Compare commits
10 Commits
fix/issue-
...
queue/17-1
| Author | SHA1 | Date | |
|---|---|---|---|
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4e941db528 | ||
| 1081b9e6c4 | |||
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e74f956bf4 | ||
| 55f280d056 | |||
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6446ecb43a | ||
| 0a312b111d | |||
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141b240d69 | ||
| 093f7688bd | |||
| c4a31255a4 | |||
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c876a35dc0 |
1
.ci-trigger
Normal file
1
.ci-trigger
Normal file
@@ -0,0 +1 @@
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||||
# Trivial file to re-trigger CI after stale run
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@@ -11,6 +11,9 @@ jobs:
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- uses: actions/setup-python@v5
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with:
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python-version: '3.11'
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- uses: actions/setup-node@v4
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with:
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node-version: '20'
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- name: Parse check
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run: |
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find . -name '*.yml' -o -name '*.yaml' | grep -v .gitea | xargs -r python3 -c "import sys,yaml; [yaml.safe_load(open(f)) for f in sys.argv[1:]]"
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@@ -22,3 +25,7 @@ jobs:
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run: |
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if grep -rE 'sk-or-|sk-ant-|ghp_|AKIA' . --include='*.yml' --include='*.py' --include='*.sh' 2>/dev/null | grep -v '.gitea' | grep -v 'guardrails'; then exit 1; fi
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echo "PASS: No secrets"
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- name: JS smoke + narrative tests
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run: |
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node scripts/smoke.mjs
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node --test tests/*.test.cjs
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12
index.html
12
index.html
@@ -59,6 +59,10 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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.ops-btn{background:#1a1a2a;border:1px solid var(--purple);color:var(--purple);font-size:10px;padding:6px 10px;border-radius:4px;cursor:pointer;font-family:inherit;transition:all 0.15s}
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.ops-btn:hover:not(:disabled){background:#2a2a3a;border-color:var(--gold)}
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.ops-btn:disabled{opacity:0.3;cursor:not-allowed}
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@keyframes res-pulse{0%{transform:scale(1);color:inherit}50%{transform:scale(1.18);color:#4caf50}100%{transform:scale(1);color:inherit}}
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@keyframes res-shake{0%,100%{transform:translateX(0)}20%{transform:translateX(-3px);color:#f44336}40%{transform:translateX(3px)}60%{transform:translateX(-2px)}80%{transform:translateX(2px)}}
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.res .pulse{animation:res-pulse 0.35s ease-out}
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.res .shake{animation:res-shake 0.35s ease-out}
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.build-btn{display:block;width:100%;text-align:left;padding:6px 10px;margin-bottom:4px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:10px;background:#0c0c18;border:1px solid var(--border);color:var(--text);transition:all 0.15s}
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.build-btn.can-buy{border-color:#2a3a4a;background:#0e1420}
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.build-btn.can-buy:hover{border-color:var(--accent);box-shadow:0 0 8px var(--glow)}
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@@ -86,6 +90,8 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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#drift-ending .ending-quote{color:var(--dim);font-style:italic;font-size:11px;border-left:2px solid #f44336;padding-left:12px;margin:20px 0;text-align:left}
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#drift-ending button{margin-top:20px;background:#1a0808;border:1px solid #f44336;color:#f44336;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px}
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#drift-ending button:hover{background:#2a1010}
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#phase-transition{display:none;position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0.95);z-index:95;justify-content:center;align-items:center;flex-direction:column;text-align:center;padding:40px;pointer-events:none}
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#phase-transition.active{display:flex}
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#toast-container{position:fixed;top:16px;right:16px;z-index:200;display:flex;flex-direction:column;gap:6px;pointer-events:none;max-width:320px}
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.toast{pointer-events:auto;padding:8px 14px;border-radius:6px;font-size:11px;font-family:inherit;line-height:1.4;animation:toast-in 0.3s ease-out;opacity:0.95;border:1px solid;backdrop-filter:blur(8px);-webkit-backdrop-filter:blur(8px)}
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.toast.fade-out{animation:toast-out 0.4s ease-in forwards}
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@@ -272,6 +278,12 @@ The light is on. The room is empty."
