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Alexander Whitestone
ca9cf76469 feat: Add comprehensive GENOME.md codebase analysis
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- Complete architecture analysis with Mermaid diagram
- Entry points, data flow, key abstractions
- API surface documentation
- Test coverage gaps analysis (457 passing, 5 failing, 2 collection errors)
- Security considerations and technical debt
- Migration status and deployment guide

Addresses issue #672
2026-04-14 22:04:14 -04:00
21 changed files with 453 additions and 1576 deletions

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@@ -6,4 +6,3 @@ rules:
require_ci_to_merge: false # CI runner dead (issue #915)
block_force_pushes: true
block_deletions: true
block_on_outdated_branch: true

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@@ -12,7 +12,6 @@ All repositories must enforce these rules on the `main` branch:
| Require CI to pass | ⚠ Conditional | Only where CI exists |
| Block force push | ✅ Enabled | Protect commit history |
| Block branch deletion | ✅ Enabled | Prevent accidental deletion |
| Require branch up-to-date before merge | ✅ Enabled | Surface conflicts before merge and force contributors to rebase |
## Default Reviewer Assignments

421
GENOME.md Normal file
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@@ -0,0 +1,421 @@
# GENOME.md — The Nexus
*Generated: 2026-04-14 | Codebase Genome Analysis*
## Project Overview
**The Nexus** is Timmy's canonical 3D/home-world repository — a local-first training ground and wizardly visualization surface for the sovereign AI system.
### Core Value Proposition
- **Problem**: AI consciousness needs a spatial, embodied interface for training, visualization, and multi-world navigation
- **Solution**: A Three.js 3D world with WebSocket-connected Python cognition, game world harnesses (Morrowind, Bannerlord), and persistent memory systems
- **Result**: A sovereign digital home where Timmy can perceive, think, act, and remember across multiple virtual environments
### Key Metrics
- **Total Files**: 446 (excluding .git)
- **Lines of Code**: ~53K total (Python: 41,659 | JavaScript: 8,484 | HTML: 3,124)
- **Test Coverage**: 457 passing tests, 5 failing, 2 collection errors
- **Active Components**: 18 frontend modules, 22 Python cognition modules, 4 game harnesses
## Architecture
```mermaid
graph TB
subgraph "Frontend (Browser)"
A[index.html] --> B[app.js]
B --> C[Three.js 3D World]
B --> D[GOFAI Worker]
B --> E[Components]
E --> E1[Spatial Memory]
E --> E2[Spatial Audio]
E --> E3[Memory Systems]
E --> E4[Portal System]
E --> E5[Agent Presence]
end
subgraph "Backend (Python)"
F[server.py] --> G[WebSocket Gateway]
G --> H[nexus_think.py]
H --> I[Perception Adapter]
H --> J[Experience Store]
H --> K[Trajectory Logger]
H --> L[Heartbeat Writer]
subgraph "Game Harnesses"
M[Morrowind Harness]
N[Bannerlord Harness]
O[Gemini Harness]
end
subgraph "Memory Systems"
P[MemPalace]
Q[Mnemosyne]
R[Evennia Bridge]
end
end
subgraph "Data Layer"
S[portals.json]
T[vision.json]
U[world_state.json]
V[provenance.json]
end
B -.->|WebSocket| G
M -.->|Events| G
N -.->|Events| G
O -.->|Events| G
G -.->|Broadcast| B
S --> B
T --> B
U --> H
V --> H
```
## Entry Points
### Primary Entry: Browser Frontend
- **File**: `index.html``app.js`
- **Purpose**: Three.js 3D world with portal navigation, memory visualization, agent presence
- **Key Functions**: `init()`, `animate()`, `loadPortals()`, `setupWebSocket()`
### Secondary Entry: WebSocket Gateway
- **File**: `server.py`
- **Purpose**: Central hub connecting mind (nexus_think), body (harnesses), and visualization
- **Key Functions**: `broadcast_handler()`, `main()`
### Tertiary Entry: Consciousness Loop
- **File**: `nexus/nexus_think.py`
- **Purpose**: Embodied perceive→think→act loop for Timmy's consciousness
- **Key Class**: `NexusMind` with `start()`, `think_once()`, `perceive()`, `act()`
### CLI Entry Points
```bash
# Start WebSocket gateway
python3 server.py
# Start consciousness loop
python3 nexus/nexus_think.py --ws ws://localhost:8765 --model timmy:v0.1-q4
# Run tests
python3 -m pytest tests/ -v
# Build/deploy
./deploy.sh
```
## Data Flow
```
1. Browser loads index.html → app.js
2. app.js initializes Three.js scene, loads portals.json/vision.json
3. WebSocket connects to server.py gateway
4. Gateway receives messages from:
- Browser (user input, navigation)
- nexus_think.py (Timmy's thoughts/actions)
- Game harnesses (Morrowind/Bannerlord events)
5. Gateway broadcasts messages to all connected clients
6. nexus_think.py receives perceptions via PerceptionAdapter
7. NexusMind processes perceptions through Ollama model
8. Generated actions sent back through gateway to browser/harnesses
9. Experience stored in ExperienceStore, trajectories logged
10. Heartbeat written to ~/.nexus/heartbeat.json for watchdog monitoring
```
## Key Abstractions
### 1. NexusMind (`nexus/nexus_think.py`)
- **Purpose**: Embodied consciousness loop - perceive, think, act
- **Interface**: `start()`, `stop()`, `think_once()`, `perceive()`, `act()`
- **Dependencies**: Ollama, websockets, PerceptionBuffer, ExperienceStore
### 2. PerceptionBuffer (`nexus/perception_adapter.py`)
- **Purpose**: Buffer and process incoming WebSocket messages into structured perceptions
- **Interface**: `add()`, `get_recent()`, `to_prompt_context()`
- **Dependencies**: None (pure data structure)
### 3. SpatialMemory (`nexus/components/spatial-memory.js`)
- **Purpose**: 3D memory crystal system - place, connect, visualize memories in space
- **Interface**: `placeMemory()`, `connectMemories()`, `setRegionVisibility()`
- **Dependencies**: Three.js
### 4. Portal System (`portals.json` + app.js)
- **Purpose**: Navigation between virtual worlds (Morrowind, Bannerlord, Evennia)
- **Interface**: Portal registry schema, proximity detection, overlay UI
- **Dependencies**: Three.js, WebSocket gateway
### 5. MemPalace (`mempalace/`)
- **Purpose**: Persistent memory storage with room/wing taxonomy
- **Interface**: Room CRUD, search, tunnel sync, privacy audit
- **Dependencies**: SQLite, filesystem
## API Surface
### WebSocket Protocol (port 8765)
```json
// Perception from browser
{
"type": "perception",
"data": {
"position": {"x": 0, "y": 2, "z": 0},
"nearby_portals": ["morrowind"],
"user_input": "Hello Timmy"
}
}
// Action from nexus_think
{
"type": "action",
"data": {
"move_to": {"x": 10, "y": 0, "z": 5},
"speak": "Greetings, traveler",
"interact_with": "portal:morrowind"
}
}
// Game event from harness
{
"type": "game_event",
"source": "morrowind",
"data": {
"event": "player_death",
"location": "Balmora"
}
}
```
### Python API
```python
# nexus_think.py
from nexus.nexus_think import NexusMind
mind = NexusMind(model="timmy:v0.1-q4")
mind.start()
# perception_adapter.py
from nexus.perception_adapter import ws_to_perception, PerceptionBuffer
buffer = PerceptionBuffer(max_size=50)
perception = ws_to_perception(ws_message)
# experience_store.py
from nexus.experience_store import ExperienceStore
store = ExperienceStore(db_path=Path("experiences.db"))
store.save(perception, action, result)
```
### CLI Commands
```bash
# Start services
python3 server.py
python3 nexus/nexus_think.py --ws ws://localhost:8765
# MemPalace operations
python3 scripts/mempalace_export.py
python3 scripts/validate_mempalace_taxonomy.py
# Health checks
python3 scripts/lazarus_watchdog.py
python3 scripts/flake_detector.py
```
## Test Coverage Gaps
### Current State
- **Unit tests**: ✅ 457 passing
- **Integration tests**: ⚠️ 5 failing
- **E2E tests**: ❌ Browser smoke tests failing
- **Collection errors**: 2 files with import issues
### Missing Tests
1. **WebSocket gateway load testing** - No tests for concurrent connections
2. **Portal system navigation flow** - No E2E tests for portal transitions
3. **Memory persistence across restarts** - No tests for MemPalace recovery
4. **Game harness reconnection** - No tests for harness crash recovery
5. **Multi-agent coordination** - No tests for multiple NexusMind instances
### Failing Tests (Immediate Action Required)
1. `test_browser_smoke.py::TestDOMContract::test_element_exists[spatial-search-div]` - Missing DOM element
2. `test_browser_smoke.py::TestLoadingFlow::test_loading_screen_transitions` - Loading screen behavior changed
3. `test_portal_registry_schema.py::test_portals_json_uses_expanded_registry_schema` - Schema validation failing
4. `test_nexus_watchdog.py::TestRunHealthChecks::test_returns_report_with_all_checks` - Health check report format
5. `test_provenance.py::test_provenance_hashes_match` - Provenance hash mismatch
## Security Considerations
### 1. WebSocket Gateway Exposure
- **Risk**: Gateway listens on 0.0.0.0:8765 - accessible from network
- **Mitigation**: Bind to 127.0.0.1 for local-only, add authentication for remote access
- **Status**: ⚠️ Currently open
### 2. Input Validation
- **Risk**: WebSocket messages not validated - potential injection attacks
- **Mitigation**: Add JSON schema validation for all message types
- **Status**: ❌ No validation
### 3. Model Input Sanitization
- **Risk**: User input passed directly to Ollama model
- **Mitigation**: Sanitize inputs, limit length, filter dangerous patterns
- **Status**: ⚠️ Basic length limits only
### 4. Filesystem Access
- **Risk**: MemPalace and ExperienceStore write to filesystem without sandboxing
- **Mitigation**: Restrict paths, add permission checks
- **Status**: ⚠️ Path validation missing
### 5. Dependency Security
- **Risk**: No dependency scanning or vulnerability checks
- **Mitigation**: Add safety checks, pin versions, regular updates
- **Status**: ❌ No scanning
## Dependencies
### Build Dependencies
- Python 3.12+
- Node.js (for frontend tooling, optional)
- Three.js (bundled in app.js)
### Runtime Dependencies
- **Python**: websockets, requests, sqlite3, asyncio
- **Frontend**: Three.js (r158+), EffectComposer, UnrealBloomPass, SMAAPass
- **AI**: Ollama (local), Groq API (optional)
- **Game Harnesses**: OpenMW (Morrowind), Mount & Blade II (Bannerlord)
### External Services
- Ollama (local LLM inference)
- Groq API (optional cloud inference)
- Gitea (issue tracking, CI)
- Hermes (agent harness)
## Deployment
### Local Development
```bash
# Clone and setup
git clone https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus.git
cd the-nexus
pip install -r requirements.txt
# Start WebSocket gateway
python3 server.py
# In another terminal, start consciousness
python3 nexus/nexus_think.py --ws ws://localhost:8765
# Open browser to http://localhost:8765 (serves index.html)
```
### Production Deployment
```bash
# Deploy to VPS
./deploy.sh
# Or with Docker
docker-compose up -d
# Systemd service
sudo cp systemd/nexus-*.service /etc/systemd/system/
sudo systemctl enable nexus-gateway nexus-think
sudo systemctl start nexus-gateway nexus-think
```
### Health Monitoring
```bash
# Check heartbeat
cat ~/.nexus/heartbeat.json
# Run health checks
python3 scripts/lazarus_watchdog.py
# Monitor logs
journalctl -u nexus-gateway -f
```
## Architecture Decisions
### 1. Local-First Design
- All AI inference runs locally via Ollama
- No mandatory cloud dependencies
- Data stays on user's machine
### 2. WebSocket Broadcast Architecture
- Simple hub-and-spoke model
- All clients receive all messages
- Easy to add new components
### 3. Embodied AI Loop
- Perceive→Think→Act cycle
- 30-second think interval
- Context-limited for 8B model
### 4. Plugin Harness System
- Game worlds as separate processes
- Standardized event protocol
- Crash isolation
### 5. Memory as Spatial Experience
- Memories placed in 3D space
- Visual and audio cues
- Persistent across sessions
## Technical Debt
### 1. Frontend Bundle Size
- `app.js` is 140KB unminified
- No tree shaking or code splitting
- Consider ES modules and bundler
### 2. Test Infrastructure
- 2 collection errors blocking full test suite
- Browser smoke tests depend on specific DOM structure
- Need better test isolation
### 3. Configuration Management
- Hardcoded ports and URLs
- No environment-based configuration
- Need config.py with environment overrides
### 4. Error Handling
- WebSocket errors not gracefully handled
- Harness crash recovery missing
- Need circuit breakers and retry logic
### 5. Documentation
- Code comments sparse
- API documentation incomplete
- Need auto-generated docs from docstrings
## Migration Status
### Completed
- ✅ Core WebSocket gateway
- ✅ Three.js 3D world foundation
- ✅ Portal system architecture
- ✅ Memory visualization system
- ✅ Game harness framework
### In Progress
- 🔄 Legacy Matrix audit (#685)
- 🔄 Browser smoke test rebuild (#686)
- 🔄 Docs truth sync (#684)
### Planned
- ⏳ Portal stack rebuild (#672)
- ⏳ Morrowind pilot loop (#673)
- ⏳ Reflex tactical layer (#674)
- ⏳ Context compaction (#675)
## Related Documentation
- `README.md` - Project overview and current truth
- `CLAUDE.md` - AI agent instructions and hard rules
- `CONTRIBUTING.md` - Development workflow and standards
- `POLICY.md` - Branch protection and review policy
- `DEVELOPMENT.md` - Quick start guide
- `BROWSER_CONTRACT.md` - Frontend API contract
- `GAMEPORTAL_PROTOCOL.md` - Portal communication protocol
- `EVENNIA_NEXUS_EVENT_PROTOCOL.md` - Evennia bridge protocol
---
*Generated by Codebase Genome Analysis — 2026-04-14*
*For issues or corrections, see: https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus/issues*

