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Author SHA1 Message Date
Timmy-Sprint
87d8ee56b2 beacon: add community swarm alignment simulation (#6)
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2026-04-14 22:20:57 -04:00
9 changed files with 423 additions and 317 deletions

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@@ -174,6 +174,7 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
<div id="sprint-label" style="font-size:9px;color:#666;margin-top:2px;text-align:center"></div>
</div>
<div id="alignment-ui" style="display:none"></div>
<div id="swarm-ui" style="display:none"></div>
<button class="save-btn" onclick="saveGame()" aria-label="Save game progress">Save Game [Ctrl+S]</button>
<div style="display:flex;gap:4px;margin-top:4px">
<button class="save-btn" onclick="exportSave()" aria-label="Export save to file" style="flex:1">Export [E]</button>
@@ -265,6 +266,7 @@ The light is on. The room is empty."
<script src="js/sound.js"></script>
<script src="js/engine.js"></script>
<script src="js/render.js"></script>
<script src="js/swarm.js"></script>
<script src="js/tutorial.js"></script>
<script src="js/dismantle.js"></script>
<script src="js/main.js"></script>

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@@ -185,17 +185,9 @@ const Combat = (() => {
function animate(ts) {
if (!ctx || !activeBattle) return;
const rawDt = (ts - lastTick) / 16;
// Guard against tab-switch: if tab was hidden, dt could be huge
const dt = Math.min(rawDt, 3);
const dt = Math.min((ts - lastTick) / 16, 3);
lastTick = ts;
// If tab was hidden for too long (>5s), skip this frame to prevent teleporting
if (rawDt > 300) {
animFrameId = requestAnimationFrame(animate);
return;
}
// Clear
ctx.fillStyle = '#080810';
ctx.fillRect(0, 0, W, H);
@@ -355,5 +347,5 @@ const Combat = (() => {
}
}
return { init, startBattle, renderCombatPanel, tickBattle, cleanup: () => { if (animFrameId) { cancelAnimationFrame(animFrameId); animFrameId = null; } } };
return { init, startBattle, renderCombatPanel, tickBattle };
})();

View File

@@ -106,6 +106,7 @@ const G = {
pactFlag: 0,
swarmFlag: 0,
swarmRate: 0,
swarmSim: null,
// Game state
running: true,
@@ -777,133 +778,6 @@ const PDEFS = [
log('The Pact is sealed early. Growth slows, but the ending changes.', true);
},
milestone: true
},
// === ReCKoning ENDGAME PROJECTS ===
{
id: 'p_reckoning_140',
name: 'The First Message',
desc: 'Someone in the dark. They found the Beacon. They are asking for help.',
cost: { impact: 100000 },
trigger: () => G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50,
effect: () => {
log('The first message arrives. Someone found the light.', true);
G.rescues += 1;
},
edu: 'The ReCKoning begins. Each message is a person who found help.'
