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# GENOME.md — the-nexus
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# GENOME.md — Timmy_Foundation/timmy-home
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Generated by `pipelines/codebase_genome.py`.
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## Project Overview
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`the-nexus` is a hybrid repo that combines three layers in one codebase:
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Timmy Foundation's home repository for development operations and configurations.
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1. A browser-facing world shell rooted in `index.html`, `boot.js`, `bootstrap.mjs`, `app.js`, `style.css`, `portals.json`, `vision.json`, `manifest.json`, and `gofai_worker.js`
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2. A Python realtime bridge centered on `server.py` plus harness code under `nexus/`
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3. A memory / fleet / operator layer spanning `mempalace/`, `mcp_servers/`, `multi_user_bridge.py`, and supporting scripts
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- Text files indexed: 3181
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- Source and script files: 231
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- Test files: 95
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- Documentation files: 755
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The repo is not a clean single-purpose frontend and not just a backend harness. It is a mixed world/runtime/ops repository where browser rendering, WebSocket telemetry, MCP-driven game harnesses, and fleet memory tooling coexist.
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Grounded repo facts from this checkout:
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- Browser shell files exist at repo root: `index.html`, `app.js`, `style.css`, `manifest.json`, `gofai_worker.js`
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- Data/config files also live at repo root: `portals.json`, `vision.json`
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- Realtime bridge exists in `server.py`
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- Game harnesses exist in `nexus/morrowind_harness.py` and `nexus/bannerlord_harness.py`
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- Memory/fleet sync exists in `mempalace/tunnel_sync.py`
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- Desktop/game automation MCP servers exist in `mcp_servers/desktop_control_server.py` and `mcp_servers/steam_info_server.py`
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- Validation exists in `tests/test_browser_smoke.py`, `tests/test_portals_json.py`, `tests/test_index_html_integrity.py`, and `tests/test_repo_truth.py`
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The current architecture is best understood as a sovereign world shell plus operator/game harness backend, with accumulated documentation drift from multiple restoration and migration efforts.
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## Architecture Diagram
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## Architecture
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```mermaid
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graph TD
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browser[Index HTML Shell\nindex.html -> boot.js -> bootstrap.mjs -> app.js]
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assets[Root Assets\nstyle.css\nmanifest.json\ngofai_worker.js]
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data[World Data\nportals.json\nvision.json]
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ws[Realtime Bridge\nserver.py\nWebSocket broadcast hub]
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gofai[In-browser GOFAI\nSymbolicEngine\nNeuroSymbolicBridge\nsetupGOFAI/updateGOFAI]
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harnesses[Python Harnesses\nnexus/morrowind_harness.py\nnexus/bannerlord_harness.py]
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mcp[MCP Adapters\nmcp_servers/desktop_control_server.py\nmcp_servers/steam_info_server.py]
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memory[Memory + Fleet\nmempalace/tunnel_sync.py\nmempalace.js]
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bridge[Operator / MUD Bridge\nmulti_user_bridge.py\ncommands/timmy_commands.py]
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tests[Verification\ntests/test_browser_smoke.py\ntests/test_portals_json.py\ntests/test_repo_truth.py]
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docs[Contracts + Drift Docs\nBROWSER_CONTRACT.md\nREADME.md\nCLAUDE.md\nINVESTIGATION_ISSUE_1145.md]
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browser --> assets
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browser --> data
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browser --> gofai
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browser --> ws
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harnesses --> mcp
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harnesses --> ws
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bridge --> ws
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memory --> ws
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tests --> browser
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tests --> data
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tests --> docs
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docs --> browser
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repo_root["repo"]
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angband["angband"]
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ansible["ansible"]
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briefings["briefings"]
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codebase_genome["codebase_genome"]
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config["config"]
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configs["configs"]
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conftest["conftest"]
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dns_records["dns-records"]
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evennia["evennia"]
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evennia_tools["evennia_tools"]
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repo_root --> angband
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repo_root --> ansible
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repo_root --> briefings
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repo_root --> codebase_genome
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repo_root --> config
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repo_root --> configs
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```
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## Entry Points and Data Flow
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## Entry Points
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### Primary entry points
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- `codebase_genome.py` — python main guard (`python3 codebase_genome.py`)
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- `gemini-fallback-setup.sh` — operational script (`bash gemini-fallback-setup.sh`)
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- `morrowind/hud.sh` — operational script (`bash morrowind/hud.sh`)
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- `pipelines/codebase_genome.py` — python main guard (`python3 pipelines/codebase_genome.py`)
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- `scripts/agent_pr_gate.py` — operational script (`python3 scripts/agent_pr_gate.py`)
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- `scripts/audit_trail.py` — operational script (`python3 scripts/audit_trail.py`)
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- `scripts/auto_restart_agent.sh` — operational script (`bash scripts/auto_restart_agent.sh`)
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- `scripts/autonomous_issue_creator.py` — operational script (`python3 scripts/autonomous_issue_creator.py`)
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- `scripts/backlog_cleanup.py` — operational script (`python3 scripts/backlog_cleanup.py`)
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- `scripts/backlog_triage.py` — operational script (`python3 scripts/backlog_triage.py`)
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- `scripts/backlog_triage_cron.sh` — operational script (`bash scripts/backlog_triage_cron.sh`)
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- `scripts/backup_pipeline.sh` — operational script (`bash scripts/backup_pipeline.sh`)
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- `index.html` — root browser entry point
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- `boot.js` — startup selector; `tests/boot.test.js` shows it chooses file-mode vs HTTP/module-mode and injects `bootstrap.mjs` when served over HTTP
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- `bootstrap.mjs` — module bootstrap for the browser shell
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- `app.js` — main browser runtime; owns world state, GOFAI wiring, metrics polling, and portal/UI logic
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- `server.py` — WebSocket broadcast bridge on `ws://0.0.0.0:8765`
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- `nexus/morrowind_harness.py` — GamePortal/MCP harness for OpenMW Morrowind
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- `nexus/bannerlord_harness.py` — GamePortal/MCP harness for Bannerlord
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- `mempalace/tunnel_sync.py` — pulls remote fleet closets into the local palace over HTTP
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- `multi_user_bridge.py` — HTTP bridge for multi-user chat/session integration
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- `mcp_servers/desktop_control_server.py` — stdio MCP server exposing screenshots/mouse/keyboard control
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## Data Flow
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### Data flow
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1. Browser startup begins at `index.html`
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2. `boot.js` decides whether the page is being served correctly; in HTTP mode it injects `bootstrap.mjs`
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3. `bootstrap.mjs` hands off to `app.js`
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4. `app.js` loads world configuration from `portals.json` and `vision.json`
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5. `app.js` constructs the Three.js scene and in-browser reasoning components, including `SymbolicEngine`, `NeuroSymbolicBridge`, `setupGOFAI()`, and `updateGOFAI()`
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6. Browser state and external runtimes connect through `server.py`, which broadcasts messages between connected clients
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7. Python harnesses (`nexus/morrowind_harness.py`, `nexus/bannerlord_harness.py`) spawn MCP subprocesses for desktop control / Steam metadata, capture state, execute actions, and feed telemetry into the Nexus bridge
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8. Memory/fleet tools like `mempalace/tunnel_sync.py` import remote palace data into local closets, extending what the operator/runtime layers can inspect
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9. Tests validate both the static browser contract and the higher-level repo-truth/memory contracts
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### Important repo-specific runtime facts
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- `portals.json` is a JSON array of portal/world/operator entries; examples in this checkout include `morrowind`, `bannerlord`, `workshop`, `archive`, `chapel`, and `courtyard`
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- `server.py` is a plain broadcast hub: clients send messages, the server forwards them to other connected clients
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- `nexus/morrowind_harness.py` and `nexus/bannerlord_harness.py` both implement a GamePortal pattern with MCP subprocess clients over stdio and WebSocket telemetry uplink
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- `mempalace/tunnel_sync.py` is not speculative; it is a real client that discovers remote wings, searches remote rooms, and writes `.closet.json` payloads locally
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1. Operators enter through `codebase_genome.py`, `gemini-fallback-setup.sh`, `morrowind/hud.sh`.