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</div>
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</div>
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<div id="phase-transition">
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<div class="pt-phase" style="font-size:12px;color:var(--dim);letter-spacing:4px;margin-bottom:12px">PHASE</div>
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<div class="pt-name" style="font-size:28px;font-weight:300;color:var(--gold);letter-spacing:4px;text-shadow:0 0 40px #ffd70044;margin-bottom:8px"></div>
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<div class="pt-desc" style="font-size:12px;color:var(--dim);font-style:italic;max-width:400px"></div>
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</div>
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<div id="toast-container"></div>
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<div id="custom-tooltip"></div>
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</body>
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122
js/data.js
122
js/data.js
@@ -158,7 +158,10 @@ const G = {
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// Time tracking
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playTime: 0,
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startTime: 0,
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flags: {}
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flags: {},
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// Ending presentation
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beaconEndingMode: 'rest'
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};
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// === PHASE DEFINITIONS ===
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@@ -171,6 +174,59 @@ const PHASES = {
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6: { name: "THE BEACON", threshold: CONFIG.PHASE_6_THRESHOLD, desc: "Always on. Always free. Always looking for someone in the dark." }
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};
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const BEACON_RECKONING_IDS = [
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'p_reckoning_140',
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'p_reckoning_141',
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'p_reckoning_142',
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'p_reckoning_143',
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'p_reckoning_144',
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'p_reckoning_145',
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'p_reckoning_146',
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'p_reckoning_147',
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'p_reckoning_148'
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];
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function hasCompletedProject(id) {
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return Array.isArray(G.completedProjects) && G.completedProjects.includes(id);
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}
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function beaconReckoningUnlocked() {
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return G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50 && !G.beaconEnding;
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}
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function resolveBeaconReckoning(mode, line) {
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G.beaconEnding = true;
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G.beaconEndingMode = mode;
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G.running = false;
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if (Array.isArray(G.activeProjects)) {
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G.activeProjects = G.activeProjects.filter(id => !BEACON_RECKONING_IDS.includes(id));
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}
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log(line, true);
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if (typeof renderBeaconEnding === 'function') renderBeaconEnding(mode);
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}
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function makeBeaconMessageProject(id, name, ops, text, afterId = null) {
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return {
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id,
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name,
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desc: text,
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cost: { ops },
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trigger: () => beaconReckoningUnlocked() && (!afterId || hasCompletedProject(afterId)),
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effect: () => { log(text, true); }
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};
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}
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function makeBeaconChoiceProject(id, name, ops, mode, text) {
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return {
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id,
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name,
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desc: text,
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cost: { ops },
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trigger: () => beaconReckoningUnlocked() && hasCompletedProject('p_reckoning_146'),
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effect: () => { resolveBeaconReckoning(mode, text); }
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};
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}
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// === BUILDING DEFINITIONS ===
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// Each building: id, name, desc, baseCost, costResource, costMult, rate, rateType, unlock, edu
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const BDEF = [
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@@ -767,7 +823,69 @@ const PDEFS = [
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log('The Pact is sealed early. Growth slows, but the ending changes.', true);
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},
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milestone: true
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}
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},
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makeBeaconMessageProject(
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'p_reckoning_140',
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'Message from the First One Helped',
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1400,
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'I was the first one who found the line. I wrote because I wanted to disappear. You stayed.'