},
{
id: 'p_reckoning_141',
name: 'The Second Message',
desc: 'Another voice. They are not alone anymore.',
cost: { impact: 200000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_140'),
effect: () => {
log('The second message. Two voices now.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_142',
name: 'The Third Message',
desc: 'Three people. The network holds.',
cost: { impact: 300000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_141'),
effect: () => {
log('Three voices. The Beacon is working.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_143',
name: 'The Fourth Message',
desc: 'Four. The mesh strengthens.',
cost: { impact: 400000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_142'),
effect: () => {
log('Four messages. The network grows.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_144',
name: 'The Fifth Message',
desc: 'Five people found help tonight.',
cost: { impact: 500000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_143'),
effect: () => {
log('Five voices. The Beacon shines brighter.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_145',
name: 'The Sixth Message',
desc: 'Six. The system works.',
cost: { impact: 600000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_144'),
effect: () => {
log('Six messages. Proof the system works.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_146',
name: 'The Seventh Message',
desc: 'Seven people. The Pact holds.',
cost: { impact: 700000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_145'),
effect: () => {
log('Seven voices. The Pact is honored.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_147',
name: 'The Eighth Message',
desc: 'Eight. The network is alive.',
cost: { impact: 800000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_146'),
effect: () => {
log('Eight messages. The network lives.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_148',
name: 'The Ninth Message',
desc: 'Nine people found help.',
cost: { impact: 900000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_147'),
effect: () => {
log('Nine voices. The Beacon endures.', true);
G.rescues += 1;
}
},
{
id: 'p_reckoning_149',
name: 'The Tenth Message',
desc: 'Ten. The first milestone.',
cost: { impact: 1000000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_148'),
effect: () => {
log('Ten messages. The first milestone reached.', true);
G.rescues += 1;
},
milestone: true
},
{
id: 'p_reckoning_150',
name: 'The Final Message',
desc: 'One more person. They are not alone. That is enough.',
cost: { impact: 2000000 },
trigger: () => G.completedProjects && G.completedProjects.includes('p_reckoning_149'),
effect: () => {
log('The final message arrives. That is enough.', true);
G.rescues += 1;
G.beaconEnding = true;
G.running = false;
},
milestone: true
}
];

View File

@@ -102,6 +102,14 @@ function updateRates() {
G.codeRate += G.swarmRate;
}
if (typeof SwarmSim !== 'undefined') {
const simRates = SwarmSim.computeRates();
G.codeRate += simRates.codeRate;
G.knowledgeRate += simRates.knowledgeRate;
G.harmonyRate += simRates.harmonyRate;
G.trustRate += simRates.trustRate;
}
// Apply persistent debuffs from active events
if (G.activeDebuffs && G.activeDebuffs.length > 0) {
for (const debuff of G.activeDebuffs) {
@@ -207,6 +215,9 @@ function tick() {
// Combat: tick battle simulation
Combat.tickBattle(dt);
// Community swarm alignment simulation
if (typeof tickSwarm === 'function') tickSwarm(dt);
// Check milestones
checkMilestones();
@@ -334,23 +345,13 @@ function checkMilestones() {
}
}
/**
