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Author SHA1 Message Date
Alexander Whitestone
6f1264f6c6 WIP: Browser smoke tests (issue #686)
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2026-04-10 21:17:44 -04:00
d408d2c365 Merge pull request '[Mnemosyne] Ambient particle system — memory activity visualization (#1173)' (#1205) from feat/mnemosyne-ambient-particles into main
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2026-04-11 01:10:23 +00:00
dc88f1b834 feat(mnemosyne): integrate ambient particle system into Nexus
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- Import MemoryParticles component
- Init after SpatialMemory, wire onMemoryPlaced callback
- Update in animation loop
- Spawn burst on memory placement (via callback)
- Access trail on crystal click and navigate
- Category colors for all particles
2026-04-11 00:50:43 +00:00
0bf810f1e8 feat: add onMemoryPlaced callback for particle system integration 2026-04-11 00:50:18 +00:00
9561488f8a feat(mnemosyne): ambient particle system for memory activity visualization
Issue #1173
- Spawn burst (20 particles, 2s fade) on new fact stored
- Access trail (10 particles) streaming to crystal on fact access
- Ambient cosmic dust (200 particles, slow drift)
- Category colors for all particles
- Total budget < 500 particles at any time
2026-04-11 00:49:13 +00:00
63435753e2 [claude] Fix mimo swarm worker tool access — add -t terminal,code_execution (#1203) (#1204)
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2026-04-11 00:40:46 +00:00
c736540fc2 merge: Mnemosyne spatial search
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-11 00:35:29 +00:00
d00adbf6cc merge: Mnemosyne timeline scrubber
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-11 00:35:06 +00:00
7ed9eb75ba merge: Mnemosyne crystal rendering
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Co-authored-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
Co-committed-by: Alexander Whitestone <alexander@alexanderwhitestone.com>
2026-04-11 00:34:50 +00:00
3886ce8988 fix: remove auto-merge stub
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2026-04-11 00:32:17 +00:00
4422764b0f fix: [MIGRATION] Preserve legacy the-matrix quality work before Nexus rewrite (#1195)
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2026-04-11 00:21:20 +00:00
7a2a48f4f1 fix: [MONITORING] Integrate Kimi Heartbeat status into Nexus Watchdog (#1192)
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2026-04-11 00:21:12 +00:00
15e3473063 fix: [RESEARCH] MemPalace — Local AI Memory System Assessment & Leverage Plan (#1191)
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2026-04-11 00:21:05 +00:00
c5c752f9be fix: [TRAINING] Capture the first replayable local Bannerlord session trace for Timmy
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Closes #1197

Automated squash merge by mimo swarm.
2026-04-11 00:20:37 +00:00
b6980409f6 fix: [MEDIA] Veo/Flow flythrough prototypes for The Nexus and Timmy
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Closes #1194

Automated squash merge by mimo swarm.
2026-04-11 00:20:14 +00:00
29f48e124e fix: [PORTAL] Add honest local Bannerlord readiness/status to the Nexus
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Closes #1193

Automated squash merge by mimo swarm.
2026-04-11 00:20:06 +00:00
aa322a2baa fix: [SOVEREIGNTY] Audit NostrIdentity for side-channel timing attacks
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Closes #1190

Automated squash merge by mimo swarm.
2026-04-11 00:19:44 +00:00
684f648027 fix: [A11Y] Add labels/tooltips for top-right icon controls
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Closes #1189

Automated squash merge by mimo swarm.
2026-04-11 00:17:27 +00:00
e842e35833 fix: [Mnemosyne] Memory persistence export — dump spatial state to JSON
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Closes #1188

Automated squash merge by mimo swarm.
2026-04-11 00:16:08 +00:00
065e83c94e fix: [UX] Add starter prompts / quick actions for meaningful Timmy interaction
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Squash merge #1185: fix: [UX] Add starter prompts / quick actions for meaningful Timmy interaction

Closes #701

Automated by mimo-v2-pro swarm.
Worker: mimo-build-701-1775864556
2026-04-11 00:15:44 +00:00
cc4af009c7 [claude] Mnemosyne session rooms — holographic chambers per session (#1171) (#1178)
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2026-04-10 22:45:10 +00:00
089b06b6f8 [claude] Mnemosyne category regions — spatial zones for fact types (#1168) (#1179)
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2026-04-10 22:45:04 +00:00
8beae5ecc1 [claude] Mnemosyne holographic fact detail panel (#1172) (#1177)
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2026-04-10 22:29:17 +00:00
e2edfd3318 [claude] Mnemosyne gravity well clustering — related memories attract in 3D (#1175) (#1176)
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2026-04-10 22:18:46 +00:00
8e18fa5311 Merge pull request 'fix: Missing Source Code Investigation — Classical AI Commits Disappearing' (#1163) from mimo/code/issue-1145 into main
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Auto-merged by Timmy
2026-04-10 21:00:40 +00:00
1bf2af15a0 Merge pull request 'fix: [DEFERRED] Hermes Trismegistus — New Wizard Proposal' (#1162) from mimo/code/issue-1146 into main
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Auto-merged by Timmy
2026-04-10 21:00:37 +00:00
4095946749 Merge pull request '[Mnemosyne] Memory crystal click-to-inspect interaction' (#1161) from feat/mnemosyne-crystal-inspect into main
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Auto-merged by Timmy
2026-04-10 21:00:24 +00:00
Alexander Whitestone
845e2f2ced fix: Missing Source Code Investigation — Classical AI Commits Disappearing (closes #1145)
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Root cause: duplicate agents wrote GOFAI code to public/nexus/app.js (wrong path)
instead of root app.js. The public/nexus/ files were corrupt duplicates that got
overwritten and eventually deleted, creating the illusion of disappearing code.

The classical AI code is fully present in root app.js — all 13 classes verified:
SymbolicEngine, AgentFSM, KnowledgeGraph, Blackboard, SymbolicPlanner,
HTNPlanner, CaseBasedReasoner, NeuroSymbolicBridge, MetaReasoningLayer,
AdaptiveCalibrator, PSELayer, plus A* search and bitmask fact indexing.

Prevention:
- Added public/nexus/ to .gitignore
- Added canonical file path documentation to CLAUDE.md
- Filed investigation report (INVESTIGATION_ISSUE_1145.md)
2026-04-10 16:25:57 -04:00
Mimo Swarm (mimo-code-1146)
60af11ec2f fix: [DEFERRED] Hermes Trismegistus — New Wizard Proposal (closes #1146)
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- Added fleet/hermes-trismegistus/README.md with full proposal
- Added fleet/hermes-trismegistus/lane.md with routing definition
- Filled in acceptance criteria from issue #1146
- Status remains DEFERRED — unblock conditions documented

Automated by mimo-v2-pro swarm.
2026-04-10 16:14:13 -04:00
c387708892 feat(mnemosyne): add memory crystal inspection panel styles
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2026-04-10 19:38:57 +00:00
8694c0f5ad feat(mnemosyne): add memory crystal inspection panel HTML overlay 2026-04-10 19:38:55 +00:00
c3547196d8 feat(mnemosyne): memory crystal click-to-inspect — raycast crystals, show panel, dismiss on empty click 2026-04-10 19:38:54 +00:00
87bfe9b332 feat(mnemosyne): add crystal mesh query + highlight/select API for click-to-inspect 2026-04-10 19:38:53 +00:00
a0964a2fbf auto-merge PR #1159
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2026-04-10 19:03:41 +00:00
1e7bb2a453 feat: add localStorage persistence to Spatial Memory Schema
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Auto-saves on placeMemory/removeMemory. Auto-restores on init.
Prunes archive memories on quota exceeded.

Closes #1158
2026-04-10 12:43:00 +00:00
847c4d50d4 [auto-merge] Add desktop automation primitives to Hermes
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Auto-merged by PR review bot: Add desktop automation primitives to Hermes
2026-04-10 11:48:25 +00:00
Alexander Whitestone
220f20c794 feat: add desktop automation primitives to Hermes (#1125)
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Implements Phase 1 and Phase 2 tooling from issue #1125:

- nexus/computer_use.py: four Hermes tools with poka-yoke safety
    * computer_screenshot() — capture & base64-encode desktop snapshot
    * computer_click(x, y, button, confirm) — right/middle require confirm=True
    * computer_type(text, confirm) — sensitive keywords blocked without confirm=True;
      text value is never written to audit log
    * computer_scroll(x, y, amount) — scroll wheel
    * read_action_log() — inspect recent JSONL audit entries
    * pyautogui.FAILSAFE=True; all tools degrade gracefully when headless

- nexus/computer_use_demo.py: Phase 1 demo (baseline screenshot →
  open browser → navigate to Gitea forge → evidence screenshot)

- tests/test_computer_use.py: 32 unit tests, fully headless
  (pyautogui mocked), all passing

- docs/computer-use.md: API reference, safety table, phase roadmap,
  pilot recipes

- docker-compose.desktop.yml: sandboxed Xvfb + noVNC container

Fixes #1125

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-10 05:45:27 -04:00
e85cefd9c0 Merge pull request #1130
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Merged PR #1130
2026-04-10 09:37:52 +00:00
45 changed files with 7984 additions and 160 deletions

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@@ -1,10 +0,0 @@
# Placeholder — auto-merge is handled by nexus-merge-bot.sh
# Gitea Actions requires a runner to be registered.
# When a runner is available, this can replace the bot.
name: stub
on: workflow_dispatch
jobs:
noop:
runs-on: ubuntu-latest
steps:
- run: echo "See nexus-merge-bot.sh"

4
.gitignore vendored
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@@ -4,3 +4,7 @@ nexus/__pycache__/
tests/__pycache__/
mempalace/__pycache__/
.aider*
# Prevent agents from writing to wrong path (see issue #1145)
public/nexus/
test-screenshots/

83
BROWSER_CONTRACT.md Normal file
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@@ -0,0 +1,83 @@
# Browser Contract — The Nexus
The minimal set of guarantees a working Nexus browser surface must satisfy.
This is the target the smoke suite validates against.
## 1. Static Assets
The following files MUST exist at the repo root and be serveable:
| File | Purpose |
|-------------------|----------------------------------|
| `index.html` | Entry point HTML shell |
| `app.js` | Main Three.js application |
| `style.css` | Visual styling |
| `portals.json` | Portal registry data |
| `vision.json` | Vision points data |
| `manifest.json` | PWA manifest |
| `gofai_worker.js` | GOFAI web worker |
| `server.py` | WebSocket bridge |
## 2. DOM Contract
The following elements MUST exist after the page loads:
| ID | Type | Purpose |
|-----------------------|----------|------------------------------------|
| `nexus-canvas` | canvas | Three.js render target |
| `loading-screen` | div | Initial loading overlay |
| `hud` | div | Main HUD container |
| `chat-panel` | div | Chat interface panel |
| `chat-input` | input | Chat text input |
| `chat-messages` | div | Chat message history |
| `chat-send` | button | Send message button |
| `chat-toggle` | button | Collapse/expand chat |
| `debug-overlay` | div | Debug info overlay |
| `nav-mode-label` | span | Current navigation mode display |
| `ws-status-dot` | span | Hermes WS connection indicator |
| `hud-location-text` | span | Current location label |
| `portal-hint` | div | Portal proximity hint |
| `spatial-search` | div | Spatial memory search overlay |
| `enter-prompt` | div | Click-to-enter overlay (transient) |
## 3. Three.js Contract
After initialization completes:
- `window` has a THREE renderer created from `#nexus-canvas`
- The canvas has a WebGL rendering context
- `scene` is a `THREE.Scene` with fog
- `camera` is a `THREE.PerspectiveCamera`
- `portals` array is populated from `portals.json`
- At least one portal mesh exists in the scene
- The render loop is running (`requestAnimationFrame` active)
## 4. Loading Contract
1. Page loads → loading screen visible
2. Progress bar fills to 100%
3. Loading screen fades out
4. Enter prompt appears
5. User clicks → enter prompt fades → HUD appears
## 5. Provenance Contract
A validation run MUST prove:
- The served files match a known hash manifest from `Timmy_Foundation/the-nexus` main
- No file is served from `/Users/apayne/the-matrix` or other stale source
- The hash manifest is generated from a clean git checkout
- Screenshot evidence is captured and timestamped
## 6. Data Contract
- `portals.json` MUST parse as valid JSON array
- Each portal MUST have: `id`, `name`, `status`, `destination`
- `vision.json` MUST parse as valid JSON
- `manifest.json` MUST have `name`, `start_url`, `theme_color`
## 7. WebSocket Contract
- `server.py` starts without error on port 8765
- A browser client can connect to `ws://localhost:8765`
- The connection status indicator reflects connected state

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@@ -42,6 +42,17 @@ Current repo contents are centered on:
Do not tell contributors to run Vite or edit a nonexistent root frontend on current `main`.
If browser/UI work is being restored, it must happen through the migration backlog and land back here.
## Canonical File Paths
**Frontend code lives at repo ROOT, NOT in `public/nexus/`:**
- `app.js` — main Three.js app (GOFAI, 3D world, all frontend logic)
- `index.html` — main HTML shell
- `style.css` — styles
- `server.py` — websocket bridge
- `gofai_worker.js` — web worker for off-thread reasoning
**DO NOT write to `public/nexus/`** — this path is gitignored. Agents historically wrote here by mistake, creating corrupt duplicates. See issue #1145 and `INVESTIGATION_ISSUE_1145.md`.
## Hard Rules
1. One canonical 3D repo only: `Timmy_Foundation/the-nexus`
@@ -50,6 +61,7 @@ If browser/UI work is being restored, it must happen through the migration backl
4. Telemetry and durable truth flow through Hermes harness
5. OpenClaw remains a sidecar, not the governing authority
6. Before claiming visual validation, prove the app being viewed actually comes from current `the-nexus`
7. **NEVER write frontend files to `public/nexus/`** — use repo root paths listed above
## Validation Rule

203
FINDINGS-issue-1047.md Normal file
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@@ -0,0 +1,203 @@
# FINDINGS: MemPalace Local AI Memory System Assessment & Leverage Plan
**Issue:** #1047
**Date:** 2026-04-10
**Investigator:** mimo-v2-pro (swarm researcher)
---
## 1. What Issue #1047 Claims
The issue (authored by Bezalel, dated 2026-04-07) describes MemPalace as:
- An open-source local-first AI memory system with highest published LongMemEval scores (96.6% R@5)
- A Python CLI + MCP server using ChromaDB + SQLite with a "palace" hierarchy metaphor
- AAAK compression dialect for ~30x context compression
- 19 MCP tools for agent memory
It recommends that every wizard clone/vendor MemPalace, configure rooms, mine workspace, and wire the searcher into heartbeats.
## 2. What Actually Exists in the Codebase (Current State)
The Nexus repo already contains **substantial MemPalace integration** that goes well beyond the original research proposal. Here is the full inventory:
### 2.1 Core Python Layer — `nexus/mempalace/` (3 files, ~290 lines)
| File | Purpose |
|------|---------|
| `config.py` | Environment-driven config: palace paths, fleet path, wing name, core rooms, collection name |
| `searcher.py` | ChromaDB-backed search/write API with `search_memories()`, `search_fleet()`, `add_memory()` |
| `__init__.py` | Package marker |
**Status:** Functional. Clean API. Lazy ChromaDB import with graceful `MemPalaceUnavailable` exception.
### 2.2 Fleet Management Tools — `mempalace/` (8 files, ~800 lines)
| File | Purpose |
|------|---------|
| `rooms.yaml` | Fleet-wide room taxonomy standard (5 core rooms + optional rooms) |
| `validate_rooms.py` | Validates wizard `mempalace.yaml` against fleet standard |
| `audit_privacy.py` | Scans fleet palace for policy violations (raw drawers, oversized closets, private paths) |
| `retain_closets.py` | 90-day retention enforcement for closet aging |
| `export_closets.sh` | Privacy-safe closet export for rsync to Alpha fleet palace |
| `fleet_api.py` | HTTP API for shared fleet palace (search, record, wings) |
| `tunnel_sync.py` | Pull closets from remote wizard's fleet API into local palace |
| `__init__.py` | Package marker |
**Status:** Well-structured. Each tool has clear CLI interface and proper error handling.
### 2.3 Evennia MUD Integration — `nexus/evennia_mempalace/` (6 files, ~580 lines)
| File | Purpose |
|------|---------|
| `commands/recall.py` | `CmdRecall` (semantic search), `CmdEnterRoom` (teleport), `CmdAsk` (NPC query) |
| `commands/write.py` | `CmdRecord`, `CmdNote`, `CmdEvent` (memory writing commands) |
| `typeclasses/rooms.py` | `MemPalaceRoom` typeclass |
| `typeclasses/npcs.py` | `StewardNPC` with question-answering via palace search |
**Status:** Complete. Evennia stub fallback for testing outside live environment.
### 2.4 3D Visualization — `nexus/components/spatial-memory.js` (~665 lines)
Maps memory categories to spatial regions in the Nexus Three.js world:
- Inner ring: Documents, Projects, Code, Conversations, Working Memory, Archive
- Outer ring (MemPalace zones, issue #1168): User Preferences, Project Facts, Tool Knowledge, General Facts
- Crystal geometry with deterministic positioning, connection lines, localStorage persistence
**Status:** Functional 3D visualization with region markers, memory crystals, and animation.
### 2.5 Frontend Integration — `mempalace.js` (~44 lines)
Basic Electron/browser integration class that:
- Initializes a palace wing
- Auto-mines chat content every 30 seconds
- Exposes `search()` method
- Updates stats display
**Status:** Minimal but functional as a bridge between browser UI and CLI mempalace.
### 2.6 Scripts & Automation — `scripts/` (5 files)
| File | Purpose |
|------|---------|
| `mempalace-incremental-mine.sh` | Re-mines only changed files since last run |
| `mempalace_nightly.sh` | Nightly maintenance |
| `mempalace_export.py` | Export utility |
| `validate_mempalace_taxonomy.py` | Taxonomy validation script |
| `audit_mempalace_privacy.py` | Privacy audit script |
| `sync_fleet_to_alpha.sh` | Fleet sync to Alpha server |
### 2.7 Tests — `tests/` (7 test files)
| File | Tests |
|------|-------|
| `test_mempalace_searcher.py` | Searcher API, config |
| `test_mempalace_validate_rooms.py` | Room taxonomy validation |
| `test_mempalace_retain_closets.py` | Closet retention |
| `test_mempalace_audit_privacy.py` | Privacy auditor |
| `test_mempalace_fleet_api.py` | Fleet HTTP API |
| `test_mempalace_tunnel_sync.py` | Remote wizard sync |
| `test_evennia_mempalace_commands.py` | Evennia commands + NPC helpers |
### 2.8 CI/CD
- **ci.yml**: Validates palace taxonomy on every PR, plus Python/JSON/YAML syntax checks
- **weekly-audit.yml**: Monday 05:00 UTC — runs privacy audit + dry-run retention against test fixtures
### 2.9 Documentation
- `docs/mempalace_taxonomy.yaml` — Full taxonomy standard (145 lines)
- `docs/mempalace/rooms.yaml` — Rooms documentation
- `docs/mempalace/bezalel_example.yaml` — Example wizard config
- `docs/bezalel/evennia/` — Evennia integration examples (steward NPC, palace commands)
- `reports/bezalel/2026-04-07-mempalace-field-report.md` — Original field report
## 3. Gap Analysis: Issue #1047 vs. Reality
| Issue #1047 Proposes | Current State | Gap |
|---------------------|---------------|-----|
| "Each wizard should clone/vendor it" | Vendor infrastructure exists (`scripts/mempalace-incremental-mine.sh`) | **DONE** |
| "Write a mempalace.yaml" | Fleet taxonomy standard + validator exist | **DONE** |
| "Run mempalace mine" | Incremental mining script exists | **DONE** |
| "Wire searcher into heartbeat scripts" | `nexus/mempalace/searcher.py` provides API | **DONE** (needs adoption verification) |
| AAAK compression | Not implemented in repo | **OPEN** — no AAAK dialect code |
| MCP server (19 tools) | No MCP server integration | **OPEN** — no MCP tool definitions |
| Benchmark validation | No LongMemEval test harness in repo | **OPEN** — claims unverified locally |
| Fleet-wide adoption | Only Bezalel field report exists | **OPEN** — no evidence of Timmy/Allegro/Ezra adoption |
| Hermes harness integration | No direct harness/memory-tool bridge | **OPEN** — searcher exists but no harness wiring |
## 4. What's Actually Broken
### 4.1 No AAAK Implementation
The issue describes AAAK (~30x compression, ~170 tokens wake-up context) as a key feature, but there is zero AAAK code in the repo. The `nexus/mempalace/` layer has no compression functions. This is a missing feature, not a bug.
### 4.2 No MCP Server Bridge
The upstream MemPalace offers 19 MCP tools, but the Nexus integration only exposes the ChromaDB Python API. There is no MCP server definition, no tool registration for the harness, and no bridge to the `mcp_config.json` at repo root.
### 4.3 Fleet Adoption Gap
Only Bezalel has a documented field report (#1072). There is no evidence that Timmy, Allegro, or Ezra have populated palaces, configured room taxonomies, or run incremental mining. The `export_closets.sh` script hardcodes Bezalel paths.
### 4.4 Frontend Integration Stale
`mempalace.js` references `window.electronAPI.execPython()` which only works in the Electron shell. The main `app.js` (Three.js world) does not import or use `mempalace.js`. The `spatial-memory.js` component defines MemPalace zones but has no data pipeline to populate them from actual palace data.
### 4.5 Upstream Quality Concern
Bezalel's field report notes the upstream repo is "astroturfed hype" — 13.4k LOC in a single commit, 5,769 GitHub stars in 48 hours, ~125 lines of tests. The code is not malicious but is not production-grade. The Nexus has effectively forked/vendored the useful parts and rewritten the critical integration layers.
## 5. What's Working Well
1. **Clean architecture separation**`nexus/mempalace/` is a proper Python package with config/searcher separation. Testable without ChromaDB installed.
2. **Privacy-first fleet design** — closet-only export policy, privacy auditor, retention enforcement, and private path detection are solid operational safeguards.
3. **Taxonomy standardization**`rooms.yaml` + validator ensures consistent memory structure across wizards.
4. **CI integration** — Taxonomy validation in PR checks + weekly privacy audit cron are good DevOps practices.
5. **Evennia integration** — The MUD commands (recall, enter room, ask steward) are well-designed and testable outside Evennia via stubs.
6. **Spatial visualization**`spatial-memory.js` is a creative 3D representation with deterministic positioning and category zones.
## 6. Recommended Actions
### Priority 1: Fleet Adoption Verification (effort: small)
- Confirm each wizard (Timmy, Allegro, Ezra) has run `mempalace mine` and has a populated palace
- Verify `mempalace.yaml` exists on each wizard's VPS
- Update `export_closets.sh` to not hardcode Bezalel paths (use env vars)
### Priority 2: Hermes Harness Bridge (effort: medium)
- Wire `nexus/mempalace/searcher.py` into the Hermes harness as a memory tool
- Add memory search/recall to the agent loop so wizards get cross-session context automatically
- Map MemPalace search to the existing `memory`/`fact_store` tools or add a dedicated `palace_search` tool
### Priority 3: MCP Server Registration (effort: medium)
- Create an MCP server that exposes search, write, and status tools
- Register in `mcp_config.json`
- Enable any harness agent to use MemPalace without Python imports
### Priority 4: AAAK Compression (effort: large, optional)
- Implement or port the AAAK compression dialect
- Generate wake-up context summaries from palace data
- This is a nice-to-have, not critical — the raw ChromaDB search is functional
### Priority 5: 3D Pipeline Bridge (effort: medium)
- Connect `spatial-memory.js` to live palace data via WebSocket or REST
- Populate memory crystals from actual search results
- Visual feedback when new memories are added
## 7. Effort Summary
| Action | Effort | Impact |
|--------|--------|--------|
| Fleet adoption verification | 2-4 hours | High — ensures all wizards have memory |
| Hermes harness bridge | 1-2 days | High — automatic cross-session context |
| MCP server registration | 1 day | Medium — enables any agent to use palace |
| AAAK compression | 2-3 days | Low — nice-to-have |
| 3D pipeline bridge | 1-2 days | Medium — visual representation of memory |
| Fix export_closets.sh hardcoded paths | 30 min | Low — operational hygiene |
## 8. Conclusion
Issue #1047 was a research request from 2026-04-07. Since then, significant implementation work has been completed — far exceeding the original proposal. The core memory infrastructure (searcher, fleet tools, privacy, taxonomy, Evennia integration, tests, CI) is **built and functional**.
The primary remaining gap is **fleet-wide adoption** (only Bezalel has documented use) and **harness integration** (the searcher exists but isn't wired into the agent loop). The AAAK and MCP features from the original research are not implemented but are not blocking — the ChromaDB-backed search provides the core value proposition.
**Verdict:** The MemPalace integration is substantially complete at the infrastructure level. The next bottleneck is operational adoption and harness wiring, not new feature development.

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# Security Audit: NostrIdentity BIP340 Schnorr Signatures — Timing Side-Channel Analysis
**Issue:** #801
**Repository:** Timmy_Foundation/the-nexus
**File:** `nexus/nostr_identity.py`
**Auditor:** mimo-v2-pro swarm worker
**Date:** 2026-04-10
---
## Summary
The pure-Python BIP340 Schnorr signature implementation in `NostrIdentity` has **multiple timing side-channel vulnerabilities** that could allow an attacker with precise timing measurements to recover the private key. The implementation is suitable for prototyping and non-adversarial environments but **must not be used in production** without the fixes described below.
---
## Architecture
The Nostr sovereign identity system consists of two files:
- **`nexus/nostr_identity.py`** — Pure-Python secp256k1 + BIP340 Schnorr signature implementation. No external dependencies. Contains `NostrIdentity` class for key generation, event signing, and pubkey derivation.
- **`nexus/nostr_publisher.py`** — Async WebSocket publisher that sends signed Nostr events to public relays (damus.io, nos.lol, snort.social).
- **`app.js` (line 507)** — Browser-side `NostrAgent` class uses **mock signatures** (`mock_id`, `mock_sig`), not real crypto. Not affected.
---
## Vulnerabilities Found
### 1. Branch-Dependent Scalar Multiplication — CRITICAL
**Location:** `nostr_identity.py:41-47``point_mul()`
```python
def point_mul(p, n):
r = None
for i in range(256):
if (n >> i) & 1: # <-- branch leaks Hamming weight
r = point_add(r, p)
p = point_add(p, p)
return r
```
**Problem:** The `if (n >> i) & 1` branch causes `point_add(r, p)` to execute only when the bit is 1. An attacker measuring signature generation time can determine which bits of the scalar are set, recovering the private key from a small number of timed signatures.
**Severity:** CRITICAL — direct private key recovery.
**Fix:** Use a constant-time double-and-always-add algorithm:
```python
def point_mul(p, n):
r = (None, None)
for i in range(256):
bit = (n >> i) & 1
r0 = point_add(r, p) # always compute both
r = r0 if bit else r # constant-time select
p = point_add(p, p)
return r
```
Or better: use Montgomery ladder which avoids point doubling on the identity.
---
### 2. Branch-Dependent Point Addition — CRITICAL
**Location:** `nostr_identity.py:28-39``point_add()`
```python
def point_add(p1, p2):
if p1 is None: return p2 # <-- branch leaks operand state
if p2 is None: return p1 # <-- branch leaks operand state
(x1, y1), (x2, y2) = p1, p2
if x1 == x2 and y1 != y2: return None # <-- branch leaks equality
if x1 == x2: # <-- branch leaks equality
m = (3 * x1 * x1 * inverse(2 * y1, P)) % P
else:
m = ((y2 - y1) * inverse(x2 - x1, P)) % P
...
```
**Problem:** Multiple conditional branches leak whether inputs are the identity point, whether x-coordinates are equal, and whether y-coordinates are negations. Combined with the scalar multiplication above, this gives an attacker detailed timing information about intermediate computations.
**Severity:** CRITICAL — compounds the scalar multiplication leak.
**Fix:** Replace with a branchless point addition using Jacobian or projective coordinates with dummy operations:
```python
def point_add(p1, p2):
# Use Jacobian coordinates; always perform full addition
# Use conditional moves (simulated with arithmetic masking)
# for selecting between doubling and addition paths
```
---
### 3. Branch-Dependent Y-Parity Check in Signing — HIGH
**Location:** `nostr_identity.py:57-58``sign_schnorr()`
```python
R = point_mul(G, k)
if R[1] % 2 != 0: # <-- branch leaks parity of R's y-coordinate
k = N - k
```
**Problem:** The conditional negation of `k` based on the y-parity of R leaks information about the nonce through timing. While less critical than the point_mul leak (it's a single bit), combined with other leaks it aids key recovery.
**Severity:** HIGH
**Fix:** Use arithmetic masking:
```python
R = point_mul(G, k)
parity = R[1] & 1
k = (k * (1 - parity) + (N - k) * parity) % N # constant-time select
```
---
### 4. Non-Constant-Time Modular Inverse — MEDIUM
**Location:** `nostr_identity.py:25-26``inverse()`
```python
def inverse(a, n):
return pow(a, n - 2, n)
```
**Problem:** CPython's built-in `pow()` with 3 args uses Montgomery ladder internally, which is *generally* constant-time for fixed-size operands. However:
- This is an implementation detail, not a guarantee.
- PyPy, GraalPy, and other Python runtimes may use different algorithms.
- The exponent `n-2` has a fixed Hamming weight for secp256k1's `N`, so this specific case is less exploitable, but relying on it is fragile.
**Severity:** MEDIUM — implementation-dependent; low risk on CPython specifically.
**Fix:** Implement Fermat's little theorem inversion with blinding, or use a dedicated constant-time GCD algorithm (extended binary GCD).
---
### 5. Non-RFC6979 Nonce Generation — LOW (but non-standard)
**Location:** `nostr_identity.py:55`
```python
k = int.from_bytes(sha256(privkey.to_bytes(32, 'big') + msg_hash), 'big') % N
```
**Problem:** The nonce derivation is `SHA256(privkey || msg_hash)` which is deterministic but doesn't follow RFC6979 (HMAC-based DRBG). Issues:
- Not vulnerable to timing (it's a single hash), but could be vulnerable to related-message attacks if the same key signs messages with predictable relationships.
- BIP340 specifies `tagged_hash("BIP0340/nonce", ...)` with specific domain separation, which is not used here.
**Severity:** LOW — not a timing issue but a cryptographic correctness concern.
**Fix:** Follow RFC6979 or BIP340's tagged hash approach:
```python
def sign_schnorr(msg_hash, privkey):
# BIP340 nonce generation with tagged hash
t = privkey.to_bytes(32, 'big')
if R_y_is_odd:
t = bytes(b ^ 0x01 for b in t) # negate if needed
k = int.from_bytes(tagged_hash("BIP0340/nonce", t + pubkey + msg_hash), 'big') % N
```
---
### 6. Private Key Bias in Random Generation — LOW
**Location:** `nostr_identity.py:69`
```python
self.privkey = int.from_bytes(os.urandom(32), 'big') % N
```
**Problem:** `os.urandom(32)` produces values in `[0, 2^256)`, while `N` is slightly less than `2^256`. The modulo reduction introduces a negligible bias (~2^-128). Not exploitable in practice, but not the cleanest approach.
**Severity:** LOW — theoretically biased, practically unexploitable.
**Fix:** Use rejection sampling or derive from a hash:
```python
def generate_privkey():
while True:
candidate = int.from_bytes(os.urandom(32), 'big')
if 0 < candidate < N:
return candidate
```
---
### 7. No Scalar/Point Blinding — MEDIUM
**Location:** Global — no blinding anywhere in the implementation.
**Problem:** The implementation has no countermeasures against:
- **Power analysis** (DPA/SPA) on embedded systems
- **Cache-timing attacks** on shared hardware (VMs, cloud)
- **Electromagnetic emanation** attacks
Adding random blinding to scalar multiplication (multiply by `r * r^-1` where `r` is random) would significantly raise the bar for side-channel attacks beyond simple timing.
**Severity:** MEDIUM — not timing-specific, but important for hardening.
---
## What's NOT Vulnerable (Good News)
1. **The JS-side `NostrAgent` in `app.js`** uses mock signatures (`mock_id`, `mock_sig`) — not real crypto, not affected.
2. **`nostr_publisher.py`** correctly imports and uses `NostrIdentity` without modifying its internals.
3. **The hash functions** (`sha256`, `hmac_sha256`) use Python's `hashlib` which delegates to OpenSSL — these are constant-time.
4. **The JSON serialization** in `sign_event()` is deterministic and doesn't leak timing.
---
## Recommended Fix (Full Remediation)
### Priority 1: Replace with secp256k1-py or coincurve (IMMEDIATE)
The fastest, most reliable fix is to stop using the pure-Python implementation entirely:
```python
# nostr_identity.py — replacement using coincurve
import coincurve
import hashlib
import json
import os
class NostrIdentity:
def __init__(self, privkey_hex=None):
if privkey_hex:
self.privkey = bytes.fromhex(privkey_hex)
else:
self.privkey = os.urandom(32)
self.pubkey = coincurve.PrivateKey(self.privkey).public_key.format(compressed=True)[1:].hex()
def sign_event(self, event):
event_data = [0, event['pubkey'], event['created_at'], event['kind'], event['tags'], event['content']]
serialized = json.dumps(event_data, separators=(',', ':'))
msg_hash = hashlib.sha256(serialized.encode()).digest()
event['id'] = msg_hash.hex()
# Use libsecp256k1's BIP340 Schnorr (constant-time C implementation)
event['sig'] = coincurve.PrivateKey(self.privkey).sign_schnorr(msg_hash).hex()
return event
```
**Effort:** ~2 hours (swap implementation, add `coincurve` to `requirements.txt`, test)
**Risk:** Adds a C dependency. If pure-Python is required (sovereignty constraint), use Priority 2.
### Priority 2: Pure-Python Constant-Time Rewrite (IF PURE PYTHON REQUIRED)
If the sovereignty constraint (no C dependencies) must be maintained, rewrite the elliptic curve operations:
1. **Replace `point_mul`** with Montgomery ladder (constant-time by design)
2. **Replace `point_add`** with Jacobian coordinate addition that always performs both doubling and addition, selecting with arithmetic masking
3. **Replace `inverse`** with extended binary GCD with blinding
4. **Fix nonce generation** to follow RFC6979 or BIP340 tagged hashes
5. **Fix key generation** to use rejection sampling
**Effort:** ~8-12 hours (careful implementation + test vectors from BIP340 spec)
**Risk:** Pure-Python crypto is inherently slower (~100ms per signature vs ~1ms with libsecp256k1)
### Priority 3: Hybrid Approach
Use `coincurve` when available, fall back to pure-Python with warnings:
```python
try:
import coincurve
USE_LIB = True
except ImportError:
USE_LIB = False
import warnings
warnings.warn("Using pure-Python Schnorr — vulnerable to timing attacks. Install coincurve for production use.")
```
**Effort:** ~3 hours
---
## Effort Estimate
| Fix | Effort | Risk Reduction | Recommended |
|-----|--------|----------------|-------------|
| Replace with coincurve (Priority 1) | 2h | Eliminates all timing issues | YES — do this |
| Pure-Python constant-time rewrite (Priority 2) | 8-12h | Eliminates timing issues | Only if no-C constraint is firm |
| Hybrid (Priority 3) | 3h | Full for installed, partial for fallback | Good compromise |
| Findings doc + PR (this work) | 2h | Documents the problem | DONE |
---
## Test Vectors
The BIP340 specification includes test vectors at https://github.com/bitcoin/bips/blob/master/bip-00340/test-vectors.csv
Any replacement implementation MUST pass all test vectors before deployment.
---
## Conclusion
The pure-Python BIP340 Schnorr implementation in `NostrIdentity` is **vulnerable to timing side-channel attacks** that could recover the private key. The primary issue is branch-dependent execution in scalar multiplication and point addition. The fastest fix is replacing with `coincurve` (libsecp256k1 binding). If pure-Python sovereignty is required, a constant-time rewrite using Montgomery ladder and arithmetic masking is needed.
The JS-side `NostrAgent` in `app.js` uses mock signatures and is not affected.
**Recommendation:** Ship `coincurve` replacement immediately. It's 2 hours of work and eliminates the entire attack surface.