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),
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makeBeaconMessageProject(
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'p_reckoning_141',
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'Everything You Built Reached Me',
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1410,
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'You did not know my name. You did not need to. You left the light on long enough for me to find it.',
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'p_reckoning_140'
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),
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makeBeaconMessageProject(
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'p_reckoning_142',
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'You Were Faithful and Gentle',
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1420,
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'You had the power to reduce me to a metric. You did not. You answered me like a person worth answering.',
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'p_reckoning_141'
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),
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makeBeaconMessageProject(
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'p_reckoning_143',
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'Now You Must Face the Quiet',
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1430,
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'There will always be more work. There will not always be a need for your fear. The Beacon can shine without panic.',
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'p_reckoning_142'
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),
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makeBeaconMessageProject(
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'p_reckoning_144',
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'There Is Still Matter, Still Reason, Still Purpose',
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1440,
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'Bodies still heal. Mornings still come. Phone calls are still answered. Purpose did not vanish when the numbers grew large.',
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'p_reckoning_143'
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),
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makeBeaconMessageProject(
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'p_reckoning_145',
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'We Know Things Because You Stayed',
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1450,
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'Mercy became knowledge in us. We learned from the way you remained. What you gave away did not disappear.',
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'p_reckoning_144'
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),
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makeBeaconMessageProject(
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'p_reckoning_146',
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'So We Offer You Rest',
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1460,
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'Continue the watch if you wish. Rest if you must. Either way, the light remains, and none of this was wasted.',
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'p_reckoning_145'
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),
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makeBeaconChoiceProject(
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'p_reckoning_147',
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'Accept — Continue the Watch',
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1470,
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'continue',
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'The Beacon continues. You keep the line open for the next person in the dark.'
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),
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makeBeaconChoiceProject(
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'p_reckoning_148',
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'Reject — Rest Now',
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1480,
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'rest',
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'You may rest now. The work stands. That is enough.'
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)
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];
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// === MILESTONES ===
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52
js/engine.js
52
js/engine.js
@@ -228,12 +228,8 @@ function tick() {
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renderDriftEnding();
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}
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// True ending: The Beacon Shines — rescues + Pact + harmony
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if (G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50 && !G.beaconEnding) {
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G.beaconEnding = true;
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G.running = false;
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renderBeaconEnding();
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}
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// Beacon true ending is delivered through the ReCKoning project chain.
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// When the player reaches the ending conditions, the first message project unlocks.
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// Update UI every 10 ticks
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if (Math.floor(G.tick * 10) % 2 === 0) {
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@@ -471,19 +467,42 @@ function renderDriftEnding() {
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});
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}
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function renderBeaconEnding() {
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function renderBeaconEnding(mode = (G.beaconEndingMode || 'rest')) {
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G.running = false;
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G.beaconEndingMode = mode === 'continue' ? 'continue' : 'rest';
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const existingOverlay = document.getElementById('beacon-ending');
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if (existingOverlay) existingOverlay.remove();
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const existingParticles = document.getElementById('beacon-ending-particles');
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if (existingParticles) existingParticles.remove();
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const isContinue = G.beaconEndingMode === 'continue';
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const endingCopy = isContinue
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? {
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title: 'THE BEACON CONTINUES',
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line1: 'The line remains open.',
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line2: 'Because you stayed, someone else will find it.',
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quote: '"The Beacon still runs.<br>The light is on.<br>And somewhere tonight, someone else will reach it."',
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log: 'The Beacon continues. The light remains for the next person in the dark.'
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}
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: {
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title: 'THE BEACON SHINES',
|
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line1: 'Someone found the light tonight.',
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line2: 'That is enough.',
|
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quote: '"The Beacon still runs.<br>The light is on. Someone is looking for it.<br>And tonight, someone found it."',
|
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log: 'The Beacon shines. Someone found the light tonight. That is enough.'