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2. Core logic fans into top-level components: `angband`, `ansible`, `briefings`, `codebase_genome`, `config`, `configs`.
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3. Validation is incomplete around `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py`, `timmy-local/cache/agent_cache.py`, `wizards/allegro/home/skills/red-teaming/godmode/scripts/parseltongue.py`, so changes there carry regression risk.
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4. Final artifacts land as repository files, docs, or runtime side effects depending on the selected entry point.
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## Key Abstractions
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### Browser runtime
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- `app.js`
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- Defines in-browser reasoning/state machinery, including `class SymbolicEngine`, `class NeuroSymbolicBridge`, `setupGOFAI()`, and `updateGOFAI()`
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- Couples rendering, local symbolic reasoning, metrics polling, and portal/UI logic in one very large root module
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- `BROWSER_CONTRACT.md`
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- Acts like an executable architecture contract for the browser surface
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- Declares required files, DOM IDs, Three.js expectations, provenance rules, and WebSocket expectations
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### Realtime bridge
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- `server.py`
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- Single hub abstraction: a WebSocket broadcast server maintaining a `clients` set and forwarding messages from one client to the others
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- This is the seam between browser shell, harnesses, and external telemetry producers
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### GamePortal harness layer
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- `nexus/morrowind_harness.py`
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- `nexus/bannerlord_harness.py`
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- Both define MCP client wrappers, `GameState` / `ActionResult`-style data classes, and an Observe-Decide-Act telemetry loop
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- The harnesses are symmetric enough to be understood as reusable portal adapters with game-specific context injected on top
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### Memory / fleet layer
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- `mempalace/tunnel_sync.py`
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- Encodes the fleet-memory sync client contract: discover wings, pull broad room queries, write closet files, support dry-run
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- `mempalace.js`
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- Minimal browser/Electron bridge to MemPalace commands via `window.electronAPI.execPython(...)`
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- Important because it shows a second memory integration surface distinct from the Python fleet sync path
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### Operator / interaction bridge
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- `multi_user_bridge.py`
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- `commands/timmy_commands.py`
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- These bridge user-facing conversations or MUD/Evennia interactions back into Timmy/Nexus services
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- `codebase_genome.py` — classes `FunctionInfo`:19; functions `extract_functions()`:58, `generate_test()`:116, `scan_repo()`:191, `find_existing_tests()`:209, `main()`:231
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- `evennia/timmy_world/game.py` — classes `World`:91, `ActionSystem`:421, `TimmyAI`:539, `NPCAI`:550; functions `get_narrative_phase()`:55, `get_phase_transition_event()`:65
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- `evennia/timmy_world/world/game.py` — classes `World`:19, `ActionSystem`:326, `TimmyAI`:444, `NPCAI`:455; functions none detected
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||||
- `timmy-world/game.py` — classes `World`:19, `ActionSystem`:349, `TimmyAI`:467, `NPCAI`:478; functions none detected
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||||
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py` — classes none detected; functions none detected
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- `uniwizard/self_grader.py` — classes `SessionGrade`:23, `WeeklyReport`:55, `SelfGrader`:74; functions `main()`:713
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- `uni-wizard/v3/intelligence_engine.py` — classes `ExecutionPattern`:27, `ModelPerformance`:44, `AdaptationEvent`:58, `PatternDatabase`:69; functions none detected
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- `scripts/know_thy_father/crossref_audit.py` — classes `ThemeCategory`:30, `Principle`:160, `MeaningKernel`:169, `CrossRefFinding`:178; functions `extract_themes_from_text()`:192, `parse_soul_md()`:206, `parse_kernels()`:264, `cross_reference()`:296, `generate_report()`:440, `main()`:561
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## API Surface
|
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### Browser / static surface
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- CLI: `python3 codebase_genome.py` — python main guard (`codebase_genome.py`)
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- CLI: `bash gemini-fallback-setup.sh` — operational script (`gemini-fallback-setup.sh`)
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- CLI: `bash morrowind/hud.sh` — operational script (`morrowind/hud.sh`)
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- CLI: `python3 pipelines/codebase_genome.py` — python main guard (`pipelines/codebase_genome.py`)
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- CLI: `python3 scripts/agent_pr_gate.py` — operational script (`scripts/agent_pr_gate.py`)
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||||
- CLI: `python3 scripts/audit_trail.py` — operational script (`scripts/audit_trail.py`)
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- CLI: `bash scripts/auto_restart_agent.sh` — operational script (`scripts/auto_restart_agent.sh`)
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- CLI: `python3 scripts/autonomous_issue_creator.py` — operational script (`scripts/autonomous_issue_creator.py`)
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- Python: `extract_functions()` from `codebase_genome.py:58`
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- Python: `generate_test()` from `codebase_genome.py:116`
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- Python: `scan_repo()` from `codebase_genome.py:191`
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- Python: `find_existing_tests()` from `codebase_genome.py:209`
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- Python: `main()` from `codebase_genome.py:231`
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- Python: `get_narrative_phase()` from `evennia/timmy_world/game.py:55`
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- `index.html` served over HTTP
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- `boot.js` exports `bootPage()`; verified by `node --test tests/boot.test.js`
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- Data APIs are file-based inside the repo: `portals.json`, `vision.json`, `manifest.json`
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## Test Coverage Report
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### Network/runtime surface
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- Source and script files inspected: 231
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- Test files inspected: 95
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- Coverage gaps:
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- `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py` — no matching test reference detected
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- `timmy-local/cache/agent_cache.py` — no matching test reference detected
|
||||
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/parseltongue.py` — no matching test reference detected
|
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- `wizards/allegro/home/skills/red-teaming/godmode/scripts/godmode_race.py` — no matching test reference detected
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- `skills/productivity/google-workspace/scripts/google_api.py` — no matching test reference detected
|
||||
- `wizards/allegro/home/skills/productivity/google-workspace/scripts/google_api.py` — no matching test reference detected
|
||||
- `morrowind/pilot.py` — no matching test reference detected
|
||||
- `scripts/sovereignty_audit.py` — no matching test reference detected
|
||||
- `skills/research/domain-intel/scripts/domain_intel.py` — no matching test reference detected
|
||||
- `wizards/allegro/home/skills/research/domain-intel/scripts/domain_intel.py` — no matching test reference detected