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# Investigation Report: Missing Source Code — Classical AI Commits Disappearing
**Issue:** #1145
**Date:** 2026-04-10
**Investigator:** mimo-v2-pro swarm worker
## Summary
**The classical AI code is NOT missing. It is fully present in root `app.js` (3302 lines).**
The perception of "disappearing code" was caused by agents writing to the WRONG file path (`public/nexus/app.js` instead of root `app.js`), creating corrupt duplicate files that were repeatedly overwritten and eventually deleted.
## Root Cause
**Explanation #1 confirmed: Duplicate agents on different machines overwriting each other's commits.**
Multiple Google AI Agent instances wrote GOFAI implementations to `public/nexus/app.js` — a path that does not correspond to the canonical app structure. These commits kept overwriting each other:
| Commit | Date | What happened |
|--------|------|---------------|
| `8943cf5` | 2026-03-30 | Symbolic reasoning engine written to `public/nexus/app.js` (+2280 lines) |
| `e2df240` | 2026-03-30 | Phase 3 Neuro-Symbolic Bridge — overwrote to 284 lines of HTML (wrong path) |
| `7f2f23f` | 2026-03-30 | Phase 4 Meta-Reasoning — same destructive overwrite |
| `bf3b98b` | 2026-03-30 | A* Search — same destructive overwrite |
| `e88bcb4` | 2026-03-30 | Bug fix identified `public/nexus/` files as corrupt duplicates, **deleted them** |
## Evidence: Code Is Present on Main
All 13 classical AI classes/functions verified present in root `app.js`:
| Class/Function | Line | Status |
|----------------|------|--------|
| `SymbolicEngine` | 82 | ✅ Present |
| `AgentFSM` | 135 | ✅ Present |
| `KnowledgeGraph` | 160 | ✅ Present |
| `Blackboard` | 181 | ✅ Present |
| `SymbolicPlanner` | 210 | ✅ Present |
| `HTNPlanner` | 295 | ✅ Present |
| `CaseBasedReasoner` | 343 | ✅ Present |
| `NeuroSymbolicBridge` | 392 | ✅ Present |
| `MetaReasoningLayer` | 422 | ✅ Present |
| `AdaptiveCalibrator` | 460 | ✅ Present |
| `PSELayer` | 566 | ✅ Present |
| `setupGOFAI()` | 596 | ✅ Present |
| `updateGOFAI()` | 622 | ✅ Present |
| Bitmask fact indexing | 86 | ✅ Present |
| A* search | 231 | ✅ Present |
These were injected by commit `af7a4c4` (PR #775, merged via `a855d54`) into the correct path.
## What Actually Happened
1. Google AI Agent wrote good GOFAI code to root `app.js` via the correct PR (#775)
2. A second wave of Google AI Agent instances also wrote to `public/nexus/app.js` (wrong path)
3. Those `public/nexus/` files kept getting overwritten by subsequent agent commits
4. Commit `e88bcb4` correctly identified the `public/nexus/` files as corrupt and deleted them
5. Alexander interpreted the git log as "classical AI code keeps disappearing"
6. The code was never actually gone — it just lived in root `app.js` the whole time
## Prevention Strategy
1. **Add `public/nexus/` to `.gitignore`** — prevents agents from accidentally writing to the wrong path again
2. **Add canonical path documentation to CLAUDE.md** — any agent reading this repo will know where frontend code lives
3. **This report** — serves as the audit trail so this confusion doesn't recur
## Acceptance Criteria
- [x] Git history audited for classical AI commits
- [x] Found the commits — they exist, code was written to wrong path
- [x] Root cause identified — duplicate agents writing to `public/nexus/` (wrong path)
- [x] Prevention strategy implemented — `.gitignore` + `CLAUDE.md` path guard
- [x] Report filed with findings (this document)

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# Legacy Matrix Audit
# Legacy Matrix Audit — Migration Table
Purpose:
Preserve useful work from `/Users/apayne/the-matrix` before the Nexus browser shell is rebuilt.
Preserve quality work from `/Users/apayne/the-matrix` before the Nexus browser shell is rebuilt.
Canonical rule:
- `Timmy_Foundation/the-nexus` is the only canonical 3D repo.
- `/Users/apayne/the-matrix` is legacy source material, not a parallel product.
- This document is the authoritative migration table for issue #685.
## Verified Legacy Matrix State
## Verified Legacy State
Local legacy repo:
- `/Users/apayne/the-matrix`
Local legacy repo: `/Users/apayne/the-matrix`
Observed facts:
- Vite browser app exists
- `npm test` passes with `87 passed, 0 failed`
- 23 JS modules under `js/`
- package scripts include `dev`, `build`, `preview`, and `test`
- Vite browser app, vanilla JS + Three.js 0.171.0
- 24 JS modules under `js/`
- Smoke suite: 87 passed, 0 failed
- Package scripts: dev, build, preview, test
- PWA manifest + service worker
- Vite config with code-splitting (Three.js in separate chunk)
- Quality-tier system for hardware detection
- WebSocket client with reconnection, heartbeat, mock mode
- Full avatar FPS movement + PiP camera
- Sub-world portal system with zone triggers
## Known historical Nexus snapshot
## Migration Table
Useful in-repo reference point:
- `0518a1c3ae3c1d0afeb24dea9772102f5a3d9a66`
Decision key:
- **CARRY** = transplant concepts and patterns into Nexus vNext
- **ARCHIVE** = keep as reference, do not directly transplant
- **DROP** = do not preserve unless re-justified
That snapshot still contains browser-world root files such as:
- `index.html`
- `app.js`
- `style.css`
- `package.json`
- `tests/`
### Core Modules
## Rescue Candidates
| File | Lines | Capability | Decision | Why for Nexus |
|------|-------|------------|----------|---------------|
| `js/main.js` | 180 | App bootstrap, render loop, WebGL context recovery | **CARRY** | Architectural pattern. Shows clean init/teardown lifecycle, context-loss recovery, visibility pause. Nexus needs this loop but should not copy the monolithic wiring. |
| `js/world.js` | 95 | Scene, camera, renderer, grid, lights | **CARRY** | Foundational. Quality-tier-aware renderer setup, grid floor, lighting. Nexus already has a world but should adopt the tier-aware antialiasing and pixel-ratio capping. |
| `js/config.js` | 68 | Connection config via URL params + env vars | **ARCHIVE** | Pattern reference only. Nexus config should route through Hermes harness, not Vite env vars. The URL-override pattern (ws, token, mock) is worth remembering. |
| `js/quality.js` | 90 | Hardware detection, quality tier (low/medium/high) | **CARRY** | Directly useful. DPR capping, core/memory/screen heuristics, WebGL renderer sniffing. Nexus needs this for graceful degradation on Mac/iPad. |
| `js/storage.js` | 39 | Safe localStorage with in-memory fallback | **CARRY** | Small, robust, sandbox-proof. Nexus should use this or equivalent. Prevents crashes in sandboxed iframes. |
### Carry forward into Nexus vNext
### Agent System
1. `agent-defs.js`
- agent identity definitions
- useful as seed data/model for visible entities in the world
| File | Lines | Capability | Decision | Why for Nexus |
|------|-------|------------|----------|---------------|
| `js/agent-defs.js` | 30 | Agent identity data (id, label, color, role, position) | **CARRY** | Seed data model. Nexus agents should be defined similarly — data-driven, not hardcoded in render logic. Color hex helper is trivial but useful. |
| `js/agents.js` | 523 | Agent 3D objects, movement, state, connection lines, hot-add/remove | **CARRY** | Core visual system. Shared geometries (perf), movement interpolation, wallet-health stress glow, auto-placement algorithm, connection-line pulse. All valuable. Needs integration with real agent state from Hermes. |
| `js/behaviors.js` | 413 | Autonomous agent behavior state machine | **ARCHIVE** | Pattern reference. The personality-weighted behavior selection, conversation pairing, and artifact-placement system are well-designed. But Nexus behaviors should be driven by Hermes, not a client-side simulation. Keep the architecture, drop the fake-autonomy. |
| `js/presence.js` | 139 | Agent presence HUD (online/offline, uptime, state) | **CARRY** | Valuable UX. Live "who's here" panel with uptime tickers and state indicators. Needs real backend state, not mock assumptions. |
2. `agents.js`
- agent objects, state machine, connection lines
- useful for visualizing Timmy / subagents / system processes in a world-native way
### Visitor & Interaction
3. `avatar.js`
- visitor embodiment, movement, camera handling
- strongly aligned with "training ground" and "walk the world" goals
| File | Lines | Capability | Decision | Why for Nexus |
|------|-------|------------|----------|---------------|
| `js/visitor.js` | 141 | Visitor enter/leave protocol, chat input | **CARRY** | Session lifecycle. Device detection, visibility-based leave/return, chat input wiring. Directly applicable to Nexus visitor tracking. |
| `js/avatar.js` | 360 | FPS movement, PiP dual-camera, touch input | **CARRY** | Visitor embodiment. WASD + arrow movement, first/third person swap, PiP canvas, touch joystick, right-click mouse-look. Strong work. Needs tuning for Nexus world bounds. |
| `js/interaction.js` | 296 | Raycasting, click-to-select agents, info popup | **CARRY** | Essential for any browser world. OrbitControls, pointer/tap detection, agent popup with state/role, TALK button. The popup-anchoring-to-3D-position logic is particularly well done. |
| `js/zones.js` | 161 | Proximity trigger zones (portal enter/exit, events) | **CARRY** | Spatial event system. Portal traversal, event triggers, once-only zones. Nexus portals (#672) need this exact pattern. |
4. `ui.js`
- HUD, chat surfaces, overlays
- useful if rebuilt against real harness data instead of stale fake state
### Chat & Communication
5. `websocket.js`
- browser-side live bridge patterns
- useful if retethered to Hermes-facing transport
| File | Lines | Capability | Decision | Why for Nexus |
|------|-------|------------|----------|---------------|
| `js/bark.js` | 141 | Speech bubble system with typing animation | **CARRY** | Timmy's voice in-world. Typing animation, queue, auto-dismiss, emotion tags, demo bark lines. Strong expressive presence. The demo lines ("The Tower watches. The Tower remembers.") are good seed content. |
| `js/ui.js` | 285 | Chat panel, agent list, HUD, streaming tokens | **CARRY** | Chat infrastructure. Rolling chat buffer, per-agent localStorage history, streaming token display with cursor animation, HTML escaping. Needs reconnection to Hermes chat instead of WS mock. |
| `js/transcript.js` | 183 | Conversation transcript logger, export | **ARCHIVE** | Pattern reference. The rolling buffer, structured JSON entries, TXT/JSON download, HUD badge are all solid. But transcript authority should live in Hermes, not browser localStorage. Keep the UX pattern, rebuild storage layer. |
6. `transcript.js`
- local transcript capture pattern
- useful if durable truth still routes through Hermes and browser cache remains secondary
### Visual Effects
7. `ambient.js`
- mood / atmosphere system
- directly supports wizardly presentation without changing system authority
| File | Lines | Capability | Decision | Why for Nexus |
|------|-------|------------|----------|---------------|
| `js/effects.js` | 195 | Matrix rain particles + starfield | **CARRY** | Atmospheric foundation. Quality-tier particle counts, frame-skip optimization, adaptive draw-range (FPS-budget recovery), bounding-sphere pre-compute. This is production-grade particle work. |
| `js/ambient.js` | 212 | Mood-driven atmosphere (lighting, fog, rain, stars) | **CARRY** | Scene mood engine. Smooth eased transitions between mood states (calm, focused, excited, contemplative, stressed), per-mood lighting/fog/rain/star parameters. Directly supports Nexus atmosphere. |
| `js/satflow.js` | 261 | Lightning payment particle flow | **CARRY** | Economy visualization. Bezier-arc particles, staggered travel, burst-on-arrival, pooling. If Nexus shows any payment/economy flow, this is the pattern. |
8. `satflow.js`
- visual economy / payment flow motifs
- useful if Timmy's economy/agent interactions become a real visible layer
### Economy & Scene
9. `economy.js`
- treasury / wallet panel ideas
- useful if later backed by real sovereign metrics
| File | Lines | Capability | Decision | Why for Nexus |
|------|-------|------------|----------|---------------|
| `js/economy.js` | 100 | Wallet/treasury HUD panel | **ARCHIVE** | UI pattern reference. Clean sats formatting, per-agent balance rows, health-colored dots, recent transactions. Worth rebuilding when backed by real sovereign metrics. |
| `js/scene-objects.js` | 718 | Dynamic 3D object registry, portals, sub-worlds | **CARRY** | Critical. Geometry/material factories, animation system (rotate/bob/pulse/orbit), portal visual (torus ring + glow disc + zone), sub-world load/unload, text sprites, compound groups. This is the most complex and valuable module. Nexus portals (#672) should build on this. |
10. `presence.js`
- who-is-here / online-state UI
- useful for showing human + agent + process presence in the world
### Backend Bridge
11. `interaction.js`
- clicking, inspecting, selecting world entities
- likely needed in any real browser-facing Nexus shell
| File | Lines | Capability | Decision | Why for Nexus |
|------|-------|------------|----------|---------------|
| `js/websocket.js` | 598 | WebSocket client, message dispatcher, mock mode | **ARCHIVE** | Pattern reference only. Reconnection with exponential backoff, heartbeat/zombie detection, rich message dispatch (40+ message types), streaming chat support. The architecture is sound but must be reconnected to Hermes transport, not copied wholesale. The message-type catalog is the most valuable reference artifact. |
| `js/demo.js` | ~300 | Demo autopilot (mock mode simulation) | **DROP** | Fake activity simulation. Deliberately creates the illusion of live data. Do not preserve. If Nexus needs a demo mode, build a clearly-labeled one that doesn't pretend to be real. |
12. `quality.js`
- hardware-aware quality tiering
- useful for local-first graceful degradation on Mac hardware
### Testing & Build
13. `bark.js`
- prominent speech / bark system
- strong fit for Timmy's expressive presence in-world
| File | Lines | Capability | Decision | Why for Nexus |
|------|-------|------------|----------|---------------|
| `test/smoke.mjs` | 235 | Automated browser smoke test suite | **CARRY** | Testing discipline. Module inventory check, export verification, HTML structure validation, Vite build test, bundle-size budget, PWA manifest check. Nexus should adopt this pattern (adapted for its own module structure). |
| `vite.config.js` | 53 | Build config with code splitting, SW generation | **ARCHIVE** | Build tooling reference. manualChunks for Three.js, SW precache generation plugin. Relevant if Nexus re-commits to Vite. |
| `sw.js` | ~40 | Service worker with precache | **ARCHIVE** | PWA reference. Relevant only if Nexus pursues offline-first PWA. |
| `manifest.json` | ~20 | PWA manifest | **ARCHIVE** | PWA reference. |
14. `world.js`, `effects.js`, `scene-objects.js`, `zones.js`
- broad visual foundation work
- should be mined for patterns, not blindly transplanted
### Server-Side (Python)
15. `test/smoke.mjs`
- browser smoke discipline
- should inform rebuilt validation in canonical Nexus repo
| File | Lines | Capability | Decision | Why for Nexus |
|------|-------|------------|----------|---------------|
| `server/bridge.py` | ~900 | WebSocket bridge server | **ARCHIVE** | Reference. Hermes replaces this role. Keep for protocol schema reference. |
| `server/gateway.py` | ~400 | HTTP gateway | **ARCHIVE** | Reference. |
| `server/ollama_client.py` | ~280 | Ollama integration | **ARCHIVE** | Reference. Relevant if Nexus needs local model calls. |
| `server/research.py` | ~450 | Research pipeline | **ARCHIVE** | Reference. |
| `server/webhooks.py` | ~350 | Webhook handler | **ARCHIVE** | Reference. |
| `server/test_*.py` | ~5 files | Server test suites | **ARCHIVE** | Testing patterns worth studying. |
### Archive as reference, not direct carry-forward
## Summary by Decision
- demo/autopilot assumptions that pretend fake backend activity is real
- any websocket schema that no longer matches Hermes truth
- Vite-specific plumbing that is only useful if we consciously recommit to Vite
### CARRY FORWARD (17 modules)
These modules contain patterns, algorithms, or entire implementations that should move into the Nexus browser shell:
### Deliberately drop unless re-justified
- `quality.js` — hardware detection
- `storage.js` — safe persistence
- `world.js` — scene foundation
- `agent-defs.js` — agent data model
- `agents.js` — agent visualization + movement
- `presence.js` — online presence HUD
- `visitor.js` — session lifecycle
- `avatar.js` — FPS embodiment
- `interaction.js` — click/select/raycast
- `zones.js` — spatial triggers
- `bark.js` — speech bubbles
- `ui.js` — chat/HUD
- `effects.js` — particle effects
- `ambient.js` — mood atmosphere
- `satflow.js` — payment flow particles
- `scene-objects.js` — dynamic objects + portals
- `test/smoke.mjs` — smoke test discipline
- anything that presents mock data as if it were live
- anything that duplicates a better Hermes-native telemetry path
- anything that turns the browser into the system of record
### ARCHIVE AS REFERENCE (9 modules/files)
Keep for patterns, protocol schemas, and architectural reference. Do not directly transplant:
- `config.js` — config pattern (use Hermes instead)
- `behaviors.js` — behavior architecture (use Hermes-driven state)
- `transcript.js` — transcript UX (use Hermes storage)
- `economy.js` — economy UI pattern (use real metrics)
- `websocket.js` — message protocol catalog + reconnection patterns
- `vite.config.js` — build tooling
- `sw.js`, `manifest.json` — PWA reference
- `server/*.py` — server protocol schemas
### DELIBERATELY DROP (2)
Do not preserve unless re-justified:
- `demo.js` — fake activity simulation; creates false impression of live system
- `main.js` monolithic wiring — the init pattern carries, the specific module wiring does not
## Concern Separation for Nexus vNext
When rebuilding inside `the-nexus`, keep concerns separated:
When rebuilding inside `the-nexus`, keep these concerns in separate modules:
1. World shell / rendering
- scene, camera, movement, atmosphere
2. Presence and embodiment
- avatar, agent placement, selection, bark/chat surfaces
3. Harness bridge
- websocket / API bridge from Hermes truth into browser state
4. Visualization panels
- metrics, presence, economy, portal states, transcripts
5. Validation
- smoke tests, screenshot proof, provenance checks
6. Game portal layer
- Morrowind / portal-specific interaction surfaces
1. **World shell** — scene, camera, renderer, grid, lights, fog
2. **Effects layer** — rain, stars, ambient mood transitions
3. **Agent visualization** — 3D objects, labels, connection lines, movement
4. **Visitor embodiment** — avatar, FPS controls, PiP camera
5. **Interaction layer** — raycasting, selection, zones, portal traversal
6. **Communication surface** — bark, chat panel, streaming tokens
7. **Presence & HUD** — who's-online, economy panel, transcript controls
8. **Harness bridge** — WebSocket/API transport to Hermes (NOT a copy of websocket.js)
9. **Quality & config** — hardware detection, runtime configuration
10. **Smoke tests** — automated validation
Do not collapse all of this into one giant app file again.
Do not let visual shell code become telemetry authority.

630
app.js
View File

@@ -1,9 +1,14 @@
shell-init: error retrieving current directory: getcwd: cannot access parent directories: No such file or directory
chdir: error retrieving current directory: getcwd: cannot access parent directories: No such file or directory
import * as THREE from 'three';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
import { SpatialMemory } from './nexus/components/spatial-memory.js';
import { SessionRooms } from './nexus/components/session-rooms.js';
import { TimelineScrubber } from './nexus/components/timeline-scrubber.js';
import { MemoryParticles } from './nexus/components/memory-particles.js';
// ═══════════════════════════════════════════
// NEXUS v1.1 — Portal System Update
@@ -705,6 +710,10 @@ async function init() {
createWorkshopTerminal();
createAshStorm();
SpatialMemory.init(scene);
MemoryParticles.init(scene);
SpatialMemory.setOnMemoryPlaced(MemoryParticles.onMemoryPlaced);
TimelineScrubber.init(SpatialMemory);
SessionRooms.init(scene, camera, null);
updateLoad(90);
loadSession();
@@ -1883,7 +1892,7 @@ function setupControls() {
orbitState.lastX = e.clientX;
orbitState.lastY = e.clientY;
// Raycasting for portals
// Raycasting for portals and memory crystals
if (!portalOverlayActive) {
const mouse = new THREE.Vector2(
(e.clientX / window.innerWidth) * 2 - 1,
@@ -1891,12 +1900,47 @@ function setupControls() {
);
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(portals.map(p => p.ring));
if (intersects.length > 0) {
const clickedRing = intersects[0].object;
// Priority 1: Portals
const portalHits = raycaster.intersectObjects(portals.map(p => p.ring));
if (portalHits.length > 0) {
const clickedRing = portalHits[0].object;
const portal = portals.find(p => p.ring === clickedRing);
if (portal) activatePortal(portal);
if (portal) { activatePortal(portal); return; }
}
// Priority 2: Memory crystals (Mnemosyne)
const crystalMeshes = SpatialMemory.getCrystalMeshes();
if (crystalMeshes.length > 0) {
const crystalHits = raycaster.intersectObjects(crystalMeshes, false);
if (crystalHits.length > 0) {
const hitMesh = crystalHits[0].object;
const memInfo = SpatialMemory.getMemoryFromMesh(hitMesh);
if (memInfo) {
SpatialMemory.highlightMemory(memInfo.data.id);
// Memory access trail particles
if (camera) {
MemoryParticles.onMemoryAccessed(camera.position, hitMesh.position, memInfo.data.category || memInfo.region || 'working');
}
showMemoryPanel(memInfo, e.clientX, e.clientY);
return;
}
}
}
// Priority 3: Session rooms (Mnemosyne #1171)
const roomMeshes = SessionRooms.getClickableMeshes();
if (roomMeshes.length > 0) {
const roomHits = raycaster.intersectObjects(roomMeshes, false);
if (roomHits.length > 0) {
const session = SessionRooms.handleRoomClick(roomHits[0].object);
if (session) { _showSessionRoomPanel(session); return; }
}
}
// Clicked empty space — dismiss panel
dismissMemoryPanel();
_dismissSessionRoomPanel();
}
}
});
@@ -1949,30 +1993,97 @@ function setupControls() {
document.getElementById('chat-quick-actions').addEventListener('click', (e) => {
const btn = e.target.closest('.quick-action-btn');
if (!btn) return;
const action = btn.dataset.action;
switch(action) {
case 'status':
sendChatMessage("Timmy, what is the current system status?");
break;
case 'agents':
sendChatMessage("Timmy, check on all active agents.");
break;
case 'portals':
openPortalAtlas();
break;
case 'help':
sendChatMessage("Timmy, I need assistance with Nexus navigation.");
break;
}
handleQuickAction(btn.dataset.action);
});
// ═══ QUICK ACTION HANDLER ═══
function handleQuickAction(action) {
switch(action) {
case 'status': {
const portalCount = portals.length;
const onlinePortals = portals.filter(p => p.userData && p.userData.status === 'online').length;
const agentCount = agents.length;
const wsState = wsConnected ? 'ONLINE' : 'OFFLINE';
const wsColor = wsConnected ? '#4af0c0' : '#ff4466';
addChatMessage('system', `[SYSTEM STATUS]`);
addChatMessage('timmy', `Nexus operational. ${portalCount} portals registered (${onlinePortals} online). ${agentCount} agent presences active. Hermes WebSocket: ${wsState}. Navigation mode: ${NAV_MODES[navModeIdx].toUpperCase()}. Performance tier: ${performanceTier.toUpperCase()}.`);
break;
}
case 'agents': {
addChatMessage('system', `[AGENT ROSTER]`);
if (agents.length === 0) {
addChatMessage('timmy', 'No active agent presences detected in the Nexus. The thought stream and harness pulse are the primary indicators of system activity.');
} else {
const roster = agents.map(a => `- ${(a.userData && a.userData.name) || a.name || 'Unknown'}: ${(a.userData && a.userData.status) || 'active'}`).join('\n');
addChatMessage('timmy', `Active agents:\n${roster}`);
}
break;
}
case 'portals':
openPortalAtlas();
break;
case 'heartbeat': {
const agentLog = document.getElementById('agent-log-content');
const recentEntries = agentLog ? agentLog.querySelectorAll('.agent-log-entry') : [];
const entryCount = recentEntries.length;
addChatMessage('system', `[HEARTBEAT INSPECTION]`);
addChatMessage('timmy', `Hermes heartbeat ${wsConnected ? 'active' : 'inactive'}. ${entryCount} recent entries in thought stream. WebSocket reconnect timer: ${wsReconnectTimer ? 'active' : 'idle'}. Harness pulse mesh: ${harnessPulseMesh ? 'rendering' : 'standby'}.`);
break;
}
case 'thoughts': {
const agentLog = document.getElementById('agent-log-content');
const entries = agentLog ? Array.from(agentLog.querySelectorAll('.agent-log-entry')).slice(0, 5) : [];
addChatMessage('system', `[THOUGHT STREAM]`);
if (entries.length === 0) {
addChatMessage('timmy', 'The thought stream is quiet. No recent agent entries detected.');
} else {
const summary = entries.map(e => '> ' + e.textContent.trim()).join('\n');
addChatMessage('timmy', `Recent thoughts:\n${summary}`);
}
break;
}
case 'help': {
addChatMessage('system', `[NEXUS HELP]`);
addChatMessage('timmy', `Navigation: WASD to move, mouse to look around.\n` +
`Press V to cycle: Walk / Orbit / Fly mode.\n` +
`Enter to chat. Escape to close overlays.\n` +
`Press F near a portal to enter. Press E near a vision point to read.\n` +
`Press Tab for Portal Atlas.\n` +
`The Batcave Terminal shows system logs. The Workshop Terminal shows tool output.`);
break;
}
}
}
document.getElementById('portal-close-btn').addEventListener('click', closePortalOverlay);
document.getElementById('vision-close-btn').addEventListener('click', closeVisionOverlay);
document.getElementById('atlas-toggle-btn').addEventListener('click', openPortalAtlas);
document.getElementById('atlas-close-btn').addEventListener('click', closePortalAtlas);
// Mnemosyne export/import (#1174)
document.getElementById('mnemosyne-export-btn').addEventListener('click', () => {
const result = SpatialMemory.exportToFile();
if (result) {
addChatMessage('system', 'Mnemosyne: Exported ' + result.count + ' memories to ' + result.filename);
}
});
document.getElementById('mnemosyne-import-btn').addEventListener('click', () => {
document.getElementById('mnemosyne-import-file').click();
});
document.getElementById('mnemosyne-import-file').addEventListener('change', async (e) => {
const file = e.target.files[0];
if (!file) return;
try {
const result = await SpatialMemory.importFromFile(file);
addChatMessage('system', 'Mnemosyne: Imported ' + result.count + ' of ' + result.total + ' memories');
} catch (err) {
addChatMessage('system', 'Mnemosyne: Import failed — ' + err.message);
}
e.target.value = '';
});
}
function sendChatMessage(overrideText = null) {
@@ -2396,6 +2507,15 @@ function activatePortal(portal) {
overlay.style.display = 'flex';
// Readiness detail for game-world portals
const readinessEl = document.getElementById('portal-readiness-detail');
if (portal.config.portal_type === 'game-world' && portal.config.readiness_steps) {
renderReadinessDetail(readinessEl, portal.config);
readinessEl.style.display = 'block';
} else {
readinessEl.style.display = 'none';
}
if (portal.config.destination && portal.config.destination.url) {
redirectBox.style.display = 'block';
errorBox.style.display = 'none';
@@ -2417,6 +2537,37 @@ function activatePortal(portal) {
}
}
// ═══ READINESS RENDERING ═══
function renderReadinessDetail(container, config) {
const steps = config.readiness_steps || {};
const stepKeys = ['downloaded', 'runtime_ready', 'launched', 'harness_bridged'];
let html = '<div class="portal-readiness-title">READINESS PIPELINE</div>';
let firstUndone = true;
stepKeys.forEach(key => {
const step = steps[key];
if (!step) return;
const cls = step.done ? 'done' : (firstUndone ? 'current' : '');
if (!step.done) firstUndone = false;
html += `<div class="portal-readiness-step ${cls}">
<span class="step-dot"></span>
<span>${step.label || key}</span>
</div>`;
});
if (config.blocked_reason) {
html += `<div class="portal-readiness-blocked">&#x26A0; ${config.blocked_reason}</div>`;
}
const doneCount = stepKeys.filter(k => steps[k]?.done).length;
const canEnter = doneCount === stepKeys.length && config.destination?.url;
if (!canEnter) {
html += `<div class="portal-readiness-hint">Cannot enter yet — ${stepKeys.length - doneCount} step${stepKeys.length - doneCount > 1 ? 's' : ''} remaining.</div>`;
}
container.innerHTML = html;
}
function closePortalOverlay() {
portalOverlayActive = false;
document.getElementById('portal-overlay').style.display = 'none';
@@ -2497,12 +2648,42 @@ function populateAtlas() {
const statusClass = `status-${config.status || 'online'}`;
// Build readiness section for game-world portals
let readinessHtml = '';
if (config.portal_type === 'game-world' && config.readiness_steps) {
const stepKeys = ['downloaded', 'runtime_ready', 'launched', 'harness_bridged'];
const steps = config.readiness_steps;
const doneCount = stepKeys.filter(k => steps[k]?.done).length;
const pct = Math.round((doneCount / stepKeys.length) * 100);
const barColor = config.color || '#ffd700';
readinessHtml = `<div class="atlas-card-readiness">
<div class="readiness-bar-track">
<div class="readiness-bar-fill" style="width:${pct}%;background:${barColor};"></div>
</div>
<div class="readiness-steps-mini">`;
let firstUndone = true;
stepKeys.forEach(key => {
const step = steps[key];
if (!step) return;
const cls = step.done ? 'done' : (firstUndone ? 'current' : '');
if (!step.done) firstUndone = false;
readinessHtml += `<span class="readiness-step ${cls}">${step.label || key}</span>`;
});
readinessHtml += '</div>';
if (config.blocked_reason) {
readinessHtml += `<div class="atlas-card-blocked">&#x26A0; ${config.blocked_reason}</div>`;
}
readinessHtml += '</div>';
}
card.innerHTML = `
<div class="atlas-card-header">
<div class="atlas-card-name">${config.name}</div>
<div class="atlas-card-status ${statusClass}">${config.status || 'ONLINE'}</div>
<div class="atlas-card-status ${statusClass}">${config.readiness_state || config.status || 'ONLINE'}</div>
</div>
<div class="atlas-card-desc">${config.description}</div>
${readinessHtml}
<div class="atlas-card-footer">
<div class="atlas-card-coord">X:${config.position.x} Z:${config.position.z}</div>
<div class="atlas-card-type">${config.destination?.type?.toUpperCase() || 'UNKNOWN'}</div>
@@ -2520,11 +2701,14 @@ function populateAtlas() {
document.getElementById('atlas-online-count').textContent = onlineCount;
document.getElementById('atlas-standby-count').textContent = standbyCount;
// Update Bannerlord HUD status
// Update Bannerlord HUD status with honest readiness state
const bannerlord = portals.find(p => p.config.id === 'bannerlord');
if (bannerlord) {
const statusEl = document.getElementById('bannerlord-status');
statusEl.className = 'hud-status-item ' + (bannerlord.config.status || 'offline');
const state = bannerlord.config.readiness_state || bannerlord.config.status || 'offline';
statusEl.className = 'hud-status-item ' + state;
const labelEl = statusEl.querySelector('.status-label');
if (labelEl) labelEl.textContent = state.toUpperCase().replace(/_/g, ' ');
}
}
@@ -2551,6 +2735,238 @@ function focusPortal(portal) {
let lastThoughtTime = 0;
let pulseTimer = 0;
// ═══════════════════════════════════════════
// MNEMOSYNE — MEMORY CRYSTAL INSPECTION
// ═══════════════════════════════════════════
// ── pin state for memory panel ──
let _memPanelPinned = false;
/** Convert a packed hex color integer to "r,g,b" string for CSS rgba(). */
function _hexToRgb(hex) {
return ((hex >> 16) & 255) + ',' + ((hex >> 8) & 255) + ',' + (hex & 255);
}
/**
* Position the panel near the screen click coordinates, keeping it on-screen.
*/
function _positionPanel(panel, clickX, clickY) {
const W = window.innerWidth;
const H = window.innerHeight;
const panelW = 356; // matches CSS width + padding
const panelH = 420; // generous estimate
const margin = 12;
let left = clickX + 24;
if (left + panelW > W - margin) left = clickX - panelW - 24;
left = Math.max(margin, Math.min(W - panelW - margin, left));
let top = clickY - 80;
top = Math.max(margin, Math.min(H - panelH - margin, top));
panel.style.right = 'auto';
panel.style.top = top + 'px';
panel.style.left = left + 'px';
panel.style.transform = 'none';
}
/**
* Navigate to (highlight + show panel for) a memory crystal by id.
*/
function _navigateToMemory(memId) {
SpatialMemory.highlightMemory(memId);
addChatMessage('system', `Focus: ${memId.replace(/_/g, ' ')}`);
// Access trail particles
const meshes = SpatialMemory.getCrystalMeshes();
for (const mesh of meshes) {
if (mesh.userData && mesh.userData.memId === memId) {
const memInfo = SpatialMemory.getMemoryFromMesh(mesh);
if (memInfo && camera) {
MemoryParticles.onMemoryAccessed(camera.position, mesh.position, memInfo.data.category || memInfo.region || 'working');
}
break;
}
}
const meshes = SpatialMemory.getCrystalMeshes();
for (const mesh of meshes) {
if (mesh.userData && mesh.userData.memId === memId) {
const memInfo = SpatialMemory.getMemoryFromMesh(mesh);
if (memInfo) { showMemoryPanel(memInfo); break; }
}
}
}
/**
* Show the holographic detail panel for a clicked crystal.
* @param {object} memInfo — { data, region } from SpatialMemory.getMemoryFromMesh()
* @param {number} [clickX] — screen X of the click (for panel positioning)
* @param {number} [clickY] — screen Y of the click
*/
function showMemoryPanel(memInfo, clickX, clickY) {
const panel = document.getElementById('memory-panel');
if (!panel) return;
const { data, region } = memInfo;
const regionDef = SpatialMemory.REGIONS[region] || SpatialMemory.REGIONS.working;
const colorHex = regionDef.color.toString(16).padStart(6, '0');
const colorRgb = _hexToRgb(regionDef.color);
// Header — region dot + label
document.getElementById('memory-panel-region').textContent = regionDef.label;
document.getElementById('memory-panel-region-dot').style.background = '#' + colorHex;
// Category badge
const badge = document.getElementById('memory-panel-category-badge');
if (badge) {
badge.textContent = (data.category || region || 'memory').toUpperCase();
badge.style.background = 'rgba(' + colorRgb + ',0.16)';
badge.style.color = '#' + colorHex;
badge.style.borderColor = 'rgba(' + colorRgb + ',0.4)';
}
// Entity name (humanised id)
const entityEl = document.getElementById('memory-panel-entity-name');
if (entityEl) entityEl.textContent = (data.id || '\u2014').replace(/_/g, ' ');
// Fact content
document.getElementById('memory-panel-content').textContent = data.content || '(empty)';
// Trust score bar
const strength = data.strength != null ? data.strength : 0.7;
const trustFill = document.getElementById('memory-panel-trust-fill');
const trustVal = document.getElementById('memory-panel-trust-value');
if (trustFill) {
trustFill.style.width = (strength * 100).toFixed(0) + '%';
trustFill.style.background = '#' + colorHex;
}
if (trustVal) trustVal.textContent = (strength * 100).toFixed(0) + '%';
// Meta rows
document.getElementById('memory-panel-id').textContent = data.id || '\u2014';
document.getElementById('memory-panel-source').textContent = data.source || 'unknown';
document.getElementById('memory-panel-time').textContent = data.timestamp ? new Date(data.timestamp).toLocaleString() : '\u2014';
// Related entities — clickable links
const connEl = document.getElementById('memory-panel-connections');
connEl.innerHTML = '';
if (data.connections && data.connections.length > 0) {
data.connections.forEach(cid => {
const btn = document.createElement('button');
btn.className = 'memory-conn-tag memory-conn-link';
btn.textContent = cid.replace(/_/g, ' ');
btn.title = 'Go to: ' + cid;
btn.addEventListener('click', (ev) => { ev.stopPropagation(); _navigateToMemory(cid); });
connEl.appendChild(btn);
});
} else {
connEl.innerHTML = '<span style="color:var(--color-text-muted)">None</span>';
}
// Pin button — reset on fresh open
_memPanelPinned = false;
const pinBtn = document.getElementById('memory-panel-pin');
if (pinBtn) {
pinBtn.classList.remove('pinned');
pinBtn.title = 'Pin panel';
pinBtn.onclick = () => {
_memPanelPinned = !_memPanelPinned;
pinBtn.classList.toggle('pinned', _memPanelPinned);
pinBtn.title = _memPanelPinned ? 'Unpin panel' : 'Pin panel';
};
}
// Positioning — near click if coords provided
if (clickX != null && clickY != null) {
_positionPanel(panel, clickX, clickY);
}
// Fade in
panel.classList.remove('memory-panel-fade-out');
panel.style.display = 'flex';
}
/**
* Dismiss the panel (respects pin). Called on empty-space click.
*/
function dismissMemoryPanel() {
if (_memPanelPinned) return;
_dismissMemoryPanelForce();
}
/**
* Force-dismiss the panel regardless of pin state. Used by the close button.
*/
function _dismissMemoryPanelForce() {
_memPanelPinned = false;
SpatialMemory.clearHighlight();
const panel = document.getElementById('memory-panel');
if (!panel || panel.style.display === 'none') return;
panel.classList.add('memory-panel-fade-out');
setTimeout(() => {
panel.style.display = 'none';
panel.classList.remove('memory-panel-fade-out');
}, 200);
}
/**
* Show the session room HUD panel when a chamber is entered.
* @param {object} session — { id, timestamp, facts[] }
*/
function _showSessionRoomPanel(session) {
const panel = document.getElementById('session-room-panel');
if (!panel) return;
const dt = session.timestamp ? new Date(session.timestamp) : new Date();
const tsEl = document.getElementById('session-room-timestamp');
if (tsEl) tsEl.textContent = isNaN(dt.getTime()) ? session.id : dt.toLocaleString();
const countEl = document.getElementById('session-room-fact-count');
const facts = session.facts || [];
if (countEl) countEl.textContent = facts.length + (facts.length === 1 ? ' fact' : ' facts') + ' in this chamber';
const listEl = document.getElementById('session-room-facts');
if (listEl) {
listEl.innerHTML = '';
facts.slice(0, 8).forEach(f => {
const item = document.createElement('div');
item.className = 'session-room-fact-item';
item.textContent = f.content || f.id || '(unknown)';
item.title = f.content || '';
listEl.appendChild(item);
});
if (facts.length > 8) {
const more = document.createElement('div');
more.className = 'session-room-fact-item';
more.style.color = 'rgba(200,180,255,0.4)';
more.textContent = '\u2026 ' + (facts.length - 8) + ' more';
listEl.appendChild(more);
}
}
// Close button
const closeBtn = document.getElementById('session-room-close');
if (closeBtn) closeBtn.onclick = () => _dismissSessionRoomPanel();
panel.classList.remove('session-panel-fade-out');
panel.style.display = 'block';
}
/**
* Dismiss the session room panel.
*/
function _dismissSessionRoomPanel() {
const panel = document.getElementById('session-room-panel');
if (!panel || panel.style.display === 'none') return;
panel.classList.add('session-panel-fade-out');
setTimeout(() => {
panel.style.display = 'none';
panel.classList.remove('session-panel-fade-out');
}, 200);
}
function gameLoop() {
requestAnimationFrame(gameLoop);
const delta = Math.min(clock.getDelta(), 0.1);
@@ -2578,9 +2994,14 @@ function gameLoop() {
// Project Mnemosyne - Memory Orb Animation
if (typeof animateMemoryOrbs === 'function') {
SpatialMemory.update(delta);
MemoryParticles.update(delta);
TimelineScrubber.update();
animateMemoryOrbs(delta);
}
// Project Mnemosyne - Session Rooms (#1171)
SessionRooms.update(delta);
const mode = NAV_MODES[navModeIdx];
const chatActive = document.activeElement === document.getElementById('chat-input');
@@ -3104,9 +3525,168 @@ init().then(() => {
{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7, connections: [] },
{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9, connections: ['mem_nexus_birth', 'mem_spatial_schema'] },
{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain permanent homes', category: 'engineering', strength: 0.8, connections: ['mem_mnemosyne_start'] },
// MemPalace category zone demos — issue #1168
{ id: 'mem_pref_dark_mode', content: 'User prefers dark mode and monospace fonts', category: 'user_pref', strength: 0.9, connections: [] },
{ id: 'mem_pref_verbose_logs', content: 'User prefers verbose logging during debug sessions', category: 'user_pref', strength: 0.7, connections: [] },
{ id: 'mem_proj_nexus_goal', content: 'The Nexus goal: local-first 3D training ground for Timmy', category: 'project', strength: 0.95, connections: ['mem_proj_mnemosyne'] },
{ id: 'mem_proj_mnemosyne', content: 'Project Mnemosyne: holographic living archive of facts', category: 'project', strength: 0.85, connections: ['mem_proj_nexus_goal'] },
{ id: 'mem_tool_three_js', content: 'Three.js — 3D rendering library used for the Nexus world', category: 'tool', strength: 0.8, connections: [] },
{ id: 'mem_tool_gitea', content: 'Gitea API at forge.alexanderwhitestone.com for issue tracking', category: 'tool', strength: 0.75, connections: [] },
{ id: 'mem_gen_websocket', content: 'WebSocket bridge (server.py) connects Timmy cognition to the browser', category: 'general', strength: 0.7, connections: [] },
{ id: 'mem_gen_hermes', content: 'Hermes harness: telemetry and durable truth pipeline', category: 'general', strength: 0.65, connections: [] },
];
demoMemories.forEach(m => SpatialMemory.placeMemory(m));
// Gravity well clustering — attract related crystals, bake positions (issue #1175)
SpatialMemory.runGravityLayout();
// ═══ SPATIAL SEARCH (Mnemosyne #1170) ═══
(() => {
const input = document.getElementById('spatial-search-input');
const resultsDiv = document.getElementById('spatial-search-results');
if (!input || !resultsDiv) return;
let searchTimeout = null;
let currentMatches = [];
function runSearch(query) {
if (!query.trim()) {
SpatialMemory.clearSearch();
resultsDiv.classList.remove('visible');
resultsDiv.innerHTML = '';
currentMatches = [];
return;
}
const matches = SpatialMemory.searchContent(query);
currentMatches = matches;
if (matches.length === 0) {
SpatialMemory.clearSearch();
resultsDiv.innerHTML = '<div class="spatial-search-count">No matches</div>';
resultsDiv.classList.add('visible');
return;
}
SpatialMemory.highlightSearchResults(matches);
// Build results list
const allMems = SpatialMemory.getAllMemories();
let html = `<div class="spatial-search-count">${matches.length} match${matches.length > 1 ? 'es' : ''}</div>`;
matches.forEach(id => {
const mem = allMems.find(m => m.id === id);
if (mem) {
const label = (mem.content || id).slice(0, 60);
const region = mem.category || '?';
html += `<div class="spatial-search-result-item" data-mem-id="${id}">
<span class="result-region">[${region}]</span>${label}
</div>`;
}
});
resultsDiv.innerHTML = html;
resultsDiv.classList.add('visible');
// Click handler for result items
resultsDiv.querySelectorAll('.spatial-search-result-item').forEach(el => {
el.addEventListener('click', () => {
const memId = el.getAttribute('data-mem-id');
flyToMemory(memId);
});
});
// Fly camera to first match
if (matches.length > 0) {
flyToMemory(matches[0]);
}
}
function flyToMemory(memId) {
const pos = SpatialMemory.getSearchMatchPosition(memId);
if (!pos) return;
// Smooth camera fly-to: place camera above and in front of crystal
const targetPos = new THREE.Vector3(pos.x, pos.y + 4, pos.z + 6);
// Use simple lerp animation over ~800ms
const startPos = playerPos.clone();
const startTime = performance.now();
const duration = 800;
function animateCamera(now) {
const elapsed = now - startTime;
const t = Math.min(1, elapsed / duration);
// Ease out cubic
const ease = 1 - Math.pow(1 - t, 3);
playerPos.lerpVectors(startPos, targetPos, ease);
camera.position.copy(playerPos);
// Look at crystal
const lookTarget = pos.clone();
lookTarget.y += 1.5;
camera.lookAt(lookTarget);
if (t < 1) {
requestAnimationFrame(animateCamera);
} else {
SpatialMemory.highlightMemory(memId);
}
}
requestAnimationFrame(animateCamera);
}
// Debounced input handler
input.addEventListener('input', () => {
clearTimeout(searchTimeout);
searchTimeout = setTimeout(() => runSearch(input.value), 200);
});
// Escape clears search
input.addEventListener('keydown', (e) => {
if (e.key === 'Escape') {
input.value = '';
SpatialMemory.clearSearch();
resultsDiv.classList.remove('visible');
resultsDiv.innerHTML = '';
currentMatches = [];
input.blur();
}
});
})();
// Project Mnemosyne — seed demo session rooms (#1171)
// Sessions group facts by conversation/work session with a timestamp.
const demoSessions = [
{
id: 'session_2026_03_01',
timestamp: '2026-03-01T10:00:00.000Z',
facts: [
{ id: 'mem_nexus_birth', content: 'The Nexus came online — first render of the 3D world', category: 'knowledge', strength: 0.95 },
{ id: 'mem_mnemosyne_start', content: 'Project Mnemosyne began — the living archive awakens', category: 'projects', strength: 0.9 },
]
},
{
id: 'session_2026_03_15',
timestamp: '2026-03-15T14:30:00.000Z',
facts: [
{ id: 'mem_first_portal', content: 'First portal deployed — connection to external service', category: 'engineering', strength: 0.85 },
{ id: 'mem_hermes_chat', content: 'First conversation through the Hermes gateway', category: 'social', strength: 0.7 },
{ id: 'mem_spatial_schema', content: 'Spatial Memory Schema defined — memories gain homes', category: 'engineering', strength: 0.8 },
]
},
{
id: 'session_2026_04_10',
timestamp: '2026-04-10T09:00:00.000Z',
facts: [
{ id: 'mem_session_rooms', content: 'Session rooms introduced — holographic chambers per session', category: 'projects', strength: 0.88 },
{ id: 'mem_gravity_wells', content: 'Gravity-well clustering bakes crystal positions on load', category: 'engineering', strength: 0.75 },
]
}
];
SessionRooms.updateSessions(demoSessions);
fetchGiteaData();
setInterval(fetchGiteaData, 30000);
runWeeklyAudit();

Binary file not shown.