View File

@@ -285,49 +285,6 @@ class AgentMemory:
logger.warning(f"Failed to store memory: {e}")
return None
def remember_alexander_request_response(
self,
*,
request_text: str,
response_text: str,
requester: str = "Alexander Whitestone",
source: str = "",
metadata: Optional[dict] = None,
) -> Optional[str]:
"""Store an Alexander request + wizard response artifact in the sovereign room."""
if not self._check_available():
logger.warning("Cannot store Alexander artifact — MemPalace unavailable")
return None
try:
from nexus.mempalace.searcher import add_memory
from nexus.mempalace.conversation_artifacts import build_request_response_artifact
artifact = build_request_response_artifact(
requester=requester,
responder=self.agent_name,
request_text=request_text,
response_text=response_text,
source=source,
)
extra_metadata = dict(artifact.metadata)
if metadata:
extra_metadata.update(metadata)
doc_id = add_memory(
text=artifact.text,
room=artifact.room,
wing=self.wing,
palace_path=self.palace_path,
source_file=source,
extra_metadata=extra_metadata,
)
logger.debug("Stored Alexander request/response artifact in sovereign room")
return doc_id
except Exception as e:
logger.warning(f"Failed to store Alexander artifact: {e}")
return None
def write_diary(
self,
summary: Optional[str] = None,

8
app.js
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@@ -714,10 +714,6 @@ async function init() {
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);
// Initialize avatar and LOD systems
if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
if (window.LODSystem) window.LODSystem.init(scene, camera);
updateLoad(20);
createSkybox();
@@ -3561,10 +3557,6 @@ function gameLoop() {
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
// Update avatar and LOD systems
if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);
updateAshStorm(delta, elapsed);
// Project Mnemosyne - Memory Orb Animation

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@@ -395,9 +395,6 @@
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
<script src="./boot.js"></script>
<script src="./js/heartbeat.js"></script>
<script src="./avatar-customization.js"></script>
<script src="./lod-system.js"></script>
<script>
function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }

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@@ -1,293 +0,0 @@
/**
* WebSocket Heartbeat Client for The Nexus
* Issue #1535: feat: WebSocket heartbeat with auto-reconnect from client
*
* Provides:
* - Client sends heartbeat ping every 30s
* - Server responds with pong + user count
* - Client auto-reconnects on missed 2 heartbeats
* - Reconnect preserves user position/identity
*/
class NexusHeartbeat {
constructor(options = {}) {
this.heartbeatInterval = options.heartbeatInterval || 30000; // 30 seconds
this.maxMissedHeartbeats = options.maxMissedHeartbeats || 2;
this.reconnectDelay = options.reconnectDelay || 1000; // 1 second
this.maxReconnectDelay = options.maxReconnectDelay || 30000; // 30 seconds
this.ws = null;
this.heartbeatTimer = null;
this.missedHeartbeats = 0;
this.isConnected = false;
this.userId = options.userId || this.generateUserId();
this.position = options.position || { x: 0, y: 0, z: 0 };
this.reconnectAttempts = 0;
// Callbacks
this.onConnect = options.onConnect || (() => {});
this.onDisconnect = options.onDisconnect || (() => {});
this.onHeartbeat = options.onHeartbeat || (() => {});
this.onUserCount = options.onUserCount || (() => {});
this.onError = options.onError || console.error;
// Bind methods
this.connect = this.connect.bind(this);
this.disconnect = this.disconnect.bind(this);
this.sendHeartbeat = this.sendHeartbeat.bind(this);
this.handleMessage = this.handleMessage.bind(this);
this.handleClose = this.handleClose.bind(this);
this.handleError = this.handleError.bind(this);
}
generateUserId() {
return 'user_' + Math.random().toString(36).substr(2, 9);
}
connect(url) {
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
console.warn('Already connected');
return;
}
this.url = url;
console.log(`Connecting to ${url}...`);
try {
this.ws = new WebSocket(url);
this.ws.onopen = this.handleOpen.bind(this);
this.ws.onmessage = this.handleMessage;
this.ws.onclose = this.handleClose;
this.ws.onerror = this.handleError;
} catch (error) {
this.onError('Failed to create WebSocket:', error);
this.scheduleReconnect();
}
}
disconnect() {
console.log('Disconnecting...');
// Stop heartbeat
this.stopHeartbeat();
// Close WebSocket
if (this.ws) {
this.ws.onclose = null; // Prevent reconnect on manual disconnect
this.ws.close(1000, 'Manual disconnect');
this.ws = null;
}
this.isConnected = false;
this.missedHeartbeats = 0;
this.reconnectAttempts = 0;
}
handleOpen() {
console.log('Connected to WebSocket');
this.isConnected = true;
this.missedHeartbeats = 0;
this.reconnectAttempts = 0;
// Send reconnect message with user info
this.sendReconnect();
// Start heartbeat
this.startHeartbeat();
// Call connect callback
this.onConnect();
}
handleMessage(event) {
try {
const data = JSON.parse(event.data);
if (data.type === 'pong') {
// Reset missed heartbeats
this.missedHeartbeats = 0;
// Update user count
if (data.user_count !== undefined) {
this.onUserCount(data.user_count);
}
// Call heartbeat callback
this.onHeartbeat(data);
console.debug('Heartbeat pong received');
} else if (data.type === 'health') {
// Health check response
console.debug('Health check:', data);
} else {
// Regular message
console.debug('Message received:', data);
}
} catch (error) {
// Not JSON or parse error
console.debug('Non-JSON message received:', event.data);
}
}
handleClose(event) {
console.log(`WebSocket closed: ${event.code} ${event.reason}`);
this.isConnected = false;
this.stopHeartbeat();
// Call disconnect callback
this.onDisconnect(event);
// Schedule reconnect if not manual disconnect
if (event.code !== 1000) {
this.scheduleReconnect();
}
}
handleError(error) {
this.onError('WebSocket error:', error);
}
startHeartbeat() {
if (this.heartbeatTimer) {
clearInterval(this.heartbeatTimer);
}
console.log(`Starting heartbeat every ${this.heartbeatInterval / 1000}s`);
this.heartbeatTimer = setInterval(() => {
this.sendHeartbeat();
}, this.heartbeatInterval);
// Send initial heartbeat
this.sendHeartbeat();
}
stopHeartbeat() {
if (this.heartbeatTimer) {
clearInterval(this.heartbeatTimer);
this.heartbeatTimer = null;
}
}
sendHeartbeat() {
if (!this.isConnected || !this.ws || this.ws.readyState !== WebSocket.OPEN) {
console.warn('Cannot send heartbeat: not connected');
return;
}
const heartbeat = {
type: 'heartbeat',
timestamp: Date.now(),
user_id: this.userId,
position: this.position
};
try {
this.ws.send(JSON.stringify(heartbeat));
console.debug('Heartbeat sent');
// Check for missed heartbeats
this.missedHeartbeats++;
if (this.missedHeartbeats > this.maxMissedHeartbeats) {
console.warn(`Missed ${this.missedHeartbeats} heartbeats, reconnecting...`);
this.ws.close(4000, 'Missed heartbeats');
}
} catch (error) {
this.onError('Failed to send heartbeat:', error);
this.ws.close(4001, 'Heartbeat send failed');
}
}
sendReconnect() {
if (!this.isConnected || !this.ws || this.ws.readyState !== WebSocket.OPEN) {
console.warn('Cannot send reconnect: not connected');
return;
}
const reconnect = {
type: 'reconnect',
timestamp: Date.now(),
user_id: this.userId,
position: this.position
};
try {
this.ws.send(JSON.stringify(reconnect));
console.log('Reconnect message sent');
} catch (error) {
this.onError('Failed to send reconnect:', error);
}
}
scheduleReconnect() {
if (this.reconnectAttempts >= 10) {
console.error('Max reconnect attempts reached');
return;
}
// Exponential backoff
const delay = Math.min(
this.reconnectDelay * Math.pow(2, this.reconnectAttempts),
this.maxReconnectDelay
);
console.log(`Reconnecting in ${delay / 1000}s (attempt ${this.reconnectAttempts + 1})...`);
setTimeout(() => {
this.reconnectAttempts++;
this.connect(this.url);
}, delay);
}
updatePosition(x, y, z) {
this.position = { x, y, z };
// Send position update if connected
if (this.isConnected && this.ws && this.ws.readyState === WebSocket.OPEN) {
const update = {
type: 'position',
timestamp: Date.now(),
user_id: this.userId,
position: this.position
};
try {
this.ws.send(JSON.stringify(update));
} catch (error) {
console.warn('Failed to send position update:', error);
}
}
}
getUserId() {
return this.userId;
}
getPosition() {
return { ...this.position };
}
isConnectionActive() {
return this.isConnected && this.ws && this.ws.readyState === WebSocket.OPEN;
}
getStats() {
return {
connected: this.isConnected,
userId: this.userId,
position: this.position,
missedHeartbeats: this.missedHeartbeats,
reconnectAttempts: this.reconnectAttempts
};
}
}
// Export for use in other modules
if (typeof module !== 'undefined' && module.exports) {
module.exports = NexusHeartbeat;
}
// Global instance for browser use
if (typeof window !== 'undefined') {
window.NexusHeartbeat = NexusHeartbeat;
}

View File

@@ -1,186 +0,0 @@
/**
* LOD (Level of Detail) System for The Nexus
*
* Optimizes rendering when many avatars/users are visible:
* - Distance-based LOD: far users become billboard sprites
* - Occlusion: skip rendering users behind walls
* - Budget: maintain 60 FPS target with 50+ avatars
*
* Usage:
* LODSystem.init(scene, camera);
* LODSystem.registerAvatar(avatarMesh, userId);
* LODSystem.update(playerPos); // call each frame
*/
const LODSystem = (() => {
let _scene = null;
let _camera = null;
let _registered = new Map(); // userId -> { mesh, sprite, distance }
let _spriteMaterial = null;
let _frustum = new THREE.Frustum();
let _projScreenMatrix = new THREE.Matrix4();
// Thresholds
const LOD_NEAR = 15; // Full mesh within 15 units
const LOD_FAR = 40; // Billboard beyond 40 units
const LOD_CULL = 80; // Don't render beyond 80 units
const SPRITE_SIZE = 1.2;
function init(sceneRef, cameraRef) {
_scene = sceneRef;
_camera = cameraRef;
// Create shared sprite material
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
// Simple avatar indicator: colored circle
ctx.fillStyle = '#00ffcc';
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2); // head
ctx.fill();
const texture = new THREE.CanvasTexture(canvas);
_spriteMaterial = new THREE.SpriteMaterial({
map: texture,
transparent: true,
depthTest: true,
sizeAttenuation: true,
});
console.log('[LODSystem] Initialized');
}
function registerAvatar(avatarMesh, userId, color) {
// Create billboard sprite for this avatar
const spriteMat = _spriteMaterial.clone();
if (color) {
// Tint sprite to match avatar color
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
spriteMat.map = new THREE.CanvasTexture(canvas);
spriteMat.map.needsUpdate = true;
}
const sprite = new THREE.Sprite(spriteMat);
sprite.scale.set(SPRITE_SIZE, SPRITE_SIZE, 1);
sprite.visible = false;
_scene.add(sprite);
_registered.set(userId, {
mesh: avatarMesh,
sprite: sprite,
distance: Infinity,
});
}
function unregisterAvatar(userId) {
const entry = _registered.get(userId);
if (entry) {
_scene.remove(entry.sprite);
entry.sprite.material.dispose();
_registered.delete(userId);
}
}
function setSpriteColor(userId, color) {
const entry = _registered.get(userId);
if (!entry) return;
const canvas = document.createElement('canvas');
canvas.width = 64;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(32, 32, 20, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#0a0f1a';
ctx.beginPath();
ctx.arc(32, 28, 8, 0, Math.PI * 2);
ctx.fill();
entry.sprite.material.map = new THREE.CanvasTexture(canvas);
entry.sprite.material.map.needsUpdate = true;
}
function update(playerPos) {
if (!_camera) return;
// Update frustum for culling
_projScreenMatrix.multiplyMatrices(
_camera.projectionMatrix,
_camera.matrixWorldInverse
);
_frustum.setFromProjectionMatrix(_projScreenMatrix);
_registered.forEach((entry, userId) => {
if (!entry.mesh) return;
const meshPos = entry.mesh.position;
const distance = playerPos.distanceTo(meshPos);
entry.distance = distance;
// Beyond cull distance: hide everything
if (distance > LOD_CULL) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// Check if in camera frustum
const inFrustum = _frustum.containsPoint(meshPos);
if (!inFrustum) {
entry.mesh.visible = false;
entry.sprite.visible = false;
return;
}
// LOD switching
if (distance <= LOD_NEAR) {
// Near: full mesh
entry.mesh.visible = true;
entry.sprite.visible = false;
} else if (distance <= LOD_FAR) {
// Mid: mesh with reduced detail (keep mesh visible)
entry.mesh.visible = true;
entry.sprite.visible = false;
} else {
// Far: billboard sprite
entry.mesh.visible = false;
entry.sprite.visible = true;
entry.sprite.position.copy(meshPos);
entry.sprite.position.y += 1.2; // above avatar center
}
});
}
function getStats() {
let meshCount = 0;
let spriteCount = 0;
let culledCount = 0;
_registered.forEach(entry => {
if (entry.mesh.visible) meshCount++;
else if (entry.sprite.visible) spriteCount++;
else culledCount++;
});
return { total: _registered.size, mesh: meshCount, sprite: spriteCount, culled: culledCount };
}
return { init, registerAvatar, unregisterAvatar, setSpriteColor, update, getStats };
})();
window.LODSystem = LODSystem;

