Compare commits
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fix/1612
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burn/672-1
| Author | SHA1 | Date | |
|---|---|---|---|
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ca9cf76469 |
@@ -6,4 +6,3 @@ rules:
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require_ci_to_merge: false # CI runner dead (issue #915)
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block_force_pushes: true
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block_deletions: true
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block_on_outdated_branch: true
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1
.github/BRANCH_PROTECTION.md
vendored
1
.github/BRANCH_PROTECTION.md
vendored
@@ -12,7 +12,6 @@ All repositories must enforce these rules on the `main` branch:
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| Require CI to pass | ⚠ Conditional | Only where CI exists |
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| Block force push | ✅ Enabled | Protect commit history |
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| Block branch deletion | ✅ Enabled | Prevent accidental deletion |
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| Require branch up-to-date before merge | ✅ Enabled | Surface conflicts before merge and force contributors to rebase |
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## Default Reviewer Assignments
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421
GENOME.md
Normal file
421
GENOME.md
Normal file
@@ -0,0 +1,421 @@
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# GENOME.md — The Nexus
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*Generated: 2026-04-14 | Codebase Genome Analysis*
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## Project Overview
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||||
|
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**The Nexus** is Timmy's canonical 3D/home-world repository — a local-first training ground and wizardly visualization surface for the sovereign AI system.
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### Core Value Proposition
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- **Problem**: AI consciousness needs a spatial, embodied interface for training, visualization, and multi-world navigation
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- **Solution**: A Three.js 3D world with WebSocket-connected Python cognition, game world harnesses (Morrowind, Bannerlord), and persistent memory systems
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- **Result**: A sovereign digital home where Timmy can perceive, think, act, and remember across multiple virtual environments
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|
||||
### Key Metrics
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- **Total Files**: 446 (excluding .git)
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||||
- **Lines of Code**: ~53K total (Python: 41,659 | JavaScript: 8,484 | HTML: 3,124)
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||||
- **Test Coverage**: 457 passing tests, 5 failing, 2 collection errors
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||||
- **Active Components**: 18 frontend modules, 22 Python cognition modules, 4 game harnesses
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|
||||
## Architecture
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|
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```mermaid
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graph TB
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subgraph "Frontend (Browser)"
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A[index.html] --> B[app.js]
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B --> C[Three.js 3D World]
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||||
B --> D[GOFAI Worker]
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||||
B --> E[Components]
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||||
E --> E1[Spatial Memory]
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E --> E2[Spatial Audio]
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E --> E3[Memory Systems]
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E --> E4[Portal System]
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E --> E5[Agent Presence]
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end
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||||
|
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subgraph "Backend (Python)"
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F[server.py] --> G[WebSocket Gateway]
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G --> H[nexus_think.py]
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||||
H --> I[Perception Adapter]
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H --> J[Experience Store]
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H --> K[Trajectory Logger]
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H --> L[Heartbeat Writer]
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||||
|
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subgraph "Game Harnesses"
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M[Morrowind Harness]
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N[Bannerlord Harness]
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O[Gemini Harness]
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end
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||||
|
||||
subgraph "Memory Systems"
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P[MemPalace]
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Q[Mnemosyne]
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R[Evennia Bridge]
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end
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end
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|
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subgraph "Data Layer"
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S[portals.json]
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T[vision.json]
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U[world_state.json]
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V[provenance.json]
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end
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B -.->|WebSocket| G
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M -.->|Events| G