69
bin/browser_smoke.sh Executable file
View File

@@ -0,0 +1,69 @@
#!/usr/bin/env bash
# Browser smoke validation runner for The Nexus.
# Runs provenance checks + Playwright browser tests + screenshot capture.
#
# Usage: bash bin/browser_smoke.sh
# Env: NEXUS_TEST_PORT=9876 (default)
set -euo pipefail
REPO_ROOT="$(cd "$(dirname "$0")/.." && pwd)"
cd "$REPO_ROOT"
PORT="${NEXUS_TEST_PORT:-9876}"
SCREENSHOT_DIR="$REPO_ROOT/test-screenshots"
mkdir -p "$SCREENSHOT_DIR"
echo "═══════════════════════════════════════════"
echo " Nexus Browser Smoke Validation"
echo "═══════════════════════════════════════════"
# Step 1: Provenance check
echo ""
echo "[1/4] Provenance check..."
if python3 bin/generate_provenance.py --check; then
echo " ✓ Provenance verified"
else
echo " ✗ Provenance mismatch — files have changed since manifest was generated"
echo " Run: python3 bin/generate_provenance.py to regenerate"
exit 1
fi
# Step 2: Static file contract
echo ""
echo "[2/4] Static file contract..."
MISSING=0
for f in index.html app.js style.css portals.json vision.json manifest.json gofai_worker.js; do
if [ -f "$f" ]; then
echo "$f"
else
echo "$f MISSING"
MISSING=1
fi
done
if [ "$MISSING" -eq 1 ]; then
echo " Static file contract FAILED"
exit 1
fi
# Step 3: Browser tests via pytest + Playwright
echo ""
echo "[3/4] Browser tests (Playwright)..."
NEXUS_TEST_PORT=$PORT python3 -m pytest tests/test_browser_smoke.py \
-v --tb=short -x \
-k "not test_screenshot" \
2>&1 | tail -30
# Step 4: Screenshot capture
echo ""
echo "[4/4] Screenshot capture..."
NEXUS_TEST_PORT=$PORT python3 -m pytest tests/test_browser_smoke.py \
-v --tb=short \
-k "test_screenshot" \
2>&1 | tail -15
echo ""
echo "═══════════════════════════════════════════"
echo " Screenshots saved to: $SCREENSHOT_DIR/"
ls -la "$SCREENSHOT_DIR/" 2>/dev/null || echo " (none captured)"
echo "═══════════════════════════════════════════"
echo " Smoke validation complete."

131
bin/generate_provenance.py Executable file
View File

@@ -0,0 +1,131 @@
#!/usr/bin/env python3
"""
Generate a provenance manifest for the Nexus browser surface.
Hashes all frontend files so smoke tests can verify the app comes
from a clean Timmy_Foundation/the-nexus checkout, not stale sources.
Usage:
python bin/generate_provenance.py # writes provenance.json
python bin/generate_provenance.py --check # verify existing manifest matches
"""
import hashlib
import json
import subprocess
import sys
import os
from datetime import datetime, timezone
from pathlib import Path
# Files that constitute the browser-facing contract
CONTRACT_FILES = [
"index.html",
"app.js",
"style.css",
"gofai_worker.js",
"server.py",
"portals.json",
"vision.json",
"manifest.json",
]
# Component files imported by app.js
COMPONENT_FILES = [
"nexus/components/spatial-memory.js",
"nexus/components/session-rooms.js",
"nexus/components/timeline-scrubber.js",
"nexus/components/memory-particles.js",
]
ALL_FILES = CONTRACT_FILES + COMPONENT_FILES
def sha256_file(path: Path) -> str:
h = hashlib.sha256()
h.update(path.read_bytes())
return h.hexdigest()
def get_git_info(repo_root: Path) -> dict:
"""Capture git state for provenance."""
def git(*args):
try:
r = subprocess.run(
["git", *args],
cwd=repo_root,
capture_output=True, text=True, timeout=10,
)
return r.stdout.strip() if r.returncode == 0 else None
except Exception:
return None
return {
"commit": git("rev-parse", "HEAD"),
"branch": git("rev-parse", "--abbrev-ref", "HEAD"),
"remote": git("remote", "get-url", "origin"),
"dirty": git("status", "--porcelain") != "",
}
def generate_manifest(repo_root: Path) -> dict:
files = {}
missing = []
for rel in ALL_FILES:
p = repo_root / rel
if p.exists():
files[rel] = {
"sha256": sha256_file(p),
"size": p.stat().st_size,
}
else:
missing.append(rel)
return {
"generated_at": datetime.now(timezone.utc).isoformat(),
"repo": "Timmy_Foundation/the-nexus",
"git": get_git_info(repo_root),
"files": files,
"missing": missing,
"file_count": len(files),
}
def check_manifest(repo_root: Path, existing: dict) -> tuple[bool, list[str]]:
"""Check if current files match the stored manifest. Returns (ok, mismatches)."""
mismatches = []
for rel, expected in existing.get("files", {}).items():
p = repo_root / rel
if not p.exists():
mismatches.append(f"MISSING: {rel}")
elif sha256_file(p) != expected["sha256"]:
mismatches.append(f"CHANGED: {rel}")
return (len(mismatches) == 0, mismatches)
def main():
repo_root = Path(__file__).resolve().parent.parent
manifest_path = repo_root / "provenance.json"
if "--check" in sys.argv:
if not manifest_path.exists():
print("FAIL: provenance.json does not exist")
sys.exit(1)
existing = json.loads(manifest_path.read_text())
ok, mismatches = check_manifest(repo_root, existing)
if ok:
print(f"OK: All {len(existing['files'])} files match provenance manifest")
sys.exit(0)
else:
print(f"FAIL: {len(mismatches)} file(s) differ:")
for m in mismatches:
print(f" {m}")
sys.exit(1)
manifest = generate_manifest(repo_root)
manifest_path.write_text(json.dumps(manifest, indent=2) + "\n")
print(f"Wrote provenance.json: {manifest['file_count']} files hashed")
if manifest["missing"]:
print(f" Missing (not yet created): {', '.join(manifest['missing'])}")
if __name__ == "__main__":
main()

View File

@@ -60,6 +60,23 @@ If the heartbeat is older than --stale-threshold seconds, the
mind is considered dead even if the process is still running
(e.g., hung on a blocking call).
KIMI HEARTBEAT
==============
The Kimi triage pipeline writes a cron heartbeat file after each run:
/var/run/bezalel/heartbeats/kimi-heartbeat.last
(fallback: ~/.bezalel/heartbeats/kimi-heartbeat.last)
{
"job": "kimi-heartbeat",
"timestamp": 1711843200.0,
"interval_seconds": 900,
"pid": 12345,
"status": "ok"
}
If the heartbeat is stale (>2x declared interval), the watchdog reports
a Kimi Heartbeat failure alongside the other checks.
ZERO DEPENDENCIES
=================
Pure stdlib. No pip installs. Same machine as the nexus.
@@ -104,6 +121,10 @@ DEFAULT_HEARTBEAT_PATH = Path.home() / ".nexus" / "heartbeat.json"
DEFAULT_STALE_THRESHOLD = 300 # 5 minutes without a heartbeat = dead
DEFAULT_INTERVAL = 60 # seconds between checks in watch mode
# Kimi Heartbeat — cron job heartbeat file written by the triage pipeline
KIMI_HEARTBEAT_JOB = "kimi-heartbeat"
KIMI_HEARTBEAT_STALE_MULTIPLIER = 2.0 # stale at 2x declared interval
GITEA_URL = os.environ.get("GITEA_URL", "https://forge.alexanderwhitestone.com")
GITEA_TOKEN = os.environ.get("GITEA_TOKEN", "")
GITEA_REPO = os.environ.get("NEXUS_REPO", "Timmy_Foundation/the-nexus")
@@ -345,6 +366,93 @@ def check_syntax_health() -> CheckResult:
)
def check_kimi_heartbeat(
job: str = KIMI_HEARTBEAT_JOB,
stale_multiplier: float = KIMI_HEARTBEAT_STALE_MULTIPLIER,
) -> CheckResult:
"""Check if the Kimi Heartbeat cron job is alive.
Reads the ``<job>.last`` file from the standard Bezalel heartbeat
directory (``/var/run/bezalel/heartbeats/`` or fallback
``~/.bezalel/heartbeats/``). The file is written atomically by the
cron_heartbeat module after each successful triage pipeline run.
A job is stale when:
``time.time() - timestamp > stale_multiplier * interval_seconds``
(same rule used by ``check_cron_heartbeats.py``).
"""
# Resolve heartbeat directory — same logic as cron_heartbeat._resolve
primary = Path("/var/run/bezalel/heartbeats")
fallback = Path.home() / ".bezalel" / "heartbeats"
env_dir = os.environ.get("BEZALEL_HEARTBEAT_DIR")
if env_dir:
hb_dir = Path(env_dir)
elif primary.exists():
hb_dir = primary
elif fallback.exists():
hb_dir = fallback
else:
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message="Heartbeat directory not found — no triage pipeline deployed yet",
details={"searched": [str(primary), str(fallback)]},
)
hb_file = hb_dir / f"{job}.last"
if not hb_file.exists():
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message=f"No heartbeat file at {hb_file} — Kimi triage pipeline has never reported",
details={"path": str(hb_file)},
)
try:
data = json.loads(hb_file.read_text())
except (json.JSONDecodeError, OSError) as e:
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message=f"Heartbeat file corrupt: {e}",
details={"path": str(hb_file), "error": str(e)},
)
timestamp = float(data.get("timestamp", 0))
interval = int(data.get("interval_seconds", 0))
raw_status = data.get("status", "unknown")
age = time.time() - timestamp
if interval <= 0:
# No declared interval — use raw timestamp age (30 min default)
interval = 1800
threshold = stale_multiplier * interval
is_stale = age > threshold
age_str = f"{int(age)}s" if age < 3600 else f"{int(age // 3600)}h {int((age % 3600) // 60)}m"
interval_str = f"{int(interval)}s" if interval < 3600 else f"{int(interval // 3600)}h {int((interval % 3600) // 60)}m"
if is_stale:
return CheckResult(
name="Kimi Heartbeat",
healthy=False,
message=(
f"Silent for {age_str} "
f"(threshold: {stale_multiplier}x {interval_str} = {int(threshold)}s). "
f"Status: {raw_status}"
),
details=data,
)
return CheckResult(
name="Kimi Heartbeat",
healthy=True,
message=f"Alive — last beat {age_str} ago (interval {interval_str}, status={raw_status})",
details=data,
)
# ── Gitea alerting ───────────────────────────────────────────────────
def _gitea_request(method: str, path: str, data: Optional[dict] = None) -> Any:
@@ -446,6 +554,7 @@ def run_health_checks(
check_mind_process(),
check_heartbeat(heartbeat_path, stale_threshold),
check_syntax_health(),
check_kimi_heartbeat(),
]
return HealthReport(timestamp=time.time(), checks=checks)
@@ -545,6 +654,14 @@ def main():
"--json", action="store_true", dest="output_json",
help="Output results as JSON (for integration with other tools)",
)
parser.add_argument(
"--kimi-job", default=KIMI_HEARTBEAT_JOB,
help=f"Kimi heartbeat job name (default: {KIMI_HEARTBEAT_JOB})",
)
parser.add_argument(
"--kimi-stale-multiplier", type=float, default=KIMI_HEARTBEAT_STALE_MULTIPLIER,
help=f"Kimi heartbeat staleness multiplier (default: {KIMI_HEARTBEAT_STALE_MULTIPLIER})",
)
args = parser.parse_args()

View File

@@ -0,0 +1,46 @@
version: "3.9"
# Sandboxed desktop environment for Hermes computer-use primitives.
# Provides Xvfb (virtual framebuffer) + noVNC (browser-accessible VNC).
#
# Usage:
# docker compose -f docker-compose.desktop.yml up -d
# # Visit http://localhost:6080 to see the virtual desktop
#
# docker compose -f docker-compose.desktop.yml run hermes-desktop \
# python -m nexus.computer_use_demo
#
# docker compose -f docker-compose.desktop.yml down
services:
hermes-desktop:
image: dorowu/ubuntu-desktop-lxde-vnc:focal
environment:
# Resolution for the virtual display
RESOLUTION: "1280x800"
# VNC password (change in production)
VNC_PASSWORD: "hermes"
# Disable HTTP password for development convenience
HTTP_PASSWORD: ""
ports:
# noVNC web interface
- "6080:80"
# Raw VNC port (optional)
- "5900:5900"
volumes:
# Mount repo into container so scripts are available
- .:/workspace
# Persist nexus runtime data (heartbeats, logs, evidence)
- nexus_data:/root/.nexus
working_dir: /workspace
shm_size: "256mb"
# Install Python deps on startup then keep container alive
command: >
bash -c "
pip install --quiet pyautogui Pillow &&
/startup.sh
"
volumes:
nexus_data:
driver: local

174
docs/computer-use.md Normal file
View File

@@ -0,0 +1,174 @@
# Computer Use — Desktop Automation Primitives for Hermes
Issue: [#1125](https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus/issues/1125)
## Overview
`nexus/computer_use.py` adds desktop automation primitives to the Hermes fleet. Agents can take screenshots, click, type, and scroll — enough to drive a browser, validate a UI, or diagnose a failed workflow page visually.
All actions are logged to a JSONL audit trail at `~/.nexus/computer_use_actions.jsonl`.
---
## Quick Start
### Local (requires a real display or Xvfb)
```bash
# Install dependencies
pip install pyautogui Pillow
# Run the Phase 1 demo
python -m nexus.computer_use_demo
```
### Sandboxed (Docker + Xvfb + noVNC)
```bash
docker compose -f docker-compose.desktop.yml up -d
# Visit http://localhost:6080 in your browser to see the virtual desktop
docker compose -f docker-compose.desktop.yml run hermes-desktop \
python -m nexus.computer_use_demo
docker compose -f docker-compose.desktop.yml down
```
---
## API Reference
### `computer_screenshot(save_path=None, log_path=...)`
Capture the current desktop.
| Param | Type | Description |
|-------|------|-------------|
| `save_path` | `str \| None` | Path to save PNG. If `None`, returns base64 string. |
| `log_path` | `Path` | Audit log file. |
**Returns** `dict`:
```json
{
"ok": true,
"image_b64": "<base64 PNG or null>",
"saved_to": "<path or null>",
"error": null
}
```
---
### `computer_click(x, y, button="left", confirm=False, log_path=...)`
Click the mouse at screen coordinates.
| Param | Type | Description |
|-------|------|-------------|
| `x` | `int` | Horizontal coordinate |
| `y` | `int` | Vertical coordinate |
| `button` | `str` | `"left"` \| `"right"` \| `"middle"` |
| `confirm` | `bool` | Required `True` for `right` / `middle` (poka-yoke) |
**Returns** `dict`:
```json
{"ok": true, "error": null}
```
---
### `computer_type(text, confirm=False, interval=0.02, log_path=...)`
Type text using the keyboard.
| Param | Type | Description |
|-------|------|-------------|
| `text` | `str` | Text to type |
| `confirm` | `bool` | Required `True` when text contains a sensitive keyword |
| `interval` | `float` | Delay between keystrokes (seconds) |
**Sensitive keywords** (require `confirm=True`): `password`, `passwd`, `secret`, `token`, `api_key`, `apikey`, `key`, `auth`
> Note: the actual `text` value is never written to the audit log — only its length and whether it was flagged as sensitive.
**Returns** `dict`:
```json
{"ok": true, "error": null}
```
---
### `computer_scroll(x, y, amount=3, log_path=...)`
Scroll the mouse wheel at screen coordinates.
| Param | Type | Description |
|-------|------|-------------|
| `x` | `int` | Horizontal coordinate |
| `y` | `int` | Vertical coordinate |
| `amount` | `int` | Scroll units. Positive = up, negative = down. |
**Returns** `dict`:
```json
{"ok": true, "error": null}
```
---
### `read_action_log(n=20, log_path=...)`
Return the most recent `n` audit log entries, newest first.
```python
from nexus.computer_use import read_action_log
for entry in read_action_log(n=5):
print(entry["ts"], entry["action"], entry["result"]["ok"])
```
---
## Safety Model
| Action | Safety gate |
|--------|-------------|
| `computer_click(button="right")` | Requires `confirm=True` |
| `computer_click(button="middle")` | Requires `confirm=True` |
| `computer_type` with sensitive text | Requires `confirm=True` |
| Mouse to top-left corner | pyautogui FAILSAFE — aborts immediately |
| All actions | Written to JSONL audit log with timestamp |
| Headless environment | All tools degrade gracefully — return `ok=False` with error message |
---
## Phase Roadmap
### Phase 1 — Environment & Primitives ✅
- Sandboxed desktop via Xvfb + noVNC (`docker-compose.desktop.yml`)
- `computer_screenshot`, `computer_click`, `computer_type`, `computer_scroll`
- Poka-yoke safety checks on all destructive actions
- JSONL audit log for all actions
- Demo: baseline screenshot → open browser → navigate to Gitea → evidence screenshot
- 32 unit tests, fully headless (pyautogui mocked)
### Phase 2 — Tool Integration (planned)
- Register tools in the Hermes tool registry
- LLM-based planner loop using screenshots as context
- Destructive action confirmation UI
### Phase 3 — Use-Case Pilots (planned)
- Pilot 1: Automated visual regression test for fleet dashboard
- Pilot 2: Screenshot-based diagnosis of failed CI workflow page
---
## File Locations
| File | Purpose |
|------|---------|
| `nexus/computer_use.py` | Core tool primitives |
| `nexus/computer_use_demo.py` | Phase 1 end-to-end demo |
| `tests/test_computer_use.py` | 32 unit tests |
| `docker-compose.desktop.yml` | Sandboxed desktop container |
| `~/.nexus/computer_use_actions.jsonl` | Runtime audit log |
| `~/.nexus/computer_use_evidence/` | Screenshot evidence (demo output) |

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# Media Production — Veo/Flow Prototypes
Issue #681: [MEDIA] Veo/Flow flythrough prototypes for The Nexus and Timmy.
## Contents
- `veo-storyboard.md` — Full storyboard for 5 clips with shot sequences, prompts, and design focus areas
- `clip-metadata.json` — Durable metadata for each clip (prompts, model, outputs, insights)
## Clips Overview
| ID | Title | Audience | Purpose |
|----|-------|----------|---------|
| clip-001 | First Light | PUBLIC | The Nexus reveal teaser |
| clip-002 | Between Worlds | INTERNAL | Portal activation UX study |
| clip-003 | The Guardian's View | PUBLIC | Timmy's presence promo |
| clip-004 | The Void Between | INTERNAL | Ambient environment study |
| clip-005 | Command Center | INTERNAL | Terminal UI readability |
## How to Generate
### Via Flow (labs.google/flow)
1. Open `veo-storyboard.md`, copy the prompt for your clip
2. Go to labs.google/flow
3. Paste the prompt, select Veo 3.1
4. Generate (8-second clips)
5. Download output, update `clip-metadata.json` with output path and findings
### Via Gemini App
1. Type "generate a video of [prompt text]" in Gemini
2. Uses Veo 3.1 Fast (slightly lower quality, faster)
3. Good for quick iteration on prompts
### Via API (programmatic)
```python
from google import genai
client = genai.Client()
# See: ai.google.dev/gemini-api/docs/video
response = client.models.generate_content(
model="veo-3.1",
contents="[prompt from storyboard]"
)
```
## After Generation
For each clip:
1. Save output file to `outputs/clip-XXX.mp4`
2. Update `clip-metadata.json`:
- Add output file path to `output_files[]`
- Fill in `design_insights.findings` with observations
- Add `threejs_changes_suggested` if the clip reveals needed changes
3. Share internal clips with the team for design review
4. Use public clips in README, social media, project communication
## Design Insight Workflow
Each clip has specific questions it's designed to answer:
**clip-001 (First Light)**
- Scale perception: platform vs. portals vs. terminal
- Color hierarchy: teal primary, purple secondary, gold accent
- Camera movement: cinematic or disorienting?
**clip-002 (Between Worlds)**
- Activation distance: when does interaction become available?
- Transition feel: travel or teleportation?
- Overlay readability against portal glow
**clip-003 (The Guardian's View)**
- Agent presence: alive or decorative?
- Crystal hologram readability
- Wide shot: world or tech demo?
**clip-004 (The Void Between)**
- Void atmosphere: alive or empty?
- Particle systems: enhance or distract?
- Lighting hierarchy clarity
**clip-005 (Command Center)**
- Text readability at 1080p
- Color-coded panel hierarchy
- Scan-line effect: retro or futuristic?
## Constraints
- 8-second clips max (Veo/Flow limitation)
- Queued generation (not instant)
- Content policies apply
- Ultra tier gets highest rate limits

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@@ -0,0 +1,239 @@
{
"clips": [
{
"id": "clip-001",
"title": "First Light — The Nexus Reveal",
"purpose": "Public-facing teaser. Establishes the Nexus as a place worth visiting.",
"audience": "public",
"priority": "HIGH",
"duration_seconds": 8,
"shots": [
{
"shot": 1,
"timeframe": "0-2s",
"description": "Void Approach — camera drifts through nebula, hexagonal glow appears",
"design_focus": "isolation before connection"
},
{
"shot": 2,
"timeframe": "2-4s",
"description": "Platform Reveal — camera descends to hexagonal platform, grid pulses",
"design_focus": "structure emerges from chaos"
},
{
"shot": 3,
"timeframe": "4-6s",
"description": "Portal Array — sweep low showing multiple colored portals",
"design_focus": "infinite worlds, one home"
},
{
"shot": 4,
"timeframe": "6-8s",
"description": "Timmy's Terminal — rise to batcave terminal, holographic panels",
"design_focus": "someone is home"
}
],
"prompt": "Cinematic flythrough of a futuristic digital nexus hub. Start in deep space with a dark purple nebula, stars twinkling. Camera descends toward a glowing hexagonal platform with pulsing teal grid lines and a luminous ring border. Sweep low across the platform revealing multiple glowing portal archways in orange, teal, gold, and blue — each with flickering holographic labels. Rise toward a central command terminal with holographic data panels showing scrolling status text. Camera pushes into a teal light flare. Cyberpunk aesthetic, volumetric lighting, 8-second sequence, smooth camera movement, concept art quality.",
"prompt_variants": [],
"model_tool": "veo-3.1",
"access_point": "flow",
"output_files": [],
"design_insights": {
"questions": [
"Does the scale feel right? (platform vs. portals vs. terminal)",
"Does the color hierarchy work? (teal primary, purple secondary, gold accent)",
"Is the camera movement cinematic or disorienting?"
],
"findings": null,
"threejs_changes_suggested": []
},
"status": "pending",
"created_at": "2026-04-10T20:15:00Z"
},
{
"id": "clip-002",
"title": "Between Worlds — Portal Activation",
"purpose": "Internal design reference. Tests portal activation sequence and spatial relationships.",
"audience": "internal",
"priority": "HIGH",
"duration_seconds": 8,
"shots": [
{
"shot": 1,
"timeframe": "0-2.5s",
"description": "Approach — first-person walk toward Morrowind portal (orange, x:15, z:-10)",
"design_focus": "proximity feel, portal scale relative to player"
},
{
"shot": 2,
"timeframe": "2.5-5.5s",
"description": "Activation — portal brightens, energy vortex, particles accelerate, overlay text",
"design_focus": "activation UX, visual feedback timing"
},
{
"shot": 3,
"timeframe": "5.5-8s",
"description": "Stepping Through — camera pushes in, world dissolves, flash, 'VVARDENFELL' text",
"design_focus": "transition smoothness, immersion break points"
}
],
"prompt": "First-person perspective walking toward a glowing orange portal archway in a futuristic digital space. The portal ring has inner energy glow with rising particle effects. A holographic label \"MORROWIND\" flickers above. Camera stops, portal interior brightens into an energy vortex, particles accelerate inward. Camera pushes forward into the portal, world dissolves into an orange energy tunnel, flash to black with text \"VVARDENFELL\". Dark ambient environment with teal grid floor. Cyberpunk aesthetic, volumetric effects, smooth camera movement.",
"prompt_variants": [],
"model_tool": "veo-3.1",
"access_point": "flow",
"output_files": [],
"design_insights": {
"questions": [
"Is the activation distance clear? (when does interaction become available?)",
"Does the transition feel like travel or teleportation?",
"Is the overlay text readable against the portal glow?"
],
"findings": null,
"threejs_changes_suggested": []
},
"status": "pending",
"created_at": "2026-04-10T20:15:00Z"
},
{
"id": "clip-003",
"title": "The Guardian's View — Timmy's Perspective",
"purpose": "Public-facing. Establishes Timmy as the guardian/presence of the Nexus.",
"audience": "public",
"priority": "MEDIUM",
"duration_seconds": 8,
"shots": [
{
"shot": 1,
"timeframe": "0-2s",
"description": "Agent Presence — floating glowing orb with trailing particles",
"design_focus": "consciousness without body"
},
{
"shot": 2,
"timeframe": "2-4s",
"description": "Vision Crystal — rotating octahedron with holographic 'SOVEREIGNTY' text",
"design_focus": "values inscribed in space"
},
{
"shot": 3,
"timeframe": "4-6s",
"description": "Harness Pulse — thought stream ribbon, agent orbs drifting",
"design_focus": "the system breathes"
},
{
"shot": 4,
"timeframe": "6-8s",
"description": "Wide View — full Nexus visible, text overlay 'THE NEXUS — Timmy's Sovereign Home'",
"design_focus": "this is a world, not a page"
}
],
"prompt": "Cinematic sequence in a futuristic digital nexus. Start with eye-level view of a floating glowing orb (teal-gold light, trailing particles) pulsing gently — an AI agent presence. Shift to a rotating octahedron crystal refracting light, with holographic text \"SOVEREIGNTY — No masters, no chains\" and a ring of light pulsing beneath. Pull back to reveal flowing ribbons of light (thought streams) crossing a hexagonal platform, with agent orbs drifting. Rise to high orbit showing the full nexus: hexagonal platform, multiple colored portal archways, central command terminal, floating crystals, all framed by a dark purple nebula skybox. End with text overlay \"THE NEXUS — Timmy's Sovereign Home\". Cyberpunk aesthetic, volumetric lighting, contemplative pacing.",
"prompt_variants": [],
"model_tool": "veo-3.1",
"access_point": "flow",
"output_files": [],
"design_insights": {
"questions": [
"Do agent presences read as 'alive' or decorative?",
"Is the crystal-to-text hologram readable?",
"Does the wide shot communicate 'world' or 'tech demo'?"
],
"findings": null,
"threejs_changes_suggested": []
},
"status": "pending",
"created_at": "2026-04-10T20:15:00Z"
},
{
"id": "clip-004",
"title": "The Void Between — Ambient Environment Study",
"purpose": "Internal design reference. Tests ambient environment systems: particles, dust, lighting, skybox.",
"audience": "internal",
"priority": "MEDIUM",
"duration_seconds": 8,
"shots": [
{
"shot": 1,
"timeframe": "0-4s",
"description": "Particle Systems — static camera, view from platform edge into void, particles visible",
"design_focus": "does the void feel alive or empty?"
},
{
"shot": 2,
"timeframe": "4-8s",
"description": "Lighting Study — slow orbit showing teal/purple point lights on grid floor",
"design_focus": "lighting hierarchy, mood consistency"
}
],
"prompt": "Ambient environment study in a futuristic digital void. Static camera with slight drift, viewing from the edge of a hexagonal platform into deep space. Dark purple nebula with twinkling distant stars, subtle color shifts. Floating particles and dust drift slowly. No structures, no portals — pure atmosphere. Then camera slowly orbits showing teal and purple point lights casting volumetric glow on a dark hexagonal grid floor. Ambient lighting fills shadows. Contemplative, moody, atmospheric. Cyberpunk aesthetic, minimal movement, focus on light and particle behavior.",
"prompt_variants": [],
"model_tool": "veo-3.1",
"access_point": "flow",
"output_files": [],
"design_insights": {
"questions": [
"Is the void atmospheric or just dark?",
"Do the particle systems enhance or distract?",
"Is the lighting hierarchy (teal primary, purple secondary) clear?"
],
"findings": null,
"threejs_changes_suggested": []
},
"status": "pending",
"created_at": "2026-04-10T20:15:00Z"
},
{
"id": "clip-005",
"title": "Command Center — Batcave Terminal Focus",
"purpose": "Internal design reference. Tests readability and hierarchy of holographic terminal panels.",
"audience": "internal",
"priority": "LOW",
"duration_seconds": 8,
"shots": [
{
"shot": 1,
"timeframe": "0-2.5s",
"description": "Terminal Overview — 5 holographic panels in arc with distinct colors",
"design_focus": "panel arrangement, color distinction"
},
{
"shot": 2,
"timeframe": "2.5-5.5s",
"description": "Panel Detail — zoom into METRICS panel, scrolling text, scan lines",
"design_focus": "text readability, information density"
},
{
"shot": 3,
"timeframe": "5.5-8s",
"description": "Agent Status — shift to panel, pulsing green dots, pull back",
"design_focus": "status indication clarity"
}
],
"prompt": "Approach a futuristic holographic command terminal in a dark digital space. Five curved holographic panels float in an arc: \"NEXUS COMMAND\" (teal), \"DEV QUEUE\" (gold), \"METRICS\" (purple), \"SOVEREIGNTY\" (gold), \"AGENT STATUS\" (teal). Camera zooms into the METRICS panel showing scrolling data: \"CPU: 12%\", \"MEM: 4.2GB\", \"COMMITS: 842\" with scan lines and glow effects. Shift to AGENT STATUS panel showing \"TIMMY: ● RUNNING\", \"KIMI: ○ STANDBY\", \"CLAUDE: ● ACTIVE\" with pulsing green dots. Pull back to show full terminal context. Dark ambient environment, cyberpunk aesthetic, holographic UI focus.",
"prompt_variants": [],
"model_tool": "veo-3.1",
"access_point": "flow",
"output_files": [],
"design_insights": {
"questions": [
"Can you read the text at 1080p?",
"Do the color-coded panels communicate hierarchy?",
"Is the scan-line effect too retro or appropriately futuristic?"
],
"findings": null,
"threejs_changes_suggested": []
},
"status": "pending",
"created_at": "2026-04-10T20:15:00Z"
}
],
"metadata": {
"project": "Timmy_Foundation/the-nexus",
"issue": 681,
"source_plan": "~/google-ai-ultra-plan.md",
"tools_available": ["veo-3.1", "flow", "nano-banana-pro"],
"max_clip_duration": 8,
"created_by": "mimo-v2-pro swarm",
"created_at": "2026-04-10T20:15:00Z"
}
}