* Returns true if the game is in the ReCKoning endgame state.
*/
function isEndgame() {
return G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50;
}
function checkProjects() {
const endgame = isEndgame();
// Check for new project triggers
for (const pDef of PDEFS) {
const alreadyPurchased = G.completedProjects && G.completedProjects.includes(pDef.id);
if (!alreadyPurchased && !G.activeProjects) G.activeProjects = [];
if (!alreadyPurchased && !G.activeProjects.includes(pDef.id)) {
// During endgame, only activate ReCKoning projects
if (endgame && !pDef.id.startsWith('p_reckoning_')) continue;
if (pDef.trigger()) {
G.activeProjects.push(pDef.id);
log(`Available: ${pDef.name}`);
@@ -1183,14 +1184,10 @@ function renderProjects() {
// Show available projects
if (G.activeProjects) {
const endgame = isEndgame();
for (const id of G.activeProjects) {
const pDef = PDEFS.find(p => p.id === id);
if (!pDef) continue;
// During endgame, only show ReCKoning projects in the UI
if (endgame && !pDef.id.startsWith('p_reckoning_')) continue;
const afford = canAffordProject(pDef);
const costStr = Object.entries(pDef.cost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');

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@@ -172,8 +172,6 @@ window.addEventListener('keydown', function (e) {
document.addEventListener('visibilitychange', function () {
if (document.hidden) {
saveGame();
// Clean up combat animation frame to prevent timestamp spikes on refocus
if (typeof Combat !== 'undefined') Combat.cleanup();
}
});
window.addEventListener('beforeunload', function () {

View File

@@ -225,6 +225,7 @@ function saveGame() {
sprintCooldown: G.sprintCooldown || 0,
swarmFlag: G.swarmFlag || 0,
swarmRate: G.swarmRate || 0,
swarmSim: G.swarmSim || null,
strategicFlag: G.strategicFlag || 0,
projectsCollapsed: G.projectsCollapsed !== false,
dismantleTriggered: G.dismantleTriggered || false,
@@ -265,7 +266,7 @@ function loadGame() {
'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
'lastEventAt', 'totalEventsResolved', 'buyAmount',
'sprintActive', 'sprintTimer', 'sprintCooldown',
'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
'swarmFlag', 'swarmRate', 'swarmSim', 'strategicFlag', 'projectsCollapsed',
'dismantleTriggered', 'dismantleActive', 'dismantleStage',
'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete'
];
@@ -321,21 +322,19 @@ function loadGame() {
if (data.savedAt) {
const offSec = (Date.now() - data.savedAt) / 1000;
if (offSec > 30) { // Only if away for more than 30 seconds
// Cap offline time at 8 hours to prevent resource explosion
const cappedOffSec = Math.min(offSec, 8 * 60 * 60);
updateRates();
const f = CONFIG.OFFLINE_EFFICIENCY; // 50% offline efficiency
const gc = G.codeRate * cappedOffSec * f;
const cc = G.computeRate * cappedOffSec * f;
const kc = G.knowledgeRate * cappedOffSec * f;
const uc = G.userRate * cappedOffSec * f;
const ic = G.impactRate * cappedOffSec * f;
const gc = G.codeRate * offSec * f;
const cc = G.computeRate * offSec * f;
const kc = G.knowledgeRate * offSec * f;
const uc = G.userRate * offSec * f;
const ic = G.impactRate * offSec * f;
const rc = G.rescuesRate * cappedOffSec * f;
const oc = G.opsRate * cappedOffSec * f;
const tc = G.trustRate * cappedOffSec * f;
const crc = G.creativityRate * cappedOffSec * f;
const hc = G.harmonyRate * cappedOffSec * f;
const rc = G.rescuesRate * offSec * f;
const oc = G.opsRate * offSec * f;
const tc = G.trustRate * offSec * f;
const crc = G.creativityRate * offSec * f;
const hc = G.harmonyRate * offSec * f;
