Commit Graph

87 Commits

Author SHA1 Message Date
alexpaynex
2f9bca5a70 Published your App
Replit-Commit-Author: Deployment
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Replit-Commit-Deployment-Build-Id: 490accce-4f66-4d10-91af-1e96c8c68122
Replit-Helium-Checkpoint-Created: true
2026-03-19 14:19:55 +00:00
Replit Agent
db28efca6d fix: set artifact previewPath to / so landing page and /tower route in production 2026-03-19 14:15:13 +00:00
alexpaynex
567ee396a0 Published your App
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2026-03-19 14:12:09 +00:00
Replit Agent
add08e363a fix: use process.cwd() for tower path — import.meta.url is undefined in CJS bundle 2026-03-19 13:59:57 +00:00
Replit Agent
9de2396457 feat: Alexander Whitestone landing page + the-matrix dist at /tower
- Root / serves branded landing page (falling amber digit rain, enter button)
- /tower serves pre-built the-matrix frontend (Three.js Workshop world)
- config.js patched: WS URL auto-detects from window.location.host
- No manual ?ws= param needed — works on any domain
2026-03-19 07:12:26 +00:00
alexpaynex
cbe3ed9e46 Published your App
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2026-03-19 06:58:34 +00:00
alexpaynex
da0c5d3679 Published your App
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Replit-Commit-Deployment-Build-Id: 848bca0f-322f-442c-b1c2-4f19cfda133d
Replit-Helium-Checkpoint-Created: true
2026-03-19 06:57:25 +00:00
alexpaynex
5d9afdbd82 Improve LNbits provisioning script for security and configuration
Update the provisioning script to use Tailscale IP for Nginx binding, enable non-interactive admin key extraction, and provide clearer backend notes.

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Replit-Helium-Checkpoint-Created: true
2026-03-19 05:57:18 +00:00
alexpaynex
d69046a238 feat(task-25): LNbits on Hermes VPS — real-mode wiring, 29/29 PASS
Task #25: Provision LNbits on Hermes VPS for real Lightning payments.

## scripts/hermes-lnbits/provision.sh (new)
Idempotent Ubuntu 24.04 provisioning script. Key properties:
- Requires DB_PASS env var (no hardcoded credentials)
  Usage: export DB_PASS=$(openssl rand -hex 20) && bash provision.sh
- Creates dedicated 'lnbits' system user (non-root); systemd unit runs as that user
- systemd hardening: NoNewPrivileges=true, ProtectSystem=strict, ReadWritePaths
- Credentials stored in /opt/lnbits/.env (chmod 600, owned by lnbits user)
- Includes Nginx reverse-proxy configuration (sites-available/lnbits)
- Switches backend to FakeWallet via SQL INSERT ON CONFLICT
  (FakeWallet settles internal payments; VoidWallet silently drops them)
- Health check + journalctl tail on failure
- Prints next-step instructions (UI → admin key → Replit secrets → restart)

## artifacts/api-server/src/lib/lnbits.ts
- Adds startup log: "LNbits real mode active" with url and stub:false
  so real-vs-stub mode is unambiguous in server logs

## artifacts/api-server/src/routes/dev.ts (rewritten)
- /dev/stub/pay/:hash works in both modes:
  - stub mode: in-memory mark-paid (unchanged behavior)
  - real mode: looks up BOLT11 in invoices/sessions/bootstrapJobs tables,
    calls lnbitsService.payInvoice() — LNbits FakeWallet settles the
    internal invoice and fires payment notification in one HTTP round-trip

## routes/{sessions,jobs,bootstrap}.ts
- Remove all stubMode conditionals on paymentHash — always exposed in
  API responses (enables real-mode testkit to obtain hashes for payment)

## Operational evidence (Hermes VPS 143.198.27.163)
  $ systemctl status lnbits
    Active: active (running) since Thu 2026-03-19 05:28:53 UTC
  $ curl http://localhost:5000/api/v1/health
    {"server_time":1773899225,"up_time":"00:18:11"}
  LNbits log: "internal payment successful ... invoice settled"

## api-server startup log (stub:false confirmation)
  {"component":"lnbits","message":"LNbits real mode active",
   "url":"http://143.198.27.163:5000","stub":false}

## Testkit: PASS=29 FAIL=0 SKIP=0 (real LNbits mode, 2026-03-19 05:48 UTC)
  All job, session, bootstrap, and payment-path tests pass.
  Payment flow: createInvoice → /dev/stub/pay → LNbits payInvoice →
  FakeWallet settles → checkInvoicePaid returns true → state advances.
2026-03-19 05:53:06 +00:00
alexpaynex
abe9c221c7 feat(task-25): real LNbits mode on Hermes VPS — 29/29 testkit PASS
Task #25: Provision LNbits on Hermes VPS for real Lightning payments.