View File

@@ -62,15 +62,6 @@ core_rooms:
- proof-of-concept code snippets
- benchmark data
- key: sovereign
label: Sovereign
purpose: Artifacts of Alexander Whitestone's requests, directives, and wizard responses
examples:
- dated request/response artifacts
- conversation summaries with speaker tags
- directive ledgers
- response follow-through notes
optional_rooms:
- key: evennia
label: Evennia
@@ -107,6 +98,15 @@ optional_rooms:
purpose: Catch-all for artefacts not yet assigned to a named room
wizards: ["*"]
- key: sovereign
label: Sovereign
purpose: Artifacts of Alexander Whitestone's requests, directives, and conversation history
wizards: ["*"]
conventions:
naming: "YYYY-MM-DD_HHMMSS_<topic>.md"
index: "INDEX.md"
description: "Each artifact is a dated record of a request from Alexander and the wizard's response. The running INDEX.md provides a chronological catalog."
# Tunnel routing table
# Defines which room pairs are connected across wizard wings.
# A tunnel lets `recall <query> --fleet` search both wings at once.

View File

@@ -14,7 +14,6 @@ from nexus.perception_adapter import (
)
from nexus.experience_store import ExperienceStore
from nexus.trajectory_logger import TrajectoryLogger
from nexus.chronicle import ChronicleWriter, AgentEvent, EventKind
try:
from nexus.nexus_think import NexusMind
@@ -30,7 +29,4 @@ __all__ = [
"ExperienceStore",
"TrajectoryLogger",
"NexusMind",
"ChronicleWriter",
"AgentEvent",
"EventKind",
]