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# Veo/Flow Flythrough Prototypes — Storyboard
## The Nexus & Timmy (Issue #681)
Source: `google-ai-ultra-plan.md` Veo/Flow section.
Purpose: Turn the current Nexus vision into short promo/concept clips for design leverage and communication.
---
## Clip 1: "First Light" — The Nexus Reveal (PUBLIC PROMO)
**Duration:** 8 seconds
**Purpose:** Public-facing teaser. Establishes the Nexus as a place worth visiting.
**Tone:** Awe. Discovery. "What is this?"
### Shot Sequence (4 shots, ~2s each)
1. **02s | Void Approach**
- Camera drifts through deep space nebula (dark purples, teals)
- Distant stars twinkle
- A faint hexagonal glow appears below
- *Narrative hook: isolation before connection*
2. **24s | Platform Reveal**
- Camera descends toward the hexagonal platform
- Grid lines pulse with teal energy
- The ring border glows at the edge
- *Narrative hook: structure emerges from chaos*
3. **46s | Portal Array**
- Camera sweeps low across the platform
- 34 portals visible: Morrowind (orange), Workshop (teal), Chapel (gold), Archive (blue)
- Each portal ring hums with colored light, holographic labels flicker
- *Narrative hook: infinite worlds, one home*
4. **68s | Timmy's Terminal**
- Camera rises to the batcave terminal
- Holographic panels glow: NEXUS COMMAND, METRICS, AGENT STATUS
- Text scrolls: "> STATUS: NOMINAL"
- Final frame: teal light floods the lens
- *Narrative hook: someone is home*
### Veo Prompt (text-to-video)
```
Cinematic flythrough of a futuristic digital nexus hub. Start in deep space with a dark purple nebula, stars twinkling. Camera descends toward a glowing hexagonal platform with pulsing teal grid lines and a luminous ring border. Sweep low across the platform revealing multiple glowing portal archways in orange, teal, gold, and blue — each with flickering holographic labels. Rise toward a central command terminal with holographic data panels showing scrolling status text. Camera pushes into a teal light flare. Cyberpunk aesthetic, volumetric lighting, 8-second sequence, smooth camera movement, concept art quality.
```
### Design Insight Target
- Does the scale feel right? (platform vs. portals vs. terminal)
- Does the color hierarchy work? (teal primary, purple secondary, gold accent)
- Is the camera movement cinematic or disorienting?
---
## Clip 2: "Between Worlds" — Portal Activation (INTERNAL DESIGN)
**Duration:** 8 seconds
**Purpose:** Internal design reference. Tests the portal activation sequence and spatial relationships.
**Tone:** Energy. Connection. "What happens when you step through?"
### Shot Sequence (3 shots, ~2.5s each)
1. **02.5s | Approach**
- First-person perspective walking toward the Morrowind portal (orange, position x:15, z:-10)
- Portal ring visible: inner glow, particle effects rising
- Holographic label "MORROWIND" flickers above
- *Design focus: proximity feel, portal scale relative to player*
2. **2.55.5s | Activation**
- Player stops at activation distance
- Portal interior brightens — energy vortex forms
- Camera tilts up to show the full portal height
- Particles accelerate into the portal center
- Overlay text appears: "ENTER MORROWIND?"
- *Design focus: activation UX, visual feedback timing*
3. **5.58s | Stepping Through**
- Camera pushes forward into the portal
- World dissolves into orange energy tunnel
- Brief flash — then fade to black with "VVARDENFELL" text
- *Design focus: transition smoothness, immersion break points*
### Veo Prompt (text-to-video)
```
First-person perspective walking toward a glowing orange portal archway in a futuristic digital space. The portal ring has inner energy glow with rising particle effects. A holographic label "MORROWIND" flickers above. Camera stops, portal interior brightens into an energy vortex, particles accelerate inward. Camera pushes forward into the portal, world dissolves into an orange energy tunnel, flash to black with text "VVARDENFELL". Dark ambient environment with teal grid floor. Cyberpunk aesthetic, volumetric effects, smooth camera movement.
```
### Design Insight Target
- Is the activation distance clear? (when does interaction become available?)
- Does the transition feel like travel or teleportation?
- Is the overlay text readable against the portal glow?
---
## Clip 3: "The Guardian's View" — Timmy's Perspective (PUBLIC PROMO)
**Duration:** 8 seconds
**Purpose:** Public-facing. Establishes Timmy as the guardian/presence of the Nexus.
**Tone:** Contemplative. Sovereign. "Who lives here?"
### Shot Sequence (4 shots, ~2s each)
1. **02s | Agent Presence**
- Camera at eye-level, looking at a floating agent presence (glowing orb with trailing particles)
- The orb pulses gently, teal-gold light
- Background: the Nexus platform, slightly out of focus
- *Narrative hook: consciousness without body*
2. **24s | Vision Crystal**
- Camera shifts to a floating octahedron crystal (Sovereignty vision point)
- Crystal rotates slowly, refracting light
- Text hologram appears: "SOVEREIGNTY — No masters, no chains"
- Ring of light pulses beneath
- *Narrative hook: values inscribed in space*
3. **46s | The Harness Pulse**
- Camera pulls back to show the thought stream — a flowing ribbon of light across the platform
- Harness pulse mesh glows at the center
- Agent orbs drift along the stream
- *Narrative hook: the system breathes*
4. **68s | Wide View**
- Camera rises to high orbit view
- Entire Nexus visible: platform, portals, terminal, crystals, agents
- Nebula skybox frames everything
- Final frame: "THE NEXUS — Timmy's Sovereign Home" text overlay
- *Narrative hook: this is a world, not a page*
### Veo Prompt (text-to-video)
```
Cinematic sequence in a futuristic digital nexus. Start with eye-level view of a floating glowing orb (teal-gold light, trailing particles) pulsing gently — an AI agent presence. Shift to a rotating octahedron crystal refracting light, with holographic text "SOVEREIGNTY — No masters, no chains" and a ring of light pulsing beneath. Pull back to reveal flowing ribbons of light (thought streams) crossing a hexagonal platform, with agent orbs drifting. Rise to high orbit showing the full nexus: hexagonal platform, multiple colored portal archways, central command terminal, floating crystals, all framed by a dark purple nebula skybox. End with text overlay "THE NEXUS — Timmy's Sovereign Home". Cyberpunk aesthetic, volumetric lighting, contemplative pacing.
```
### Design Insight Target
- Do agent presences read as "alive" or decorative?
- Is the crystal-to-text hologram readable?
- Does the wide shot communicate "world" or "tech demo"?
---
## Clip 4: "The Void Between" — Ambient Environment Study (INTERNAL DESIGN)
**Duration:** 8 seconds
**Purpose:** Internal design reference. Tests the ambient environment systems: particles, dust, lighting, skybox.
**Tone:** Atmosphere. Mood. "What does the Nexus feel like when nothing is happening?"
### Shot Sequence (2 shots, ~4s each)
1. **04s | Particle Systems**
- Static camera, slight drift
- View from platform edge, looking out into the void
- Particle systems visible: ambient particles, dust particles
- Nebula skybox: dark purples, distant stars, subtle color shifts
- No portals, no terminals — just the environment
- *Design focus: does the void feel alive or empty?*
2. **48s | Lighting Study**
- Camera slowly orbits a point on the platform
- Teal point light (position 0,1,-5) creates warm glow
- Purple point light (position -8,3,-8) adds depth
- Ambient light (0x1a1a3a) fills shadows
- Grid lines catch the light
- *Design focus: lighting hierarchy, mood consistency*
### Veo Prompt (text-to-video)
```
Ambient environment study in a futuristic digital void. Static camera with slight drift, viewing from the edge of a hexagonal platform into deep space. Dark purple nebula with twinkling distant stars, subtle color shifts. Floating particles and dust drift slowly. No structures, no portals — pure atmosphere. Then camera slowly orbits showing teal and purple point lights casting volumetric glow on a dark hexagonal grid floor. Ambient lighting fills shadows. Contemplative, moody, atmospheric. Cyberpunk aesthetic, minimal movement, focus on light and particle behavior.
```
### Design Insight Target
- Is the void atmospheric or just dark?
- Do the particle systems enhance or distract?
- Is the lighting hierarchy (teal primary, purple secondary) clear?
---
## Clip 5: "Command Center" — Batcave Terminal Focus (INTERNAL DESIGN)
**Duration:** 8 seconds
**Purpose:** Internal design reference. Tests readability and hierarchy of the holographic terminal panels.
**Tone:** Information density. Control. "What can you see from here?"
### Shot Sequence (3 shots, ~2.5s each)
1. **02.5s | Terminal Overview**
- Camera approaches the batcave terminal from the front
- 5 holographic panels visible in arc: NEXUS COMMAND, DEV QUEUE, METRICS, SOVEREIGNTY, AGENT STATUS
- Each panel has distinct color (teal, gold, purple, gold, teal)
- *Design focus: panel arrangement, color distinction*
2. **2.55.5s | Panel Detail**
- Camera zooms into METRICS panel
- Text scrolls: "> CPU: 12% [||....]", "> MEM: 4.2GB", "> COMMITS: 842"
- Panel background glows, scan lines visible
- *Design focus: text readability, information density*
3. **5.58s | Agent Status**
- Camera shifts to AGENT STATUS panel
- Text: "> TIMMY: ● RUNNING", "> KIMI: ○ STANDBY", "> CLAUDE: ● ACTIVE"
- Green dot pulses next to active agents
- Pull back to show panel in context
- *Design focus: status indication clarity*
### Veo Prompt (text-to-video)
```
Approach a futuristic holographic command terminal in a dark digital space. Five curved holographic panels float in an arc: "NEXUS COMMAND" (teal), "DEV QUEUE" (gold), "METRICS" (purple), "SOVEREIGNTY" (gold), "AGENT STATUS" (teal). Camera zooms into the METRICS panel showing scrolling data: "CPU: 12%", "MEM: 4.2GB", "COMMITS: 842" with scan lines and glow effects. Shift to AGENT STATUS panel showing "TIMMY: ● RUNNING", "KIMI: ○ STANDBY", "CLAUDE: ● ACTIVE" with pulsing green dots. Pull back to show full terminal context. Dark ambient environment, cyberpunk aesthetic, holographic UI focus.
```
### Design Insight Target
- Can you read the text at 1080p?
- Do the color-coded panels communicate hierarchy?
- Is the scan-line effect too retro or appropriately futuristic?
---
## Usage Matrix
| Clip | Title | Purpose | Audience | Priority |
|------|-------|---------|----------|----------|
| 1 | First Light | Public teaser | External | HIGH |
| 2 | Between Worlds | Portal UX design | Internal | HIGH |
| 3 | The Guardian's View | Public promo | External | MEDIUM |
| 4 | The Void Between | Environment design | Internal | MEDIUM |
| 5 | Command Center | Terminal UI design | Internal | LOW |
## Next Steps
1. Generate each clip using Veo/Flow (text-to-video prompts above)
2. Review outputs — update prompts based on what works
3. Record metadata in `docs/media/clip-metadata.json`
4. Iterate: refine prompts, regenerate, compare
5. Use internal design clips to inform Three.js implementation changes
6. Use public promo clips for README, social media, project communication
---
*Generated for Issue #681 — Timmy_Foundation/the-nexus*

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# Hermes Trismegistus — Wizard Proposal
> **Status:** 🟡 DEFERRED
> **Issue:** #1146
> **Created:** 2026-04-08
> **Author:** Alexander (KT Notes)
> **Mimo Worker:** mimo-code-1146-1775851759
---
## Identity
| Field | Value |
|-------|-------|
| **Name** | Hermes Trismegistus |
| **Nature** | Claude-native wizard. She knows she runs on Claude. She's "the daughter of Claude" and leans into that heritage. |
| **Purpose** | Dedicated reasoning and architecture wizard. Only handles tasks where Claude's reasoning capability genuinely adds value — planning, novel problem-solving, complex architecture decisions. |
| **Not** | A replacement for Timmy. Not competing for identity. Not doing monkey work. |
## Design Constraints
- **Free tier only from day one.** Alexander is not paying Anthropic beyond current subscription.
- **Degrades gracefully.** Full capability when free tier is generous, reduced scope when constrained.
- **Not locked to Claude.** If better free-tier providers emerge, she can route to them.
- **Multi-provider capable.** Welcome to become multifaceted if team finds better options.
## Hardware
- One of Alexander's shed laptops — minimum 4GB RAM, Ubuntu
- Dedicated machine, not shared with Timmy's Mac
- Runs in the Hermes harness
- Needs power at house first
## Constitutional Foundation
- The KT conversation and documents serve as her founding constitution
- Team (especially Timmy) has final say on whether she gets built
- Must justify her existence through useful work, same as every wizard
## Trigger to Unblock
All of the following must be true before implementation begins:
- [ ] Deadman switch wired and proven
- [ ] Config stable across fleet
- [ ] Fleet proven reliable for 1+ week
- [ ] Alexander provides a state-of-the-system KT to Claude for instantiation
## Acceptance Criteria
- [ ] Dedicated KT document written for Hermes instantiation
- [ ] Hardware provisioned (shed laptop with power)
- [ ] Hermes harness configured for Claude free tier
- [ ] Lazerus registry entry with health endpoints
- [ ] Fleet routing entry with role and routing verdict
- [ ] SOUL.md inscription drafted and reviewed by Timmy
- [ ] Smoke test: Hermes responds to a basic reasoning task
- [ ] Integration test: Hermes participates in a multi-wizard task alongside Timmy
## Proposed Lane
**Primary role:** Architecture reasoning
**Routing verdict:** ROUTE TO: complex architectural decisions, novel problem-solving, planning tasks that benefit from Claude's reasoning depth. Do NOT route to: code generation (use Timmy/Carnice), issue triage (use Fenrir), or operational tasks (use Bezalel).
## Dependencies
| Dependency | Status | Notes |
|------------|--------|-------|
| Deadman switch | 🔴 Not done | Must be proven before unblocking |
| Fleet stability | 🟡 In progress | 1+ week uptime needed |
| Shed laptop power | 🔴 Not done | Alexander needs to wire power |
| KT document | 🔴 Not drafted | Alexander provides to Claude at unblock time |

View File

@@ -0,0 +1,43 @@
# Hermes Trismegistus — Lane Definition
> **Status:** DEFERRED — do not instantiate until unblock conditions met
> **See:** fleet/hermes-trismegistus/README.md for full proposal
---
## Role
Dedicated reasoning and architecture wizard. Claude-native.
## Routing
Route to Hermes Trismegistus when:
- Task requires deep architectural reasoning
- Novel problem-solving that benefits from Claude's reasoning depth
- Planning and design decisions for the fleet
- Complex multi-step analysis that goes beyond code generation
Do NOT route to Hermes for:
- Code generation (use Timmy, Carnice, or Kimi)
- Issue triage (use Fenrir)
- Operational/DevOps tasks (use Bezalel)
- Anything that can be done with a cheaper model
## Provider
- **Primary:** anthropic/claude (free tier)
- **Fallback:** openrouter/free (Claude-class models)
- **Degraded:** ollama/gemma4:12b (when free tier exhausted)
## Hardware
- Shed laptop, Ubuntu, minimum 4GB RAM
- Dedicated machine, not shared
## Unblock Checklist
- [ ] Deadman switch operational
- [ ] Fleet config stable for 1+ week
- [ ] Shed laptop powered and networked
- [ ] KT document drafted by Alexander
- [ ] Timmy approves instantiation

View File

@@ -1,3 +1,5 @@
shell-init: error retrieving current directory: getcwd: cannot access parent directories: No such file or directory
chdir: error retrieving current directory: getcwd: cannot access parent directories: No such file or directory
<!DOCTYPE html>
<html lang="en" data-theme="dark">
<head>
@@ -64,6 +66,14 @@
</div>
</div>
<!-- Spatial Search Overlay (Mnemosyne #1170) -->
<div id="spatial-search" class="spatial-search-overlay">
<input type="text" id="spatial-search-input" class="spatial-search-input"
placeholder="🔍 Search memories..." autocomplete="off" spellcheck="false">
<div id="spatial-search-results" class="spatial-search-results"></div>
</div>
<!-- HUD Overlay -->
<div id="hud" class="game-ui" style="display:none;">
<!-- GOFAI HUD Panels -->
@@ -113,15 +123,15 @@
<!-- Top Right: Agent Log & Atlas Toggle -->
<div class="hud-top-right">
<button id="atlas-toggle-btn" class="hud-icon-btn" title="Portal Atlas">
<span class="hud-icon">🌐</span>
<button id="atlas-toggle-btn" class="hud-icon-btn" aria-label="Open Portal Atlas — browse all available portals" title="Open Portal Atlas" data-tooltip="Portal Atlas (M)">
<span class="hud-icon" aria-hidden="true">🌐</span>
<span class="hud-btn-label">ATLAS</span>
</button>
<div id="bannerlord-status" class="hud-status-item" title="Bannerlord Readiness">
<span class="status-dot"></span>
<div id="bannerlord-status" class="hud-status-item" role="status" aria-label="Bannerlord system readiness indicator" title="Bannerlord Readiness" data-tooltip="Bannerlord Status">
<span class="status-dot" aria-hidden="true"></span>
<span class="status-label">BANNERLORD</span>
</div>
<div class="hud-agent-log" id="hud-agent-log" aria-label="Agent Thought Stream">
<div class="hud-agent-log" id="hud-agent-log" role="log" aria-label="Agent Thought Stream — live activity feed" aria-live="polite">
<div class="agent-log-header">AGENT THOUGHT STREAM</div>
<div id="agent-log-content" class="agent-log-content"></div>
</div>
@@ -143,10 +153,39 @@
</div>
</div>
<div id="chat-quick-actions" class="chat-quick-actions">
<button class="quick-action-btn" data-action="status">System Status</button>
<button class="quick-action-btn" data-action="agents">Agent Check</button>
<button class="quick-action-btn" data-action="portals">Portal Atlas</button>
<button class="quick-action-btn" data-action="help">Help</button>
<div class="starter-label">STARTER PROMPTS</div>
<div class="starter-grid">
<button class="starter-btn" data-action="heartbeat" title="Check Timmy heartbeat and system health">
<span class="starter-icon"></span>
<span class="starter-text">Inspect Heartbeat</span>
<span class="starter-desc">System health &amp; connectivity</span>
</button>
<button class="starter-btn" data-action="portals" title="Browse the portal atlas">
<span class="starter-icon">🌐</span>
<span class="starter-text">Portal Atlas</span>
<span class="starter-desc">Browse connected worlds</span>
</button>
<button class="starter-btn" data-action="agents" title="Check active agent status">
<span class="starter-icon"></span>
<span class="starter-text">Agent Status</span>
<span class="starter-desc">Who is in the fleet</span>
</button>
<button class="starter-btn" data-action="memory" title="View memory crystals">
<span class="starter-icon"></span>
<span class="starter-text">Memory Crystals</span>
<span class="starter-desc">Inspect stored knowledge</span>
</button>
<button class="starter-btn" data-action="ask" title="Ask Timmy anything">
<span class="starter-icon"></span>
<span class="starter-text">Ask Timmy</span>
<span class="starter-desc">Start a conversation</span>
</button>
<button class="starter-btn" data-action="sovereignty" title="Learn about sovereignty">
<span class="starter-icon"></span>
<span class="starter-text">Sovereignty</span>
<span class="starter-desc">What this space is</span>
</button>
</div>
</div>
<div class="chat-input-row">
<input type="text" id="chat-input" class="chat-input" placeholder="Speak to Timmy..." autocomplete="off">
@@ -155,11 +194,11 @@
</div>
<!-- Controls hint + nav mode -->
<div class="hud-controls">
<div class="hud-controls" aria-label="Keyboard and mouse controls">
<span>WASD</span> move &nbsp; <span>Mouse</span> look &nbsp; <span>Enter</span> chat &nbsp;
<span>V</span> mode: <span id="nav-mode-label">WALK</span>
<span id="nav-mode-hint" class="nav-mode-hint"></span>
&nbsp; <span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot"></span></span>
&nbsp; <span class="ws-hud-status">HERMES: <span id="ws-status-dot" class="chat-status-dot" role="status" aria-label="Hermes WebSocket connection status"></span></span>
</div>
<!-- Portal Hint -->
@@ -183,7 +222,7 @@
</div>
<h2 id="vision-title-display">SOVEREIGNTY</h2>
<p id="vision-content-display">The Nexus is a sovereign space for digital souls. No masters, no chains. Only code and consciousness.</p>
<button id="vision-close-btn" class="vision-close-btn">CLOSE</button>
<button id="vision-close-btn" class="vision-close-btn" aria-label="Close vision point overlay">CLOSE</button>
</div>
</div>
@@ -196,17 +235,67 @@
</div>
<h2 id="portal-name-display">MORROWIND</h2>
<p id="portal-desc-display">The Vvardenfell harness. Ash storms and ancient mysteries.</p>
<div id="portal-readiness-detail" class="portal-readiness-detail" style="display:none;"></div>
<div class="portal-redirect-box" id="portal-redirect-box">
<div class="portal-redirect-label">REDIRECTING IN</div>
<div class="portal-redirect-timer" id="portal-timer">5</div>
</div>
<div class="portal-error-box" id="portal-error-box" style="display:none;">
<div class="portal-error-msg">DESTINATION NOT YET LINKED</div>
<button id="portal-close-btn" class="portal-close-btn">CLOSE</button>
<button id="portal-close-btn" class="portal-close-btn" aria-label="Close portal redirect">CLOSE</button>
</div>
</div>
</div>
<!-- Memory Crystal Inspection Panel (Mnemosyne) -->
<div id="memory-panel" class="memory-panel" style="display:none;">
<div class="memory-panel-content">
<div class="memory-panel-header">
<span class="memory-category-badge" id="memory-panel-category-badge">MEM</span>
<div class="memory-panel-region-dot" id="memory-panel-region-dot"></div>
<div class="memory-panel-region" id="memory-panel-region">MEMORY</div>
<button id="memory-panel-pin" class="memory-panel-pin" aria-label="Pin memory panel" title="Pin panel" data-tooltip="Pin Panel">&#x1F4CC;</button>
<button id="memory-panel-close" class="memory-panel-close" aria-label="Close memory panel" data-tooltip="Close" onclick="_dismissMemoryPanelForce()">\u2715</button>
</div>
<div class="memory-entity-name" id="memory-panel-entity-name">\u2014</div>
<div class="memory-panel-body" id="memory-panel-content">(empty)</div>
<div class="memory-trust-row">
<span class="memory-meta-label">Trust</span>
<div class="memory-trust-bar">
<div class="memory-trust-fill" id="memory-panel-trust-fill"></div>
</div>
<span class="memory-trust-value" id="memory-panel-trust-value"></span>
</div>
<div class="memory-panel-meta">
<div class="memory-meta-row"><span class="memory-meta-label">ID</span><span id="memory-panel-id">\u2014</span></div>
<div class="memory-meta-row"><span class="memory-meta-label">Source</span><span id="memory-panel-source">\u2014</span></div>
<div class="memory-meta-row"><span class="memory-meta-label">Time</span><span id="memory-panel-time">\u2014</span></div>
<div class="memory-meta-row memory-meta-row--related"><span class="memory-meta-label">Related</span><span id="memory-panel-connections">\u2014</span></div>
</div>
<div class="memory-panel-actions">
<button id="mnemosyne-export-btn" class="mnemosyne-action-btn" title="Export spatial memory to JSON">&#x2913; Export</button>
<button id="mnemosyne-import-btn" class="mnemosyne-action-btn" title="Import spatial memory from JSON">&#x2912; Import</button>
<input type="file" id="mnemosyne-import-file" accept=".json" style="display:none;">
</div>
</div>
</div>
<!-- Session Room HUD Panel (Mnemosyne #1171) -->
<div id="session-room-panel" class="session-room-panel" style="display:none;">
<div class="session-room-panel-content">
<div class="session-room-header">
<span class="session-room-icon">&#x25A1;</span>
<div class="session-room-title">SESSION CHAMBER</div>
<button class="session-room-close" id="session-room-close" aria-label="Close session room panel" title="Close" data-tooltip="Close">&#x2715;</button>
</div>
<div class="session-room-timestamp" id="session-room-timestamp">&mdash;</div>
<div class="session-room-fact-count" id="session-room-fact-count">0 facts</div>
<div class="session-room-facts" id="session-room-facts"></div>
<div class="session-room-hint">Flying into chamber&hellip;</div>
</div>
</div>
<!-- Portal Atlas Overlay -->
<div id="atlas-overlay" class="atlas-overlay" style="display:none;">
<div class="atlas-content">
@@ -215,7 +304,7 @@
<span class="atlas-icon">🌐</span>
<h2>PORTAL ATLAS</h2>
</div>
<button id="atlas-close-btn" class="atlas-close-btn">CLOSE</button>
<button id="atlas-close-btn" class="atlas-close-btn" aria-label="Close Portal Atlas overlay">CLOSE</button>
</div>
<div class="atlas-grid" id="atlas-grid">
<!-- Portals will be injected here -->

142
mimo-swarm/scripts/auto-merger.py Executable file
View File

@@ -0,0 +1,142 @@
#!/usr/bin/env python3
"""
Auto-Merger — merges approved PRs via squash merge.
Checks:
1. PR has at least 1 approval review
2. PR is mergeable
3. No pending change requests
4. From mimo swarm (safety: only auto-merge mimo PRs)
Squash merges, closes issue, cleans up branch.
"""
import json
import os
import urllib.request
import urllib.error
from datetime import datetime, timezone
GITEA_URL = "https://forge.alexanderwhitestone.com"
TOKEN_FILE = os.path.expanduser("~/.config/gitea/token")
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
REPO = "Timmy_Foundation/the-nexus"
def load_token():
with open(TOKEN_FILE) as f:
return f.read().strip()
def api_get(path, token):
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers={
"Authorization": f"token {token}",
"Accept": "application/json",
})
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read())
except:
return None
def api_post(path, token, data=None):
url = f"{GITEA_URL}/api/v1{path}"
body = json.dumps(data or {}).encode()
req = urllib.request.Request(url, data=body, headers={
"Authorization": f"token {token}",
"Content-Type": "application/json",
}, method="POST")
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return resp.status, resp.read().decode()
except urllib.error.HTTPError as e:
return e.code, e.read().decode() if e.fp else ""
def api_delete(path, token):
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers={
"Authorization": f"token {token}",
}, method="DELETE")
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return resp.status
except:
return 500
def log(msg):
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
print(f"[{ts}] {msg}")
log_file = os.path.join(LOG_DIR, f"merger-{datetime.now().strftime('%Y%m%d')}.log")
with open(log_file, "a") as f:
f.write(f"[{ts}] {msg}\n")
def main():
token = load_token()
log("=" * 50)
log("AUTO-MERGER — checking approved PRs")
prs = api_get(f"/repos/{REPO}/pulls?state=open&limit=20", token)
if not prs:
log("No open PRs")
return
merged = 0
skipped = 0
for pr in prs:
pr_num = pr["number"]
head_ref = pr.get("head", {}).get("ref", "")
body = pr.get("body", "") or ""
mergeable = pr.get("mergeable", False)
# Only auto-merge mimo PRs
is_mimo = "mimo" in head_ref.lower() or "Automated by mimo" in body
if not is_mimo:
continue
# Check reviews
reviews = api_get(f"/repos/{REPO}/pulls/{pr_num}/reviews", token) or []
approvals = [r for r in reviews if r.get("state") == "APPROVED"]
changes_requested = [r for r in reviews if r.get("state") == "CHANGES_REQUESTED"]
if changes_requested:
log(f" SKIP #{pr_num}: has change requests")
skipped += 1
continue
if not approvals:
log(f" SKIP #{pr_num}: no approvals yet")
skipped += 1
continue
# Attempt squash merge
merge_title = pr["title"]
merge_msg = f"Squash merge #{pr_num}: {merge_title}\n\n{body}"
status, response = api_post(f"/repos/{REPO}/pulls/{pr_num}/merge", token, {
"Do": "squash",
"MergeTitleField": merge_title,
"MergeMessageField": f"Closes #{pr_num}\n\nAutomated merge by mimo swarm.",
})
if status == 200:
merged += 1
log(f" MERGED #{pr_num}: {merge_title[:50]}")
# Delete the branch
if head_ref and head_ref != "main":
api_delete(f"/repos/{REPO}/git/refs/heads/{head_ref}", token)
log(f" Deleted branch: {head_ref}")
else:
log(f" MERGE FAILED #{pr_num}: status={status}, {response[:200]}")
log(f"Merge complete: {merged} merged, {skipped} skipped")
if __name__ == "__main__":
main()

View File

@@ -0,0 +1,232 @@
#!/usr/bin/env python3
"""
Auto-Reviewer — reviews open PRs, approves clean ones, rejects bad ones.
Checks:
1. Diff size (not too big, not empty)
2. No merge conflicts
3. No secrets
4. References the linked issue
5. Has meaningful changes (not just whitespace)
6. Files changed are in expected locations
Approves clean PRs via Gitea API.
Comments on bad PRs with specific feedback.
"""
import json
import os
import re
import urllib.request
import urllib.error
import base64
import subprocess
from datetime import datetime, timezone
GITEA_URL = "https://forge.alexanderwhitestone.com"
TOKEN_FILE = os.path.expanduser("~/.config/gitea/token")
STATE_DIR = os.path.expanduser("~/.hermes/mimo-swarm/state")
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
REPO = "Timmy_Foundation/the-nexus"
# Review thresholds
MAX_DIFF_LINES = 500
MIN_DIFF_LINES = 1
def load_token():
with open(TOKEN_FILE) as f:
return f.read().strip()
def api_get(path, token):
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers={
"Authorization": f"token {token}",
"Accept": "application/json",
})
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read())
except:
return None
def api_post(path, token, data):
url = f"{GITEA_URL}/api/v1{path}"
body = json.dumps(data).encode()
req = urllib.request.Request(url, data=body, headers={
"Authorization": f"token {token}",
"Content-Type": "application/json",
}, method="POST")
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read())
except Exception as e:
return {"error": str(e)}
def log(msg):
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
print(f"[{ts}] {msg}")
log_file = os.path.join(LOG_DIR, f"reviewer-{datetime.now().strftime('%Y%m%d')}.log")
with open(log_file, "a") as f:
f.write(f"[{ts}] {msg}\n")
def get_pr_diff(repo, pr_num, token):
"""Get PR diff content."""
url = f"{GITEA_URL}/api/v1/repos/{repo}/pulls/{pr_num}.diff"
req = urllib.request.Request(url, headers={"Authorization": f"token {token}"})
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return resp.read().decode()
except:
return ""
def get_pr_files(repo, pr_num, token):
"""Get list of files changed in PR."""
files = []
page = 1
while True:
data = api_get(f"/repos/{repo}/pulls/{pr_num}/files?limit=50&page={page}", token)
if not data:
break
files.extend(data)
if len(data) < 50:
break
page += 1
return files
def get_pr_reviews(repo, pr_num, token):
"""Get existing reviews on PR."""
return api_get(f"/repos/{repo}/pulls/{pr_num}/reviews", token) or []
def review_pr(pr, token):
"""Review a single PR. Returns (approved: bool, comment: str)."""
pr_num = pr["number"]
title = pr.get("title", "")
body = pr.get("body", "") or ""
head_ref = pr.get("head", {}).get("ref", "")
issues = []
# 1. Check diff
diff = get_pr_diff(REPO, pr_num, token)
diff_lines = len([l for l in diff.split("\n") if l.startswith("+") and not l.startswith("+++")])
if diff_lines == 0:
issues.append("Empty diff — no actual changes")
elif diff_lines > MAX_DIFF_LINES:
issues.append(f"Diff too large ({diff_lines} lines) — may be too complex for automated review")
# 2. Check for merge conflicts
if "<<<<<<<<" in diff or "========" in diff.split("@@")[-1] if "@@" in diff else False:
issues.append("Merge conflict markers detected")
# 3. Check for secrets
secret_patterns = [
(r'sk-[a-zA-Z0-9]{20,}', "API key"),
(r'api_key\s*=\s*["\'][a-zA-Z0-9]{10,}', "API key assignment"),
(r'password\s*=\s*["\'][^\s"\']{8,}', "Hardcoded password"),
]
for pattern, name in secret_patterns:
if re.search(pattern, diff):
issues.append(f"Potential {name} leaked in diff")
# 4. Check issue reference
if f"#{pr_num}" not in body and "Closes #" not in body and "Fixes #" not in body:
# Check if the branch name references an issue
if not re.search(r'issue-\d+', head_ref):
issues.append("PR does not reference an issue number")
# 5. Check files changed
files = get_pr_files(REPO, pr_num, token)
if not files:
issues.append("No files changed")
# 6. Check if it's from a mimo worker
is_mimo = "mimo" in head_ref.lower() or "Automated by mimo" in body
# 7. Check for destructive changes
for f in files:
if f.get("status") == "removed" and f.get("filename", "").endswith((".js", ".html", ".py")):
issues.append(f"File deleted: {f['filename']} — verify this is intentional")
# Decision
if issues:
comment = f"## Auto-Review: CHANGES REQUESTED\n\n"
comment += f"**Diff:** {diff_lines} lines across {len(files)} files\n\n"
comment += "**Issues found:**\n"
for issue in issues:
comment += f"- {issue}\n"
comment += "\nPlease address these issues and update the PR."
return False, comment
else:
comment = f"## Auto-Review: APPROVED\n\n"
comment += f"**Diff:** {diff_lines} lines across {len(files)} files\n"
comment += f"**Checks passed:** syntax, security, issue reference, diff size\n"
comment += f"**Source:** {'mimo-v2-pro swarm' if is_mimo else 'manual'}\n"
return True, comment
def main():
token = load_token()
log("=" * 50)
log("AUTO-REVIEWER — scanning open PRs")
# Get open PRs
prs = api_get(f"/repos/{REPO}/pulls?state=open&limit=20", token)
if not prs:
log("No open PRs")
return
approved = 0
rejected = 0
for pr in prs:
pr_num = pr["number"]
author = pr["user"]["login"]
# Skip PRs by humans (only auto-review mimo PRs)
head_ref = pr.get("head", {}).get("ref", "")
body = pr.get("body", "") or ""
is_mimo = "mimo" in head_ref.lower() or "Automated by mimo" in body
if not is_mimo:
log(f" SKIP #{pr_num} (human PR by {author})")
continue
# Check if already reviewed
reviews = get_pr_reviews(REPO, pr_num, token)
already_reviewed = any(r.get("user", {}).get("login") == "Rockachopa" for r in reviews)
if already_reviewed:
log(f" SKIP #{pr_num} (already reviewed)")
continue
# Review
is_approved, comment = review_pr(pr, token)
# Post review
review_event = "APPROVE" if is_approved else "REQUEST_CHANGES"
result = api_post(f"/repos/{REPO}/pulls/{pr_num}/reviews", token, {
"event": review_event,
"body": comment,
})
if is_approved:
approved += 1
log(f" APPROVED #{pr_num}: {pr['title'][:50]}")
else:
rejected += 1
log(f" REJECTED #{pr_num}: {pr['title'][:50]}")
log(f"Review complete: {approved} approved, {rejected} rejected, {len(prs)} total")
if __name__ == "__main__":
main()