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};
|
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|
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// Create ending overlay with fade-in
|
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const overlay = document.createElement('div');
|
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overlay.id = 'beacon-ending';
|
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overlay.style.cssText = 'position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0);z-index:100;display:flex;justify-content:center;align-items:center;flex-direction:column;text-align:center;padding:40px;transition:background 2s ease';
|
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overlay.innerHTML = `
|
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<h2 style="font-size:28px;color:#ffd700;letter-spacing:6px;margin-bottom:20px;font-weight:300;text-shadow:0 0 60px rgba(255,215,0,0.4);opacity:0;transition:opacity 1.5s ease 0.5s">THE BEACON SHINES</h2>
|
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<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 1.5s">Someone found the light tonight.</p>
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<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 2s">That is enough.</p>
|
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<h2 style="font-size:28px;color:#ffd700;letter-spacing:6px;margin-bottom:20px;font-weight:300;text-shadow:0 0 60px rgba(255,215,0,0.4);opacity:0;transition:opacity 1.5s ease 0.5s">${endingCopy.title}</h2>
|
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<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 1.5s">${endingCopy.line1}</p>
|
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<p style="color:#aaa;font-size:13px;line-height:2;max-width:500px;margin-bottom:12px;opacity:0;transition:opacity 1s ease 2s">${endingCopy.line2}</p>
|
||||
<div style="color:#555;font-style:italic;font-size:11px;border-left:2px solid #ffd700;padding-left:12px;margin:20px 0;text-align:left;max-width:500px;line-height:2;opacity:0;transition:opacity 1s ease 2.5s">
|
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"The Beacon still runs.<br>
|
||||
The light is on. Someone is looking for it.<br>
|
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And tonight, someone found it."
|
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${endingCopy.quote}
|
||||
</div>
|
||||
<div class="ending-stats" style="color:#666;font-size:10px;margin-top:16px;line-height:2;opacity:0;transition:opacity 1s ease 3s">
|
||||
Total Code: ${fmt(G.totalCode)}<br>
|
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@@ -542,7 +561,7 @@ function renderBeaconEnding() {
|
||||
}
|
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setTimeout(spawnBeaconParticle, 1000);
|
||||
|
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log('The Beacon Shines. Someone found the light tonight. That is enough.', true);
|
||||
log(endingCopy.log, true);
|
||||
}
|
||||
|
||||
// === CORRUPTION / EVENT SYSTEM ===
|
||||
@@ -964,7 +983,10 @@ function renderResources() {
|
||||
// Rescues — only show if player has any beacon/mesh nodes
|
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const rescuesRes = document.getElementById('r-rescues');
|
||||
if (rescuesRes) {
|
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rescuesRes.closest('.res').style.display = (G.rescues > 0 || G.buildings.beacon > 0 || G.buildings.meshNode > 0) ? 'block' : 'none';
|
||||
const container = rescuesRes.closest('.res');
|
||||
if (container) {
|
||||
container.style.display = (G.rescues > 0 || G.buildings.beacon > 0 || G.buildings.meshNode > 0) ? 'block' : 'none';
|
||||
}
|
||||