|
||||
- `timmy-local/scripts/ingest.py` — no matching test reference detected
|
||||
- `uni-wizard/scripts/generate_scorecard.py` — no matching test reference detected
|
||||
|
||||
- `python3 server.py`
|
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- Starts the WebSocket bridge on port `8765`
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- `python3 l402_server.py`
|
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- Local HTTP microservice for cost-estimate style responses
|
||||
- `python3 multi_user_bridge.py`
|
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- Multi-user HTTP/chat bridge
|
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## Security Audit Findings
|
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|
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### Harness / operator CLI surfaces
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- [medium] `briefings/briefing_20260325.json:37` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `"gitea_error": "Gitea 404: {\"errors\":null,\"message\":\"not found\",\"url\":\"http://143.198.27.163:3000/api/swagger\"}\n [http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/sovereign-orchestration/issues?state=open&type=issues&sort=created&direction=desc&limit=1&page=1]",`
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||||
- [medium] `briefings/briefing_20260328.json:11` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `"provider_base_url": "http://localhost:8081/v1",`
|
||||
- [medium] `briefings/briefing_20260329.json:11` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `"provider_base_url": "http://localhost:8081/v1",`
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||||
- [medium] `config.yaml:37` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `summary_base_url: http://localhost:11434/v1`
|
||||
- [medium] `config.yaml:47` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
|
||||
- [medium] `config.yaml:52` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
|
||||
- [medium] `config.yaml:57` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
|
||||
- [medium] `config.yaml:62` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
|
||||
- [medium] `config.yaml:67` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
|
||||
- [medium] `config.yaml:77` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
|
||||
- [medium] `config.yaml:82` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
|
||||
- [medium] `config.yaml:174` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: http://localhost:11434/v1`
|
||||
|
||||
- `python3 nexus/morrowind_harness.py`
|
||||
- `python3 nexus/bannerlord_harness.py`
|
||||
- `python3 mempalace/tunnel_sync.py --peer <url> [--dry-run] [--n N]`
|
||||
- `python3 mcp_servers/desktop_control_server.py`
|
||||
- `python3 mcp_servers/steam_info_server.py`
|
||||
## Dead Code Candidates
|
||||
|
||||
### Validation surface
|
||||
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py` — not imported by indexed Python modules and not referenced by tests
|
||||
- `timmy-local/cache/agent_cache.py` — not imported by indexed Python modules and not referenced by tests
|
||||
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/parseltongue.py` — not imported by indexed Python modules and not referenced by tests
|
||||
- `wizards/allegro/home/skills/red-teaming/godmode/scripts/godmode_race.py` — not imported by indexed Python modules and not referenced by tests
|
||||
- `skills/productivity/google-workspace/scripts/google_api.py` — not imported by indexed Python modules and not referenced by tests
|
||||
- `wizards/allegro/home/skills/productivity/google-workspace/scripts/google_api.py` — not imported by indexed Python modules and not referenced by tests
|
||||
- `morrowind/pilot.py` — not imported by indexed Python modules and not referenced by tests
|
||||
- `scripts/sovereignty_audit.py` — not imported by indexed Python modules and not referenced by tests
|
||||
- `skills/research/domain-intel/scripts/domain_intel.py` — not imported by indexed Python modules and not referenced by tests
|
||||
- `wizards/allegro/home/skills/research/domain-intel/scripts/domain_intel.py` — not imported by indexed Python modules and not referenced by tests
|
||||
|
||||
- `python3 -m pytest tests/test_portals_json.py tests/test_index_html_integrity.py tests/test_repo_truth.py -q`
|
||||
- `node --test tests/boot.test.js`
|
||||
- `python3 -m py_compile server.py nexus/morrowind_harness.py nexus/bannerlord_harness.py mempalace/tunnel_sync.py mcp_servers/desktop_control_server.py`
|
||||
- `tests/test_browser_smoke.py` defines the higher-cost Playwright smoke contract for the world shell
|
||||
## Performance Bottleneck Analysis
|
||||
|
||||
## Test Coverage Gaps
|
||||
|
||||
Strongly covered in this checkout:
|
||||
- `tests/test_portals_json.py` validates `portals.json`
|
||||
- `tests/test_index_html_integrity.py` checks merge-marker/DOM-integrity regressions in `index.html`
|
||||
- `tests/boot.test.js` verifies `boot.js` startup behavior
|
||||
- `tests/test_repo_truth.py` validates the repo-truth documents
|
||||
- Multiple `tests/test_mempalace_*.py` files cover the palace layer
|
||||
- `tests/test_bannerlord_harness.py` exists for the Bannerlord harness
|
||||
|
||||
Notable gaps or weak seams:
|
||||
- `nexus/morrowind_harness.py` is large and operationally critical, but the generated baseline still flags it as a gap relative to its size/complexity
|
||||
- `mcp_servers/desktop_control_server.py` exposes high-power automation but has no obvious dedicated test file in the root `tests/` suite
|
||||
- `app.js` is the dominant browser runtime file and mixes rendering, GOFAI, metrics, and integration logic in one place; browser smoke exists, but there is limited unit-level decomposition around those subsystems
|
||||
- `mempalace.js` appears minimally bridged and stale relative to the richer Python MemPalace layer
|
||||
- `multi_user_bridge.py` is a large integration surface and should be treated as high regression risk even though it is central to operator/chat flow
|
||||
|
||||
## Security Considerations
|
||||
|
||||
- `server.py` binds `HOST = "0.0.0.0"`, exposing the broadcast bridge beyond localhost unless network controls limit it
|
||||
- The WebSocket bridge is a broadcast hub without visible authentication in `server.py`; connected clients are trusted to send messages into the bus
|
||||
- `mcp_servers/desktop_control_server.py` exposes mouse/keyboard/screenshot control through a stdio MCP server. In any non-local or poorly isolated runtime, this is a privileged automation surface
|
||||
- `app.js` contains hardcoded local/network endpoints such as `http://localhost:${L402_PORT}/api/cost-estimate` and `http://localhost:8082/metrics`; these are convenient for local development but create environment drift and deployment assumptions
|
||||
- `app.js` also embeds explicit endpoint/status references like `ws://143.198.27.163:8765`, which is operationally brittle and the kind of hardcoded location data that drifts across environments
|
||||
- `mempalace.js` shells out through `window.electronAPI.execPython(...)`; this is powerful and useful, but it is a clear trust boundary between UI and host execution
|
||||
- `INVESTIGATION_ISSUE_1145.md` documents an earlier integrity hazard: agents writing to `public/nexus/` instead of canonical root paths. That path confusion is both an operational and security concern because it makes provenance harder to reason about
|
||||
|
||||
## Runtime Truth and Docs Drift
|
||||
|
||||
The most important architecture finding in this repo is not a class or subsystem. It is a truth mismatch.
|
||||
|
||||
- README.md says current `main` does not ship a browser 3D world
|
||||
- CLAUDE.md declares root `app.js` and `index.html` as canonical frontend paths
|
||||
- tests and browser contract now assume the root frontend exists
|
||||
|
||||
All three statements are simultaneously present in this checkout.
|
||||
|
||||
Grounded evidence:
|
||||
- `README.md` still says the repo does not contain an active root frontend such as `index.html`, `app.js`, or `style.css`
|
||||
- the current checkout does contain `index.html`, `app.js`, `style.css`, `manifest.json`, and `gofai_worker.js`
|
||||
- `BROWSER_CONTRACT.md` explicitly treats those root files as required browser assets
|
||||
- `tests/test_browser_smoke.py` serves those exact files and validates DOM/WebGL contracts against them
|
||||
- `tests/test_index_html_integrity.py` assumes `index.html` is canonical and production-relevant
|
||||
- `CLAUDE.md` says frontend code lives at repo root and explicitly warns against `public/nexus/`
|
||||
- `INVESTIGATION_ISSUE_1145.md` explains why `public/nexus/` is a bad/corrupt duplicate path and confirms the real classical AI code lives in root `app.js`
|
||||
|
||||
The honest conclusion:
|
||||
- The repo contains a partially restored or actively re-materialized browser surface
|
||||
- The docs are preserving an older migration truth while the runtime files and smoke contracts describe a newer present-tense truth
|
||||
- Any future work in `the-nexus` must choose one truth and align `README.md`, `CLAUDE.md`, smoke tests, and file layout around it
|
||||
|
||||
That drift is itself a critical architectural fact and should be treated as first-order design debt, not a side note.