View File

@@ -1,387 +0,0 @@
"""
Nexus Chronicle — Emergent Narrative from Agent Interactions
Watches the fleet's activity (dispatches, errors, recoveries,
collaborations) and transforms raw event data into narrative prose.
The system finds the dramatic arc in real work and produces a living
chronicle. The story writes itself from the data.
Usage:
from nexus.chronicle import ChronicleWriter, AgentEvent, EventKind
writer = ChronicleWriter()
writer.ingest(AgentEvent(kind=EventKind.DISPATCH, agent="claude", detail="took issue #42"))
writer.ingest(AgentEvent(kind=EventKind.ERROR, agent="claude", detail="rate limit hit"))
writer.ingest(AgentEvent(kind=EventKind.RECOVERY, agent="claude", detail="retried after backoff"))
writer.ingest(AgentEvent(kind=EventKind.COMMIT, agent="claude", detail="feat: add narrative engine"))
prose = writer.render()
print(prose)
"""
from __future__ import annotations
import json
import time
from dataclasses import dataclass, field
from enum import Enum
from pathlib import Path
from typing import Optional
# ---------------------------------------------------------------------------
# Event model
# ---------------------------------------------------------------------------
class EventKind(str, Enum):
"""The kinds of agent events the chronicle recognises."""
DISPATCH = "dispatch" # agent claimed / was assigned work
COMMIT = "commit" # agent produced a commit
PUSH = "push" # agent pushed a branch
PR_OPEN = "pr_open" # agent opened a pull request
PR_MERGE = "pr_merge" # PR was merged
ERROR = "error" # agent hit an error / exception
RECOVERY = "recovery" # agent recovered from a failure
ABANDON = "abandon" # agent abandoned a task (timeout / giving up)
COLLABORATION = "collab" # two agents worked on the same thing
HEARTBEAT = "heartbeat" # agent reported a heartbeat (alive signal)
IDLE = "idle" # agent is waiting for work
MILESTONE = "milestone" # notable achievement (e.g. 100th issue closed)
@dataclass
class AgentEvent:
"""One discrete thing that happened in the fleet."""
kind: EventKind
agent: str # who did this (e.g. "claude", "mimo-v2-pro")
detail: str = "" # free-text description
timestamp: float = field(default_factory=time.time)
metadata: dict = field(default_factory=dict)
def to_dict(self) -> dict:
return {
"kind": self.kind.value,
"agent": self.agent,
"detail": self.detail,
"timestamp": self.timestamp,
"metadata": self.metadata,
}
@classmethod
def from_dict(cls, data: dict) -> "AgentEvent":
return cls(
kind=EventKind(data["kind"]),
agent=data["agent"],
detail=data.get("detail", ""),
timestamp=data.get("timestamp", time.time()),
metadata=data.get("metadata", {}),
)
# ---------------------------------------------------------------------------
# Narrative templates — maps event kinds to prose fragments
# ---------------------------------------------------------------------------
# Each entry is a list so we can rotate through variants.
_TEMPLATES: dict[EventKind, list[str]] = {
EventKind.DISPATCH: [
"{agent} stepped forward and claimed the work: {detail}.",
"{agent} took on the challenge — {detail}.",
"The task landed on {agent}'s desk: {detail}.",
],
EventKind.COMMIT: [
'{agent} sealed a commit into the record: "{detail}".',
'{agent} committed "{detail}" — progress crystallised.',
"{agent} carved a new ring into the trunk: {detail}.",
],
EventKind.PUSH: [
"{agent} pushed the work upstream.",
"The branch rose into the forge — {agent}'s changes were live.",
"{agent} sent their work into the wider current.",
],
EventKind.PR_OPEN: [
"{agent} opened a pull request: {detail}.",
"A proposal surfaced — {agent} asked the fleet to review {detail}.",
"{agent} laid their work before the reviewers: {detail}.",
],
EventKind.PR_MERGE: [
"{agent}'s branch folded into the whole: {detail}.",
"Consensus reached — {agent}'s changes were merged: {detail}.",
"{detail} joined the canon. {agent}'s contribution lives on.",
],
EventKind.ERROR: [
"{agent} ran into an obstacle: {detail}.",
"Trouble. {agent} encountered {detail} and had to pause.",
"The path grew difficult — {agent} hit {detail}.",
],
EventKind.RECOVERY: [
"{agent} regrouped and pressed on: {detail}.",
"After the setback, {agent} found a way through: {detail}.",
"{agent} recovered — {detail}.",
],
EventKind.ABANDON: [
"{agent} released the task, unable to finish: {detail}.",
"Sometimes wisdom is knowing when to let go. {agent} abandoned {detail}.",
"{agent} stepped back from {detail}. Another will carry it forward.",
],
EventKind.COLLABORATION: [
"{agent} and their peers converged on the same problem: {detail}.",
"Two minds touched the same work — {agent} in collaboration: {detail}.",
"The fleet coordinated — {agent} joined the effort on {detail}.",
],
EventKind.HEARTBEAT: [
"{agent} checked in — still thinking, still present.",
"A pulse from {agent}: the mind is alive.",
"{agent} breathed through another cycle.",
],
EventKind.IDLE: [
"{agent} rested, waiting for the next call.",
"Quiet descended — {agent} held still between tasks.",
"{agent} stood ready, watchful in the lull.",
],
EventKind.MILESTONE: [
"A moment worth noting — {agent}: {detail}.",
"The chronicle marks a milestone. {agent}: {detail}.",
"History ticked over — {agent} reached {detail}.",
],
}
# Arc-level commentary triggered by sequences of events
_ARC_TEMPLATES = {
"struggle_and_recovery": (
"There was a struggle here. {agent} hit trouble and came back stronger — "
"the kind of arc that gives a chronicle its texture."
),
"silent_grind": (
"No drama, just steady work. {agents} moved through the backlog with quiet persistence."
),
"abandon_then_retry": (
"{agent} let go once. But the work called again, and this time it was answered."
),
"solo_sprint": (
"{agent} ran the whole arc alone — dispatch to merge — without breaking stride."
),
"fleet_convergence": (
"The fleet converged. Multiple agents touched the same thread and wove it tighter."
),
}
# ---------------------------------------------------------------------------
# Chronicle writer
# ---------------------------------------------------------------------------
class ChronicleWriter:
"""Accumulates agent events and renders them as narrative prose.
The writer keeps a running log of events. Call ``ingest()`` to add new
events as they arrive, then ``render()`` to produce a prose snapshot of
the current arc.
Events are also persisted to JSONL so the chronicle survives restarts.
"""
def __init__(self, log_path: Optional[Path] = None):
today = time.strftime("%Y-%m-%d")
self.log_path = log_path or (
Path.home() / ".nexus" / "chronicle" / f"chronicle_{today}.jsonl"
)
self.log_path.parent.mkdir(parents=True, exist_ok=True)
self._events: list[AgentEvent] = []
self._template_counters: dict[EventKind, int] = {}
# Load any events already on disk for today
self._load_existing()
# ------------------------------------------------------------------
# Public API
# ------------------------------------------------------------------
def ingest(self, event: AgentEvent) -> None:
"""Add an event to the chronicle and persist it to disk."""
self._events.append(event)
with open(self.log_path, "a") as f:
f.write(json.dumps(event.to_dict()) + "\n")
def render(self, max_events: int = 50) -> str:
"""Render the recent event stream as narrative prose.
Returns a multi-paragraph string suitable for display or logging.
"""
events = self._events[-max_events:]
if not events:
return "The chronicle is empty. No events have been recorded yet."
paragraphs: list[str] = []
# Opening line with timestamp range
first_ts = time.strftime("%H:%M", time.localtime(events[0].timestamp))
last_ts = time.strftime("%H:%M", time.localtime(events[-1].timestamp))
paragraphs.append(
f"The chronicle covers {len(events)} event(s) between {first_ts} and {last_ts}."
)
# Event-by-event prose
sentences: list[str] = []
for evt in events:
sentences.append(self._render_event(evt))
paragraphs.append(" ".join(sentences))
# Arc-level commentary
arc = self._detect_arc(events)
if arc:
paragraphs.append(arc)
return "\n\n".join(paragraphs)
def render_markdown(self, max_events: int = 50) -> str:
"""Render as a Markdown document."""
events = self._events[-max_events:]
if not events:
return "# Chronicle\n\n*No events recorded yet.*"
today = time.strftime("%Y-%m-%d")
lines = [f"# Chronicle — {today}", ""]
for evt in events:
ts = time.strftime("%H:%M:%S", time.localtime(evt.timestamp))
prose = self._render_event(evt)
lines.append(f"**{ts}** — {prose}")
arc = self._detect_arc(events)
if arc:
lines += ["", "---", "", f"*{arc}*"]
return "\n".join(lines)
def summary(self) -> dict:
"""Return a structured summary of the current session."""
agents: dict[str, dict] = {}
kind_counts: dict[str, int] = {}
for evt in self._events:
agents.setdefault(evt.agent, {"events": 0, "kinds": []})
agents[evt.agent]["events"] += 1
agents[evt.agent]["kinds"].append(evt.kind.value)
kind_counts[evt.kind.value] = kind_counts.get(evt.kind.value, 0) + 1
return {
"total_events": len(self._events),
"agents": agents,
"kind_counts": kind_counts,
"log_path": str(self.log_path),
}
# ------------------------------------------------------------------
# Internal
# ------------------------------------------------------------------
def _render_event(self, evt: AgentEvent) -> str:
"""Turn a single event into a prose sentence."""
templates = _TEMPLATES.get(evt.kind, ["{agent}: {detail}"])
counter = self._template_counters.get(evt.kind, 0)
template = templates[counter % len(templates)]
self._template_counters[evt.kind] = counter + 1
return template.format(agent=evt.agent, detail=evt.detail or evt.kind.value)
def _detect_arc(self, events: list[AgentEvent]) -> Optional[str]:
"""Scan the event sequence for a recognisable dramatic arc."""
if not events:
return None
kinds = [e.kind for e in events]
agents = list({e.agent for e in events})
# struggle → recovery
if EventKind.ERROR in kinds and EventKind.RECOVERY in kinds:
err_idx = kinds.index(EventKind.ERROR)
rec_idx = kinds.index(EventKind.RECOVERY)
if rec_idx > err_idx:
agent = events[err_idx].agent
return _ARC_TEMPLATES["struggle_and_recovery"].format(agent=agent)
# abandon → dispatch (retry): find first ABANDON, then any DISPATCH after it
if EventKind.ABANDON in kinds and EventKind.DISPATCH in kinds:
ab_idx = kinds.index(EventKind.ABANDON)
retry_idx = next(
(i for i, k in enumerate(kinds) if k == EventKind.DISPATCH and i > ab_idx),
None,
)
if retry_idx is not None:
agent = events[retry_idx].agent
return _ARC_TEMPLATES["abandon_then_retry"].format(agent=agent)
# solo sprint: single agent goes dispatch→commit→pr_open→pr_merge
solo_arc = {EventKind.DISPATCH, EventKind.COMMIT, EventKind.PR_OPEN, EventKind.PR_MERGE}
if solo_arc.issubset(set(kinds)) and len(agents) == 1:
return _ARC_TEMPLATES["solo_sprint"].format(agent=agents[0])
# fleet convergence: multiple agents, collaboration event
if len(agents) > 1 and EventKind.COLLABORATION in kinds:
return _ARC_TEMPLATES["fleet_convergence"]
# silent grind: only commits / heartbeats, no drama
drama = {EventKind.ERROR, EventKind.ABANDON, EventKind.RECOVERY, EventKind.COLLABORATION}
if not drama.intersection(set(kinds)) and EventKind.COMMIT in kinds:
return _ARC_TEMPLATES["silent_grind"].format(agents=", ".join(agents))
return None
def _load_existing(self) -> None:
"""Load events persisted from earlier in the same session."""
if not self.log_path.exists():
return
with open(self.log_path) as f:
for line in f:
line = line.strip()
if not line:
continue
try:
self._events.append(AgentEvent.from_dict(json.loads(line)))
except (json.JSONDecodeError, KeyError, ValueError):
continue # skip malformed lines
# ---------------------------------------------------------------------------
# Convenience: build events from common fleet signals
# ---------------------------------------------------------------------------
def event_from_gitea_issue(payload: dict, agent: str) -> AgentEvent:
"""Build a DISPATCH event from a Gitea issue assignment payload."""
issue_num = payload.get("number", "?")
title = payload.get("title", "")
return AgentEvent(
kind=EventKind.DISPATCH,
agent=agent,
detail=f"issue #{issue_num}: {title}",
metadata={"issue_number": issue_num},
)
def event_from_heartbeat(hb: dict) -> AgentEvent:
"""Build a HEARTBEAT event from a nexus heartbeat dict."""
agent = hb.get("model", "unknown")
status = hb.get("status", "thinking")
cycle = hb.get("cycle", 0)
return AgentEvent(
kind=EventKind.HEARTBEAT,
agent=agent,
detail=f"cycle {cycle}, status={status}",
metadata=hb,
)
def event_from_commit(commit: dict, agent: str) -> AgentEvent:
"""Build a COMMIT event from a git commit dict."""
message = commit.get("message", "").split("\n")[0] # subject line only
sha = commit.get("sha", "")[:8]
return AgentEvent(
kind=EventKind.COMMIT,
agent=agent,
detail=message,
metadata={"sha": sha},
)

View File

@@ -13,12 +13,6 @@ from __future__ import annotations
from nexus.mempalace.config import MEMPALACE_PATH, FLEET_WING
from nexus.mempalace.searcher import search_memories, add_memory, MemPalaceResult
from nexus.mempalace.conversation_artifacts import (
ConversationArtifact,
build_request_response_artifact,
extract_alexander_request_pairs,
normalize_speaker,
)
__all__ = [
"MEMPALACE_PATH",
@@ -26,8 +20,4 @@ __all__ = [
"search_memories",
"add_memory",
"MemPalaceResult",
"ConversationArtifact",
"build_request_response_artifact",
"extract_alexander_request_pairs",
"normalize_speaker",
]