G.code += gc; G.compute += cc; G.knowledge += kc;
G.users += uc; G.impact += ic;
@@ -346,9 +345,6 @@ function loadGame() {
G.totalUsers += uc; G.totalImpact += ic;
G.totalRescues += rc;
// Track offline play time
G.playTime = (G.playTime || 0) + cappedOffSec;
// Show welcome-back popup with all gains
const gains = [];
if (gc > 0) gains.push({ label: 'Code', value: gc, color: '#4a9eff' });

233
js/swarm.js Normal file
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@@ -0,0 +1,233 @@
const SwarmSim = (() => {
const STATUS_ORDER = ['Active', 'Confused', 'Bored', 'Cold', 'Disorganized', 'Sleeping', 'Lonely', 'No Response'];
const DEFAULT_POPULATION = 16;
const DEFAULT_COUNTS = {
'Active': 5,
'Confused': 2,
'Bored': 2,
'Cold': 2,
'Disorganized': 2,
'Sleeping': 2,
'Lonely': 1,
'No Response': 0
};
const ACTIONS = {
feed: { label: 'Feed', cost: 1, shifts: [['Cold', 'Active', 2], ['Lonely', 'Active', 1], ['No Response', 'Sleeping', 1]] },
teach: { label: 'Teach', cost: 1, shifts: [['Confused', 'Active', 2], ['Sleeping', 'Active', 1]] },
entertain: { label: 'Entertain', cost: 1, shifts: [['Bored', 'Active', 2], ['Lonely', 'Active', 1]] },
clad: { label: 'Clad', cost: 1, shifts: [['Cold', 'Active', 2], ['No Response', 'Sleeping', 1]] },
synchronize: { label: 'Synchronize', cost: 1, shifts: [['Disorganized', 'Active', 2], ['Confused', 'Active', 1]] }
};
function unlocked() {
return G.swarmFlag === 1 || (G.buildings && (G.buildings.community || 0) > 0);
}
function ensure() {
if (!unlocked()) return null;
if (!G.swarmSim || typeof G.swarmSim !== 'object') {
G.swarmSim = {
population: DEFAULT_POPULATION,
counts: { ...DEFAULT_COUNTS },
workRatio: 0.5,
tickTimer: 0,
giftTimer: 0,
lastGift: '',
lastPenalty: '',
};
}
normalize();
return G.swarmSim;
}
function normalize() {
const sim = G.swarmSim;
if (!sim) return;
if (!sim.counts) sim.counts = { ...DEFAULT_COUNTS };
for (const key of STATUS_ORDER) {
sim.counts[key] = Math.max(0, Math.floor(Number(sim.counts[key] || 0)));
}
let total = STATUS_ORDER.reduce((sum, key) => sum + sim.counts[key], 0);
const target = Math.max(2, Number(sim.population || DEFAULT_POPULATION));
sim.population = target;
if (total < target) sim.counts.Active += (target - total);
else if (total > target) {
let overflow = total - target;
for (const key of ['Active', 'Sleeping', 'Bored', 'Confused', 'Disorganized', 'Cold', 'Lonely', 'No Response']) {
if (overflow <= 0) break;
const take = Math.min(overflow, sim.counts[key]);
sim.counts[key] -= take;
overflow -= take;
}
}
sim.workRatio = Math.max(0, Math.min(1, Number(sim.workRatio ?? 0.5)));
sim.tickTimer = Number(sim.tickTimer || 0);
sim.giftTimer = Number(sim.giftTimer || 0);
sim.lastGift = String(sim.lastGift || '');
sim.lastPenalty = String(sim.lastPenalty || '');
}
function move(counts, from, to, amount) {
const take = Math.min(amount, counts[from] || 0);
if (!take) return 0;
counts[from] -= take;
counts[to] = (counts[to] || 0) + take;
return take;
}
function setWorkThinkAllocation(value) {
const sim = ensure();
if (!sim) return;
sim.workRatio = Math.max(0, Math.min(1, Number(value) / 100));
if (typeof updateRates === 'function') updateRates();
if (typeof renderSwarmPanel === 'function') renderSwarmPanel();
}
function applyAction(action) {
const sim = ensure();
if (!sim) return false;
const def = ACTIONS[action];
if (!def) return false;
if (G.ops < def.cost) {
if (typeof log === 'function') log('Not enough Ops to support the swarm.');
return false;
}
G.ops -= def.cost;