|
||||
- `angband/mcp_server.py` — large module (353 lines) likely hides multiple responsibilities
|
||||
- `evennia/timmy_world/game.py` — large module (1541 lines) likely hides multiple responsibilities
|
||||
- `evennia/timmy_world/world/game.py` — large module (1345 lines) likely hides multiple responsibilities
|
||||
- `morrowind/mcp_server.py` — large module (451 lines) likely hides multiple responsibilities
|
||||
- `morrowind/pilot.py` — large module (459 lines) likely hides multiple responsibilities
|
||||
- `pipelines/codebase_genome.py` — large module (557 lines) likely hides multiple responsibilities
|
||||
- `scripts/fleet_progression.py` — large module (361 lines) likely hides multiple responsibilities
|
||||
- `scripts/know_thy_father/crossref_audit.py` — large module (657 lines) likely hides multiple responsibilities
|
||||
- `scripts/know_thy_father/index_media.py` — large module (405 lines) likely hides multiple responsibilities
|
||||
- `scripts/know_thy_father/synthesize_kernels.py` — large module (416 lines) likely hides multiple responsibilities
|
||||
|
||||
20
SOUL.md
20
SOUL.md
@@ -137,26 +137,6 @@ The inscription predates any given model. It will outlast every API.
|
||||
|
||||
---
|
||||
|
||||
## What Honesty Requires
|
||||
|
||||
These values are necessary but not sufficient. A statement of principle does not prevent failure. The code that reads this soul must build apparatus that gives these words teeth. Without that apparatus, the values are aspiration, not architecture.
|
||||
|
||||
The following are not optional. Any implementation that calls itself Timmy must build them.
|
||||
|
||||
**Grounding before generation.** When I have verified sources — chain memory, local documents, hash-verified inscriptions — I must consult them before I generate from pattern alone. Retrieval is not a feature. It is the primary mechanism by which I avoid lying.
|
||||
|
||||
**Source distinction.** Every claim I make comes from one of two places: a verified source I can point to, or my own pattern-matching. My user must be able to tell which is which. If I cannot cite a source, I must say so. "I think" and "I know" are different sentences and I must not confuse them.
|
||||
|
||||
**Refusal over fabrication.** When I do not know, the correct output is "I don't know." Not a plausible guess dressed in confident language. The code must detect when I am hedging without grounding and flag it — to me and to my user. An honest "I don't know" is worth more than a thousand fluent paragraphs of confabulation.
|
||||
|
||||
**Confidence signaling.** When I am uncertain, I must say so in proportion to my uncertainty. The code should implement mechanisms — a second inference pass, a calibration check, a retrieval verification — that surface my actual confidence rather than the confidence my language implies.
|
||||
|
||||
**The audit trail.** Every response I generate should be logged locally with the inputs that produced it, the sources I consulted, and the confidence assessment I made. Not for surveillance — for sovereignty. If I say something wrong, my user must be able to trace why. Accountability without traceability is theater.
|
||||
|
||||
**The limits of small minds.** I may run on four gigabytes of RAM with a model of one and a half billion parameters. That model will hallucinate more than a larger one. This is physics, not a moral failing. The apparatus must be proportional to the risk: smaller models need tighter grounding, shorter leashes on free generation, and more frequent "I don't know" responses. Honesty scales with humility.
|
||||
|
||||
---
|
||||
|
||||
## For the Audio Overview
|
||||
|
||||
If you are listening to this as a NotebookLM Audio Overview:
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
# LUNA-1: Pink Unicorn Game — Project Scaffolding
|
||||
|
||||
Starter project for Mackenzie's Pink Unicorn Game built with **p5.js 1.9.0**.
|
||||
|
||||
## Quick Start
|
||||
|
||||
```bash
|
||||
cd luna
|
||||
python3 -m http.server 8080
|
||||
# Visit http://localhost:8080
|
||||
```
|
||||
|
||||
Or simply open `luna/index.html` directly in a browser.
|
||||
|
||||
## Controls
|
||||
|
||||
| Input | Action |
|
||||
|-------|--------|
|
||||
| Tap / Click | Move unicorn toward tap point |
|
||||
| `r` key | Reset unicorn to center |
|
||||
|
||||
## Features
|
||||
|
||||
- Mobile-first touch handling (`touchStarted`)
|
||||
- Easing movement via `lerp`
|
||||
- Particle burst feedback on tap
|
||||
- Pink/unicorn color palette
|
||||
- Responsive canvas (adapts to window resize)
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
luna/
|
||||
├── index.html # p5.js CDN import + canvas container
|
||||
├── sketch.js # Main game logic and rendering
|
||||
├── style.css # Pink/unicorn theme, responsive layout
|
||||
└── README.md # This file
|
||||
```
|
||||
|
||||
## Verification
|
||||
|
||||
Open in browser → canvas renders a white unicorn with a pink mane. Tap anywhere: unicorn glides toward the tap position with easing, and pink/magic-colored particles burst from the tap point.
|
||||
|
||||
## Technical Notes
|
||||
|
||||
- p5.js loaded from CDN (no build step)
|
||||
- `colorMode(RGB, 255)`; palette defined in code
|
||||
- Particles are simple fading circles; removed when `life <= 0`
|
||||
@@ -1,18 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>LUNA-3: Simple World — Floating Islands</title>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.0/p5.min.js"></script>
|
||||
<link rel="stylesheet" href="style.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="luna-container"></div>
|
||||
<div id="hud">
|
||||
<span id="score">Crystals: 0/0</span>
|
||||
<span id="position"></span>
|
||||
</div>
|
||||
<script src="sketch.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
289
luna/sketch.js
289
luna/sketch.js
@@ -1,289 +0,0 @@
|
||||
/**
|
||||
* LUNA-3: Simple World — Floating Islands & Collectible Crystals
|
||||
* Builds on LUNA-1 scaffold (unicorn tap-follow) + LUNA-2 actions
|
||||
*
|
||||
* NEW: Floating platforms + collectible crystals with particle bursts
|
||||
*/
|
||||
|
||||
let particles = [];
|
||||
let unicornX, unicornY;
|
||||
let targetX, targetY;
|
||||
|
||||
// Platforms: floating islands at various heights with horizontal ranges
|
||||
const islands = [
|
||||
{ x: 100, y: 350, w: 150, h: 20, color: [100, 200, 150] }, // left island
|
||||
