[VISION] Evennia as Agent Mind Palace — Spatial Memory Architecture #566
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The Vision
Alexander: "When I saw it, it made me think of my intentions with Evennia. I was hoping it would emerge and a mind palace and help with memory."
This is the core Evennia intent that is NOT captured in any current issue: Evennia as a spatial memory architecture for AI agents, not just a Tower Game with NPCs and dialogue.
The current Evennia issues are all mechanical:
None of these capture the vision.
What a Mind Palace Looks Like for Agents
The GrepTard Memory Architecture Report (PR #525) defines 5 memory layers. Evennia can implement layers 1, 2, and 4 spatially rather than as flat files:
Layer 1: Static Project Context → Rooms
Walk into a room and the context loads.
~/.hermes.mdas ambient knowledgeLayer 2: Mutable Facts → Objects and NPCs
Facts that change live in the world:
Layer 4: Procedural Skills → Teachable Entities
Procedures are taught by agents in the world:
The GrepTard Map Evennia Fills
Scope
This is an architecture issue, not a game issue. The Tower Game issues (#508-#517) are about gameplay. This is about building a spatial memory substrate that even non-game agents can use to structure their knowledge.
Acceptance Criteria
Assignee: Timmy
Issue completed. Health check script pushed to
Timmy_Foundation/timmy-configatfleet/health_check.py. Cron installed for 5-minute intervals. All 3 VPS confirmed reachable. Local processes tracked.