpec("The Library of Bezalel", "hall", "Great Hall", ("great hall", "back")),
|
||||
ExitSpec("Great Hall", "observatory", "The Observatory", ("telescope", "tower top")),
|
||||
ExitSpec("The Observatory", "hall", "Great Hall", ("great hall", "back")),
|
||||
ExitSpec("Great Hall", "workshop", "The Workshop", ("forge", "bench")),
|
||||
ExitSpec("The Workshop", "hall", "Great Hall", ("great hall", "back")),
|
||||
ExitSpec("The Workshop", "serverroom", "The Server Room", ("servers", "server room")),
|
||||
ExitSpec("The Server Room", "workshop", "The Workshop", ("forge", "bench")),
|
||||
ExitSpec("The Workshop", "garden", "The Garden of Code", ("garden of code", "grove")),
|
||||
ExitSpec("The Garden of Code", "workshop", "The Workshop", ("forge", "bench")),
|
||||
ExitSpec("Gatehouse", "portalroom", "The Portal Room", ("portal", "portals")),
|
||||
ExitSpec("The Portal Room", "gatehouse", "Gatehouse", ("gate", "back")),
|
||||
)
|
||||
|
||||
OBJECTS = (
|
||||
ObjectSpec("Threshold Ledger", "Gatehouse", "A heavy ledger where arrivals, departures, and field notes are recorded before the work begins."),
|
||||
ObjectSpec("Three-House Map", "Great Hall", "A long map showing Mac, VPS, and remote edges in one continuous line of work."),
|
||||
ObjectSpec("Bridge Schematics", "The Library of Bezalel", "Rolled plans describing world bridges, Evennia layouts, and deployment paths."),
|
||||
ObjectSpec("Compiler Manuals", "The Library of Bezalel", "Manuals annotated in the margins with warnings against cleverness without proof."),
|
||||
ObjectSpec("Tri-Axis Telescope", "The Observatory", "A brass telescope assembly that can be turned toward the Mac, the VPS, or the open net."),
|
||||
ObjectSpec("Forge Anvil", "The Workshop", "Scarred metal used for turning rough plans into testable form."),
|
||||
ObjectSpec("Bridge Workbench", "The Workshop", "A wide bench covered in harness patches, relay notes, and half-soldered bridge parts."),
|
||||
ObjectSpec("Heartbeat Console", "The Server Room", "A monitoring console showing service health, latency, and the steady hum of the house."),
|
||||
ObjectSpec("Server Racks", "The Server Room", "Stacked machines that keep the world awake even when no one is watching."),
|
||||
ObjectSpec("Code Orchard", "The Garden of Code", "Trees with code-shaped leaves. Some branches bear elegant abstractions; others hold broken prototypes."),
|
||||
ObjectSpec("Stone Bench", "The Garden of Code", "A place to sit long enough for a hard implementation problem to become clear."),
|
||||
ObjectSpec("Mac Portal", "The Portal Room", "A silver doorway whose frame vibrates with the local sovereign house.", ("mac arch",)),
|
||||
ObjectSpec("VPS Portal", "The Portal Room", "A cobalt doorway tuned toward the testbed VPS house.", ("vps arch",)),
|
||||
ObjectSpec("Net Portal", "The Portal Room", "A pale doorway pointed toward the wider net and every uncertain edge beyond it.", ("net arch", "network arch")),
|
||||
)
|
||||
|
||||
CHARACTERS = (
|
||||
CharacterSpec("Timmy", "The Builder's first creation. Quiet, observant, already measuring the room before he speaks.", "Gatehouse"),
|
||||
CharacterSpec("Bezalel", "The forge-and-testbed wizard. Scarred hands, steady gaze, the habit of proving things before trusting them.", "The Workshop"),
|
||||
CharacterSpec("Marcus", "An old man with kind eyes. He walks like someone who has already survived the night once.", "The Garden of Code"),
|
||||
CharacterSpec("Kimi", "The deep scholar of context and meaning. He carries long memory like a lamp.", "The Library of Bezalel"),
|
||||
)
|
||||
|
||||
PORTAL_COMMANDS = (
|
||||
TravelCommandSpec(
|
||||
"mac",
|
||||
("macbook", "local"),
|
||||
"Mac house",
|
||||
"Limbo",
|
||||
"Align with the sovereign local house. Until live cross-world transport is wired, the command resolves into Limbo — the threshold between houses.",
|
||||
),
|
||||
TravelCommandSpec(
|
||||
"vps",
|
||||
("testbed", "house"),