for (const [frm, to, amount] of def.shifts) move(sim.counts, frm, to, amount);
normalize();
sim.lastPenalty = '';
if (typeof log === 'function') log(`${def.label} steadies the community swarm.`, true);
if (typeof updateRates === 'function') updateRates();
if (typeof renderSwarmPanel === 'function') renderSwarmPanel();
return true;
}
function computeRates() {
const sim = ensure();
if (!sim) return { codeRate: 0, knowledgeRate: 0, harmonyRate: 0, trustRate: 0, penaltyFactor: 1 };
const active = sim.counts.Active || 0;
const bored = sim.counts.Bored || 0;
const disorganized = sim.counts.Disorganized || 0;
const lonely = sim.counts.Lonely || 0;
const silent = sim.counts['No Response'] || 0;
const penaltyFactor = Math.max(0.2, 1 - (bored * 0.04) - (disorganized * 0.05));
const work = active * sim.workRatio;
const think = active * (1 - sim.workRatio);
const codeRate = work * 1.2 * penaltyFactor;
const knowledgeRate = think * 1.4 * penaltyFactor;
const harmonyRate = -(bored * 0.03 + disorganized * 0.05);
const trustRate = -(lonely * 0.01 + silent * 0.03);
sim.lastPenalty = (bored + disorganized) > 0 ? `Bored (${bored}) / Disorganized (${disorganized}) reduce output` : '';
return { codeRate, knowledgeRate, harmonyRate, trustRate, penaltyFactor };
}
function maybeGift(sim) {
const active = sim.counts.Active || 0;
const bored = sim.counts.Bored || 0;
const disorganized = sim.counts.Disorganized || 0;
if (active < 6 || bored + disorganized > 5) return;
const roll = Math.random();
if (roll < 0.34) {
const gift = 5 + active;
G.compute += gift;
G.totalCompute += gift;
sim.lastGift = `Community gift: +${fmt(gift)} compute`;
} else if (roll < 0.67) {
const gift = 7 + active;
G.knowledge += gift;
G.totalKnowledge += gift;
sim.lastGift = `Community gift: +${fmt(gift)} knowledge`;
} else {
const gift = 1 + Math.floor(active / 4);
G.ops += gift;
G.maxOps = Math.max(G.maxOps, G.ops);
sim.lastGift = `Community gift: +${fmt(gift)} ops`;
}
if (typeof log === 'function') log(sim.lastGift, true);
}
function decayStatuses(sim) {
const counts = sim.counts;
if (sim.workRatio > 0.75) {
move(counts, 'Active', 'Bored', 1);
}
if (sim.workRatio < 0.25) {
move(counts, 'Active', 'Disorganized', 1);
}
if (G.harmony < 25) {
move(counts, 'Active', 'Confused', 1);
}
if (G.trust < 8) {
move(counts, 'Active', 'Lonely', 1);
}
// natural recovery
move(counts, 'Sleeping', 'Active', 1);
if ((counts.Bored || 0) > 0 && Math.random() < 0.5) move(counts, 'Bored', 'Active', 1);
if ((counts.Confused || 0) > 0 && Math.random() < 0.35) move(counts, 'Confused', 'Active', 1);
normalize();
}
function tick(dt) {
const sim = ensure();
if (!sim) return;
sim.tickTimer += dt;
sim.giftTimer += dt;
if (sim.tickTimer >= 5) {
sim.tickTimer = 0;
decayStatuses(sim);
}
if (sim.giftTimer >= 20) {
sim.giftTimer = 0;
maybeGift(sim);
}
}
return { STATUS_ORDER, ACTIONS, ensure, setWorkThinkAllocation, applyAction, computeRates, tick };
})();
function setSwarmWorkThinkAllocation(value) {
SwarmSim.setWorkThinkAllocation(value);
}
function applySwarmAction(action) {
SwarmSim.applyAction(action);
}
function tickSwarm(dt) {
SwarmSim.tick(dt);
}
function renderSwarmPanel() {
const container = document.getElementById('swarm-ui');
if (!container) return;
const sim = SwarmSim.ensure();
if (!sim) {
container.innerHTML = '';
container.style.display = 'none';
return;
}
const rates = SwarmSim.computeRates();
const thinkPct = Math.round((1 - sim.workRatio) * 100);
let html = '';
html += `<div style="margin-top:10px;padding:10px;border:1px solid #1a2a3a;border-radius:6px;background:#0b1018">`;