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N -.->|Events| G
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O -.->|Events| G
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G -.->|Broadcast| B
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||||
|
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S --> B
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T --> B
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U --> H
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V --> H
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```
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|
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## Entry Points
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|
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### Primary Entry: Browser Frontend
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- **File**: `index.html` → `app.js`
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- **Purpose**: Three.js 3D world with portal navigation, memory visualization, agent presence
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- **Key Functions**: `init()`, `animate()`, `loadPortals()`, `setupWebSocket()`
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|
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### Secondary Entry: WebSocket Gateway
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- **File**: `server.py`
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- **Purpose**: Central hub connecting mind (nexus_think), body (harnesses), and visualization
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- **Key Functions**: `broadcast_handler()`, `main()`
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|
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### Tertiary Entry: Consciousness Loop
|
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- **File**: `nexus/nexus_think.py`
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- **Purpose**: Embodied perceive→think→act loop for Timmy's consciousness
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- **Key Class**: `NexusMind` with `start()`, `think_once()`, `perceive()`, `act()`
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### CLI Entry Points
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```bash
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# Start WebSocket gateway
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python3 server.py
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# Start consciousness loop
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python3 nexus/nexus_think.py --ws ws://localhost:8765 --model timmy:v0.1-q4
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# Run tests
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python3 -m pytest tests/ -v
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# Build/deploy
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./deploy.sh
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```
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## Data Flow
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```
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1. Browser loads index.html → app.js
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2. app.js initializes Three.js scene, loads portals.json/vision.json
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3. WebSocket connects to server.py gateway
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4. Gateway receives messages from:
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- Browser (user input, navigation)
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- nexus_think.py (Timmy's thoughts/actions)
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- Game harnesses (Morrowind/Bannerlord events)
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5. Gateway broadcasts messages to all connected clients
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6. nexus_think.py receives perceptions via PerceptionAdapter
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7. NexusMind processes perceptions through Ollama model
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8. Generated actions sent back through gateway to browser/harnesses
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9. Experience stored in ExperienceStore, trajectories logged
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10. Heartbeat written to ~/.nexus/heartbeat.json for watchdog monitoring
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```
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## Key Abstractions
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### 1. NexusMind (`nexus/nexus_think.py`)
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- **Purpose**: Embodied consciousness loop - perceive, think, act
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- **Interface**: `start()`, `stop()`, `think_once()`, `perceive()`, `act()`
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- **Dependencies**: Ollama, websockets, PerceptionBuffer, ExperienceStore
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### 2. PerceptionBuffer (`nexus/perception_adapter.py`)
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- **Purpose**: Buffer and process incoming WebSocket messages into structured perceptions
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||||
- **Interface**: `add()`, `get_recent()`, `to_prompt_context()`
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- **Dependencies**: None (pure data structure)
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### 3. SpatialMemory (`nexus/components/spatial-memory.js`)
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- **Purpose**: 3D memory crystal system - place, connect, visualize memories in space
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- **Interface**: `placeMemory()`, `connectMemories()`, `setRegionVisibility()`
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- **Dependencies**: Three.js
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### 4. Portal System (`portals.json` + app.js)
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- **Purpose**: Navigation between virtual worlds (Morrowind, Bannerlord, Evennia)
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- **Interface**: Portal registry schema, proximity detection, overlay UI