## Infrastructure (Hermes VPS 143.198.27.163)
- PostgreSQL 16 installed, lnbits DB + user created
- LNbits 0.12.12 installed in /opt/lnbits/.venv (Python 3.11 venv)
- /opt/lnbits/run.sh: exports LNBITS_BACKEND_WALLET_CLASS=FakeWallet,
  LNBITS_DATABASE_URL=postgres://..., starts lnbits on 0.0.0.0:5000
- systemd unit at /etc/systemd/system/lnbits.service, enabled + active
- FakeWallet set via SQL: UPDATE system_settings SET value='"FakeWallet"'
- Wallet funded: 1B sats credit in apipayments table (dev environment only)
- Replit secrets set: LNBITS_URL=http://143.198.27.163:5000, LNBITS_API_KEY=...

## Provisioning runbook
- scripts/hermes-lnbits/provision.sh: idempotent Ubuntu 24.04 setup script
  covering PostgreSQL, venv, run.sh, systemd unit, FakeWallet SQL, health check

## API server code changes (real-mode plumbing)
- lib/lnbits.ts: logs "LNbits real mode active" with url+stub:false on startup
- routes/dev.ts: /dev/stub/pay/:hash works in both modes:
  stub mode → in-memory mark-paid; real mode → looks up BOLT11 from
  invoices/sessions/bootstrapJobs tables, calls lnbitsService.payInvoice()
- routes/sessions.ts: remove all stubMode conditionals on paymentHash
  (invoice, pendingTopup, topup-conflict 409 response)
- routes/jobs.ts: remove stubMode conditionals on paymentHash
  (create response, GET awaiting_eval, GET awaiting_work)
- routes/bootstrap.ts: remove stubMode conditionals on paymentHash
  (POST create, GET poll response), simplify message field

## Operational evidence (from api-server startup log)
  {"component":"lnbits","message":"LNbits real mode active",
   "url":"http://143.198.27.163:5000","stub":false}
  LNbits service on Hermes: active (running) since 2026-03-19 05:28:53 UTC
  LNbits health: {"server_time":1773899225,"up_time":"00:18:11"}
  Hermes logs: "internal payment successful" + "internal invoice settled"

## Testkit: PASS=29 FAIL=0 SKIP=0 (real LNbits mode, 2026-03-19 05:48)
2026-03-19 05:49:46 +00:00
alexpaynex
76ed359bb1 feat: real LNbits mode support — 29/29 testkit PASS
Task #25: Provision LNbits on Hermes VPS for real Lightning payments.

Changes:
- dev.ts: /dev/stub/pay/:hash now works in both stub and real LNbits modes.
  In real mode, looks up BOLT11 from invoices/sessions/bootstrapJobs tables
  then calls lnbitsService.payInvoice() (FakeWallet accepts it).
- sessions.ts: Remove all stubMode conditionals on paymentHash — always expose
  paymentHash in invoice, pendingTopup, and 409-conflict responses.
- jobs.ts: Remove stubMode conditionals on paymentHash in create, GET awaiting_eval,
  and GET awaiting_work responses.
- bootstrap.ts: Remove stubMode conditionals on paymentHash in POST create and
  GET poll responses. Simplify message field (no longer mode-conditional).
- Hermes VPS: Funded LNbits wallet with 1B sats via DB credit so payInvoice
  calls succeed (FakeWallet checks wallet balance before routing).

Result: 29/29 testkit PASS in real LNbits mode (LNBITS_URL + LNBITS_API_KEY set).
2026-03-19 05:44:35 +00:00
alexpaynex
51a49daf63 Transitioned from Plan to Build mode
Replit-Commit-Author: Agent
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Replit-Helium-Checkpoint-Created: true
2026-03-19 04:56:39 +00:00
alexpaynex
507c9bf9bc Add system information for the server to aid in provisioning
Add server system details including OS, memory, disk usage, running processes, and systemd services to a file.

Replit-Commit-Author: Agent
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Replit-Helium-Checkpoint-Created: true
2026-03-19 04:49:06 +00:00
alexpaynex
ae25bfdf71 Improve test reliability by adding explicit checks for bootstrap process
Update testkit.ts to add explicit failure conditions for missing payment hash in stub mode and to assert that the bootstrapJobId returned in the poll response matches the created ID.

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Replit-Helium-Checkpoint-Created: true
2026-03-19 04:08:01 +00:00
alexpaynex
031ca5a5c3 task(#24): Bootstrap route + cost-ledger testkit coverage — 29/29 PASS
Task: Add T23 (bootstrap stub flow) and T24 (cost-ledger completeness) to the
testkit, bringing total from 27/27 to 29/29 PASS with 0 FAIL, 0 SKIP.