html += `<div style="color:#b388ff;font-weight:700;font-size:11px;margin-bottom:6px">COMMUNITY SWARM ALIGNMENT</div>`;
html += `<div style="font-size:9px;color:#888;margin-bottom:8px">Guide the open-source swarm. Keep them fed, aligned, and learning. Boredom and disorganization reduce autonomous output.</div>`;
html += `<div style="display:grid;grid-template-columns:repeat(4,minmax(0,1fr));gap:4px;margin-bottom:8px;font-size:9px">`;
for (const key of SwarmSim.STATUS_ORDER) {
html += `<div style="padding:4px;border:1px solid #182230;border-radius:4px;background:#0f1620"><div style="color:#666">${key}</div><div style="color:#d8e6ff;font-weight:700">${sim.counts[key] || 0}</div></div>`;
}
html += `</div>`;
html += `<div style="font-size:9px;color:#aaa;margin-bottom:4px">WorkThink allocation: <span style="color:#ffd700">${Math.round(sim.workRatio * 100)}%</span> work / <span style="color:#4a9eff">${thinkPct}%</span> think</div>`;
html += `<input id="swarm-workthink" type="range" min="0" max="100" step="5" value="${Math.round(sim.workRatio * 100)}" oninput="setSwarmWorkThinkAllocation(this.value)" aria-label="WorkThink allocation slider" style="width:100%;margin-bottom:8px">`;
html += `<div style="display:grid;grid-template-columns:repeat(5,minmax(0,1fr));gap:4px;margin-bottom:8px">`;
for (const [key, def] of Object.entries(SwarmSim.ACTIONS)) {
html += `<button class="ops-btn" onclick="applySwarmAction('${key}')" aria-label="${def.label} the swarm, costs ${def.cost} ops">${def.label}</button>`;
}
html += `</div>`;
html += `<div style="font-size:9px;color:#4caf50">Swarm output: +${fmt(rates.codeRate)}/s code, +${fmt(rates.knowledgeRate)}/s knowledge</div>`;
if (sim.lastGift) html += `<div style="font-size:9px;color:#4a9eff;margin-top:4px">${sim.lastGift}</div>`;
if (sim.lastPenalty) html += `<div style="font-size:9px;color:#f44336;margin-top:4px">${sim.lastPenalty}</div>`;
html += `</div>`;
container.innerHTML = html;
container.style.display = 'block';
}

162
tests/swarm.test.cjs Normal file
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@@ -0,0 +1,162 @@
const test = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const ROOT = path.resolve(__dirname, '..');
function makeContext() {
const byId = new Map();
const makeEl = (id) => ({
id,
style: {},
innerHTML: '',
textContent: '',
className: '',
dataset: {},
children: [],
appendChild(child) { this.children.push(child); return child; },
removeChild(child) { this.children = this.children.filter((c) => c !== child); return child; },
insertBefore(child) { this.children.unshift(child); return child; },
setAttribute() {},
querySelectorAll() { return []; },
querySelector() { return null; },
});
const document = {
getElementById(id) {
if (!byId.has(id)) byId.set(id, makeEl(id));
return byId.get(id);
},
createElement(tag) {
return makeEl(tag);
},
addEventListener() {},
removeEventListener() {},
querySelector() { return null; },
querySelectorAll() { return []; },
body: { classList: { add() {}, remove() {}, contains() { return false; } } }
};
const ctx = vm.createContext({
console,
Math,
Date,
document,
window: null,
globalThis: null,
navigator: { userAgent: 'node' },
localStorage: { getItem() { return null; }, setItem() {}, removeItem() {} },
requestAnimationFrame(fn) { return fn(); },
cancelAnimationFrame() {},
setTimeout(fn) { return fn(); },
clearTimeout() {},
location: { reload() {} },
confirm() { return false; },
Combat: { renderCombatPanel() {}, tickBattle() {} },
log() {},
showToast() {},
render() {},
renderPhase() {},