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- **Dependencies**: Three.js, WebSocket gateway
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### 5. MemPalace (`mempalace/`)
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- **Purpose**: Persistent memory storage with room/wing taxonomy
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- **Interface**: Room CRUD, search, tunnel sync, privacy audit
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- **Dependencies**: SQLite, filesystem
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## API Surface
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### WebSocket Protocol (port 8765)
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```json
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// Perception from browser
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{
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"type": "perception",
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"data": {
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"position": {"x": 0, "y": 2, "z": 0},
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"nearby_portals": ["morrowind"],
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"user_input": "Hello Timmy"
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}
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}
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// Action from nexus_think
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{
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"type": "action",
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"data": {
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"move_to": {"x": 10, "y": 0, "z": 5},
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"speak": "Greetings, traveler",
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"interact_with": "portal:morrowind"
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}
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}
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// Game event from harness
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{
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"type": "game_event",
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"source": "morrowind",
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"data": {
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"event": "player_death",
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"location": "Balmora"
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}
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||||
}
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```
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||||
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||||
### Python API
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```python
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# nexus_think.py
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from nexus.nexus_think import NexusMind
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mind = NexusMind(model="timmy:v0.1-q4")
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mind.start()
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# perception_adapter.py
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from nexus.perception_adapter import ws_to_perception, PerceptionBuffer
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buffer = PerceptionBuffer(max_size=50)
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perception = ws_to_perception(ws_message)
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# experience_store.py
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from nexus.experience_store import ExperienceStore
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store = ExperienceStore(db_path=Path("experiences.db"))
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store.save(perception, action, result)
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```
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### CLI Commands
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```bash
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# Start services
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python3 server.py
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python3 nexus/nexus_think.py --ws ws://localhost:8765
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# MemPalace operations
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python3 scripts/mempalace_export.py
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python3 scripts/validate_mempalace_taxonomy.py
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# Health checks
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||||
python3 scripts/lazarus_watchdog.py
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python3 scripts/flake_detector.py
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```
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||||
## Test Coverage Gaps
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||||
### Current State
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||||
- **Unit tests**: ✅ 457 passing
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||||
- **Integration tests**: ⚠️ 5 failing
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||||
- **E2E tests**: ❌ Browser smoke tests failing
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||||
- **Collection errors**: 2 files with import issues
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||||
|
||||
### Missing Tests
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||||
1. **WebSocket gateway load testing** - No tests for concurrent connections
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2. **Portal system navigation flow** - No E2E tests for portal transitions
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||||
3. **Memory persistence across restarts** - No tests for MemPalace recovery
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4. **Game harness reconnection** - No tests for harness crash recovery
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||||
5. **Multi-agent coordination** - No tests for multiple NexusMind instances
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||||
|
||||
### Failing Tests (Immediate Action Required)
|
||||
1. `test_browser_smoke.py::TestDOMContract::test_element_exists[spatial-search-div]` - Missing DOM element