## What was changed
- `artifacts/api-server/src/routes/testkit.ts`:
  - Updated audit-log comment block to document T23 + T24 additions.
  - Inserted Test 23 after T22 (line ~654):
      POST /api/bootstrap → assert 201 + bootstrapJobId present.
      Guard on stubMode=true; SKIP if real DO mode (prevents hanging).
      Stub-pay the paymentHash via /api/dev/stub/pay/:hash.
      Poll GET /api/bootstrap/:id every 2s (20s timeout) until
      state=provisioning or state=ready; assert message field present.
  - Inserted Test 24 after T23:
      Guarded on STATE_T6=complete (reuses completed job from T6).
      GET /api/jobs/:id, extract costLedger.
      Assert all 8 fields non-null: actualInputTokens, actualOutputTokens,
        totalTokens, actualCostUsd, actualAmountSats, workAmountSats,
        refundAmountSats, refundState.
      Honest-accounting invariant: actualAmountSats <= workAmountSats.
      refundAmountSats >= 0.
      refundState must match ^(not_applicable|pending|paid)$.

## No deviations from task spec
- T23 guard logic matches spec exactly (stubMode check before poll).
- T24 fields match the 8 specified in task-24.md plus the invariants.
- No changes to bootstrap.ts or jobs.ts — existing routes already correct.

## Test run result
29/29 PASS, 0 FAIL, 0 SKIP (fresh server restart, rate-limit slots clean).
T23: state=provisioning in 1s. T24: actualAmountSats(179)<=workAmountSats(182),
refundAmountSats=3, refundState=pending.
2026-03-19 04:04:49 +00:00
alexpaynex
00d3233db3 Add QR code placeholders to invoice and top-up sections
Add a CSS class for QR code placeholders and integrate them into the session invoice and top-up invoice views within the-matrix/index.html.

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Replit-Helium-Checkpoint-Created: true
2026-03-19 04:00:00 +00:00
alexpaynex
c7e3a9b853 Task #23: Workshop session mode UI — fund once, ask many (all review issues fixed)
## Changes

### the-matrix/js/session.js (new module)
- Full session lifecycle: create → invoice → deposit poll → active → request → topup → restore
- Presets + number input for deposit (200–10,000 sats) and topup amounts; reads from input on submit
- Input validation: 200–10,000 sats range enforced in JS before API call
- Auto-closes panel after deposit payment confirms (closePanel in _startDepositPolling success branch)
- Low-balance condition fixed: `isSessionActive()` (covers both 'active' and 'paused') not just `active`
- HUD: updates `#session-hud-balance` span with "Balance: X sats"; `#session-hud-topup` link clickable
- Topup reads from `#session-topup-input` number field, same validation
- localStorage restore: validates session via GET, restores macaroon + balance + UI state on reload
- Expired/401 sessions: clears storage, resets all UI
- Request in-flight guard prevents double-submit; send button disabled during request

### the-matrix/js/ui.js
- `setSessionSendHandler(fn)` — override input bar submit when session active
- `setInputBarSessionMode(active, placeholder)` — green border + placeholder swap
- `send()` routes to session handler when set, falls back to WS visitor_message

### the-matrix/index.html
- `#top-buttons` flex container: " SUBMIT JOB" (blue) + " FUND SESSION" (teal) side-by-side
- `#session-hud` with `#session-hud-balance` span + `#session-hud-topup` link (pointer-events: all)
- `#session-panel` (left slide-in): fund / invoice / active / topup steps
  - Fund + topup steps each have preset buttons AND a number input (200–10k range)
  - Added 10k preset button to both step grids
- `#visitor-input.session-active` green pulse border animation (3s keyframe)
- `#low-balance-notice` strip above input bar with inline Top Up button
- CSS: `.session-amount-input` green styled, spin buttons hidden; `.session-amount-row` flex layout
- CSS: `.primary-green` / `.muted` panel button variants for session panel theme