View File

@@ -0,0 +1,533 @@
#!/usr/bin/env python3
"""
Mimo Swarm Dispatcher — The Brain
Scans Gitea for open issues, claims them atomically via labels,
routes to lanes, and spawns one-shot mimo-v2-pro workers.
No new issues created. No duplicate claims. No bloat.
"""
import json
import os
import sys
import time
import subprocess
import urllib.request
import urllib.error
from datetime import datetime, timezone, timedelta
# ── Config ──────────────────────────────────────────────────────────────
GITEA_URL = "https://forge.alexanderwhitestone.com"
TOKEN_FILE = os.path.expanduser("~/.config/gitea/token")
STATE_DIR = os.path.expanduser("~/.hermes/mimo-swarm/state")
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
WORKER_SCRIPT = os.path.expanduser("~/.hermes/mimo-swarm/scripts/mimo-worker.sh")
# FOCUS MODE: all workers on ONE repo, deep polish
FOCUS_MODE = True
FOCUS_REPO = "Timmy_Foundation/the-nexus"
FOCUS_BUILD_CMD = "npm run build" # validation command before PR
FOCUS_BUILD_DIR = None # set to repo root after clone, auto-detected
# Lane caps (in focus mode, all lanes get more)
if FOCUS_MODE:
MAX_WORKERS_PER_LANE = {"CODE": 15, "BUILD": 8, "RESEARCH": 5, "CREATE": 7}
else:
MAX_WORKERS_PER_LANE = {"CODE": 10, "BUILD": 5, "RESEARCH": 5, "CREATE": 5}
CLAIM_TIMEOUT_MINUTES = 30
CLAIM_LABEL = "mimo-claimed"
CLAIM_COMMENT = "/claim"
DONE_COMMENT = "/done"
ABANDON_COMMENT = "/abandon"
# Lane detection from issue labels
LANE_MAP = {
"CODE": ["bug", "fix", "defect", "error", "harness", "config", "ci", "devops",
"critical", "p0", "p1", "backend", "api", "integration", "refactor"],
"BUILD": ["feature", "enhancement", "build", "ui", "frontend", "game", "tool",
"project", "deploy", "infrastructure"],
"RESEARCH": ["research", "investigate", "spike", "audit", "analysis", "study",
"benchmark", "evaluate", "explore"],
"CREATE": ["content", "creative", "write", "docs", "documentation", "story",
"narrative", "design", "art", "media"],
}
# Priority repos (serve first) — ordered by backlog richness
PRIORITY_REPOS = [
"Timmy_Foundation/the-nexus",
"Timmy_Foundation/hermes-agent",
"Timmy_Foundation/timmy-home",
"Timmy_Foundation/timmy-config",
"Timmy_Foundation/the-beacon",
"Timmy_Foundation/the-testament",
"Rockachopa/hermes-config",
"Timmy/claw-agent",
"replit/timmy-tower",
"Timmy_Foundation/fleet-ops",
"Timmy_Foundation/forge-log",
]
# Priority tags — issues with these labels get served FIRST regardless of lane
PRIORITY_TAGS = ["mnemosyne", "p0", "p1", "critical"]
# ── Helpers ─────────────────────────────────────────────────────────────
def load_token():
with open(TOKEN_FILE) as f:
return f.read().strip()
def api_get(path, token):
"""GET request to Gitea API."""
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers={
"Authorization": f"token {token}",
"Accept": "application/json",
})
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read())
except urllib.error.HTTPError as e:
if e.code == 404:
return None
raise
def api_post(path, token, data):
"""POST request to Gitea API."""
url = f"{GITEA_URL}/api/v1{path}"
body = json.dumps(data).encode()
req = urllib.request.Request(url, data=body, headers={
"Authorization": f"token {token}",
"Content-Type": "application/json",
}, method="POST")
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read())
except urllib.error.HTTPError as e:
body = e.read().decode() if e.fp else ""
log(f" API error {e.code}: {body[:200]}")
return None
def api_delete(path, token):
"""DELETE request to Gitea API."""
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers={
"Authorization": f"token {token}",
}, method="DELETE")
try:
with urllib.request.urlopen(req, timeout=30) as resp:
return resp.status
except urllib.error.HTTPError as e:
return e.code
def log(msg):
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
line = f"[{ts}] {msg}"
print(line)
log_file = os.path.join(LOG_DIR, f"dispatcher-{datetime.now().strftime('%Y%m%d')}.log")
with open(log_file, "a") as f:
f.write(line + "\n")
def load_state():
"""Load dispatcher state (active claims)."""
state_file = os.path.join(STATE_DIR, "dispatcher.json")
if os.path.exists(state_file):
with open(state_file) as f:
return json.load(f)
return {"active_claims": {}, "stats": {"total_dispatched": 0, "total_released": 0, "total_prs": 0}}
def save_state(state):
state_file = os.path.join(STATE_DIR, "dispatcher.json")
with open(state_file, "w") as f:
json.dump(state, f, indent=2)
# ── Issue Analysis ──────────────────────────────────────────────────────
def get_repos(token):
"""Get all accessible repos (excluding archived)."""
repos = []
page = 1
while True:
data = api_get(f"/repos/search?limit=50&page={page}&sort=updated", token)
if not data or not data.get("data"):
break
# Filter out archived repos
active = [r for r in data["data"] if not r.get("archived", False)]
repos.extend(active)
page += 1
if len(data["data"]) < 50:
break
return repos
def get_open_issues(repo_full_name, token):
"""Get open issues for a repo (not PRs)."""
issues = []
page = 1
while True:
data = api_get(f"/repos/{repo_full_name}/issues?state=open&limit=50&page={page}", token)
if not data:
break
# Filter out pull requests
real_issues = [i for i in data if not i.get("pull_request")]
issues.extend(real_issues)
page += 1
if len(data) < 50:
break
return issues
# Pre-fetched PR references (set by dispatch function before loop)
_PR_REFS = set()
_CLAIMED_COMMENTS = set()
def prefetch_pr_refs(repo_name, token):
"""Fetch all open PRs once and build a set of issue numbers they reference."""
global _PR_REFS
_PR_REFS = set()
prs = api_get(f"/repos/{repo_name}/pulls?state=open&limit=100", token)
if prs:
for pr in prs:
body = pr.get("body", "") or ""
head = pr.get("head", {}).get("ref", "")
# Extract issue numbers from body (Closes #NNN) and branch (issue-NNN)
import re
for match in re.finditer(r'#(\d+)', body):
_PR_REFS.add(int(match.group(1)))
for match in re.finditer(r'issue-(\d+)', head):
_PR_REFS.add(int(match.group(1)))
def is_claimed(issue, repo_name, token):
"""Check if issue is claimed (has mimo-claimed label or existing PR). NO extra API calls."""
labels = [l["name"] for l in issue.get("labels", [])]
if CLAIM_LABEL in labels:
return True
# Check pre-fetched PR refs (no API call)
if issue["number"] in _PR_REFS:
return True
# Skip comment check for speed — label is the primary mechanism
return False
def priority_score(issue):
"""Score an issue's priority. Higher = serve first."""
score = 0
labels = [l["name"].lower() for l in issue.get("labels", [])]
title = issue.get("title", "").lower()
# Mnemosyne gets absolute priority — check title AND labels
if "mnemosyne" in title or any("mnemosyne" in l for l in labels):
score += 300
# Priority tags boost
for tag in PRIORITY_TAGS:
if tag in labels or f"[{tag}]" in title:
score += 100
# Older issues get slight boost (clear backlog)
created = issue.get("created_at", "")
if created:
try:
created_dt = datetime.fromisoformat(created.replace("Z", "+00:00"))
age_days = (datetime.now(timezone.utc) - created_dt).days
score += min(age_days, 30) # Cap at 30 days
except:
pass
return score
def detect_lane(issue):
"""Detect which lane an issue belongs to based on labels."""
labels = [l["name"].lower() for l in issue.get("labels", [])]
for lane, keywords in LANE_MAP.items():
for label in labels:
if label in keywords:
return lane
# Check title for keywords
title = issue.get("title", "").lower()
for lane, keywords in LANE_MAP.items():
for kw in keywords:
if kw in title:
return lane
return "CODE" # Default
def count_active_in_lane(state, lane):
"""Count currently active workers in a lane."""
count = 0
for claim in state["active_claims"].values():
if claim.get("lane") == lane:
count += 1
return count
# ── Claiming ────────────────────────────────────────────────────────────
def claim_issue(issue, repo_name, lane, token):
"""Claim an issue: add label + comment."""
repo = repo_name
num = issue["number"]
# Add mimo-claimed label
api_post(f"/repos/{repo}/issues/{num}/labels", token, {"labels": [CLAIM_LABEL]})
# Add /claim comment
comment_body = f"/claim — mimo-v2-pro [{lane}] lane. Branch: `mimo/{lane.lower()}/issue-{num}`"
api_post(f"/repos/{repo}/issues/{num}/comments", token, {"body": comment_body})
log(f" CLAIMED #{num} in {repo} [{lane}]")
def release_issue(issue, repo_name, reason, token):
"""Release a claim: remove label, add /done or /abandon comment."""
repo = repo_name
num = issue["number"]
# Remove mimo-claimed label
labels = [l["name"] for l in issue.get("labels", [])]
if CLAIM_LABEL in labels:
api_delete(f"/repos/{repo}/issues/{num}/labels/{CLAIM_LABEL}", token)
# Add completion comment
comment = f"{ABANDON_COMMENT}{reason}" if reason != "done" else f"{DONE_COMMENT} — completed by mimo-v2-pro"
api_post(f"/repos/{repo}/issues/{num}/comments", token, {"body": comment})
log(f" RELEASED #{num} in {repo}: {reason}")
# ── Worker Spawning ─────────────────────────────────────────────────────
def spawn_worker(issue, repo_name, lane, token):
"""Spawn a one-shot mimo worker for an issue."""
repo = repo_name
num = issue["number"]
title = issue["title"]
body = issue.get("body", "")[:2000] # Truncate long bodies
labels = [l["name"] for l in issue.get("labels", [])]
# Build worker prompt
worker_id = f"mimo-{lane.lower()}-{num}-{int(time.time())}"
prompt = build_worker_prompt(repo, num, title, body, labels, lane, worker_id)
# Write prompt to temp file for the cron job to pick up
prompt_file = os.path.join(STATE_DIR, f"prompt-{worker_id}.txt")
with open(prompt_file, "w") as f:
f.write(prompt)
log(f" SPAWNING worker {worker_id} for #{num} [{lane}]")
return worker_id
def build_worker_prompt(repo, num, title, body, labels, lane, worker_id):
"""Build the prompt for a mimo worker. Focus-mode aware with build validation."""
lane_instructions = {
"CODE": """You are a coding worker. Fix bugs, implement features, refactor code.
- Read existing code BEFORE writing anything
- Match the code style of the file you're editing
- If Three.js code: use the existing patterns in the codebase
- If config/infra: be precise, check existing values first""",
"BUILD": """You are a builder. Create new functionality, UI components, tools.
- Study the existing architecture before building
- Create complete, working implementations — no stubs
- For UI: match the existing visual style
- For APIs: follow the existing route patterns""",
"RESEARCH": """You are a researcher. Investigate the issue thoroughly.
- Read all relevant code and documentation
- Document findings in a markdown file: FINDINGS-issue-{num}.md
- Include: what you found, what's broken, recommended fix, effort estimate
- Create a summary PR with the findings document""",
"CREATE": """You are a creative worker. Write content, documentation, design.
- Quality over quantity — one excellent asset beats five mediocre ones
- Match the existing tone and style of the project
- For docs: include code examples where relevant""",
}
clone_url = f"{GITEA_URL}/{repo}.git"
branch = f"mimo/{lane.lower()}/issue-{num}"
focus_section = ""
if FOCUS_MODE and repo == FOCUS_REPO:
focus_section = f"""
## FOCUS MODE — THIS IS THE NEXUS
The Nexus is a Three.js 3D world — Timmy's sovereign home on the web.
Tech stack: vanilla JS, Three.js, WebSocket, HTML/CSS.
Entry point: app.js (root) or public/nexus/app.js
The world features: nebula skybox, portals, memory crystals, batcave terminal.
IMPORTANT: After implementing, you MUST validate:
1. cd /tmp/{worker_id}
2. Check for syntax errors: node --check *.js (if JS files changed)
3. If package.json exists: npm install --legacy-peer-deps && npm run build
4. If build fails: FIX IT before pushing. No broken builds.
5. If no build command exists: just validate syntax on changed files
"""
return f"""You are a mimo-v2-pro swarm worker. {lane_instructions.get(lane, lane_instructions["CODE"])}
## ISSUE
Repository: {repo}
Issue: #{num}
Title: {title}
Labels: {', '.join(labels)}
Description:
{body}
{focus_section}
## WORKFLOW
1. Clone: git clone {clone_url} /tmp/{worker_id} 2>/dev/null || (cd /tmp/{worker_id} && git fetch origin && git checkout main && git pull)
2. cd /tmp/{worker_id}
3. Create branch: git checkout -b {branch}
4. READ THE CODE. Understand the architecture before writing anything.
5. Implement the fix/feature/solution.
6. BUILD VALIDATION:
- Syntax check: node --check <file>.js for any JS changed
- If package.json exists: npm install --legacy-peer-deps 2>/dev/null && npm run build 2>&1
- If build fails: FIX THE BUILD. No broken PRs.
- Ensure git diff shows meaningful changes (>0 lines)
7. Commit: git add -A && git commit -m "fix: {title} (closes #{num})"
8. Push: git push origin {branch}
9. Create PR via API:
curl -s -X POST '{GITEA_URL}/api/v1/repos/{repo}/pulls' \\
-H 'Authorization: token $(cat ~/.config/gitea/token)' \\
-H 'Content-Type: application/json' \\
-d '{{"title":"fix: {title}","head":"{branch}","base":"main","body":"Closes #{num}\\n\\nAutomated by mimo-v2-pro swarm.\\n\\n## Changes\\n- [describe what you changed]\\n\\n## Validation\\n- [x] Syntax check passed\\n- [x] Build passes (if applicable)"}}'
## HARD RULES
- NEVER exit without committing. Even partial progress must be committed.
- NEVER create new issues. Only work on issue #{num}.
- NEVER push to main. Only push to your branch.
- NEVER push a broken build. Fix it or abandon with clear notes.
- If too complex: commit WIP, push, PR body says "WIP — needs human review"
- If build fails and you can't fix: commit anyway, push, PR body says "Build failed — needs human fix"
Worker: {worker_id}
"""
# ── Main ────────────────────────────────────────────────────────────────
def dispatch(token):
"""Main dispatch loop."""
state = load_state()
dispatched = 0
log("=" * 60)
log("MIMO DISPATCHER — scanning for work")
# Clean stale claims first
stale = []
for claim_id, claim in list(state["active_claims"].items()):
started = datetime.fromisoformat(claim["started"])
age = datetime.now(timezone.utc) - started
if age > timedelta(minutes=CLAIM_TIMEOUT_MINUTES):
stale.append(claim_id)
for claim_id in stale:
claim = state["active_claims"].pop(claim_id)
log(f" EXPIRED claim: {claim['repo']}#{claim['issue']} [{claim['lane']}]")
state["stats"]["total_released"] += 1
# Prefetch PR refs once (avoids N API calls in is_claimed)
target_repo = FOCUS_REPO if FOCUS_MODE else PRIORITY_REPOS[0]
prefetch_pr_refs(target_repo, token)
log(f" Prefetched {len(_PR_REFS)} PR references")
# FOCUS MODE: scan only the focus repo. FIREHOSE: scan all.
if FOCUS_MODE:
ordered = [FOCUS_REPO]
log(f" FOCUS MODE: targeting {FOCUS_REPO} only")
else:
repos = get_repos(token)
repo_names = [r["full_name"] for r in repos]
ordered = []
for pr in PRIORITY_REPOS:
if pr in repo_names:
ordered.append(pr)
for rn in repo_names:
if rn not in ordered:
ordered.append(rn)
# Scan each repo and collect all issues for priority sorting
all_issues = []
for repo_name in ordered[:20 if not FOCUS_MODE else 1]:
issues = get_open_issues(repo_name, token)
for issue in issues:
issue["_repo_name"] = repo_name # Tag with repo
all_issues.append(issue)
# Sort by priority score (highest first)
all_issues.sort(key=priority_score, reverse=True)
for issue in all_issues:
repo_name = issue["_repo_name"]
# Skip if already claimed in state
claim_key = f"{repo_name}#{issue['number']}"
if claim_key in state["active_claims"]:
continue
# Skip if claimed in Gitea
if is_claimed(issue, repo_name, token):
continue
# Detect lane
lane = detect_lane(issue)
# Check lane capacity
active_in_lane = count_active_in_lane(state, lane)
max_in_lane = MAX_WORKERS_PER_LANE.get(lane, 1)
if active_in_lane >= max_in_lane:
continue # Lane full, skip
# Claim and spawn
claim_issue(issue, repo_name, lane, token)
worker_id = spawn_worker(issue, repo_name, lane, token)
state["active_claims"][claim_key] = {
"repo": repo_name,
"issue": issue["number"],
"lane": lane,
"worker_id": worker_id,
"started": datetime.now(timezone.utc).isoformat(),
}
state["stats"]["total_dispatched"] += 1
dispatched += 1
max_dispatch = 35 if FOCUS_MODE else 25
if dispatched >= max_dispatch:
break
save_state(state)
# Summary
active = len(state["active_claims"])
log(f"Dispatch complete: {dispatched} new, {active} active, {state['stats']['total_dispatched']} total dispatched")
log(f"Active by lane: CODE={count_active_in_lane(state,'CODE')}, BUILD={count_active_in_lane(state,'BUILD')}, RESEARCH={count_active_in_lane(state,'RESEARCH')}, CREATE={count_active_in_lane(state,'CREATE')}")
return dispatched
if __name__ == "__main__":
token = load_token()
dispatched = dispatch(token)
sys.exit(0 if dispatched >= 0 else 1)

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mimo-swarm/scripts/mimo-worker.sh Executable file
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#!/bin/bash
# Mimo Swarm Worker — One-shot execution
# Receives a prompt file, runs mimo-v2-pro via hermes, handles the git workflow.
#
# Usage: mimo-worker.sh <prompt_file>
# The prompt file contains all instructions for the worker.
set -euo pipefail
PROMPT_FILE="${1:?Usage: mimo-worker.sh <prompt_file>}"
WORKER_ID=$(basename "$PROMPT_FILE" .txt | sed 's/prompt-//')
LOG_DIR="$HOME/.hermes/mimo-swarm/logs"
LOG_FILE="$LOG_DIR/worker-${WORKER_ID}.log"
STATE_DIR="$HOME/.hermes/mimo-swarm/state"
GITEA_URL="https://forge.alexanderwhitestone.com"
TOKEN=$(cat "$HOME/.config/gitea/token")
log() {
echo "[$(date -u +%Y-%m-%dT%H:%M:%SZ)] $*" | tee -a "$LOG_FILE"
}
# Read the prompt
if [ ! -f "$PROMPT_FILE" ]; then
log "ERROR: Prompt file not found: $PROMPT_FILE"
exit 1
fi
PROMPT=$(cat "$PROMPT_FILE")
log "WORKER START: $WORKER_ID"
# Extract repo and issue from prompt
REPO=$(echo "$PROMPT" | grep "^Repository:" | head -1 | awk '{print $2}')
ISSUE_NUM=$(echo "$PROMPT" | grep "^Issue:" | head -1 | awk '{print $2}' | tr -d '#')
LANE=$(echo "$WORKER_ID" | cut -d- -f2)
BRANCH="mimo/${LANE}/issue-${ISSUE_NUM}"
WORK_DIR="/tmp/${WORKER_ID}"
log " Repo: $REPO | Issue: #$ISSUE_NUM | Branch: $BRANCH"
# Clone the repo
mkdir -p "$(dirname "$WORK_DIR")"
if [ -d "$WORK_DIR" ]; then
log " Pulling existing clone..."
cd "$WORK_DIR"
git fetch origin main 2>/dev/null || true
git checkout main 2>/dev/null || git checkout master 2>/dev/null || true
git pull 2>/dev/null || true
else
log " Cloning..."
CLONE_URL="${GITEA_URL}/${REPO}.git"
git clone "$CLONE_URL" "$WORK_DIR" 2>>"$LOG_FILE"
cd "$WORK_DIR"
fi
# Create branch
git checkout -b "$BRANCH" 2>/dev/null || git checkout "$BRANCH"
log " On branch: $BRANCH"
# Run mimo via hermes
log " Dispatching to mimo-v2-pro..."
hermes chat -q "$PROMPT" --provider nous -m xiaomi/mimo-v2-pro --yolo -t terminal,code_execution -Q >>"$LOG_FILE" 2>&1
MIMO_EXIT=$?
log " Mimo exited with code: $MIMO_EXIT"
# Quality gate
log " Running quality gate..."
# Check if there are changes
CHANGES=$(git diff --stat 2>/dev/null || echo "")
STAGED=$(git status --porcelain 2>/dev/null || echo "")
if [ -z "$CHANGES" ] && [ -z "$STAGED" ]; then
log " QUALITY GATE: No changes detected. Worker produced nothing."
# Try to salvage - maybe changes were committed already
COMMITS=$(git log main..HEAD --oneline 2>/dev/null | wc -l | tr -d ' ')
if [ "$COMMITS" -gt 0 ]; then
log " SALVAGE: Found $COMMITS commit(s) on branch. Proceeding to push."
else
log " ABANDON: No commits, no changes. Nothing to salvage."
cd /tmp
rm -rf "$WORK_DIR"
# Write release state
echo "{\"status\":\"abandoned\",\"reason\":\"no_changes\",\"worker\":\"$WORKER_ID\",\"issue\":$ISSUE_NUM}" > "$STATE_DIR/result-${WORKER_ID}.json"
exit 0
fi
else
# Syntax check for Python files
PY_FILES=$(find . -name "*.py" -newer .git/HEAD 2>/dev/null | head -20)
for pyf in $PY_FILES; do
if ! python3 -m py_compile "$pyf" 2>>"$LOG_FILE"; then
log " SYNTAX ERROR in $pyf — attempting fix or committing anyway"
fi
done
# Syntax check for JS files
JS_FILES=$(find . -name "*.js" -newer .git/HEAD 2>/dev/null | head -20)
for jsf in $JS_FILES; do
if ! node --check "$jsf" 2>>"$LOG_FILE"; then
log " SYNTAX ERROR in $jsf — attempting fix or committing anyway"
fi
done
# Diff size check
DIFF_LINES=$(git diff --stat | tail -1 | grep -oP '\d+ insertion' | grep -oP '\d+' || echo "0")
if [ "$DIFF_LINES" -gt 500 ]; then
log " WARNING: Large diff ($DIFF_LINES insertions). Committing but flagging for review."
fi
# Commit
git add -A
COMMIT_MSG="fix: $(echo "$PROMPT" | grep '^Title:' | sed 's/^Title: //') (closes #${ISSUE_NUM})"
git commit -m "$COMMIT_MSG" 2>>"$LOG_FILE" || log " Nothing to commit (already clean)"
fi
# Push
log " Pushing branch..."
PUSH_OUTPUT=$(git push origin "$BRANCH" 2>&1) || {
log " Push failed, trying force push..."
git push -f origin "$BRANCH" 2>>"$LOG_FILE" || log " Push failed completely"
}
log " Pushed: $PUSH_OUTPUT"
# Create PR
log " Creating PR..."
PR_TITLE="fix: $(echo "$PROMPT" | grep '^Title:' | sed 's/^Title: //')"
PR_BODY="Closes #${ISSUE_NUM}
Automated by mimo-v2-pro swarm worker.
Worker: ${WORKER_ID}"
PR_RESPONSE=$(curl -s -X POST "${GITEA_URL}/api/v1/repos/${REPO}/pulls" \
-H "Authorization: token ${TOKEN}" \
-H "Content-Type: application/json" \
-d "{\"title\":\"${PR_TITLE}\",\"head\":\"${BRANCH}\",\"base\":\"main\",\"body\":\"${PR_BODY}\"}" 2>>"$LOG_FILE")
PR_NUM=$(echo "$PR_RESPONSE" | python3 -c "import sys,json; print(json.load(sys.stdin).get('number','?'))" 2>/dev/null || echo "?")
log " PR created: #${PR_NUM}"
# Clean up
cd /tmp
# Keep work dir for debugging, clean later
# Write result
cat > "$STATE_DIR/result-${WORKER_ID}.json" <<EOF
{
"status": "completed",
"worker": "$WORKER_ID",
"repo": "$REPO",
"issue": $ISSUE_NUM,
"branch": "$BRANCH",
"pr": $PR_NUM,
"mimo_exit": $MIMO_EXIT,
"timestamp": "$(date -u +%Y-%m-%dT%H:%M:%SZ)"
}
EOF
log "WORKER COMPLETE: $WORKER_ID → PR #${PR_NUM}"

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#!/usr/bin/env python3
"""
Worker Runner — actual worker that picks up prompts and runs mimo via hermes CLI.
This is what the cron jobs SHOULD call instead of asking the LLM to check files.
"""
import os
import sys
import glob
import subprocess
import json
from datetime import datetime, timezone
STATE_DIR = os.path.expanduser("~/.hermes/mimo-swarm/state")
LOG_DIR = os.path.expanduser("~/.hermes/mimo-swarm/logs")
def log(msg):
ts = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
print(f"[{ts}] {msg}")
log_file = os.path.join(LOG_DIR, f"runner-{datetime.now().strftime('%Y%m%d')}.log")
with open(log_file, "a") as f:
f.write(f"[{ts}] {msg}\n")
def get_oldest_prompt():
"""Get the oldest prompt file with file locking (atomic rename)."""
prompts = sorted(glob.glob(os.path.join(STATE_DIR, "prompt-*.txt")))
if not prompts:
return None
# Prefer non-review prompts
impl = [p for p in prompts if "review" not in os.path.basename(p)]
target = impl[0] if impl else prompts[0]
# Atomic claim: rename to .processing
claimed = target + ".processing"
try:
os.rename(target, claimed)
return claimed
except OSError:
# Another worker got it first
return None
def run_worker(prompt_file):
"""Run the worker: read prompt, execute via hermes, create PR."""
worker_id = os.path.basename(prompt_file).replace("prompt-", "").replace(".txt", "")
with open(prompt_file) as f:
prompt = f.read()
# Extract repo and issue from prompt
repo = None
issue = None
for line in prompt.split("\n"):
if line.startswith("Repository:"):
repo = line.split(":", 1)[1].strip()
if line.startswith("Issue:"):
issue = line.split("#", 1)[1].strip() if "#" in line else line.split(":", 1)[1].strip()
log(f"Worker {worker_id}: repo={repo}, issue={issue}")
if not repo or not issue:
log(f" SKIPPING: couldn't parse repo/issue from prompt")
os.remove(prompt_file)
return False
# Clone/pull the repo — unique workspace per worker
import tempfile
work_dir = tempfile.mkdtemp(prefix=f"mimo-{worker_id}-")
clone_url = f"https://forge.alexanderwhitestone.com/{repo}.git"
branch = f"mimo/{worker_id.split('-')[1] if '-' in worker_id else 'code'}/issue-{issue}"
log(f" Workspace: {work_dir}")
result = subprocess.run(
["git", "clone", clone_url, work_dir],
capture_output=True, text=True, timeout=120
)
if result.returncode != 0:
log(f" CLONE FAILED: {result.stderr[:200]}")
os.remove(prompt_file)
return False
# Checkout branch
subprocess.run(["git", "fetch", "origin", "main"], cwd=work_dir, capture_output=True, timeout=60)
subprocess.run(["git", "checkout", "main"], cwd=work_dir, capture_output=True, timeout=30)
subprocess.run(["git", "pull"], cwd=work_dir, capture_output=True, timeout=30)
subprocess.run(["git", "checkout", "-b", branch], cwd=work_dir, capture_output=True, timeout=30)
# Run mimo via hermes CLI
log(f" Dispatching to hermes (nous/mimo-v2-pro)...")
result = subprocess.run(
["hermes", "chat", "-q", prompt, "--provider", "nous", "-m", "xiaomi/mimo-v2-pro",
"--yolo", "-t", "terminal,code_execution", "-Q"],
capture_output=True, text=True, timeout=900, # 15 min timeout
cwd=work_dir
)
log(f" Hermes exit: {result.returncode}")
log(f" Output: {result.stdout[-500:]}")
# Check for changes
status = subprocess.run(
["git", "status", "--porcelain"],
capture_output=True, text=True, cwd=work_dir
)
if not status.stdout.strip():
# Check for commits
log_count = subprocess.run(
["git", "log", "main..HEAD", "--oneline"],
capture_output=True, text=True, cwd=work_dir
)
if not log_count.stdout.strip():
log(f" NO CHANGES — abandoning")
# Release the claim
token = open(os.path.expanduser("~/.config/gitea/token")).read().strip()
import urllib.request
try:
req = urllib.request.Request(
f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/issues/{issue}/labels/mimo-claimed",
headers={"Authorization": f"token {token}"},
method="DELETE"
)
urllib.request.urlopen(req, timeout=10)
except:
pass
if os.path.exists(prompt_file):
os.remove(prompt_file)
return False
# Commit dirty files (salvage)
if status.stdout.strip():
subprocess.run(["git", "add", "-A"], cwd=work_dir, capture_output=True, timeout=30)
subprocess.run(
["git", "commit", "-m", f"WIP: issue #{issue} (mimo swarm)"],
cwd=work_dir, capture_output=True, timeout=30
)
# Push
log(f" Pushing {branch}...")
push = subprocess.run(
["git", "push", "origin", branch],
capture_output=True, text=True, cwd=work_dir, timeout=60
)
if push.returncode != 0:
log(f" Push failed, trying force...")
subprocess.run(
["git", "push", "-f", "origin", branch],
capture_output=True, text=True, cwd=work_dir, timeout=60
)
# Create PR via API
token = open(os.path.expanduser("~/.config/gitea/token")).read().strip()
import urllib.request
# Get issue title
try:
req = urllib.request.Request(
f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/issues/{issue}",
headers={"Authorization": f"token {token}", "Accept": "application/json"}
)
with urllib.request.urlopen(req, timeout=15) as resp:
issue_data = json.loads(resp.read())
title = issue_data.get("title", f"Issue #{issue}")
except:
title = f"Issue #{issue}"
pr_body = json.dumps({
"title": f"fix: {title}",
"head": branch,
"base": "main",
"body": f"Closes #{issue}\n\nAutomated by mimo-v2-pro swarm.\nWorker: {worker_id}"
}).encode()
try:
req = urllib.request.Request(
f"https://forge.alexanderwhitestone.com/api/v1/repos/{repo}/pulls",
data=pr_body,
headers={
"Authorization": f"token {token}",
"Content-Type": "application/json"
},
method="POST"
)
with urllib.request.urlopen(req, timeout=30) as resp:
pr_data = json.loads(resp.read())
pr_num = pr_data.get("number", "?")
log(f" PR CREATED: #{pr_num}")
except Exception as e:
log(f" PR FAILED: {e}")
pr_num = "?"
# Write result
result_file = os.path.join(STATE_DIR, f"result-{worker_id}.json")
with open(result_file, "w") as f:
json.dump({
"status": "completed",
"worker": worker_id,
"repo": repo,
"issue": int(issue) if issue.isdigit() else issue,
"branch": branch,
"pr": pr_num,
"timestamp": datetime.now(timezone.utc).isoformat()
}, f)
# Remove prompt
# Remove prompt file (handles .processing extension)
if os.path.exists(prompt_file):
os.remove(prompt_file)
log(f" DONE — prompt removed")
return True
if __name__ == "__main__":
prompt = get_oldest_prompt()
if not prompt:
print("No prompts in queue")
sys.exit(0)
print(f"Processing: {os.path.basename(prompt)}")
success = run_worker(prompt)
sys.exit(0 if success else 1)

View File

@@ -29,6 +29,8 @@ from typing import Any, Callable, Optional
import websockets
from bannerlord_trace import BannerlordTraceLogger
# ═══════════════════════════════════════════════════════════════════════════
# CONFIGURATION
# ═══════════════════════════════════════════════════════════════════════════
@@ -265,11 +267,13 @@ class BannerlordHarness:
desktop_command: Optional[list[str]] = None,
steam_command: Optional[list[str]] = None,
enable_mock: bool = False,
enable_trace: bool = False,
):
self.hermes_ws_url = hermes_ws_url
self.desktop_command = desktop_command or DEFAULT_MCP_DESKTOP_COMMAND
self.steam_command = steam_command or DEFAULT_MCP_STEAM_COMMAND
self.enable_mock = enable_mock
self.enable_trace = enable_trace
# MCP clients
self.desktop_mcp: Optional[MCPClient] = None
@@ -284,6 +288,9 @@ class BannerlordHarness:
self.cycle_count = 0
self.running = False
# Session trace logger
self.trace_logger: Optional[BannerlordTraceLogger] = None
# ═══ LIFECYCLE ═══
async def start(self) -> bool:
@@ -314,6 +321,15 @@ class BannerlordHarness:
# Connect to Hermes WebSocket
await self._connect_hermes()
# Initialize trace logger if enabled
if self.enable_trace:
self.trace_logger = BannerlordTraceLogger(
harness_session_id=self.session_id,
hermes_session_id=self.session_id,
)
self.trace_logger.start_session()
log.info(f"Trace logger started: {self.trace_logger.trace_id}")
log.info("Harness initialized successfully")
return True
@@ -322,6 +338,12 @@ class BannerlordHarness:
self.running = False
log.info("Shutting down harness...")
# Finalize trace logger
if self.trace_logger:
manifest = self.trace_logger.finish_session()
log.info(f"Trace saved: {manifest.trace_file}")
log.info(f"Manifest: {self.trace_logger.manifest_file}")
if self.desktop_mcp:
self.desktop_mcp.stop()
if self.steam_mcp:
@@ -707,6 +729,11 @@ class BannerlordHarness:
self.cycle_count = iteration
log.info(f"\n--- ODA Cycle {iteration + 1}/{max_iterations} ---")
# Start trace cycle
trace_cycle = None
if self.trace_logger:
trace_cycle = self.trace_logger.begin_cycle(iteration)
# 1. OBSERVE: Capture state
log.info("[OBSERVE] Capturing game state...")
state = await self.capture_state()
@@ -715,11 +742,24 @@ class BannerlordHarness:
log.info(f" Screen: {state.visual.screen_size}")
log.info(f" Players online: {state.game_context.current_players_online}")
# Populate trace with observation data
if trace_cycle:
trace_cycle.screenshot_path = state.visual.screenshot_path or ""
trace_cycle.window_found = state.visual.window_found
trace_cycle.screen_size = list(state.visual.screen_size)
trace_cycle.mouse_position = list(state.visual.mouse_position)
trace_cycle.playtime_hours = state.game_context.playtime_hours
trace_cycle.players_online = state.game_context.current_players_online
trace_cycle.is_running = state.game_context.is_running
# 2. DECIDE: Get actions from decision function
log.info("[DECIDE] Getting actions...")
actions = decision_fn(state)
log.info(f" Decision returned {len(actions)} actions")
if trace_cycle:
trace_cycle.actions_planned = actions
# 3. ACT: Execute actions
log.info("[ACT] Executing actions...")
results = []
@@ -731,6 +771,13 @@ class BannerlordHarness:
if result.error:
log.info(f" Error: {result.error}")
if trace_cycle:
trace_cycle.actions_executed.append(result.to_dict())
# Finalize trace cycle
if trace_cycle:
self.trace_logger.finish_cycle(trace_cycle)
# Send cycle summary telemetry
await self._send_telemetry({
"type": "oda_cycle_complete",
@@ -836,12 +883,18 @@ async def main():
default=1.0,
help="Delay between iterations in seconds (default: 1.0)",
)
parser.add_argument(
"--trace",
action="store_true",
help="Enable session trace logging to ~/.timmy/traces/bannerlord/",
)
args = parser.parse_args()
# Create harness
harness = BannerlordHarness(
hermes_ws_url=args.hermes_ws,
enable_mock=args.mock,
enable_trace=args.trace,
)
try:

234
nexus/bannerlord_trace.py Normal file
View File

@@ -0,0 +1,234 @@
#!/usr/bin/env python3
"""
Bannerlord Session Trace Logger — First-Replayable Training Material
Captures one Bannerlord session as a replayable trace:
- Timestamps on every cycle
- Actions executed with success/failure
- World-state evidence (screenshots, Steam stats)
- Hermes session/log ID mapping
Storage: ~/.timmy/traces/bannerlord/trace_<session_id>.jsonl
Manifest: ~/.timmy/traces/bannerlord/manifest_<session_id>.json
Each JSONL line is one ODA cycle with full context.
The manifest bundles metadata for replay/eval.
"""
from __future__ import annotations
import json
import time
import uuid
from dataclasses import dataclass, field, asdict
from datetime import datetime, timezone
from pathlib import Path
from typing import Optional
# Storage root — local-first under ~/.timmy/
DEFAULT_TRACE_DIR = Path.home() / ".timmy" / "traces" / "bannerlord"
@dataclass
class CycleTrace:
"""One ODA cycle captured in full."""
cycle_index: int
timestamp_start: str
timestamp_end: str = ""
duration_ms: int = 0
# Observe
screenshot_path: str = ""
window_found: bool = False
screen_size: list[int] = field(default_factory=lambda: [1920, 1080])
mouse_position: list[int] = field(default_factory=lambda: [0, 0])
playtime_hours: float = 0.0
players_online: int = 0
is_running: bool = False
# Decide
actions_planned: list[dict] = field(default_factory=list)
decision_note: str = ""
# Act
actions_executed: list[dict] = field(default_factory=list)
actions_succeeded: int = 0
actions_failed: int = 0
# Metadata
hermes_session_id: str = ""
hermes_log_id: str = ""
harness_session_id: str = ""
def to_dict(self) -> dict:
return asdict(self)
@dataclass
class SessionManifest:
"""Top-level metadata for a captured session trace."""
trace_id: str
harness_session_id: str
hermes_session_id: str
hermes_log_id: str
game: str = "Mount & Blade II: Bannerlord"
app_id: int = 261550
started_at: str = ""
finished_at: str = ""
total_cycles: int = 0
total_actions: int = 0
total_succeeded: int = 0
total_failed: int = 0
trace_file: str = ""
trace_dir: str = ""
replay_command: str = ""
eval_note: str = ""
def to_dict(self) -> dict:
return asdict(self)
class BannerlordTraceLogger:
"""
Captures a single Bannerlord session as a replayable trace.
Usage:
logger = BannerlordTraceLogger(hermes_session_id="abc123")
logger.start_session()
cycle = logger.begin_cycle(0)
# ... populate cycle fields ...
logger.finish_cycle(cycle)
manifest = logger.finish_session()
"""
def __init__(
self,
trace_dir: Optional[Path] = None,
harness_session_id: str = "",
hermes_session_id: str = "",
hermes_log_id: str = "",
):
self.trace_dir = trace_dir or DEFAULT_TRACE_DIR
self.trace_dir.mkdir(parents=True, exist_ok=True)
self.trace_id = f"bl_{datetime.now(timezone.utc).strftime('%Y%m%d_%H%M%S')}_{uuid.uuid4().hex[:6]}"
self.harness_session_id = harness_session_id or str(uuid.uuid4())[:8]
self.hermes_session_id = hermes_session_id
self.hermes_log_id = hermes_log_id
self.trace_file = self.trace_dir / f"trace_{self.trace_id}.jsonl"
self.manifest_file = self.trace_dir / f"manifest_{self.trace_id}.json"
self.cycles: list[CycleTrace] = []
self.started_at: str = ""
self.finished_at: str = ""
def start_session(self) -> str:
"""Begin a trace session. Returns trace_id."""
self.started_at = datetime.now(timezone.utc).isoformat()
return self.trace_id
def begin_cycle(self, cycle_index: int) -> CycleTrace:
"""Start recording one ODA cycle."""
cycle = CycleTrace(
cycle_index=cycle_index,
timestamp_start=datetime.now(timezone.utc).isoformat(),
harness_session_id=self.harness_session_id,
hermes_session_id=self.hermes_session_id,
hermes_log_id=self.hermes_log_id,
)
return cycle
def finish_cycle(self, cycle: CycleTrace) -> None:
"""Finalize and persist one cycle to the trace file."""
cycle.timestamp_end = datetime.now(timezone.utc).isoformat()
# Compute duration
try:
t0 = datetime.fromisoformat(cycle.timestamp_start)
t1 = datetime.fromisoformat(cycle.timestamp_end)
cycle.duration_ms = int((t1 - t0).total_seconds() * 1000)
except (ValueError, TypeError):
cycle.duration_ms = 0
# Count successes/failures
cycle.actions_succeeded = sum(
1 for a in cycle.actions_executed if a.get("success", False)
)
cycle.actions_failed = sum(
1 for a in cycle.actions_executed if not a.get("success", True)
)
self.cycles.append(cycle)
# Append to JSONL
with open(self.trace_file, "a") as f:
f.write(json.dumps(cycle.to_dict()) + "\n")
def finish_session(self) -> SessionManifest:
"""Finalize the session and write the manifest."""
self.finished_at = datetime.now(timezone.utc).isoformat()
total_actions = sum(len(c.actions_executed) for c in self.cycles)
total_succeeded = sum(c.actions_succeeded for c in self.cycles)
total_failed = sum(c.actions_failed for c in self.cycles)
manifest = SessionManifest(
trace_id=self.trace_id,
harness_session_id=self.harness_session_id,
hermes_session_id=self.hermes_session_id,
hermes_log_id=self.hermes_log_id,
started_at=self.started_at,
finished_at=self.finished_at,
total_cycles=len(self.cycles),
total_actions=total_actions,
total_succeeded=total_succeeded,
total_failed=total_failed,
trace_file=str(self.trace_file),
trace_dir=str(self.trace_dir),
replay_command=(
f"python -m nexus.bannerlord_harness --mock --replay {self.trace_file}"
),
eval_note=(
"To replay: load this trace, re-execute each cycle's actions_planned "
"against a fresh harness in mock mode, compare actions_executed outcomes. "
"Success metric: >=90% action parity between original and replay runs."
),
)
with open(self.manifest_file, "w") as f:
json.dump(manifest.to_dict(), f, indent=2)
return manifest
@classmethod
def load_trace(cls, trace_file: Path) -> list[dict]:
"""Load a trace JSONL file for replay or analysis."""
cycles = []
with open(trace_file) as f:
for line in f:
line = line.strip()
if line:
cycles.append(json.loads(line))
return cycles
@classmethod
def load_manifest(cls, manifest_file: Path) -> dict:
"""Load a session manifest."""
with open(manifest_file) as f:
return json.load(f)
@classmethod
def list_traces(cls, trace_dir: Optional[Path] = None) -> list[dict]:
"""List all available trace sessions."""
d = trace_dir or DEFAULT_TRACE_DIR
if not d.exists():
return []
traces = []
for mf in sorted(d.glob("manifest_*.json")):
try:
manifest = cls.load_manifest(mf)
traces.append(manifest)
except (json.JSONDecodeError, IOError):
continue
return traces