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||||
2. `test_browser_smoke.py::TestLoadingFlow::test_loading_screen_transitions` - Loading screen behavior changed
|
||||
3. `test_portal_registry_schema.py::test_portals_json_uses_expanded_registry_schema` - Schema validation failing
|
||||
4. `test_nexus_watchdog.py::TestRunHealthChecks::test_returns_report_with_all_checks` - Health check report format
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||||
5. `test_provenance.py::test_provenance_hashes_match` - Provenance hash mismatch
|
||||
|
||||
## Security Considerations
|
||||
|
||||
### 1. WebSocket Gateway Exposure
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- **Risk**: Gateway listens on 0.0.0.0:8765 - accessible from network
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||||
- **Mitigation**: Bind to 127.0.0.1 for local-only, add authentication for remote access
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||||
- **Status**: ⚠️ Currently open
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|
||||
### 2. Input Validation
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||||
- **Risk**: WebSocket messages not validated - potential injection attacks
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||||
- **Mitigation**: Add JSON schema validation for all message types
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||||
- **Status**: ❌ No validation
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||||
|
||||
### 3. Model Input Sanitization
|
||||
- **Risk**: User input passed directly to Ollama model
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||||
- **Mitigation**: Sanitize inputs, limit length, filter dangerous patterns
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||||
- **Status**: ⚠️ Basic length limits only
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||||
|
||||
### 4. Filesystem Access
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||||
- **Risk**: MemPalace and ExperienceStore write to filesystem without sandboxing
|
||||
- **Mitigation**: Restrict paths, add permission checks
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||||
- **Status**: ⚠️ Path validation missing
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||||
|
||||
### 5. Dependency Security
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||||
- **Risk**: No dependency scanning or vulnerability checks
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||||
- **Mitigation**: Add safety checks, pin versions, regular updates
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- **Status**: ❌ No scanning
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||||
|
||||
## Dependencies
|
||||
|
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### Build Dependencies
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- Python 3.12+
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- Node.js (for frontend tooling, optional)
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- Three.js (bundled in app.js)
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|
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### Runtime Dependencies
|
||||
- **Python**: websockets, requests, sqlite3, asyncio
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- **Frontend**: Three.js (r158+), EffectComposer, UnrealBloomPass, SMAAPass
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- **AI**: Ollama (local), Groq API (optional)
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- **Game Harnesses**: OpenMW (Morrowind), Mount & Blade II (Bannerlord)
|
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|
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### External Services
|
||||
- Ollama (local LLM inference)
|
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- Groq API (optional cloud inference)
|
||||
- Gitea (issue tracking, CI)
|
||||
- Hermes (agent harness)
|
||||
|
||||
## Deployment
|
||||
|
||||
### Local Development
|
||||
```bash
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# Clone and setup
|
||||
git clone https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus.git
|
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cd the-nexus
|
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pip install -r requirements.txt
|
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|
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# Start WebSocket gateway
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python3 server.py
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|
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# In another terminal, start consciousness
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python3 nexus/nexus_think.py --ws ws://localhost:8765
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|
||||
# Open browser to http://localhost:8765 (serves index.html)
|
||||
```
|
||||
|
||||
### Production Deployment
|
||||
```bash
|
||||
# Deploy to VPS
|
||||
./deploy.sh
|
||||
|
||||
# Or with Docker
|
||||
docker-compose up -d
|
||||
|
||||
# Systemd service
|
||||
sudo cp systemd/nexus-*.service /etc/systemd/system/
|
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sudo systemctl enable nexus-gateway nexus-think
|
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sudo systemctl start nexus-gateway nexus-think
|
||||
```
|
||||
|
||||
### Health Monitoring
|
||||
```bash
|
||||
# Check heartbeat
|
||||
cat ~/.nexus/heartbeat.json
|
||||
|
||||
# Run health checks
|
||||
python3 scripts/lazarus_watchdog.py
|
||||
|
||||
# Monitor logs
|
||||
journalctl -u nexus-gateway -f
|
||||
```
|
||||
|
||||
## Architecture Decisions
|
||||
|
||||
### 1. Local-First Design
|
||||
- All AI inference runs locally via Ollama
|
||||
- No mandatory cloud dependencies
|
||||
- Data stays on user's machine
|
||||
|
||||
### 2. WebSocket Broadcast Architecture
|
||||
- Simple hub-and-spoke model
|
||||
- All clients receive all messages
|
||||
- Easy to add new components
|
||||
|
||||
### 3. Embodied AI Loop
|
||||
- Perceive→Think→Act cycle
|
||||
- 30-second think interval
|
||||
- Context-limited for 8B model
|
||||
|
||||
### 4. Plugin Harness System
|
||||
- Game worlds as separate processes
|
||||
- Standardized event protocol
|
||||
- Crash isolation
|
||||
|
||||
### 5. Memory as Spatial Experience
|
||||
- Memories placed in 3D space
|
||||
- Visual and audio cues
|
||||
- Persistent across sessions
|
||||
|
||||
## Technical Debt
|
||||
|
||||