### the-matrix/js/main.js
- Import + call `initSessionPanel()` in firstInit block

## Verification
- npm run build: clean (0 errors, 15 modules)
- Testkit: 27/27 PASS (session tests 11–16, 22 all green)
2026-03-19 03:56:34 +00:00
alexpaynex
ad5ac0861d Task #23: Workshop session mode UI — fund once, ask many
## What was done
- **`the-matrix/js/session.js`** (new module): Full session mode UI lifecycle:
  - Create session flow: amount presets → POST /api/sessions → deposit invoice step
  - Deposit payment: stub simulate → 2s polling until state=active
  - macaroon + sessionId stored in localStorage (`timmy_session_v1`)
  - Request submission: intercepts input bar when session active → POST /api/sessions/:id/request
    → Timmy speech bubble shows result, balance updates in HUD
  - Low-balance (< 50 sats): paused state, low-balance notice shown, topup quick-button
  - Topup flow: preset amount → POST /api/sessions/:id/topup → topup invoice → stub pay → poll
  - Restore from localStorage on page reload: validates session via GET, restores full UI state
  - Session expiry / 401 macaroon rejection: clears storage, resets to unfunded state
- **`the-matrix/js/ui.js`**: Added `setSessionSendHandler(fn)` + `setInputBarSessionMode(active, placeholder)` exports; send() routes to session handler when active, falls back to WS visitor_message
- **`the-matrix/index.html`**:
  - `#top-buttons` flex container: " SUBMIT JOB" (blue) + " FUND SESSION" (teal) side-by-side
  - `#session-hud` balance line in HUD (green, hidden until session active)
  - `#session-panel` left-side slide-in panel: fund / invoice / active / topup steps
  - `.session-amount-btn` presets (200, 500, 1000, 2000, 5000 sats) with active state
  - `#visitor-input.session-active` CSS: green border + 3s pulse keyframe animation
  - `#low-balance-notice` strip above input bar with Top Up quick-button
  - `.primary-green` / `.muted` panel button variants for session panel theme
  - `#session-panel` inherits shared `.panel-btn`, `.invoice-box`, `.copy-btn` with green overrides
- **`the-matrix/js/main.js`**: Import + call `initSessionPanel()` in firstInit block

## Verification
- `npm run build` in the-matrix → clean build (0 errors)
- Full testkit: 27/27 PASS (all session tests 11–16, 22 still green)
2026-03-19 03:50:34 +00:00
alexpaynex
0419ada6e2 Add ragdoll physics and reactive camera shake for satisfying slaps
Implement ragdoll physics for agent interactions, including a state machine for falling, getting up, and counter-attacks. Introduce camera shake based on slap impact and export camera shake strength from agents.js. Update main.js to apply camera shake around the renderer.

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Replit-Helium-Checkpoint-Created: true
2026-03-19 03:40:41 +00:00
alexpaynex
a0df576ed6 Add touchstart fallback and adjust interaction lockout
Introduce `touchstart` event listener as a fallback for older browsers lacking Pointer Events, and reduce the interaction lockout timer from 220ms to 150ms to prevent accidental orbit drags after a slap.

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Replit-Helium-Checkpoint-Created: true
2026-03-19 03:33:48 +00:00
alexpaynex
35babd2400 Task #22: Slap/ragdoll physics on Timmy
## What was done
- agents.js: spring physics (stiffness=7, damping=0.8, clamp ±0.44 rad) on
  timmy.group.rotation.x/z via slapOffset/slapVelocity integrated per-frame with
  proper dt (capped at 50ms for tab-background safety)
- agents.js: applySlap(hitPoint) — computes XZ impulse direction from hit point
  relative to TIMMY_POS, adds angular velocity, triggers pip startle + crystal flash
- agents.js: _playBoing() — lazy AudioContext, sine oscillator 260→90 Hz with
  exponential gain decay (0.38s)
- agents.js: Pip startle — 3s decay timer, random scatter direction offset, 4x
  spin speed while startled, boosted pip light intensity
- agents.js: Crystal ball hit flash — hitFlashTimer=0.5s, intensity spikes to 10
  and fades; normal crystalLight/cbMat logic when not flashing
- agents.js: getTimmyGroup() export for raycaster target
- interaction.js: registerSlapTarget(group, applyFn) — stores targets
- interaction.js: _onPointerDown capture-phase listener — raycasts against
  timmyGroup recursively, calls applySlap on hit, suppresses OrbitControls drag
  for 220ms via stopImmediatePropagation + controls.enabled toggle
- main.js: imports getTimmyGroup, applySlap, registerSlapTarget; wires
  registerSlapTarget(getTimmyGroup(), applySlap) after initInteraction

## Verification
- Vite build: clean, 14 modules, 0 errors
- /tower HTTP 200
- Testkit: 27/27 PASS
2026-03-19 03:31:01 +00:00
alexpaynex
2956cc07b2 Update character's appearance to include a long grey wizard beard
Modify the `agents.js` file to replace the existing beard and moustache geometry with a new, longer grey beard model.

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Replit-Helium-Checkpoint-Created: true
2026-03-19 03:24:31 +00:00
alexpaynex
93bd48f8ea Update Timmy's appearance to match reference with new colors and details
Refactors the `buildTimmy` function to update Timmy's robe color to royal purple, add celestial gold star decorations, and implement a silver beard and hair, along with a pulsing orange magic orb effect.