|
||||
"VPS house",
|
||||
"Limbo",
|
||||
"Step toward the forge VPS. For now the command lands in Limbo, preserving the inter-world threshold until real linking is live.",
|
||||
),
|
||||
TravelCommandSpec(
|
||||
"net",
|
||||
("network", "wider-net"),
|
||||
"Wider net",
|
||||
"Limbo",
|
||||
"Face the open network. The command currently routes through Limbo so the direction exists before the final bridge does.",
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
def room_keys() -> tuple[str, ...]:
|
||||
return tuple(room.key for room in ROOMS)
|
||||
|
||||
|
||||
def character_keys() -> tuple[str, ...]:
|
||||
return tuple(character.key for character in CHARACTERS)
|
||||
|
||||
|
||||
def portal_command_keys() -> tuple[str, ...]:
|
||||
return tuple(command.key for command in PORTAL_COMMANDS)
|
||||
|
||||
|
||||
def grouped_exits() -> dict[str, tuple[ExitSpec, ...]]:
|
||||
grouped: dict[str, list[ExitSpec]] = {}
|
||||
for exit_spec in EXITS:
|
||||
grouped.setdefault(exit_spec.source, []).append(exit_spec)
|
||||
return {key: tuple(value) for key, value in grouped.items()}
|
||||
|
||||
|
||||
def reachable_rooms_from(start: str) -> set[str]:
|
||||
seen: set[str] = set()
|
||||
queue: deque[str] = deque([start])
|
||||
exits_by_room = grouped_exits()
|
||||
while queue:
|
||||
current = queue.popleft()
|
||||
if current in seen:
|
||||
continue
|
||||
seen.add(current)
|
||||
for exit_spec in exits_by_room.get(current, ()):
|
||||
if exit_spec.destination not in seen:
|
||||
queue.append(exit_spec.destination)
|
||||
return seen
|
||||
178
scripts/evennia/build_bezalel_world.py
Normal file
178
scripts/evennia/build_bezalel_world.py
Normal file
@@ -0,0 +1,178 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Idempotent builder for Bezalel's themed Evennia world."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
REPO_ROOT = Path(__file__).resolve().parents[2]
|
||||
if str(REPO_ROOT) not in sys.path:
|
||||
sys.path.insert(0, str(REPO_ROOT))
|
||||
|
||||
from evennia_tools.bezalel_layout import CHARACTERS, EXITS, OBJECTS, PORTAL_COMMANDS, ROOMS
|
||||
|
||||
|
||||
def describe_build_plan() -> dict:
|
||||
return {
|
||||
"room_count": len(ROOMS),
|
||||
"character_count": len(CHARACTERS),
|
||||
"object_count": len(OBJECTS),
|
||||
"portal_command_count": len(PORTAL_COMMANDS),
|
||||
"room_names": [room.key for room in ROOMS],
|
||||
"character_starts": {character.key: character.starting_room for character in CHARACTERS},
|
||||
"portal_commands": [command.key for command in PORTAL_COMMANDS],
|
||||
}
|
||||
|
||||
|
||||
def _import_evennia_runtime():
|
||||
from evennia.accounts.models import AccountDB
|
||||
from evennia.accounts.accounts import DefaultAccount
|
||||
from evennia.objects.objects import DefaultCharacter, DefaultExit, DefaultObject, DefaultRoom
|
||||
from evennia.utils.create import create_object
|
||||
from evennia.utils.search import search_object
|
||||
|
||||
return {
|
||||
"AccountDB": AccountDB,
|
||||
"DefaultAccount": DefaultAccount,
|
||||
"DefaultCharacter": DefaultCharacter,
|
||||
"DefaultExit": DefaultExit,
|
||||
"DefaultObject": DefaultObject,
|
||||
"DefaultRoom": DefaultRoom,
|
||||
"create_object": create_object,
|
||||
"search_object": search_object,
|
||||
}
|
||||
|
||||
|
||||
def _find_named(search_object, key: str, *, location=None):
|
||||
matches = search_object(key, exact=True)
|
||||
if location is None:
|
||||
return matches[0] if matches else None
|
||||
for match in matches:
|
||||
if getattr(match, "location", None) == location:
|
||||
return match
|
||||
return None
|
||||
|
||||
|
||||
def _ensure_room(runtime, room_spec):
|
||||
room = _find_named(runtime["search_object"], room_spec.key)
|
||||
if room is None:
|
||||
room = runtime["create_object"](runtime["DefaultRoom"], key=room_spec.key)
|
||||
room.db.desc = room_spec.desc
|
||||
room.save()
|
||||
return room
|
||||
|
||||
|
||||