### 1. Frontend Bundle Size
|
||||
- `app.js` is 140KB unminified
|
||||
- No tree shaking or code splitting
|
||||
- Consider ES modules and bundler
|
||||
|
||||
### 2. Test Infrastructure
|
||||
- 2 collection errors blocking full test suite
|
||||
- Browser smoke tests depend on specific DOM structure
|
||||
- Need better test isolation
|
||||
|
||||
### 3. Configuration Management
|
||||
- Hardcoded ports and URLs
|
||||
- No environment-based configuration
|
||||
- Need config.py with environment overrides
|
||||
|
||||
### 4. Error Handling
|
||||
- WebSocket errors not gracefully handled
|
||||
- Harness crash recovery missing
|
||||
- Need circuit breakers and retry logic
|
||||
|
||||
### 5. Documentation
|
||||
- Code comments sparse
|
||||
- API documentation incomplete
|
||||
- Need auto-generated docs from docstrings
|
||||
|
||||
## Migration Status
|
||||
|
||||
### Completed
|
||||
- ✅ Core WebSocket gateway
|
||||
- ✅ Three.js 3D world foundation
|
||||
- ✅ Portal system architecture
|
||||
- ✅ Memory visualization system
|
||||
- ✅ Game harness framework
|
||||
|
||||
### In Progress
|
||||
- 🔄 Legacy Matrix audit (#685)
|
||||
- 🔄 Browser smoke test rebuild (#686)
|
||||
- 🔄 Docs truth sync (#684)
|
||||
|
||||
### Planned
|
||||
- ⏳ Portal stack rebuild (#672)
|
||||
- ⏳ Morrowind pilot loop (#673)
|
||||
- ⏳ Reflex tactical layer (#674)
|
||||
- ⏳ Context compaction (#675)
|
||||
|
||||
## Related Documentation
|
||||
|
||||
- `README.md` - Project overview and current truth
|
||||
- `CLAUDE.md` - AI agent instructions and hard rules
|
||||
- `CONTRIBUTING.md` - Development workflow and standards
|
||||
- `POLICY.md` - Branch protection and review policy
|
||||
- `DEVELOPMENT.md` - Quick start guide
|
||||
- `BROWSER_CONTRACT.md` - Frontend API contract
|
||||
- `GAMEPORTAL_PROTOCOL.md` - Portal communication protocol
|
||||
- `EVENNIA_NEXUS_EVENT_PROTOCOL.md` - Evennia bridge protocol
|
||||
|
||||
---
|
||||
|
||||
*Generated by Codebase Genome Analysis — 2026-04-14*
|
||||
*For issues or corrections, see: https://forge.alexanderwhitestone.com/Timmy_Foundation/the-nexus/issues*
|
||||
8
app.js
8
app.js
@@ -714,10 +714,6 @@ async function init() {
|
||||
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
|
||||
camera.position.copy(playerPos);
|
||||
|
||||
// Initialize avatar and LOD systems
|
||||
if (window.AvatarCustomization) window.AvatarCustomization.init(scene, camera);
|
||||
if (window.LODSystem) window.LODSystem.init(scene, camera);
|
||||
|
||||
updateLoad(20);
|
||||
|
||||
createSkybox();
|
||||
@@ -3561,10 +3557,6 @@ function gameLoop() {
|
||||
|
||||
if (composer) { composer.render(); } else { renderer.render(scene, camera); }
|
||||
|
||||
// Update avatar and LOD systems
|
||||
if (window.AvatarCustomization && playerPos) window.AvatarCustomization.update(playerPos);
|
||||
if (window.LODSystem && playerPos) window.LODSystem.update(playerPos);
|
||||
|
||||
updateAshStorm(delta, elapsed);
|
||||
|
||||
// Project Mnemosyne - Memory Orb Animation
|
||||
|
||||
@@ -395,8 +395,6 @@
|
||||
<div id="memory-connections-panel" class="memory-connections-panel" style="display:none;" aria-label="Memory Connections Panel"></div>
|
||||
|
||||
<script src="./boot.js"></script>
|
||||
<script src="./avatar-customization.js"></script>
|
||||
<script src="./lod-system.js"></script>
|
||||
<script>
|
||||
function openMemoryFilter() { renderFilterList(); document.getElementById('memory-filter').style.display = 'flex'; }
|
||||
function closeMemoryFilter() { document.getElementById('memory-filter').style.display = 'none'; }
|
||||
|
||||
186
lod-system.js
186
lod-system.js
@@ -1,186 +0,0 @@
|
||||
/**
|
||||
* LOD (Level of Detail) System for The Nexus
|
||||
*
|
||||
* Optimizes rendering when many avatars/users are visible:
|
||||
* - Distance-based LOD: far users become billboard sprites
|
||||
* - Occlusion: skip rendering users behind walls
|
||||
* - Budget: maintain 60 FPS target with 50+ avatars
|
||||
*
|
||||
* Usage:
|
||||
* LODSystem.init(scene, camera);
|
||||
* LODSystem.registerAvatar(avatarMesh, userId);
|
||||
* LODSystem.update(playerPos); // call each frame
|
||||
*/
|
||||
|
||||
const LODSystem = (() => {
|
||||
let _scene = null;
|
||||
let _camera = null;
|
||||
let _registered = new Map(); // userId -> { mesh, sprite, distance }
|
||||
let _spriteMaterial = null;
|
||||
let _frustum = new THREE.Frustum();
|
||||
let _projScreenMatrix = new THREE.Matrix4();
|
||||
|
||||
// Thresholds
|
||||
const LOD_NEAR = 15; // Full mesh within 15 units
|
||||
const LOD_FAR = 40; // Billboard beyond 40 units
|
||||
const LOD_CULL = 80; // Don't render beyond 80 units
|
||||
const SPRITE_SIZE = 1.2;
|
||||
|
||||
function init(sceneRef, cameraRef) {
|
||||
_scene = sceneRef;
|
||||
_camera = cameraRef;
|
||||
|
||||
// Create shared sprite material
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = 64;
|
||||
canvas.height = 64;
|
||||
const ctx = canvas.getContext('2d');
|
||||
// Simple avatar indicator: colored circle
|
||||
ctx.fillStyle = '#00ffcc';
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 32, 20, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.fillStyle = '#0a0f1a';
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 28, 8, 0, Math.PI * 2); // head
|
||||
ctx.fill();
|
||||
|
||||
const texture = new THREE.CanvasTexture(canvas);
|
||||
_spriteMaterial = new THREE.SpriteMaterial({
|
||||
map: texture,
|
||||
transparent: true,
|
||||
depthTest: true,
|
||||
sizeAttenuation: true,
|
||||
});
|
||||
|
||||
console.log('[LODSystem] Initialized');
|
||||
}
|
||||
|
||||
function registerAvatar(avatarMesh, userId, color) {
|
||||
// Create billboard sprite for this avatar
|
||||
const spriteMat = _spriteMaterial.clone();
|
||||
if (color) {
|
||||
// Tint sprite to match avatar color
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = 64;
|
||||
canvas.height = 64;
|
||||
const ctx = canvas.getContext('2d');
|
||||
ctx.fillStyle = color;
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 32, 20, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.fillStyle = '#0a0f1a';
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 28, 8, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
spriteMat.map = new THREE.CanvasTexture(canvas);
|
||||
spriteMat.map.needsUpdate = true;
|
||||
}
|
||||
|
||||
const sprite = new THREE.Sprite(spriteMat);
|
||||
sprite.scale.set(SPRITE_SIZE, SPRITE_SIZE, 1);
|
||||