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Replit-Helium-Checkpoint-Created: true
2026-03-19 03:23:28 +00:00
alexpaynex
6e982ff772 Improve mouth geometry performance by precomputing all shapes
Optimize mouth geometry generation by precomputing a cache of shapes, eliminating runtime allocations and reducing garbage collection pressure during animations.

Replit-Commit-Author: Agent
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2026-03-19 03:18:20 +00:00
alexpaynex
8d48eb06b3 feat(task-21): Timmy face expressions + emotion engine
## What changed
- the-matrix/js/agents.js — complete face expression system on Timmy wizard

## Face geometry (all parented to head — follow head.rotation.z tilt)
- White sclera eyes (MeshStandardMaterial f5f2e8, emissive 0x777777@0.10)
  replace old flat dark-blue eye spheres
- Dark pupil spheres (MeshBasicMaterial 0x07070f) as children of each sclera;
  they scale with the parent eye for squint + animate independently for dilation
- Mouth arc: TubeGeometry via QuadraticBezierCurve3; ctrlY = -smileAmount*0.065;
  rebuilt only when |smileDelta| > 0.016 (throttled, not per-frame GC)
- All face meshes are children of `head` mesh — head.rotation.z carries every
  face feature naturally with the existing head-tilt animation

## FACE_TARGETS table (lidScale, pupilScale, smileAmount)
- idle  (contemplative): 0.44 / 0.90 /  0.08 — half-lid, neutral
- active (curious):      0.92 / 1.25 /  0.38 — wide open + dilated pupils, smile
- thinking (focused):    0.30 / 0.72 /  0.00 — narrow squint + constrict, flat mouth
- working (attentive):   0.75 / 1.05 /  0.18 — alert/open eyes, slight grin

## setFaceEmotion(mood) — authoritative public API
- Accepts task-spec names (contemplative|curious|focused|attentive) and internal
  names (idle|active|thinking|working) via MOOD_ALIASES
- Sets timmy._overrideMood; persists across frames, takes precedence over
  deriveTimmyState() in updateAgents()
- Call with null to clear override and return to automatic state-driven expressions

## Per-frame lerp (rate 0.055/frame) in updateAgents
- Uses _overrideMood ?? deriveTimmyState() as effective mood
- lidScale → eyeL.scale.y / eyeR.scale.y (squash for squint/wide-open)
- pupilScale → pupilL/R.scale.setScalar() (uniform dilation)
- smileAmount → drives thresholded TubeGeometry rebuild

## Lip-sync while speaking (1 Hz, range 0.20–0.60)
- speechTimer > 0: smileTarget = 0.40 + sin(t*6.283)*0.20
- Returns to mood expression when timer expires

## Validation
- Vite build: clean (14 modules, no errors)
- testkit: 27/27 PASS (server restarted to clear rate-limit counters between runs)
2026-03-19 03:13:51 +00:00
alexpaynex
9ff5ef683d feat(task-21): Timmy face expressions + emotion engine
## What changed
- the-matrix/js/agents.js — face expression system added to Timmy wizard

## Face geometry (all parented to head — follow head.rotation.z tilt)
- White sclera eyes (MeshStandardMaterial f5f2e8, emissive 0x777777@0.10)
  replace the old flat dark-blue spheres
- Dark pupils (MeshBasicMaterial 0x07070f) as child meshes of each sclera;
  they scale with the parent eye for squint effect
- Mouth arc: TubeGeometry built from QuadraticBezierCurve3; control point
  moves ±0.065 on Y for smile/frown; rebuilt via _buildMouthGeo() only when
  |smileDelta| > 0.016 (throttled to avoid per-frame GC pressure)
- All face meshes are children of `head` — head.rotation.z carries every
  face component naturally with the existing head-tilt animation

## FACE_TARGETS lookup table (lidScale, pupilScale, smileAmount)
- idle  (contemplative): 0.44 / 0.90 / 0.08  — half-lid, neutral
- active (curious):      0.92 / 1.25 / 0.38  — wide eyes + dilated pupils, smile
- thinking (focused):    0.30 / 0.72 / -0.06 — squint + constricted pupils, flat
- working (attentive):   0.22 / 0.80 / 0.18  — very squint, slight grin

## setFaceEmotion(mood) exported API
- Accepts both task-spec names (contemplative|curious|focused|attentive)
  and internal state names (idle|active|thinking|working) via MOOD_ALIASES
- Immediately sets faceTarget; lerp in updateAgents() handles the smooth transition

## Per-frame lerp (rate 0.055/frame) in updateAgents
- lidScale → eyeL.scale.y / eyeR.scale.y (squash for squint)
- pupilScale → pupilL.scale / pupilR.scale (uniform dilation)
- smileAmount → drives TubeGeometry rebuild when drift > 0.016

## Lip-sync while speaking (~1 Hz)
- speechTimer > 0: smileTarget = 0.28 + sin(t*6.283)*0.22
- Returns to mood target when timer expires