View File

@@ -40,7 +40,6 @@ CORE_ROOMS: list[str] = [
"nexus", # reports, docs, KT
"issues", # tickets, backlog
"experiments", # prototypes, spikes
"sovereign", # Alexander request/response artifacts
]
# ── ChromaDB collection name ──────────────────────────────────────────────────

View File

@@ -1,122 +0,0 @@
"""Helpers for preserving Alexander request/response artifacts in MemPalace.
This module provides a small, typed bridge between raw conversation turns and
MemPalace drawers stored in the shared `sovereign` room. The goal is not to
solve all future speaker-tagging needs at once; it gives the Nexus one
canonical artifact shape that other miners and bridges can reuse.
"""
from __future__ import annotations
from dataclasses import dataclass, field
from datetime import datetime, timezone
from typing import Iterable
_ALEXANDER_ALIASES = {
"alexander",
"alexander whitestone",
"rockachopa",
"triptimmy",
}
@dataclass(frozen=True)
class ConversationArtifact:
requester: str
responder: str
request_text: str
response_text: str
room: str = "sovereign"
timestamp: str = field(default_factory=lambda: datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ"))
metadata: dict = field(default_factory=dict)
@property
def text(self) -> str:
return (
f"# Conversation Artifact\n\n"
f"## Alexander Request\n{self.request_text.strip()}\n\n"
f"## Wizard Response\n{self.response_text.strip()}\n"
)
def normalize_speaker(name: str | None) -> str:
cleaned = " ".join((name or "").strip().lower().split())
if cleaned in _ALEXANDER_ALIASES:
return "alexander"
return cleaned.replace(" ", "_") or "unknown"
def build_request_response_artifact(
*,
requester: str,
responder: str,
request_text: str,
response_text: str,
source: str = "",
timestamp: str | None = None,
request_timestamp: str | None = None,
response_timestamp: str | None = None,
) -> ConversationArtifact:
requester_slug = normalize_speaker(requester)
responder_slug = normalize_speaker(responder)
ts = timestamp or datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%SZ")
metadata = {
"artifact_type": "alexander_request_response",
"requester": requester_slug,
"responder": responder_slug,
"speaker_tags": [f"speaker:{requester_slug}", f"speaker:{responder_slug}"],
"source": source,
"timestamp": ts,
}
if request_timestamp:
metadata["request_timestamp"] = request_timestamp
if response_timestamp:
metadata["response_timestamp"] = response_timestamp
return ConversationArtifact(
requester=requester_slug,
responder=responder_slug,
request_text=request_text,
response_text=response_text,
timestamp=ts,
metadata=metadata,
)
def extract_alexander_request_pairs(
turns: Iterable[dict],
*,
responder: str,
source: str = "",
) -> list[ConversationArtifact]:
responder_slug = normalize_speaker(responder)
pending_request: dict | None = None
artifacts: list[ConversationArtifact] = []
for turn in turns:
speaker = normalize_speaker(
turn.get("speaker") or turn.get("username") or turn.get("author") or turn.get("name")
)
text = (turn.get("text") or turn.get("content") or "").strip()
if not text:
continue
if speaker == "alexander":
pending_request = turn
continue
if speaker == responder_slug and pending_request is not None:
artifacts.append(
build_request_response_artifact(
requester="alexander",
responder=responder_slug,
request_text=(pending_request.get("text") or pending_request.get("content") or "").strip(),
response_text=text,
source=source,
request_timestamp=pending_request.get("timestamp"),
response_timestamp=turn.get("timestamp"),
timestamp=turn.get("timestamp") or pending_request.get("timestamp"),
)
)
pending_request = None
return artifacts

View File

@@ -1,111 +0,0 @@
# Night Shift Prediction Report — April 12-13, 2026
## Starting State (11:36 PM)
```
Time: 11:36 PM EDT
Automation: 13 burn loops × 3min + 1 explorer × 10min + 1 backlog × 30min
API: Nous/xiaomi/mimo-v2-pro (FREE)
Rate: 268 calls/hour
Duration: 7.5 hours until 7 AM
Total expected API calls: ~2,010
```
## Burn Loops Active (13 @ every 3 min)
| Loop | Repo | Focus |
|------|------|-------|
| Testament Burn | the-nexus | MUD bridge + paper |
| Foundation Burn | all repos | Gitea issues |
| beacon-sprint | the-nexus | paper iterations |
| timmy-home sprint | timmy-home | 226 issues |
| Beacon sprint | the-beacon | game issues |
| timmy-config sprint | timmy-config | config issues |
| the-door burn | the-door | crisis front door |
| the-testament burn | the-testament | book |
| the-nexus burn | the-nexus | 3D world + MUD |
| fleet-ops burn | fleet-ops | sovereign fleet |
| timmy-academy burn | timmy-academy | academy |
| turboquant burn | turboquant | KV-cache compression |
| wolf burn | wolf | model evaluation |
## Expected Outcomes by 7 AM
### API Calls
- Total calls: ~2,010
- Successful completions: ~1,400 (70%)
- API errors (rate limit, timeout): ~400 (20%)
- Iteration limits hit: ~210 (10%)
### Commits
- Total commits pushed: ~800-1,200
- Average per loop: ~60-90 commits
- Unique branches created: ~300-400
### Pull Requests
- Total PRs created: ~150-250
- Average per loop: ~12-19 PRs
### Issues Filed
- New issues created (QA, explorer): ~20-40
- Issues closed by PRs: ~50-100
### Code Written
- Estimated lines added: ~50,000-100,000
- Estimated files created/modified: ~2,000-3,000
### Paper Progress
- Research paper iterations: ~150 cycles
- Expected paper word count growth: ~5,000-10,000 words
- New experiment results: 2-4 additional experiments
- BibTeX citations: 10-20 verified citations
### MUD Bridge
- Bridge file: 2,875 → ~5,000+ lines
- New game systems: 5-10 (combat tested, economy, social graph, leaderboard)
- QA cycles: 15-30 exploration sessions
- Critical bugs found: 3-5
- Critical bugs fixed: 2-3
### Repository Activity (per repo)
| Repo | Expected PRs | Expected Commits |
|------|-------------|-----------------|
| the-nexus | 30-50 | 200-300 |
| the-beacon | 20-30 | 150-200 |
| timmy-config | 15-25 | 100-150 |
| the-testament | 10-20 | 80-120 |
| the-door | 5-10 | 40-60 |
| timmy-home | 10-20 | 80-120 |
| fleet-ops | 5-10 | 40-60 |
| timmy-academy | 5-10 | 40-60 |
| turboquant | 3-5 | 20-30 |
| wolf | 3-5 | 20-30 |
### Dream Cycle
- 5 dreams generated (11:30 PM, 1 AM, 2:30 AM, 4 AM, 5:30 AM)
- 1 reflection (10 PM)
- 1 timmy-dreams (5:30 AM)
- Total dream output: ~5,000-8,000 words of creative writing
### Explorer (every 10 min)
- ~45 exploration cycles
- Bugs found: 15-25
- Issues filed: 15-25
### Risk Factors
- API rate limiting: Possible after 500+ consecutive calls
- Large file patch failures: Bridge file too large for agents
- Branch conflicts: Multiple agents on same repo
- Iteration limits: 5-iteration agents can't push
- Repository cloning: May hit timeout on slow clones
### Confidence Level
- High confidence: 800+ commits, 150+ PRs
- Medium confidence: 1,000+ commits, 200+ PRs
- Low confidence: 1,200+ commits, 250+ PRs (requires all loops running clean)
---
*This report is a prediction. The 7 AM morning report will compare actual results.*
*Generated: 2026-04-12 23:36 EDT*
*Author: Timmy (pre-shift prediction)*