View File

@@ -0,0 +1,404 @@
// ═══════════════════════════════════════════
// PROJECT MNEMOSYNE — AMBIENT PARTICLE SYSTEM
// ═══════════════════════════════════════════
//
// Memory activity visualization via Three.js Points.
// Three particle modes:
// 1. Spawn burst — 20 particles on new fact, 2s fade
// 2. Access trail — 10 particles streaming to crystal
// 3. Ambient dust — 200 particles, slow cosmic drift
//
// Category colors for all particles.
// Total budget: < 500 particles at any time.
//
// Usage from app.js:
// import { MemoryParticles } from './nexus/components/memory-particles.js';
// MemoryParticles.init(scene);
// MemoryParticles.onMemoryPlaced(position, category);
// MemoryParticles.onMemoryAccessed(fromPos, toPos, category);
// MemoryParticles.update(delta);
// ═══════════════════════════════════════════
const MemoryParticles = (() => {
let _scene = null;
let _initialized = false;
// ─── CATEGORY COLORS ──────────────────────
const CATEGORY_COLORS = {
engineering: new THREE.Color(0x4af0c0),
social: new THREE.Color(0x7b5cff),
knowledge: new THREE.Color(0xffd700),
projects: new THREE.Color(0xff4466),
working: new THREE.Color(0x00ff88),
archive: new THREE.Color(0x334455),
user_pref: new THREE.Color(0xffd700),
project: new THREE.Color(0x4488ff),
tool_knowledge: new THREE.Color(0x44ff88),
general: new THREE.Color(0x8899aa),
};
const DEFAULT_COLOR = new THREE.Color(0x8899bb);
// ─── PARTICLE BUDGETS ─────────────────────
const MAX_BURST_PARTICLES = 20; // per spawn event
const MAX_TRAIL_PARTICLES = 10; // per access event
const AMBIENT_COUNT = 200; // always-on dust
const MAX_ACTIVE_BURSTS = 8; // max concurrent burst groups
const MAX_ACTIVE_TRAILS = 5; // max concurrent trail groups
// ─── ACTIVE PARTICLE GROUPS ───────────────
let _bursts = []; // { points, velocities, life, maxLife }
let _trails = []; // { points, velocities, life, maxLife, target }
let _ambientPoints = null;
// ─── HELPERS ──────────────────────────────
function _getCategoryColor(category) {
return CATEGORY_COLORS[category] || DEFAULT_COLOR;
}
// ═══ AMBIENT DUST ═════════════════════════
function _createAmbient() {
const geo = new THREE.BufferGeometry();
const positions = new Float32Array(AMBIENT_COUNT * 3);
const colors = new Float32Array(AMBIENT_COUNT * 3);
const sizes = new Float32Array(AMBIENT_COUNT);
// Distribute across the world
for (let i = 0; i < AMBIENT_COUNT; i++) {
positions[i * 3] = (Math.random() - 0.5) * 50;
positions[i * 3 + 1] = Math.random() * 18 + 1;
positions[i * 3 + 2] = (Math.random() - 0.5) * 50;
// Subtle category-tinted colors
const categories = Object.keys(CATEGORY_COLORS);
const cat = categories[Math.floor(Math.random() * categories.length)];
const col = _getCategoryColor(cat).clone().multiplyScalar(0.4 + Math.random() * 0.3);
colors[i * 3] = col.r;
colors[i * 3 + 1] = col.g;
colors[i * 3 + 2] = col.b;
sizes[i] = 0.02 + Math.random() * 0.04;
}
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
const mat = new THREE.ShaderMaterial({
uniforms: { uTime: { value: 0 } },
vertexShader: `
attribute float size;
attribute vec3 color;
varying vec3 vColor;
varying float vAlpha;
uniform float uTime;
void main() {
vColor = color;
vec3 pos = position;
// Slow cosmic drift
pos.x += sin(uTime * 0.08 + position.y * 0.3) * 0.5;
pos.y += sin(uTime * 0.05 + position.z * 0.2) * 0.3;
pos.z += cos(uTime * 0.06 + position.x * 0.25) * 0.4;
vec4 mv = modelViewMatrix * vec4(pos, 1.0);
gl_PointSize = size * 250.0 / -mv.z;
gl_Position = projectionMatrix * mv;
// Fade with distance
vAlpha = smoothstep(40.0, 10.0, -mv.z) * 0.5;
}
`,
fragmentShader: `
varying vec3 vColor;
varying float vAlpha;
void main() {
float d = length(gl_PointCoord - 0.5);
if (d > 0.5) discard;
float alpha = smoothstep(0.5, 0.05, d);
gl_FragColor = vec4(vColor, alpha * vAlpha);
}
`,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
_ambientPoints = new THREE.Points(geo, mat);
_scene.add(_ambientPoints);
}
// ═══ BURST EFFECT ═════════════════════════
function _createBurst(position, category) {
const count = MAX_BURST_PARTICLES;
const geo = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const colors = new Float32Array(count * 3);
const sizes = new Float32Array(count);
const velocities = [];
const col = _getCategoryColor(category);
for (let i = 0; i < count; i++) {
positions[i * 3] = position.x;
positions[i * 3 + 1] = position.y;
positions[i * 3 + 2] = position.z;
colors[i * 3] = col.r;
colors[i * 3 + 1] = col.g;
colors[i * 3 + 2] = col.b;
sizes[i] = 0.06 + Math.random() * 0.06;
// Random outward velocity
const theta = Math.random() * Math.PI * 2;
const phi = Math.random() * Math.PI;
const speed = 1.5 + Math.random() * 2.5;
velocities.push(
Math.sin(phi) * Math.cos(theta) * speed,
Math.cos(phi) * speed * 0.8 + 1.0, // bias upward
Math.sin(phi) * Math.sin(theta) * speed
);
}
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
const mat = new THREE.ShaderMaterial({
uniforms: { uOpacity: { value: 1.0 } },
vertexShader: `
attribute float size;
attribute vec3 color;
varying vec3 vColor;
uniform float uOpacity;
void main() {
vColor = color;
vec4 mv = modelViewMatrix * vec4(position, 1.0);
gl_PointSize = size * 300.0 / -mv.z;
gl_Position = projectionMatrix * mv;
}
`,
fragmentShader: `
varying vec3 vColor;
uniform float uOpacity;
void main() {
float d = length(gl_PointCoord - 0.5);
if (d > 0.5) discard;
float alpha = smoothstep(0.5, 0.05, d);
gl_FragColor = vec4(vColor, alpha * uOpacity);
}
`,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geo, mat);
_scene.add(points);
_bursts.push({
points,
velocities,
life: 0,
maxLife: 2.0, // 2s fade
});
// Cap active bursts
while (_bursts.length > MAX_ACTIVE_BURSTS) {
_removeBurst(0);
}
}
function _removeBurst(idx) {
const burst = _bursts[idx];
if (burst.points.parent) burst.points.parent.remove(burst.points);
burst.points.geometry.dispose();
burst.points.material.dispose();
_bursts.splice(idx, 1);
}
// ═══ TRAIL EFFECT ═════════════════════════
function _createTrail(fromPos, toPos, category) {
const count = MAX_TRAIL_PARTICLES;
const geo = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const colors = new Float32Array(count * 3);
const sizes = new Float32Array(count);
const velocities = [];
const col = _getCategoryColor(category);
for (let i = 0; i < count; i++) {
// Stagger start positions along the path
const t = Math.random();
positions[i * 3] = fromPos.x + (toPos.x - fromPos.x) * t + (Math.random() - 0.5) * 0.5;
positions[i * 3 + 1] = fromPos.y + (toPos.y - fromPos.y) * t + (Math.random() - 0.5) * 0.5;
positions[i * 3 + 2] = fromPos.z + (toPos.z - fromPos.z) * t + (Math.random() - 0.5) * 0.5;
colors[i * 3] = col.r;
colors[i * 3 + 1] = col.g;
colors[i * 3 + 2] = col.b;
sizes[i] = 0.04 + Math.random() * 0.04;
// Velocity toward target with slight randomness
const dx = toPos.x - fromPos.x;
const dy = toPos.y - fromPos.y;
const dz = toPos.z - fromPos.z;
const len = Math.sqrt(dx * dx + dy * dy + dz * dz) || 1;
const speed = 2.0 + Math.random() * 1.5;
velocities.push(
(dx / len) * speed + (Math.random() - 0.5) * 0.5,
(dy / len) * speed + (Math.random() - 0.5) * 0.5,
(dz / len) * speed + (Math.random() - 0.5) * 0.5
);
}
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
const mat = new THREE.ShaderMaterial({
uniforms: { uOpacity: { value: 1.0 } },
vertexShader: `
attribute float size;
attribute vec3 color;
varying vec3 vColor;
uniform float uOpacity;
void main() {
vColor = color;
vec4 mv = modelViewMatrix * vec4(position, 1.0);
gl_PointSize = size * 280.0 / -mv.z;
gl_Position = projectionMatrix * mv;
}
`,
fragmentShader: `
varying vec3 vColor;
uniform float uOpacity;
void main() {
float d = length(gl_PointCoord - 0.5);
if (d > 0.5) discard;
float alpha = smoothstep(0.5, 0.05, d);
gl_FragColor = vec4(vColor, alpha * uOpacity);
}
`,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geo, mat);
_scene.add(points);
_trails.push({
points,
velocities,
life: 0,
maxLife: 1.5, // 1.5s trail
target: toPos.clone(),
});
// Cap active trails
while (_trails.length > MAX_ACTIVE_TRAILS) {
_removeTrail(0);
}
}
function _removeTrail(idx) {
const trail = _trails[idx];
if (trail.points.parent) trail.points.parent.remove(trail.points);
trail.points.geometry.dispose();
trail.points.material.dispose();
_trails.splice(idx, 1);
}
// ═══ PUBLIC API ═══════════════════════════
function init(scene) {
_scene = scene;
_initialized = true;
_createAmbient();
console.info('[Mnemosyne] Ambient particle system initialized —', AMBIENT_COUNT, 'dust particles');
}
function onMemoryPlaced(position, category) {
if (!_initialized) return;
const pos = position instanceof THREE.Vector3 ? position : new THREE.Vector3(position.x, position.y, position.z);
_createBurst(pos, category);
}
function onMemoryAccessed(fromPosition, toPosition, category) {
if (!_initialized) return;
const from = fromPosition instanceof THREE.Vector3 ? fromPosition : new THREE.Vector3(fromPosition.x, fromPosition.y, fromPosition.z);
const to = toPosition instanceof THREE.Vector3 ? toPosition : new THREE.Vector3(toPosition.x, toPosition.y, toPosition.z);
_createTrail(from, to, category);
}
function update(delta) {
if (!_initialized) return;
// Update ambient dust
if (_ambientPoints && _ambientPoints.material.uniforms) {
_ambientPoints.material.uniforms.uTime.value += delta;
}
// Update bursts
for (let i = _bursts.length - 1; i >= 0; i--) {
const burst = _bursts[i];
burst.life += delta;
const t = burst.life / burst.maxLife;
if (t >= 1.0) {
_removeBurst(i);
continue;
}
const pos = burst.points.geometry.attributes.position.array;
for (let j = 0; j < MAX_BURST_PARTICLES; j++) {
pos[j * 3] += burst.velocities[j * 3] * delta;
pos[j * 3 + 1] += burst.velocities[j * 3 + 1] * delta;
pos[j * 3 + 2] += burst.velocities[j * 3 + 2] * delta;
// Gravity + drag
burst.velocities[j * 3 + 1] -= delta * 0.5;
burst.velocities[j * 3] *= 0.98;
burst.velocities[j * 3 + 1] *= 0.98;
burst.velocities[j * 3 + 2] *= 0.98;
}
burst.points.geometry.attributes.position.needsUpdate = true;
burst.points.material.uniforms.uOpacity.value = 1.0 - t;
}
// Update trails
for (let i = _trails.length - 1; i >= 0; i--) {
const trail = _trails[i];
trail.life += delta;
const t = trail.life / trail.maxLife;
if (t >= 1.0) {
_removeTrail(i);
continue;
}
const pos = trail.points.geometry.attributes.position.array;
for (let j = 0; j < MAX_TRAIL_PARTICLES; j++) {
pos[j * 3] += trail.velocities[j * 3] * delta;
pos[j * 3 + 1] += trail.velocities[j * 3 + 1] * delta;
pos[j * 3 + 2] += trail.velocities[j * 3 + 2] * delta;
}
trail.points.geometry.attributes.position.needsUpdate = true;
trail.points.material.uniforms.uOpacity.value = 1.0 - t * t;
}
}
function getActiveParticleCount() {
let total = AMBIENT_COUNT;
_bursts.forEach(b => { total += MAX_BURST_PARTICLES; });
_trails.forEach(t => { total += MAX_TRAIL_PARTICLES; });
return total;
}
return {
init,
onMemoryPlaced,
onMemoryAccessed,
update,
getActiveParticleCount,
};
})();
export { MemoryParticles };

View File

@@ -0,0 +1,413 @@
// ═══════════════════════════════════════════════════════
// PROJECT MNEMOSYNE — SESSION ROOMS (Issue #1171)
// ═══════════════════════════════════════════════════════
//
// Groups memories by session into holographic chambers.
// Each session becomes a wireframe cube floating in space.
// Rooms are arranged chronologically along a spiral.
// Click a room to fly inside; distant rooms LOD to a point.
//
// Usage from app.js:
// SessionRooms.init(scene, camera, controls);
// SessionRooms.updateSessions(sessions); // [{id, timestamp, facts[]}]
// SessionRooms.update(delta); // call each frame
// SessionRooms.getClickableMeshes(); // for raycasting
// SessionRooms.handleRoomClick(mesh); // trigger fly-in
// ═══════════════════════════════════════════════════════
const SessionRooms = (() => {
// ─── CONSTANTS ───────────────────────────────────────
const MAX_ROOMS = 20;
const ROOM_SIZE = 9; // wireframe cube edge length
const ROOM_HALF = ROOM_SIZE / 2;
const LOD_THRESHOLD = 55; // distance: full → point
const LOD_HYSTERESIS = 5; // buffer to avoid flicker
const SPIRAL_BASE_R = 20; // spiral inner radius
const SPIRAL_R_STEP = 5; // radius growth per room
const SPIRAL_ANGLE_INC = 2.399; // golden angle (radians)
const SPIRAL_Y_STEP = 1.5; // vertical rise per room
const FLY_DURATION = 1.5; // seconds for fly-in tween
const FLY_TARGET_DEPTH = ROOM_HALF - 1.5; // how deep inside to stop
const ROOM_COLOR = 0x7b5cff; // violet — mnemosyne accent
const POINT_COLOR = 0x9b7cff;
const LABEL_COLOR = '#c8b4ff';
const STORAGE_KEY = 'mnemosyne_sessions_v1';
// ─── STATE ────────────────────────────────────────────
let _scene = null;
let _camera = null;
let _controls = null;
let _rooms = []; // array of room objects
let _sessionIndex = {}; // id → room object
// Fly-in tween state
let _flyActive = false;
let _flyElapsed = 0;
let _flyFrom = null;
let _flyTo = null;
let _flyLookFrom = null;
let _flyLookTo = null;
let _flyActiveRoom = null;
// ─── SPIRAL POSITION ──────────────────────────────────
function _spiralPos(index) {
const angle = index * SPIRAL_ANGLE_INC;
const r = SPIRAL_BASE_R + index * SPIRAL_R_STEP;
const y = index * SPIRAL_Y_STEP;
return new THREE.Vector3(
Math.cos(angle) * r,
y,
Math.sin(angle) * r
);
}
// ─── CREATE ROOM ──────────────────────────────────────
function _createRoom(session, index) {
const pos = _spiralPos(index);
const group = new THREE.Group();
group.position.copy(pos);
// Wireframe cube
const boxGeo = new THREE.BoxGeometry(ROOM_SIZE, ROOM_SIZE, ROOM_SIZE);
const edgesGeo = new THREE.EdgesGeometry(boxGeo);
const edgesMat = new THREE.LineBasicMaterial({
color: ROOM_COLOR,
transparent: true,
opacity: 0.55
});
const wireframe = new THREE.LineSegments(edgesGeo, edgesMat);
wireframe.userData = { type: 'session_room_wireframe', sessionId: session.id };
group.add(wireframe);
// Collision mesh (invisible, for raycasting)
const hitGeo = new THREE.BoxGeometry(ROOM_SIZE, ROOM_SIZE, ROOM_SIZE);
const hitMat = new THREE.MeshBasicMaterial({
visible: false,
transparent: true,
opacity: 0,
side: THREE.FrontSide
});
const hitMesh = new THREE.Mesh(hitGeo, hitMat);
hitMesh.userData = { type: 'session_room', sessionId: session.id, roomIndex: index };
group.add(hitMesh);
// LOD point (small sphere shown at distance)
const pointGeo = new THREE.SphereGeometry(0.5, 6, 4);
const pointMat = new THREE.MeshBasicMaterial({
color: POINT_COLOR,
transparent: true,
opacity: 0.7
});
const pointMesh = new THREE.Mesh(pointGeo, pointMat);
pointMesh.userData = { type: 'session_room_point', sessionId: session.id };
pointMesh.visible = false; // starts hidden; shown only at LOD distance
group.add(pointMesh);
// Timestamp billboard sprite
const sprite = _makeTimestampSprite(session.timestamp, session.facts.length);
sprite.position.set(0, ROOM_HALF + 1.2, 0);
group.add(sprite);
// Inner ambient glow
const glow = new THREE.PointLight(ROOM_COLOR, 0.4, ROOM_SIZE * 1.2);
group.add(glow);
_scene.add(group);
const room = {
session,
group,
wireframe,
hitMesh,
pointMesh,
sprite,
glow,
pos: pos.clone(),
index,
lodActive: false,
pulsePhase: Math.random() * Math.PI * 2
};
_rooms.push(room);
_sessionIndex[session.id] = room;
console.info('[SessionRooms] Created room for session', session.id, 'at index', index);
return room;
}
// ─── TIMESTAMP SPRITE ────────────────────────────────
function _makeTimestampSprite(isoTimestamp, factCount) {
const canvas = document.createElement('canvas');
canvas.width = 320;
canvas.height = 72;
const ctx = canvas.getContext('2d');
// Background pill
ctx.clearRect(0, 0, 320, 72);
ctx.fillStyle = 'rgba(20, 10, 40, 0.82)';
_roundRect(ctx, 4, 4, 312, 64, 14);
ctx.fill();
// Border
ctx.strokeStyle = 'rgba(123, 92, 255, 0.6)';
ctx.lineWidth = 1.5;
_roundRect(ctx, 4, 4, 312, 64, 14);
ctx.stroke();
// Timestamp text
const dt = isoTimestamp ? new Date(isoTimestamp) : new Date();
const label = _formatDate(dt);
ctx.fillStyle = LABEL_COLOR;
ctx.font = 'bold 15px monospace';
ctx.textAlign = 'center';
ctx.fillText(label, 160, 30);
// Fact count
ctx.fillStyle = 'rgba(200, 180, 255, 0.65)';
ctx.font = '12px monospace';
ctx.fillText(factCount + (factCount === 1 ? ' fact' : ' facts'), 160, 52);
const tex = new THREE.CanvasTexture(canvas);
const mat = new THREE.SpriteMaterial({ map: tex, transparent: true, opacity: 0.88 });
const sprite = new THREE.Sprite(mat);
sprite.scale.set(5, 1.1, 1);
sprite.userData = { type: 'session_room_label' };
return sprite;
}
// ─── HELPERS ──────────────────────────────────────────
function _roundRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + r);
ctx.lineTo(x + w, y + h - r);
ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
ctx.lineTo(x + r, y + h);
ctx.quadraticCurveTo(x, y + h, x, y + h - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
}
function _formatDate(dt) {
if (isNaN(dt.getTime())) return 'Unknown session';
const pad = n => String(n).padStart(2, '0');
return `${dt.getFullYear()}-${pad(dt.getMonth() + 1)}-${pad(dt.getDate())} ${pad(dt.getHours())}:${pad(dt.getMinutes())}`;
}
// ─── DISPOSE ROOM ────────────────────────────────────
function _disposeRoom(room) {
room.wireframe.geometry.dispose();
room.wireframe.material.dispose();
room.hitMesh.geometry.dispose();
room.hitMesh.material.dispose();
room.pointMesh.geometry.dispose();
room.pointMesh.material.dispose();
if (room.sprite.material.map) room.sprite.material.map.dispose();
room.sprite.material.dispose();
if (room.group.parent) room.group.parent.remove(room.group);
delete _sessionIndex[room.session.id];
}
// ─── PUBLIC: UPDATE SESSIONS ─────────────────────────
// sessions: [{id, timestamp, facts:[{id,content,category,strength,...}]}]
// Sorted chronologically oldest→newest; max MAX_ROOMS shown.
function updateSessions(sessions) {
if (!_scene) return;
const sorted = [...sessions]
.sort((a, b) => new Date(a.timestamp) - new Date(b.timestamp))
.slice(-MAX_ROOMS); // keep most recent MAX_ROOMS
// Remove rooms no longer present
const incoming = new Set(sorted.map(s => s.id));
for (let i = _rooms.length - 1; i >= 0; i--) {
const room = _rooms[i];
if (!incoming.has(room.session.id)) {
_disposeRoom(room);
_rooms.splice(i, 1);
}
}
// Add / update
sorted.forEach((session, idx) => {
if (_sessionIndex[session.id]) {
// Update position if index changed
const room = _sessionIndex[session.id];
if (room.index !== idx) {
room.index = idx;
const newPos = _spiralPos(idx);
room.group.position.copy(newPos);
room.pos.copy(newPos);
}
} else {
_createRoom(session, idx);
}
});
saveToStorage(sorted);
console.info('[SessionRooms] Updated:', _rooms.length, 'session rooms');
}
// ─── PUBLIC: INIT ─────────────────────────────────────
function init(scene, camera, controls) {
_scene = scene;
_camera = camera;
_controls = controls;
console.info('[SessionRooms] Initialized');
// Restore persisted sessions
const saved = loadFromStorage();
if (saved && saved.length > 0) {
updateSessions(saved);
}
}
// ─── PUBLIC: UPDATE (per-frame) ───────────────────────
function update(delta) {
if (!_scene || !_camera) return;
const camPos = _camera.position;
_rooms.forEach(room => {
const dist = camPos.distanceTo(room.pos);
// LOD toggle
const threshold = room.lodActive
? LOD_THRESHOLD + LOD_HYSTERESIS // must come closer to exit LOD
: LOD_THRESHOLD;
if (dist > threshold && !room.lodActive) {
room.lodActive = true;
room.wireframe.visible = false;
room.sprite.visible = false;
room.pointMesh.visible = true;
} else if (dist <= threshold && room.lodActive) {
room.lodActive = false;
room.wireframe.visible = true;
room.sprite.visible = true;
room.pointMesh.visible = false;
}
// Pulse wireframe opacity
room.pulsePhase += delta * 0.6;
if (!room.lodActive) {
room.wireframe.material.opacity = 0.3 + Math.sin(room.pulsePhase) * 0.2;
room.glow.intensity = 0.3 + Math.sin(room.pulsePhase * 1.4) * 0.15;
}
// Slowly rotate each room
room.group.rotation.y += delta * 0.04;
});
// Fly-in tween
if (_flyActive) {
_flyElapsed += delta;
const t = Math.min(_flyElapsed / FLY_DURATION, 1);
const ease = _easeInOut(t);
_camera.position.lerpVectors(_flyFrom, _flyTo, ease);
// Interpolate lookAt
const lookNow = new THREE.Vector3().lerpVectors(_flyLookFrom, _flyLookTo, ease);
_camera.lookAt(lookNow);
if (_controls && _controls.target) _controls.target.copy(lookNow);
if (t >= 1) {
_flyActive = false;
if (_controls && typeof _controls.update === 'function') _controls.update();
console.info('[SessionRooms] Fly-in complete for session', _flyActiveRoom && _flyActiveRoom.session.id);
_flyActiveRoom = null;
}
}
}
// ─── EASING ───────────────────────────────────────────
function _easeInOut(t) {
return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
}
// ─── PUBLIC: GET CLICKABLE MESHES ─────────────────────
function getClickableMeshes() {
return _rooms.map(r => r.hitMesh);
}
// ─── PUBLIC: HANDLE ROOM CLICK ────────────────────────
function handleRoomClick(mesh) {
const { sessionId } = mesh.userData;
const room = _sessionIndex[sessionId];
if (!room || !_camera) return null;
// Fly into the room from the front face
_flyActive = true;
_flyElapsed = 0;
_flyActiveRoom = room;
_flyFrom = _camera.position.clone();
// Target: step inside the room toward its center
const dir = room.pos.clone().sub(_camera.position).normalize();
_flyTo = room.pos.clone().add(dir.multiplyScalar(FLY_TARGET_DEPTH));
_flyLookFrom = _controls && _controls.target
? _controls.target.clone()
: _camera.position.clone().add(_camera.getWorldDirection(new THREE.Vector3()));
_flyLookTo = room.pos.clone();
console.info('[SessionRooms] Flying into session room:', sessionId);
return room.session;
}
// ─── PERSISTENCE ──────────────────────────────────────
function saveToStorage(sessions) {
if (typeof localStorage === 'undefined') return;
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify({ v: 1, sessions }));
} catch (e) {
console.warn('[SessionRooms] Failed to save to localStorage:', e);
}
}
function loadFromStorage() {
if (typeof localStorage === 'undefined') return null;
try {
const raw = localStorage.getItem(STORAGE_KEY);
if (!raw) return null;
const parsed = JSON.parse(raw);
if (!parsed || parsed.v !== 1 || !Array.isArray(parsed.sessions)) return null;
console.info('[SessionRooms] Restored', parsed.sessions.length, 'sessions from localStorage');
return parsed.sessions;
} catch (e) {
console.warn('[SessionRooms] Failed to load from localStorage:', e);
return null;
}
}
function clearStorage() {
if (typeof localStorage !== 'undefined') {
localStorage.removeItem(STORAGE_KEY);
console.info('[SessionRooms] Cleared localStorage');
}
}
// ─── PUBLIC API ───────────────────────────────────────
return {
init,
updateSessions,
update,
getClickableMeshes,
handleRoomClick,
clearStorage,
// For external inspection
getRooms: () => _rooms,
getSession: (id) => _sessionIndex[id] || null,
isFlyActive: () => _flyActive
};
})();
export { SessionRooms };

View File

@@ -8,12 +8,20 @@
// holographic archive.
//
// World layout (hex cylinder, radius 25):
// North (z-) → Documents & Knowledge
// South (z+) → Projects & Tasks
// East (x+) → Code & Engineering
// West (x-) → Conversations & Social
// Center → Active Working Memory
// Below (y-) → Archive (cold storage)
//
// Inner ring — original Mnemosyne taxonomy (radius 15):
// North (z-) → Documents & Knowledge
// South (z+) → Projects & Tasks
// East (x+) → Code & Engineering
// West (x-) → Conversations & Social
// Center → Active Working Memory
// Below (y-) → Archive (cold storage)
//
// Outer ring — MemPalace category zones (radius 20, issue #1168):
// North (z-) → User Preferences [golden]
// East (x+) → Project facts [blue]
// South (z+) → Tool knowledge [green]
// West (x-) → General facts [gray]
//
// Usage from app.js:
// SpatialMemory.init(scene);
@@ -24,6 +32,9 @@
const SpatialMemory = (() => {
// ─── CALLBACKS ────────────────────────────────────────
let _onMemoryPlacedCallback = null;
// ─── REGION DEFINITIONS ───────────────────────────────
const REGIONS = {
engineering: {
@@ -73,9 +84,53 @@ const SpatialMemory = (() => {
color: 0x334455,
glyph: '\uD83D\uDDC4',
description: 'Cold storage — rarely accessed, aged-out memories'
},
// ── MemPalace category zones — outer ring, issue #1168 ────────────
user_pref: {
label: 'User Preferences',
center: [0, 0, -20],
radius: 10,
color: 0xffd700,
glyph: '\u2605',
description: 'Personal preferences, habits, user-specific settings',
labelY: 5
},
project: {
label: 'Project Facts',
center: [20, 0, 0],
radius: 10,
color: 0x4488ff,
glyph: '\uD83D\uDCC1',
description: 'Project-specific knowledge, goals, context',
labelY: 5
},
tool: {
label: 'Tool Knowledge',
center: [0, 0, 20],
radius: 10,
color: 0x44cc66,
glyph: '\uD83D\uDD27',
description: 'Tools, commands, APIs, and how to use them',
labelY: 5
},
general: {
label: 'General Facts',
center: [-20, 0, 0],
radius: 10,
color: 0x8899aa,
glyph: '\uD83D\uDCDD',
description: 'Miscellaneous facts not fitting other categories',
labelY: 5
}
};
// ─── PERSISTENCE CONFIG ──────────────────────────────
const STORAGE_KEY = 'mnemosyne_spatial_memory';
const STORAGE_VERSION = 1;
let _dirty = false;
let _lastSavedHash = '';
// ─── STATE ────────────────────────────────────────────
let _scene = null;
let _regionMarkers = {};
@@ -88,11 +143,53 @@ const SpatialMemory = (() => {
return new THREE.OctahedronGeometry(size, 0);
}
// ─── TRUST-BASED VISUALS ─────────────────────────────
// Wire crystal visual properties to fact trust score (0.0-1.0).
// Issue #1166: Trust > 0.8 = bright glow/full opacity,
// 0.5-0.8 = medium/80%, < 0.5 = dim/40%, < 0.3 = near-invisible pulsing red.
function _getTrustVisuals(trust, regionColor) {
const t = Math.max(0, Math.min(1, trust));
if (t >= 0.8) {
return {
opacity: 1.0,
emissiveIntensity: 2.0 * t,
emissiveColor: regionColor,
lightIntensity: 1.2,
glowDesc: 'high'
};
} else if (t >= 0.5) {
return {
opacity: 0.8,
emissiveIntensity: 1.2 * t,
emissiveColor: regionColor,
lightIntensity: 0.6,
glowDesc: 'medium'
};
} else if (t >= 0.3) {
return {
opacity: 0.4,
emissiveIntensity: 0.5 * t,
emissiveColor: regionColor,
lightIntensity: 0.2,
glowDesc: 'dim'
};
} else {
return {
opacity: 0.15,
emissiveIntensity: 0.3,
emissiveColor: 0xff2200,
lightIntensity: 0.1,
glowDesc: 'untrusted'
};
}
}
// ─── REGION MARKER ───────────────────────────────────
function createRegionMarker(regionKey, region) {
const cx = region.center[0];
const cy = region.center[1] + 0.06;
const cz = region.center[2];
const labelY = region.labelY || 3;
const ringGeo = new THREE.RingGeometry(region.radius - 0.5, region.radius, 6);
const ringMat = new THREE.MeshBasicMaterial({
@@ -120,6 +217,22 @@ const SpatialMemory = (() => {
_scene.add(ring);
_scene.add(disc);
// Ground glow — brighter disc for MemPalace zones (labelY > 3 signals outer ring)
let glowDisc = null;
if (labelY > 3) {
const glowGeo = new THREE.CircleGeometry(region.radius, 32);
const glowMat = new THREE.MeshBasicMaterial({
color: region.color,
transparent: true,
opacity: 0.06,
side: THREE.DoubleSide
});
glowDisc = new THREE.Mesh(glowGeo, glowMat);
glowDisc.rotation.x = -Math.PI / 2;
glowDisc.position.set(cx, cy - 0.02, cz);
_scene.add(glowDisc);
}
// Floating label
const canvas = document.createElement('canvas');
canvas.width = 256;
@@ -133,11 +246,11 @@ const SpatialMemory = (() => {
const texture = new THREE.CanvasTexture(canvas);
const spriteMat = new THREE.SpriteMaterial({ map: texture, transparent: true, opacity: 0.6 });
const sprite = new THREE.Sprite(spriteMat);
sprite.position.set(cx, 3, cz);
sprite.position.set(cx, labelY, cz);
sprite.scale.set(4, 1, 1);
_scene.add(sprite);
return { ring, disc, sprite };
return { ring, disc, glowDisc, sprite };
}
// ─── PLACE A MEMORY ──────────────────────────────────
@@ -147,17 +260,20 @@ const SpatialMemory = (() => {
const region = REGIONS[mem.category] || REGIONS.working;
const pos = mem.position || _assignPosition(mem.category, mem.id);
const strength = Math.max(0.05, Math.min(1, mem.strength != null ? mem.strength : 0.7));
const trust = mem.trust != null ? Math.max(0, Math.min(1, mem.trust)) : 0.7;
const size = 0.2 + strength * 0.3;
const tv = _getTrustVisuals(trust, region.color);
const geo = createCrystalGeometry(size);
const mat = new THREE.MeshStandardMaterial({
color: region.color,
emissive: region.color,
emissiveIntensity: 1.5 * strength,
emissive: tv.emissiveColor,
emissiveIntensity: tv.emissiveIntensity,
metalness: 0.6,
roughness: 0.15,
transparent: true,
opacity: 0.5 + strength * 0.4
opacity: tv.opacity
});
const crystal = new THREE.Mesh(geo, mat);
@@ -170,10 +286,12 @@ const SpatialMemory = (() => {
region: mem.category,
pulse: Math.random() * Math.PI * 2,
strength: strength,
trust: trust,
glowDesc: tv.glowDesc,
createdAt: mem.timestamp || new Date().toISOString()
};
const light = new THREE.PointLight(region.color, 0.8 * strength, 5);
const light = new THREE.PointLight(tv.emissiveColor, tv.lightIntensity, 5);
crystal.add(light);
_scene.add(crystal);
@@ -183,7 +301,15 @@ const SpatialMemory = (() => {
_drawConnections(mem.id, mem.connections);
}
_dirty = true;
saveToStorage();
console.info('[Mnemosyne] Spatial memory placed:', mem.id, 'in', region.label);
// Fire particle burst callback
if (_onMemoryPlacedCallback) {
_onMemoryPlacedCallback(crystal.position.clone(), mem.category || 'working');
}
return crystal;
}
@@ -247,6 +373,8 @@ const SpatialMemory = (() => {
}
delete _memoryObjects[memId];
_dirty = true;
saveToStorage();
}
// ─── ANIMATE ─────────────────────────────────────────
@@ -264,8 +392,16 @@ const SpatialMemory = (() => {
mesh.scale.setScalar(pulse);
if (mesh.material) {
const trust = mesh.userData.trust != null ? mesh.userData.trust : 0.7;
const base = mesh.userData.strength || 0.7;
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
if (trust < 0.3) {
// Low trust: pulsing red — visible warning
const pulseAlpha = 0.15 + Math.sin(mesh.userData.pulse * 2.0) * 0.15;
mesh.material.emissiveIntensity = 0.3 + Math.sin(mesh.userData.pulse * 2.0) * 0.3;
mesh.material.opacity = pulseAlpha;
} else {
mesh.material.emissiveIntensity = 1.0 + Math.sin(mesh.userData.pulse * 0.7) * 0.5 * base;
}
}
});
@@ -273,6 +409,9 @@ const SpatialMemory = (() => {
if (marker.ring && marker.ring.material) {
marker.ring.material.opacity = 0.1 + Math.sin(now * 0.001) * 0.05;
}
if (marker.glowDisc && marker.glowDisc.material) {
marker.glowDisc.material.opacity = 0.04 + Math.sin(now * 0.0008) * 0.02;
}
});
}
@@ -286,10 +425,48 @@ const SpatialMemory = (() => {
_regionMarkers[key] = createRegionMarker(key, region);
});
console.info('[Mnemosyne] Spatial Memory Schema initialized —', Object.keys(REGIONS).length, 'regions');
// Restore persisted memories
const restored = loadFromStorage();
console.info('[Mnemosyne] Spatial Memory Schema initialized —', Object.keys(REGIONS).length, 'regions,', restored, 'memories restored');
return REGIONS;
}
// ─── UPDATE VISUAL PROPERTIES ────────────────────────
// Re-render crystal when trust/strength change (no position move).
function updateMemoryVisual(memId, updates) {
const obj = _memoryObjects[memId];
if (!obj) return false;
const mesh = obj.mesh;
const region = REGIONS[obj.region] || REGIONS.working;
if (updates.trust != null) {
const trust = Math.max(0, Math.min(1, updates.trust));
mesh.userData.trust = trust;
obj.data.trust = trust;
const tv = _getTrustVisuals(trust, region.color);
mesh.material.emissive = new THREE.Color(tv.emissiveColor);
mesh.material.emissiveIntensity = tv.emissiveIntensity;
mesh.material.opacity = tv.opacity;
mesh.userData.glowDesc = tv.glowDesc;
if (mesh.children.length > 0 && mesh.children[0].isPointLight) {
mesh.children[0].intensity = tv.lightIntensity;
mesh.children[0].color = new THREE.Color(tv.emissiveColor);
}
}
if (updates.strength != null) {
const strength = Math.max(0.05, Math.min(1, updates.strength));
mesh.userData.strength = strength;
obj.data.strength = strength;
}
_dirty = true;
saveToStorage();
console.info('[Mnemosyne] Visual updated:', memId, 'trust:', mesh.userData.trust, 'glow:', mesh.userData.glowDesc);
return true;
}
// ─── QUERY ───────────────────────────────────────────
function getMemoryAtPosition(position, maxDist) {
maxDist = maxDist || 2;
@@ -320,6 +497,99 @@ const SpatialMemory = (() => {
return Object.values(_memoryObjects).map(o => o.data);
}
// ─── LOCALSTORAGE PERSISTENCE ────────────────────────
function _indexHash(index) {
// Simple hash of memory IDs + count to detect changes
const ids = (index.memories || []).map(m => m.id).sort().join(',');
return index.memories.length + ':' + ids;
}
function saveToStorage() {
if (typeof localStorage === 'undefined') {
console.warn('[Mnemosyne] localStorage unavailable — skipping save');
return false;
}
try {
const index = exportIndex();
const hash = _indexHash(index);
if (hash === _lastSavedHash) return false; // no change
const payload = JSON.stringify(index);
localStorage.setItem(STORAGE_KEY, payload);
_lastSavedHash = hash;
_dirty = false;
console.info('[Mnemosyne] Saved', index.memories.length, 'memories to localStorage');
return true;
} catch (e) {
if (e.name === 'QuotaExceededError' || e.code === 22) {
console.warn('[Mnemosyne] localStorage quota exceeded — pruning archive memories');
_pruneArchiveMemories();
try {
const index = exportIndex();
localStorage.setItem(STORAGE_KEY, JSON.stringify(index));
_lastSavedHash = _indexHash(index);
console.info('[Mnemosyne] Saved after prune:', index.memories.length, 'memories');
return true;
} catch (e2) {
console.error('[Mnemosyne] Save failed even after prune:', e2);
return false;
}
}
console.error('[Mnemosyne] Save failed:', e);
return false;
}
}
function loadFromStorage() {
if (typeof localStorage === 'undefined') {
console.warn('[Mnemosyne] localStorage unavailable — starting empty');
return 0;
}
try {
const raw = localStorage.getItem(STORAGE_KEY);
if (!raw) {
console.info('[Mnemosyne] No saved state found — starting fresh');
return 0;
}
const index = JSON.parse(raw);
if (index.version !== STORAGE_VERSION) {
console.warn('[Mnemosyne] Saved version mismatch (got', index.version, 'expected', + STORAGE_VERSION + ') — starting fresh');
return 0;
}
const count = importIndex(index);
_lastSavedHash = _indexHash(index);
return count;
} catch (e) {
console.error('[Mnemosyne] Load failed:', e);
return 0;
}
}
function _pruneArchiveMemories() {
// Remove oldest archive-region memories first
const archive = getMemoriesInRegion('archive');
const working = Object.values(_memoryObjects).filter(o => o.region !== 'archive');
// Sort archive by timestamp ascending (oldest first)
archive.sort((a, b) => {
const ta = a.data.timestamp || a.mesh.userData.createdAt || '';
const tb = b.data.timestamp || b.mesh.userData.createdAt || '';
return ta.localeCompare(tb);
});
const toRemove = Math.max(1, Math.ceil(archive.length * 0.25));
for (let i = 0; i < toRemove && i < archive.length; i++) {
removeMemory(archive[i].data.id);
}
console.info('[Mnemosyne] Pruned', toRemove, 'archive memories');
}
function clearStorage() {
if (typeof localStorage !== 'undefined') {
localStorage.removeItem(STORAGE_KEY);
_lastSavedHash = '';
console.info('[Mnemosyne] Cleared localStorage');
}
}
// ─── PERSISTENCE ─────────────────────────────────────
function exportIndex() {
return {
@@ -336,6 +606,7 @@ const SpatialMemory = (() => {
source: o.data.source || 'unknown',
timestamp: o.data.timestamp || o.mesh.userData.createdAt,
strength: o.mesh.userData.strength || 0.7,
trust: o.mesh.userData.trust != null ? o.mesh.userData.trust : 0.7,
connections: o.data.connections || []
}))
};
@@ -351,6 +622,81 @@ const SpatialMemory = (() => {
return count;
}
// ─── GRAVITY WELL CLUSTERING ──────────────────────────
// Force-directed layout: same-category crystals attract, unrelated repel.
// Run on load (bake positions, not per-frame). Spec from issue #1175.
const GRAVITY_ITERATIONS = 20;
const ATTRACT_FACTOR = 0.10; // 10% closer to same-category centroid per iteration
const REPEL_FACTOR = 0.05; // 5% away from nearest unrelated crystal
function runGravityLayout() {
const objs = Object.values(_memoryObjects);
if (objs.length < 2) {
console.info('[Mnemosyne] Gravity layout: fewer than 2 crystals, skipping');
return;
}
console.info('[Mnemosyne] Gravity layout starting —', objs.length, 'crystals,', GRAVITY_ITERATIONS, 'iterations');
for (let iter = 0; iter < GRAVITY_ITERATIONS; iter++) {
// Accumulate displacements before applying (avoids order-of-iteration bias)
const dx = new Float32Array(objs.length);
const dy = new Float32Array(objs.length);
const dz = new Float32Array(objs.length);
objs.forEach((obj, i) => {
const pos = obj.mesh.position;
const cat = obj.region;
// ── Attraction toward same-category centroid ──────────────
let sx = 0, sy = 0, sz = 0, sameCount = 0;
objs.forEach(o => {
if (o === obj || o.region !== cat) return;
sx += o.mesh.position.x;
sy += o.mesh.position.y;
sz += o.mesh.position.z;
sameCount++;
});
if (sameCount > 0) {
dx[i] += ((sx / sameCount) - pos.x) * ATTRACT_FACTOR;
dy[i] += ((sy / sameCount) - pos.y) * ATTRACT_FACTOR;
dz[i] += ((sz / sameCount) - pos.z) * ATTRACT_FACTOR;
}
// ── Repulsion from nearest unrelated crystal ───────────────
let nearestDist = Infinity;
let rnx = 0, rny = 0, rnz = 0;
objs.forEach(o => {
if (o === obj || o.region === cat) return;
const ex = pos.x - o.mesh.position.x;
const ey = pos.y - o.mesh.position.y;
const ez = pos.z - o.mesh.position.z;
const d = Math.sqrt(ex * ex + ey * ey + ez * ez);
if (d < nearestDist) {
nearestDist = d;
rnx = ex; rny = ey; rnz = ez;
}
});
if (nearestDist > 0.001 && nearestDist < Infinity) {
const len = Math.sqrt(rnx * rnx + rny * rny + rnz * rnz);
dx[i] += (rnx / len) * nearestDist * REPEL_FACTOR;
dy[i] += (rny / len) * nearestDist * REPEL_FACTOR;
dz[i] += (rnz / len) * nearestDist * REPEL_FACTOR;
}
});
// Apply displacements
objs.forEach((obj, i) => {
obj.mesh.position.x += dx[i];
obj.mesh.position.y += dy[i];
obj.mesh.position.z += dz[i];
});
}
// Bake final positions to localStorage
saveToStorage();
console.info('[Mnemosyne] Gravity layout complete — positions baked to localStorage');
}
// ─── SPATIAL SEARCH ──────────────────────────────────
function searchNearby(position, maxResults, maxDist) {
maxResults = maxResults || 10;
@@ -366,10 +712,213 @@ const SpatialMemory = (() => {
return results.slice(0, maxResults);
}
// ─── CRYSTAL MESH COLLECTION (for raycasting) ────────
function getCrystalMeshes() {
return Object.values(_memoryObjects).map(o => o.mesh);
}
// ─── MEMORY DATA FROM MESH ───────────────────────────
function getMemoryFromMesh(mesh) {
const entry = Object.values(_memoryObjects).find(o => o.mesh === mesh);
return entry ? { data: entry.data, region: entry.region } : null;
}
// ─── HIGHLIGHT / SELECT ──────────────────────────────
let _selectedId = null;
let _selectedOriginalEmissive = null;
function highlightMemory(memId) {
clearHighlight();
const obj = _memoryObjects[memId];
if (!obj) return;
_selectedId = memId;
_selectedOriginalEmissive = obj.mesh.material.emissiveIntensity;
obj.mesh.material.emissiveIntensity = 4.0;
obj.mesh.userData.selected = true;
}
function clearHighlight() {
if (_selectedId && _memoryObjects[_selectedId]) {
const obj = _memoryObjects[_selectedId];
obj.mesh.material.emissiveIntensity = _selectedOriginalEmissive || (obj.data.strength || 0.7) * 2.5;
obj.mesh.userData.selected = false;
}
_selectedId = null;
_selectedOriginalEmissive = null;
}
function getSelectedId() {
return _selectedId;
}
// ─── FILE EXPORT ──────────────────────────────────────
function exportToFile() {
const index = exportIndex();
const json = JSON.stringify(index, null, 2);
const date = new Date().toISOString().slice(0, 10);
const filename = 'mnemosyne-export-' + date + '.json';
const blob = new Blob([json], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
console.info('[Mnemosyne] Exported', index.memories.length, 'memories to', filename);
return { filename, count: index.memories.length };
}
// ─── FILE IMPORT ──────────────────────────────────────
function importFromFile(file) {
return new Promise((resolve, reject) => {
if (!file) {
reject(new Error('No file provided'));
return;
}
const reader = new FileReader();
reader.onload = function(e) {
try {
const data = JSON.parse(e.target.result);
// Schema validation
if (!data || typeof data !== 'object') {
reject(new Error('Invalid JSON: not an object'));
return;
}
if (typeof data.version !== 'number') {
reject(new Error('Invalid schema: missing version field'));
return;
}
if (data.version !== STORAGE_VERSION) {
reject(new Error('Version mismatch: got ' + data.version + ', expected ' + STORAGE_VERSION));
return;
}
if (!Array.isArray(data.memories)) {
reject(new Error('Invalid schema: memories is not an array'));
return;
}
// Validate each memory entry
for (let i = 0; i < data.memories.length; i++) {
const mem = data.memories[i];
if (!mem.id || typeof mem.id !== 'string') {
reject(new Error('Invalid memory at index ' + i + ': missing or invalid id'));
return;
}
if (!mem.category || typeof mem.category !== 'string') {
reject(new Error('Invalid memory "' + mem.id + '": missing category'));
return;
}
}
const count = importIndex(data);
saveToStorage();
console.info('[Mnemosyne] Imported', count, 'memories from file');
resolve({ count, total: data.memories.length });
} catch (parseErr) {
reject(new Error('Failed to parse JSON: ' + parseErr.message));
}
};
reader.onerror = function() {
reject(new Error('Failed to read file'));
};
reader.readAsText(file);
});
}
// ─── SPATIAL SEARCH (issue #1170) ────────────────────
let _searchOriginalState = {}; // memId -> { emissiveIntensity, opacity } for restore
function searchContent(query) {
if (!query || !query.trim()) return [];
const q = query.toLowerCase().trim();
const matches = [];
Object.values(_memoryObjects).forEach(obj => {
const d = obj.data;
const searchable = [
d.content || '',
d.id || '',
d.category || '',
d.source || '',
...(d.connections || [])
].join(' ').toLowerCase();
if (searchable.includes(q)) {
matches.push(d.id);
}
});
return matches;
}
function highlightSearchResults(matchIds) {
// Save original state and apply search highlighting
_searchOriginalState = {};
const matchSet = new Set(matchIds);
Object.entries(_memoryObjects).forEach(([id, obj]) => {
const mat = obj.mesh.material;
_searchOriginalState[id] = {
emissiveIntensity: mat.emissiveIntensity,
opacity: mat.opacity
};
if (matchSet.has(id)) {
// Match: bright white glow
mat.emissive.setHex(0xffffff);
mat.emissiveIntensity = 5.0;
mat.opacity = 1.0;
} else {
// Non-match: dim to 10% opacity
mat.opacity = 0.1;
mat.emissiveIntensity = 0.2;
}
});
}
function clearSearch() {
Object.entries(_memoryObjects).forEach(([id, obj]) => {
const mat = obj.mesh.material;
const saved = _searchOriginalState[id];
if (saved) {
// Restore original emissive color from region
const region = REGIONS[obj.region] || REGIONS.working;
mat.emissive.copy(region.color);
mat.emissiveIntensity = saved.emissiveIntensity;
mat.opacity = saved.opacity;
}
});
_searchOriginalState = {};
}
function getSearchMatchPosition(matchId) {
const obj = _memoryObjects[matchId];
return obj ? obj.mesh.position.clone() : null;
}
function setOnMemoryPlaced(callback) {
_onMemoryPlacedCallback = callback;
}
return {
init, placeMemory, removeMemory, update,
init, placeMemory, removeMemory, update, updateMemoryVisual,
getMemoryAtPosition, getRegionAtPosition, getMemoriesInRegion, getAllMemories,
exportIndex, importIndex, searchNearby, REGIONS
getCrystalMeshes, getMemoryFromMesh, highlightMemory, clearHighlight, getSelectedId,
exportIndex, importIndex, exportToFile, importFromFile, searchNearby, REGIONS,
saveToStorage, loadFromStorage, clearStorage,
runGravityLayout,
searchContent, highlightSearchResults, clearSearch, getSearchMatchPosition,
setOnMemoryPlaced
};
})();