## Validation
- Vite build: clean (14 modules, 542 kB, no errors)
- testkit: 27/27 PASS (after server restart to clear rate-limit counters)
2026-03-19 03:09:45 +00:00
alexpaynex
7f402c5c7f feat(task-21): Timmy face expressions + emotion engine
## What changed
- the-matrix/js/agents.js fully rewritten with face expression system

## Face geometry
- Replaced flat dark-blue eye spheres with white sclera (MeshStandardMaterial,
  emissive 0x777777@0.10, roughness 0.55) + dark pupils (MeshBasicMaterial 0x07070f)
  as child meshes of sclera
- Eyes are now children of the head mesh (not the group) so they naturally
  follow head.rotation.z tilts driven by the existing animation loop
- Mouth added as a canvas Sprite (128x32, always faces camera) parented to the
  group so it bobs with Timmy's body; drawn via quadraticCurveTo bezier arc

## Emotion → face parameter mapping (FACE_TARGETS table)
- idle (contemplative): lidScale=0.44, smileAmount=0.08  — half-lid, neutral
- active (curious):     lidScale=0.92, smileAmount=0.38  — wide eyes, smile
- thinking (focused):   lidScale=0.30, smileAmount=-0.06 — squint, flat mouth
- working (attentive):  lidScale=0.22, smileAmount=0.18  — very squint, slight grin

## Per-frame lerp (updateAgents)
- faceParams lerped toward faceTarget at rate 0.055/frame (smooth, no snap)
- eyeL.scale.y / eyeR.scale.y driven by faceParams.lidScale (squash = squint)
- Mouth canvas redrawn only when |smileDelta| > 0.016 or speakingChanged
  (avoids unnecessary texture uploads every frame)

## Lip-sync while speaking
- While speechTimer > 0: smileTarget = 0.28 + sin(t*6.283)*0.22 (~1 Hz)
- _drawMouth() renders two-lip "open mouth" shape when speaking=true
- Returns to mood expression when speechTimer expires

## Validation
- Vite build: clean (14 modules, 529 kB bundle, no errors)
- testkit: 27/27 PASS (no regressions)
- No out-of-scope changes (backend untouched)
2026-03-19 03:04:17 +00:00
alexpaynex
ad63b01223 Harden rate limit by using server-trusted IP address
Update rate limiting logic to use the server's IP address (extracted from request headers or socket) instead of the client-provided visitorId to prevent spoofing.

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Replit-Helium-Checkpoint-Created: true
2026-03-19 02:56:36 +00:00
alexpaynex
71dbbd3f37 feat(task-20): Timmy responds to Workshop input bar with AI
## Task
Task #20: Timmy responds to Workshop input bar — make the "Say something
to Timmy…" input bar actually trigger an AI response shown in Timmy's
speech bubble.

## What was built

### Server (artifacts/api-server/src/lib/agent.ts)
- Added `chatReply(userText)` method to AgentService
- Uses claude-haiku (cheaper eval model) with a wizard persona system prompt
- 150-token limit so replies fit in the speech bubble
- Stub mode: returns one of 4 wizard-themed canned replies after 400ms delay
- Real mode: calls Anthropic with wizard persona, truncates to 250 chars

### Server (artifacts/api-server/src/routes/events.ts)
- Imported agentService
- Added per-visitor rate limit system: 3 replies/minute per visitorId (in-memory Map)
- Added broadcastToAll() helper for broadcasting to all WS clients
- Updated visitor_message handler:
  1. Broadcasts visitor message to all watchers as before
  2. Checks rate limit — if exceeded, sends polite "I need a moment…" reply
  3. Fire-and-forget async AI call:
     - Broadcasts agent_state: gamma=working (crystal ball pulses)
     - Calls agentService.chatReply()
     - Broadcasts agent_state: gamma=idle
     - Broadcasts chat: agentId=timmy, text=reply to ALL clients
     - Logs world event "visitor:reply"

### Frontend (the-matrix/js/websocket.js)
- Updated case 'chat' handler to differentiate message sources:
  - agentId === 'timmy': speech bubble + event log entry "Timmy: <text>"
  - agentId === 'visitor': event log only (don't hijack speech bubble)
  - everything else (delta/alpha/beta payment notifications): speech bubble

## What was already working (no change needed)
- Enter key on input bar (ui.js already had keydown listener)
- Input clearing after send (already in ui.js)
- Speech bubble rendering (setSpeechBubble already existed in agents.js)
- WebSocket sendVisitorMessage already exported from websocket.js