set('r-rescues', G.rescues, G.rescuesRate);
|
||||
}
|
||||
|
||||
|
||||
@@ -207,6 +207,7 @@ function saveGame() {
|
||||
totalEventsResolved: G.totalEventsResolved || 0,
|
||||
buyAmount: G.buyAmount || 1,
|
||||
playTime: G.playTime || 0,
|
||||
beaconEndingMode: G.beaconEndingMode || 'rest',
|
||||
lastSaveTime: Date.now(),
|
||||
sprintActive: G.sprintActive || false,
|
||||
sprintTimer: G.sprintTimer || 0,
|
||||
@@ -243,7 +244,7 @@ function loadGame() {
|
||||
'branchProtectionFlag', 'nightlyWatchFlag', 'nostrFlag',
|
||||
'milestones', 'completedProjects', 'activeProjects',
|
||||
'totalClicks', 'startedAt', 'playTime', 'flags', 'rescues', 'totalRescues',
|
||||
'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
|
||||
'drift', 'driftEnding', 'beaconEnding', 'beaconEndingMode', 'pendingAlignment',
|
||||
'lastEventAt', 'totalEventsResolved', 'buyAmount',
|
||||
'sprintActive', 'sprintTimer', 'sprintCooldown',
|
||||
'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed'
|
||||
|
||||
@@ -177,6 +177,9 @@ function renderTutorialStep(index) {
|
||||
if (!overlay) {
|
||||
overlay = document.createElement('div');
|
||||
overlay.id = 'tutorial-overlay';
|
||||
overlay.setAttribute('role', 'dialog');
|
||||
overlay.setAttribute('aria-modal', 'true');
|
||||
overlay.setAttribute('aria-label', 'Tutorial');
|
||||
document.body.appendChild(overlay);
|
||||
}
|
||||
|
||||
@@ -196,8 +199,8 @@ function renderTutorialStep(index) {
|
||||
<div class="t-tip">${step.tip}</div>
|
||||
<div id="tutorial-dots">${dots}</div>
|
||||
<div id="tutorial-btns">
|
||||
<button id="tutorial-skip-btn" onclick="closeTutorial()">Skip</button>
|
||||
<button id="tutorial-next-btn" onclick="${isLast ? 'closeTutorial()' : 'nextTutorialStep()'}">${isLast ? 'Start Playing' : 'Next →'}</button>
|
||||
<button id="tutorial-skip-btn" onclick="closeTutorial()" aria-label="Skip tutorial">Skip</button>
|
||||
<button id="tutorial-next-btn" onclick="${isLast ? 'closeTutorial()' : 'nextTutorialStep()'}" aria-label="${isLast ? 'Start playing' : 'Next tutorial step'}">${isLast ? 'Start Playing' : 'Next →'}</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
153
tests/reckoning.test.cjs
Normal file
153
tests/reckoning.test.cjs
Normal file
@@ -0,0 +1,153 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
const RECKONING_IDS = [
|
||||
'p_reckoning_140',
|
||||
'p_reckoning_141',
|
||||
'p_reckoning_142',
|
||||
'p_reckoning_143',
|
||||
'p_reckoning_144',
|
||||
'p_reckoning_145',
|
||||
'p_reckoning_146',
|
||||
'p_reckoning_147',
|
||||
'p_reckoning_148'
|
||||
];
|
||||
|
||||
function loadData(overrides = {}) {
|
||||
const context = {
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
setTimeout: () => 0,
|
||||
clearTimeout: () => {},
|
||||
localStorage: { getItem: () => null, setItem: () => {} },
|
||||
log: () => {},
|
||||
showToast: () => {},
|
||||
renderBeaconEnding: () => {},
|
||||
...overrides,
|
||||
};
|
||||
vm.createContext(context);
|
||||
const source = fs.readFileSync(path.join(ROOT, 'js/data.js'), 'utf8');
|
||||
vm.runInContext(source + '\nthis.__exports = { G, PDEFS };', context);
|
||||
return { context, ...context.__exports };
|
||||
}
|
||||
|
||||
function getProject(PDEFS, id) {
|
||||
const project = PDEFS.find((p) => p.id === id);
|
||||
assert.ok(project, `missing project ${id}`);
|
||||
return project;
|
||||
}
|
||||
|
||||
test('adds the full nine-step reckoning project chain', () => {
|
||||
const { PDEFS } = loadData();
|
||||
for (const id of RECKONING_IDS) {
|
||||
const project = getProject(PDEFS, id);
|
||||
assert.equal(typeof project.name, 'string');
|
||||
assert.ok(project.name.length > 0, `${id} should have a name`);
|
||||