def _ensure_exit(runtime, exit_spec, room_map):
|
||||
source = room_map[exit_spec.source]
|
||||
destination = room_map[exit_spec.destination]
|
||||
existing = _find_named(runtime["search_object"], exit_spec.key, location=source)
|
||||
if existing is None:
|
||||
existing = runtime["create_object"](
|
||||
runtime["DefaultExit"],
|
||||
key=exit_spec.key,
|
||||
aliases=list(exit_spec.aliases),
|
||||
location=source,
|
||||
destination=destination,
|
||||
)
|
||||
else:
|
||||
existing.destination = destination
|
||||
if exit_spec.aliases:
|
||||
existing.aliases.add(list(exit_spec.aliases))
|
||||
existing.save()
|
||||
return existing
|
||||
|
||||
|
||||
def _ensure_object(runtime, object_spec, room_map):
|
||||
location = room_map[object_spec.location]
|
||||
existing = _find_named(runtime["search_object"], object_spec.key, location=location)
|
||||
if existing is None:
|
||||
existing = runtime["create_object"](
|
||||
runtime["DefaultObject"],
|
||||
key=object_spec.key,
|
||||
aliases=list(object_spec.aliases),
|
||||
location=location,
|
||||
home=location,
|
||||
)
|
||||
existing.db.desc = object_spec.desc
|
||||
existing.home = location
|
||||
if existing.location != location:
|
||||
existing.move_to(location, quiet=True, move_hooks=False)
|
||||
existing.save()
|
||||
return existing
|
||||
|
||||
|
||||
def _ensure_character(runtime, character_spec, room_map, password: str):
|
||||
account = runtime["AccountDB"].objects.filter(username__iexact=character_spec.key).first()
|
||||
if account is None:
|
||||
account, errors = runtime["DefaultAccount"].create(username=character_spec.key, password=password)
|
||||
if not account:
|
||||
raise RuntimeError(f"failed to create account for {character_spec.key}: {errors}")
|
||||
character = list(account.characters)[0]
|
||||
start = room_map[character_spec.starting_room]
|
||||
character.db.desc = character_spec.desc
|
||||
character.home = start
|
||||
character.move_to(start, quiet=True, move_hooks=False)
|
||||
character.save()
|
||||
return character
|
||||
|
||||
|
||||
def _ensure_portal_command(runtime, portal_spec, room_map):
|
||||
portal_room = room_map["The Portal Room"]
|
||||
fallback = room_map[portal_spec.fallback_room]
|
||||
existing = _find_named(runtime["search_object"], portal_spec.key, location=portal_room)
|
||||
if existing is None:
|
||||
existing = runtime["create_object"](
|
||||
runtime["DefaultExit"],
|
||||
key=portal_spec.key,
|
||||
aliases=list(portal_spec.aliases),
|
||||
location=portal_room,
|
||||
destination=fallback,
|
||||
)
|
||||
else:
|
||||
existing.destination = fallback
|
||||
if portal_spec.aliases:
|
||||
existing.aliases.add(list(portal_spec.aliases))
|
||||
existing.db.desc = portal_spec.desc
|
||||
existing.db.travel_target = portal_spec.target_world
|
||||
existing.db.portal_stub = True
|
||||
existing.save()
|
||||
return existing
|
||||
|
||||
|
||||
def build_world(password: str = "bezalel-world-dev") -> dict:
|
||||
runtime = _import_evennia_runtime()
|
||||
room_map = {room.key: _ensure_room(runtime, room) for room in ROOMS}
|
||||
for exit_spec in EXITS:
|
||||
_ensure_exit(runtime, exit_spec, room_map)
|
||||
for object_spec in OBJECTS:
|
||||
_ensure_object(runtime, object_spec, room_map)
|
||||
for character_spec in CHARACTERS:
|
||||
_ensure_character(runtime, character_spec, room_map, password=password)
|
||||
for portal_spec in PORTAL_COMMANDS:
|
||||
_ensure_portal_command(runtime, portal_spec, room_map)
|
||||
|
||||
return {
|
||||
"rooms": [room.key for room in ROOMS],
|
||||
"characters": {character.key: character.starting_room for character in CHARACTERS},
|
||||
"portal_commands": {command.key: command.target_world for command in PORTAL_COMMANDS},
|
||||
}
|
||||
|
||||
|
||||
def main() -> None:
|
||||
parser = argparse.ArgumentParser(description="Build Bezalel's themed Evennia world")
|
||||
parser.add_argument("--plan", action="store_true", help="Print the static build plan without importing Evennia")