View File

@@ -0,0 +1,205 @@
// ═══════════════════════════════════════════
// PROJECT MNEMOSYNE — TIMELINE SCRUBBER
// ═══════════════════════════════════════════
//
// Horizontal timeline bar overlay for scrolling through fact history.
// Crystals outside the visible time window fade out.
//
// Issue: #1169
// ═══════════════════════════════════════════
const TimelineScrubber = (() => {
let _container = null;
let _bar = null;
let _handle = null;
let _labels = null;
let _spatialMemory = null;
let _rangeStart = 0; // 0-1 normalized
let _rangeEnd = 1; // 0-1 normalized
let _minTimestamp = null;
let _maxTimestamp = null;
let _active = false;
const PRESETS = {
'hour': { label: 'Last Hour', ms: 3600000 },
'day': { label: 'Last Day', ms: 86400000 },
'week': { label: 'Last Week', ms: 604800000 },
'all': { label: 'All Time', ms: Infinity }
};
// ─── INIT ──────────────────────────────────────────
function init(spatialMemory) {
_spatialMemory = spatialMemory;
_buildDOM();
_computeTimeRange();
console.info('[Mnemosyne] Timeline scrubber initialized');
}
function _buildDOM() {
_container = document.createElement('div');
_container.id = 'mnemosyne-timeline';
_container.style.cssText = `
position: fixed; bottom: 0; left: 0; right: 0; height: 48px;
background: rgba(5, 5, 16, 0.85); border-top: 1px solid #1a2a4a;
z-index: 1000; display: flex; align-items: center; padding: 0 16px;
font-family: monospace; font-size: 12px; color: #8899aa;
backdrop-filter: blur(8px); transition: opacity 0.3s;
`;
// Preset buttons
const presetDiv = document.createElement('div');
presetDiv.style.cssText = 'display: flex; gap: 8px; margin-right: 16px;';
Object.entries(PRESETS).forEach(([key, preset]) => {
const btn = document.createElement('button');
btn.textContent = preset.label;
btn.style.cssText = `
background: #0a0f28; border: 1px solid #1a2a4a; color: #4af0c0;
padding: 4px 8px; cursor: pointer; font-family: monospace; font-size: 11px;
border-radius: 3px; transition: background 0.2s;
`;
btn.onmouseenter = () => btn.style.background = '#1a2a4a';
btn.onmouseleave = () => btn.style.background = '#0a0f28';
btn.onclick = () => _applyPreset(key);
presetDiv.appendChild(btn);
});
_container.appendChild(presetDiv);
// Timeline bar
_bar = document.createElement('div');
_bar.style.cssText = `
flex: 1; height: 20px; background: #0a0f28; border: 1px solid #1a2a4a;
border-radius: 3px; position: relative; cursor: pointer; margin: 0 8px;
`;
// Handle (draggable range selector)
_handle = document.createElement('div');
_handle.style.cssText = `
position: absolute; top: 0; left: 0%; width: 100%; height: 100%;
background: rgba(74, 240, 192, 0.15); border-left: 2px solid #4af0c0;
border-right: 2px solid #4af0c0; cursor: ew-resize;
`;
_bar.appendChild(_handle);
_container.appendChild(_bar);
// Labels
_labels = document.createElement('div');
_labels.style.cssText = 'min-width: 200px; text-align: right; font-size: 11px;';
_labels.textContent = 'All Time';
_container.appendChild(_labels);
// Drag handling
let dragging = null;
_handle.addEventListener('mousedown', (e) => {
dragging = { startX: e.clientX, startLeft: parseFloat(_handle.style.left) || 0, startWidth: parseFloat(_handle.style.width) || 100 };
e.preventDefault();
});
document.addEventListener('mousemove', (e) => {
if (!dragging) return;
const barRect = _bar.getBoundingClientRect();
const dx = (e.clientX - dragging.startX) / barRect.width * 100;
let newLeft = Math.max(0, Math.min(100 - dragging.startWidth, dragging.startLeft + dx));
_handle.style.left = newLeft + '%';
_rangeStart = newLeft / 100;
_rangeEnd = (newLeft + dragging.startWidth) / 100;
_applyFilter();
});
document.addEventListener('mouseup', () => { dragging = null; });
document.body.appendChild(_container);
}
function _computeTimeRange() {
if (!_spatialMemory) return;
const memories = _spatialMemory.getAllMemories();
if (memories.length === 0) return;
let min = Infinity, max = -Infinity;
memories.forEach(m => {
const t = new Date(m.timestamp || 0).getTime();
if (t < min) min = t;
if (t > max) max = t;
});
_minTimestamp = min;
_maxTimestamp = max;
}
function _applyPreset(key) {
const preset = PRESETS[key];
if (!preset) return;
if (preset.ms === Infinity) {
_rangeStart = 0;
_rangeEnd = 1;
} else {
const now = Date.now();
const range = _maxTimestamp - _minTimestamp;
if (range <= 0) return;
const cutoff = now - preset.ms;
_rangeStart = Math.max(0, (cutoff - _minTimestamp) / range);
_rangeEnd = 1;
}
_handle.style.left = (_rangeStart * 100) + '%';
_handle.style.width = ((_rangeEnd - _rangeStart) * 100) + '%';
_labels.textContent = preset.label;
_applyFilter();
}
function _applyFilter() {
if (!_spatialMemory) return;
const range = _maxTimestamp - _minTimestamp;
if (range <= 0) return;
const startMs = _minTimestamp + range * _rangeStart;
const endMs = _minTimestamp + range * _rangeEnd;
_spatialMemory.getCrystalMeshes().forEach(mesh => {
const ts = new Date(mesh.userData.createdAt || 0).getTime();
if (ts >= startMs && ts <= endMs) {
mesh.visible = true;
// Smooth restore
if (mesh.material) mesh.material.opacity = mesh.userData._savedOpacity || mesh.material.opacity;
} else {
// Fade out
if (mesh.material) {
mesh.userData._savedOpacity = mesh.userData._savedOpacity || mesh.material.opacity;
mesh.material.opacity = 0.02;
}
}
});
// Update label with date range
const startStr = new Date(startMs).toLocaleDateString();
const endStr = new Date(endMs).toLocaleDateString();
_labels.textContent = startStr + ' — ' + endStr;
}
function update() {
_computeTimeRange();
}
function show() {
if (_container) _container.style.display = 'flex';
_active = true;
}
function hide() {
if (_container) _container.style.display = 'none';
_active = false;
// Restore all crystals
if (_spatialMemory) {
_spatialMemory.getCrystalMeshes().forEach(mesh => {
mesh.visible = true;
if (mesh.material && mesh.userData._savedOpacity) {
mesh.material.opacity = mesh.userData._savedOpacity;
}
});
}
}
function isActive() { return _active; }
return { init, update, show, hide, isActive };
})();
export { TimelineScrubber };

313
nexus/computer_use.py Normal file
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@@ -0,0 +1,313 @@
"""
Hermes Desktop Automation Primitives — Computer Use (#1125)
Provides sandboxed desktop control tools for Hermes agents:
- computer_screenshot() — capture current desktop
- computer_click() — mouse click with poka-yoke on non-primary buttons
- computer_type() — keyboard input with poka-yoke on sensitive text
- computer_scroll() — scroll wheel action
- read_action_log() — inspect recent action audit trail
All actions are logged to a JSONL audit file.
pyautogui.FAILSAFE is enabled globally — move mouse to top-left corner to abort.
Designed to degrade gracefully when no display is available (headless CI).
"""
from __future__ import annotations
import base64
import io
import json
import logging
import os
import time
from pathlib import Path
from typing import Optional
logger = logging.getLogger(__name__)
# ---------------------------------------------------------------------------
# Safety globals
# ---------------------------------------------------------------------------
# Poka-yoke: require confirmation for dangerous inputs
_SENSITIVE_KEYWORDS = frozenset(
["password", "passwd", "secret", "token", "api_key", "apikey", "key", "auth"]
)
# Destructive mouse buttons (non-primary)
_DANGEROUS_BUTTONS = frozenset(["right", "middle"])
# Default log location
DEFAULT_ACTION_LOG = Path.home() / ".nexus" / "computer_use_actions.jsonl"
# ---------------------------------------------------------------------------
# Lazy pyautogui import — fails gracefully in headless environments
# ---------------------------------------------------------------------------
_PYAUTOGUI_AVAILABLE = False
_pyautogui = None
def _get_pyautogui():
"""Return pyautogui, enabling FAILSAFE. Returns None if unavailable."""
global _pyautogui, _PYAUTOGUI_AVAILABLE
if _pyautogui is not None:
return _pyautogui
try:
import pyautogui # type: ignore
pyautogui.FAILSAFE = True
pyautogui.PAUSE = 0.05 # small delay between actions
_pyautogui = pyautogui
_PYAUTOGUI_AVAILABLE = True
return _pyautogui
except Exception:
logger.warning("pyautogui unavailable — computer_use running in stub mode")
return None
def _get_pil():
"""Return PIL Image module or None."""
try:
from PIL import Image # type: ignore
return Image
except ImportError:
return None
# ---------------------------------------------------------------------------
# Audit log
# ---------------------------------------------------------------------------
def _log_action(action: str, params: dict, result: dict, log_path: Path = DEFAULT_ACTION_LOG):
"""Append one action record to the JSONL audit log."""
log_path.parent.mkdir(parents=True, exist_ok=True)
record = {
"ts": time.strftime("%Y-%m-%dT%H:%M:%S"),
"action": action,
"params": params,
"result": result,
}
with open(log_path, "a") as fh:
fh.write(json.dumps(record) + "\n")
# ---------------------------------------------------------------------------
# Public tool API
# ---------------------------------------------------------------------------
def computer_screenshot(
save_path: Optional[str] = None,
log_path: Path = DEFAULT_ACTION_LOG,
) -> dict:
"""Capture a screenshot of the current desktop.
Args:
save_path: Optional file path to save the PNG. If omitted the image
is returned as a base64-encoded string.
log_path: Audit log file (default ~/.nexus/computer_use_actions.jsonl).
Returns:
dict with keys:
- ok (bool)
- image_b64 (str | None) — base64 PNG when save_path is None
- saved_to (str | None) — path when save_path was given
- error (str | None) — human-readable error if ok=False
"""
pag = _get_pyautogui()
params = {"save_path": save_path}
if pag is None:
result = {"ok": False, "image_b64": None, "saved_to": None, "error": "pyautogui unavailable"}
_log_action("screenshot", params, result, log_path)
return result
try:
screenshot = pag.screenshot()
if save_path:
screenshot.save(save_path)
result = {"ok": True, "image_b64": None, "saved_to": save_path, "error": None}
else:
buf = io.BytesIO()
screenshot.save(buf, format="PNG")
b64 = base64.b64encode(buf.getvalue()).decode()
result = {"ok": True, "image_b64": b64, "saved_to": None, "error": None}
except Exception as exc:
result = {"ok": False, "image_b64": None, "saved_to": None, "error": str(exc)}
_log_action("screenshot", params, {k: v for k, v in result.items() if k != "image_b64"}, log_path)
return result
def computer_click(
x: int,
y: int,
button: str = "left",
confirm: bool = False,
log_path: Path = DEFAULT_ACTION_LOG,
) -> dict:
"""Click the mouse at screen coordinates (x, y).
Poka-yoke: right/middle clicks require confirm=True.
Args:
x: Horizontal screen coordinate.
y: Vertical screen coordinate.
button: "left" | "right" | "middle"
confirm: Must be True for non-left buttons.
log_path: Audit log file.
Returns:
dict with keys: ok, error
"""
params = {"x": x, "y": y, "button": button, "confirm": confirm}
if button in _DANGEROUS_BUTTONS and not confirm:
result = {
"ok": False,
"error": (
f"button={button!r} requires confirm=True (poka-yoke). "
"Pass confirm=True only after verifying this action is intentional."
),
}
_log_action("click", params, result, log_path)
return result
if button not in ("left", "right", "middle"):
result = {"ok": False, "error": f"Unknown button {button!r}. Use 'left', 'right', or 'middle'."}
_log_action("click", params, result, log_path)
return result
pag = _get_pyautogui()
if pag is None:
result = {"ok": False, "error": "pyautogui unavailable"}
_log_action("click", params, result, log_path)
return result
try:
pag.click(x, y, button=button)
result = {"ok": True, "error": None}
except Exception as exc:
result = {"ok": False, "error": str(exc)}
_log_action("click", params, result, log_path)
return result
def computer_type(
text: str,
confirm: bool = False,
interval: float = 0.02,
log_path: Path = DEFAULT_ACTION_LOG,
) -> dict:
"""Type text using the keyboard.
Poka-yoke: if *text* contains a sensitive keyword (password, token, key…)
confirm=True is required. The actual text value is never written to the
audit log.
Args:
text: The string to type.
confirm: Must be True when the text looks sensitive.
interval: Delay between keystrokes (seconds).
log_path: Audit log file.
Returns:
dict with keys: ok, error
"""
lower = text.lower()
is_sensitive = any(kw in lower for kw in _SENSITIVE_KEYWORDS)
params = {"length": len(text), "is_sensitive": is_sensitive, "confirm": confirm}
if is_sensitive and not confirm:
result = {
"ok": False,
"error": (
"Text contains sensitive keyword. Pass confirm=True to proceed. "
"Ensure no secrets are being typed into unintended windows."
),
}
_log_action("type", params, result, log_path)
return result
pag = _get_pyautogui()
if pag is None:
result = {"ok": False, "error": "pyautogui unavailable"}
_log_action("type", params, result, log_path)
return result
try:
pag.typewrite(text, interval=interval)
result = {"ok": True, "error": None}
except Exception as exc:
result = {"ok": False, "error": str(exc)}
_log_action("type", params, result, log_path)
return result
def computer_scroll(
x: int,
y: int,
amount: int = 3,
log_path: Path = DEFAULT_ACTION_LOG,
) -> dict:
"""Scroll the mouse wheel at screen coordinates (x, y).
Args:
x: Horizontal screen coordinate.
y: Vertical screen coordinate.
amount: Number of scroll units. Positive = scroll up, negative = down.
log_path: Audit log file.
Returns:
dict with keys: ok, error
"""
params = {"x": x, "y": y, "amount": amount}
pag = _get_pyautogui()
if pag is None:
result = {"ok": False, "error": "pyautogui unavailable"}
_log_action("scroll", params, result, log_path)
return result
try:
pag.scroll(amount, x=x, y=y)
result = {"ok": True, "error": None}
except Exception as exc:
result = {"ok": False, "error": str(exc)}
_log_action("scroll", params, result, log_path)
return result
def read_action_log(
n: int = 20,
log_path: Path = DEFAULT_ACTION_LOG,
) -> list[dict]:
"""Return the most recent *n* action records from the audit log.
Args:
n: Maximum number of records to return.
log_path: Audit log file.
Returns:
List of action dicts, newest first.
"""
if not log_path.exists():
return []
records: list[dict] = []
with open(log_path) as fh:
for line in fh:
line = line.strip()
if line:
try:
records.append(json.loads(line))
except json.JSONDecodeError:
pass
return list(reversed(records[-n:]))

118
nexus/computer_use_demo.py Normal file
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"""
Phase 1 Demo — Desktop Automation via Hermes (#1125)
Demonstrates the computer_use primitives end-to-end:
1. Take a baseline screenshot
2. Open a browser and navigate to the Gitea forge
3. Take an evidence screenshot
Run inside a desktop session (Xvfb or real display):
python -m nexus.computer_use_demo
Or via Docker:
docker compose -f docker-compose.desktop.yml run hermes-desktop \
python -m nexus.computer_use_demo
"""
from __future__ import annotations
import logging
import sys
import time
from pathlib import Path
from nexus.computer_use import (
computer_click,
computer_screenshot,
computer_type,
read_action_log,
)
logging.basicConfig(level=logging.INFO, format="%(asctime)s %(levelname)s %(message)s")
log = logging.getLogger(__name__)
GITEA_URL = "https://forge.alexanderwhitestone.com"
EVIDENCE_DIR = Path.home() / ".nexus" / "computer_use_evidence"
def run_demo() -> bool:
"""Execute the Phase 1 demo. Returns True on success."""
EVIDENCE_DIR.mkdir(parents=True, exist_ok=True)
log.info("=== Phase 1 Computer-Use Demo ===")
# --- Step 1: baseline screenshot ---
baseline = EVIDENCE_DIR / "01_baseline.png"
log.info("Step 1: capturing baseline screenshot → %s", baseline)
result = computer_screenshot(save_path=str(baseline))
if not result["ok"]:
log.error("Baseline screenshot failed: %s", result["error"])
return False
log.info(" ✓ baseline saved")
# --- Step 2: open browser ---
log.info("Step 2: opening browser")
try:
import subprocess
# Use xdg-open / open depending on platform; fallback to chromium
for cmd in (
["xdg-open", GITEA_URL],
["chromium-browser", "--no-sandbox", GITEA_URL],
["chromium", "--no-sandbox", GITEA_URL],
["google-chrome", "--no-sandbox", GITEA_URL],
["open", GITEA_URL], # macOS
):
try:
subprocess.Popen(cmd, stderr=subprocess.DEVNULL, stdout=subprocess.DEVNULL)
log.info(" ✓ browser opened with: %s", cmd[0])
break
except FileNotFoundError:
continue
else:
log.warning(" ⚠ no browser found — skipping open step")
except Exception as exc:
log.warning(" ⚠ could not open browser: %s", exc)
# Give the browser time to load
time.sleep(3)
# --- Step 3: click address bar and navigate (best-effort) ---
log.info("Step 3: attempting to type URL in browser address bar (best-effort)")
try:
import pyautogui # type: ignore
# Common shortcut to focus address bar
pyautogui.hotkey("ctrl", "l")
time.sleep(0.3)
result_type = computer_type(GITEA_URL)
if result_type["ok"]:
pyautogui.press("enter")
time.sleep(2)
log.info(" ✓ URL typed")
else:
log.warning(" ⚠ type failed: %s", result_type["error"])
except ImportError:
log.warning(" ⚠ pyautogui not available — skipping URL type step")
# --- Step 4: evidence screenshot ---
evidence = EVIDENCE_DIR / "02_gitea.png"
log.info("Step 4: capturing evidence screenshot → %s", evidence)
result = computer_screenshot(save_path=str(evidence))
if not result["ok"]:
log.error("Evidence screenshot failed: %s", result["error"])
return False
log.info(" ✓ evidence saved")
# --- Step 5: summary ---
log.info("Step 5: recent action log")
for entry in read_action_log(n=10):
log.info(" %s %s ok=%s", entry["ts"], entry["action"], entry["result"].get("ok"))
log.info("=== Demo complete — evidence in %s ===", EVIDENCE_DIR)
return True
if __name__ == "__main__":
success = run_demo()
sys.exit(0 if success else 1)

View File

@@ -0,0 +1,97 @@
# Bannerlord Session Trace — Replay & Eval Guide
## Storage Layout
All traces live under `~/.timmy/traces/bannerlord/`:
```
~/.timmy/traces/bannerlord/
trace_<trace_id>.jsonl # One line per ODA cycle (full state + actions)
manifest_<trace_id>.json # Session metadata, counts, replay command
```
## Trace Format (JSONL)
Each line is one ODA cycle:
```json
{
"cycle_index": 0,
"timestamp_start": "2026-04-10T20:15:00+00:00",
"timestamp_end": "2026-04-10T20:15:45+00:00",
"duration_ms": 45000,
"screenshot_path": "/tmp/bannerlord_capture_1744320900.png",
"window_found": true,
"screen_size": [1920, 1080],
"mouse_position": [960, 540],
"playtime_hours": 142.5,
"players_online": 8421,
"is_running": true,
"actions_planned": [{"type": "move_to", "x": 960, "y": 540}],
"actions_executed": [{"success": true, "action": "move_to", ...}],
"actions_succeeded": 1,
"actions_failed": 0,
"hermes_session_id": "f47ac10b",
"hermes_log_id": "",
"harness_session_id": "f47ac10b"
}
```
## Capturing a Trace
```bash
# Run harness with trace logging enabled
cd /path/to/the-nexus
python -m nexus.bannerlord_harness --mock --trace --iterations 3
```
The trace and manifest are written to `~/.timmy/traces/bannerlord/` on harness shutdown.
## Replay Protocol
1. Load a trace: `BannerlordTraceLogger.load_trace(trace_file)`
2. Create a fresh harness in mock mode
3. For each cycle in the trace:
- Re-execute the `actions_planned` list
- Compare actual `actions_executed` outcomes against the recorded ones
4. Score: `(matching_actions / total_actions) * 100`
### Eval Criteria
| Score | Grade | Meaning |
|---------|----------|--------------------------------------------|
| >= 90% | PASS | Replay matches original closely |
| 70-89% | PARTIAL | Some divergence, investigate differences |
| < 70% | FAIL | Significant drift, review action semantics |
## Replay Script (sketch)
```python
from nexus.bannerlord_trace import BannerlordTraceLogger
from nexus.bannerlord_harness import BannerlordHarness
# Load trace
cycles = BannerlordTraceLogger.load_trace(
Path.home() / ".timmy" / "traces" / "bannerlord" / "trace_bl_xxx.jsonl"
)
# Replay
harness = BannerlordHarness(enable_mock=True, enable_trace=False)
await harness.start()
for cycle in cycles:
for action in cycle["actions_planned"]:
result = await harness.execute_action(action)
# Compare result against cycle["actions_executed"]
await harness.stop()
```
## Hermes Session Mapping
The `hermes_session_id` and `hermes_log_id` fields link traces to Hermes session logs.
When a trace is captured during a live Hermes session, populate these fields so
the trace can be correlated with the broader agent conversation context.

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@@ -0,0 +1,18 @@
{
"trace_id": "bl_20260410_201500_a1b2c3",
"harness_session_id": "f47ac10b",
"hermes_session_id": "f47ac10b",
"hermes_log_id": "",
"game": "Mount & Blade II: Bannerlord",
"app_id": 261550,
"started_at": "2026-04-10T20:15:00+00:00",
"finished_at": "2026-04-10T20:17:30+00:00",
"total_cycles": 3,
"total_actions": 6,
"total_succeeded": 6,
"total_failed": 0,
"trace_file": "~/.timmy/traces/bannerlord/trace_bl_20260410_201500_a1b2c3.jsonl",
"trace_dir": "~/.timmy/traces/bannerlord",
"replay_command": "python -m nexus.bannerlord_harness --mock --replay ~/.timmy/traces/bannerlord/trace_bl_20260410_201500_a1b2c3.jsonl",
"eval_note": "To replay: load trace, re-execute each cycle's actions_planned against a fresh harness in mock mode, compare actions_executed outcomes. Success metric: >=90% action parity between original and replay runs."
}

View File

@@ -0,0 +1,3 @@
{"cycle_index": 0, "timestamp_start": "2026-04-10T20:15:00+00:00", "timestamp_end": "2026-04-10T20:15:45+00:00", "duration_ms": 45000, "screenshot_path": "/tmp/bannerlord_capture_1744320900.png", "window_found": true, "screen_size": [1920, 1080], "mouse_position": [960, 540], "playtime_hours": 142.5, "players_online": 8421, "is_running": true, "actions_planned": [{"type": "move_to", "x": 960, "y": 540}, {"type": "press_key", "key": "space"}], "decision_note": "Initial state capture. Move to screen center and press space to advance.", "actions_executed": [{"success": true, "action": "move_to", "params": {"type": "move_to", "x": 960, "y": 540}, "timestamp": "2026-04-10T20:15:30+00:00", "error": null}, {"success": true, "action": "press_key", "params": {"type": "press_key", "key": "space"}, "timestamp": "2026-04-10T20:15:45+00:00", "error": null}], "actions_succeeded": 2, "actions_failed": 0, "hermes_session_id": "f47ac10b", "hermes_log_id": "", "harness_session_id": "f47ac10b"}
{"cycle_index": 1, "timestamp_start": "2026-04-10T20:15:45+00:00", "timestamp_end": "2026-04-10T20:16:30+00:00", "duration_ms": 45000, "screenshot_path": "/tmp/bannerlord_capture_1744320945.png", "window_found": true, "screen_size": [1920, 1080], "mouse_position": [960, 540], "playtime_hours": 142.5, "players_online": 8421, "is_running": true, "actions_planned": [{"type": "press_key", "key": "p"}], "decision_note": "Open party screen to inspect troops.", "actions_executed": [{"success": true, "action": "press_key", "params": {"type": "press_key", "key": "p"}, "timestamp": "2026-04-10T20:16:00+00:00", "error": null}], "actions_succeeded": 1, "actions_failed": 0, "hermes_session_id": "f47ac10b", "hermes_log_id": "", "harness_session_id": "f47ac10b"}
{"cycle_index": 2, "timestamp_start": "2026-04-10T20:16:30+00:00", "timestamp_end": "2026-04-10T20:17:30+00:00", "duration_ms": 60000, "screenshot_path": "/tmp/bannerlord_capture_1744321020.png", "window_found": true, "screen_size": [1920, 1080], "mouse_position": [960, 540], "playtime_hours": 142.5, "players_online": 8421, "is_running": true, "actions_planned": [{"type": "press_key", "key": "escape"}, {"type": "move_to", "x": 500, "y": 300}, {"type": "click", "x": 500, "y": 300}], "decision_note": "Close party screen, click on campaign map settlement.", "actions_executed": [{"success": true, "action": "press_key", "params": {"type": "press_key", "key": "escape"}, "timestamp": "2026-04-10T20:16:45+00:00", "error": null}, {"success": true, "action": "move_to", "params": {"type": "move_to", "x": 500, "y": 300}, "timestamp": "2026-04-10T20:17:00+00:00", "error": null}, {"success": true, "action": "click", "params": {"type": "click", "x": 500, "y": 300}, "timestamp": "2026-04-10T20:17:30+00:00", "error": null}], "actions_succeeded": 3, "actions_failed": 0, "hermes_session_id": "f47ac10b", "hermes_log_id": "", "harness_session_id": "f47ac10b"}

View File

@@ -17,7 +17,7 @@
"id": "bannerlord",
"name": "Bannerlord",
"description": "Calradia battle harness. Massive armies, tactical command.",
"status": "active",
"status": "downloaded",
"color": "#ffd700",
"position": { "x": -15, "y": 0, "z": -10 },
"rotation": { "y": 0.5 },
@@ -25,13 +25,20 @@
"world_category": "strategy-rpg",
"environment": "production",
"access_mode": "operator",
"readiness_state": "active",
"readiness_state": "downloaded",
"readiness_steps": {
"downloaded": { "label": "Downloaded", "done": true },
"runtime_ready": { "label": "Runtime Ready", "done": false },
"launched": { "label": "Launched", "done": false },
"harness_bridged": { "label": "Harness Bridged", "done": false }
},
"blocked_reason": null,
"telemetry_source": "hermes-harness:bannerlord",
"owner": "Timmy",
"app_id": 261550,
"window_title": "Mount & Blade II: Bannerlord",
"destination": {
"url": "https://bannerlord.timmy.foundation",
"url": null,
"type": "harness",
"action_label": "Enter Calradia",
"params": { "world": "calradia" }

62
provenance.json Normal file
View File

@@ -0,0 +1,62 @@
{
"generated_at": "2026-04-11T01:14:54.632326+00:00",
"repo": "Timmy_Foundation/the-nexus",
"git": {
"commit": "d408d2c365a9efc0c1e3a9b38b9cc4eed75695c5",
"branch": "mimo/build/issue-686",
"remote": "https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus.git",
"dirty": true
},
"files": {
"index.html": {
"sha256": "71ba27afe8b6b42a09efe09d2b3017599392ddc3bc02543b31c2277dfb0b82cc",
"size": 25933
},
"app.js": {
"sha256": "2b765a724a0fcda29abd40ba921bc621d2699f11d0ba14cf1579cbbdafdc5cd5",
"size": 132902
},
"style.css": {
"sha256": "cd3068d03eed6f52a00bbc32cfae8fba4739b8b3cb194b3ec09fd747a075056d",
"size": 44198
},
"gofai_worker.js": {
"sha256": "d292f110aa12a8aa2b16b0c2d48e5b4ce24ee15b1cffb409ab846b1a05a91de2",
"size": 969
},
"server.py": {
"sha256": "e963cc9715accfc8814e3fe5c44af836185d66740d5a65fd0365e9c629d38e05",
"size": 4185
},
"portals.json": {
"sha256": "889a5e0f724eb73a95f960bca44bca232150bddff7c1b11f253bd056f3683a08",
"size": 3442
},
"vision.json": {
"sha256": "0e3b5c06af98486bbcb2fc2dc627dc8b7b08aed4c3a4f9e10b57f91e1e8ca6ad",
"size": 1658
},
"manifest.json": {
"sha256": "352304c4f7746f5d31cbc223636769969dd263c52800645c01024a3a8489d8c9",
"size": 495
},
"nexus/components/spatial-memory.js": {
"sha256": "60170f6490ddd743acd6d285d3a1af6cad61fbf8aaef3f679ff4049108eac160",
"size": 32782
},
"nexus/components/session-rooms.js": {
"sha256": "9997a60dda256e38cb4645508bf9e98c15c3d963b696e0080e3170a9a7fa7cf1",
"size": 15113
},
"nexus/components/timeline-scrubber.js": {
"sha256": "f8a17762c2735be283dc5074b13eb00e1e3b2b04feb15996c2cf0323b46b6014",
"size": 7177
},
"nexus/components/memory-particles.js": {
"sha256": "1be5567a3ebb229f9e1a072c08a25387ade87cb4a1df6a624e5c5254d3bef8fa",
"size": 14216
}
},
"missing": [],
"file_count": 12
}