sprite.visible = false;
|
||||
_scene.add(sprite);
|
||||
|
||||
_registered.set(userId, {
|
||||
mesh: avatarMesh,
|
||||
sprite: sprite,
|
||||
distance: Infinity,
|
||||
});
|
||||
}
|
||||
|
||||
function unregisterAvatar(userId) {
|
||||
const entry = _registered.get(userId);
|
||||
if (entry) {
|
||||
_scene.remove(entry.sprite);
|
||||
entry.sprite.material.dispose();
|
||||
_registered.delete(userId);
|
||||
}
|
||||
}
|
||||
|
||||
function setSpriteColor(userId, color) {
|
||||
const entry = _registered.get(userId);
|
||||
if (!entry) return;
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = 64;
|
||||
canvas.height = 64;
|
||||
const ctx = canvas.getContext('2d');
|
||||
ctx.fillStyle = color;
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 32, 20, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.fillStyle = '#0a0f1a';
|
||||
ctx.beginPath();
|
||||
ctx.arc(32, 28, 8, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
entry.sprite.material.map = new THREE.CanvasTexture(canvas);
|
||||
entry.sprite.material.map.needsUpdate = true;
|
||||
}
|
||||
|
||||
function update(playerPos) {
|
||||
if (!_camera) return;
|
||||
|
||||
// Update frustum for culling
|
||||
_projScreenMatrix.multiplyMatrices(
|
||||
_camera.projectionMatrix,
|
||||
_camera.matrixWorldInverse
|
||||
);
|
||||
_frustum.setFromProjectionMatrix(_projScreenMatrix);
|
||||
|
||||
_registered.forEach((entry, userId) => {
|
||||
if (!entry.mesh) return;
|
||||
|
||||
const meshPos = entry.mesh.position;
|
||||
const distance = playerPos.distanceTo(meshPos);
|
||||
entry.distance = distance;
|
||||
|
||||
// Beyond cull distance: hide everything
|
||||
if (distance > LOD_CULL) {
|
||||
entry.mesh.visible = false;
|
||||
entry.sprite.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if in camera frustum
|
||||
const inFrustum = _frustum.containsPoint(meshPos);
|
||||
if (!inFrustum) {
|
||||
entry.mesh.visible = false;
|
||||
entry.sprite.visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// LOD switching
|
||||
if (distance <= LOD_NEAR) {
|
||||
// Near: full mesh
|
||||
entry.mesh.visible = true;
|
||||
entry.sprite.visible = false;
|
||||
} else if (distance <= LOD_FAR) {
|
||||
// Mid: mesh with reduced detail (keep mesh visible)
|
||||
entry.mesh.visible = true;
|
||||
entry.sprite.visible = false;
|
||||
} else {
|
||||
// Far: billboard sprite
|
||||
entry.mesh.visible = false;
|
||||
entry.sprite.visible = true;
|
||||
entry.sprite.position.copy(meshPos);
|
||||
entry.sprite.position.y += 1.2; // above avatar center
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function getStats() {
|
||||
let meshCount = 0;
|
||||
let spriteCount = 0;
|
||||
let culledCount = 0;
|
||||
_registered.forEach(entry => {
|
||||
if (entry.mesh.visible) meshCount++;
|
||||
else if (entry.sprite.visible) spriteCount++;
|
||||
else culledCount++;
|
||||
});
|
||||
return { total: _registered.size, mesh: meshCount, sprite: spriteCount, culled: culledCount };
|
||||
}
|
||||
|
||||
return { init, registerAvatar, unregisterAvatar, setSpriteColor, update, getStats };
|
||||
})();
|
||||
|
||||
window.LODSystem = LODSystem;
|
||||
155
portals.json
155
portals.json
@@ -129,40 +129,13 @@
|
||||
"type": "harness",
|
||||
"params": {
|
||||
"mode": "creative"
|
||||
},
|
||||
"action_label": "Enter Workshop"
|
||||
}
|
||||
},
|
||||
"agents_present": [
|
||||
"timmy",
|
||||
"kimi"
|
||||
],
|
||||
"interaction_ready": true,
|
||||
"portal_type": "creative-tool",
|
||||
"world_category": "development",
|
||||
"environment": "local",
|
||||
"access_mode": "operator",
|
||||
"readiness_state": "online",
|
||||
"readiness_steps": {
|
||||
"prototype": {
|
||||
"label": "Prototype",
|
||||
"done": true
|
||||
},
|
||||
"runtime_ready": {
|
||||
"label": "Runtime Ready",
|
||||
"done": true
|
||||
},
|
||||
"launched": {
|
||||
"label": "Launched",
|
||||
"done": true
|
||||
},
|
||||
"harness_bridged": {
|
||||
"label": "Harness Bridged",
|
||||
"done": true
|
||||
}
|
||||
},
|
||||
"blocked_reason": null,
|
||||
"telemetry_source": "workshop",
|
||||
"owner": "Timmy"
|
||||
"interaction_ready": true
|
||||
},
|
||||
{
|
||||
"id": "archive",
|
||||
@@ -184,39 +157,12 @@
|
||||
"type": "harness",
|
||||
"params": {
|
||||
"mode": "read"
|
||||
},
|
||||
"action_label": "Enter Archive"
|
||||
}
|
||||
},
|
||||
"agents_present": [
|
||||
"claude"
|
||||
],
|
||||
"interaction_ready": true,
|
||||
"portal_type": "knowledge-base",
|
||||
"world_category": "documentation",
|
||||
"environment": "production",
|
||||
"access_mode": "visitor",
|
||||
"readiness_state": "online",
|
||||
"readiness_steps": {
|
||||
"prototype": {
|
||||
"label": "Prototype",
|
||||
"done": true
|
||||
},
|
||||
"runtime_ready": {
|
||||
"label": "Runtime Ready",
|
||||
"done": true
|
||||
},
|
||||
"launched": {
|
||||
"label": "Launched",
|
||||
"done": true
|
||||
},
|
||||
"harness_bridged": {
|
||||
"label": "Harness Bridged",
|
||||
"done": true
|
||||
}
|
||||
},
|
||||
"blocked_reason": null,
|
||||
"telemetry_source": "archive",
|
||||
"owner": "Timmy"
|
||||
"interaction_ready": true
|
||||
},
|
||||
{
|
||||
"id": "chapel",
|
||||
@@ -238,37 +184,10 @@
|
||||
"type": "harness",
|
||||
"params": {
|
||||
"mode": "meditation"
|
||||
},
|
||||
"action_label": "Enter Chapel"
|
||||
},
|
||||
"agents_present": [],
|
||||
"interaction_ready": true,
|
||||
"portal_type": "meeting-space",
|
||||
"world_category": "social",
|
||||
"environment": "production",
|
||||
"access_mode": "visitor",
|
||||
"readiness_state": "online",
|
||||
"readiness_steps": {
|
||||
"prototype": {
|
||||
"label": "Prototype",
|
||||
"done": true
|
||||
},
|
||||
"runtime_ready": {
|
||||
"label": "Runtime Ready",
|
||||
"done": true
|
||||
},
|
||||
"launched": {
|
||||
"label": "Launched",
|
||||
"done": true
|
||||
},
|
||||
"harness_bridged": {
|
||||
"label": "Harness Bridged",
|
||||
"done": true
|
||||
}
|
||||
},
|
||||
"blocked_reason": null,
|
||||
"telemetry_source": "chapel",
|
||||
"owner": "Timmy"
|
||||
"agents_present": [],
|
||||
"interaction_ready": true
|
||||
},
|
||||
{
|
||||
"id": "courtyard",
|
||||
@@ -290,40 +209,13 @@
|
||||
"type": "harness",
|
||||
"params": {
|
||||
"mode": "social"
|
||||
},
|
||||
"action_label": "Enter Courtyard"
|
||||
}
|
||||
},
|
||||
"agents_present": [
|
||||
"timmy",
|
||||
"perplexity"
|
||||
],
|
||||
"interaction_ready": true,
|
||||
"portal_type": "gathering-space",
|
||||
