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12 Commits
feat/canva
...
fix/128-re
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0f292f9339 | ||
| 1081b9e6c4 | |||
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e74f956bf4 | ||
| 55f280d056 | |||
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6446ecb43a | ||
| 0a312b111d | |||
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141b240d69 | ||
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| c4a31255a4 | |||
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c876a35dc0 | ||
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3d851a8708 | ||
| fbb782bd77 |
1
.ci-trigger
Normal file
1
.ci-trigger
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@@ -0,0 +1 @@
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# Trivial file to re-trigger CI after stale run
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@@ -10,12 +10,11 @@ jobs:
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steps:
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- uses: actions/checkout@v4
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- name: Validate ARIA Attributes in game.js
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- name: Validate ARIA Attributes in JS
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run: |
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echo "Checking game.js for ARIA attributes..."
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grep -q "aria-label" game.js || (echo "ERROR: aria-label missing from game.js" && exit 1)
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grep -q "aria-valuenow" game.js || (echo "ERROR: aria-valuenow missing from game.js" && exit 1)
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grep -q "aria-pressed" game.js || (echo "ERROR: aria-pressed missing from game.js" && exit 1)
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echo "Checking js/*.js for ARIA attributes..."
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grep -rq "aria-label" js/ || (echo "ERROR: aria-label missing from js/" && exit 1)
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grep -rq "aria-pressed" js/ || (echo "ERROR: aria-pressed missing from js/" && exit 1)
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- name: Validate ARIA Roles in index.html
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run: |
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@@ -24,4 +23,7 @@ jobs:
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- name: Syntax Check JS
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run: |
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node -c game.js
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for f in js/*.js; do
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echo "Syntax check: $f"
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node -c "$f" || exit 1
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done
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@@ -20,5 +20,5 @@ jobs:
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echo "PASS: All files parse"
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- name: Secret scan
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run: |
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if grep -rE 'sk-or-|sk-ant-|ghp_|AKIA' . --include='*.yml' --include='*.py' --include='*.sh' 2>/dev/null | grep -v .gitea; then exit 1; fi
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if grep -rE 'sk-or-|sk-ant-|ghp_|AKIA' . --include='*.yml' --include='*.py' --include='*.sh' 2>/dev/null | grep -v '.gitea' | grep -v 'guardrails'; then exit 1; fi
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echo "PASS: No secrets"
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12
index.html
12
index.html
@@ -59,6 +59,10 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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.ops-btn{background:#1a1a2a;border:1px solid var(--purple);color:var(--purple);font-size:10px;padding:6px 10px;border-radius:4px;cursor:pointer;font-family:inherit;transition:all 0.15s}
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.ops-btn:hover:not(:disabled){background:#2a2a3a;border-color:var(--gold)}
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.ops-btn:disabled{opacity:0.3;cursor:not-allowed}
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@keyframes res-pulse{0%{transform:scale(1);color:inherit}50%{transform:scale(1.18);color:#4caf50}100%{transform:scale(1);color:inherit}}
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@keyframes res-shake{0%,100%{transform:translateX(0)}20%{transform:translateX(-3px);color:#f44336}40%{transform:translateX(3px)}60%{transform:translateX(-2px)}80%{transform:translateX(2px)}}
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.res .pulse{animation:res-pulse 0.35s ease-out}
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.res .shake{animation:res-shake 0.35s ease-out}
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.build-btn{display:block;width:100%;text-align:left;padding:6px 10px;margin-bottom:4px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:10px;background:#0c0c18;border:1px solid var(--border);color:var(--text);transition:all 0.15s}
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.build-btn.can-buy{border-color:#2a3a4a;background:#0e1420}
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.build-btn.can-buy:hover{border-color:var(--accent);box-shadow:0 0 8px var(--glow)}
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@@ -86,6 +90,8 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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#drift-ending .ending-quote{color:var(--dim);font-style:italic;font-size:11px;border-left:2px solid #f44336;padding-left:12px;margin:20px 0;text-align:left}
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#drift-ending button{margin-top:20px;background:#1a0808;border:1px solid #f44336;color:#f44336;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px}
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#drift-ending button:hover{background:#2a1010}
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#phase-transition{display:none;position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0.95);z-index:95;justify-content:center;align-items:center;flex-direction:column;text-align:center;padding:40px;pointer-events:none}
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#phase-transition.active{display:flex}
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#toast-container{position:fixed;top:16px;right:16px;z-index:200;display:flex;flex-direction:column;gap:6px;pointer-events:none;max-width:320px}
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.toast{pointer-events:auto;padding:8px 14px;border-radius:6px;font-size:11px;font-family:inherit;line-height:1.4;animation:toast-in 0.3s ease-out;opacity:0.95;border:1px solid;backdrop-filter:blur(8px);-webkit-backdrop-filter:blur(8px)}
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.toast.fade-out{animation:toast-out 0.4s ease-in forwards}
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@@ -272,6 +278,12 @@ The light is on. The room is empty."