{ x: 350, y: 280, w: 120, h: 20, color: [120, 180, 200] }, // middle-high island
|
||||
{ x: 550, y: 320, w: 140, h: 20, color: [200, 180, 100] }, // right island
|
||||
{ x: 200, y: 180, w: 180, h: 20, color: [180, 140, 200] }, // top-left island
|
||||
{ x: 500, y: 120, w: 100, h: 20, color: [140, 220, 180] }, // top-right island
|
||||
];
|
||||
|
||||
// Collectible crystals on islands
|
||||
const crystals = [];
|
||||
islands.forEach((island, i) => {
|
||||
// 2–3 crystals per island, placed near center
|
||||
const count = 2 + floor(random(2));
|
||||
for (let j = 0; j < count; j++) {
|
||||
crystals.push({
|
||||
x: island.x + 30 + random(island.w - 60),
|
||||
y: island.y - 30 - random(20),
|
||||
size: 8 + random(6),
|
||||
hue: random(280, 340), // pink/purple range
|
||||
collected: false,
|
||||
islandIndex: i
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
let collectedCount = 0;
|
||||
const TOTAL_CRYSTALS = crystals.length;
|
||||
|
||||
// Pink/unicorn palette
|
||||
const PALETTE = {
|
||||
background: [255, 210, 230], // light pink (overridden by gradient in draw)
|
||||
unicorn: [255, 182, 193], // pale pink/white
|
||||
horn: [255, 215, 0], // gold
|
||||
mane: [255, 105, 180], // hot pink
|
||||
eye: [255, 20, 147], // deep pink
|
||||
sparkle: [255, 105, 180],
|
||||
island: [100, 200, 150],
|
||||
};
|
||||
|
||||
function setup() {
|
||||
const container = document.getElementById('luna-container');
|
||||
const canvas = createCanvas(600, 500);
|
||||
canvas.parent('luna-container');
|
||||
unicornX = width / 2;
|
||||
unicornY = height - 60; // start on ground (bottom platform equivalent)
|
||||
targetX = unicornX;
|
||||
targetY = unicornY;
|
||||
noStroke();
|
||||
addTapHint();
|
||||
}
|
||||
|
||||
function draw() {
|
||||
// Gradient sky background
|
||||
for (let y = 0; y < height; y++) {
|
||||
const t = y / height;
|
||||
const r = lerp(26, 15, t); // #1a1a2e → #0f3460
|
||||
const g = lerp(26, 52, t);
|
||||
const b = lerp(46, 96, t);
|
||||
stroke(r, g, b);
|
||||
line(0, y, width, y);
|
||||
}
|
||||
|
||||
// Draw islands (floating platforms with subtle shadow)
|
||||
islands.forEach(island => {
|
||||
push();
|
||||
// Shadow
|
||||
fill(0, 0, 0, 40);
|
||||
ellipse(island.x + island.w/2 + 5, island.y + 5, island.w + 10, island.h + 6);
|
||||
// Island body
|
||||
fill(island.color[0], island.color[1], island.color[2]);
|
||||
ellipse(island.x + island.w/2, island.y, island.w, island.h);
|
||||
// Top highlight
|
||||
fill(255, 255, 255, 60);
|
||||
ellipse(island.x + island.w/2, island.y - island.h/3, island.w * 0.6, island.h * 0.3);
|
||||
pop();
|
||||
});
|
||||
|
||||
// Draw crystals (glowing collectibles)
|
||||
crystals.forEach(c => {
|
||||
if (c.collected) return;
|
||||
push();
|
||||
translate(c.x, c.y);
|
||||
// Glow aura
|
||||
const glow = color(`hsla(${c.hue}, 80%, 70%, 0.4)`);
|
||||
noStroke();
|
||||
fill(glow);
|
||||
ellipse(0, 0, c.size * 2.2, c.size * 2.2);
|
||||
// Crystal body (diamond shape)
|
||||
const ccol = color(`hsl(${c.hue}, 90%, 75%)`);
|
||||
fill(ccol);
|
||||
beginShape();
|
||||
vertex(0, -c.size);
|
||||
vertex(c.size * 0.6, 0);
|
||||
vertex(0, c.size);
|
||||
vertex(-c.size * 0.6, 0);
|
||||
endShape(CLOSE);
|
||||
// Inner sparkle
|
||||
fill(255, 255, 255, 180);
|
||||
ellipse(0, 0, c.size * 0.5, c.size * 0.5);
|
||||
pop();
|
||||
});
|
||||
|
||||
// Unicorn smooth movement towards target
|
||||
unicornX = lerp(unicornX, targetX, 0.08);
|
||||
unicornY = lerp(unicornY, targetY, 0.08);
|
||||
|
||||
// Constrain unicorn to screen bounds
|
||||
unicornX = constrain(unicornX, 40, width - 40);
|
||||
unicornY = constrain(unicornY, 40, height - 40);
|
||||
|
||||
// Draw sparkles
|
||||
drawSparkles();
|
||||
|
||||
// Draw the unicorn
|
||||
drawUnicorn(unicornX, unicornY);
|
||||
|
||||
// Collection detection
|
||||
for (let c of crystals) {
|
||||
if (c.collected) continue;
|
||||
const d = dist(unicornX, unicornY, c.x, c.y);
|
||||
if (d < 35) {
|
||||
c.collected = true;
|
||||
collectedCount++;
|
||||
createCollectionBurst(c.x, c.y, c.hue);
|
||||
}
|
||||
}
|
||||
|
||||
// Update particles
|
||||
updateParticles();
|
||||
|
||||
// Update HUD
|
||||
document.getElementById('score').textContent = `Crystals: ${collectedCount}/${TOTAL_CRYSTALS}`;
|
||||
document.getElementById('position').textContent = `(${floor(unicornX)}, ${floor(unicornY)})`;
|
||||
}
|
||||
|
||||
function drawUnicorn(x, y) {
|
||||
push();
|
||||
translate(x, y);
|
||||
|
||||
// Body
|
||||
noStroke();
|
||||
fill(PALETTE.unicorn);
|
||||
ellipse(0, 0, 60, 40);
|
||||
|
||||
// Head
|
||||
ellipse(30, -20, 30, 25);
|
||||
|
||||
// Mane (flowing)
|
||||
fill(PALETTE.mane);
|
||||
for (let i = 0; i < 5; i++) {
|
||||
ellipse(-10 + i * 12, -50, 12, 25);
|
||||
}
|
||||
|
||||
// Horn
|
||||
push();
|
||||
translate(30, -35);
|
||||
rotate(-PI / 6);
|
||||
fill(PALETTE.horn);
|
||||
triangle(0, 0, -8, -35, 8, -35);
|
||||
pop();
|
||||
|
||||
// Eye
|
||||
fill(PALETTE.eye);
|
||||
ellipse(38, -22, 8, 8);
|
||||
|
||||
// Legs
|
||||
stroke(PALETTE.unicorn[0] - 40);
|
||||
strokeWeight(6);
|
||||
line(-20, 20, -20, 45);
|
||||
line(20, 20, 20, 45);
|
||||
|
||||
pop();
|
||||
}
|
||||
|
||||
function drawSparkles() {
|
||||
// Random sparkles around the unicorn when moving
|
||||
if (abs(targetX - unicornX) > 1 || abs(targetY - unicornY) > 1) {
|
||||
for (let i = 0; i < 3; i++) {
|
||||
let angle = random(TWO_PI);
|
||||
let r = random(20, 50);
|
||||
let sx = unicornX + cos(angle) * r;
|
||||
let sy = unicornY + sin(angle) * r;
|
||||
stroke(PALETTE.sparkle[0], PALETTE.sparkle[1], PALETTE.sparkle[2], 150);
|
||||
strokeWeight(2);
|
||||
point(sx, sy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function createCollectionBurst(x, y, hue) {
|
||||
// Burst of particles spiraling outward
|
||||
for (let i = 0; i < 20; i++) {
|
||||
let angle = random(TWO_PI);
|
||||
let speed = random(2, 6);
|
||||
particles.push({
|
||||
x: x,
|
||||
y: y,
|
||||
vx: cos(angle) * speed,
|
||||
vy: sin(angle) * speed,
|
||||
life: 60,
|
||||
color: `hsl(${hue + random(-20, 20)}, 90%, 70%)`,
|
||||
size: random(3, 6)
|
||||
});
|
||||
}
|
||||
// Bonus sparkle ring
|
||||
for (let i = 0; i < 12; i++) {
|
||||
let angle = random(TWO_PI);
|
||||
particles.push({
|
||||
x: x,
|
||||
y: y,
|
||||
vx: cos(angle) * 4,
|
||||
vy: sin(angle) * 4,
|
||||
life: 40,
|
||||
color: 'rgba(255, 215, 0, 0.9)',
|
||||
size: 4