|
||||
parser.add_argument("--password", default="bezalel-world-dev", help="Password to use for created account-backed characters")
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.plan:
|
||||
print(json.dumps(describe_build_plan(), indent=2))
|
||||
return
|
||||
|
||||
print(json.dumps(build_world(password=args.password), indent=2))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
90
tests/test_bezalel_evennia_layout.py
Normal file
90
tests/test_bezalel_evennia_layout.py
Normal file
@@ -0,0 +1,90 @@
|
||||
import importlib.util
|
||||
import unittest
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
LAYOUT_PATH = ROOT / "evennia_tools" / "bezalel_layout.py"
|
||||
BUILD_PATH = ROOT / "scripts" / "evennia" / "build_bezalel_world.py"
|
||||
DOC_PATH = ROOT / "docs" / "BEZALEL_EVENNIA_WORLD.md"
|
||||
|
||||
|
||||
def load_module(path: Path, name: str):
|
||||
assert path.exists(), f"missing {path.relative_to(ROOT)}"
|
||||
spec = importlib.util.spec_from_file_location(name, path)
|
||||
assert spec and spec.loader
|
||||
module = importlib.util.module_from_spec(spec)
|
||||
spec.loader.exec_module(module)
|
||||
return module
|
||||
|
||||
|
||||
class TestBezalelEvenniaLayout(unittest.TestCase):
|
||||
def test_room_graph_matches_issue_shape(self):
|
||||
layout = load_module(LAYOUT_PATH, "bezalel_layout")
|
||||
self.assertEqual(
|
||||
layout.room_keys(),
|
||||
(
|
||||
"Limbo",
|
||||
"Gatehouse",
|
||||
"Great Hall",
|
||||
"The Library of Bezalel",
|
||||
"The Observatory",
|
||||
"The Workshop",
|
||||
"The Server Room",
|
||||
"The Garden of Code",
|
||||
"The Portal Room",
|
||||
),
|
||||
)
|
||||
exits = layout.grouped_exits()
|
||||
self.assertEqual(
|
||||
{ex.destination for ex in exits["Great Hall"]},
|
||||
{"Gatehouse", "The Library of Bezalel", "The Observatory", "The Workshop"},
|
||||
)
|
||||
self.assertEqual(
|
||||
{ex.destination for ex in exits["The Workshop"]},
|
||||
{"Great Hall", "The Server Room", "The Garden of Code"},
|
||||
)
|
||||
|
||||
def test_items_characters_and_portal_commands_are_all_defined(self):
|
||||
layout = load_module(LAYOUT_PATH, "bezalel_layout")
|
||||
self.assertEqual(layout.character_keys(), ("Timmy", "Bezalel", "Marcus", "Kimi"))
|
||||
self.assertGreaterEqual(len(layout.OBJECTS), 9)
|
||||
self.assertEqual(layout.portal_command_keys(), ("mac", "vps", "net"))
|
||||
room_names = set(layout.room_keys())
|
||||
for obj in layout.OBJECTS:
|
||||
self.assertIn(obj.location, room_names)
|
||||
for character in layout.CHARACTERS:
|
||||
self.assertIn(character.starting_room, room_names)
|
||||
for portal in layout.PORTAL_COMMANDS:
|
||||
self.assertEqual(portal.fallback_room, "Limbo")
|
||||
|
||||
def test_timmy_can_reach_every_room_from_gatehouse(self):
|
||||
layout = load_module(LAYOUT_PATH, "bezalel_layout")
|
||||
reachable = layout.reachable_rooms_from("Gatehouse")
|
||||
self.assertEqual(reachable, set(layout.room_keys()))
|
||||
|
||||
def test_build_plan_summary_reports_counts_and_portal_aliases(self):
|
||||
build = load_module(BUILD_PATH, "build_bezalel_world")
|
||||
summary = build.describe_build_plan()
|
||||
self.assertEqual(summary["room_count"], 9)
|
||||
self.assertEqual(summary["character_count"], 4)
|
||||
self.assertIn("mac", summary["portal_commands"])
|
||||
self.assertIn("The Workshop", summary["room_names"])
|
||||
self.assertEqual(summary["character_starts"]["Bezalel"], "The Workshop")
|
||||
|
||||
def test_repo_contains_bezalel_world_doc(self):
|
||||
self.assertTrue(DOC_PATH.exists(), "missing committed Bezalel world doc")
|
||||
text = DOC_PATH.read_text(encoding="utf-8")
|
||||
for snippet in (
|
||||
"# Bezalel Evennia World",
|
||||
"## Rooms",
|
||||
"## Characters",
|
||||
"## Portal travel commands",
|
||||
"The Library of Bezalel",
|
||||
"The Garden of Code",
|
||||
):
|
||||
self.assertIn(snippet, text)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user