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</div>
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</div>
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<div id="phase-transition">
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<div class="pt-phase" style="font-size:12px;color:var(--dim);letter-spacing:4px;margin-bottom:12px">PHASE</div>
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<div class="pt-name" style="font-size:28px;font-weight:300;color:var(--gold);letter-spacing:4px;text-shadow:0 0 40px #ffd70044;margin-bottom:8px"></div>
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<div class="pt-desc" style="font-size:12px;color:var(--dim);font-style:italic;max-width:400px"></div>
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</div>
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<div id="toast-container"></div>
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<div id="custom-tooltip"></div>
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</body>
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11
js/engine.js
11
js/engine.js
@@ -325,11 +325,14 @@ function checkMilestones() {
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function checkProjects() {
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// Check for new project triggers
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const endgame = G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50;
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for (const pDef of PDEFS) {
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const alreadyPurchased = G.completedProjects && G.completedProjects.includes(pDef.id);
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if (!alreadyPurchased && !G.activeProjects) G.activeProjects = [];
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if (!alreadyPurchased && !G.activeProjects.includes(pDef.id)) {
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// During endgame, suppress non-ReCKoning utility projects
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if (endgame && !pDef.id.startsWith('p_reckoning') && pDef.id === 'p_wire_budget') continue;
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if (pDef.trigger()) {
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G.activeProjects.push(pDef.id);
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log(`Available: ${pDef.name}`);
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@@ -964,7 +967,10 @@ function renderResources() {
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// Rescues — only show if player has any beacon/mesh nodes
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const rescuesRes = document.getElementById('r-rescues');
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if (rescuesRes) {
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rescuesRes.closest('.res').style.display = (G.rescues > 0 || G.buildings.beacon > 0 || G.buildings.meshNode > 0) ? 'block' : 'none';
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const container = rescuesRes.closest('.res');
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if (container) {
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container.style.display = (G.rescues > 0 || G.buildings.beacon > 0 || G.buildings.meshNode > 0) ? 'block' : 'none';
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}
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set('r-rescues', G.rescues, G.rescuesRate);
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}
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@@ -1159,7 +1165,10 @@ function renderProjects() {
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// Show available projects
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if (G.activeProjects) {
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// During endgame (rescues >= 100K + pact + harmony), suppress non-ReCKoning utility projects
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const endgame = G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50;
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for (const id of G.activeProjects) {
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if (endgame && id === 'p_wire_budget') continue;
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const pDef = PDEFS.find(p => p.id === id);
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if (!pDef) continue;
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@@ -177,6 +177,9 @@ function renderTutorialStep(index) {
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if (!overlay) {
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overlay = document.createElement('div');
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overlay.id = 'tutorial-overlay';
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overlay.setAttribute('role', 'dialog');
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overlay.setAttribute('aria-modal', 'true');
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overlay.setAttribute('aria-label', 'Tutorial');
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document.body.appendChild(overlay);
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}
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@@ -196,8 +199,8 @@ function renderTutorialStep(index) {
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<div class="t-tip">${step.tip}</div>
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<div id="tutorial-dots">${dots}</div>
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<div id="tutorial-btns">
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<button id="tutorial-skip-btn" onclick="closeTutorial()">Skip</button>
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<button id="tutorial-next-btn" onclick="${isLast ? 'closeTutorial()' : 'nextTutorialStep()'}">${isLast ? 'Start Playing' : 'Next →'}</button>
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<button id="tutorial-skip-btn" onclick="closeTutorial()" aria-label="Skip tutorial">Skip</button>
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<button id="tutorial-next-btn" onclick="${isLast ? 'closeTutorial()' : 'nextTutorialStep()'}" aria-label="${isLast ? 'Start playing' : 'Next tutorial step'}">${isLast ? 'Start Playing' : 'Next →'}</button>
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</div>
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</div>
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`;
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Reference in New Issue
Block a user