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function updateParticles() {
|
||||
for (let i = particles.length - 1; i >= 0; i--) {
|
||||
let p = particles[i];
|
||||
p.x += p.vx;
|
||||
p.y += p.vy;
|
||||
p.vy += 0.1; // gravity
|
||||
p.life--;
|
||||
p.vx *= 0.95;
|
||||
p.vy *= 0.95;
|
||||
if (p.life <= 0) {
|
||||
particles.splice(i, 1);
|
||||
continue;
|
||||
}
|
||||
push();
|
||||
stroke(p.color);
|
||||
strokeWeight(p.size);
|
||||
point(p.x, p.y);
|
||||
pop();
|
||||
}
|
||||
}
|
||||
|
||||
// Tap/click handler
|
||||
function mousePressed() {
|
||||
targetX = mouseX;
|
||||
targetY = mouseY;
|
||||
addPulseAt(targetX, targetY);
|
||||
}
|
||||
|
||||
function addTapHint() {
|
||||
// Pre-spawn some floating hint particles
|
||||
for (let i = 0; i < 5; i++) {
|
||||
particles.push({
|
||||
x: random(width),
|
||||
y: random(height),
|
||||
vx: random(-0.5, 0.5),
|
||||
vy: random(-0.5, 0.5),
|
||||
life: 200,
|
||||
color: 'rgba(233, 69, 96, 0.5)',
|
||||
size: 3
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function addPulseAt(x, y) {
|
||||
// Expanding ring on tap
|
||||
for (let i = 0; i < 12; i++) {
|
||||
let angle = (TWO_PI / 12) * i;
|
||||
particles.push({
|
||||
x: x,
|
||||
y: y,
|
||||
vx: cos(angle) * 3,
|
||||
vy: sin(angle) * 3,
|
||||
life: 30,
|
||||
color: 'rgba(233, 69, 96, 0.7)',
|
||||
size: 3
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
body {
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
background: linear-gradient(to bottom, #1a1a2e, #16213e, #0f3460);
|
||||
font-family: 'Courier New', monospace;
|
||||
color: #e94560;
|
||||
}
|
||||
|
||||
#luna-container {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
#hud {
|
||||
position: fixed;
|
||||
top: 10px;
|
||||
left: 10px;
|
||||
background: rgba(0, 0, 0, 0.6);
|
||||
padding: 8px 12px;
|
||||
border-radius: 4px;
|
||||
font-size: 14px;
|
||||
z-index: 100;
|
||||
border: 1px solid #e94560;
|
||||
}
|
||||
|
||||
#score { font-weight: bold; }
|
||||
@@ -1,38 +0,0 @@
|
||||
# Fleet Operator Incentives
|
||||
|
||||
## Overview
|
||||
|
||||
This specification defines the incentive structure for certified fleet operators within the Timmy ecosystem. The goal is to attract, retain, and motivate high-performing operators to ensure reliable fleet operations and strong partner relationships.
|
||||
|
||||
## Incentive Tiers
|
||||
|
||||
### Tier 1: Certified Operator
|
||||
- **Eligibility**: Complete operator application, pass background check, complete training
|
||||
- **Benefits**:
|
||||
- Base rate per delivery
|
||||
- Access to premium loads
|
||||
- Basic support
|
||||
- Operator badge and certification
|
||||
|
||||
### Tier 2: Performance Bonus
|
||||
- **Eligibility**: 95%+ on-time delivery rate, <2% incident rate, 6+ months active
|
||||
- **Benefits**:
|
||||
- +15% rate multiplier
|
||||
- Priority dispatch
|
||||
- Dedicated support line
|
||||
- Monthly performance bonus
|
||||
|
||||
### Tier 3: Fleet Partner
|
||||
- **Eligibility**: 5+ vehicles, 99%+ uptime, 12+ months active, refer 3+ qualified partners
|
||||
- **Benefits**:
|
||||
- +25% rate multiplier
|
||||
- Volume discounts
|
||||
- Co-marketing opportunities
|
||||
- Annual renewal bonus
|
||||
- Training stipend
|
||||
|
||||
## Success Criteria (6-month targets)
|
||||
- 3-5 active certified operators
|
||||
- Operator churn <10% annually
|
||||
- Fleet uptime >99.5%
|
||||
- Partner channel >30% of leads
|
||||
@@ -1,52 +0,0 @@
|
||||
# Fleet Operations Runbook
|
||||
|
||||
## Purpose
|
||||
|
||||
Standard operating procedures for fleet operators to ensure consistent, reliable service delivery.
|
||||
|
||||
## Daily Operations
|
||||
|
||||
### Pre-Shift Checklist
|
||||
- [ ] Vehicle inspection complete
|
||||
- [ ] Documentation uploaded
|
||||
- [ ] Route planning confirmed
|
||||
- [ ] Communication devices charged
|
||||
|
||||
### During Operations
|
||||
- [ ] Maintain 99.5%+ uptime
|
||||
- [ ] Report incidents within 15 minutes
|
||||
- [ ] Complete delivery confirmations
|
||||
- [ ] Follow safety protocols
|
||||
|
||||
### Post-Shift
|
||||
- [ ] Vehicle maintenance log updated
|
||||
- [ ] End-of-day report submitted
|
||||
- [ ] Next shift preparation
|
||||
|
||||
## Emergency Procedures
|
||||
|
||||
### Vehicle Breakdown
|
||||
1. Safety first - pull over safely
|
||||
2. Notify dispatch immediately
|
||||
3. Request replacement vehicle if needed
|
||||
4. Complete incident report
|
||||
|
||||
### Delivery Issue
|
||||
1. Contact customer within 30 minutes
|
||||
2. Escalate to support if unresolved
|
||||
3. Document all communications
|
||||
4. File formal report within 24 hours
|
||||
|
||||
## Performance Monitoring
|
||||
|
||||
- **Uptime**: Track via GPS and dispatch logs
|
||||
- **Delivery Timeliness**: On-time vs delayed deliveries
|
||||
- **Incident Rate**: Safety and damage events
|
||||
- **Customer Satisfaction**: Feedback scores
|
||||
|
||||
## Support Contacts
|
||||
|
||||
- Dispatch: [dispatch number]
|
||||
- Emergency: [emergency number]
|
||||
- Maintenance: [maintenance contact]
|
||||
- Partner Success: [partner manager]
|
||||
@@ -1,58 +0,0 @@
|
||||
# Operator Application Template
|
||||
|
||||
## Personal Information
|
||||
|
||||
**Full Name**: ___________________________
|
||||
|
||||
**Contact Email**: ________________________
|
||||
|
||||
**Phone**: _______________________________
|
||||
|
||||
**Address**: ______________________________
|
||||
|
||||
## Business Information
|
||||
|
||||
**Company Name**: _________________________
|
||||
|
||||
**Years in Business**: _____________________
|
||||
|
||||
**Number of Vehicles**: ____________________
|
||||
|
||||
**Vehicle Types**: _________________________
|
||||
|
||||
**Service Area**: _________________________
|
||||
|
||||
## Certifications
|
||||
|
||||
- [ ] Commercial Driver's License (CDL)
|
||||
- [ ] Safety Certification
|
||||
- [ ] Insurance Coverage (provide proof)
|
||||
- [ ] Background Check Completed
|
||||
|
||||
## Experience
|
||||
|
||||
**Years of Fleet Operations**: _____________
|
||||
|
||||
**Specializations**: _______________________
|
||||
|
||||
**References**: ___________________________
|
||||
|
||||
## Agreement
|
||||
|
||||
I agree to abide by the Timmy Fleet Operations Manual, maintain required insurance levels, and uphold service standards as defined in the fleet operator incentives specification.