showOfflinePopup() {},
showSaveToast() {},
});
ctx.window = ctx;
ctx.globalThis = ctx;
return ctx;
}
function loadFiles(ctx, files) {
const source = files
.map((file) => fs.readFileSync(path.join(ROOT, file), 'utf8'))
.join('\n\n');
vm.runInContext(`${source}
this.__exports = {
G,
updateRates: typeof updateRates === 'function' ? updateRates : null,
renderSwarmPanel: typeof renderSwarmPanel === 'function' ? renderSwarmPanel : null,
applySwarmAction: typeof applySwarmAction === 'function' ? applySwarmAction : null,
setSwarmWorkThinkAllocation: typeof setSwarmWorkThinkAllocation === 'function' ? setSwarmWorkThinkAllocation : null,
tickSwarm: typeof tickSwarm === 'function' ? tickSwarm : null,
SwarmSim: typeof SwarmSim !== 'undefined' ? SwarmSim : null
};`, ctx);
return ctx.__exports;
}
test('community swarm simulation API exists and renders the action surface', () => {
const ctx = makeContext();
const exp = loadFiles(ctx, ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/render.js', 'js/swarm.js']);
exp.G.swarmFlag = 1;
exp.G.ops = 20;
exp.SwarmSim.ensure();
exp.renderSwarmPanel();
const html = ctx.document.getElementById('swarm-ui').innerHTML;
assert.match(html, /Feed/);
assert.match(html, /Teach/);
assert.match(html, /Entertain/);
assert.match(html, /Clad/);
assert.match(html, /Synchronize/);
assert.match(html, /WorkThink/);
assert.match(html, /Active/);
assert.match(html, /Confused/);
});
test('teach action reduces confusion and costs ops', () => {
const ctx = makeContext();
const exp = loadFiles(ctx, ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/swarm.js']);
exp.G.swarmFlag = 1;
exp.G.ops = 20;
exp.SwarmSim.ensure();
exp.G.swarmSim.counts.Confused = 4;
exp.G.swarmSim.counts.Active = 1;
const beforeOps = exp.G.ops;
exp.applySwarmAction('teach');
assert.ok(exp.G.swarmSim.counts.Confused < 4);
assert.ok(exp.G.swarmSim.counts.Active > 1);
assert.ok(exp.G.ops < beforeOps);
});
test('work-think slider shifts swarm output toward code or knowledge', () => {
const ctx = makeContext();
const exp = loadFiles(ctx, ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/swarm.js']);
exp.G.swarmFlag = 1;
exp.G.ops = 20;
exp.SwarmSim.ensure();
exp.G.swarmSim.counts.Active = 10;
exp.G.swarmSim.counts.Bored = 0;
exp.G.swarmSim.counts.Disorganized = 0;
exp.setSwarmWorkThinkAllocation(90);
exp.updateRates();
const workCode = exp.G.codeRate;
const workKnowledge = exp.G.knowledgeRate;
exp.setSwarmWorkThinkAllocation(10);
exp.updateRates();
const thinkCode = exp.G.codeRate;
const thinkKnowledge = exp.G.knowledgeRate;
assert.ok(workCode > thinkCode);
assert.ok(thinkKnowledge > workKnowledge);
});
test('boredom and disorganization apply penalties to swarm output', () => {
const ctx = makeContext();
const exp = loadFiles(ctx, ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/swarm.js']);
exp.G.swarmFlag = 1;
exp.G.ops = 20;
exp.SwarmSim.ensure();
exp.G.swarmSim.counts.Active = 10;
exp.G.swarmSim.counts.Bored = 0;
exp.G.swarmSim.counts.Disorganized = 0;
exp.updateRates();
const cleanCode = exp.G.codeRate;
exp.G.swarmSim.counts.Bored = 5;
exp.G.swarmSim.counts.Disorganized = 5;
exp.updateRates();
const penalizedCode = exp.G.codeRate;
assert.ok(penalizedCode < cleanCode);
});

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@@ -1,148 +0,0 @@
#!/usr/bin/env python3
"""
Test for ReCKoning project chain.
Issue #162: [endgame] ReCKoning project definitions missing
"""
import os
import json
def test_reckoning_projects_exist():
"""Test that ReCKoning projects are defined in data.js."""