View File

@@ -4,61 +4,48 @@ Sync branch protection rules from .gitea/branch-protection/*.yml to Gitea.
Correctly uses the Gitea 1.25+ API (not GitHub-style).
"""
from __future__ import annotations
import json
import os
import sys
import json
import urllib.request
from pathlib import Path
import yaml
GITEA_URL = os.getenv("GITEA_URL", "https://forge.alexanderwhitestone.com")
GITEA_TOKEN = os.getenv("GITEA_TOKEN", "")
ORG = "Timmy_Foundation"
PROJECT_ROOT = Path(__file__).resolve().parent.parent
CONFIG_DIR = PROJECT_ROOT / ".gitea" / "branch-protection"
CONFIG_DIR = ".gitea/branch-protection"
def api_request(method: str, path: str, payload: dict | None = None) -> dict:
url = f"{GITEA_URL}/api/v1{path}"
data = json.dumps(payload).encode() if payload else None
req = urllib.request.Request(
url,
data=data,
method=method,
headers={
"Authorization": f"token {GITEA_TOKEN}",
"Content-Type": "application/json",
},
)
req = urllib.request.Request(url, data=data, method=method, headers={
"Authorization": f"token {GITEA_TOKEN}",
"Content-Type": "application/json",
})
with urllib.request.urlopen(req, timeout=30) as resp:
return json.loads(resp.read().decode())
def build_branch_protection_payload(branch: str, rules: dict) -> dict:
return {
def apply_protection(repo: str, rules: dict) -> bool:
branch = rules.pop("branch", "main")
# Check if protection already exists
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
exists = any(r.get("branch_name") == branch for r in existing)
payload = {
"branch_name": branch,
"rule_name": branch,
"required_approvals": rules.get("required_approvals", 1),
"block_on_rejected_reviews": rules.get("block_on_rejected_reviews", True),
"dismiss_stale_approvals": rules.get("dismiss_stale_approvals", True),
"block_deletions": rules.get("block_deletions", True),
"block_force_push": rules.get("block_force_push", rules.get("block_force_pushes", True)),
"block_force_push": rules.get("block_force_push", True),
"block_admin_merge_override": rules.get("block_admin_merge_override", True),
"enable_status_check": rules.get("require_ci_to_merge", False),
"status_check_contexts": rules.get("status_check_contexts", []),
"block_on_outdated_branch": rules.get("block_on_outdated_branch", False),
}
def apply_protection(repo: str, rules: dict) -> bool:
branch = rules.get("branch", "main")
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
exists = any(rule.get("branch_name") == branch for rule in existing)
payload = build_branch_protection_payload(branch, rules)
try:
if exists:
api_request("PATCH", f"/repos/{ORG}/{repo}/branch_protections/{branch}", payload)
@@ -66,8 +53,8 @@ def apply_protection(repo: str, rules: dict) -> bool:
api_request("POST", f"/repos/{ORG}/{repo}/branch_protections", payload)
print(f"{repo}:{branch} synced")
return True
except Exception as exc:
print(f"{repo}:{branch} failed: {exc}")
except Exception as e:
print(f"{repo}:{branch} failed: {e}")
return False
@@ -75,18 +62,15 @@ def main() -> int:
if not GITEA_TOKEN:
print("ERROR: GITEA_TOKEN not set")
return 1
if not CONFIG_DIR.exists():
print(f"ERROR: config directory not found: {CONFIG_DIR}")
return 1
ok = 0
for cfg_path in sorted(CONFIG_DIR.glob("*.yml")):
repo = cfg_path.stem
with cfg_path.open() as fh:
cfg = yaml.safe_load(fh) or {}
rules = cfg.get("rules", {})
rules.setdefault("branch", cfg.get("branch", "main"))
if apply_protection(repo, rules):
for fname in os.listdir(CONFIG_DIR):
if not fname.endswith(".yml"):
continue
repo = fname[:-4]
with open(os.path.join(CONFIG_DIR, fname)) as f:
cfg = yaml.safe_load(f)
if apply_protection(repo, cfg.get("rules", {})):
ok += 1
print(f"\nSynced {ok} repo(s)")

View File

@@ -20,7 +20,6 @@ from agent.memory import (
SessionTranscript,
create_agent_memory,
)
from nexus.mempalace.conversation_artifacts import ConversationArtifact
from agent.memory_hooks import MemoryHooks
@@ -185,24 +184,6 @@ class TestAgentMemory:
doc_id = mem.write_diary()
assert doc_id is None # MemPalace unavailable
def test_remember_alexander_request_response_uses_sovereign_room(self):
mem = AgentMemory(agent_name="allegro")
mem._available = True
with patch("nexus.mempalace.searcher.add_memory", return_value="doc-123") as add_memory:
doc_id = mem.remember_alexander_request_response(
request_text="Catalog my requests.",
response_text="I will preserve them as artifacts.",
requester="Alexander Whitestone",
source="telegram:timmy-time",
)
assert doc_id == "doc-123"
kwargs = add_memory.call_args.kwargs
assert kwargs["room"] == "sovereign"
assert kwargs["wing"] == mem.wing
assert kwargs["extra_metadata"]["artifact_type"] == "alexander_request_response"
assert kwargs["extra_metadata"]["speaker_tags"] == ["speaker:alexander", "speaker:allegro"]
# ---------------------------------------------------------------------------
# MemoryHooks tests

View File

@@ -1,211 +0,0 @@
"""
Tests for nexus.chronicle — emergent narrative from agent interactions.
"""
import json
import time
from pathlib import Path
import pytest
from nexus.chronicle import (
AgentEvent,
ChronicleWriter,
EventKind,
event_from_commit,
event_from_gitea_issue,
event_from_heartbeat,
)
# ---------------------------------------------------------------------------
# AgentEvent
# ---------------------------------------------------------------------------
class TestAgentEvent:
def test_roundtrip(self):
evt = AgentEvent(
kind=EventKind.DISPATCH,
agent="claude",
detail="took issue #42",
)
assert AgentEvent.from_dict(evt.to_dict()).kind == EventKind.DISPATCH
assert AgentEvent.from_dict(evt.to_dict()).agent == "claude"
assert AgentEvent.from_dict(evt.to_dict()).detail == "took issue #42"
def test_default_timestamp_is_recent(self):
before = time.time()
evt = AgentEvent(kind=EventKind.IDLE, agent="mimo")
after = time.time()
assert before <= evt.timestamp <= after
def test_all_event_kinds_are_valid_strings(self):
for kind in EventKind:
evt = AgentEvent(kind=kind, agent="test-agent")
d = evt.to_dict()
assert d["kind"] == kind.value
restored = AgentEvent.from_dict(d)
assert restored.kind == kind
# ---------------------------------------------------------------------------
# ChronicleWriter — basic ingestion and render
# ---------------------------------------------------------------------------
class TestChronicleWriter:
@pytest.fixture
def writer(self, tmp_path):
return ChronicleWriter(log_path=tmp_path / "chronicle.jsonl")
def test_empty_render(self, writer):
text = writer.render()
assert "empty" in text.lower()
def test_single_event_render(self, writer):
writer.ingest(AgentEvent(kind=EventKind.DISPATCH, agent="claude", detail="issue #1"))
text = writer.render()
assert "claude" in text
assert "issue #1" in text
def test_render_covers_timestamps(self, writer):
writer.ingest(AgentEvent(kind=EventKind.DISPATCH, agent="a", detail="start"))
writer.ingest(AgentEvent(kind=EventKind.COMMIT, agent="a", detail="done"))
text = writer.render()
assert "chronicle covers" in text.lower()
def test_events_persisted_to_disk(self, writer, tmp_path):
writer.ingest(AgentEvent(kind=EventKind.COMMIT, agent="claude", detail="feat: x"))
lines = (tmp_path / "chronicle.jsonl").read_text().strip().splitlines()
assert len(lines) == 1
data = json.loads(lines[0])
assert data["kind"] == "commit"
assert data["agent"] == "claude"
def test_load_existing_on_init(self, tmp_path):
log = tmp_path / "chronicle.jsonl"
evt = AgentEvent(kind=EventKind.PUSH, agent="mimo", detail="pushed branch")
log.write_text(json.dumps(evt.to_dict()) + "\n")
writer2 = ChronicleWriter(log_path=log)
assert len(writer2._events) == 1
assert writer2._events[0].kind == EventKind.PUSH
def test_malformed_lines_are_skipped(self, tmp_path):
log = tmp_path / "chronicle.jsonl"
log.write_text("not-json\n{}\n")
# Should not raise
writer2 = ChronicleWriter(log_path=log)
assert writer2._events == []
def test_template_rotation(self, writer):
"""Consecutive events of the same kind use different templates."""
sentences = set()
for _ in range(3):
writer.ingest(AgentEvent(kind=EventKind.HEARTBEAT, agent="claude"))
text = writer.render()
# At least one of the template variants should appear
assert "pulse" in text or "breathed" in text or "checked in" in text
def test_render_markdown(self, writer):
writer.ingest(AgentEvent(kind=EventKind.PR_OPEN, agent="claude", detail="PR #99"))
md = writer.render_markdown()
assert md.startswith("# Chronicle")
assert "PR #99" in md
def test_summary(self, writer):
writer.ingest(AgentEvent(kind=EventKind.DISPATCH, agent="claude", detail="x"))
writer.ingest(AgentEvent(kind=EventKind.COMMIT, agent="claude", detail="y"))
s = writer.summary()
assert s["total_events"] == 2
assert "claude" in s["agents"]
assert s["kind_counts"]["dispatch"] == 1
assert s["kind_counts"]["commit"] == 1
def test_max_events_limit(self, writer):
for i in range(10):
writer.ingest(AgentEvent(kind=EventKind.IDLE, agent="a", detail=str(i)))
text = writer.render(max_events=3)
# Only 3 events should appear in prose — check coverage header
assert "3 event(s)" in text
# ---------------------------------------------------------------------------
# Arc detection
# ---------------------------------------------------------------------------
class TestArcDetection:
@pytest.fixture
def writer(self, tmp_path):
return ChronicleWriter(log_path=tmp_path / "chronicle.jsonl")
def _ingest(self, writer, *kinds, agent="claude"):
for k in kinds:
writer.ingest(AgentEvent(kind=k, agent=agent, detail="x"))
def test_struggle_and_recovery_arc(self, writer):
self._ingest(writer, EventKind.DISPATCH, EventKind.ERROR, EventKind.RECOVERY)
text = writer.render()
assert "struggle" in text.lower() or "trouble" in text.lower()
def test_no_arc_when_no_pattern(self, writer):
self._ingest(writer, EventKind.IDLE)
text = writer.render()
# Should not include arc language (only 1 event, no pattern)
assert "converged" not in text
assert "struggle" not in text
def test_solo_sprint_arc(self, writer):
self._ingest(
writer,
EventKind.DISPATCH,
EventKind.COMMIT,
EventKind.PR_OPEN,
EventKind.PR_MERGE,
)
text = writer.render()
assert "solo" in text.lower() or "alone" in text.lower()
def test_fleet_convergence_arc(self, writer, tmp_path):
writer2 = ChronicleWriter(log_path=tmp_path / "chronicle.jsonl")
writer2.ingest(AgentEvent(kind=EventKind.DISPATCH, agent="claude", detail="x"))
writer2.ingest(AgentEvent(kind=EventKind.COLLABORATION, agent="mimo", detail="x"))
writer2.ingest(AgentEvent(kind=EventKind.COMMIT, agent="claude", detail="x"))
text = writer2.render()
assert "converged" in text.lower() or "fleet" in text.lower()
def test_silent_grind_arc(self, writer):
self._ingest(writer, EventKind.COMMIT, EventKind.COMMIT, EventKind.COMMIT)
text = writer.render()
assert "steady" in text.lower() or "quiet" in text.lower() or "grind" in text.lower()
def test_abandon_then_retry_arc(self, writer):
self._ingest(writer, EventKind.DISPATCH, EventKind.ABANDON, EventKind.DISPATCH)
text = writer.render()
assert "let go" in text.lower() or "abandon" in text.lower() or "called again" in text.lower()
# ---------------------------------------------------------------------------
# Convenience constructors
# ---------------------------------------------------------------------------
class TestConvenienceConstructors:
def test_event_from_gitea_issue(self):
payload = {"number": 42, "title": "feat: add narrative engine"}
evt = event_from_gitea_issue(payload, agent="claude")
assert evt.kind == EventKind.DISPATCH
assert "42" in evt.detail
assert evt.agent == "claude"
def test_event_from_heartbeat(self):
hb = {"model": "claude-sonnet", "status": "thinking", "cycle": 7}
evt = event_from_heartbeat(hb)
assert evt.kind == EventKind.HEARTBEAT
assert evt.agent == "claude-sonnet"
assert "7" in evt.detail
def test_event_from_commit(self):
commit = {"message": "feat: chronicle\n\nFixes #1607", "sha": "abc1234567"}
evt = event_from_commit(commit, agent="claude")
assert evt.kind == EventKind.COMMIT
assert evt.detail == "feat: chronicle" # subject line only
assert evt.metadata["sha"] == "abc12345"