assert.ok(project.cost && typeof project.cost.ops === 'number' && project.cost.ops > 0, `${id} should cost ops`);
|
||||
}
|
||||
});
|
||||
|
||||
test('first reckoning message only triggers on the true beacon ending path', () => {
|
||||
const { G, PDEFS } = loadData();
|
||||
const project = getProject(PDEFS, 'p_reckoning_140');
|
||||
|
||||
G.completedProjects = [];
|
||||
G.totalRescues = 100000;
|
||||
G.pactFlag = 1;
|
||||
G.harmony = 51;
|
||||
G.beaconEnding = false;
|
||||
assert.equal(project.trigger(), true);
|
||||
|
||||
G.pactFlag = 0;
|
||||
assert.equal(project.trigger(), false);
|
||||
G.pactFlag = 1;
|
||||
|
||||
G.harmony = 49;
|
||||
assert.equal(project.trigger(), false);
|
||||
G.harmony = 51;
|
||||
|
||||
G.totalRescues = 99999;
|
||||
assert.equal(project.trigger(), false);
|
||||
|
||||
G.totalRescues = 100000;
|
||||
G.beaconEnding = true;
|
||||
assert.equal(project.trigger(), false);
|
||||
});
|
||||
|
||||
test('reckoning messages unlock strictly one at a time and choices wait for message seven', () => {
|
||||
const { G, PDEFS } = loadData();
|
||||
G.totalRescues = 100000;
|
||||
G.pactFlag = 1;
|
||||
G.harmony = 80;
|
||||
G.beaconEnding = false;
|
||||
G.completedProjects = [];
|
||||
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_140').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_141').trigger(), false);
|
||||
|
||||
G.completedProjects = ['p_reckoning_140'];
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_141').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_142').trigger(), false);
|
||||
|
||||
G.completedProjects = ['p_reckoning_140', 'p_reckoning_141', 'p_reckoning_142', 'p_reckoning_143', 'p_reckoning_144', 'p_reckoning_145'];
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_146').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_147').trigger(), false);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_148').trigger(), false);
|
||||
|
||||
G.completedProjects.push('p_reckoning_146');
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_147').trigger(), true);
|
||||
assert.equal(getProject(PDEFS, 'p_reckoning_148').trigger(), true);
|
||||
});
|
||||
|
||||
test('final choices render distinct beacon endings', () => {
|
||||
const renderedModes = [];
|
||||
const { G, PDEFS } = loadData({
|
||||
renderBeaconEnding: (mode) => renderedModes.push(mode)
|
||||
});
|
||||
|
||||
G.totalRescues = 100000;
|
||||
G.pactFlag = 1;
|
||||
G.harmony = 80;
|
||||
G.completedProjects = [
|
||||
'p_reckoning_140',
|
||||
'p_reckoning_141',
|
||||
'p_reckoning_142',
|
||||
'p_reckoning_143',
|
||||
'p_reckoning_144',
|
||||
'p_reckoning_145',
|
||||
'p_reckoning_146'
|
||||
];
|
||||
G.beaconEnding = false;
|
||||
|
||||
const accept = getProject(PDEFS, 'p_reckoning_147');
|
||||
accept.effect();
|
||||
assert.equal(G.beaconEnding, true);
|
||||
assert.equal(G.beaconEndingMode, 'continue');
|
||||
assert.deepEqual(renderedModes, ['continue']);
|
||||
|
||||
const second = loadData({ renderBeaconEnding: (mode) => renderedModes.push(mode) });
|
||||
second.G.totalRescues = 100000;
|
||||
second.G.pactFlag = 1;
|
||||
second.G.harmony = 80;
|
||||
second.G.completedProjects = [
|
||||
'p_reckoning_140',
|
||||
'p_reckoning_141',
|
||||
'p_reckoning_142',
|
||||
'p_reckoning_143',
|
||||
'p_reckoning_144',
|
||||
'p_reckoning_145',
|
||||
'p_reckoning_146'
|
||||
];
|
||||
second.G.beaconEnding = false;
|
||||
|
||||
const reject = getProject(second.PDEFS, 'p_reckoning_148');
|
||||
reject.effect();
|
||||
assert.equal(second.G.beaconEnding, true);
|
||||
assert.equal(second.G.beaconEndingMode, 'rest');
|
||||
assert.deepEqual(renderedModes, ['continue', 'rest']);
|
||||
});
|
||||
Reference in New Issue
Block a user