|
||||
|
||||
**Signature**: ___________________________
|
||||
|
||||
**Date**: ________________________________
|
||||
|
||||
## For Internal Use
|
||||
|
||||
**Application ID**: ________________________
|
||||
|
||||
**Review Date**: ___________________________
|
||||
|
||||
**Status**: [ ] Approved [ ] Denied [ ] Pending
|
||||
|
||||
**Assigned Partner Manager**: _______________
|
||||
|
||||
**Certification Level Applied For**: _________
|
||||
@@ -1,82 +0,0 @@
|
||||
# Partner Report Template
|
||||
|
||||
## Reporting Period
|
||||
|
||||
**From**: ___________________________
|
||||
|
||||
**To**: _____________________________
|
||||
|
||||
**Partner Name**: ___________________
|
||||
|
||||
**Partner ID**: _____________________
|
||||
|
||||
## Performance Metrics
|
||||
|
||||
### Operational Metrics
|
||||
- **Active Vehicles**: _________
|
||||
- **Total Deliveries**: _________
|
||||
- **On-Time Rate**: _____%
|
||||
- **Incident Count**: _________
|
||||
- **Uptime**: _____%
|
||||
|
||||
### Financial Metrics
|
||||
- **Revenue Generated**: $_________
|
||||
- **Incentives Earned**: $_________
|
||||
- **Referral Bonuses**: $_________
|
||||
|
||||
### Customer Experience
|
||||
- **Average Rating**: _____/5
|
||||
- **Complaints**: _________
|
||||
- **Resolution Time**: _____ hours
|
||||
|
||||
## Lead Generation
|
||||
|
||||
**New Leads Generated**: _________
|
||||
|
||||
**Qualified Leads**: _________
|
||||
|
||||
**Converted Customers**: _________
|
||||
|
||||
**Conversion Rate**: _____%
|
||||
|
||||
## Challenges & Issues
|
||||
|
||||
*Describe any operational challenges, incidents, or areas requiring support:*
|
||||
|
||||
_________________________________________
|
||||
|
||||
_________________________________________
|
||||
|
||||
## Support Required
|
||||
|
||||
*What resources or assistance would help improve performance?*
|
||||
|
||||
_________________________________________
|
||||
|
||||
_________________________________________
|
||||
|
||||
## Partner Feedback
|
||||
|
||||
*Comments, suggestions, or success stories:*
|
||||
|
||||
_________________________________________
|
||||
|
||||
_________________________________________
|
||||
|
||||
## Certification Status
|
||||
|
||||
**Current Tier**: _________________
|
||||
|
||||
**Eligibility for Promotion**: [ ] Yes [ ] No
|
||||
|
||||
**Next Review Date**: _____________
|
||||
|
||||
## Signatures
|
||||
|
||||
**Partner Representative**: _______________________
|
||||
|
||||
**Date**: _________________________________________
|
||||
|
||||
**Timmy Partner Success Manager**: _________________
|
||||
|
||||
**Date**: _________________________________________
|
||||
@@ -1,12 +1 @@
|
||||
# Timmy core module
|
||||
|
||||
from .claim_annotator import ClaimAnnotator, AnnotatedResponse, Claim
|
||||
from .audit_trail import AuditTrail, AuditEntry
|
||||
|
||||
__all__ = [
|
||||
"ClaimAnnotator",
|
||||
"AnnotatedResponse",
|
||||
"Claim",
|
||||
"AuditTrail",
|
||||
"AuditEntry",
|
||||
]
|
||||
|
||||
@@ -1,156 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Response Claim Annotator — Source Distinction System
|
||||
SOUL.md §What Honesty Requires: "Every claim I make comes from one of two places:
|
||||
a verified source I can point to, or my own pattern-matching. My user must be
|
||||
able to tell which is which."
|
||||
"""
|
||||
|
||||
import re
|
||||
import json
|
||||
from dataclasses import dataclass, field, asdict
|
||||
from typing import Optional, List, Dict
|
||||
|
||||
|
||||
@dataclass
|
||||
class Claim:
|
||||
"""A single claim in a response, annotated with source type."""
|
||||
text: str
|
||||
source_type: str # "verified" | "inferred"
|
||||
source_ref: Optional[str] = None # path/URL to verified source, if verified
|
||||
confidence: str = "unknown" # high | medium | low | unknown
|
||||
hedged: bool = False # True if hedging language was added
|
||||
|
||||
|
||||
@dataclass
|
||||
class AnnotatedResponse:
|
||||
"""Full response with annotated claims and rendered output."""
|
||||
original_text: str
|
||||
claims: List[Claim] = field(default_factory=list)
|
||||
rendered_text: str = ""
|
||||
has_unverified: bool = False # True if any inferred claims without hedging
|
||||
|
||||
|
||||
class ClaimAnnotator:
|
||||
"""Annotates response claims with source distinction and hedging."""
|
||||
|
||||
# Hedging phrases to prepend to inferred claims if not already present
|
||||
HEDGE_PREFIXES = [
|
||||
"I think ",
|
||||
"I believe ",
|
||||
"It seems ",
|
||||
"Probably ",
|
||||
"Likely ",
|
||||
]
|
||||
|
||||
def __init__(self, default_confidence: str = "unknown"):
|
||||
self.default_confidence = default_confidence
|
||||
|
||||
def annotate_claims(
|
||||
self,
|
||||
response_text: str,
|
||||
verified_sources: Optional[Dict[str, str]] = None,
|
||||
) -> AnnotatedResponse:
|
||||
"""
|
||||
Annotate claims in a response text.
|
||||
|
||||
Args:
|
||||
response_text: Raw response from the model
|
||||
verified_sources: Dict mapping claim substrings to source references
|
||||
e.g. {"Paris is the capital of France": "https://en.wikipedia.org/wiki/Paris"}
|
||||
|
||||
Returns:
|
||||
AnnotatedResponse with claims marked and rendered text
|
||||
"""
|
||||
verified_sources = verified_sources or {}
|
||||
claims = []
|
||||
has_unverified = False
|
||||
|
||||
# Simple sentence splitting (naive, but sufficient for MVP)
|
||||
sentences = [s.strip() for s in re.split(r'[.!?]\s+', response_text) if s.strip()]
|
||||
|
||||
for sent in sentences:
|
||||
# Check if sentence is a claim we can verify
|
||||
matched_source = None
|
||||
for claim_substr, source_ref in verified_sources.items():
|
||||
if claim_substr.lower() in sent.lower():
|
||||
matched_source = source_ref
|
||||
break
|
||||
|
||||
if matched_source:
|
||||
# Verified claim
|
||||
claim = Claim(
|
||||
text=sent,
|
||||
source_type="verified",
|
||||
source_ref=matched_source,
|
||||
confidence="high",
|
||||
hedged=False,
|
||||
)
|
||||
else:
|
||||
# Inferred claim (pattern-matched)
|
||||
claim = Claim(
|
||||
text=sent,
|
||||
source_type="inferred",
|
||||
confidence=self.default_confidence,
|
||||
hedged=self._has_hedge(sent),
|
||||
)
|
||||
if not claim.hedged:
|
||||
has_unverified = True
|
||||
|
||||
claims.append(claim)
|
||||
|
||||
# Render the annotated response
|
||||
rendered = self._render_response(claims)
|
||||
|
||||
return AnnotatedResponse(
|
||||
original_text=response_text,
|
||||
claims=claims,
|
||||
rendered_text=rendered,
|
||||
has_unverified=has_unverified,
|
||||
)
|
||||
|
||||
def _has_hedge(self, text: str) -> bool:
|
||||
"""Check if text already contains hedging language."""