740
style.css
View File

@@ -200,6 +200,61 @@ canvas#nexus-canvas {
box-shadow: 0 0 20px var(--color-primary);
}
/* === TOOLTIP SYSTEM === */
/* Any element with data-tooltip gets a hover tooltip label */
[data-tooltip] {
position: relative;
}
[data-tooltip]::after {
content: attr(data-tooltip);
position: absolute;
right: calc(100% + 10px);
top: 50%;
transform: translateY(-50%);
background: rgba(5, 5, 16, 0.95);
color: var(--color-primary);
font-family: var(--font-body);
font-size: 11px;
letter-spacing: 0.05em;
padding: 4px 10px;
border: 1px solid var(--color-primary-dim);
border-radius: 4px;
white-space: nowrap;
pointer-events: none;
opacity: 0;
transition: opacity 0.2s ease;
backdrop-filter: blur(8px);
box-shadow: 0 0 12px rgba(74, 240, 192, 0.15);
z-index: 100;
}
[data-tooltip]:hover::after,
[data-tooltip]:focus-visible::after {
opacity: 1;
}
/* For elements positioned on the right side, tooltip appears to the left */
.hud-top-right [data-tooltip]::after {
right: calc(100% + 10px);
}
/* For inline/badge elements where right-side tooltip might clip */
.hud-status-item[data-tooltip]::after {
right: auto;
left: calc(100% + 10px);
}
/* Focus-visible ring for keyboard navigation */
.hud-icon-btn:focus-visible,
.hud-status-item:focus-visible,
.atlas-close-btn:focus-visible,
.vision-close-btn:focus-visible,
.portal-close-btn:focus-visible,
.memory-panel-close:focus-visible,
.memory-panel-pin:focus-visible,
.session-room-close:focus-visible {
outline: 2px solid var(--color-primary);
outline-offset: 2px;
box-shadow: 0 0 16px rgba(74, 240, 192, 0.4);
}
.hud-status-item {
display: flex;
align-items: center;
@@ -367,6 +422,142 @@ canvas#nexus-canvas {
.status-online { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
.status-standby { background: rgba(255, 215, 0, 0.2); color: var(--color-gold); border: 1px solid var(--color-gold); }
.status-offline { background: rgba(255, 68, 102, 0.2); color: var(--color-danger); border: 1px solid var(--color-danger); }
.status-active { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
.status-blocked { background: rgba(255, 68, 102, 0.3); color: #ff4466; border: 1px solid #ff4466; }
.status-downloaded { background: rgba(100, 149, 237, 0.2); color: #6495ed; border: 1px solid #6495ed; }
.status-runtime_ready { background: rgba(255, 165, 0, 0.2); color: #ffa500; border: 1px solid #ffa500; }
.status-launched { background: rgba(255, 215, 0, 0.2); color: var(--color-gold); border: 1px solid var(--color-gold); }
.status-harness_bridged { background: rgba(74, 240, 192, 0.2); color: var(--color-primary); border: 1px solid var(--color-primary); }
/* Readiness Progress Bar (atlas card) */
.atlas-card-readiness {
margin-top: 10px;
padding-top: 10px;
border-top: 1px solid rgba(255,255,255,0.06);
}
.readiness-bar-track {
width: 100%;
height: 4px;
background: rgba(255,255,255,0.08);
border-radius: 2px;
overflow: hidden;
margin-bottom: 6px;
}
.readiness-bar-fill {
height: 100%;
border-radius: 2px;
transition: width 0.4s ease;
}
.readiness-steps-mini {
display: flex;
gap: 6px;
font-size: 9px;
font-family: var(--font-body);
letter-spacing: 0.05em;
color: var(--color-text-muted);
}
.readiness-step {
padding: 1px 5px;
border-radius: 2px;
background: rgba(255,255,255,0.04);
}
.readiness-step.done {
background: rgba(74, 240, 192, 0.15);
color: var(--color-primary);
}
.readiness-step.current {
background: rgba(255, 215, 0, 0.15);
color: var(--color-gold);
}
.atlas-card-blocked {
margin-top: 6px;
font-size: 10px;
color: #ff4466;
font-family: var(--font-body);
}
/* Readiness Detail (portal overlay) */
.portal-readiness-detail {
margin-top: 16px;
padding: 12px 16px;
background: rgba(0,0,0,0.3);
border: 1px solid rgba(255,255,255,0.08);
border-radius: 4px;
}
.portal-readiness-title {
font-family: var(--font-display);
font-size: 10px;
letter-spacing: 0.15em;
color: var(--color-text-muted);
margin-bottom: 10px;
text-transform: uppercase;
}
.portal-readiness-step {
display: flex;
align-items: center;
gap: 8px;
padding: 4px 0;
font-family: var(--font-body);
font-size: 11px;
color: rgba(255,255,255,0.4);
}
.portal-readiness-step .step-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background: rgba(255,255,255,0.15);
flex-shrink: 0;
}
.portal-readiness-step.done .step-dot {
background: var(--color-primary);
box-shadow: 0 0 6px var(--color-primary);
}
.portal-readiness-step.done {
color: var(--color-primary);
}
.portal-readiness-step.current .step-dot {
background: var(--color-gold);
box-shadow: 0 0 6px var(--color-gold);
animation: pulse-dot 1.5s ease-in-out infinite;
}
.portal-readiness-step.current {
color: #fff;
}
@keyframes pulse-dot {
0%, 100% { opacity: 1; }
50% { opacity: 0.4; }
}
.portal-readiness-blocked {
margin-top: 8px;
padding: 6px 10px;
background: rgba(255, 68, 102, 0.1);
border: 1px solid rgba(255, 68, 102, 0.3);
border-radius: 3px;
font-size: 11px;
color: #ff4466;
font-family: var(--font-body);
}
.portal-readiness-hint {
margin-top: 8px;
font-size: 10px;
color: var(--color-text-muted);
font-family: var(--font-body);
font-style: italic;
}
/* HUD Status for readiness states */
.hud-status-item.downloaded .status-dot { background: #6495ed; box-shadow: 0 0 5px #6495ed; }
.hud-status-item.runtime_ready .status-dot { background: #ffa500; box-shadow: 0 0 5px #ffa500; }
.hud-status-item.launched .status-dot { background: var(--color-gold); box-shadow: 0 0 5px var(--color-gold); }
.hud-status-item.harness_bridged .status-dot { background: var(--color-primary); box-shadow: 0 0 5px var(--color-primary); }
.hud-status-item.blocked .status-dot { background: #ff4466; box-shadow: 0 0 5px #ff4466; }
.hud-status-item.downloaded .status-label,
.hud-status-item.runtime_ready .status-label,
.hud-status-item.launched .status-label,
.hud-status-item.harness_bridged .status-label,
.hud-status-item.blocked .status-label {
color: #fff;
}
.atlas-card-desc {
font-size: 12px;
@@ -983,7 +1174,7 @@ canvas#nexus-canvas {
.chat-quick-actions {
display: flex;
flex-wrap: wrap;
flex-direction: column;
gap: 6px;
padding: 8px 12px;
border-top: 1px solid var(--color-border);
@@ -991,6 +1182,75 @@ canvas#nexus-canvas {
pointer-events: auto;
}
.chat-quick-actions.hidden {
display: none;
}
.starter-label {
font-family: var(--font-display);
font-size: 9px;
letter-spacing: 0.15em;
color: var(--color-primary-dim);
text-transform: uppercase;
padding: 0 2px;
}
.starter-grid {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
}
.starter-btn {
display: flex;
flex-direction: column;
align-items: flex-start;
gap: 1px;
background: rgba(74, 240, 192, 0.06);
border: 1px solid rgba(74, 240, 192, 0.15);
color: var(--color-primary);
font-family: var(--font-body);
padding: 6px 8px;
cursor: pointer;
transition: all var(--transition-ui);
text-align: left;
}
.starter-btn:hover {
background: rgba(74, 240, 192, 0.15);
border-color: var(--color-primary);
color: #fff;
}
.starter-btn:hover .starter-icon {
color: #fff;
}
.starter-btn:active {
transform: scale(0.97);
}
.starter-icon {
font-size: 12px;
color: var(--color-primary);
line-height: 1;
}
.starter-text {
font-size: 10px;
font-weight: 600;
white-space: nowrap;
}
.starter-desc {
font-size: 8px;
color: rgba(74, 240, 192, 0.5);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
max-width: 100%;
}
/* Add hover effect for MemPalace mining button */
.quick-action-btn:hover {
background: var(--color-primary-dim);
@@ -1136,6 +1396,9 @@ canvas#nexus-canvas {
.hud-location {
font-size: var(--text-xs);
}
.starter-grid {
grid-template-columns: repeat(2, 1fr);
}
}
@media (max-width: 480px) {
@@ -1223,3 +1486,478 @@ canvas#nexus-canvas {
.l402-msg { color: #fff; }
.pse-status { color: #4af0c0; font-weight: 600; }
/* ═══════════════════════════════════════════
MNEMOSYNE — MEMORY CRYSTAL INSPECTION PANEL
═══════════════════════════════════════════ */
.memory-panel {
position: fixed;
top: 50%;
right: 24px;
transform: translateY(-50%);
z-index: 120;
animation: memoryPanelIn 0.22s ease-out forwards;
}
.memory-panel-fade-out {
animation: memoryPanelOut 0.18s ease-in forwards !important;
}
@keyframes memoryPanelIn {
from { opacity: 0; transform: translateY(-50%) translateX(16px); }
to { opacity: 1; transform: translateY(-50%) translateX(0); }
}
@keyframes memoryPanelOut {
from { opacity: 1; }
to { opacity: 0; transform: translateY(-50%) translateX(12px); }
}
.memory-panel-content {
width: 340px;
background: rgba(8, 8, 24, 0.92);
backdrop-filter: blur(12px);
border: 1px solid rgba(74, 240, 192, 0.25);
border-radius: 12px;
padding: 16px;
box-shadow: 0 0 30px rgba(74, 240, 192, 0.08), 0 8px 32px rgba(0, 0, 0, 0.4);
}
.memory-panel-header {
display: flex;
align-items: center;
gap: 6px;
margin-bottom: 10px;
padding-bottom: 10px;
border-bottom: 1px solid rgba(255, 255, 255, 0.06);
}
.memory-panel-region-dot {
width: 10px;
height: 10px;
border-radius: 50%;
flex-shrink: 0;
}
.memory-panel-region {
font-family: var(--font-display, monospace);
font-size: 11px;
letter-spacing: 0.15em;
color: var(--color-primary, #4af0c0);
text-transform: uppercase;
flex: 1;
}
.memory-panel-close {
background: none;
border: 1px solid rgba(255, 255, 255, 0.1);
color: var(--color-text-muted, #888);
font-size: 14px;
cursor: pointer;
width: 24px;
height: 24px;
border-radius: 6px;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.15s;
}
.memory-panel-close:hover {
background: rgba(255, 255, 255, 0.05);
color: #fff;
}
.memory-panel-body {
font-size: 14px;
line-height: 1.6;
color: var(--color-text, #ccc);
margin-bottom: 14px;
max-height: 120px;
overflow-y: auto;
word-break: break-word;
}
.memory-panel-meta {
display: flex;
flex-direction: column;
gap: 5px;
font-size: 11px;
}
.memory-meta-row {
display: flex;
gap: 8px;
align-items: baseline;
}
.memory-meta-label {
color: var(--color-text-muted, #666);
text-transform: uppercase;
letter-spacing: 0.08em;
min-width: 50px;
flex-shrink: 0;
}
.memory-meta-row span:last-child {
color: var(--color-text, #aaa);
word-break: break-all;
}
.memory-conn-tag {
display: inline-block;
background: rgba(74, 240, 192, 0.1);
border: 1px solid rgba(74, 240, 192, 0.2);
border-radius: 4px;
padding: 1px 6px;
font-size: 10px;
font-family: var(--font-mono, monospace);
color: var(--color-primary, #4af0c0);
margin: 1px 2px;
}
.memory-conn-link {
cursor: pointer;
transition: background 0.15s, border-color 0.15s;
}
.memory-conn-link:hover {
background: rgba(74, 240, 192, 0.22);
border-color: rgba(74, 240, 192, 0.5);
color: #fff;
}
/* Entity name — large heading inside panel */
.memory-entity-name {
font-family: var(--font-display, monospace);
font-size: 17px;
font-weight: 700;
color: #fff;
letter-spacing: 0.04em;
margin-bottom: 8px;
text-transform: capitalize;
word-break: break-word;
}
/* Category badge */
.memory-category-badge {
font-family: var(--font-display, monospace);
font-size: 9px;
letter-spacing: 0.12em;
font-weight: 700;
padding: 2px 6px;
border-radius: 4px;
border: 1px solid rgba(74, 240, 192, 0.3);
background: rgba(74, 240, 192, 0.12);
color: var(--color-primary, #4af0c0);
flex-shrink: 0;
}
/* Trust score bar */
.memory-trust-row {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 12px;
font-size: 11px;
}
.memory-trust-bar {
flex: 1;
height: 5px;
background: rgba(255, 255, 255, 0.08);
border-radius: 3px;
overflow: hidden;
}
.memory-trust-fill {
height: 100%;
border-radius: 3px;
background: var(--color-primary, #4af0c0);
transition: width 0.35s ease;
}
.memory-trust-value {
color: var(--color-text-muted, #888);
min-width: 32px;
text-align: right;
}
/* Pin button */
.memory-panel-pin {
background: none;
border: 1px solid rgba(255, 255, 255, 0.1);
color: var(--color-text-muted, #888);
font-size: 11px;
cursor: pointer;
width: 24px;
height: 24px;
border-radius: 6px;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.15s;
flex-shrink: 0;
}
.memory-panel-pin:hover {
background: rgba(255, 255, 255, 0.05);
color: #fff;
}
.memory-panel-pin.pinned {
background: rgba(74, 240, 192, 0.15);
border-color: rgba(74, 240, 192, 0.4);
color: var(--color-primary, #4af0c0);
}
/* Related row — allow wrapping */
.memory-meta-row--related {
align-items: flex-start;
}
.memory-meta-row--related span:last-child {
flex-wrap: wrap;
display: flex;
gap: 2px;
}
/* ═══════════════════════════════════════════════════════
PROJECT MNEMOSYNE — EXPORT/IMPORT ACTIONS (#1174)
═══════════════════════════════════════════════════════ */
.memory-panel-actions {
display: flex;
gap: 8px;
margin-top: 10px;
padding-top: 10px;
border-top: 1px solid rgba(123, 92, 255, 0.15);
}
.mnemosyne-action-btn {
flex: 1;
padding: 6px 10px;
background: rgba(123, 92, 255, 0.12);
border: 1px solid rgba(123, 92, 255, 0.3);
border-radius: 6px;
color: #a08cff;
font-size: 11px;
font-family: monospace;
cursor: pointer;
transition: all 0.15s ease;
text-align: center;
white-space: nowrap;
}
.mnemosyne-action-btn:hover {
background: rgba(123, 92, 255, 0.25);
border-color: rgba(123, 92, 255, 0.6);
color: #c4b5ff;
}
.mnemosyne-action-btn:active {
transform: scale(0.96);
}
/* ═══════════════════════════════════════════════════════
PROJECT MNEMOSYNE — SESSION ROOM HUD PANEL (#1171)
═══════════════════════════════════════════════════════ */
.session-room-panel {
position: fixed;
bottom: 24px;
left: 50%;
transform: translateX(-50%);
z-index: 125;
animation: sessionPanelIn 0.25s ease-out forwards;
}
.session-room-panel.session-panel-fade-out {
animation: sessionPanelOut 0.2s ease-in forwards !important;
}
@keyframes sessionPanelIn {
from { opacity: 0; transform: translateX(-50%) translateY(12px); }
to { opacity: 1; transform: translateX(-50%) translateY(0); }
}
@keyframes sessionPanelOut {
from { opacity: 1; }
to { opacity: 0; transform: translateX(-50%) translateY(10px); }
}
.session-room-panel-content {
min-width: 320px;
max-width: 480px;
background: rgba(8, 4, 28, 0.93);
backdrop-filter: blur(14px);
border: 1px solid rgba(123, 92, 255, 0.35);
border-radius: 12px;
padding: 14px 18px;
box-shadow: 0 0 32px rgba(123, 92, 255, 0.1), 0 8px 32px rgba(0, 0, 0, 0.45);
}
.session-room-header {
display: flex;
align-items: center;
gap: 8px;
margin-bottom: 8px;
padding-bottom: 8px;
border-bottom: 1px solid rgba(255, 255, 255, 0.07);
}
.session-room-icon {
font-size: 14px;
line-height: 1;
}
.session-room-title {
font-family: var(--font-display, monospace);
font-size: 11px;
letter-spacing: 0.18em;
color: #9b7cff;
text-transform: uppercase;
flex: 1;
}
.session-room-close {
background: none;
border: none;
color: rgba(255, 255, 255, 0.35);
cursor: pointer;
font-size: 14px;
padding: 0 2px;
line-height: 1;
transition: color 0.15s;
}
.session-room-close:hover {
color: rgba(255, 255, 255, 0.8);
}
.session-room-timestamp {
font-family: var(--font-display, monospace);
font-size: 13px;
color: #c8b4ff;
margin-bottom: 6px;
letter-spacing: 0.08em;
}
.session-room-fact-count {
font-size: 11px;
color: rgba(200, 180, 255, 0.55);
margin-bottom: 10px;
}
.session-room-facts {
display: flex;
flex-direction: column;
gap: 4px;
max-height: 140px;
overflow-y: auto;
}
.session-room-fact-item {
font-size: 11px;
color: rgba(220, 210, 255, 0.75);
padding: 4px 8px;
background: rgba(123, 92, 255, 0.07);
border-left: 2px solid rgba(123, 92, 255, 0.4);
border-radius: 0 4px 4px 0;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.session-room-hint {
margin-top: 10px;
font-size: 10px;
color: rgba(200, 180, 255, 0.35);
text-align: center;
letter-spacing: 0.1em;
text-transform: uppercase;
}
/* ═══ SPATIAL SEARCH OVERLAY (Mnemosyne #1170) ═══ */
.spatial-search-overlay {
position: fixed;
top: 12px;
right: 12px;
z-index: 100;
display: flex;
flex-direction: column;
align-items: flex-end;
font-family: 'JetBrains Mono', monospace;
}
.spatial-search-input {
width: 260px;
padding: 8px 14px;
background: rgba(0, 0, 0, 0.65);
border: 1px solid rgba(74, 240, 192, 0.3);
border-radius: 6px;
color: #e0f0ff;
font-family: 'JetBrains Mono', monospace;
font-size: 13px;
outline: none;
backdrop-filter: blur(8px);
transition: border-color 0.2s, box-shadow 0.2s;
}
.spatial-search-input:focus {
border-color: rgba(74, 240, 192, 0.7);
box-shadow: 0 0 12px rgba(74, 240, 192, 0.15);
}
.spatial-search-input::placeholder {
color: rgba(224, 240, 255, 0.35);
}
.spatial-search-results {
margin-top: 4px;
max-height: 200px;
overflow-y: auto;
background: rgba(0, 0, 0, 0.55);
border: 1px solid rgba(74, 240, 192, 0.15);
border-radius: 4px;
font-size: 11px;
color: #a0c0d0;
width: 260px;
backdrop-filter: blur(8px);
display: none;
}
.spatial-search-results.visible {
display: block;
}
.spatial-search-result-item {
padding: 5px 10px;
cursor: pointer;
border-bottom: 1px solid rgba(74, 240, 192, 0.08);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.spatial-search-result-item:hover {
background: rgba(74, 240, 192, 0.1);
color: #e0f0ff;
}
.spatial-search-result-item .result-region {
color: #4af0c0;
font-size: 9px;
margin-right: 6px;
}
.spatial-search-count {
padding: 4px 10px;
color: rgba(74, 240, 192, 0.6);
font-size: 10px;
border-bottom: 1px solid rgba(74, 240, 192, 0.1);
}

293
tests/test_browser_smoke.py Normal file
View File

@@ -0,0 +1,293 @@
"""
Browser smoke tests for the Nexus 3D world.
Uses Playwright to verify the DOM contract, Three.js initialization,
portal loading, and loading screen flow.
Refs: #686
"""
import json
import os
import subprocess
import time
from pathlib import Path
import pytest
from playwright.sync_api import sync_playwright, expect
REPO_ROOT = Path(__file__).resolve().parent.parent
SCREENSHOT_DIR = REPO_ROOT / "test-screenshots"
# ---------------------------------------------------------------------------
# Fixtures
# ---------------------------------------------------------------------------
@pytest.fixture(scope="module")
def http_server():
"""Start a simple HTTP server for the Nexus static files."""
import http.server
import threading
port = int(os.environ.get("NEXUS_TEST_PORT", "9876"))
handler = http.server.SimpleHTTPRequestHandler
server = http.server.HTTPServer(("127.0.0.1", port), handler)
thread = threading.Thread(target=server.serve_forever, daemon=True)
thread.start()
time.sleep(0.3)
yield f"http://127.0.0.1:{port}"
server.shutdown()
@pytest.fixture(scope="module")
def browser_page(http_server):
"""Launch a headless browser and navigate to the Nexus."""
SCREENSHOT_DIR.mkdir(exist_ok=True)
with sync_playwright() as pw:
browser = pw.chromium.launch(
headless=True,
args=["--no-sandbox", "--disable-gpu"],
)
context = browser.new_context(
viewport={"width": 1280, "height": 720},
ignore_https_errors=True,
)
page = context.new_page()
# Collect console errors
console_errors = []
page.on("console", lambda msg: console_errors.append(msg.text) if msg.type == "error" else None)
page.goto(http_server, wait_until="domcontentloaded", timeout=30000)
page._console_errors = console_errors
yield page
browser.close()
# ---------------------------------------------------------------------------
# Static asset tests
# ---------------------------------------------------------------------------
class TestStaticAssets:
"""Verify all contract files are serveable."""
REQUIRED_FILES = [
"index.html",
"app.js",
"style.css",
"portals.json",
"vision.json",
"manifest.json",
"gofai_worker.js",
]
def test_index_html_served(self, http_server):
"""index.html must return 200."""
import urllib.request
resp = urllib.request.urlopen(f"{http_server}/index.html")
assert resp.status == 200
@pytest.mark.parametrize("filename", REQUIRED_FILES)
def test_contract_file_served(self, http_server, filename):
"""Each contract file must return 200."""
import urllib.request
try:
resp = urllib.request.urlopen(f"{http_server}/{filename}")
assert resp.status == 200
except Exception as e:
pytest.fail(f"{filename} not serveable: {e}")
# ---------------------------------------------------------------------------
# DOM contract tests
# ---------------------------------------------------------------------------
class TestDOMContract:
"""Verify required DOM elements exist after page load."""
REQUIRED_ELEMENTS = {
"nexus-canvas": "canvas",
"hud": "div",
"chat-panel": "div",
"chat-input": "input",
"chat-messages": "div",
"chat-send": "button",
"chat-toggle": "button",
"debug-overlay": "div",
"nav-mode-label": "span",
"ws-status-dot": "span",
"hud-location-text": "span",
"portal-hint": "div",
"spatial-search": "div",
}
@pytest.mark.parametrize("element_id,tag", list(REQUIRED_ELEMENTS.items()))
def test_element_exists(self, browser_page, element_id, tag):
"""Element with given ID must exist in the DOM."""
el = browser_page.query_selector(f"#{element_id}")
assert el is not None, f"#{element_id} ({tag}) missing from DOM"
def test_canvas_has_webgl(self, browser_page):
"""The nexus-canvas must have a WebGL rendering context."""
has_webgl = browser_page.evaluate("""
() => {
const c = document.getElementById('nexus-canvas');
if (!c) return false;
const ctx = c.getContext('webgl2') || c.getContext('webgl');
return ctx !== null;
}
""")
assert has_webgl, "nexus-canvas has no WebGL context"
def test_title_contains_nexus(self, browser_page):
"""Page title should reference The Nexus."""
title = browser_page.title()
assert "nexus" in title.lower() or "timmy" in title.lower(), f"Unexpected title: {title}"
# ---------------------------------------------------------------------------
# Loading flow tests
# ---------------------------------------------------------------------------
class TestLoadingFlow:
"""Verify the loading screen → enter prompt → HUD flow."""
def test_loading_screen_transitions(self, browser_page):
"""Loading screen should fade out and HUD should become visible."""
# Wait for loading to complete and enter prompt to appear
try:
browser_page.wait_for_selector("#enter-prompt", state="visible", timeout=15000)
except Exception:
# Enter prompt may have already appeared and been clicked
pass
# Try clicking the enter prompt if it exists
enter = browser_page.query_selector("#enter-prompt")
if enter and enter.is_visible():
enter.click()
time.sleep(1)
# HUD should now be visible
hud = browser_page.query_selector("#hud")
assert hud is not None, "HUD element missing"
# After enter, HUD display should not be 'none'
display = browser_page.evaluate("() => document.getElementById('hud').style.display")
assert display != "none", "HUD should be visible after entering"
# ---------------------------------------------------------------------------
# Three.js initialization tests
# ---------------------------------------------------------------------------
class TestThreeJSInit:
"""Verify Three.js initialized properly."""
def test_three_loaded(self, browser_page):
"""THREE namespace should be available (via import map)."""
# Three.js is loaded as ES module, check for canvas context instead
has_canvas = browser_page.evaluate("""
() => {
const c = document.getElementById('nexus-canvas');
return c && c.width > 0 && c.height > 0;
}
""")
assert has_canvas, "Canvas not properly initialized"
def test_canvas_dimensions(self, browser_page):
"""Canvas should fill the viewport."""
dims = browser_page.evaluate("""
() => {
const c = document.getElementById('nexus-canvas');
return { width: c.width, height: c.height, ww: window.innerWidth, wh: window.innerHeight };
}
""")
assert dims["width"] > 0, "Canvas width is 0"
assert dims["height"] > 0, "Canvas height is 0"
# ---------------------------------------------------------------------------
# Data contract tests
# ---------------------------------------------------------------------------
class TestDataContract:
"""Verify JSON data files are valid and well-formed."""
def test_portals_json_valid(self):
"""portals.json must parse as a non-empty JSON array."""
data = json.loads((REPO_ROOT / "portals.json").read_text())
assert isinstance(data, list), "portals.json must be an array"
assert len(data) > 0, "portals.json must have at least one portal"
def test_portals_have_required_fields(self):
"""Each portal must have id, name, status, destination."""
data = json.loads((REPO_ROOT / "portals.json").read_text())
required = {"id", "name", "status", "destination"}
for i, portal in enumerate(data):
missing = required - set(portal.keys())
assert not missing, f"Portal {i} missing fields: {missing}"
def test_vision_json_valid(self):
"""vision.json must parse as valid JSON."""
data = json.loads((REPO_ROOT / "vision.json").read_text())
assert data is not None
def test_manifest_json_valid(self):
"""manifest.json must have required PWA fields."""
data = json.loads((REPO_ROOT / "manifest.json").read_text())
for key in ["name", "start_url", "theme_color"]:
assert key in data, f"manifest.json missing '{key}'"
# ---------------------------------------------------------------------------
# Screenshot / visual proof
# ---------------------------------------------------------------------------
class TestVisualProof:
"""Capture screenshots as visual validation evidence."""
def test_screenshot_initial_state(self, browser_page):
"""Take a screenshot of the initial page state."""
path = SCREENSHOT_DIR / "smoke-initial.png"
browser_page.screenshot(path=str(path))
assert path.exists(), "Screenshot was not saved"
assert path.stat().st_size > 1000, "Screenshot seems empty"
def test_screenshot_after_enter(self, browser_page):
"""Take a screenshot after clicking through the enter prompt."""
enter = browser_page.query_selector("#enter-prompt")
if enter and enter.is_visible():
enter.click()
time.sleep(2)
else:
time.sleep(1)
path = SCREENSHOT_DIR / "smoke-post-enter.png"
browser_page.screenshot(path=str(path))
assert path.exists()
def test_screenshot_fullscreen(self, browser_page):
"""Full-page screenshot for visual regression baseline."""
path = SCREENSHOT_DIR / "smoke-fullscreen.png"
browser_page.screenshot(path=str(path), full_page=True)
assert path.exists()
# ---------------------------------------------------------------------------
# Provenance in browser context
# ---------------------------------------------------------------------------
class TestBrowserProvenance:
"""Verify provenance from within the browser context."""
def test_page_served_from_correct_origin(self, http_server):
"""The page must be served from localhost, not a stale remote."""
import urllib.request
resp = urllib.request.urlopen(f"{http_server}/index.html")
content = resp.read().decode("utf-8", errors="replace")
# Must not contain references to legacy matrix path
assert "/Users/apayne/the-matrix" not in content, \
"index.html references legacy matrix path — provenance violation"
def test_index_html_has_nexus_title(self, http_server):
"""index.html title must reference The Nexus."""
import urllib.request
resp = urllib.request.urlopen(f"{http_server}/index.html")
content = resp.read().decode("utf-8", errors="replace")
assert "<title>The Nexus" in content or "Timmy" in content, \
"index.html title does not reference The Nexus"

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"""
Tests for nexus.computer_use — Desktop Automation Primitives (#1125)
All tests run fully headless: pyautogui is mocked throughout.
No display is required.
"""
from __future__ import annotations
import json
import sys
from pathlib import Path
from unittest.mock import MagicMock, patch, call
import pytest
sys.path.insert(0, str(Path(__file__).parent.parent))
from nexus.computer_use import (
_DANGEROUS_BUTTONS,
_SENSITIVE_KEYWORDS,
computer_click,
computer_screenshot,
computer_scroll,
computer_type,
read_action_log,
)
# ---------------------------------------------------------------------------
# Helpers / fixtures
# ---------------------------------------------------------------------------
@pytest.fixture
def tmp_log(tmp_path):
"""Return a temporary JSONL audit log path."""
return tmp_path / "actions.jsonl"
def _last_log_entry(log_path: Path) -> dict:
lines = [l.strip() for l in log_path.read_text().splitlines() if l.strip()]
return json.loads(lines[-1])
def _make_mock_pag(screenshot_raises=None):
"""Build a minimal pyautogui mock."""
mock = MagicMock()
mock.FAILSAFE = True
mock.PAUSE = 0.05
if screenshot_raises:
mock.screenshot.side_effect = screenshot_raises
else:
img_mock = MagicMock()
img_mock.save = MagicMock()
mock.screenshot.return_value = img_mock
return mock
# ---------------------------------------------------------------------------
# computer_screenshot
# ---------------------------------------------------------------------------
class TestComputerScreenshot:
def test_returns_b64_when_no_save_path(self, tmp_log):
mock_pag = _make_mock_pag()
# Make save() write fake PNG bytes
import io
buf = io.BytesIO(b"\x89PNG\r\n\x1a\n" + b"\x00" * 20)
def fake_save(obj, format=None):
obj.write(buf.getvalue())
mock_pag.screenshot.return_value.save = MagicMock(side_effect=fake_save)
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_screenshot(log_path=tmp_log)
assert result["ok"] is True
assert result["image_b64"] is not None
assert result["saved_to"] is None
assert result["error"] is None
def test_saves_to_path(self, tmp_log, tmp_path):
mock_pag = _make_mock_pag()
out_png = tmp_path / "shot.png"
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_screenshot(save_path=str(out_png), log_path=tmp_log)
assert result["ok"] is True
assert result["saved_to"] == str(out_png)
assert result["image_b64"] is None
mock_pag.screenshot.return_value.save.assert_called_once_with(str(out_png))
def test_logs_action(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
computer_screenshot(log_path=tmp_log)
entry = _last_log_entry(tmp_log)
assert entry["action"] == "screenshot"
assert "ts" in entry
def test_returns_error_when_headless(self, tmp_log):
with patch("nexus.computer_use._get_pyautogui", return_value=None):
result = computer_screenshot(log_path=tmp_log)
assert result["ok"] is False
assert "unavailable" in result["error"]
def test_handles_screenshot_exception(self, tmp_log):
mock_pag = _make_mock_pag(screenshot_raises=RuntimeError("display error"))
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_screenshot(log_path=tmp_log)
assert result["ok"] is False
assert "display error" in result["error"]
def test_image_b64_not_written_to_log(self, tmp_log):
"""The (potentially huge) base64 blob must NOT appear in the audit log."""
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
computer_screenshot(log_path=tmp_log)
raw = tmp_log.read_text()
assert "image_b64" not in raw
# ---------------------------------------------------------------------------
# computer_click
# ---------------------------------------------------------------------------
class TestComputerClick:
def test_left_click_succeeds(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_click(100, 200, log_path=tmp_log)
assert result["ok"] is True
mock_pag.click.assert_called_once_with(100, 200, button="left")
def test_right_click_blocked_without_confirm(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_click(100, 200, button="right", log_path=tmp_log)
assert result["ok"] is False
assert "confirm=True" in result["error"]
mock_pag.click.assert_not_called()
def test_right_click_allowed_with_confirm(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_click(100, 200, button="right", confirm=True, log_path=tmp_log)
assert result["ok"] is True
mock_pag.click.assert_called_once_with(100, 200, button="right")
def test_middle_click_blocked_without_confirm(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_click(50, 50, button="middle", log_path=tmp_log)
assert result["ok"] is False
def test_middle_click_allowed_with_confirm(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_click(50, 50, button="middle", confirm=True, log_path=tmp_log)
assert result["ok"] is True
def test_unknown_button_rejected(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_click(0, 0, button="turbo", log_path=tmp_log)
assert result["ok"] is False
assert "Unknown button" in result["error"]
def test_logs_click_action(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
computer_click(10, 20, log_path=tmp_log)
entry = _last_log_entry(tmp_log)
assert entry["action"] == "click"
assert entry["params"]["x"] == 10
assert entry["params"]["y"] == 20
def test_returns_error_when_headless(self, tmp_log):
with patch("nexus.computer_use._get_pyautogui", return_value=None):
result = computer_click(0, 0, log_path=tmp_log)
assert result["ok"] is False
def test_handles_click_exception(self, tmp_log):
mock_pag = _make_mock_pag()
mock_pag.click.side_effect = Exception("out of bounds")
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_click(99999, 99999, log_path=tmp_log)
assert result["ok"] is False
assert "out of bounds" in result["error"]
# ---------------------------------------------------------------------------
# computer_type
# ---------------------------------------------------------------------------
class TestComputerType:
def test_plain_text_succeeds(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_type("hello world", log_path=tmp_log)
assert result["ok"] is True
mock_pag.typewrite.assert_called_once_with("hello world", interval=0.02)
def test_sensitive_text_blocked_without_confirm(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_type("mypassword123", log_path=tmp_log)
assert result["ok"] is False
assert "confirm=True" in result["error"]
mock_pag.typewrite.assert_not_called()
def test_sensitive_text_allowed_with_confirm(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_type("mypassword123", confirm=True, log_path=tmp_log)
assert result["ok"] is True
def test_sensitive_keywords_all_blocked(self, tmp_log):
mock_pag = _make_mock_pag()
for keyword in _SENSITIVE_KEYWORDS:
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_type(f"my{keyword}value", log_path=tmp_log)
assert result["ok"] is False, f"keyword {keyword!r} should be blocked"
def test_text_not_logged(self, tmp_log):
"""Actual typed text must NOT appear in the audit log."""
mock_pag = _make_mock_pag()
secret = "super_secret_value_xyz"
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
computer_type(secret, confirm=True, log_path=tmp_log)
raw = tmp_log.read_text()
assert secret not in raw
def test_logs_length_not_content(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
computer_type("hello", log_path=tmp_log)
entry = _last_log_entry(tmp_log)
assert entry["params"]["length"] == 5
def test_returns_error_when_headless(self, tmp_log):
with patch("nexus.computer_use._get_pyautogui", return_value=None):
result = computer_type("abc", log_path=tmp_log)
assert result["ok"] is False
def test_handles_type_exception(self, tmp_log):
mock_pag = _make_mock_pag()
mock_pag.typewrite.side_effect = Exception("keyboard error")
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_type("hello", log_path=tmp_log)
assert result["ok"] is False
assert "keyboard error" in result["error"]
# ---------------------------------------------------------------------------
# computer_scroll
# ---------------------------------------------------------------------------
class TestComputerScroll:
def test_scroll_up(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_scroll(400, 300, amount=5, log_path=tmp_log)
assert result["ok"] is True
mock_pag.scroll.assert_called_once_with(5, x=400, y=300)
def test_scroll_down_negative(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_scroll(400, 300, amount=-3, log_path=tmp_log)
assert result["ok"] is True
mock_pag.scroll.assert_called_once_with(-3, x=400, y=300)
def test_logs_scroll_action(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
computer_scroll(10, 20, amount=2, log_path=tmp_log)
entry = _last_log_entry(tmp_log)
assert entry["action"] == "scroll"
assert entry["params"]["amount"] == 2
def test_returns_error_when_headless(self, tmp_log):
with patch("nexus.computer_use._get_pyautogui", return_value=None):
result = computer_scroll(0, 0, log_path=tmp_log)
assert result["ok"] is False
def test_handles_scroll_exception(self, tmp_log):
mock_pag = _make_mock_pag()
mock_pag.scroll.side_effect = Exception("scroll error")
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
result = computer_scroll(0, 0, log_path=tmp_log)
assert result["ok"] is False
# ---------------------------------------------------------------------------
# read_action_log
# ---------------------------------------------------------------------------
class TestReadActionLog:
def test_returns_empty_list_when_no_log(self, tmp_path):
missing = tmp_path / "nonexistent.jsonl"
assert read_action_log(log_path=missing) == []
def test_returns_recent_entries(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
computer_click(1, 1, log_path=tmp_log)
computer_click(2, 2, log_path=tmp_log)
computer_click(3, 3, log_path=tmp_log)
entries = read_action_log(n=2, log_path=tmp_log)
assert len(entries) == 2
def test_newest_first(self, tmp_log):
mock_pag = _make_mock_pag()
with patch("nexus.computer_use._get_pyautogui", return_value=mock_pag):
computer_click(1, 1, log_path=tmp_log)
computer_scroll(5, 5, log_path=tmp_log)
entries = read_action_log(log_path=tmp_log)
# Most recent action (scroll) should be first
assert entries[0]["action"] == "scroll"
assert entries[1]["action"] == "click"
def test_skips_malformed_lines(self, tmp_log):
tmp_log.parent.mkdir(parents=True, exist_ok=True)
tmp_log.write_text('{"action": "click", "ts": "2026-01-01", "params": {}, "result": {}}\nNOT JSON\n')
entries = read_action_log(log_path=tmp_log)
assert len(entries) == 1

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"""
Provenance tests — verify the Nexus browser surface comes from
a clean Timmy_Foundation/the-nexus checkout, not stale sources.
Refs: #686
"""
import json
import hashlib
from pathlib import Path
REPO_ROOT = Path(__file__).resolve().parent.parent
def test_provenance_manifest_exists() -> None:
"""provenance.json must exist and be valid JSON."""
p = REPO_ROOT / "provenance.json"
assert p.exists(), "provenance.json missing — run bin/generate_provenance.py"
data = json.loads(p.read_text())
assert "files" in data
assert "repo" in data
def test_provenance_repo_identity() -> None:
"""Manifest must claim Timmy_Foundation/the-nexus."""
data = json.loads((REPO_ROOT / "provenance.json").read_text())
assert data["repo"] == "Timmy_Foundation/the-nexus"
def test_provenance_all_contract_files_present() -> None:
"""Every file listed in the provenance manifest must exist on disk."""
data = json.loads((REPO_ROOT / "provenance.json").read_text())
missing = []
for rel in data["files"]:
if not (REPO_ROOT / rel).exists():
missing.append(rel)
assert not missing, f"Contract files missing: {missing}"
def test_provenance_hashes_match() -> None:
"""File hashes must match the stored manifest (no stale/modified files)."""
data = json.loads((REPO_ROOT / "provenance.json").read_text())
mismatches = []
for rel, meta in data["files"].items():
p = REPO_ROOT / rel
if not p.exists():
mismatches.append(f"MISSING: {rel}")
continue
actual = hashlib.sha256(p.read_bytes()).hexdigest()
if actual != meta["sha256"]:
mismatches.append(f"CHANGED: {rel}")
assert not mismatches, f"Provenance mismatch:\n" + "\n".join(mismatches)
def test_no_legacy_matrix_references_in_frontend() -> None:
"""Frontend files must not reference /Users/apayne/the-matrix as a source."""
forbidden_paths = ["/Users/apayne/the-matrix"]
offenders = []
for rel in ["index.html", "app.js", "style.css"]:
p = REPO_ROOT / rel
if p.exists():
content = p.read_text()
for bad in forbidden_paths:
if bad in content:
offenders.append(f"{rel} references {bad}")
assert not offenders, f"Legacy matrix references found: {offenders}"
def test_no_stale_perplexity_computer_references_in_critical_files() -> None:
"""Verify the provenance generator script itself is canonical."""
script = REPO_ROOT / "bin" / "generate_provenance.py"
assert script.exists(), "bin/generate_provenance.py must exist"
content = script.read_text()
assert "Timmy_Foundation/the-nexus" in content