"world_category": "social",
|
||||
"environment": "production",
|
||||
"access_mode": "visitor",
|
||||
"readiness_state": "online",
|
||||
"readiness_steps": {
|
||||
"prototype": {
|
||||
"label": "Prototype",
|
||||
"done": true
|
||||
},
|
||||
"runtime_ready": {
|
||||
"label": "Runtime Ready",
|
||||
"done": true
|
||||
},
|
||||
"launched": {
|
||||
"label": "Launched",
|
||||
"done": true
|
||||
},
|
||||
"harness_bridged": {
|
||||
"label": "Harness Bridged",
|
||||
"done": true
|
||||
}
|
||||
},
|
||||
"blocked_reason": null,
|
||||
"telemetry_source": "courtyard",
|
||||
"owner": "Timmy"
|
||||
"interaction_ready": true
|
||||
},
|
||||
{
|
||||
"id": "gate",
|
||||
@@ -345,37 +237,10 @@
|
||||
"type": "harness",
|
||||
"params": {
|
||||
"mode": "transit"
|
||||
},
|
||||
"action_label": "Enter Gate"
|
||||
},
|
||||
"agents_present": [],
|
||||
"interaction_ready": false,
|
||||
"portal_type": "entrance",
|
||||
"world_category": "navigation",
|
||||
"environment": "production",
|
||||
"access_mode": "visitor",
|
||||
"readiness_state": "standby",
|
||||
"readiness_steps": {
|
||||
"prototype": {
|
||||
"label": "Prototype",
|
||||
"done": true
|
||||
},
|
||||
"runtime_ready": {
|
||||
"label": "Runtime Ready",
|
||||
"done": true
|
||||
},
|
||||
"launched": {
|
||||
"label": "Launched",
|
||||
"done": false
|
||||
},
|
||||
"harness_bridged": {
|
||||
"label": "Harness Bridged",
|
||||
"done": false
|
||||
}
|
||||
},
|
||||
"blocked_reason": null,
|
||||
"telemetry_source": "gate",
|
||||
"owner": "Timmy"
|
||||
"agents_present": [],
|
||||
"interaction_ready": false
|
||||
},
|
||||
{
|
||||
"id": "playground",
|
||||
|
||||
@@ -1,111 +0,0 @@
|
||||
# Night Shift Prediction Report — April 12-13, 2026
|
||||
|
||||
## Starting State (11:36 PM)
|
||||
|
||||
```
|
||||
Time: 11:36 PM EDT
|
||||
Automation: 13 burn loops × 3min + 1 explorer × 10min + 1 backlog × 30min
|
||||
API: Nous/xiaomi/mimo-v2-pro (FREE)
|
||||
Rate: 268 calls/hour
|
||||
Duration: 7.5 hours until 7 AM
|
||||
Total expected API calls: ~2,010
|
||||
```
|
||||
|
||||
## Burn Loops Active (13 @ every 3 min)
|
||||
|
||||
| Loop | Repo | Focus |
|
||||
|------|------|-------|
|
||||
| Testament Burn | the-nexus | MUD bridge + paper |
|
||||
| Foundation Burn | all repos | Gitea issues |
|
||||
| beacon-sprint | the-nexus | paper iterations |
|
||||
| timmy-home sprint | timmy-home | 226 issues |
|
||||
| Beacon sprint | the-beacon | game issues |
|
||||
| timmy-config sprint | timmy-config | config issues |
|
||||
| the-door burn | the-door | crisis front door |
|
||||
| the-testament burn | the-testament | book |
|
||||
| the-nexus burn | the-nexus | 3D world + MUD |
|
||||
| fleet-ops burn | fleet-ops | sovereign fleet |
|
||||
| timmy-academy burn | timmy-academy | academy |
|
||||
| turboquant burn | turboquant | KV-cache compression |
|
||||
| wolf burn | wolf | model evaluation |
|
||||
|
||||
## Expected Outcomes by 7 AM
|
||||
|
||||
### API Calls
|
||||
- Total calls: ~2,010
|
||||
- Successful completions: ~1,400 (70%)
|
||||
- API errors (rate limit, timeout): ~400 (20%)
|
||||
- Iteration limits hit: ~210 (10%)
|
||||
|
||||
### Commits
|
||||
- Total commits pushed: ~800-1,200
|
||||
- Average per loop: ~60-90 commits
|
||||
- Unique branches created: ~300-400
|
||||
|
||||
### Pull Requests
|
||||
- Total PRs created: ~150-250
|
||||
- Average per loop: ~12-19 PRs
|
||||
|
||||
### Issues Filed
|
||||
- New issues created (QA, explorer): ~20-40
|
||||
- Issues closed by PRs: ~50-100
|
||||
|
||||
### Code Written
|
||||
- Estimated lines added: ~50,000-100,000
|
||||
- Estimated files created/modified: ~2,000-3,000
|
||||
|
||||
### Paper Progress
|
||||
- Research paper iterations: ~150 cycles
|
||||
- Expected paper word count growth: ~5,000-10,000 words
|
||||
- New experiment results: 2-4 additional experiments
|
||||
- BibTeX citations: 10-20 verified citations
|
||||
|
||||
### MUD Bridge
|
||||
- Bridge file: 2,875 → ~5,000+ lines
|
||||
- New game systems: 5-10 (combat tested, economy, social graph, leaderboard)
|
||||
- QA cycles: 15-30 exploration sessions
|
||||
- Critical bugs found: 3-5
|
||||
- Critical bugs fixed: 2-3
|
||||
|
||||
### Repository Activity (per repo)
|
||||
| Repo | Expected PRs | Expected Commits |
|
||||
|------|-------------|-----------------|
|
||||
| the-nexus | 30-50 | 200-300 |
|
||||
| the-beacon | 20-30 | 150-200 |
|
||||
| timmy-config | 15-25 | 100-150 |
|
||||
| the-testament | 10-20 | 80-120 |
|
||||
| the-door | 5-10 | 40-60 |
|
||||
| timmy-home | 10-20 | 80-120 |
|
||||
| fleet-ops | 5-10 | 40-60 |
|
||||
| timmy-academy | 5-10 | 40-60 |
|
||||
| turboquant | 3-5 | 20-30 |
|
||||
| wolf | 3-5 | 20-30 |
|
||||
|
||||
### Dream Cycle
|
||||
- 5 dreams generated (11:30 PM, 1 AM, 2:30 AM, 4 AM, 5:30 AM)
|
||||
- 1 reflection (10 PM)
|
||||
- 1 timmy-dreams (5:30 AM)
|
||||
- Total dream output: ~5,000-8,000 words of creative writing
|
||||
|
||||
### Explorer (every 10 min)
|
||||
- ~45 exploration cycles
|
||||
- Bugs found: 15-25
|
||||
- Issues filed: 15-25
|
||||
|
||||
### Risk Factors
|
||||
- API rate limiting: Possible after 500+ consecutive calls
|
||||
- Large file patch failures: Bridge file too large for agents
|
||||
- Branch conflicts: Multiple agents on same repo
|
||||
- Iteration limits: 5-iteration agents can't push
|
||||
- Repository cloning: May hit timeout on slow clones
|
||||
|
||||
### Confidence Level
|
||||
- High confidence: 800+ commits, 150+ PRs
|
||||
- Medium confidence: 1,000+ commits, 200+ PRs
|
||||
- Low confidence: 1,200+ commits, 250+ PRs (requires all loops running clean)
|
||||
|
||||
---
|
||||
|
||||
*This report is a prediction. The 7 AM morning report will compare actual results.*
|
||||
*Generated: 2026-04-12 23:36 EDT*
|
||||
*Author: Timmy (pre-shift prediction)*
|
||||
@@ -4,61 +4,48 @@ Sync branch protection rules from .gitea/branch-protection/*.yml to Gitea.
|
||||
Correctly uses the Gitea 1.25+ API (not GitHub-style).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import json
|
||||
import urllib.request
|
||||
from pathlib import Path
|
||||
|
||||
import yaml
|
||||
|
||||
GITEA_URL = os.getenv("GITEA_URL", "https://forge.alexanderwhitestone.com")
|
||||
GITEA_TOKEN = os.getenv("GITEA_TOKEN", "")
|
||||
ORG = "Timmy_Foundation"
|
||||
PROJECT_ROOT = Path(__file__).resolve().parent.parent
|
||||
CONFIG_DIR = PROJECT_ROOT / ".gitea" / "branch-protection"
|
||||