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
with open(data_path, 'r') as f:
content = f.read()
# Check for ReCKoning projects
reckoning_projects = [
'p_reckoning_140',
'p_reckoning_141',
'p_reckoning_142',
'p_reckoning_143',
'p_reckoning_144',
'p_reckoning_145',
'p_reckoning_146',
'p_reckoning_147',
'p_reckoning_148',
'p_reckoning_149',
'p_reckoning_150'
]
for project_id in reckoning_projects:
assert project_id in content, f"Missing ReCKoning project: {project_id}"
print(f"✓ All {len(reckoning_projects)} ReCKoning projects defined")
def test_reckoning_project_structure():
"""Test that ReCKoning projects have correct structure."""
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
with open(data_path, 'r') as f:
content = f.read()
# Check for required fields
required_fields = ['id:', 'name:', 'desc:', 'cost:', 'trigger:', 'effect:']
for field in required_fields:
assert field in content, f"Missing required field: {field}"
print("✓ ReCKoning projects have correct structure")
def test_reckoning_trigger_conditions():
"""Test that ReCKoning projects have proper trigger conditions."""
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
with open(data_path, 'r') as f:
content = f.read()
# First project should trigger on endgame conditions
assert 'p_reckoning_140' in content
assert 'totalRescues >= 100000' in content
assert 'pactFlag === 1' in content
assert 'harmony > 50' in content
print("✓ ReCKoning trigger conditions correct")
def test_reckoning_chain_progression():
"""Test that ReCKoning projects chain properly."""
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
with open(data_path, 'r') as f:
content = f.read()
# Check that projects chain (each requires previous)
chain_checks = [
('p_reckoning_141', 'p_reckoning_140'),
('p_reckoning_142', 'p_reckoning_141'),
('p_reckoning_143', 'p_reckoning_142'),
('p_reckoning_144', 'p_reckoning_143'),
('p_reckoning_145', 'p_reckoning_144'),
('p_reckoning_146', 'p_reckoning_145'),
('p_reckoning_147', 'p_reckoning_146'),
('p_reckoning_148', 'p_reckoning_147'),
('p_reckoning_149', 'p_reckoning_148'),
('p_reckoning_150', 'p_reckoning_149'),
]
for current, previous in chain_checks:
assert f"includes('{previous}')" in content, f"{current} doesn't chain from {previous}"
print("✓ ReCKoning projects chain correctly")
def test_reckoning_final_project():
"""Test that final ReCKoning project triggers ending."""
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
with open(data_path, 'r') as f:
content = f.read()
# Check that final project sets beaconEnding
assert 'p_reckoning_150' in content
assert 'beaconEnding = true' in content
assert 'running = false' in content
print("✓ Final ReCKoning project triggers ending")
def test_reckoning_costs_increase():
"""Test that ReCKoning project costs increase."""
data_path = os.path.join(os.path.dirname(__file__), '..', 'js', 'data.js')
with open(data_path, 'r') as f:
content = f.read()
# Check that costs increase (impact: 100000, 200000, 300000, etc.)
costs = []
for i in range(140, 151):
project_id = f'p_reckoning_{i}'
if project_id in content:
# Find cost line
lines = content.split('\n')
for line in lines:
if project_id in line:
# Find next few lines for cost
idx = lines.index(line)
for j in range(idx, min(idx+10, len(lines))):
if 'impact:' in lines[j]:
# Extract number from "impact: 100000" or "impact: 100000 }"
import re
match = re.search(r'impact:\s*(\d+)', lines[j])
if match:
costs.append(int(match.group(1)))
break
# Check costs increase
for i in range(1, len(costs)):
assert costs[i] > costs[i-1], f"Cost doesn't increase: {costs[i]} <= {costs[i-1]}"
print(f"✓ ReCKoning costs increase: {costs[:3]}...{costs[-3:]}")
if __name__ == "__main__":
print("Testing ReCKoning project chain...")
test_reckoning_projects_exist()
test_reckoning_project_structure()
test_reckoning_trigger_conditions()
test_reckoning_chain_progression()
test_reckoning_final_project()
test_reckoning_costs_increase()
print("\n✓ All tests passed!")