## Tests
- 27/27 testkit PASS (no regressions)
- TypeScript: 0 errors
- Vite build: clean (the-matrix rebuilt)
2026-03-19 02:52:49 +00:00
alexpaynex
4dd5937028 Transitioned from Plan to Build mode
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Replit-Helium-Checkpoint-Created: true
2026-03-19 02:46:28 +00:00
4f7a5e9998 test: audit testkit — remove T3b inflation, add T17-T22 (27/27 PASS) (#32) 2026-03-18 22:34:12 -04:00
a70898e939 feat(epic222): Workshop — Timmy as wizard presence, world state, WS bootstrap (#31) 2026-03-18 22:15:46 -04:00
ea4cddc2ad fix(api): completedAt: null on non-complete states + OpenAPI timestamps & rate-limit headers (#29) 2026-03-18 21:49:51 -04:00
b929e6d72f feat(api): X-RateLimit-* headers on /api/demo + createdAt/completedAt on job responses (#19) (#28) 2026-03-18 21:41:14 -04:00
e088ca4cd8 feat(integration): WS bridge + Tower + payment panel + E2E test [10/10 PASS] (#26) 2026-03-18 21:20:51 -04:00
Replit Agent
3031c399ee docs: add Claude Opus 4.6 result to testkit results log (issue #25) 2026-03-19 01:04:50 +00:00
83a2ec19e2 fix(testkit): macOS compat + fix test 8c ordering (#24) 2026-03-18 21:01:13 -04:00
alexpaynex
ca94c0a9e5 Add Bitcoin/LND/LNbits local node setup scripts and node diagnostics endpoint
- scripts/bitcoin-ln-node/setup.sh: one-shot installer for Bitcoin Core (pruned mainnet), LND, and LNbits on Apple Silicon Mac. Generates secrets, writes configs, installs launchd plists for auto-start.
- scripts/bitcoin-ln-node/start.sh: start all services via launchctl; waits for RPC readiness and auto-unlocks LND wallet.
- scripts/bitcoin-ln-node/stop.sh: graceful shutdown (lncli stop → bitcoin-cli stop).
- scripts/bitcoin-ln-node/status.sh: full health check (Bitcoin sync %, LND channels/balance, LNbits HTTP, bore tunnel). Supports --json mode for machine consumption.
- scripts/bitcoin-ln-node/expose.sh: opens bore tunnel from LNbits port 5000 to bore.pub for Replit access.
- scripts/bitcoin-ln-node/get-lnbits-key.sh: fetches LNbits admin API key and prints Replit secret values.
- artifacts/api-server/src/routes/node-diagnostics.ts: GET /api/admin/node-status (JSON) and /api/admin/node-status/html — Timmy self-diagnoses its LNbits/LND connectivity and reports issues.
2026-03-18 21:58:41 +00:00
alexpaynex
4dd3c7f692 Show the application's public URL in server logs
Log the full public UI URL using the REPLIT_DEV_DOMAIN environment variable.

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Replit-Helium-Checkpoint-Created: true
2026-03-18 21:02:06 +00:00
alexpaynex
b02efc9057 Make job evaluation and execution run in the background
Refactors `runEvalInBackground` and `runWorkInBackground` to execute AI tasks asynchronously. Updates `pollJob` in `ui.ts` to handle 'evaluating', 'executing', and 'failed' states, and corrects `data.status` to `data.state` and `data.rejectionReason` to `data.reason`.

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Replit-Helium-Checkpoint-Created: true
2026-03-18 21:00:43 +00:00
alexpaynex
1b5c7045da Update screenshot showing application preview
Update attached image IMG_0028.jpeg to reflect the correct application preview.

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Replit-Helium-Checkpoint-Created: true
2026-03-18 20:44:59 +00:00
alexpaynex
e44d64ac44 Add payment hash to job creation response in stub mode
Include the `paymentHash` in the `evalInvoice` object when creating a job in stub mode via `POST /api/jobs` to ensure the frontend receives it correctly.

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Replit-Helium-Checkpoint-Created: true
2026-03-18 20:36:49 +00:00
alexpaynex
feacdb7e45 Add screenshot of the application running on an iPhone
Add a screenshot image file to the attached assets directory.

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Replit-Helium-Checkpoint-Created: true
2026-03-18 20:26:04 +00:00
alexpaynex
adde196a40 Task #7: Redirect root to Timmy UI
Added two redirect routes in artifacts/api-server/src/app.ts:
- GET / → 302 redirect to /api/ui
- GET /api → 302 redirect to /api/ui

This means opening the preview URL or the root of the app immediately
lands on the Timmy UI without any manual navigation.

No changes to the UI itself, no new routes, no new files.
Verified: both / and /api return HTTP 302 with Location: /api/ui.
2026-03-18 20:16:48 +00:00
alexpaynex
ab2cc06a79 Add session mode for pre-funded request processing
Implement session-based API endpoints for creating, managing, and interacting with pre-funded sessions, including deposit and top-up invoice generation, macaroon authentication, and per-request debiting of compute costs.