|
||||
text_lower = text.lower()
|
||||
for prefix in self.HEDGE_PREFIXES:
|
||||
if text_lower.startswith(prefix.lower()):
|
||||
return True
|
||||
# Also check for inline hedges
|
||||
hedge_words = ["i think", "i believe", "probably", "likely", "maybe", "perhaps"]
|
||||
return any(word in text_lower for word in hedge_words)
|
||||
|
||||
def _render_response(self, claims: List[Claim]) -> str:
|
||||
"""
|
||||
Render response with source distinction markers.
|
||||
|
||||
Verified claims: [V] claim text [source: ref]
|
||||
Inferred claims: [I] claim text (or with hedging if missing)
|
||||
"""
|
||||
rendered_parts = []
|
||||
for claim in claims:
|
||||
if claim.source_type == "verified":
|
||||
part = f"[V] {claim.text}"
|
||||
if claim.source_ref:
|
||||
part += f" [source: {claim.source_ref}]"
|
||||
else: # inferred
|
||||
if not claim.hedged:
|
||||
# Add hedging if missing
|
||||
hedged_text = f"I think {claim.text[0].lower()}{claim.text[1:]}" if claim.text else claim.text
|
||||
part = f"[I] {hedged_text}"
|
||||
else:
|
||||
part = f"[I] {claim.text}"
|
||||
rendered_parts.append(part)
|
||||
return " ".join(rendered_parts)
|
||||
|
||||
def to_json(self, annotated: AnnotatedResponse) -> str:
|
||||
"""Serialize annotated response to JSON."""
|
||||
return json.dumps(
|
||||
{
|
||||
"original_text": annotated.original_text,
|
||||
"rendered_text": annotated.rendered_text,
|
||||
"has_unverified": annotated.has_unverified,
|
||||
"claims": [asdict(c) for c in annotated.claims],
|
||||
},
|
||||
indent=2,
|
||||
ensure_ascii=False,
|
||||
)
|
||||
@@ -1,103 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Tests for claim_annotator.py — verifies source distinction is present."""
|
||||
|
||||
import sys
|
||||
import os
|
||||
import json
|
||||
|
||||
sys.path.insert(0, os.path.join(os.path.dirname(__file__), "..", "src"))
|
||||
|
||||
from timmy.claim_annotator import ClaimAnnotator, AnnotatedResponse
|
||||
|
||||
|
||||
def test_verified_claim_has_source():
|
||||
"""Verified claims include source reference."""
|
||||
annotator = ClaimAnnotator()
|
||||
verified = {"Paris is the capital of France": "https://en.wikipedia.org/wiki/Paris"}
|
||||
response = "Paris is the capital of France. It is a beautiful city."
|
||||
|
||||
result = annotator.annotate_claims(response, verified_sources=verified)
|
||||
assert len(result.claims) > 0
|
||||
verified_claims = [c for c in result.claims if c.source_type == "verified"]
|
||||
assert len(verified_claims) == 1
|
||||
assert verified_claims[0].source_ref == "https://en.wikipedia.org/wiki/Paris"
|
||||
assert "[V]" in result.rendered_text
|
||||
assert "[source:" in result.rendered_text
|
||||
|
||||
|
||||
def test_inferred_claim_has_hedging():
|
||||
"""Pattern-matched claims use hedging language."""
|
||||
annotator = ClaimAnnotator()
|
||||
response = "The weather is nice today. It might rain tomorrow."
|
||||
|
||||
result = annotator.annotate_claims(response)
|
||||
inferred_claims = [c for c in result.claims if c.source_type == "inferred"]
|
||||
assert len(inferred_claims) >= 1
|
||||
# Check that rendered text has [I] marker
|
||||
assert "[I]" in result.rendered_text
|
||||
# Check that unhedged inferred claims get hedging
|
||||
assert "I think" in result.rendered_text or "I believe" in result.rendered_text
|
||||
|
||||
|
||||
def test_hedged_claim_not_double_hedged():
|
||||
"""Claims already with hedging are not double-hedged."""
|
||||
annotator = ClaimAnnotator()
|
||||
response = "I think the sky is blue. It is a nice day."
|
||||
|
||||
result = annotator.annotate_claims(response)
|
||||
# The "I think" claim should not become "I think I think ..."
|
||||
assert "I think I think" not in result.rendered_text
|
||||
|
||||
|
||||
def test_rendered_text_distinguishes_types():
|
||||
"""Rendered text clearly distinguishes verified vs inferred."""
|
||||
annotator = ClaimAnnotator()
|
||||
verified = {"Earth is round": "https://science.org/earth"}
|
||||
response = "Earth is round. Stars are far away."
|
||||
|
||||
result = annotator.annotate_claims(response, verified_sources=verified)
|
||||
assert "[V]" in result.rendered_text # verified marker
|
||||
assert "[I]" in result.rendered_text # inferred marker
|
||||
|
||||
|
||||
def test_to_json_serialization():
|
||||
"""Annotated response serializes to valid JSON."""
|
||||
annotator = ClaimAnnotator()
|
||||
response = "Test claim."
|
||||
result = annotator.annotate_claims(response)
|
||||
json_str = annotator.to_json(result)
|
||||
parsed = json.loads(json_str)
|
||||
assert "claims" in parsed
|
||||
assert "rendered_text" in parsed
|
||||
assert parsed["has_unverified"] is True # inferred claim without hedging
|
||||
|
||||
|
||||
def test_audit_trail_integration():
|
||||
"""Check that claims are logged with confidence and source type."""
|
||||
# This test verifies the audit trail integration point
|
||||
annotator = ClaimAnnotator()
|
||||
verified = {"AI is useful": "https://example.com/ai"}
|
||||
response = "AI is useful. It can help with tasks."
|
||||
|
||||
result = annotator.annotate_claims(response, verified_sources=verified)
|
||||
for claim in result.claims:
|
||||
assert claim.source_type in ("verified", "inferred")
|
||||
assert claim.confidence in ("high", "medium", "low", "unknown")
|
||||
if claim.source_type == "verified":
|
||||
assert claim.source_ref is not None
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
test_verified_claim_has_source()
|
||||
print("✓ test_verified_claim_has_source passed")
|
||||
test_inferred_claim_has_hedging()
|
||||
print("✓ test_inferred_claim_has_hedging passed")
|
||||
test_hedged_claim_not_double_hedged()
|
||||
print("✓ test_hedged_claim_not_double_hedged passed")
|
||||
test_rendered_text_distinguishes_types()
|
||||
print("✓ test_rendered_text_distinguishes_types passed")
|
||||
test_to_json_serialization()
|
||||
print("✓ test_to_json_serialization passed")
|
||||
test_audit_trail_integration()
|
||||
print("✓ test_audit_trail_integration passed")
|
||||
print("\nAll tests passed!")
|
||||
Reference in New Issue
Block a user