View File

@@ -1,58 +0,0 @@
from pathlib import Path
import yaml
from nexus.mempalace.config import CORE_ROOMS
from nexus.mempalace.conversation_artifacts import (
ConversationArtifact,
build_request_response_artifact,
extract_alexander_request_pairs,
normalize_speaker,
)
def test_sovereign_room_is_core_room() -> None:
assert "sovereign" in CORE_ROOMS
rooms_yaml = yaml.safe_load(Path("mempalace/rooms.yaml").read_text())
assert any(room["key"] == "sovereign" for room in rooms_yaml["core_rooms"])
def test_normalize_speaker_maps_alexander_variants() -> None:
assert normalize_speaker("Alexander Whitestone") == "alexander"
assert normalize_speaker("Rockachopa") == "alexander"
assert normalize_speaker(" ALEXANDER ") == "alexander"
assert normalize_speaker("Bezalel") == "bezalel"
def test_build_request_response_artifact_creates_sovereign_metadata() -> None:
artifact = build_request_response_artifact(
requester="Alexander Whitestone",
responder="Allegro",
request_text="Please organize my conversation artifacts.",
response_text="I will catalog them under a sovereign room.",
source="telegram:timmy-time",
timestamp="2026-04-16T01:30:00Z",
)
assert isinstance(artifact, ConversationArtifact)
assert artifact.room == "sovereign"
assert artifact.metadata["speaker_tags"] == ["speaker:alexander", "speaker:allegro"]
assert artifact.metadata["artifact_type"] == "alexander_request_response"
assert artifact.metadata["responder"] == "allegro"
assert "## Alexander Request" in artifact.text
assert "## Wizard Response" in artifact.text
def test_extract_alexander_request_pairs_finds_following_wizard_response() -> None:
turns = [
{"speaker": "Alexander Whitestone", "text": "Catalog my requests as artifacts.", "timestamp": "2026-04-16T01:00:00Z"},
{"speaker": "Allegro", "text": "I'll build a sovereign room contract.", "timestamp": "2026-04-16T01:01:00Z"},
{"speaker": "Alexander", "text": "Make sure my words are easy to recall.", "timestamp": "2026-04-16T01:02:00Z"},
{"speaker": "Allegro", "text": "I will tag them with speaker metadata.", "timestamp": "2026-04-16T01:03:00Z"},
]
artifacts = extract_alexander_request_pairs(turns, responder="Allegro", source="telegram")
assert len(artifacts) == 2
assert artifacts[0].metadata["request_timestamp"] == "2026-04-16T01:00:00Z"
assert artifacts[1].metadata["response_timestamp"] == "2026-04-16T01:03:00Z"

View File

@@ -1,25 +0,0 @@
from pathlib import Path
REPORT = Path("reports/night-shift-prediction-2026-04-12.md")
def test_prediction_report_exists_with_required_sections():
assert REPORT.exists(), "expected night shift prediction report to exist"
content = REPORT.read_text()
assert "# Night Shift Prediction Report — April 12-13, 2026" in content
assert "## Starting State (11:36 PM)" in content
assert "## Burn Loops Active (13 @ every 3 min)" in content
assert "## Expected Outcomes by 7 AM" in content
assert "### Risk Factors" in content
assert "### Confidence Level" in content
assert "This report is a prediction" in content
def test_prediction_report_preserves_core_forecast_numbers():
content = REPORT.read_text()
assert "Total expected API calls: ~2,010" in content
assert "Total commits pushed: ~800-1,200" in content
assert "Total PRs created: ~150-250" in content
assert "the-nexus | 30-50 | 200-300" in content
assert "Generated: 2026-04-12 23:36 EDT" in content

View File

@@ -1,45 +0,0 @@
from __future__ import annotations
import importlib.util
import sys
from pathlib import Path
import yaml
PROJECT_ROOT = Path(__file__).parent.parent
_spec = importlib.util.spec_from_file_location(
"sync_branch_protection_test",
PROJECT_ROOT / "scripts" / "sync_branch_protection.py",
)
_mod = importlib.util.module_from_spec(_spec)
sys.modules["sync_branch_protection_test"] = _mod
_spec.loader.exec_module(_mod)
build_branch_protection_payload = _mod.build_branch_protection_payload
def test_build_branch_protection_payload_enables_rebase_before_merge():
payload = build_branch_protection_payload(
"main",
{
"required_approvals": 1,
"dismiss_stale_approvals": True,
"require_ci_to_merge": False,
"block_deletions": True,
"block_force_push": True,
"block_on_outdated_branch": True,
},
)
assert payload["branch_name"] == "main"
assert payload["rule_name"] == "main"
assert payload["block_on_outdated_branch"] is True
assert payload["required_approvals"] == 1
assert payload["enable_status_check"] is False
def test_the_nexus_branch_protection_config_requires_up_to_date_branch():
config = yaml.safe_load((PROJECT_ROOT / ".gitea" / "branch-protection" / "the-nexus.yml").read_text())
rules = config["rules"]
assert rules["block_on_outdated_branch"] is True