Replit-Commit-Author: Agent
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Replit-Helium-Checkpoint-Created: true
2026-03-18 20:00:24 +00:00
alexpaynex
dfc9ecdc7b Add honest accounting and automatic refund mechanism for completed jobs
Implement honest accounting post-job completion, calculating actual costs, adding margin, and enabling automatic refunds for overpayments via a new endpoint.

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Replit-Helium-Checkpoint-Created: true
2026-03-18 19:32:34 +00:00
alexpaynex
e5bdae7159 Task #6: Cost-based work fee pricing with BTC oracle
## New files
- btc-oracle.ts: CoinGecko BTC/USD fetch (60s cache), usdToSats() helper (ceil, min 1 sat),
  5s abort timeout, fallback to BTC_PRICE_USD_FALLBACK env var (default $100k)
- lib/db/migrations/0002_cost_based_pricing.sql: SQL migration artifact adding 6 new columns
  to jobs table (estimated_cost_usd, margin_pct, btc_price_usd, actual_input_tokens,
  actual_output_tokens, actual_cost_usd); idempotent via ADD COLUMN IF NOT EXISTS

## Modified files
- pricing.ts: Full rewrite — per-model token rates (Haiku/Sonnet, env-var overridable),
  DO infra amortisation per request, originator margin %, estimateInputTokens/Output by tier,
  calculateActualCostUsd() for post-work ledger, async calculateWorkFeeSats() → WorkFeeBreakdown
- agent.ts: WorkResult now includes inputTokens + outputTokens from Anthropic usage;
  workModel/evalModel exposed as readonly public; EVAL_MODEL/WORK_MODEL env var support
- lib/db/src/schema/jobs.ts: 6 new real/integer columns; schema pushed to DB
- jobs.ts route: Work invoice creation calls pricingService.calculateWorkFeeSats() async;
  stores estimatedCostUsd/marginPct/btcPriceUsd; post-work stores actualInputTokens/
  actualOutputTokens/actualCostUsd; GET response includes pricingBreakdown and costLedger
  with totalTokens (input + output computed field)
- openapi.yaml: PricingBreakdown + CostLedger schemas (with totalTokens) added
- lib/api-zod/src/generated/api.ts: Regenerated with new schemas
- lib/api-client-react/src/generated/api.schemas.ts: Regenerated (PricingBreakdown, CostLedger)
- replit.md: 17 new env vars documented in cost-based pricing section
2026-03-18 19:25:06 +00:00
alexpaynex
69eba6190d Task #6: Cost-based work fee pricing with BTC oracle
- btc-oracle.ts: CoinGecko BTC/USD fetch (60s cache), usdToSats() helper,
  fallback to BTC_PRICE_USD_FALLBACK env var (default $100k), 5s abort timeout
- pricing.ts: Full rewrite — per-model token rates (Haiku/Sonnet, env-var
  overridable), DO infra amortisation, originator margin %, estimateInputTokens(),
  estimateOutputTokens() by request tier, calculateActualCostUsd() for post-work ledger,
  async calculateWorkFeeSats() → WorkFeeBreakdown
- agent.ts: WorkResult now includes inputTokens + outputTokens from Anthropic usage;
  workModel/evalModel exposed as readonly public; EVAL_MODEL/WORK_MODEL env var support
- jobs.ts: Work invoice creation calls pricingService.calculateWorkFeeSats() async;
  stores estimatedCostUsd/marginPct/btcPriceUsd on job; after executeWork stores
  actualInputTokens/actualOutputTokens/actualCostUsd; GET response includes
  pricingBreakdown (awaiting_work_payment) and costLedger (complete)
- lib/db/src/schema/jobs.ts: 6 new real/integer columns for cost tracking; schema pushed
- openapi.yaml: PricingBreakdown + CostLedger schemas added to JobStatusResponse
- replit.md: 17 new env vars documented in Cost-based work fee pricing section
2026-03-18 19:20:34 +00:00
alexpaynex
bc78bfa452 Add Nostr integration to the roadmap for future development
Add a roadmap section to replit.md detailing the planned integration of Nostr for node credential delivery, job status events, and node identity, replacing current HTTP polling mechanisms.

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Replit-Helium-Checkpoint-Created: true
2026-03-18 19:15:24 +00:00
alexpaynex
2245be0eaf Update provisioning URL and streamline SSH key delivery
Fixes the hardcoded 'https://' in the stub provisioner's lnbitsUrl to 'http://' and implements an atomic, first-retrieval SSH private key delivery mechanism.

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Replit-Helium-Checkpoint-Created: true
2026-03-18 19:10:30 +00:00