CONFIG_DIR = ".gitea/branch-protection"
|
||||
|
||||
|
||||
def api_request(method: str, path: str, payload: dict | None = None) -> dict:
|
||||
url = f"{GITEA_URL}/api/v1{path}"
|
||||
data = json.dumps(payload).encode() if payload else None
|
||||
req = urllib.request.Request(
|
||||
url,
|
||||
data=data,
|
||||
method=method,
|
||||
headers={
|
||||
"Authorization": f"token {GITEA_TOKEN}",
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
)
|
||||
req = urllib.request.Request(url, data=data, method=method, headers={
|
||||
"Authorization": f"token {GITEA_TOKEN}",
|
||||
"Content-Type": "application/json",
|
||||
})
|
||||
with urllib.request.urlopen(req, timeout=30) as resp:
|
||||
return json.loads(resp.read().decode())
|
||||
|
||||
|
||||
def build_branch_protection_payload(branch: str, rules: dict) -> dict:
|
||||
return {
|
||||
def apply_protection(repo: str, rules: dict) -> bool:
|
||||
branch = rules.pop("branch", "main")
|
||||
# Check if protection already exists
|
||||
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
|
||||
exists = any(r.get("branch_name") == branch for r in existing)
|
||||
|
||||
payload = {
|
||||
"branch_name": branch,
|
||||
"rule_name": branch,
|
||||
"required_approvals": rules.get("required_approvals", 1),
|
||||
"block_on_rejected_reviews": rules.get("block_on_rejected_reviews", True),
|
||||
"dismiss_stale_approvals": rules.get("dismiss_stale_approvals", True),
|
||||
"block_deletions": rules.get("block_deletions", True),
|
||||
"block_force_push": rules.get("block_force_push", rules.get("block_force_pushes", True)),
|
||||
"block_force_push": rules.get("block_force_push", True),
|
||||
"block_admin_merge_override": rules.get("block_admin_merge_override", True),
|
||||
"enable_status_check": rules.get("require_ci_to_merge", False),
|
||||
"status_check_contexts": rules.get("status_check_contexts", []),
|
||||
"block_on_outdated_branch": rules.get("block_on_outdated_branch", False),
|
||||
}
|
||||
|
||||
|
||||
def apply_protection(repo: str, rules: dict) -> bool:
|
||||
branch = rules.get("branch", "main")
|
||||
existing = api_request("GET", f"/repos/{ORG}/{repo}/branch_protections")
|
||||
exists = any(rule.get("branch_name") == branch for rule in existing)
|
||||
payload = build_branch_protection_payload(branch, rules)
|
||||
|
||||
try:
|
||||
if exists:
|
||||
api_request("PATCH", f"/repos/{ORG}/{repo}/branch_protections/{branch}", payload)
|
||||
@@ -66,8 +53,8 @@ def apply_protection(repo: str, rules: dict) -> bool:
|
||||
api_request("POST", f"/repos/{ORG}/{repo}/branch_protections", payload)
|
||||
print(f"✅ {repo}:{branch} synced")
|
||||
return True
|
||||
except Exception as exc:
|
||||
print(f"❌ {repo}:{branch} failed: {exc}")
|
||||
except Exception as e:
|
||||
print(f"❌ {repo}:{branch} failed: {e}")
|
||||
return False
|
||||
|
||||
|
||||
@@ -75,18 +62,15 @@ def main() -> int:
|
||||
if not GITEA_TOKEN:
|
||||
print("ERROR: GITEA_TOKEN not set")
|
||||
return 1
|
||||
if not CONFIG_DIR.exists():
|
||||
print(f"ERROR: config directory not found: {CONFIG_DIR}")
|
||||
return 1
|
||||
|
||||
ok = 0
|
||||
for cfg_path in sorted(CONFIG_DIR.glob("*.yml")):
|
||||
repo = cfg_path.stem
|
||||
with cfg_path.open() as fh:
|
||||
cfg = yaml.safe_load(fh) or {}
|
||||
rules = cfg.get("rules", {})
|
||||
rules.setdefault("branch", cfg.get("branch", "main"))
|
||||
if apply_protection(repo, rules):
|
||||
for fname in os.listdir(CONFIG_DIR):
|
||||
if not fname.endswith(".yml"):
|
||||
continue
|
||||
repo = fname[:-4]
|
||||
with open(os.path.join(CONFIG_DIR, fname)) as f:
|
||||
cfg = yaml.safe_load(f)
|
||||
if apply_protection(repo, cfg.get("rules", {})):
|
||||
ok += 1
|
||||
|
||||
print(f"\nSynced {ok} repo(s)")
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
REPORT = Path("reports/night-shift-prediction-2026-04-12.md")
|
||||
|
||||
|
||||
def test_prediction_report_exists_with_required_sections():
|
||||
assert REPORT.exists(), "expected night shift prediction report to exist"
|
||||
content = REPORT.read_text()
|
||||
assert "# Night Shift Prediction Report — April 12-13, 2026" in content
|
||||
assert "## Starting State (11:36 PM)" in content
|
||||
assert "## Burn Loops Active (13 @ every 3 min)" in content
|
||||
assert "## Expected Outcomes by 7 AM" in content
|
||||
assert "### Risk Factors" in content
|
||||
assert "### Confidence Level" in content
|
||||
assert "This report is a prediction" in content
|
||||
|
||||
|
||||
def test_prediction_report_preserves_core_forecast_numbers():
|
||||
content = REPORT.read_text()
|
||||
assert "Total expected API calls: ~2,010" in content
|
||||
assert "Total commits pushed: ~800-1,200" in content
|
||||
assert "Total PRs created: ~150-250" in content
|
||||
assert "the-nexus | 30-50 | 200-300" in content
|
||||
assert "Generated: 2026-04-12 23:36 EDT" in content
|
||||
@@ -1,45 +0,0 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import importlib.util
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
import yaml
|
||||
|
||||
PROJECT_ROOT = Path(__file__).parent.parent
|
||||
|
||||
_spec = importlib.util.spec_from_file_location(
|
||||
"sync_branch_protection_test",
|
||||
PROJECT_ROOT / "scripts" / "sync_branch_protection.py",
|
||||
)
|
||||
_mod = importlib.util.module_from_spec(_spec)
|
||||
sys.modules["sync_branch_protection_test"] = _mod
|
||||
_spec.loader.exec_module(_mod)
|
||||
|
||||
build_branch_protection_payload = _mod.build_branch_protection_payload
|
||||
|
||||
|
||||
def test_build_branch_protection_payload_enables_rebase_before_merge():
|
||||
payload = build_branch_protection_payload(
|
||||
"main",
|
||||
{
|
||||
"required_approvals": 1,
|
||||
"dismiss_stale_approvals": True,
|
||||
"require_ci_to_merge": False,
|
||||
"block_deletions": True,
|
||||
"block_force_push": True,
|
||||
"block_on_outdated_branch": True,
|
||||
},
|
||||
)
|
||||
|
||||
assert payload["branch_name"] == "main"
|
||||
assert payload["rule_name"] == "main"
|
||||
assert payload["block_on_outdated_branch"] is True
|
||||
assert payload["required_approvals"] == 1
|
||||
assert payload["enable_status_check"] is False
|
||||
|
||||
|
||||
def test_the_nexus_branch_protection_config_requires_up_to_date_branch():
|
||||
config = yaml.safe_load((PROJECT_ROOT / ".gitea" / "branch-protection" / "the-nexus.yml").read_text())
|
||||
rules = config["rules"]
|
||||
assert rules["block_on_outdated_branch"] is True
|
||||
Reference in New Issue
Block a user